#avatar-help

1 messages · Page 149 of 1

manic olive
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the reason why i speciffy this is the video i used said to swap branches to "main". in the desc it says to not do that anymore, but i can't find a video that says otherwise in the actual video, and i was too stupid to read it at first lol

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ok hold up it isn't showing the 'add device(quest)' button

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been a long time since i've made smth how do i set up the image

somber sequoia
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click it?

manic olive
somber sequoia
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I don't have Unity open but I thought there was a very obvious button to click right there

manic olive
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there was a scroll bar i had to use

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i am'

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a dumbass

somber sequoia
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ah yes.

manic olive
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ok hold up

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i can't build or publish the avatar again and it's not showing on vrc

swift cipher
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So question, I am trying to hide my avatars head to easily fit inside a combat helmet. WOuld the best/easy way to do that be to scale/shrink the head on the armature/skeleton?

somber sequoia
somber sequoia
swift cipher
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@somber sequoia You recommend any other solutions?

somber sequoia
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blendshape to shrink the mesh, though make sure you disable visemes when doing that

swift cipher
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Fuck... I hate blender lol

somber sequoia
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I usually prefer doing UV tile discarding for stuff like this

swift cipher
manic olive
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bad day for me to have eyes

marsh walrus
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Hey does anyone have an avatar that is good for people that sing and play guitar? I am gonna record some clips in a bit but i have been trying to find an avatar for that for ages now

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And letting someone make an avatar for me is way too expensive

left gull
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Still kinda breaks rule 3 though, most wont help with NSFW add-ons here

marsh walrus
sour sphinx
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in vrc tos tho, its ok to have nsfw aslong as its private?

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@left gull

left gull
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as long as the content stays in private worlds yes (iirc) but im reffering to the server's #rules

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its also just a morals thing aswell

spark walrus
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I have a gun prop i'm trying to put on my avatar but i'm only able to fire once and can't fire again without disabling the toggle for the prop. I was looking through the asset's files to see what may be causing this and I saw these warnings on the VRCFury full controller component for the prop. How exactly am I meant to fix this?

somber sequoia
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Basically when you use this component and refer to stuff outside that one object, this happens, such as when building a complex prop.

sour sphinx
somber sequoia
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I don't see useful docs on that component, but there's also a component called "Override Menu Item"

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(there is a VRCFury discord too)

spark walrus
somber sequoia
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it's clearly listed on the main page of their docs site 🙂

manic olive
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i still need help setting up the haptic vest for quest... doesn't show the option on the bhaptic menu to add a device with quest compatability, only to add a device (and it doesn't work with quest)

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figured it out

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the bhaptic osc i've been using with unity is outdated

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go to the notion tutorial for pc and you'll see the bhaptics vrchat avatar package on step 3

weary pilot
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Hello, does anyone know how to work with VRChat, where they can help me upload an Avatar for me? Please IM me if so.

long lava
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I need y'all pro avatar wisdom
Would it be possible to "flatten" an avatar on the ground.
I had an idea for an avatar which can turn into a shadow, but have ZERO CLUE on how I could do it
I suppose we got tools like FinalIK's grounder? But I've never used it and i've heard it's more for legs than anything else.

somber sequoia
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could just scale it to 0 on the Y axis.

long lava
austere bay
somber sequoia
balmy barn
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never use those 'services' you might as well give your account away

timber wharf
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uploading an avatar for someone is against tos🤷‍♂️

weary pilot
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My computer does not have enough power to convert the model.

manic olive
long lava
austere bay
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my bad!

left gull
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lots of creators dont really care about the TOS more about making a quick profit/attempt at making an income from it

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its also just a super unsafe practice since you'd becomse that creators alt account and vice versa in most cases which is bad if they're not a good person and get hit with a ban

long lava
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when vrchat godot engine port so that you don't need a beast just to run the creation software /j

somber sequoia
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unlikely ever

long lava
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yeah nah it's NEVER going to happen

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~~ when pico8 port~~

somber sequoia
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maybe with an infusion of tens of millions of dollars, but just why

long lava
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"okay guys now we need to make our avatar run on pico8 devices"

balmy barn
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my 12 year (13ish soon) old laptop can run unity ratl (cause it has a dedicated gpu and not some onboard junk)

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but vrchat , doubt it anymore

tacit forum
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I tried using the creator companion to make an avatar, but I can't even make a project :c

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pls help

somber sequoia
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explain what you did and where you are stuck

mental pawn
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the control panel is stuck like this

plain robin
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does anyone know what this cat avatar is called?

split wing
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I’m trying to upload avatars but it gets stuck like this

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It doesn’t load or anything

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Does anyone know how to fix this?

balmy barn
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14 red errors id look at, could just be a connection issue

plain robin
ruby gazelle
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does anyone know how to fix this? the arm on top is suppose to look like the bottom are but it keeps bending. how do i fix this?

distant nimbus
mental pawn
timber wharf
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@distant nimbus make sure none of humanoid bones got any physbones

distant nimbus
timber wharf
distant nimbus
grizzled crow
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modeling an avatar head.. how do I make the eyes look.. not sunken?

edgy spindle
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Sorry guys

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Not a scammer

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Just need help

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😭

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Im so dedicated for help

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SORRY

grizzled crow
queen isle
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Are there any tutorials out there to set up buffer particles? I've been struggling to set one up properly

green bough
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On unity on PC, trying to run my avatar and upload it to use on meta quest 2.. Ive been told i have to upload it for android devices by tutorials but when I try to do a test build it gives me this error

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these are the alerts i was given, they never saidit wouldnt work but it does say poor performance.
I dont have my quest connected to my pc. Is that necessary to do this?

timber wharf
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@green bough you dont normally need to do test builds for android, thats very niche feature

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just upload normally

green bough
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oh. it is uploading normally now

timber wharf
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i think that one should work in 2022

queen isle
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Thank you!

green bough
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Working now thanksss! avatar works fine!!

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:D

modern glen
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why is his left pupil invisible

arctic ginkgo
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you're gonna get nothing but scammers

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go to VRCTraders server and make sure you follow the instructions of the bot that dms you when you post a commission listing

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they vet their artists to ensure you won't get scammed, just follow their protocol and only commission authorized artists

rapid orbit
distant nimbus
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Im trying to create a dissolve toggle for the entire avatar to go invisible. however, only on certain assets, the dissolve wont work and will turn white instead of transparent. i have my "dissolved color" set to transparent, but it turns white instead.. any ideas?

west cipher
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so need a bit of help. i have the bones for the eyes centered but when i set up the descriptor and try to have them move any direction they shoot straight up

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well to the back

modern glen
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why does my avatar look like this

arctic ginkgo
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When an avatar is inside a station, what part is centered on the station transform? I would assume either the root or hips, I just want to know if there's a way to ensure the hips are in the correct place, since there's often issues with people not being in the right location when sitting on avatar stations, and I'm not sure exactly what causes that

distant nimbus
modern glen
distant nimbus
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oooo, mightve been flagged or reported

modern glen
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i literally just uploaded it

distant nimbus
modern glen
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like 2 minutes ago

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i mean if it was flagged it wouldve said so right?>

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like on the site or smth

arctic ginkgo
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not flagged like for breaking tos or anything

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just may have failed security checks

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or there was just an error loading it

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so try reloading the avatar, and check in your menu if it's grayed out

modern glen
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well how do i fix that

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uhh how do i reload the avatar

somber sequoia
arctic ginkgo
modern glen
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could this be the problem

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although i followed the tutorials

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they all used humanoid rigs

somber sequoia
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Probably go look in the rig setup, there may be an error listed, or a bone wrong;

muted badge
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how does one edit the idle facial expression of an avatar? even though I edit the blendshapes on the face it doesn't carry over to the actual avi uploaded.

modern glen
somber sequoia
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you have the wrong bones in the slots that are red

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or the hierarchy of your armature is incompatible with vrchat

modern glen
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that suck

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how do i fix it

somber sequoia
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rework the armature in blender if needed, drag the right bones into the right slots if not

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spine hierarchy should go from hips -> spine -> chest -> upper chest (optional) -> neck -> head, with shoulders coming from chest or upper chest, whichever is higher..
Names don't matter, but it helps to use standard ones.

modern glen
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i mean the armature works fine in blender

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i dont understnad whats wrong

somber sequoia
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doesn't matter how well it works in blender

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And also it's telling you exactly what's wrong there - the bones in the slots with the red notices are the wrong ones, or the armature hierarchy is wrong at those points.

sacred topaz
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so im attempting to add this headset accessory for a friend of mine and i cant seem to get the pads to move as if theyre connected to the ears (yes ik theyre not positioned correctly) can somebody help explain what Im doing wrong?

muted badge
somber sequoia
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do you have an animation that blinks the eyes in some animator layer with an AnyState transform with "allow transition to self" enabled?

muted badge
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no I don't think so. I was just messing around with blendshapes and when I went into play mode it was like that

somber sequoia
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ok well you'd have to figure out which layer it's in

muted badge
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yeah.. welp.. this is fun ratPeek

mental pawn
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im starting to feel a little too desperate since well the issue here is that i have been fighting with unity and it would nowhere allow me to upload

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its always stuck like this and uploading errors out

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i have tried restarting my pc, waiting and retry and nothing has worked and i really neeed to upload it

junior void
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Time out could be slow internet. Reboot your router/use ethernet rather than wifi if you can

mental pawn
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its only the SDK for some reason and even the vrc website loads up quickly

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for instance this is my upload speed which shouldnt be as bad

edgy spindle
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I made my avatar but how do i make it compatible with quest users

mental pawn
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this is new

modern glen
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i keep fixing it but when i apply it just goes back as it was

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i dont understand whats wrong

ornate stump
modern glen
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where do i read imported messages

ornate stump
modern glen
ornate stump
modern glen
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how do i fix it

ornate stump
solemn drum
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did the sdk add a limit for the distance a chair can be from a avatar? i hav a chair toggel and since u cant make a chair disabled by default i just move it super high up so that way u cant accidently click on it until i toggel the chair on

but now if i do that the chair no longer appears in game

somber sequoia
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you can turn it off 2-3 frames after start though

solemn drum
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the issue is that that requires people dont have your avatars animations blocked or else their will always be a invisble seat there

somber sequoia
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ah, this is true

modern glen
somber sequoia
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still not really relevant

modern glen
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yeah how am i suppose to fix it in blender if theres nothing to fix

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the problem is clearly in unity

somber sequoia
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the spine hierarchy doesn't matter in blender, it does for vrchat.

modern glen
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well how do i edit the hierarchy in blender

somber sequoia
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edit the armature and re-order the bones to match what vrchat expects. There's a diagram pinned in #avatar-rigging though it doesn't name the bones

solemn drum
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it looks like lowering the chairs height from 1024 meteers up to just 100 fixes it idk why it worked before but no longer

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tbh they should just let us create chairs that are disabled by default. most avatars with chairs have to do some hacky workaround to make them off by default

somber sequoia
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yeah I suspect that issue wasn't intentional, but they don't seem interested in fixing it.
I should probably find and +1 a canny about it.

junior void
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Tag me if you find it

somber sequoia
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k

modern glen
somber sequoia
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"edit the armature"

modern glen
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that doesnt reallly make it clearer

somber sequoia
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I'm not sure how it doesn't? you select the armature, go into edit mode, and re-parent the bones as needed.

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Hmm, I suppose "learn blender" is part of this

modern glen
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is the problem that the spine and shoulders dont connect

somber sequoia
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that's fine though

modern glen
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i mean the bones seem fine

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yeah the parent bones are correct

mighty mantle
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My friend is trying to upload a avi and they told me I see the textures but it won't let me apply while sending a ss

modern glen
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how do i fix this

somber sequoia
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that should be the upper leg bone

supple needle
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Could someone help me fix this ? I find that “failed to build” errors are usually missing scripts, but it doesn’t seem to be the case for this one.

teal laurel
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You'll have to do that in blender

modern glen
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i did though

somber sequoia
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longer?

solemn drum
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is fly for gogo logo broken?

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it no longer works when i upload a avatar with it

teal laurel
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<insert reason here why it needs mirrors>

solemn drum
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ye its just this one avtara for some reason maybe i have to randomly reuplaod it to fix it idk

teal laurel
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Hmm, latest version of gogoloco too?

solemn drum
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cuz it worked for the other avatars but randomly stopped for just one despite me making no changes to it

solemn drum
somber sequoia
teal laurel
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Huh, you didn't cut down on any colliders or other stuff from it right?

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There is some technical reasons behind it but i forgot it

somber sequoia
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At one point I made my own version of the flying, which works fine, so I haven't used gogo in a while, but I'm a little curious

solemn drum
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im deleting and readding it to see if that fixes since one time thats what randomly fixed it

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ok that worked

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ifk why i have to randomly delete and re add gogo sometimes

somber sequoia
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no idea what you're talking about there, maybe explain more?

somber sequoia
supple needle
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Usually vrcquesttools takes care of the missing scripts and everything works, I guess the SDK just chose violence today vrcTupCry

mighty mantle
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Or hold on

mighty mantle
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Tell em💔

iron thistle
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that picture is from vrchat, i uploaded it as a test avatar

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it wouldnt show the textures in the sdk, just blender

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i imported it from blender just how the website told me

supple needle
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Textures in the SDK ? vrcJamieVatarga

iron thistle
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uhh, i can reopen the sdk and show you

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like a screenshot

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it looks like this

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i think thats unity or smth, its the project opened from the vrc cc

supple needle
mighty mantle
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HUH

iron thistle
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when i click on the circle next to the none it says the textures but wont let me put it there

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idk how any of this works

supple needle
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Can you send a picture

iron thistle
supple needle
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You need to put a texture on the material

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Then material itself is not the texture

somber sequoia
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textures go into materials, materials go into (skinned) mesh renderers

mighty mantle
# iron thistle

Could ask nezix rq of what material they used if they aren’t busy

iron thistle
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i have no idea what yall are talking about, how do i get the texture? how do i put it on the material? what material😭

somber sequoia
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textures are image files

mighty mantle
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I think there was one in blender that you can take a photo of

supple needle
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Export the texture from blender

iron thistle
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how do i do that

supple needle
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Did you make the texture from scratch

mighty mantle
supple needle
iron thistle
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so after i export it how to i put it on the material

supple needle
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I assume these are already existing materials, so you probably have to create a new one to add the texture.

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Right click > create > material

iron thistle
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do i do anythng with these?

supple needle
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No

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I never mess with the premade ones personally

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Once you create your material press on it, on the inspector (right hand side) it should appear.
There should be a box with a circle next to it, that’s where you’ll add the texture.

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Then you drag and drop the material to where you want it on the avatar.

frosty grove
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umm umm im starting a new project do i use 2022 or 2019?

somber sequoia
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2022

iron thistle
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oh wait i did it

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i can right cliuck the new material without messing with the thing on the right

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it added it

iron thistle
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awww yeahhh

iron thistle
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HAH

frosty grove
iron thistle
frosty grove
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whut do i select here (i only selected the ones i remember needing)..

somber sequoia
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the avatars SDK - everything else is optional

frosty grove
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ok ty ty
-# btw imma be here for a bit ^_^ sorry im using unity after like. almost a year

supple needle
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YouTube is your best friend

mighty mantle
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Mb!

timber wharf
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@frosty grove you always want gesture manager or av3emu, everything else only when required.

wide hawk
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hello so i am working on this particle effect i want to make it look more wavy and like its bouncing up and down i know its possible cause i had done it the other was just about to save then my power went out i cant rember how exactly i had done it so if you know how its done i know it has something with noise or emission shape but cant rember

reef kraken
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any easy way to switch body mesh on a existing finished version or copying everything over?
i had to merge a muzzle mesh to the body through blender and i dont really want to redo my entire avatar. i try and replace the mesh for the body on the finished version but it just disappears, please help me

timber wharf
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backup your project then just overwrite fbx in assets

reef kraken
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im dumb af could you explain more

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specifically how to overwrite it

sudden violet
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If i remember correctly:

  • First, make a backup. WHAT YOU ARE ABOUT TO DO IS NOT REVERSIBLE
  • Delete the original FBX
  • Rename the new FBX the same as the deleted FBX, and improt it into the project

I'm not 100% sure if this is how you do it, or if there is an easier way to do it.

reef kraken
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alright thank you

unkempt coyote
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Hello! I know how to make humanoid avatar but now i want to test non humanoid and need help..

first my english is not my main language so sorry if it's bad

i'm in unity 2022 with creator copagnon and don't see the armature for aniamte it (it's here but not visible in the scene)
i know how to animate but just don't know how to replace the "basic humanoid animation" to a custom one (like my avatar is not humanoid i want to create my custom run animation for exemple)
And it is possible to animate in blender and export it to unity to use it ? thank !

timber wharf
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@reef kraken no need to delete anything, just when exporting from blender write it over existing file in Assets

reef kraken
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ah okay thank you

digital kelp
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Hey guys I have an avatar but I can’t upload it because I’m a meta quest 2 user and I don’t have a pc so do someone here can upload the avatar for me ?

teal laurel
teal laurel
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Do you have a friend you trust that can do it for you?

digital kelp
digital kelp
teal laurel
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Then i suggest you ask them to upload the avatar on their account and make it public.
Otherwise if you want it to be private, ask them if they can log in for you and upload it.
After doing so, change your vrchat password to make sure they no longer have access

teal laurel
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lmfao-

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Looks fine to me XDDDD

reef kraken
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lol

teal laurel
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What did you use to copy stuff over?

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ah you didn't copy, you just replaced the file

reef kraken
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yeah

teal laurel
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I can suggest you, that you copy stuff over, this way it is all detached from the original avatar and attaches to the new one.
Here is how i did it with my nardoragon:

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(screenshots following, one minute pls)

somber sequoia
# reef kraken

Probably you exported from blender with different scaling settings than were previously used. in most cases you want "Apply Scalings" set to "FBX All".

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Possibly you have an unpacked model prefab in Unity - this technique won't work if you do.

reef kraken
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uhhh okay

sudden violet
# reef kraken

welp, average experience. It's what Kazin said above abou the scaling.

reef kraken
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ah, is the option a blender setting or unity?

somber sequoia
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it's in the export dialog

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also there under "Armature", uncheck the one about leaf bones unless you know for sure your avatar needs them (most don't)

spiral osprey
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Can i fix this in unity? If so, how?

somber sequoia
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If it's actually wrong in the model, no. If it's just a matter of putting the right bone into the right slot in the rig setup... maybe - you should go look there

spiral osprey
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I picked the WRONG model

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It's BAD

teal laurel
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what the frick

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bruhhhhhh

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how? what? why? aaa

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😹

somber sequoia
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eh, lots of that might not be relevant, Unity just doesn't display this well

spiral osprey
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What was this guy THINKING???

somber sequoia
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hips -> spine -> chest -> upper chest -> neck ?

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but possibly not, I'd inspect this in Blender.

spiral osprey
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It has 3 bones in the body

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Or chest area

reef kraken
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@sudden violet so the fbx works it just doesnt when trying to switch it out

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or could it be im using prefab id- yatta yatta

sudden violet
reef kraken
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pretty sure thats what i did

sudden violet
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did you set the rig to humanoid, and checked that the rig was fine?

reef kraken
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i exported from blender then overwrite the original fbx with the edited one and it turned into that mess of the finished avi

reef kraken
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the rig is all good and is set to humanoid

sudden violet
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mmh.. maybe applying all transforms in blender first?

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i'm really out of ideas

reef kraken
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okay give me a minute

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yeah so am i

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nope still broken but only on the already done avi

still shuttle
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Yeah this happens often when updating the fbx. Just drag and drop the updated fbx by itself into the hierarchy and set up the avatar again.

reef kraken
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is there anything i can do about the couple of things that are setup through the armature or do i have to redo everything

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(vrcfury didnt work on the things setup through armature)

still shuttle
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You can use pumkins avatar tools to copy things like materials and physbones, but you will have to set up everything added through unity again to make sure it works properly

reef kraken
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thats annoying but thank you a lot

somber sequoia
reef kraken
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expect me to return about pumkins tools in a bit

somber sequoia
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huh, it should work then, unless you drastically changed the armature or screwed up scaling settings.
But Pumkin's tools can handle it easily.

reef kraken
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i havent touched the armature other than merging clothing to it

reef kraken
dawn wharf
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Hello, how to export a full mesh with prefabs added in Unity?

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Wanting to export to an FBX file for rendering

somber sequoia
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I'd import the various model files into Blender and combine them there.

dawn wharf
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Is there a way I can go around piecing it together?

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Piecing it together sounds intense

somber sequoia
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there is a tool for exporting from Unity but it doesn't seem to work very well at all.

night ember
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it hasnt worked for a long ass time

dawn wharf
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The FBX exporter?

night ember
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it doesnt work nor should you ever need to use it

somber sequoia
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I haven't actually tried it 'cause I go one way from blender to unity, but yeah, that's what I keep hearing

dawn wharf
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Lol

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Blender render

night ember
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it just breaks the avatar

dawn wharf
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There is a backup

night ember
#

just import all the stuff on the avatar in blender

dawn wharf
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Mm right, but I swear there's an easier way to export the mesh together since its linked now

night ember
somber sequoia
night ember
dawn wharf
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Can merge armatures in blender

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With CATS or something of the sort

somber sequoia
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of course

night ember
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yea? thats the correct way to do it

dawn wharf
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I just wish there was an easier way

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T. T

somber sequoia
#

that is the easier way?

night ember
#

what do you expect making something entirely out of prefabs

dawn wharf
#

Apologies,this is my first time

somber sequoia
#

prefabs being a concept in Unity but not in blender

dawn wharf
#

I don't work with blender often, so I am learning and asking questions, please be respectful

night ember
somber sequoia
#

yep

dawn wharf
#

I am self learning

night ember
#

which is good but you should probably at least look into what you are being told instead of just denying it cause it looks hard

dawn wharf
#

Blender did used to have game engine but unfortunately not anymore

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;((

dawn wharf
night ember
#

that wouldnt really matter in any case itself since they would still be entirely independent

dawn wharf
#

Please be nicer to new learners, thank you for answering regardless

rugged vigil
#

Hii, currently updating an avatar and I want to disable gesture expressions as they look strange when talking to people. Any way to make an expression lock / disable it entirely? :0

somber sequoia
#

you could add a toggle variable and use it as part of the transitions in the gesture layer in your FX animator

rugged vigil
somber sequoia
#

Probably start with a tutorial on how to make basic toggles and how to work in the animator

night ember
#

cause if you just want them gone you just delete the layer that has the expression animations

rugged vigil
somber sequoia
#

oh ok, I was assuming you wanted a toggle for it

night ember
#

the fx layer?

rugged vigil
sudden violet
#

Either that, or gesture layer. Depends how it is setup.

You're looking for the layer that uses hand gestures that lead into the animations you want to get rid of

night ember
#

thats where animations are

rugged vigil
#

this yeah?

night ember
rugged vigil
#

just delete the expressions I dont want yeah?

night ember
#

or just delete the layer if you dont plan on using gestures for the expressions

#

well

sudden violet
night ember
#

if its that layer

sudden violet
#

Now i'm curious where the radial wheel is, nothing there looks like it

somber sequoia
#

in the avatar descriptor under "expressions", it starts at the main menu there

rugged vigil
sudden violet
#

I'll have a peek

somber sequoia
#

? you still need the FX layer, the menu just sets variables that can be used in the animator

sudden violet
# rugged vigil this yeah?

Oh, i might have not been clear then.

Exo said they have a radial menu setup. When i was looking at this, nothing looked like the radial menu layer

rugged vigil
modern glen
#

why are the arms red

somber sequoia
#

it says - because it's not t-posed.

#

there's an 'enforce t-pose' thing under "pose" just below the bone list on in the right image, but it's not strictly necessary for vrchat

#

(as far as I remember anyway?)

#

yeah ok - just checked one of mine that's a-posed, it's fine.

#

ah I apparently forced it into T-pose in the rig setup, interesting.

balmy barn
#

rather see how it looks in blender then unity, few bones there i got no idea what they are doing

modern glen
#

okay but i dont think it would work correctly like this right

somber sequoia
#

why do you have two sets of arm bones?

night ember
#

why is there 2 sets of bones

hollow mesa
#

anyone know how to fix this?

somber sequoia
#

always post the first 2-3 errors, from the top. this one is not useful without context.

hard turtle
#

does anyone know a good heat distortion shader

hollow mesa
somber sequoia
#

errors are the red ones, those are the interesting bits.

#

we look at the first few because that's where the root cause will likely be, many after that are just side-effects.

hollow mesa
#

thx just needed to confirm

somber sequoia
#

oh that first one is the issue, yep. Remove some add-ons, or some avatar parameters

#

that message is actually pretty detailed as to what to do already

hollow mesa
#

idk what the parameters are

somber sequoia
hollow mesa
#

also i have to go afk could u dm me with a short guide or some sorry i do have to go

#

thx

hollow mesa
somber sequoia
#

I of course don't know what you have or if they added any parameters, but if they do add parameters then yes, probably.

dawn wharf
#

Ended up merging armatures and was able to do a render! thank you Kazin!

modern glen
#

i just ignore it

somber sequoia
#

uh... okay...

modern glen
#

okay but this cant work right

#

its not in the right place

#

do i need to edit the model?

somber sequoia
#

what are you referring to here?

night ember
somber sequoia
#

it seems like the arm bones you have active are not the ones that actually move the mesh

#

so that whole bit where you said the bones "seemed right" in blender... yeah, this isn't right.

modern glen
#

those are the rig bones man

balmy barn
#

id throw it in mixamo for the 90% ish bone setup ratl you have bones that not needed for vrchat

lyric compass
#

Anyone know why a puppet controller that uses a blendtree to animate non-humanoid bones would cause face blendshapes to stop working?

grizzled crow
#

is this.. ok for fur in the ears?
Its my second time making a head from scratch

arctic ginkgo
#

I'm assuming you're using curves

#

If not then this doesn't apply

grizzled crow
#

its using mesh set to shade smooth

hollow mesa
#

anyone know how to fix this? sorry not that well versed so none of this would make sesnse lol

#

i thought it would be best to get all of the errors for luck

somber sequoia
#

Judging by the names of them, it's FinalIK. VRLabs has a free "stub" package that you can use rather than paying for it.

potent hollow
#

Anyone willing to help? I have no slue how to fix this issue or whats wrong.

somber sequoia
#

... wait how many triangles is that?

potent hollow
somber sequoia
#

well there's no way to see why from there, is the armature really weird or something? Is this a normal "for vrchat" model, or something strange?

potent hollow
somber sequoia
#

if it were normal, it wouldn't do that.

somber sequoia
dusk lily
#

Did you happen to find a solution to this? I'm facing something similar.
Turning off or on some objects, one second later it reverts back to its previous state by itself. Rare occasion, trying to swap out materials, it also goes back to the one I swapped from.
Edit: Update #avatar-help message

potent hollow
hollow mesa
#

thank you

dusk lily
modern glen
#

everything is black when using my avatar after i uploaded it

royal pumice
#

Can someone help me to find an avatar

royal pumice
#

I need a tag to post in that channel

somber sequoia
#

...okay?

royal pumice
#

How i get it

#

So i can post there

somber sequoia
#

don't you just pick one from the list?

#

also why are we discussing this in multiple channels

#

seems you already got this answer elsewhere

karmic spindle
#

can someone help me rq and tell me why some of my avatars are just errors ?

somber sequoia
karmic spindle
#

how can i fix that then?

#

i mean one of them is medium and is also a error

somber sequoia
#

depends on what's wrong.

karmic spindle
#

wdym depends on whats wrong ? vrchat doesnt tell you on whats wrong

somber sequoia
#

Yep, I noticed that. It's annoying.

karmic spindle
#

nvm it was the cache had to clear it and restart steam

somber sequoia
#

oh interesting

silk glacier
#

anyone ever use the "solve in local space" feature in the VRC parent constraint component for avatars before?

#

im trying to solve a constraint issue but i can't tell if I am missing something, or if Solve in llocal space is broken

somber sequoia
#

often, yes

silk glacier
#

Im working on a PSX style avi, and have 2D eyes. Im rigging the eyes for VRChats avatar descriptor, and I clearly dont want them to rotate in the bones axi. so im using a dummy bone parent constrainted to the rotation bone, and locking the axis it can move in.

#

The red arrow is how its currently moving when I rotate the capsuel, the blue is the direction im hoping to get the plane to slide along

#

Current constraint settings

somber sequoia
#

huh, that plane moves nicely, I hadn't thought of this method

astral cosmos
#

so this is the rig for my avatar and the arms are shorter than an actual humanoid model so how can i edit this rig so that the hands match up with my controllers in-game because right now they stay connected at the shoulders

#

this is how it looks like in blender (not t-posing)

somber sequoia
#

there are real limits here, if the avatar's proportions are too far from your own, it's just not going to work right

silk glacier
#

Kazin I solved my problem by just grouping it under an empty, and rotating the empty

#

im still unsure if solve local does anything, but that atleast is a solution.

somber sequoia
#

It does, the initial announcement post on the vrchat blog had a video showing what it's for

silk glacier
silk glacier
somber sequoia
#

ah I knew what it was from playing with the similar option in Blender.

edgy spindle
#

Can anyone help me with lighting it says unsupported shader

somber sequoia
edgy spindle
#

Yes

#

But

#

Its a png

#

And i dont wanna use their trash lighting

somber sequoia
#

all you get are VRChat-approved quest compatible shaders

edgy spindle
#

Bruu

#

Thats all i can use?

somber sequoia
#

yep

edgy spindle
#

💀

#

This sum bs

somber sequoia
#

it's what happens when your headset is basically a mobile phone

edgy spindle
#

So

#

The lighting just gonna b trash

#

For quest ppl

#

It looks see through

somber sequoia
#

well the new toon shader can be better, but yeah pretty much, the quest doesn't have a whole lot of processing power

edgy spindle
#

But i wanna use a cutout

#

Like this

somber sequoia
#

cutout isn't possible on quest

edgy spindle
#

It is

#

I have cutout avatra

somber sequoia
#

did you actually cut the mesh or something?

edgy spindle
#

Wdym

somber sequoia
#

explain how your cutout avatar works?

fiery obsidian
#

Hello, can anyone guide/teach me some stuff in unity/blender to further develop my avi?

somber sequoia
fiery obsidian
#

I am trying to find the fbx for a unity model that is a 2.0K and I want to put it into unity to fix the bones to work on 3.0K. not sure, how to approach this. There is no 3D Model in the unity project and the bones are not working

somber sequoia
#

2.0k?

fiery obsidian
#

2.0 sdk

somber sequoia
#

oh - old SDK

fiery obsidian
#

ya

somber sequoia
#

it'll be hard to do anything related to the armature if you don't have a model file. Maybe it's a .obj?

fiery obsidian
#

I am not sure, I don't see an obj

#

Do you have time to talk/call?

somber sequoia
#

I don't do calls, sorry

fiery obsidian
#

fair enough

arctic ginkgo
#

basically, the axes used in the "freeze axes" settings are determined by the axes of its parent object

#

again that is regardless of any constraint settings as well as the transform with the constraint, it all has to do with the parent object

#

if it has no parent object, the axes will be relative to the world

remote grotto
#

hello, dont mind the alt i lost my discord earlier today. anyways i made a new blendshape for this avatar but when i put the texture on it, it looks bad. is there anyway i can fix the texture through the blendshape? like i can import the model to substance painter with the blendshape toggled so i can actually work on the blendshape and not the original model? im very new to blender an unity anything helps

limpid cargo
sleek pagoda
#

when ever i try adding something to my avatar it keeps saying that my avatar is out of space and used 259/256 bits is there i way i can up the limit or just get it to use less bits without deleting the stuff im trying to add?

arctic ginkgo
#

if you have a stretchy physbone and your bounding box is not shown by a player, can they still see the affected transforms?

spark walrus
#

Can someone help me with my avatar? The Gogo Loco isn’t working properly, and the other Novabeast features and toggles aren’t working either

pearl gale
#

I am using digi legs that work perfectly fine walking around in FBT and Desktop version. The issue is when crouching in Desktop that the feet get pushed up into the body.
Has anyone encountered this before with digi legs particularly? Would I have to make custom crouch animations to fix this?

somber sequoia
#

yeah - they're not great when you get far from standing position

brazen path
#

I currently have separate planes for the closed/open eyes/mouth and move them behind/in front of the face with blendshapes, but I have issues with Z fighting when the planes are in the same place as the face, and intermediate points where neither plane is in front of the face

#

I had to make my mouth blendshape really exaggerated so it doesn't cause issues when speaking in a low volume, but I doubt this is the best approach

stray trench
#

what base is this?

arctic ginkgo
pearl gale
# somber sequoia yeah - they're not great when you get far from standing position

Is it due to the digi constraints? I'm using the VRC Rotation Constraints instead of Unity's

I have been working on a one frame crouch animation for about a day and have made little progress as the right foot gets stuck under the floor in VRC but looks fine in the Unity scene. I've been making this animation just by duplicating the SDK animation and animating in unity itself.
Should I instead be animating in blender or is this way still possible?

somber sequoia
#

and yeah, you can animate in unity

wanton cedar
brazen path
stray trench
#

oh okay

pearl gale
#

Comparing how it looks in unity vs vrchat, even the upperleg rotation looks more extreme than it appears in unity.
Is this still the planti-digi translation even if the digi upperleg and planti upperleg practically share the same bone positions?

somber sequoia
#

that's my guess, but I don't know how your setup works.

pearl gale
#

Yikes. I foresee a ton of jumping back and forth between the two programs to see how each frame looks.
Thankyou for explaining, I'll probably be back with new questions but I'll see where I can get with the information.

charred epoch
#

So I recently learned how ot use the any state part in the animator, my question is, is the any state better than a spider web set up for multiple animations? And are there any downsides to using any state over a spider web?

arctic ginkgo
#

blinking you can just do by yourself.. i mean just set up an animation that loops forever and that's a basic blink cycle

#

for mouth movement, just set lip sync to "viseme parameter only"

#

then you can use the Int parameter Viseme to animate with

#

the parameters section of the creator docs has a table listing which mouth shape is which number

sick shoal
#

hi can anyone help me with a liltoon material? the one im using contains materials and textures files and i have no idea what to do

brazen path
main cairn
#

How do i pull up the nodes menu again? It's been a minute since I have done this

queen isle
#

I set up an Animator Play Audio but the audio never plays to completion when retriggering it. Is there a known method to make this possible?

edgy spindle
#

Helpppo

sudden violet
junior void
#

Depends how it is added

#

There are bone name differences. Vrcf merges same named bones. So i assume your real armature is under "armature flat"

#

Would need to compare body with prop armature

#

If your base has "Hips" then the prop hip needs the same name

#

Caps and whitespacr sensitive

dawn wharf
#

can i see the armature of the item?

junior void
#

If your prop are not clothes that may differ

dawn wharf
#

drop down the prefab

junior void
#

Clothes usually share base armature bones but stuff like guns etc dont

edgy spindle
#

Lizzzyy

#

Add me

junior void
#

What is this asset

dawn wharf
edgy spindle
#

needing some help

sudden violet
#

why not describe your issue here?

edgy spindle
#

Bc i tried and u didn’t help me so id rather show u as u r very experienced and this would probably b a breeze for u

ornate stump
shut leaf
#

can someone help me convert a vroid avatar to quest ... 😓

#

im guessing the transparent shit uh is messing w the face but also the clothing is also like. becoming extremely low quality even tho it was low quality enough

#

like im talking low poly

#

the clothing also works with transparency so i dont understand why it works with the clothing,, but not the face? and it also like effects the neck as well for some reason

#

also some textures just dissapear as well even tho theyre not shaders.. so they relatively wouldnt have a problem with being in the quest version

#

ive seen a lot of hq quest shit and its just like

#

why

#

why me

ornate stump
ornate stump
shut leaf
#

o ya i know that

#

i mean like the clothing was low poly enough

#

it was the hair and face mostly

#

and body

#

someones like .. tryng to get my file withouteven like helping me at all

#

im just gonna block ths person

#

do you think adding textures manually would help with backface?

ornate stump
shut leaf
#

man i have no experience in blender

ornate stump
shut leaf
#

ohhh okay

#

i see

#

ill try to figure it out in blender later

#

for your experience is making avatars fully from start easy for you?

#

like im curious cuz ive seen someone post a livestream of them making one without even sculpting just doing the point things and its like wtf how did they do that

teal laurel
#

Easy? No.
Definitely not. From

  • Blender
  • Unity
  • Texture editing (substance painter, gimp, blender)
    thats a lot to take in
shut leaf
#

yeah definitely lol

teal laurel
#

I started out with the Nardoragon prefab and started replacing or editing stuff. Then after some time i touched blender.

shut leaf
#

i only rlly have experience with sculpting in blender and even then i just struggle with the eyes and hair

teal laurel
#

I am now 8 months in

ornate stump
zealous mantle
#

hii erm, I'm trying to change the texture on a avi im working on, and everything looks fine in unity, but when I load the avi in game in vrchat, it still has the stock textures the avi is included with, even though the in-game preview shows the "new" textures
(I'm still fairly new to unity)

teal laurel
#

Otherwise use the play test mode and the gesture manager you can find under "Tools" in unity.
Switch back to your Scene (don't use "game" window) and click on the gesture manager and try stuff out i guess

zealous mantle
zealous mantle
teal laurel
#

Nice

edgy spindle
#

But never dles

digital forge
#

hello i need to know what i need for the new ralsei model to work

#

and be able to upload

fervent spear
#

hey guys if i modified a quest shader to include hdr colour support would vrchat still load it on quest? the sdk says its fine
just worried about my avatar appearing as an error bot or something

also not sure if it is or not, but do let me know if im actually allowed to do this and not breaking any tos 😭

manic sorrel
#

yo so like i enter play mode in gesture manager, my facial expressions randomly stopped working, the clothing toggles dont work, and my avi is stuck in a t pose

#

i dont know whether im braindead or this issue is worse than hell, but i would appreciate some help ;;

vernal quartz
autumn dawn
#

Hi I'm sorry if this is a dumb question but I'm completely new to this and I'm actually only doing it to prove a scammer wrong lol, but I'm trying to build and test an avatar but it's not letting me it's giving me this message. I don't intend on actually uploading this avatar I just want to see it in game and I'm wondering how to fix this

still shuttle
autumn dawn
#

Am I not allowed to test them If I'm not by chance?

still shuttle
#

No

autumn dawn
#

Dang that stinks.

#

If I'm getting this message though would the model show up in game?

autumn dawn
#

Because that's mainly what I'm trying to achieve

still shuttle
autumn dawn
#

I mean the tester tbh

#

I don't mean uploading

still shuttle
#

Yeah same thing

autumn dawn
#

I apologize I really don't know Unity or VRChat much

#

I'm mostly doing this to prove a point to someone trying to scam people in another server I'm in

#

They are trying to "commission" people to make VR chat models and I told them to essentially just import a model rigged to like one bone just to show that they can even import models into games and one thing led to another and I'm attempting to learn how to do it myself to prove they are lying lmao

manic sorrel
#

is the selection on the right side?

#

wait my animation clips just disappeared LOL WTF

fiery gazelle
#

can someone help with me this? i've never had this happen to me before and im puzzled, i cant locate them in the search either. i'm using 2022.3.22f1 and this is my first time actually using the creator companion

ornate stump
fiery gazelle
#

i was seemingly able to use the gestures just fine through the gesture manager, but when i try to find the controllers i cant, im not really sure

ornate stump
ornate stump
uneven whale
#

Please tell me what to do? I'm trying to add gogoloco and hand movement using sliders via vrcfury, it conflicts, I suppose, because of the "base" section. What should I do?

ornate stump
uneven whale
fiery gazelle
ornate stump
uneven whale
#

I don't know what to do...

ornate stump
uneven whale
#

I also wanted to ask about physbone collider. I have avatar physics, 64 physbone, and physbone collider, on PC I can interact with my avatar, swing it, while on quest, when I touch myself, no reaction occurs. What to do with this?

left gull
#

you might have too many physbones for the quest side, was there any errors/warnings in the upload panel about your physbone count for quest?

fiery gazelle
uneven whale
#

I hit the limit exactly

#

Do you suggest trying to reduce the amount of physbone?

balmy barn
#

8 physbone components , wich affect up to 64 transforms

uneven whale
fiery gazelle
#

oof

#

honestly might not need it since i have gogo loco on there though i gotta see

#

just doesnt have the hand gesture stuff

#

ohh i'm just really out of the loop sorry woah

#

i figured it out

left gull
#

if your adding stuff through MA or VRCFury there could be something adding phybones aswell that may effect it

uneven whale
uneven whale
#

I really don't know what this is connected with, I didn't go beyond physbone and physbone collider, I reduced the amount of both components and it doesn't work on quest. Maybe there are some special physbone settings?

#

This is of course not something critically important for me, but I would like to know what the reason is.

left gull
#

if its using the exact same settings as your PC version it shouldnt work any different for quest nor does quest have any special settings/limitations of the settings to my knowledge vrcBotThink

uneven whale
#

I specified all the colliders for the collision, for all the defined components.

uneven whale
#

I just really have no idea what to do, since even reducing physbone and physbone collider doesn't help

slim nacelle
#

Hello, I like to ask for assistance on why i cannot uplaod avis onto vrchat since the maintenance

#

been trying to upload for several hours but all failed

slim nacelle
timber wharf
#

@slim nacelle AWS loves to temporarily ban your ip, try mobile data/vpn/rebooting your router

slim nacelle
#

I got ban

#

?

#

but i never used clients or anything

timber wharf
#

amazon, not vrc

#

it probly wants you to enter some captcha but sdk doesnt have functions to display them

slim nacelle
#

I did not know that, I thought it was because of the maintenance

timber wharf
#

well, all i know is people sometimes get timeout error for past couple years and switching their ip to smth else whichever way usually fixes it. if it was a global current thing, thered be more messages i guess.

slim nacelle
#

like the errors?

timber wharf
#

no, more people with that problem here

manic sorrel
#

okay so i figured out how to fix gesture manager

#

my avi was t posing so i switched it to control my duplicate avi instead, and it worked, plus the facial expressions work too, however the toggles are on the main avi and the facial expressions + toggles are busted on there, and im p sure im supposed to hide the dupe before uploading hashhsbdx

#

wait do i just hide the main and make the dupe my main LOL

west magnet
#

when my avatar goes far from the screen this ugly seam line shows up in the middle of the head, is there anyway of fixing that?

manic olive
#

🥹

manic olive
west magnet
balmy barn
#

if your uv's dont have enough 'padding' (whatever its called) it will appear to have lines when looked at from distance , faces that uses half the face as uv is easy to get them

timber wharf
#

@west magnet you get mipmaps loaded ie lower res texture version. you need to expand main color beyond borders of uvs.

#

cause when compressed down to lower res, white pixels start to bleed in

manic olive
balmy barn
#

face exsample , notice the colors kept on going even tho the uv stopped ratl , blender calls it margin when baking

manic olive
# manic olive

testing if it's because my dumbass forgot a parameter for my cape

slim nacelle
#

gonna test to see if it uploaded correctly

slim nacelle
manic sorrel
#

nvm i encountered another issue

manic olive
#

welp can't say it isn't my fault with how many iterations i've uploaded

#

in the past few days

slim nacelle
#

I used the vrp

#

vpm

manic sorrel
#

back to my duplicate. whichever one has the clothes and toggles and other stuff on it, is the one that t poses in gesture manager play mode, and makes the toggles not work, but the one without it (rn its the dupe which is only the avi and the hair) doesnt t pose in play mode and works just fine, along with the facial expressions working as intended (facial expressions dont work on the t posing avi)

#

ive swapped the contents back and forth, and the issue swaps back and forth between both avis so like what do i do LOL

manic olive
#

🥹

#

omg it's still not working

#

mind you i'm on a hotspot now

#

turned out it was the cape i added (i have no clue why)

#

oml what is unity's problem

somber sequoia
#

it's unity

manic olive
#

i clicked a bunch of auto-fixes and it works now

#

hooray

manic sorrel
somber sequoia
#

I'm not sure I've followed any of that, sorry

round comet
#

Are you saying you made a copy of the avatar to make toggles on?

#

That’s what I’m getting

somber sequoia
#

seems like that's what's going on?

round comet
#

I do that too but I dunno why it’d break anything

somber sequoia
#

I don't, but it's reasonable.

#

probably if you do make a dupe and work with that, disable the non-dupe so it doesn't show up in play mode.

round comet
#

Ye exactly

#

I just copy it, turn off the original, drag the fx into the controller then do facial expressions and toggle work

#

It shouldn’t really break anything?

muted bramble
#

Who knows this problem, brothers?

ornate stump
somber sequoia
#

always explain your problem in words

muted bramble
#

but my friend he tell me winter and Blender you need

somber sequoia
#

... what?

ornate stump
ornate stump
muted bramble
#

I'm sorry for add

#

The problem is that they are deleting Muzan's file and it turns white.

ornate stump
somber sequoia
#

white is probably because it does not have the proper materials applied, or the materials on there don't have the proper textures.

manic sorrel
round comet
muted bramble
ornate stump
manic sorrel
round comet
#

Aghh oh noo

manic sorrel
#

im on the verge of like

manic sorrel
#

getting it commissioned instead

#

idk

round comet
#

I’m just wondering whats causing it to break

#

If all you’re doing is making a copy

manic sorrel
#

maybe its the toggles??? or SOMETHING in the animator…

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i use vrcfury

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as for the animator im lowk tweaking

round comet
#

Oh maybe thats why

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vrcfury is just weird

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I wouldn’t make a copy for vrcfury toggles maybe? Just the facial expressions if you’re doing those manually

muted bramble
manic sorrel
#

perhaps i can screenshare it to you if you have time

muted bramble
ornate stump
frigid knoll
#

yeah i think they are translating it

muted bramble
#

yep My friend speaks Arabic And I translate

ornate stump
feral hazel
#

How does this make any sense and is there a way to fix this?

round comet
# feral hazel

lightmapped isnt a quest shader, so whatever material is using it, change it to one thats compatible with quest

round comet
#

no problem

timber wharf
#

@feral hazel its a world shader, avatars being dynamic objects, dont have lightmaps and cant use them. not every vrc mobile shader is whitelisted for avatars (tho error message is meaningless ass, ye)

dire rivet
#

Hey does anyone know how to add avatar light to an avatar? I've noticed when I got into a world and if Its really dark the avatar sometimes appears almost if not fully black at times

frigid knoll
#

that would be on the materials in the shader

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or i seen some people have light sources on their avi but idk that magic

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that would be minimum brightness on poiyomi or lower brightness limit on liltoon for example

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@dire rivet

dire rivet
#

Do you maybe have a video that explains it? If not thats alright with this information i can mess around with stuff for a bit

frigid knoll
#

uhh

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for the first its pretty simple

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just go on your material

dire rivet
#

Okay thank you!

frigid knoll
#

for liltoon for example

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that makes it so it cant go lower as that brightness

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for poiyomi its under the shading -> light data -> base pass (directional & baked lights)

dire rivet
#

Ughh thank youuuu!!!

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Honestly a life saver

frigid knoll
#

i know with poiyomi you can animate those sliders when its locked in an animation, soo u could make a radial menu to move that limit up or down between values u have set

dire rivet
#

Okay thank you!

ripe glade
#

Hello, I use a booth avatar called Airi, and have put different things on. The issue I am having is when the avatar jumps it spins, and does some uncontrollable things, only when it jumps, etc like running in air, zooming around ... I am not sure what I have done, or haven't ticked.

sterile pier
#

i just lost all my avatars and i want to find only 2 of them that i really reallyyyy need if but i only have a picture of one can anyone help please! i posted in avatar search and i know im anoying maybe with talking in every channel but i really need that 2 avatars...

vernal quartz
# manic sorrel i do not see it

Sorry for the late reply but it should look like this, gesture manager can try and control the wrong avi even if it's hidden in your hierarchy

deft mango
#

How do I fix this? 😭 This has happened for 2 avatars and im unsure how to upload them with this error popping up

somber sequoia
somber sequoia
deft mango
somber sequoia
#

no worries

#

we were all there at one point

deft mango
#

Is this what youre talkin about?

ripe glade
somber sequoia
#

Ideally don't clip the console so much either, show the whole area if you can, including the message counts in the upper-right.

uneven whale
#

I have PC and Quest avatars that are not working synchronously. What should I do? I have PC and Quest versions in different projects and gogoloco was added there using modular avatar, also in the quest version end, bone were removed, and the animation of the object disappearing was slightly edited

#

What do I need to do to get the PC and Quest versions to work with synchronous animations?

somber sequoia
uneven whale
somber sequoia
#

that's not required and entirely up to you

uneven whale
#

It was just a PC avatar that I edited for Quest, changed the settings, removed the end bone

deft mango
somber sequoia
deft mango
#

Ohh alright, thank you so much!

still shuttle
#

I use hierarchy plus a bunch, but today for some reason it wont let me add it via the VCC. It keeps failing to import and I have no idea why. I tried deleting the repo and re-adding it but it didnt work

vernal quartz
somber sequoia
#

vrlabs is hosting it now

still shuttle
somber sequoia
#

yes

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the creator removed his repos.

still shuttle
#

Do you know where I can get it?

somber sequoia
#

I said twice but sure, vrlabs.dev

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ah the other was in another channel

half rivet
#

How long do I have to be on VRChat to upload my avatar?

somber sequoia
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

still shuttle
somber sequoia
#

no worries

lunar wraith
#

is it possible to make a toggle to stop all movement and tie it to a physbone parameter

#

if it is i just need the parameter i can do the rest

night ember
#

you set the parameter name yourself?

glossy chasm
#

ok im like below noob level on all of this, idek completely how any of this works so it may be a dumb question, an avatar i had bought a while back comes with a pc version and quest version. some of my friends are on quest and im on pc so i was wondering if i could make my avatar pc and quest compatible since it also has a quest model

night ember
#

just upload it under the same avatar id

glossy chasm
#

like copy the id of the pc one? or

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bc i tried smth like that but it only showed the quest version on my side, and it didnt upload as windows/android compatible

night ember
#

then you didnt switch to android build

glossy chasm
#

ahh ok

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i think i got it from here then

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thanks a lot

glossy chasm
night ember
#

if you actually yknow upload it on android side

glossy chasm
#

..yes

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okay

vernal quartz
glossy chasm
#

mhm i did

night ember
vernal quartz
#

breaks unity for me occasionally

glossy chasm
balmy barn
#

ratl also check your build settings if you have android / optional ios installed

glossy chasm
#

i attached the id of the pc upload one to my quest model, this time it is cross platform

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issue is i only see quest model on my side

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despite being on pc

vernal quartz
#

sounds like you accidentally uploaded the quest version to pc, try uploading the pc vers again. Make sure you have the right avi selected in the sdk

glossy chasm
glossy chasm
#

soryr for the stupid questions i just do not know what im doing so-

vernal quartz
#

no you're good, yes you will have to switch the build back to windows

glossy chasm
#

okay okay, ill try that

frigid knoll
balmy barn
#

sounds like cloth physics and using a capsule collider not set right , you end up flying around (or any collider not set 'is trigger' )

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end up colliding with your avatar capsule instead

queen isle
# sudden violet share a screenshot with the settings in the component

I have it currently set up where each trigger pull adds a int by one. I'm personally trying to set up that after the first trigger squeeze it sets it back to 0 which is on reset, but it's staying stuck on Fire 4 for some reason and not transition to reset when there are no conditions. The one that transition to default make it 0 when I turn the toggle off.

surreal salmon
#

ive tried increasing mesh compression lowering materials to lower quality and deleting stuff but none those seem to help, is there another option im missing?

#

baught an am modifying a avi

somber sequoia
#

maybe removing unused blendshapes

surreal salmon
#

oooh yea i missed some those

vernal quartz
#

d4rks optimizer can automatically remove unused blendshapes, usually quicker than doing it by hand

surreal salmon
#

ill look into it

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luckily theres not a lot of different parts with unused blendshapes

vernal quartz
#

it also can merge meshes and other things to help 'clean up' the model in a way, life saver for quest builds

sudden violet
queen isle
#

I did do that before, but it still happens

sudden violet
#

Do you have the audio component playing other sounds as well?

queen isle
#

Just the one.

sudden violet
#

Wait sorry, i meant the audio clip which is used by that component.

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Oh wait disergard everything i said, your issue does not seem to be with the audio itself.

sudden violet
queen isle
#

I made it so what toggles the fire mode to be the condition

vernal quartz
gleaming steeple
#

hello everyone is there anything to have your avatar look at camera or near by players pls i'm strugling so hard to do it

mental nest
#

is this the correct place for ask for help about physbone colliders

queen isle
#

I'm also having the issue where whenever I toggle off and on the firing mode, all the audio clips play again

sudden violet
#

Ngl, this would need me to look over the entire layer to have an idea of what is going on. Hard to tell from here.

gleaming steeple
queen isle
sudden violet
ripe glade
balmy barn
#

only allowed to trigger with script its set as a collider, not everything

ripe glade
#

Thank you so much Thulen-san!

surreal salmon
somber sequoia
#

yep

surreal salmon
#

its good now

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they were just hard to find

fossil lark
#

does anyone know why and if there is a way to fix the lighting being very bright inside clothes or in this case inside hair in some worlds? the exterior looks fine but you can see how inside it's way brighter

gleaming steeple
#

someone getting crazy OVER here vrcTupStare

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I have autistic gaze pls help

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I cant look at camera or nerby player YwY anybody plsssss

somber sequoia
#

iirc there's a Poiyomi pro feature that makes that kinda work

glossy chasm
#

tysm

vernal quartz
#

glad you got it!

vernal quartz
somber sequoia
#

that's all you can do by default

gleaming steeple
#

even added this but it doesnt work

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im despair rn

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ima eat something to recover from this

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a baby panda maybe

vernal quartz
gleaming steeple
vernal quartz
#

the eye movements in the picture I responded to, if Eyepointer and the default eye movements are both on then they could be fighting for control

gleaming steeple
#

so i need to supress eye look in avatar descriptor ?

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because in the tutorial they say to configure it U_U

vernal quartz
#

I'm not seeing that in the tutorial? Looks like you just need to add an aim constraint the to eye bones

gleaming steeple
#

but wont work for idk what reason

vernal quartz
#

then yeah i would try it with the default eye movements disabled

somber sequoia
#

if you want to animate the eyes you will need to disable the stuff VRChat does for that, either permanently or at runtime using VRC Animator Tracking Control

sinful widget
#

how can i make a starting animation pop up for every time i load my avatar

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for example a text fade in+out of the creators name

somber sequoia
#

stick it in a layer by itself, it'll just run and stay on.

gleaming steeple
sinful widget
#

?

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or just a fade out