#avatar-help

1 messages · Page 156 of 1

sturdy prawn
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thanks

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first day doing this so i hope its right

trim shale
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if im making more than 1 animation toggle do i need to change the value in menu

sick star
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Anyone know why on the newest sdk when you use multi platform upload it sometimes uploads in an endless loop?

trim shale
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so can anyone show me how to add to animation toggles

sturdy prawn
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omg im so happy i figured it out

olive pelican
somber sequoia
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put a VRC Animator Play Audio component on the animation that runs your dance

olive pelican
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00 = all props off. 10 = first prop on, 20 = second prop, etc

trim shale
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or values

trim shale
olive pelican
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You'd have to show me what you're doing cause that's intensely vague.

olive pelican
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You need to add the parameter to the paramater set in the first picture.

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Oh wait you're using the existing emote thing?

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Ew

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Ok

trim shale
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wdym existing emote

olive pelican
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VRCEmote is an existing paramater

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It's unwise to use it

trim shale
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oh so do i not use thatb

olive pelican
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Unless your doing something very weird

trim shale
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wdym lol

olive pelican
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....what tutorial did you use to make this, btw?

trim shale
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and it only shows the pre existing ones

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@olive pelican or i add the param in this param

somber sequoia
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as does gogo loco

trim shale
somber sequoia
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I don't know what the problem is

trim shale
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i dont kow how to add 2 dance animations as a toggl

somber sequoia
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use a parameter to choose which runs

trim shale
somber sequoia
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I really don't know what that means

trim shale
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im not seeing anyone of the ones that i make

somber sequoia
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provide more detail

trim shale
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when i go to paremeters theres only that one VRCEmote and like float stuff and i add new parmas but it dosent pop up in there

somber sequoia
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pop up where?

trim shale
somber sequoia
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don't clip your screenshots so much so we can tell where this is

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but make sure you're editing the parameter list on the avatar, and that's in the slot on the menu

trim shale
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i go here to make them and there not on that list

somber sequoia
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make sure that ^ is the parameter list on the avatar and the one in parameter list slot at the top of the menu you are editing.

trim shale
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yup i was doing it wrong lol

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but still not playing tf

unborn pine
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Couldn’t export the animation from blender to be used in unity, don’t worry I figured it out

trim shale
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for the second toggle

somber sequoia
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I have no idea how you have anything set up so I can't answer that

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also it's arbitrary - put whatever you want.

trim shale
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idk then

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i wanna just use vrc fury but it messes with my shaders

somber sequoia
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don't let it.

trim shale
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how

somber sequoia
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you keep asking how to fix a thing that you haven't explained. I have no idea yet.

tame surge
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So I'm having issues with the hand position of this model
This is me holding the controllers directly in front of me with my wrists straight)
Anybody have any idea what it could be?

trim shale
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@somber sequoia do u mind making like a tut on how to add multiple dance animations

somber sequoia
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I'm not a tutorial producer and don't have multiple dance animations on my own avatars.

wanton valve
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Hey, I have two avatars which uses the same shader (lilToon) and same lighting settings, but depending on the world they're not affected the same way by light sources, would someone know why?

stark meadow
wanton valve
stark meadow
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did you set the same minimum/maximum brightness settings?

wanton valve
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Yep

daring lark
stark meadow
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hmmm im not sure then

lethal lark
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weird one, my model works and shows up in testing, but when published and loaded i get the fallback error model. windows platform
can drop logs if that'd help?

somber sequoia
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is it like, very, very poor?

lethal lark
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estimate is poor

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hang on ill grab the review stats, its not great tbh

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looks like im getting NullPointerReferences when mounting the avatar

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so maybe sdk version? is that typical of an outcome for that issue?

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just to confirm before i chase a dead end yknow

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it does work perfectly fine in test mode

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im super out of my wheelhouse

somber sequoia
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which Unity do you have here?

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I'd definitely upgrade that.

lethal lark
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2022.3.60f1

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seems to be

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not sure how to change it as the project is from vrc companion

somber sequoia
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oh that's why - that won't work at all

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Install the correct Unity and remove that one.

lethal lark
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going to uninstall it completely, trying to change the project over in vrccompanion just has it launch and hop back to the wrong version for whatever reason

somber sequoia
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oh right, you can pick the version in VRC

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(I don't use it)

fast nimbus
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Hi I'm still learning how to upload avatar on vrc but does anyone know how I can get the selfie expression function to work on this Milfy avatar?

lethal lark
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Seems to refuse to launch a fresh project on the right unity version
Unity path was not set, found it at C:\Program Files\Unity\Hub\Editor\2022.3.60f1\Editor\Unity.exe, saving to settings.

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just pops open the companion install folder

daring lark
somber sequoia
somber sequoia
daring lark
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Only one butt cheek is moving instead of both but I have both physbones on it

somber sequoia
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show the physbone component and the bone structure?

daring lark
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The one that’s not moving?

somber sequoia
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sure, though I assume both physbones are the same

daring lark
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Nvm I fixed it😭 had the old avatar on my bad

somber sequoia
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ahhh

lethal lark
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full reinstall of unity, reimported vrm, on the right version, in combo working now, thank you so much!

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out of interest, if i have 17 instead of the 16 max skinned mesh renderers what is the consequence?

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have for the mo deleted a bit of the model but if i dont need to it'd be nice to restore

somber sequoia
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more parts to render = more time to render = worse performance

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each extra object + material is a draw call, each additional one means slower to render

lethal lark
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got it, if i'm only in small groups in private worlds is the impact high or does this come into play in larger population areas and for users with lower spec devices?

somber sequoia
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depends on many things, like your friend's computer's performance

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and your level of caring about that

lethal lark
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got it, i'll avoid for now and try to get this down to one later on, thanks again

somber sequoia
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I do my best to target Medium rank

hybrid basin
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My gizmos disappear whenever I click on any object that isn't the avatar. I'm trying to add physbones to my ears, but I can't see the physbone when I have the ear selected, so i can't see how big I'm making it. Help vrcCatWat

somber sequoia
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are you trying to scale the bone?

hybrid basin
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Mhm

somber sequoia
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fascinating.

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I'd do that in Blender probably.

hybrid basin
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I'm just trying to scale radius of the physbone. It's meant to be done in Unity

somber sequoia
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ohhh

hybrid basin
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I've done it a million times, but my gizmos are being odd

somber sequoia
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I'm not sure I understand why you need two things selected for that I guess

hybrid basin
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I don't. I only need the ear with the bone selected, but my gizmos disappear when I select anything other than the avatar object

somber sequoia
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wait, do you mean the collision radius or are you trying to scale the actual bone, not the physbone?

hybrid basin
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The physbone, the collision radius, yes. Not the actual bone

somber sequoia
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I must not understand what is becoming unselected then

hybrid basin
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The gizmos

somber sequoia
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I just change the number in the physbone component, I don't think I realized you could do this via gizmo

hybrid basin
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The gizmos are disappearing when i select the ear so i can't see the physbone

cobalt phoenix
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it looks like youre on the very last bone of the ear bone set , so you might have to pull out your endpoint position

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specifically y axis

somber sequoia
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yeah definitely do that too

hybrid basin
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I can't see the endpoint position because my gizmos disappear when i select the ears. That's the issue

somber sequoia
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ohhhhh

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lock the inspector

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lock icon in the upper right

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sorry for being slow to realize what was going on here

hybrid basin
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I probably could have explained it better, haha. Also, I locked the inspector, but what does that do?

somber sequoia
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makes it so when you go click on the avatar, the inspector won't change and you can try to change those values

hybrid basin
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Ohhhh okok

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thank you

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Got my physbones working, thank you guys

true patio
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I cannot upload avatars, it does not give me any proper errors, js "cannot upload avatar"

somber sequoia
gilded vector
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how do i get my clothes on my imposter? its naked and idk how to make it not

somber sequoia
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it's supposed to use whatever's on by default in Unit. I had a whole bunch of issues with this recently with Poiyomi though. Still need to finish testing that.

cobalt phoenix
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dealin with this bs .... my left hand's fingers are completely askew for some reason . but ONLY once they start getting animated . theyre fine in tpose , theyre fine in the rig configuration , theyre even fine in default bike pose !! but not when animated by the hand expressions . reseting tpose doesnt do anything because the tpose doesnt change the rotation of my fingers , i tried it . in quest , when turning on hand tracking , the fingers are also totally skewed . something is going wrong but i have absolutely no idea what . 3rd picture is the left hand in idle and the 4th is the right hand in idle . ive tried symmetrizing my mesh , ive tried symmetrizing my bones , the only thing i havent tried is just outright restarting the entire left arm which i might have to end up doing cuz of !!! whatever bogus tiny stupid thing this is >:/

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does anyone at all know why this is happening ,,, idk . im so done

quiet sinew
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Does anyone know how to add phys bones to objects like plushies and things like that? I've followed so many tutorials that I could find and none of them work ;;

limpid cargo
sullen nacelle
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hey im trying to upload an avatar for quest but why does the quest option not appear?

limpid cargo
sullen nacelle
limpid cargo
coarse thistle
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Hi guys why is my shape key in blender working like its supposed to then in unity its not

quasi briar
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You may have unapplied modifiers

arctic ginkgo
quasi briar
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Oh my bad. Thats not it

limpid cargo
naive hollow
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can someone help me figure out why unity cant fetch my avatar details?

somber sequoia
naive hollow
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im trying to get to my avatar id's but its not loading anything

naive hollow
somber sequoia
naive hollow
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im not sure if its server issues, had the same problem six days ago and gave up working on avatars hoping it would fix itself but still has the issue

mint mango
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i really need help with my avi

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how do i fix that

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"parent for hips differs from one found in human description"

somber sequoia
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hard to read (take screenshots, not photos), but it seems like you ought to have an armature named Armature

somber sequoia
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possibly this was setup before but you changed the name of the armature and re-exported?

mint mango
somber sequoia
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yeah same answer. I'd bet you need to switch that to generic, apply, then redo the humanoid setup

mint mango
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toggles, etc..

somber sequoia
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textures are on materials, which are on mesh, so no.
Toggles, etc. are in the animator and menus, so no.
physbones and constraints? other stuff hanging off the armature? maybe. make backups.

mint mango
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i think it got fixed thank you so much

somber sequoia
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great

cobalt phoenix
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ive never made an avatar with just one bone on each finger so i have a sneaking suspicion the animations just arent ready for it .... so i might make have to make new custom ones in blender

heavy zephyr
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All found in unity

cobalt phoenix
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youre right ! i messed around with the sliders and my thumb is inverted , and my fingers are still tilted . however , its still normal in default position and doesnt tell me whats going wrong with the model itself .... im especially confused because i even re-mirrored & symmetrized my bones and my mesh , so theres no difference in them aside from the ring . which i did try removing , and the problem still occurred ..

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bone axis issue mayhaps ? i tried rolling my bones in blender but that didnt do anything

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huh ! so odd . the finger in out slider shows that my entire hand is inverted- when the left hand is in , the right hand is out and vice versa . weird . not sure what to do about it

austere swift
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What the way to fix the “EndLayerGroup” thing?

heavy zephyr
somber sequoia
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my only thought here is bone roll, but I thought you'd checked that already.

cobalt phoenix
cobalt phoenix
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heres what they look like in blender : symmetrize and mirror doesnt change it but i had noticed that my other arm had different axis

wild tangle
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Do creators know when thire avis have been uploaded?

somber sequoia
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oh well if things are not symmetrical I assume that's the issue.

somber sequoia
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Hopefuly people will respect creators' terms of service though.

cobalt phoenix
worldly whale
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its saying its missing the hue shft when its riht here how do i fix it?

somber sequoia
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there's a nice repathing tool by hfcRed too, works great

worldly whale
somber sequoia
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probably is

worldly whale
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it doesnt take me anywhere or give me any info

worldly whale
somber sequoia
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you have to click twice like you're renaming a file, then it'll show you.
It's yellow because it's referring to an object that's not present

cobalt phoenix
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it looks like you mightve renamed it from what i can see , unity hates when you move or rename things it has in animations

somber sequoia
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okay well it tells you which object it's referring to if you do

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and you can edit that if you renamed the object

worldly whale
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what is miss named?

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and i just made that animation

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i ddnt change he ame or anything aftrr i made it

somber sequoia
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again, the yellow entry there is referring to an object that's not present.

heavy zephyr
# worldly whale

Your object has a "/" in it's name, don't do that, that's the symbol to indicate a path

somber sequoia
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ahhh

worldly whale
somber sequoia
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I was really confused as to what was happening there, but yes, that's it

heavy zephyr
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Hehe, I'm helpful 🫡

feral oar
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Hello! Sorry if this is a silly question but I'm a bit lost, I want to swap the clothes and head of one of my avis to another but I'm unsure on how to do it, I have both of their prefabs. Would I need to do it in blender or is there anyway I can swap it in unity? Whichever the case is, if y'all could give me any advise on what to look for I'd really appreciate it!

heavy zephyr
feral oar
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Ok thank you!

bitter island
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my avatar facial expressions, like when i do point and smiles, but then do peace for shocked face, it keeps the same face expression of the point, but it mixes with the shocked face and it like stays like that unless i reset the avatar, would love some help!

heavy zephyr
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Mixed Write Defaults issue

bitter island
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should i turn them off?

heavy zephyr
bitter island
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yup , i think its because i accidentally put the anims in the gesture thing instead of fx, and they have write defaults off, im guess i should turn them on

heavy zephyr
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Try it

vernal light
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Im trying to convert this Batarang particle for Batman Beyond. and whenever I add the beyond Batarang mesh into the Mesh slot in Render. the entire particle just disappears. can anyone help?

bitter island
# heavy zephyr Try it

okay i found out it was actually because i put the face anims in the gesture layer thing instead of hand anims 😭 thank you so much though

heavy zephyr
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That would do it, yw haha

alpine peak
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Does anyone know of any avatars that are similar in size to Rindo- close enough to use the same assets without any issues? I don’t have Blender to resize them 😓

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(ping if replied to 🙏)

junior void
limpid cargo
burnt hull
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what does this mean

junior void
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it means look at the console

inland seal
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For some reason the HeadPats are on while Booping is off and If I boop then HeadPats are off and nothing happens. Basically Im trying to make so the Booping and HeadPats will work

crystal pollen
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How do people make textures so sharp?
Is it just a very large texture size or something else?

inland seal
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Theres 3 ways to do it

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one is to use a thick brush and then sharpen the edges with eraser

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2nd one is to create multiple layers with black mask on each one

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3rd one is to use premade image textures as presets

crystal pollen
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i know, that in old games some simple shapes with sharp edges made via mesh and cutting UVmap
but it seems to me that if there are thousands of polygons it is not so effective? Or is it still done like that?

inland seal
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it's to paint only specific areas

crystal pollen
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I am a 2D digital artist, I know about masks and how they work, about how to draw sharp lines..

Perhaps I asked the question incorrectly.

I am asking specifically about making pixels barely visible or not visible at all on a 3D model
How do people achieve this result?
With high-resolution mask layers?
Or is the texture itself huge?
Or are there other ways?
Can mask layers be vector?

inland seal
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making the edges not being sharp and at the same time not visible

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atleast thats what I think

somber sequoia
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Cleverly hide UV islands at seams of clothing and parts, try to align edges with texel edges, there are lots of techniques here.

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a lot of this will be in the UV unwrapping

inland seal
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Im trying to make so the booping and headpats will work

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But only one works

somber sequoia
cold lark
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HI everyone i dont know if this is the best chat to ask or the Avatar help one (Perhaps i can start a thread?) but is there anyone who can help me with blender and unity avatar creation? i have a base and i looked at tutorials but everythings looks outdated in the videos

inland seal
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one is at nose and the other one is at top of the head

somber sequoia
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look at them in the Scene view with gizmos on. probably they don't then.

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also you probably don't want those parameters to have "saved" checked. You shouldn't really need them in the avatar parameters list at all.

somber sequoia
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also also, not sure why you have 3 states in that animation layer, all you need is two, one for off (which is default), and one for on.

somber sequoia
inland seal
somber sequoia
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good 🙂

inland seal
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one of my parameters was set to Greater and not less

somber sequoia
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ah, that'd do it

inland seal
somber sequoia
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variables swapped somehow

inland seal
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Ill just swap the animations then

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Didnt work

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any suggestions?

somber sequoia
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without having the animation controller to inspect, all I have is "use the right variable for each animation" or something

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why not just disable one layer (via the weight) and setup the other first, by itself.

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do one thing at a time.

inland seal
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sure

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Fixed

rigid hemlock
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Hello, I'm having this strange issue where I'm having clipping in the crotch of my avi. When editing the avi the animation preview has no clipping but once I go into play mode it does. I've turned off phys bones on the hips, I've made sure no blendshapes that would interfere are on. Its almost like the mesh deforms in play mode. Any ideas what could be causing it?

junior void
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Corrective, automatic blendshapes maybe?

olive pelican
rigid hemlock
lilac orbit
rigid hemlock
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Gotcha I'll give that a go ty!

pallid sun
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Hi, i'm trying to give my custom avatar the pose you see in the image above but i run into some problems.

I already created multiple animated toggles: The skirt rotates on itself, the mask opens/closes, the star points rotate in a circle and they can also rotate to disappear inside the head. the process to toggle all of this stuff (as FX animations) works. Why is this pose not working? the animation works in the fbx file inspector, it works in the animator when checking for the state transitions but when i test it on vrchat nothing happens.

somber sequoia
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Which animation controller is this located in?

pallid sun
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FX, is that the problem?

somber sequoia
pallid sun
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thanks, sorry 😔 🙏

somber sequoia
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no problem! 'tis part of the learning process 🙂

tidal void
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Ever since a few days ago, on all of my projects, if I disable any Game Object, then click on the VRChat SDK, the objects I disabled on my avatar reenable themselves.

Why does this happen? 🙁

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The issue persists even if I Save

balmy barn
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remove controller if you have one in animator ( one way i duplicated this behavoir )

tidal void
balmy barn
tidal void
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But it seems like doing what you said fixes the issue though

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Would reverting to an older build of the SDK make any sense to fix this?

balmy barn
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I wouldnt go back a sdk version , just gotto remember to keep it empty

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newer features 'n stuff

tidal void
rigid hemlock
agile breach
#

Anyone know the avatar code for predicluvsu Aizen?

cold lark
# lilac orbit where are you stuck at?

so basically i got a free base cuz i wanted to practice. so i found some clothes and stuff like that so i could add it to my base. my problem is with addons and the rigging. So for example i got auto rig pro, Cats, etc. however all the tutorials on the internet dont work very well while i do the same, then afterwards after some compromises and all got it imported in Unity and then in Vrchat (it ended up T-posing)

somber sequoia
cold lark
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no

somber sequoia
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ah ok, then expect to do some reshaping in Blender and weight painting.

cold lark
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i cant even find clothes for it XD

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yeah i know about sculptinmg and i have Robust weight transfer addon but that also doenst seem to work

somber sequoia
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It does work, it's just not a perfect solution, you'll probably still need to weight paint after using it.

cold lark
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hmm if i use it, it seems to stay all blue so i think im using it work

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wrong*

somber sequoia
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ideally you need to be using the body as the source, and have the same armature for both objects already

cold lark
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i currently have this

somber sequoia
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doesn't look unreasonable

cold lark
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i first did select biody then Added a data transfer modifier -> Source body -> check Vertex group -> check Vertex groups -> Generate Data layers in Cats -> uncheck everything -> Fix model -> then i used the SENT/Robust Weight Transfer

somber sequoia
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you shouldn't need the data transfer or cats if you're using robust weight transfer

cold lark
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posing works

somber sequoia
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oh cool

cold lark
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yeah the clipping is there tho

somber sequoia
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Yep, probably you'll need to fix the weight painting to alleviate that.

light charm
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uhm why do 3 emotes that i added not show up in-game?
i added 3 more emotes to a parameter list and they should work but in-game they don't show up at all

somber sequoia
light charm
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weird, now they show up

somber sequoia
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ha

light charm
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🤷‍♂️

cold lark
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i am doing something wrong here

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its still all blue

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Also why can i not see the Armature through the body anymore?

junior void
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Perhaps "in front" is not ticked on the armature object display setting?

cold lark
somber sequoia
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which given that you have a foot bone selected, seems correct.

cold lark
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so what am i supposed to select then?

somber sequoia
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whichever bone you want to view the weight for?

cold lark
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well if i go into the Orca suit armature and then select it it doesnt seem to change anything

somber sequoia
cold lark
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to see if the suit has any weight so it doesnt clip

somber sequoia
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Okay but "any weight" is meaningless without selecting a bone and viewing weight for that bone

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a given mesh may have weights for many bones

cold lark
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ahh wait because i am looking in the vertex group that works

somber sequoia
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yes, that's where the weight data is contained, in the vertex group

cold lark
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ahh ok ok

somber sequoia
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(and it's tied to the bone due to the names matching)

cold lark
#

ahh yes got it

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so when clothes clip do i paint more or do i blur OR do i sculpt

somber sequoia
#

whichever is needed, it really depends.

sour linden
#

is there a way to download an avatar from vrchat over to unity, the other way around than normal? my friend has an avatar where he wants gogoloco added but we dont have the unity files

somber sequoia
#

no

cold lark
#

ok then another question lets say i want it in vrchat now i have to export it to Unity VCC right? do i just FBX and which toggles? because i think that went wrong last time and ended up T posing

sour linden
night ember
sour linden
night ember
sour linden
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on prismic

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by searchingfor it

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its public

night ember
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be glad the uploader even set it to public to begin with

night ember
astral valley
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Im having this issue when i upload the avatar from unity to vrchat does anyone know the reason why?

night ember
#

what is "this issue"

astral valley
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in blender and in unity the avatar looks fine in size, rigging, hierarchy and parenting but the avatar goes tiny, invisible and the camera flies around the map

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ill show you screenshots in a moment

night ember
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is the root at 0

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did you delete the blender camera

astral valley
#

Here are some images, Last time the problem was with exporting the fbx file from blender to unity, where the rotations made the final avatar glitchy but the software had a mind of its own deciding which direction is which

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rig in the 3rd image looks odd but that was from importing and the bones didnt set correctly

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and im pretty sure the more i try make these avatars the more errors there are xD

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Are these export settings correct? I did already apply all transforms, deleted the scene camera and light

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should "bake animation" be turned off?

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and are the rotations correct? the avatar is facing -Y in blender as someone said to do a few days ago but im not too sure if thats correct

worldly whale
#

Ok so, it wont let me color change each material, it just does the entire mesh at once and honestly thats what i want. BUT it only does it in unity. when i upload the avatar the only thing that actually is effected is the one i animate but i cant animate all of it cause it doesnt let me and it shows that it does all of it at once, so how do i fix this?

lone flax
#

PLEASE HELP ME, this shit has beed happening for like 3 days now and I CANNOT fix it 😭

astral valley
#

uninstall and install 👍

lone flax
astral valley
#

could fix the error that it makes

wraith vortex
#

does anyone know how to fix this error, i have over 43 hours on vrchat.

worldly whale
wraith vortex
worldly whale
#

Spending time, Adding Friends, Going into publics, Joining Groups, usually takes around 100 hours or so, some people sooner some people not so much

lone flax
wraith vortex
#

ah alr

worldly whale
#

thats how you see what you are

astral valley
astral valley
worldly whale
lone flax
worldly whale
worldly whale
lone flax
worldly whale
#

this is what i meant

lone flax
worldly whale
lone flax
#

that was it, it was just too long to send a screenshot

somber sequoia
worldly whale
#

hell one time my avatar used the chest mesh instead of the bone cause it shared the same name

#

naming is very important in unity, especially for vrc.

lilac orbit
lone flax
worldly whale
somber sequoia
worldly whale
# lone flax It's giving the same message though

Check SDK Version: Ensure that you're using the correct version of the SDK compatible with your version of Unity. Sometimes updating or downgrading to a different version can resolve compatibility issues.

Reimport SDK: Sometimes, simply reimporting the SDK can fix the problem. Right-click on the SDK folder in the Project window and select "Reimport."

Clear Cache: Delete the Library folder in your project directory. Unity will regenerate it when you open the project again, which can fix various issues related to corrupted cache files.

Check Console Logs: Look at the Unity Console for any additional error messages or warnings that might give you more information about what's causing the problem.

Reinstall Unity and SDK: As a last resort, try reinstalling Unity and the SDK. Uninstall both, delete any remaining files in the installation directories, and then reinstall them.

Project Settings: Verify that your project settings align with the SDK requirements. This includes checking API compatibility levels, scripting runtime versions, and other project settings.

Conflicting Assets: If you've imported other assets or plugins that might conflict with the SDK, try removing them to see if the issue resolves.

just a quick google and i found this

lone flax
worldly whale
#

are there any other errors or yellow errors?

lone flax
#

no yellow

worldly whale
#

BRUH

flat muskBOT
#

@worldly whale You don't need to yell. Chill with the all-caps.

worldly whale
#

Your jokeing right?

lone flax
#

These are all vrc quest tools plugin which im not using on this avatar so that's not what's causing it

worldly whale
#

you have two versions of quest tools in the project

#

and they are fighting each other.

lone flax
#

Damn

#

well how do I fix that?😭

worldly whale
#

you delete a version of one of the quest tools so theres only one of them

#

either the one you imported with the avatar probably best to not do that one or the one in the packages folder

#

it says it right there where to find it

#

you go to the projects folder or in your project go all the way down

#

and delete everything in that folder

lone flax
#

I only have 3 errors now

worldly whale
#

so now follow those adresses in your porject and delete the last two files

#

then we will have one error left

#

delete the test utils

prisma sedge
#

Or since you're not using QuestTools at all just delete the VRCQuestTools folder

worldly whale
#

but

#

it may have another version of the avatar in said folder

#

or i guess the textures and mats for it

#

for the quest side

#

so it just best to delete whats causing the errors

#

so you can keep the quest side

#

but this one is the last one, just delete the dompnent remover

lone flax
#

It's only that one left now

worldly whale
#

Good!

worldly whale
#

:resend: Ok so, it wont let me color change each material, it just does the entire mesh at once and honestly thats what i want. BUT it only does it in unity. when i upload the avatar the only thing that actually is effected is the one i animate but i cant animate all of it cause it doesnt let me and it shows that it does all of it at once, so how do i fix this?

lone flax
worldly whale
#

glad you fixed ot

lone flax
#

Thank you so much I've been trying to upload this avatar for like 2 weeks and kept finding issues

verbal bramble
#

What could I possibly do to lower the size of this avitar? It's 43 MB and it needs to be under 40 MB to upload 💔

olive pelican
#

Most avatars have bloat on texture size.

night ember
#

why did you need to use quest tools

chilly inlet
#

one of my avatars toggles is pink even though the material isnt when i try to drag the material on top of it it does nothing the other jackets work fine its just the rgb one that doesnt work

verbal bramble
night ember
verbal bramble
night ember
#

yea?

worldly whale
#

what size does it say here?

#

also is this for pc or quest? im assume quest

night ember
#

40mb so yea

verbal bramble
#

And this is the quest version yeah

worldly whale
#

sounds like its the model itself

#

if all the textures are 128 then it would be the model itself

verbal bramble
#

Anyway I can fix that? 💔

worldly whale
#

its not gonna be the exact same

#

but

#

find the mesh

#

then the fbx

#

click the fbx

#

then make mesh compression medium

#

if that doesnt work

#

then it wasnt made for vrc

#

it wasnt made for quest*

pallid sun
#

Hi, i'm making a robot avatar and i wanted to add toggles to make parts of the body rotate of 360° in a loop. I was thinking of making the spine bone rotate so that all the upper body would rotate too but when i turn on the toggle, the lower part of the body rotates too in a weird way. Could the problem be that the humanoid rig does not allow this kind of movement?

mint mango
#

hi! how can i auto weightpaint clothes? i have clipping going on and i cant seem to make it perfect.

worldly whale
lilac orbit
pallid sun
#

ok, thanks 🥺

lilac orbit
#

No problem:)

chilly inlet
verbal bramble
mint mango
worldly whale
#

use the gradient tool

#

and that should make things easier

#

just make the strength full

#

and

#

red is what you want to stay/move with the bone 100%

#

and green is what you want your joints to be

#

like elbows

worldly whale
#

or necks

#

shit like that

chilly inlet
mint mango
worldly whale
mint mango
worldly whale
#

you should weight paint the chest to the bones

mint mango
#

i have them for breast, thighs, butt, etc..

#

should i do them for all of them?

worldly whale
#

just make sure that every part of the body and clothes are attached to thier respective bones

mint mango
#

sounds good, so what youre saying is i do have to weightpaint the physics bones too right?

lilac orbit
#

yeah

mint mango
#

because i took them off of them which is maybe why im experiencing so much issues

regal musk
#

Can someone help me make a working phone for quest?

somber sequoia
#

a phone? what would it do?

chilly stump
#

can someone maybe help me w like a butt slap or sth i just cant get it to work, like one of them works but the other j wont besides i dont know how to make a toggle for that

somber sequoia
#

it's just like a toggle that's driven by a menu parameter except instead of the menu, you use the variable in the contact receiver

chilly stump
somber sequoia
#

I don't know anything about using VRC Fury for this

chilly stump
#

then what kind of toggles should i use?

somber sequoia
#

a toggle is just an abstract concept really, so there aren't really "kinds"

#

You make a contact receiver, then use the variable it sets in your animation logic, whatever it does.

chilly stump
#

i did a contact receiver, and it worked but the hitbox was to big so i made it shorter

#

but now it doesnt work anymore

regal musk
somber sequoia
#

and I ignored it, I don't do private help for free. Feel free to provide details in here where anyone present may help

regal musk
#

Ok

somber sequoia
#

is it something other than just a mesh object?

regal musk
#

yes

#

I can make a video if needed

somber sequoia
#

I'm sure a simple explanation would be most useful

regal musk
#

It has two buttons and when you press either it changes the photo behind it on the screen

somber sequoia
#

so contact receiver and a material swap or texture offset shift (as in with a sprite sheet). Doable on quest.

regal musk
#

I don't know much about using contacts

somber sequoia
regal musk
#

Alright, thank you

mental pawn
#

hi, how could i fix my avatar's texture looking pretty bad (compression artifacts) the thing here is that on the editor it looks just right

#

and the atlas is already 2048x2048

#

this is a recreation of how it looks in-game

#

i have determined its color profile

#

and this is how it should look

#

the difference can be seen up close where compression artifacts are more noticeable

#

i get it, its optimization but it gets to look really bad when you see that the textures look compressed even up close (i want them to look as smooth and crispy as possible under optimization constraints ofc)

regal musk
somber sequoia
#

okay, what help exactly?

mental pawn
#

for some reaon its a build-only issue

#

since i have setup the format on automatic and high quality and still nothing

shut path
#

heyyy does anyone know where i can buy disko's regulus mayu edit

regal musk
#

like making them toggleable

somber sequoia
#

there are many many video tutorials about making toggles. If you're stuck, explain what you've done so far and what isn't working.

somber sequoia
cobalt phoenix
#

for some reason . in unity . if your hand has only 1 bone per finger . the left hand bugs out and inverts movements

#

the second you add a second bone to a finger it completely fixes

somber sequoia
#

haha

mental pawn
cobalt phoenix
# somber sequoia haha

im gonna see if i can find a way to make a bug report or something ..... unfortunately it means i get to experience the joy of figuring out a way to put on new bones without changing my model in a way that appeases unity . lol

cobalt phoenix
# mental pawn this is how it looks in-game and up close

im not sure theres a fix to this in unity- if its that noticable , then maybe the uvs should be bigger on the uv texture sheet so that theres more pixels to work with to make it harder to see the compression ? i always keep very visible bigger stuff bigger on my uv map

#

though i kinda frown at not having clear uv mapping , if you have something completely solid-colored , you could shrink it down to make room for more important stuff

somber sequoia
cobalt phoenix
#

do you think so ? even without weights ?

somber sequoia
#

with or without, sure. I haven't really had any issues

cobalt phoenix
#

alr ill give it a shot ^^

mental pawn
#

Like everything Is merged into a single material

mental pawn
#

That might be pretty much it

#

And just shade it up using poiyomi

cobalt phoenix
#

that might be the best idea , especially with the new quest shaders that sort of allow for a similar sharp shading though not fully

cobalt phoenix
# mental pawn And just shade it up using poiyomi

honestly tho , with all the skinned mesh renderers you have ,,, im surprised there arent more materials/texture sheets and that you only have one , unless you have a version with less skinned mesh renderers/gen

cobalt phoenix
mental pawn
chilly stump
#

why is animating so pain

tall dock
#

For some reason when I use the emission that I made on my avatar, extra symbols I erased in substance painter appear although they are not visible on the image itself, anyone knows the issue?

mental pawn
#

Like the tongue, inner ears, teeth and such

#

Unneccessary details

#

But it allowed the base body to have a single atlas to itself

#

And personally the Best trade off that i just want to have Is that okay, the base body Is on a single texture atlas of 2048 by 2048 pixels

#

At least allows me to have the least compression as possible

#

Im not that picky, i tolerate a little blur or pixelation

#

But what i wont tolerate Is compresion artifacts and a 8-bit color profile ruining the entire shading

#

Or Even worse, having to redo the uv unwrap and redo the body colors from scratch yet again 🧍

cobalt phoenix
#

yeah , unfortunately that sounds like either compromise or hours poured into finding the perfect texture sheet(s) that dont compress things super visibly

mental pawn
#

I Will remove the entirety of the shading (edge detect stuff) and make it being processed in real time with poiyomi

cobalt phoenix
#

i typically only focus on vr only stuff but i hope that works for you !!

mental pawn
#

SO at least i try to make it look good and run well on desktop

#

Other plataforms can just SEE My impostor

#

just by the way this is my model's UV map which personally its not badly distributed

#

it makes small details small while giving the other stuff enough space

cobalt phoenix
#

oh my god thats a GORGEOUS uv map . your topology is immaculate you are really good at your craft

cobalt phoenix
#

yeah !! those are some really good loops and for as high detail with as many skinned meshes as you have thats really good

mental pawn
#

But that doesnt change the fact that for some reason vrchat's engine compresses a lot My freaking texture

#

So i might aswell remove the shading and keep it base colors

cobalt phoenix
#

yeah , unfortunately for vrchat you gotta make some sacrifices ,,, if that were anything else that didnt require compression itd look great

mental pawn
cobalt phoenix
#

huh ? ive got my texturee on 2048 for quest and i havent gotten a pop up to make it 1024

mental pawn
#

Hmmm pretty weird but i Guess i can just keep it like this

#

I woudl just have to reduce polycount tho

#

It's rated very poor on PC

#

80k tris 🧍

cobalt phoenix
#

so real for that tho . mine that i was asking for help for earlier is 40k tris and quest wants 20k which would be a lot of work to reduce .... lol

chilly stump
#

So i got nearly everything to work for like a buttslap can someone explain me why only the right side works tho?, like do i need two Audio sources bc of that?

#

because then im finally done

#

and done with unity and my life

night ember
#

why not just have 1 contact for both

chilly stump
night ember
#

not really?

chilly stump
#

the sphere would be to big

night ember
#

you do realize you can make it a cylinder right?

chilly stump
#

then i would need to change all Parameters and all of that wouldnt i tho?

night ember
#

no?

#

its just 1 contact so 1 parameter

chilly stump
#

Im new to unity so im sorry if i missunderstand sth

chilly stump
#

wait

#

no im act stupid

#

...

chilly stump
night ember
#

yea?

chilly stump
#

but how would i deal with the toggle then? if i put it over those two how do i make that the toggles are the System when they turned out it wont activate? Im just trying to learn

mint mango
#

why did my hair physbone suddendly stopped working?

chilly stump
#

then the problem w a zylinder would be that the whole thing gets coveres so even when theres no Butt it would still be triggern wouldnt it?

night ember
#

just put a second parameter condition in the transition so you can toggle if you can actually toggle it or not

chilly stump
night ember
#

do you not know how toggles work at all

chilly stump
night ember
#

dont use vrcfury

#

there is no reason to be using vrcfury for simple toggles

teal laurel
#

It makes it easy i guess

#

Without you having to touch the animator

arctic ginkgo
#

Imo, better to do it yourself so you know what you're doing. Learn VRCFury after you've learned the basics

chilly stump
chilly stump
teal laurel
#

I myself still struggle with the animator. Using VRCFury until now. Now i ran into importing a full menu though which means FX / animator time

mint mango
#

can anybody help me?

teal laurel
#

dont ask to ask, just ask :)

floral token
#

Chat what is this glitch?

teal laurel
#

What about your physbones does not work

teal laurel
mint mango
teal laurel
mint mango
#

whoops

floral token
mint mango
#

when im in play mode it just doesnt work its stiff

mental pawn
mint mango
#

and it used to work perfectly fine

#

it still shows the bones etc its perfect until i get in play mode

teal laurel
#

Is the physbone attached to a bone?

#

(check inside the script)

mint mango
#

yes it is its attached in my hair root

#

it does that to two of my bones right now

night ember
mental pawn
chilly stump
night ember
#

not in the slightest

arctic ginkgo
#

Only reason I can't get it super low is because I'm a sucker for outlines and I play on quest 😔

#

If I want a bunch of outfits I mean

chilly stump
#

my whole avi is j gone rn

#

wtf

floral token
#

I found out the issue

floral token
#

Hoyo Toon wasnt up to date

chilly stump
mental pawn
chilly stump
night ember
#

just put the contact on the hip

mental pawn
night ember
chilly stump
night ember
#

yea?

mental pawn
#

even my most optimized work has a bunch

#

🧍

mint mango
night ember
#

especially on the parts like the legs there

#

thats quite dense

mental pawn
chilly stump
#

got it :D

mental pawn
mental pawn
#

the body itself without any ornaments (aka naked body is just 41k)

#

which would be medium rated lmao

night ember
#

you dont need that much for deformation other than the actual joint

mental pawn
#

for some reason on my models i dont tolerate rectangles oof

night ember
#

the only thing that isnt quads is the waist jacket

#

mostly because I just yoinked the model and didnt bother fixing that

chilly stump
#

okay okay i got that but how do i make the toggle for the reciever

mental pawn
night ember
mental pawn
night ember
#

vulthra's models have good low poly topology if you want anything to go off of

mental pawn
night ember
#

nice

#

now to gut it even more so even after an entire wardrobe its still under 20k

mental pawn
#

i could ue this model when porting to quest or sm

night ember
#

that topology doesnt actually look that bad

mental pawn
#

and it not just good, since im a little picky i made sure it deforms well too

night ember
#

funnily enough you could half that tri count again

#

and still have it deform nicely

mental pawn
#

now that i see it, yeah

#

mostly the face

mint mango
#

well if anyone can help me lmk

mental pawn
#

js ask

mint mango
#

ive been asking

#

its js been ignored

lavish hull
#

anyone know why vrcfury's breaking custom locomotion animations? they dont play if the avatar is built witf vcrf components and just revert back to defaults

night ember
mental pawn
#

yeah you could have replied to your own message you sent like i did

mint mango
#

ohhh okay i understand

night ember
mint mango
#

pretty much my hair physbones just randomly gave up on me and isnt working anymore when it used to

mental pawn
mint mango
#

i make a couple changes in blender etc up until now but that isnt the issue of this

#

i did that it really doesnt work

mental pawn
mint mango
#

i put the avi back in generic to humanoid again and it didnt work either

lavish hull
night ember
#

I do not

mint mango
night ember
#

just yknow dont have a leaf bone for the leaf bone

mint mango
#

can leafbones ruin that?

mental pawn
mint mango
#

bc it was ticked on

chilly stump
#

it should work, hypothetical

night ember
#

no

#

it really shouldnt

chilly stump
#

now we gonna try this

mental pawn
chilly stump
#

😭

mint mango
#

end point meaning of the hair?

night ember
night ember
chilly stump
#

ohhh sorry

night ember
#

if you dont have an end bone/leaf bone you can use the endpoint settings to define an end to the bone

mental pawn
night ember
#

since in unity a bone doesnt have an end point and is only 1 point

mental pawn
#

since dumass unity treats bones like transforms

#

aka a single point in space

#

oof

#

well

night ember
#

dm it to the person ig

mint mango
#

it worked guys

#

just ticking leafbone off

#

wth

mental pawn
#

told you

#

that is literally written on the vrchat guide

chilly stump
#

im praying that this is gonna work

night ember
#

I mean leaf bones are useful if you only do it once

mint mango
#

tysm guys

#

what are leaf bones exactly

night ember
#

so you dont end up with leaf bone on leaf bone on leaf bone

mental pawn
night ember
mental pawn
#

and tell unity where the bone ends exactly

chilly stump
night ember
#

they are useful if you havent already made end bones

mint mango
mental pawn
mental pawn
mint mango
#

my hair is fixed now i noticed my butt_L isnt

#

so thats the only physbone that isnt working

mental pawn
night ember
#

I always find it funny when I see someone making an avatar and they just have a long ass chain of leaf bones

mint mango
night ember
mint mango
#

ive never had sm issues w my physbones

mental pawn
mental pawn
mint mango
night ember
#

at one point I saw a person with over 20 leaf bones generated

#

in blender the armature looked like an eldritch horror

mental pawn
night ember
mental pawn
mint mango
night ember
night ember
mental pawn
mint mango
#

oops yeah that lmao

mental pawn
#

maya uses fbx

mint mango
#

my bad

arctic ginkgo
#

I prefer to not use leaf bones when possible, since it adds an extra physbone transform per-chain. Those are precious on Quest.

mental pawn
#

and my avi is already pc very poor

night ember
#

mmmmmmmm

#

not good

#

mine is medium

mint mango
night ember
#

although if I were to make a quest varient that doesnt use transparency itd be either good or also medium on quest

mental pawn
mint mango
#

i feel like avi's can 100% be optimized unless its an egirl/eboy avi

night ember
#

those can also be optimized

#

its just the people who make them act like its not their problem

mint mango
#

thats true acc

mental pawn
#

I managed to cramp in a Lot of meshes into a single atlas

#

Since before i would use like 12 materials on a single mesh

chilly stump
#

finally. after all this ducking time

mental pawn
#

Why Is that such an issue?

chilly stump
#

i was j excited that i am finally done

mental pawn
#

The all caps thing

chilly stump
#

after 7 hours

mental pawn
chilly stump
#

of torture

#

i am finally free

mental pawn
chilly stump
#

i j tested it

#

everything works

mental pawn
chilly stump
#

the toggles for the slap and all the other shit

mental pawn
#

And just because i'm lazy, instead of redoing UV maps i Will make an atlas collage

chilly stump
mental pawn
#

🧍

chilly stump
#

that was the solution

#

it works perfect

#

finally

teal laurel
# mental pawn Since before i would use like 12 materials on a single mesh

I want to stay on medium for quest. But thats max 2 materials which i already have.

  1. Body
  2. Jackel seating system
    If i want to add any clothes, i'd go to poor :(
    I already did it without increasing the poly count, by adding a material swap and splitting my body materials to replace with warmers for the arms / legs.
#

That would be 3-4 materials though, a

#

Why must those limits be so horrible xd

mental pawn
teal laurel
#

Yea, sadly. It has already been discussed to implement something better, but dunno if it will ever be changed.
Like you can be medium performance, and max out all your stats, but if you dare to be 1 poly above the limit...

mental pawn
#

Since for example if You make toggles, your clothes Will be completely disabled

#

Meaning they don't affect performance

#

Actually My avatar with NO ornaments (like clothes or physbones) would be rated medium

mental pawn
teal laurel
#

Lol. I mean usually its enough if downscale textures.
This makes you take up

  • less download size
  • kess vram
  • less uncompressed size
    Then try to only have stuff on your avi you use. If you don't use something, remove it, or have a separate avatar you can switch to, which has everything.
    No need to run around with an avatar that has 50x clothing prices on it if you just use a handful.
#

Then 70k polys is an acceptable limit.
You can decimate here and there and that usually does the trick for me and gets you >70k

#

Dark avatar Optimizer and vrcfury can also reduce a bit and you are golden

#

Better then an avi i saw a few days ago- 💀
9.3M polys.
-# yes, it was a crasher. Yes it is no more ;3

reef kraken
#

im trying to upload to quest

#

nvm, d4rkoptimizer broke it for optimize on upload

#

or at least i got past that and went to size download limit alert

teal laurel
#

Thats at least my experience with it for quest

reef kraken
#

i just disabled a few at the top

#

and it passed

#

tho i never did go through it and turn things on or off

#

and now im going back and fourth between thry's vram calculator and polytool to lower it, the body was 40 and is now 3

teal laurel
#

I used polytool before but tbh nowadays i just do the mesh myself. Decimate my claws, teeth, beans and fluff which got me from 19 to 14.8k

#

Good enough for quest

#

Love thry's tools though

reef kraken
#

i have no blender knowledge at all

#

tho im doing intro to engineering for my school when it starts in a couple weeks

teal laurel
#

Ah, welp then polytool is probably your best bet

reef kraken
#

yeah

#

also

#

paws on top :3

teal laurel
#

I learned some stuff like

  • flying camera (so i can fucking move in blender aaaa)
  • decimate (5-20%)
  • turn back into tries (my avi is just tries)
#

Usually enough to get me around and optimize

reef kraken
#

all i know is merging meshes, merge 2 existing blendshapes into 1, and move camera

teal laurel
#

Do you also use the flying camera to move in blender?

reef kraken
#

i dont think so

teal laurel
#

huh, do you just rotate and zoom?

reef kraken
#

i just switch between like shift and control

#

no, i almost died thinking that was the only way to move in blender

teal laurel
#

Hahaha fr

#

Something i yet have to fix is part of my body clips through my clothes on thumbs up

#

Before, the creator used blendshapes and made my hand smaller, but i have transparent clothing, so making is smaller is not an option

cobalt phoenix
#

i had part of my clothes weight painted to my thumb to fix that :P

teal laurel
#

Is that weight paint i have to change there or any clue how i'd fix that?

#

Shall i only do this to my clothing and avi or just avi?

cobalt phoenix
#

yeah id say weight paint would fix it , just put a small amount of weight paint near the thumb under the thumb vertex group so it moves a bit with it

teal laurel
#

i never did that, gonna have to look into that at some point

cobalt phoenix
#

it works well so long as you dont mind part of your clothes moving with your fingers :3

teal laurel
#

This would mean painting the clothes right? Not the actual thumb (its arm warmers)

cobalt phoenix
#

yep ! i did the same thing to a pair of my own arm warmers and a sweater that went over the thumb

teal laurel
#

*notes down*

cobalt phoenix
#

does anyone know how to make lip sync override mouth position from expressions ? kind of like the eclipsed ro-bros from fwuitcuppy . i wanna see if theres a way to do it manually before i download potential malware to do it for me lol

cobalt phoenix
#

its as shrimple as that

sage gust
#

hey guys i need help getting my avatar from blender onto vr chat

#

i already made the avatar in vroid and transfered it to blender to add an accessory to it

#

come to find out when i try to export it as a VRM i get this

#

what am i doing wrong? or should i just export it as a FBX file instead?

cobalt phoenix
#

did you apply all your transforms ?

sage gust
#

i believe so but how do i do that? just to be sure

cobalt phoenix
#

in object mode , click on object in the top left , then move down to apply , and click either all transforms or scale if you think thats all you changed

sage gust
#

i did all of that same error

prisma thunder
#

It's been a while since I've came here, because I've gotten pretty good at making avatars. This shit literally defies the laws of logic TwT

ornate stump
prisma thunder
#

Alright so, my FBX imports with textures

#

They look washed out, but you can tell what they're supposed to be

sacred grove
#

Hey idk if anyone will but if you can im having trouble opening a blender file and was wondering if someone can turn it into an fbx and send it back to me : )

prisma thunder
#

But, for whatever reason, when I grab the eye texture (the same one that is ALREADY applied to the model), and try to apply it again, it just turns red

sacred grove
#

its just some high poly shoes

ornate stump
prisma thunder
#

I understand, but none of my eye textures work 😭

sacred grove
#

plss i beg anyone who is willing to help mee 🙏

ornate stump
prisma thunder
#

Ahh

#

Tysm

odd helm
#

Here Im trying to do partner emotes with a second avatar, is there a way to have a humanoid object change animations without another animator

ornate stump
odd helm
#

man alright ty

lunar cypress
#

Would anyone know why the go go loco height adjustment would be broken on an avatar

scenic ether
#

What would be the best way to go about trying to make an emission map with only the ends of the bangs being white, clicking the tips in the 2D view colors a multitude of other places

junior void
#

Wouldve been better if the hair was uv'ed as flat square overlapping. That way you could make a 2d gradient and it'd be done

pallid sun
#

Is it possible to add props that do not stay attached to the avatar but can be dropped/picked up?

scenic ether
#

I ended up just doing a UV planar projection

lunar cypress
#

2022.3.22f1

scenic ether
#

Love your banner, is that your avi?

lunar cypress
#

I am not using VRC fury

#

In game

#

It goes into the flight pose and doesn’t go up or down

#

I don’t have the optimizer to my knowledge

scenic ether
#

You already answered this sob..

#

Also I meant just a picture or smth, dont know if you thought I meant smth else

#

SOB
I forget scammers and shit try to do that, im so sorry for scaring-

west frost
#

i have no idea why this keeps popping up
Failed to upload file
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__157:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3245)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__157> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__157&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:UploadError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__145:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3067)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__145> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__145&) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleUploadError (System.Exception) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Upload>d__143:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3047) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<UpdateAvatarBundle>d__34:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:659)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<string>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<UploadFile>d__42:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:1287) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<bool>:SetResult (bool)
VRC.SDKBase.Editor.Api.VRCApi/<UploadMultipart>d__45:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:1471)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse, System.Net.Http.HttpResponseMessage>>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__15`2<byte[], VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:337)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

#

its happing on all my avatar builds

clever thorn
#

When I put my radialpuppet to 100% it disables it for some reason. I tried the exact same thing on another project and it doesn't do that. Is there 1 little thing that I messed up that's making it do that or do I just need to re-make it?

timber wharf
#

@clever thorn on animation clip disable looping

clever thorn
#

Ill see if thats it

#

I do have some animations that use looping

novel moon
#

hello, currently attempting to make a 2axis puppet to control some backpack arms, however what ive noticed is that any anims exported striaght from blender those animation files dont work, but if i recreat them in unity it works no problem what im trying to figure out is why the unity anims work but not the blender ones

clever thorn
timber wharf
#

radual puppet has second param (0 - closed, 1 - opened), you can use it to parameter drive on transition form 1 to 0

novel moon
ornate stump
novel moon
ornate stump
novel moon
#

lemme show the setup lol, so the backpack is a seprate prefab, would i need to put a component on that prefab for the anims to work ?

ornate stump
novel moon
ornate stump
novel moon
#

fair lol

ornate stump
novel moon
#

main thing is, the tutorial im following,(funni 2 axis puppet wings) https://www.youtube.com/watch?v=vgPN_fDcOuY, this one has it setup so you have a blend tree with all the anims put into it, and apprently it just works, but for some reason its just the anims from the fbx from blender that dont work, if i remake them in unity they work fine, but id really not want to do that lol

ornate stump
novel moon
#

so i suppose they just do all their anims in unity? that feels really unoptimal to do though,, cause in the tutorial they never mention it

ornate stump
#

This make you keep animation from blender and you have to work on a separate animator on the object only.

novel moon
#

oo, would i still be able to do the 2 axis puppet stuff in that?

novel moon
#

ook then i will have to take a gander at that

novel moon
ornate stump
novel moon
#

o,,, i was just referring to the animation retartgetting stuff u was just saying

west frost
#

Yeah that would be a lot to post in the way of ss lol

#

I didnt know that i just put the avatar in the project and hit upload >.>

delicate olive
#

I feel like I remember there being a package or the like for fixing this facial issue, does anyone know?

delicate olive
ornate stump
delicate olive
#

this thing??

#

what do I press

ornate stump
delicate olive
#

Manuka problems

#

thanks

gentle musk
#

really stupid question probably but
i want to make like a line between 2 objects that i can move around so i can have like a tripwire i can place down
how do i exactly do that
line renderers do not let you parent between objects

inland seal
#

Im having a problem where Booping doesnt work on VRChat but it works in unity. Anyone know how to fix this?