#avatar-help
1 messages · Page 149 of 1
ok hold up it isn't showing the 'add device(quest)' button
been a long time since i've made smth how do i set up the image
click it?
Nothing happens on clicking
I don't have Unity open but I thought there was a very obvious button to click right there
ah yes.
So question, I am trying to hide my avatars head to easily fit inside a combat helmet. WOuld the best/easy way to do that be to scale/shrink the head on the armature/skeleton?
look for errors in the console.
assuming your helmet is not a child of the head bone, that could work
Shit it is
@somber sequoia You recommend any other solutions?
blendshape to shrink the mesh, though make sure you disable visemes when doing that
Fuck... I hate blender lol
I usually prefer doing UV tile discarding for stuff like this
I have done UV discard before. I'll probably do that.
bad day for me to have eyes
Hey does anyone have an avatar that is good for people that sing and play guitar? I am gonna record some clips in a bit but i have been trying to find an avatar for that for ages now
And letting someone make an avatar for me is way too expensive
#1138520828556890214 probably
Still kinda breaks rule 3 though, most wont help with NSFW add-ons here
Appreciate it
as long as the content stays in private worlds yes (iirc) but im reffering to the server's #rules
its also just a morals thing aswell
I have a gun prop i'm trying to put on my avatar but i'm only able to fire once and can't fire again without disabling the toggle for the prop. I was looking through the asset's files to see what may be causing this and I saw these warnings on the VRCFury full controller component for the prop. How exactly am I meant to fix this?
these aren't errors, they are warnings, mostly that you see when you are looking at the overall avatar, not the prop itself. Generally don't worry about them.
Basically when you use this component and refer to stuff outside that one object, this happens, such as when building a complex prop.
ur right, sorry i thought it was related to images but the rules say "if u have to ask..."

generically if your VRCFury prop has a menu on it (i.e. via the Full Controller component), that's where you handle the icons, on that menu.
I don't see useful docs on that component, but there's also a component called "Override Menu Item"
(there is a VRCFury discord too)
I didn't know that. I'll join it and ask in there later. I don't really know what's causing the issue so i'm going to take a break and come back later
it's clearly listed on the main page of their docs site 🙂
thank u 
i still need help setting up the haptic vest for quest... doesn't show the option on the bhaptic menu to add a device with quest compatability, only to add a device (and it doesn't work with quest)
figured it out
the bhaptic osc i've been using with unity is outdated
go to the notion tutorial for pc and you'll see the bhaptics vrchat avatar package on step 3
Hello, does anyone know how to work with VRChat, where they can help me upload an Avatar for me? Please IM me if so.
I need y'all pro avatar wisdom
Would it be possible to "flatten" an avatar on the ground.
I had an idea for an avatar which can turn into a shadow, but have ZERO CLUE on how I could do it
I suppose we got tools like FinalIK's grounder? But I've never used it and i've heard it's more for legs than anything else.
could just scale it to 0 on the Y axis.
There are easy to understand guides to for that!
https://vcc.docs.vrchat.com/guides/getting-started/
This is a cool guide that explains how to setup VRChat Creator Companion, and how to upload a world or avatar.
some people do commissions to upload an avatar 🤷♀️
Lots of us do, have you watched a tutorial video on this? If so, you could explain where you're stuck.
never use those 'services' you might as well give your account away
uploading an avatar for someone is against tos🤷♂️
My computer does not have enough power to convert the model.
thunderbolts reference real....?
Sadly no, it is an OC 😊
i did not know that sorry, I've just seen a lot of creators charge a little extra to upload it
my bad!
lots of creators dont really care about the TOS more about making a quick profit/attempt at making an income from it
its also just a super unsafe practice since you'd becomse that creators alt account and vice versa in most cases which is bad if they're not a good person and get hit with a ban
when vrchat godot engine port so that you don't need a beast just to run the creation software /j
unlikely ever
maybe with an infusion of tens of millions of dollars, but just why
"okay guys now we need to make our avatar run on pico8 devices"
my 12 year (13ish soon) old laptop can run unity
(cause it has a dedicated gpu and not some onboard junk)
but vrchat , doubt it anymore
I tried using the creator companion to make an avatar, but I can't even make a project :c
pls help
explain what you did and where you are stuck
the control panel is stuck like this
does anyone know what this cat avatar is called?
I’m trying to upload avatars but it gets stuck like this
It doesn’t load or anything
Does anyone know how to fix this?
14 red errors id look at, could just be a connection issue
Thanks I just wasn't sure
does anyone know how to fix this? the arm on top is suppose to look like the bottom are but it keeps bending. how do i fix this?
https://medal.tv/games/vrchat/clips/kGYP9I0lmQfuLI5EU?invite=cr-MSxObXAsODU4MjA1MDI
physbones doing weird throbbing and chest physbones are lopsided... ideas?
@distant nimbus make sure none of humanoid bones got any physbones
would you be able to explain "humaoid bones"?
used there #avatar-help message
im sorry, i have no clue what that is, what im looking for, nor even how to get to that menu
modeling an avatar head.. how do I make the eyes look.. not sunken?
eyelids
how do you recommend I should add eyelids?
Are there any tutorials out there to set up buffer particles? I've been struggling to set one up properly
On unity on PC, trying to run my avatar and upload it to use on meta quest 2.. Ive been told i have to upload it for android devices by tutorials but when I try to do a test build it gives me this error
these are the alerts i was given, they never saidit wouldnt work but it does say poor performance.
I dont have my quest connected to my pc. Is that necessary to do this?
@green bough you dont normally need to do test builds for android, thats very niche feature
just upload normally
oh. it is uploading normally now
@queen isle https://github.com/VRLabs/Particle-Bufferer
i think that one should work in 2022
Thank you!
why is his left pupil invisible
you're gonna get nothing but scammers
go to VRCTraders server and make sure you follow the instructions of the bot that dms you when you post a commission listing
they vet their artists to ensure you won't get scammed, just follow their protocol and only commission authorized artists
oh sweet youre actually the best
Im trying to create a dissolve toggle for the entire avatar to go invisible. however, only on certain assets, the dissolve wont work and will turn white instead of transparent. i have my "dissolved color" set to transparent, but it turns white instead.. any ideas?
so need a bit of help. i have the bones for the eyes centered but when i set up the descriptor and try to have them move any direction they shoot straight up
well to the back
why does my avatar look like this
When an avatar is inside a station, what part is centered on the station transform? I would assume either the root or hips, I just want to know if there's a way to ensure the hips are in the correct place, since there's often issues with people not being in the right location when sitting on avatar stations, and I'm not sure exactly what causes that
avatar was deleted, most likely ripped and not supposed to be public
but its my avatar made by my account😭
oooo, mightve been flagged or reported
i literally just uploaded it
mightve been flagged ^
like 2 minutes ago
i mean if it was flagged it wouldve said so right?>
like on the site or smth
that's not what happened
not flagged like for breaking tos or anything
just may have failed security checks
or there was just an error loading it
so try reloading the avatar, and check in your menu if it's grayed out
probably you want to set the dissolved alpha to 0 and use a rendering mode that's compatible with that, such as cutout.
open your radial menu and it should be in the expressions under quick actions
well its the same even after reloading
could this be the problem
although i followed the tutorials
they all used humanoid rigs
Probably go look in the rig setup, there may be an error listed, or a bone wrong;
how does one edit the idle facial expression of an avatar? even though I edit the blendshapes on the face it doesn't carry over to the actual avi uploaded.
yeah i dont understand whats happening
you have the wrong bones in the slots that are red
or the hierarchy of your armature is incompatible with vrchat
rework the armature in blender if needed, drag the right bones into the right slots if not
spine hierarchy should go from hips -> spine -> chest -> upper chest (optional) -> neck -> head, with shoulders coming from chest or upper chest, whichever is higher..
Names don't matter, but it helps to use standard ones.
doesn't matter how well it works in blender
And also it's telling you exactly what's wrong there - the bones in the slots with the red notices are the wrong ones, or the armature hierarchy is wrong at those points.
so im attempting to add this headset accessory for a friend of mine and i cant seem to get the pads to move as if theyre connected to the ears (yes ik theyre not positioned correctly) can somebody help explain what Im doing wrong?
idk what happened but this won't stop now. anyone know a fix?
do you have an animation that blinks the eyes in some animator layer with an AnyState transform with "allow transition to self" enabled?
no I don't think so. I was just messing around with blendshapes and when I went into play mode it was like that
ok well you'd have to figure out which layer it's in
yeah.. welp.. this is fun 
im starting to feel a little too desperate since well the issue here is that i have been fighting with unity and it would nowhere allow me to upload
its always stuck like this and uploading errors out
i have tried restarting my pc, waiting and retry and nothing has worked and i really neeed to upload it
Time out could be slow internet. Reboot your router/use ethernet rather than wifi if you can
i mean, if it was my wifi nothing would work smoothly at all
its only the SDK for some reason and even the vrc website loads up quickly
for instance this is my upload speed which shouldnt be as bad
I made my avatar but how do i make it compatible with quest users
i keep fixing it but when i apply it just goes back as it was
i dont understand whats wrong
Exit from that page and read Import Messages.
where do i read imported messages
After you click done.
what does this mean
That's the issue.
how do i fix it
You have to edit the model in blender to correct the bones structure.
did the sdk add a limit for the distance a chair can be from a avatar? i hav a chair toggel and since u cant make a chair disabled by default i just move it super high up so that way u cant accidently click on it until i toggel the chair on
but now if i do that the chair no longer appears in game
you can turn it off 2-3 frames after start though
the issue is that that requires people dont have your avatars animations blocked or else their will always be a invisble seat there
ah, this is true
but the model is fine in blender
still not really relevant
yeah how am i suppose to fix it in blender if theres nothing to fix
the problem is clearly in unity
the spine hierarchy doesn't matter in blender, it does for vrchat.
well how do i edit the hierarchy in blender
edit the armature and re-order the bones to match what vrchat expects. There's a diagram pinned in #avatar-rigging though it doesn't name the bones
it looks like lowering the chairs height from 1024 meteers up to just 100 fixes it idk why it worked before but no longer
tbh they should just let us create chairs that are disabled by default. most avatars with chairs have to do some hacky workaround to make them off by default
yeah I suspect that issue wasn't intentional, but they don't seem interested in fixing it.
I should probably find and +1 a canny about it.
Tag me if you find it
k
im trying to find where i can re order them in blender
"edit the armature"
that doesnt reallly make it clearer
I'm not sure how it doesn't? you select the armature, go into edit mode, and re-parent the bones as needed.
Hmm, I suppose "learn blender" is part of this
is the problem that the spine and shoulders dont connect
that's fine though
My friend is trying to upload a avi and they told me I see the textures but it won't let me apply while sending a ss
how do i fix this
that should be the upper leg bone
Could someone help me fix this ? I find that “failed to build” errors are usually missing scripts, but it doesn’t seem to be the case for this one.
Make that bone longer
You'll have to do that in blender
i did though
longer?
Did you make sure to enable your personal mirror before turning on collider flight?
<insert reason here why it needs mirrors>
ye its just this one avtara for some reason maybe i have to randomly reuplaod it to fix it idk
Hmm, latest version of gogoloco too?
cuz it worked for the other avatars but randomly stopped for just one despite me making no changes to it
im pretty sure
I keep meaning to go look 'cause this makes no sense to me 🙂
Huh, you didn't cut down on any colliders or other stuff from it right?
There is some technical reasons behind it but i forgot it
At one point I made my own version of the flying, which works fine, so I haven't used gogo in a while, but I'm a little curious
im deleting and readding it to see if that fixes since one time thats what randomly fixed it
ok that worked
ifk why i have to randomly delete and re add gogo sometimes
?
no idea what you're talking about there, maybe explain more?

I saw that one too, nothing useful in those errors, unfortunately.
Something I’ll have to start fresh on, I assume
Usually vrcquesttools takes care of the missing scripts and everything works, I guess the SDK just chose violence today 
It wouldn’t allow them to put on textures onto the avi
Or hold on
Is this unity or blender
that picture is from vrchat, i uploaded it as a test avatar
it wouldnt show the textures in the sdk, just blender
i imported it from blender just how the website told me
Textures in the SDK ? 
uhh, i can reopen the sdk and show you
like a screenshot
it looks like this
i think thats unity or smth, its the project opened from the vrc cc
That’s not the SDK. You need to create materials to put into the slots
HUH
when i click on the circle next to the none it says the textures but wont let me put it there
idk how any of this works
Can you send a picture
textures go into materials, materials go into (skinned) mesh renderers
Could ask nezix rq of what material they used if they aren’t busy
i have no idea what yall are talking about, how do i get the texture? how do i put it on the material? what material😭
textures are image files
I think there was one in blender that you can take a photo of
Export the texture from blender
how do i do that
The owner gave me the file and then I gave her the file so she can import it on vrc, Idrk if it is or not
Follow the video above, it’s straightforward
so after i export it how to i put it on the material
I assume these are already existing materials, so you probably have to create a new one to add the texture.
Right click > create > material
do i do anythng with these?
No
I never mess with the premade ones personally
Once you create your material press on it, on the inspector (right hand side) it should appear.
There should be a box with a circle next to it, that’s where you’ll add the texture.
Then you drag and drop the material to where you want it on the avatar.
umm umm im starting a new project do i use 2022 or 2019?
2022
this is what it shows, where is the circle and square
oh wait i did it
i can right cliuck the new material without messing with the thing on the right
it added it
awww yeahhh
Oh your a bit-
HAH
ok ok ty!
alsoo, going back on this. when i uploaded it to vrchat that was my entire screen. i didnt let me look out of the eyes and the face mirror was on the legs. how do i fix this?
whut do i select here (i only selected the ones i remember needing)..
the avatars SDK - everything else is optional
ok ty ty
-# btw imma be here for a bit ^_^ sorry im using unity after like. almost a year
@supple needle
Mb!
@frosty grove you always want gesture manager or av3emu, everything else only when required.
alr
hello so i am working on this particle effect i want to make it look more wavy and like its bouncing up and down i know its possible cause i had done it the other was just about to save then my power went out i cant rember how exactly i had done it so if you know how its done i know it has something with noise or emission shape but cant rember
any easy way to switch body mesh on a existing finished version or copying everything over?
i had to merge a muzzle mesh to the body through blender and i dont really want to redo my entire avatar. i try and replace the mesh for the body on the finished version but it just disappears, please help me
backup your project then just overwrite fbx in assets
If i remember correctly:
- First, make a backup. WHAT YOU ARE ABOUT TO DO IS NOT REVERSIBLE
- Delete the original FBX
- Rename the new FBX the same as the deleted FBX, and improt it into the project
I'm not 100% sure if this is how you do it, or if there is an easier way to do it.
alright thank you
Hello! I know how to make humanoid avatar but now i want to test non humanoid and need help..
first my english is not my main language so sorry if it's bad
i'm in unity 2022 with creator copagnon and don't see the armature for aniamte it (it's here but not visible in the scene)
i know how to animate but just don't know how to replace the "basic humanoid animation" to a custom one (like my avatar is not humanoid i want to create my custom run animation for exemple)
And it is possible to animate in blender and export it to unity to use it ? thank !
@reef kraken no need to delete anything, just when exporting from blender write it over existing file in Assets
ah okay thank you
good to know, ty as well
Hey guys I have an avatar but I can’t upload it because I’m a meta quest 2 user and I don’t have a pc so do someone here can upload the avatar for me ?
This would mean you'll have to give them full access to your account which is a dangerous thing to do
It ok for me
Do you have a friend you trust that can do it for you?
Or they can upload in their own account and simply I clone the avatar
Yeah I do
Then i suggest you ask them to upload the avatar on their account and make it public.
Otherwise if you want it to be private, ask them if they can log in for you and upload it.
After doing so, change your vrchat password to make sure they no longer have access
Ok Thank u
lol
yeah
I can suggest you, that you copy stuff over, this way it is all detached from the original avatar and attaches to the new one.
Here is how i did it with my nardoragon:
(screenshots following, one minute pls)
Probably you exported from blender with different scaling settings than were previously used. in most cases you want "Apply Scalings" set to "FBX All".
Possibly you have an unpacked model prefab in Unity - this technique won't work if you do.
uhhh okay
welp, average experience. It's what Kazin said above abou the scaling.
ah, is the option a blender setting or unity?
it's in the export dialog
also there under "Armature", uncheck the one about leaf bones unless you know for sure your avatar needs them (most don't)
Can i fix this in unity? If so, how?
If it's actually wrong in the model, no. If it's just a matter of putting the right bone into the right slot in the rig setup... maybe - you should go look there
eh, lots of that might not be relevant, Unity just doesn't display this well
hips -> spine -> chest -> upper chest -> neck ?
but possibly not, I'd inspect this in Blender.
@sudden violet so the fbx works it just doesnt when trying to switch it out
or could it be im using prefab id- yatta yatta
have you tried the approach Most advised? ^
pretty sure thats what i did
did you set the rig to humanoid, and checked that the rig was fine?
i exported from blender then overwrite the original fbx with the edited one and it turned into that mess of the finished avi
let me check it
the rig is all good and is set to humanoid
okay give me a minute
yeah so am i
nope still broken but only on the already done avi
Yeah this happens often when updating the fbx. Just drag and drop the updated fbx by itself into the hierarchy and set up the avatar again.
is there anything i can do about the couple of things that are setup through the armature or do i have to redo everything
(vrcfury didnt work on the things setup through armature)
You can use pumkins avatar tools to copy things like materials and physbones, but you will have to set up everything added through unity again to make sure it works properly
thats annoying but thank you a lot
was the avatar prefab unpacked? 'cause this'll break things
expect me to return about pumkins tools in a bit
huh, it should work then, unless you drastically changed the armature or screwed up scaling settings.
But Pumkin's tools can handle it easily.
i havent touched the armature other than merging clothing to it
thank you
Hello, how to export a full mesh with prefabs added in Unity?
Wanting to export to an FBX file for rendering
I'd import the various model files into Blender and combine them there.
Is there a way I can go around piecing it together?
Piecing it together sounds intense
there is a tool for exporting from Unity but it doesn't seem to work very well at all.
it hasnt worked for a long ass time
The FBX exporter?
it doesnt work nor should you ever need to use it
I haven't actually tried it 'cause I go one way from blender to unity, but yeah, that's what I keep hearing
I am currently wanting to use it to make a render of my avatar
Lol
Blender render
it just breaks the avatar
There is a backup
just import all the stuff on the avatar in blender
Mm right, but I swear there's an easier way to export the mesh together since its linked now
doesnt matter cause the export doesnt overwrite anything? it just will not ever make a functional fbx
it's not really "linked" in a way that's useful for blender
I definitely wouldnt call it "linked"
of course
yea? thats the correct way to do it
that is the easier way?
what do you expect making something entirely out of prefabs
Apologies,this is my first time
prefabs being a concept in Unity but not in blender
I don't work with blender often, so I am learning and asking questions, please be respectful
I mean it is a 3d modeling and animation engine compared to a game engine
yep
I am self learning
which is good but you should probably at least look into what you are being told instead of just denying it cause it looks hard
I am asking extra questions because I am confused, not denying help
that wouldnt really matter in any case itself since they would still be entirely independent
Please be nicer to new learners, thank you for answering regardless
Hii, currently updating an avatar and I want to disable gesture expressions as they look strange when talking to people. Any way to make an expression lock / disable it entirely? :0
you could add a toggle variable and use it as part of the transitions in the gesture layer in your FX animator
how would i do that? Sorry I'm still fairly new to making avatars
Probably start with a tutorial on how to make basic toggles and how to work in the animator
like delete them or what
cause if you just want them gone you just delete the layer that has the expression animations
yeah getting rid of them entirely. I already have a radial menu with the gestures so
oh ok, I was assuming you wanted a toggle for it
where would that be? /genq
the fx layer?
this?
Either that, or gesture layer. Depends how it is setup.
You're looking for the layer that uses hand gestures that lead into the animations you want to get rid of
thats where animations are
OHH ok i think i found it
this yeah?
gesture is for hand poses
fx is for the actual expressions
just delete the expressions I dont want yeah?
or just delete the layer if you dont plan on using gestures for the expressions
well
Oh ops, i missunderstood what gesture was for. Ty
if its that layer
awesome, tysm!!!
Now i'm curious where the radial wheel is, nothing there looks like it
in the avatar descriptor under "expressions", it starts at the main menu there
tbf I'm converting from a VRoid file so idk where anything is 
Oh that's cool, i never did facial animations outside of the FXlayer
I'll have a peek
? you still need the FX layer, the menu just sets variables that can be used in the animator
Oh, i might have not been clear then.
Exo said they have a radial menu setup. When i was looking at this, nothing looked like the radial menu layer
that worked, thanks again! :]
why are the arms red
it says - because it's not t-posed.
there's an 'enforce t-pose' thing under "pose" just below the bone list on in the right image, but it's not strictly necessary for vrchat
(as far as I remember anyway?)
yeah ok - just checked one of mine that's a-posed, it's fine.
ah I apparently forced it into T-pose in the rig setup, interesting.
rather see how it looks in blender then unity, few bones there i got no idea what they are doing
okay but i dont think it would work correctly like this right
why do you have two sets of arm bones?
why is there 2 sets of bones
anyone know how to fix this?
always post the first 2-3 errors, from the top. this one is not useful without context.
ah okay sorry
does anyone know a good heat distortion shader
so any box at the very top of the console or onlt the red warnings?
errors are the red ones, those are the interesting bits.
we look at the first few because that's where the root cause will likely be, many after that are just side-effects.
oh that first one is the issue, yep. Remove some add-ons, or some avatar parameters
that message is actually pretty detailed as to what to do already
i just dont know how to do that
idk what the parameters are
also i have to go afk could u dm me with a short guide or some sorry i do have to go
thx
would removing small cosmetics work?
I of course don't know what you have or if they added any parameters, but if they do add parameters then yes, probably.
Ended up merging armatures and was able to do a render! thank you Kazin!
one is called def
i just ignore it
uh... okay...
okay but this cant work right
its not in the right place
do i need to edit the model?
what are you referring to here?
Why do you have 2 sets of bones
it seems like the arm bones you have active are not the ones that actually move the mesh
so that whole bit where you said the bones "seemed right" in blender... yeah, this isn't right.
those are the rig bones man
id throw it in mixamo for the 90% ish bone setup
you have bones that not needed for vrchat
Anyone know why a puppet controller that uses a blendtree to animate non-humanoid bones would cause face blendshapes to stop working?
is this.. ok for fur in the ears?
Its my second time making a head from scratch
Looks good, just make sure you turn down the curve resolution before converting to a mesh, or it will be WAY higher poly than it needs to be
I'm assuming you're using curves
If not then this doesn't apply
its using mesh set to shade smooth
anyone know how to fix this? sorry not that well versed so none of this would make sesnse lol
i thought it would be best to get all of the errors for luck
Classic missing script error. Install the missing dependency.
Judging by the names of them, it's FinalIK. VRLabs has a free "stub" package that you can use rather than paying for it.
Anyone willing to help? I have no slue how to fix this issue or whats wrong.
did you click "auto fix"?
... wait how many triangles is that?
Yes, thats whats been causing me to wait hours.
well there's no way to see why from there, is the armature really weird or something? Is this a normal "for vrchat" model, or something strange?
Nope, everything is normal and as it should look for VRC, Ive never ran into this issue. I just was trying to see if it could be posted and what fixes I needed before tackling the extra issues I needed to fix.
where can i get this?
if it were normal, it wouldn't do that.
I assume you didn't try a web search then?
Did you happen to find a solution to this? I'm facing something similar.
Turning off or on some objects, one second later it reverts back to its previous state by itself. Rare occasion, trying to swap out materials, it also goes back to the one I swapped from.
Edit: Update #avatar-help message
Nuh uh no way? Toooooootally didn't think it had issues BEFORE doing this.....
-_-
no lol i was in the middle of dealing with something so yk but ill take a look
thank you
Small update, I downgraded from SDK 3.8.2 to 3.8.1 and it's not doing it anymore, so whatever's causing it is within SDK 3.8.2.
everything is black when using my avatar after i uploaded it
Can someone help me to find an avatar
I need a tag to post in that channel
...okay?
don't you just pick one from the list?
also why are we discussing this in multiple channels
seems you already got this answer elsewhere
can someone help me rq and tell me why some of my avatars are just errors ?
possibly they failed security checks, which can happen if they're very very poor.
depends on what's wrong.
wdym depends on whats wrong ? vrchat doesnt tell you on whats wrong
Yep, I noticed that. It's annoying.
nvm it was the cache had to clear it and restart steam
oh interesting
anyone ever use the "solve in local space" feature in the VRC parent constraint component for avatars before?
im trying to solve a constraint issue but i can't tell if I am missing something, or if Solve in llocal space is broken
often, yes
Im working on a PSX style avi, and have 2D eyes. Im rigging the eyes for VRChats avatar descriptor, and I clearly dont want them to rotate in the bones axi. so im using a dummy bone parent constrainted to the rotation bone, and locking the axis it can move in.
The red arrow is how its currently moving when I rotate the capsuel, the blue is the direction im hoping to get the plane to slide along
https://cdn.discordapp.com/attachments/1030925607602753536/1394776494814793749/2025-07-15_16-23-14.mp4?ex=68780a56&is=6876b8d6&hm=ae669652e935a55c9da9e780c35597e7a587ddbe8da73e39c442258c9aede4be& heres an example of what im trying to do, but I need to rotate the entire rig 20 degrees to line up with my avatars face geometry
Current constraint settings
huh, that plane moves nicely, I hadn't thought of this method
so this is the rig for my avatar and the arms are shorter than an actual humanoid model so how can i edit this rig so that the hands match up with my controllers in-game because right now they stay connected at the shoulders
this is how it looks like in blender (not t-posing)
there are real limits here, if the avatar's proportions are too far from your own, it's just not going to work right
Kazin I solved my problem by just grouping it under an empty, and rotating the empty
im still unsure if solve local does anything, but that atleast is a solution.
It does, the initial announcement post on the vrchat blog had a video showing what it's for
Unsure what you mean by "they stay connected at the shoulders" but kazin is correct. your arms are simply too short. they either wont line up, or you need to break the look. it also looks like your legs are not parented to your hips.
Ill have to go look for that, because outside a definition, the docs dont really give much more than that.
ah I knew what it was from playing with the similar option in Blender.
Can anyone help me with lighting it says unsupported shader
trying to do a quest avatar?
all you get are VRChat-approved quest compatible shaders
yep
it's what happens when your headset is basically a mobile phone
well the new toon shader can be better, but yeah pretty much, the quest doesn't have a whole lot of processing power
cutout isn't possible on quest
did you actually cut the mesh or something?
Wdym
explain how your cutout avatar works?
Hello, can anyone guide/teach me some stuff in unity/blender to further develop my avi?
feel free to ask specific questions
I am trying to find the fbx for a unity model that is a 2.0K and I want to put it into unity to fix the bones to work on 3.0K. not sure, how to approach this. There is no 3D Model in the unity project and the bones are not working
2.0k?
2.0 sdk
oh - old SDK
ya
it'll be hard to do anything related to the armature if you don't have a model file. Maybe it's a .obj?
I don't do calls, sorry
fair enough
if you haven't figured this out yet, it should move along its parent axis (regardless of the parent constraint). So your plane should have an empty transform as the parent, then rotate the parent object so it's facing the direction you want it to.
basically, the axes used in the "freeze axes" settings are determined by the axes of its parent object
again that is regardless of any constraint settings as well as the transform with the constraint, it all has to do with the parent object
if it has no parent object, the axes will be relative to the world
hello, dont mind the alt i lost my discord earlier today. anyways i made a new blendshape for this avatar but when i put the texture on it, it looks bad. is there anyway i can fix the texture through the blendshape? like i can import the model to substance painter with the blendshape toggled so i can actually work on the blendshape and not the original model? im very new to blender an unity anything helps
you can try
… check “legacy blendshape normals” in model import
… edit the blendshape in blender (or 3d editing problem)
… change uv (not recommend)
but i don’t know the texture issue you have… i dont recommend change uv because i dont know your issue is.
when ever i try adding something to my avatar it keeps saying that my avatar is out of space and used 259/256 bits is there i way i can up the limit or just get it to use less bits without deleting the stuff im trying to add?
if you have a stretchy physbone and your bounding box is not shown by a player, can they still see the affected transforms?
Can someone help me with my avatar? The Gogo Loco isn’t working properly, and the other Novabeast features and toggles aren’t working either
I am using digi legs that work perfectly fine walking around in FBT and Desktop version. The issue is when crouching in Desktop that the feet get pushed up into the body.
Has anyone encountered this before with digi legs particularly? Would I have to make custom crouch animations to fix this?
yeah - they're not great when you get far from standing position
What's the best way to do texture swaps for speaking/blinking?
I currently have separate planes for the closed/open eyes/mouth and move them behind/in front of the face with blendshapes, but I have issues with Z fighting when the planes are in the same place as the face, and intermediate points where neither plane is in front of the face
I had to make my mouth blendshape really exaggerated so it doesn't cause issues when speaking in a low volume, but I doubt this is the best approach
what base is this?
swap them out instead of moving one in front of the other. Then when animating, just remove the transitions (set duration to 0) so it's instant
Is it due to the digi constraints? I'm using the VRC Rotation Constraints instead of Unity's
I have been working on a one frame crouch animation for about a day and have made little progress as the right foot gets stuck under the floor in VRC but looks fine in the Unity scene. I've been making this animation just by duplicating the SDK animation and animating in unity itself.
Should I instead be animating in blender or is this way still possible?
no it's just that the plantigrade->digitgrade translation is a compromise, that's a place where it just isn't ideal.
and yeah, you can animate in unity
go to avatar search
I can do custom animations for blinking/mouth movement? I haven't tried this, do I need to use any specific animation layer?
Comparing how it looks in unity vs vrchat, even the upperleg rotation looks more extreme than it appears in unity.
Is this still the planti-digi translation even if the digi upperleg and planti upperleg practically share the same bone positions?
that's my guess, but I don't know how your setup works.
Yikes. I foresee a ton of jumping back and forth between the two programs to see how each frame looks.
Thankyou for explaining, I'll probably be back with new questions but I'll see where I can get with the information.
So I recently learned how ot use the any state part in the animator, my question is, is the any state better than a spider web set up for multiple animations? And are there any downsides to using any state over a spider web?
FX
blinking you can just do by yourself.. i mean just set up an animation that loops forever and that's a basic blink cycle
for mouth movement, just set lip sync to "viseme parameter only"
then you can use the Int parameter Viseme to animate with
the parameters section of the creator docs has a table listing which mouth shape is which number
hi can anyone help me with a liltoon material? the one im using contains materials and textures files and i have no idea what to do
Tyvm!!
How do i pull up the nodes menu again? It's been a minute since I have done this
I set up an Animator Play Audio but the audio never plays to completion when retriggering it. Is there a known method to make this possible?
Helpppo
share a screenshot with the settings in the component
Depends how it is added
There are bone name differences. Vrcf merges same named bones. So i assume your real armature is under "armature flat"
Would need to compare body with prop armature
If your base has "Hips" then the prop hip needs the same name
Caps and whitespacr sensitive
can i see the armature of the item?
If your prop are not clothes that may differ
drop down the prefab
Clothes usually share base armature bones but stuff like guns etc dont
What is this asset
with?
needing some help
why not describe your issue here?
Bc i tried and u didn’t help me so id rather show u as u r very experienced and this would probably b a breeze for u
When asking for help, you should always describe the issue you need help for.
can someone help me convert a vroid avatar to quest ... 😓
im guessing the transparent shit uh is messing w the face but also the clothing is also like. becoming extremely low quality even tho it was low quality enough
like im talking low poly
the clothing also works with transparency so i dont understand why it works with the clothing,, but not the face? and it also like effects the neck as well for some reason
also some textures just dissapear as well even tho theyre not shaders.. so they relatively wouldnt have a problem with being in the quest version
ive seen a lot of hq quest shit and its just like
why
why me
If some part disappeared, that likely is backface which get culled by default.
Changing shader doesn't lower its polygon. Shader doesn't change mesh data.
o ya i know that
i mean like the clothing was low poly enough
it was the hair and face mostly
and body
someones like .. tryng to get my file withouteven like helping me at all
im just gonna block ths person
do you think adding textures manually would help with backface?
Face always is problem for vroid model. You would have to actually edit it in blender and knife the mesh to the shape of opaque part.
man i have no experience in blender
It doesn't work that way. If you choose to use Toon Standard, you can change culling option to off.
ohhh okay
i see
ill try to figure it out in blender later
for your experience is making avatars fully from start easy for you?
like im curious cuz ive seen someone post a livestream of them making one without even sculpting just doing the point things and its like wtf how did they do that
Easy? No.
Definitely not. From
- Blender
- Unity
- Texture editing (substance painter, gimp, blender)
thats a lot to take in
yeah definitely lol
I started out with the Nardoragon prefab and started replacing or editing stuff. Then after some time i touched blender.
i only rlly have experience with sculpting in blender and even then i just struggle with the eyes and hair
I am now 8 months in
No easy. Or more on very tidious. That's why custom made model can cost more than 1000usd.
hii erm, I'm trying to change the texture on a avi im working on, and everything looks fine in unity, but when I load the avi in game in vrchat, it still has the stock textures the avi is included with, even though the in-game preview shows the "new" textures
(I'm still fairly new to unity)

Did you switch out of the avatar, wait a few seconds and then switch back in after uploading?
Otherwise use the play test mode and the gesture manager you can find under "Tools" in unity.
Switch back to your Scene (don't use "game" window) and click on the gesture manager and try stuff out i guess
yess I've restarted my game as well, I noticed that when I drag and drop a black texture for testing purposes onto the avatar in unity, it changes to that black texture, but in-game it sticks with the original avi textures, the only thing that changed were the glasses
I willlll try this out tho
OK I FIXED IT, was kinda chopped tho
all I did was rename my "new" textures that I wanted, to match with the textures I didnt want, dragged and dropped the "new" ones and replaced the files and it worked
Nice
Well i fixed it now my issue is when i tru to upload my avatar as pc and Andriod it only works for
Pc it says it uploads it as a quest avatar too
But never dles
hello i need to know what i need for the new ralsei model to work
and be able to upload
hey guys if i modified a quest shader to include hdr colour support would vrchat still load it on quest? the sdk says its fine
just worried about my avatar appearing as an error bot or something
also not sure if it is or not, but do let me know if im actually allowed to do this and not breaking any tos 😭
yo so like i enter play mode in gesture manager, my facial expressions randomly stopped working, the clothing toggles dont work, and my avi is stuck in a t pose
i dont know whether im braindead or this issue is worse than hell, but i would appreciate some help ;;
when you’re in play mode click on the gesture manager, and there should be a ‘selected avi’ or something similar, drag your avi from the hierarchy to it
Hi I'm sorry if this is a dumb question but I'm completely new to this and I'm actually only doing it to prove a scammer wrong lol, but I'm trying to build and test an avatar but it's not letting me it's giving me this message. I don't intend on actually uploading this avatar I just want to see it in game and I'm wondering how to fix this
You have to be a certain rank to upload avatars if I remember correctly
Am I not allowed to test them If I'm not by chance?
No
Dang that stinks.
If I'm getting this message though would the model show up in game?
Anyone?
Because that's mainly what I'm trying to achieve
No it won't show up in game until you are a good enough rank to actually upload it
Yeah same thing
I apologize I really don't know Unity or VRChat much
I'm mostly doing this to prove a point to someone trying to scam people in another server I'm in
They are trying to "commission" people to make VR chat models and I told them to essentially just import a model rigged to like one bone just to show that they can even import models into games and one thing led to another and I'm attempting to learn how to do it myself to prove they are lying lmao
i do not see it
is the selection on the right side?
wait my animation clips just disappeared LOL WTF
can someone help with me this? i've never had this happen to me before and im puzzled, i cant locate them in the search either. i'm using 2022.3.22f1 and this is my first time actually using the creator companion
It's rather that your avatar doesn't have any of custom controller to begin with?
i was seemingly able to use the gestures just fine through the gesture manager, but when i try to find the controllers i cant, im not really sure
It's just reset to default by itself when testing perhaps.
How you are certain that it has custom controllers?
Please tell me what to do? I'm trying to add gogoloco and hand movement using sliders via vrcfury, it conflicts, I suppose, because of the "base" section. What should I do?
Are you sure that you can use gogoloco and hand movement without conflicting? You might have to try to ask in vrcfury discord.
Yes, because through modular avatar it works fine, but I don't know how to install gogo freeze there
im sorry i dont really understand all too well, im new to this version and i'm not sure if theres a new system but i cant find the default sdk controllers
You're asking for the sample assets. The sdk and sample assets has been moved into Packages folder.
I don't know what to do...
You usually have to make Base controller in avatar descriptor default, or add proxy controller there.
I also wanted to ask about physbone collider. I have avatar physics, 64 physbone, and physbone collider, on PC I can interact with my avatar, swing it, while on quest, when I touch myself, no reaction occurs. What to do with this?
you might have too many physbones for the quest side, was there any errors/warnings in the upload panel about your physbone count for quest?
found it omg sorry i had to change the little button under the search tab to in packages i feel so dumb haha
Yes, there were, the physics animation itself works fine, but when I try to touch myself, there is no reaction.
I hit the limit exactly
Do you suggest trying to reduce the amount of physbone?
8 physbone components , wich affect up to 64 transforms
Should I reduce their number?
still cant find anything that appears in the playable layers list other than the hand layers, locomotion layers, ect i still cant find the fx layer
oof
honestly might not need it since i have gogo loco on there though i gotta see
just doesnt have the hand gesture stuff
ohh i'm just really out of the loop sorry woah
i figured it out
if its 64 components yes but if its just 64 transforms then it should be working but you could try to remove one uneeded component and see if that works
if your adding stuff through MA or VRCFury there could be something adding phybones aswell that may effect it
I tried reducing the amount of physbone, but it didn't help.
I worked on physbone and physbone collider manually
I really don't know what this is connected with, I didn't go beyond physbone and physbone collider, I reduced the amount of both components and it doesn't work on quest. Maybe there are some special physbone settings?
This is of course not something critically important for me, but I would like to know what the reason is.
if its using the exact same settings as your PC version it shouldnt work any different for quest nor does quest have any special settings/limitations of the settings to my knowledge 
I specified all the colliders for the collision, for all the defined components.
I changed the settings. Maybe I should copy the physics settings of an avatar that was already optimized for quest?
I just really have no idea what to do, since even reducing physbone and physbone collider doesn't help
Hello, I like to ask for assistance on why i cannot uplaod avis onto vrchat since the maintenance
been trying to upload for several hours but all failed
@slim nacelle AWS loves to temporarily ban your ip, try mobile data/vpn/rebooting your router
amazon, not vrc
it probly wants you to enter some captcha but sdk doesnt have functions to display them
I did not know that, I thought it was because of the maintenance
well, all i know is people sometimes get timeout error for past couple years and switching their ip to smth else whichever way usually fixes it. if it was a global current thing, thered be more messages i guess.
like the errors?
no, more people with that problem here
okay so i figured out how to fix gesture manager
my avi was t posing so i switched it to control my duplicate avi instead, and it worked, plus the facial expressions work too, however the toggles are on the main avi and the facial expressions + toggles are busted on there, and im p sure im supposed to hide the dupe before uploading hashhsbdx
wait do i just hide the main and make the dupe my main LOL
when my avatar goes far from the screen this ugly seam line shows up in the middle of the head, is there anyway of fixing that?
probably part of the model i'd guess. take what i'm saying with a grain of salt though
Its the texture itself, i tested it with a default unity texture and it doesn't do it
if your uv's dont have enough 'padding' (whatever its called) it will appear to have lines when looked at from distance , faces that uses half the face as uv is easy to get them
damn
@west magnet you get mipmaps loaded ie lower res texture version. you need to expand main color beyond borders of uvs.
cause when compressed down to lower res, white pixels start to bleed in
anywho anyone got any clue what this error means
face exsample , notice the colors kept on going even tho the uv stopped
, blender calls it margin when baking
testing if it's because my dumbass forgot a parameter for my cape
it worked
gonna test to see if it uploaded correctly
ah fuck
💔
nvm i encountered another issue
welp can't say it isn't my fault with how many iterations i've uploaded
in the past few days
back to my duplicate. whichever one has the clothes and toggles and other stuff on it, is the one that t poses in gesture manager play mode, and makes the toggles not work, but the one without it (rn its the dupe which is only the avi and the hair) doesnt t pose in play mode and works just fine, along with the facial expressions working as intended (facial expressions dont work on the t posing avi)
ive swapped the contents back and forth, and the issue swaps back and forth between both avis so like what do i do LOL
do i have to pay for it
🥹
omg it's still not working
mind you i'm on a hotspot now
turned out it was the cape i added (i have no clue why)
oml what is unity's problem
it's unity
hate to ask again but could someone perhaps assist me 💔
I'm not sure I've followed any of that, sorry
Are you saying you made a copy of the avatar to make toggles on?
That’s what I’m getting
seems like that's what's going on?
I do that too but I dunno why it’d break anything
I don't, but it's reasonable.
probably if you do make a dupe and work with that, disable the non-dupe so it doesn't show up in play mode.
Ye exactly
I just copy it, turn off the original, drag the fx into the controller then do facial expressions and toggle work
It shouldn’t really break anything?
Who knows this problem, brothers?
What problem? Is it white?
always explain your problem in words
but my friend he tell me winter and Blender you need
... what?
Don't add friend.
You didn't even point out what is the problem.
I'm sorry for add
The problem is that they are deleting Muzan's file and it turns white.
So you're saying the problem is from deleting the file?
white is probably because it does not have the proper materials applied, or the materials on there don't have the proper textures.
i made a copy for expressions
I see 
Honestly never had that issue
no my sister the problem When I put the character, it becomes white
Is it just being white from beginning, not becoming white later?
fr same its lowk pmo!!!! (this is my 4th time that i started from scratch with over 20 hours lost in unity, my ass has NOT been sleeping well 😭)
Aghh oh noo
im on the verge of like
maybe its the toggles??? or SOMETHING in the animator…
i use vrcfury
as for the animator im lowk tweaking
Oh maybe thats why
vrcfury is just weird
I wouldn’t make a copy for vrcfury toggles maybe? Just the facial expressions if you’re doing those manually
This message is from my brother
dw i didnt make a copy for my duplicate
perhaps i can screenshare it to you if you have time
You have to serve it in a blender, then add the nutty ones.
That makes zero sense. Is it translated from another language?
yeah i think they are translating it
yep My friend speaks Arabic And I translate
Translation make no sense at all. If you really mean the model being white in the scene, just watch the video I sent.
okay
lightmapped isnt a quest shader, so whatever material is using it, change it to one thats compatible with quest
Alright, thank you
no problem
@feral hazel its a world shader, avatars being dynamic objects, dont have lightmaps and cant use them. not every vrc mobile shader is whitelisted for avatars (tho error message is meaningless ass, ye)
Hey does anyone know how to add avatar light to an avatar? I've noticed when I got into a world and if Its really dark the avatar sometimes appears almost if not fully black at times
that would be on the materials in the shader
or i seen some people have light sources on their avi but idk that magic
that would be minimum brightness on poiyomi or lower brightness limit on liltoon for example
@dire rivet
Do you maybe have a video that explains it? If not thats alright with this information i can mess around with stuff for a bit
Okay thank you!
for liltoon for example
that makes it so it cant go lower as that brightness
for poiyomi its under the shading -> light data -> base pass (directional & baked lights)
i know with poiyomi you can animate those sliders when its locked in an animation, soo u could make a radial menu to move that limit up or down between values u have set
Okay thank you!
Hello, I use a booth avatar called Airi, and have put different things on. The issue I am having is when the avatar jumps it spins, and does some uncontrollable things, only when it jumps, etc like running in air, zooming around ... I am not sure what I have done, or haven't ticked.
i just lost all my avatars and i want to find only 2 of them that i really reallyyyy need if but i only have a picture of one can anyone help please! i posted in avatar search and i know im anoying maybe with talking in every channel but i really need that 2 avatars...
Sorry for the late reply but it should look like this, gesture manager can try and control the wrong avi even if it's hidden in your hierarchy
How do I fix this? 😭 This has happened for 2 avatars and im unsure how to upload them with this error popping up
That is the right way to do this, spamming other channels isn't helpful
Show the first 2-3 errors (errors are red) in the console, this message is not useful on its own.
Oh im sorry! Im very new at unity so i dont know what im doing half the time
Is this what youre talkin about?
I have fixed this by removing the capsule colliders I had added. But without them how do I stop hair from sinking into my avatar?
errors are red, those are warnings. Warnings should not block a build.
Ideally don't clip the console so much either, show the whole area if you can, including the message counts in the upper-right.
I have PC and Quest avatars that are not working synchronously. What should I do? I have PC and Quest versions in different projects and gogoloco was added there using modular avatar, also in the quest version end, bone were removed, and the animation of the object disappearing was slightly edited
What do I need to do to get the PC and Quest versions to work with synchronous animations?
You should use the same avatar parameters file for both avatars. This is easy when they are in the same project.
So I should just make the Quest version a PC version?
that's not required and entirely up to you
It was just a PC avatar that I edited for Quest, changed the settings, removed the end bone
Lots of errors
unity is so confusing
"missing script" is the problem - you need to install whatever dependency is required here. Check the creator's docs for clues
Ohh alright, thank you so much!
I use hierarchy plus a bunch, but today for some reason it wont let me add it via the VCC. It keeps failing to import and I have no idea why. I tried deleting the repo and re-adding it but it didnt work
looks like the github page it's trying to pull from got taken down, I can't find it
I got it from here
https://vpm-catalog.vercel.app/repositories/com.dreadscripts.vpm-listing/
vrlabs is hosting it now
does this mean I have to get it from somewhere else?
Do you know where I can get it?
How long do I have to be on VRChat to upload my avatar?
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
damn I must be illiterate my bad
no worries
is it possible to make a toggle to stop all movement and tie it to a physbone parameter
if it is i just need the parameter i can do the rest
you set the parameter name yourself?
ok im like below noob level on all of this, idek completely how any of this works so it may be a dumb question, an avatar i had bought a while back comes with a pc version and quest version. some of my friends are on quest and im on pc so i was wondering if i could make my avatar pc and quest compatible since it also has a quest model
just upload it under the same avatar id
like copy the id of the pc one? or
bc i tried smth like that but it only showed the quest version on my side, and it didnt upload as windows/android compatible
then you didnt switch to android build
ok i attached the id, now do i just upload the quest one and ill have the pc version and quest version show for whichever ppl are on?
if you actually yknow upload it on android side
make sure and go to File -> build settings -> click on android and click switch platform. Then it should upload for quest
mhm i did
or just switch in the sdk window?
breaks unity for me occasionally
kay so its doing the same thing agaim
also check your build settings if you have android / optional ios installed
i attached the id of the pc upload one to my quest model, this time it is cross platform
issue is i only see quest model on my side
despite being on pc
i can try seeing this ig
sounds like you accidentally uploaded the quest version to pc, try uploading the pc vers again. Make sure you have the right avi selected in the sdk
i tried uploading the pc one first but it kept saying to fix some issues, i auto fixed the only thing that was able to be auto fixed, everything else was pc stuff i had to get rid of i believe
did i have to switch back to windows build again maybe?
soryr for the stupid questions i just do not know what im doing so-
no you're good, yes you will have to switch the build back to windows
okay okay, ill try that
would need to see it to see what going on there, make a video cus it can be lots of things
sounds like cloth physics and using a capsule collider not set right , you end up flying around (or any collider not set 'is trigger' )
end up colliding with your avatar capsule instead
I have it currently set up where each trigger pull adds a int by one. I'm personally trying to set up that after the first trigger squeeze it sets it back to 0 which is on reset, but it's staying stuck on Fire 4 for some reason and not transition to reset when there are no conditions. The one that transition to default make it 0 when I turn the toggle off.
ive tried increasing mesh compression lowering materials to lower quality and deleting stuff but none those seem to help, is there another option im missing?
baught an am modifying a avi
maybe removing unused blendshapes
oooh yea i missed some those
d4rks optimizer can automatically remove unused blendshapes, usually quicker than doing it by hand
ill look into it
luckily theres not a lot of different parts with unused blendshapes
it also can merge meshes and other things to help 'clean up' the model in a way, life saver for quest builds
For what you said about the audio stopping, un-tick this.
I did do that before, but it still happens
Do you have the audio component playing other sounds as well?
Just the one.
Wait sorry, i meant the audio clip which is used by that component.
Oh wait disergard everything i said, your issue does not seem to be with the audio itself.
somehow that increased it
What's the transition between fire 4 and reset?
I made it so what toggles the fire mode to be the condition
sizes tend to fluctuate a little when trying to upload, this seems to be within margin of error
hello everyone is there anything to have your avatar look at camera or near by players pls i'm strugling so hard to do it
is this the correct place for ask for help about physbone colliders
I'm also having the issue where whenever I toggle off and on the firing mode, all the audio clips play again
Ngl, this would need me to look over the entire layer to have an idea of what is going on. Hard to tell from here.
i did try this one (https://booth.pm/ja/items/4742883) but it doesnt work for me
I can send it to your DMs on each aspect if you want so I do not spam here!
Go for it, i'll be able to reply a different day however (assuming the solution isn't too complicated)
Yeah disabling the capsule colliders fixed it, what does setting to is trigger do?
only allowed to trigger with script its set as a collider, not everything
Thank you so much Thulen-san!
kaz was right the first time there was too manny objects with a lotta blendshapes
yep
does anyone know why and if there is a way to fix the lighting being very bright inside clothes or in this case inside hair in some worlds? the exterior looks fine but you can see how inside it's way brighter
someone getting crazy OVER here 
I have autistic gaze pls help
I cant look at camera or nerby player YwY anybody plsssss
iirc there's a Poiyomi pro feature that makes that kinda work
it works, forgot to update you on that
tysm
glad you got it!
only way i know is the built in eye movement feature on the avatar descriptor, not much control over where you're looking though
all I have is this YwY
that's all you can do by default
even added this but it doesnt work
im despair rn
ima eat something to recover from this
a baby panda maybe
have you tried that asset without having this checked on? they could be conflicting
what do you mean by "this" ?
the eye movements in the picture I responded to, if Eyepointer and the default eye movements are both on then they could be fighting for control
so i need to supress eye look in avatar descriptor ?
because in the tutorial they say to configure it U_U
I'm not seeing that in the tutorial? Looks like you just need to add an aim constraint the to eye bones
yep and its done :/
but wont work for idk what reason
then yeah i would try it with the default eye movements disabled
if you want to animate the eyes you will need to disable the stuff VRChat does for that, either permanently or at runtime using VRC Animator Tracking Control
how can i make a starting animation pop up for every time i load my avatar
for example a text fade in+out of the creators name
stick it in a layer by itself, it'll just run and stay on.
thanks
I think I know why it doesnt work i disconnected the prefab maybe its this
do you know how to animate it for it makes a fade in+out
?
or just a fade out