#avatar-help

1 messages · Page 135 of 1

desert elk
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here's a tutorial

humble yew
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ty

desert elk
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shows the avatar descriptor too if I remember correctly

unkempt marsh
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do yall crunch compress your textures or no?

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I like small file sizes but also it takes longer to load in right?

desert elk
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I don't, because I was told it's worse than not doing it (probably because of that reason)

wanton cedar
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Does anyone know how this water in the bowl was done? It moves around with the player and such. Not sure if its a shader or not

ornate stump
wanton cedar
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want the avatar name to see it more??

ornate stump
wanton cedar
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Angelo by lilmisspasta

ornate stump
wanton cedar
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yes

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water

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another image

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i saw its on the quest ver as well so idk if its a shader

ornate stump
wanton cedar
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but like how would one make that? im trying to make it on an arm so i cant just make it rotate around an axis

ornate stump
wanton cedar
heavy zephyr
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Could make it with stencils

ornate stump
wanton cedar
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stencil is like an alpha map, correct?

ornate stump
heavy zephyr
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No, it's (very much simplified) a way to assign a value to pixels and compare them with other pixels to dictate which ones should render or not-

wanton cedar
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Interesting, ive never heard of that. Thank you

fierce hedge
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May I ask why the scene seen by the left and right eyes of my avatar are different? It's obvious that the display of the right eye is not normal.

heavy zephyr
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The shader used doesn't support VR rendering

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Or was made specifically to mess* with your eyes lmao

fierce hedge
heavy zephyr
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I'm not sure if liltoon has an option for rendering in a specific eye or not, but do check

fierce hedge
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hmm

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It seems that this shader does not have the function you mentioned

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By the way, this issue occurred after a build when the Unity Editor crashed, the shader script was damaged, and it appeared after reinstallation

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It now looks normal in the editor

young bear
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why is toon standard so sparkly/shiny in certain worlds?

fervent spear
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hi guys, if im making a glowy material is it a good idea to turn off 'limit brightness'? also some explanation of what the other sliders are for would help too pls and thankyou :)

ornate stump
fervent spear
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ohh ok thank you!

arctic ginkgo
arctic ginkgo
arctic ginkgo
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again i don't believe these matter for flat shading

fervent spear
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oh awesome, thank you for the help! :)

royal hazel
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Ingame my entire avatar is shifted down about .2 meters from where it is in unity,
and my viewpoint stays up where it's set originally, ending up above the avatar's head ingame, everything else moves down with the avatar,
and this is even on a fresh export of the model from blender into a brand new unity project

desert elk
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is your avatar's position the world origin? and what's the scale?

supple sage
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is there an asset for addin eye tracking only to avis

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jerrys seems to not work with only eye tracking

young bear
arctic ginkgo
# young bear PC

it's a bug with toon standard that has been patched on Android and iOS but not yet in the SDK or on Windows. Not sure why they haven't pushed the fix to all platforms but it is known 🤷

zenith escarp
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I need opinions. Which rim shading looks better. The lighter one is my original, but the darker one is a bit more piercing.

young bear
zenith escarp
young bear
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no i know what it looks like

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IMVU

zenith escarp
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Honestly it just looks like every eboy avatar in this game even. Though because of how often I see that lighting setup, I'm wondering if that's just what people like

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which is part of the reason why I am curious of it in the first place. Though I do prefer the less intense shading

crisp trail
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buttons.

steady summit
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hey, any idea how I can get rid of the discoloration of the mesh? I already tried Mask -> Clear Mask

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the jacket is wrong colour

sacred hound
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why all my ays purple?

desert elk
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shader

sacred hound
desert elk
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you need to install the missing shader

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poiyomi, liltoon are the two most often used ones

sacred hound
desert elk
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what were the instructions for the avatar?

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and if you converted it to quest, there's a chance that some materials didn't switch to quest compatible shaders

junior void
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That's not how it works. You should read about the relationship between vertex groups, and bones

true flower
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Suppose, for example, I have a gun or a cartoon mallet. Is it possible to have my fist automatically curl around the handle when it's equipped? Basically, "when (Mallet)=TRUE, then (Fist)"?

desert elk
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Yes

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I think this is for custom hand gestures, but I think the process would be the same

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just without recording the animation

true flower
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Awesome! I just needed to be validated before I spent three days trying to do something that can't be done. 😅 🤪

true flower
desert elk
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Great

ashen meadow
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Every time I go to edit mode the hair moves, how do I fix it

somber sequoia
night gazelle
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can you guys help me with my texture, it looks weird in unity but in adobe substance painter its fine, 3rd image is how i exported it
and i would like to keep the details

ashen meadow
somber sequoia
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yeah you'd need to apply that pose to become the rest pose.

ashen meadow
somber sequoia
echo osprey
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Hey, could I save some help putting this avatar together? I’m using blender 4.4, and just using blender in general for the first time

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Trying to port it to Unity and eventually vrchat

desert elk
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You can ask specific questions

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"Putting it together" can mean a lot of things

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just say what step you're stuck at and people can help then

echo osprey
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So at the moment I have 3 major problems

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  1. I’ve sculpted the model, and finally textured it, but have no idea how to get the textures working when I move it over to Unity, it said there’s some kind of shader error.

  2. When I port it, for some reason, the skeleton decides it is no longer confined to the prisons of the flesh. It was pre-rigged, so I have no idea how to rig it manually.

  3. I’m just, in general, trying to figure out toggles and importing things into the model making, like clothing and the like

sick loom
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do you have screenshots?

echo osprey
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I do also have the polyomi shader

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I literally just have no idea what to do with any of it

desert elk
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you don't need the blender camera there, it often causes issues, delete it from the blender scene before exporting

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for the shaders you need to apply the textures to materials and materials to the avatar

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the armature looks attached to me.

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is there something that makes you think it's not correct?

echo osprey
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I’m trying to test rotate them, and for some reason, they’re just not working

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Even full body rotation

somber sequoia
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define "not working"

echo osprey
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Like, they’re lined up, but the actual bones aren’t attached to anything for some reason

night ember
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Weight painting

somber sequoia
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Do you mean that moving the bones does not move the mesh?

echo osprey
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I think so, like I said, I’m new-

somber sequoia
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Yes, weight painting.

desert elk
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do they move the mesh in Blender?

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if they don't then that's a weight painting problem

echo osprey
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How do i check that and how do I do weight painting?

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I’ll do the skeleton rigging first

desert elk
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Pose mode

desert elk
desert elk
night ember
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Or you dont have an armature modifier with the armature selected

desert elk
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or

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there's a lot of things xr

echo osprey
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How do i get to pose mode?

desert elk
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top corner

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... left

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i think

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there's a drop down menu

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I think you need to make the armature selected or the armature and mesh

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i don't remember

somber sequoia
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select armature, then also select mesh, go into weight paint mode.

echo osprey
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I see object mode, edit mode, sculpt mode, vertex paint, weight paint, and texture paint

desert elk
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my second guess was right

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gotta have the things selected

echo osprey
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Ok they’re both selected

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Now how do i do the weighting

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Do i just

desert elk
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check if it moves first

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in posemode

echo osprey
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How do i do that

desert elk
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move the bones? with the rotation tools

echo osprey
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I’m not seeing a rotation tool

desert elk
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left side

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don't they show up automatically with you click on a bone in pose mode?

echo osprey
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Should i call and stream?

desert elk
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no

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you can take screenshots

echo osprey
desert elk
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okay, that's weight paint mode

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I'm talking about checking if it moves in pose mode

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weight paint mode ≠ pose mode

somber sequoia
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there are also lots of tutorial videos for weight painting, and a bunch of discussion in #avatar-rigging

desert elk
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exactly

somber sequoia
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it's kinda difficult to describe this well in text

echo osprey
somber sequoia
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Yeah, that looks like it's not weight painted, or you don't have an armature modifier setup right

echo osprey
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Alright, so how do I weight paint it? How do I drag the tool

desert elk
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it's a lot to explain

echo osprey
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So i finally got to posing mode, but now all the other options like weight painting aren’t there

somber sequoia
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Yes, because you don't weight paint in pose mode, and you can't weight paint if you only have the armature selected - weight painting is done on a mesh object.

untold minnow
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The bone selected (The head bone) Is the only bone moving the hair but its showing nothing as weight painted. Can anyone provide a solutuion? I asked in the blender server but nobody has responded yet.

somber sequoia
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note that just because something looks blue does not mean it has no weight, or the weight is exactly 0.

echo osprey
somber sequoia
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time for a basic tutorial. But in Blender most things you can select with a click, then you can shift- or ctrl- click to select another thing.

echo osprey
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I understand that part, but the problem is trying to figure out the “where in blender” part of everything

untold minnow
somber sequoia
somber sequoia
echo osprey
untold minnow
somber sequoia
untold minnow
somber sequoia
# echo osprey

In exactly which order did you click those things?
Also does that mesh object have an armature modifier?

echo osprey
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I retried it and did armature, and then body, and that seemed to do it

night gazelle
somber sequoia
somber sequoia
echo osprey
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No idea how to check if a mesh object has an armature modifier

somber sequoia
untold minnow
somber sequoia
echo osprey
somber sequoia
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Understandable.

echo osprey
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I think this might be the modifier?

somber sequoia
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Yep, that's it.

untold minnow
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just cleared everything

somber sequoia
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yeah that's a good way to remove all weights, just delete those groups.

night gazelle
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can you guys help me with my texture, it looks weird in unity but in adobe substance painter its fine, 3rd image is how i exported it
and i would like to keep the details, its only one material for the whole thing

somber sequoia
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Show your material settings perhaps?

oblique agate
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how would i sync material swap toggles between quest and pc? do i just skimp out on skin shading for pc?

somber sequoia
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usually you produce two avatars - are you doing it with just one?

night ember
zenith escarp
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otherwise it will try to swap into pc only shaders on the quest, and will use fallback shaders instead

craggy plaza
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Just a quick question: My glasses look like this in this world. I use "Shader Forge/Crystal Shader FIX" with render queue set to 3000. So now my question is this my fault or the world?

glass lotus
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Any clue on why if I select my main avatar in Unity with every game object disabled it lags my editor down to 5 fps

wanton cedar
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interesting blend shapes, but ig you need to make your own

midnight needle
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really quick question that probably has a simple answer I just dunno about: is there a way to change, lime, the default amount of height change when using the crouch or prone buttons?
I wanna replace the default crouch pose/animation with a sitting-down one, but when I test it in-game the avvie isn't actually on the ground but floating above it. I could be wrong, but my guess is that it's just cause the avvie's head is too far upwards in the crouch state so the rest of the avvie gets moved upwards to match it. Assuming that's the case, I want to move the default crouch "height" lower so that the sitting pose looks right (unless there's another way to fix it I guess).

desert elk
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Blender

wanton cedar
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Youtube can explain in like 30 seconds

light cloak
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huh

night ember
stray gorge
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is there a way to see what is causing my avatar to be high in mg? currently it shows 27.5mg/10mg but i can only count everything to total around 15mg (i can easily compress textures asdwell as the model if i need)

robust kiln
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Is there any way to make avatar haptics go off when I touch a part of my own avatar? I'm making a double avatar with constraints and it would be fun to be able to touch the other half of it

somber sequoia
stray gorge
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where can I install those?

somber sequoia
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I don't have links, but I'm sure a web search will turn them up

stray gorge
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and which one is probably better?

somber sequoia
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I've only used Thry's personally.

stray gorge
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kk

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installing thry rn

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how do i use thry to see the MB?

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i can only see the vram

stray gorge
outer turtle
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wasnt the limit like 100 mb?

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i dont see whats the problem

somber sequoia
stray gorge
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oh, mk

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im trying to upload on quest

outer turtle
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unless they made it lower

stray gorge
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it says the limit is 10 for quest

outer turtle
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wait no, its 10 mb compressed

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mb

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how many blendshapes you have

stray gorge
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face tracking and lots more

outer turtle
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thats why

stray gorge
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default kitavali with face tracking add on

outer turtle
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the more blendshapes, the bigger the size

somber sequoia
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you aren't using the kita with the 4k textures, are you? That one is kinda crazy.

stray gorge
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i dont know tbh

outer turtle
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plus, having face tracking and uploading to quest seems kinda pointless if i may say so

stray gorge
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well quest users have to see the face tracking aswell

outer turtle
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theres the 10 mb size limit tho

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and blendshapes take quite a bit of that 10 mb in my experience

stray gorge
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dang

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any other way to have the avatar fbx not be 80 mb?

gleaming plume
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hii ppl dont know whats the problem but i cant psuh buttons with my hands ingame maybe i failed something in unity i dunno (pls dm if ya know what could be the problem)

stray trench
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hey guys, does rindo share a body with any other models?

outer turtle
stray gorge
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kk

outer turtle
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that are the only things I can think off

stray gorge
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should i mention the fact the same model shows its 10MB in file explorer

outer turtle
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is it quest compatible?

honest crown
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Hey everyone I was wondering where I could find someone who could make an avatar?

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If not can anyone help me with the pmx editor I can't seem to open it

honest crown
quasi folio
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My anchored object toggle doesnt reset places when i toggle it, it will stay in one place but won’t reset to a new position, how do i fix that?

median aurora
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for some reason the viewpoint doesn't seem to be attached to the head?
I marked where the viewpoint should be with red in the in game image

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like when I look down im clipping but considering the head can't look down that much I shouldn't be clipping

somber sequoia
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you don't have an extra camera on the avatar, do you?

median aurora
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which leads me to believe it's not attached to the head somehow

royal hazel
median aurora
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ok now I got another issue, when I look barely down im floating

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in vr

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why is half of the body ik based on head rotation

royal hazel
median aurora
somber sequoia
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You want it to not move that much when you move your head around, so yeah the further towards the beak, the worse it'll be

gilded turret
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Is there a way to bypass the texture memory limit for test builds? I really want a higher quality texture version for local use.

lavish cosmos
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Let's say there is an animation clip with 3 keyframes, and it's set up with radial puppet with Motion Time enabled. In theory, when the float parameter is 0, it should play the first key frame, when it's 0.5, play the second, and when it's 1, play the third (last) keyframe. Or at least that's what I expect. However, when it's dialed up all the way to 100%, it actually plays the first keyframe. everything from 0% to 99% are played as expected but not at 100%. I guess it's because there are two keyframes at exactly the third frame. If the animation curves are smooth, continuous, and sinusoidal, this shouldn't be a problem. But for animation curves that look like / / /, not so lucky. This is something I wish to be fixed. Or, can someone suggest some workarounds?

somber sequoia
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you could use a blendtree instead, even linear you can get kinda complicated with what clips are in it

lavish cosmos
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Oh you're absolutely right. Why haven't i thought of that? I even have some of those types of blendtrees. Thanks!

stray gorge
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i have a unsupported shader on my avatar but i cannot find it. Is there an easy way to find this?

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found it and fixed it

open spindle
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Im trying to make a phone toggle that has a specific hand gesture attached to it i watched @gilded seal s tutorial hut every time i untoggle it i get stuck with claw hands and the gestures break write defaults is on

vernal quarry
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is it possible to add a collider to the claws so that they can interact with objects, like them playable pianos?
If so, how?

somber sequoia
glass geyser
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not really avatar help, but with my avatar project. what do I do in the case unity decides to be a d**k and corrupt my project with all my things in it and can't acess it anymore?

somber sequoia
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close unity, delete the Library directory, open it again

timber wharf
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you inspect model and fugure out what shader/material is actually takes care of rendering the eye, as of now its clearly doesnt give a single about tranparency. alternatively/prefferably you remove verticies in blender if you wont need them

wooden nova
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particles are not playing when i try to view them in unity i pressed play too so idk why they're not visible

vestal haven
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Are avatar seats/stations doomed to be broken or am I setting them up wrong? Everytime I setup a station on an avatar, other users who sit on it will find themselves seated waayyy off from where they should be. This appears to occur randomly, sometimes they're sitting in the perfect position.

This doesn't happen on desktop either! Only VR users 💀

wooden nova
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i believe it only reacts that way due to tracking reasons

timber wharf
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unless you need pro and thats paid/pateron whatever

somber sequoia
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web search is your friend

oblique agate
somber sequoia
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describe what you think needs fixing.

oblique agate
somber sequoia
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Go see what the facial expression animations do, maybe they do a material swap?

mild sandal
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Sorry to interrupt, am looking for anyone open to mentor? Building avi from blender w assets 🙏 would love to ask questions for help filling in the blanks?

somber sequoia
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feel free to ask questions in here.

fickle hamlet
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Is it possible to import models from older games to be used as an avatar, or would it be easier to just make one from scratch using the game model in question as a reference?

arctic ginkgo
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also just make sure you have the rights to do this

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dm me if you want more info

fickle hamlet
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rights D:

coral pebble
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Hey so giving a avi gogoloco and the ik on the avatar in game is breaking Like the knees bend in into each other when I add it, any tip on how to fix??

snow patio
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would anyone be willing to hop into a VC with me to help me with a substance painter problem?

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fill layer 1 is a carbon fiber texture and I was wondering if there's a way to get layer 1 and layer 2 to like. go on top of it in a way that doesn't make them emulate the carbon fiber material. I'm not big on them taking that line-texture thing

naive carbon
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i recently got this n panic au model and i tried making my md oc out of it and i cant really publish it for some reason iit always has all this show up, what am i doing wrong

ornate stump
naive carbon
#

my small brain has no idea what any of this means

ornate stump
# naive carbon

Yellows are just warning. That one error written Error while saving Prefab that's the problem.

naive carbon
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but do you know how to fix it?

ornate stump
naive carbon
ornate stump
naive carbon
snow patio
ornate stump
ornate stump
# naive carbon this?

Yes. Missing script usually mean you haven't imported all necessary package required by the avatar.

idle jetty
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Need help unity keeps crashing when importing an avatar during the upload process

ornate stump
idle jetty
#

When it is importing

ornate stump
idle jetty
#

Yes

naive carbon
ornate stump
naive carbon
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welp lets hope it works

ornate stump
idle jetty
#

RexouiumUnity_VRC_V007

ornate stump
idle jetty
#

Yep

naive carbon
ornate stump
naive carbon
#

alrighty

ornate stump
naive carbon
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the avatar published now time to see if it works

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ok so it worked, only problem is i cant make it quest compadable [wow spelling issues]

unborn kite
#

Anyone know how to fix this?

I got this Avi from a friend and have been modifying it but the panosphere galaxy doesn't stay when the world is hidden

arctic ginkgo
unborn kite
arctic ginkgo
arctic ginkgo
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it should be default

unborn kite
indigo compass
naive carbon
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does anyone know how to make an avatar able to have quest support? i tried watching a video on how to do it but it still didnt work

arctic ginkgo
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i'm not really sure otherwise..

arctic ginkgo
naive carbon
indigo compass
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You want Android build support and potentially IOS if you want to upload there too.

naive carbon
#

alrighty

naive carbon
# indigo compass

i installed the android thing but it still wont let me change it, am i missing something or am i just dumb

desert elk
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try restarting unity

naive carbon
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still didnt work, im deffinetly doing something wrong or im missing something

dry phoenix
#

what videos do u recommend for people trying to recolor a base

night ember
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thats jut editing the texture

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which is just an image file

dry phoenix
#

Ohhh so esentially a skin

night ember
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if you wanna think of it that way sure?

tight gull
#

how do i make sliders

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just in general

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i know they're tied to animations but i dont know how

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is there anything that can help make it easier

desert elk
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You mean Blendshapes?

tight gull
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oh yeah

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truwe

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my bad lol

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wait idk

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I just meant like

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The user facing side

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Like having it on your action menu

desert elk
#

Radial Wheels?

tight gull
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yeah

desert elk
#

you can record animations and set up the FX yourself or use Vrcfury

tight gull
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how would i do it with vrcfury

desert elk
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idk, I don't use it

arctic ginkgo
tight gull
#

using dolphin for 24 hours challenge (success???)

arctic ginkgo
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i'm not even playing anything rn

tight gull
#

wait how do i add controls >w<

arctic ginkgo
#

there should be a + button

tight gull
#

where

arctic ginkgo
#

on your menu asset

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in the inspector

tight gull
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damn this might be an xy problem

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i'm tyring to use an fbx so i don't have an expressions menu right now

arctic ginkgo
#

it should all be the top option except for the last one

tight gull
#

hu?

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create doesn't exist for me

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is it cus you're on a mac?

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oh wait

arctic ginkgo
#

no, this is on all platforms

tight gull
#

you don't right click on Windows, you go to Assets in the menu bar

arctic ginkgo
#

you should be right clicking in this area

arctic ginkgo
tight gull
#

i think im stuped (sic) but this is all i see

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but whatevs i made it

arctic ginkgo
tight gull
#

Ah

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yeah i'm a unity noob

arctic ginkgo
tight gull
#

yeah i got it

spark walrus
#

any idea why I can't select different avatar all of sudden?

autumn rover
#

heyo, i were just curious if its possible to have a toggle for a head on a avatar, so you can switch between them. the thing im a bit unsure on is if it would be possible to still have avatar expressions on the avi

wanton cedar
viral thorn
#

hey hey, just wondering if i have assest i want to add to my avi do i have to add them to both my pc and quest versions?

timber wharf
#

if you dont add it to one, it wont have it. wether to add extra stuff questies can live (and perform better) without is up to you tho

somber sequoia
primal spruce
#

trynna do sum for particles and i need to use alpha blended but it says its not comp for quest so any ideas? (Not using additive cause it dont work like that for me ) (and yes i know alpha blended is a quest world shader, but i need something just like it)

valid jetty
#

My friend and I are currently trying to import a model of Viktor to VRChat, but he has a few problems- Whenever the avatar is uploaded into VRChat, the shoulders are super broad for no apparent reason, and the arms are bent weirdly, but the model is perfectly fine in both Blender and Unity. (Shown above) We aren't really sure if it's a Blender problem or a Unity problem. I rigged the model entirely myself, and may have made a few errors here and there as I'm not extremely familiar with the process yet hehe any help would be appreciated!!!!

somber sequoia
#

no shoulder bones?

tight gull
#

how do you make physbones? i'm sure someone's told me before but i forgor

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Wait nvm i found it

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gotta look in Component > Scripts

placid mica
#

What does "creating a backup" of an avatar project do? I assumed it would just duplicate the project, but I don't see one.

valid jetty
tight gull
#

when i try using the camera in play mode it's very pixelated and i swear I remember cameras used to just show a live preview from a given angle. Wtf?

#

idk

#

i dont think so

#

how do i fix this? this is an fbx

#

that just brings me back as if i didn't even go into play mode?

somber sequoia
tight gull
#

???

#

yes i do have gesture manager

#

bro what

#

how do you get there???

#

tools > gesture manager emulator ?

#

I'm just trying to test a physbone jesus christ

#

this is confusing me a lot

#

i just want it to work

#

Okay

#

I still can't see any change

#

i don't know if the rig's been set up and this is all confusing me i'm gonna take a break

primal spruce
#

How can i add outlines to avatar(anime/cartoony outlines) quest comp?

viral thorn
#

anyone know why this is happening? only thing I put on here was gogo

junior void
#

are you sure thats the only thing and that theres nothing above it?

viral thorn
#

between the first and second i turned off quest upload

night ember
junior void
#

If you added gogo, you likely miss vrcfury

#

it says "vrcfury" for a reason - it depends on it being present

viral thorn
#

i have vrc fury ive never gotten this message before ;~;

junior void
#

in that case you missed to put the basic gogo loco package

viral thorn
#

ok so it was gogo the second i took it off it uploaded just fine

junior void
#

the gogo vrcf package needs vrcfury and gogo loco basic from gumroad added to the project

viral thorn
junior void
#

and where is gogo loco

viral thorn
#

its always the simple things vrcPartyRat

thick dirge
#

Is there a way to generate an imposter that is not on the website because the imposter I get from it is very bad...

somber sequoia
#

no, you could make a fallback though, so far.

thick dirge
#

"VRCImpostorSettings
Impostors come out pretty good by default. However, complex avatars may benefit from some customization.

To customize your impostor, add the "VRCImpostorSettings" component to your avatar before uploading it. Changing the settings of this component allows you to change the impostor's appearance. You can add multiple "VRCImpostorSettings" to customize different body parts."

I cant find this anywhere ?

somber sequoia
#

It's a component you add to some part of your avatar (usually the root)

placid cedar
#

Is there a way to make your avatar flat foot and heeled? I want to make my bee girl have heels but I don't know how to change the floor height so the heels dont clip into the floor

somber sequoia
#

make sure you have a recent SDK, 3.7.x+ I think

somber sequoia
#

You've found your avatar root and have clicked "Add component" in the inspector?

thick dirge
#

Where is the Add Components exactly, I dont think I see it

somber sequoia
#

all the way at the bottom of the inspector

thick dirge
#

Oh there it is

balmy plover
#

is there a way to make the chunky quest eyelashes in blender not chunky and ugly? i know it doesnt matter bc it gets fixed in unity but im tryna see how this new head's gonna look all put together and its kinda hard when all i see is giant black squares for eyelashes 😭

#

wait nvm i can literally turn them off, my bad chat

radiant night
#

I have been really wanting to add this feature to my avatar for a while but I dont know where to start. I want to add a toggle that will allow me to manually control each eyelid (analog not digital) using the grip buttons on my controllers, the face would also remain in its default expression when toggled. I want to be able to reproduce this face

#

Damn

#

Embed fail

somber sequoia
somber sequoia
radiant night
#

Would I put it on the action, fx, or gesture layer?

somber sequoia
#

FX

radiant night
#

How would I override the face animations when toggled?

somber sequoia
#

VRC Animator Tracking Control

#

well if you mean visemens

radiant night
#

Is that a component?

somber sequoia
#

Otherwise it's just animator logic

#

Yes, it's a component you can add to animator states

radiant night
#

I hate mekanim

#

Thank you for your help, do you mind if I DM you if (when) I need help?

somber sequoia
#

Yes, I don't do one-on-one help in DMs for free.

radiant night
#

Ill think about it

tawny valley
#

anyone knows that how to fix this problem?

somber sequoia
#

what is that rotation constraint supposed to do?

fickle bridge
#

can i get some help

somber sequoia
#

with?

fickle bridge
#

player head is way above the avatars

fickle bridge
somber sequoia
#

Where is the viewpoint positioned?

fickle bridge
#

I didn't do any changes to that,,

#

If i did accidentally, how do i check?

desert elk
#

you need to change it if you didn't

#

it needs to be at eye level

#

by default it may not be

somber sequoia
#

in Unity on the Avatar Descriptor, it's under "View"

fickle bridge
#

Oh,

#

my avatar didnt have avatar descriptor, i added it later on so it mustve been wrong..?

#

Like this?

#

Should i move the Z too

somber sequoia
#

Put it about half-way into the bridge between the eyes

timber otter
#

the white orb is ur eyes

#

u can press

#

edit

#

and move it with the arrow

#

or u can mess w the cordinates

somber sequoia
#

the white orb is the viewpoint - let's be clear here.

timber otter
#

i personally like messing with the cords

#

ya where u see out of

timber otter
#

i guess if u rlly wanted to it could be ur feet

somber sequoia
fickle bridge
#

is it good like this?

#

alright let me upload and try

timber otter
#

you can also test it in vrchat and adjust as needed

tawny valley
somber sequoia
# tawny valley umm, wrist-driven forearm twist

ahh. I set the weight on those to 0.5. And use VRC constraints now. Looks fine otherwise, assuming that's the right axis, mine seems to be Y, but I've also got "Solve in Local Space" checked.

somber sequoia
#

easy enough to check in the editor (play mode not needed)

fickle bridge
#

that seemed to work thank you~~

tawny valley
#

like this?@somber sequoia

somber sequoia
#

Assuming that's the right axis, that looks like mine, yep.

tawny valley
#

ohhh thanks

somber sequoia
#

hmm... pretty annoying that adding a particle system with a single particle that has no renderer still adds a material slot.

valid jetty
#

what in the World is wrong with him im cruing

somber sequoia
#

You are missing a chest bone

#

I can't tell if any of the others are right due to their naming

valid jetty
#

wrong screenshot sorry i meant to send this, i genuinelt dont know why he moves like that cuz all the bones are correctly selected

somber sequoia
#

I'm confused about the leg bones

#

Does it move properly in Blender?

valid jetty
#

yeah the whole thing moves perfectly

timber otter
#

its a blender thing it sometimes messes up when it exports

#

i got a few solutions

#
  1. Re-export it
#

which normally fixes it

#

but if it still doesnt work and give u problems you can replace the meshes like the body mesh

#

do mesh data transfer if u got the plugin, if not i can send it to you

#

and then have it copy weight paint from the bones

#

then delete old body and keep the new one

#

then just weightpaint again with data transfer

somber sequoia
timber otter
#

ya its rare for me

#

but sometimes it just spazzes out

somber sequoia
#

huh.

timber otter
#

blender sometimes just doesnt export right

#

its like

#

a 1/15 chance

#

for me

somber sequoia
#

yeah literally never experienced this

timber otter
#

how many bones do u normally have

#

the more bones, meshes, etc

#

the more liekly

somber sequoia
#

it varies a lot

timber otter
#

ya lol

#

u might just b lucky

#

O_O

#

sometimes itdoes it just for one area as well

#

like so

#

LOL

trail quartz
#

hi, i migrated an old avi, 2019, via creator companion and im getting these errors? i looked through every object in my scene and all the children and i dont see any missing scripts, and im not sure what this'd mean. I assume i'd just have to delete something i don't mind doing some of it from scratch if i must

somber sequoia
#

Did you update the VRChat SDK?

trail quartz
somber sequoia
#

Make sure in the actual project, you have the latest SDK

trail quartz
timber otter
#

so it can attempt to fix them or just remove them if unable 2

#

that looks like a more gogoloco thing bc the "float"

trail quartz
#

i also don't use gogoloco

trail quartz
timber otter
#

mmm

#

then i dunno

#

bc when i get those its either gogo or i just use fury 🤷‍♀️

somber sequoia
#

it does say you should add the Mathematics package - you'll find it in the package manager

drowsy crane
#

I dont know how to make a custom texture for a nardoragon model without paying for apps etc, anyone got some help for that???

desert elk
#

put the texture in any art program 🤷
if you want an actual 3d model then idk, I think there was one but I don't remember the name

drowsy crane
desert elk
#

i use Microsoft Paint 😎

drowsy crane
#

I’ll try and see how to do that, thanks

white hamlet
#

A client lost the files for their custom one off texture. Is there a good way to get those back?

desert elk
#

"lost"?

white hamlet
#

I didn't ask.

desert elk
#

if there's no backup or it's not in the trash bin, I don't think there's a way to recover deleted files

primal spruce
#

how to make invisible shader/texuter on quest? when i tried it became WHITE and not transparentat al

somber sequoia
#

You can't do alpha transparency on quest, best to remove the mesh entirely.

white hamlet
#

No way to download it off the website or something? Any history of support tickets helping to provide access? Only the textures are needed.

primal spruce
trail quartz
#

im annoyed myself no one mentioned any alternatives to paid stuff cus i wanna know too 😭

somber sequoia
#

ucuPaint and layerPainter are blender add-ons that make it less shit

#

ArmorPaint can be got for free, and it's really cool, but also really still an alpha release, it crashes a lot.

primal spruce
#

where caniput this? a middle finger fx gesture thing?
Idk where to find it so i can replace rock and roll for it

somber sequoia
#

Gesture animator. If you don't have one, you'll need to make one, I think there's an example somewhere in the SDK's samples section

valid jetty
#

ok so what in the world is happening here why is he turned around backwards except for his feet when i enforce t-pose IM SO TIRED

latent lotus
#

🥀

#

thats MY unity screenshot... growls... how dare you use it...

valid jetty
#

im gonna get u

#

we have been at this for 2 days im so tired

latent lotus
#

i know

patent furnace
#

is there any way to remove texture backgrounds for quest within the shaders available

still thunder
#

im getting an error on a simple on and off toggle, any reason why?

#

this is all it is for both on and off

somber sequoia
sweet crypt
#

how do i add these to an avi? its ReaLight on Booth

marsh inlet
#

I'm trying to set up a tail idle animation, and the animation works in preview, but when I go into gesture manager to test it, it only animates some of the bones. Can anyone help me troubleshoot please?

somber sequoia
#

got a physbone on there? Did you check "isAnimated" at the bottom?

marsh inlet
#

You know what, I thought of that the moment I hit send, that's most definitely the problem

#

Thank you

latent lotus
somber sequoia
#

"forward" meaning what?

latent lotus
#

like

lethal sluice
#

can anyone help me set up a proxy receiver with a blendtree animation?

somber sequoia
#

Also make sure you've applied all transforms.

latent lotus
#

@valid jetty

valid jetty
#

the avatar looks completely normal/correct in blender and all bones are correctly aligned and rotated

#

they all move normally too

latent lotus
#

what he said

somber sequoia
#

Okay so it should be facing -Y. If it's not, it's wrong, and can cause this problem unless you specifically work around it facing weird. That's why I was asking this very specific question.

sweet crypt
#

does anyone know how to add this im really struggling

somber sequoia
latent lotus
#

we went back and fixed it

somber sequoia
latent lotus
#

the names were just pasted and he was too lazy to rename them

sweet crypt
somber sequoia
somber sequoia
sweet crypt
#

it looks like this when i click on it

latent lotus
somber sequoia
sweet crypt
#

thats what i thought to but its only the unity package

minor geode
#

is there a way to have a bone parented to another bone but not copy the rotation of that bone? I'm trying to make something similar to mickey mouse's ears where they always face one way

somber sequoia
#

child bones always move with their parent, there's not really a way around that, but you could make it a child of a higher up bone

minor geode
somber sequoia
#

you can use constraints to do stuff like that. I'm not sure what bones these are but humanoid bones don't move, they rotate

minor geode
timber wharf
#

yo slap position constraint (while object is completely outside of the bone), you add source bone, you activate

minor geode
#

i dont know anything abt constraints though that's why i was asking if there's a tutorial

somber sequoia
timber wharf
#

havent seen any usefull vrc constraint ones and generic ones are less functional/obsolete

minor geode
timber wharf
#

theres plenty

#

just vrc constrsints are fairly new

latent lotus
somber sequoia
#

honestly I specifically look for not video form

somber sequoia
somber sequoia
minor geode
somber sequoia
#

I'm the opposite, I don't want to watch a 20min video for 20 seconds of information

minor geode
#

reading is just confusing because im dyslexic as hell

#

i cannot read anything with more than one line of text i end up taking more time than if it was just read out to me in a video

latent lotus
#

ok so idk if it makes a difference but we just realized that the feet arent facing backwards, but his entire body EXCEPT his feet are facing backwards

somber sequoia
#

are the feet a separate object?

latent lotus
#

no

somber sequoia
#

then that is very strange

latent lotus
#

this is how he looks when i enforce the tpose

#

havent moved the camera at all

marsh inlet
dry phoenix
#

I wanna make my own avatar using a base but I want to know how I can make it transparent like this free avatar (I can use the same base, but I wanna have the same type of effect)

#

The inside of the tummy is like a moving texture but also hollow seeming

somber sequoia
marsh inlet
#

No issues when TailBlendH is less than 0, and no problems at all with TailBlendV. I'm not sure where to look here, every transition condition that should say when "TailBlendH is greater than 0" is seemingly exactly where it should be

dry phoenix
somber sequoia
#

can't say I've really thought about that

dry phoenix
still thunder
#

how do i set up custom viseme controls? and how come it keeps getting stuck on the first viseme, or just not transitioning to the next viseme, but would transition to the silent viseme just fine

lethal sluice
#

anyone know how to set up blendshapes with a proxy contact reciever?

closer the sender is i want the blendshape to be scaling up to 100.

Have the blenshape at zero when nothing is in the reciever

floral beacon
#

How do you turn off Visemes?

somber sequoia
#

you can do it with VRC Avatar Tracking Control, if you want to control it at runtime

still thunder
#

i want it to be snappy from one viseme to another, rather than smooth transitions

floral beacon
#

I'm trying to make an avatar stop mouth movements entirely

somber sequoia
#

Right, at runtime, what I said. But you can also just not configure visemes in the avatar descriptor

short ferry
#

so one of my avatars is now a default robot on pc only. They worked fine before and i made no changes to them since i uploaded them last year. thing is, it doesn't say security check failed so idk what happened.

chilly ibex
#

Could someone walk me through the vrchat importing process?

chilly ibex
#

Tried

somber sequoia
#

Feel free to ask specific questions here.

valid jetty
#

sorry more questions i feel like a nuisance - he is fine in blender, and i have solved the previous issues but now when importing he has no head bone? he has one in blender, fully functional

somber sequoia
#

if it didn't show up automatically, drag the right bone into the slot.

#

sometimes it can't guess correctly

valid jetty
#

oh perfect thank you it worked

chilly ibex
# somber sequoia Feel free to ask specific questions here.

How do I import blender files to unity? I ask because when I export it as fbx file, things go really wrong. It doesn't have the texture, it doesn't have the edits I made, and it probably doesn't have any of the bones and stuff I did too. I can show you what I mean by this more specifically if you'd like.

Before I even continue the youtube tutorial, I need to fix this for obvious reasons lol

somber sequoia
#

it's not going to have the texture, those are separate files you use to build a material in Unity.

chilly ibex
#

OH okay

#

I'm sure it's obvious I'm new to unity lol

Should it have the edits I made though?

somber sequoia
#

re: the other stuff, make sure you have mesh and armature selected when exporting, they'll be in the file

#

and set "apply scalings" to "FBX All" in the export window. And uncheck the option about leaf bones under Armature.

chilly ibex
#

I'll try something I just thought of which might have the problem and the thing you just told me to do brb sorry and thank you

#

@somber sequoia This shows up when I go to build and public

somber sequoia
#

add a VRC Avatar Descriptor to your avatar root. This is covered in that tutorial video.

chilly ibex
#

Manual avatar setup?

somber sequoia
#

?

chilly ibex
#

The video

somber sequoia
chilly ibex
#

This is avatar help

#

Yes

#

I am watching this video

#

lol

#

3:14 is manual setup

#

That's what comes up after it tells me to press build and publish

somber sequoia
#

I admit I've watched this like, once, and not recently, so I have no idea of timestamps or anything

#

but anyway, you don't have an avatar descriptor, and you need one.

chilly ibex
#

Okay

#

What is it and how do I do it because I'm not sure it explains it in the video and if it does, I have too little knowledge to identify when it starts talking about it

somber sequoia
chilly ibex
#

Gonna read through this again ty

full harbor
#

Might anyone have an idea on why this happens?

somber sequoia
#

what did you do there?

full harbor
#

the vertices havent been merged yet on that part though

somber sequoia
#

ah ok yeah. What you have are edge normals not aligned the same. Once you join, you can select all the faces then in the mesh-> normals menu, "reset vectors". This will ruin any custom normals though, so if you use those, beware.

#

if you have custom normals and want to keep them you can get complicated with data transfer modifiers exchanging edge data between parts. it's tricky.

buoyant musk
#

Hi we're do I go to ask about a custom skin

somber sequoia
buoyant musk
#

Thx

lethal sluice
#

Running into an issue. im not sure why, but once the avi goes into playmode, it kinda shifts up a little bit? makes everything float a couple inches off the ground and messes up the avatar viewpoint. Any reason why this may be happening?

#

may be something to do with this? the avatar height is normal, its not microscopic, however all my recievers and stuff, once attached to the rig for the model, need to be made unnecessarily small. If anyone knows a fix for this, that would be amazing

arctic ginkgo
#

the height of the armature or hip transform may be in the wrong position

lethal sluice
#

what should I be looking for?

#

its quite a simple rig

arctic ginkgo
#

the same issue that is present in play mode

lethal sluice
#

ahhh

#

So i should just move it down and apply it?

arctic ginkgo
#

yes, or click "pose">"reset"

lethal sluice
#

yeah that fixed it, ty. Any way to fix the tiny scale on the bones? its not gamebreaking, just annoying to type all the zeros

arctic ginkgo
lethal sluice
#

must be exporting it wrong

#

its the same for phys bone colliders

#

have to make them tiny

arctic ginkgo
#

not on this avatar though

#

just in the future

#

unless you want to re-do your unity setup

#

since it will break the model and make it look all distorted and stretched

lethal sluice
#

yeah cant be bothered to do that and it isnt broken

#

thanks for the information, legend!

potent scarab
#

I'm trying to add headpats to my avi. I have it all set up with a gameobject that gets toggled on and off via parameter, etc.

The one issue is that at runtime, although the animation starts playing in the AnimationController when the parameter is set, the actual gameobject doesn't get toggled. I also can't toggle it directly via the inspector. It seems something is forcing the gameobject off. Does that make sense?

#

Finally figured it out (of course, only after I post asking for help haha)

I needed to set the Hearts layer weight to 1

still thunder
#

im having an issue activating an animation with a bool controlled by grabbing a physbone, only the first frame of the animation is playing and not the rest of the animation

timber wharf
#

on transition back to idle set exit time 1

still thunder
#

nevermind, my issue is that i had "can transition to self" turned on

#

it was transitioning from the any state and into the animation over and over

prisma parrot
junior void
#

Depends entirely on how its set up

glass geyser
#

how do I add a toggable seat to my avatar I tried following a video it didn't work

sick loom
glass geyser
brave rock
#

is there a way to change the idle hand gesture animation? and if so how?! ^_^

ornate stump
glass geyser
#

I just want to use the quick launcher to test my avatar with myself on the same system but it doesn't even have the local option and just tries to open multiple games.

sick loom
glass geyser
#

and everything works except in gesture manager when I use the toggle, I don't see anything changing

sick loom
#

everything is named correctly?

glass geyser
#

yes.

humble mulch
#

Hello! are there any tutorials for audiolink using liltoon? I can't find any 😭

glass geyser
#

does anyone know why the local option in instance info of vrc quick launcher isn't showing? it was there before but now it isn't I need it so I can test my avatar with myself.

ornate stump
sweet crypt
#

i may be dumb asking this but can i use Modular avatar to set up the outfit then use VRCFury to link clothing or do i need to use armture link and blendshapelink

timber wharf
#

@glass geyser for chair to work it should be on by default. ie its active in hierarchy, then on start animator hides it, unhides on toggle

#

tho it shouldnt affect unity testing, only breaks in game itself

glass geyser
timber wharf
#

you can just look at object's state in hierarchy🤷‍♂️

#

during testing

glass geyser
# ornate stump Local as for testing local world?

yeah, idk what happened, the game was outdated on that pc cause it's my secondary one so after updating it, and launched the quick launcher it was gone. but I learned I can create a new world project and build and test there with 2 instances and that will allow me to have a copy of myself in the same instance

glass geyser
mortal cape
#

can someone help me idk how to add gogoloco and i dk how to change the rig type cos its not a button its staying as non-humaniod

#

iv downloaded goloco

somber sequoia
#

use VRCFury for Gogo Loco, it's easy.

#

for rig type, find your model file in the Project window (usually at the bottom), click it, go in the Inspector and find the Rig tab. There'll be a dropdown to change type there.

#

(this part is also detailed in most of the basic avatar setup video tutorials)

mortal cape
desert elk
#

click your fbx in the assets, go to rig and set it as humanoid

mortal cape
desert elk
#

not right click

#

left click, normally

#

so it opens the inspector

mortal cape
#

ooh

#

its not doin it

desert elk
#

here, maybe this will help

#

instead of configure, you need to select humanoid from the drop-down

mortal cape
#

do i have to start all over again ?

desert elk
#

No?

#

You need to do what we're saying

#

set the animation type inside of the rig menu as humanoid

#

i sent a screenshot hoping it'd help you find the option

mortal cape
#

it wasnt there i gotta start again but thank youu

desert elk
#

That's not a thing

#

it needs to be there

mortal cape
#

?

desert elk
#

"it wasnt there"

valid jetty
#

hihi!!! friend and i finally got the avatar working nearly perfect, (thank u guys for ur help!!!) but i was wondering - he has four fingers on his right hand, how can i make it move more naturally? it looks kinda goofy cuz it auto-mapped his thumb to my pointer finger 😭

desert elk
desert elk
valid jetty
#

thank you!!!

placid mica
#

How can I make a contact that switches a material once activated?
Ex: I want to make a cheek kiss contact that will swap the material once someones face gets close

somber sequoia
#

just like any other material swap toggle, but the contact receiver is what enables the variable

near shuttle
#

Potentially dumb question - I'm working on an avatar that has a substance painter file, but the export settings aren't preset - That is to say, the project's default metallic map contains a glossiness map in black and white on the alpha layer, but I can't for the life of me figure out how to export the file from substance painter to have a metallic map that has that same configuration. Any ideas?

#

I've made modifications to the roughness layer and want that reflected in the exported map.

somber sequoia
#

You edit the export preset, or pick one that is already setup to do exactly what you want.

#

it's pretty easy to reconfigure those.

near shuttle
#

I tried, but when importing the texture into VRchat it had no alpha layer. I guess I'm just confused

#

Into unity sorry

#

i did have it save as a PNG

somber sequoia
#

If you show the export preset you are using, that might help

near shuttle
#

Ah, sure. One moment

#

I modified a unity preset and made a copy hoping that would do it, but I think I'm doing something wrong.

somber sequoia
#

Ok so the metallic one you probably only want to have metallic on the R channel

#

if that's the one we're talking about here. Then of course drag the other channel onto A

near shuttle
#

Ah, gotcha. Actually one moment, let me show you the texture and the part that's confusing me, it may show you what I mean

#

So it appears pure black until I chekc the alpha layer

#

And the material is set up like this

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That's the default one on the project

somber sequoia
#

as an aside, you almost certainly do NOT need this to be even 2k 🙂

drowsy crane
#

I keep getting "There are no VRC_AvatarDescriptors in your scene, Try adding one to your avatar before entering" I don't know how to fix this problem (im new to this)

silent holly
#

Hey! I know little about 3D modeling, but really want to begin making vr chat models. YouTube tutorials are all either outdated or too fast paced, so I was wondering if I could have someone 1 on 1 me?

If you’d like, I can pay you for your time! I know that sounds fishy but I’m being genuine haha 😭

I’m a 2D animator and artist, and know some stuff about modeling but not much. Please lmk!

Sorry this is so random 😭

somber sequoia
silent holly
near shuttle
#

So you see where it says "Metallic alpha" and the only black and white detail on the texture shows when I look at the alpha channel. So what I'm trying to figure out is how to export it exactly like that

somber sequoia
somber sequoia
near shuttle
#

Ahhh. I will try that, thank you

#

I really appreciate the prompt answer, I got maybe a half hour before work and thought I'd have to wait days to get an answer on the creator's (not very active) discord lol

somber sequoia
#

You can always export them as independent greyscale images then combine them with a tool afterwards, such as Thry's texture packer or even ImageMagick.

near shuttle
#

It worked! You're a miracle worker.

placid mica
#

I keep gettin these errors when trying to animate a material swap

somber sequoia
#

ah that was the thing I was going to link also

somber sequoia
#

never seen that one before

placid mica
#

It happens just when trying to animate a mat swap like normal. It wont let me place the material on the avatar

#

I made the first animation with no issue, but now I can't make one to turn it OFF.

placid mica
void elbow
#

does anyone know how to make eyes work in a low poly avatar?

because for some reason the pupils just dissapear

night ember
#

well how did you make the pupils

void elbow
#

i didnt make the avatar so idk

night ember
#

whered you get it

void elbow
#

i ordered it from a guy on twitter

night ember
#

should probably ask him then

void elbow
#

i will try ig

#

that is if he will respond

somber sequoia
#

possibly there's a gloss layer of mesh over the regular eye mesh, which you'd have to make transparent or remove. I kinda wish people wouldn't do this.

void elbow
#

that might be the issue becouse i can play around with the eyes in unity by simply rotating the eye bone

#

and it works there

#

i found the issue
the 0.0.0 eye rotation is way out of the eye sockets

#

the normal eye rotation turs out to be 3.409005,67.5933,81.02155

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alltho the new issue is that now both eyes are in one socket

#

figured it out

primal spruce
#

How does Exclusive Tags work?

#

what do i put in here?

ashen meadow
placid mica
#

I made a video to help explain the issue I'm having, because I feel its easier to understand than trying to type it out.
I need help on figuring out how to make the proximity override the toggle no matter what. Please help!

#

Sorry for the crunchy mic, I have a fan blowing on me so my noise suppression is working overtime. Lol

primal spruce
#

stil ldoesnt work

soft aurora
#

i keep getting this error everytime i upload an avatar

#

could this be the issue?

glossy copper
#

I'm adding emotes to an avatar, I've made a good handful enough for gestures but for some reason they break visemes.

#

I have an example animation from another avatar that's compatible and I've added it and it doesn't break them for some reason, so I'm trying to figure out what is causing my new animations to break but these ready-made ones to work just fine?

#

Where would I begin to diagnose this issue?

.Anims were corrupted fsr!

soft aurora
glossy copper
soft aurora
#

ive restarted yes, also im a bit new, how do you reimport shaders?

glossy copper
#

are you using the creator companion or a raw unity package?

soft aurora
#

cc

glossy copper
#

Gimme a second to open vcc rq

soft aurora
#

also keeps saying loaded data for an avatar i dont own?

glossy copper
#

Oohh

#

Okay no, go to the avatar, find this field

#

click the detach button at the bottom

soft aurora
#

it already is

glossy copper
#

are there any missing scripts on your avatar?

#

Otherwise to reinsall shaders, go to the vcc, find the shader package, hit the minus button, go back into unity once it's done uninstalling and hit ctrl+r, then go back into vcc and reinstall by hitting the +

soft aurora
#

ill show the avata and its assets rq

glossy copper
#

Well, try the shader thing unless that just uses the standard unity shader.

#

If you haven't restarted unity I'd do that b/c it can be finnicky sometimes.

soft aurora
#

Its using mobile diff

glossy copper
#

devs will let you know if that's the case

soft aurora
#

ok, i updated in case anyways

#

ill reimport shaders

worn jay
#

Hey does anyone know why when I go to the sdk and look at the content manager I cant see my uploaded avatars? When I hit fetch nothing happens

soft aurora
#

another issue, i dont see shaders srry

glossy copper
#

Textures won't appear here, shaders are a different thing.

#

also you won't for the mobile shader, it's a unity default

glossy copper
soft aurora
#

heres the error log for the avatar validation if it helps

glossy copper
#

TY!

worn jay
#

and nothing is showing up

glossy copper
desert elk
soft aurora
#

new errors i didnt see??

glossy copper
soft aurora
#

the model doesnt have eyes, jaw, or fingers

glossy copper
#

the mesh just needs to have its limbs and stuff paired up properly that's an easy fix

soft aurora
#

and it has toes

glossy copper
soft aurora
#

i have

#

but also

glossy copper
#

you don't need to set each individual finger iirc

#

I have an avatar that doesn't and it uploads fine

desert elk
#

The config looks like, is the hierarchy correct?

soft aurora
#

so just set to any?

desert elk
#

They can be empty

soft aurora
desert elk
#

that's a bit messy

#

probably why you're getting errors

soft aurora
#

man, back to blender i assume?

desert elk
#

you have way too many spines

#

yeah

soft aurora
desert elk
soft aurora
#

this is gonna suck, alright

#

ill go edit thanks

desert elk
#

this is what a hierarchy should look like

soft aurora
#

for me i just leave their respective names so it all works out

#

only had to change hips name

desert elk
#

names don't matter

#

the order/parenting and config matters

soft aurora
#

Assuming i have to just get rid of one spine right?

desert elk
#

you have 14 (15 with hips) pelvis and spine bones

#

that's way too much

soft aurora
#

i did this with the spine

desert elk
#

you should check pinned messages in #avatar-rigging to see what a vrchat rig should look like

soft aurora
#

removed one bone and enlarged the rest

#

see, i wanna use rigify, but i like the normal rig

#

it fits good

desert elk
#

your rig needs to fit the vrchat requirements if you want it to play the animations

soft aurora
#

yeah

#

does this look better?

desert elk
#

plus remember to untick the leafbones when exporting from blender, you don't need them

desert elk
soft aurora
#

these 3

desert elk
soft aurora
#

so do i have to use rigify then?

desert elk
soft aurora
#

wait, this is hips apparently?

desert elk
soft aurora
desert elk
primal spruce
desert elk
soft aurora
desert elk
#

okay

#

why?

#

what do they do in vrchat?

#

vrchat doesn't use those bones

soft aurora
#

ill delete em

soft aurora
desert elk
#

it def looks better

soft aurora
#

thats what i got

desert elk
#

just map the upper chest to chest in unity and it should be good

soft aurora
#

ok!

desert elk
#

why do you have 3 head bones?

soft aurora
#

apparently there are called spines 4 and 5?

#

ill delete and rearange