#avatar-help

1 messages · Page 144 of 1

arctic ginkgo
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it's highlighting them in blue, meaning those values are in fact animated, but it's not actually changing them

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same thing happens when I press the record button (except they are highlighted red)

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and if i press the record button and then change a value, the other values switch in the animation to what is showing in the inspector

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I'll just try reopening my project i guess..

fathom bobcat
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why is my gesture manager rred?

arctic ginkgo
arctic ginkgo
fathom bobcat
arctic ginkgo
river jewel
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so quick question: if let's say I used unity constraints on my beloved daggers, would they automatically turn into vrc constraints? coz genuinely I am struggling to make contact toggles and at this point I'm literally gonna use unity constraints

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Google and chatgpt counldnt gimme a straight answer

somber sequoia
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no but there's a converter tool in the SDK, I think it shows up in the build window

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there isn't a whole lot of point in using a Unity one, the VRC ones do the same thing but (for our uses) better.

river jewel
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GIMME

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which one

somber sequoia
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I'm actually reinstalling Unity so I can't look at the moment 🙂

river jewel
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I tried using vrc parent constraints to make contact toggles but failed ;-;

somber sequoia
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I'm not 100% sure what you mean by "contact toggle"

river jewel
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it's in sippbox's tutorial, well ya see

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how do I explain this

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I want these 2 daggers to be sheathed and unsheathed

somber sequoia
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sure

maiden lotus
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With a big size model what the best approach to to make the thigh not puncture thru the body.

grand scaffold
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goodness me

river jewel
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tf??

round comet
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Lord have mercy

river jewel
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well I mean

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you can be whatever you wanna be in vrc

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plus most of us here got female avis anyways so we can't be talking

round comet
river jewel
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now I just need to figure out that one tool to convert ma shit into vrc constraints

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and not even Google could give me a straight answer on that

somber sequoia
round comet
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If you swap your build to Android it can auto-convert the constraints when you autofix

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It’ll ask if you wanna convert your constraints to the vrchat ones

river jewel
river jewel
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so it can convert automatically??

somber sequoia
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at the bottom of the build console, I thought that's where it shows up

river jewel
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me confused

round comet
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Its an autofix thing you click in the sdk window

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I just cant recall if you need to swap the build to android for it to show lol. Open your sdk

river jewel
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OOOOH

somber sequoia
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I didn't think so - I've seen it and I almost never make android content

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found it?

river jewel
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well Oki doki

round comet
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Yes

river jewel
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wait will it break my shit if I use it?

somber sequoia
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probably not

river jewel
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ok PHEW

somber sequoia
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(make backups, as always)

river jewel
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god this is better than relying on some ai to help me ;-;

river jewel
somber sequoia
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copy the project to wherever you like

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I use git for mine, but as a software engineer, that's just a normal thing to do 🙂

river jewel
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Oki doki I'll do that from vrc creator companion

soft aurora
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Anyone can help? Please?

somber sequoia
soft aurora
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wdym

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I did say how i set it up

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process here

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Unless thats not what you want, Incase im not sure

somber sequoia
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so there are bones on the cymbals, which you're making physbones with colliders?

soft aurora
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I want them to collide with the sticks

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Like when i put the stick with the collider near it it pushes it, I want it to hit it

somber sequoia
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can you show the gizmos or something so we can see what the cymbal looks like?

soft aurora
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Yeah hold

somber sequoia
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(or if you did that already, link to the image, I don't see it)

soft aurora
somber sequoia
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oh I see

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yeah I'm not sure you can get the capsule flat enough for that to work well

soft aurora
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Hmm

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So theres no way for it to not push it?

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Like this?

somber sequoia
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I'm not sure, haven't actually tried something like this.

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Looks like an interesting challenge though

soft aurora
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Ive seen some avi creators that do beatles and green day do it somehow

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I can show you a vid when i get on vr and record

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Ill do it rq

arctic ginkgo
soft aurora
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How do i do that in vr?

somber sequoia
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that works a lot better than I expected

soft aurora
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So, what could be the fix?

arctic ginkgo
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honestly I'm not sure how they did it..

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i'm a little busy rn but if you send the link to the avatar I may be able to try it later and see if I can figure out how it works

soft aurora
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Ok one sec

eager acorn
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I'm using shader graph but that causes a seeing double like effect. Can anybody tell me why?

unkempt marsh
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Do yall think this is ok to upload on quest or too laggy?

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I don't use quest so I don't know how much that would impact it

night ember
unkempt marsh
night ember
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🤷‍♂️

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cant really say much with numbers alone

unkempt marsh
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and if it's hidden by default that means they see my fallback right?

night ember
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or the imposter if one is created and they have them set to use

unkempt marsh
night ember
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actually use the hardware

unkempt marsh
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I think it might only have 6 draw calls and a lot of other stuff that aren't shown in stats have been optimized so I figure I'll be fine

night ember
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it doesnt look that bad albeit something that was probably made for pc that was attempted to be shoved onto quest

green epoch
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Good evening, excuse me, I’m new to VR Chat. Do you know if it’s possible to create our own avatar?

night ember
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but then again the most optimized stat wise avatars can cause issues and crashes

desert elk
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kitbash, vroid, from scratch in blender

green epoch
desert elk
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without a PC/laptop? No

green epoch
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Do you know if there are any avatars of the actress Nina Dobrev, who plays several characters in the series The Vampire Diaries?

green epoch
jade parcel
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So is there anything in game I can do to trick the system when calibrating to fix my arms from stretching to the max as if the arms were made shorter than my actual arm/controller length?

For context if anyone is familiar with foxipaws avatars. Their cyber alt wolf is what my avatars base is using.

ruby marsh
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for posterity, solved:
despite unity hub claiming that windows build support was installed, it was apparently not
i reinstalled unity alltogether alongside windows build support several times, with no results
but installing unity from the specific download assistant from https://unity.com/releases/editor/whats-new/2022.3.22 worked like a charm

little cliff
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Can't upload as well as a new user, but can verify the the CLI worked on Linux.

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Sadly I can't purchase credit through my Vive Elite XR either so I don't think there's a way for me to actually get any avatars. Would be nice if I can purchase through a webstore.

primal spruce
primal spruce
somber sequoia
nocturne wagon
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using the latest and reccomended version of unity, why is it doing this?

umbral oriole
nocturne wagon
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where can I find that

umbral oriole
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click on intalls you will see your version of unity

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then click the right click and look at modules

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intall the adriod one

stuck oxide
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ive added contain colliders, regular colliders, turned immobility up and the boobs still just clip through the chest when moving, how do i fix this?

somber sequoia
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usually, better weight painting

stuck oxide
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ill try my best 💔

somber sequoia
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Good luck! It usually takes me a few passes

stuck oxide
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so like remove the weight painting from the chest so the boobs are only weight painted to the boob bones?

somber sequoia
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it's really hard to say without watching it move

little cliff
stuck oxide
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hold

somber sequoia
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oh I didn't mean that you should show a video, I meant it's hard to figure out how the weight paint should be unless you're actually working on painting it in Blender, moving around the bones and watching how vertices move.
Don't be afraid to actually reshape the mesh too, often just making it be further from the body is the way to fix things.

stuck oxide
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this is how its currently weighted ive never weighted a body before so im not sure what needs changing

somber sequoia
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I usually try to recreate the position I observed in-game, and see what clips, then adjust.

stuck oxide
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im so confused sorry 💔

somber sequoia
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I'd suggest finding a tutorial on weight painting, it's easier to understand when you can see it.

nocturne wagon
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how can I fix this

neat crow
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help my camra in in my chest

somber sequoia
neat crow
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i got boob cam

rough jewel
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hey chat

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im having trouble figuring out how to properly set up audiolink for something like this

umbral oriole
stuck oxide
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i did

umbral oriole
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hmmm

rough jewel
umbral oriole
# stuck oxide i did

no matter how i see it. it looks like a physbone issue hard for me to really make any definitive guesses unless i ahve that avi in playmode on unity to tweak and fiddle around

radiant night
# stuck oxide

1 more thing. some people like to add clipping blendshapes to their avatars, for example if your arm os completely covered you could add a blendshape that shrinks all the topology of the arms and have it toggle when animated

umbral oriole
stuck oxide
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im pretty sure its just weight painting im messing with it atm

radiant night
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👍

umbral oriole
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hope it goes well

radiant night
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Weight painting can be very annoying, good luck

stuck oxide
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me too or my curvedmonitor might become more curved than it already is

rough jewel
umbral oriole
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ngl the weightpainting you already showed semed more then decent enough to im just as confused

stuck oxide
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yeah

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im just weighting it more to the chest so theyre more secure if that makes sense

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its helped a bit

umbral oriole
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ok i feel you

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well if you are down i woul;d like to see how the avi behaves in unity maybe there is something im missing

radiant night
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The unsheath option (It says sheath currently) isn't working. instead it just closes the arm and the toggle stop working, I am very bad with mecanim so I don't know if there is something I am doing wrong. Is there anything obvious that I should correct?
Mantis toggle toggles the arm, blade toggle makes the blade rise, and sheath toggle is self-explanatory

stuck oxide
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idrk how to show it in unity i just use gesture manager not so much animations

radiant night
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Its not the same video btw

umbral oriole
stuck oxide
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in play mode it doesnt look all that bad its justi n game

soft aurora
umbral oriole
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for the arm open toggle to open them up you really only need the open parameter to be true no need to check all the others for sheath and and blad rise
then for closing the arms you would need to have those checks but you could aslo include parameter drivers instead that would cause the blade sheath and blade rise to turn false

same goes for blade rise to riseup you only need to check for if arm is open and then blade rise toggle is on. then to close the blade only check for if sheathed and blade rise toggle you could also do as beefore and make a prameter driver to retract the blade when the toggle off is hit

then for the sheathe this would have to only check if blade rise is on instead of checking arm open since if arm isnt open blade rise wouldnt be on either so reducing complexity and checks needed
and to re sheath only need to check the sheathe toggle if false then sheathe

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@radiant night after looking it opver this is what i could come up with to help

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im not entirely sure why your toggles brake but simplifying things will make it a lot easier to find points of failure

radiant night
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Thank you. im trying these now

umbral oriole
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and reduce also reduce redundant checks

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hope it helps vrcLike

unkempt iris
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hi ok assumin i have to make an armature for physbones in blender- what do i connect it to? i have the body rigged and everything so do i just parent this rig to the body rig orr? do i keep it a seperate armature

somber sequoia
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make the root bone of the hair bones be a direct child of the head, that's all

unkempt iris
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okok!

neat crow
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my avatar is headless and the camra is in the ground

unkempt iris
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how do i get the hairbones to actually move the hair and not.. nothing 😭

still shuttle
unkempt iris
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probably not i have no idea what im doing 😢 the hair moves as a whole when i move the head bone or neck bone but not when i try moving the hair bones

night ember
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so you didnt

unkempt iris
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this is my first model dude

somber sequoia
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mesh moves along with bones because of weight paint. No weight paint, no movement

still shuttle
somber sequoia
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(it'll still get dragged along with your root bone though)

unkempt iris
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how do i weight paint it to those bones..

somber sequoia
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weight painting is the kind of thing that a video tutorial will be best for, it's very visual

steady marsh
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hey is anyone else having an issue where the packages for the SDK in the unity project are just not showing up in unity itself? like i can see all the stuff is there but everything is just not?

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like i can go to the control and upload an avatar but all the stuff that would be showing up in packages are just not showing up in unity itself

somber sequoia
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click on the eyeball in the upper right of the project window

unkempt iris
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i have fixed the hair not moving with the hair bones but now i have the problem of some parts of the hair is moving with the wrong bones.. even though it is one mesh unrelated to those other bones

wanton cedar
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anyone know why this happens in substance painter? none of the uv maps are overlapping, i made sure of it. Its also mirroring parts that arent supposed to be mirrored . first picture is in blender

rapid needle
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Still in need of help if anyone knows how to fix this please qwq

somber sequoia
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Maybe if you post the stats from the build console, it's difficult to suggest anything without a clue as to what might be the issue

unkempt iris
somber sequoia
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if you really mean zero, don't weight paint, just remove the vertices from the weight group

lilac musk
# rapid needle Still in need of help if anyone knows how to fix this please qwq

Start with very basic build of the Avatar. Drag the fbx into the scene, Put an avatar descriptor on it with minimum settings, upload. If that uploads fine, then you'll know that it's not the fbx itself. It's something else and just keep working at it by adding things slowly one at a time until you find out what's causing the security checks to trigger

rapid needle
lilac musk
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Could also contact the creator and see if they have any insite

proper storm
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can you make a constrainted object bounce around instead of just look for the target?

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this is a bit difficult, tried rigidbody and it lags a lot

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jittery

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i saw someone use a constraint and it bouced around the target and wasnt staying still dunno how to do that

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oh wait

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spring joint

lavish hatch
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I tried uploading this avatar for my bf but this is all that comes up

wanton cedar
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if there is a blueprint

somber sequoia
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scroll up, paste the first 2-3 errors from the console. The ones you've shown are mostly side-effects of what's not visible

lavish hatch
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It just says the same thing again

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I tried multiple times

somber sequoia
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Then see if there is a blueprint ID. I'm betting not, I can see a different error there, just barely.

lavish hatch
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I tried re loading unity and it didn’t work

proper storm
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Can you make the spring joint anchor dynamic and be fixed to a target?

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id expect so but have no idea how

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stuck up here should be down at hand

somber sequoia
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That probably means you didn't install a requirement, check the creator's website or documentation to see what it might be

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Re: that blueprint error - that's a side-effect. Always check the first few errors, at the top, not the last.

somber sequoia
lavish hatch
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i dont know what its missing and the website didnt say anything, it just listed the toggels

somber sequoia
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it's hard to see what it might be from just the errors

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if you can find the actual error, it may say which object the broken script is on

proper storm
somber sequoia
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good, that should work

proper storm
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yeah it doesnt like that

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weirdly

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it still throws it up there

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you can see it starts there, though

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and then gets pulled back to the anchor

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oh

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i put it in the wrong parent?

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nope, still has the same effect

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that stupid anchor isnt moving

cinder frost
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Quick VRC Station question: do state behaviors work?

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I.e. in a station's animator, can I add a pose space state or a tracking control state?

heavy zephyr
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Yes you can

naive copper
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Y'all, I've been trying to find this one emote from the fortnite icon series, that goofy Prince of Egypt dance

Only problem is that I can't find it at ALL, I even downloaded the entirety of the icon series emotes and still had no luck ;-;

If someone has that anim, I'll be happy to take it

cinder frost
heavy zephyr
cinder frost
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Yeah that's what I'm thinking

fallow grail
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so im trying to fix this weird issue, once i enter playmode this happens but i dont know whats happening

radiant night
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Is it possible to have each eye be controlled manually, independant of each other? I know you can have them both controlled at the same time but idk if seperating them is possible

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For example, I want to have each eyelid be controlled by the grip button but I dont know where to start

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I want to be able to mimic this gif

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Oh, right

umbral oriole
radiant night
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How do I detect what button is being pressed?

radiant night
umbral oriole
radiant night
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I saw you typing for a few minutes lol

umbral oriole
# radiant night How do I detect what button is being pressed?

im guessing you mean gestures. so first of all there are a couple ways you can go about this the way you want to do it is interesting best way is to see if the avatar has blendshapes for blinking if you are lucky it might have blendshapes for individual eye blinks if not then your gonna make those blendshapes in blender and then animate the frog blink and set it to loop then make a toggle for it

umbral oriole
radiant night
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Not really gestures, at least I dont think. I want to be able to tell when a specific button is pressed, independant from the others

umbral oriole
umbral oriole
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but i could be wrong

radiant night
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I thought gestures could be controlled by multiple buttons but you are probably right

umbral oriole
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well grip only will be finger gun
then trigger only will be rocknroll

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those are pretty much the only buttons ytou can press lol

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so about 4 buttons since left and right side are seperate

radiant night
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I can work with that, ill just need to be careful about my hand placement in VR

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Im going to head to bed now, thank you for the help

umbral oriole
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is this for the frog blink? or do you have something else in mind?

radiant night
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frog blink?

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Oh

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Yes

umbral oriole
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i seee

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hope it works out

radiant night
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I think it would really funny to see a tiny furry with this face look directly into your eyes and slowly blink each eye

umbral oriole
radiant night
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I do know how to make blendshapes

umbral oriole
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sick well why go with the button thing instead of making an animation for the blinking seems way easier

radiant night
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Yeah but wouldnt I need to be able to tell what buttons are being pressed to manually control the eyes?

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Oh

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lol, im pretty dumb

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I see what you are saying

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That would be a lot easier

umbral oriole
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lol prob cause your tired lol

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no worries i see where you are coming from i tend to over complicate stuff sometimes too

radiant night
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Nope, I have had this idea for several weeks now and only came to that realization after you said it

umbral oriole
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lmaoooooo

radiant night
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Alright, good night for real this time

umbral oriole
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good luck im also going to bed

simple hill
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Hello? I might need help with a thing

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im trying to swap heads where one head talks and the other one talks as well. Like a toggle where you can switch to see one talking and then switching to see the other one talking

white sundial
desert elk
simple hill
desert elk
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because you're talking about them squashing?

white sundial
desert elk
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is there a particular reason you need to rotate them in blender?

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because nowadays eye movement is set up in unity

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that's why I suggested upgrading cats, because it's probably making you believe you need to set it up in blender, which isn't true

white sundial
desert elk
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you'd do that in pose mode

white sundial
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the bone is warping while it rotates in pose mode

desert elk
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as, I didn't look at the video properly

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it is in pose mode

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are your bones positioned properly?

white sundial
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they should be

desert elk
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they're not

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they should be vertical for vrchat

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bigger circle at the bottom, small at the top

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and bone roll set to 0

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like this

white sundial
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is this right? where's bone roll?

desert elk
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yes, that's correct
in the "item" category in the side menu

white sundial
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roll at 0 and as i put the bone

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still same issue

simple hill
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Do I need to do this so the head doesn't disappear when I merge in blender or is there an easier way?

desert elk
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I don't even understand what this means. You can and should combine meshes in Blender. It's just Ctrl J.
When you say they disappear, what do you mean by that? Are you able to send a before and after screenshot?

desert elk
# white sundial

i unfortunately don't have any other ideas as I don't use circular eyes. Maybe someone else will know something

simple hill
unkempt iris
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in unity and my outlines are causing me 1 issue: the hands become entirely black,, nothing else on my model is having issues with the outlines

desert elk
simple hill
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I made sure and all are there. I'm thinking right now if using c.a.t.s for visemes was a bad idea

desert elk
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that wouldn't cause the mesh being invisible

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are those materials attached to the meshes?

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oh

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i see something off

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could you tell me how you merged the meshes together?

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because i see this

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and on the hierarchy the meshes are separate

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it looks like you didnt actually merge them at all

simple hill
ornate stump
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You should just not "unpack" at all. It will make everything easier.

desert elk
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it's not merged

ornate stump
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Unpacking will break object in the scene and stop it from update correcrtly with the fbx file, that's the whole mess happening right now.

desert elk
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yup

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i suggest dragging the new fbx is as a new one

simple hill
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Is there a way to fix it?

desert elk
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and not overriding

desert elk
ornate stump
simple hill
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I see

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the reason why i did that is because one of my props would not drag onto the hand I wanted to

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thats why i unpacked it

desert elk
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fix it in blender instead

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of unpacking

ornate stump
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Or use parent constraint.

simple hill
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is it because if this?

ornate stump
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You should have only one armature per fbx file.

desert elk
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it looks very messy

ornate stump
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That wasn't even merged.

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Having multiple object within the same fbx file isn't called "merge". It's where you join multiple object into a single mesh.

simple hill
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Oh okay

desert elk
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yea

simple hill
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I did have props before in one fbx and didn't have a problem,but i guess it just does this time

ornate stump
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It's better to understand what actually is happening instead of just "guessing".

simple hill
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right

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so even if there needs to be one armature per file, is there a way to add them because I do want to add phys bones

ornate stump
simple hill
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So everything. Okay

umbral oriole
ornate stump
umbral oriole
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i personally completely unpack when im working on an avatar

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makes it easier for me in certain ways

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never heard of it breaking an avatar before tho

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weird

ornate stump
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It usually is fine if you don't update its FBX file.

umbral oriole
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ok interesting never encountered problems in those intances either but who knows maybe im just lucky lol. will keep it somewhat in mind for future reference as a potential source of issues

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dang it forget they dont allow that lol

ornate stump
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Updating some mesh vertex data is also fine, given you exported with correct export settings. But once you changed its object, that will mess thing up.

umbral oriole
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interesting

timber wharf
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or try and modify an armature

ornate stump
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Especially when adding/removing bones.

umbral oriole
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oh yeah i definetly agree there

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in those cases i just use a new fbx and pumpkin over materials and other stuff

ornate stump
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The weight of keeping it pack to automatically update is outweighted the hassle of keep copying over the new model.

umbral oriole
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for me the convinience of not getting jump scared by the "THIS IS A PREFAB YOU CANT MOVE THAT" message and also just being able to fiddle with many things to my hearts content outweighs the pack thing for me.

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but hey matter of personal preference yknow

ornate stump
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You woudn't have that problem if you actually managed it correctly in blender.

umbral oriole
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its not a problem lol. i just prefer not to have it

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and no creator is perfect certianly not myself ofcourse i will make several iterations of an avatar im working on its just the worklow.

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but if you can one and done from beginning to end with no problem or troubleshooting thats incredibly impressive

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but i aint that good yet so i shall stay with my neanderthal ways and unpack my avatars

ornate stump
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Hope that you don't recommend other people to do the same because unpacking has never been the answer.

umbral oriole
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for you that may be for me it has been on more than one occasion, again genuinely just a difference in preference for something that really not that a big a deal

ornate stump
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You might be surprise how many times I have to answer in this channel the solution of problem people are having is to not unpack. Sure you can do it your way if you know what to do. Just don't recommend people to do the same without them know what they're doing.

simple hill
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So i joined the heads together,seeing if the other one moves with it. nothing

ornate stump
umbral oriole
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im joking btw

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lol

simple hill
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I'll check. so for the second head,does it need to be in the red or blue for weights?

ornate stump
simple hill
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okay

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Another question, i was told if I want the second head to have the same visemes to move and talk exactly like the first head,how that is achived?

simple hill
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Yes. The first head is joined with the second

ornate stump
simple hill
ornate stump
simple hill
#

im so sorry for bugging you so much. i was trying to figure out that one thing all day for hours and it was so simple

unkempt iris
#

can someone help 😢 i dont understand why the hands turn black in unity/are completely outline 😭😭 looks fine in blender

#

cannot screenshot i do not have discord on that account on the computer

eternal verge
#

Hello! Me and my friend have no tech understanding or knowledge of importing avatars, much less anything about how they really function or such. I only know a couple things but not really a full picture of anything. My friend got an avatar off online, and has been trying to import it. We have done tried following all the steps by the notes and other things by looking online, installed the shader and VRCFury, but it still looks like this. Is it supposed to with the white clothes? The lighting or anything didn't change when we put it on, only for a split second before reverting and that red thing at the bottom showed but we don't know if that's okay or not. Do you guys know if it's normal? Did we install something incorrectly or miss something that wasn't clear? We tried going to the creators discord server but it is a invalid link on all websites.

nimble chasm
eternal verge
#

Not yet, we weren't sure if we were suppsoed to for this avatar, or which things were exactly the materials. (I'll try figuring it out)

nimble chasm
#

if u wanna hop in a call (muted) and share ur screen i can prolly help

eternal verge
#

😭

exotic abyss
#

hi, why does this happen or how can it be solved? ;-;

long lava
#

what's the issue?

#

if the UV isn't present here, it means that it is probably seperated and placed somewhere else in the UV map

#

it happens

exotic abyss
#

The entire mesh is selected, but it still has those holes ;-;

long lava
#

You can use the stitch tool to attach the seperated verticies

exotic abyss
#

what tool is that?

median saddle
#

Yo can someone help me? ive been having this problem since i resseted my pc and downloaded vcc/unity again. for some reason everytime i try to upload an avatar and is clearly ready to get uploaded it doesnt show in the builder. it just says "A VRCAvatarDescriptor is required to build an Avatar" and im like tf you mean?? never had this problem before i would just put the avi in the project put my stuff in it and the builder would recognize it

sudden violet
#

now, IF you have that component, and it doesn't work, it might be something else. I'd share a screenshot.

desert elk
#

if it doesn't work, it could be on the wrong object

#

i do recommend sending a screenshot of the avatar descriptor and where it's placed

twilit fog
#

guys i have been trying to trouble shoot this for the past 3 days. when i publish an avatar it gets uploaded in progress and it generates a code in pipeline manager and then when it does bam it the upload cancels because of missing credential. can somebody help

#

i disabled tcv/ipvp6 thingy

#

i tried down grading to 2019. log in log out. everything that the internet has to offer for a troubleshoot

#

this is frustrating

#

TvT

desert elk
#

are you sure your account has permissions and can you screenshot the error you're getting?

twilit fog
#

yis? im a newplayer badge

#

do i need more permission than that?

#

bam

#

TvT

#

they say that but in earlier screenshot its revealed that i have no id in the pipeline manager

#

and also i modelled the avatar so it shouldnt have an id there to begin with

#

but when midway uploading an id generates and then that might be the reason why missing credentials error pops up?

#

this is odd isnt it

desert elk
nocturne tendon
#

Can someone answer a question for me? In blender, when i use the hair tool, what exactly will that hair look like in unity?

desert elk
#

you mean the paid one or whic hair tool?

twilit fog
desert elk
#

oh i see

#

close and open the project, log in and out, try a different wifi
and review any errors in the "Alerts" section

twilit fog
#

tried it so many times. errors often are failed to authenticate and ApiErrorException: Exception of type 'VRC.SDKBase.Editor.Api.ApiErrorException' was thrown.

#

Unauthorized, try logging out and in again
UnityEngine.Debug:LogError (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__15`2<object, VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:286)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

#

it has to do with the sdk authentication?

#

i tried using different versions in character companion but still no gud

soft aurora
#

One thing i gotta ask is

#

Is there a way physbone collider can pull instead of push a bone? Like can the drumstick pull the cymbal towards it when its close? Then release when off the cymbal?

river jewel
#

so uh dudes, why ain't there any hand gestures for me to pick from? :')

#

me tryna make contact togglesssssd

sudden violet
river jewel
sudden violet
lilac musk
sudden violet
#

^

river jewel
#

ah, I see

#

and then I'd have to make a whole animation based on that hand gesture huh 🥲

sudden violet
#

don't you have a base?

river jewel
#

OH I DO

#

what about it?

sudden violet
#

how do you plan to add this to it?

#

cause in theory, i'd simply do everything on the base already

#

Unless you're going for a VRCfury / Modular Avatar approach

river jewel
#

even within my base fx layers, neither of them have hand gestures

#

and mind you hand gestures work just fine in play mode 🥲

sudden violet
#

i'm not understanding the workflow here, but doing what Silver said will make it work.

#

gestures are supposed to be on the gesture layer of an avatar, which means if you have a base, you don't need to re-create the gesture animations.

river jewel
#

what did silver say?

river jewel
#

Welp Oki doki THANKS

#

gentlemen, I may not have a brain, but I have an idea >:]

verbal elm
#

How do I fix this?

desert elk
#

you didn't install something

#

read the instructions again and make sure you installed everything

#

it could be vrcfury that you're missing

verbal elm
#

ill try that now! thanks!

#

its an ancient avatatar from 2021 xd i hope this works

river jewel
#

dammit I dunno how to test if it'll work ;-;

desert elk
#

gesture manager?

#

or av3 emulator

#

you can add them to your project in vcc

verbal elm
#

i added those aswell as thry but now theres no sdk to publish xd

#

im gonna take vr fury out

river jewel
#

wait how do I use it?

desert elk
#

gesture manager is in tools

#

add it to your scene and enter playmode

#

it'll allow you to text the hand gestures and toggles and stuff

river jewel
#

the hand gestures work like a charm, toggles too, the kicker is

#

I wanna be sure that the contact toggles work

#

I might as well take the gamble and just cross my fingers it'll work the moment I upload it to vrc 🥲

somber sequoia
#

You can put a contact sender on a sphere or something, then move it around in play mode, in and out of a contact receiver

verbal elm
#

okay now the sdk is fully gone

desert elk
#

did you make the project in vcc/alcom?

#

or did you install the sdk manually?

#

it's either this or that, don't mix them

#

I'm asking cause I see the sdk folder

verbal elm
#

I got it to work! The sdk at the top had no splash panel so I just imported it again and it worked

#

still having the same error issue

bright citrus
#

Can someone who understands avatar errors come to my dm? I urgently need help recording a clip

somber sequoia
verbal elm
somber sequoia
#

and yet, there's the missing script error

#

maybe it's looking for Dynamic Bones?

verbal elm
#

it might be, i think i still own it, should i add it in now or start over again?

somber sequoia
#

starting over gets you nothing, just add that and then use the converter tool in the SDK to make those bones into physbones

verbal elm
#

okay cool, ill do that

#

thankyou!

somber sequoia
#

what am I looking at

verbal elm
#

upload sucseeded

#

but now i have a whole new proble#

somber sequoia
#

oh okay.

verbal elm
#

what did i do 😭

somber sequoia
#

explain what you're referring to

verbal elm
#

wait i fixed it

simple hill
#

not sure what I did,but the camera is facing this way when it shouldn't

eager acorn
#

So like is there a way to use shader graph for vrchat? Because I tried and it's causing this weird double vision effect. Probably because vrchat is using the built in render pipeline

somber sequoia
eager acorn
somber sequoia
#

worship me!

#

haha

eager acorn
#

I've been looking for answers everywhere but nothing. So massive thanks!

somber sequoia
#

Glad I could help 🙂

desert elk
simple hill
#

something like this

timber wharf
#

@simple hill

#

you should not have any cameras inside avatar

simple hill
timber wharf
#

well, learn to export only required parts from blender and deleting/moving in a separate collection stuff you dont need. but you can also just remove camera component for now, making that object empty useless one.

limber birch
#

Can someone help me with objects disappearing in the hierarchy as soon as play mode is pressed?

teal field
#

does anyone know why my avatar boobs keep disappearing🤣 😭

heavy zephyr
#

Sounds like the physbone setup is very bad

teal field
heavy zephyr
teal field
heavy zephyr
#

Just look at yourself in a mirror, try a few things, moving, staying still, grabbing, colliding...

inland yoke
#

I am very new to setting all this up so any help would be v appreciated. What exactly does this warning mean?

somber sequoia
#

It's related to one of your shaders, possibly it's an outdated version?

inland yoke
#

Well I just installed poyomi again directly from github

#

same thing

#

I'mma be real though not sure if I installed this correctly

somber sequoia
#

hmm looks like there's something old around. did you actually remove the old poiyomi package first?

umbral oriole
inland yoke
#

I mean I can still edit the colours with those rgb tabs so I think its fine. It just keeps popping up.

umbral oriole
#

in taht case dont worry about it lol

umbral oriole
sacred jetty
#

reinstalling blender and cats rn. Using blender 3.6 and the cats plugin gave me an error about the lien of code that has testing in it. I removed that like any tutorial would tell me to and now its saying something about no mmd tools module found. any idea what to do.

nimble bloom
#

I recently did a headswap on my avatar and am now trying to add new outfits to my avatar, previously adding outfits to the model was a breeze, but now when I export from Blender and Import into Unity, the mesh deforms. I had asked a friend about it and they mentioned about applying transforms, but I check that option when exporting from Blender and it still breaks

sweet pilot
#

I really need help with this, Every time I open my project with VCC the VRC SDK option doesn't load into the project even though it says the SDK package is there I honestly don't know, and I'm also getting a lot of errors and it says vrc dynamics not loaded. (It didn't save all the stuff I already did for the avatar.)

simple hill
#

i know its a bit messy,but i was able to get a prop open from the prefab by duplicating the object. Opening the duplicate without effecting the other

simple hill
sweet pilot
#

oh ok,

somber sequoia
simple hill
#

i want to add this gogo loco,but im afraid to do so because of this warning

somber sequoia
#

make sure you have installed both the gogo loco and vrc fury packages

snow goblet
nocturne tendon
#

and afterwords when you select the hair option, the model looks like its got long straight porkiepine spikes that you can use the sculpt tool to coam into a ahairstyle

somber sequoia
#

whoa, cool 'do

nocturne tendon
#

oh no i didnt do this, i screenshotted this from a youtube video

#

i dont wanna actually start working on hair until i know for a fact that this hair will appear in unity when i bring it there as an fbx from blender

wraith jasper
#

Howdy Hi I'm doing Unity work for a friend, and some reason one of the arms is. positioned weird. the position of the bones in Blender is fine too

#

I even did try to "Apply All Transforms" in blender, and still nothing fixed

desert elk
#

did you try enforcing t pose in unity?

#

pose > enforce tpose

wraith jasper
#

Let me try that

wraith jasper
simple hill
#

so i have the head joined with another head with blend shapes to hide it,but idk what to use. an int toggle,float,or bool? when i tried to used the blendshape to hide it,then back to the play button,pressing the toggle and it doesn't work

#

the head is seperate form the body,just to let you know

desert elk
#

if the toggle doesn't work, inspect it, somethings probably set up wrong

half ice
#

is there any way that i can mix blendshape together for example .. If I toggle 2 different items (which have blendshape activated already for every single item), activate the third blendshape only when I have these 2 items active. I don't know if that makes sense.

#

like only if i have toggle 2 items togather active 1 blendshape

heavy zephyr
umbral oriole
umbral oriole
# sweet pilot

ok looks like these errors are not letting the project all the necessary packages

dark wasp
#

anybody got any tips for making an avatar from scratch? i dont want to just look up avatars and upload them, i wanna make my own avatars

fallen wave
#

Does anyone know why i cant play certain animations on my avatar, however in unity it works fine and for other people it works fine? I tried clearing cache and the whole deal several times 🤔

#

I vaguely remember an issue with using avatars then uploading a seperate iteration to it without changing out it breaks for you locally but how do i fix that

limpid cargo
young bear
#

why is my animation working in regular play mode but not when I use gesture manager?

#

the rotation for the object is not being played in gesture manager

lavish hatch
#

What do I do to fix this? I want gogo loco

somber sequoia
#

start by installing both gogo loco and vrc fury

lavish hatch
#

i have both

somber sequoia
#

it seems you don't have the prefab it's looking for though

#

do you have recent versions of those?

lavish hatch
#

yes

#

should i try re putting the gogo loco

somber sequoia
#

well you could just remove that broken prefab and re-add the one from the gogo loco package

unkempt iris
#

ok so im having an issue where my viewpoint is completely off in vrchat but fine in unity. i originally had my avatar sized at 1.1 but it was huge- like way over the ceiling of the world i was in. so i shrunk him in unity using transform to .4 which did put him at a normal size but the view is like way in front of his head in vrchat wheb it isjt like that in unity

#

would i have to shrink the model in blender ? im a bit confused bc i believe the model size is causing the view issues

vast quartz
#

Does anyone know how to add gogloco to an avi

somber sequoia
#

hehe good

civic spindle
#

Could someone help me figure out how to set up a project?

#

I'm brand new to doing anything and am at a loss for where to find help

tall dock
#

Anyone knows how to paint scales for a material in substance painter, i want to put in some specific zones scales but smart materials won't cut it

civic spindle
#

I guess I more need help uploading an avi rather than creating one

desert elk
civic spindle
#

Well I mean I think I know how to

#

But I don't know if it has any shaders or anything else that I need to download first

ornate stump
civic spindle
civic spindle
#

Should I do it here?

#

Wait I think I might be stupid

#

Lemme try something rq

desert elk
#

if there isn't a description on the page, there could be a read me file

uneven whale
#

Sorry. I wanted to know, I'm working on an avatar for PC/Quest, everything is fine, I can upload it, but sometimes when I click on Build & Publish, it becomes inactive, and I have to re-enter the project with the avatar. It happens to me every other time. Is it a bug, a problem with the avatar or something with my Unity?

civic spindle
#

I think I figured it out!

#

Just seeing if it works in vrc now

#

It did, yeee!

civic spindle
#

How would I add a tab next to the inspector for something like sps?

ornate stump
civic spindle
ornate stump
civic spindle
blazing bison
#

how do i add idle, crouch, and prone anims with gogoloco?

iron dove
#

Hey I need help, I just optimized an avi but idk how to switch the avi FBX

timber wharf
#

@iron dove step 1 backup unity project, step 2 overwirte fbx in assets (on blender export for example)

unkempt iris
#

wondering what could cause this .. its moving perfectly fine in the mirror and face mirror, how i wqant it to, but the view is completely off

desert elk
#

make sure to use the same export settings as the first timr

desert elk
unkempt iris
#

in between the eyes in front of the face

#

let me get a picture

normal tiger
#

Anyone know why whenever I apply a normal map to quest standard lite and then upload it looks fine on pc side but poopy on quest side?

desert elk
#

for example by right clicking in the assets and selecting "Show in explorer"

#

you need to then save the new FBX from blender in that location with the same name as the original fbx

#

this will update it

unkempt iris
# desert elk well, where is it in unity? the view point

tbh idk why the move arrows arw way over there 😭 i had issues with the view port being way in front of the avatar and it completely moving wrong so i rotated the avatar 180 in unity and moved the view which caused thag problem instead

iron dove
#

I'm actually using a zip file so I will be fine

#

I will always have a backup

desert elk
normal tiger
unkempt iris
desert elk
#

also if you needed to rotate it, do it in blender

#

it's better if it stays default in unity

unkempt iris
#

✅️✅️

normal tiger
#

Its too black in the shaded spots or something and I don't know why this happens

iron dove
#

how do I reduce triangles?

#

I imported it and it still says 700K wtf

unborn sail
#

anyone know what this is?

sick loom
desert elk
#

in unity there's a paid plugin

desert elk
#

yay

cedar star
#

i uploaded an avatar but for some reason its crashing quest users

#

i don't know how because all it has is a model and hair swap

#

ive uploaded bigger sized avatars but i guess this one is the deal breaker

desert elk
#

what are the stats? just because it uploaded doesn't mean it'll be good for performance

iron dove
#

can someone help me? I can't find the quest version of my avi

#

I think that might help me optimize

#

I bought an avi

desert elk
#

is it marketed as quest compatible?

iron dove
#

yes

#

and people from quest doesn't see it pixlated

#

but why does it have 700k triangles?????

#

for fuck sake

near flame
#

Im searching for sombody that could help me : I bought a avi and extra hair pack. But apparently I can’t switch the hair onto the avi I already bought. (I’m new to vrc in generel)

desert elk
#

if you want it more optimized you'll need to do the work yourself

iron dove
#

can't I commission someone to do it for me? I tried

desert elk
iron dove
#

although I can show you what I did

desert elk
iron dove
#

I reduced it from 469

desert elk
#

wow

iron dove
#

I just don't know how to import it

#

please help

#

I tried switching

#

I do know blender really well, I used to be a game designer

#

in roblox

desert elk
#

you can override the fbx in unity's if it's unpacked and you use the same export settings (usually you need to set Apply Scalings to FBX All)

#

if that's what you mean

#

and upload it with the same blueprint id

iron dove
#

fun fact, do you know where all of the bones went into?

#

into her long version hair

#

hahahahhahaa

#

I don't even use it

desert elk
#

some models tend to have a lot of hair bones

near flame
#

Mine for example 💀😂

iron dove
#

@desert elk another question, do you have a good suit for a yakuza type of thing?

#

this is for a yakuza roleplay actually

cedar echo
#

I swear this is the fourth time I've seen my avatar start building, I'm just trying to upload it for PC and quest but it's being weird

#

Okay I've counted it this time, this is the bare minimum the third time it started building

#

Wait a minute and everything's already in game

somber cedar
#

how do i fix this?

desert elk
#

add an animator to the avatar, if you set it to humanoid it should've added one automatically

#

maybe you deleted it by accident

cedar star
#

it just doesnt make sense bc theyre other avatars i have that are WAY higher

#

but dont crash

desert elk
#

ouch

cedar star
#

i think ik what it might be tbh

#

the person who commissioned me asked for glasses

#

and theyre from a completely different model

#

ive never had this problem until rn

desert elk
#

materials do a lot for lag

cedar star
#

well its not lag

#

its like

#

an instant crash

#

this one doesnt care

#

but this does

desert elk
#

i fear both xD

cedar star
#

only the bottom one crashes

#

which is weird

cedar star
#

well i was right

#

it was the glasses

unkempt iris
#

i think it might be the bones because unity isnt picking up the 3rd finger bone on all fingers correctly..

#

unity blender

iron dove
#

@desert elk can you help

#

I can't upload it

#

The VRCSDK build was aborted because the VRCSDKPreprocessAvatarCallback 'AvatarBuildHook' reported a failure.

twilit glen
#

One message removed from a suspended account.

fresh plinth
#

Hey yall... anyone ever had THIS issue... my avi looks fine to others, fine in mirrors etc but like THIS on camera. its not just my camera either but everyones

cinder frost
desert elk
#

like yeah. Glasses alone wouldn't make it that bad

steady summit
#

hey! could someone explain to me how can I make a AFK animation out of a prefab I bought from booth?
The animation I bought is a ring around my avatar, I would also like to add my own standing pose with it

steady summit
#

I have a prefab with a file in it which makes a ring spin around my avatar, now I gotta figure out how I can make an animation out of it (since it has 3 separate animations inside the prefab) AND add my own idle pose of my avatar as well

steady summit
#

my question isn't about how to exchange VRchat's default afk animation with a custom one, I want to know how to create an animation out of a prefab object and add another animation into it

still shuttle
steady summit
#

the prefab has 3 animation clips which make the whole afk animation

still shuttle
#

Thats a bit confusing. Not sure why they'd use 3 different animations unless the logic is set up in a specific way

steady summit
#

yeah on the booth page it even says "recommended to be used as AFK pose" but the readme inside the downloaded file doesn't teach anything sadly

still shuttle
#

Id just animate it myself ontop of the custom idle animation ngl

steady summit
#

so I have my 1-frame long idle pose for my avatar as an animation clip, can I somehow add the objects into it?

#

it's 2 rings and some blinking letters which rotate

still shuttle
#

Yeah by animating them in the same animation. Thats why I said to copy + paste key frames but its weird cuz they use 3 animations, so that might not work the same. Personally, I'd reanimate them on top of the custom idle til I got something I liked. Especially since I have no clue how the logic for that idle works

steady summit
#

hmm I see, yeah I fear my skill is too low for that. the rotation should be doable but it's the blinking letters which will be an issue for me sadly

#

thank you for your help tho, I wish they added a better readme lol

still shuttle
#

There may also be something I'm missing tho, maybe someone else will read this and have a better idea than me vrcDanceRat
I wish you luck thoo

vernal quarry
#

is it possible to make a VRCFury blendshape toggle with smooth transition?

lavish charm
#

So im trying to make an avi with super long nails, and i was wondering if there was any way for me to make it so that the hand didnt curl the distal of each finger with index?

timber wharf
#

use actual animations🤷‍♂️

primal spruce
#

how can i make a frame by frame animation toggle? if theres a tutorial can you pelase sned me the link? thank you

patent hazel
#

Is anyone able to help with toggles that lower the "floor" your avatar rests at? I have one for heels and I want it to shift my avatar up so I dont clip the floor, but Unity transform doesnt work in toggles.

lavish hatch
#

Why every time I add the pc ID to the quest blueprint it automatically makes the pc version a lesser quality like the quest one?

visual bobcat
#

fellows, im stuck. Im making a bee avatar, ive managed to animate its idle state, but bee's body is always clipping in camera. Ive tried to use head chop on root, but its like doing nothing 😦

help pls

simple hill
#

I'm trying to make a small simple animation for my props,I did put them as an int,but it could be wrong. Is there a way to make them work? A button I need to press? Not sure.

#

like theres a couple of frames in the animation

iron dove
#

I tried to import a cloth into my avatar and it does this. what do I do?

arctic ginkgo
# steady summit my question isn't about how to exchange VRchat's default afk animation with a cu...

Well if you want to animate humanoid bones as well as anything else, you will need two separate animations that play at the same time: one for your humanoid bones (the pose your avatar makes) and one for anything extra (like the rings). I would recommend putting your AFK pose in the action layer, and all other animations in the FX layer. Then you can toggle these animations on separately using the AFK parameter. Then they should play at the same time.

arctic ginkgo
#

If the animations are the same length, then you can just copy + paste the frames, or add them all to a DBT with a weight of 1. Otherwise, you can set them up in separate layers, and for the FX controller layers just use sync layers and swap out the animations

steady summit
arctic ginkgo
#

Basically you create a layer, set up the animation and logic, then create a new layer and use the sync feature with the original layer selected. Everything will be the same now in both layers, but you can swap the animations

#

In the layer settings you can sync it to another layer, so just have one main layer for the logic, and then the other two layers are synced to that one but with the animations swapped

#

Then for the pose, copy and paste the same logic into a layer in the action controller, and swap the animations with your humanoid animations, as well as adding tracking control and playable layer weight control. These let you change what body parts are animated and the weight the action layer is playing at.

#

My phone is about to die and I am not home (and won't be for a few hours) so I can't keep helping right now, but once I am back I can try helping some more

steady summit
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no no all good, I really appreciate all your help and effort you put so far. I will try to follow the steps as best as I can and maybe I can make it work ❤️

simple hill
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never mind I found what i need to do

steady summit
limpid cargo
quasi crypt
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My boyfriend is having problems uploading an avatar he ad e uploads it on pc but when he upload it on the quest side the pc version becomes an error bot how do I help him fix this situation

unkempt iris
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does any1 know why unity is seperating the 3rd bones on each finger into two parts?

twilit glen
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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

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main relic
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every time i try uploading an avatar i get this, i've tried manually locking all materials and still this

stray trench
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someone sent me a vroid model to upload to quest for them, for some reason they cant control their fingers, does anybody know why thatd be?

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i havent added anything to it's fx layer, its just the default

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i sent you a friend request

white sundial
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does anyone know why my alpha for the eyebrow is showing the inside of the eye mesh with the alpha mask?

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left is unity with poiyomi, right is blender

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i tried transclipping and cutout

simple hill
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I've heard that you can reverse unpack prefab,but idk if that's true

white sundial
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but nothing seems to fix it

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this is my original model, not a prefab

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idk what could be the cause of it :/

static mica
main relic
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alright

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it also doesn't show a photo when i try and set the avatar thumbnail? even after reloading the sdk

stray trench
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someone sent me a vroid model to upload to quest for them, for some reason they cant control their fingers, does anybody know why thatd be?
i havent added anything to it's fx layer, its just the default

main relic
static mica
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Which SDK are you using? I have to use a older version because the newer refused to let me upload. That might be why mine fixes but I am not too sure.

main relic
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i've tried 3.8.1, 3.8.2, and 3.7.6

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what should i use?

static mica
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I'm using the 3.7.6 so I am not too sure on why you still get the error. Are all your materials locked or is any still unlocked?

main relic
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all are locked

static mica
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Okay last thing I know that MIGHT fix is, have you closed the project and re-opened it? yep last resort

main relic
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i've tried that, restarting my computer and i might try reinstalling creator companion

quasi trail
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Anyone know a fix for parts of your avatar clipping out of view in unity when you get to close?

still shuttle
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Please dont accept random dms from ppl here. If you want a custom avatar its best to go to the vrctraders discord server and ask there in the proper channels. This place is riddled with scammers

still shuttle
olive schooner
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could anyone help me? i have these two fans and i'm trying to make the material swap apply to both without having to use two radial wheels if that makes sense, i'm using vrcfury so if anyone has knowledge about that ;-;

still shuttle
olive schooner
still shuttle
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Pretty much, make 1 animation for each material swap you need, and animate changing the material for both fans in the same animations. Then you go to ur fx, make a new layer, add a blend tree to said layer, drop in all ur animations starting with the default one, then make a new parameter in ur fx, its gotta be a float, name it whatever and add that parameter to the blend tree. Then add that exact parameter to ur parameter list on ur avatar and you can add the radial toggle in any menu you want. You'll have to set it to radial and make sure the "parameter" spot is empty and you put the parameter you need in the rotation area.

normal grotto
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Started a new project, just a new edit of one of my avatars...
Went to test it in Desktop mode.. and its acting strange. When I press spacebar to jump.. my character leaps forward...
Nothing I added should have had anything to do with... I ... I bet it's GoGoLoco... nvm, let me check on that..

olive schooner
tall dock
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Whenever I sit with the gogoloco animations my legs turn like this, second image is how the legs are in case it's needed

topaz badger
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the sdk is saying my model is missing head and hands for some reason

still shuttle
topaz badger
tall dock
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but i don't know how to fix it, im terrible / have dull knowledge of weight painting

normal grotto
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Do you have to use the latest Avatar SDK?

still shuttle
distant hawk
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How do I force a T pose? First time having this

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nvm I got it

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actually it wont apply it, I click apply and done but it still says its not humanoid

topaz badger
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select the fbx and make sure you have humanoid set in the inspector

topaz badger
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it's been a while since i used unity that's the usual cause

pallid pike
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I need some help with an avatar in unity.
For one, it has different hair strands listed as able to add or change listed in the hierarchy, but I don’t see those in the expression menu in vrchat.
Two- the hair color is off. It gets these white streaks of color in it, and when using the hue shift several colors look pixeled. Could anyone help me with this?

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This is what I mean by white streaks, and pixeled color

distant hawk
topaz badger
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how do i fix this, the pipeline idea is empty

steel tapir
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Do someone has the experience with Animator Play Audio?
It's works, but Random Pitch isn't applying for some reasons, same pitch

topaz badger
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shouldn't on exit beset to stop audio?

steady summit
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any idea why my hair pin gets distorted and long in playmode in unity? it doesn't do it outside of playmode nor in blender

topaz badger
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any animations or bones linked to it?

steady summit
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no but I think I might have found the problem

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I checked the weightpaint again and it's gone, might have disappeared when I renamed the bone 😅

topaz badger
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oops done that plenty myself glad ya found the issue

steady summit
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yeah I always forget about that too lol

lunar cape
tall dock
ornate stump
still shuttle
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Was just about to say that lol

ornate stump
still shuttle
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Typically an avatar has 1 set of breast bones that everything (by everything i mean anything that touches the breasts) is weight painted to, not multiple. That could definitely cause some funky issues.

lunar cape
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ill check the weight paints

lunar cape
lunar cape
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just going into blender and deleting bones?

foggy dawn
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Friend is having a issue with uploading could anyone help we tried to delete the sdk folder

lunar cape
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im seeing i have alot of things im not suppose too, like butt bones and ALOT of finger and toe bones

limpid cargo
steady summit
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hey, I have an issue with UV distortion. Currently I have a toggle to activate a cool effect on my clothes via a decal with distorted UV.
sadly now I have the issue that even outside the toggle I can slightly see the distortion texture...any ways to fix this?

lunar cape
ornate stump
primal spruce
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Items are in place in unity
but way above my hand in game, and when i moved it down, its somewhere else

primal spruce
primal spruce
ornate stump
primal spruce
ornate stump
cedar echo
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I want to make sure of this before I do it, I want to make an avatar that's a hand puppet Avatar
And I need to make sure that only having a wrist bone will work

ornate stump
primal spruce
ornate stump
primal spruce
ornate stump
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What does it do in gesture manager? Also screenshot the avatar when testing.

primal spruce
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Connected to right, when it was a left handed thing

untold rapids
young bear
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how would i make an animation play on top of an existing one instead of overriding it?

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i've tried additive but that does not work

cedar echo
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Okay I'm legitimately confused, it says specific bones are optional but if I don't have them it says an error and won't allow me to upload

ornate stump
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Some bones are optional for unity but are required by vrchat.

river jewel
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dudes uh how do I make all my goggles disappear alongside my Avi? :')

desert elk
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add them to the animation

river jewel
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I did that, but then the toggle stopped working

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it's being animated already by vrcfury 🥲

tall dock
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Object dissapeared out of nowhere, don't know why

desert elk
river jewel
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tho for some of my toggles they also actually disappear

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I'd wanna figure out why that is that way anytime my Avi disappears so does all those toggles

long lava
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y'all
am i dumb

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i literally cannot find any guides or documentation for final ik usage in vrc anywhere

long lava
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what am i doing wrong, why does it want to remove it

still shuttle
long lava
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Yeah, I listened to it yesterday :)

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i know what things do

but not how to make the things do

somber sequoia
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ahh. yeah that's harder. I spent about a day playing with some parts of it and ended up with basically nothing 🙂

long lava
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🥲

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if only things were as easy as in Summer Wars

somber sequoia
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the thing I was trying to do turned out to be easier with a bunch of rotation constraints. But what are you trying to do?

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ahh I love Summer Wars

long lava
somber sequoia
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ooh interesting, I hadn't thought of using it for a snake

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Hmm that does seem like a use for a grounder, so the hand points at the target for the tail end and the rest of the tail just follows naturally?

long lava
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yea

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but my biggest issue rn is that vrchat don't want me to upload my avatar with a grounder ik lol

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and i don't know why

somber sequoia
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I forget which version of FinalIK is in vrchat (and they are very tight lipped about, I have no idea why), but it isn't the latest, I wonder if that's a factor

long lava
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OH

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You need a specific version

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?

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damn okay

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i got the latest version

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well;;; i suppose i'll try things out

somber sequoia
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I'm not sure - I know vrchat itself doesn't use the latest but I don't know which

long lava
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It's okay, thanks for the clue :)

somber sequoia
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I do wish they'd be a lot more open about that, it's really annoying

long lava
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yeaaah the documentation doesn't say

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oh wait what

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i didn't saw that

somber sequoia
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oh, was this a quest avatar?

long lava
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well, no

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but i kinda want everyone to be able to see my avatar correctly

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well
i'll figure something out

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i can always put the finalik technique on pc, and the old constraint technique on mobile

somber sequoia
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yep, that's an option

long lava
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Yeah, the reason why it was saying that Grounder would be removed is because I was on the Android build platform

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When I switch to Windows I don't have the error anymore

somber sequoia
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yep, that'll do it

somber sequoia
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select the new one, then the avatar's main one, ctrl+j

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what I do for this is strip the new one down to only the new bones first though. Then parent those properly after the join

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how complex that is depends though

still shuttle
# lunar cape Oh how do you manually do it?

It highly highly depends. Personally my way of doing it is quite complicated and too much to explain over texts. Try looking into some YouTube videos on how to kitbash avatars

lavish hull
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(crossposting since im completely lost here)

I've made a couple animations for this avatar in blender, imported them into unity only for the crouch anim to be completely broken, hands are stuck in the default position and i dont even know what's causing the velociraptor stance

Additionally, the IK on the crouched legs and hands don't seem to have carried over properly, the tail also doesn't sway as part of either the crouch or idle, anyone know what's causing this and how to fix??

limber birch
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Hello, I made an animation for the crown in unity but I don't know how I'd be able to make it active in vrchat itself

junior void
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make what active

limber birch
junior void
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share what you did then

daring lark
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Hey so after baking I get these boxe fingers

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How can I make them back round

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One of them I got back round

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But the other ones are stay boxey even tho I’m inflating them

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On sculpt

umbral oriole
umbral oriole
junior void
umbral oriole
daring lark
limber birch
daring lark
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Also how do I get the fingernails back right

limber birch
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Wait I think I got it to work?

junior void
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this topology is horrible and unworkable

daring lark
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So should I go back before the bake and try again

umbral oriole
limber birch
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It's a free asset that I slightly edited in Blender to make the eye movement possible

umbral oriole
# limber birch Added it on myself

ok firstly move it off the avatar also make a copy of the avatar too just incase.
then add a descriptor to the crown create an animator controller and put it in the fx of the playable layers in the descriptor.
maker an fx layer then drag and drop the animation also make sure it loops and i think it should be good

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i would have to check one of my projects i did som,ething like this a while ago

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but make sure to move the crown out of the avatar root before doing any of this

dusk falcon
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I need help with something simple