#avatar-help

1 messages · Page 125 of 1

glass geyser
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now it says the project you are opening contains compilation errors

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do I have to create a new project

short ferry
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so that didn't work at all, I'm not sure what I'm missing here

quasi pebble
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tpose in playmode -> hit preview on animator, makes it go into bicycle mode, -> click off preview its still in bicycle pose -> hit playmode -> still in bicycle mode, toggles dont work, get out of playmode -> sets it back to a tpose -> launch playmode again -> doesnt drop arms like its supposed to, stuck in tpose, toggles dont work
https://cdn.discordapp.com/attachments/983384755221458995/1375599325442347050/Wolpr_-_blue_tree_-_Windows_Mac_Linux_-_Unity_2022.3.22f1___DX11__2025-05-23_17-19-16.mp4?ex=68324634&is=6830f4b4&hm=9789fa15d7a72fa04da0b2d4c09edf85008e7caf8f27b6406d84b48ac0961bde&

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yes its on humanoid rig, and i did reset it.

upbeat widget
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Cashapp won't refund you. Whenever doing a commission always go through PayPal and never do family and friends only business. Your bank also will not refund you.

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You unfortunately were scammed and you'd have to report that user to cashapp too so at the least their account is taken down, however 6 months is too long far out for a claim to be made

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Sorry this happened to you!

wanton cedar
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Does anyone know how to make a flashbang particle?

west magnet
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How would I do texture packing for the new toon standard shader?

blissful trellis
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any ideas on why when i upload a pc/quest model, despite the quest version being 10mb and having a successful upload- in game it displays security checks failed?

glass geyser
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am I going to have to completely uninstall the sdk, delete everything along with all data, start completely fresh just so the sdk can work again?

proper storm
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they also have to create a new 100$ to give you (which they dont want to do) unless its fraud as I said

quasi pebble
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@young bear sorry im replying to an old ass message, but your the only one im seeing with the same exact issue, ever figure it out?

lament hatch
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am having issues with OSC...

young bear
west magnet
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The new toon standard is making all these little sparkling flecks appear rapidly around my model when using metallic, how would I fix this?

quasi pebble
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fuck

young bear
west magnet
timber wharf
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@west magnet learn what metallic in terms of shader is (optional) is and set it to 0 for non-copper/gold materials. and e, they said they fixed it so perhaps reupload will help.

west magnet
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I just added it right now, I built and tested it just now and its still broken

timber wharf
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added what

west magnet
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Im in the newest version of the SDK, added toon standard, and its doing the weird flashing thing even in the most recent update of the game/SDK

timber wharf
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now remove metallic mask and/or set it to 0 since it has nothin to to with being metal and/or reflectability and only affects color filtering for some materials

proven dome
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what do i dowhen im given this warning?

somber sequoia
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look in the console for errors perhaps

gray lodge
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Vr chat is not letting me move at all idk what to do

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People are saying avatar lock

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idk what the heck that is

proven dome
gray lodge
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I'm new to vr

slate shuttle
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whats the difference between having an animation in my FX layer and using the "Playable layer" thing instead of copying the default playable layer and adding it to that

gray lodge
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I'm scared I messed up my headset

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Someone help!

somber sequoia
gray lodge
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I've been trying to get it to work going on 4 hrs

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oh

slate shuttle
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i cannot for the life of me get my animation to play

somber meadow
quasi pebble
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so im having this wackass issue

tpose in playmode -> hit preview on animator, makes it go into bicycle mode, -> click off preview its still in bicycle pose -> hit playmode -> still in bicycle mode, toggles dont work, get out of playmode -> sets it back to a tpose -> launch playmode again -> doesnt drop arms like its

what vexes me is
its not the fx
as you see on the bottom video, its on a diff model
and i packaged and moved it to another project
same issue

i have Reimported everything, still have the same issue.

fathom ledge
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Hello, I have no clue what issue this is specifically, but I got this model going and after a bit of toiling with the armature, the left leg stands crooked, and it isnt using the normal vrc walking animations, any pointers on how to fix this? I had to kind of set up the rigging myself a bit, and maybe i had an oopsie? but this issue only shows in vrchat and not in the unity editor so i genuinely have no clue. Thanks for any pointers in advance

ornate stump
fathom ledge
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I think the only problem i saw was the weird walking but not the standing position being off

somber meadow
fathom ledge
somber meadow
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it needs to be from the avatar perspective's left/right

spark walrus
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well.. uh.

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i'm clearly doing something wrong ;-;

ornate stump
spark walrus
ornate stump
spark walrus
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oh

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this is frustrating.

ancient hawk
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how do i remove the quest version of my avi?

night ember
marsh surge
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anyone know why i cant grab these keys sometimes? I could grab them before but suddenly they're ungrabbable

short walrus
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Is there a way to set up packages like VRCFury as 'default' so I don't need to add them to every new project?
And is there any drawbacks to enabling a package that isn't used in the project {besides waiting for it to load that package)?

limpid cargo
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then it is still manual, but much easier to just add in one go with everything else you need to add

short walrus
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Okay, that's what I'm doing now, just hoped there was a way it was always pre-loaded because it's used with pretty much every avatar I've come across.

serene galleon
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I got everything updated and im trying to upload something and its telling me i need the avatar descriptor but i already have the script added on. Am i missing something?

somber sequoia
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seems like you're missing an avatar descriptor

frail shore
# short walrus Is there a way to set up packages like VRCFury as 'default' so I don't need to a...

You can make packages like VRCFury default by adding them to your Unity project's template or managing them with the VRChat Creator Companion (VCC). That way, you won’t have to manually add them every time.

Possible downsides:

  1. If the package isn’t used, it might slow down Unity, especially if it has background processes running.
  2. Some packages can create conflicts with other tools or dependencies (e.g., AV3Manager, Poiyomi) if not updated or configured properly, leading to errors like missing scripts or serialization issues
  3. Extra memory usage could impact overall performance.

Helpful tips:

  1. Clean out unused packages now and then to keep things running smoothly.
  2. Use VCC to easily manage and update your packages.
  3. Check for compatibility issues before adding multiple packages to your project.
  4. Test in play mode by using Unity’s Play Mode with Gesture Manager to preview VRCFury changes without permanent commits.

Hope this makes things easier for you!

short walrus
brave rock
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why does this model delete bones when its in unity

hard halo
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just got vrchat. how do i make an avatar and make it look like me ? helppp

balmy lantern
brave rock
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i didnt flip the hips

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the first pic is what the model looks like

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the 2nd image it just...changed everything in unity

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i dont understand 😭

balmy lantern
# brave rock ?what

Right. The first pic is what the model looks like in Blender or whatever other 3D modeling program you use. The hip bone is upside down which is why I mentioned that but not the root issue.

The right image is a screenshot taken in the model's import settings in the configure rig. It seems like your Spine bone in the configuration is set to None. The bone should theoretically still be there, just Unity's auto bone mapper doesn't always get it right especially if you don't use the proper naming conventions for bones. Regardless, selecting the spine bone in your rig's Spine slot should work as Unity typically does not delete bones from imported models

brave rock
balmy lantern
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You shouldn't have the Hips be upside down if this is your model, indeed. As for it not appearing in the selection, can you provide an example screenshot for what you do have access to use?

ornate stump
brave rock
spark walrus
desert elk
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step by step tutorial

spark walrus
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thank uuuu

dusk moat
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I am trying to set up toggles for face animations, I am using int value and toggling but the animation doesnt revert back fully and gets stuck
This goes away when I make hand layer weight lower, but it then causes my hand animation to not play fully
Are you not able to have both?

ornate stump
desert elk
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Yes

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that's probably it

dusk moat
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Okay thank you, I will try checking again

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Thanks so much, it worked!

spark walrus
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how do i change the rig into a humanoid rig?

somber sequoia
desert elk
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go to configure

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and you pobably have something you shouldn't have there

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aka it looks like you have a hat in the eye bone slot

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if i'm understanding the error correctly

somber sequoia
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yep

stoic blade
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keep recieving this same issue and i am clueless on how to proceed

serene galleon
somber sequoia
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you'll have to show some details then. is the descriptor not on the avatar root?

somber sequoia
serene galleon
desert elk
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it could be freaking out cause it

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it's unpacked

somber sequoia
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ahh you've got errors in the console that are preventing UI stuff from building right

desert elk
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if not than idk

unreal echo
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hiii yall

somber sequoia
desert elk
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hi

desert elk
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thank you for telling me 🫡

civic cliff
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i dont wanna retype all of this if somebody knows anything pls ping me

serene galleon
desert elk
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no

somber sequoia
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go to the console, clear the errors, look at what errors are still there. Something is broken.

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but re: unpacking, unless you reallyreally have a good reason to do it, you probably should not.

serene galleon
somber sequoia
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is that the only one?

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you clipped the image small so I can't see the error indicator at the upper right

serene galleon
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Im prety sure it is the only one

somber sequoia
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yep, that's the only one. and that's why your avatar descriptor isn't working right

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it's not clear what's causing it though - maybe try restarting unity or reinstalling the SDK

serene galleon
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I was thinkin that. Ill try it

gaunt trail
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for folks who have drawn ref sheets for avatars, is there a certain size the ref needs to be? Like the canvas? (ping if reply)

serene galleon
somber sequoia
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I wouldn't, no

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just go into VCC or similar, remove the package, and re-add it

spark walrus
desert elk
spark walrus
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oh ye

stoic blade
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It just says "authentication failed"

somber sequoia
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Literally under that, read the rest of the image

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Go to the console, view errors. Post the first 2-3 if you don't know what they mean.

storm hinge
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help it wont upload because of this error: UploadException: Failed to upload file
VRC.SDKBase.Editor.Api.VRCApi.UploadFile (System.String filename, System.String fileId, System.String friendlyFileName, System.Action`2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:973)

serene galleon
somber sequoia
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oh that worked? nice.

somber sequoia
serene galleon
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I reinstalled it and i can upload. Im praying it fixed the other issues too

somber sequoia
stoic blade
spark walrus
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how do i change the shaders to the quest-compatible shaders?

somber sequoia
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dropdown at the top of the material

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if you can't change it, that material is probably embedded in the model file and you'll need to extract it or just make a new material

somber sequoia
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material tab in the inspector for the model file, or in your project window, find the model file, expand the dropdown, select the material in question and ctrl+D to duplicate it

storm hinge
somber sequoia
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I don't have anything more, haven't encountered this myself.

onyx osprey
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is ther a tuto for "modernizing" the bone of a very old avatar quick ? or is it better to just redo it all from scratch

somber sequoia
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probably depends what it looks like? I'm not sure what modernizing would mean

onyx osprey
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and i think it should look like this instead right ?

prisma berry
somber sequoia
# onyx osprey this

this looks like it came from a game or something rather than vrchat. the bone tails being weird in blender doesn't actually matter in Unity (it only cares about heads), but I'd definitely align that right

onyx osprey
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its a avatar from booth but its 2021

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the thing is based on what y have learn lot of steuf changed between 2021 and 2022 for avatar so

somber sequoia
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not really anything for rigging

onyx osprey
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so if you have ani idea or tuto about "fixing" the old avatar like that would greatly appreciate the help

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oh ?

onyx osprey
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if you have any insight im willing to learn !

somber sequoia
onyx osprey
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im very mutch a beginer at this soory is the bone being outside the body not a problem ?

somber sequoia
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I answered that

onyx osprey
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then no i guess im fine soory for wasting your time

somber sequoia
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no worries

steel root
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Hii heres my errors if anyone knows how to help.. I would really appreciate it :))

somber sequoia
steel root
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They're all the same error I'm pretty sure?

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these are the first ones

somber sequoia
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try restarting unity first

steel root
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Oh

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restarting it actually worked

somber sequoia
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wooo

steel root
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I thought it wouldnt cause I already tried but it did lol thank you sm!

spark walrus
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SDK is chirping about me using 265/256 but I only see 89?

night ember
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using shit like fury?

spark walrus
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Oh yeah

desert elk
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enter playmode and check again

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vrcf adds everything on upload/in playmode

spark walrus
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Its removing like all of the objects I added onto the avi when I do that

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Guess having FT add-ons really limits what you can put on

somber sequoia
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it really does, yep

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but that's ok - you can make multiple avatars, so you just have to be a bit more diligent about how much you put on each.

spark walrus
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Ill try a optimized menu add-on see how it goes first

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Apparently the base avi is pretty unoptimized to begin with, regarding parameters anyway

onyx whale
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does anyone maybe know what i messed up in unity for my avatar to reach up like that when the arms are on normal height?

left gull
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perhaps check where the model's viewpoint is or make sure its origin point is actually 0.0

calm moss
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any clues why my jersey does that?

desert elk
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"that" is what?

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first thing i wanna say is that you shouldn't really have two armatures on your avatar

somber sequoia
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yeah really try to not do that

calm moss
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the back lift up

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no clue why

desert elk
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what method did you attach it with?

calm moss
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made child and dragged shirt armature 1 by 1 on the avatar armature

desert elk
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i see

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i haven

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i haven't done it that way in ages

calm moss
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what way should i do it?

desert elk
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it looks like you may have done that wrong

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what did the shirt armature look like originaly? cause i think i see the issue

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or no

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idk

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your armature is a mess i don't know what's going on there

calm moss
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that was the jersey armature

desert elk
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i don't know what you did

night saffron
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I don't know what is happening D:

desert elk
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but if you're set on attaching it in unity, use a plugin for that, cause right now you have a mess tbh

desert elk
calm moss
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the problem is i only have the fbx

desert elk
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okay

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that's all you need

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for attaching it, in blender, in unity, doesn't matter

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you don't need more than the fbx

calm moss
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when i open it on blender the texture doesnt follow

desert elk
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that's normal

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textures are attached in unity anyways

calm moss
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ohhh

desert elk
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that's not a problem

calm moss
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so i should attach it in blender?

night saffron
somber sequoia
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I would, but you also have VRCFury in your unity project so you could use ArmatureLink there too

desert elk
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yeah

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if you already have vrcf just use that

calm moss
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vrcfurry didnt work

desert elk
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so use blender
i know nothing about fury

calm moss
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ight

somber sequoia
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there's a discord for fury if you get stuck on that too

mental estuary
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If VRCFury didn't work it's because your armature for your asset doesn't match your avatar's armature

somber sequoia
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^ yeah that

calm moss
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yeah i know my jersey spine armature is split in multiple section and not my body armature

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vrcfurry didnt like that

mental estuary
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Then that's an asset problem. You'd have the same problem attaching in Blender as VRCFury is having

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The asset needs modifying to work with your avatar

desert elk
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yea

calm moss
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yeah i would need to redo the bones of the jersey right?

desert elk
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you could merge the spines in blender for example

somber sequoia
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you probably don't even need to merge if they're reasonably close in size/laout - just rename the vertex groups and ditch the extra armature

desert elk
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yeah

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true

somber sequoia
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depends on which kind of workflow you want though

calm moss
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thats what it look like

desert elk
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okay, that tells us nothing

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what Kazin meant is that you could rename some bones to match your avatar

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from what I'm seeing you avatar has hips, spine, chest
you could rename the shirt bones to hips, spine, and merge spine1 and spine 2 and call that chest
at least that's what i'd do
and attach it to the avatar in blender, since it should work now

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at least that's my idea

calm moss
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okay

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on my avatar the hip bone is like that

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wouldnt that be the cause of my problem?

night saffron
quaint tundra
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Can anybody slap some clothes on some avatars for me? I'm almost completely useless in unity unless I'm just uploading an avi

somber sequoia
#

you can commission people at the VRC Traders discord, 'round here you'll find scammers. Link is in #1204490664637890580

sleek zealot
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Hello, I'm trying to set up an avatar and physbone such that when the physbone is grabbed and stretched the mesh moves with it, i.e. grabbing a pair of glasses. I can't seem to find the magic combination that will make this work though, it will either rotate in place and not stretch, or will only stretch halfway along the length of the physbone and not at the end, depending on where I place the model's bones. I've been able to fix this with a parent constraint before but I want to avoid using those if possible.

night saffron
somber sequoia
night saffron
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no, those are the only two

night saffron
night saffron
somber sequoia
#

always post the first 2-3 errors, not the last. And don't clip the messages.

somber meadow
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Try changing your thumbnail it could be getting hit by the content filter detection, or the image is a bad format

somber sequoia
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can't read what's at the end of that last one

somber sequoia
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nice, I didn't know what that error looked like

somber meadow
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Confusing that they needed debug logging to even see it

somber sequoia
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yeah

dark jay
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I cant get my model on quest, compressed the textures so it still looked good but noy blurry and removed some emotes

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what else can i do

somber meadow
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What’s the error you’re getting

dark jay
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hold on im trying to upload it one more time to get the error

night ember
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if its like the download size error then it only updates after uploading again

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if its the memory error it might be the blendshapes

dark jay
night ember
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how much do you have on that model

dark jay
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i added in a material swap and this happened

slate dew
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I'm trying to make my avi quest compatible but whenever I try and place a new mat it changes to this (left is standard mat, red is whenever I add a quest mat)

night ember
dark jay
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i have a few emotes and a toggle swap

night ember
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also how many images are you using

dark jay
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before hand it was 6.2mb on quest not compressed and not low quality

somber meadow
slate dew
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Wonderful, ty

dark jay
night ember
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how many images are you using in total

dark jay
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for what

desert elk
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textures

night ember
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the avatar you are having issues with?

desert elk
#

materials

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you know

dark jay
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oh textures

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i was confused with image

night ember
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textures are images

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and so is menu icons

dark jay
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10

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i would have to check menu icons

night ember
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thats for everything?

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like normals maps etc

dark jay
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no normal maps

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this is for the quest side

night ember
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whats the size for every image

dark jay
#

1024x1024

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for all now

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and matcaps are 512x512 except 1 of them thats 256x256

night ember
#

thats quite a bit

dark jay
#

yea

night ember
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what are the rest of the stats

dark jay
dark jay
night ember
#

jesus that texture memory

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how the hell do you have over 500 bones

somber sequoia
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wow.

dark jay
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its a honkai star rail model

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maybe the weapon still has the body bones

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could that be it

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if i have too much bones could it increase size of mb

night ember
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I mean they all do have data

somber sequoia
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probably a little but it's more a sign of what else might also be ridiculous

night ember
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not entirely sure how much itd increase it

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but thats definitely not an optimized avatar if you have that many but also somehow only 31k tris

dark jay
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um didint realize

desert elk
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what is that? 😭

dark jay
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the white on the bottom is the sword

night ember
#

did you just make the textures not use any compression at all

dark jay
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its compressed to low quality

night ember
#

177mb is insane

dark jay
#

it is and im also using vrcfury

night ember
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mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

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fury is awful

dark jay
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why is that

somber sequoia
#

it can be a bit of a "black box"

night ember
# dark jay why is that

describes itself as "nondestructive" despite the fact it tells you fuck all about what its doing

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also most of the time it does it in the most lazy way causing stuff to be unecessarily unoptimized

desert elk
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i agree

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i like to keep my vrcf usage to minumum

night ember
#

I only ever see the use of fury is for stuff that decided it to be the only option and its too annoying to manually add it like face tracking

dark jay
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ok

night ember
#

otherwise just use different tools to make a permanent clone with the changes applied

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like if you can apply everything on build or entering playmode let me just make an applied clone once so I dont have to keep waiting for you to apply it every single time

stray trench
#

is there a way to have a collection of images/decals that are randomly chosen to appear on a mesh/texture?

night ember
# dark jay

could very well be an issue that fury is adding extra stuff

stray trench
#

i want my avi to have a collection of funny shirts without adding a million meshes and polys

night ember
#

what

stray trench
#

is there a way to have a collection of images/decals that are randomly chosen to appear on a mesh/texture?

desert elk
#

i'd assume so

night ember
#

thatd be done via shader?

spark walrus
#

why is my avatar freakishly tall and barely functional?

desert elk
#

you could do one texture with an off-set in the shader

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and set it up to randomize

night ember
#

what does adding extra meshes and poly's have to do with materials/uvs tho

desert elk
#

in the layers and stuff

desert elk
stray trench
#

i am saying it would be silly to add multiple shirts, which would be multiple meshes and textures

night ember
stray trench
#

so thats why im asking for a better solution

night ember
stray trench
#

im not lol that is why i am here asking for a better solution

desert elk
night ember
#

^

dark jay
#

how do i lower texture memory usage

stray trench
#

okay, ill try to figure out the texture offset

night ember
spark walrus
desert elk
#

screenshoot

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that is not helpful

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at all

stray trench
spark walrus
night ember
calm moss
#

@desert elk @somber sequoia ty for the help i got it working now!!! you guys are lifesaver

spark walrus
night ember
dark jay
#

if i compress the textures not in unity and then compress it in unity would it make a difference

stray trench
#

send a link of where you bought the avi

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or dm it to me or something if you cant link here

dark jay
#

wdym by that

night ember
#

yes and no

stray trench
#

they mean yes and no

spark walrus
night ember
#

it can if it has unnecessary metadata

dark jay
#

how do i delete the unnecessary meta data

night ember
#

thats not going to be an issue

desert elk
stray trench
night ember
#

its mostly file size not memory usage

spark walrus
#

which is frustrating

desert elk
#

did you set it as humanoid?

spark walrus
#

i did

desert elk
#

and did you place your viewpoint in the correct spot?

night ember
#

it has a scene in the image he sent

stray trench
#

this shit is not worth 50 bucks

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but thats besides the point

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im guessing yuo already watched a guide on prepping the avi for use in vr chat but i think you might have missed a step somewhere

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what did you mean by "barely functional"?

desert elk
#

yeah

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explain further

sharp hollow
#

So idk if im in the right spot

But i have a friend making my goob alter a model n stuff for a avi. My question is do you need vrchat for importing and Making it an avi or what do you do

spark walrus
stray trench
#

whats a goob alter

night ember
#

I mostly asked cause why is there a prefab-id in the image and not an fbx

spark walrus
#

did system i assume

stray trench
desert elk
sharp hollow
stray trench
#

what is dw

sharp hollow
#

Thats how alters exist

sharp hollow
#

Roblox game

dark jay
#

so if i compress it out of unity the mb size would be lower a little

sharp hollow
stray trench
sharp hollow
#

Alrighty

dark jay
#

yes for what part and no for what part dumb it down

spark walrus
desert elk
#

that's a camera.

night ember
desert elk
spark walrus
#

i'm admittedly really stupid because my brain is slow

night ember
#

didnt really change in unity but can definitely be an issue

spark walrus
spark walrus
#

alright

desert elk
#

this is the most basic one

spark walrus
#

also, idk if it changes anything, but it was an .fbx

desert elk
#

that tutorial is or fbx

#

ask amber is cool, but not for everyone

night ember
night ember
#

you gotta have quite a bit of shit for it to be that big of a size

slate dew
#

I feel this is a super simple problem with simple fix but

Leg bend out to sides instead of forard when crouching (No fbt) how fix pls?

night ember
#

knee angle setting in the vrchat settings

wispy moon
#

is there a way to "un-upload" the quest version of an avi blueprint?

night ember
#

no

wispy moon
#

ugh

somber sequoia
#

delete the avatar, upload a new one without the quest version

#

iirc that will be a new bluprint id though, unfortunately

night ember
#

it would

wispy moon
#

im troubleshooting on a specific blueprint ID sadly

slate dew
spark walrus
night ember
slate dew
spark walrus
night ember
#

however if its just the one avatar then your avatar didnt follow the rigging guideline

spark walrus
#

why is it so tall

night ember
#

because the fbx is probably massive

desert elk
#

yeah

#

that's the way it was made probably

spark walrus
#

is that a bad thing?

desert elk
#

if you don't wan it tall, yeah

night ember
#

no its just that you would be an annoying user

spark walrus
#

i set up the eye level thing

spark walrus
night ember
#

what is the eyelook settings

spark walrus
#

it doesn't have functioning eyes, so there are none

night ember
#

like the viewpoint

spark walrus
#

oh that

wispy moon
#

hmmm. for some reason imposters fail to generate specifically on one blueprint id 🤷‍♂️

spark walrus
night ember
#

jesus

#

why is it 4 meters

#

also why is the x so far to the side

spark walrus
#

i positioned it between the eyes like the video said

desert elk
#

X needs to be 0, if it's not it means your avatar is in the wrong spot

night ember
#

first off that is incredibly massive
the default height is 1.6 you are over double that

desert elk
#

and has the origin in the wrong spot

#

is your avatar position at 0.0.0?

spark walrus
#

i can check

#

okay, it is now

desert elk
#

okay

#

can X be 0 and be between the eyes?

#

the viewpoint

spark walrus
somber sequoia
#

I'd go back into Blender and size that better, and apply the transforms.

spark walrus
#

understandable

dark jay
#

it now went down to 120 for memory size

night ember
#

thats better but can be even better

hollow rover
#

Hey guys i need help

night ember
#

with?

hollow rover
#

so on the leftthe textures are normal but when exporting to fbx on unity

#

the body becomes transparent

night ember
#

the normals are probably inverted

#

enable backface culling in viewport to see

spark walrus
# spark walrus

this is so frustrating, why did the model come like this 😥

desert elk
#

🤷

stray trench
#

the person that made it doesnt know what theyre doing and doesnt feel guilty for trying to sell it

spark walrus
desert elk
#

ofc, ofc

stray trench
#

50 dollars for something that didnt even come with a unitypackage and is a very basic model is ridiculous

desert elk
#

i agree

dark jay
#

forgot to say im also using the new toon standard, should i go back and use matcap lit

desert elk
#

they think they are excused cause of the warning

#

come on

#

have some decency

spark walrus
#

i wasn't aware it was like this 😭

desert elk
#

ye

stray trench
#

its not your fault

desert elk
#

it is

spark walrus
#

this is disappointing

stray trench
#

i can almost guarantee you theyll say no but id ask for a refund just on principle

#

although itll be hard to make a strong argument as to why you want one without being familiar with blender and unity

desert elk
#

i think the author would just say this

#

and not give a refund

stray trench
#

they are expected to know how to make a decent model

#

is what id be thinking lol

desert elk
#

truee

stray trench
#

id still ask, i wouldnt really do it but i wanna give them an earful just for being so shitty

night ember
#

shouldve at least made a functioning scene so you can actually upload it

spark walrus
#

:(

night ember
#

like did this person just make an avatar model then not set it up at all

stray trench
#

i believe so

desert elk
#

yes

spark walrus
#

i'm not sure what to do now, this really sucks

stray trench
#

sorry about y our 50 bucks but in the future just be very careful who and where you buy from

desert elk
#

and it's supossed to have multple outfits, i guess you're supossed to set it up yourself XD

stray trench
#

actually so fucked

night ember
#

this feels like a failed commission where the guy fucked off so the creator just said "fuck it Ima sell it the way it is right now"

desert elk
#

truu

#

kinda

stray trench
#

if youre ever unsure, come to this channel and we can let you know if it looks good

spark walrus
#

what do i do with it now lol

desert elk
stray trench
desert elk
stray trench
#

or you can hire someone to finish it for you

#

but

#

its very easy to get scammed this way

desert elk
#

yup

stray trench
#

lots of people will just charge you an insane amount of money

spark walrus
#

i wouldn't want to put anyone through the trouble of fixing it

stray trench
#

its not a lot of effort

desert elk
#

it's not hard if you know the stuff tbh

stray trench
#

its a lot of effort for you since you have to learn everything

#

id offer to do it for you but since im doing it for free im not gonna get to it right away

desert elk
#

yes

stray trench
#

i can take a look at it during a weekday

desert elk
#

yeah, same

spark walrus
#

i expected it to be simple 😭

desert elk
#

could help you out

stray trench
#

not sure if its within my skillset, im a beginner and dont do much blender besides basic sculpting

spark walrus
#

i don't mind how long it takes you, as long as it's done at some point

stray trench
#

feel free to dm me or eliot a google drive link with all the items in it

hollow rover
desert elk
#

it shouldn't be that much, scale it , check armature
fix up unity
give an actual unitypackage

#

i have dms off so just add me if you'd like

stray trench
#

yeah that doesnt sound too bad, hopefully they didnt fuck up any other st uff

desert elk
#

we'd need to check yeah

spark walrus
stray trench
#

just accepted

glacial vessel
#

why cant i reparent a bone

spark walrus
#

they did finally reply

desert elk
desert elk
glacial vessel
#

why did my model js import like this...

#

its

#

horrifying

#

wait

#

my materials arent done properly

desert elk
primal spruce
#

Anybody know how i can make something on 1 side of a avatar? texture wise? i wanna draw something under the left eye of the avatar im working on, But if i draw under it it draws under the other eye aswell cause its mirrored

somber sequoia
#

don't use a mirrored texture

#

or UV map, it could be that

glacial vessel
#

shit

#

i did smt

#

i lost all my scripts

#

and stuff is breaking

primal spruce
somber sequoia
#

the UV map in Blender tells where the texture applies, probably it's setup so one side is a mirror of the other side

glacial vessel
#

i lost all my scripts and stuff ig i fully reimported the model somehow

#

is there a way to recover?

somber sequoia
#

were they on objects that you removed or renamed? this is why I put things like constraints and physbones on their own object trees not directly on the avatar or armature itself.

primal spruce
somber sequoia
#

well the UV map issue still applies - if it's setup this way it won't be possible to paint on one side

somber sequoia
#

Yes, sorry I didn't reply

sleek zealot
#

I've got some animation constantly changing the value of a blendshape from 100 to 0 and I can't track it down, any tips on how to identify what's doing this?

glacial vessel
somber sequoia
somber sequoia
glacial vessel
somber sequoia
#

what, backups? I have no idea what method you used, so I wouldn't knpw

sleek zealot
#

I also had some weirdness with contact senders and receivers where it would always return true regardless of where the sender was. Is there still a bug where it's stuck as true if the sender starts inside the receiver?

somber sequoia
#

so no backup, okay.

glacial vessel
#

ah

somber sequoia
#

(make backups)

glacial vessel
#

alr

gilded hamlet
#

Guys im going to freak out HOW DO YOU USE CONTACTS AND MAKE IT SO WHEN THE CONTACTS TOUCH IT PLAYS A EFFECT like ive been trying to make it work for so long

somber sequoia
#

contacts just set variables in the animator, which you then do whatever you want with

#

the place where you can put a variable name, you put that same variable in the animator parameters list.

#

(usually the same data type too)

sleek zealot
#

create a contact receiver, set its size, set the collision tags (typically hand and/or finger), then set the parameter and receiver type. In your animation controller/FX create the same parameter then create an animation layer with a transition to an animation that enables the sound object when the parameter is true

glacial vessel
somber sequoia
#

Again I have no idea what you do for backups, so I can't help here.

glacial vessel
somber sequoia
#

I don't use vcc

glacial vessel
#

oh

#

dang

#

so i lost everything again

#

sweet

gilded hamlet
#

Im using the basic avatar to test

somber sequoia
#

maybe you can explain or show what you have? it's not clear where you are stuck.

gilded hamlet
#

What do you wanna see maybe my animation layout

charred epoch
#

I am trying to import a fbx that i edited in blender, but when it comes back into unity, it is surrounded by a dark grey outline

proper orbit
#

its doing this over multiple avatars and a world file

gilded hamlet
# proper orbit

I wont honestly just export what you have and start a new sdk

proper orbit
charred epoch
proper orbit
gilded hamlet
charred epoch
#

It is using the same exact materials for it though, this also isn't the first time it has happened when i tried editing an fbx

proper orbit
proper orbit
charred epoch
gilded hamlet
# proper orbit no

Yeah i dont really know then honestly i would try making a new sdk and seeing if that works especially because no errors are popping up

proper orbit
charred epoch
#

How do i do the FBX all?

proper orbit
#

its in the dropdown menu under transform

charred epoch
#

Thank you, that worked

lean plank
#

how would i make a physbone move less the futher it gets from 0

glacial vessel
#

how would i go across making multiple versions of my avi

#

for example pc, quest, and opti

somber sequoia
#

copy it, do different things to the copy?

glacial vessel
#

alright ty

#

i thought it woulda been ahrder

timber wharf
#

theres blueprint id you paste into pipeline manager component, thats the only thing that binds them

glacial vessel
#

alr

#

when optimizing should i jus make everything the same quality?

#

cuz someone said normals are better higher

timber wharf
#

huh, what same quality is

glacial vessel
#

texture resolution

somber sequoia
#

how much texture memory are you using right now?

timber wharf
#

when optimising, you do it below very poor each platform🤷‍♂️

glacial vessel
#

so the reccomended

timber wharf
#

and if you just call it a day and upload pc to android, youd hit 10/40 limit

glacial vessel
#

wait but

#

say i need to make a textures resolution lower for quest

#

imma jus make a copy of the project

timber wharf
#

its not like you absolutely need to lower res, its just pc has iirc 200/500 limits and quest has 10/40.

glacial vessel
#

how do i fix triangles

timber wharf
#

thats a lot of work to fix (decimation, egde loop dissolve) but 250k is kinda acceptable for pc, especially if its different outfits. on quest its way worse so just stick to one ig

glacial vessel
#

Should i just remove a bunch of clothes for quest

timber wharf
#

id say yes
tho them being diffent meshes shown one at a time, doesnt affect perf that much. but does use vram still

glacial vessel
#

so what should i do there?

left gull
#

seperate the outfits into their own model IDs, you can keep your outfits that way without ruining your model ranking

glacial vessel
#

what should i really fix here (for pc)

#

im gonna make a non sp s version to so

somber sequoia
#

wow that's a lot of polys

timber wharf
#

thats not

somber sequoia
#

if you're trying to get under Very Poor, it is

timber wharf
#

given theyre hidden at a time

#

ye but its pc, literally 90% is very poor and thats fine

left gull
#

and commercially its not common but is done by a few creators, its just most dont care if their stuff is done poorly because they're just asset bashers

left gull
#

:l

timber wharf
#

so youre trying to bash smth commercially viable?

glacial vessel
#

no broski im joing 😭

#

joking

#

**

chilly solar
#

i share an avatar with my sister that i made, and it has a material swap so i can be my purple kitty and she can be her orange one. the orange one is the default, and i toggle the purple. for some reason ive found that people see me with the default material toggles on? including the one for my hoodie. i dont know how much this happens. i know that my friends have never seen the orange, and see my toggles. maybe its people who have my avatar off? i dont know if its a bug? any thoughts?

solemn vale
#

Any of yall been sued for copyright infringement. I’ve seen many assets that are carbon copies of things that are TM and idk if there are repercussions. I’m working on remaking the doom slayer chainsaw shield and am wondering if ima get sued for it lol.

left gull
#

its not likely if you dont already have a customer base but does happen to those that do

somber meadow
left gull
#

as i see it if you're using direct assets from the game/making a carbon copy of what they do in-game+ using their assets= offer it free on a storefront

#

if you've re-created the assets/making something similar but not a direct copy from the game using none of its assets= sell it for profit

somber sequoia
#

if you're going to actually sell things using a copyrighted character without licensing it, yeah don't.
if you're making your own and not selling, probably nobody cares enough, and if so they'll probably start with a cease & desist.

#

(this is not legal advice, &c., &c.)

somber meadow
#

ID software usually fucks with fanmade art heavy though. However their legal department is definitely handled through Zenimax (Bethesda)

somber sequoia
#

yeah some companies are way more aggressive than others (*cough* Nintendo)

solemn vale
#

Models and vfx and animations are ALL made by me and my team, it’ll be sold on jinxxy and just trying to affirm I ain’t gonna have to go through legal shit if I post this shield

somber meadow
#

The sold part is iffy

#

Probably remove the doom slayer sigil as I assume it’s copyrighted

solemn vale
#

I will

#

Already planned on another sigil

left gull
#

likely wont get sued but jinxxy will 100% remove your listing and hit you with a warning/ban

somber meadow
#

If that sigil goes away I’m pretty sure you’re good under parody law

left gull
#

they're very strict about copyrighted material there even if offered for free

somber meadow
#

I don’t think they’re crazy enough to go after people with a “shield saw”

solemn vale
#

I also will only be calling it chainsaw shield and having “inspired by doom dark ages” in desc

solemn vale
left gull
#

hm really? maybe they're just flippant, myself and others have had trouble in the past with characters/brands that didnt even have fully/proper copyright on them (i personally couldnt convince them that winnie the pooh is public domain vrcTupCry )

solemn vale
#

lol. I haven’t made too much. I mean I have never had any warnings for anything in the past so I hopefully shouldn’t get banned for a first offense

#

We will see if

mellow scaffold
#

what values do i use in unity for a body collider?

somber sequoia
#

what do you mean by body collider exactly?

mellow scaffold
#

nvm, i think i figured it out

hollow gust
#

Anyone know how to fix these errors

somber sequoia
#

the first one - most of the "how to make a quest avatar" videos will show this, you need to change any PC-only shaders to quest compatible ones

clever thorn
#

Can you download a world and add it to an avatar?
like a droppable house you could add
I've never done anything with worlds so I don't know

somber sequoia
#

it wouldn't be an actual world but you can make a small house, sure

clever thorn
#

like

#

Can you import a world file into an avatar

#

and somewhat expect it to work

somber sequoia
#

if by "world" you mean a 3D model, yes. If you mean an actual VRChat world, no

clever thorn
#

is it just completely incompatible?

somber sequoia
#

yes, worlds aren't avatars.

clever thorn
#

hmmmmmm

#

ok so

#

what if you imported the thing within the world

#

like

#

what if you copied it

#

could you just get it and take it as like

#

a prefab?

somber sequoia
#

so the 3D model? I answered that one already

clever thorn
#

hmmmmmm

somber sequoia
#

you'll have to deal with size limits

clever thorn
#

ok step by step

#

I download a world, import it into the worlds sdk thing, then click the model for the house, export it as a unity file, then transfer that over to an avatar

#

would that work

somber sequoia
#

no

#

er, not really

clever thorn
#

how would i get it from a world to an avatar?

somber sequoia
#

also you don't really want to export like that, just grab whatever 3D model you want, turn it into an avatar in the standard way

#

which yes, could be right out of a world project

clever thorn
#

mkkkkkkkkk

#

ill just experimentt

raven apex
#

can anybody help me with some syncing issues?

somber sequoia
#

maybe, just ask

raven apex
#

please can anybody help me with some syncing issues lol

somber sequoia
#

...

raven apex
#

are you able to help?

somber sequoia
#

what I meant was, just ask your questions, no need to ask if you can ask.

raven apex
#

gotchya

#

My effects arent syncing properly, here are my sync layer paths as well as my animations for them, ive done this in game and they've worked before so I dont know why they are not working now

west magnet
#

having a problem with audio, it seems like audio randomly stops working, have an avatar with a lot of audio sources and some seems to mute until i reload the avatar randomly, how would i fix that?

somber meadow
west magnet
rocky grail
#

how do you fix this its blank

left gull
#

try saving your project and closing>reopening it

#

might just be unity bugging out

rocky grail
#

i did

left gull
#

are you getting any red errors in console?

rocky grail
#

um

#

@left gull

#

just these

left gull
#

hrm those dont really say anything vrcBotThink

rocky grail
#

i clear and those keep popping up

#

automatically

weary imp
desert elk
#

it being what?

#

we don't know how your model is supposed to behave

#

you'll need to be more specific

weary imp
#

Bones on the hat is moving with me if i drop it to world constraint

#

i did immobile world to 1 and it works only if hat is attached to me

wide canyon
#

I'm having a really weird issue, hoping someone here might be able to help. I got a springjoint ball to put on my avatar, and for the most part it's working fine. However, for some reason it moves around whenever I move my head, even though it's not connected to my head or viewpoint in any way. It's only connected to a Rigidbody on my hand. Anyone know what might cause something like that?

#

These are the settings I have on the springjoint.

molten pulsar
#

Does the multiplatform upload work for anyone or is it just borked for me
the windows version uploads just fine but after that it gets stuck

desert elk
#

could be issues with the quest version, too big or something

balmy lantern
#

Works on my machine. If you haven't installed the build support for the other platforms you should do that and when switching platforms after new assets are imported, the new assets will have to be imported and processed on the other platforms as well

#

This processing of assets alone can take an ungodly amount of time

uneven whale
#

Hello. How to make an animation of removing the collider floor? When my avatar lies on its back, its tail sticks out between its legs. I saw in some avatars an animation of removing the collider floor. Tell me some tutorials on how to do this yourself?

molten pulsar
amber pivot
#

does anyone know if you are able to make it so particles snap to the other directions when viewed from an angle? I want my guy's head to not look like this when being looked at from the right side since its unnatural looking.

balmy lantern
dim void
#

is there anyone that could help me upload my Mamehinata avatar with my new hair and clothes? idk how to, and when i try theres always errors.

desert elk
#

what errors?

dim void
#

About the Phys Bones, skin mesh, too many triangles

#

i probably did things wrong, because ive never put new clothes and hair on an avatar before

desert elk
#

do those warnings (they're not errors) prevent you from uploading?

#

what method did you use to attach the clothes?

dim void
#

modulas avatar tool or whatever its called

#

maybe i did the hair from

dim void
desert elk
#

can you send a full screenshot of the window/

#

?

dim void
desert elk
#

Oh it's for Quest?

#

It is quite big if it's for Quest

#

physbones aren't gonna work

dim void
#

yeah. idk how to fix it

#

it worked to upload the original model bit i cant with the new hair and clothes.

desert elk
#

it's probably too big for Quest

stoic blade
#

can someone help me with this?

vapid holly
#

does anyone know how i can fix this (or why this is happening?)
The material on the right doesn't properly show up on the tail, but it works just fine on the rest of the body. I assume there's something wrong with the tail but i am not quite sure what?

junior void
#

Is the tail a separate asset? Is anchor override set? Does it have the same normals settings as the body?

timber olive
#

The tail is lagging

#

There one texture missing there

junior void
#

if you use the search function here on discord, you will find plenty of answers

amber gull
#

hey can someone help me why on unity the viewpoint gizmo won't appear please?

somber sequoia
#

got gizmos toggled on? Upper-right icon in the Scene view

amber gull
#

but it doesn't show

somber sequoia
#

sometimes it's hard to see - what I'd do is set it to 0,0,0 and then it should be way more obvious

balmy barn
#

looked at your feet , viewpoint 0.0.0 , you managed to screenshot just torso and up

somber sequoia
#

the screenshot you just gave didn't show the origin, where that ought to be.

somber sequoia
#

ah, seems you didn't do what I suggested, okay.

amber gull
somber sequoia
#

set the position of that to 0,0,0

#

then click edit

#

then you should see the gizmo at the origin, move it whereever

amber gull
#

sorry but am i blind? :c

somber sequoia
#

seems you do have a move gizmo?

amber gull
#

omg it fixed it

#

i hadmy avi hidden couldnt see it :c

#

thank you everyone <3

mystic marten
#

How do i put glasses on a avatar in unity without ruining the gestures?

desert elk
#

why would that ruin gestures?

#

maybe explain how putting them on ruined gestures for you, and this way we'll be easier able to figure out what happened

solemn vale
#

They prob mean clipping

barren slate
#

Hii! I'm having issues with a mesh I am editing in Blender. For some reason, despite it being symetrised and mirrored when editing, thre are weird spots where lighting is being bent in weird ways it shouldn't for the mesh. I've tried smoothing it with and without mirroring, shade smoothing, checking the face orientations, merging verts by distance but nothing. I can't seem to get the lighting issues with the mesh to go away. What can I do? https://youtu.be/EjflKVdM8Fo (sorry about the ending, I didn't realise my mic was muted)

desert elk
#

I was curious how glasses could break hands

solemn vale
#

lol

junior void
mystic marten
junior void
#

edit mode, select the area and a bit more beyond it, right click smooth vectors

desert elk
barren slate
junior void
#

my bad, shitty memory

mystic marten
barren slate
desert elk
mystic marten
desert elk
#

that shouldn't break it

#

it's a common method for manually attaching accessories. It would help seeing your project.

white jungle
#

Is Impostor generation broken for anybody else? Been trying to generate mine for 5 days. clicking the button makes the page refresh but nothing happens ;-; model is humanoid. I've tried multiple other avatars on my account, unable to generate Impostors on anything.

tall dock
#

Can I use blendshapes in Substance Painter? To like open the mouth and paint the texture and such?

wanton turret
#

hey, im fighting a unity bug regarding animations. I have zero idea whats going on this is the first time ive come across this. would anyone be down to call or something to help out?

desert elk
#

Describe it

#

cause nobody can help if you dont

wanton turret
#

While trying to animate with these prefabs it removes everything else from the "add properties" tab and im unable to animate anything else

#

everything pops back up when i delete the certian prefabs

#

ive never came across this and im stumped

#

heres a better video for whats happening

digital ridge
#

hello guys, does anybody got experince at uploading avs to vrc (always get the same error) and idk what to do, tried für 1 h for now

wanton turret
#

have u reset the blueprint ID i assume

digital ridge
#

it didnt had a blue print

#

like it was empty and also as i deleted it was not workin

#

can this maby stop it from uploading?

digital ridge
timber wharf
#

@digital ridge show full failed upload one. always be concerned about the topmost red error. and blueprint id is the one sdk throws whenver smth went wrong, usually useless

digital ridge
# timber wharf <@669217282429550615> show full failed upload one. always be concerned about the...

If ya mean that

Failed to upload file
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__150:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:3025)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__150> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__150&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:UploadError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__138:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2847)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__138> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__138&) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleUploadError (System.Exception) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Upload>d__136:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2827) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<CreateNewAvatar>d__35:MoveNext () (at

#

./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:709)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<string>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<UploadFile>d__41:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:1087) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () VRC.SDKBase.Editor.Api.VRCApi/<Delete>d__22:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:411) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:SetResult (VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__162<object, VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:342) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse, System.Net.Http.HttpResponseMessage>>:SetResult (System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse, System.Net.Http.HttpResponseMessage>)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__15`2<object, VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:334)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

digital ridge
timber wharf
#

doesnt look like aws timeout. ye, red ones and usually the first one, then its domino

digital ridge
deep sphinx
#

i dont have a pipeline ID by default and cannot generate one can anyone help me? or run into this issue?

oak hound
#

heya anyone here knows poyomi? or a different way to help me out with unity?
I made an alpha spritesheet to create a fire animation, so it mask out the galaxyu cube map i have set but I have tried doing animating the offset and it just tries to fly back to the original spot at the last frame instead of playing from the start again. I been testing with flipbook on the poyomi shader and all it does is an animation decal of the alpha

plush tendon
#

how to fix Binding warning: Some generic clip(s) animate transforms that are already bound by a Humanoid avatar. These transforms can only be changed by Humanoid clips.

desert elk
#

did you upload?

timber wharf
#

@plush tendon you cannot animate generic transforms for bones that are part of humanoid rig, you can only animate humanoid transforms

deep sphinx
timber wharf
#

thats not how it works, you dont need one for initial upload

desert elk
#

what do you mean by that?

#

can you screenshot the error that tells you that?

plush tendon
#

i need to move bones for a animations, there no way to do that?

deep sphinx
timber wharf
#

@plush tendon there is, it must be done via humanoid transforms

desert elk
#

this says nothing about the id

#

something else is the problem

digital ridge
plush tendon
#

what are humaniod trnasforms?

shadow drift
#

If you google the problem it comes up with basically everyone hvaing an issue with the pipeline ID and it won't let them generate a new ID

timber wharf
shadow drift
#

I don't think it's new cause you can find cases going back a long time but it does seem like there's a small suge of ppl experiencing it right now

desert elk
#

I see

#

it could also be a side effect of different errors though

shadow drift
#

yeah

timber wharf
#

@plush tendon humanoid transform based animation is a universal type that allows to reuse any animation to any humanoid rig, ie same dance can be performed by both slendeman and dwarf. while generic animations are made to move stuff x meters on some axes and would break when trying to port to smth with diff scale and proportions

#

transform itself is restricted type of transform that appliable to humanoid rig, ie you cant bend your lower leg left or right or move it 10m away, you can only bend it in knee.

somber sequoia
# tall dock Can I use blendshapes in Substance Painter? To like open the mouth and paint the...

usually I set them before exporting the model. I duplicate parts, so there's one whole body, then various parts split up and posed differently, all joined together into the right meshes and exported together, specifically for painting. When doing clothing I setup one as the whole outfit, then individual parts moved off to the sides so they can be done separately, but will still end up as a single texture set.

lament ivy
#

how do i fix this? ive never seen this happen before

somber sequoia
#

better weight painting probably

#

it's not clear from that what's actually going on though

lament ivy
#

i was just working on materials and my arm broke somehow

#

it imports straight but if i just need to remake then i will

#

also inforced t-pose just fine when setting up humanoid rig

old condor
#

Im new to unity and I desperately need some guidance. Has anyone ever worked with the Triwave Protogen avatar? Its the only good free proto avatar that I could find but I cant get it to work

desert elk
#

what issues are you facing?

snow goblet
#

how can i reduce the size of this mask without reducing resolution? anything i could do with the format? i cant afford this extra MB...

worthy urchin
#

I haven't touched unity in almost a year but I want to clean up this avatar for a music video i'm working on. i have the sax parent constrained to the head properly and aim constrained to the left hand, but there's a problem. the axis on which the hand moves relative to the sax is an angle out from my mouth and through the sax instead of in line with the main body of the instrument. I think it's actually the blue axis coming out of SaxHolder in the screen shot?

I assume I need to make a new gameobject that's positioned at the bend in the neck of the sax pointing down its body and aim constrain that instead? but it's been so long i remember that the order of steps to make that work was super specific and i don't at all remember what that order actually was. and i'm fuzzy on details like if it should be a parent, child, or even sibling of the sax model object under the saxholder. how do I do this without breaking it lol?

grim valley
#

im kitbashing rn (cuz thats all i can do :D lol) and i wanna try to make a well optimized avi, but these shirts and shit are just so large in tris and bones. is there no way to reduce it without blender?

timid kite
#

whats the difference between adjusting positions in transforms and inside the script itself? rn trying to make a collider

desert elk
#

this one

grim valley
#

i just did a simply decimation and it worked perfectly

somber sequoia
#

Sometimes you have multiple things on a game object and want to move them all together

timid kite
somber sequoia
#

depends on what you want to do with it. If nothing else, then sure, probably doesn't matter.

odd shale
#

"hey, ive been trying to upload avatars but for some reason when i upload them and it gets to the end, it doesnt finish or say it uploaded, it just resets like nothing happened and my avatar doesnt upload, has anyone had this issue before or know what could be the source of the problem?

somber sequoia
#

are there no messages in the console?

odd shale
#

ye no messages

somber sequoia
#

strange

odd shale
#

ye ik

#

and im genuinly confused

astral atlas
#

I havea blush system so if you touch multiple spots the model blushes using a "on enter" contact. For some reason others cant touch them ingame though, works fine in unity. Yes, "others interact" is enabled for them. Not sure why it's not working.

flint lichen
#

How would i go about making a custom fist pose?

somber meadow
placid sage
#

im trying to test my avatar and it keeps doing this

somber sequoia
#

look in the console for detailed errors

placid sage
somber sequoia
#

is that the only error?

placid sage
astral atlas
somber sequoia
# placid sage

post the first 2-3 errors, at the top. Ideally in a way that's not so blurry so they can actually be read.

placid sage
somber sequoia
#

that's the first error? huh, how unhelpful

placid sage
#

doing the best i can man, im tryna help a friend lol

somber sequoia
#

yeah unfortunately this message is still not useful

somber meadow
supple cloud
#

i wanna learn how to do the 2d lip sync with 3d model

night ember
#

I mean either just model it or use a sprite sheet

supple cloud
#

just the model i have the blendshapes (diffrent face trangles)

ancient hawk
# placid sage

sometimes it says that without notifying you that you have missing scripts in your files that are preventing it from being uploaded

supple cloud
ancient hawk
#

console says nothing, once the bar gets to the end everything on the screen just goes away like he didnt even try uploading it yet

astral atlas
#

It works when tested in unity.

somber meadow
#

show the animator graph

astral atlas
somber meadow
#

that's the animation file

#

I mean the graph that transitions different animator states

astral atlas
#

The FX layer links?

somber meadow
#

most likely

#

is this toggle done through something automated like vrcfury?

astral atlas
#

The 2nd is just a enable toggle that then lets the 1st pic build up the effect the more its touched.

#

I used the same setup I did for my spank contact but this one uses multiple contacts that can build its para, not limited to 1

#

unless vrc itself doesnt allow multiple contacts to share the same parma

#

Which would be dumb.

somber meadow
#

that's what I'm leading to believe

astral atlas
#

ill just upload with only 1 contacts in and see if it works. hope vrc isnt that limited.

ancient hawk
#

@odd shale

odd shale
#

?

odd shale
astral atlas
somber sequoia
#

direct blendtrees to the rescue

astral atlas
#

it's not as simple as a 0 to 100, the anim does times specific for a soft blend when it scales up.

somber meadow
#

yeah I think you could make up some optimized method of it, but it sucks that they don't have a simple "add" function instead them all being a replace

astral atlas
#

ill just dup the layers and name per contact but all use the same anim and default on bool. so same parma cost but a lot more layers to setup. Should work in that way in theory.

arctic ginkgo
odd shale
#

@somber sequoia i see smth in console now

arctic ginkgo
somber sequoia
#

certainly not by pinging me.

odd shale
#

uh

#

sure my bad

#

didnt think that was a issue since ur not a mod or anything

#

there

wispy moon
#

is there anything that would cause 2 meshes that have the same material to be shaded differently in a light gradient? (IE: replaced arm bit is darker in some shadows)

somber sequoia