#avatar-help

1 messages · Page 122 of 1

somber sequoia
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Remove the world SDK from your avatar project

tall orchid
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how do I fix??

somber sequoia
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first message, "missing scrpt" - you have to install whatever dependency is required. Check the avatar creator's documentation

tall orchid
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so its something in unity?

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not the actual avatar?

somber sequoia
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You have to add something to Unity, yes.

tall orchid
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ok thank you this is my first time so no idea what im doing

somber sequoia
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The creator may have provided documentation, or even just a list of requirements on the webpage with the avatar.

tall orchid
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oh oke

raw saddle
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do you have a moment to talk about our lord and savior d4rk's avatar optimizer

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(it converts mesh toggles into magical blendshapes that make the vertices go to NaN land, it's not necessarily more efficient buuut it does reduce mesh count)

rain summit
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Is there a way to hide an object in first person view from me only? Without just sticking it in the head

timber wharf
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@raw saddle ive no idea so youd better luck without referring to me

somber sequoia
raw saddle
glacial vessel
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can u walk me thru it

rain summit
somber sequoia
glacial vessel
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the bodys armature or the clothings

somber sequoia
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you said "from one bone to another" so the target bone is what you considered "another"

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I don't know why you would have multiple armatures here.

glacial vessel
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alr ty

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its complicated

somber sequoia
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it doesn't need to be

glacial vessel
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it is tho

glacial vessel
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it works like that?

somber sequoia
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simply swap which armature you have listed in the Armature modifier.

glacial vessel
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but then i need 2 armatures.

somber sequoia
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no?

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Also to be specific about your question - armatures do not contain any information about weight paint. That's in the vertex group on the mesh.

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and it doesn't have anything to do with armature, only bone names

glacial vessel
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so I just change vertex group names

somber sequoia
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which you will note, is exactly what I said.

glacial vessel
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yeah

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im dumb tho

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TY

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it works

tidal void
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Very basic help needed-

Trying to make toggles to enable/disable certain objects using animations.

I'm using an Int. parameter, but for the animation transitions it isn't allowing me to do "Parameter [Equals] Number", it only allows me to select Greater or Less.

What am I doing wrong here?

somber sequoia
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That's not an int parameter then, it's a float

tidal void
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Ah

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True.

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Lol.

somber sequoia
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animator parameters are not the same as avatar parameters

tidal void
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Oh.

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Thank you so much hah

glacial vessel
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will this clipping be a problem

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its from shapekey

spare spear
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well it still didnt merge the rank is it normal to that this much?

somber meadow
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They claim on the page it can take up to 24 hours (usually doesn’t though). Has your favorites/friends already transferred?

royal pebble
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How are y’all sane I watched a tutorial for dummies on blender and I lost all my brain cells

glacial vessel
royal pebble
spare spear
spark walrus
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anyone have experience exporting avatars with hair cards? in blender

somber meadow
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Best to ask the main question about it

somber meadow
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Pretty sure platform accounts are limited to new user

royal pebble
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All of you have an insane amount of patience

tidal silo
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Mightve still been asleep when someone responded so I'll restate here:

The issue at hand is I have some outfit toggles using unity's in-program animator/animation system. The toggles (as stated somewhere above) are int parameters, have write defaults on for each, and when tested by playing the animations, carry out the intended toggle.

The issue that arises is that in gesture manager (the thing I used to test them as in-game toggles) the toggle is not carried out. The base outfit (or whatever outfit I have set as the default) just remains.

wicked valley
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how to i add gestures? i have an avatar but the gestures are really broken, only 3 gestures work on one hand and none on the other

desert elk
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check your gesture layer if everything has correct animations attached

wicked valley
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it just says default

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lemme open the project rq

desert elk
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do you have all of the bones correctly mapped?

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for both of the hands?

wicked valley
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i think so

glacial vessel
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is it noticable i destroyed her ass on the skiinylegs shapekey

desert elk
rain wave
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how exactly do u fix this issue again?

wicked valley
worldly ember
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is there a method where an animation dynamically maxes out based on a parameter for example if i have an animation that turns a blendshape from 0 to 100 and have a parameter that transtitions it from 0 to 100 but also have another parameter that i want to somehow stop the transistion at certain points between 0 to 100

somber sequoia
desert elk
wicked valley
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wdym weight painted?

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im ew to avatar creation from scratch

desert elk
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weight painting causes your mesh to move

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with the bones

wicked valley
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how do i check that?

desert elk
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if you have all bones mapped correctly

desert elk
desert elk
wicked valley
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the thing is, point, fist and thumbs up work on the left hand, but nothing works on the right

wicked valley
somber sequoia
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you'd want to watch a tutorial on how to do this, it's a bit involved and way better seen visually

desert elk
drifting relic
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Hi, does anyone know what would be the root cause of chat boxes being extraordinarily high? i first thought it was due to bound boxes, but it didnt have any effect when cchanging it.

wicked valley
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ive noticed it always looks higher for you then other people

timber wharf
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nah, not that much. should be bounding box

drifting relic
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The issue is, the chatbox is normal in other models

drifting relic
timber wharf
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vrcf should be nondedtructive as it can be. but idk

wicked valley
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is the bone on the end gonna cause any issues?

timber wharf
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nah

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tis fine/ignored

wicked valley
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i set it to automatic weights and its just put it under the rig

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do i just put the model back where it was?

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that just broke the avi more :(

somber sequoia
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possibly those objects didn't have all transforms applied before you tried that

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also automatic weight painting is at best a way to get started.

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assume that it's going to do an awful job much of the time.

wicked valley
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but regardless, the gestures are still broken so i assume its smthn in unity

twilit bough
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Hello, I was hoping someone could help me figure out how I'd be able to drape a cape on a tail? I'm not sure how to set up colliders so the cape and the tail interact with each other, and right now they just clip through one another. Any help would be great, thanks!

desert elk
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physbones on the cape and set limits?

twilit bough
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I have physbones on the cape

desert elk
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of physbones

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i'd just set limits instead of colliders

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but you can also put coliders on the tail

twilit bough
chilly solar
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im trying to make a tail wag animation for my avatar, its my first time doing it and is so easy, but the animation isnt smooth. going from the last to the first frame is a little snappy and it looks like its pausing for a second. how can i make my animation smoother?

somber sequoia
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Edit the curve (it's a tab in the animation) and straighten out the curve

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by default it's a nice curvy ramp, but you likely want it a straight line.

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(this one bugged me for like 6 months before I figured out how to fix it)

chilly solar
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looks like theres 3 lines, blue and pink are straight and yellow is curved

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i just wanna make yellow straight?

somber sequoia
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yeah there's a line for each property. Fix whichever one bothers you 🙂

chilly solar
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i dont know what is what :0

somber sequoia
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they should match up with the properties somehow? I don't have this open at the moment

wicked valley
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i give up trying to fix it

chilly solar
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ahh i got it! thank you kazin

tidal silo
somber meadow
tidal silo
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this bit?

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and if you're referring to the weight they are all set to 1

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on each layer

somber meadow
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Wait does the toggle itself work for the new outfit? just the old outfit isn't disabling?

tidal silo
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Wrong one

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no, none of the toggles activate

somber meadow
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What do the animations look like, and is this animator put in your FX "Playable Layer" animator slot on your Avatar Descriptor

tidal silo
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if you can't see what the arrow is pointing at, it is the controller labled FX in the left-hand screenshot

somber meadow
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Clicking the FX animator in the avatar descriptor highlights that same animator listed in the path on the 2nd screenshot?

tidal silo
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that it does

somber meadow
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looks like you clicked the one in the animator component's controller slot

tidal silo
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my b

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there it is in the playables

somber meadow
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seems to be in the same spot, what's the int parameter in both the VRCExpressionParameters asset and the Animator itself

tidal silo
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I think that's the animator on the right? if not where do i find it

somber sequoia
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that is the avatar parameters list.

tidal silo
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The one that is the int is the outfits, which I have highlighted

somber meadow
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what do the transitions look like

tidal silo
timid kite
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when i attach lingerie bra mesh to the armature, it shows inside the armature but also outside? its double for some reason? but when i delete the one outside of the armature the one inside deletes too. wtf

somber sequoia
timid kite
somber sequoia
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yep

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collection membership is separate from parent/child relationship

tidal silo
dense fractal
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help..

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my model is selecting wrong part of my body when i click the chest bone it selects my ear

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why?

rugged laurel
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hello there
im trying to find any documentation for the feature of "Viseme Parameter Only"
yet other than couple tutorials i struggle to find any informative stuff
and im trying to make some 2d lipsync with no results 😦

rugged laurel
dense fractal
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so basically when i go into my hirearchy

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and i select the chest or spine bone

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it selects the ear

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when i wanna move it

balmy barn
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ratl think Viseme Paramter only is the one you want

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think there was some wierd desynch ingame if it wasnt set

rugged laurel
# balmy barn another exsample , forgot about that one

yeah, thats what im working with
when im changing the values in play mode, it changes them, however when i upload the avatar, its stuck on the value i set in there

also weird thing in play mode
when i select the model itself ( inside the hierarchy, the mesh) and change the value - it works ; however when i change in the global one - it doesnt

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i mean those

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also what is that menu you are playing with? seems really helpful for debugging

balmy barn
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av3 emulator its in vcc

rugged laurel
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thanks ^^

balmy barn
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testing the visme parameter only ratl cause im not sure wich one i used , my test one just detect 'voice' cause i didnt wanted to do alot of faces instead a loop

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that work ingame

glacial vessel
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this litterally isnt weighted to anything but its still stretching

rugged laurel
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yeah, i have set it up, made all the animations
made all the node thing, double checked everething
i have no idea, i think i met all the requirements there are
what are those anyway
like what else can i check that makes it not work

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im so tireddd

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for a week im trying to figure this out

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ok, checked with the av3 emulator
same issue, works on the mesh itself, doesnt when i select the global thing
im not sure it supposed to be this way

rugged laurel
glacial vessel
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does this hoodie look normal or is it really weird around the wrists

rugged laurel
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the hands feel lowkey smol

rugged laurel
balmy barn
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15 faces needed is you doing 2d face ( i used a 4x4 tilesheet and uv offset on that) , or just a few detect voice and loop it like i did ratl , just be sure when using any state 'transition to self is off'

glacial vessel
balmy barn
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see transition between

glacial vessel
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im scared to do toggles

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is there any way to make it easier?

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like tools or sumthin

vernal adder
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VRC Fury is a good start

rugged laurel
spark walrus
radiant cape
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how do i add radial puppets to my emotes on gogo loco?

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nvm i found the solution

limpid cargo
limpid cargo
spark walrus
spark walrus
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no way, it is?

limpid cargo
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i’m sorry, i don’t really understand what you mean.

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i think my translator is failing me again 💦

spark walrus
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yeah, I'm not sure if you meant the armature link or what? 😅

limpid cargo
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is the object in the right place without vrcfury.

spark walrus
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I don't know that I can turn the vrcfury off - the assests has prefabs

limpid cargo
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that’s not what i mean

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is the object in the right place, ignoring the vrcfury scripts you added

spark walrus
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it is, I guess? Sorry, I don't know what you exactly mean? 😓
The object is under avatar in hiearchy

spark walrus
rugged laurel
tidal silo
glacial vessel
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u should like buy the ava

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when it comes out

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(epik first avatar salesman)

summer knoll
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idk if this is the right place to put this but i just wanted to know if anyone knew the name of this model do buy it but this shouldnt be against tos cuz its not nsfw

summer knoll
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thanks

inner sonnet
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Hey folks, strange issue for y'all here. I have a material that is just loading the wrong (or to be more specific, an old) version of a texture. It's meant to be gray but it's loading the default skin tone. It just started happening to randomly and around 4 of my materials are doing this. I'm not sure what info I need to give, but I'll give any info requested ASAP

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to be more specifc, it started after adding an emission map on the hand, but i'd done this on many other materials without issue

iron gazelle
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Do you have a luck with this previewmode parameter? I can't get it to works on vrchat preview..

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I see gogoloco has this kind of custom preview animation, but it seems not using PreviewMode parameter

glacial vessel
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lets be real, people wont actually buy my avatar

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so like

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why should i make em

summer knoll
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to use them

glacial vessel
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yahh but i could be using my time to make a product people would actually buy

summer knoll
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if ppl wont buy your avatars make ones ppl will buy

glacial vessel
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ooh wshit

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BEO

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u cant say goon

summer knoll
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nope

glacial vessel
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oih u can

summer knoll
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wait

gentle goblet
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Haiii um I have a question, how do I layer normal maps?

radiant cape
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my rig is perfectly fine and yet it says "spine hierarchy incorrect." how do i fix this?

dark jay
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Eye positioning in unity is set right but in vrhcat its lower how do i fix it

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Lmk

spark walrus
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how would i be able to make a random animation play every one minute?

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or like a randomizer in general

dense fractal
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hi can i get a help for a piece of lothing..

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clothing*

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i would want to add on my avi

glacial vessel
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Are these arm warmers cute

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should the be thinner or anything

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they kinda coppy at the end

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idk how to

oak bone
glacial vessel
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make them not

oak bone
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On blender

glacial vessel
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cuz of the faces

oak bone
dense fractal
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hello?

oak bone
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That's why I suggested pulling the warmers out at the end

dense fractal
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can anyone please help me

glacial vessel
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WHAT

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what did i just type

dense fractal
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bro why the help chat aint helping bru 💀

glacial vessel
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sometimes dry

somber sequoia
oak bone
dense fractal
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no idea where to start aside that the knowledge of sculpting

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it on blender

dense fractal
hearty relic
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hi i need help

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how come when i upload my avatar my head/face is missing?

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i ddnt change the head

oak bone
oak bone
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once you do that, you can transfer the weight painting from the base body to the clothing, and you should be good

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there are tutorials on youtube you could find to help you

hearty relic
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anyone know

dense fractal
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tutorials are kinda eh

oak bone
dense fractal
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should i scultpt the cloth before

oak bone
hearty relic
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yeah it looks normal in unity, i didnt change anything about the head from the previous uploads except increasing the face texture resolution

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but it happened before when i didnt do that

dense fractal
oak bone
oak bone
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it's hard to know without having the project myself

dense fractal
dusk moat
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Does anyone know how to disable quest hand poses on avatar? I just want my gestures to change my expression, not the hand animation

dense fractal
oak bone
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just see what works for you

hearty relic
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does anyone know what to do

hidden pelican
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how do i get a halo to follow my head
it wont on the Y axis

olive yoke
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I'm having an issue where only some parameter drivers in my layer will actually work.

brand new project, brand new controller, only layer in the controller and it still does this
I've been trying to fix this for 3 hours

gentle goblet
ornate stump
gentle goblet
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Uh I'm not 100% sure, I'm trying to use multiple normal maps and I've been told you can layer them by putting them in rgb slots but I don't know where those slots are or if that causes any issues too

ornate stump
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There isn't any image editing map that I know can combine normal map.

gentle goblet
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Hmmm I'll see what my friend is talking about then because yeah they seemed confident but their words confused me >~>

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Thank you though ♡

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If I find out what they were talking about I'll inform XD

half stirrup
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this whole "security checks failed" thing is really annoying despite there being nothing wrong with the avi im uploading and its saying its successful and nothing is wrong with it

desert elk
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what are the stats?

worldly ember
#

so you know how you can have a blendtree state with a parameter set for motion time (typically used for radial sliders)? is there a possible way to have that on the blendtree inside of another blendtree?

glass solar
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how do I add a emote as a gesture

austere burrow
#

Does anyone know if it's possible to import a Meta Worlds avatar for use in VRChat?

glass solar
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also wheres the action layer with emotes

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I don see it

glass solar
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theres no example file to find it

dusk moat
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Why dont I have any vrc sdk packages? I just freshly installed the SDK and there are no packages like for the avatar sample things

desert elk
#

click eye

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top right corner

dusk moat
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Tysm

rugged laurel
# rugged laurel

the issue i might be having
and this is a wild guees
is that there is actually two variables named Visemes
and the vrc SDK only manipulates one that doesnt affect anything
is there any way to link those two INT's in the parameters in the animator?

desert elk
#

is more suitable for this

lunar iris
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name was Tsumiki Miniwa

carmine bridge
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I set my avatar to humanoid but it wont actually set the rig to humanoid, even in the avatar descriptor

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... nvm

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it didn't automatically set this (which I thought it did in the past)

fluid holly
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I need someone to help me, please! Trying to make my piano avatar move like my real piano with OSCMidi, but I'm not sure how to do it. I installed extOSC, but I'm not sure what to do next. I dont know if I need to create an animation for each key with my project's piano keys, which are all labeled Piano__ Key _ _{corresponding midi number}. You can't put scripts inside avatars, therefore I know I can't make a general script that does an animation. Please assist me if you know how to do that.

somber sequoia
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yeah I think you'll need to make an animation per key. The good thing is that animation files are just YAML so you could write a script to generate them from a template

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then I'd stick them in a giant blendtree. that'll be fun.

fluid holly
somber sequoia
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Seems like a fun project!

fluid holly
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idk how to do a script to generate animation for each key with one single animation file lmao

somber sequoia
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make one, then just duplicate it and swap the path to the target object

somber sequoia
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which? You make the animation like any other, there are lots of tutorials for this.
After that, write a script to copy the data inside, alter it, and write out one animation file per key.

fluid holly
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thats a lot lmao

somber sequoia
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wow! very nice 🙂

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should be 88, yeah?

fluid holly
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yes

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88 pressed and 88 notpressed

somber sequoia
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oh, x2 I guess, though with Write Defaults I don't know if I'd bother doing the "not pressed" ones

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you shouldn't need them... but try it to see

fluid holly
somber sequoia
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that's what Write Defaults does, it resets back when the animation state is exited

fluid holly
#

oh ok

fluid holly
somber sequoia
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I don't think that component works on avatars - you want to add these to the avatar's FX layer

fluid holly
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oh ok so i don't need to touch anything on the keys component ? i just need to make like an animator thing ?

somber sequoia
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"keys component"?

fluid holly
somber sequoia
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but yes, make an animator like any of the tutorials for avatars would show you, look up one about making "toggles"

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these are basically toggles triggered by OSC

somber sequoia
fluid holly
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so i need to make a float parameter thing that play the right animation right ?

somber sequoia
#

really depends on how you want to build the animator

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Personally I'd make one float parameter per key and do this all inside a single layer with a direct blend tree, and use booleans in the avatar parameter list. But if you've not done any of this, it's best to start with the basics. Each key is on or off right? We're not talking about aftertouch or anything weird, right?
So a boolean in the avatar parameter list, boolean in the animator, play the animation when it's true, off when false.

fluid holly
somber sequoia
#

Yep, so that's nice and simple to start with

fluid holly
#

so i just make this parameter in the animator

somber sequoia
#

well, one per key, but yep

fluid holly
fluid holly
#

Renaming evry key manually killed me so now i just ask gpt lmao

somber sequoia
#

hah nice

fluid holly
#

Like idk how to to the logic layer with blend tree

somber sequoia
lament hatch
#

iiii trying too use a model but it has it own "menu and para" but i already have a FX that am using how can i attach those para and menu tooo a menu i already have?
and it's own FX?

somber sequoia
#

If it doesn't use something like VRCFury, you can merge those things with VRLabs' Avatars 3.0 manager

lament hatch
#

ahh...

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how do i use VRlabs?

somber sequoia
#

read the documentation?

lament hatch
#

wha-

toxic quartz
#

So I'm working on customizing my Booth model in Blender for VRC, so I'm not sure if this is right community to post it in.

But I'm encountering some issues with combing different meshes. This is definitely NSFW. Any help would great appreciated. Thanks in advance

somber sequoia
# lament hatch wha-

I was just suggesting a tool that can solve your problem, I'm sorry but I can't spend the time to show you how to use it.

lament hatch
#

help :3

wind skiff
#

slap on a vrcfury fix write defaults component

soft thistle
left gull
#

Weightpaint it to the Head bone

soft thistle
#

gotcha

drowsy oxide
#

any tips how to give face tracking to characters who only have a png file as a mouth

soft thistle
#

all you need is a 4x4 spritesheet for the 2d mouth's visemes, something like this for example

desert elk
#

face tracking ≠ visemes

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I don't think that's what ggthb meant

left gull
#

havent messed with FT myself but id assume it also use shapekeys for the diff mouth movements so if you're doing 2d you could do it with a layering method where its multiple 2d meshes that swap with the normal face's PNG through different shapekeys and just make specific PNGs of the different mouth forms though i dont think there'd be a way for it to look smooth unless you're wanting to up your mesh's stats by a bunch

soft thistle
round comet
#

FT uses a crap ton of shapekeys, yeah

left gull
#

Actually that makes me wonder how optimized you could realistically make full FT on a 2d reliant model since you wouldnt be able to just use a single tile sheet for the face vrcBotThink

round comet
#

I’ve never seen ft on an actual 2d model

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Only 3d

novel nova
#

why cant i use expressions on pcvr?

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its on every avatar

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every time i use the wheel, no matter how many times i flick towards it, it wont open up

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is there maybe a specific setting i need to have enabled?

austere kite
#

Hi there! I'm currently faced with a problem that peeps are struggling to help me with, has anyone ever faced the issue where if you apply a matcap mask on poiyomi, it disappears whenever you enter the gesture manager in Unity?

It works fine whenever I'm viewing it both on the editor itself and the play mode without enabling the gesture manager, but the moment I toggle it, it's like the mask vanishes and the matcap effect gets applied to the entire body (I was planning on having the head be excluded from the effect). What's even weirder is that the file persists when analyzed with Thry's evaluator for that material in specific, but it's not being used. Does anyone have a clue about why this could be?

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For the record, I'm using Poiyomi 9.1 and VRCFury, I did add some optimizations like blendshape optimizer, direct tree and parameter compressor but I did verify that removing those did not solve the problem

fickle hamlet
#

Is it possible to import models from older games? Or is it "easier" to just remake it from scratch?

unique axle
#

In one of the recent vrchat updates it broke my shaders is there anyway to fix it?
On quest I usually remove the blush out of the materials tab and that’s worked for years, but now it goes neon white in game.? Is there any fix for this? 😭

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i should probably have put this in quest

desert elk
#

They didn't break it, they fixed a bug that allowed users to bypass the rules, you'll need to find a different workaround

unique axle
desert elk
#

🤷 gotta edit them

glass solar
#

Does anyone know how to fix an issue where the emote is broken after jumping in vrchat?

austere crown
#

is it possible to make the set blendshapes in unity the default state for the avatar?

desert elk
#

Yes, just move the slider

mossy jacinth
#

i dont know what i did, but my avatar can now infini]te jump and turn around randomly

#

does anyone know what affects an avatars movement physics?

#

figured it out it was the cloth physics

distant nimbus
#

people see my fallback as my base avatar with no clothing. even when i set a fallback created by VRChat themselves, it doesnt change or replace the nak3d version??

austere crown
# desert elk Yes, just move the slider

so i did move the slider, but when i upload my avatar into the game, it was like i didnt move the slider at all -- it automatically switched back to defaults

austere bay
#

hiii, just wondering if anyone could help me out? I'm converting my avatar to quest and I've found that this is happening with the gloves. They're meant to just be metal. I've checked the faces and they're the right way round, even tried flipping them just incase. I'm not sure what would cause this

timid kite
#

why do some avatars have different hand poses for hand open and other gestures?

austere bay
#

on the gesture layer I'm pretty sure

timid kite
austere bay
#

I really like this one :)

timid kite
#

awww its so cute!

#

ive never done anything through animator, would this be possible to do through vrcfury?

austere bay
#

I'm not sure sorry, I don't use vrc fury

#

it's not very difficult to set up without it though

timid kite
#

well to somebody whos never used animator its a different topic

left gull
trail oak
#

Trying to import an MC avi for a friend
how do I turn off interpolation of textures

austere bay
austere bay
#

tyyyyy

trail oak
paper plinth
#

sb tell me why i cant get my avis to load correctly anymore I TOOK A 3 MONTH BREAK 😭😭😭 (questie)

torpid coral
#

I'm trying to figure out how to add dances to my avatar, I've got gesture manager and vrcfury on it, but when i use gesture manager, none ofd my gestures do anything at all

#

And tried uploading it, but all the ones preinstall work fine, the one i added doesnt do anyuthing

limpid cargo
austere crown
#

when i move ths scales of the blendshapes in unity, will my avatar stay like that when i upload him?

glacial vessel
#

I just loaded into blender and all my textures are gone

#

like

#

they all fucked

supple cloud
#

how do i make a blendshape eye controls?

glacial vessel
#

did ur head come with em

supple cloud
#

no it my avatar i made

stray trench
#

this avatar seems to have all clothing meshes baked together and invisible, with the ability to toggle certain pieces of clothing visible with this shader. im trying to reverse engineer it, does anyone have a guide or info about it?

left gull
#

You could always contact the creator on how they set it up to get an idea on how to reverse it

stray trench
#

the creator isn't interested in helping

left gull
#

wdym ?

stray trench
#

they don't want to offer support and don't sell this model anymore

austere crown
#

anyone know how to keep blendshapes in unity so they dont REVERT back to default when i upload my avatar in vrchat

stray trench
#

by default they shouldn't revert, they will stay at whatever you set them to

#

if they are changing on their own you probably have something in your project that takes control of the blendshapes

lament hatch
#

how can i make the hair more stiff like and less clip through the body?

stray trench
lament hatch
#

i already have one tho..

stray trench
#

did you attach the physbones to the collider?

lament hatch
#

uhhh...

stray trench
#

yes? no?

lament hatch
stray trench
#

you never connected the collider to the physbone, so the collider is basically doing nothing, and the physbone doesn't know that it's there

lament hatch
#

oh...

stray trench
#

change this to say 1 (since you are only using one collider), and then in the new empty field, select whatever the name of your collider is

lament hatch
stray trench
#

then you can fine tune your settings and get it to look how you want

#

what did you name the collider?

lament hatch
#

uhhh...

#

no idea..

stray trench
#

youre going to need to figure that out then

lament hatch
#

it's body i think

stray trench
#

did you add the collider as a component to something that already exists? or did you make a new game object and put the collider there

lament hatch
#

is it suppose to look like this?

stray trench
#

no, that's probably something else

lament hatch
#

found it

glacial vessel
#

im not seeing my visemes

lament hatch
#

how can i make the hair more stiffy?

stray trench
stray trench
#

pull, gravity, spring, immobile are the main settings

lament hatch
#

which one should be the "big diffrence"?

stray trench
#

they all make a big difference

glacial vessel
stray trench
# glacial vessel

maybe this avatar doesn't come with any? or you havve the wrong body mesh selected?

lament hatch
stray trench
#

could be you need to select a head instead of a body

glacial vessel
stray trench
#

some avi's are merged, some arent

lament hatch
#

it should be merged

glacial vessel
#

yeah

stray trench
#

it's just the artist's preference

lament hatch
#

dooo you only have 1 skinned mesh?

glacial vessel
#

lemme see

glacial vessel
lament hatch
#

hmmm

glacial vessel
#

oh wait

#

nvm i was looking wrong

lament hatch
#

a

glacial vessel
#

there is multiple

austere dome
#

Just to ask very quickly. I need to reimport my avatar's mesh, however it has been FBX unpacked already. How do I reimport with the armature intact without breaking my avatar?

glacial vessel
#

cuz pof toggleables

lament hatch
#

aaaa okiii

austere dome
#

I've retopologized an avatar and need to quickly get the new trimmed skeleton in.

glacial vessel
#

nice,

#

yeah nbi

#

no

#

did i export it wrong?

#

are these named wrong?

stray trench
#

those are correct

glacial vessel
#

so whats the issue

stray trench
#

couldn't tell ya

#

not enough information without seeing the project myself

glacial vessel
#

what do u needa see

stray trench
#

its too complicated of an issue to go back and forth in messages about, i would need the entire project myself

stray trench
#

sure but i can't promise i can fix it

#

are you just trying to upload the avatar? or did you make this yourself

glacial vessel
#

i made it

stray trench
#

from scratch? or you bought stuff and put it together?

glacial vessel
#

put it together

stray trench
#

did you combine everything with cats blender plugin?

glacial vessel
#

yeah

#

everything was working in unity up till this

#

is this wrong?

stray trench
#

i have no idea what this is

#

ive neverseen this menu before

unique axle
#

ive seen updates on the new "toon standard" shader but i dont see it?

glacial vessel
#

wanna go to dms so we dont take up the chat

stray trench
#

its fine here

glacial vessel
#

alright

stray trench
#

ive never needed to mess with anything in there

#

ill check that mine looks the same

glacial vessel
#

alright

#

the tut im using said to check legacy blend shape normals

#

ask amber tut

stray trench
#

mine looks almost identical, and my legacy blend shape normals is checked

#

i dont think that would cause blendshapes to not appear

glacial vessel
#

yeah..

stray trench
#

it could be that you overwrote a mesh and that removed the visemes

glacial vessel
#

should i show my blender export settings

stray trench
#

if i remember right, you should be merging everything to the head

unique axle
stray trench
#

if you didnt merge it to the head that might possibly remove it's blendhsapes

#

like if you merged the body to the head, and not the head to the body

unique axle
#

i shall test on quest in a bit

stray trench
frosty lily
#

would anyone like to help me understand why when the material is unlocked it shows up perfectly fine and how its supposed to look only for it to completely do the opposite and get all scuffed the moment I lock it 😊 (tweaking out rn)

#

(looks scuffed in play mode as well :((

#

For context I downloaded a snazzy free nuka cola quantum bottle off of sketchfab and it was completely entirely fucked with the textures so i manually had to do everything to make it look properly nice and snazzy but for some reason the liquid itself does NOT like the bottle and decides that it wants to break absolutely everything whenever I try to work with it 💀

unique axle
# stray trench let me know :)

welp i cant open it because it bugs out my other packages i have installed ,, to test it id either wait till its out of beta or with a new projecct

#

i guess ill wait for option 1 to test

lament hatch
#

what's a good phys setting for cat ears?

novel nova
#

Why can't I use the expression wheel in PCvr, is it some sort of setting? I can bring up the wheel but when I flick towards expressions, it doesn't open up

#

Please @ me

frosty lily
novel nova
#

Please I need help

stray trench
#

does this happen on all avatars or just one

timber wharf
#

@novel nova flick is an option, by default i believe you need to select+trigger. or maybe not by default. but it is an option somewhere in radial menu.

lament hatch
#

this happen while i switch to android...
and evetything crashed and my monitors resatred and then it took down 3 appications and then it showed back up

#

it also broke my taskmanager.

frosty gale
#

would anyone happen to know why the scale of the detected bounding box is so wide? its very strange, i havent seen this before

somber meadow
tropic meteor
#

Anyone know why is this is happening? Before this happend I had an issue where I had to fix (Auto Fix stuff) but the "Review Any Alert" didn't want to load up, I did reload SDK and nothing. I revert the version and revert it back and still nothing.

I can't neither upload avatar due "Review Any Alert" is broken aswell this Parameter: Capacity keep cancelling whenever is upload. My SDK is pretty much broken and its been happening for quite awhile with other avatar projects.

Keep in mind I'm using latest SDK, latest VRchat Creator Companion and No-thirdparty program or anything that could affect it

frosty gale
#

im doing more troubleshooting, i dont see any shape keys that act weird either

somber meadow
#

you do have the option of manually tweaking it

#

but usually the bounding box is accounting for the T-Pose state of the avatar and any blendshapes

frosty gale
#

nah that tweak doesnt affect the green one

#

i assume youre talking about this one right

#

in unity it looks like this

torpid coral
#

Hi, does anyone know of a place where I can download dances?

glacial vessel
#

can anyone help me my visemes arent showing in unity

somber meadow
tropic meteor
somber meadow
#

I'd do through trial/error on a copy of the avatar in the hierarchy

#

make sure to disable the original avatar to figure out what physbones are causing the SDK to hit a stop

zenith escarp
#

Anybody know of anything that could prevent an impostor of an avatar from being generated?

tropic meteor
#

On my way, brb then

near compass
#

Does anyone have the polygon texture map

novel nova
#

Why can't I use the expression wheel in PCvr, is it some sort of setting? I can bring up the wheel but when I flick towards expressions, it doesn't open up

#

Please @ me

rigid totem
#

currently having an issue when I do a gesture with my right hand in gesture manager it does the same gesture for my left hand. however when I do any gesture with my left nothing happens. Ive looked everywhere for something to fix this but it always brings up stuff about gesture expressions, the one thing i did find told me to set a mask in the gesture controller but when i tried that it didnt work. though i could have just done it wrong

#

nvm i fixed it

lament hatch
#

wait i need a android device plugged in too upload android version now?

novel nova
#

Why can't I use the expression wheel in PCvr, is it some sort of setting? I can bring up the wheel but when I flick towards expressions, it doesn't open up

#

Please @ me

somber meadow
lament hatch
#

ooohhh

#

i deleted as much as possible i can not get it down

novel nova
#

Why can't I use the expression wheel in PCvr, is it some sort of setting? I can bring up the wheel but when I flick towards expressions, it doesn't open up

#

Please @ me

marble pagoda
#

anyone know why this keeps happening? im trying to log in to upload an avatar and it seems im always at war trying to log in anytime i do xD

#

trust me i know my login info i even logged into the website

#

okay closing and opening the project helped but weird how it happens very often

chilly solar
#

i have a little beanbag chair im able to toggle, it spawns right in front of me and sits in place with a world constraint. it works perfect, i can toggle it on in front of me and leave it there so i can walk around and sit in it. the problem is, for people who join the world after its spawned, it moves right in front of me for them. so if im standing, toggle it on in front of me, and walk forward to sit in it, im now in it. for someone else, the bean bag would be right in front of me again. im not sure how to explain that any better. for anyone who understands, is there anything i can do to fix this? i want people to see the bean bag where i see it even if they joined the world after i spawn it

uncut lotus
#

how many tris are too many for an avi, thats also gonna be for quest?

somber meadow
#

Using VRChat's own metrics is fine as it's not outdated to 2017 hardware is like PC ranks are

worthy tide
#

I'm struggling to understand why my model's texture seems so much brighter than it should be.
The texture is not nearly this bright, and I'm using the Mobile/Toon Lit shader.

somber meadow
somber meadow
#

Is that material actually applied to the material slot

worthy tide
#

i extracted the material from the prefab

#

i'm going to double check actually

somber meadow
#

double click the mesh (orange outline) and check

worthy tide
#

maybe one object having a vertex color is messing with unity

#

ok, just verified no objects have vertex colors, still doing this

#

i'll look in the sdk

somber meadow
#

that's matcap lit

#

different from your original screenshot

worthy tide
#

mb

#

should be same / similar result though

#

since nothing was inside of the matcap input

#

my only guess atp is normals

#

i'm stupid

#

forgot to remove the sun from my blender scene

somber meadow
#

was it that bright?

limpid cargo
worthy tide
#

because i'm bad at making shaders in blender that aren't jank

worthy tide
lime solstice
#

Can anyone teach me how to put a model in the game

mighty phoenix
#

When I upload an avatar and try to use it, it’s invisible. How do I fix that?

spare gust
#

Does anyone know how to make a tail controller with vrc fury?

soft thistle
#

something is wrong with the finger, how do i fix that

spice thistle
#

Is there a way to delete avatars from your like library thingy?

prisma frigate
spice thistle
#

No like ones that I have cloned from other people and such

prisma frigate
#

Just unfavorite them?

chilly solar
fast hollow
#

hello i cannot get these shoes to do shoe things (i did armature link and blend shape link but its been a bit since i used unity so i’m probably missing something) anyone know how I can get these to work?

alpine cedar
#

can anyone explain whats going on with the avi, looks fine in scene view

desert elk
alpine cedar
desert elk
#

FBX All

#

not FBX Local

#

in the Apply Scalings

alpine cedar
#

ohh kk

ashen crane
desert elk
#

Go in Blender, make sure the eye bones are straight and make sure the bone roll is at 0

#

if not, correct it @ashen crane

ashen crane
#

got it, thanks

proud compass
#

I'm not sure what I'm messing up here. I got this avatar uploaded an hour ago. I wanted to change a texture and then it fails to upload every time.

ashen crane
desert elk
#

send a screenshot from Blender

#

of how it looks there

ashen crane
#

of what exactly

ashen crane
desert elk
#

that's not straight up

ashen crane
#

it needs to be straight UP?

desert elk
#

they're horizontal

#

they need to be vertical

ashen crane
#

never knew that, thanks lol

desert elk
#

plus with that bone view you can't tell where the top and where the bottom of the bone is

#

they should be like this

ashen crane
#

right

#

this is how it is now

desert elk
#

again, I can't tell with this kind of bone view

#

I don't know where the bigger end of the bone is

ashen crane
#

bigger is at the bottom

#

BUT im still having problems w unity

#

and its that the eyes r again asymetrical

#

no matter what happens it always show asymetrically

desert elk
#

try importing the avatar again, not overriding it (you can copy the settings with pumpkin tools if you don't want to set them up again)

desert elk
#

bone roll 0?

#

i don't have any other ideas if bones roll's 0

ashen crane
#

this is indeed after pressing "set bone roll"

junior void
#

may be related to export settings as well

limpid cargo
glass solar
#

Heres the particle info

fluid holly
#

Hi everyone 🙂 i need help ! I have set up everything for my piano OSC avatar but the only thing i need is managing to make OSC change a parameter (IsPressed_{midi value of the key} value (true,false) for every key in my main animator controller but idk how to do that ... And i know that OSCMidi program send osc messages with adress "/avatar/parameters/{midi value - 20}" and 1 or 0 if its pressed or not . Idk what to do lmao XD !

lament hatch
#

it says the avatar uncompressed size is 51 and needs to be 40. i tried deleting almost everything and i can not et it down

left gull
#

removing unused blendshapes,lowering texture resolution are the easier ones to make sure to do but if its still too big then you'll likely need to merge some materials + textures, meshes and bones (though remember to fix the bone weightpainting after)

still shuttle
worthy tide
#

i also have some drawn on shadows and outlines on my avatar’s texture

#

but you can always use blenders cycle renderer and actually bake the diffuse to a texture if you wanted to

inland seal
#

What is the setting in poiyomi to make your avatar visible in darkness

fluid holly
#

Why do i receive OSC messages but it doesn't change the parameters value ?

ornate stump
jovial pond
#

Does anybody know how to make an avatar change expression when a physbone is grabbed? I've created this parameter but I'm not sure how to link it to an animation.

somber sequoia
#

make a boolean parameter in your animator called Leash_IsGrabbed and use it like you'd use any other boolean to make a toggle

#

That's what at bit in the little box is telling you.

fluid holly
somber sequoia
#

I mean, not just the animator

somber sequoia
#

not sure what that image is showing us

fluid holly
somber sequoia
#

not at all what I was asking about though

fluid holly
fluid holly
#

like VRC expression Parameters ?

somber sequoia
#

nothing, just make sure you have those parameters in the avatar parameters list, as I said.

#

yes, like expression parameters.

fluid holly
#

Nah its not here :/

somber sequoia
#

then that's your issue

fluid holly
#

and i cant put them all inside bc its too much

somber sequoia
#

OSC changes avatar parameters, not animator parameters directly.

#

there's no other way to do that

fluid holly
#

so then i need to convert them to boolean bc it takes less space

somber sequoia
#

you can put them in the expression parameters as bools, they'll auto-cast

fluid holly
#

still not working lmao

somber sequoia
#

does it work if you poke those avatar parameters in play mode via gesture manager or AV3 emulator?

fluid holly
#

yep keys r working when i manually set to true

somber sequoia
#

ah something OSC then, I haven't done much in-editor testing with that

fluid holly
#

No way lets gooooooooooooooooo

#

Now i need to add no particles 🙂

somber sequoia
#

wooo

vestal ruin
#

hey does anyone know what this issue is? idk why this is happening

somber sequoia
vestal ruin
#

here they are, i will also say it gives me a yellow sign thing on the validations that says some animator states with write defaults disabled

somber sequoia
#

hmm that's all? nothing useful there

vestal ruin
#

yeah, see my confusion. heres what i see on the validations. it also seems to only happen with this one as i did a test with a test avi and it worked just fine

timid terrace
#

There has to be more errors than that

somber sequoia
#

the WD thing is probably an issue but nothing there is a blocker

vestal ruin
#

this was a bit above that

timid terrace
#

Probably missing VRCFury or Modular Avatar

vestal ruin
#

build and testing gives the same error as well its odd

#

i have vrcfury what is the modular avatar?

timid terrace
#

Something simmilar, it might be the missing scripts

#

You should look at the product page of the avatar though

#

The creator should list all the needed packages

vestal ruin
#

can't find anyhting about it, ill look for that modular thing\

timid terrace
#

Can you show what the actual components are

#

NeckEndo etc

left gull
#

or if its straight from the model's package w/o edits contact its creator

vestal ruin
#

rn trying with modular

#

ok it worked with modular, their wasnt anything about what i needed to upload it. idk why but i guess it just needed modular

tidal void
#

Lets see if someone can chime in and help on what I'm trying to do...

I want to put a Contact Receiver on my avi's eyes. This contact receiver will be set to proximity, and would control a blendshape for the eye closing and opening when a hand/finger enters it's area. I know how to create the contact receiver, and I know how to animate blendshapes.

What I don't know is how I would go about seting up the animation logic on the Animator tree for this to work :/

timber wharf
limpid basin
#

Could someone please help me make a pressable button with physbones?
I have made a button in blender, added bones to it and weight pained. But now in Unity I'm confused how to make the button bone only go down. I have Max Squish set to 1 which I thought would allow the bone to be moved down but it doesn't. So now I'm lost what I need to do :/

#

If you need more info, let me know

warm basin
#

I'm trying to add a seat to my avatar that shrinks avatars to a specific size so they sit on my shoulder, is there a way to do that ?

tidal void
median tapir
#

my avatar has a sound that I can play but when I play it, it doesn’t work. is it because i’m on quest?

desert elk
#

yes

limpid basin
#

Can others who are on PC hear the sound?

desert elk
#

i thought quest didn't have sound?

limpid basin
#

I have no idea if they do :/

median tapir
desert elk
#

it deleted mine when I tried to upload

#

so idk

limpid basin
#

Yep. Quest doesn't allow Audio Source components

soft thistle
timid terrace
soft thistle
#

in blender however, it does look perfectly fine, but in unity, it's not
remind me if you spot an error in this video

timid terrace
#

Pose the hand so you can see if it's actually fine

lament hatch
#

how can i fix this?
i tried making the texture res less

lament hatch
timid terrace
lament hatch
#

ii try it : D

lament hatch
#

now just this.

somber sequoia
#

yep, still too big

magic stone
#

hiii yall im pretty new to unity and have been searching for where to fix this FOREVER with no luck :( im sure its simple but i would really appreciate some help :( broken textures on some facial expressions. :(

lament hatch
#

Seems to be the MESH.

#

is there a way too make it less big?

timid terrace
#

Try VRCFury Blendshape optimiser

lament hatch
#

wha-

timid terrace
#

It's automatic

lament hatch
#

how do i do that?

timid terrace
night ember
magic stone
night ember
#

material

magic stone
#

on the actual like head or somewhere else?

night ember
#

whatever the expressions material is

magic stone
#

ok ill look harder ty

timid terrace
lament hatch
timber wharf
bitter ginkgo
#

why dose it say i dont have the parameters when i have it

lament hatch
#

what's the best way too fix the lack of "shader" and not make it look like a black color only?

#

likeeee more clothes like

#

and for the hair.

timber wharf
#

if its black already, not much. frensel perhaps

lament hatch
#

could poliyomi help+

#

?*

timber wharf
#

like most stuff you do would just be multiplied by black color and end up being black regardless

#

i assumed its poi already. but poi is just a tool, gotta know what to tweak, just having it wont magically fix anythin

lament hatch
#

welll i need it more like

#

lighting ish

#

instead of it looking like a black pixel.

somber sequoia
#

well first of all, most IRL things that are black are not actually #000000

lament hatch
#

likeeee...

#

i need shading ish

timber wharf
#

thats why i said try frensel

#

cant really shade black any blacker

timid terrace
#

I mean she could use a bit of metallics I guess

timber wharf
#

you mean reflective, metallic is just how much reflection gets color filtered by albedo color (and its... black). but nah, thats cloth anyway

warm fable
#

How do I fix this?????

lament hatch
#

cause my clothes look like "the void".

warm fable
lament hatch
#

and in the light it still void like

warm fable
#

I just messed with the material of one thing and now I cant fix it

night ember
lament hatch
warm fable
#

Ok does anyone know what texture for the specular (material) is called?

somber sequoia
lament hatch
#

what's some good config for nice looking hair in poliyomi?

somber sequoia
warm fable
#

What texture did I mess with

#

What IS the Specular

#

All I know is that it messes up with the eyes

coarse heron
#

Having an issue with the rigging of an avatar I'm trying to make? When in desktop it'll be like the image on the left, but work normal whenever I'm moving. In vr, it'll only do that when I'm standing at a specific height but when I'm moving it becomes jittery. Does anyone have any tips for what I could do or at least point me in the right direction?

warm fable
ornate stump
warm fable
#

Assuming its part of polyomi, which I assume most of everyone uses, where would it be under

warm fable
somber sequoia
ornate stump
warm fable
#

Its supposed to be this

warm fable
somber sequoia
#

I'm not sure what problem you are trying to solve here, I was just answering that one question

warm fable
#

Pretty much I changed a texture that I shouldn't and it now cause my eyes to not be what I want it to be

ornate stump
warm fable
ornate stump
warm fable
#

I cant find it in the preset list

somber sequoia
#

see where it says "fade" there? Change that

warm fable
#

Is it called something else

#

Ah

#

Ok that fixes everything

#

Thanks guys

magic stone
modest ridge
#

does someone know how to remove the default afk animation? i have added an afk banner that shows when im insteam vr overlay but the default afk animation my avatar makes is annoying

night ember
#

action layer

lament hatch
#

how do i fix the glow in the dark thingy using poliyomi pro?

night ember
#

shading and or emission

somber sequoia
#

you'll need to describe your expected outcome, it's not clear what needs fixing

#

also again the poiyomi discord is a great resource, especially if you've purchased pro

lament hatch
#

ah-

#

welll my goal is too not make it glow in the dark.. and reflect the light that it has on it..

#

instead of it staying bright red ish

somber sequoia
#

do you mean the heart there?

lament hatch
#

oooh wiat i think i figure it out

modest ridge
#

or is it not possible to completely remove it?

bitter ginkgo
#

why the fuck this happen

soft thistle
somber sequoia
distant nimbus
#

my avatar appears with no clothing to PC users as a fallback? how do i fix this.. i dont want to flash ppl 💔

bitter ginkgo
somber sequoia
#

again if this is actually the base layer in that animator, just delete all those state and add an empty state as the default. Then it shouldn't be a problem going forward.

bitter ginkgo
somber sequoia
#

no? the animations themselves still exist in files

#

and I assume you are working in other layers?

bitter ginkgo
#

all the other layer i have created dissapered when i uploaded my avatar

#

parameters to

somber sequoia
#

possibly you were working on a different animator than the one actually on your avatar? show a pic of the avatar descriptor with the playable layers visible

bitter ginkgo
#

i dont think so

somber sequoia
#

See what's in the FX layer? that is not the animator you seem to be editing

#

the one in the Animator component isn't used by the game, the ones in those playable layers are.

#

You do have to put the animator you're working on into Animator if you want to edit it though.

bitter ginkgo
#

fix it ty

distant nimbus
#

my avatar appears with no clothing to PC users as a fallback? how do i fix this.. i dont want to flash ppl 💔

lilac basalt
#

Does anyone know how to upload avis..i know theres an option for help but im doing it myself it just ran into a problem, ive never done this and the tutorials arent helping. I got to the build and upload part but it says theres an error with something but i dont understand, i never done this 🥀

somber sequoia
somber sequoia
lilac basalt
#

the problem is idk which one is the big problem

#

theres 15 and the tutorial said to just ignore unless it says auto fix

somber sequoia
#

you have 49 errors in the console, clear, try the build again, and if it fails post the first 2-3.

lilac basalt
#

ok

somber sequoia
#

Also 270k polys is a LOT.

#

but one thing at a time

lilac basalt
#

the thing is i dont understand ANY of this

somber sequoia
#

"missing script"

lilac basalt
#

i havent touched unity since 2023

somber sequoia
#

You need to install all of the requirements the creator says are needed.

lilac basalt
#

the creator didnt say anything, i checked both websites and asked the server but its a ghost town

#

it only gave me 2 downloads which is just unity, no folders

somber sequoia
#

got a link to it?

lilac basalt
#

the avi?

somber sequoia
#

yes

lilac basalt
#

yes, give me a second

#

i bought it off jinxxy

somber sequoia
#

wow that's not helpful at all

lilac basalt
#

not even the server says anything and i have to pay to have someone help

somber sequoia
#

I'd guess it needs gogo loco and probably VRCFury

lilac basalt
#

but..how do i do that..

#

im sorry

#

i am so lost, i just followed what the guy with the annoying voice said

somber sequoia
#

I'm just taking a guess here, don't know if it'd solve the problem

#

both of those things can be easily found, vrcfury.com and gogo loco is on gumroad and booth.

lilac basalt
distant nimbus
somber sequoia
#

That's up to you.

distant nimbus
#

bc in gesture manager it doesnt show her clothe-less whether write default is on or off

#

im just trying to make sure i understand what i need to fix

somber sequoia
#

Ideally you want to stick with the same setting for everything on an avatar, and you want to understand what this means too.

#

I generally keep it on for avatars and off for worlds.

distant nimbus
#

gottt ya

#

alr well tysm, ill be back if its still messed up 🙏

hexed sparrow
#

Hello, I know that this has probably been answered before but I'm still confused about it. I know that VRChat removed Quest transparency, but I can't seem to get clarification on whether that means they fixed the bypasses/modded SDKs or they made it so that VRChat/mobile/particle shaders no longer work on meshes. Does anyone know for certain?

I looked it up in the chat before typing this and most people are saying the mobile particle shaders still function, but I have only ever used them and yet my avatars with those shaders now have opaque black backgrounds.

somber sequoia
#

Quest never had transparency officially, you may have been using a hacky workaround.

hexed sparrow
#

I am talking specifically about the particle shaders in the VRChat folder. They DO still work for particles but they also worked on meshes before. Was it working on meshes accidentally for the past 4 years???

somber sequoia
#

Yep

hexed sparrow
#

Wow 😭

#

Thank you for clearing that up. That's crazy that it was like that for so long when it wasn't meant to be

lilac basalt
#

im retrying it all, im going to try the pc unity link to see if theres any difference.

hexed sparrow
lilac basalt
#

i seriously need help.. i dont know what to do and im just messing it up doing it myself and literally nobody in their sever is talking which is socking with how many are there

somber sequoia
#

I guess everyone is working on their own stuff

#

I think the problem you have is we don't know what script your avatar is missing.

chilly solar
#

my physbones arent moving on quest but do on pc, any idea why? i can give more details if needed.

glacial vessel
#

can anyone help me my bodys (head hair and body) blendshapes arent showing up in unity

#

blendshapres for others do tho

somber sequoia
glacial vessel
#

this is happening when i open my project too, no textures

somber sequoia
#

in Blenders, most modifiers can be applied, their affects baked into the mesh. Lots of modifiers can't be auto-applied at export time.
If you have one mesh and some are showing up then it isn't this.

#

Pink = broken material, maybe missing shader, maybe missing textures.

glacial vessel
#

yeah i have to re apply idk why

somber sequoia
#

ah that's Blender - probably it's missing textures, maybe you moved the files, etc.

glacial vessel
#

i packed and unpacked

#

i did find missing files and it mostly fixed it all

#

just got a few wrong

desert elk
chilly solar
somber sequoia
#

see if you have modifiers on your mesh objects

glacial vessel
#

armature and data transfer

somber sequoia
#

the data transfer one is probably the issue

#

armature you don't need to apply

glacial vessel
#

ill see

#

ty

glacial vessel
somber sequoia
#

I have no idea what it's for, so I definitely couldn't answer that

glacial vessel
#

if it doesnt work u got other fixes?

somber sequoia
#

no idea what's wrong yet

glacial vessel
chilly solar
somber sequoia
grave nimbus
#

can i ask here help for this?

somber sequoia
#

"too many parameters" means you have to uncheck "synced" in the avatar parameters list on enough that the count (at the top) is under the max value. Which yes, means some of those won't be visible to other players.

#

that ought to show up in the pre-build stats though

wooden nova
#

whats the max limit for avatar constraints?

left gull
grave nimbus
left gull
#

it'd show up in the SDK upload panel stat section iirc unless your adding things during upload through VRCFury or ModularAvatar

grave nimbus
left gull
#

dont think theres really a way to fix that other then removing some items and making a 2nd version of your model for them under a diff ID

glacial vessel
#

my goloco seated stuff isnt working

#

nvm

#

anyone have a good in depth but time efficient poiyomi tut?

tranquil niche
#

Hey hey! if i could get some advice here or maybe some help, i'd be super thankful! but essentially i'm working on an avi for vrchat and wanted some more shoes for it, and rather stupidly i purchased two models of the same shoes one costed me $9 and the other costed me $60, and this could just be because i'm a perfectionist or the fact that i have 40 pairs of shoes irl but there are some problems i have with both models and my issue is when i put them into blender, i don't know which ones i want to try and fix or if i should just mash the good parts of both together. Essentially the $9.00 one has an overall higher quality model, or essentially, a more detailed model though they get some things wrong which kind of bug me so I’ll use my irl pair to help illustrate the issues I have with both. With the $9.00 pair, the shape is too curved if that makes sense?

#

The weird shape on the side seems a little too sharp on the $9.00 one

somber sequoia
#

I'm just imagining how many polygons these have....

tranquil niche
#

But the BIGGEST issue I have with it is the sole
Because I hate the little bits sticking out on the bottom which aren’t there irl and after spending a while trying to figure out why I found the issue

somber meadow
#

$60 for a shoe model?