#avatar-help
1 messages · Page 122 of 1
how do I fix??
first message, "missing scrpt" - you have to install whatever dependency is required. Check the avatar creator's documentation
You have to add something to Unity, yes.
ok thank you this is my first time so no idea what im doing
The creator may have provided documentation, or even just a list of requirements on the webpage with the avatar.
oh oke
do you have a moment to talk about our lord and savior d4rk's avatar optimizer
(it converts mesh toggles into magical blendshapes that make the vertices go to NaN land, it's not necessarily more efficient buuut it does reduce mesh count)
Is there a way to hide an object in first person view from me only? Without just sticking it in the head
@raw saddle ive no idea so youd better luck without referring to me
toggle it off with IsLocal in the animator
i'm making you have an idea
can u walk me thru it
Oh boy, animator tinkering! terrified kobold noises I'm awful at that. Time to get better xD Thank you for the advice! ❤️
I'm not sure why you'd need more information than that?
What is the target bone
the bodys armature or the clothings
you said "from one bone to another" so the target bone is what you considered "another"
I don't know why you would have multiple armatures here.
it doesn't need to be
it is tho
so for the pants i can transfer the armature on the rights weight painting to the one on the left
it works like that?
simply swap which armature you have listed in the Armature modifier.
but then i need 2 armatures.
no?
Also to be specific about your question - armatures do not contain any information about weight paint. That's in the vertex group on the mesh.
and it doesn't have anything to do with armature, only bone names
so I just change vertex group names
which you will note, is exactly what I said.
Very basic help needed-
Trying to make toggles to enable/disable certain objects using animations.
I'm using an Int. parameter, but for the animation transitions it isn't allowing me to do "Parameter [Equals] Number", it only allows me to select Greater or Less.
What am I doing wrong here?
That's not an int parameter then, it's a float
animator parameters are not the same as avatar parameters
well it still didnt merge the rank is it normal to that this much?
They claim on the page it can take up to 24 hours (usually doesn’t though). Has your favorites/friends already transferred?
How are y’all sane I watched a tutorial for dummies on blender and I lost all my brain cells
yea
i reccomend ask ambers tutorial
Idk i’ve never seen more settings in my life im to autistic for this
my friends and avatars are all transferred already but the rank not
anyone have experience exporting avatars with hair cards? in blender
Best to ask the main question about it
Not much we can do as users. What rank was your platform account?
Pretty sure platform accounts are limited to new user
All of you have an insane amount of patience
Mightve still been asleep when someone responded so I'll restate here:
The issue at hand is I have some outfit toggles using unity's in-program animator/animation system. The toggles (as stated somewhere above) are int parameters, have write defaults on for each, and when tested by playing the animations, carry out the intended toggle.
The issue that arises is that in gesture manager (the thing I used to test them as in-game toggles) the toggle is not carried out. The base outfit (or whatever outfit I have set as the default) just remains.
how to i add gestures? i have an avatar but the gestures are really broken, only 3 gestures work on one hand and none on the other
check your gesture layer if everything has correct animations attached
i think so
is it noticable i destroyed her ass on the skiinylegs shapekey
okay, so check the rig mapping if every finger is correct
how exactly do u fix this issue again?
all the armature is in the right place
is there a method where an animation dynamically maxes out based on a parameter for example if i have an animation that turns a blendshape from 0 to 100 and have a parameter that transtitions it from 0 to 100 but also have another parameter that i want to somehow stop the transistion at certain points between 0 to 100
install whatever requirement you didn't already install
does it move correctly in blender? is it weight painted all right?
how do i check that?
if you have all bones mapped correctly
in blender, in pose mode
and the gestures don't work, it could be a lack of weight painting
the thing is, point, fist and thumbs up work on the left hand, but nothing works on the right
how would i go about changing it?
you'd want to watch a tutorial on how to do this, it's a bit involved and way better seen visually
okay, still worth checking the weight painting. For all we know, nothing could be weight painted on the right hand
will do
Hi, does anyone know what would be the root cause of chat boxes being extraordinarily high? i first thought it was due to bound boxes, but it didnt have any effect when cchanging it.
ive noticed it always looks higher for you then other people
nah, not that much. should be bounding box
The issue is, the chatbox is normal in other models
ill try and see if any other tools are causing it, maybe vrcfury?
vrcf should be nondedtructive as it can be. but idk
is the bone on the end gonna cause any issues?
i set it to automatic weights and its just put it under the rig
do i just put the model back where it was?
that just broke the avi more :(
possibly those objects didn't have all transforms applied before you tried that
also automatic weight painting is at best a way to get started.
assume that it's going to do an awful job much of the time.
but regardless, the gestures are still broken so i assume its smthn in unity
Hello, I was hoping someone could help me figure out how I'd be able to drape a cape on a tail? I'm not sure how to set up colliders so the cape and the tail interact with each other, and right now they just clip through one another. Any help would be great, thanks!
physbones on the cape and set limits?
set limits?
I have physbones on the cape
of physbones
i'd just set limits instead of colliders
but you can also put coliders on the tail
Okay, I'll try to use the angle limits
im trying to make a tail wag animation for my avatar, its my first time doing it and is so easy, but the animation isnt smooth. going from the last to the first frame is a little snappy and it looks like its pausing for a second. how can i make my animation smoother?
Edit the curve (it's a tab in the animation) and straighten out the curve
by default it's a nice curvy ramp, but you likely want it a straight line.
(this one bugged me for like 6 months before I figured out how to fix it)
looks like theres 3 lines, blue and pink are straight and yellow is curved
i just wanna make yellow straight?
yeah there's a line for each property. Fix whichever one bothers you 🙂
i dont know what is what :0
they should match up with the properties somehow? I don't have this open at the moment
i give up trying to fix it
ahh i got it! thank you kazin
^any assists? sorry for the text barf just wanted to be thurough
Screenshot your animators and make sure you didn't forget to have your animator layers set to 1
this bit?
and if you're referring to the weight they are all set to 1
on each layer
Wait does the toggle itself work for the new outfit? just the old outfit isn't disabling?
What do the animations look like, and is this animator put in your FX "Playable Layer" animator slot on your Avatar Descriptor
if you can't see what the arrow is pointing at, it is the controller labled FX in the left-hand screenshot
Clicking the FX animator in the avatar descriptor highlights that same animator listed in the path on the 2nd screenshot?
that it does
looks like you clicked the one in the animator component's controller slot
seems to be in the same spot, what's the int parameter in both the VRCExpressionParameters asset and the Animator itself
that is the avatar parameters list.
here
what do the transitions look like
when i attach lingerie bra mesh to the armature, it shows inside the armature but also outside? its double for some reason? but when i delete the one outside of the armature the one inside deletes too. wtf
You parented it but it's not part of the collection - drag it into the collection also.
oh that worked, just dragging it in
the only transitions under outfits
help..
my model is selecting wrong part of my body when i click the chest bone it selects my ear
why?
hello there
im trying to find any documentation for the feature of "Viseme Parameter Only"
yet other than couple tutorials i struggle to find any informative stuff
and im trying to make some 2d lipsync with no results 😦
can you give more information?
so basically when i go into my hirearchy
and i select the chest or spine bone
it selects the ear
when i wanna move it
another exsample , forgot about that one
think Viseme Paramter only is the one you want
think there was some wierd desynch ingame if it wasnt set
yeah, thats what im working with
when im changing the values in play mode, it changes them, however when i upload the avatar, its stuck on the value i set in there
also weird thing in play mode
when i select the model itself ( inside the hierarchy, the mesh) and change the value - it works ; however when i change in the global one - it doesnt
i mean those
also what is that menu you are playing with? seems really helpful for debugging
thanks ^^
testing the visme parameter only
cause im not sure wich one i used , my test one just detect 'voice' cause i didnt wanted to do alot of faces instead a loop
that work ingame
hdr blew up colors
this litterally isnt weighted to anything but its still stretching
yeah, i have set it up, made all the animations
made all the node thing, double checked everething
i have no idea, i think i met all the requirements there are
what are those anyway
like what else can i check that makes it not work
im so tireddd
for a week im trying to figure this out
ok, checked with the av3 emulator
same issue, works on the mesh itself, doesnt when i select the global thing
im not sure it supposed to be this way
try weighting it ? maybe it stays in place (?)
it was the wrist, i somehow missed it when checking vertexes
does this hoodie look normal or is it really weird around the wrists
the hands feel lowkey smol
is that all there is?
15 faces needed is you doing 2d face ( i used a 4x4 tilesheet and uv offset on that) , or just a few detect voice and loop it like i did
, just be sure when using any state 'transition to self is off'
see transition between
im scared to do toggles
is there any way to make it easier?
like tools or sumthin
VRC Fury is a good start
Oh. didnt know about this
ima check if it helps
that is so cute omg. please don’t change it
is it in the right place without vrcfury?
good point. It's not exact wording, but Fury isn't giving other options with it :/
i’m sorry, i don’t really understand what you mean.
i think my translator is failing me again 💦
yeah, I'm not sure if you meant the armature link or what? 😅
is the object in the right place without vrcfury.
I don't know that I can turn the vrcfury off - the assests has prefabs
that’s not what i mean
is the object in the right place, ignoring the vrcfury scripts you added
it is, I guess? Sorry, I don't know what you exactly mean? 😓
The object is under avatar in hiearchy
I did not add the vrc scripts - they came with the assest
didnt help 😦
@somber meadow incase you hadn't seen them yet
tysm
u should like buy the ava
when it comes out
(epik first avatar salesman)
idk if this is the right place to put this but i just wanted to know if anyone knew the name of this model do buy it but this shouldnt be against tos cuz its not nsfw
thanks
Hey folks, strange issue for y'all here. I have a material that is just loading the wrong (or to be more specific, an old) version of a texture. It's meant to be gray but it's loading the default skin tone. It just started happening to randomly and around 4 of my materials are doing this. I'm not sure what info I need to give, but I'll give any info requested ASAP
to be more specifc, it started after adding an emission map on the hand, but i'd done this on many other materials without issue
Do you have a luck with this previewmode parameter? I can't get it to works on vrchat preview..
I see gogoloco has this kind of custom preview animation, but it seems not using PreviewMode parameter
to use them
yahh but i could be using my time to make a product people would actually buy
if ppl wont buy your avatars make ones ppl will buy
nope
oih u can
wait
Haiii um I have a question, how do I layer normal maps?
my rig is perfectly fine and yet it says "spine hierarchy incorrect." how do i fix this?
how would i be able to make a random animation play every one minute?
or like a randomizer in general
hi can i get a help for a piece of lothing..
clothing*
i would want to add on my avi
Are these arm warmers cute
should the be thinner or anything
they kinda coppy at the end
idk how to
Check to see if your avatar's origin is set at the floor, and their feet
make them not
like i cant just cut the ends straight
cuz of the faces
It's jagged cause it's clipping into the arm
hello?
That's why I suggested pulling the warmers out at the end
can anyone please help me
becvause iom try sculp them in
WHAT
what did i just type
bro why the help chat aint helping bru 💀
sometimes dry
might help to explain what you've done so far, and where you're stuck
most people aren't going to respond to a "help" only
im trying to put on a clothing which is a dress
no idea where to start aside that the knowledge of sculpting
it on blender
thats a ass response dude i asked also when people were asking more,,,
hi i need help
how come when i upload my avatar my head/face is missing?
i ddnt change the head
i'm just saying how it is, dude
if you have the clothes, then it'll need to be parented to the skeleton of the avatar base body you are using
once you do that, you can transfer the weight painting from the base body to the clothing, and you should be good
there are tutorials on youtube you could find to help you
anyone know
tutorials are kinda eh
kinda funny. could be a lot of things. does it look normal in unity?
should i scultpt the cloth before
do you have it already? or were you thinking of creating it from nothing
yeah it looks normal in unity, i didnt change anything about the head from the previous uploads except increasing the face texture resolution
but it happened before when i didnt do that
i have the dress but its not made for my base avi
ah, gotcha. You could sculpt it first, or parent it first. shouldn't matter
could be an animation conflicting with it, or maybe flipped normals
it's hard to know without having the project myself
yeah.. should i hide the props in the way of sculpting like chains and things like that
i would, yes
Does anyone know how to disable quest hand poses on avatar? I just want my gestures to change my expression, not the hand animation
how do you suggest to sculpt the dress. with the inflate tool?
i'd use a mixture of the grab, inflate, and any of the other ones
just see what works for you
does anyone know what to do
how do i get a halo to follow my head
it wont on the Y axis
I'm having an issue where only some parameter drivers in my layer will actually work.
brand new project, brand new controller, only layer in the controller and it still does this
I've been trying to fix this for 3 hours
Can someone still help me with this?
Layer in what app?
Uh I'm not 100% sure, I'm trying to use multiple normal maps and I've been told you can layer them by putting them in rgb slots but I don't know where those slots are or if that causes any issues too
Normal map can't be mixed by just RGB.
There isn't any image editing map that I know can combine normal map.
Hmmm I'll see what my friend is talking about then because yeah they seemed confident but their words confused me >~>
Thank you though ♡
If I find out what they were talking about I'll inform XD
this whole "security checks failed" thing is really annoying despite there being nothing wrong with the avi im uploading and its saying its successful and nothing is wrong with it
what are the stats?
so you know how you can have a blendtree state with a parameter set for motion time (typically used for radial sliders)? is there a possible way to have that on the blendtree inside of another blendtree?
how do I add a emote as a gesture
Does anyone know if it's possible to import a Meta Worlds avatar for use in VRChat?
In easy way, not possible.
theres no example file to find it
Why dont I have any vrc sdk packages? I just freshly installed the SDK and there are no packages like for the avatar sample things
Tysm
the issue i might be having
and this is a wild guees
is that there is actually two variables named Visemes
and the vrc SDK only manipulates one that doesnt affect anything
is there any way to link those two INT's in the parameters in the animator?
already found it so i deleted the post with out realizing some one replyied
name was Tsumiki Miniwa
I set my avatar to humanoid but it wont actually set the rig to humanoid, even in the avatar descriptor
... nvm
it didn't automatically set this (which I thought it did in the past)
I need someone to help me, please! Trying to make my piano avatar move like my real piano with OSCMidi, but I'm not sure how to do it. I installed extOSC, but I'm not sure what to do next. I dont know if I need to create an animation for each key with my project's piano keys, which are all labeled Piano__ Key _ _{corresponding midi number}. You can't put scripts inside avatars, therefore I know I can't make a general script that does an animation. Please assist me if you know how to do that.
yeah I think you'll need to make an animation per key. The good thing is that animation files are just YAML so you could write a script to generate them from a template
then I'd stick them in a giant blendtree. that'll be fun.
lmao how? im beginner i started like 4days ago
Seems like a fun project!
idk how to do a script to generate animation for each key with one single animation file lmao
make one, then just duplicate it and swap the path to the target object
where can u do that ?
which? You make the animation like any other, there are lots of tutorials for this.
After that, write a script to copy the data inside, alter it, and write out one animation file per key.
lets go look at that !!!
thats a lot lmao
oh, x2 I guess, though with Write Defaults I don't know if I'd bother doing the "not pressed" ones
you shouldn't need them... but try it to see
how can i make the key go back without animation ?
that's what Write Defaults does, it resets back when the animation state is exited
oh ok
animations need to be affected like that on the keys or its an other component ?
I don't think that component works on avatars - you want to add these to the avatar's FX layer
oh ok so i don't need to touch anything on the keys component ? i just need to make like an animator thing ?
"keys component"?
like i select the key in the root and click add component
but yes, make an animator like any of the tutorials for avatars would show you, look up one about making "toggles"
these are basically toggles triggered by OSC
Yes there's nothing you need on the key object itself
so i need to make a float parameter thing that play the right animation right ?
really depends on how you want to build the animator
Personally I'd make one float parameter per key and do this all inside a single layer with a direct blend tree, and use booleans in the avatar parameter list. But if you've not done any of this, it's best to start with the basics. Each key is on or off right? We're not talking about aftertouch or anything weird, right?
So a boolean in the avatar parameter list, boolean in the animator, play the animation when it's true, off when false.
yeah idc about velocity or other parameters its just on or off
Yep, so that's nice and simple to start with
so i just make this parameter in the animator
well, one per key, but yep
ok 💀
Chat gpt cooked me a good script lmao ! already done
Renaming evry key manually killed me so now i just ask gpt lmao
hah nice
now idk what to do in the layer ....
Like idk how to to the logic layer with blend tree
if you want to go the blendtree path, this is a great primer:
https://vrc.school/docs/Other/DBT-Combining/
Ty
iiii trying too use a model but it has it own "menu and para" but i already have a FX that am using how can i attach those para and menu tooo a menu i already have?
and it's own FX?
If it doesn't use something like VRCFury, you can merge those things with VRLabs' Avatars 3.0 manager
read the documentation?
wha-
So I'm working on customizing my Booth model in Blender for VRC, so I'm not sure if this is right community to post it in.
But I'm encountering some issues with combing different meshes. This is definitely NSFW. Any help would great appreciated. Thanks in advance
I was just suggesting a tool that can solve your problem, I'm sorry but I can't spend the time to show you how to use it.
how dooo i solve this tho?
help :3
slap on a vrcfury fix write defaults component
how do keep the 2d face connected to the head again? i kind of forgot
Weightpaint it to the Head bone
gotcha
any tips how to give face tracking to characters who only have a png file as a mouth
all you need is a 4x4 spritesheet for the 2d mouth's visemes, something like this for example
havent messed with FT myself but id assume it also use shapekeys for the diff mouth movements so if you're doing 2d you could do it with a layering method where its multiple 2d meshes that swap with the normal face's PNG through different shapekeys and just make specific PNGs of the different mouth forms though i dont think there'd be a way for it to look smooth unless you're wanting to up your mesh's stats by a bunch
o
FT uses a crap ton of shapekeys, yeah
Actually that makes me wonder how optimized you could realistically make full FT on a 2d reliant model since you wouldnt be able to just use a single tile sheet for the face 
why cant i use expressions on pcvr?
its on every avatar
every time i use the wheel, no matter how many times i flick towards it, it wont open up
is there maybe a specific setting i need to have enabled?
Hi there! I'm currently faced with a problem that peeps are struggling to help me with, has anyone ever faced the issue where if you apply a matcap mask on poiyomi, it disappears whenever you enter the gesture manager in Unity?
It works fine whenever I'm viewing it both on the editor itself and the play mode without enabling the gesture manager, but the moment I toggle it, it's like the mask vanishes and the matcap effect gets applied to the entire body (I was planning on having the head be excluded from the effect). What's even weirder is that the file persists when analyzed with Thry's evaluator for that material in specific, but it's not being used. Does anyone have a clue about why this could be?
For the record, I'm using Poiyomi 9.1 and VRCFury, I did add some optimizations like blendshape optimizer, direct tree and parameter compressor but I did verify that removing those did not solve the problem
Is it possible to import models from older games? Or is it "easier" to just remake it from scratch?
In one of the recent vrchat updates it broke my shaders is there anyway to fix it?
On quest I usually remove the blush out of the materials tab and that’s worked for years, but now it goes neon white in game.? Is there any fix for this? 😭
i should probably have put this in quest
They didn't break it, they fixed a bug that allowed users to bypass the rules, you'll need to find a different workaround
Oh 😭.. All my old avatars are buggy now on quest
🤷 gotta edit them
Does anyone know how to fix an issue where the emote is broken after jumping in vrchat?
is it possible to make the set blendshapes in unity the default state for the avatar?
Yes, just move the slider
i dont know what i did, but my avatar can now infini]te jump and turn around randomly
does anyone know what affects an avatars movement physics?
figured it out it was the cloth physics
people see my fallback as my base avatar with no clothing. even when i set a fallback created by VRChat themselves, it doesnt change or replace the nak3d version??
so i did move the slider, but when i upload my avatar into the game, it was like i didnt move the slider at all -- it automatically switched back to defaults
hiii, just wondering if anyone could help me out? I'm converting my avatar to quest and I've found that this is happening with the gloves. They're meant to just be metal. I've checked the faces and they're the right way round, even tried flipping them just incase. I'm not sure what would cause this
why do some avatars have different hand poses for hand open and other gestures?
under "playable layers" you can add custom ones
on the gesture layer I'm pretty sure
is it this? https://kirishop.gumroad.com/l/Better_Gestures
yeah that's a replacement for the default hand gestures
I really like this one :)
awww its so cute!
ive never done anything through animator, would this be possible to do through vrcfury?
I'm not sure sorry, I don't use vrc fury
it's not very difficult to set up without it though
well to somebody whos never used animator its a different topic
did you check for any vertex colours?
Trying to import an MC avi for a friend
how do I turn off interpolation of textures
I'm pretty sure the one you sent comes with a gesture layer that you just put into the avatar descriptor
never mind im a dumbass you have to select the textures in the assets folder not the material itself
sb tell me why i cant get my avis to load correctly anymore I TOOK A 3 MONTH BREAK 😭😭😭 (questie)
I'm trying to figure out how to add dances to my avatar, I've got gesture manager and vrcfury on it, but when i use gesture manager, none ofd my gestures do anything at all
And tried uploading it, but all the ones preinstall work fine, the one i added doesnt do anyuthing
please describe the issue you’re having specifically.
when i move ths scales of the blendshapes in unity, will my avatar stay like that when i upload him?
how do i make a blendshape eye controls?
did ur head come with em
no it my avatar i made
this avatar seems to have all clothing meshes baked together and invisible, with the ability to toggle certain pieces of clothing visible with this shader. im trying to reverse engineer it, does anyone have a guide or info about it?
You could always contact the creator on how they set it up to get an idea on how to reverse it
the creator isn't interested in helping
wdym ?
they don't want to offer support and don't sell this model anymore
anyone know how to keep blendshapes in unity so they dont REVERT back to default when i upload my avatar in vrchat
by default they shouldn't revert, they will stay at whatever you set them to
if they are changing on their own you probably have something in your project that takes control of the blendshapes
can add a collider in the chest that prevents the physbones from going there
i already have one tho..
did you attach the physbones to the collider?
uhhh...
yes? no?
you never connected the collider to the physbone, so the collider is basically doing nothing, and the physbone doesn't know that it's there
oh...
change this to say 1 (since you are only using one collider), and then in the new empty field, select whatever the name of your collider is
then you can fine tune your settings and get it to look how you want
what did you name the collider?
youre going to need to figure that out then
it's body i think
did you add the collider as a component to something that already exists? or did you make a new game object and put the collider there
is it suppose to look like this?
no, that's probably something else
found it
im not seeing my visemes
how can i make the hair more stiffy?
did you click the menu and look for them
play around with the physbone settings
pull, gravity, spring, immobile are the main settings
which one should be the "big diffrence"?
they all make a big difference
maybe this avatar doesn't come with any? or you havve the wrong body mesh selected?
make sure you got the right face mesh
could be you need to select a head instead of a body
they in blender
should my head not be merged to my body or smt?
some avi's are merged, some arent
it should be merged
yeah
it's just the artist's preference
dooo you only have 1 skinned mesh?
lemme see
yeah only one
hmmm
a
there is multiple
Just to ask very quickly. I need to reimport my avatar's mesh, however it has been FBX unpacked already. How do I reimport with the armature intact without breaking my avatar?
cuz pof toggleables
aaaa okiii
I've retopologized an avatar and need to quickly get the new trimmed skeleton in.
ah... ear visemes
nice,
yeah nbi
no
did i export it wrong?
are these named wrong?
those are correct
so whats the issue
what do u needa see
its too complicated of an issue to go back and forth in messages about, i would need the entire project myself
is it ok to send it to u?
sure but i can't promise i can fix it
are you just trying to upload the avatar? or did you make this yourself
i made it
from scratch? or you bought stuff and put it together?
put it together
did you combine everything with cats blender plugin?
ive seen updates on the new "toon standard" shader but i dont see it?
this menu
wanna go to dms so we dont take up the chat
its fine here
alright
alright
the tut im using said to check legacy blend shape normals
ask amber tut
mine looks almost identical, and my legacy blend shape normals is checked
i dont think that would cause blendshapes to not appear
yeah..
it could be that you overwrote a mesh and that removed the visemes
should i show my blender export settings
wdym?
if i remember right, you should be merging everything to the head
found it, do beta sdk's shaders work in game?
id assume so, but havent tested
if you didnt merge it to the head that might possibly remove it's blendhsapes
like if you merged the body to the head, and not the head to the body
i shall test on quest in a bit
let me know :)
ill brb
would anyone like to help me understand why when the material is unlocked it shows up perfectly fine and how its supposed to look only for it to completely do the opposite and get all scuffed the moment I lock it 😊 (tweaking out rn)
(looks scuffed in play mode as well :((
For context I downloaded a snazzy free nuka cola quantum bottle off of sketchfab and it was completely entirely fucked with the textures so i manually had to do everything to make it look properly nice and snazzy but for some reason the liquid itself does NOT like the bottle and decides that it wants to break absolutely everything whenever I try to work with it 💀
welp i cant open it because it bugs out my other packages i have installed ,, to test it id either wait till its out of beta or with a new projecct
i guess ill wait for option 1 to test
what's a good phys setting for cat ears?
Why can't I use the expression wheel in PCvr, is it some sort of setting? I can bring up the wheel but when I flick towards expressions, it doesn't open up
Please @ me
k so neverfuckingmind because I stepped away for a minute after closing and reopening the file out of pure desperate something (I DID THIS ALREADY, I WANT TO PUT AN EMPHASIS ON... and it did NOTHIGN to fix it) and got a drink and stood in my kitchen like 🧍♂️ only to come back and now its working so like i hate unity 😭
Please I need help
does this happen on all avatars or just one
@novel nova flick is an option, by default i believe you need to select+trigger. or maybe not by default. but it is an option somewhere in radial menu.
this happen while i switch to android...
and evetything crashed and my monitors resatred and then it took down 3 appications and then it showed back up
it also broke my taskmanager.
would anyone happen to know why the scale of the detected bounding box is so wide? its very strange, i havent seen this before
Is this the only mesh on the avatar?
Anyone know why is this is happening? Before this happend I had an issue where I had to fix (Auto Fix stuff) but the "Review Any Alert" didn't want to load up, I did reload SDK and nothing. I revert the version and revert it back and still nothing.
I can't neither upload avatar due "Review Any Alert" is broken aswell this Parameter: Capacity keep cancelling whenever is upload. My SDK is pretty much broken and its been happening for quite awhile with other avatar projects.
Keep in mind I'm using latest SDK, latest VRchat Creator Companion and No-thirdparty program or anything that could affect it
ye
im doing more troubleshooting, i dont see any shape keys that act weird either
you do have the option of manually tweaking it
but usually the bounding box is accounting for the T-Pose state of the avatar and any blendshapes
nah that tweak doesnt affect the green one
i assume youre talking about this one right
in unity it looks like this
Hi, does anyone know of a place where I can download dances?
can anyone help me my visemes arent showing in unity
The SDK has a stroke when performance ranks hits a corruption, seems like yours is related to Physbones
Guessing Ill need to delete physbones stuff that I added recently?
I'd do through trial/error on a copy of the avatar in the hierarchy
make sure to disable the original avatar to figure out what physbones are causing the SDK to hit a stop
Anybody know of anything that could prevent an impostor of an avatar from being generated?
On my way, brb then
Does anyone have the polygon texture map
Why can't I use the expression wheel in PCvr, is it some sort of setting? I can bring up the wheel but when I flick towards expressions, it doesn't open up
Please @ me
currently having an issue when I do a gesture with my right hand in gesture manager it does the same gesture for my left hand. however when I do any gesture with my left nothing happens. Ive looked everywhere for something to fix this but it always brings up stuff about gesture expressions, the one thing i did find told me to set a mask in the gesture controller but when i tried that it didnt work. though i could have just done it wrong
nvm i fixed it
wait i need a android device plugged in too upload android version now?
Why can't I use the expression wheel in PCvr, is it some sort of setting? I can bring up the wheel but when I flick towards expressions, it doesn't open up
Please @ me
You're clicking build and test. Build and Publish is for uploading
Why can't I use the expression wheel in PCvr, is it some sort of setting? I can bring up the wheel but when I flick towards expressions, it doesn't open up
Please @ me
anyone know why this keeps happening? im trying to log in to upload an avatar and it seems im always at war trying to log in anytime i do xD
trust me i know my login info i even logged into the website
okay closing and opening the project helped but weird how it happens very often
i have a little beanbag chair im able to toggle, it spawns right in front of me and sits in place with a world constraint. it works perfect, i can toggle it on in front of me and leave it there so i can walk around and sit in it. the problem is, for people who join the world after its spawned, it moves right in front of me for them. so if im standing, toggle it on in front of me, and walk forward to sit in it, im now in it. for someone else, the bean bag would be right in front of me again. im not sure how to explain that any better. for anyone who understands, is there anything i can do to fix this? i want people to see the bean bag where i see it even if they joined the world after i spawn it
how many tris are too many for an avi, thats also gonna be for quest?
Using VRChat's own metrics is fine as it's not outdated to 2017 hardware is like PC ranks are
I'm struggling to understand why my model's texture seems so much brighter than it should be.
The texture is not nearly this bright, and I'm using the Mobile/Toon Lit shader.
Vertex Colors on the mesh most likely, can be removed through Blender or VRCQuestTools
there are no vertex colors
Is that material actually applied to the material slot
double click the mesh (orange outline) and check
maybe one object having a vertex color is messing with unity
ok, just verified no objects have vertex colors, still doing this
i'll look in the sdk
mb
should be same / similar result though
since nothing was inside of the matcap input
my only guess atp is normals
i'm stupid
forgot to remove the sun from my blender scene
was it that bright?
toon and matcap (without a matcap on it) shader has an “unlit” look
yes
because i'm bad at making shaders in blender that aren't jank
yeah, i'm going to bake the lighting onto my model
Can anyone teach me how to put a model in the game
When I upload an avatar and try to use it, it’s invisible. How do I fix that?
Does anyone know how to make a tail controller with vrc fury?
something is wrong with the finger, how do i fix that
Is there a way to delete avatars from your like library thingy?
Avatars you made and uploaded?
No like ones that I have cloned from other people and such
Just unfavorite them?
bumping this since i got no response, my world constraint is being weird and shows up differently for me or someone else based on if they join the world after i place my toggle or not
hello i cannot get these shoes to do shoe things (i did armature link and blend shape link but its been a bit since i used unity so i’m probably missing something) anyone know how I can get these to work?
can anyone explain whats going on with the avi, looks fine in scene view
did you override the fbx with a different fbx? you probably exported it with the wrong settings
i did yeah, but all i did was tick apply transform
ohh kk
what could cause the eye to suddenly shift positions like this when adjusting the eye look? (also im pressing preview)
Go in Blender, make sure the eye bones are straight and make sure the bone roll is at 0
if not, correct it @ashen crane
got it, thanks
I'm not sure what I'm messing up here. I got this avatar uploaded an hour ago. I wanted to change a texture and then it fails to upload every time.
sadly it doesnt work, even after setting bone roll to 0
of what exactly
that's not straight up
it needs to be straight UP?
never knew that, thanks lol
plus with that bone view you can't tell where the top and where the bottom of the bone is
they should be like this
again, I can't tell with this kind of bone view
I don't know where the bigger end of the bone is
bigger is at the bottom
BUT im still having problems w unity
and its that the eyes r again asymetrical
no matter what happens it always show asymetrically
try importing the avatar again, not overriding it (you can copy the settings with pumpkin tools if you don't want to set them up again)
still asymetrical
may be related to export settings as well
i’m actually interested to how you do that.
Hi everyone 🙂 i need help ! I have set up everything for my piano OSC avatar but the only thing i need is managing to make OSC change a parameter (IsPressed_{midi value of the key} value (true,false) for every key in my main animator controller but idk how to do that ... And i know that OSCMidi program send osc messages with adress "/avatar/parameters/{midi value - 20}" and 1 or 0 if its pressed or not . Idk what to do lmao XD !
it says the avatar uncompressed size is 51 and needs to be 40. i tried deleting almost everything and i can not et it down
removing unused blendshapes,lowering texture resolution are the easier ones to make sure to do but if its still too big then you'll likely need to merge some materials + textures, meshes and bones (though remember to fix the bone weightpainting after)
Setting import normals to none on ur avi saves a lot of space but makes the metals look like ass
after looking into it, i settled with a custom matcap texture that adds fake stylized lighting and a rim light while being quest compatible
i also have some drawn on shadows and outlines on my avatar’s texture
but you can always use blenders cycle renderer and actually bake the diffuse to a texture if you wanted to
how do i do that?
What is the setting in poiyomi to make your avatar visible in darkness
You might try https://www.poiyomi.com/shading/light-data#min-brightness but worlds can still do funny things
thx
Why do i receive OSC messages but it doesn't change the parameters value ?
You should take a look in gesture manager debug menu instead.
Does anybody know how to make an avatar change expression when a physbone is grabbed? I've created this parameter but I'm not sure how to link it to an animation.
make a boolean parameter in your animator called Leash_IsGrabbed and use it like you'd use any other boolean to make a toggle
That's what at bit in the little box is telling you.
same thing happen, the value doesn't change
you have these parameters in the avatar parameter list, right?
I mean, not just the animator
not sure what that image is showing us
you can see all parameters in the animator
not at all what I was asking about though
my bad
what do u want to see ?
like VRC expression Parameters ?
nothing, just make sure you have those parameters in the avatar parameters list, as I said.
yes, like expression parameters.
then that's your issue
and i cant put them all inside bc its too much
OSC changes avatar parameters, not animator parameters directly.
there's no other way to do that
so then i need to convert them to boolean bc it takes less space
you can put them in the expression parameters as bools, they'll auto-cast
detail on how that works: https://creators.vrchat.com/avatars/animator-parameters/#mismatched-parameter-type-conversion
still not working lmao
does it work if you poke those avatar parameters in play mode via gesture manager or AV3 emulator?
yep keys r working when i manually set to true
ah something OSC then, I haven't done much in-editor testing with that
Its working in vrchat 💀
No way lets gooooooooooooooooo
Now i need to add no particles 🙂
wooo
hey does anyone know what this issue is? idk why this is happening
are there errors? Errors are red, that one is just informational. Post the first 2-3 errors if you have something blocking the build
here they are, i will also say it gives me a yellow sign thing on the validations that says some animator states with write defaults disabled
hmm that's all? nothing useful there
yeah, see my confusion. heres what i see on the validations. it also seems to only happen with this one as i did a test with a test avi and it worked just fine
There has to be more errors than that
the WD thing is probably an issue but nothing there is a blocker
this was a bit above that
Probably missing VRCFury or Modular Avatar
build and testing gives the same error as well its odd
i have vrcfury what is the modular avatar?
Something simmilar, it might be the missing scripts
You should look at the product page of the avatar though
The creator should list all the needed packages
can't find anyhting about it, ill look for that modular thing\
Check the model's download page/purchase pages description for anything that lists requirements for the model
or if its straight from the model's package w/o edits contact its creator
rn trying with modular
ok it worked with modular, their wasnt anything about what i needed to upload it. idk why but i guess it just needed modular
Lets see if someone can chime in and help on what I'm trying to do...
I want to put a Contact Receiver on my avi's eyes. This contact receiver will be set to proximity, and would control a blendshape for the eye closing and opening when a hand/finger enters it's area. I know how to create the contact receiver, and I know how to animate blendshapes.
What I don't know is how I would go about seting up the animation logic on the Animator tree for this to work :/
@tidal void if you need proximity, then same as matswap etc ie motion time. #avatar-help message
Could someone please help me make a pressable button with physbones?
I have made a button in blender, added bones to it and weight pained. But now in Unity I'm confused how to make the button bone only go down. I have Max Squish set to 1 which I thought would allow the bone to be moved down but it doesn't. So now I'm lost what I need to do :/
If you need more info, let me know
I'm trying to add a seat to my avatar that shrinks avatars to a specific size so they sit on my shoulder, is there a way to do that ?
For something like this, what kind of parameter should I use? Int?
my avatar has a sound that I can play but when I play it, it doesn’t work. is it because i’m on quest?
yes
Like when you toggle it on in-game it doesn't play? Have you checked if with Gesture Manager if it gets enabled when you toggle it on? Do you have VRC Spatial Audio Source under your Audio Source component? Maybe your sound distance is set very small?
Can others who are on PC hear the sound?
i thought quest didn't have sound?
idk what u mean
I have no idea if they do :/
i just wanna hear it
had to bump since there was no response yet
Seems like there is a vertex not weightpainted properly to the finger
in blender however, it does look perfectly fine, but in unity, it's not
remind me if you spot an error in this video
Pose the hand so you can see if it's actually fine
how can i fix this?
i tried making the texture res less
nice self advertisement and i will try it xD
Lmao it will help you though
ii try it : D
okiii sooooo iii managed tooo get 1 error gone,
now just this.
yep, still too big
hiii yall im pretty new to unity and have been searching for where to fix this FOREVER with no luck :( im sure its simple but i would really appreciate some help :( broken textures on some facial expressions. :(
Try VRCFury Blendshape optimiser
wha-
It's automatic
how do i do that?
Don't have a video about that yet but maybe this will work, it's a simmilar tool
https://youtu.be/bepo8DhU4Qo
needs to be set to transparent
where would that be? i googled it and thats what it said but i cant find where it actually is for the expressions
material
on the actual like head or somewhere else?
whatever the expressions material is
ok ill look harder ty
thatttt actually worked.
Nice
🫡
its float https://creators.vrchat.com/avatars/avatar-dynamics/contacts/#receiver i even believe its stated as a tip in reciever component itself
why dose it say i dont have the parameters when i have it
what's the best way too fix the lack of "shader" and not make it look like a black color only?
likeeee more clothes like
and for the hair.
if its black already, not much. frensel perhaps
like most stuff you do would just be multiplied by black color and end up being black regardless
i assumed its poi already. but poi is just a tool, gotta know what to tweak, just having it wont magically fix anythin
well first of all, most IRL things that are black are not actually #000000
I mean she could use a bit of metallics I guess
you mean reflective, metallic is just how much reflection gets color filtered by albedo color (and its... black). but nah, thats cloth anyway
How do I fix this?????
cause my clothes look like "the void".
and in the light it still void like
I just messed with the material of one thing and now I cant fix it
then dont make it just straight up black
i figure it out..
a specular map I guess?
what's some good config for nice looking hair in poliyomi?
there's a lot of discussion about hair in the poiyomi discord, often it involves setting up a secondary UV map in a specific way and using anisotropics
I don't see anything relating to it
What texture did I mess with
What IS the Specular
All I know is that it messes up with the eyes
Having an issue with the rigging of an avatar I'm trying to make? When in desktop it'll be like the image on the left, but work normal whenever I'm moving. In vr, it'll only do that when I'm standing at a specific height but when I'm moving it becomes jittery. Does anyone have any tips for what I could do or at least point me in the right direction?
Ok now how do I find it
It isn't always necessary for a material to have texture.
Assuming its part of polyomi, which I assume most of everyone uses, where would it be under
I really don't know why its not making my eyes different
obviously we have no idea what's in your project
Try set preset transparent, change color alpha, and enable matcap texture.
Its supposed to be this
Poi docs are very good:
https://www.poiyomi.com/shading/reflections-and-specular
I know I was hoping someone had a quick solution that doesn't involve me restarting everything
I'm not sure what problem you are trying to solve here, I was just answering that one question
Pretty much I changed a texture that I shouldn't and it now cause my eyes to not be what I want it to be
Did you try what I suggested?
Cant find transparent preset
I cant find it in the preset list
see where it says "fade" there? Change that
i set everything to transpaent and it only looks a little better lool i have no idea
does someone know how to remove the default afk animation? i have added an afk banner that shows when im insteam vr overlay but the default afk animation my avatar makes is annoying
action layer
how do i fix the glow in the dark thingy using poliyomi pro?
shading and or emission
you'll need to describe your expected outcome, it's not clear what needs fixing
also again the poiyomi discord is a great resource, especially if you've purchased pro
ah-
welll my goal is too not make it glow in the dark.. and reflect the light that it has on it..
instead of it staying bright red ish
do you mean the heart there?
oooh wiat i think i figure it out
when i set idle to none it still makes the default animation
or is it not possible to completely remove it?
why the fuck this happen
here's how it turned out
if that's your base layer, when you add new animations, they have to be in the animator somewhere in order to use them, so it just adds them there by default.
my avatar appears with no clothing to PC users as a fallback? how do i fix this.. i dont want to flash ppl 💔
it broke my toggles tough and some of the things there dosent even exist
again if this is actually the base layer in that animator, just delete all those state and add an empty state as the default. Then it shouldn't be a problem going forward.
then i need to redo all my animation then?
no? the animations themselves still exist in files
and I assume you are working in other layers?
all the other layer i have created dissapered when i uploaded my avatar
parameters to
possibly you were working on a different animator than the one actually on your avatar? show a pic of the avatar descriptor with the playable layers visible
i dont think so
See what's in the FX layer? that is not the animator you seem to be editing
the one in the Animator component isn't used by the game, the ones in those playable layers are.
You do have to put the animator you're working on into Animator if you want to edit it though.
fix it ty
my avatar appears with no clothing to PC users as a fallback? how do i fix this.. i dont want to flash ppl 💔
Does anyone know how to upload avis..i know theres an option for help but im doing it myself it just ran into a problem, ive never done this and the tutorials arent helping. I got to the build and upload part but it says theres an error with something but i dont understand, i never done this 🥀
make sure the default with no animator running is whatever state you actually want as the default.
feel free to post the error message here
the problem is idk which one is the big problem
theres 15 and the tutorial said to just ignore unless it says auto fix
you have 49 errors in the console, clear, try the build again, and if it fails post the first 2-3.
ok
"missing script"
i havent touched unity since 2023
You need to install all of the requirements the creator says are needed.
the creator didnt say anything, i checked both websites and asked the server but its a ghost town
it only gave me 2 downloads which is just unity, no folders
got a link to it?
the avi?
yes
wow that's not helpful at all
not even the server says anything and i have to pay to have someone help
I'd guess it needs gogo loco and probably VRCFury
but..how do i do that..
im sorry
i am so lost, i just followed what the guy with the annoying voice said
I'm just taking a guess here, don't know if it'd solve the problem
both of those things can be easily found, vrcfury.com and gogo loco is on gumroad and booth.
sooo write default needs to be on?
That's up to you.
bc in gesture manager it doesnt show her clothe-less whether write default is on or off
im just trying to make sure i understand what i need to fix
Ideally you want to stick with the same setting for everything on an avatar, and you want to understand what this means too.
I generally keep it on for avatars and off for worlds.
Hello, I know that this has probably been answered before but I'm still confused about it. I know that VRChat removed Quest transparency, but I can't seem to get clarification on whether that means they fixed the bypasses/modded SDKs or they made it so that VRChat/mobile/particle shaders no longer work on meshes. Does anyone know for certain?
I looked it up in the chat before typing this and most people are saying the mobile particle shaders still function, but I have only ever used them and yet my avatars with those shaders now have opaque black backgrounds.
Quest never had transparency officially, you may have been using a hacky workaround.
I am talking specifically about the particle shaders in the VRChat folder. They DO still work for particles but they also worked on meshes before. Was it working on meshes accidentally for the past 4 years???
Yep
Wow 😭
Thank you for clearing that up. That's crazy that it was like that for so long when it wasn't meant to be
im retrying it all, im going to try the pc unity link to see if theres any difference.
Update to anyone else curious I once again do not know because some of my avatars using the VRC particle shaders actually do still work not sure why some do some don't but oh well
i seriously need help.. i dont know what to do and im just messing it up doing it myself and literally nobody in their sever is talking which is socking with how many are there
I guess everyone is working on their own stuff
I think the problem you have is we don't know what script your avatar is missing.
my physbones arent moving on quest but do on pc, any idea why? i can give more details if needed.
can anyone help me my bodys (head hair and body) blendshapes arent showing up in unity
blendshapres for others do tho
Do you have any un-applied modifiers on those meshes? that can prevent shape keys from showing up in the FBX
wdym un applied, nd btw they are merged
this is happening when i open my project too, no textures
in Blenders, most modifiers can be applied, their affects baked into the mesh. Lots of modifiers can't be auto-applied at export time.
If you have one mesh and some are showing up then it isn't this.
Pink = broken material, maybe missing shader, maybe missing textures.
yeah i have to re apply idk why
ah that's Blender - probably it's missing textures, maybe you moved the files, etc.
i packed and unpacked
i did find missing files and it mostly fixed it all
just got a few wrong
if you have more than 8 components they will all get deleted
ahh, good to know. gonna pick and choose which parts are loosing their floppy aspect lmfaooo
so how do i check this
see if you have modifiers on your mesh objects
i do
armature and data transfer
do i remove it
I have no idea what it's for, so I definitely couldn't answer that
alr im opening unity
if it doesnt work u got other fixes?
no idea what's wrong yet
it fixed it anyways, tysm
second bump, i really need help with this world constraint problem
Oh good
can i ask here help for this?
"too many parameters" means you have to uncheck "synced" in the avatar parameters list on enough that the count (at the top) is under the max value. Which yes, means some of those won't be visible to other players.
that ought to show up in the pre-build stats though
whats the max limit for avatar constraints?
That'd depend on the platform, the limits for each performance rank should be listed here: https://creators.vrchat.com/avatars/avatar-performance-ranking-system/
im sorry, i am very new but where would i see it? this happened after i added quite a lot of clothing toggles
it'd show up in the SDK upload panel stat section iirc unless your adding things during upload through VRCFury or ModularAvatar
im adding through modularavatar
dont think theres really a way to fix that other then removing some items and making a 2nd version of your model for them under a diff ID
my goloco seated stuff isnt working
nvm
anyone have a good in depth but time efficient poiyomi tut?
Hey hey! if i could get some advice here or maybe some help, i'd be super thankful! but essentially i'm working on an avi for vrchat and wanted some more shoes for it, and rather stupidly i purchased two models of the same shoes one costed me $9 and the other costed me $60, and this could just be because i'm a perfectionist or the fact that i have 40 pairs of shoes irl but there are some problems i have with both models and my issue is when i put them into blender, i don't know which ones i want to try and fix or if i should just mash the good parts of both together. Essentially the $9.00 one has an overall higher quality model, or essentially, a more detailed model though they get some things wrong which kind of bug me so I’ll use my irl pair to help illustrate the issues I have with both. With the $9.00 pair, the shape is too curved if that makes sense?
The weird shape on the side seems a little too sharp on the $9.00 one
I'm just imagining how many polygons these have....
But the BIGGEST issue I have with it is the sole
Because I hate the little bits sticking out on the bottom which aren’t there irl and after spending a while trying to figure out why I found the issue
$60 for a shoe model?