#avatar-help

1 messages · Page 138 of 1

ornate stump
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There can't be nothing else.

somber sequoia
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no I mean by looking at the menus and seeing how the variables are used.

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a straight toggle is probably a bool, but one that sets a value might be int or float

frosty forge
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Most of the toggles are books

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Bools

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Theses are the only directions

placid pawn
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can someone convert my vroid into a avatar

dire dagger
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W h a t.

lean bluff
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probably super simple and im just being dumb, but can someone help me figure out how to change facial expression? i know how animations and stuff work but i cant seem to FIND the expressions/facial gestures, it has them, but they dont seem to be in any of the FX later, their is an "expression" thing with animations of these facial expressions but editing them does nothing? there is also a fuck ton of "auto generated" bullshit which also seem to be duplicates of these animations but im struggling to find the one i need to edit to fix what i want

frosty forge
fervent spear
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hi guys im in blender rn and im trying to select multiple shape keys but i cant for some reason? and these are all yellow and im not sure why? was trying to make the active blendshapes apart of the original mesh

frosty forge
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How do I enable android?

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Do I need android build support??

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Where do I get that

fervent spear
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ohh i thought you could, how do i combine them then?

frosty forge
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Send me one I can’t find one for the 2022

fervent spear
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well i wanted to make the active shapes apart of the basis mesh

frosty forge
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Nothing is showing me what I have to install for android support

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That’s literally all I need

fervent spear
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ohh ok, thankyou ill do that

frosty forge
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I can’t find a single video explain the quest support file I need to download

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Google is saying other whys

lean bluff
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do u know anything about facial expressions? 🥺

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please help me haha

lean bluff
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this issue

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i swear im not stupid, i just genuinely cant find it

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im sorry lol

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im not really sure how to explain but it just doesnt seem to, be there

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we could hop in a call and i could show my screen if u want?

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i know how to change animations, i just cant seem to FIND the correct one, and u wouldnt have to talk,

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just so i could show u?

frosty forge
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The video didn’t help still can’t find the unity android support

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That even the video says I have to add.

lean bluff
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i dont think the video will help, as i know what ur talking about, the issue is i cant FIND it on this specific avatar

frosty forge
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I replayed it 6 times

lean bluff
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this? like the FX? again i see this but it only controls the hands not the face

frosty forge
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Yep I found the download

lean bluff
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can u help abit more then just a thumbs down?

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im trying here..

frosty forge
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You said the download don’t exist

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It clearly is a download

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It still counts as a download the button says download.

lean bluff
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not helpful

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not where the animation for the face is

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hence why im fuckin confused

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cause i know this, im not stupid

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but the facial ones are not here

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yeah?

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thats like, standard

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for a lewd avi it is XD

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i forgot not eveyone is a degend though

ornate stump
lean bluff
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i looked at the animations

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it has some weird "auto generated" animations as well, never see someone do an avatar like this

ornate stump
lean bluff
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fuck why is that being put as a downloadable video

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one sec

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give me one sec, dont wanna make ya download a "sketchy video" hahaha

ornate stump
lean bluff
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i tried sending it via streamable, idk how to record as mp4 haha

ornate stump
lean bluff
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thats just what it was when i improted it, so idk

ornate stump
lean bluff
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im fine completely deleteing all the current gestures, both hand and face as i wasnt to replace both

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but i dont know how lol

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like i know how to make the animation, i just dont know where to delete it from/where to place said animations lol

ornate stump
lean bluff
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yeah

ornate stump
# lean bluff yeah

So whatever the current hand layers have, replace the hands animation layer inside with face animation and it should work.

lean bluff
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that wont fuck up the hand gestures?

ornate stump
lean bluff
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how do i set it to default?

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changing what FX/"gesture" thing is in it doesnt seem to stop/change the facial gestures in any way

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i can change the hands just fine, but nothing seems to change the facial ones

ornate stump
lean bluff
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even with it being "none" it still changes the face

ornate stump
lean bluff
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again, not that i can find

ornate stump
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If it doesn't exist in edit mode but after in play mode, that means there's some component that's generating face expression layer.

lean bluff
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i think i figured it out

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was hell to find the thing that was auto generateing it, but i seemed to have removed it finally

south kraken
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Why does my avatar appear black on mobile? I'm using the mobile standard lite shader.

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It looks fine in unity and if I upload the same shaders to PC

candid thorn
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Have you tried using a different mobile shader like matcap or toon standard?

candid thorn
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If you're converting it then rather choose a shader that mimics poi toon
Like the toon standard if it has a quest version already i wouldn't know

cunning vessel
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can't upload my avatar atm, the info dialog gets stuck loading like this, and the build&publish button doesn't work either. is some service down atm?

ornate stump
ornate stump
warm horizon
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Hii im trying to add hueshifts to an avatar i bought since its now possible for quest but whenever i try to animate the hueshift for one material it ends up animating all the other materials on the same mesh aswell. Is there a workaround that without having to put the model through blender?

ornate stump
warm horizon
white holly
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hi I'm relatively new still to VRChat avatar making.

I made an avatar a while back, and got it working okay for me. However when I showed a friend, he was having this strange bug on his end. In one eye, the avatar model rendered fine. However in the right eye the model doesn't properly display, the position of the model is off, and moves when he turns his head. Depending on the direction the model will move around in weird directions and even the nametag will be out of position.

Can anyone help?

wanton cedar
prisma sedge
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Thats not an old sdk version. That's what the current sdk looks like. Unity is just in light mode

ornate stump
wanton cedar
south kraken
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like the shaders i mean, because it looks normal in unity

open topaz
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When i change the Avatar size inside the game and i change world my Nameplate goes WAY high above my avatar, it only happens after i change size and change world, how can i prevent this from happening?

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also it does not go back to normal after returning to the defaul size it just stays up

woeful cove
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Can anyone help me rq? I am trying to upload for quest side and I am currently testing the gestures and everything
But when I load it it into play mode it just takes away the body materials

woeful cove
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Nope

south kraken
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then what do you mean

woeful cove
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It shows the component the heirarchy but when I go to play mode to test how it would look for quest there is no component in the section

south kraken
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the mesh render component? the body mesh gameobject?

woeful cove
south kraken
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either way sounds like some kind of borked prefab doing it.

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i would probably do trial and error in removing any prefabs you have that build on upload

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those are the only types of things that can delete game objects or components

south kraken
woeful cove
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Most likely also how do you fix the hand gesture when it is stuck like in move and won’t even go flat?

spark walrus
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some one help pls im tryna put clothes on my shark and i conect it vrc fury folow some tutrials online using armitare link and it looks like it lines up then i hit test play and it doesnt work

wanton cedar
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why not just put it on the model manually?

spark walrus
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like through blender?

wanton cedar
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yes

spark walrus
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i dont know howw to use blender

wanton cedar
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You should learn, its useful

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but the last image makes me feel like theirs weight painting issues, but then again, im no expert

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theres*

junior void
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is it just shrunk

wanton cedar
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might be a blendshape

spark walrus
wanton cedar
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something

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vrcTupCry I use the manual method because i dont fw vrcfury

spark walrus
junior void
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im not sure what im looking at then in the second image

wanton cedar
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if it was paired correctly with the armature you'd think it would work

west summit
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While blender takes time to learn it’s worth it. You could try modular avatar if you’re familiar with that one but also like mention if the armature names aren’t the same that can be the issue too

sudden violet
junior void
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vrcfury works fine if the asset was made for the avatar

wanton cedar
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blender time!

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or manual in unity

junior void
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the arm bits look fine so it looks like its shrunk on the belly but it could be the avis texture

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i have no idea

spark walrus
wanton cedar
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but theres also that top part

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which is sticking out from the top

sudden violet
wanton cedar
junior void
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i was thinking thats a tail

spark walrus
wanton cedar
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really?

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nevermind then

junior void
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shark tail

wanton cedar
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is it a shark cat or something

spark walrus
sudden violet
spark walrus
spark walrus
sudden violet
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untick "Align position", test again.

wanton cedar
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imagine its fixed

sudden violet
# wanton cedar imagine its fixed

I don't use VRCfury, but from my understanding, if the bones aren't in the right place, it tries to match their position, and that happens.

spark walrus
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did not fix it

junior void
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the question is where is the asset when youre play mode

sudden violet
junior void
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is it disabled perhaps? like the obkect is off

wanton cedar
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i keep forgetting you cant send gifs here 🥀

spark walrus
sudden violet
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i don't use it from a while, but i believe you wanted to put it in the first bone of your Armature.

junior void
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it works fine if its on the root of the asset

sudden violet
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which.. i've never done, but

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worth a shot

junior void
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" Give it the root bone (hips) within your prop and the path to that same root bone in the avatar, and VRCFury will automatically attach the mesh"

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This means to fill in hips and set to attach to hips, not to put the script on hips

sudden violet
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Oh i see what you mean

sudden violet
# spark walrus

just for further testing, try to disable "allign rotation" and "allign scale" on top of "allign position" as well

junior void
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it would help if we knew what its doing in play mode

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does it fly off, shrink or get disabled

spark walrus
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yeah that fixed my issue @sudden violet tysm

wanton cedar
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wonderful

mystic marten
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What should you do if a avatar you bought is missing mesh on the clothes or deletes the mesh?

wanton cedar
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well how big of an area is missing

tribal oracle
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Is it possible to multiply integer parameters with avatar drivers?

crude moat
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I edited avatar I bought but when I put it into unity project with original it was without all the toggles, physbones, expressions, etc. Is there a way to apply everything that is on original model to this one or do I have to connect and apply everything manually? I tried to save over original fbx in unity folder with new one but it didn't do anything.

desert elk
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it should've done it when you saved over, but if it didn't you could try using Pumpkin Tools to copy all of the components over

crude moat
desert elk
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no

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drag the new one to the same folder with the same name while the old one is still there and pick the first option - override/replace

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something like that

balmy plover
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is this going to be an issue? and if it is could someone tell me why its doing this 😭

quasi briar
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You can just enforce tpose

balmy plover
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i enforced tpose, applied, and hit done and when i go back into configuation it just does it again

desert elk
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there could be other issues

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for example with bone mapping on the hierarchy

spark walrus
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Blender, cats plugin "fix model" should fix that. If the SDK isn't stopping you, test some gestures in-game. If it looks good, you could ignore it. Could also visit Fate of the Irrbloss world, it does some checks on hands. If you can start the lobby, I don't think any other worlds would complain either.

spark walrus
balmy plover
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i just tweaked the rest pose in blender to line up more straight, they were slightly unaligned tbf. minor issue ig

balmy plover
spark walrus
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You could duplicate the avi, use fix model on that, delete everything but the hand bones, merge them (either via cats or manually). Then fix the weight paints so they have the same names as the body/skin mesh (they might hae been renamed, you wouldn't need to do any weight painting though). More manual work, but cats wouldn't do anything to your real model.

blazing thorn
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idk what im doin wrong tbh

tight eagle
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I have been making avatars for months, im a trusted user and im 18+ verified, why am I now getting this on an avatar i uploaded just yesterday

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oh i was in play mode, no worriess

dire dagger
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How. There’s no blueprint.

dusk falcon
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Used blender for a mmd model did the steps correctly

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Everything was going fine , textured fine , I exported it to fbx as instructed

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I wanna import it to unity and then boom !

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I’m using the unofficial cats blender plugin because the official one hasn’t been updated and is like abandoned

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Bruh why can’t this be so simpleeee

fallen cobalt
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This is for avatars lol

median saddle
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mb guys😭

dusk falcon
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Bruh Im like deadpanned at my screen

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Just import to unity already ! Everything is fine !

desert elk
desert elk
dusk falcon
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It’s a pmx file originally

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I’m gonna try some things out il come back if I see anything else

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Ok yay I got it , now il just need to get the textures in

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Hmm why is he full white , on blender the texture showed up

spark walrus
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You need to add the textures to Unity too. Unity will find them automatically, but might have to restart. You can pack them into the FBX at export in Blender, but that unecessarily increase the FBX size and isn't recommended.

dusk falcon
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Ok

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I just wanna try doing mmd to vrchat once , so when I come back from my trip I can have the skill

wanton cedar
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imported from where

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where did you get the avi

dire dagger
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Please.

wanton cedar
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i assume the blueprint you can just try to reupload again

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freedom of speech revoked ig

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oh honey... no

spark walrus
# dire dagger Help.

Others have posted this error and no one has had a solution. Maybe the blueprintmanager is bugged, click the cog symbol, remove it, try to upload. SDK should reapply it.

wanton cedar
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go buy the avatar

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dont be a bum

sudden violet
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Rip stays for ripper. These are stolen assets.

wanton cedar
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illegal 🎵

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Support the artist so the artist stays around. Dont support, artist leaves and then everyone complains.

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that must suck, but you dont NEED an avatar

spark walrus
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Most people here won't help you if you use rips. Ripping doesn't preserve the avatar so you'll have to reconstruct it. Time to learn avatar making 101

wanton cedar
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put yourself in the artists shoes. you spend months of your time making something (this is most peoples full time job btw) then someone rips it and you get only 20% of what you were supposed to receive because everyones cheap. How would that make you feel? To get robbed of hard work??

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you should be ashamed, what you're doing is highly disrespectful and i hope you change your mind one day

left gull
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<@&397642795457970181> mentions of piracy site lurkrat

wanton cedar
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i got it handled

left gull
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still better to get their message removed and a warning :P

wanton cedar
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i made a ticket

tall juniper
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how do i fix this please tell me

tight eagle
wanton cedar
desert elk
orchid plume
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So I got the Antigen from Neochroma and put the project into Unity, I added 3 assets to it from Liindy (Zippo & Cig, Proton Sabre, and Hawk Bow)

When I tested the avatar ingame it was stuck in a weird bunny hop position, the same one like when you click record on an animation.

My main issue is that I don't know how to fix it.

dusk falcon
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Why is the side bar gone

desert elk
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side bar?

dusk falcon
desert elk
dusk falcon
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Like Whenever you click and you see the info

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Like the tab , my sdk says to re rig when I click the tab doesn’t show yo

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Bruh blender and unity make me wanna go into a public black cat with zero shield on

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Like what’s going on !?

crystal whale
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Whenever i change a shader to toon standard, everything goes white. How do i fix that?

orchid plume
desert elk
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that pose is normal in playmode

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i don't see the issue

orchid plume
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My issue is that pose from play mode is in VRChat when I upload the avatar

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So it's not doing the normal pose it's suppose to do when being tested in the game and not in unity

next swan
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i wanna ask for confirmation about something but that something is sadly for VRCFury 😭

quasi briar
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Anyone know why my animations play at like 10x speed in the preview window? They play correctly when I go into gesturemanager but are insanely fast when previewing.

desert elk
orchid plume
dusk falcon
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I’m trying to rig

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But the cretor put everything in Japanese !

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Fml

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Ugh why isn’t there an automatic translator !

wanton cedar
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the fbx

dusk falcon
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I just want to fix the dumb rig

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Maybe il just use google translate

wanton cedar
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that works

dusk falcon
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Ugh this would of been so much easier if things were in English

wanton cedar
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i gave you a solution

dusk falcon
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Ik but so annoying

wanton cedar
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its literally clicking a button

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import to blender, import cats, click translate, reimport into unity

dusk falcon
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Yeah it’s just the rigging is a bit hard

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First time

wanton cedar
dusk falcon
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I only have one left

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This is so frustrating props to everyone who rigs avatars for us in public worlds

carmine island
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Sorry to interrupt this current convo, but I got a dumb question.
So my hard drive with all my avatar files like projects, sustance painter files, and exported textures has failed and I lost everything.
I can redo a project easy, but is there a way to obtain my textures from avatars I uploaded without getting someone to rip them?

(I really dont want to remake all of those textures again)

wanton cedar
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i dont think theres a way without ripping it

carmine island
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Is ripping possible still?

coarse pewter
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Hey guys!
Is there anyway I can make the contacts only work with everyone and not work with the player?

spark walrus
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Check with your local computer stores, or anyone that sells computers. Sometimes they are friends with corpos that specialize in retrieving info from dead hardware (that only companies can contact). It will cost you very much though. It's not illegal for you to rip your own assets and use them, but it does violate the VRC TOS. You'll have to decide if that's worth it.

carmine island
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Wish I was rich lol

spark walrus
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If they were uploaded years ago, maybe. If you enabled the "upload all assets" something in the SDK settings. It was removed like more than a year ago.
It was designed to help recompile avatars in future updates, but was never used. If you enabled that and uploaded, VRCX had an option to download that. They might also have removed it, but you can get older versions on Github. Joining their Discord might give more info.

spark walrus
dusk falcon
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I’ve tried copying the upper leg still don’t work

wanton cedar
dusk falcon
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Yeah it’s this one leg !

spark walrus
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See hierarchy panel on the left side. Find the lower leg gameobject. It needs to be under/in the upper leg. Like how chest is inside hip. It's probably besides it.

dusk falcon
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Yeah it highlights the game object it’s just hard cuz it’s in Japanese

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Should I paste as child ?

wanton cedar
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🥀

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this is knee, im guessing lower leg

dusk falcon
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Yeah lower leg

wanton cedar
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it seems to be a child so i dont see why theres an issue if you just dragged it over and applied it

dusk falcon
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I did

little sphinx
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i need help making a view point

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is it possible someone could call me and i could sceen share i really ned help lol

spark walrus
# dusk falcon

That is the lower leg. But 足 is foot. It needs to go in the gameobject above it. You've put lower leg in foot.

left gull
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you should be able to just drag it into position

little sphinx
little sphinx
left gull
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in the avatar descriptor theres a section with this button

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hit edit and drag the little grey dot to between your eyes

little sphinx
left gull
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click the model name on the left and in the inspector screen on the right it should already have the component on it if its a pre-made model

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if it isnt then you'll need to manually add the component

little sphinx
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im ripping these models from garrysmod

left gull
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ew

little sphinx
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so it dont got a caponent

left gull
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good luck with that.

little sphinx
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its not fun trust me

left gull
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nor is it supported here per the #rules

little sphinx
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you need a gazillon things to get the model and textures my buddy taught mw

little sphinx
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huh

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i didnt know that my buddy showed me

left gull
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ripping is piracy, piracy is illegal + frowned upon in the community. theres also the fact alot of gmod creators play vrchat and will DMCA your model if they get the chance

little sphinx
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how i make my own model then any vids i can watch

left gull
spark walrus
# little sphinx im ripping these models from garrysmod

Check the workplace on Steam. You can download them there and then import them to Blender and use cats to fix them up. There's no need to rip them. Just check the author's comment section, sometimes they wish to be asked for permission before they are imported to other games.

spark walrus
# little sphinx ight

Just so you know, importing Gmod models is much harder than mmd models. I don't recommend it if you're just starting out.

little sphinx
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trust me ik it aint fun i only did it one time and my buddy had to guide me through everylittle thing

fathom girder
spark walrus
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I'm unsure because I don't use VRCFury and do not know how it integrates things. But on on the gameobject that has a vrc avi descriptor, find the animator. it should have a controller. drag-drop this new anim into it. then try to animate. Might have to restart animation tab.
If I'm wrong, maybe someone else knows

dusty monolith
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how to fix?

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it says no meshes found

stoic bobcat
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when I use desktop, my legs move behind me, and im trying to figure out why, happens to a lot of my avatars

torn veldt
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Hi so Im having these two errors pop up and im unsure how to fix them? and this is how it looks in my 3d program

stoic bobcat
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the legs are just too far back, I cant use the camera because it just resets them, idk if its a viewpoint issue or what :/

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the legs shouldnt be that far behind

torn veldt
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how do I do that? I got it to work but now it does this

desert elk
# dusty monolith how to fix?

- consider upgrading your Blender and using unofficial cats
- ensure you have an armature and it's parented to your mesh

torn veldt
dusty monolith
desert elk
torn veldt
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how do I use vrcf

stoic bobcat
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They shouldn’t be, I can always check. They should be fine

fathom girder
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Hey all, I’m trying to make an animation where the hair color and some shaders of my avatar will change with a toggle in game (along with some particles effects but the hair doesn’t change in game only the aura (particles) is toggled on.

What I did :

recorded an animation with the aura on and for the hair I went to the material and changed the hue. Only the aura works in game. Hair stays the same (the color before changing the hue). Why is it not working properly?

somber sequoia
#

which shader?

fathom girder
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Poiyomi Pro

somber sequoia
#

got the hue marked animated while locked?

fathom girder
somber sequoia
solar oriole
#

Hello, this model im trying to use is missing Shoulder bones and a chest bone. is there like a sneaky way around this or would I pretty much have to redo the bones

somber sequoia
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You can add them in Blender, then just make the upper arms direct children

fathom girder
somber sequoia
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No, you mark the properties you wish to animate "animated while locked"

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it should be locked when uploading, and there's little need to keep it unlocked if you aren't making changes.

mild sandal
#

Anyone free to dm for avi creation? Focused on adding assets in blender, to unity.

hasty abyss
#

Can someone tell me why all of my projects (that are all up to date, on the newest sdk and everything) are all doing this.
I clicked the okay button right when it appeared.
No I'm not on the beta.

somber sequoia
#

Did you check the console for more details?

hasty abyss
#

No code or anything just that

somber sequoia
#

bleh.

hasty abyss
#

Even if I try it on a brand new project with a fall back model it gives me that

somber sequoia
#

I wonder if this is an SDK bug, a lot of people have reported it and there's never any more info

supple cloud
#

my charactor is stuck in t-pose while on controller-mode

somber sequoia
#

or did you somehow disable the base animator?

supple cloud
somber sequoia
#

it says right there it isn't

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So that'd be why.

mild sandal
#

Aight bet I got a ton of questions lemme sit down

supple cloud
#

i tried to use the official robot from the vrchat store but came our werid

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its missing a bone

somber sequoia
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looks like 3 spine bones to me

#

that'll work fine

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they don't have to be connected head-to-tail if that's what you're referring to

supple cloud
#

its still showing this

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will there be animation of this still has the warning? ^

somber sequoia
#

Go into the rig setup and figure out why it's wrong

supple cloud
#

dont see anything

somber sequoia
#

any messages in the inspector in that mode?

supple cloud
#

found it the ears was the jaw bone 😭

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yippee it works

#

thank you kazin

mild sandal
#

Alright, I’m a beginner and have compiled all my clothing into one blender file to see they all match. What’s the most appropriate way to move this into unity?

supple cloud
somber sequoia
#

F no, then I'd be obligated to help and like, be nice.

#

You may notice that I don't answer anything where I'd have to put in real effort to teach someone 🙂

mild sandal
#

Ouuu, that makes sense Huehuehue

somber sequoia
#

I'm mostly kidding, but it still sounds like a job I'd hate

mild sandal
#

On another question , when it comes to tattoos, etc, should textures be messed with in unity rather than blender?

somber sequoia
#

sure. 🙂

#

or you could do decals

#

lots of ways work

mild sandal
#

I’m hoping to learn how they work. My base is very bland and would like to look into different accessories, makeup, eyes, and how to apply them. My research doesnt quite match up to what I’m looking to do.

somber sequoia
#

(other shaders may also do this)

mild sandal
#

Toon shader doesn’t?

somber sequoia
#

I don't use it so I'm not sure offhand

mild sandal
#

Ah I see shucks. In that case I suppose I’m building myself a step-by-step. I’ve gotten the body and head to work successfully in unity w gogoloco, im on clothes assets now and making sure they work well..

If I find that one outfit clips in Unity, will that require sculpting if the blend shapes cannot fix it?

somber sequoia
#

probably

mild sandal
#

Ye, in that case will the item have to be edited exclusively? Then imported as “its own fbx@?

somber sequoia
#

no, but you could do that

#

I tend to export a whole avatar as one: body + one outfit, with body and clothing being separate mesh objects.

hasty abyss
somber sequoia
somber sequoia
#

I also target Medium, so..

cunning vessel
mild sandal
#

When an outfit comes with no bones, is it best to weight transfer body>to>outfit in that case?

mild sandal
somber sequoia
somber sequoia
mild sandal
#

Ohhhh Is that another plug-in I am missing 🤔

somber sequoia
#

dunno, there are lots of cool tools

mild sandal
#

Does that also mean um I can also SCULPT MY WHOLE CLOTHED avatar to any body shape i prefer if it's one fbx?

somber sequoia
undone elm
#

Hi so I’m like new to avy making. And I’m tryin fo a mat swap for my outfit.

But it keeps giving me this: I’ve reloaded and did the project seveal times now

mild sandal
#

I'd definitely love if my egirl base was diff proportions in different areas. I feel the same way about my head.

In this case, can I SCULPT the body the way I want, and save the facial blendshape editing for unity?

somber sequoia
undone elm
#

Idk how to screen cap lol

somber sequoia
somber sequoia
undone elm
somber sequoia
#

that sounds like a problem. Try clearing the console, see what remains.

wild wind
#

hi all

im trying to upload an avatar that should be good to upload on quest, pc version uploads but for some reason im getting these errors when uploading to android? please help 🙏🏼

somber sequoia
somber sequoia
cunning vessel
#

windows 10

hasty abyss
wild wind
hasty abyss
# cunning vessel windows 10

if you have any red errors saying "failure to connect to internet. check internet connection."
i can help you fix it. >.<

somber sequoia
glacial flax
#

👍

hasty abyss
somber sequoia
wild wind
mild sandal
#

I kid but fr THANK. you I need a safe space to ask the stupid questions 🙏

somber sequoia
#

I hope it's at least kinda safe in here 🙂

wild wind
# wild wind man.. im at a loss i have no clue whats happening v_v avatar works fine on pc an...

just getting this error

VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Build (UnityEngine.GameObject target, System.Boolean testAvatar, System.Collections.Generic.List`1[T] overrides) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2647)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndTest (UnityEngine.GameObject target) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3298)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.OnBuildAndTestAction () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2145)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
somber sequoia
hasty abyss
# cunning vessel

vrc DOES NOT register IPV6 internet for some reason >.> but windows has us use v4 and v6

  • CLOSE VCC COMPLETELY

  • Go to your control panel

  • Go to network and internet

  • Go to Network and sharing center

  • Then change adaptor settings

  • Open the network that appears(double click it), and select properties in the box that appears

  • Unselect (see image) and press okay then close.

  • Close out all control panel and reopen your vcc client
    THIS WILL fix that error.

somber sequoia
#

... it's 2025, why does windows still not do ipv6 right?

hasty abyss
#

windows has us use both.
vcc doesnt register ipv6

somber sequoia
#

(off-topic, rhetorical, I know)

#

(also why would an application care.... eh, nevermind.)

cunning vessel
hasty abyss
somber sequoia
#

I hate so much that that's a fix 🙂

hasty abyss
#

youll still have v4 so you wont have to worry about loss of connection, but that is the literal recommendation from VRC support

cunning vessel
#

i guess that's why i don't see everyone complaining about it. only us that we have ipv6 access have this problem lol

#

suffering from success

somber sequoia
#

wait, this fixes the "you have to accept the terms of service" error?

cunning vessel
#

the vrchat sdk wasn't loading properly either. this seems to have fixed it

#

so i guess their ipv6 server config is fucked up and it's timinig out

hasty abyss
#

if you have vcc log that say "cannot check for update please check internet connection" then yes.
im completely able to upload now

somber sequoia
#

:tableflip:

hasty abyss
#

yeahhh they need to check their api for v6

#

so for ppl that have these problems have them check their vcc logs first then, jsut copy paste what i typed and itll fix their problem.

supple cloud
#

is there a faster way to hide for avatar clothings animation

#

i found a way lol

white holly
zenith escarp
#

Does anybody know what causes audio sources to glitch out and stutter between 2d and 3d?? I've been having this issue for years (Since 2019 at LEAST)

#

I'm so damn desperate for an answer

#

I can't have audio on my avatars without annoying people

quasi briar
#

My avatar keeps floating when I test with gesturemanager or in game. He stands on the floor when play mode isn't on, so I'm confused. I do have a weird rig set up but I was hoping that wouldn't affect it?

#

Figured it out. You can just drag down the hip bone in the rig config to fit.

wild wind
atomic hound
#

was wondering what this green is when I turn on fallback shaders?

#

does it mean that its invisible on fallback

stoic bobcat
#

No clue what happened but when using vrcplayaudio it never actually played any of my sounds but just would play one single audio that wasn’t hooked up when I would turn off the toggle, made me crash out so hopefully it was just unity being unity and it will be fine when I reopen it tomorrow 😭

vernal sandal
#

Is this possible? To toggle healed foots with its armature, and flat foot with its armature?

#

Like if i press a button in the menu i could change the foot type, with its proper movement?

tidal void
#

I want to make a Contact Receiver that behaves exactly the same way as a menu toggle, turning a Bool On/Off.

I want it to commute with said menu toggle, meaning that if the toggle in the menu is On, if you touch the Contact Receiver, then it turns off, and vice versa.

How complicated is this?

kind wave
#

can someone help me understand why when i put this hair on in blender it works fine. and in unity it looks fine but then i put the hair on in vrchat and its like moved forward and down?

quaint oak
#

Anyone have any idea what might be causing the hands to do this? They look normal in unity so I'm kinda confused,,

sudden violet
woven trench
#

Hey fellas, I've made this avatar in VRoid- But I'm having a lot of trouble converting it through Unity 😭 Could anyone give me advice? I know there are multiple methods- But I have no idea how to use Unity and keep running into issues. I don't know what I'm doing but I'm doing it wrong evidently 🙃

naive tartan
#

could somone dm me and help me with a project,, im very new to all this

timber wharf
#

@vernal sandal not without some black magic like maybe gogo loco can do that

arctic ginkgo
#

if you're just changing the armature

balmy barn
woven trench
astral valley
#

On my avatar the horns and glasses decided that they should be the eyes.. (I'm using VCC and the extra joints could be an automated fix? altough ive set each accessory to joint with the head joint)

How do I fix this? the accessories should be fixed to and move with the head

#

This is the Avatar rig in blender and there's only 1 Joint used for the head

astral valley
#

glasses are now fixed but the horns are still making their own bone

sudden violet
astral valley
#

unity sets them as eyes automatically which makes problems in vrchat

sudden violet
#

like, in the rig setup?

astral valley
#

Yes

sudden violet
#

share a screenshot just to be sure i got that right

#

of the rig setup in unity

astral valley
#

Like this

#

Handle 2 are the horns

sudden violet
#

Try to set "Neck" and "Left Eye" to None, and only put the correct head bone in "Head"

astral valley
#

They should be correct now but I did that last time and the Avatar didnt show up, and the camera was glitched

#

is there an easier way to set origin on unity?

sudden violet
#

you mean the origin of your viewpoint?

#

that'd be in the VRCavatar descriptor

astral valley
#

The move tool is really far away compared to the avatar

sudden violet
#

now my question is.. why can i see TWO cursors

#

never had that before

#

the main cursor seems fine, i don't get where the second one comes from

astral valley
sudden violet
#

oh, that.

#

I've never had it before, but i heard it happens when you have a camera in your scene

astral valley
#

Theres no cameras in the scene i deleted them

sudden violet
astral valley
#

Yes so spine.004 is the neck and spine.005 is the head bone

#

im trying to scale the avatar down but i doubt that could be the problem

#

on unity it says the scale is set to 230 when i upload it

#

before changing it down to 100

sudden violet
#

I wonder.. does it give any warning about how your armature is setup with the names?

#

i have never seen an armature start with "Spine"

#

It's usually something like "Armature > Hips" and all that

astral valley
#

Not sure but my first avatar works perfectly with the same names

#

would this cause any issues or is it a feature?

#

its a small dot and its connected to the rig in blender

sudden violet
#

That's the origin point

#

it's used in blender for editing reasons

astral valley
#

is it supposed to be that high?

sudden violet
#

not really, but i'm unsure if it changes anything in unity.

If you want to fix it, select all the meshes, click object on the top-left, set origin > Origin to geometry

#

also, did you apply all transforms?

sudden violet
#

mmmh.. i'm out of ideas in that case.

astral valley
sudden violet
#

select all the meshes, CTRL+A, All transforms

#

and when you export from blender, make sure to set scale to "FBX all"

astral valley
#

dont think thats correct right?

#

unless if it is im new to this

sudden violet
#

-# the hell

#

no, it's supposed to look the same, and only the dots move

#

applying transforms shouldn't move your meshes, at least, it never has to me.

astral valley
#

should i apply the transforms before i rig the body?

sudden violet
#

Yup. Generally speaking, you always apply transforms before doing anything

astral valley
#

Ill just restart

sudden violet
#

applying transforms means setting these values back to 0, to make sure everything you do after is done correctly

(When i say "setting", i mean do what i said earlier, NOT go in there, and type 0)

#

if i do what i just told you, all these values would read 0, as it would "reset the defaults", so to speak.

astral valley
#

I do have a rig template that I do append for im not sure if that creates any issues

#

So the transforms are set like that?

#

is everyting supposed to be in the metarig?

wanton cedar
#

Little hotkey

astral valley
#

Transformed it and it set itself to 0

#

so it worked

#

for avatar creation this is correct right?

#

so the body and accessories are in the avatar folder and the metarig is in a seperate folder

#

inside of the main avatar folder

astral valley
#

Ingame glitch

somber sequoia
astral valley
prisma frigate
somber sequoia
#

Is there a message where you explain the problem? I'm not sure what the video is indicating

astral valley
#

the avatar appears extremely small on the vrchat selector but any larger then what I've got atm it flags as too large on VCC

somber sequoia
#

oh, apply all scaling in blender, make sure it's the size you want, then export the FBX with "apply scalings" set to "FBX All" and don't re-scale it in Unity.

astral valley
prisma frigate
#

Wait.. I commented on the wrong thing. Mb

#

I meant to comment on the other thing you sent. My bad broski

astral valley
somber sequoia
#

I'm not sure what you mean or what this image is showing? The armature doesn't seem to be in the right place though

astral valley
#

Idk why the image came up sorry

#

Have you experienced the camera problem before?

#

controls are reversed and the avatar limbs wont show up when i look down

somber sequoia
#

make sure your avatar is facing -Y in blender

#

(and if not, after rotating, apply rotation transforms)

astral valley
#

the avatar should be facing the correct direction

somber sequoia
#

should be? or "definitely is"?

astral valley
#

I'm new I have no idea my first avatar worked perfectly and now this one is just giving me problems 😭

somber sequoia
#

You can go look in blender though

astral valley
#

the scale for my old avatar said 1, this avatar says 230

somber sequoia
#

oh that's the issue

astral valley
#

VCC says its good when i scale it down to 150

somber sequoia
#

Size it in Blender to be however big you want, then apply the scaling transforms. You can use a cube or something as a reference. Ideally you want that scale to be 1

astral valley
#

scale on blender says 1, until i put it into unity

#

where it says 230

somber sequoia
#

where does it say that? You can scale both in the FBX import settings (find the model file itself, go in the inspector, look in the first tab), or in the root object's transform in the hierarchy

astral valley
#

this is in unity

#

this is in blender

astral valley
#

x,y and z

somber sequoia
#

yeah that's pretty large

#

100 means it's 100 times the size, so that's 150 meters tall

astral valley
#

setting it to 1 makes it microscopic

#

the viewpoint was bigger then the avatar

somber sequoia
#

you have to move the viewpoint after scaling

astral valley
#

Alright ill try that soon

#

The lines from each bone decided to go to the middle does that do anything?

arctic ginkgo
astral valley
#

oh ffs

#

moves normally tho

somber sequoia
#

Yeah those are relation lines, they go from the object's origin to its parent's origin. You need to apply transforms to all objects. Though I'd probably join the entire body into one object.

astral valley
#

after transforming

#

i might jus give up🙏

#

this is the avatar at 1 scale

somber sequoia
#

without a reference, there's not much to look at there

astral valley
#

fixed it nw

#

still doesnt work

#

seems like the avatar is way behind me

#

like with the camera

arctic ginkgo
#

@sudden violet cycles renders have noise due to the way they work, so increasing the resolution of your render means you can downsample which blurs out the noise while keeping the resolution you want

#

the other ways to fix noise are to use de-noising algorithms, increase samples, and some other optimization techniques (like disabling caustics, increasing noise threshold, etc) but increasing samples is the main way, and that significantly increases render time

somber sequoia
astral valley
#

no cameras

#

no light

#

nvm

#

wrong image

#

this is the glitched camera

#

and the avatar looks really small

#

and its high up instead of standing in the correct spot

arctic ginkgo
#

if it seems correct in the scene, it may be an issue with your rig configuration in unity

sudden violet
astral valley
#

ive been restarting for 3 hrs and it keeps doing the same thing

#

thats the rig

arctic ginkgo
astral valley
#

no idea if the placement is wrong for the origin that could be an issue

sudden violet
arctic ginkgo
# sudden violet mmh, i see. Does this only work for AO baking?

No, this is an issue with rendering in general. Rendering is like the opposite of irl. Instead of light rays coming from light and bouncing off into the camera/your eye, the beams travel in reverse: from the camera, off the object, and to the light. This is because not all light rays will make it to the camera, meaning you're wasting resources on light rays that never hit the camera. Also not ever pixel will be hit by a light ray, meaning you'll have random pixels with no data (unless you increase the density of the rays, but that just wastes more resources). The issue with rendering from the camera though is pretty much the same thing, that the rays don't always hit the lights the same way. The solution is to increase the samples per-pixel, meaning that it does this calculation multiple times, then averages the values. The more you do this, the closer it gets to the true value, but at lower sample counts, the difference between light values on neighboring pixels is higher on average, and random, which is the cause of the noise

#

if you render at a higher resolution it does slow down render time, but compared to the detail you get vs the increased render time, it does much more with that increase than using more samples does

sudden violet
#

Suuuper cool. With that explanation, i assume it's good practice to do that for anything you'll bake then?

arctic ginkgo
#

yep, i always do at least double resolution when baking

#

well

alpine cedar
#

i added a new hair object to my avi and put the same mat as the other hair objects that were already in the avi but when i try change color/brightness/hue/emission ect ingame the new hair doesnt update, pretty sure the issue is to do with params or anims or smth but just checking here incase this is an issue someone knows the fix to

sudden violet
#

noted. Won't you have noise artifacts from downscaling in unity, or something like that?

arctic ginkgo
#

the ones in unity may produce blur, which is what we are going for, since it smooths out the noise

sudden violet
#

you'd want the most detail/least blur possible on the base colour i'd assume

arctic ginkgo
arctic ginkgo
#

typically either hand-painted or pocederally generated using masks, filters, etc in programs like substance painter

#

it's really most important for AO

sudden violet
#

noted, would you bother with this for things like roughness/metallic?

arctic ginkgo
#

the only other maps I'd suggest this for are skyboxes and matcaps

sudden violet
#

I'll try it next time i bake an AO, thank you!

arctic ginkgo
# sudden violet you'd want the most detail/least blur possible on the base colour i'd assume

the blur also isn't very noticable, and even if it was with AO, if you're not downsampling to an extremely low resolution and your UV islands have good margins then you won't notice any bleeding, and the target resolution is what you originally had, so the worst-case scenario is you have very very slightly softer shadows. Typically that's more desired than sharp shadows anyways

alpine cedar
#

there are like 6 other settings and none of them work

arctic ginkgo
alpine cedar
#

(when the shader isnt locked in)

arctic ginkgo
arctic ginkgo
alpine cedar
dense fractal
#

Hi would like to know one thing

arctic ginkgo
dense fractal
#

How can I mak ears go down with gestures with my avi?

#

Like how can I make an animation for that

#

And apply it to my avatar

#

Ex: ears go down when sad

alpine cedar
arctic ginkgo
# dense fractal How can I mak ears go down with gestures with my avi?

Either create an animation, or open your expression animation (like sad). Ppress the record button, move your ears down. If you created a new animation, set up your controller logic in your FX layer however you prefer so that it also transitions whenever your expressions transition. If your ears have physbones, make sure to also enable "is animated" at the bottom of the physbone component

sudden violet
dense fractal
dense fractal
somber sequoia
#

there's no reason you can't just edit the existing animations

dense fractal
somber sequoia
#

though I tend to duplicate the base creator's animations and edit the duplicate in a different location, so I can restore from their package if needed.

somber sequoia
dense fractal
somber sequoia
#

... assuming they go in the layer you're working in - you wouldn't put full-body humanoid animations into something on the FX layer, you'd make a separate one for that.

#

that's not the case here though

dense fractal
#

Nono the avi in making is fully humanoid

#

With humanoid expressions and all

#

So yeah-

somber sequoia
#

not what I meant

dense fractal
#

Huh?

somber sequoia
#

if you're animating the "humanoid bones", you don't do that in the FX layer. Ears are not humanoid bones.

dense fractal
#

Oh you mean humanoid bones as in neck for example?

somber sequoia
#

Yes

#

you have to do some special things to animate those.

#

again, not a concern in this case, just add to the existing animations, it'll be fine.

dense fractal
#

So all I need to do is hit record and then drag the ears down...but will the animation like be smooth or it will be instant like a toggle would?

somber sequoia
#

that really depends on how you animate it, how many frames the animation takes, etc.

dense fractal
#

Won't the physbones do majority of the work? The way I want the ear to go down is basically like you know ears going down slowly...

somber sequoia
#

it can, sure. this kind of stuff is pretty specific to your model. Try it and see

dense fractal
#

Hopefully some physbone work might do the trick..

arctic ginkgo
dense fractal
arctic ginkgo
#

otherwise it won't work

dense fractal
#

I need to do this before I create the animation?

arctic ginkgo
dense fractal
dense fractal
arctic ginkgo
#

ofc!

whole lark
#

i have two questions, first, idk how to turn off backspace culling but im being told to do so so that it renders the ahoge and certain textures.

im also being told that im supposed to map the neck and chest despite not needing to as it says it is optional (at least i think)

somber sequoia
somber sequoia
#

and at least Chest.

whole lark
#

I see

teal orbit
#

is it a good or bad to use sculpting make a avatar or would it be better the to do it another way?

somber sequoia
#

It's a fine way, just one of many.

#

often you'll probably need to retopologize if you sculpt though, often one works at higher poly than you'd want for a final avatar

tall steeple
#

does anyone know why my parameters appear blank here? it's the same in new VRCExpressionParameters i create as well

somber sequoia
#

Without me having to join the VRCFury discord or dig through the source code, does anyone know if the "Apply During Upload" feature "Poiyomi UV Tile" will enable or disable the tile discard in question? I'm assuming it checks the box, thus enabling the discard.

hidden knot
#

hey i think im still missing the upload button

umbral oriole
hidden knot
#

Yes

#

im using the right version, im just confused

desert elk
#

i don't even know what I'm looking at

#

and wrong unity version

#

should be 2022.3.22f1

#

so it is not correct

somber sequoia
#

Yeah that's going to make so much else wrong

hidden knot
#

from the creator companion

somber sequoia
#

Just uninstall Unity 6000, you won't need it for VRChat.

desert elk
#

exactly

hidden knot
#

is this the right one then

somber sequoia
#

No.

hidden knot
somber sequoia
#

Look in "Archive"

hidden knot
#

when it opens ill hopefully be eating crow, thank you

somber sequoia
#

Once that's installed, expand it and add the android build support if you want to do Quest avatars

hidden knot
#

what dose everyone think of the avatar

umbral oriole
# hidden knot

ive never heard of meta avatar SDK befgore thats news to me

hidden knot
#

i think its the upload to the creator hub that metas trying to rollout

umbral oriole
#

oh??

#

interesting

hidden knot
#

yeah meta is weird

#

but if i can make money for having fun ill try it

#

some sort of avatar marketplace

#

This one may take a while

misty ridge
#

How do i make it so my giant tail not clip through floors or walls (using colliders)

fierce spear
#

my sps sockets dont turn off via toggle. it is a vrcfury install

tall steeple
umbral oriole
#

might be a conflict with another package

tall steeple
#

these are my current packages, i just downloaded whatever the tutorial i was following told me to add, minus a couple they said were optional

#

i'm glad i'm past that though, i did NOT wanna lose all my work lol

umbral oriole
somber sequoia
desert elk
#

wait, you can make a floor collider? 👀

somber sequoia
#

Sure, make a plane collider positioned at your feet

#

If only there was a really good way to figure out when your avatar is seated in FBT....

umbral oriole
somber sequoia
#

sure, but that's not a wall, that's just a plane some distance in front of you.

desert elk
somber sequoia
#

Make a toggle for it, I find that most of the time I want it off.

desert elk
#

You can make toggles for that? Damn, I'm learning so much

somber sequoia
#

you can toggle on and off any game object you want, so sure

desert elk
#

oo

somber sequoia
#

wow I don't know what's going on but my Substance painter seems to be pretty broken with large files at the moment.

#

... or maybe it's just one file, that's annoying

rough jewel
#

hey chat, how do i put a "lock" behind avatars
im making a friends-only avatar, so only they know the "pin" to unlock moving the avatar

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nevermindd

hidden knot
spark walrus
umbral oriole
umbral oriole
#

they basiclky rip the textures and meshes as far as i have seena anyways

#

so i would say its decently a safe option

spark walrus
#

They can be repaired. World scripts too. I've forgotten the exact steps. But it can be done. I shouldn't say more. If you upload as private, at least they'd have to rip it to use it. With a pass code, they can rip it and figure it out.

hidden knot
#

so i think im cooked

#

i set it up and its still set to windows

umbral oriole
spark walrus
#

You don't need any tools. Just notepad. Anyone devoted and willing to tinker will figure it out in a few hours, then a few minutes the next time. There may even be full tutorials out there. I only suggested something that removes that attack vector.

umbral oriole
#

like honestly if someone is really dedicated to taking your avi they will get it

#

the same for your car or bike if someone is dedicated tot taking it they will

#

most preventative measures makes so its just not worth their time or effort and will hopefully go for an easier target

#

tho i do understand where you come from a full poroff solution is the best

spark walrus
#

Hmm. If they're going for the pin solution, they should also get the command that prevents avatar sharing worlds from uploading it. It's something you put in the avi description. I've forgotten it so I didn't suggest it. You could probably figure out what that is, and ping them with your recommendation of what to that. That would complement the pin solution, as it wouldn't be found randomly by someone on avi search world.

#

[private] adding that to the avi description will cause prismic search world to not index the avi even if it's public.

umbral oriole
#

interesting

spark walrus
#

Ping pon if you wanna. They might not be lurking and won't see it and add your thoughts on the pin solution.

umbral oriole
#

ok thank youuu

proper turtle
#

Does anyone here upload avatars for people?

#

Idk what the standard method is for that kind of thing but I am totally lost on this

umbral oriole
#

where are you in the process

proper turtle
#

I have purchased the Avatar, tried doing it myself but Unity won't install properly

left gull
umbral oriole
proper turtle
#

Yes

umbral oriole
#

ok and you have set up the creator companion?

proper turtle
#

Well I'm trying to but it said I needed Unity, I went to install Unity but it's stuck on the Installing phase

#

I'm a questie I don't use PC

umbral oriole
#

you installed unity hub correct?

proper turtle
#

Yep

umbral oriole
#

ok and its currently installing?

proper turtle
#

Yep it just finished

umbral oriole
#

or have you encountered any errors

proper turtle
#

That install took a dozen years

#

But it's installed

umbral oriole
#

yeah it takes forever lol

#

ok then open unity hub go to installs

desert elk
#

make sure you get the correct version

#

of unity

proper turtle
#

Anyway, I installed this VRCC Fury thing it was a requirement for the avi

#

Now I need to get this

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But what do I do?

somber sequoia
umbral oriole
#

make sure you have android support installed

proper turtle
#

Yeah the VRC Fury went straight to VRCC

#

Just don't understand this Shader thing

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Installing the Android support thing

umbral oriole
#

great

#

did your avatar come with upload instructions?

desert elk
proper turtle
#

There's a video

desert elk
#

so you should be able to follow that

proper turtle
#

I'll report back with any issues

#

Thanks chat you're lifesavers, I just dropped $60 on this and it looks so good

umbral oriole
desert elk
#

oh okay

#

must've missed thst

umbral oriole
past sparrow
#

Is there anyone who makes outfits in here?

spark walrus
#

Ask in VRCtraders. It might be in #1204490664637890580. Otherwise Google it. Here you'll get scammers in your DMs. Even if they show a portfolio, they can't be trusted.

whole lark
#

what exactly is going on here

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why does it become blocky in unity

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that is how the model looks i guess but why doesn't it do it in blender

spark walrus
#

"in Blender?" Do you mean "in Unity?" Some sort of bowtie? Wrong shaders. You need to select one that supports transparancy. Find the material that has the bowtie, then you can search for a transparancy shader. If that's correct, it will also look blocky if you upload it to Quest, no transparancy allowed there. Best solution is to use the cut tool and physically cut out the parts you want visible.

whole lark
#

left is blender and right is unity. you're saying i should cut the model, i assume in blender right?

#

sorry if i sound stupid. im completely new to this lmao

spark walrus
#

Yes. You could also use a transparent shader. If the bowtie is its own seperate material or you use a more advanced shader like poyomi and select transparancy maps.
Easiest, best, Quest-compatible solution is to cut it. Click the model in Blender, enter edit mode. You should see an invisible mesh on the bowtie. Then use the cut tool to cut out the brown, and delete the surrounding invisible parts.

whole lark
#

i seeee

#

that's the only way to do it for quest then?

steady summit
#

would anyone be willing to share their metal shader settings for poiyomi? I am playing around with the settings but it just never looks right

spark walrus
whole lark
#

ok thanks

warped venture
#

Anyone know how to fix this?
Tposing model mouth moves but then the actuall model doesent
(Orange eyes is actuall model) Tposing is purple eyes)
(Avatar validation fail is from when i deleted the tposing one but it dident work so i put it back)

spark walrus
#

They are uploaded together as one? vrcavidescriptor can only control one avis blendshapes. You need to join their meshes if you want them both. When you deleted the t-pose one, vrcavidescriptor probably didn't automatically refind the remaining avi ones. You'll have to set it up manually in it.
Avatar validation has plaqued many, I haven't seen any full-proof solution.

uncut lotus
#

So if Im trying to upload a .vrca file to vrchat of an avatar, what exactly would I do?

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A friends asking me to upload a file, and gave me one thats just a .vrca file, and Im not sure if theres supposed to be more information, or what

left gull
#

Where'd your friend get the file 🤨

lavish cosmos
uncut lotus
#

I just found a webside about ripping avatars as I searched it up. Could it be a ripped avatar?

left gull
#

Thats generally the case with .VRCA's i dont think theres any other methods of obtaining them.

uncut lotus
#

crap. Ight.

#

Thanks. Ima let them know

left gull
#

If you friend has a picture of the model then posting in #1138520828556890214 could help find the original model/avatar

rotund solstice
#

Does anyone know why my animation isn't working like it should?
I've tried with other clothing animation toggles and none of them shrink any part of the body. ( I made all of them by hand, no vrcfury or other tools )

spark walrus
# rotund solstice Does anyone know why my animation isn't working like it should? I've tried with ...

Manually is the best way. They need to go in the FX layer. If you have more than one frame (only see frame 0), turn off looptime on the anim. You can click the FX layer when you in playmode with GestureManager running, see if the transition to the layer is happening correct. You can test if the anim actually works, by finding it in the Animator where your vrcavatardescriptor is, in its controller. Right click it and make it orange. Then start playmode. If it works there, it's likely a transition problem in your FX layer.

spark walrus
# lavish cosmos Is it possible to set up a Phys Bone so that the bone rotates about its own axis...

You can use the Limits to decide how they rotate. Physbones don't have their own force per-say, but you could animate the Gravity slider to 0 to 100, and it might spin. Animating Physbone settings is not recommended by the documentation, but I've never had any problems. But it'd be better if you instead, toggled on "IsAnimated" and create an animation for the spinning yourself, by animating the gameobjects so they rotate. If you want the spinning to stop if you touch it, the physbone has some touch paramaters that would do that, or you could use a contact reciever to detect if fingers get close.

rotund solstice
#

The animation itself seems to work but it's just not showing up correctly in playmode or ingame

spark walrus
#

The lower a layer is, the higher priority it has. The clothing layer is not very far down. If you have any other layers under it that has an anim that animates the same things, it will take priority.
Could that be it? You can turn all their weights to 0, except the one you want to work.

rotund solstice
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I don't have anything else that is messing with the feet. That's what i'm not understanding.

spark walrus
#

You should still do a sanity-check. Turn all their weights to 0 and create a new layer and a single state, and add the anim there. See if it runs. If it does, then something is interfering from the FX layer. If you have write-defaults on, it could be that.

rotund solstice
#

Should write defaults be off?

spark walrus
#

VRChat recommends it. Them being on can save some work, and file-size. But they cause weird behavior you have to be aware of and anticipate.
Write defaults off: you create two states, one off, one on. The item is either always on or off.
Write defaults on: you create two states, one off, one on. The item is either always on or on and off or just off.

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With write defaults on, the the off animations aren't needed because when an animation isn't actively changing something, the avatar itself reverts to what it was before the animation made the change

#

It only gets more confusing from there. But many have successfuly made write-defaults on avis. It's so easy as to just turn it off, you'll need to create an "off" animation to do so. In your AnyState, the "off" animation is just an empty state the layer rests at, and because you have write-defaults on, because it's no longer in a state with an animation, the avatar reverts the change.

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It's difficult to explain, but if you won't do the process of elimination with me, that is what I guess is the problem. Write defaults on.

rotund solstice
#

Write defaults off at the same time

#

Wait. What the-

spark walrus
#

Sanity check 1.1. Create a new fx layer, replace it, add the animation in there. Create an empty layer first, the second layer you add your animation in. A single state, the orange one is where you add your anim.
If it works there, you know your real FX layer is the problem. Or we'll look elsewhere.

rotund solstice
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it works.
new fx with write defaults off.

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so there's something with the current fx i'm using.

fiery orchid
#

I have an eyes close radial puppet and a blink toggle that switches between two different types of blinks, for some reason even when the radial puppet is at 0 it still overrides the blinking... Does anyone know why?

somber sequoia
#

why use two layers for that?

fiery orchid
#

I'm new to making vrc avis so I just got a base, but it didn't have a close eyes toggle so I tried to make it myself...

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I didn't know how to put it in with the current blinking thingy

spark walrus
# rotund solstice it works. new fx with write defaults off.

Maybe GestureManager turned on the layer weights. Sometimes entire controllers (fx layer, base layer) can get bugged and need to be made anew. Anims too can get bugged, but that's not the case here.
In earlier Unity versions (or maybe even this one), two specific slots of the FX layer are bugged too. VRCFury docs should have more info about that. But good work!

#

Something else VRLabs made can merge old controllers into new controllers. that way you don't have to recreate it entirely. but it could also be something up with the fx layer itself, and you'll have to narrow it as creating a new one might not work then.

carmine jay
#

Can anyone explain why I can't upload avatar?

somber sequoia
round comet
#

Looks like a missing script

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I can half-read the word script in that cropped error lol

somber sequoia
#

oh - I didn't see that, you're right

mild sandal
#

when you hate the head proportions, and are working with shapekeys and sculpting by hand, which is better to do first? I made a new shapekey for the hand-sculpting i want to do, but should I edit with the head's included shapekeys BEFORE any hand-sculpting is done?

round comet
round comet
mild sandal
#

ohhh okay! am new so was wondering if it would break anything later

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Is creating a shapekey FOR THE HAND sculpting necessary?

round comet
#

I like to keep one just in case I want the og head! Or if you plan on selling head edits

mild sandal
#

Oh never selling just wanna make my personal as best to my liking :3

round comet
#

Because what I do is make the edit with pre-existing shapekeys, then sculpt more from there and create a shapekey from mix (which just makes a shapekey of all the shapekeys you had set and whatever else)

mild sandal
#

ohhhh okay THAT part..

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Im adjusting in blender all the shapekeys to my preference.. when im done going through the list, should i add a shape key for the hand-sculpting i planned for?

round comet
#

Then after that I’ll edit all the facial expression shapekey stuff, but tbf I don’t sell my heads so I dunno if there’s a more professional way to go about it DotGiggle

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If you think you want one, I’d say go ahead! It’s fun to see before and after’s that way too

mild sandal
#

Now if i want the E-girl body base's proportions adjusted, can i do the same?

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ah heck all my meches arent joined either; head,neck,body..

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loool what matters whEEEn xDD

somber sequoia
#

you can reshape any mesh in Blender, sure

mild sandal
#

will that require reshaping following clothing as well? individually?

round comet
#

Oh! I mean, the clothes will need a bit of sculpting if you sculpt the body

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But as a positive, you probably won’t need to re-weightpaint

round comet
#

egirl base is so gud

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I had a lovely mutual gift it to me recently and can’t wait to use it more

mild sandal
#

yeee i was caught between that and the fit base but def happy to see how much she can doo

#

finishing up shapekeys now, if my head, neck and body are seperate meshes, would it be easier to join them for the sculpting I do? or jus work hard n join whatever isnt connecting later?

somber sequoia
#

I tend to have all of those together, it's harder to get the edges right otherwise

umbral oriole
mild sandal
somber sequoia
#

that's what I'd probably do

carmine jay
somber sequoia
#

good

mild sandal
#

Joined em but now I can't seem to sculpt at all?

#

Can only sculpt on Basis?

#

I see..

#

Finished sculpting to my liking. If I wanted to add tattoos, makeup, etc, would that be in Blender or Unity?

left gull
#

it can be done in both, you'd be editing a texture file for it. though fitting the model's UV to the texture and even drawing the texture directly on the model would be done in blender only

mild sandal
#

Editing a texture file for it.. i think i see! If I have certain makeup textures in a folder I want to add to my face, how would I do so?

#

Using nessys AMOUR pack

somber sequoia
#

kinda depends on how they are meant to be used

mild sandal
#

? Can you elaborate?

#

If they look like this, how can you tell how they're meant to be used?

somber sequoia
#

probably you'd have to know the model. maybe look at the UV map?

#

there's really no standard for such things

mild sandal
#

I was at least hoping for a lead 😅. It does seem the textures are specifically for the head.

#

I was hoping for instructions on how to per say.. add them to my face? Idk the terminology

waxen smelt
#

How do I fix this

somber sequoia
#

install whatever requirement you didn't, the "missing script" errors are the problem

mild sandal
#

As per instructions, I finished w my sculpting and shapekeys so now I'm focusing on textures? Or is that reversed ?

#

Probably should've messed with all the textures before I joined meshes.

somber sequoia
#

doesn't really matter if they're joined or not

mild sandal
#

If they are meant for the head I am using, how would I add these textures?

somber sequoia
#

textures go into materials, materials are assigned to faces

mild sandal
#

Would I add a blush in the MMD Material option?

somber sequoia
#

the what?

mild sandal
#

I scrolled down to this. I thought that was where an "overlay" sort of texture would be uploaded but.

mild sandal
somber sequoia
#

ah I don't know anything about that MMD plugin, sorry. You could overlay a texture if it's got a transparent background using a mix node in the node editor in the shader section.
But if the goal is VRChat you'd have to bake that to a new texture...and this may not be the way that package was intended to work.

mild sandal
#

Yes transparent background.. mix node?

round pewter
#

so i noticed you can get the smoothness for a material from the alpha of the metallic map
how would i make the smoothness map the metallic alpha if i have them as separate textures

wispy spear
#

Having some issues with my visemes not working on vrchat...I have them set-up like normal but they just won't work. My mic isnt broken or anything it works with other models just not my upload

desert elk
#

double check if all viseme slots are filled in

wispy spear
desert elk
#

correct mesh selected?

wispy spear
#

Yea

#

Idk what's up with it

hard turtle
#

i cant remember for the life of me how to make a scrolling dissiolve trying to make the image appear somewhat animated

#

i want it to appear like its burning but have no clue on how i can achieve this

#

im guessing a scrolling dissolve

gusty flame
#

Would anyone know why my avatar is acting like a light source? It’s making every world bright and cast annoying shadows