#avatar-help
1 messages · Page 155 of 1
Can you screenshot to confirm?
everytime i do open this pops up, though, but i did check that unity is actually at what that path says
You seem to have 2 unity installations which caused vcc to get confused.
deleted one, somehow it still seems to think its there, heres the log if it helps
Fixed it !
How did you delete it?
manually removed the folder and going through the program remover to clear everything else, gonna just try reinstalling unity
Install again then and make sure you install with unity hub.
always paste the first few errors from the console, I can kinda see something above what you have shown
i already fixed those
Heya, Im having an issue with vrcfury toggle blendshapes not returing to their previous state once the toggle is turned off. Default is at 0, toggle turns it to 100, and then it refuses to turn back to 0 once the toggle is off
ok well there's nothing obviously wrong in what you've shown
and the blueprint is cleared
that is generally a side-effect error, caused by one above somewhere.
wahhh
idk how to fix it
I don't know what to tell you without seeing the error message.
I’ve seen people with 4 legged Pokemon avatars before
How do I rig it to humanoid , it says this
a discord server called "Virtual Limbs" is full of people doing this
Oooo
Is there a add on I have to add
?
well the mipmaps one you'll need to fix at least
how? im not given the option in the SDK

it's a checkbox in the inspector for each image file. not sure why the auto-fix button isn't showing
Maybe FinalIK, depending on the method you use
Alright il check it out :
can I dm you?
I don't do that for free, sorry.
okay? i was just gonna ask if you could send a ss of where it is lol
I don't have Unity open at the moment
Can I just hide parts of a model like this or will it cause problems? Do these parts get exported? I have a few things that I don't need but would love to keep in the file for later use
It's just hiding only in viewport.
Is there a way to hide them in general without deleting ?
What is the definition of "in general"?
anything on your model will be uploaded, but the checkbox in the upper-left in the inspector is for disabling an object
That you can not see them once you upload it to vrc
You could just delete them in unity.
Is that the only way ?
It's simple enough though.
Alr ^^ Thank you!
even though i tried before, seems like this time fully deleting everything that had to do with unity, and reinstalling VCC and Unity Hub with the correct version, fixed the issue
i got it thank you 🫶
excellent
now im just getting this after fixing that error 
is that the only error?
getting a failed to build error, not sure what to do on this to fix it
how do i get rid of mtoon
the top error we can barely see there (always post the first 2-3) is the issue, "missing script" means you didn't install some pre-requisite package
yep the mip map fixed itself
i also tried a build n test and got this
weird, usually those two errors follow the actual root cause error.
now have the following errors. i deleted that "wholesome lolipop" thing cause its..weird and i dont want that on the avi lmao, but still getting errors for that, as well as whatever the boolean test thing is.
looks like you still have the scripts for that and they aren't compiling for whatever reason
found it in packages but it wont let me delete it, options greyed out
im new to unity so i dont know ts
ehh so like my avi has a tail? and its not animating in vrchat but animating in unity when im using gesture manager so like im completely confused how i can fix this
I've never used it so I'm only guessing, perhaps remove the whole thing from the Packages folder if you don't use it?
or remove it from the unity package manager probably
how do i fix enough so i can test it
Oh, I've run into this one-- You're trying to load a shader that the program can't use (probably for a Quest avatar). Select your avatar's base, go to the shaders section in the Inspector, and change all the shaders to the ones the program wants: VRChat/Mobile. You might lose a level or two of polish on the final product, but IMHO it won't be so much of a difference that it breaks anything.
How new are you to this? I'm just starting to figure this stuff out, so there's easily a chance I might be saying stuff you already know
very new
Well, you're trying to test anavatar, so I assume you have at least some knowledge about the layout of Unity? Sepcifically, where the Hierarchy tab is, and the Inspector?
Awesome: In Hierarchy, Find the model of the avatar-- the actual model model
yep
Unity uses a context based logic-- you have to select the part that is affected by the component (the individual boxes in the Inspector)
Select the model. Inspector should pop open a series of components, with Shaders being among them (Possibly listed as "Eyes (Material)", "Skin (Material)", "Clothing (Material)", etc. I can't predict exactly because all avatar makers use their own logic and naming conventions, but with a little healthy guess work you should find them. There'll be a sphere with the textures wrapped onto them, and probably the name of the shader under that when the component is open (Poiyomi does, anyway).
dw now
I'm assuming this is a paid for avatar rather than one you built from scratch yourself, so you'll likely have to "Unlock" the shader. Should be a big ol' button saying as much right near the top of that specific component.
Once that's done (I recommend doing each shader one at a time, just for the sake of clarity) and go back up to the top of the component (near the sphere) and open the "shader" pulldown menu. You'll be given a LOT of choices, but the one you want will be under VRChat, Mobile, then I'd suggest "Standard Lite" or "Toon Standard" for simplicity's sake. Repeat this process for every single thing that has a model-- hair, clothes, weapons, particles... tedious, but this should help.
hey was wondering if someone could help me out, I'm having some trouble setting up my avatars hair physbones in a way where other people can interact with it I thought setting collision to true and setting a collision radius would make it work but it seams I was wrong
Hello ! I downloaded some things on Booth.pm and some of them arent vailable on vroid because they put themselves in a photoshop folder or something like that so it dont work(i cant even open it on photshop cuz its 3d folder) but i can't change it
I'm trying to upload this avi i bought and i've been met with this. I have no knowledge whatsoever about creating avatars so pls help lmao
Have you checked the requirement for the avatar in its store page?
I've run into this. You haven't loaded a very specific something. Go through the installation instructions (often on the catalog page) with a fine tooth comb and make sure you follow every instruction to the letter. If that doesn't work, ask the avatar creator, describing what you're dealing with. If THAT doesn't work, try uploading it anyway-- it might not even matter (It's worked out that way for me sometimes).
I will have a peek ty both
@ornate stump @true flower there is no info on download smh only an expired discord link
sadge
Then what left are just guessing work. It's probably VRCFury. And if avatar is very old, it's might be dynamic bone.
pls in monkey terms
It's package name. Just search google for it.
And for dynamic bones, search for "dynamic bones stub" instead.
how do i add props into avatars
It depends on the props and its functionality.
like a sword
To add a prop to the avatar, you have attach it to the hand bone, position it correctly, and set it up with an on/off toggle using animations, but it depends on the funtionality
like for a sheath and katana
can i ask about errors i get with unity and the SDK here?
im getting this error when i try to open the SDK control panel :(
ive tried downgrading/re-upgrading the SDK "base" and "avatar" in the manage packages section of the creator companion and also tried copy and pasting the "packages" folder from a new project in to this one
3ehey, i'm trying to change the shader of a premade 3d model so it works, bt it's locked to standard, how do i change it?
This is more a general Unity question.
With the Unity animator, we can use a parameter driver to set a param when entering a state. Is there a way to hold a param as long as we're in that state, then fall back to a default value.
Use case:
Multiple assets require a hiding blendshape for another mesh. Each asset has access to a global param that controls this hiding shape. When all the assets are off, that hiding param defaults back to false and deactivates the hiding shape.
I don't think putting another driver on a default state would work, as that may set it back regardless of the states on other controllers
I'm trying to change the shader of a premade 3d model so it works, but it's locked to standard, how do I change it so i can make it usable
Hello can someone help me im on something since 2 Hours ! 😦 i downloaded accessories on Booth but it installed it in format photoshop or unity.... idk how to change it
because i need it on vroid
and i bought it so im sad rn x(
Extract the material in the fbx import settings or create a new one
nvm
my new one is a .obj
You’ll need to convert it first For Unity files, you can use Unity with the UniVRM plugin to export it as a .vrm. For Photoshop files, just export the texture as PNG and apply it in Vroid manually.
i tried and for some reason i cant put it on unity , it dont find the file 😦
If Unity can’t find the file, make sure you unzipped it first.
If it’s a .unitypackage, go to Assets > Import Package > Custom Package in Unity.
If it’s a .fbx or .obj, just drag it into the Unity Project panel.
If it still doesn’t work, the file might be broken or missing
how to have the vmr plugin? i tried to export the file in unity its good but i have nothing to put it in vmr
To get the VRM plugin in Unity, go to this link:
https://github.com/vrm-c/UniVRM/releases
Download the latest .unitypackage, then in Unity go to:
Assets > Import Package > Custom Package
and select the file.
After that, you’ll see the VRM > Export option in the top menu!
im sorry i think im just so dumb ;-;
i got the vmr plugin but even with my accesorie in unity etc, i can't download it with vmr
do i have to put the whole avatar in it?
So I'm trying to create a hue shift slider for a jumpsuit, and the texture has elements for the pants, the top, and a camisole. I'd like to change the colors for the pants and top, and for the camisole to stay as it is, but if I try to deselect the "Animated (when locked)" thing for one, it does so for all three. Outside of creating an entirely new UV map (beyond my abilities at the moment), am I pretty much stuck?
its not working im crying ;-;
You are not dumb. Unity is a bear to work with. Even experts have trouble with it. You'll get there, be patient and keep moving forward. 😉
i try to but im on it for now 3 hours x( i don't understand anything, nothing work and i just bought a lot of accessories i cant put on my avatar 😭
As the kids say, "Mood". I get it, I really do. I promise you'll figure it out in due course; If you're smart enough to ask about your problem here you're smart enough to solve it. Every hurdle and misstep is just another lesson, collect enough and the answer will come.
That said, taking a step back and walking away from it for a while to clear your head can help, too. Call it a tactical retreat, or a tea break. Both are valid. ☕
I would not suggest using the Unity vrm importer, I'd import that into Blender, clean it up, then export a .fbx file into Unity.
are they all the same mesh renderer? You'd have to set those to be animated and renamed when locked. Otherwise animating a property of a material will do all materials on that object.
Ah, so it IS possible, simply above my skill level. As far as I can tell, yes, it's all the same thingamy, it's on a paid-for avatar and they appear to know what they're doing as far as putting textures together and keeping the size down for complexity purposes. Thank you, that was the answer I was looking for. 😁
not really above your skill level if you can already to it without rename, it's just a different option
Poiyomi's docs on this locking stuff cover it decently too.
^ that, thank you 🙂
i know it won't work cuz i understand nothing in technologia but thanks for trying chearing up
Thank you, I'll look into that. I'm learning this all piece by piece and part by part, I'm still getting the hue shift thing to work in the first place. The fact that there's more to it than I knew before only came to me about an hour ago. 😅
I'm sorry you're having so much trouble, but I do believe in you. Good luck. 😉
tbh ill just give up fr but thanks
im just mad cuz i paid a lot for all that accessories
for nothing
Can anyone help me I’m new to blender and I’m trying to add the textures for the body and head and it won’t go threw
possibly wrong version of cats, get it here: https://cats.neoneko.xyz/
saying "0.19" makes me think it's the old one
guys i have maybe an idea for my problems but i need someone to do it with me :/ but i just dont wanna disturb anyone
What version do I need
points at the site where it asks you to choose blender version?
yes
do that then I guess? I don't use this plugin.
can someone help me please?.. im on something for now soon 4hours cuz im too dumb, i just have unity package i wanna put in i a version i can use on vroid... does anyone accept me to do a google drive and they do it for me? im sorry im in a point im so mad and im sad cuz i paid for the accessories
you can commission people at the VRC Traders discord...
you asked for someone to do a thing for you, I assumed you meant to commission them
I'm not sure I've followed what it is you're trying to do otherwise, are you putting a vroid avatar into Unity?
So again I ask: Is there any way to have the coat not clip into the legs during animations?
It already has colliders and limits, and they seem to work when Im just moving the model around.
But they seem to get ignored in Gesture Manager.
i just wanna to put my unity package i download it a file that vroid can read but im too dumb for it im doing it for hours
a unity package goes into unity - you want to put something in there into vroid?
is the coat rigged with bones?
i know , but yes
i tried to put it in vmr etc but its dont work idk im stupid i missing something it dont work
Yeah, 16 of em, and the legs have colliders on svery bone
ok so where in this are you stuck? Did you import the unitypackage into a unity project?
I did, and i had the vmr package too but i cant download it in vmr
Wait, 32 actually
I don't know what that means, "download it in vmr?"
everone tell me its what i have to do so i can put it in vroid
Idk what I’m doing wrong I’m trying to import the textures and it won’t let me
you can certainly animate the coat bones as well.. I've tried a coat like that, it's some work to get sorta okay..
Still looks like the wrong version of cats, I didn't think the recent ones still said '0.19'
how do i remove regulus' little front hair tuft 😭😭
i read about an alpha map which helps with that which i do NOT have and cant find
just delete it in blender
hello. I am new to uploading avatars. i've purchased an avi and wondering if anyone can help me set it all up. thx
provide details as to where you are stuck
the whole thing. like im more then happy to screen share n stuff.
iv gotten as far as to downloading it
into a file.
lol
this is probably a great start then: https://www.youtube.com/watch?v=bSwMz4WcajQ
My avatar keeps getting stuck on blendshapes ff and nn whenever I turn on my micophone and speak, I tried making new planes and renaming the blendshapes but my avatar still gets stuck on ff and nn (ignore the goggles stretching I had that in the blendshapes to see what blendshapes my avatar was getting stuck on)
ill give a watch n let u know how i go. thanks
How do I use VRCQuestTools plugin?
I was told to get it and I remember when I used it like a year ago it had a section at the top of my unity like these
but now it doesn't
is anyone is free for a commission? ( i downloaded accessories in unity package format, i need someone to put it in a format i can use on vroid )) :/
beware of people DMing you now that you've said that here, lots of scammers about. Head over to VRC traders discord instead, link is in #1204490664637890580
I bought somethign called VRChat Touch Panel but when I try to upload my avatar it says things like the pipeline ID is already owned and that scripts are missing, does anyone have smilar experience?
if it says scripts are missing, that means you did not install some extra package that is required. Check the documentation on your avatar and the add-ons you've already added
I checked the documentation and it doesn't list anything I have to include besides liltoon and modular avatar
and you do have those things?
Yes
well sometimes you can make a guess by the name of the object the script is on.
got a link to where you got it
Is there a way to combine four separate materials (each of which assigned to their own respective part on the avatar) into one tiling material, or do I need to use four materials for this?
can you screenshot the errors
look in the build console for an auto-fix button about streaming mipmaps
I'm building again to get the other error
Not there
I auto fixed it the first time.
maybe it missed a texture if that's still showing up
i made a new bone called "chest" to properly move my models torso, and am now getting the error "Transform 'chest' not found in HumanDescription"
you need to map it in the rig
how do i do that :o im not very good w this stuff lmao
find the model file, click it, look in the inspector, in the "rig" tab. Make sure there's no error, then click "configure" and you get the bone mapping thing. Put the right bones in the right slots.
ah good
Wowww, thats a lot of words, too bad im not readin em.
How do I parent the model to armature so it will keep all bones
I'm not sure which thing here is "the model" but you can drag and drop while holding shift a mesh mesh object under the armature to make it a child
The model is the accesories
ok what now_
?
I don't see an armature on that so there's no bones
well you can add an armature modifier and then start weight painting
There's Vertex groups and I have none
How do I make the Vertex group connect with the bone?
if you paint mesh to a bone it automatically adds the vertex group as soon as you start painting
or you can make them manually if you really want
Ah
And how do I choose a bone to wich one I want to paint?
Like this is the look I have rn
watch a tutorial. you can pick the bone at the top middle of the view, or ctrl+shift click it
I watched a tutorial but when I try to right click on the bone while holding shift it doesnt display that bone and also I dont have any bones in the selection
to go into weight paint mode, you should be in object mode, then select the armature and shift-select the target mesh, then choose weight paint mode.
There's still no bones... It's so confusing
does your armature modifier properly select the armature you're using?
seems like this should work then
It doesnt...
Idk what to do now..
There no bones or anything
can't say I've ever had that happen by doing it the way I suggested
Hii. Tried adding the Gumboy to my avatar today and the hair / glasses from my avatar randomly show up when toggling the console on. Any help getting this to not show up?
Question about VRC audio playback state behaviors
Do they cut off audio if an animation ends?
So I'm updating one of the Klonoa avatars I made, and for some reason the ear animations are all screwed up now. I have an older version of the FBX file, and I checked if the bone rolls and axis orientations were the same as the ones from the old FBX, and they are identical. But I had to rename the weight paints on the model because they didn't match the bones. Could that be what the issue was?
wdym screwed up
It SHOULD look like this, but hold on, I'll send a screenshot of the messed up one
And it looks like THIS on the new one
Extremely belatedly if anyone else has an issue with the VR Touch Panel I was earlier the issue is two fold
- It doesn't like certain images (possibly ones that aren't perfectly square?)
- It doesn't like empty modular avatar slots which are very easy to create on accident
I sent a screenshot
wdym rename the weight paints
Go into blender and change the name of the vertex groups
were the bone names changed?
No.
is it just the animations breaking
Yes.
then you probably need to remake them
There's dozens of them
Also I had this issue with an older version of the avatar and managed to fix it, but I can't remember how.
I have given up making my own step particles after 2 days of agony, lol.
Does anyone have a step particle system (preferably commercial license?)
I FIXED IT! What I did was I took the old skeleton, manually recreated the extra bones from the new one, adjusted bone lengths and then parented the new mesh to the old skeleton
Hey, i recently got a unity package avavtar, but for the life of me, i cant figure out the sdk link with vrc through unity and the whole setting it up, is it possible someone doesnt mind uploading it for me?
https://www.youtube.com/watch?v=btLHsRcOVIU is pretty easy to follow if you ask me X3'
I will try lol
is there a way i can make this a alpha (remove the black) without using poiyomi? the rest of my avatar is rero and autodesk
What shader are you using?
autodesk interactive
Rendering mode to transparent doesnt work?
If you take it into photoshop and just make the black part transparent?
Ah....i installed the wrong version of unity...dangit
i dont have photo shop 😔
thank youu
If ive installed the "most recent" version of unity with the vcc, how can i undo it in the least frustrating way?
How do I get my blendshapes to work in mmd worlds? Im using starlynn head so it has the blendshapes there and they work in unity but not in game.
Nvm, found out
God, this is a life saver, why didnt youtube show me your tutorial...
Thank you
For some reason though, I can't animate his hair bones, the properties are there but they're grayed out, even though everything else can be added or edited just fine.
With one animation, I used the record button to set the scale of the hair bones to 1 (They're only supposed to be visible in one outfit, but have a scale of 0 on the others), but for some reason I couldn't record both base hair bones (he has two little spikes of hair, each has 2 bones, 4 bones total for both of them) with the pajama outfit animation (or likely any of the others. The lower hair spike animation did record, but not the upper one ,and even after I added it manually it's grayed out, and if I try editing it, it instantly reverts to what was already there
im trying to add a new material on the right, it's only affecting the eye, how do i make it affect every part of the mesh?
Is there a way I can have a toggle activate if the world I am in has audiolink active?
Any idea on how i could make a tail trail behind the avatar kind of like a snake or centipede would move?
You want the bones in blender to be in a straight line and add a physbone with zero gravity if you have any issues lmk I can try to help
Ok, im trying to import a my unity package, and i dont know why it says its succesful, but doesnt actually import my package, ive tried the drag n drop and the import custom package methods, what can i do?
This looks like a general unity issue, you should consult the unity discord instead, I can dm you the invite to it if you wish
sigh i just dont understand why its doing this, ive followed Mondo's video to a tea
Unity is a very shit program
Yeah if you have its already, id like the inv, please?
does anyone know how to animate on an avatar without it going into the motorcycle pose? or is it just fate
It will do that but you can avoid getting stuck like that
why does my avatar go paper thin when clicking on gesture manager, all i did was add 3 blend shapes to fix some clipping for clothes
i have no clue whats wrong because there not even on
@raw spindle an unrelated thing, i see you are using gogoloco.
Fun fact: Gogo loco beyond has dashing, flight and seats if you also want them.
You are using gogo loco all instead of beyond right now
i managed to fix it btw and ye i decided to switch to beyond, Thanks!
also, unrelated thing. How tf do u texture 😭
i was so close :C
Texture on the model itself
Use the line setting for the stroke
I personally used substance painter but ive heard there are other programs similar to it that are free you could use
If you a higher education student you can get substance painter for free
Yeeee I just purchased it on steam for like $200
But in blender if you want to paint a straight line, you can try disabling "occlusion" and "backface culling" in the texture paint options, and disable "normal falloff" in the brush falloff settings. Then align your camera to the correct axis and draw a straight line. Again you can use the line setting for the stroke to keep it straight
wdym texture paint options?
these options?
nvm figured it out
looks nice :D
Anyone familiar with Poiyomi and if it would be possible to create a dynamic light that works with the light based emission settings? (as the textures gets more emissive, the light gets brighter and less emissive darker)
anyone know how to take a blender animation and export it for unity use? (im a visual learner)
just realized its an mkv file
heres an mp4
This is an issue with both Avatars and Worlds, but it's more pressing on avatars currently
Any worlds using MSVO Ambient Occlusion will cause black topographic lines to appear on any avatar I use, but only in still pictures (Image 1)
Worlds using SAO Ambient Occlusion will instead cause artifacts for transparent objects on both my avatar as well as through walls in worlds, this issue is more live (Image 2 & 3)
I can't find any reports of this happening online and would love some help
The same happens on Legacy VRChat models, and avatars that use the latest version of Poiyomi, or even not Poiyomi at all
It only started when I had to reinstall VRChat after some technical SteamVR issues, where I'm assuming a setting must have been reset, but I have tried most/all of the settings in the Graphics menu
@unborn pine whats the issue? overall you export model with animation, you set model to humanoid in unity, done, now your animation included with model is of a humanoid type and can be freely copypasted into assets
is there a way to edit these all at once (blendshapes)
@burnt hull lock other shapekeys, edit and select affected verticies, find propagate to shapes in menu.
Well, not in unity
Hello, trying to activate the lip sync on a model, but each time the mouth is open. Only once did I have it closed but didn't respond to my voice. Tried deleting the jaw but it keeps coming back, any help? (Also, any choice for Viseme blend shape I can't pick anything but Morph, which that leads to her busy and rear, so can't use that. In unity btw.)
Can you show how you set viseme in avatar descriptor?
@ornate stump may I dm it?
I don't take DM
That's fine, just give me a sec
I have a stupid question should i have merged upper chest bone to the chest if im using it in full body
You don't have to.
Alright i merged it already tho so will it cause issues in full body
It shouldn't be. If it's going to cause any issue, it won't be just only for fbt.
So it will cause all issues in general
Yes.
If i have it merged?
If you did it incorrectly.
The upper chest bone moved a little weird and the chest was fine so i merged it and it seemed ok
Just havent uploaded it
How did you know it actually have viseme blendshape?
@ornate stumpI actually don't know if it does, Unity says the auto detect is Jaw Flap Blend, but its not helping at all!
What the Morph blendshape actually does?
@ornate stump it is for the Chest and Rear areas. when I selected it all on Viseme, it just increase and decreased in size
That means your model doesn't have viseme blendshape then.
@ornate stump can I somehow put it in? I'm new to this
Can you use blender?
lil bit
tried to bake the textures, I got help for that, but I can do something at least, such as adding add ons (but dunno how to find them properly)
I want to make a mask for all the bronze pieces on this texture... is there any easier way to do this without having to manually mask it?
select the meshes, save the uv
You will have to use blender to create shapekey for 14 viseme month shapes.
if its a xna/wierd model it can have face bones you need to move around and save as shapekeys ( can be used for visemes in vrchat tried it once but boi thats alot of work )
I can't say since I don't know how "lil bit" you are.
started doing this since yesterday
so small understanding
Try doing it and see how it is instead.
well, I suppose the lip sync is fine, but could use some help on the eyes?
Have you said any thing about the eyes?
no, but was about to give some detail
I'll just stop for now, thank you either way!
any way to sync world constraints?
Is it possibel to maek rgb on standard toon?
whats standard toon?
if its like toon lit then itd probably take like 100 textures/materials to make fluent RGB
but if you want it to be decent then just take the most major colors and do those
Wouldnt that like lag a lot
@plucky berry https://github.com/VRLabs/Custom-Object-Sync i believe this one should be working with vrc ones
mind its quite pricey in terms of performance stats
@misty ridge what do you mean by rgb. they shouldve introduced hue shift and you have albedo color
oh im kinda keeping my avi pc AND quest compatible whilst it being like excellent/good on both pc and quest
can someone tell me how to fix my avatars face stuck on the open hand expression
thats just the view point?
Default is how avatar scaled and view point set. I have never had issue of uniform scaling my avatars in unity.
There isn't an option.
howw do i get vrcfury to move a menu somewhere else? when i mane the prefix it names the menu, if i do menu i want/item i want moved it just makes a menu named the first one and i cant figue ts out
im so blind for not reading that bit i thought it was talking abt smth i already read mb
I want to solve the noblendshapeproxy. It doesn't recognize my expression. I want to fix it by talking on the phone during a difficult problem.
You're trying to export as vrm and this isn't about vrchat.
oh sorry..
Side note, VRM is not a great format
It's super jank, and barely works for what it was intended to do; speaking as someone who has had to try to use it
hello! ive been trying to upload an avatar but whenever i try to open it on the vcc it gives me "Unity path was not set" and doesnt do anything. Ive tried to reinstall everything and delete old versions of unity but nothing works. Please help!!
One of the most frustrating parts of trying to teach myself avatar building is having to ask some of the most basic, low level questions that everyone else knows already.
In Unity, how do I turn on the component for blendshapes?
those are in skinned mesh renderers
Oh, for.... Pfft, thank you, silly thing was sitting right in front of me. In my defense "Skinned Mesh Renderer" is not an obvious name to go looking it, if you don't know what you're doing... 😅
yep
On that note, is there a book that's basically "VRChat/Unity for Dummies"? I need something that lays out terms of reference and a glossary, not to mention an outline of functions exactly like this
there's lots of documentation on the vrchat website, I assume you've already been through that?
Book. Hard copy. Something tangible and tactile that I can fumble through and learn at my own pace and scale. You kids today may work with websites just fine but I need old school methods... literally. 😅
haha
I'm old school and I can't remember the last time I used any of my reference books
Damn kids today and their websites! Back in my day, you had to check out books from the library and had to flip paper with your hands, risking paper cuts!
I mean yeah. I understand "the wheels of progress" and all that, but some methods are tried and true for a reason. Plus my ADHD addled brain can only read from a computer screen for so long before getting twitchy. Books at least stay put without popup ads and reformatting glitches.
Thjat's because you have embraced modern progress. I'm an old fogey who's JUST RECENTLY picking this up.
I guess I got my answer, though. Thanks for the time. 😅
A quick google search got me this. Not sure if it's good or not though. https://www.amazon.com/Unity-Absolute-Beginners-Sue-Blackman/dp/1430267798
That's... a start. Yeah, I think that will help, thank you. I did Google for it before but I needed an experienced head to help; to know what to look for, and separate wheat from chaff.
Thanks. I will look for that title at the library and see if it's what I need.
Maybe another solution would be to print off the official unity documentation? Though dealing with website format in plain print might be an issue.
Imagine being 6 years old and being told that a regular pillow would be an adequate substitution for your beloved teddy bear.
Imagine being at work and being told that mildly warm water was an adequate substitution for coffee (or your preferred morning beverage).
That "One Size Fits All" is just as good as "made to measure".
I tried the website. I really did. It's not written for inexperienced people with learning troubles. I need my own methods if I'm going to do it at all.
hmm I have an avatar with two Skinned Mesh Renderer objects, one of which doesn't seem to show up on the impostor - any clue as to why?
hmm maybe I can game this, upload something specifically to generate impostors with, then switch back
ok that does work
I'm having weird issues with poiyomi locking - switched to 9.1 and it's fine
That's what I've done before, just make sure you clear your cache to view the new impostor. I realized after a lot of frustration that the game doesn't load the new impostor if there's one currently cached 😅
I didn't clear the cache and it just worked for me
okay...... so I just swapped back to the problem shader and re-uploaded and my imposter has changed, but I didn't re-generate it, maybe I do need to clear the cache
yeah cleared and still I've got the wrong imposter when a right one was definitely generated. Bizarre.
well I guess I'll just leave this limited material on it as the default then, it seems to work
didn't think I had to actually game this system, how stupid.
yeah i think the impostor generation needs some work 😅
OKAY. I'm almost done. I've done ALMOST EVERYTHING.
I'm doing a banjo-kazooie avatar edit for someone. So in the backpack a bird will be sticking out.
So banjo is the avatar. Kazooie is an object that can be swapped out.
I was hoping to get some rudimentary idle animations on the object.
but I can't find ANYTHING on this sort of thing.
So, avatar, stick a object on avatar's back, object occassionally animates. I am just looking for a guide or a video or anything, having trouble finding anything.
@modern cypress in vrc anything that doesnt touch humanoid bones, goes in the fx layer and animated from avatar's root hierarchy. playing some idle animation is not that different from playing "toggle on" animation
is there anyone who can help me upload an avi? i've watched about 5 videos but i legit do not know what im doing
possibly, just explain what you've done and where you're stuck
just try to do it step by step and when you stuck somewhere simply just ask here
see... i've gone to like 5 people and no one has any guidance that i understand
bc i get up to this point
every time
can you show the first 2-3 errors in the console? These are not very useful unfortunately.
(first is at the top)
okay let me try to reupload the avi bc i'm restarting the process
The error means Unity can’t save the scene file.
clear the console first
the usual process is: clear console, do the action that caused problems, observe the first few errors in the console.
does anyone know why my gogoloco isnt appearing anywhere? i searched in assets,packages,search bar and its just gone 💀 and when i try to import again says its all in there already, BROTHA WHERE
and i do have it picked in vcc
im having this issue where when animating the ears on my avatar the rotation resets itself once im done animating
is there anything like a VRC world that gives your in game avatar performance stats, like draw calls and FPS and stuff, or can that only really be done in unity?
this is how my model looks in the avatar configuration when I enforce T-Pose. however once I insert the chest bone enforcing the t-pose suddenly makes this happen. it seems like the chest is entirely upside down, but it's not like that in blender so I have no idea what could be causing this. the file worked completely fine originally and now despite using the same file exporting the FBX results in this, is there an issue with how ive exported it?
check the eyeball in the upper-right of the project view, you might have things hidden
The chest bone is probably flipped due to bone roll or export settings I’ll have to recalculate bone roll in Blender, apply transforms, and re-export the FBX with the right settings to fix it.
didnt help,its only for the stuff in hierarchy
that's strange, it works for me. did you click the right eyeball? The one I mean has nothing to do with the hierarchy
Gogoloco is probably installed through VCC but hidden in Packages. It won’t show in Assets, so check the Package Manager or force it by editing manifest.json.
this is also a solution...
yeah i checked packages,cuz its always there and now its not for some reason..and wym by editing?how?
it's a method of reloading the unity
let me explain
Gogoloco might be missing from the manifest.json file. open Packages/manifest.json and add this line under dependencies:
"com.gogo.gogoloco": "https://vpm.ggml.dev/com.gogo.gogoloco"
Then Unity should load it properly.
any idea the best way to do this? im not the best at this
well it's not easy if you're not good,
it's the best that I have already told you...but to work it you have to be good..
i just dont really understand what you've told me
let me try one more time, the problem you're telling is the chest flipping so just go to the blender and recalculate the bones and then apply transform and after all that re-export the FBX with all the right changes you made..
OK, I need some search terms, please: I want to have an animation play incrementally, like pumping up a balloon: One press the animation goes from zero to 5 (out of 100), press a second time and it goes from 5 to 10, four presses it goes to 20, and so on. I'm certain I can follow a tutorial describing how to do this, but what I don't know is Unity's words for such an operation. (I've already tried "incremental", "additive", "bit by bit"...)
I suppose it might be two operations: One to ratchet the animation up, and another to retain the increment it last hit.
Help, please? 😅
yep, that's the way I've done this
[wait] > someparameter > add 5 > go back to [ wait ] -spam- button it keeps adding
YES! That's EXACTLY what I want
well I really want to see it when it's done, sounds like it's gonna be great if it works out..
Thank you! Forgot to say that. 😅
@somber sequoia I made the piercing to work
The problem was because the assigned Vertex group didn't had nothing inside, so after I added for each bone its own piercing model and published it as FBX it worked
I've been having some trouble with hair in Unity. Everything else seems fine. I have the silders set so the hair is up- etc, but when I enter play mode to test poses and the like it goes back to the default hair. I'm very new to both VRChat and Unity so I have no idea what to do.
wow you found one it's good:)
remove any controller you have in animator, if you are using av3/emulator its something in your controller changing sliders
If you're using a hair slider, just set the slider how you want then click the three dots in the Inspector and click "Apply to Prefab" to save it.
Not sure where that is, sorry. I just started using Unity yesterday.
have you watched any tutorial?
Only a few.
then watch it again and you will know where is the animator and controller are..
your Avatar is a premade one right?
Can someone help I have everything for the Avatar. I just needed to be uploaded cuz I can't figure out how to do it on my PC
well where are you stuckkk?
Like I have the Avatar bass all the accessory clothing and textures. I just can't for the life of me figure out how to put it on the avatar.
Controller is listed as None (Runtime Animator Controller) and it still isn't fixed.
have you watch any tutorial about it?
your are using Vrcfury?
Yes, I have it.
Yeah
and you didn't get anything from that?
Hello ! I have question, cold anyone explain to/show me how to properly put weight paint on parts which have jiggle mechanism ? 😦 I'm trying for2 weeks and can't find any tutorial/explanation. Problem is no matter how low weight ill apply it still jiggle so much that body clips threw during motion.
I tried using blender and it still didn't work me and blender Don't get along 🫤
then it's going to be so hard for you, even If I try to explein you something you won't
maybe something set up in parameters to show up as default and then it will always appear in play mode as default
is there a wayto change the avatar description via the website
u set up description when u upload avatar so i think there is no other way
bruh i need to update credits on 20 avatars
meaning 20 login email codes
my account boutta be rate limited
<3333
If you have any questions or if anything else can be improved please let me know.
I'm glad it helped.
Would VRCFury help? Or is that what is causing the issue?
Vrcfurry isn't causing any issue
i am so close to getting this model working but i need to fix the skirt/torso. i have a chest bone but when i put it in the t-pose gets completely messed up. the chest seems to be entirely upside down when I attach the bone and I assume it's something to do with me messing up the export somehow? i dont know what would cause it. all I want is for the torso to function normally and the skirt to stay over the legs
Help-
Hi good afternoon, would you have a moment to help me quickly? I'm trying to send my avatar to VR chat but I can't.
I've tried everything, even putting the shaders file first, but even that isn't working.
u mean upload avatar to vrchat ?
I have no idea how to do this, so I'm asking for help. I've never done it before. I've even looked on YouTube, but I can't do it here.
Every time I do this it gives an error or it doesn't load or it gives an error in the scripts or it gives an error of loading infinitely
that
just realised you can change the hair ingame, im gonna slam my head into a wall lmao
i can't upload it though, says i gotta spend more time 'enjoying the app'?
basically i just gotta play vrc more?
is it based on in-game hours or how many worlds you've visited?
pretty much
up your rank by making friends, playing worlds, playtime, and uploading content (which you cant do at first)
if i made an expression for grabbing the hair, will it work when im in unity play mode? cuz its not working?
Mostly it's not really known (because gaming it isn't in the interest of VRC), but doing positive things will reflect positive on your account and vice versa.
No
or well i dont think so
oki doki
youd have to test ingame if im correct
just gonna have to hope it works
probably will
Hello there,
so uhm im kind of an avatar creator i suppose. And I wanna take things further finally
Basicly, Particles. Screenshaders. All that stuff
would anyone happen to know how to make an easy impact-frame since i wanted to give my newest avatar an transformation using an impact-frame. cuz lets be honest, just using a toggle to make stuff pop up is boring
i dont see the manifest file? also the link doesnt work,i opened my other projects and i cant seem to search for gogo there either..idk what happened. On one of my avis where its added i clicked on the gogo FX hoping its gonna take me to its folder,but nothing happened,its gone
ahh,well i cant add it anyway 😔
check scale on your avatar drop a unity cube near your av = 1x1x1m , anything you added in unity can make it massive , rare cases you have a stray vertice in space somewhere (blender check)
how? the file is not there,idk why its gone
would it still let me upload with the bounding box being giant?
oaky, so bones for object don't matter, only shape keys?
like if I'm going to have a bird on the shoulder that flaps, I need a shape key, not bones
bones is better for performance easier to animate
can someone help me add a dance animation as a toggle not using vrcfury like what animator do i use like my fx or
ive watched videos and it didnt rlly help bc it was 4 years ago and he was on 2018
Does anyone know any clothes that could fit on Juniper base model because I made it but theres literally couple to none clothes that can go on it so I'm wondering if theres any bases that could support it or anything
im having a issue with my particle if anyone has a suggestion
my issue is my particle flys by my head but after it passes i see it at the bottom of my screen
Does anyone know how to fix this? Like my head is where the crotch is-
In the VRC Avatar descriptor change the view position
To that exactly?
Did you make so the particles will dissapear and then get destroyed?
ya the life span shouldnt allow it to go that far
ive really got no clue what's causing this. the bone is completely fine in blender but the second i put it in the configuration it breaks the model and does this.
?
fx is used for anything but humaniod bones. dances ie complete override of user input are done via action layer. you need to locate an exemplary action layer in sdk packages, copy it to assets and edit, cause theres kinda a lot going on
is there any way to add light sources for Quest avatars? i swear i keep seeing some anime avatars or random ones that can have light sources like pc ones do, but idk how to add it for quest
like a working flashlight or a lamp
could you tell me steps on what to do
I came across this, been a whole day since my post in the official Unity Server and I haven’t gotten any help. Any idea why? #avatar-help message
in theory, can i make so this part of the model that isnt covered by the texture is invisible?
the texture image itself is a transparent png
has anybody heard of the disko rexouium edit? anybody know where to get it?
can someone help me make a idle animation as a toggle
So I have my model and everything is ready to go into vrc but once its in the game the animations wont play. The bone structure is fine and all my meshes are together what am i missing?
is it set to humanoid and no import errors?
sorry for a late reply!
when using vrcfury do i need to have the model and the item i want to make in to a toggle-able separate or can they be in the name group thingie?
Yes
Anybody know a method in auto-transforming bones from my clothe's armature to my avi's armature? I've changed some bone offsets, and did a lot of bone length changes to base body. It would be a huge time saver if it could be automatically transfer to my clothe's armature (so the mesh changes with it too)
er... why have multiple armatures? Just use the avatar's armature for the clothing.
I'm making it fit before merging, and since my base's bones knows its length/offsets, then why not apply the same things to clothes?
I'm not sure I get what you're trying to do here
I changed my base's bone lengths to make different proportions. Clothes I've bought are fit for the same base, but I have modifications to the base
Since the bones are all the information it needs, the clothes armature should be able to changes its mesh shape to the new transformations of my bones
oh I see. Did you also reshape the avatar mesh?
slightly but I will have to fix those manually
but lengths of arms and legs are different. and position of shoulders
ok so back to where I started - I don't know why you'd have two armatures here.
That's how most clothes are bought lol it has an armature and you merge or remove it
it wont' be 2 armatures by the end
well if you changed the avatar's bones but didn't already adjust anything about the mesh, that's pretty irrelevant, so just ditch the clothing armature and use just one, and reshape the meshes to fit however you want
yes I'll probably that. but I figure there could be an automatic way to reshape the clothes lengths since my base avatar has bones
if you have multiple objects already using the same armature, you could pose it, and apply the armature modifier to each mesh to enforce the changes
but it doesn't seem like you went that way
manually pose it
to manually pose the secondary armature to match the avatar's? that could work, yeah
Ye
there's like 20-30 bones to change their relationship, local space it, change XYZ scaling, then merge. that's a lot of work
(x mirroring is your friend here too)
x mirror don't work on pose bone properties unfortunately
What
sure it does
oh it does. i still have to do this manually, its gonna take a long while
how do you set fallbacks now?
so im trying to do a thing where i play music and when i toggle it off it doesn't immediately cut out but rather slow down and when toggled again it starts up from the beginning slow to normal. Does anyone know how to achieve this? because i keep getting mixed results
for some reason, my rig has been importing like this, facing down, any reason why this could be happening?
I need help, everytime I try to build my avatar, I get this message.
I am genuinely pissed off right here
you'd need to look in the console window for actual details as to what went wrong
It was AAO Optimizer that was causing it
ah, no idea what that is
heeeey pookie bear :3
?
feel free to explain
Stupid avatar validation failed. Can someone help me out?
my guy keeps spawning in sleeping
how do i wake him up
or, in other words
no animator - did you do a humanoid rig setup?
how do i make so the rig doesnt appear in the workspace facing down
I want a tposing avatar though.
have it oriented properly in blender, apply all transforms
okay? not sure what these have to do with each other
It said it had a rig but I don't see the rig anywhere, I even looked in blender.
trying to apply all transforms, if it doesnt work, what do i change about the orientations here
@junior void @somber sequoia https://github.com/SmittyWerbenJJ/Copy-Bone-Transforms found plugin that almost works
nothing, don't mess with the defaults for those.
and it didnt work.....
Istfg if I don't get help with this t-posing avatar imma explode
this should be part of most avatar setup tutorials - click the model file, look in the inspector, go to the rig tab, do the setup
I don't see the goddamn rig tab
Seems like you clicked the avatar in the hierarchy - I mean click the model file in the project window.
though also not sure why you have a mesh renderer and avatar descriptor on the same object, that's unusual
re-started blender, redid the exporting and its still the same
genuinely got no idea why this is happening
is your model standing on the origin with +Z up and facing -Y in Blender, and you have all transforms applied?
Now what
As I said, do the proper humanoid avatar setup as detailed in basically every basic avatar setup tutorial
yes, i do
this is likely your issue, it's not got a humanoid rig
It doesn't even have a rig
And when you export, in the export dialog you set "apply scaling" and don't mess with any of the axis conversion stuff?
yes, exactly the problem
unless you mean it literally has no armature in which case this won't work
how do I create a rig for it. Is it hard?
#avatar-rigging has some pins, and that depends on what you consider "hard"
i havent messed with any of the axys, i previously had, but even now that they're set to default, nothing changed
and by "apply scaling" you mean this, right?
yes, that's correct
i leave it as fbx all, right?
that's ideal, yep
still having the same issue
can someone help with the tail on my avi, when i use the gesture manager the tail shifts down, and its shifted down in game also
Shifted?
one sec ill show
I got the same thing with an avatar with a rig. I even set it up to be humanoid
I am so fucking pissed off
Can someone help me out
I dont see any shifting
In the unity scene my hand looks normal but in play mode (and ingame) the thumb bugs out.
How do I fix this? Do I need to animate a new hand gesture?
Or could this be a rig issue?
when you try to show errors, show the first 2-3 in the console and don't block that with the build window
Could be, show your hand bones
ah the "spine missing elements" one is important - go in the rig setup again and see what bones aren't in the right places
the thumb is… weird place
So idk what happened and I need some help fixing it so anyone know how to fix this? I tried removing the physbones and re adding them but that doesnt seam to work o3o
So I found out if I scale them up in the animations menu it does that but if I dont and have it only be the blendshapes that does it its fine so now Im wondering why that is and how to fix it
can someone help me make a dance a toggle
soooo ,,,, this happened
this only happened after i exported the fbx from blender , then reimported it in a different blender tab , then exported it again as fbx with absolutely no changes . this is .... so odd ??? and a little worrying , because that means i cant share the fbx for people to change without it completely breaking . this is the only change to happen as well . it doesnt show upon re-import into blender once more , just in unity . fbx all when exporting doesnt solve it and neither does apply transforms .... does anyone know why this is happening ?
You should never "reimport" into blender to begin with. Keep .blend file and open from it.
why is that though ? ive never had a problem like this with models ive bought , i always reimport into blender with those . this is the first time ive had this problem with my own model . i just want to understand
assuming you didn't do some weird "export" from Unity, you ought to be able to reimport a .fbx just fine
havent touched exporting from unity
Because .blend has many data specific to blender stored inside, and exporting as fbx will discard those data. And there's a chance that the export setting doesn't get set correctly to match with what previous fbx file has.
I've literally never had an issue doing this assuming it wasn't exported in any overly weird way.
(but... why would you do that)
i suppose that is reasonable , just sucks that theres no way to "fix" it other than discarding the fbx altogether :[
probably it's fixable, most things are
Also, "had never had issue" has never been a good excuse for anything.
sure. But you didn't provide any actual reason for your claims either, so all we have here is anecodtal evidence.
you rather have to investigate it within blender and test thoroughly before exporting as fbx file.
i can sure try , im just not sure how to test it since it doesnt break in blender . but ill give it all ive got i suppose
Test with pose mode.
pose mode works as intended and nothing breaks when moving
Then in unity, has the model unpacked prefab in the scene? It shouldn't be.
nope , its a packed prefab when dragged into the scene . even before being brought into the scene , you can see that its broken in the assets tab
strangely , when pulling out the arrow to show the mesh , armature , and materials , the mesh asset is fine . when you move to the one next to it , its broken
That means bones binding break somehow. That you have to check whether some part has weight painted to more than 4 bones. Because unity by default can support up to 4 bones per vertex.
doesnt appear to be the case . only weights that affect the legs are the correct ones
apologies for the late response , i was investigating the armature
something that unity is doing has to be the culprit , as even dragging the deformed fbx out of unity directly into my files doesnt bring the problem to blender
Last time I uploaded my model, the wrists were bent backwards,
Bone heirarchies are fine, is there anything else that can cause this?
how do i put a png on a material
put it into one of the texture slots, like the base color one
i found the solution !!!
i symmetrized my bones from the non-broken side over to my broken side in blender and that completely fixed it
something about the data/rotation/position of those bones wasnt right and was only showing in the second fbx export , not the first for some reason
So i have a question why does the hand go funky when i put in unity with the blend shape but the blendshape on blender is fine?how do i fix this
@coarse thistle in a model import settings set blendshape normals to "import", or enable "legacy" blendshape normals.
Is this in unity or blender I do this?
Does anyone here upload avas per request? I can pay a fee. Unity is too much for my pc to handle 😭
its against tos to upload for someone else, also mentioning money in this server is a sure way to get scam dms
thank you it worked
i appericate it
Having a script error that makes a prefab out of nowhere and wont let it update
Edit: Found the fix it was a poiyomi error ive had this happen to me for years and thought the only way to fix it was staring over but yippeee, just needed to remove and re add it
can someone help me. my light for my booth avatar isnt working
You have to eraborate more.
the light is working out of play mode but when i go into play mode the light is gone and none of the toggles for it are working
What is the light you talk about?
pcss selflight
Also screenshot can help explain your issue.
I don't use pcss so I don't know about the issue. But you will need to explain some more so other people know exactly what your issue is.
what should i screenshot?
Screenshot of what you saw it's the issue.
How do you make the inside/backside of something not be transparent?
Ex: I have a skirt which you can see from the outside, but the inside you can see through
You have to duplicate the faces, flip normals, make new material for them, and the new material is transparent material.
You have to be more specific what of that.
All of it. I don't know what you mean
Is there possibly a video that goes over this?
You have to do it in blender.
You could just search for individual topics:
- duplicate the faces: blender
- flip normals: blender
- create new material slot: blender
- make new transparent material: unity
But in blender I can already see the backside of it?
Because in unity, face backside doesn't get rendered by default.
How do I render it?
Either do as I mention above, or set material shader culling off in unity.
Thank you
How do you do something like this with multiple toggles in one thing, but ones a toggle and ones a radialpuppet? I don't know how the greater and less works comapred to the true/false thing.
Sorry for the bad explanation
@clever thorn you want multiple choices in a form of a radial puppet?
OK so
its kind of like gogoloco
i want multiple animations doing the same thing for different things
like
I have 1 box collider, then an animation for flight, then an animation for dash
but if you do something like move the flight platform in one animation, then move it in another
it wont work unless u set up what i did up there
but I want to make that work with radialpuppets
but its not as easy as just changing it
because it goes from true/false
to greater/less then a number
I don't know how to set up those numbers and stuff
its wonky
uh, for none/1st anim/2nd anim do less than .33/more than .33 and less than .66/more than .66, to not mess with returning back use anystate just dont forget to disable "allow transition to self"
does anyone know why my face tracking doesnt work on furry avatars? the eyes track kind of but dont blink and the mouth doesnt move at all. i imported jerrysFT into the project so im confused
Do you have blendshapes for the blinking and for the visemes?
yeah its a FT avatar so its alrready got them all
Are they added to the avatar descriptor??
Another thing to check is to see if any of the animations cancel out the visemes and the blinking animations. For example if you have a facial expression toggle and in the animation you’ve set the blendshapes for the visemes to zero it won’t work
has this something to do with it? 🤔
Anyone could help with weight paint on jiggle area (dynamic bones)?
I don’t think so. Click on the avatar then look at the avatar descriptor. It should be at the top
I had this when i forgot to adjust the port in steam settings and when i had the wrong ft module
well my ft works for everything else so in confused xd what do you mean the port?
If you want to make it blink, click eyelid type, blendshape, then select the blendshape to make it blink
I’m not sure about the visemes though. You have them enabled so something must be canceling them out
Also if you want the eyes to move, select the left and right eye bones for each of them
I literally cannot upload my avatar, I try to upload it, it goes through the full process and then tells me I cannot upload the avatar, I already detached the blueprint ID and im on the latest version of SDK and Unity
ill see if this works ty
I suggest looking at the first two errors in the error log. They usually tell you what’s preventing it from working
Are you using windows 11 by chance?
Try updating windows and see if you get the same issue...
Alternatively, can you try it on a machine that has windows 10 by chance?
I've had nothing but trouble with windows 11 :(
Really? It’s a possible OS issue? No, I don’t have a computer with windows 10…
becasue ?
have multiple win 11 pc's none have this , not error ive seen before either
show the first 2-3 errors in the console, the problem is likely there.
Would anyone be able to help me upload a couple avatars because the creator isn’t responding and I’m such a noob about the whole thing
I’ve gotten a decent way on my own it’s just the last little issues
feel free to ask for help when you get stuck (and provide detail)
is there a work around to this if anyones knows?
tail animated just fine but ears magically dont
why would those be humanoid bones?
i mean, we do have ears tbf but didnt think itd be an issue since the tail just magically worked
mb, this pops up, is there any way to find out what script i need to load
check the documentation from the avatar or prop creator, you usually can't tell from there
there's no upload tutorial from the creator
unfortunate
any way around it, any tool to fix it?
I thought I told you the guess is to import vrcfury and dynamic bone yesterday.
you probably did and i am so sorry my memory is awful
do i just drag the file into the asset thing
your options here are to install what's required, or remove the scripts. Guessing the requirement works sometimes 🙂
Can you actually link the the page where you download it from?
everything i know was learnt from a yt in 10 minutes so assume i know nothing
One thing to note
well you at least need gogo loco. Otherwise, it doesn't really say clearly
a good start
is there a way to stop my new physbone from rotating? the tail keeps rotating upside down
on the site for gogo theres 2 other download links for ones you mentioned so honestly that might me my main issue
limiters, in the physbone properties
Then you might need vrcfury.
i appreciate
im messing around with them but its not neccesarily stopping the physbone from rolling super effectively
well your options are those or colliders
unless the "limits" section is not "limiters" and i just have an outdated sdk
for tails I use an angle limiter, with a curve so it allows more rotation at the end and less at the base
Yes, the limits section.
I don't have Unity open at the moment, but I think I do probably about 20% at the base and more like 50% at the tip
guh, ill just have to mess around with it
pretty much, yep
I'm sure it was asked before . . .. But, Could i just make my avatar or mod one in Adobe Substance programs then just import in a scen,e project in unity?
this tail is like really flow-ey and slow, so if i walk backwards i can pretty easily walk right past it and it just rolls upside down lmao
you can use those for producing textures, sure
modeler can model
yeah that's exactly why I use limits
i think it can
oh I wasn't aware of that. if it can export a .fbx, sure. You'll still need an armature though
true
Haiiii! I think i know some people out here, maybe you can send me a DM here and ill share the username?
extremely bad idea to have others upload to your account , some avatars tos / you trust some random person on the internet / account linked and if anyone others they uploaded to get a ban expect all of them including you get a ban (vrchat will think these are alt accounts)
new user as of today, not suspicious at all, nope...
🙂 free avatar files cough
could someone point me in the direction of a tutorial of sorts on how to add an item to an avatar that can be dropped in the world e.g: i want to put this on my avi and drop it in a world, thanks in advance ❤️
Look for a tutorial on world constraints. That should do it
Can someone help me with a custom avatar? It would need to be for free but I would REALLY appreciate it
for help question,
you can ask it here.
for commissioning the avatar’s creation, please see the “VRC Traders” Discord server.
many fraudulent people will message a person looking for the avatar. please be careful.
so for some reason, the CATS blender plugin is not working at all. When I click fix model, it weight paints everything wrong
I am working with a vroid model
please check the options used in “Fix Model”
disable a thing involved with "Weight Painting"
many options can be disabled. please try it well.
there is no weight painting option-
you’re welcome!
how do i tell if theyre real?
please give commission a real person in the trusted “VRC Traders” server.
a Verification is given.
I know in the past, the issue has been fixed by updating windows. (Just a windows update bug)
sorry, no
many can steal the image and use the AI
it’s different.
many can steal the image and use the AI
please be careful 🫶🏻
the vrctraders discord server is perfect for this as they have verified roles for different things. If the person who comes to you isnt verified, it's possible they could be a scammer. The server is also really good because it has an "avatar reviews" channel where people review the avatars and people they have commissioned. It's always good to search through the channel to see if they have any positive or negative reviews to help you decide if that person is good to work with or not.
does anyone have a particle shader thats additive like the mobile/additive but wont render over opaque materials?
what
Hello!! A submenu on my avatar is blank when opening it. How would I make it appear? Its other submenus appear just fine
why does my vrc discripters do this no matter what project
more context.. this particle system is rendering over my opaque avatar, no matter what i try
erm.. nevermind i think i found it
Does anyone know how to fix this? Ive never encountered this error before
Are your jaw and left eye assigned to the same bone in the rig?
I cant access the rig menu
thats not how you open it
thats how i opened it in every model i own. There is another way?
you click on the fbx and go to the rig tab
is that when you click 'configure'?
Yes. Normally there is another button allowing access to the rig settings but thats just not there.
anyone?
did you create a rig or copy it from another model
did you import the vrcsdk properly
Im attampting to create one.
look in all of your inspector windows, it might have opened in one you aren't expecting
and what about the console
I run 3 and often have to lock two so that configure button opens into the right one.
Warning about blendshapes. But thats just cuz the blendshape in question doesnt do anything and is for breaking up the other blendshapes into blocks.
not talking to you
can someone help me please
hold up im uploading a avi and its loading
I double checked and the name in the top matches with the one i want
install the thing you didn't install. Looks like gogo loco and vrcfury are required.
not sure what name you're referring to?
i have vrcfury installed
what about go loco
and GogoLoco?
how i get gogoloco?
gumroad
This name. Thats the name of the avatar im trying to configure the rig for.
Your web search engine of choice.
New Question from me: so i have lights on my avatar, i have converted my avi so it is quest compatible, how can i ensure i can turn lights on for pc users but it stays off for quest users?
quest users dont have lights in general
I feel you misunderstood me . Do you have multiple inspector windows open in Unity? If so, look in all of them when you click that rig "configure" button.
Have the quest copy of your avi just not have the lights on it. Thats what i usually do.
just upload the avatar with the component removed on the quest side
issue is this when i activate lights, this is what quest users see
it wouldnt even let you upload it to begin with if you have the lights on the avatar
then remove whatever that is for quest side
by "light" you might mean some prefab that includes a mesh object
i tried that, still had them on
do i really need to buy it?.
theres disabling then there is literally deleting that mesh object
buy what
goloco is free?
the gogo?
oh - no, it's free
Ooh, gotcha. And that worked! Thankyou so much!
I didnt realize that it could just open the rig in the other inspector menu! Your amazing my friend!
you can also just opt to not put it on your avatar
yeah Unity is annoying like this 🙂
or if its a base avatar then spend the effort deleting the goloco stuff
probably, if your project has vrcfury trying to set it up
but the creator wrote extensive documentation, it's linked on the gumroad/booth page.
what do i do if it says missing prefab?
try to figure out why
i have been for afew now so pls
i literally dont know what to do
and saying tht doesnt help
perhaps show more detail? We don't know what prefab you might be referring to now.
you just import goloco and it should just have whatever prefab?
I thought so, but I don't use it, so...
whatever avatar you are trying to upload probably came with instructions
it's really helpful to show much more of your screen, such as the avatar hierarchy
thats just the name of whatever that object is
yeah that's in an unpacked avatar so there could be a lot wrong here
it could also be referring to a different version of the gogo loco prefab than got installed
whered you get the avatar?
I'd probably just delete that from the hierarchy and drag a new one in, assuming you actually want it.
can anyone tell me how to make a dance animation as a toggle
same way as you animate anything else really
but do i add the animation in the fx animator or what animator do i put the animation in
depends
it depends on what it does.
This should help you decide: https://creators.vrchat.com/avatars/playable-layers/
is it for your avatar itself or a spawnable thing
just my avatar so i can play a dance
action layer
action, for sure.
theres a default vrchat action layer
since it isnt just drag and drop
you need to use a tracking control component
Read that ^ link where it talks about the Action layer, there's more to it than just togglign it on
which is why I say just use the default action layer provided by the sdk
lazy testing just replace the dance_loop animation
can someone run me through the steps
trigger it wich VRCEmote = 5 toggle
where do i find this action animator
in the packages
what packages
in your project?
it's in the samples somewhere, right?
ive looked
can u send me the animation
not well, I see it there. Packages/VRChat SDK - Avatars/Samples/AV3 Demo Assets/Animation/Controllers
ok but witch one is it
... really?
I've seen you do this repeatedly, but I wouldn't have thought this is an avatar problem?
does it happen with all avatars?
huh interesting.
does this look good
anyone know how i could make a texture show up during a gesture then disappear once the gesture was disabled?
uh..... sure?
when i click "Auto Fix" on the read/write error it doesn't stop trying to import. its been going for 3 minutes. is my avatar cooked?
i just dont know how to mka it a toggle now
find the gesture’s animation
add material swap in it
add material swap? sorry, i’m sorta new, is that a parameter?
use the YouTube tutorial
what are common reasons that the bounds of an avi are massive? (180, 188.63, 188.63)
add it to your desired gesture’s animation
an object or polygon forgotten is very far away.
selecting your mesh can highlight the box area.
got it
make the desired texture to a material.
in your avatar’s layers, find the gesture (example: peace)
edit that gesture’s animation
use the YouTube “material swap” tutorial for changing into the desired texture’s material
its not working like i got itt all setup in the animnator but the toggle is not working
okay, i'm looking into it all now, thanks!
