#avatar-help

1 messages ยท Page 152 of 1

dense nest
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unless its okay to rename armatures?

somber sequoia
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you could use this method but you may need to rework the prefab.

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you shouldn't need to make new bones, it's probably about differences in the armature you have vs. the hierarchy the prefab expects.

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without looking at the project I couldn't really guess what though

dense nest
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i just like have no clue what to do from here lol

dense nest
somber sequoia
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I'm not really doing commissions at the moment

dense nest
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mb pimp

somber sequoia
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?

dense nest
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my bad pimp

somber sequoia
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pimp?

dense nest
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yeah yk pimp

somber sequoia
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what a strange thing to call someone

dense nest
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like boss but like

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pimp

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yk cause pimps dress cool asf would u not wanna be a pimp without all the bad stuff

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i mean have you SEEN pimp named slickback

left gull
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ik its a bit of a late response but if you're unable to figure out how to add the clothing and stuff yourself you could try asking in the VRCFury discord about it or just commission someone in VRCTraders

ivory jackal
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I'm trying to edit the default walking animation to fit my avatar BUT for some reason, anytime I rename an exact copy of proxy_walk_forwards(or backwards) animation file anything but the original name, the avatar in game does this akward shuffle. like the animation is playing for 1/4 of a second and then restarting. again, I'm doing NOTHING to the file BUT renaming it

even if I make a copy of the files, keep their names the same; if I edit the animation, it creates no effect in the game. Before I did have a problem where the animation edits had no effect BUT I THOUGHT I had solved it. NOPE!! I noticed that in the home world, the animations worked fine, BUT in any other world, it did the weird 'only play 1/4 of the animation' shuffle.

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I honestly might be going a bit mad trying to figure this out, HOW was making the damn model in blender, as a person with close to 0 experience in 3d art, easier than the unity crap. Which in almost every tutorial I've seen, people finish it in an hour, TOPS

valid marsh
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is it possible to make particles track other players (such as nearest player with direct sightline) because i want to make a spinbot avatar (of the tf2 sniper bot)

somber sequoia
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you'd probably have to manually target them via raycast or something

ember rune
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hey im new to avi creating and im on the last step of setting up my avatar, which is making toggles, i already have the animations and everything i just dont know to make the toggles and then upload it. if anyone wants to help it would be very appreciated ๐Ÿ™

ember rune
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thank you ๐Ÿ™

somber sequoia
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ask in here if you get stuck

ember rune
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this is the most embarrassing thing to get stuck on but i cant get to the playable layers to put in the menu and parameters

fresh lava
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Does anyone know how to use VRC Expression Menus?

stark meadow
# ember rune

add component on the right side and add a vrchat avatar descriptor component

ember rune
somber sequoia
ember rune
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im sorry, how do you open the fx controller

somber sequoia
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in the menu: window -> animation -> animator

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then select your animation controller

fresh lava
somber sequoia
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I'm not sure what the prefab is

fresh lava
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So ive got this.

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1 sec

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It seems to make its own little page...

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I want it to go into Items.

gentle iris
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with a avatar what needs to be the root of the model?

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in unity it says my model is too small, in blender how big does it need to be to not have that msg in unity

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the cube is just a default cube, does the avatar need to be bigger than the cube?

somber sequoia
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for the menu name, use Items/name (replace name)

fresh lava
somber sequoia
balmy barn
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your origin is middle of av 'ish , half the size of a cube unity will think its in ground - move it to 'feet'

somber sequoia
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good catch

gentle iris
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with my model each limb is seperate other wise it breaks due to weight paint issues

somber sequoia
somber sequoia
gentle iris
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it will deform random parts, like if i move the arm the hip deforms

somber sequoia
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it does look like they all have different origins

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oh that's because you have weight paint for the arm on the hips

gentle iris
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i manually did the paint after and it still deformed

somber sequoia
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weight painting is hard. Probably instead of trying to paint those areas to 0, just remove those vertices from the vertex group

gentle iris
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like the entire part would deform

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and since its a transformer i dont want parts deforming

somber sequoia
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if you have it separated right now, just remove the wrong groups from the parts, like remove the arm groups from the hip object

fresh lava
strange sparrow
somber sequoia
strange sparrow
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do i just make a new project?

gentle iris
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the hips isnt meant to be the first one right?

somber sequoia
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Hips should be the root bone, yes.

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that looks correct

strange sparrow
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the hip is the root bone for most if not all models

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so sure

gentle iris
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also its the origins of the rig that needs to be at the bottom right?

somber sequoia
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the avatar should be standing on 0,0,0

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and origins should all be there

gentle iris
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i have another avatar and the mesh for the model has the origins in the middle but armature at 0,0,0

somber sequoia
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don't do that, even if maybe it worked once

gentle iris
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it worked twice

fresh lava
gentle iris
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what if i made each limbs origins 0,0,0

somber sequoia
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that is exactly what I said.

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(I'd still join them afterwards)

ember rune
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how do you publish the avatar

gentle iris
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with weight painting is there a way to completely make a object blue?

somber sequoia
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I explained one way already, yes.

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you can also use "set weight" in the menu to set everything to one value

gentle iris
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oh

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i just woke up so im a bit slow rn
sorry

somber sequoia
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if you're setting it all to 0 though removing the vertices from the group is better

reef elk
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Does anyone know if the unity animator is supposed to always run while offscreen? I was under the impression it was if you had Always Animate on, it would run in the background. Hide by distance and vrchats avatar culling does make it stop and I'm aware of that.

I'm having an issue where my animator and all parameter drivers and synced parameters are not updating while not being looked at at all. Everything that happens when a player isnt looking doesn't get saved on it at all (except for static synced parameters)

gentle iris
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ummmm, this aint normal, is it

fresh lava
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Does anyone know how to make a gesture thingy? So like when I make a fist it pulls out a laser pointer ect...?

ornate stump
ornate stump
gentle iris
ornate stump
gentle iris
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no

ornate stump
# gentle iris no

If nothing else break and the avatar works as intended that shouldn't be anything to concern.

gentle iris
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the green is the boundary right?

ornate stump
gentle iris
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how do i change it in unity since it shows like that

ornate stump
gentle iris
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i got it on, i press edit bounds right?

ornate stump
gentle iris
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wdym?

ornate stump
gentle iris
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i need to fix the boundary and isnt that how you do it?

ornate stump
gentle iris
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in blender?

ornate stump
gentle iris
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i got no clue then

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i have no idea how i would do that

ornate stump
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Is it just Skinned Mesh Renderer, or just Mesh Renderer?

gentle iris
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what ever the default is

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i dont really understand unity

ornate stump
ornate stump
gentle iris
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by limb like model or bone?

ornate stump
gentle iris
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from what i can understand mesh renderer

ornate stump
# gentle iris

Then it's mesh renderer. You can't change bound of mesh renderer.

gentle iris
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so its stuck as broken then?

ornate stump
gentle iris
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in vrchat its broken

ornate stump
gentle iris
ornate stump
gentle iris
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when i use the gesture maganger the model disapears

ornate stump
gentle iris
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so with the bounds is there anything i can do to fix it?

ornate stump
gentle iris
ornate stump
# gentle iris

Then that likely is a stray object on your model that extruded far down. Check in blender if it had any object that far down.

gentle iris
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ok

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couldnt find anything

ornate stump
gentle iris
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i think its a rotation issue

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i exported again and in unity i uses gesture manager again and the avatar goes far one distance and on its back

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you can see the model in the top left corner

ornate stump
gentle iris
ornate stump
gentle iris
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i parented the limb to the bone, if joined the limbs to each other and did automatic weights it would break

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like each part is parented to a bone

ornate stump
gentle iris
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yes

ornate stump
# gentle iris yes

Select all objects and use Apply Transform All command. Import back to unity, reconfigure rig, then see how it is.

gentle iris
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including the armature?

ornate stump
gentle iris
ornate stump
# gentle iris

Scale is also the problem then. Try only apply position and rotation.

gentle iris
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should i try exporting to unity

ornate stump
gentle iris
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works with pose mode

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is this all right?

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exported and still broken

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like there is no reason it should be breaking, everything is done right so it needs to work

ornate stump
cedar matrix
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do I need any visual studios on unity to make an avatar?

cedar matrix
gentle iris
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in the asset browser the model isnt meant to be laying down right?

hazy marten
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alrighty, i'm hoping someone sees this because i've trying to upload a avatar i bought for 5hrs already and encounter a new problem everytime. i'm currently trying to build the avatar and publish it for my personal use. however, it appears to be stuck in the middle and keeps reloading the same things and doesn't budge an inch. any advice??

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ive tried receiving help from the creator's server however, no one is actually responsive or being resourceful

gentle iris
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just got to fix the view and maybe the size

hazy marten
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its finally uploaded YIPEE

snow goblet
# hazy marten

poiyomi locking in can sometimes take a really long time. just bear with it for a few more minutes longer!

cedar matrix
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if I made a character on vroid and got them in unity and then downloaded clothing assets and put those in I figured out how to put the model in but how do i put the clothes on the model?

hazy marten
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I don't know how to fix it so it appears in vrchat

snow goblet
# hazy marten

looking here, seems like you have missing scripts or a shader thats not allowed on android. have you fixed these?

hazy marten
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I'm on pc

snow goblet
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oh then, not sure.
you may need to upload to another avatar id if this one is marked as security checks failed.

hazy marten
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How would I do that?

snow goblet
# hazy marten I'm on pc

ah? then, there could be many things that fail security checks. (speculative) vrchat fails security checks when an avatar looks too similar to a crasher, so try making sure your avatar isnt too far past the Very Poor performance limit.

hazy marten
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i see

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is there any where to improve its performance?

snow goblet
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to upload to another avatar id, you just need to remove the old id. vrchat automatically makes a new id when you upload

hazy marten
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ok did that

snow goblet
# hazy marten is there any where to improve its performance?

as for this, try a tool like d4rk's avatar optimizer or a similar addon. but ultimately you may just want to ask the creator for help with this :< since there's no reason it should be security check failing in the first place if this is uploaded just like the original

hazy marten
inland lake
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hey i wanted to somehow make a 30min delay between stats example is i enable the toggle a and it stays on a for 30min it will automaticly switch to b

any idea how i could make this?

hazy marten
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i might just tweak

hazy marten
snow goblet
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havent seen this happen before, i really recommend restarting your unity

sudden violet
hazy marten
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sobbin

sudden violet
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One strong advice i can give, is that generally what tanks the performance the most, is texture memory, as that gets allocated in the Vram, and that's not too hard to lower down.

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most avatar creators, as you might imagine, don't care and put 4k or 8k textures to what might need like, 1k, or even 512.

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i literally kitbashed an avatar and it was at 300mb texture memory. After i BARELY tweaked it for 2 minutes, it already went down to 110mb, and i could do even better if i wanted to.

teal laurel
sudden violet
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Vram tends to be what limits people the most

hazy marten
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okay

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how would i excatly tune down the texture memory on unity?

sudden violet
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Either by manually clicking the texture and lowering the resolution (kinda tedious if you have a lot of textures), or a tool like Thry's avatar performance tools that nicely lays out all the textures your avatar uses.

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look at your avatar at about 1m distance, and lower the textures till you notice it's losing too much detail

balmy barn
teal laurel
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Fr best tool

balmy barn
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but im guessing your av is extremely high in vertices if its failing security checks

hazy marten
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yeahh

sudden violet
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oh, i didn't know it was failing security checks.

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doesn't that happen when you go above 500mb download size?

teal laurel
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Yep

sudden violet
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yeikes

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did you put like, a lot of clothes and random stuff on the avi?

hazy marten
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nah it came with it

sudden violet
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ah, that's the issue then.

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(probably)

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generally, it's advised to separate the avatars instead of making one with all the clothes, for performance reasons.

balmy barn
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would be guesswork until you show perf in vrchat sdk , having ALOT of meshes also terrible

sudden violet
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^

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i know that meshes that are turned off don't affect performance, i wonder if they still get stored in VRAM doh.

hazy marten
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how would i find perf so you guys can figure it out ? ๐Ÿ˜ญ

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its my first bought avatar

sudden violet
balmy barn
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If i can make an av fit good or medium rating ive done it wrong ratl

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(excellent annoying)

hazy marten
balmy barn
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that thing in sdk

sudden violet
# hazy marten where..?

when you try to upload the avatar in the VRCSDK, it shows you the most problematic statistics at "very poor"

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^

balmy barn
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red/terrible ones will be the first ones

hazy marten
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okay.. theres 19 of them

sudden violet
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yup, share a screenshot to show them all

hazy marten
balmy barn
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casual 419k avatar

sudden violet
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-# ouch

teal laurel
sudden violet
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could be, that's what i was thinking.

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i feel like if you delete some of the different extra clothing toggles, you might make it.

balmy barn
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this one is very high

sudden violet
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^^^^

hazy marten
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how do i fix it?

gentle iris
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anyone know why my model is floating above the floor

sudden violet
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if the model has something like, a skirt, avatar creators tend to go insane with physbones on these.

hazy marten
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ohh i see

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would it become stiff though?

sudden violet
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it would only move with weight-painting

balmy barn
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sdk have a option to click [select] on phys bone components and it will show where they all are on the model - you would need serious blender work to optimzie that mess of a av

sudden violet
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realistically you can have a good skirt with A LOT less physbones than what people put. Let's say you can have a good skirt with like, 6 physbones. Avatar creators whom don't care about performance will put like 30 bones.

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if you're not experienced with blender/unity, the easiest thing to do, is to simply delete the clothing toggles that are the most problematic.

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or, upload the different clothing toggles by themselfs.

hazy marten
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i see

sudden violet
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to give you the idea, i don't have a SINGLE avatar that has clothing toggles, unless it's like, accessories. It's just really bad practice.

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i upload one avi per clothing set.

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avi creators tend to put 1000 toggles because people whom don't know better look at an avi they want to purchase, go like "omg so many toggles, i should buy it", and we get here.

hazy marten
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sob

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where do i change the physbone count

sudden violet
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it's not a number you can change.

It's a component that gets added to bones in the armature.

hazy marten
#

oh

sudden violet
gentle iris
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how do i fix this. my model is not touching the floor

teal laurel
gentle iris
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just that one

teal laurel
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You are standing straight right? No bent knees?

gentle iris
#

in unity the model is floor level

gentle iris
teal laurel
#

Hmm
-# At this point i am out, maybe something todo with with the rotation limits or something. No idea

hazy marten
#

im like a complete newbie

sudden violet
gentle iris
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tried moving the model down not even that worked

hazy marten
ornate stump
hazy marten
ornate stump
hazy marten
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ok did it

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its no longer showing me any alerts after that, hopefully it works.. thanks!

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its failed again

ornate stump
hazy marten
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performace rating still i guess

ornate stump
sudden violet
ornate stump
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They might had been change so better take screenshot again.

sudden violet
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Valid

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i wonder if there is a tool to show what takes up most of your download size

hazy marten
#

nothing is showing up though ๐Ÿ˜ญ

ornate stump
hazy marten
#

ok

ornate stump
hazy marten
sudden violet
hazy marten
ornate stump
hazy marten
#

ok

gentle iris
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apparently when i change the view position it changes how high my model is from the ground too

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is it meant to do that?

main moon
#

Could someone please help me set up animations on my avatar? My DM's are open

hazy marten
sudden violet
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view position shouldn't affect how high/low your avatar is, but just the view.

ornate stump
# hazy marten

Install VRC World Toolkit from VCC. And use world toolkit to inspect the avatar build size.

hazy marten
#

ok

hazy marten
ornate stump
gentle iris
ornate stump
# hazy marten

That's still within acceptable size. I have no other idea why it would security check failed.

hazy marten
#

sob

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ill try again

gentle iris
#

turns out view point isnt even changing the view on my model either, why is it refusing to work like its meant to

hazy marten
ornate stump
hazy marten
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when i did build and finish, it came back as upload failed due to reason: avatar was not found

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restarting unity again

ornate stump
gentle iris
#

its now moved the view point itself to inside the body

hazy marten
#

gimme a sec

hazy marten
gentle iris
#

so i tried everything and my model just refuses to touch the floor

hazy marten
ornate stump
hazy marten
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ok

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as in failed security

ornate stump
hazy marten
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nope

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went away when i restarted it

gentle iris
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anyone have any ideas on how to fix the issue i got?

ornate stump
#

Another there reason could be bad shaders.

hazy marten
#

sob

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finna tweak if the creator's server dont respond by tomorrow night

leaden lotus
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if an avatar i have gets removed i am no longer able to select it anymore is there any way to remove it?

gilded turret
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Why is unity forcing a material swap on my model's body without permission or reason

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ive spent 8+ hours on this model and im fuckin tired of it

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Its normal then go into gestuire manager and boom its a different one

ornate stump
gilded turret
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i made an entire new project and its STILL doing it

gilded turret
#

im mentally taxed can you provide a way to fix

ornate stump
gilded turret
#

oh my god i hate unity

ornate stump
ornate stump
# gilded turret it worked

That means your avatar has FX controlling material swap. If you just reset FX to default, other functions of your avatar would seize as well. If you want to keep other part working, you must edit the FX to remove layer that's controlling material swap.

strange field
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Hey guys, I have this issue where my avatar position is completely wrong when people see my fallback/robot if I sit or lay down

I've attached some pics of me stood up/laying down with avatar shown/hidden for examples

It only happens with this specific avatar, how can I look into fixing this?

#

As you can see, standing is fine its only when I sit/lay and it seems to be most impacted when I move my hips around in FBT

cedar matrix
#

how do I fix this?

somber sequoia
somber sequoia
#

there's a dropdown at the top of the material

cedar matrix
somber sequoia
#

vroid avatar? Look for tutorials - this is because those use a lot of transparency and you can't do that on mobile devices, so you'll have to deal with this stuff.

balmy barn
#

normal for a opaque shader , you want cutout but if its for quest you need to get it back to blender and do alot of knife cutting

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least quest have backface culling now ratl ๐Ÿ‘

cedar matrix
#

swapping to toon lit instead fixed them being black but not the eyebrows or them not disappearing

ornate stump
#

Reposition view position.

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Can you screenshot how you set?

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Have you checked from side view?

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No.

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I asked you to look at the avatar from another side.

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It's clearly out of your head.

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It must be in between both eyes of the model.

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Because your avatar isn't positioned at world zero pos.

somber sequoia
#

also at the top of the scene window, check the upper-left dropdown that might say "pivot" or "center'

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0,0,0

ornate stump
#

At zero obviously.

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I mean I said the problem is it isn't "X", so the solution is to make it "X".

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Otherwise you'd have to ask what the zero position is.

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How do you set to now?

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How much you sure that's a front side of your model?

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Note the white line that extrude out from avatar feet. Screenshot the whole avatar including that white line.

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It extruded back that means the model orientation is backward.

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Rotate your model in blender so the model is facing -Y direction in blender. And Apply Transform Rotation.

proud zealot
#

how d i make avis

somber sequoia
#

big question

jade parcel
#

Dunno if this is the right spot for this but if not, if someone can redirect where to paste it.

For those who have or use the HUD addon, does anyone know exactly what part of the HUD is placing the darker shade overlay when toggling it on? Trying to find that part to disable/remove it as it makes my screen too dark

olive pelican
proud zealot
#

uh knowledgeable

olive pelican
# proud zealot uh knowledgeable

Then you're about half way there already.
Blender, Unity, Creator Companion.
Flipped normals tutorials for blender.
RoyalSkies for character modelling and rigging.
Modify an avatar to start, you can get free base bodies on gumroad.
Sippbox has tutorials on unity setup.
The better you are with computers, or with 2d or 3d art, the easier it is.

proud zealot
#

ok

sick loom
fallow aspen
#

and if you have any problem in anything you can just ask here:)

proud zealot
#

ok

limpid cargo
jade parcel
soft aurora
#

I want to begin working on a new avatar (a roblox noob for the goofs) and I want to know if its possible to recreate the spawn particles via unity?

somber sequoia
#

not sure what particles you mean, but the particle system is quite powerful, so probably

soft aurora
somber sequoia
#

about all you can't do is have particles follow explicit paths

soft aurora
#

Better image

soft aurora
#

So realistically just the blue bubble works

somber sequoia
#

no no - you can have particles rotate just fine, by paths I meant complex guided paths

soft aurora
#

Ohh

somber sequoia
#

the swirling around wouldn't be hard, that's just a matter of rotation around a center point. you may have to animate the particle system itself, but that's easy enough

soft aurora
#

Yeah

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Ok, That seems easy enough, only a matter of messing with the particle system, thanks!

somber sequoia
#

the unity package store has a bunch of free particle packs, you can learn a lot by inspecting those to see how they work

soft aurora
#

Ok

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I tried looking for the particle itself somewhere since I've seen it on another avi, but the Roblox particle sys vs the Unity particle sys is a high difference (from what I've been told)

somber sequoia
#

yeah I would not expect that to be usable directly

soft aurora
#

I can probably find something similar on the asset store and just tweak it.

onyx ferry
#

Good afternoon, all. I am trying to make bullet holes. I've succeeded in making a decal shader, but when I apply that shader to a particle-emitted cube it stretches the texture in a strange way. Any ideas?

minor bronze
#

I don't know if this is an appropriate place to ask this, but I am looking to commission someone, 100$ CAD or less for a quick and simple blue lock OC avatar, and It's hard to find such people skilled it anime avatars through fiverr or esty

onyx ferry
#

On the right, a cube decal that works as expected. On the left, the same material applied to a particle effect, resulting in a stretched green line

soft aurora
somber sequoia
somber sequoia
somber sequoia
#

or not use a particle at all and just enable a sphere object on your avatar.

soft aurora
#

Oh right. Transparent materials exist, forgot entirely

somber sequoia
#

yep!

onyx ferry
soft aurora
#

Yeah, Expected that, I was gonna do Multiply and see what it looks like, if not, quest doesnt get it then : (

plain pecan
#

i need help ;-;

umbral oriole
junior void
#

Youre in the right chat for that

plain pecan
#

2 things 1. blender file no wanna go in unity 2.blender file dont wanna export as a fbx. file

somber sequoia
#

file -> export -> export as fbx. set 'apply scalings' to 'FBX All' and uncheck the option about leaf bones under 'armature'.

plain pecan
#

i hope this works

fallow aspen
somber sequoia
#

works for most of us

fallow aspen
soft aurora
somber sequoia
#

a circle is a 2D concept, do you actually want a circle?

soft aurora
#

Sorry, meant sphere

#

I confuse the two a LOT

somber sequoia
#

so you want a sphere? create a sphere mesh object then

soft aurora
#

I mean, hold on

umbral oriole
plain pecan
#

my blender crashed vrcTupCry

soft aurora
# soft aurora Better image

To try and replicate this? For another example, Can it just be one big circle actually? Cause in Roblox itself, Its a circle that follows the players viewpoint and can be seen in first person

somber sequoia
soft aurora
#

So not sphere, messed up lol

plain pecan
#

4.5

umbral oriole
#

you can also use emmision scrolling for added effect on the sphere

somber sequoia
soft aurora
somber sequoia
#

I mean, you could make a cylinder mesh and animate stuff on the surface using a shader too, rather than doing particles. There are lots of ways to do this.

umbral oriole
#

i think particles is the easiest and quickest tho

soft aurora
#

Only reason why im staying away from animation till its time is because im not the best at it lol

somber sequoia
#

yeah I'd probably try to do it with particles

soft aurora
#

This is where im at

umbral oriole
#

hell yeahhhh

somber sequoia
#

nice start!

umbral oriole
fallow aspen
soft aurora
#

Thanks!

umbral oriole
soft aurora
#

Im pretty sure i used additive for more light, but that works too

#

This is where im at for PC, Ill try Poi in a sec, Its just the part on how im gonna get the ring of particles moving now

wanton cedar
#

mmm glitter

soft aurora
#

Yeah, Im trying it as a substitute for the ring

fresh lava
#

Hello! Where do I search for the "BodyMesh"?

wanton cedar
#

very vauge question, what app are we in right now

fresh lava
#

Unity, sorry.

somber sequoia
#

It's a SkinnedMeshRenderer on your avatar. You can probably click the avatar and it'd select it, but it could be named anything in your project.

#

you could just click each one until you find the one with those blendshapes ๐Ÿ™‚

fresh lava
somber sequoia
#

in the hierarchy, assuming you have a model in there already

fresh lava
somber sequoia
#

at a guess, the body mesh is the one called "body"

soft aurora
#

So it looks like a ring?

somber sequoia
# fresh lava This right?

again, I don't know your project and I guessed based on the name. Open up the skinned mesh renderer and see if it has the blendshapes mentioned in the instructions you have

#

You will have to do investigation and stuff yourself, there's a lot we can't do for you as we do not have your project.

soft aurora
fresh lava
#

Does changing this mess with my avatar? Its telling me to change it

somber sequoia
#

assume we don't know what instructions you are reading, or your goals.

soft aurora
soft aurora
#

Thats a owner of the model issue I think ๐Ÿค” Best thing i can think is contact the seller

#

But thats just me

fresh lava
#

Also, my camera is locked and its VERY annoying...

soft aurora
#

Wdym?

#

Locked?

fresh lava
soft aurora
#

Thats happened to me before I think, and I had to reset unity

#

Just restart unity from what i did before

elfin mountain
#

My avatar's arms are way too short. I feel like a T-rex! ๐Ÿฆ–
When I see myself in a mirror they look okay, but then when I look down at my hands they are about where my elbows should be. It's very strange. I'm using the standard VRC armature, scaled down a little, but the proportions are the same and the rest of the rig seems to behave as expected.
Has anybody encountered this and know what's happening?

fresh lava
#

Sorry for all the questions, last one for a bit... But its telling me to open the animator and use the drop down box... But its greyed out...

soft aurora
#

You would need to select the model or aniamtion i think

soft aurora
#

Oh? Then im not too sure, sorry : (

somber sequoia
#

you'll have to drag an animation controller (FX, etc.) into the "animator" component on your avatar root, and then clicking the avatar will let you choose animations in that animator

#

tutorials on making animations ought to cover this

soft aurora
onyx ferry
#

What I'm gathering from my attempt to make a particle decal is that particles are in a different world space than "World Space". I've set my "Simulation Space" to "World" but the texture still doesn't show up correctly, so the texture mapping must be different somehow for particles

frigid glade
#

Can someone help me with an animation for my avatar??? I have a toggle in which a mesh is animated and everything looks fine when I play it in animation mode however when I look at it in play mode and enable the toggle it only shows the first frame. I havenโ€™t done any animations before so Iโ€™m probably missing something

hallow root
#

How do i fix this error-

junior void
#

Scroll up

#

Most useful errors are the top ones

hallow root
#

crap hold on i just closed it

#

This is the very top

simple hill
#

Idk what is going on here. The other eye has werid normal. I tried to flip them to see if that was the problem,but it wasn't.

junior void
#

Id try reinstalling or updating modular avatar

hallow root
#

Me?

junior void
#

Ye

simple hill
hallow root
#

That didnt work, it gave me another error but ill just have to crack at it later cause this is exhausting cause it literally wasnt like this a few days ago ๐Ÿ˜ฎโ€๐Ÿ’จ

onyx ferry
#

Am I just barking up the wrong tree by trying to use a decal shader in a particle emission? How else does one make bullet holes?

#

Everything I can find online requires either scripting or URP or HDRP, so can't be used for VRChat

#

But I've seen avatars that generate bullet holes

soft aurora
somber sequoia
#

you can't make particles follow a path

#

I think you may have to just rotate the whole system

soft aurora
#

But what about making it on the circle? (light blue) The Emit from edge option is gone too

somber sequoia
#

I'm not sure what you mean?

soft aurora
somber sequoia
#

oh hmm, old unity but that looks cool

soft aurora
#

yeah, so it sadly probably doesnt work in modern

small berry
#

I'm trying to upload an avatar and it's been stuck on Compiling Shader Variants for like 40 mins now, I'm using poiyomi shaders and it's been happening a lot, does anybody have a solution for this?

fallow aspen
soft aurora
#

Im not sure.

#

But Ill try everything that I can

somber sequoia
#

I can't play with it now but I'm curious, might have to try to do this later.

soft aurora
#

Ok

fallow aspen
#

it's really unique to have what you're looking for

somber sequoia
#

now that I'm looking, I think I did this at one point also

fallow aspen
#

really?

soft aurora
#

I also tried to see what AI said abouth this (my last resort) and its not any help

somber sequoia
#

oh wait, I know

soft aurora
#

oh?

somber sequoia
#

yeah ok. Emit from a circle, set the radius thickness to teeeny, like .001.
Then under "velocity over lifetime" set one of the orbital values to 1, probably Y in this case.

soft aurora
#

OOh

#

That looks pretty cool actually

somber sequoia
#

in the emitter, setting arc mode to loop is probably what you want too

#

ok back to work, have fun ๐Ÿ™‚

soft aurora
#

Thanks!

somber sequoia
#

a lot of this stuff just poke everything until something looks ok ๐Ÿ™‚

open spindle
#

Ok im having this issue again so ill explain it to the best of my abilities
.
Finished avatar and is fully weight painted
.
Export it as an fbx then reimports it into a new blender file to pose it with another avatar
.
On import weight paint data is gone

onyx ferry
#

If you're trying to pose avatars together in blender, you could skip the export to FBX part and just use the "append" option to bring parts of one blend file into your current project

fallow aspen
#

That happens sometimes when importing an FBX Blender unlinks the armature from the mesh. Just add an armature modifier back to the mesh and set it to your armature and the weights should work again. Theyโ€™re still there, just not connected property.

#

properly*

slender fern
#

im having some trouble uploading my avatar and not sure how to fix it (windows upload)

onyx ferry
#

Looks like you're missing a script somewhere. Make sure you've installed all of the dependencies that the avatar creator has listed

slender fern
#

gotcha

versed marsh
#

Does this seem right for the rig for a pair of boxers?

soft aurora
#

Now the last thing before all the toggs, How do I make these all disappear after toggled and some time goes? (I use VRCFury, so I most likely have to ask this in their discord but just incase)

#

It should be toggled on when wore, then dissappear after like 10 secs.

somber sequoia
#

toggle the game object on and off via an animation

soft aurora
#

Ok

fallow aspen
versed marsh
#

alright thank you

soft aurora
somber sequoia
#

I'm not sure what "worn" means here?

fallow aspen
#

wear*

soft aurora
#

When I wear the avatar it appears

somber sequoia
#

ohhh wear the avatar

soft aurora
#

Yeah sorry

somber sequoia
#

This depends on how you setup the animation

soft aurora
#

Ok

fallow aspen
#

you can check it once it's done I think it should be fine

onyx ferry
# soft aurora Ok

I think that the easiest way to do that would be to not actually use VRCFury. Use the FX controller to play the animation On Enter (as your default animation) and then set the transition between that and the Off animation to simply be time

soft aurora
#

I toggled the game object off but it didnt show in animation

somber sequoia
#

if you want it to be a spawn animation, make an animation that runs by default which switches this on, then add a keyframe at the end of the animation to turn it off. make that however long you want.

#

(and not loop)

slender fern
#

how do i make a material swap?

night ember
#

just record you swapping the material

slender fern
#

im confused </3

#

i use vrcfury

night ember
#

dont

#

you need to learn how to actually do it instead of relying on a tool to do it

slender fern
#

quite rude.. holy bro

night ember
#

that wasnt rude but go off

#

you just click on the record button which looks like a circle in the animation window
then just drag the material onto the avatar's material slot you are wanting to swap

versed marsh
#

So i changed absolutely nothinng besides adding a pair of boxers already rigged to an avatar and it breaks the face tracking?

fallow aspen
#

Just make or grab an idle animation, set it up in an Animator Controller, and assign that to your avatar in Unity. That way when you put it in a world, it'll play the idle instead of just standing there.

fresh lava
fallow aspen
#

You gotta put the idle animation in an Animator Controller and assign that in the Action slot of the VRC Avatar Descriptor. Thatโ€™s the slot that handles idles and custom animations. Just make sure the animation loops and is the default state in the controller.

limpid cargo
#

loop in the animationโ€ฆ

fallow aspen
#

you just click the animation clip in the Project tab, check "Loop Time" in the inspector, and hit Apply. Thatโ€™ll make it play on repeat.

hexed perch
#

when i load in i cant see anyone elses avatars its just triangles how do i fix this

limpid cargo
#

wait,
or enable the avatar

hexed perch
fallow aspen
#

maybe try to change all avatr to show avatr in settings and clear cache.

shut yoke
#

Hello, idunno if someone can help me, but my avatar, and other's avatars keep looking like that (purple, i think, sory I'm not English hahaha). There's my graphics configurations too. Specs of the PC:
8Gb RAM DDr3
Intel Core I5 1200 (2nd generation)
500 Gb HDD

balmy barn
#

gpu lacking surprised it doesnt instantly crash

fallow aspen
#

no

#

it's only for the avatars

#

you donโ€™t need to switch to an avatar project. Just remove the avatar descriptor and treat the model like a prop inside your world project. You can still make it idle using a regular Animator.

shut yoke
balmy barn
#

if you have no gpu its trying to run some sort of apu on your cpu wich cannot do alot of things a dedicated gpu can , end up with purple stuff

fallow aspen
#

Make Animator Controller then add your idle animation to it and set it as default, make sure it loops, and assign that controller to your avatarโ€™s Animator component.

shut yoke
fallow aspen
#

No, make an Animator Controller, put the idle in it, and assign that to the avatarโ€™s Animator.

#

yes

#

yes you can

nova briar
#

im working on something in my avatar, but a specific part of it has no shading, its not connected to the base mesh,i dont know how to explain and i cant really send a screenshot of the issue here because its nsfw, if anyone could help me id appreciate

#

i can explain with some other example, imagine a sword, the handle has shading, but a gemstone on the handle that is not directly connected doesnt have shading, it appears fully lit

frigid glade
nova briar
fallow aspen
#

you have to add a collider and rigidbody to it.

frigid glade
nova briar
fallow aspen
#

Add a Capsule Collider to your idle avatar, then a Rigidbody and set it to Kinematic with gravity off. Thatโ€™ll make it solid and block people from walking through it

#

and you can also watch online about itt

frigid glade
# nova briar poiyomi 9.1

Hmmmโ€ฆdo you have a lighting anchor set??? Sometimes when you donโ€™t have one it can mess up

jade chasm
#

Does any one know how to edit a text on a collar Iโ€™m so lost rn I really could use some help

frigid glade
#

That helped solve a lighting issue for me before

timber wharf
#

you can just use chest bone or whatever

#

its just a transform

fresh lava
#

Is 199,780 triangles for an advanced custom (PC ONLY) to much?

nova briar
frigid glade
#

You should probably test out what it looks like in vrchat first. Sometimes things donโ€™t always look in unity how they are in vrchat

timber wharf
#

@fresh lava acceptable. especially if parts of it are off at a time

somber sequoia
high trail
#

hey, so, i got a quick question
i got a unity file that is for an avatar but whenever i try to open it (either thru unity hub or simply double clicking it) it simply wont open
is there something im missing?

#

doesnt work

timber wharf
#

@high trail unity file is not a thing, its usually unitypackage and its requires to be opened when a proper project is running already in unity editor (empty avatar project in your case)

high trail
#

i see....thanks!

coral orbit
#

anyone kno where to get dis?

#

or which avi it is

somber sequoia
coral orbit
#

thx

dark frigate
#

been trying to open a project on VCC, everytime i try to it just opens file explorer and never opens a project

timber wharf
#

try opening it via unity hub

dark frigate
timber wharf
#

@dark frigate existing project, not a new one

#

should have all vrc packages just fine afaik

dark frigate
#

i dont have any existing ones in hub just new ones

timber wharf
#

k, i mostly expected license issue๐Ÿคทโ€โ™‚๏ธ

fresh lava
#

Why does my PC KEEEEP freezing during upload?

#

I've uploaded others perfectly fine, if you're not gonna help please don't say anything.

#

<@&397642795457970181>

nova briar
cinder frost
#

So I have a game object that I toggle on and off and I want it to stay in world place and match my avatar's position and rotation whenever I do that. I have it set up so it has a position and rotation constraint, and when a parameter is true, it enables the game object and turns on freeze to world. When I turn it off, however, the disabled game object does not snap back to my position. How do I fix this?

ornate stump
#

Have you changed rig configuration of the model to Humanoid?

#

It created one once you change it to Humanoid.

#

Yes. Have you done that?

#

Then what is it?

#

Watch the first part of the same video.

#

From the start.

#

You said your model is unitypackage which mean your model hasn't been import yet?

plucky berry
#

how the actual heck do i set a fallback? like i have it uploaded on all platforms even ios and i cant set it as a fallback? there isnt any checkbox to set it as one and in the avatar menu theres no section for fallbacks anymore and idk. ive asked google, chatgpt, and google even more, and CANT FIGURE IT OUT

ornate stump
#

Then you have to do change to Humanoid rig on your model file.

plucky berry
#

this is my last resort

ornate stump
plucky berry
#

oh.

#

why?

agile haven
#

How would i model and make Ribs? Like a skeleton, cause im trying to make something skeleton related

Lastly, how would i make textures? Like, how do i make the uvs look nice so i can texture them correctly

plucky berry
#

i kinda dislike imposters tbh

ornate stump
#

Just follow the video, you had to select your model file from within unity first.

ornate stump
#

It's changing rigging to humanoid, included in the video.

sacred girder
#

hey just wanted to ask.. can anything be done to have this not register as 'not tpose'? ive been tweaking the rig all day and still havent been able to fix it

ornate stump
somber sequoia
#

Yep, that's the answer

sacred girder
#

yeah its the actual leg

somber sequoia
#

that's not how the bones driven by VRChat's IK are supposed to be oriented.

sacred girder
#

maybe it was wrong but from the tutorials i saw on the system you needed to keep the angles the same

#

oh.

somber sequoia
#

I don't like that method.

sacred girder
#

do you know another meathod :O?

somber sequoia
#

there are a few I've seen, sure

#

it's a whole bunch of work to get it right on a new avatar though, be prepared to be tweaking it for a month

sacred girder
#

goodie!

crude moat
#

I shortened legs on avatar but that broke how knees bend. I thought it was matter of weights changing but I'm not sure anymore. I cut out knees from not edited version and connected it to version with shorter legs. Weights are exactly the same. Bone structure is exactly the same(except a bit of length). They bend in exact same way in blender. I have no clue what is wrong with it anymore.
Any idea why that happens?

late heath
#

my security checks ended up failing when i uploaded this avatar to quest (it worked fine when i first uploaded it to pc), but i've uploaded much denser avatars without issues like this. my sdk is up to date and reuploading doesn't seem to fix my issue. how can i fix this?

junior void
#

Also when changing bone length, you might get a fbx error in the unity import screen. Fix it by setting your rig to generic, back to humanoid and configure it again

crude moat
limpid cargo
cedar matrix
#

does this mean the physbone I'm looking at is in the boob?

#

I confirmed it was, does the black spots over what supposed to be transparent disappear in game or do I need to do something cause I don't like those (standard lite, toon lit, matcap lit shaders)

timber wharf
#

it will be as you see it now

cedar matrix
timber wharf
frozen steeple
#

Anyone know how to do a "tail pull" interaction? I know how to do contact receiver, but how to get it to activate only on tail pull...?

cedar matrix
timber wharf
#

blender - knife tool

cedar matrix
#

is there not a knife in unity?

soft flame
#

A friend is having the "You do not own this Blueprint ID" bug. Anyone know what the source is?

ornate stump
ornate stump
soft flame
#

The only other errors is the Failed to Upload log entry.

ornate stump
cedar matrix
#

or do I gotta restart with the original one I exported from vroid

ornate stump
cedar matrix
ornate stump
steel niche
#

a, how do i tell if the avatar is able to move o.o

ornate stump
cedar matrix
cedar matrix
#

sad

#

how do I change the shader in blender so I know what I need to cut

ornate stump
cedar matrix
ornate stump
cedar matrix
ornate stump
cedar matrix
#

do I have to do one for every texture? or are they able to stack or sumn

ornate stump
#

Or just do only for some material that matters for what you're going to do next.

cedar matrix
#

do I put it lit color?

ornate stump
cedar matrix
#

I put it on the box to the left and turned the entire model black

cedar matrix
ornate stump
cedar matrix
ornate stump
cedar matrix
ornate stump
cedar matrix
ornate stump
cedar matrix
ornate stump
cedar matrix
#

how do I make a green UV

steel niche
#

i haves another issue, where did the shape key things go?

ornate stump
cedar matrix
ornate stump
cedar matrix
#

also it turned the avatar white for a second but went back to black

ornate stump
ornate stump
steel niche
#

is it the empty one?

ornate stump
steel niche
#

oh haha! thank yous!

cedar matrix
ornate stump
cedar matrix
ornate stump
cedar matrix
#

it turned purple

#

I got to original colors

ornate stump
cedar matrix
ornate stump
ornate stump
cedar matrix
#

wait that wasn't what you meant? it was at the bottom of the output

ornate stump
cedar matrix
#

it covered the clothes and accessories but not the face

#

but that's better than what I had so yay

ornate stump
cedar matrix
#

probably I was able to narrow it to 2 materials in vroid cause I saw a tutorial say that's a good way to optimize it

#

now how do I cut it

ornate stump
cedar matrix
ornate stump
#

And watch tutorial for knife tool to get better use from it.

cedar matrix
#

I watched a tutorial figured out how to get to the knife but not how to actually cut off what I want cut off

#

watched second tutorial still no idea how to take off what I don't want but I have figured out how to apply my cut

wanton cedar
#

Alt as in hold alt and then click the line. Prefer to be on the vertices section

cedar matrix
#

I gave up on blender because I am too dumb to understand it, why are my bangs doing that?

#

also how do I turn off the eyes moving around

wanton cedar
cedar matrix
#

just checked that and I do

wanton cedar
#

Try making it smaller. It's pushing up the hair bones

#

Get gesture manager if you don't have it

cedar matrix
#

I do have it

wanton cedar
#

And in the avatar descriptor there should be a setting to turn off the eye movement all together

wanton cedar
wanton cedar
#

It's around there

#

But yes

#

Should be a disable button somewhere. I can't get into unity atm so you'll have to nose around

cedar matrix
#

i found this with gesture manager how can I fix that?

wanton cedar
cedar matrix
#

if I have published it already and I publish it again does it make a second one or just update the first one?

#

I can't look at the sdk authentication and it's saying I don't have access to publish avatars atm?

#

oh I figured it out I was still in play mode whoops

#

is there a way to make my hair stay down when I look down or up?

misty ridge
#

why do meshes connected to bones i put inside my avi's armature kinda glitch out inside unity like they disappear and appear over certain distances?

#

like this exists, but if i go closer a little it appears and disappears and even disappears completely

#

like its not rlly a problem for the avi but its kind of annoying

#

is ther any way to fix or avoid this?

crude moat
#

I have trouble with animator. I created new parameter. I linked it to menu. I have working animation but when I try to add this parameter as condition for animation playing it's just not there.

ornate stump
crude moat
sweet galleon
#

hello! has anyone had success making a dynamic slider for in game color changes using toon standard? i cant get it to work. it will animate in an animation preview but once i tryt to go into play mode it wont change anymore

#

I have confirmed itโ€™s nor an issue with my animator setup, as it works w the normal way of doing a hue slider (color change rather than hue shift)

loud geode
#

Hey Everybody! Did Avatar Udon come out yet?

Would anyone have resources udon development for avatars? I want to push what my avi can do.

delicate current
#

hi I just joined, I'm stuck on this why

ornate stump
delicate current
#

ok this is my first time doing how do i do any of that

ornate stump
ornate stump
delicate current
#

uh no

ornate stump
# delicate current uh no

Then go to the page where you got your avatar from and read what other package you have to download and import.

delicate current
#

this is all I have

balmy barn
ornate stump
delicate current
#

I modelled it, and a friend uploaded and ported it to Unity for me, but they deleted the avatar from their account and passed it to me

sweet galleon
balmy barn
#

tested it right now both work, something in your setup

ornate stump
sweet galleon
balmy barn
#

enjoy hdr blowing up the colors , ingame hue and main color change

delicate current
ornate stump
sweet galleon
balmy barn
#

both

sweet galleon
#

At the same time?

#

Can I see your setup?

balmy barn
#

all 3 can be animated , just the first is a bad idea

delicate current
ornate stump
sweet galleon
delicate current
#

is this what i'm supposed to install?

ornate stump
sweet galleon
delicate current
ornate stump
sweet galleon
#

Is this a โ€œitโ€™s new and doesnโ€™t really work well on test buildsโ€ kind of situation?

delicate current
#

Ok I'm doing something now

#

idk what but things are happening

#

oh it worked
@ornate stump tysm!

balmy barn
#

didnt feel like making multiple animations for a blendtree , so just used motion time and many color variations in one animation

#

( same for hue one )

#

instead of emission

#

ratl my quest av is 1 material and under 10k so dont think its gonna murder anyone having a few layers

sweet galleon
#

Maybe if I use a blend tree it will work

balmy barn
#

either work - done both on multiple avs

sweet galleon
#

Hold on lemme see if I can get a video of whatโ€™s happening

balmy barn
#

you need to figure out where it breaks for you , can be layers below it locking it its also trying to animate it, transitions / parameter name wrong ect

sweet galleon
#

Exact same setup with a different animation works without issue

#

Animation works in the animator preview but not in play mode

#

And of courseโ€ฆthe second I go to show someone the issue it fixes itself

#

Bruh

#

Maybe it only doesnโ€™t work if I animate the emission slider

sweet galleon
#

Nope justโ€ฆmagically fixed itself overnight

#

Fun

jolly turret
#

not on my pc right now but is it possible to do 2d texture switching by shifting uv unwrap but implement that into gesture expressions on vrc ?

#

it works fine in blender but i'm at a loss on putting it in unity

timber wharf
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@jolly turret sure, shaders allow to animate uv shift

jolly turret
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i have it all sorted in blender would i just do the same thing in unity

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ur a godsend ty ill start on it after rest time

snow solar
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How do I import an avatar which I downloaded from a website ? (Iโ€™m on steam vr)

junior void
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What website

snow solar
cedar matrix
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I have solved most of the issues I've had with the hair how do I get it to stop going in front of me when I look up?\

ornate stump
fallow aspen
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sorry I went to sleep...

snow solar
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hell nah, them ticket servers are all scams

ornate stump
dawn wharf
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Welp

snow solar
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guessing ur not allowed to say which arent safe lol

dawn wharf
worn kiln
tranquil remnant
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does anyone know how to upload avis?

worn kiln
somber sequoia
tranquil remnant
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I bought two avi's one for me and one for my wife I'm willing to pay someone to upload them for me

left gull
left gull
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remember whomever you share the account info with becomes your alt account and vice versa so if one gets banned the other does aswell

dawn wharf
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Fiverr also has people who upload avis ^.^

left gull
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Fiverr is riddled with scammers though

dawn wharf
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I haven't had any issues

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My husband is a fiverr worker dkcksjcjsk

left gull
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worst case scenario someone should only share account info with someone they know/trust or the creator of the model

fallow aspen
dawn wharf
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This is also a safe alternative

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If I recall they needed help doing so

tranquil remnant
left gull
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what parts are you stuck on?

dawn wharf
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There's some videos out there as well

fallow aspen
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you can watch some videos about it and if you still need to ask something you can ask here

tranquil remnant
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all of it ive only been playing vrc for a year

left gull
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well what part of the uploading process did you get stuck on specifically

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like what step were you at and what was the issue you ran into

fallow aspen
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I think he hasn't started yet

left gull
fallow aspen
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yeah but he's really confused..

left gull
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kinda why i asked what part they got stuck on specifically

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i linked the thread because thats the place to start looking at stuff if they havent started yet but if they have then they'd need to describe the issue or id be throwing out suggestions that might not even help their situation

fallow aspen
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yeah lol

cedar matrix
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how do I stop the hair from going in front of the legs?

zenith seal
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im sorry if i did this wrong but do yall got any advice-.. :,D

dawn wharf
zenith seal
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based off one of my ocs.

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this guy

dawn wharf
zenith seal
dawn wharf
ornate stump
zenith seal
zenith seal
ionic mortar
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Hello, I'm trying to create my first avatar but is not allowing me to build & test, even I already having a 'User' trust rank. Help?

somber sequoia
ionic mortar
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Yes, I think this is happening becouse I used to use just a steam account, I only conected with a VRC account today

somber sequoia
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ahh yes, that would be why

ionic mortar
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But on my profile it show the 'user' rank, thats confusing

wintry ledge
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can i paint the hair texture while in unity? i usually get the texture png and edit in another program but this one is so complicated and has so many strands i cant tell which is which

balmy barn
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grabbing the uv from blender helps or just paint directly in it to guidelines

fallow aspen
wintry ledge
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ah dang it,i see

limpid cargo
hard hatch
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does anyone know what this 'mipmapp' issue means and how to possibly fix it?

somber sequoia
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there's a checkbox in the inspector for texture files to enable mip streaming, you want that on.
The build window should have an auto fix option for it, go click that.

dawn wharf
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Hello, any videos on how to use "Radial puppet" ?

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I would like to add it to items such as ears, tail, and toes

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Wait, I found one, this has helped

hard hatch
somber sequoia
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scroll to the right in that window

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if you don't have it wide enough the button can get cut off

hard hatch
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yeah i have it open all the way but im not seeing the notification for it

somber sequoia
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maybe it's on a material swap and the SDK can't see it

hard hatch
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hoping im not gonna have to go through my whole project and check each and every texture ๐Ÿ˜ญ

steep forge
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hi trying to fix this collar on my avatar on my quest version the pc version is using poiyomi and 4 decals not sure how I would get that to work on the toon standard shader any suggestions?

somber sequoia
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you'd need to modify the base texture

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add that logo there.

steep forge
somber sequoia
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I don't know what you have for textures, but you can bring them into your image editing software of choice and change them however you want.

nova briar
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im working on something in my avatar, but a specific part of it has no shading, its not connected to the base mesh,i dont know how to explain and i cant really send a screenshot of the issue here because its nsfw, if anyone could help me id appreciate

i can explain with some other example, imagine a sword, the handle has shading, but a gemstone on the handle that is not directly connected doesnt have shading, it appears fully lit

fallow aspen
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you said it yesterday I remember

frigid glade
iron dove
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I can't switch fbx for some reason I tried even with FACS tools

sharp nebula
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Anybody got this error before??

nova briar
zenith seal
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idk where the hell the bones are-

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๐Ÿฅ€

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wait is it in this.

stable isle
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heya, is there any way to use the physbone physics system on a generic unity game? i'm trying to work with dynamic bones, but a lot of things are only in physbones that would help significantly.

  • physbone physics looking realistic
  • physbones gravity
  • angle limits
  • shrink/stretch bones
frigid glade
zenith seal
zenith seal
still shuttle
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if you did, you will have to rig it yourself

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skip to about 5 mins to figure out how to add bones ๐Ÿซก

cunning bobcat
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Is there any explanation to why the VRC Avatar Parameter Driver takes longer to process the more variables are added to the driver?

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I want to move to the next animation after the driver has finished processing the changes but no matter what I cant seem to find a solution :/ (exit time does not resolve it)

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or is the slowness caused by isLocal being false?

arctic ginkgo
cunning bobcat
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I could try that to see if a 2nd frame would work since it does indeed have 1 frame added to it. Though I also have additional checks to make sure things run but im just stumped at this x_x

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but I'll give that a go though, thank you

balmy barn
cunning bobcat
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Wait, so do the frames also affect how the avatar parameter driver works as well?

cunning bobcat
arctic ginkgo
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Parameters should all update on the frame the animation state is transitioned to

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How long is it taking them to update?

cunning bobcat
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thats what I figured too, but for some strange reason there's a noticeable delay where the Parameter Driver is running through assigning values to each parameter

arctic ginkgo
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Also how are you testing this?

balmy barn
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found parameter driver slower then an animation , rare i use a parameter driver if i can use an animation

cunning bobcat
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Mainly testing it with a button and the parameters assigned to the driver, then another test to see if it applies everything before moving on to the next animation in the graph. From what it seems, holding down the button is taking about 1 second to apply the parameters from the driver. If its running through other animations with 0.1 second transition and exit time as 1, the driver gets cut off

cunning bobcat
versed marsh
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I just got a horns and tail asset for one of my avatars and im wondering how i could go about getting it rigged to my armature in unity if its already pre rigged

somber sequoia
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VRCFury Armature Link is one way. Adding it to the avatar in blender is another.

cunning bobcat
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if you're wondering too mainly the whole reason for adding a parameter driver is for a preset system I have so that it acts as a shortcut for setting things. Just wish it worked faster ๐Ÿ˜ฆ

arctic ginkgo
cunning bobcat
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oh gesture manager, also in-game as well and same result

versed marsh
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maybe i did it wrong?

arctic ginkgo
versed marsh
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Holdon let me see

arctic ginkgo
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You can turn a toggle into a button by having a parameter driver set the value back to 0/false

cunning bobcat
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Yeah, I tried toggles to see if it would work better but still same result as well when it comes to the driver taking too long ๐Ÿ˜ข

arctic ginkgo
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Are you using "any state" transitions by chance?