#avatar-help

1 messages · Page 137 of 1

spark walrus
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I cant seem to get Poiomi shaders to work

weak stirrup
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So you recommend to use shaders rather than shading textures?

full harbor
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might there be a way of being abke to change an fx layers weight while in playmode without having to go in and out?

lunar ermine
lunar ermine
spark walrus
lunar ermine
earnest wasp
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Oh okay, how do I import the avi from unity to blender? :3

weak stirrup
lunar ermine
spark walrus
#

yes

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slightly transparent so it has a tint

lunar ermine
#

ok one second

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uhhh ok

lunar ermine
#

you will load those into blender

lunar ermine
lunar ermine
spark walrus
#

is it just making the texture transparent and putting a shader on it that way maybe?

lunar ermine
#

this seems to have the answer

lunar ermine
spark walrus
#

alrighty

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I think this looks even better! thanks!

spark walrus
#

okay! so what I wanted to do is done!
Next thing is fixing.... this
(seems to be a rigging issue)
I'll see what I can do on my own and then if I don't figure it out I'll come back

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oh and the floating is an easy fix

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in fact, already fixed the floating

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OK I know nothing about unity or rigging.

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so I'm back

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earlier than expected

fallow dome
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Does anyone know how to rig eyes?

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mouthes as well

somber sequoia
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For eyes put the bone head at the exact center of rotation, make the bone perfectly vertical, and have 0 roll. Length isn't really relevant.

spark walrus
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OK I know this isn't what its meant to look like. how do I properly rig it?

fallow dome
somber sequoia
#

what about it?

fallow dome
#

do i need to do that?

spark walrus
somber sequoia
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(body, eyes, hair, jewelry, clothing items, etc.)

fallow dome
#

is there a tutorial on how to do it anywhere?

somber sequoia
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I don't know, probably. I haven't looked at basic tutorials in a long time.

#

separating is easy by itself though, select whatever you want in edit mode, hit 'p' to "part" it out.

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(or maybe, to make it into a separate part? mnemonics are fun)

fallow dome
#

Does this tutorial work for VRChat?

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Or Unity I mean

somber sequoia
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there's really not much more than what I said for eyes, other than weight paint them 100% to their bone.

gusty ravine
#

i got this error when uploeding my avater i bought am i missing anything ?

somber sequoia
#

you installed VRCFury and GogoLoco?

gusty ravine
somber sequoia
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If you don't have the package, but the creator put a gogo loco prefab on your avatar, that could explain what is happening here.

#

Either remove that prefab or install gogo loco.

earnest wasp
#

Anyone kind enough to do something for me? it's simply to remove a mouth piercing on one of my avi (I bought it and I've never edited a avi in my life) I'm ready to pay for it tbh

crystal whale
#

Does anyone here work with rusk and Karin avatars?

gusty ravine
#

same issue

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i added in a new gogo

crystal whale
burnt epoch
#

ive been trying to fix this for days and im so lost anyone know how to fix it

crystal whale
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Make sure its the vrcfury prefab of gogoloco

chilly ibex
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Can someone help me on how to fix this? When I press select, it doesn't bring me to the right place

odd dune
#

i have public avatars saved in my faves that i cant select or use and becouse of this i cant remove them from faves, so there just taking up slots

arctic ginkgo
primal spruce
#

whats the diffrence between Toonlit and MatCap Lit?

desert elk
primal spruce
desert elk
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better is preference

primal spruce
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Also how do i find the gesture animations? I wanna change my rock and roll to a diffrent animation

desert elk
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under playable layers in the inspector, there's a gesture layer

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you can make your own custom one or take one from the sdk packages and modify it

crystal whale
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So does anyone work with Karin and rusk? I have a question

desert elk
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just ask

drowsy crane
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im working on my avatar now and all that's left is the texture, But I dont know how to color/create textures and I also dont have any money for softwares like substance painter, I tried blender, but I can't insert the nardoragon model into it because it is a unity package and it's not compatible

desert elk
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if you import the unitypackage yo unity, there should be an fbx of the avatar in the assets

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import that to blender

drowsy crane
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you mean that one weird gray model?

desert elk
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yes

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import that to blender

drowsy crane
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omg thats the model that ruined my first attempt😭

desert elk
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?

drowsy crane
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when I first tried to create an avatar I chose the grey one that doesn't do anything

arctic ginkgo
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but if you want those features and more, you should use toon standard

chilly ibex
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Could anyone help me with adding clothing + accessories to my model for vrchat

desert elk
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what part are you stuck on?

supple topaz
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hi there. is there a way to tweak the deformation curve for lipsync blendshapes? example of what im talking about attached. im aware that you can tweak the max range in blender, but not sure if unity/vrchat will recognize the max and change the curve of "stronger with volume" accordingly

chilly ibex
desert elk
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there are a ton of tutorials online depending what you're planning to use

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manual toggles, vrcfury, modular avatar

primal spruce
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anyway to make clothing (clothing amature) auto wrap it self to the body? rn im trying to add a suit to a spiderman model, and it i got a problem which idk how to fix

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So im wondering if theres a way to just like, make the aramature of the suit, wrap around the body in a perfect position somehow (other then manually adding it all to the anarchy

tacit kiln
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hey. I'm new to this and I got this error installing a converter

languid quiver
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I have been suffering from the Blueprint ID error since two days ago and have searched repeatedly for a solution. I have tried uploading both avatars, reinstalling Unity, correcting the PC name and Windows username, reinstalling the SDK, making sure the Blueprint field is blank, checking the Unity Hub and VCC updates, restarting the PC, enabling MA and shaders only, and creating a new project. However, the problem persists. Please, someone help me out of this hell!

spark walrus
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Why is the uncompressed Android version of my avatar is 39.7 but when I try to upload for IOS it says it's 40.13mb uncompressed.

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I use my android version of my avatar for IOS as well since it has the same requirements anyways

lime gorge
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@spark walrus how do i upload my avatar to unity, i feel like a dummy

fresh lava
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How do I properly set up my toggles via VRCFury? Every time I join a new world, my toggles reset, and everything is toggled on... I want it to be saved. Thanks!

primal bear
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hello im trying to stick my ears to my head on my avatar :: when i use it as a vtuber with vseeface it dont connect for some reason ::: but on vr chat it does

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my hair and my outfit stick but not the ears /// u can dm me or whatever i really need help !!

steep ruin
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Well im in need of some help here hands are scuffed as fuck cape and rank plaque is fucked when i moved around same with head and when i exported the model from blender to Unity the uv maling og the rankplaque didnt transfer properly the picture where it shows the body on the right and uv maping on the left is how it originally looked in blender before i moved them around to look like the red picture with some blue and yellow and after i exported to Unity is as if all the work i did is gone

lime gorge
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i love being ignored, feeling hopeless

spark walrus
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what does this error mean? and how to fix?

arctic ginkgo
# spark walrus

not sure why it happened, but it looks like your materials failed to automatically lock. Try manually locking them (just select them and press the lock button)

arctic ginkgo
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use the blend from shape option

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if you want to lower their intensity, blend from "basis" and decrease from 1 until you get something you like

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if you want to increase their intensity, blend from itself, check "add" and increase from 0

cunning scroll
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Bought a hair and for some reason the physbones dont work while playtesting

supple topaz
idle jetty
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Need help finding the clothing in this image

ornate stump
drowsy crane
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Whenever I try to change the eye texture in the nardoragon model the whole model uses the eye texture, why’s that???

ornate stump
drowsy crane
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I made a texture sheet, put it in the nardoragon textures, then chose body and put it over

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Idk how to turn the sheet into the little ball one🥀

ornate stump
drowsy crane
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Ah

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Alr, Thanks

daring mauve
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Im making an avi for someone and i wanted to add this gun prefab to it, but it works with a right hand bone constraint for when you hold it, is there any way to preview it ????? i can't just blindly guess

ornate stump
daring mauve
chilly ibex
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When I'm adding a piece of clothing to an avatar, I align it up perfectly but when I go to gesture manager and try them out, it's shifted and doesn't follow the avatar. Does anyone know which bone I should parent it to?

ornate stump
chilly ibex
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VRCfury armature link, yes

ornate stump
chilly ibex
#

Is this the right settings for the armature link

ornate stump
ornate stump
chilly ibex
ornate stump
chilly ibex
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Armature object tree?

ornate stump
chilly ibex
#

It's already expanded

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Would it be easier to hop into a call?

ornate stump
chilly ibex
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No worries

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Just to see is all but I understand it

ornate stump
chilly ibex
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Like this?

junior void
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Why is armature link set to right upper leg

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The root should go to hips

chilly ibex
junior void
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Thats bs

chilly ibex
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Yeah, that makes sense but btw that's not the issue

daring mauve
chilly ibex
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It still shifts even with it being linked to hips

junior void
#

Shifts?

ornate stump
# chilly ibex Like this?

You have to instead put armature link component on the fishnet's Armature object, and link to the Hips.

chilly ibex
ornate stump
chilly ibex
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It worked, thanks

daring mauve
ornate stump
somber sequoia
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(use a VRC parent constraint)

daring mauve
ornate stump
daring mauve
ornate stump
daring mauve
ornate stump
#

It had been showing in your first screenshot.

daring mauve
strange sparrow
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has anyone else had this problem? it won't let me assign a lipsync mode. this is a project with multiple avatars in different asset folders, it hasn't done this until this point. it has blendshapes and all, and i'm struggling to figure it out.

snow goblet
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these two avatars use the exact same material for the head, yet one lights incorrectly
they both use liltoon, is there any reason this would happen??

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shader settings (excuse the outdated lilToon)

hexed sphinx
patent urchin
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anyone here use the draconian avatar model? i can't figure out why the wings wont work

full harbor
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is there a way to edit an already premade animation? Ps: just for context i recently headswapped an avater and one of the animations was for some reason changing the textures. Thankss!!!!

night ember
mystic marten
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I wanna learn how to add clothes to a base (late rn so im more asking for videos that are good for beginners) i been trying to follow unity but the clothes that i tried before clipped a lot and i got annoyed so im wondering if there is better videos that help

dark jay
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how do i fix leg clipping

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lmk

night ember
dark jay
patent urchin
# night ember "Wont work" need to be specific

so i was trying to add the animations to a blend tree to enable my wings to have a radial menu. you know those ones where depending on the direction your wings are either tucked in, spread out, giving a wing hug... that kind of thing. well the animations don't play at all. i checked them in the animator and they are valid... but they don't animate in the preview or in play mode

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i did the whole thing of deleting all the wing animations, the wing model and the prefixes and such so i can start it all over. i redownloaded the draconian model so that i made sure the model was up-to-date when using that stuff. including the animations that come with it. so i'm doing it all by hand so i know what's going on. i'm wondering if maybe it could be a masking issue? or maybe a rigging issue in the file

stable igloo
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How can I apply a Liltoon material setting (MT) to all the materials I want comfortably?

Since it's a separate "material" with the assigned setting, not a built-in preset which I can just point and click, I can't seem to find a way to do it effectively. I tried to copy paste material properties from that MT to the existed materials I want to have that setting but it just replaced the whole thing with the original MT, no texture, no color at all.

night ember
patent urchin
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yes

night ember
patent urchin
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here's something weirder. i tried remaking the animation by jsut making a new one, copy/pasting the presets over to it, suddenly all the animations & positions are missing!

night ember
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Then the animations in fact were not working to begin with

patent urchin
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oof. that bites

dark jay
patent urchin
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so it's not a me problem at all. it's the avatar creator not having animations set up for the model

night ember
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Move the start of the bones up

dark jay
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Ok

rugged spear
night ember
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You have a camera on the fbx

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Not supppsed to be there

patent urchin
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i went through some older iterations of my avatar from years back that i KNOW had working wings when the model was built. for some reason those wings don't animate either! something about the wings and and animations is messed up. i wonder if it has something to do with unity and the communication between both things?

sudden violet
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if it's lighting, check the shading tab. There's a min and max value for how bright and dark your avatar can get.

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i will also mention that it can be Probes anchor override, in case that doesn't fix it. That makes sure the lighting is calculated from the same probe on multiple meshes

patent urchin
sudden violet
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unless for "wrong with animations", you mean that the animations themselfs aren't done correctly

patent urchin
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yes. i was going through several youtube videos and googling any possible terms for something that might help

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i restarted everything all over with the wings by deleting the entire draconis avatarpack, redownloading it to make sure everything was the latest verison

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as a bit of an old-school avatar creator, i do all my animation rigging and blend-trees manually, none of the vrcfury stuff because i wanna make sure i know exactly what i'm doing and how i do it

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i can say that yes i had checked and missed some stuff, but when i duplicated the animation settings over to a new .anim file and previewed it, the list shows those things are missing and i have also tried changing the rigging to generic or human, i tried changing the masking of the model too

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and since it is also happening with other 100% perfectly fine models that WERE prefectly fine when they were uploaded 1-2 years ago, i'm getting a sneaking suspicion it has to be something either related to the animation or wings model updating/changing or unity it's self. but since all those other versions of the model were on like, older versions of unity, i'm not so sure if it's the wings or animations themselves per-say

steady summit
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any idea why when I weightpaint some vertices other vertices get painted too? I don't have any symmetry toggled on

dire folio
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hey guys, im triying to make an animation that shapes my hand to an item in my hand, but every time i hit record and move the fingers it just doesnt do anything in the animation, i havent made an avatar in like 2-3 years so im not sure if anything changed?

desert elk
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you don't move the fingers like this

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you need to add properties to move them and change the numbers

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here

dire folio
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yup, also tried that, it appears and it moves, but the moment i stop recording and hit play the animation plays out yet the fingers dont move

frank spruce
full harbor
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might anyone know how i can edit a premade animation on an avatar? thanks yall!

night ember
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you just use the animation tab like how you would with any animation

flint mantle
night ember
flint mantle
night ember
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you just animate it that way in unity

flint mantle
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ah alright thank you !!

hard turtle
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ok

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so my model uses a SINGLE 4k texture

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for most patterns

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this is good enough

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but my ones are pretty detailed in the spots i need them

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is having a single 8k texture bad?

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if even possible

lunar ember
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anyone know why Poiyomi is auto-locking when I go into play mode? making editing audiolink very annoying

foggy torrent
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yo can anyone help me with material swapping

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?

sudden violet
hard turtle
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i know how to bake.

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it just

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wont work for what im trying to do

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i only run 1 material and im just contemplating doing this the bruteforce way rather than having to rework my UVS for the millionth time

sudden violet
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oh wait, you'd have a bake that's 8k that has all the materials of your avi?

foggy torrent
#

yo guys can any of y'all help me?

hard turtle
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just a single material

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thats 1 8k albedo

sudden violet
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ooh, then i think it's fine.

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i tought you had a bake, AND a single 8k texture

hard turtle
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nah

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litterally

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just 1 albedo

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8k

sudden violet
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probably fine. Check how high the Vram goes

hard turtle
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its just for an avatar xD

sudden violet
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it's still better than what most people do anyway~

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most people run something like 10+ 4k textures

hard turtle
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i reworked my base avatar i made

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now im actually using it myself

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so ive learned a few things i iddnt like

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i just fucky uppied and made thius

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but its gotta go on a really small island

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and therefore

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all of the quality just goes out the hs itter

sudden violet
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gotcha. As long as the Vram doesn't skyrocket, i believe it's fine

foggy torrent
#

i rly need help😓

blazing valley
#

Hey could someone help me. I’m trying to make my first avatar for a map, if you could help me, please DM me

desert elk
desert elk
foggy torrent
foggy torrent
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Here i don't know how to do it and any tutorials i can find are either outdated or don't work for me somehow

desert elk
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okay, what part doesn't work?

foggy torrent
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In game

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It don't show up or anything

desert elk
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did you add it to the menu/submenu?

foggy torrent
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Yeah

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It's also on the menu and you can press it

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But the material don't change

desert elk
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okay, test it in unity using gesture manager or av3 emulator

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and see what part of the fx it gets stuck at

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figure out the issue from there

foggy torrent
#

What?

radiant pewter
desert elk
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you can get it in vcx

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vcc

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use it to test your toggle in unity while having the fx open

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and look where it gets stuck

foggy torrent
#

uhm

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okay

foggy torrent
desert elk
#

can you send some screenshots

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?

foggy torrent
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sure ig of what exactly?

desert elk
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your fx layer would be a start

foggy torrent
#

@desert elk

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Fx layer

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Ohhhh

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i had the wrong thing selected mb

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it wokrs now thx

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and thx for the gesture manager recomendation

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very usefull

static herald
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How do I apply mattcaps or toonlit shaders?? We’re trying to make once side look like the other with this avatar

timber wharf
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you select a shader at the very top of material inspector

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then if were talkimg about vrc mobile matcap, itd have a slot for a matcap texture

static herald
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I will try, thank you!

mystic tinsel
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i wanted to apply the demo locomotion on my avatar, and i got a different running style i applied to it, but everytime i play tested it, my running style is still the same, and i just don't understand why

golden crane
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My model's jittering back and forth when I'm moving my mouse around, and if I move around then stand still, he slides forward

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Does anybody know what's going on with that?

timber wharf
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@golden crane sounds like a physbone on a humanoid bone

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@mystic tinsel applied how

golden crane
mystic tinsel
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a custom run animation

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like a naruto style running

rugged spear
night ember
rugged spear
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Oh I didnt know the first one went through;-;

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I couldn't find it

frank spruce
rugged spear
flint mantle
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anyone know why it isnt showing?

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i already made all the shape keys btw

desert elk
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can you post a full screenshot of the blender window?

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you can block the avatar if you want

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i just want to see the whole setup of the hierarchy and the cats settings

flint mantle
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already fixed that problem, but theres a new one...

desert elk
#

are you using original cats?

flint mantle
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i think so

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cus i got the link from a pretty old video

desert elk
#

is there any particular reason for that? if not, I recommend upgrading to a newer Blender and unofficial cats

flint mantle
#

running 4.4

desert elk
desert elk
#

Forcing it to work is a very bad idea

flint mantle
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damn i remember it working on 3. something

desert elk
desert elk
flint mantle
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ohh

desert elk
#

like I said, official has bugs that will not be fixed and forcing it to work on newer blender versions will cause even more bugs

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uninstall it, restart blender and install the correct cats version

flint mantle
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redo the shape keys?

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how different is it from the original

flint mantle
tacit current
#

i need help avatars are not uploading in unity

desert elk
desert elk
tacit current
#

no i just turns error bot

desert elk
#

it's all set up in Unity

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the only thing you can do for eyes is rotate the bones if they're facing the wrong way

tacit current
#

i was talking to someone saying that vrchat updated there tos on it and its now preventing alot of people uploading avatars if there to big when my avi is only 24mb

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they were saying something about the api

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how do i fix this

flint mantle
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whats the difference between these 2?

desert elk
#

You need to make your avatar have less things. Try lowering the texture sizes, if that doesn't help, you'll need further optimization

flint mantle
#

one is LeftEye and the other is Left Eye and i have no idea what each does

desert elk
#

in what way?

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that's what official cats does

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it makes you have 4 eye bones for no reason

flint mantle
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nah that was me i made 4 😭 bc of some tutorial

desert elk
#

the ones VRChat uses should be the ones that are straight up |, not laying down _

flint mantle
#

like this?

desert elk
#

if that's understandable

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yes that looks good

flint mantle
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just clicked rotate eye bones

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do i delete the small one?

desert elk
#

mhm

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do you need them for anything?

flint mantle
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i dont think so

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i dont have to assign the eye bones to anything right

desert elk
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if you're not planning to use them

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then no

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if you are, then yes

flint mantle
#

pupil tracking?

desert elk
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i guess so

flint mantle
#

for pupil tracking just use one right?

desert elk
#

one bone per eye

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so two bones in total

flint mantle
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is the pupil gonna be automatically assigned in unity? or do i have to do it in blender

desert elk
#

you will need to assign them in the "eye tracking" section of the avatar descriptor in unity

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i recommend watching a basic avatar set-up tutorial

flint mantle
#

just waiting for unity to download

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playing around it blender cus i havent made a model in a while

desert elk
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remember to get the correct version

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of unity

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2022.3.22f1

flint mantle
#

thats imporant??

desert elk
#

yes, if you want to upload avatars

flint mantle
#

ohh

flint mantle
#

and should i fix the pupild in pose mode cus theyre not following the head

desert elk
#

There's probably something not parented correctly

flint mantle
#

bone to mesh or

desert elk
#

bone to bone

flint mantle
#

eyes are parented to the head

desert elk
#

are the eyes weight painted to the eye bones?

flint mantle
#

oh yeah i did try weight painting earlier

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but like the pupils were covered..

desert elk
#

"covered"?

flint mantle
#

when i try painting the eye it hits eyelids, hair etc

desert elk
#

you can separate the mesh when you're weight painting

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it's very handy

flint mantle
#

oh smart

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ill repaint everything tomorrow cus its lowkey messy

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thank you so much 🫂

mystic tinsel
#

here are the screenshots shown, play tested the avatar, i don't see myself with a different running animation

burnt sparrow
#

I'm a noob, so I would appreciate some help please. I downloaded an avatar as a unity package, but don't know how to turn it into a VRChat avatar. Help would be greatly appreciated!

desert elk
#

that's assuming the avatar is set up for vrchat already

burnt sparrow
#

As for the other stuff, it seems very complicated and I don't even know how to check if it is available already

desert elk
#

there should be a list where you got the avatar from

burnt sparrow
desert elk
#

it could be the description of the listing, it could be the read me file you get after buying it

burnt sparrow
#

It was a free model with only a unitypackage file, and in the desc all it says is that it needs VRC SDK and ACLS Shader

night ember
#

wdym it was free

desert elk
#

that's ripped

#

buy it properly from the creator

burnt sparrow
#

Oh

desert elk
#

that site has models ripped/stolen from original creators. Locate the original and pay for it as intended

burnt sparrow
#

I probably should have done some research beforehand

desert elk
#

i recommend deleting the message with the site's name, just in case :)

vivid token
#

gumroad is a good place to look, some creators will have a link to a second site that has more of their stuff too

desert elk
#

some other sites to get models from: Jinxxy, Booth, Payhip

vivid token
#

jinxxy is a good one

burnt sparrow
#

Okay, i'll check those out then

quasi briar
#

How does VRChat determine where the bottom of the avatar is that touches the floor? Is it based on the lowest bone (so foot/toe) that's used in the humanoid rig?

night ember
#

The origin of the model

quasi briar
#

Oh! That's an easy fix then! Thanks :)

frank spruce
#

Does anyone know how to fix this? its happening in another project

chrome rune
#

I'm a noob with animations on Unity specifically... I'm trying to edit a couple of locomotion animations.

So I've been following this tutorial: https://www.youtube.com/watch?v=Qvlut-VYq2I

Apparently the game handles interpolating static poses as an animation? And somehow I made the transition extremely slow/immobile for the crawling animation. I assume I did something with the animator controller.

queen tulip
#

trying to export an avatar fbx from blender but i keep getting this error preventing me vrcTupCry if anyone has any idea, i'd be grateful ;w;

desert elk
#

either export normally (file > export > export fbx) or get the correct cats

queen tulip
#

OOH OK thank you for the help!!

rugged spear
#

I am having issues with my avatar, I have been given a tip by Diven (thank u btw) but the problem is I don't have a camera in my package and I have no idea what could be causing the issue I am having, if anyone knows what the problem is, please let me know

chilly ibex
#

Anyone think they can help me with two quick things?

1). I've got an issue that I'm not exactly sure how to describe other than it's different from the actual object. (The tail is a different color kinda and it's not aligning perfectly.)

2). Despite adding bones to my model, it does not have any physics. I think I need to do phys bones but I'm not very familiar with these.

Yes, I have tried youtube...

desert elk
#
  1. do you have any animations that may change the colour?

  2. Where are your phsybones positioned? Do you see them in the scene window?

chilly ibex
tacit yoke
#

trying to install unity but the android sdk keeps failing, and ideas ?

desert elk
desert elk
chilly ibex
desert elk
#

did you see this?

#

explains physbones pretty well

#

if videos don't work for you, you can read the docs

patent urchin
desert elk
chilly ibex
#

I guess I could reread the docs they’re just a bit confusing when it comes to this

desert elk
#

i do not know how else to help

#

I could help you figure out why it's not working after you add the phsybones

chilly ibex
#

I mean like I could show you and you explain was what I was looking for but that’s fine if you don’t wanna help it’s understandable

desert elk
#

but you need to add them

chilly ibex
#

👍

quasi briar
#

When I test in gesturemanager, my avatar's pupils disappear. Even when I disable eyelook they do this. It's definitely not an animation because there are no animations on him yet. What could be causing that? There aren't any blendshapes that hide them either. So confused lol

desert elk
vapid hamlet
#

Can someone point to where i could make something transparent but not invisible in poyomi pro grabpass

chilly ibex
#

k

vapid hamlet
#

I want the entire hair to be transparent but it's just turning invisible. (despite the alphamap and preset set to transparent)

sudden violet
vapid hamlet
#

I alpha'd the entire hair

#

Which is just literally all white lmao

desert elk
patent urchin
#

it's basically to specify each bone down the length. like lo-o-ong fingers

quasi briar
patent urchin
#

i'm surprised the nargacuga model it's self is NOT an issue

desert elk
#

oh okay

sudden violet
patent urchin
#

oh yeah lol i was talking ot my roommate about this issue too and he was suggesting what if something didn't import correctly. cause like, models you already have t hat are imported tend to be buggy when importing new stuff cause it wont import ALL the stuff

#

i rly wish unity would just let me override files by choice like, yes. let me import ALL

#

it's the whole point of why

#

i wish i could also just copy rotations much faster using a similar method to copy/pasting component values

#

that should totally be a thing

tacit yoke
desert elk
#

Oh I misread

#

i should go to bed, wow

#

do you have enough space on your disk?

quasi briar
patent urchin
#

2 animations done. 3 more to go. gotta copy aaaaaal the rotations, and copy/paste their position values

quasi briar
tall pumice
#

👀 How can you make an animation play when you do a certain thing in game, ex. Put your hand behind your back and grip. Or. Put your hand out and point your finger.

#

I'm aware of checking the hand poses like gripping, pointing, yada. But what about the position of my hand

timber wharf
#

contacts

tall pumice
# timber wharf contacts

tyty and do you maybe know how i could get an effect to stay in place in the world instead of following my avatar?

fervent spear
#

hi guys ! is there a way to make an expression animation played when activated by a contact sender completely override any expressions made by hand gestures?

#

for example when the head is touched the eyes close, but when i open my hand the eyes also close, and it looks weird af

cosmic glacier
#

idk if there is a specific prefab for this, but how would someone do an avatar FPS limiter.

By that i mean lower the amount of frames your avatar runs in (video for reference)

I've seen a few avatars with this, just unsure if its a prefab or done manually

night ember
#

constraints

cosmic glacier
#

what specific constraints would be required

night ember
#

just constraints you freeze and unfreeze

patent urchin
#

i wish avatar mdoels would make their wings and such prefabs on theiro wn that can beu sed with other models. cause now it has to be manually made compatible for my own model

hot flame
#

Yo, anywhere I can find someone to make an avatar. I’ll give you 10 or 20 bucks.

patent urchin
#

wings and accessories to work universally as a prefab

night ember
hot flame
patent urchin
#

i would expect that animations with an object its supposed to animate and not have an exterior requirement such as being only working on a particular avatar

night ember
night ember
patent urchin
#

yeah these wings require being on the avatar it comes with to animate. instead of jsut animating on its own with the wings

night ember
#

no thats animations entirely

patent urchin
#

oh i see what you mean. nvm you're right xD

#

wanna know something even weirder?? check this out...

#

trying to copy/paste the directory and heirachy to try and get their locations lined up, didn't even work. it jsut resets right back to it's original directory, after pressing ENTER

#

so you'd think it's like, "oh just make sure it's looking in the right spot." but nope lol

viral field
#

I'm having this wierd issue where my avi is perfectly fine until I go into play mode and enter gesture manager

#

Once I open up gesture manager the avatar just dissappears

#

Not from the hierarchy, it just doesn't render in the scene

fervent spear
chilly zenith
#

can someone help me figure out what unity wants? everything's mapped and ready but it still says things are unspecified

spark walrus
# viral field Not from the hierarchy, it just doesn't render in the scene

Maybe you need to switch from game to scene viewing mode (at the top). If so, you were seeing the POV of the camera that was spawned.
Or something in the controllers (FX, gesture) are doing it, try removing them. If it starts working, add them back and turn weight of layers to 0 to narrow it down. If that doesn't work, a screenshot would help.

spark walrus
# fervent spear anything for this? im using vrcfury btw

Could add conditions on the expressions layer to exit out and wait while the contact is active. If it's not active, the anim triggered by the contact won't be interfered with.
Or for the anim the contact triggers, include all other face blendshapes it should reset at 0.

First one is self-explanatory. Second one works because order determines priority. The FX controller overrides the gesture controller. Aswell, the lowest animation layer inside a controller overrides the one above. If VRCFury has left you rusty, here's a video that would help: https://www.youtube.com/watch?v=UU9NFJz2qls
Sorry, I don't know of a VRCFury-specific solution.

spark walrus
fervent spear
spark walrus
# chilly zenith

The order is correct. I'm guessing you need to rename RightFoot to Right ankle, same for left. Then try to upload to get the SDK to recheck. Otherwise someone smarter will be around to take a stab at it eventually.

viral field
#

The only thing i did was change some stuff in blender

#

Do you think that could have maybe had an effect?

#

And by stuff I just mean changed parts of the mesh

#

Deleted bits n whatnot

somber sequoia
spark walrus
#

True. Sometimes names gets bugged, renaming something helps the SDK to reconsider. Last straw test sortathing. Otherwise everything looks good.

spark walrus
# viral field Do you think that could have maybe had an effect?

Depends on what you changed and how you added it back. If you didn't rename the .fbx and drag-drop'ed it to override the old one, it should have worked. So long you mostly edited mesh stuff. But if that's all you did, you could easily trial-error yourself. Test if the original avi works, then you know the Blender trip was the problem. If the original avi has the same problems, try playmode without gesture mode (don't select the GestureManager gameobject and it wont start automatically), if it works then you know GestureManager is causing it.

stable igloo
#

How can I apply a Liltoon material setting (MT) to all the materials I want comfortably?

Since it's a separate "material" with the assigned setting, not a built-in preset which I can just point and click, I can't seem to find a way to do it effectively. I tried to copy paste material properties from that MT to the existed materials I want to have that setting but it just replaced the whole thing with the original MT, no texture, no color at all.

uncut lotus
somber sequoia
#

bone collection hidden?

ashen crane
#

why is it that when i scale my avatar up in vrchat, the particles dont scale with it.

somber sequoia
#

your particle system does not have scaling set to "hierarchy"

ashen crane
#

how would i set it to that.

somber sequoia
#

same as any other setting - find the object in the hierarchy, click it, find the required option in the inspector, and change it

ashen crane
#

ah got it, thanks a bunch

somber sequoia
#

np

fervent spear
gusty ravine
#

how to fix my vrc arror

#

what shader am i missing

daring mauve
#

I keep getting this AnimPathFix error and the console not giving me much to work with

somber sequoia
chrome rune
#

are the locomotion animations supposed to be one frame long...?

somber sequoia
#

only some of those work on avatars

#

me either

#

which is why I linked the docs, I can't remember which ones work 🙂

chrome rune
spark walrus
# fervent spear i still cant get this to work;/ the face still deforms

If you tried conditions, make sure you edit the right one. Some avi makers puts face expressions in the Gesture layer, in the hand animations (not suppose to). If they are, and you block them there, you can't do hand animations. If they are instead in the FX controller, just make sure the layer that uses the trigger is below the layer that does face expressions. If you did the anim to override instead, your layer should also be in the FX controller. Weight set to 1 (the cog symbol) reveals it.
Start the playmode, run the thing that shows the face mess up, then click on the avis face mesh. You'll see what blendshapes are activated. Those are the ones you need to set to 0 in your custom face anim.
At one point, it might be better to study the avi's face expression layer and try to make your own based of that, with proper conditions. VRCFury being used makes it more complex, maybe it's adding the face expression's layer below the one you've just made in your FX layer, you could also check that in playmode.

fervent spear
#

ooh ok interesting, thank you for the info:)

daring mauve
#

i tried removing all my fx layers and parameters and it still persist

spark walrus
daring mauve
#

my console is now getting spammed with this

#

oh good lord its still going

somber sequoia
#

restart unity?

daring mauve
#

ill try

#

it stopped but i still get get this error when i try to test upload the avi

prime agate
#

This is not necessarily a Unity question but I thought I could maybe ask for help here anyways. Why does my hairclip look like this in Unity? First image is Blender

patent urchin
#

notepad++ is SOOOO great for this. changing the directory for animations makes this MUCH better

daring mauve
#

my unity is cursed

serene leaf
#

hey so im having problems with with the add ons with 3D view: Cats Blender Plugin its grayed out and i cant activate the add ons anyone know why?

#

i also switched from 4.4 to 3.6

vagrant parcel
#

I keep getting this error whenever i try to build my avatar. its happened with multiple avatars, on multiple unity projects

limpid cargo
# gusty ravine

toon standard in mobile shader is best for most poiyomi match.

limpid cargo
serene leaf
#

but i both tried 4.4 and 3.6 T-T

daring mauve
west vault
hardy cosmos
#

That's..... Odd....

#

"task failed successfully" ahhh moment

sick loom
# west vault

this one isn’t counted because it’s technically nested in vrchat/mobile/particles not in vrchat/mobile, pretty sure, but it’s still confusing though the additive and multiplicative particle shaders should work

#

also alpha blended just isn’t allowed

west vault
west vault
wispy moon
#

i swapped my avi from an A pose to a T pose and now the shoulders are sagging more.. any ideas on how to fix?

#

(both in desktop and full body)

sick loom
#

can you show a screenshot?

wispy moon
#

yup 1 sec

#

very subtle but it does in fact annoy me

sullen mulch
#

For some reason, no matter what I do, enforce t-pose won't apply/it fails. Any ideas?

#

because it continues to give me this error and think its not humanoid

desert elk
#

Check the errors

#

in "Import Messages"

#

that will tell you what's going on

sullen mulch
desert elk
#

Ah

#

is "mask" your neck bone?

#

check if every bone is correct in the mapping, if they are, there could be issues with your parenting

sullen mulch
#

Tysmm c:

desert elk
#

like I said, check the bone mapping on the right and make sure it's correct

sullen mulch
#

Everything works after that

fierce sphinx
#

Soooo I wanna make an avatar. I have no idea where to start-

fiery tiger
#

So question: I tried animating the radius of collision on a physbone component via a radial and tl;dr: You cant do that. So im wondering: Can i add multiple physbone components to one or multiple objects and just toggle each one on and off via animation? So like theyre exact duplicates with the only difference being the radius?

timber wharf
#

yes. but ofc there will be jerk between states ie each physbone component will start from initial unaffected position

timber wharf
#

uh, just click one component off/on in testmode, youll see

flint mantle
#

how do i put the material in unity?

#

i remember doing it a while back and i didnt draw any textures

wanton cedar
flint mantle
#

ah nevermind ill just redo in unity

#

other problem tho, the sdk panel wont show up

wanton cedar
#

are you using curator companion

flint mantle
#

yeah i already downloaded it

#

sdk script appears, just nto the panel

wanton cedar
#

maybe reimport the sdk?

flint mantle
#

how

wanton cedar
#

uhh let me look

#

maybe just try and right click the 'packages' file then reimport all

flint mantle
#

still didnt work

wanton cedar
#

Does it happen with all unity projects or just that one?

flint mantle
#

damn 😭

flint mantle
wanton cedar
flint mantle
#

for real 💔

wanton cedar
#

try making a new one rq

flint mantle
#

nope

#

still not there

brittle dune
#

Does anyone have any good asset tutorials they could link me? I want to get into it, but I've no idea where to start, and I haven't found any good, up-to-date ones.

Ones that actually help, and not talk on and on about 1 thing, preferably. ratl

desert elk
#

"asset"? what kind of asset?

flint mantle
tidal radish
#

does anyone know if its possible to get avatars parameters in an avatars seat override controller?

fierce spear
#

hey yall, how do i change the avatars preview? it looks like this in the preview and that affects people who dont have my anims shown probably

flint mantle
#

does anyone know how to export as vrm.. cus my character doesn't have enough limbs

desert elk
desert elk
fierce spear
#

what, so just hit disable on all the clothing options in unity and that should work?

ornate stump
fierce spear
#

Got it, thanks!

wanton cedar
#

bc sometimes my quest models pop up naked or bald but everything is shown the same as pc

ornate stump
wanton cedar
#

Ohh

#

my mortal enemy, parameters

ornate stump
wanton cedar
#

its an older model so im assuming i probably fucked it up trying to save space since i used to delete parameters of items i didnt use

ornate stump
wanton cedar
#

i was new

zenith escarp
#

Anybody know if they updated anything about how stations function on quest avatars? Seems like the stations on the quest version of my avatar are completely broken and I don't THINK I did anything to them on my end...

icy moat
#

Forwarding this to here in hopes someone could maybe help me ^^;

crystal whale
#

Leg colliders for my dress are clearly working for pc, but not for quest. Any idea why?

desert elk
#

if you have too much they'll all be deleted during upload. Read the warnings in the sdk

stoic bobcat
#

Any tutorials on how to make footstep sounds when walking?

main moon
#

I would really like some help with my avatar! I bought a new asset from Gumroad, and I’m struggling to attach it to my avatar.

junior void
#

Need more details on that. Whats the asset, what have you tried, what does the seller write on the page or readme on how to use it

wanton cedar
wanton cedar
#

pretty sure it allows you to change the sounds too

stoic bobcat
junior void
wanton cedar
main moon
#

It's the EMF reader by DittyDos

stoic bobcat
wanton cedar
main moon
acoustic hatch
#

im having an issue where my blendshape works in blender but when i move it to unity it doesnt move at all. it shows up and i can slide the bar but it does nothing even though every other blendshape works perfectly fine.. does anyone know whats up

wanton cedar
main moon
#

It says there's a script missing, and i can't allign it properly

wanton cedar
#

Did it come with instructions of any kind?

#

maybe it needs vrcfury

junior void
#

the description text or readme would tell you

#

hence why i asked that first

wanton cedar
#

I went to the page and i didnt see anything so im assuming its in the package

#

either in a zip with the asset if it came like that, or in the actual asset folder in the project

#

I dont know any assets that dont give you at least one instruction on how to upload

junior void
#

or there are instructions on the download page which you can only access if you bought it

wanton cedar
#

maybe

main moon
#

hang on, lemme get it

crystal whale
wanton cedar
#

isnt it 64 for quest

crystal whale
#

64 physbones and physbone colliders total? Like....

Physbones work on quest. Just the colliders dont.

storm osprey
#

Is there a website I can go to that will let me search avatars by features? Like FBT, GoGo Loco, Toggles, FaceTracking, number of fingers, finger tracking, etc.

I've spent a good 10 hours in places like Prismatic Avatar search and am struggling to find a good all around avatar that I can use as my main.

crystal whale
wanton cedar
#

im pretty sure colliders arent supported

#

just physbones

crystal whale
#

They should be. I have an avi with working physbone colliders on quest.

desert elk
#

mhm

crystal whale
#

apparently i need sixteen less collisions... I don't know how to reduce that.

arctic ginkgo
#

it probably has colliders because you can't really use angle limits for that

crystal whale
#

How?

arctic ginkgo
#

Upper leg? Yes. Lower leg? No.

crystal whale
#

And i want to be able to pose with gogoloco and have the skirt still follow the pose. Like sitting on top the legs when sitting down

arctic ginkgo
#

because they don't want the legs to clip?

#

the skirt angle limits aren't going to change to accomodate lower leg movement

#

your answer doesn't solve the problem then

true flower
#

One thing I've learned: What I as the user see as a problem, has very little to do with what Unity sees as a problem. In all cases, Unity wins

crystal whale
#

I'm probably just gonna experiment with it for a bit.

#

So..... How do i change the colliders to angle limits?

arctic ginkgo
#

the issue with this though is that if your legs move outside your skirt, they will clip

#

so like i told them, this doesn't actually solve your problem

crystal whale
#

damn.

arctic ginkgo
#

a better way to solve it would be to reduce your physbone transform count

crystal whale
#

So how do i reduce collision checks?

arctic ginkgo
#

either exclude bones using "ignore transform" in your physbone settings, or merge them in blender

crystal whale
#

And how do i exclude bones?

arctic ginkgo
#

@crystal whale physbone collision check btw is the sum of physbone transforms on a component * colliders on that component per component

arctic ginkgo
arctic ginkgo
crystal whale
#

Im asking like where is that setting in unity.

#

So I can change it.

arctic ginkgo
#

i'm not sure where else it would be, it's changing your physbone's settings

arctic ginkgo
#

"ignore transform" in your physbone settings

solar oriole
#

dumb question is gogo a plugin i install before i launch the sdk

crystal whale
desert elk
#

there are two ways to install it

solar oriole
#

thank you!

#

okay, i feel like im missing something, when i grab gogo off of the site, it just has a readme file and nothing else

#

like is it in vrcfury?

desert elk
#

GoGo loco is a posing system for avatars

#

helpful if you're only on desktop or don't have full body

solar oriole
#

yeah i know, i'd still like to add it and the package file isnt in there

desert elk
#

where are you downloading it from that you only get a read me?

solar oriole
#

the gumroad

desert elk
#

i got a unitypackage

#

are you going through the whole buying process?

solar oriole
#

im so confused T_T yeah

desert elk
#

maybe try adding it to vcc instead

solar oriole
#

mmkay

#

there we go, thank you

arctic ginkgo
#

it doesn't know which ones you want it to ignore

#

that's what the setting is for

#

there's no button to do it for you because it doesn't know what you want

crystal whale
#

I think i got it. Deleted the collisions betwen the right sides of the skirt and the left leg and vice vera in addition to the back two physbone interactions.

arctic ginkgo
#

collisions are set per-component, like i already said

arctic ginkgo
#

the skirt will still have physics

#

just not the transforms you put in the ignored transforms list

solar oriole
#

oh, im getting an error now saying it's data i dont own, but the author said they didnt care what it was used for..? like it's got a cc license

crystal whale
arctic ginkgo
crystal whale
#

Difficult to describe what I did.

arctic ginkgo
solar oriole
#

am i just dumb lol

arctic ginkgo
arctic ginkgo
crystal whale
arctic ginkgo
#

okay then what i said about removing physics wouldn't apply

crystal whale
#

I went down the physbone list til I saw rhe collider. I saw that all four colliders (left and right upper leg, left and right lower leg) were listed for all the bones. I deleted the interaction between the right leg and the left skirt bone and the right skirt bones with the left leg. Then deleted all interactions with the back two bones because not many poses are really affecting those two since they'll just hang there anyway.

arctic ginkgo
#

oh, didn't know you had separate physbone components for those parts of the leg

#

i wouldn't have any way of knowing that

crystal whale
#

Yeah. Four colliders.

#

They were in the screenshot I sent earlier.

arctic ginkgo
solar oriole
#

okay im dumb lol I didnt put vrcfury on it i think

crystal whale
#

Ope

solar oriole
#

i guess not it's still giving me the same errors

desert elk
#

is this the only error? it's usually a side effect of something else

solar oriole
#

idk, I installed Unity just before i started asking questions. I looked it up and other people were having the same issue as close as 2 weeks ago

#

supposedly it's saying that it has the same blueprint id as another avatar but mine is totally blank and none is actually attatched to it..

floral coyote
#

Does anyone know how to resolve this? Changing the materials on the skinned mesh renderer shuffles about the ordering of the material slots at the bottom, meaning I cant animate the material properties like I should be able to

indigo breach
#

the creator companion is so bugged😭😭😭

#

It can't detect downloaded unity

#

It can't download unity😭

#

And I have a question that, i published the avatar but the avatar has no expression or clothes changing function or any physics

desert elk
#

are you trying to get the correct unity version?

indigo breach
#

How is that happening

desert elk
indigo breach
#

so i doubt is it the version's problem

desert elk
#

2022.3.22f1

indigo breach
indigo breach
desert elk
#

and if you bought it, ensure you followed the instructions properly

indigo breach
#

like movement physics, AFK thing, clothes, emotes

desert elk
#

if you made it yourself, there's a bunch of tutorials online on how to set those things up

desert elk
indigo breach
#

damn

#

that's so many things to do and it's hard

spark walrus
solar oriole
#

does vrcfury get added to the model automatically..?

spark walrus
#

VRCFury is like GoGoLoco. VRChat only offers the Avatar SDK. Everything else is something you add. VRCFury is an optional way to create avatars, one way of many. You get it, you add it, and if you use its scripts (which are a simplified way to add things, like toggles), it'll compile when you click playmode and you can test it. It'll also compile when you upload. VRCfury believes in the non-destructive concept, where your avatar remains unmodified until uploaded/playmode-initiated/etc. When you in playmode/uploading, VRCFury will read the scripts you've added to the avatar and create actual logic for it. It's not per say added, it's just a tool.

And about the "you don't own the avi thing." Older avatars, and newer lazy ones, come with a UUID that was already used to upload it. Find the blueprint pipeline manager, it should be under or above the vrchat avi descriptor, and remove the UUID. A new one will be assigned when you upload.

solar oriole
#

see the thing is i cant detach it because there's nothing there😅

#

like i can attach one

uncut lotus
spark walrus
# solar oriole like i can attach one

If you detached it and "blueprint ID (optional)" is empty but you still get the error when uploading, click attach and try to upload. If it still says you don't own it, make sure you are uploading the correct avi, the upload panel lets you select which one. If it still says that, restart Unity and try again. If it still says that, screenshots and post console.

solar oriole
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and yeah i clicked attach, same thing. I tried relogging the sdk, and reloading the sdk as well

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oh, and this is what it looks like before i click upload

spark walrus
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See the hierarchy panel. Left side of Unity. "cantiExport" is the top gameobject, it should have the vrchat avi descriptor and the blueprint manager. It is the one you're uploading. If you're uploading another one, like "canti2.0blender" then you need to select it in the upload panel.
If you have done so, you're sure that you're uploading the correct one, and for it the blueprint manager is empty, I'm guessing the SDK is getting hun up on the error in the upload panel. You'd need to map Shoulders and Chest, probably in the FBX file.

Find the FBX file in your collection. Bottom panel. It'll look like a thumbnail of your avi. Right click to edit. Map chest to chest, shoulders to shoulder.
Even if that's not the problem, it's something you'd have to do eventually.

solar oriole
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yeah i think it might be the model, i was able to upload the example one

tiny valley
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How do you fix this? I'm very confused, the form seems fine on unity but in vrchat it's broken. Basically im using unity 2022.3.22f1 and the more recent SDK for vrc, which was recommended for vrchat. This texturing broke after i made a new form for the avatar, even though it was working before, this is what made me confused when i changed nothing for the previous texturing.

glass lotus
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I have been mildly confused about this, anytime I have my VRC Avatar Descriptor open on Inspector my whole editor lags, but the moment I click off the avatar, go out of the Inspector tab, or minimize the component my editor stops lagging

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The CPU goes from 3 ms to over a 1000 ms

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I found the exact thing thats lagging it but have no clue why, the eye look tab, I disable it and the lag goes away but enabling it brings back the lag
Touching any of the eye movement tabs brings my cpu to 2500 MS

glass lotus
sharp imp
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Hi, maybe someone work with wings controller? I made 5 basic animations, but they working bad in total ))) ( On 1st screen how its in Gesture, and 2nd is in animation preview)

spark walrus
# tiny valley How do you fix this? I'm very confused, the form seems fine on unity but in vrch...

The bicycle pose happens because you are in the animation tab. Switch Animation to Project. The right image is Unity, not VRChat. If that happens in VRchat, do you have a base controller? You should make one, or use GoGoLoco. In the vrc avi descriptor. Please use win+shift+s to select an area to screenshot, go to Discord, ctrl+v.
Here's a tutorial that explains the base controller and its animations (but you shouldn't need it unless you want to learn: https://www.youtube.com/watch?v=lKeJMxG7CGU

spark walrus
spark walrus
tiny valley
spark walrus
sharp imp
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thank you, will check it

spark walrus
# sharp imp thank you, will check it

(You don't need to make the animations in Blender. But it still has useful parts for Unity. If it doesn't answer your question, feel free to repost it later).

sharp imp
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Right now it just wont work

split juniper
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Anyone that have gotten VRC SDK to work on Linux? Saw some people talk about it before, but I cannot myself get it to work. I can't select any platforms for building and publishing

spark walrus
# tiny valley How do you fix this? I'm very confused, the form seems fine on unity but in vrch...

Those are blendshapes. They probably have their own material. The shader chosen doesn't support transparancy, so it becomes white. The white is suppose to be transparent. Find the original shader it had and apply it to the mesh that has the blendshapes. You can see it by clicking "Sonic_The_Hed..." gameobject, see the right side. If you are making your own materials, you need to choose one that supports transparancy. None of the /mobile shaders do.

floral coyote
glass lotus
spark walrus
# split juniper Anyone that have gotten VRC SDK to work on Linux? Saw some people talk about it ...

@somber sequoia maybe. Smart, use Linux. Sorry if pinging is inappropriate.
Meanwhile, it has a native port and you shouldn't use Wine/Proton to run it. Guessing you install support via your package manager. All I know.
But borrowed any proper solution, a bad solution is to install wine-staging, install UnityHub again there, add the support, and upload the avi. Wait a bit before trying, ask a while, could ask in #avatar-general to not get bumped up here.

floral coyote
balmy plover
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if i have a prop thats a .fbx file, would it be better/easier to attach it in blender or unity? i usually dont work with props but...comically large spoon? i couldnt say no

balmy plover
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bet thanks. ima take a guess and say i just drop it in, position it, and set its parent to the hand bone?

balmy plover
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'preciate it

split juniper
tiny valley
split juniper
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so that might be an issue, would change to running it through wine/proton if that is the only solution

spark walrus
tiny valley
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Ok

spark walrus
somber sequoia
tiny valley
somber sequoia
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well or I guess if you're running a native game client, which again, vrchat is not.

split juniper
somber sequoia
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Sounds right, but I'm not looking at it at the moment. It's whatever VRChat says is required on Windows.

spark walrus
# tiny valley Got it thank you so much, have a good day

I messaged the wrong person. Ignore that. If it worked before, and it stopped worked, you know the path you took that broke it. Retrace your steps.
Regardless, if the blendshapes end up looking like that, a material likely got switched out, or changed shader. Click the face of your avi. On the right side, you'll see a list of materials. Find the one that is for the blendshapes/face-expressions. Check it's shader, make sure it isn't a /mobile one. It should be the original shader the original avi had.

somber sequoia
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excellent!

glass lotus
somber sequoia
spark walrus
glass lotus
somber sequoia
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Yeah haven't seen it with that, but I'll see if I can recreate it when I next launch Unity

glass lotus
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I can send the prefab file as even when you delete everything inside the avatar it still lags

somber sequoia
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huh

glass lotus
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Yeah it makes no sense

somber sequoia
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got to be some weird bug causing some kind of loop in there, spiking the CPU

frosty forge
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Isn’t there a specific file I have to use for avatars to become quest compatible

somber sequoia
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not really?

frosty forge
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I factory reset my pc

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And I remeber I had to download something

somber sequoia
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unity?

frosty forge
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Nah

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It wasn’t an asset Eather

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It was like some type of code

somber sequoia
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I can't think of anything like that, but if there is such a thing it'd surely be in VRChat's docs about building for the Android platform.

frosty forge
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Hmmm

frosty forge
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This was back in the old dynamic bones days

somber sequoia
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probably wouldn't be relevant now then

sharp imp
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I Think I just miss something with settings

glass lotus
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Even if I make a prefab with the eye look open it makes my cpu lag

sharp imp
frosty forge
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So I don’t need nothing extra just unity and the sdk fr?

somber sequoia
#

really I have no idea what you might be talking about, so I'd say "no"

frosty forge
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Ok

glass lotus
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Check Console for more details

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No it would be in the Console

somber sequoia
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do another build, then look again

somber sequoia
#

are those the first errors? there are none above?

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the shader errors might not block the build

daring mauve
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I need help with this, everytime i try to upload my avatar i am met with this error

somber sequoia
#

there's a VRC Fury discord, that may be of help

daring mauve
somber sequoia
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... wow, I totally read that wrong, sorry about that

#

Any errors in the console?

daring mauve
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well now i know where to look for

somber sequoia
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ha!

frosty forge
#

What do I use

#

Vr multiplayer?

#

Vr

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What template do I pick?

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do i use vr core

young bear
#

can you not do UV offsets on toon standard?

somber sequoia
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Nothing useful in that error message, unfortunately.

frosty forge
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what unity hin templet thing do i use

desert elk
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Avatar 2022

frosty forge
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thats not in there

desert elk
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or was it 2020?

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something like this

#

oh

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you don't have your project in unity

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you make it in VCC or Alcom

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and pick the avatar 2022 template

frosty forge
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huh

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it changed?

desert elk
#

no\

#

i mean

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it used to be avatar 2019

frosty forge
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yeah thats what im use to

desert elk
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ye, we switched to 2022

frosty forge
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i need more help then,

desert elk
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with what?

frosty forge
#

what do i have to download?

desert elk
#

VCC or Alcom and Unity 2022.3.22f1

frosty forge
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can you send a link?

noble crane
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i need help, when changing view position it seems only the Y axis changes in game, even when putting it really far outside the body it stays on the same X and Z

desert elk
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generic avi = can't move view point

noble crane
#

ah

#

thanks

#

is there a way to disable it changing when crouching and prone then? i don't want it to be inside the model

daring mauve
# somber sequoia ha!

Okay so i spoke to someone on the VRCFury discord about it and apparently it's not something caused by VRCFury but it's part of it

frosty forge
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Should all these be checked

desert elk
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"all these"?

frosty forge
desert elk
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No

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only use what you need

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top 3 - you need

frosty forge
#

What do I need

desert elk
#

top 3 - need,
the rest, if you want to use them (or an avatar you bought requires them)

solar python
#

Hey there! I'm working on an avatar and I'm running into a weird issue regarding its Geometry Smoothing settings exporting from Blender and how it looks in unity.

When exported from Blender with Geometry Smoothing set to Normals Only, it shows a desired shiny eyeball texture. However, this breaks the look of several blendshapes.

When exported with Geometry Smoothing set to Face or Edge, it fixes the broken blendshapes but breaks the look of the shader, resulting in a weird sort of fullbright look. This happens to any shader applied to the eyes. I've tried messing around and figuring out exactly what's going wrong but I haven't been able to figure it out.

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It's also affecting the other shaders. Example pics of good > bad

somber sequoia
somber sequoia
noble crane
solar python
somber sequoia
#

(you have to uncheck "legacy blendshape normals" for it to show up)

granite valve
dire dagger
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it’s been stuck on building avatar and idk what I’m doing it’s my first time vrcTupCry

glass lotus
tiny valley
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I work on unity 2022.3.22f and the more recent vrc SDK, I am still dealing with the same issue as before those who seen it. But I think I found the problem but I still don't know how to fix it. Basically I re animated the form mimic and it worked, but it broke the other form phantom. So I re animated phantom and it rebroke mimic. Even though on unity it shows it normally, but transfered to vrchat it's broken, I know have the previous picture as evidence, these are textures btw

somber sequoia
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what are these "phantom" and "mimic" things?

somber sequoia
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oh good!

tiny valley
somber sequoia
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right but what is a "form" and what exactly are you asking about?

tiny valley
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Toggle

somber sequoia
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are you asking about getting the menu toggle to run an animation, or something about the animation?

tiny valley
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Like I had said the toggle breaks such as texturing, that's what a form is it's texturing

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(Sorry if I came out rude)

somber sequoia
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no, not rude. It's just not clear what specifically you're asking about

solar oriole
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hey i was trying to put the descriptor on my character, when i click edit it does nothing

teal temple
#

I need help to get better tracking with booth models?

Like the waist is too high for my irl waist trackers. Any fix for it!

To get better propationals and better movement with booth Avis! vrcDanceRat

solar oriole
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nevermind >_>

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i just needed to look UP lol

granite valve
left wren
#

my avatars hands are being bent 90 degrees on desktop and vr but there is no issue with rig or scene hand bone positioning? what other possible causes can make this happen?

frosty forge
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I’m having trouble with this avatar I just bought

somber sequoia
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those parameters are used in menus but not defined in your avatar parameters list. I'd think they would be if it's supposed to be a working package

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you could add them but you'd have to know what type they should be

frosty forge
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This really confuses me and no one in the server will answer

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I don’t

somber sequoia
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you might be able to deduce that from how they are used in the menus

frosty forge
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They arnt mapped at all

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This is that the gum road says

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It’s like the updated version is screwed up

frosty forge
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I can’t figure this out at all,

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Selling broken Avis should be illegal:(

ornate stump
frosty forge
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Nothing else

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Because drop the avi in there