#avatar-help

1 messages · Page 141 of 1

sudden violet
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you can try checking if adding d4rk's avatar optimizer does enough

earnest depot
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or how do i add it

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its added i thinkl

sudden violet
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should be right. If you go to your avatar now, you can add it as a new component.

earnest depot
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how do i do that i really never worked with unity before

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ah i found it i think

sudden violet
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well nevermind, most things on that avi aren't mergeable without changing the looks, was worth a shot.

earnest depot
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damn

timber wharf
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if only there was a way to upload multiple avatars to account and not have every blow and whistle crammed into one. but a man can dream...

balmy barn
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what avatar is this even from, extremely badly made

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ding

timber wharf
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oh, stolen as well, nice

earnest depot
balmy barn
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that page host stolen asset & ripped stuff, known to have some 'fun' things in the packages that can wreck you too ratl

timber wharf
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nah thats the very first chinese ai even pre stable diffusion

earnest depot
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i asked him where to get avatar he said here

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im new to this vrchat thingy and i have no idea

balmy barn
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dont expect much help with it 🐢

lilac musk
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Time to reevaluate that friend

earnest depot
lilac musk
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Why?

earnest depot
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cause with who else am i gonna chill

lilac musk
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Reevaluating a friend has nothing to do with getting another. Besides, you're playing VR chat. There are loads of people who just want to hang out

sudden violet
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that's a ripping website, which also explains why it's like that.

Try using things like booth

copper carbon
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i didnt
all i removed was some stuff in the fx layer that was used to account for a pc only prefab which where gonna be on the pc only one but not the questy one
the parameter list matched though because the pc version and the quest version use the same file for the parameter list
i think the problem was that i uploaded to quest then pc and updated the pc version a few times but not the quest one

earnest depot
iron widget
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Has anybody else noticed that radial puppets tend to spaz out when changing them?

copper carbon
iron widget
sudden violet
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that's, interesting. What do you mean for "Spaz out", exactly? Your radial menu doesn't move, but the "toggles" change between each other?

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or, does your radial-menu spaz out?

iron widget
sudden violet
winter kite
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I made some custom emote for my avatar for the action layer. When I play them I always see them locally, however for other people, the animations only play 20-30% of the time. Most of the time other people simply see me standing in place and jittering slightly.

Would anyone know why that might happen?

iron widget
sudden violet
iron widget
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Yes, still the same spazzing

umbral oriole
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question have you tried using gesture manager first to see if the avatar works in unity?

iron widget
sudden violet
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which "goes away" when going on quest

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only guess i've got

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to test that, put the layer in question in your FX all the way at the bottom, so it overrides everything.

iron widget
cloud mortar
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I don’t know if I’m asking on the right channel but wasn’t there a Kmart in VRChat? I’m trying to find the server

umbral oriole
earnest depot
umbral oriole
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what was causing the issue if you dont mind me asking

earnest depot
iron widget
earnest depot
umbral oriole
# earnest depot Pretty fun right

Okay, sick. Also, just a heads up, it's best not to use vrmodels because it is a ripper site and pretty taboo; it steals people's work. There are tons of free Vrchat avatars to be found on sites like Jinxxy and more options if you are up for paying for a decent one.

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most people will refuse to help if they find out thats where you got an avi

mellow vigil
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I generally just need help or someone to recommend a good tutorial for animated toggles, as in toggles that have an animation that makes them move made in blender or unity. I can never rig them myself, and I always rely on a half working version using VRCfury

lavish pagoda
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I'm working on a non-humanoid model and I'm having trouble getting my avatar's animations working. I've made my own animation tree for locomotion, but it isn't working in-game. It works fine when previewed in Unity with Gesture Manager.

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If anybody has the time to help me with this, please shoot me a DM.

stray lintel
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Hi, I’m trying to do an animation that would allow others to see through a custom camera I would use in my animation, how do I do that?

twilit glen
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One message removed from a suspended account.

somber sequoia
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see if there's a blendshape set on the body mesh

twilit glen
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One message removed from a suspended account.

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One message removed from a suspended account.

somber sequoia
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in the hierarchy, you should have a root avatar object, and under that should be something named "body" or similar. No idea what it might be called in your case.

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maybe "mesh" there?

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if you click it, in the inspector, you'll find a SkinnedMeshRenderer component, and on that, you'll find a dropdown list of blendshapes

twilit glen
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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

somber sequoia
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I have no idea, it could be named anything

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you could try clicking on the avatar's body in the scene, and see what gets highlighted in the hierarchy

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sometimes it's hard to click on the right thing in the Scene view though

umbral oriole
twilit glen
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One message removed from a suspended account.

umbral oriole
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ok interesting

somber sequoia
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oh - if it's only in play mode then some animation is definitely still animating that blendshape

umbral oriole
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i think the animation in the fx

somber sequoia
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should be

umbral oriole
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you will need to go into the fx and delete the node for the animation

umbral oriole
twilit glen
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One message removed from a suspended account.

umbral oriole
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sick ill dm you

twilit glen
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One message removed from a suspended account.

vast linden
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is there a way to easily switch all your shaders in unity?

desert elk
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you can select all of them and change the shader all at once

vast linden
naive copper
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Bro, I made the update and I'm fr in tears

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How tf do I even fix something like this

somber sequoia
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looks like out of date packages to me - go into VCC and update things that aren't up to date.

somber sequoia
spiral hazel
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Okay so every time i trry and upload, it doesn't upload bc of a verification issue, but then it generaates a prefab in my project folder. I don't know what is happening. and it says that my streaming mitmaps are disabled but everything IS enabled. idk what to do.

This is an edit to a model. I purchased it, but it won't let me upload it.

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I literally don't know what else to do.

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I've updated EVERYTHING in VCC

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I've closed and reopened

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Made a new project

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But NOTHING. Is working.

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And every time i upload, it builds a prefab.

naive copper
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man :(

naive copper
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Really, thank you

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I thought I had to redo my entire project

somber sequoia
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nah, that's almost never necessary

spiral hazel
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what. the heck.
so disregard. my rant. i want to shout but the bot will get me

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it worked. randomly.

desert elk
hollow pawn
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Im currenly editing a model i paid for, but the model does'nt have the right tail or ears that I want. Anybody know any free rabbit ears/tail meshes that I can use on it? I already spent 50$ and its overbudget already

umbral oriole
umbral oriole
hollow pawn
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They don't really fit the avatar design, but I appreciate the effort! I think I'm just gonna ask a friend to help, they have more experience

urban forum
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Elp please, the default pose for my model on Unity is not the one I want. Is there a way to change what pose the avatar is in when looking at in the Scene Window?

umbral oriole
umbral oriole
urban forum
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Mm k, sec

umbral oriole
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you want it in tpose im guessing?

urban forum
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T-pose or the stand pose, ya.

umbral oriole
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ok i see hmm

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check the fbx i believe you can enforce tpose from there

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go to the fbx the configure in rig then scroll down

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you will see something that says pose

urban forum
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ooh, hmm

umbral oriole
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click and you will see enforce tpose

urban forum
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This window?

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YES, I see it

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hmm, didn't work.. shid

umbral oriole
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hmmm

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ok let me think

umbral oriole
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is it keeping the avatar from uploading or causing issues in playmode?

urban forum
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I found out early that if the avatar is floating like that anything I add to it is offset a bit and doesn't look right. I had to fenagle the view spot a bit because it was adjusted to the floating pose instead of the normal standing pose.

umbral oriole
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oooohh

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i see

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it might have to do with the animators

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can you show me whats in the animator slots?

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like where the fx layer is

urban forum
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I'm using the gogo loco default settings, i think

umbral oriole
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no i mean like this

urban forum
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oh uhh

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They're empty

umbral oriole
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clcik customize on playble laers pls

urban forum
umbral oriole
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interesting

urban forum
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I think I might just have to reimport the model again.. It's just that I'm not sure why the floating pose overrides the standing pose. So even going that route I'm not sure how to fix this

umbral oriole
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yeah try it out

urban forum
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If I save over the old fbx using the same name. Will all the metadata for the unity stuff I did be affected?

umbral oriole
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it should overide trhe fbx shouldnt cause much of an issue

urban forum
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Nope, still floating. Do you see anything that might be causing this?

umbral oriole
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wait is it not in tpose in blender?

urban forum
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It's in standing pose in blender

umbral oriole
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yeah put it in tpose in blender then export as a new fbx

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do you kow pumpkin?

urban forum
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pumpkin?

umbral oriole
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pumpkin avatar tools

urban forum
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oh, nope

umbral oriole
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ok ill dm you the link to put in vcc

urban forum
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ok, cool

signal meteor
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what is wrong with this bunny?

umbral oriole
signal meteor
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wich one could be?

umbral oriole
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do you havew vrcfury in the projectr?

signal meteor
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yes

umbral oriole
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hmmm

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ok lets do this

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does the avatrar have upload instructions?

signal meteor
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nope

umbral oriole
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damn

signal meteor
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this is a model from sketchfab

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my friend fixed the rig

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and it worked

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but i made it have a new suit toggle

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wich is withered

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i done this a lot of times alrady

umbral oriole
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have you tried to use gesture manager?

signal meteor
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how could that help?

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i never use it

umbral oriole
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just to see if the avatar works at all helps catch issues before attempting to upload

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ok i know a package that helps find where a mising script is

signal meteor
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please send

umbral oriole
signal meteor
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! I Have it

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i just don't know how to use it lmao

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this is a pc only build

umbral oriole
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ok sick add it to your project it can detect missing scripts

signal meteor
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i use it to turn materials for quest

urban forum
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👏 We got, thank you my Guyy1000. Fine work

umbral oriole
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hope it all works out good for you bro

signal meteor
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"remove missing scritps"?

urban forum
signal meteor
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like turning the particles on in that gesture

umbral oriole
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where is the missing script ?

signal meteor
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what button to click?

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i don't know how to tell L:C

umbral oriole
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show me a screenshot of your screen

signal meteor
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oki

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what part

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the console? tab?

umbral oriole
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no the whoile screen especailly the pop up on the side for the missing script that should appear

signal meteor
tiny spire
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Anyone know why I cant see the bounding box when trying to edit it in unity?

umbral oriole
signal meteor
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yes

umbral oriole
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is that whats currently importing?

signal meteor
umbral oriole
signal meteor
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No, i am exporting the bunmy

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In case it breaks more

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Backup

tiny spire
umbral oriole
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got it good thinking

umbral oriole
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next to the camera icon

tiny spire
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even with gizmo's on

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they don't show up

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ahh they are too small

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i fixed it

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Thanks for the help!

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wait

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no i didnt

umbral oriole
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make sure the skinmeshrender is turned on in that icon i pointed out earlier

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if you click it it should give a drop down

signal meteor
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removed the grooming packages from fastfurshader

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is aw a lot of errors mentioning it

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lets try again

umbral oriole
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good

tiny spire
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it is indeed on in that drop down list

umbral oriole
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hmmm

tiny spire
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wait

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pushing the

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drop down menu though

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showed the bound box

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O.o

umbral oriole
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uhh odd

signal meteor
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how do i fix "compile errors" :(

umbral oriole
umbral oriole
tiny spire
umbral oriole
signal meteor
umbral oriole
# signal meteor

ok have the avatar selected then using quest tools remove missing scripts

signal meteor
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"there are no missing components" wtf

umbral oriole
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looks like an issue with dark optimizer

signal meteor
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i tried removing it before but i kept getting errors

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ill remove it again and retry

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and send logs

frigid kraken
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hiii i have an issue :( VRC SDK wont open the 2nd thing. i keep clicking on it but its like "mmmh. no"

umbral oriole
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try removing it from the project in vcc then try gesture manaqger

umbral oriole
frigid kraken
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yeah it doesnt show up

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it works with the models other outfits so i dont get why this doesnt

umbral oriole
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ok usuallyu this happens when you have a bad internet

frigid kraken
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interesting

umbral oriole
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just close and reopen the project after making sure youyr wifi is good

frigid kraken
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alr

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like i said tho, it works with every other outfit on this model but ill try

umbral oriole
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outfit? wait wdym? are you uploading the outfits?

signal meteor
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it's broken

umbral oriole
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can we vc and share screen so i can see more of whats up?

signal meteor
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sure

frigid kraken
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seems like restarting unity just fixed all my issues. thats hilarious

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xD

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thanks tho!! you did help somehow in the end sooo

umbral oriole
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lol knew that was the issue

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glad to help

frigid kraken
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well. i should try that one more often then. restarting fixes everything apparently xDD

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have a good day my man

copper carbon
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yo my avatar is stuck in the preview animation pose anyone know why?
(no preview animation isnt on)

umbral oriole
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your cooked bro

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lol nah im kidding

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there are ways to fix this

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pumpkin avatar tools has a button to fix this

left gull
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you should also make a duplicate of your model when doing animations to avoid it bugging out lurkrat

copper carbon
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i wasnt even messing with animations

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it just ... did that ig

spark walrus
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hello, for some reason some materials keep turning pink even when i placed the correct poi. when unlocked they look fine but when they upload they turn pink. can anyone help?

hard turtle
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how do i make particles fade out

radiant night
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Also your avatar has nudity, in the future try to crop it out, this server is 13+

dire dagger
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How do I ungrey it- the model won’t show up in unity

radiant night
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Click this

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select the object first, then click it

dire dagger
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Thank you!

radiant night
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Its obvious you are completely new to unity/making avatars, if you need help you can DM me

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Ill try but unity is very jank and I may not be able to help will everything

somber sequoia
quasi crypt
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I have a question is it true if we dont have tags on our model does vr chat deletes the avatars themselves?

somber sequoia
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I have never heard that

hushed sphinx
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I asked yesterday but ill try again!
Quick question im not the best with unity I know how to do basic toggles and all that but I have a toggle I really wanna do! So what I wanna do is have a music box playing which that part I can do no problem! However the part I need help with is if I ever turn the toggle off I kinda wanna interruption sound like a record screech if the music box isn't finished However if the music box is finished and I turn it off I don't want the record screech to play! I hope I explained that good enough!

somber sequoia
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that'd be neat.

lunar trail
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I find every time I go into VRChat with FBT, I have to go into the advanced FBT settings and offset my chest tracker. Is there a way to save this offset so I don't have to do it every time I log in?

barren tundra
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Wasnt expecting this to be this frustrating. Im trying to make a 2 handed sword. I have a constraint to position it then a look at constraint to try and get it to "point" at the other hand. It is very much disagreeing with me at the moment.

heavy zephyr
# hushed sphinx I asked yesterday but ill try again! Quick question im not the best with unity I...

Late reply so won't ping but the easiest way imo would be to make your On toggle animation last as long as the audio file you're playing. Then, in your logic, transition to a "Waiting to be turned Off" state with the conditions being empty and Exit Time set to 1 (Exit Time 1 means this transition will be taken after the previous animation has played exactly 100% of it's duration). You can leave that state to just be your music box On but with nothing playing/going on.

Have a third state "Interrupted" that you transition to from On if your toggle parameter is now Off. Have that state play the screech sound.

Finally both "Waiting to be turned Off" and "Interrupted" can transition back to your "Off" state, the first one, immediately after your toggle parameter is set to Off. The second, after the screech sound is done playing (using the same method of having an animation the length of your audio clip and your transition with Exit Time 1).

slow lintel
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can someone help me figure out why my hair slides off my head when I move? there's no hair root bone to transform the physbones to

gilded turret
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wont upload

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doesnt say why

somber sequoia
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any errors in the console? errors are red.

gilded turret
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nope

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already deleted it all

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new eden trash mdoels

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break on upload

somber sequoia
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not much to go on then

sweet crypt
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so i added gonsos immersive phone system and this happened. does anyone know a fix?

agile terrace
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i cant get it to run, i dont know why its not working its fully built

queen isle
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I made a particle that has Sub Emitters on collision and death. In Unity it's completely fine, but when in vr it's constantly colliding with something and it shows for other people too! Any ideas on what to look into for troubleshooting?

sweet crypt
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my hand is suck in this position even when the asset isnt enabled. how do i fix this?

umbral oriole
umbral oriole
umbral oriole
# hushed sphinx I asked yesterday but ill try again! Quick question im not the best with unity I...

very intersting i would have to think this through and prob expiriment in unity to figure out how to setup the conditions for what you have in mind. wait ok i think i know so you can set it up so when the music is playing a param is turned on that is basicly music is playing when it ends the param turns off then you can set the condition for if music is playing true then play the audio when you turn it off. i think its doable

umbral oriole
dim glen
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no need to find a new one

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adding root bones is easyand if you need help making one just lmk

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also could be weightpainting but it sounds like it may not be parented like aforementioned

umbral oriole
visual ferry
umbral oriole
sweet crypt
umbral oriole
dim glen
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i see your point though

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its whatever the user wants to do

umbral oriole
visual ferry
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just ping me if anyone can help and not busy thank you!

queen isle
umbral oriole
visual ferry
umbral oriole
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ohhhh

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yep good luck on that looks interesting

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will be super impressive if you can pull it off

visual ferry
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thanks lmao

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ill find a way

sweet crypt
umbral oriole
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you can prob find the animation in the fx layer for the prefab

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but idk about the face

sweet crypt
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If I get motivation currently teaching unity

umbral oriole
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looks lioke some bones are going haywire but no idea

timid kite
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how to adjust UV as UV2 so i have 2 options for UV when working in unity?

craggy shell
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my vrc sdk isn't working and idk what is happing

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if anybody can help that would be great

umbral oriole
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closethe project and reopen after making sure your wifi is working properly

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just turn it off and on and it should work fine

craggy shell
umbral oriole
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the i would just export the scene

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make sure your changes are saved

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keep all dependencies besides poiyomi

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and put it in a new project

craggy shell
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this error come up

umbral oriole
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co9uldnt tell you

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wait nvm looks like a parameter for your avi is making an error

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whats the stylesheet param?

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where is it used?

craggy shell
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idk what that is

umbral oriole
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sighhhhhhhh

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i would love to help more and diagnose the possible issues

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but im tired im going to bed

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if you did anything specail to the avi then export the scene and [put it in a new project and try to upload there

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try gesture manager before uploading

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but yeah

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good luck bro

craggy shell
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ok ty

static basalt
rancid anvil
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anyone know how to set up gogo freeze properly?
when i add it it doesnt work

cedar echo
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Does anyone know how I would added value/saturation slider to my stuff

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Actually I think I have an idea

tardy nymph
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what is this and what does it stand for..?

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i'm animating visemeshes btw..

dim glen
tardy nymph
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so.. silent?

dim glen
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mhm!

tardy nymph
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good!

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thx

dim glen
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np!

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I recently added piercings onto my newest model in blender (I ctrl+J the head and piercings to combine into one mesh then edited each blendshape so that the piercings moved alongside the face correctly) however when i imported it into unity it lost its t-pose thus disabling biker pose and gesture manager. I tried enforcing tpose in the rig configurator but it will not stick.
The issue message in the console states that it cannot generate any normals for blendshapes on the head as the mesh has no smoothing groups. I thought that it may be an issue with my unity import settings, like the import being set to calculate, but when I tried to go into my model's import settings the program stated that it does not support fbx models and refused to open.

I was hoping I could get some help on this because ive never had this issue before so im not quite sure what the fix is.

wicked valley
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can someone simplify, i have like -2 braincells and need help

ornate stump
wicked valley
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so, im using DittyDos' radio, and ive added the song where it says to, but i push the button and it doesnt play

twilit glen
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One message removed from a suspended account.

soft sandal
twilit glen
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One message removed from a suspended account.

junior void
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did you look at the console like it suggests

wicked valley
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turn it off and on again

twilit glen
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One message removed from a suspended account.

wicked valley
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yes

twilit glen
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One message removed from a suspended account.

twilit glen
junior void
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you will need to scroll all the way up in console to find the actual problem

twilit glen
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One message removed from a suspended account.

junior void
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consider taking a screenwhot of the first 5 ish messages

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or better, clear the console if you have 100+ messages and try again, then take a pic

twilit glen
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One message removed from a suspended account.

twilit glen
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One message removed from a suspended account.

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One message removed from a suspended account.

junior void
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just that error?

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what about the validation screen?

twilit glen
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One message removed from a suspended account.

junior void
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Consider not cropping so much

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I meant the statistics screen, all the messages above this

twilit glen
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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

junior void
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You should

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The first 4 errors is what keeps it from working

twilit glen
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One message removed from a suspended account.

wicked valley
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ewww quest avi

twilit glen
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One message removed from a suspended account.

wicked valley
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smh smh

twilit glen
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One message removed from a suspended account.

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One message removed from a suspended account.

wicked valley
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most my avi's are pc only cuz it takes too long to change all the mats

twilit glen
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One message removed from a suspended account.

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One message removed from a suspended account.

junior void
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imo if you do commissions, you should pay more attention to the upload screen statistics and be aware of the issue you had above

twilit glen
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One message removed from a suspended account.

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One message removed from a suspended account.

junior void
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no idea but did you go to the gogo discord? if anyone knows, its them

stray lintel
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I'm trying to add a World constraint to my avatar menu, but its not toggling correctly.

tardy nymph
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im stuck

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i forgot how to add materials

tardy nymph
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can someone teach me how to setup alpha and other textures work in quest etc?

junior void
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quest does not support alpha/transparency

tardy nymph
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oh no...

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i have make a workaround then..

tardy nymph
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well! time to work with textures then...

foggy torrent
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can someone help me with outfits?

somber sequoia
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feel free to ask specific questions

foggy torrent
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thx

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well

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how do i set it up generaly

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i looked up a tut but it don't rly work

#

like toggles

somber sequoia
#

can you be more specific? there's no one way of doing this

foggy torrent
#

uhm

#

i'm trying to set up two different shirts

#

for my avi

#

and the shirt stays the same in game

#

so can anyone hlp me?

#

idk what to do

somber sequoia
#

you'll probably have to explain more specifically what you've done so far, and what isn't working. Again, there are so many ways to do this

foggy torrent
#

so i set up the animator, made the different animations, put them in the animater made transitions etc. and put them in the sexprecion menu thing so it pops up in game.

#

but the shirt don't switch

#

@somber sequoia

arctic ginkgo
foggy torrent
#

ok

#

it is

#

idk what now

ornate stump
foggy torrent
#

cloth switch toggl

#

toggle*

#

yeah

ornate stump
foggy torrent
#

ight

ornate stump
foggy torrent
#

where do i acces it?

ornate stump
foggy torrent
#

the debug menu

ornate stump
foggy torrent
#

oooh yeah

#

so

#

what should i see there

#

?

#

@ornate stump

ornate stump
foggy torrent
#

what?

#

it don't say hat

ornate stump
foggy torrent
#

debug menu

#

gesture manager

ornate stump
foggy torrent
ornate stump
# foggy torrent

That's parameter list. You have to change to Animator Layer at the button above.

foggy torrent
ornate stump
# foggy torrent

Do you see the animator layer that you added your animation to?

foggy torrent
#

no

ornate stump
# foggy torrent no

That mean you haven't assign your animator controller to avatar descriptor FX layer.

foggy torrent
#

i have

#

wait waht

ornate stump
foggy torrent
#

nowwwwww

#

thxxxxxxxxx

umbral oriole
umbral oriole
# wicked valley

oohhh dont worry about it. its a common message to see with some vrcfury things if you donty see issues in playmode then its all good

feral solstice
#

hey guys im a beginner and i have no idea what this means can anyone help me out?

umbral oriole
#

its the red ones that are the reall issues

#

what are you trying to do btw?

feral solstice
#

just upload the avi nut im having issues it says i have to fix the issues but idk what issues need fiximg

junior void
#

might want to show us what messages you are referring to

#

i have a feeling its the upload screen statistics which are mostly fine and the red hexagons only mean bad performance

umbral oriole
feral solstice
ornate stump
feral solstice
#

guh no

ornate stump
feral solstice
#

alright i see a few auto fixes im gonne see if itll work then

feral solstice
#

im missing a prefab and i cant find it ill search later cuhz i am too bummed for this

feral solstice
#

im lowkey lazy LOL tysm for helping me out though i appreciate it

limpid zephyr
#

I have this problem. The Head is sideways but it's not sideways on the fbx archive. How do I fix it?

crystal whale
#

Does anybody know how to remove a rusks hands so i can add a glove or something? there's blendshapes for the arms but not the hands

spark walrus
#

Sorry, does anyone know how to fix hands that don't move in VRChat but the expressions work? I have already been changing or correcting things in the animator and for now I cannot find a solution

hushed sphinx
lusty thunder
#

So im working in gravity sketch rn. It's fun and easy to use in vr, but I can't figure out how to do the bones. For someone who hasn't got a high spec pc, is there a way I could theoretically set up bones and texture the model?

#

This is my progress after an hour.

arctic ginkgo
crystal whale
#

How do i get this to act as an arm? it's connected to the armature of the avatar in blender, all the bones are in the right place, but it just wont act like a damn arm.

junior void
#

youll need to share how you added it

heavy zephyr
umbral oriole
#

or vrcfury armature link

#

on the armature of the arm

crystal whale
#

Tried it. Still didn't work

umbral oriole
umbral oriole
crystal whale
#

I took the rusk FBX into blender, deleted the polys of the arm, added the cyber arm, merged the mesh of the arm to the body, then exported as FBX into Unity. After that i set it up as an avatar (After re=adding all the bones).

steady summit
#

Is there any way to copy the layers Gesture Left and Gesture Right to a whole different unity project?

limpid zephyr
umbral oriole
#

hmm wait did you not weight paint the arm?

umbral oriole
#

well you could make a copy of the fx delete all the params and layers besides the one you need

#

then export that fx with dependencies

#

and using avatar 3.0 manager (its a package you can add it from vcc) you can merge it with the fx you have inmind

steady summit
#

my issue is that I made these layers from scratch and I need them for all my avatars and it's so tedious to redo them everytime xD

#

so I don't care about the animations at all, really only the tree and the connections etc

steady summit
#

I got avatar manager

crystal whale
steady summit
umbral oriole
somber sequoia
#

don't export from Unity, just load the .fbx into blender

umbral oriole
steady summit
#

okay got it exported

umbral oriole
somber sequoia
steady summit
#

now I got both controllers in my new project and it seems it did export the layers I need, now I just have to transfer them into my new controller

somber sequoia
#

but still - if you mean the FX animator, it's just a file on disk, no need to export. Just make sure you save (ctrl+s) and reload (ctrl+r) to be sure any cached changes are written.

umbral oriole
umbral oriole
somber sequoia
steady summit
#

it worked

umbral oriole
#

hapy creating

static sparrow
#

ok so im ATTEMPTING to add a wing flap to the fly animation. it looks like it works in the unity preview but in game it doesnt. idk what im doing im very new to animations

yes i did ask the goloco discord and they are no help

somber sequoia
crystal whale
#

how?

somber sequoia
#

select the armature, switch to pose mode, rotate the arm bones to see if the mesh moves. If not, check your armature modifier, or check the weight paint.

#

it might not be painted at all

#

or not to the right bone names - if it came with its own armature then you'd need to rename the vertex groups in the arm before you merge it with the body.

iron dove
#

Why did my avi validation failed?

#

help

somber sequoia
#

insufficient information

iron dove
#

wdym

somber sequoia
#

I mean there's no way we can tell without more information

iron dove
#

hold up\

#

@somber sequoia

somber sequoia
#

sorry but that's not useful either. Are there an errors? Errors are red. Post the first 2-3 if so.

iron dove
somber sequoia
#

you don't want the GestureManager object on your avatar, just put it in the scene itself at the root.

#

otherwise still not much to go on here, unfortunately

iron dove
#

ohhhh

#

I see, gotcha

hushed sphinx
heavy zephyr
#

Let me know if that works

hushed sphinx
#

Absolutely will do!

hard turtle
#

whats an easy way to achieve heat distortion effects-

heavy zephyr
hard turtle
#

yeh im looking for those shaders

#

just curious where to lok

#

i usually make everything from scratch but since this avatars for myself im kitbashing xD

iron dove
#

I'm trying to apply the boombox I bought

#

but what is load in background

#

nvm I found it

heavy zephyr
iron dove
heavy zephyr
#

What is hard to understand with this error? It's written clear as say. Your avatar is way too big.

copper carbon
#

yo my unity keeps freezing for some reason whenever i do certain things anyone know why? (i left it for 30 minutes to see if it would fix itself and nothing changed)

#

it gets stuck here quite frequently

heavy zephyr
#

Did you select way too many objects?

copper carbon
#

i selected 1...

#

im guessing its some glitch with this menu thingie i was using cus it hasnt been updated for awhile

heavy zephyr
#

Probably yeah

copper carbon
#

so it turns out its a specific menu which REALLY doesnt like to be interacted with for some reason .... i didnt save :<

iron dove
#

I just made a headpat toggle and it just doesn't seem to react. what should I do?

#

No errors, just nothing on console

copper carbon
# iron dove I just made a headpat toggle and it just doesn't seem to react. what should I do...

check if the contact is working properly
check the tags of the contact especially
if all that is right then check the FX layer, it may never be transitioning due to a typo or incorrect setup
if its transitioning then its being overriden by something in a layer below it
looking at that screenshot shows its something in the FX layer (i dont quite know vrcfury toggles so im going off current knowledge)

iron dove
#

the fx layer is fine if you mean toggles

#

the toggle works fine

#

it just it doesn't react

copper carbon
#

then its being overriden by something

iron dove
#

hold on let me try without the audio source\

#

I think it's just something with unity honestly

#

let me try that ingame

#

someone had the same issue as me

copper carbon
#

honestly i would stay away from vrcfury for stuff you are adding
sure its more work to add but its much easier to troubleshoot
i only use vrcfury for prefabs tbh

somber sequoia
#

that bit with armature link and full controller really seems like over-complicating something that's pretty simple.

hard badger
#

hello! I have a litte problem and I really dont know how to fix it and Ialso dont really know what channel to use but I hope this one is fine

#

so I was in a avatar world looking at different avis and i clicked on one and my game instatly crashed and now everytime I start the game it crashes within secunds

#

is there anyone who can halp? 🥺

junior void
#

You can go to the vrchat website and change your avatar outside of the game there

#

Youll need to log in ofc

hard badger
#

thank you so so much I am new to this 😩 🙏🏽

iron dove
#

this looks easy

copper carbon
#

well thats ur own problem then tbh
animating it is more tedius but its easier later on if you wanna tweak something or something ends up being broken and you dont fix it for like 3 months

patent umbra
#

heya, I got a question - I know the upper chest bone is optional and not required for the avatar to work, however I was curious to know if having one (properly set up and weight painted ofc) would increase the fidelity of the IK and FBT, i.e. does it even get used at all in vrc?

steady summit
#

any idea how to fix this or how this happened?

somber sequoia
copper carbon
#

not to mention having an upper chest tracker would be hard to mount and very uncomfortable

#

i was able to get exact movement with chest hip thigh ankle foot and upper arm

patent umbra
#

I see, am using a 6 point tracking setup so I am heavily relying on vrchats IK to fill in the gaps, my main concern is if the upper chest increases the fidelity in that configuration

somber sequoia
patent umbra
#

it sounds like thats the case based on ur replies, or am I reading it wrong?

somber sequoia
#

it's just VRChat doesn't have that explicit.

copper carbon
somber sequoia
#

we're straying into #full-body-tracking but I actually have and use a waist tracker along with hips and chest - again though slimeVR kinda averages all that into a thing that VRChat supports, which iirc is just the one waist tracker? It does seem to help, though how much, dunno.

copper carbon
copper carbon
somber sequoia
#

I wouldn't really recommend standable.

#

Yep, I'm aware.

copper carbon
#

lmao

somber sequoia
#

well it started about whether to actually use an upper chest bone on an avatar - I think the answer is if you think the body moves better, sure, but does it actually help if you use FBT? eh...... I'm not convinced it's noticable.

#

maybe I'll try again, I have one avatar that uses one, and it's been a while

patent umbra
#

I was more looking for a technically backed reply, as in a quote maybe that I oversaw in the documentation on whether or not the IK takes advantage of the upper chest at all

#

reason is I wanna get rid of it is to make weight painting easier lol

somber sequoia
#

oh yes - that it would do for sure.

copper carbon
#

i mean it would
but it wouldnt do much

patent umbra
#

but if its used imma put in more effort and include it if that makes sense lol

somber sequoia
#

I don't think it's worth the weight painting efforts, but probably that depends on the avatar.

copper carbon
#

honestly i would say just leave out the upper chest bone if it means you have to weight paint it

patent umbra
#

alrighty, appreciate the replies

#

having only 4 skin weights to work with is making it hell

somber sequoia
#

yup, that's the other problem here

copper carbon
#

my current main doesnt have an upper chest bone and she works fine

stray lintel
iron dove
#

the toggle wasn't there

#

lmao

#

when I entered the game the toggle dissapeared

copper carbon
#

do u not test with gesture manager?

iron dove
#

I did the weird thing the toggle was there

copper carbon
#

this is why i dont use vrcfury toggles

iron dove
#

same goes for my frying pan, people don't see it ingame for some reason

#

but in unity you can see it

somber sequoia
#

your avatar has a frying pan?

copper carbon
somber sequoia
#

I've been really tempted to do that

iron dove
iron dove
#

🤦‍♀️

#

Also the reciever type wasn't on enter WHICH WAS THE WHOLE ISSUE

#

so the whole issue was the reciever type

#

issue solved people

#

@somber sequoiaapparently it wasn't vrc fury, it was the type of the reciever

somber sequoia
#

yep, makes sense

iron dove
#

because I knew I did everything right

#

another issue, why is the blush like that?

somber sequoia
#

looks like it should have some alpha transparency but doesn't

iron dove
#

where do I find it?

somber sequoia
#

I don't use fury for this, but it wouldn't be there anyway, transparency is a material property

steady summit
#

anyone knows how to fix it? I checked all my layers and animations and everything is with Write Defaults checked T.T

somber sequoia
#

Got any VRC Fury-added animators? look there too

steady summit
#

nope I am not using Fury

#

this broke after I imported the layers from my other project a few hours ago

vivid dove
#

do you all use blender or unity to make your avatars? most places i see start with blender and then go to unity, but how do you add multiple clothes and hairs etc

somber sequoia
#

you must use Unity. Blender you use to model/rig though.

#

personally I add clothing in Blender but that's just one way

iron dove
#

For me it depends. if you can't really make the cloth work I'm going to blender

#

or either skinned mesh renderer

copper carbon
vivid dove
#

so do you just hide the extras as you work?

copper carbon
#

what do you mean extras?

somber sequoia
#

I have so many normally hidden parts in my blender projects 🙂

umbral oriole
stray lintel
#

Ok

#

Oh also

#

Uhhh im trying to animate it

#

Like animate an object in the world constraint

#

Trying to make a stage effect

untold minnow
#

why cant I click "Prepare you content"?

untold minnow
quick osprey
#

does anyone have an invite to jerry's face tracking discord? i need the split shapekey tool he mentions in a video but none of the links are working

copper carbon
#

would an invalid parameter used in the motion time thingie in a state (in the FX) cause an "avatar validation failed" error?

iron dove
#

I figured out I had 3 types of blushes and I found a solution. thanks to kaizen

vernal idol
#

Anyone know how to not get the pupils (red) not show up on top of the new eye texture (blue) ? I've been trying to make the pupils transparent by erasing them but they'll just show up white when I save it on the model

#

I've been using clip studio paint to "edit" things lol

copper carbon
#

check if "alpha is transparency" is enabled in unity (click the texture in the assets file explorer thingie inside of unity)

vernal idol
#

okie

#

It isn't, but after taking this picture it now is applied

#

What should I do now

iron dove
#

@somber sequoia thanks bro I figured out something

copper carbon
wet flame
#

Hi I'm very very new to VRchat. I found a cool space marine avatar and joined my friend today and apparently he was seeing the avatar as like 20 feet tall. In the expression menu it listed my height as 2.45 meters or something like that, which I adjusted to 1.80m but my friend was still seeing me as VERY tall. I could adjust my height to like <1m which made my character appear as a realistic size to others, but it made my camera drop very low to the ground like I was actually tiny. Is there any advice anyone can give me to properly adjust either my character scale or camera height? Playing on Quest 3 through Steam

wet flame
#

Ah, so it's unlikely an issue that setting will be able to fix? That's unfortunate because it was like the coolest one I found but the scale was all wonky

copper carbon
#

the height in the quick settings section should directly correspond to the distance between the eye level and the groud

#

in avatars that work

wet flame
copper carbon
#

there is a world called "prismic's avatar search" which is great for getting avatars

vernal idol
#

Would the pupils not show up if I erase them now since i got the transparency setting thing on?

copper carbon
#

if the shader is set up right

#

but if your making an avi for quest good luck with transparency

vernal idol
#

it's for pcvr

#

;-;

#

I'll see what I can do

steady summit
#

guys please help me, I somehow broke my avatar T.T
no idea what I did different than in my other projects besides importing FX layers from a different project this time. Apparently there should be no issues
Now I get this message, everytime I press on play it's paused by default and none of my toggles work anymore.
I checked my WDs with AV3 Manager and fixed an apparent issue, now everything is good in there but the error message still appears.
I already tried resetting avatar with AV3 as well and restarted Unity, nothing helps

somber sequoia
#

show your playable layers in the avatar descriptor?

steady summit
#

got rid of all of them besides FX

copper carbon
#

would an avatar with these stats be compatible for quest?

#

download size and uncompressed size are within limits

#

nvm apparently the answer was yes

steady summit
#

if I accidently unpack prefab completely, can I just reconnect the prefab?

rapid needle
#

Im in need of some help if anyone can! So, im trying to upload a model for a friend who bought one and wanted me to upload for him, yet every time I try it always fails the security checks. It barely has any toggles (A folder of a handful of expression toggles, a folder with 4 item toggles, and gogo.) And maybe 2 physbones.
I've tried making a new project, decreasing the texture sizes n stuff, deleting the avi from his account and reuploading.
He contacted VRChat support for help, but all they really said was that the file size was too big for them to do anything?? Tho in unity, everything is fine, not to mention I was able to upload the same avi on my own account just fine. Anyone know of any other options I can try?

steady summit
#

maybe that's why my avatar is broken now

#

cause I remember doing that at some point

dry phoenix
#

Btw does anyone know how to texture an avatar with a moving background? I’ve seen some quest avatars have it

#

I’ve seen some color changing on the quest too IK it’s technically not the same as PC but if anyone knows how I would love a vid or a tutorial you recommend

arctic ginkgo
dry phoenix
#

Like the background texture the avatar moves with it like the show chowder (idk how else to describe)

dry phoenix
arctic ginkgo
#

i mean

#

you could use a detail texture if you wanted to isolate an area and then change the color that way

arctic ginkgo
desert elk
dim jasper
#

Question for any avatar creators in here. My avatar’s eyes have a shader that reflects the environment, for example in a movie world the movie will reflect in the avi’s eyes. I’m having an issue where the reflection will randomly stop rendering, and the eyes will go to a default shader. When I blink it comes back again for an instant, but then goes away again. I’m wondering if y’all know a way to fix this. I’m thinking it’s something happening on my end rather than globally, It could even be something in vrc settings, the avi was working fine a couple months ago. Any ideas are appreciated :)

somber sequoia
#

is it just LTCGI?

dim jasper
#

I have a poiyomi shader with high reflective strength on a transparent lens material that goes over the top of the actual eyes.

#

like this

#

Reflections look like this when it’s actually working

distant nimbus
#

theres waterguns on an avi i bought, but i cant grab them off my hips

vernal idol
surreal salmon
#

i love vrchat

proper storm
#

can you give pos constraints the ability to bounce around a bit when trying to hit the source of the constraint

snow goblet
#

vrchat checks the stats and some objects on your avatar for patterns consistent with most crashers (speculative, but i recall hearing about this in a developer update), so try simply reducing the max amounts of things like particles, meshes/materals, or using another shader temporarily to see if it passes

umbral oriole
#

yeah especailly particles

#

cause max particle size can be incredibly high for no reason just rurn most maz sizes down to 200-100 and your gucci

open topaz
#

What could be causing a material to look like this on maps that have heavy PostFX the shader im using is Lilltoon

upbeat zodiac
#

hey anyone have any idea whats happening here? no its not a physbone or colider issue (already tried that) non of my animations are touching it, and the model is an edit of the regulus (but its just a translation with like 3 extra blendshapes lolll)

#

ive had this avatar for a bit, and it only does this sometimes and its only started doing it in game recently

tardy nymph
#

uhhh what

#

also i think because of that the all the viseme broke

tardy nymph
#

also should i be worried about that? it doesn't have a "feet"

#

the bone isn't weighted to anything

#

also this isn't going away...

white sundial
#

Anybody has any good videos or courses on how to retopologize a face in blender

#

This is the closest i got but this isnt good to animate cause i had to apply the multires to it before baking maps in substance painter

#

A lot of videos on youtube are from many years ago

distant summit
#

Did an update drastically lower the amount of constraint an avatar can have? because all of a sudden I can't upload an avatar with Dextro's Clone System because "too many constraints"

#

ah nevermind. They broke Dextro's recording and playback option a while back and never fixed it

stray lintel
#

does uh

somber sequoia
#

wow that seems like it'd be annoying

teal laurel
#

or not apparently

#

amazing

late heath
#

why are there weird lines on his face (only in unity)
is it because head topology bad?

tardy nymph
#

just noticed this.. how do i set this thing

tardy nymph
ornate stump
tardy nymph
#

bit jittery (i think there was a warning for that) though

tardy nymph
#

how do i set it back to default pose..?

sick loom
sick loom
late heath
tardy nymph
wicked valley
#

how do i reduce them?

#

ive tried getting rid of assets

tardy nymph
sick loom
tardy nymph
#

wait i havn't clicked preview

#

i closed the animation tab

#

still not in a A pose

tardy nymph
#

i think i messed something up

#

or something isn't turned off

junior void
#

because of the pose?

tardy nymph
#

default pose is this

junior void
#

the pose is entered every time you work with animations - and is not automatically exited. this is why you should either always click preview so it goes out of the pose. if you forget, you need to use pumpkins tools to reset it

#

many people also make a dupe of their avi in unity, animate that, and then yeet the dupe for this reason also

#

its a unity thing and it sucks, youll have to get used to dealing with it or working around it

tardy nymph
#

i had enough of unity being unity

sudden violet
#

Even if you got rid of assets, if their installation added parameters, they are still in the menu

wicked valley
#

ive goten rid of like 30 param's but it still says 264

sudden violet
#

Bools count as one, floats/ints as... 7, if i remember correctly. 8

#

If that helps

wicked valley
#

ive gotten rid of a load so i shouldnt have any issues

#

but its staying the same

sudden violet
#

Got a screenshot?

wicked valley
#

im not at my pc rn

sudden violet
#

Ah rip. Are you using something like VRCfury to add more menus?

wicked valley
#

yeah

sudden violet
#

Could be something to do with that then

#

I don't use vrcfury for menus, but i assume it just adds everything onto your parameters menu

sudden violet
somber sequoia
#

Also you don't actually have to remove the parameters, you just have to have them not-synced - so you can uncheck that box.
However, this makes them local only....

sudden violet
#

Also good point, nice one

somber sequoia
#

yeah I have a few that I've just marked local rather than rework menus I share between avatar variants

#

I really like to have my menus as close as possible to the same layout for all avatars, it helps a lot with muscle memory

umbral oriole
somber sequoia
#

note that it's a bit of a compromise on performance

umbral oriole
umbral oriole
echo gate
#

how do i make the butt jiggle this is ruth its been 5 hours

junior void
#

Looks like the weight on the bum is missing. Youd check that in blender

echo gate
#

also how to input it to blender

#

im slow

junior void
#

You open the fbx of the avi in blender

#

You shouldnt upload to an account thats not yours

#

If he gets banned, so will you and vice versa

echo gate
#

i paid for all the assits....

#

XD

#

that is my account btw

junior void
#

the account reply wasnt for you, the other guy deleted his message

echo gate
#

ohh sorry

junior void
#

also, why the friend request? i dont see the need

echo gate
#

ohh i was needing a lot of help im freshly new on blender

#

and i was using the other build as a test

#

to see how the bone phys works

junior void
#

but you realize im not the only person here knowing blender right? and as you see, i only take a small break every now and then so i dont have the time to guide you through all of it. chances are better here so others see our conversation too

ebon jay
#

how do i convert my unity package as a ssp for substance painter?

#

this is what im working with im very confused

cinder frost
#

So is there a way to make a physbone spin infinitely?

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I want people to be able to smack the propellor on this character to spin it

somber sequoia
#

haha

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that'll be fun

cinder frost
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Well if it’s achievable

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I don’t know what kind of PhysBone settings could allow that

somber sequoia
#

probably set Pull to 0

cinder frost
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Also don’t know how to make the collision actually work with the physbone

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Since you’d need it going in three directions but somehow have the collision on all three work on the root

somber sequoia
#

you'd just use normal collision but use limits to constrain it to the one axis

cinder frost
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That doesn’t solve the issue though

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You still need 3 pronged collision

somber sequoia
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not sure I understand what you mean

arctic ginkgo
#

also if you don't want it to move by itself, set immobile to 1

cinder frost
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Each propeller blade needs to have collision that equally controls the root bone

somber sequoia
#

ohhh I see what you mean

cinder frost
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I’m wondering if there’s some hacky constraint setup to make that work

arctic ginkgo
#

you could make it so people have to grab it instead, then you can animate stuff with parameters

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or maybe measuring if any of the colliders have moved actually

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physbone rotation could work?

cinder frost
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I was thinking about doing contacts on either side of each blade

arctic ginkgo
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that's something else i was thinking

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you can use contacts to measure the movement potentially as well

cinder frost
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Yeah

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Will probably do that

arctic ginkgo
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use an on entire contact

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that will let you set a min enter velocity

modest pulsar
#

Why does my view position not showup even when the model's set to 0 0 0 on position

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Like the lil arrow thing where you can change the position of your view just cease's to exist all of sudden

arctic ginkgo
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this button

hollow mesa
#

If my avatar's gesture manager is missing do i need to make the gestures? if so how do i do that?

dim glen
arctic ginkgo
hollow mesa
hollow mesa
arctic ginkgo
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gesture manager is an avatar emulator used for testing. Basically it recreates the menu from VRChat so you can test it on your computer

dim glen
arctic ginkgo
chrome osprey
#

how change the eyes on my avatar plss ?

arctic ginkgo
arctic ginkgo
#

as long as everything is rigged properly and you have it setup as humanoid

hollow mesa
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well i found the addon so w

hollow mesa
arctic ginkgo
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or something like gogo loco's gesture layer

hollow mesa
#

oh ok

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btw i am correct that using vrc fury adds gogo automaticly? i asked bc normaly it did but it didnt work one time so am i schizto?

arctic ginkgo
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you need to add the Gogo Loco VRCFury prefab

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and ofc have VRCFury installed in the project

junior void
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And gogo package

arctic ginkgo
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well yeah, i assume they have that

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that's how you get the prefab

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you can also install it manually if you want to. That's what I prefer to do

hollow mesa
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pretty sure i get my vrc fury thru the creator companion

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it always apears as a tool

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i dont think i get to se its folder?

junior void
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What

hollow mesa
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im basing this off memory ill just check myself

hollow mesa
somber sequoia
arctic ginkgo
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it's specifcally the VRCFury Gogo Loco Prefab because it's designed to be added using VRCFury. VRCFury does pretty much everything automatically, so it should be drag and drop.

hollow mesa
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ok thank you

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ill have to put it all inf irst so good luck me ig

hollow mesa
somber sequoia
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Yes

hollow mesa
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or like what from it

somber sequoia
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You drag the prefab, as Sunshine said. That is located in one of the GogoLoco folders.

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I haven't used this myself and don't currently use GogoLoco so I can't tell you the filename offhand

hollow mesa
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ah i se

somber sequoia
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oh actually I think it's in the GoLoco folder

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not sure this one I have here is out of date though

hollow mesa
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i did it dw

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i looked into it and saw the vrc fury one they were on abt

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thend ragged it in

somber sequoia
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ah good

hollow mesa
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thx ik i was a bit of a pain lol i haven't touched this in a while so

median pecan
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unity noob here, does anyone know how to make an emote only play once and then automatically turn off? kinda like the default backflip emote?

arctic ginkgo
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I also prefer having it exit immediately if the parameter is false, and having the parameter automatically turn off after the emote is done using a parameter driver

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this makes it so you can stop the emote at any time or switch emotes at any time (by using an INT parameter type and having each emote use the same parameter with a different value, and 0 = off)

somber sequoia
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Yeah I like that method also

median pecan
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okay okay, gotcha. second question: what's an action layer

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and where would i find that

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if it helps i did also grab VRCfury because i hear most folks use that

slender vigil
#

how do i fix this?

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nvm fixed it

median pecan
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ohhh boy... that's. a lot.

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on second thought, i think i can go without a taunt menu.

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i'll just use my hands

weak cobalt
#

How am I supposed to get help if they delete my messages 😭

worn kiln
weak cobalt
worn kiln
weak cobalt
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I js need a new friend or sm1 who is willing to chill and teach since YouTube doesn't work that's why I said that

worn kiln
weak cobalt