#avatar-help

1 messages · Page 155 of 1

dark frigate
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yea its set

ornate stump
dark frigate
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everytime i do open this pops up, though, but i did check that unity is actually at what that path says

ornate stump
dark frigate
dusk falcon
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Fixed it !

dark frigate
ornate stump
vernal hedge
somber sequoia
# vernal hedge

always paste the first few errors from the console, I can kinda see something above what you have shown

zenith pond
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Heya, Im having an issue with vrcfury toggle blendshapes not returing to their previous state once the toggle is turned off. Default is at 0, toggle turns it to 100, and then it refuses to turn back to 0 once the toggle is off

somber sequoia
vernal hedge
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and the blueprint is cleared

somber sequoia
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that is generally a side-effect error, caused by one above somewhere.

vernal hedge
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idk how to fix it

somber sequoia
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I don't know what to tell you without seeing the error message.

dusk falcon
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I’ve seen people with 4 legged Pokemon avatars before

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How do I rig it to humanoid , it says this

somber sequoia
dusk falcon
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Oooo

dusk falcon
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Is there a add on I have to add

somber sequoia
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?

somber sequoia
vernal hedge
somber sequoia
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it's a checkbox in the inspector for each image file. not sure why the auto-fix button isn't showing

somber sequoia
dusk falcon
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Alright il check it out :

somber sequoia
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I don't do that for free, sorry.

vernal hedge
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okay? i was just gonna ask if you could send a ss of where it is lol

somber sequoia
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I don't have Unity open at the moment

fallow tusk
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Can I just hide parts of a model like this or will it cause problems? Do these parts get exported? I have a few things that I don't need but would love to keep in the file for later use

ornate stump
fallow tusk
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Is there a way to hide them in general without deleting ?

ornate stump
somber sequoia
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anything on your model will be uploaded, but the checkbox in the upper-left in the inspector is for disabling an object

fallow tusk
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That you can not see them once you upload it to vrc

ornate stump
fallow tusk
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Is that the only way ?

ornate stump
fallow tusk
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Alr ^^ Thank you!

dark frigate
somber sequoia
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excellent

vernal hedge
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now im just getting this after fixing that error vrcCrying

somber sequoia
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is that the only error?

dark frigate
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getting a failed to build error, not sure what to do on this to fix it

void pendant
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how do i get rid of mtoon

somber sequoia
vernal hedge
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i also tried a build n test and got this

somber sequoia
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weird, usually those two errors follow the actual root cause error.

dark frigate
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now have the following errors. i deleted that "wholesome lolipop" thing cause its..weird and i dont want that on the avi lmao, but still getting errors for that, as well as whatever the boolean test thing is.

somber sequoia
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looks like you still have the scripts for that and they aren't compiling for whatever reason

dark frigate
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im new to unity so i dont know ts

misty ridge
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ehh so like my avi has a tail? and its not animating in vrchat but animating in unity when im using gesture manager so like im completely confused how i can fix this

somber sequoia
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or remove it from the unity package manager probably

void pendant
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how do i fix enough so i can test it

true flower
# void pendant how do i fix enough so i can test it

Oh, I've run into this one-- You're trying to load a shader that the program can't use (probably for a Quest avatar). Select your avatar's base, go to the shaders section in the Inspector, and change all the shaders to the ones the program wants: VRChat/Mobile. You might lose a level or two of polish on the final product, but IMHO it won't be so much of a difference that it breaks anything.

void pendant
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how

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?

true flower
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How new are you to this? I'm just starting to figure this stuff out, so there's easily a chance I might be saying stuff you already know

void pendant
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very new

true flower
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Well, you're trying to test anavatar, so I assume you have at least some knowledge about the layout of Unity? Sepcifically, where the Hierarchy tab is, and the Inspector?

void pendant
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yep

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how do i get to the shaders part of inspector

true flower
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Awesome: In Hierarchy, Find the model of the avatar-- the actual model model

void pendant
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yep

true flower
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Unity uses a context based logic-- you have to select the part that is affected by the component (the individual boxes in the Inspector)

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Select the model. Inspector should pop open a series of components, with Shaders being among them (Possibly listed as "Eyes (Material)", "Skin (Material)", "Clothing (Material)", etc. I can't predict exactly because all avatar makers use their own logic and naming conventions, but with a little healthy guess work you should find them. There'll be a sphere with the textures wrapped onto them, and probably the name of the shader under that when the component is open (Poiyomi does, anyway).

void pendant
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dw now

true flower
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I'm assuming this is a paid for avatar rather than one you built from scratch yourself, so you'll likely have to "Unlock" the shader. Should be a big ol' button saying as much right near the top of that specific component.

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Once that's done (I recommend doing each shader one at a time, just for the sake of clarity) and go back up to the top of the component (near the sphere) and open the "shader" pulldown menu. You'll be given a LOT of choices, but the one you want will be under VRChat, Mobile, then I'd suggest "Standard Lite" or "Toon Standard" for simplicity's sake. Repeat this process for every single thing that has a model-- hair, clothes, weapons, particles... tedious, but this should help.

steep forge
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hey was wondering if someone could help me out, I'm having some trouble setting up my avatars hair physbones in a way where other people can interact with it I thought setting collision to true and setting a collision radius would make it work but it seams I was wrong

mystic yacht
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Hello ! I downloaded some things on Booth.pm and some of them arent vailable on vroid because they put themselves in a photoshop folder or something like that so it dont work(i cant even open it on photshop cuz its 3d folder) but i can't change it

drifting lark
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I'm trying to upload this avi i bought and i've been met with this. I have no knowledge whatsoever about creating avatars so pls help lmao

ornate stump
true flower
# drifting lark I'm trying to upload this avi i bought and i've been met with this. I have no kn...

I've run into this. You haven't loaded a very specific something. Go through the installation instructions (often on the catalog page) with a fine tooth comb and make sure you follow every instruction to the letter. If that doesn't work, ask the avatar creator, describing what you're dealing with. If THAT doesn't work, try uploading it anyway-- it might not even matter (It's worked out that way for me sometimes).

drifting lark
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I will have a peek ty both

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@ornate stump @true flower there is no info on download smh only an expired discord link

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sadge

ornate stump
ornate stump
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And for dynamic bones, search for "dynamic bones stub" instead.

void pendant
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how do i add props into avatars

ornate stump
void pendant
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like a sword

fallow aspen
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To add a prop to the avatar, you have attach it to the hand bone, position it correctly, and set it up with an on/off toggle using animations, but it depends on the funtionality

void pendant
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like for a sheath and katana

keen saffron
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can i ask about errors i get with unity and the SDK here?

void pendant
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yes

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you can

keen saffron
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im getting this error when i try to open the SDK control panel :(

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ive tried downgrading/re-upgrading the SDK "base" and "avatar" in the manage packages section of the creator companion and also tried copy and pasting the "packages" folder from a new project in to this one

void pendant
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3ehey, i'm trying to change the shader of a premade 3d model so it works, bt it's locked to standard, how do i change it?

dusk falcon
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How do I change the view position without numbers

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It’s so annoying with the numbers

knotty lance
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This is more a general Unity question.

With the Unity animator, we can use a parameter driver to set a param when entering a state. Is there a way to hold a param as long as we're in that state, then fall back to a default value.

Use case:
Multiple assets require a hiding blendshape for another mesh. Each asset has access to a global param that controls this hiding shape. When all the assets are off, that hiding param defaults back to false and deactivates the hiding shape.

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I don't think putting another driver on a default state would work, as that may set it back regardless of the states on other controllers

void pendant
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I'm trying to change the shader of a premade 3d model so it works, but it's locked to standard, how do I change it so i can make it usable

mystic yacht
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Hello can someone help me im on something since 2 Hours ! 😦 i downloaded accessories on Booth but it installed it in format photoshop or unity.... idk how to change it

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because i need it on vroid

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and i bought it so im sad rn x(

junior void
void pendant
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nvm

void pendant
fallow aspen
mystic yacht
fallow aspen
mystic yacht
fallow aspen
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To get the VRM plugin in Unity, go to this link:
https://github.com/vrm-c/UniVRM/releases

Download the latest .unitypackage, then in Unity go to:
Assets > Import Package > Custom Package
and select the file.
After that, you’ll see the VRM > Export option in the top menu!

mystic yacht
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im sorry i think im just so dumb ;-;

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i got the vmr plugin but even with my accesorie in unity etc, i can't download it with vmr

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do i have to put the whole avatar in it?

true flower
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So I'm trying to create a hue shift slider for a jumpsuit, and the texture has elements for the pants, the top, and a camisole. I'd like to change the colors for the pants and top, and for the camisole to stay as it is, but if I try to deselect the "Animated (when locked)" thing for one, it does so for all three. Outside of creating an entirely new UV map (beyond my abilities at the moment), am I pretty much stuck?

mystic yacht
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its not working im crying ;-;

true flower
mystic yacht
true flower
# mystic yacht i try to but im on it for now 3 hours x( i don't understand anything, nothing wo...

As the kids say, "Mood". I get it, I really do. I promise you'll figure it out in due course; If you're smart enough to ask about your problem here you're smart enough to solve it. Every hurdle and misstep is just another lesson, collect enough and the answer will come.

That said, taking a step back and walking away from it for a while to clear your head can help, too. Call it a tactical retreat, or a tea break. Both are valid. ☕

somber sequoia
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I would not suggest using the Unity vrm importer, I'd import that into Blender, clean it up, then export a .fbx file into Unity.

somber sequoia
true flower
somber sequoia
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not really above your skill level if you can already to it without rename, it's just a different option

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Poiyomi's docs on this locking stuff cover it decently too.

timber wharf
somber sequoia
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^ that, thank you 🙂

mystic yacht
true flower
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Thank you, I'll look into that. I'm learning this all piece by piece and part by part, I'm still getting the hue shift thing to work in the first place. The fact that there's more to it than I knew before only came to me about an hour ago. 😅

true flower
mystic yacht
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tbh ill just give up fr but thanks

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im just mad cuz i paid a lot for all that accessories

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for nothing

tulip thistle
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Can anyone help me I’m new to blender and I’m trying to add the textures for the body and head and it won’t go threw

somber sequoia
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saying "0.19" makes me think it's the old one

mystic yacht
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guys i have maybe an idea for my problems but i need someone to do it with me :/ but i just dont wanna disturb anyone

tulip thistle
somber sequoia
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points at the site where it asks you to choose blender version?

somber sequoia
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do that then I guess? I don't use this plugin.

mystic yacht
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can someone help me please?.. im on something for now soon 4hours cuz im too dumb, i just have unity package i wanna put in i a version i can use on vroid... does anyone accept me to do a google drive and they do it for me? im sorry im in a point im so mad and im sad cuz i paid for the accessories

somber sequoia
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you can commission people at the VRC Traders discord...

mystic yacht
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im broke..

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i didnt know i had to pay to be helped sorry

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nvm i wont do it then

somber sequoia
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you asked for someone to do a thing for you, I assumed you meant to commission them

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I'm not sure I've followed what it is you're trying to do otherwise, are you putting a vroid avatar into Unity?

tame surge
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So again I ask: Is there any way to have the coat not clip into the legs during animations?
It already has colliders and limits, and they seem to work when Im just moving the model around.
But they seem to get ignored in Gesture Manager.

mystic yacht
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i just wanna to put my unity package i download it a file that vroid can read but im too dumb for it im doing it for hours

somber sequoia
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a unity package goes into unity - you want to put something in there into vroid?

somber sequoia
mystic yacht
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i know , but yes

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i tried to put it in vmr etc but its dont work idk im stupid i missing something it dont work

tame surge
somber sequoia
mystic yacht
tame surge
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Wait, 32 actually

somber sequoia
mystic yacht
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everone tell me its what i have to do so i can put it in vroid

tulip thistle
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Idk what I’m doing wrong I’m trying to import the textures and it won’t let me

somber sequoia
somber sequoia
void sparrow
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how do i remove regulus' little front hair tuft 😭😭

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i read about an alpha map which helps with that which i do NOT have and cant find

night ember
void sparrow
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oh i was using unity all along

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i'll try that thanks twin

wicked cedar
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hello. I am new to uploading avatars. i've purchased an avi and wondering if anyone can help me set it all up. thx

somber sequoia
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provide details as to where you are stuck

wicked cedar
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the whole thing. like im more then happy to screen share n stuff.

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iv gotten as far as to downloading it

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into a file.

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lol

somber sequoia
soft sand
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My avatar keeps getting stuck on blendshapes ff and nn whenever I turn on my micophone and speak, I tried making new planes and renaming the blendshapes but my avatar still gets stuck on ff and nn (ignore the goggles stretching I had that in the blendshapes to see what blendshapes my avatar was getting stuck on)

wicked cedar
lone flax
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How do I use VRCQuestTools plugin?

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I was told to get it and I remember when I used it like a year ago it had a section at the top of my unity like these

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but now it doesn't

mystic yacht
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is anyone is free for a commission? ( i downloaded accessories in unity package format, i need someone to put it in a format i can use on vroid )) :/

somber sequoia
shadow drift
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I bought somethign called VRChat Touch Panel but when I try to upload my avatar it says things like the pipeline ID is already owned and that scripts are missing, does anyone have smilar experience?

somber sequoia
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if it says scripts are missing, that means you did not install some extra package that is required. Check the documentation on your avatar and the add-ons you've already added

shadow drift
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I checked the documentation and it doesn't list anything I have to include besides liltoon and modular avatar

somber sequoia
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and you do have those things?

shadow drift
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Yes

somber sequoia
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well sometimes you can make a guess by the name of the object the script is on.

night ember
shadow drift
ember blade
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Is there a way to combine four separate materials (each of which assigned to their own respective part on the avatar) into one tiling material, or do I need to use four materials for this?

night ember
shadow drift
somber sequoia
# shadow drift

look in the build console for an auto-fix button about streaming mipmaps

shadow drift
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I'm building again to get the other error

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Not there

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I auto fixed it the first time.

somber sequoia
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maybe it missed a texture if that's still showing up

uncut light
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i made a new bone called "chest" to properly move my models torso, and am now getting the error "Transform 'chest' not found in HumanDescription"

night ember
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you need to map it in the rig

uncut light
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how do i do that :o im not very good w this stuff lmao

somber sequoia
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find the model file, click it, look in the inspector, in the "rig" tab. Make sure there's no error, then click "configure" and you get the bone mapping thing. Put the right bones in the right slots.

uncut light
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the inspector is where i actually get the error

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wait nvm i got it im stupid

somber sequoia
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ah good

nocturne hill
inland seal
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How do I parent the model to armature so it will keep all bones

somber sequoia
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I'm not sure which thing here is "the model" but you can drag and drop while holding shift a mesh mesh object under the armature to make it a child

inland seal
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ok what now_

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?

somber sequoia
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I don't see an armature on that so there's no bones

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well you can add an armature modifier and then start weight painting

inland seal
somber sequoia
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okay?

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I'm not sure what you're asking

inland seal
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How do I make the Vertex group connect with the bone?

somber sequoia
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if you paint mesh to a bone it automatically adds the vertex group as soon as you start painting

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or you can make them manually if you really want

inland seal
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Ah

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And how do I choose a bone to wich one I want to paint?

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Like this is the look I have rn

somber sequoia
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watch a tutorial. you can pick the bone at the top middle of the view, or ctrl+shift click it

inland seal
somber sequoia
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to go into weight paint mode, you should be in object mode, then select the armature and shift-select the target mesh, then choose weight paint mode.

inland seal
somber sequoia
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does your armature modifier properly select the armature you're using?

inland seal
somber sequoia
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seems like this should work then

inland seal
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Idk what to do now..

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There no bones or anything

somber sequoia
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can't say I've ever had that happen by doing it the way I suggested

inland seal
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Oh ok

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I'll try tomorrow or ask help again

rugged vigil
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Hii. Tried adding the Gumboy to my avatar today and the hair / glasses from my avatar randomly show up when toggling the console on. Any help getting this to not show up?

cinder frost
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Question about VRC audio playback state behaviors

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Do they cut off audio if an animation ends?

long sierra
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So I'm updating one of the Klonoa avatars I made, and for some reason the ear animations are all screwed up now. I have an older version of the FBX file, and I checked if the bone rolls and axis orientations were the same as the ones from the old FBX, and they are identical. But I had to rename the weight paints on the model because they didn't match the bones. Could that be what the issue was?

night ember
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wdym screwed up

long sierra
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It SHOULD look like this, but hold on, I'll send a screenshot of the messed up one

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And it looks like THIS on the new one

shadow drift
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Extremely belatedly if anyone else has an issue with the VR Touch Panel I was earlier the issue is two fold

  • It doesn't like certain images (possibly ones that aren't perfectly square?)
  • It doesn't like empty modular avatar slots which are very easy to create on accident
long sierra
night ember
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wdym rename the weight paints

long sierra
night ember
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were the bone names changed?

long sierra
night ember
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is it just the animations breaking

long sierra
night ember
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then you probably need to remake them

long sierra
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There's dozens of them

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Also I had this issue with an older version of the avatar and managed to fix it, but I can't remember how.

frozen steeple
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I have given up making my own step particles after 2 days of agony, lol.

Does anyone have a step particle system (preferably commercial license?)

long sierra
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I FIXED IT! What I did was I took the old skeleton, manually recreated the extra bones from the new one, adjusted bone lengths and then parented the new mesh to the old skeleton

small slate
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Hey, i recently got a unity package avavtar, but for the life of me, i cant figure out the sdk link with vrc through unity and the whole setting it up, is it possible someone doesnt mind uploading it for me?

stuck oxide
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is there a way i can make this a alpha (remove the black) without using poiyomi? the rest of my avatar is rero and autodesk

stuck oxide
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autodesk interactive

frozen steeple
stuck oxide
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nope

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just messes up culling

frozen steeple
#

If you take it into photoshop and just make the black part transparent?

small slate
stuck oxide
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i dont have photo shop 😔

frozen steeple
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because it seems to work ok for me

stuck oxide
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thank youu

small slate
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If ive installed the "most recent" version of unity with the vcc, how can i undo it in the least frustrating way?

ivory cove
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How do I get my blendshapes to work in mmd worlds? Im using starlynn head so it has the blendshapes there and they work in unity but not in game.

small slate
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Nvm, found out

small slate
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Thank you

long sierra
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For some reason though, I can't animate his hair bones, the properties are there but they're grayed out, even though everything else can be added or edited just fine.

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With one animation, I used the record button to set the scale of the hair bones to 1 (They're only supposed to be visible in one outfit, but have a scale of 0 on the others), but for some reason I couldn't record both base hair bones (he has two little spikes of hair, each has 2 bones, 4 bones total for both of them) with the pajama outfit animation (or likely any of the others. The lower hair spike animation did record, but not the upper one ,and even after I added it manually it's grayed out, and if I try editing it, it instantly reverts to what was already there

stray trench
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im trying to add a new material on the right, it's only affecting the eye, how do i make it affect every part of the mesh?

radiant night
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Is there a way I can have a toggle activate if the world I am in has audiolink active?

stuck oxide
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Any idea on how i could make a tail trail behind the avatar kind of like a snake or centipede would move?

radiant night
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You want the bones in blender to be in a straight line and add a physbone with zero gravity if you have any issues lmk I can try to help

small slate
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Ok, im trying to import a my unity package, and i dont know why it says its succesful, but doesnt actually import my package, ive tried the drag n drop and the import custom package methods, what can i do?

radiant night
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This looks like a general unity issue, you should consult the unity discord instead, I can dm you the invite to it if you wish

small slate
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sigh i just dont understand why its doing this, ive followed Mondo's video to a tea

radiant night
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Unity is a very shit program

small slate
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Yeah if you have its already, id like the inv, please?

sick star
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does anyone know how to animate on an avatar without it going into the motorcycle pose? or is it just fate

junior void
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It will do that but you can avoid getting stuck like that

raw spindle
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why does my avatar go paper thin when clicking on gesture manager, all i did was add 3 blend shapes to fix some clipping for clothes

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i have no clue whats wrong because there not even on

teal laurel
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@raw spindle an unrelated thing, i see you are using gogoloco.
Fun fact: Gogo loco beyond has dashing, flight and seats if you also want them.
You are using gogo loco all instead of beyond right now

raw spindle
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also, unrelated thing. How tf do u texture 😭

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i was so close :C

arctic ginkgo
raw spindle
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but i wont be able to keep it straight

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my hands are very shaky

arctic ginkgo
still shuttle
arctic ginkgo
#

If you a higher education student you can get substance painter for free

still shuttle
#

Yeeee I just purchased it on steam for like $200

arctic ginkgo
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But in blender if you want to paint a straight line, you can try disabling "occlusion" and "backface culling" in the texture paint options, and disable "normal falloff" in the brush falloff settings. Then align your camera to the correct axis and draw a straight line. Again you can use the line setting for the stroke to keep it straight

raw spindle
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these options?

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nvm figured it out

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looks nice :D

acoustic island
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Anyone familiar with Poiyomi and if it would be possible to create a dynamic light that works with the light based emission settings? (as the textures gets more emissive, the light gets brighter and less emissive darker)

unborn pine
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anyone know how to take a blender animation and export it for unity use? (im a visual learner)

lavish briar
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This is an issue with both Avatars and Worlds, but it's more pressing on avatars currently
Any worlds using MSVO Ambient Occlusion will cause black topographic lines to appear on any avatar I use, but only in still pictures (Image 1)
Worlds using SAO Ambient Occlusion will instead cause artifacts for transparent objects on both my avatar as well as through walls in worlds, this issue is more live (Image 2 & 3)
I can't find any reports of this happening online and would love some help
The same happens on Legacy VRChat models, and avatars that use the latest version of Poiyomi, or even not Poiyomi at all
It only started when I had to reinstall VRChat after some technical SteamVR issues, where I'm assuming a setting must have been reset, but I have tried most/all of the settings in the Graphics menu

timber wharf
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@unborn pine whats the issue? overall you export model with animation, you set model to humanoid in unity, done, now your animation included with model is of a humanoid type and can be freely copypasted into assets

burnt hull
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is there a way to edit these all at once (blendshapes)

timber wharf
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@burnt hull lock other shapekeys, edit and select affected verticies, find propagate to shapes in menu.

junior void
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Well, not in unity

atomic sail
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Hello, trying to activate the lip sync on a model, but each time the mouth is open. Only once did I have it closed but didn't respond to my voice. Tried deleting the jaw but it keeps coming back, any help? (Also, any choice for Viseme blend shape I can't pick anything but Morph, which that leads to her busy and rear, so can't use that. In unity btw.)

ornate stump
atomic sail
#

@ornate stump may I dm it?

ornate stump
atomic sail
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That's fine, just give me a sec

dark jay
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I have a stupid question should i have merged upper chest bone to the chest if im using it in full body

dark jay
atomic sail
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Morph and none are my only options-

ornate stump
dark jay
ornate stump
dark jay
#

If i have it merged?

ornate stump
dark jay
#

The upper chest bone moved a little weird and the chest was fine so i merged it and it seemed ok

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Just havent uploaded it

ornate stump
atomic sail
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@ornate stumpI actually don't know if it does, Unity says the auto detect is Jaw Flap Blend, but its not helping at all!

ornate stump
atomic sail
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@ornate stump it is for the Chest and Rear areas. when I selected it all on Viseme, it just increase and decreased in size

ornate stump
atomic sail
#

@ornate stump can I somehow put it in? I'm new to this

ornate stump
atomic sail
#

lil bit

#

tried to bake the textures, I got help for that, but I can do something at least, such as adding add ons (but dunno how to find them properly)

ancient oriole
#

I want to make a mask for all the bronze pieces on this texture... is there any easier way to do this without having to manually mask it?

balmy barn
#

select the meshes, save the uv

ornate stump
balmy barn
#

if its a xna/wierd model it can have face bones you need to move around and save as shapekeys ( can be used for visemes in vrchat tried it once but boi thats alot of work )

atomic sail
#

@ornate stump how difficult is it?

#

ah..

ornate stump
atomic sail
#

so small understanding

ornate stump
atomic sail
#

well, I suppose the lip sync is fine, but could use some help on the eyes?

ornate stump
atomic sail
#

I'll just stop for now, thank you either way!

plucky berry
#

any way to sync world constraints?

misty ridge
#

Is it possibel to maek rgb on standard toon?

plucky berry
#

if its like toon lit then itd probably take like 100 textures/materials to make fluent RGB

#

but if you want it to be decent then just take the most major colors and do those

plucky berry
#

idk

#

probably not

timber wharf
#

mind its quite pricey in terms of performance stats

#

@misty ridge what do you mean by rgb. they shouldve introduced hue shift and you have albedo color

plucky berry
burnt hull
#

can someone tell me how to fix my avatars face stuck on the open hand expression

median saddle
#

oh yea and where is this?

night ember
#

thats just the view point?

ornate stump
#

Default is how avatar scaled and view point set. I have never had issue of uniform scaling my avatars in unity.

#

There isn't an option.

gilded vector
#

howw do i get vrcfury to move a menu somewhere else? when i mane the prefix it names the menu, if i do menu i want/item i want moved it just makes a menu named the first one and i cant figue ts out

gilded vector
#

im so blind for not reading that bit i thought it was talking abt smth i already read mb

earnest jetty
#

I want to solve the noblendshapeproxy. It doesn't recognize my expression. I want to fix it by talking on the phone during a difficult problem.

ornate stump
olive pelican
#

Side note, VRM is not a great format

#

It's super jank, and barely works for what it was intended to do; speaking as someone who has had to try to use it

civic pivot
#

hello! ive been trying to upload an avatar but whenever i try to open it on the vcc it gives me "Unity path was not set" and doesnt do anything. Ive tried to reinstall everything and delete old versions of unity but nothing works. Please help!!

true flower
#

One of the most frustrating parts of trying to teach myself avatar building is having to ask some of the most basic, low level questions that everyone else knows already.
In Unity, how do I turn on the component for blendshapes?

somber sequoia
#

those are in skinned mesh renderers

true flower
#

Oh, for.... Pfft, thank you, silly thing was sitting right in front of me. In my defense "Skinned Mesh Renderer" is not an obvious name to go looking it, if you don't know what you're doing... 😅

somber sequoia
#

yep

true flower
#

On that note, is there a book that's basically "VRChat/Unity for Dummies"? I need something that lays out terms of reference and a glossary, not to mention an outline of functions exactly like this

somber sequoia
#

there's lots of documentation on the vrchat website, I assume you've already been through that?

true flower
#

Book. Hard copy. Something tangible and tactile that I can fumble through and learn at my own pace and scale. You kids today may work with websites just fine but I need old school methods... literally. 😅

somber sequoia
#

haha

somber sequoia
lilac musk
#

Damn kids today and their websites! Back in my day, you had to check out books from the library and had to flip paper with your hands, risking paper cuts!

true flower
true flower
#

I guess I got my answer, though. Thanks for the time. 😅

true flower
#

That's... a start. Yeah, I think that will help, thank you. I did Google for it before but I needed an experienced head to help; to know what to look for, and separate wheat from chaff.

#

Thanks. I will look for that title at the library and see if it's what I need.

lilac musk
#

Maybe another solution would be to print off the official unity documentation? Though dealing with website format in plain print might be an issue.

true flower
# lilac musk Maybe another solution would be to print off the official unity documentation? T...

Imagine being 6 years old and being told that a regular pillow would be an adequate substitution for your beloved teddy bear.
Imagine being at work and being told that mildly warm water was an adequate substitution for coffee (or your preferred morning beverage).
That "One Size Fits All" is just as good as "made to measure".

I tried the website. I really did. It's not written for inexperienced people with learning troubles. I need my own methods if I'm going to do it at all.

somber sequoia
#

hmm I have an avatar with two Skinned Mesh Renderer objects, one of which doesn't seem to show up on the impostor - any clue as to why?

somber sequoia
#

hmm maybe I can game this, upload something specifically to generate impostors with, then switch back

#

ok that does work

#

I'm having weird issues with poiyomi locking - switched to 9.1 and it's fine

arctic ginkgo
somber sequoia
#

I didn't clear the cache and it just worked for me

#

okay...... so I just swapped back to the problem shader and re-uploaded and my imposter has changed, but I didn't re-generate it, maybe I do need to clear the cache

uneven whale
somber sequoia
#

yeah cleared and still I've got the wrong imposter when a right one was definitely generated. Bizarre.

#

well I guess I'll just leave this limited material on it as the default then, it seems to work

#

didn't think I had to actually game this system, how stupid.

arctic ginkgo
#

yeah i think the impostor generation needs some work 😅

modern cypress
#

OKAY. I'm almost done. I've done ALMOST EVERYTHING.
I'm doing a banjo-kazooie avatar edit for someone. So in the backpack a bird will be sticking out.
So banjo is the avatar. Kazooie is an object that can be swapped out.
I was hoping to get some rudimentary idle animations on the object.
but I can't find ANYTHING on this sort of thing.

#

So, avatar, stick a object on avatar's back, object occassionally animates. I am just looking for a guide or a video or anything, having trouble finding anything.

timber wharf
#

@modern cypress in vrc anything that doesnt touch humanoid bones, goes in the fx layer and animated from avatar's root hierarchy. playing some idle animation is not that different from playing "toggle on" animation

opal plume
#

is there anyone who can help me upload an avi? i've watched about 5 videos but i legit do not know what im doing

somber sequoia
#

possibly, just explain what you've done and where you're stuck

fallow aspen
opal plume
#

see... i've gone to like 5 people and no one has any guidance that i understand

#

bc i get up to this point

#

every time

somber sequoia
#

can you show the first 2-3 errors in the console? These are not very useful unfortunately.

#

(first is at the top)

opal plume
#

okay let me try to reupload the avi bc i'm restarting the process

fallow aspen
#

The error means Unity can’t save the scene file.

somber sequoia
#

the usual process is: clear console, do the action that caused problems, observe the first few errors in the console.

wintry ledge
#

does anyone know why my gogoloco isnt appearing anywhere? i searched in assets,packages,search bar and its just gone 💀 and when i try to import again says its all in there already, BROTHA WHERE

#

and i do have it picked in vcc

sick star
#

im having this issue where when animating the ears on my avatar the rotation resets itself once im done animating

unkempt marsh
#

is there anything like a VRC world that gives your in game avatar performance stats, like draw calls and FPS and stuff, or can that only really be done in unity?

uncut light
#

this is how my model looks in the avatar configuration when I enforce T-Pose. however once I insert the chest bone enforcing the t-pose suddenly makes this happen. it seems like the chest is entirely upside down, but it's not like that in blender so I have no idea what could be causing this. the file worked completely fine originally and now despite using the same file exporting the FBX results in this, is there an issue with how ive exported it?

somber sequoia
fallow aspen
wintry ledge
somber sequoia
#

that's strange, it works for me. did you click the right eyeball? The one I mean has nothing to do with the hierarchy

fallow aspen
wintry ledge
fallow aspen
#

it's a method of reloading the unity

#

let me explain

#

Gogoloco might be missing from the manifest.json file. open Packages/manifest.json and add this line under dependencies:
"com.gogo.gogoloco": "https://vpm.ggml.dev/com.gogo.gogoloco"
Then Unity should load it properly.

uncut light
fallow aspen
#

well it's not easy if you're not good,

#

it's the best that I have already told you...but to work it you have to be good..

uncut light
#

i just dont really understand what you've told me

fallow aspen
#

let me try one more time, the problem you're telling is the chest flipping so just go to the blender and recalculate the bones and then apply transform and after all that re-export the FBX with all the right changes you made..

true flower
#

OK, I need some search terms, please: I want to have an animation play incrementally, like pumping up a balloon: One press the animation goes from zero to 5 (out of 100), press a second time and it goes from 5 to 10, four presses it goes to 20, and so on. I'm certain I can follow a tutorial describing how to do this, but what I don't know is Unity's words for such an operation. (I've already tried "incremental", "additive", "bit by bit"...)

I suppose it might be two operations: One to ratchet the animation up, and another to retain the increment it last hit.

Help, please? 😅

balmy barn
#

done something similar where it added until it hits a number then stuff happens

somber sequoia
#

yep, that's the way I've done this

balmy barn
#

[wait] > someparameter > add 5 > go back to [ wait ] -spam- button it keeps adding

true flower
fallow aspen
#

well I really want to see it when it's done, sounds like it's gonna be great if it works out..

true flower
inland seal
#

@somber sequoia I made the piercing to work

#

The problem was because the assigned Vertex group didn't had nothing inside, so after I added for each bone its own piercing model and published it as FBX it worked

spark walrus
#

I've been having some trouble with hair in Unity. Everything else seems fine. I have the silders set so the hair is up- etc, but when I enter play mode to test poses and the like it goes back to the default hair. I'm very new to both VRChat and Unity so I have no idea what to do.

fallow aspen
#

wow you found one it's good:)

balmy barn
#

remove any controller you have in animator, if you are using av3/emulator its something in your controller changing sliders

fallow aspen
#

If you're using a hair slider, just set the slider how you want then click the three dots in the Inspector and click "Apply to Prefab" to save it.

spark walrus
fallow aspen
spark walrus
#

Only a few.

fallow aspen
#

then watch it again and you will know where is the animator and controller are..

#

your Avatar is a premade one right?

pale seal
#

Can someone help I have everything for the Avatar. I just needed to be uploaded cuz I can't figure out how to do it on my PC

fallow aspen
#

well where are you stuckkk?

pale seal
#

Like I have the Avatar bass all the accessory clothing and textures. I just can't for the life of me figure out how to put it on the avatar.

spark walrus
#

Controller is listed as None (Runtime Animator Controller) and it still isn't fixed.

fallow aspen
spark walrus
#

Yes, I have it.

pale seal
fallow aspen
#

and you didn't get anything from that?

sweet bluff
#

Hello ! I have question, cold anyone explain to/show me how to properly put weight paint on parts which have jiggle mechanism ? 😦 I'm trying for2 weeks and can't find any tutorial/explanation. Problem is no matter how low weight ill apply it still jiggle so much that body clips threw during motion.

pale seal
fallow aspen
#

then it's going to be so hard for you, even If I try to explein you something you won't

sweet bluff
blissful mantle
#

is there a wayto change the avatar description via the website

sweet bluff
blissful mantle
#

bruh i need to update credits on 20 avatars

#

meaning 20 login email codes

#

my account boutta be rate limited

frozen steeple
spark walrus
fallow aspen
#

Vrcfurry isn't causing any issue

uncut light
#

i am so close to getting this model working but i need to fix the skirt/torso. i have a chest bone but when i put it in the t-pose gets completely messed up. the chest seems to be entirely upside down when I attach the bone and I assume it's something to do with me messing up the export somehow? i dont know what would cause it. all I want is for the torso to function normally and the skirt to stay over the legs

dire dagger
worn sun
#

Hi good afternoon, would you have a moment to help me quickly? I'm trying to send my avatar to VR chat but I can't.

I've tried everything, even putting the shaders file first, but even that isn't working.

sweet bluff
worn sun
#

I have no idea how to do this, so I'm asking for help. I've never done it before. I've even looked on YouTube, but I can't do it here.

#

Every time I do this it gives an error or it doesn't load or it gives an error in the scripts or it gives an error of loading infinitely

worn sun
spark walrus
#

just realised you can change the hair ingame, im gonna slam my head into a wall lmao

#

i can't upload it though, says i gotta spend more time 'enjoying the app'?

#

basically i just gotta play vrc more?

plucky berry
#

yeah

#

you are probably visiter rank

#

meaning you cant upload yet

spark walrus
#

is it based on in-game hours or how many worlds you've visited?

plucky berry
#

up your rank by making friends, playing worlds, playtime, and uploading content (which you cant do at first)

raw spindle
#

if i made an expression for grabbing the hair, will it work when im in unity play mode? cuz its not working?

lilac musk
#

Mostly it's not really known (because gaming it isn't in the interest of VRC), but doing positive things will reflect positive on your account and vice versa.

raw spindle
#

oki doki

plucky berry
#

youd have to test ingame if im correct

raw spindle
#

just gonna have to hope it works

plucky berry
#

probably will

waxen iris
#

Hello there,
so uhm im kind of an avatar creator i suppose. And I wanna take things further finally
Basicly, Particles. Screenshaders. All that stuff
would anyone happen to know how to make an easy impact-frame since i wanted to give my newest avatar an transformation using an impact-frame. cuz lets be honest, just using a toggle to make stuff pop up is boring

wintry ledge
#

ahh,well i cant add it anyway 😔

raw spindle
#

how do i fix the bounding box?

#

of an avatar?

balmy barn
#

check scale on your avatar drop a unity cube near your av = 1x1x1m , anything you added in unity can make it massive , rare cases you have a stray vertice in space somewhere (blender check)

wintry ledge
#

how? the file is not there,idk why its gone

raw spindle
#

would it still let me upload with the bounding box being giant?

modern cypress
#

oaky, so bones for object don't matter, only shape keys?

#

like if I'm going to have a bird on the shoulder that flaps, I need a shape key, not bones

balmy barn
#

bones is better for performance easier to animate

trim shale
#

can someone help me add a dance animation as a toggle not using vrcfury like what animator do i use like my fx or

trim shale
inland seal
#

Does anyone know any clothes that could fit on Juniper base model because I made it but theres literally couple to none clothes that can go on it so I'm wondering if theres any bases that could support it or anything

buoyant hawk
#

im having a issue with my particle if anyone has a suggestion

#

my issue is my particle flys by my head but after it passes i see it at the bottom of my screen

dire dagger
#

Does anyone know how to fix this? Like my head is where the crotch is-

inland seal
dire dagger
inland seal
#

Use your preferred pos.

inland seal
buoyant hawk
#

ya the life span shouldnt allow it to go that far

uncut light
#

ive really got no clue what's causing this. the bone is completely fine in blender but the second i put it in the configuration it breaks the model and does this.

timber wharf
sullen nacelle
#

is there any way to add light sources for Quest avatars? i swear i keep seeing some anime avatars or random ones that can have light sources like pc ones do, but idk how to add it for quest
like a working flashlight or a lamp

trim shale
small slate
high trail
#

in theory, can i make so this part of the model that isnt covered by the texture is invisible?

#

the texture image itself is a transparent png

silent dragon
#

has anybody heard of the disko rexouium edit? anybody know where to get it?

trim shale
#

can someone help me make a idle animation as a toggle

tall copper
#

So I have my model and everything is ready to go into vrc but once its in the game the animations wont play. The bone structure is fine and all my meshes are together what am i missing?

timber wharf
#

is it set to humanoid and no import errors?

opal plume
high trail
#

when using vrcfury do i need to have the model and the item i want to make in to a toggle-able separate or can they be in the name group thingie?

heady oracle
#

Anybody know a method in auto-transforming bones from my clothe's armature to my avi's armature? I've changed some bone offsets, and did a lot of bone length changes to base body. It would be a huge time saver if it could be automatically transfer to my clothe's armature (so the mesh changes with it too)

somber sequoia
#

er... why have multiple armatures? Just use the avatar's armature for the clothing.

heady oracle
#

I'm making it fit before merging, and since my base's bones knows its length/offsets, then why not apply the same things to clothes?

somber sequoia
#

I'm not sure I get what you're trying to do here

heady oracle
#

I changed my base's bone lengths to make different proportions. Clothes I've bought are fit for the same base, but I have modifications to the base

#

Since the bones are all the information it needs, the clothes armature should be able to changes its mesh shape to the new transformations of my bones

somber sequoia
#

oh I see. Did you also reshape the avatar mesh?

heady oracle
#

slightly but I will have to fix those manually

#

but lengths of arms and legs are different. and position of shoulders

somber sequoia
#

ok so back to where I started - I don't know why you'd have two armatures here.

heady oracle
#

That's how most clothes are bought lol it has an armature and you merge or remove it

#

it wont' be 2 armatures by the end

somber sequoia
#

well if you changed the avatar's bones but didn't already adjust anything about the mesh, that's pretty irrelevant, so just ditch the clothing armature and use just one, and reshape the meshes to fit however you want

heady oracle
#

yes I'll probably that. but I figure there could be an automatic way to reshape the clothes lengths since my base avatar has bones

somber sequoia
#

if you have multiple objects already using the same armature, you could pose it, and apply the armature modifier to each mesh to enforce the changes

#

but it doesn't seem like you went that way

heady oracle
#

manually pose it

junior void
#

Honestly id use pose mode with xray

#

Match proportions then yeet one armature

somber sequoia
#

to manually pose the secondary armature to match the avatar's? that could work, yeah

junior void
#

Ye

heady oracle
#

there's like 20-30 bones to change their relationship, local space it, change XYZ scaling, then merge. that's a lot of work

somber sequoia
#

(x mirroring is your friend here too)

heady oracle
#

x mirror don't work on pose bone properties unfortunately

junior void
#

What

somber sequoia
#

sure it does

heady oracle
#

oh it does. i still have to do this manually, its gonna take a long while

plucky berry
#

how do you set fallbacks now?

boreal kettle
#

so im trying to do a thing where i play music and when i toggle it off it doesn't immediately cut out but rather slow down and when toggled again it starts up from the beginning slow to normal. Does anyone know how to achieve this? because i keep getting mixed results

high trail
#

for some reason, my rig has been importing like this, facing down, any reason why this could be happening?

rough palm
#

I need help, everytime I try to build my avatar, I get this message.

#

I am genuinely pissed off right here

somber sequoia
rough palm
somber sequoia
#

ah, no idea what that is

high trail
somber sequoia
#

?

high trail
#

didnt know i oculdnt send gifd

#

ANYHOW

#

im having a lil issue, care to help out

somber sequoia
#

feel free to explain

rough palm
#

Stupid avatar validation failed. Can someone help me out?

high trail
#

how do i wake him up

#

or, in other words

somber sequoia
high trail
#

how do i make so the rig doesnt appear in the workspace facing down

rough palm
somber sequoia
somber sequoia
rough palm
high trail
heady oracle
somber sequoia
high trail
#

and it didnt work.....

rough palm
#

Istfg if I don't get help with this t-posing avatar imma explode

somber sequoia
somber sequoia
#

though also not sure why you have a mesh renderer and avatar descriptor on the same object, that's unusual

high trail
#

re-started blender, redid the exporting and its still the same

#

genuinely got no idea why this is happening

somber sequoia
somber sequoia
# rough palm Now what

As I said, do the proper humanoid avatar setup as detailed in basically every basic avatar setup tutorial

somber sequoia
#

this is likely your issue, it's not got a humanoid rig

rough palm
somber sequoia
# high trail yes, i do

And when you export, in the export dialog you set "apply scaling" and don't mess with any of the axis conversion stuff?

somber sequoia
#

unless you mean it literally has no armature in which case this won't work

rough palm
#

how do I create a rig for it. Is it hard?

somber sequoia
high trail
#

and by "apply scaling" you mean this, right?

somber sequoia
high trail
#

i leave it as fbx all, right?

somber sequoia
#

that's ideal, yep

high trail
#

still having the same issue

eager thorn
#

can someone help with the tail on my avi, when i use the gesture manager the tail shifts down, and its shifted down in game also

junior void
#

Shifted?

eager thorn
#

one sec ill show

high trail
#

confetti confetti

eager thorn
rough palm
#

I am so fucking pissed off

#

Can someone help me out

junior void
#

I dont see any shifting

ancient oriole
#

In the unity scene my hand looks normal but in play mode (and ingame) the thumb bugs out.
How do I fix this? Do I need to animate a new hand gesture?

#

Or could this be a rig issue?

somber sequoia
junior void
ancient oriole
somber sequoia
# rough palm

ah the "spine missing elements" one is important - go in the rig setup again and see what bones aren't in the right places

limpid cargo
vapid relic
#

So idk what happened and I need some help fixing it so anyone know how to fix this? I tried removing the physbones and re adding them but that doesnt seam to work o3o

#

So I found out if I scale them up in the animations menu it does that but if I dont and have it only be the blendshapes that does it its fine so now Im wondering why that is and how to fix it

trim shale
#

can someone help me make a dance a toggle

cobalt phoenix
#

soooo ,,,, this happened
this only happened after i exported the fbx from blender , then reimported it in a different blender tab , then exported it again as fbx with absolutely no changes . this is .... so odd ??? and a little worrying , because that means i cant share the fbx for people to change without it completely breaking . this is the only change to happen as well . it doesnt show upon re-import into blender once more , just in unity . fbx all when exporting doesnt solve it and neither does apply transforms .... does anyone know why this is happening ?

ornate stump
cobalt phoenix
somber sequoia
#

assuming you didn't do some weird "export" from Unity, you ought to be able to reimport a .fbx just fine

cobalt phoenix
ornate stump
somber sequoia
#

I've literally never had an issue doing this assuming it wasn't exported in any overly weird way.

#

(but... why would you do that)

cobalt phoenix
somber sequoia
#

probably it's fixable, most things are

ornate stump
#

Also, "had never had issue" has never been a good excuse for anything.

somber sequoia
#

sure. But you didn't provide any actual reason for your claims either, so all we have here is anecodtal evidence.

ornate stump
cobalt phoenix
cobalt phoenix
ornate stump
cobalt phoenix
#

strangely , when pulling out the arrow to show the mesh , armature , and materials , the mesh asset is fine . when you move to the one next to it , its broken

ornate stump
# cobalt phoenix

That means bones binding break somehow. That you have to check whether some part has weight painted to more than 4 bones. Because unity by default can support up to 4 bones per vertex.

cobalt phoenix
#

something that unity is doing has to be the culprit , as even dragging the deformed fbx out of unity directly into my files doesnt bring the problem to blender

tame surge
#

Last time I uploaded my model, the wrists were bent backwards,
Bone heirarchies are fine, is there anything else that can cause this?

knotty oracle
#

how do i put a png on a material

somber sequoia
#

put it into one of the texture slots, like the base color one

cobalt phoenix
#

i symmetrized my bones from the non-broken side over to my broken side in blender and that completely fixed it

#

something about the data/rotation/position of those bones wasnt right and was only showing in the second fbx export , not the first for some reason

coarse thistle
#

So i have a question why does the hand go funky when i put in unity with the blend shape but the blendshape on blender is fine?how do i fix this

timber wharf
#

@coarse thistle in a model import settings set blendshape normals to "import", or enable "legacy" blendshape normals.

coarse thistle
timber wharf
#

unity

#

roughly same place where you set to a humanoid rig

fierce otter
#

Does anyone here upload avas per request? I can pay a fee. Unity is too much for my pc to handle 😭

timber wharf
#

its against tos to upload for someone else, also mentioning money in this server is a sure way to get scam dms

fierce otter
#

Ah. Bummer. Not sure what I can do

#

Unity is being shitty on my computer hackspanner

coarse thistle
#

i appericate it

gilded vector
#

Having a script error that makes a prefab out of nowhere and wont let it update

Edit: Found the fix it was a poiyomi error ive had this happen to me for years and thought the only way to fix it was staring over but yippeee, just needed to remove and re add it

burnt hull
#

can someone help me. my light for my booth avatar isnt working

ornate stump
burnt hull
ornate stump
burnt hull
ornate stump
#

Also screenshot can help explain your issue.

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I don't use pcss so I don't know about the issue. But you will need to explain some more so other people know exactly what your issue is.

burnt hull
#

what should i screenshot?

ornate stump
placid mica
#

How do you make the inside/backside of something not be transparent?
Ex: I have a skirt which you can see from the outside, but the inside you can see through

ornate stump
placid mica
#

Uuuhhhhh

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How do I do that

ornate stump
placid mica
#

All of it. I don't know what you mean

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Is there possibly a video that goes over this?

ornate stump
ornate stump
placid mica
ornate stump
placid mica
#

How do I render it?

ornate stump
placid mica
#

Thank you

clever thorn
#

How do you do something like this with multiple toggles in one thing, but ones a toggle and ones a radialpuppet? I don't know how the greater and less works comapred to the true/false thing.

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Sorry for the bad explanation

timber wharf
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@clever thorn you want multiple choices in a form of a radial puppet?

clever thorn
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OK so

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its kind of like gogoloco

#

i want multiple animations doing the same thing for different things

#

like

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I have 1 box collider, then an animation for flight, then an animation for dash

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but if you do something like move the flight platform in one animation, then move it in another

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it wont work unless u set up what i did up there

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but I want to make that work with radialpuppets

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but its not as easy as just changing it

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because it goes from true/false

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to greater/less then a number

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I don't know how to set up those numbers and stuff

#

its wonky

timber wharf
#

uh, for none/1st anim/2nd anim do less than .33/more than .33 and less than .66/more than .66, to not mess with returning back use anystate just dont forget to disable "allow transition to self"

teal field
#

does anyone know why my face tracking doesnt work on furry avatars? the eyes track kind of but dont blink and the mouth doesnt move at all. i imported jerrysFT into the project so im confused

frigid glade
teal field
frigid glade
#

Are they added to the avatar descriptor??

teal field
#

just openeing the project to double check

#

pretty sure they are tho'

frigid glade
#

Another thing to check is to see if any of the animations cancel out the visemes and the blinking animations. For example if you have a facial expression toggle and in the animation you’ve set the blendshapes for the visemes to zero it won’t work

teal field
#

has this something to do with it? 🤔

sweet bluff
#

Anyone could help with weight paint on jiggle area (dynamic bones)?

frigid glade
junior void
teal field
frigid glade
# teal field

If you want to make it blink, click eyelid type, blendshape, then select the blendshape to make it blink

#

I’m not sure about the visemes though. You have them enabled so something must be canceling them out

#

Also if you want the eyes to move, select the left and right eye bones for each of them

true patio
#

I literally cannot upload my avatar, I try to upload it, it goes through the full process and then tells me I cannot upload the avatar, I already detached the blueprint ID and im on the latest version of SDK and Unity

frigid glade
frozen steeple
small slate
balmy barn
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becasue ? ratl have multiple win 11 pc's none have this , not error ive seen before either

somber sequoia
drifting lark
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Would anyone be able to help me upload a couple avatars because the creator isn’t responding and I’m such a noob about the whole thing

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I’ve gotten a decent way on my own it’s just the last little issues

somber sequoia
#

feel free to ask for help when you get stuck (and provide detail)

sick star
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is there a work around to this if anyones knows?

#

tail animated just fine but ears magically dont

somber sequoia
#

why would those be humanoid bones?

sick star
drifting lark
somber sequoia
drifting lark
somber sequoia
#

unfortunate

drifting lark
ornate stump
drifting lark
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do i just drag the file into the asset thing

somber sequoia
#

your options here are to install what's required, or remove the scripts. Guessing the requirement works sometimes 🙂

ornate stump
drifting lark
#

everything i know was learnt from a yt in 10 minutes so assume i know nothing

ornate stump
#

One thing to note

somber sequoia
#

well you at least need gogo loco. Otherwise, it doesn't really say clearly

drifting lark
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im bad at decision making lmao

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i appreciate you helping out the stupid pft

wispy moon
#

is there a way to stop my new physbone from rotating? the tail keeps rotating upside down

drifting lark
#

on the site for gogo theres 2 other download links for ones you mentioned so honestly that might me my main issue

somber sequoia
drifting lark
wispy moon
somber sequoia
#

well your options are those or colliders

wispy moon
#

unless the "limits" section is not "limiters" and i just have an outdated sdk

somber sequoia
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for tails I use an angle limiter, with a curve so it allows more rotation at the end and less at the base

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Yes, the limits section.

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I don't have Unity open at the moment, but I think I do probably about 20% at the base and more like 50% at the tip

wispy moon
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guh, ill just have to mess around with it

somber sequoia
#

pretty much, yep

outer temple
#

I'm sure it was asked before . . .. But, Could i just make my avatar or mod one in Adobe Substance programs then just import in a scen,e project in unity?

wispy moon
#

this tail is like really flow-ey and slow, so if i walk backwards i can pretty easily walk right past it and it just rolls upside down lmao

somber sequoia
outer temple
#

modeler can model

somber sequoia
outer temple
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i think it can

somber sequoia
outer temple
#

true

oak ridge
balmy barn
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extremely bad idea to have others upload to your account , some avatars tos / you trust some random person on the internet / account linked and if anyone others they uploaded to get a ban expect all of them including you get a ban (vrchat will think these are alt accounts)

somber sequoia
#

new user as of today, not suspicious at all, nope...

balmy barn
#

🙂 free avatar files cough

lone maple
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could someone point me in the direction of a tutorial of sorts on how to add an item to an avatar that can be dropped in the world e.g: i want to put this on my avi and drop it in a world, thanks in advance ❤️

sharp ocean
knotty storm
#

Can someone help me with a custom avatar? It would need to be for free but I would REALLY appreciate it

limpid cargo
short ferry
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so for some reason, the CATS blender plugin is not working at all. When I click fix model, it weight paints everything wrong

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I am working with a vroid model

limpid cargo
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disable a thing involved with "Weight Painting"

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many options can be disabled. please try it well.

short ferry
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there is no weight painting option-

limpid cargo
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i use it often.

short ferry
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oh wait yep I see it

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it worked

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thank ya

limpid cargo
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you’re welcome!

limpid cargo
frozen steeple
limpid cargo
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sorry, no
many can steal the image and use the AI

#

it’s different.

#

many can steal the image and use the AI

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please be careful 🫶🏻

still shuttle
# knotty storm how do i tell if theyre real?

the vrctraders discord server is perfect for this as they have verified roles for different things. If the person who comes to you isnt verified, it's possible they could be a scammer. The server is also really good because it has an "avatar reviews" channel where people review the avatars and people they have commissioned. It's always good to search through the channel to see if they have any positive or negative reviews to help you decide if that person is good to work with or not.

fickle musk
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im not sure on what to do when unity says this.

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hoi

wispy moon
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does anyone have a particle shader thats additive like the mobile/additive but wont render over opaque materials?

night ember
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what

cyan viper
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Hello!! A submenu on my avatar is blank when opening it. How would I make it appear? Its other submenus appear just fine

trim shale
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why does my vrc discripters do this no matter what project

wispy moon
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erm.. nevermind i think i found it

hidden ridge
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Does anyone know how to fix this? Ive never encountered this error before

cyan viper
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Are your jaw and left eye assigned to the same bone in the rig?

hidden ridge
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I cant access the rig menu

night ember
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thats not how you open it

hidden ridge
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thats how i opened it in every model i own. There is another way?

night ember
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you click on the fbx and go to the rig tab

cyan viper
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is that when you click 'configure'?

hidden ridge
night ember
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you just click rig then configure

hidden ridge
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I did

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This is where it sends me

night ember
night ember
hidden ridge
trim shale
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i used vcc

somber sequoia
night ember
#

and what about the console

somber sequoia
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I run 3 and often have to lock two so that configure button opens into the right one.

hidden ridge
fickle musk
trim shale
hidden ridge
somber sequoia
somber sequoia
fickle musk
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i have vrcfury installed

night ember
somber sequoia
#

and GogoLoco?

fickle musk
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how i get gogoloco?

night ember
#

gumroad

hidden ridge
somber sequoia
lone maple
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New Question from me: so i have lights on my avatar, i have converted my avi so it is quest compatible, how can i ensure i can turn lights on for pc users but it stays off for quest users?

night ember
somber sequoia
hidden ridge
night ember
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just upload the avatar with the component removed on the quest side

lone maple
night ember
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it wouldnt even let you upload it to begin with if you have the lights on the avatar

night ember
somber sequoia
#

by "light" you might mean some prefab that includes a mesh object

lone maple
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i tried that, still had them on

fickle musk
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do i really need to buy it?.

night ember
somber sequoia
night ember
fickle musk
#

the gogo?

somber sequoia
#

oh - no, it's free

hidden ridge
somber sequoia
#

you can also just opt to not put it on your avatar

somber sequoia
night ember
fickle musk
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how do i use it??

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do i just put it into the project

somber sequoia
#

probably, if your project has vrcfury trying to set it up

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but the creator wrote extensive documentation, it's linked on the gumroad/booth page.

fickle musk
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what do i do if it says missing prefab?

somber sequoia
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try to figure out why

fickle musk
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i have been for afew now so pls

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i literally dont know what to do

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and saying tht doesnt help

somber sequoia
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perhaps show more detail? We don't know what prefab you might be referring to now.

night ember
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you just import goloco and it should just have whatever prefab?

somber sequoia
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I thought so, but I don't use it, so...

night ember
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whatever avatar you are trying to upload probably came with instructions

fickle musk
somber sequoia
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it's really helpful to show much more of your screen, such as the avatar hierarchy

night ember
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thats just the name of whatever that object is

fickle musk
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better?

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eh?

somber sequoia
#

yeah that's in an unpacked avatar so there could be a lot wrong here

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it could also be referring to a different version of the gogo loco prefab than got installed

night ember
somber sequoia
#

I'd probably just delete that from the hierarchy and drag a new one in, assuming you actually want it.

trim shale
#

can anyone tell me how to make a dance animation as a toggle

somber sequoia
trim shale
somber sequoia
night ember
#

is it for your avatar itself or a spawnable thing

trim shale
night ember
somber sequoia
#

action, for sure.

night ember
#

theres a default vrchat action layer

trim shale
#

like a new fx

night ember
#

since it isnt just drag and drop

night ember
somber sequoia
#

Read that ^ link where it talks about the Action layer, there's more to it than just togglign it on

night ember
#

which is why I say just use the default action layer provided by the sdk

balmy barn
#

lazy testing just replace the dance_loop animation

trim shale
#

can someone run me through the steps

balmy barn
#

trigger it wich VRCEmote = 5 toggle

trim shale
night ember
#

in the packages

trim shale
#

what packages

night ember
#

in your project?

somber sequoia
#

it's in the samples somewhere, right?

trim shale
#

ive looked

trim shale
somber sequoia
#

not well, I see it there. Packages/VRChat SDK - Avatars/Samples/AV3 Demo Assets/Animation/Controllers

somber sequoia
#

... really?

trim shale
#

nvm

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i found it i looked the first time and didnt see it

somber sequoia
#

I've seen you do this repeatedly, but I wouldn't have thought this is an avatar problem?

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does it happen with all avatars?

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huh interesting.

trim shale
next sand
#

anyone know how i could make a texture show up during a gesture then disappear once the gesture was disabled?

somber sequoia
strange sparrow
#

when i click "Auto Fix" on the read/write error it doesn't stop trying to import. its been going for 3 minutes. is my avatar cooked?

trim shale
limpid cargo
next sand
#

add material swap? sorry, i’m sorta new, is that a parameter?

limpid cargo
wispy moon
#

what are common reasons that the bounds of an avi are massive? (180, 188.63, 188.63)

limpid cargo
#

add it to your desired gesture’s animation

limpid cargo
wispy moon
#

im pulling my hair out finding out why my bounds are 2,2,2 like i set

#

GUH

#

AAAAA

limpid cargo
#

selecting your mesh can highlight the box area.

wispy moon
#

got it

limpid cargo
trim shale
next sand
trim shale
#

@somber sequoia i did it im so happy

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but do u know how to add sound

sturdy prawn
#

any furries know how to make the fur glow?

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you just ruined my mood dyno

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too late i alr got it

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I HOPE
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