#avatar-help

1 messages · Page 117 of 1

left gull
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No and depending on the server is generally against the rules and should be reported since they're 99% scammers

thorn mica
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right

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i have more info, they have a fiverr acc, they’ve showed me pictures of their past work, it isnt ai generated and they look kinda valid to me tho

left gull
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ive yet to see a vrchat creator/commissioner whos legit and uses fiverr since theres far better and safer alternatives

thorn mica
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what are some safer alternatives if you don’t mind me asking, i wanna find a good place to commission avatars n stuff

left gull
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Safest one from what ive seen is VRCTraders, theres a link in #1204490664637890580 they do a pretty good verification of the people whom get the commissioner role

thorn mica
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ooo oke i’ll check that out later, thanks for the advice and tips!

neat elk
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How to fix missing parameters?

somber sequoia
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add them to the avatar parameters list

lost umbra
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How do you use parent constraint for Quest? the rotation doesnt work on quest like pc

somber sequoia
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you're using VRC Parent Constraints, right? Not the Unity one?

lost umbra
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yeah

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none of the rotation is working. parent constraint isn't working at all

wanton cedar
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Do we know of an easy way to make another set of arms work with your main arms? I see it everywhere, but im not sure if you just weight paint the lower arms the same or if its a script

somber sequoia
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I'd make bones specifically for the extra arms, and use rotation constraints to drive them from the main arms.

lost umbra
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going to try this next

somber sequoia
wanton cedar
somber sequoia
junior void
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Maybe if you make the arms its own asset and merge it using armature link

somber sequoia
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that's about all, but that seems quite silly

junior void
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But thatd be... not so wise

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Ye

wanton cedar
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so pretty much just use rotation constraints?

somber sequoia
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that's how I've done things like this, yes

wanton cedar
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okay, thank you

lost umbra
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not just rotation

junior void
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You can copy the existing arms 1 to 1 beside naming

lost umbra
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also, arm is no good since it needs to follow the moving target syste

wanton cedar
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vrcTupCry I can't wait to get this done and over with

lost umbra
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on the PC version, this is what works

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I need to do that on quest

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and get it to work

somber sequoia
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for what? I'm not really following what you are doing, all I did was note that you have to use the right component.

lost umbra
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it's a moving (blend tree) seat where I can lift people into the air and move them around. On pc it works and up until recently, it was sorta working for quest as well but no clue why. I just hit the auto fix when uploading it to quest. But now, its' no longer working and reverting the settings didn't help. I know it's possible but no clue what I'm supposed to do to get it to work

limpid cargo
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what kind of mask?

somber sequoia
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probably use the mask as the fac input in a mix node

limpid cargo
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ohh i think i read it incorrectly

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i confuse map and mask a lot

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sorry sorry

somber sequoia
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yeah I did at first too

limpid cargo
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i actually don’t know the difference… i will look into it

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i just know that they are a different thing

somber sequoia
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mask: white = where
map: color/whatever = where and what

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masks are generally used to "show or not show" things.

limpid cargo
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that sounds like alpha map to me 💦

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but maybe i am incorrect

somber sequoia
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an alpha map contains data about how much alpha is applied where

limpid cargo
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hmmm… i still don’t understand it
i’ll do internet search on it 🙇🏻‍♀️ thank you much though!

somber sequoia
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this is more useful for talking about something like emission. You have a black/white mask, white = emit, black = nothing.
Then you can have a map which is multi-color and such, and when you apply both, only the white parts of the mask will allow showing the colors from the map

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a fun thing to do is to use a mask to only show emission in some parts, then use a scrolling that's like a grid or checkerboard or something fun

limpid cargo
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ohhh that make sense now actually..
thank you a lot for explaining it to me, i feel little bad because i could have searched it online instead of inconveniencing a little bit 💦💦

lost umbra
somber sequoia
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again, I just offered one bit of advice, I'm not like, actively working on your issue or anything here

limpid cargo
lost umbra
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and what does it do exactly?

limpid cargo
somber sequoia
mint mango
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Is there a way to do a little test animation in unity to make sure all the animations are working correctly?

limpid cargo
vast peak
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Im begging for help /gen

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pls someone peak at this model

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and tell me if I should trash it and restart

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OR if I should keep going / somehow fix it

limpid cargo
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it would help if you sent images or recording of the model instead.
many people are not willing to download your files.

vast peak
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Im losing my mind bc the vertices seemed to have duplicated? some how over eachother

somber sequoia
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mesh -> clean up -> merge by distance

vast peak
somber sequoia
vast peak
somber sequoia
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that just merges close vertices - you said something about duplication, this can clean it up

vast peak
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Icic. Is there a better way to mirror the mesh rather than a moddifier?

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Cause even when I merge by distance I go back to editting and I still find duplicated vertices

somber sequoia
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that should work pretty well, assuming you've set things up right

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what do you mean duplicated exactly though?

vast peak
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Like, youll go to move the vertices either via scaling or whatever, and another is in its place when it's moved.

mint mango
vast peak
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almost like there is two meshes.

somber sequoia
vast peak
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(s)pain

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thank yall I appreciate it

mint mango
# vast peak

You can triangulate, and turn convert tris to quads to get rid of that giant polygon in the center of the face

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I usually dont fuq with polygons with more than 4 sides

vast peak
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yeah i've been having trouble with that lmao

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one of the issues I was also having was making vertices and theyu just wouldnt be attached to the faces behind them

somber sequoia
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I almost never actually make new vertices

mint mango
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Although with these quick fixes, you might end up with something that looks better, but the typology might make rigging a little painful

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or maybe not i dunno i havent done very much rigging so give it a shot

somber sequoia
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it's a quadruped - it's already going to take a LOT of work

vast peak
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This is more of a personal project just for fun, I didnt plan on using it for vrchat

somber sequoia
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though you could

vast peak
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But Im doing it sort of in the same way to get the feel overall for making avatars

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Should I reduce the amount of vertices?

mint mango
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What i usually do is sculpt my model with as many faces as i need, and then remesh it or decimate it for a quick and dirty solution, or do manual retopology for a really clean but really tedious solution

limpid cargo
next wigeon
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For some reason the majority of VRC packages are not showing up yet I have them installed from the VCC

somber sequoia
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eyeball in the upper-right

mint mango
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So whenever i use gesture manager, it rotates my model on its side, then teleports it 280 meters away for no reason. Then after stopping it, the avatar goes back to its usual spot. Did i miss a step?

somber sequoia
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sounds like may be it's got un-applied transforms or isn't at 0,0,0

mint mango
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Alright I'll check that out!

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Bro I was having so much fun then all my confidence evaporated the minute I opened unity lol

somber sequoia
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yeah I love when you spend a few hours working on a thing only to realize you missed something way back at the beginning and everything since then has been slightly off

flint current
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hii i wanted to add a texture to my avi but its not like aligning properly, could someone help me fix it and is it because of uv mapping?
first image is default and 2nd is the one i wanna add

flint current
somber sequoia
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that's not quite how UV mapping works

wanton cedar
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i think you would need to fix the uv rather than the Texture itself

desert elk
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or redo the texture to fit the current uv

wanton cedar
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that too

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Whichever is easier

flint current
somber sequoia
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it's not really clear what needs to be changed though

wanton cedar
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it might help to show the texture in blender with the uv

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like the one you're having issues with

flint current
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like this?

somber sequoia
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What is it that you want here?

flint current
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i basically just dont want it to look weird
like you can see there are like lines where it splits

wanton cedar
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Yeah yikes i can see why you have issues

somber sequoia
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yeah that's normal, there's a seam there in the UV map

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you want to really fix that, probably the answer is making a whole new texture like this one.

flint current
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i see, i would like to learn it, do you have any good videos on how to?

somber sequoia
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nope

wanton cedar
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i dont think there are many

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might just need to draw over the image and fix it that way

flint current
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like bad uv?

wanton cedar
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the uv is fine

somber sequoia
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there's nothing wrong with the UV map

wanton cedar
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its your image

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idk how to put this, but like what part of the image is touching the seams would need to be the same for the two seams. not sure if i put that right

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like this one is light and this is dark, so when they wrap around to meet, the colors arent the same, so it wont match and it gives you the weird look

flint current
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i see that makes sense yea

wanton cedar
flint current
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can i ask why there are two uv's that are identical?
like these two

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instead of 1

somber sequoia
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probably two sides of the model. If you turn on "UV Sync Selection" in the upper left, when you select a UV on the left, it'll also highlight the part of the model on the right

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(assuming default layout)

flint current
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ohh i can see why its weird now

wanton cedar
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interesting

flint current
wanton cedar
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the left arm side is probably under the selected part

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Hit H rq and ss if you dont mind

flint current
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or all

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oh i see now

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yea you right

wanton cedar
untold charm
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i believe my vcc is corrupted. anyone know how to fix? ive tried deleting the settings json but that didnt do anything

untold charm
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I fixed it, I just had to uninstall and reinstall 😭

last belfry
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hi i need help with making avatar,my first time, so theres a problem in unity where it does not show anything at the top tab like the sdk button or anything like that

desert elk
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did you make the project in VCC?

last belfry
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yea i did

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it opened unity

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but did not show me thoese buttons

desert elk
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can you screenshot so I know what you mean?

last belfry
desert elk
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are you using the correct unity version?

last belfry
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im using 2022

desert elk
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2022 what?

last belfry
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2022.3.6f1

desert elk
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that's wrong

last belfry
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then which version?

desert elk
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uninstall it and get 2022.3.22f1

last belfry
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ok

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this one?

desert elk
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yup

last belfry
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ok i have downloaded it, now do i do the same thing like i did before with vcc?

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do i need to install vrcfury?

wraith geyser
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hello, i'm using Liindy's Python Revolver package. I managed to replace the model with another gun (rigged) almost everything works but the mag. it doesnt open completely in game, any ideas? pretty please

desert elk
last belfry
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what does vrcfury do? bc i also want to make effects in my avatar

desert elk
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it's a tool that people who don't know how to manually make toggles and menus use
some say it simplifies the process, but that's for everyone to decide themselves

last belfry
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ok

bronze glen
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How do you guys deal with putting nails onto the base that already have nails bcs of the base itself. It alwasys turns out not good or parts of the old nails is visible. Any good tips?

desert elk
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delete the old nails

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bru

light charm
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wtf

desert elk
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bruh

light charm
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what kind of name is that 💀

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oh cool they're gone

last belfry
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how do i add effects to avatar? where in game i press r and then expression and then the domain?

ornate stump
last belfry
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how do i add the effects?

desert elk
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what effects?

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that can mean a ton of things

last belfry
desert elk
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i think that's something that could be achieved with particles

bronze glen
# desert elk delete the old nails

Yeah but filling the hole with the new nails also just doesn't look good? Size to finger size to hand size. They alwasys seem to be too big when I try to fill the hole of the missing old nail mesh

desert elk
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🤷

fierce spear
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hey is the VCC broken for y'all too?

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i cant upload my avi. its stuck at "Avatar Built."

desert elk
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nope, if it's really big you may need to wait longer or check the console for errors

fierce spear
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thats the error that shows up half the time

timber wharf
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try mobile data, vpn or rebooting your router, sometimes aws that vrc uses to store files, temporarily blocks your ip

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@fierce spear

fierce spear
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hm, alright. guess ill change my vpn for a bit

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thanks

still shuttle
bronze glen
still shuttle
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Your best bet would prolly be just re-textureing them then
If you aren't very artsy you could commission someone to draw up nail textures for your base

bronze glen
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I mean retextureing is a option but my issue is not being able to get the nail mesh sit well on the males base. If I retexture the males nails the size of the nail is still gonna be like how it initially was.

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So quite a dilemma

bronze glen
wanton cedar
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maybe sending an image might help

bronze glen
bronze glen
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Some older pics

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but same concept of issue

wanton cedar
bronze glen
wanton cedar
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🥀 yikes

bronze glen
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Like I have the knowledge to work in blender and shi but this nail stuff is getting out of hands for me 💀

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fem nails on fem bases no issue

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fem nails on masc bases

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big issue

wanton cedar
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i wonder if they need to be angled up

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id have to look at my male base with long nails when i get back from college

bronze glen
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The worst part abt it is you can't touch the nails in sculpt bcs then the blendshapes do not work anymore

junior marsh
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Just got a Quest Pro and I wanted to add Face Tracking to my Avatar. It's a VRoid Avatar, which is why the Belndshapes are different.

Is there a way to auto remapp the blendshapes to UE blendshapes without doing it manually?

Been stuck for awhile.
Any help would be appreciated!

bronze glen
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redoing 15 different shapes and sizes of a nail asset you bought is a no go for me 💀

wanton cedar
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fair enough

languid wyvern
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Please help, what shall I do to fix?

bronze glen
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Just wished creators were abit more open to the idea that fem stuff can be used on males

wanton cedar
wanton cedar
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its supposed to be hips spine chest neck head

bronze glen
wanton cedar
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what are all these bones

bronze glen
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Chat I think he is cooked

wanton cedar
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oh totally

languid wyvern
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Ah so it's a major problem?

bronze glen
# languid wyvern

I hope some friend did this for you and you didn't pay money for that 💀

languid wyvern
bronze glen
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thats the issue here

languid wyvern
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Ah! Then I should go for the fix

bronze glen
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thats alot of fixing

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good luck

languid wyvern
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Thank you!

wanton cedar
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make sure to weight paint stuff correctly and dont leave phantomweight paints

languid wyvern
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Aye!

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Thanks

fierce spear
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hey, how does everyone deal with doing shorts and panties and stuff? the inner area of the thigh is hell to work with.

somber sequoia
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haha, it sure is

bronze glen
fierce spear
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one half of the mesh?

bronze glen
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Yeah

fierce spear
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guess ill try that. thanks

bronze glen
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Its a major help for that issue, there is prob a better and more efficient way to do it but thats my way ahah

mint mango
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But i set all the transforms to 0, and it's still happening

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Whenever i press play while i have the gesture manager, it teleports my character 280 meters away, but keeps its pivot point at the center, so when i rotate it, it flies in the air

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I should mention gesture manager had a couple errors on startup, so i had to disable it, load it up, then reenable it, and that fixed the errors. but maybe it's still a little messed up

somber sequoia
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any blendshapes active?

lost umbra
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ok, I may have fix it. With new sets of brains thinking though the issues, I looked at the constraints on the targeting system itself.

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I'll test it some more today. Also sorry Kazin for last night, I was bit frustrated after working on it for a month and the thing keeps growing new sets of issues on quest side of things. I appologize.

somber sequoia
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ha, that's how it is sometimes, no worries

frail temple
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Why are the feet slightly tilted?

desert elk
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first thing. Move the avatar to be aligned with the ground in blender and apply transforms
second I believe that's normal with the default idle animation

frail temple
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or is there another way to fix it

desert elk
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i didn't notice the bone roll

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it should be 0 everywhere

somber sequoia
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fingers/toes you can have some roll to get them to move right, but otherwise yeah, humanoid bones ought to have the roll at 0 or very close to it

frail temple
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Bone roll didn't fix it, do i need to edit the idle animation for it to be straight

somber sequoia
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it's a good thing to check

brave ice
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How can I make my Quadruped avatar rigged for vrchat with walking animations?

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Any tutorial might help?

somber sequoia
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there's a whole discord specifically for this, the tag is Limbs

vernal pecan
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My new added hair is not affected by changing pull/spring/gravity, but physic is working in gesture manager and adding/removing colliders affects hair bones, but changing collision radius doesn't change anything.. what is the source of this problem? Other hairs is working fine.

mint mango
# somber sequoia any blendshapes active?

Im not exactly sure what that is, so no I dont think so. I just applied all my transformations in blender, then reimported it but im unfortunately still seeing the issue

somber sequoia
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A shape key / blendshape can certainly move vertices around

somber sequoia
brave ice
mint mango
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Ill try to reinstall gesture manager

somber sequoia
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I can't imagine gesture manager would do this on its own.

mint mango
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It was comming up with a bunch of errors earlier so i dunno

somber sequoia
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probably version incompatibilities

mint mango
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The whole unity intall process was wonky. It wouldnt detect my hub so i had to install manually.

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Ah. yeah its probably my bad. Whenever i change the pose my avatar is doing it telelports them to a different position. still not sure how to fix it, tho but ill try some stuff

somber sequoia
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that really sounds like it's mis-positioned in Blender

mint mango
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Figured it out. I just exported from cats plugin instead of from blender

somber sequoia
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oh so your export settings were the problem. Probably "apply scalings" not set to "FBX All", that's the usual cause of a number of weird issues.

desert elk
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yup

mint mango
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Gotcha. Well thanks yall for your help

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oh actually one more thing, have any of yall added videos to your avatars? i have a little 7 frame mp4 file I'm trying to play as a texture. There's a texture called "video realtime emissive gamma" which sounds like what i need, but i cant select the mp4 when selecting a texture for the material.

somber sequoia
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you can't put videos on avatars unless it's a flipbook

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for just 7 frames, that would be the way to do it

mint mango
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gotcha. so like, upload every frame as a separate png and then the material will cycle through them? is there a built in material for that or would I have to program it?

somber meadow
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Convert the video to a GIF with a site like ezgif and use poiyomi for it. This is exclusive to PC as Quest cannot use custom shaders

mint mango
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alright ill try blanke's gif method first

somber sequoia
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not ideal if it's a lot of images

somber meadow
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Dragging the gif into flipbook slot will convert it to an array

somber sequoia
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oh that's cool, I didn't realize

void kettle
desert elk
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install android build support

void kettle
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where is that at?

limpid cargo
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“build settings”

void kettle
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sry this never has happened to me

limpid cargo
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it’s either in file or edit

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at the top of the unity window

void kettle
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this one?

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do i have to reset everything to make it upload to android now?

somber sequoia
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reset what?

limpid cargo
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just install it

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“install with unity hub”

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after it’s installed, press the “switch platform” at the bottom

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then just let unity do its thing

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you shouldn’t have to reset or redo anything

void kettle
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oh okay! tysm!!

desert elk
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i needed to at least

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🤷

limpid cargo
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save before though

desert elk
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yes

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always save

limpid cargo
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but yes, restart unity

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but save first!!!

void kettle
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i do, when i upload to pc with the avatar if that makes sence

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sorry bad grammer

limpid cargo
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always save frequently :)

void kettle
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do i have to do anything with this?

vernal pecan
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PhysBone parameters doesnt work in realtime in Unity, i have to restart Gesture Manager every time i change anything to see results, why is this so??

mystic marsh
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does anyone know why i cant upload an avatar with 2 separate versions for pc and quest in one avatar it keeps combining the pc and quest version so it just like cant have both in the same unity scene

timber wharf
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@mystic marsh you choose one platform only, you upload, you choose another platform only, you upload again

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with copying pipeline manager blueprint id from one to another

somber sequoia
mint mango
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yay i got the animation going! does the poiyomi shader have an option to add some bloom? bc I dont think i see it here

somber sequoia
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bloom is a post-processing thing in worlds, not something you can control on avatars

mint mango
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gotcha!

limpid cargo
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but after you’ve switched to android, you don’t need that window. don’t press build or anything; just exit the window and continue uploading for quest as normal

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you can also switch back to the pc version and do the pc-quest at once upload you were trying to do before. that’s just if you want to specifically be on quest version

royal bear
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quick question did vrchat make it so that toon lit isnt an option for shader????

limpid cargo
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uh what? i don’t think it’s been removed…?

desert elk
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i don't think so as well

royal bear
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okay nvm

desert elk
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i think it still is

royal bear
#

unity was being stupid as per usaual

limpid cargo
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ah okay.

royal bear
#

its really a shame how we only have 10 mb

undone badger
#

I need help, does anyone have an idea where I can get dance emotes, I've looked on gumroad, jinxxy, booth and can't find no dances

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It's to add onto my avi vrcAevSlap

somber sequoia
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mixamo has some too

prisma thunder
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How do I sync a world contraint/world drop with anyone that loads my avatar late?

somber meadow
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That's something for VRChat themselves to implement (if you're using the freeze to world toggle)

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I'm not sure if there's a workaround made though

mint mango
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I have an issure rn with hair clipping into the scalp. Ive tried changing the head collision size and moving it around, but i cant seem to fix it. I could go back into blender and rework the armature, but do yall have any quick fixes you employ to stop this?

somber meadow
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Angle Limits, they're a lot cheaper for performance than colliders

azure pawn
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I’m struggling to do that for some reason. I’m trying to export the thing to an fbx since I can’t find the fbx itself, and it’s giving me the error “KeyNotFoundException”

somber meadow
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Screenshot the blender export window before you export it

floral fable
#

Hayo hay hay hay lads. Anyone know how I can set an object to IsLocal while using vrcFury toggles? Setting up a reticle for a halo gun!

somber meadow
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There should be a local only option in the vrcfury toggle

azure pawn
#

^

mint mango
somber meadow
mint mango
#

yep!

somber meadow
somber meadow
# mint mango yep!

What SDK version are you on? There's a recent version which bugs out changing physbones properties on play mode

azure pawn
somber meadow
# azure pawn

Don't use a FBX exporter on Unity, you already have the FBX file somewhere in your assets which properly works fine when imported into Blender

azure pawn
#

Do you know if there’s a way to search it? And would it still have the edits I’ve made in unity attached?

somber meadow
#

click the avatar's root object (where you avatar descriptor is), and click the Animator components "avatar" slot, your project tab will now highlight the fbx

prisma thunder
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Is there any way to make a quest texture that renders an object on both sides?

somber meadow
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Backface culling is forced on Quest shaders, the only way around it is to duplicate the faces and flip the normals inside of blender

prisma thunder
#

awww

mint mango
azure pawn
#

Like where’s the descriptor

somber meadow
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The object of your avatar in the hierarchy where you placed the VRCAvatarDescriptor component, it's the first object of the avatar inside the hierarchy

prisma thunder
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Supersampled UI, Skybox, additive, alpha blended, and multiply all work but have weird rendering things

somber sequoia
#

alpha blended is for worlds

#

oh that's the old one that for some reason is still there but isn't in the docs.

mint mango
#

Has anyone else had issues moving planes with physbones? both the tip of her hair and her ears are a single polygon. they can be moved in the rig, but physbones refuses to move them or show their collision box.

azure pawn
somber sequoia
azure pawn
radiant night
#

If a physbone's game object has two children, how can I make 1 of them not be affected by the bone?

somber meadow
#

Click one of your meshes that's on the avatar normally and click the mesh field then

somber sequoia
radiant night
#

What does the size value mean?

somber sequoia
#

size of the list

radiant night
#

Oh

#

Thanks

#

Is it possible without another component for each child to have different limits?

somber sequoia
#

you can use curves for most of the values there, and therein vary the value along the bone

radiant night
#

Im not sure I understand, Ill give what im working on as an example, I have an earring, I want the base to only be able to move up and down, while the children have full rotation

#

Is that possible or will I have to add another component to the children

somber sequoia
#

Yeah use curves with the limiters to limit how much that one bone works

#

probably a simple angle limiter is good here. I do this all the time. Like for tails - they move way less at the base.

radiant night
#

Changing the curves for the pitch roll and yaw dont seem to do anything

#

Sorry, Im still kinda new to unity

surreal salmon
#

im trying to find this on a rig but cant is there a setting for showing or hiding the layers in the data tab?

radiant night
#

I figured it out, I had to use the polar type

somber sequoia
#

yeah polar is really useful too

somber sequoia
oblique rapids
#

having a bit of trouble with my avatar. I put all textures together with atlas on a single material to optmize my avatar, but now the textures look like this on the first image. second image is what they look like on blender. any idea of how to fix this?

desert elk
#

I think you should set the material to cutout first, it looks like it's not

#

other than that I think it's mostly shader settings tbh

slate shuttle
#

Hello, how do i upload my avatar as a fallback avatar.
the build is set to android and the preformance is excellent but i cant find the button that toggles it for uploads.

somber sequoia
#

did you already upload the windows one too?

slate shuttle
#

i have uploaded it to Windows, Android and IOS and am currently sitting on the android build

oblique rapids
desert elk
# slate shuttle

restart unity first. If it doesn't help switch to windows and back to android in build settings instead of sdk

slate shuttle
#

restarting unity fixed it. the android build was not properly working

mint mango
#

Hey yall sorry i know i keep asking physbone questions but im SUPER new to unity. I got the ears to rotate around the head when moving her up and down, but how can i make them squish closer or further to the head when i move her side to side? I already tried the squash and stretch sliders on the ears and they didnt do anything

#

i also want to rig the eyes so that they kinda "slide" around the face as the head moves, instead of rotaiting around a pivot point, but one problem at a time

timber wharf
#

squish and stretch options are only for interaction with hands. you can probly kinda achieve this with more than one bone per ear tho.

somber sequoia
#

yeah one bone really limits how they move

mint mango
timber wharf
#

uh positional constraint thst allows only local X axis perhaps.

raven summit
#

a question for hair - i have a model i am currently making and i am unsure of how to attach the hair . my first thought is to connect the vertices of the hair directly to the head, but should i have the hair lifting off of the back on the actual model ? im relearning completely , so sorry if this is a silly question

#

or better yet , should i make the hair completely seperate and add it later in unity ?

jagged canyon
#

i got a question is there a way to turn off the feet in unity when the shoes are on then when they are off the feet are there

#

i know like a toggle would do that but how would i do that the reason i need to do this is to go back to blender and re do the shoes and stuff but i dont have stuff to redo it becuse i comssion someone to do it for me and tbh they didnt do is fully correctly so im trying to fix stuff and ect

somber sequoia
bitter snow
#

Anyone know how to make a good world anchor for an item ? trying to look on youtube but everyvideo are like for 2021 xd
I tryied making an animation with the constrain world freeze but no clue how its works

somber sequoia
#

tick the checkbox on and it's frozen. I didn't think you need much more than that

bitter snow
#

dont need any reset animation ? just checkbox the frozen and uncheck on animation ?

somber sequoia
#

what would you reset?

bitter snow
#

well, last time i've done that was like 3-4 years ago, we had the reset the position of the item otherwise it was imposible to find xD guess i'm just trying to overthink about that ahah, i'll try to use the checkbox and nothing else :p thx !

somber sequoia
#

oh you can move the item wherever you want, it'll stay right where it is when you check it otherwise. So that I guess is optional

bitter snow
#

so much easier than before ahaha

mint mango
#

Ive seen avatars where parts of it glow when you talk. Is there a way to do that?

#

Also, can a turn blinking into a texture switch, and not a bone movement?

somber sequoia
peak shuttle
#

hai hai. i have my outline extremely low and it still messes up like this. im using poiyomi, how could I fix it?

somber sequoia
somber sequoia
peak shuttle
#

ic ty!

mint mango
#

Almost done yall i promise. Is there an easy way to change height in unity? or should i do that back in blender?

long lava
#

Hey, I have an issue where my avatar's arms are folded when i put my arms down, and it is always on the tip of the toes when standing... I know it must be an issue with my bones probably being too small, but before I try troubleshooting all that, I would like to know if there are any easy and quick ways to fix it???
i don't want to start trying to change some bones over and over again until i find the issue and make it work as intended

somber sequoia
#

show an x-ray view from the side in Blender, showing where the foot bones are in relation to the mesh

long lava
#

Sure, doing it now

#

I know you said from the side, but i throw in some extra ones just in case

somber sequoia
#

yeah I was more interested in looking at the foot angle and heel height

long lava
#

Is it because it's not a straight line?

somber sequoia
#

this looks quite nice really

long lava
#

oh okay

#

well, if it was because it's not an horizontal line, it would've been easy to fix 😔

somber sequoia
#

I'm not an expert at plantigrade feet at all but this looks correct to me.

long lava
#

well
that's the issue
it's not suppsed to be plantigrade lmao

#

i want the feet to touch the ground when i'm standing--

somber sequoia
#

no that's plantigrade - you plant. digitgrade is when you're on your digits

long lava
#

oh woops
confused them both

#

sorry about that

somber sequoia
#

(I corrected myself as well, I'm having 3 conversations here, one IRL)

long lava
#

I've looked online, the feets are apparently because of the toes...?
Like, i'm supposed to make it horizontal, like I thought
as for the arms
idk
i'm going to fix all that tomorrow anyway it's 4:30am 😭

somber sequoia
#

ohh

#

huh okay. good luck, report back, etc 🙂

long lava
#

darn it only does that in VR, on desktop it looks fine

jagged canyon
#

There's is bug on my avatar where toggles are turn off on PC but on quest the are on -

somber sequoia
#

use the same avatar parameters file for both versions. VRCFury or Modular Avatar might mess with that.

lofty gate
#

Colored the model in substance painter and the eyes specifically are doing this - as you can probably imagine, It's supposed to be both eyes, but not the entire thing being that red. The eye is not it's own thing I can click on to edit, can anyone give me an idea of what's going wrong here?

left gull
#

there might be a lense mesh above the eyes? alot of paid furry models have a semi-transparent material they put over the eye mesh to make it look glossy

somber sequoia
#

yes

cosmic ginkgo
#

im having this same problem, did you find a fix?? 😭

somber sequoia
#

It's a bug in SDK 3.8.0, go back to 3.7.x or wait for the fix to be released

wraith geyser
#

hello, im using Liindy's Colt Python package,
i was wandering
if i toggle on "allow others" on all contacts
could other people actually use the gun?

somber sequoia
#

Probably it isn't setup for that, because that's kinda hard.

desert elk
vestal mist
desert elk
#

nobody will. this isn't what this channel is for.

#

post it there instead

vestal mist
#

Sentry is worthy of being here ngl. He's worthy of being anywhere tbh...

desert elk
#

No.

timber wharf
#

i mean, make one and then youre welcome to ask away here

desert elk
#

exactly

vestal mist
desert elk
#

Is it that hard to follow rules? 🤔

vestal mist
#

Rules? Idk what you talking about bud.

timber wharf
#

@vestal mist sure but then you look silly

vestal mist
desert elk
vestal mist
desert elk
#

we're trying to guide you to the correct space to post that message :)

#

and don't call me a kiddo

#

you're literally younger than me

vestal mist
desert elk
#

xDDD lol

#

my friend drew it for me silly guy

#

I'm tired of this now

#

have fun having no one answer you

vestal mist
#

Ok thank you very much!😊

#

In fact.

desert elk
#

bruh

vestal mist
#

Vrchat be wildin

left gull
tawdry kayak
#

hey can anyone who is unity smart help me build this model? I can vc n screenshare

fierce spear
#

Hey y'all, how do i stop my breasts from clipping through the bra when im moving?

rapid forum
#

bro im done, how much does it cost to have someone convert a blender model for vrchat?

#

The models done its just Im missing a few bones I wont do it

#

I cant

#

Ive tried twice to add these bones and something always wrong

desert elk
desert elk
rapid forum
#

Thank yurrr

tawdry kayak
#

nvm i figurd it out but now i just apparently need to get trust rank up

desert elk
#

ye

#

new user or higher to upload avatars

tawdry kayak
#

what if I pay money xd

desert elk
#

You can purchase vrc+ to automatically go one rank higher

#

so yes, you can pay money

tawdry kayak
#

whaaaaaat shut upppp

#

thx

#

🙂

wanton cedar
unique acorn
#

So, I am trying to figure out what is causing this issue to happen between Blender(Left) and Unity(Right) I assume it is a weight painting issue somewhere because it does seem to affect it some but there is always just edges in Unity compared to Blender. And I can't seem to replicate this in Blender at all. Anybody see this before?

limpid cargo
fierce spear
#

cant get away with that sadly

limpid cargo
#

awhhh

#

so i can say like the other person said, to try physbone limits

fierce spear
#

hmm, can i change physbone limits with a toggle i wonder? i could clamp down on the physbone limits when the bra is on, and bring them back up when its off

limpid cargo
#

oh i have no idea… that’s a really smart method, but i’m not experienced enough to know how to do that, i hope someone else can answer you well 🙇🏻‍♀️💦

muted wyvern
#

Hey , I need a little help -

An avatar I uploaded has their private parts exposed in the "avatar details" screen in game.
Is there a way I can hide it in Unity and then re-upload it so that isn't showing ?

desert elk
#

I believe the preview is the same as the way your avatar looks when you upload it

fierce spear
muted wyvern
muted wyvern
fierce spear
#

question: when you hit the "reset avatar" button in game, is your avatar naked?

desert elk
desert elk
muted wyvern
#

So if I "Toggle Active State" will that disable the asset completely ?

limpid cargo
#

yes

#

it goes from the state of active to not active

muted wyvern
#

I see. So how would I just hide it from that scene instead ?

#

I'm not sure what toggle I should be redoing.

#

I think I fixed it? Hiding it from the hierarchy and re-uploading it seemed to fix it ?

#

Either that or I botched something and had a happy little accident ^^;

fierce spear
#

huh. i've never had that issue. weird.

#

i coulda sworn it was the default params

#

oh well

desert elk
#

nah, it's hiding

limpid cargo
rapid forum
# wanton cedar whats wrong with the bones

Im "missing" (term used lightly) chest spine and some useless 3rd thing that my character doesnt even use and I cannot for the life of me figure out how to put it there

desert elk
#

not all bones need to be weight painted, just fyi

#

is it the Roblox one? if I remember correctly

rapid forum
#

Yurrr

#

Also they were weight painted

#

then it turned around and said

#

"well its not parented ti chest sooo its wrong still"

#

Im stick Im SICK

desert elk
#

if you don't wanna do it yourself, you should ask in VRC Traders

rapid forum
#

If there was one program I would strangle with my bare hands it would be blender then unity then vrchat

#

Idk why vrchat using 2022 unity ANYWAY just apply the animations and HUSH

#

Im losing it bro Im losing it

desert elk
#

that's just how it works

rapid forum
#

Its not

#

Its literally

#

not

#

This program just being difficult

#

cuz it can be

desert elk
#

of course it can

#

im nor denying that

timber wharf
wanton cedar
wanton cedar
#

im curious what it looks like

rapid forum
#

long ago actually

wanton cedar
#

once you turn it back on you should send it to me

rapid forum
#

bet bet

#

Im making ramen rn Ill show in a second

gentle goblet
#

Hai um, so I bought an asset and it needs me to add the menu that came with it as a sub menu or for me to copy the individual controls but I don't know how to do that, like I have made all my toggles with VRCFury and idk where my own menu even is >~> Like when I use it in game I have one but idk how to find it on my avi in unity

rapid forum
#

I aint seen that face in a lot time

#

11/10

somber sequoia
gentle goblet
#

Mine doesn't have one >~> I think VRCFury made like a temp one or did some weird magic

somber sequoia
#

that's a surprise

#

but yeah, I guess if not you can make one

gentle goblet
#

Ah yeah I just found VRCFury's menu they automade..it's weird that it works even without it being selected as the avatar's main menu

somber sequoia
#

fury does things at build time, including applying changes to the menu

mental estuary
gentle goblet
mental estuary
#

Anywhere on your avatar -> Add component -> Full Controller

gentle goblet
#

So just make an empty thing then add it on that?

mental estuary
#

Doesn't really matter where. Organise it however you want

#

As long as the full controller is on your avatar, and it contains the animator/menu/parameters for that asset, it will merge and work

#

Since the asset wasn't made directly to be used with VRCFury you might see some path errors, but that's fine as VRCFury will know it animates from the root rather than the full controller

gentle goblet
#

How would I clean up and customise my menu then, because whenever I try to say move a gun asset that was added with vrcfury and put it in say a weapons folder when I try to test if it's working it's as if vrcfury just over rights it and it goes back to normal

mental estuary
#

Move menu item component

#

Moves a toggle/slider/submenu from the path it's currently at to the path you want it to be at

#

You can ask more about all this in VRCFury's Discord server or check their website for the docs

gentle goblet
#

True, thank you for your help though I appreciate it!

plucky drum
#

so im having some issues making my avatar, importing the model and rig from blender seems to be breaking the fingers

long lava
# somber sequoia huh okay. good luck, report back, etc 🙂

Hey, if you wanted to know what was the issue, I just badly configured my VRChat and Oculus Space settings 😭
My height wasn't correct in VRChat, which led to the arms problems, and my ground was slightly above the irl ground in the Oculus Quest space, so i was floating
Nothing was wrong with my avatar :3 👍

somber sequoia
#

ha!

#

I've had so much trouble with the Quest floor that it's part of a strict process I do to setup now, every time I set the floor level.

long lava
#

I didn't redo it in ~2 months and I always made and wore avatars without legs-- so i never noticed it was an issue

long lava
long lava
#

Both

#

I always make sure to apply transformations because in my experience it just breaks when exporting

plucky drum
#

i think? ill apply again and check

long lava
#

If it's not that, i'm sorry I don't really know what could cause that

plucky drum
#

oooooh okay the fingers were the 1p art i didnt apply

long lava
#

Neat!

plucky drum
#

time to click set inverse on 30 finger parts 💀

#

it does mean my fingers are no longer aligned

#

all fixed lol

bitter ginkgo
#

where can i find free clothing assets

night ember
#

Gumroad, booth, etc

bitter ginkgo
prisma thunder
#

I currently have the default hand gestures from vrchat (Rock n Roll, Victory, etc), but I like the steam VR gestures better.
When I toggle "Radial Menu > Options > Avatar > Gestures" off, my hands tend to act better (restpad is accounted for, joystick movement as well, my hands adjust due to a lot of factors) and it generally looks nicer.

My issue is, turning off gestures makes my facial expressions no longer work. How would I make these gestures the default for my avatar, so that I can use them without disabling my facial expressions?

somber sequoia
#

I think you'd have to swap animations in your gesture layer, but I don't know where to get those other ones

prisma thunder
#

That's what I'm looking for lol

plucky drum
#

okay so now its stuck in a permanent T-pose

night ember
#

Needs to be rigged as humanoid

plucky drum
#

thought i did

#

lemme check again

plucky drum
#

ok now im seeing this

#

how do i import it as a humanoid?

somber sequoia
#

click "configure", verify the right bones are in the right places, then save.

ornate stump
plucky drum
#

yeah

plucky drum
#

only issue it brought up in the configure menu was that the model wasnt T-Posed but ive uploaded models that werent tposed before

somber sequoia
#

and everything is correct? Maybe show the main screen with the spine bones listed

plucky drum
somber sequoia
#

you are missing shoulders

plucky drum
#

the torso doesnt flex or bend so i didnt bother modelling that in

somber sequoia
#

doesn't matter, VRChat requires those bones.

plucky drum
#

oki doki

#

i assume my right arm needs to be connected to said shoulder?

somber sequoia
#

yup. chest (or upper chest) -> shoulder -> upper arm

plucky drum
#

right

#

okay

#

shoulders added

#

is it possible to check if the rig works before importing to Vrchat?

somber sequoia
#

works how?

plucky drum
#

as in like, if it works. cause rn its just Tposed and nothing moves when i import it

plucky drum
somber sequoia
#

You can rotate the bones around in pose mode in Blender to verify it moves right

#

not sure what else you'd need though

plucky drum
#

i know the rig moves fine im saying it doesnt move in Vrchat

#

thats the issue im having is when i load the avatar ingame it doesnt move

somber sequoia
#

right, because it wasn't considered humanoid

#

if it isn't, then none of the basic locomotion stuff is provided, you would have to build all of that from scratch

plucky drum
#

the only difference from how i did it before is adding the shoulders

#

it was still a humanoid the last time i imported it

somber sequoia
#

it wasn't if you got that message saying it wasn't.

plucky drum
somber sequoia
#

and that's why now

plucky drum
#

i have no idea what that means

somber sequoia
#

you cannot have a mesh object the same name as a humanoid bone

plucky drum
#

alright

#

i changed it

#

so that error should go away? or do i need to re import it entirely

somber sequoia
#

you cannot change that in Unity

plucky drum
#

instead of just changing the name in unity

#

alright

#

does the armature need to have those parts renamed too?

somber sequoia
#

the names don't matter so long as they are unique.

plucky drum
#

i changed it from pelvis to pubis and its still giving it an error

#

or is it just listing the heirarchy for the thigh which includes that bone

somber sequoia
#

to sum up: names of bones must be unique, and they cannot be the named the same as any mesh object

#

really no idea what you're doing here to cause that ^

compact dust
#

can someone help me with this issue? i have a avatar with everything already set up but my unity has this issue

plucky drum
#

cause thinking of a different name for each bone that still remains relevant is hard

somber sequoia
#

it is?

#

I mean, your body has unique bone names, why not just use those?

plucky drum
#

im dumb as hell dude yeah

plucky drum
somber sequoia
somber sequoia
plucky drum
#

and its easier to just use a second language i do know than to google bone names

somber sequoia
#

whatever, doesn't matter so long as you know what they are

compact dust
#

no i have a issue with my prepare your content

somber sequoia
compact dust
#

my prepare my content is shaded and i cant access it, it works on all my other unity projects but this one. idk how to fix it

somber sequoia
compact dust
#

those never stopped it before i just uploaded one with more particle systems then that?

rain cave
compact dust
plucky drum
#

avatar is still stuck in T-Pose even after receiving 0 errors, except now the stomach and neck move?

rapid forum
somber sequoia
#

You have to fix those issues - shoulders are required, and your spine layout is all wrong

#

it could be it just didn't detect the spine right, and you have to manually drag those bones into the right slots.

#

(it usually doesn't auto-detect bones if they have no mesh weighted to them)

limpid cargo
mint mango
#

vr chat says they only reccomend 4 physbones, but does anyone actually only use 4? thats seems like it's only enough for one tail or a couple strands of hair.

limpid cargo
mint mango
#

I know but will it be really unoptimized?

limpid cargo
#

if you use an insane amount, yes

#

i recommend looking at the performance rank documentation for guidance

#

if you exceed a certain amount, they all get removed anyways for everyone else’s device’s sake

limpid cargo
fluid jay
#

currently i cant upload my avatar to quest since it says disabled, any ideas?

desert elk
#

download android build support

#

from build settings

gentle iris
#

im trying to have a prop be placed down with a animation but this comes up

fluid jay
desert elk
#

either file or edit, I don't remember. The top unity bar

somber sequoia
nova briar
#

im having an issue that i havent seen before, for some reason when i grab the end a specific physbone it grabs the root bone, even tho its not even close

somber sequoia
#

generally most of those layers should have masks... kinda wondering what you did to change that, did you make your own animator?

somber sequoia
#

I forget where that actually snaps

somber sequoia
nova briar
gentle iris
somber sequoia
#

are those VRC Fury components maybe?

gentle iris
#

yes

#

although the emotes i did with VRC Fury worked and let me upload

somber sequoia
#

ok, do you have a gesture animator? See under "playable layers" in the avatar descriptor

gentle iris
#

i got gogoloco

somber sequoia
#

is that a yes or no?

gentle iris
#

ummmmmm

#

this what im looking for?

uneven whale
#

How to upload an avatar edited in blender to Vrchat? I don't understand how to set it up correctly in Unity. Any tutorials or tips please

somber sequoia
# gentle iris this what im looking for?

Yes - so that "Sword" animator is the problem, I don't know what instructions you are following, but probably that just has the sword stuff and is intended to be merged into your existing controller (or the default). Remove that and the avatar will work, but without whatever the sword stuff does.

gentle iris
#

ok

gentle iris
#

issue is fixed, thank you

uneven whale
somber sequoia
#

If you have a .fbx then this is literally the same

#

maybe you can explain where you're stuck?

uneven whale
frozen hollow
#

could anyone tell me if its possible to import a unity file to blender some how?
I got permission from and avatar creater to make some changes but this is my first time doing this and I'm kind of lost

somber sequoia
timber wharf
#

@uneven whale if you made small edits to fbx, you can just overwrite existing file in assets folder (make project backup first, you may skrew it up). Then you just upload as before.

somber sequoia
#

Unless you mean you updated the .fbx and want those changes to apply? In that case you simply overwrite the .fbx file in the project. Having export it with the same settings as before of course.

timber wharf
#

@frozen hollow blender - import - fbx

azure pawn
#

I have an fbx file that’s supposedly the same thing as the avatar I have set up in unity, and I’m trying to swap out the body. It doesn’t seem to be working, so could someone walk me through it?

somber sequoia
#

what did you do and what isn't working?

azure pawn
#

I needed to add a blend shape, so I did that, exported as an fbx, and now want to just swap out either just the old mesh or the old body for the new one

frozen hollow
somber sequoia
timber wharf
#

@frozen hollow then youre not looking in Assets folder of avatar project

#

unitypackage is just a fancy .rar, it/its content not used in project itself without extracting

azure pawn
#

How do I overwrite it?

somber sequoia
#

(.zip or .tgz, but who's counting)

somber sequoia
azure pawn
#

Like from blender?

somber sequoia
#

exactly

azure pawn
#

Ok

#

And if it turns out horribly awful where would I find my backup?

somber sequoia
#

wherever you put it when you made it

#

(you did make one, right?)

timber wharf
#

wherever vcc says they are in settings

azure pawn
#

(Yes dw)

#

I can’t see the file, could it be hidden?

frozen hollow
somber sequoia
#

Don't unpack a .unitypackage - you load that into Unity, in the menu: Assets -> Import Package -> Custom Package and select the file

frozen hollow
#

found it thank you for the help

somber sequoia
#

(you can unpack them, but I've not seen one be a .rar yet - though if you do the filenames will be all wonky, it's really not helpful)

plucky drum
#

i got most of my avatar working now but im having some questions regarding physbones

#

i have a little ribbon bit thats rigged and everything but im not sure how to actually use the physbones component to make itdangle around

azure pawn
#

How do I restore the backup?

plucky drum
#

nvm, fixed it

#

dont even know how it jus, works

floral fable
#

Yall, anyone know how to fix my avatar? He's shaded super dark no matter the lighting, idk what's wrong at all. Tried messing with the loghting in Unity but it didn't seem to help.

gentle iris
#

i got a model i want to stay in place when enabled but it moves when i move in game

#

im using VRC fury if that makes it easier

heady raptor
#

its been almost 2y, refiguring out puppet menus, i got the animations, i got the parameters on animator and on menus, i got the blend H and V, got the freeform arranged, got the bool arranged, checked with my working avi, works, but this one im trying rn isnt, am i missing something

gentle iris
#

ive been looking online for how to make a prop stay in place with VRC Fury but nothing

left gull
#

have you tried asking in the VRCFury discord? alot of people here just make their toggles and stuff manually

gentle iris
#

i didnt know they had one

mental estuary
gentle iris
#

is the world drop action in VRC Fury Toggle?

mental estuary
#

Yes

gentle iris
#

i got that would i press options now?

barren wharf
#

how do i make a placeable object on my avatar

#

i want to make a mini train i can place down

mental estuary
#

Why would you press options? Just add the world drop action and give it a menu path

#

When you enable that toggle it will drop whatever it's on

gentle iris
#

i got the stuff in but when i toggle it it moves when i move

desert elk
#

same thing as they're discussing now

barren wharf
#

ty

gentle iris
#

with the model im trying to get working i want it to stay in place

mental estuary
#

Yes, put the model in the world drop action

gentle iris
#

i done that

mental estuary
#

Then it will work. If the object is a skinned mesh you'll need to set it to drop the armature

gentle iris
#

skinned mesh?

mental estuary
#

Does it have bones

gentle iris
#

no

mental estuary
#

Then set the world drop's target to be the object and it will work like any other toggle

gentle iris
#

but it wont stay in place when i done that before

mental estuary
#

How were you testing

gentle iris
#

in game

mental estuary
#

And you're sure you set it to the right object? Because if you're using armature link to link it to your hand it needs to link the object that world drop is targetting

gentle iris
#

im sure, like i want it to stay in place so i can move around but the model stays where it is

mental estuary
#

Model as in object or model as in your avatar?

gentle iris
#

object

mental estuary
#

Then you must've set it up wrong

#

Screenshot your world drop and armature link

#

And your object in the hierarchy for good measure

gentle iris
#

its the ride in the back i want it to stay in place so me and my mate can run around but not have it follow

mental estuary
#

... Okay for starters, just make a world

#

Secondly it has an animator which it shouldn't have

#

And thirdly you haven't screenshot the world drop action

gentle iris
#

im not sure what the world drop action is exactly

#

and i want it to be a toggle for the avatar

mental estuary
#

You add it to a toggle

#

Yes, add a VRCFury toggle and add the world drop action, then set its target to be the object

#

If you want it to drop when the coaster is toggled on, add the world drop action to the main toggle

gentle iris
#

do i find the world drop action in the add conponments?

mental estuary
#

No

#

Add it as an action to a toggle

#

Object toggle is an action, animation is an action, you have those already. Add an additional action that's a world drop

gentle iris
#

ok i done that

#

do i put the model in that one

mental estuary
#

Click edit, click the +, then world drop

#

In the world drop, put the model

gentle iris
#

ok done that

mental estuary
#

Screenshot your toggle now

gentle iris
#

wrong image

#

there we go

mental estuary
#

That should work fine. It will enable, and will drop, and play the animation

gentle iris
#

ok

chilly summit
#

Need help with 2 things. One. I added physbone to avi hair, but it's not moving, and second, when I open both of my hands, or one hand and make another gesture it makes this face, but I don't know how to fix it

gentle iris
#

i want to add seats to the rollercoaster, would i use the rollercoasters animation?

thick dirge
#

I am trying to put all Vulper avatar things into an Expressions menu but it ends up looking like this. Help?

desert elk
#

what's wrong with it?

thick dirge
#

Currantly I added the menus to the Submenu called Vulper however they showed up without icons in the Radial menu

desert elk
#

did you add the icons?

thick dirge
#

And the submenues in the Vulper submenu I made doesnt work

desert elk
#

are you making the menus manually or through vrcfury?

thick dirge
#

VRCFury

desert elk
#

oh I can't help with that

#

you'll need to wait for someone else to answer

thick dirge
#

Thanks anyhow ^^

heady raptor
#

come on what am i missing

magic yarrow
#

Trying to export textures for an asset but Substance Painter won't do it. What's the deal?

safe mesa
#

Visemes on one of my avatars won't work for some reason

desert elk
safe mesa
#

lemme check

magic yarrow
desert elk
#

im assuming you're using blendshapes

safe mesa
#

yeah I'm using blend shapes

heady raptor
desert elk
magic yarrow
#

i guess i can't export these textures then because google isn't being helpful either

heady raptor
#

doesnt hurt to try

magic yarrow
#

nope, not going anywhere near that shit

night ember
heady raptor
night ember
#

all of them need to be using a blendshape

somber sequoia
safe mesa
#

ah

somber sequoia
magic yarrow
#

lmao that was the problem

#

im a dumbass lmfao

#

thanks @somber sequoia lol

heady raptor
#

omg

#

glad that was just that

somber sequoia
desert elk
safe mesa
#

Fixed that

thick dirge
heady raptor
#

bruh im stressing over it why is it not working must more blood be shed

timber wharf
#

@heady raptor is animated on physbone checked?

magic yarrow
#

does anyone know how the hell to use the CATS plugin on Blender????? I'm stuck in a maddening loop of confusion and dead ends

#

I have Blender 4.3.2, official CATS plugin only works on Blender 2.93, I download 2.93, it won't import the asset I need, I get the unofficial CATS plugin that is supposed to work on 4.0+ versions of Blender, still won't work

#

I've tried the removal of TESTING from the notepad 3 times and it will not work

#

all the tutorials on YouTube for reshaping clothing use this tool and I'm getting very frustrated because I really don't want to spend endless hours doing everything manually

timber wharf
#

@magic yarrow bro just "cats plugin unofficial"

#

og one is dead for 4 years

magic yarrow
#

rip

#

thanks, i'll try the one for my Blender version

timber wharf
#

unofficial does not have some stuff tho, most of which was useless to support. and does have other. so experience may vary.

somber sequoia
magic yarrow
#

well i am brand-spanking new to literally anything and everything with avatar making so i will take all the help i can get

#

aight, this seems to be working, im not getting a barrage of error messages evey time i try to click on something

#

thanks!

bitter snow
#

Do you know anu good video for learning how to freeze objet on your avatar ? i mean, freeze it to the world.. I've tryed yesterday but could not figure out

timber wharf
#

probly most guides there are outdated. now you just add vrc parent constraint and animate freeze to world via toggle. if you need a video, make sure its like 6mo old or less

bitter snow
#

Its what i think i've done, made an animation to check and uncheck it but doenst seem to work, do i ahve to add a source ? or source its more when i want to stick in into a specific bone ?

timber wharf
#

maybe 7

#

@bitter snow well, its already a child of some stuff, so no need for source. rebake offsets shouldnt be enabled most cases as well

bitter snow
#

ohh figure out what my problem was, the vrc parent constraint need to be outside the file in the scene, mine was inside the item xD now its working

timber wharf
bitter snow
#

and what about the reset ? when i uncheck the box, the object lock at the last place it was, so i guess i'll have to reset the position to the original one ?

timber wharf
#

oof good question. perhaps you still do need one source

limpid cargo
#

this might be a stupid question, but the heel shoe moves much faster than the leg...
when rotate, it flies out of place quickly. i checked the apply transforms and origin point, but i am still confused, never having this issue before. what is a solution please? 🙇🏻‍♀️ apologies in advance

somber sequoia
#

Probably those meshes have different weight paint values

limpid cargo
somber sequoia
#

literally no way for me to tell from a picture

limpid cargo
#

i'm sorry 🙇🏻‍♀️

somber sequoia
#

I can't tell red from slightly less red

limpid cargo
#

i'll try to fix it, thank you for your help

somber sequoia
#

what I'd probably do for those is just use Robust Weight Transfer from the body to the shoes, then touch it up if needed.

limpid cargo
#

that is how i did it

somber sequoia
#

oh, then do part 2 of that 🙂

limpid cargo
#

i'll try it, thank you 🙇🏻‍♀️💦

sharp quartz
#

Any idea as to why my avtars eye lashes seem to be showing up black in unity? I just converted her to quest and all of her shaders seem fine but this one. Is there any way I can go about fixing this?

somber sequoia
#

probably because they used alpha transparency which you can't do on quest

limpid cargo
#

if partcle shader is not well, please fix it manually

sharp quartz
#

Ty! ❤️

spark walrus
#

soooooooooooo, Anyone else having issues with unity? it seems to keep saying clearing blueprint ALL DAY!

timber wharf
#

noone does
clearing blueprint is just a random shit modern sdk does every time smth went wrong, its useless bit of info

desert elk
#

that can be a side effect of a different error

spark walrus
#

its been going on all fawking day now, and i can't seem to fix it

timber wharf
#

can you post like a proper log

spark walrus
#

yeah, hold on

timber wharf
#

with red errors only

spark walrus
#

yeah wait, relaunching unity

limpid cargo
somber sequoia
#

Always post the first 2-3 errors, the ones at the top. 99% of the time that blueprint ID issue is a side-effect of something else.

spark walrus
limpid cargo
#

top error in "Console" tab

spark walrus
#

This is the very top of the console

desert elk
#

try to upload again

spark walrus
#

just did and it failed

desert elk
#

and see if anything shows up

spark walrus
somber meadow
#

Screenshot the whole console tab

desert elk
somber meadow
#

you most likely have errors hidden

somber sequoia
limpid cargo
#

please send all of top console.

spark walrus
somber sequoia
#

There's a little indicator that shows how many errors you have, it's a red exclamation point. If that is not 1....

somber meadow
#

scroll to the very bottom

somber meadow
#

yeah there's 2 more

somber sequoia
#
  1. So why are you only showing one?
spark walrus
somber meadow
#

oh

somber sequoia
#

mm timeouts

spark walrus
somber meadow
#

tl;dr install and use cloudflare warp

spark walrus
#

i disabled my IPV6 awhile ago

spark walrus
somber meadow
#

is it enabled in the taskbar tray

timber wharf
#

@spark walrus well then do disable/enable it depending on where its now

spark walrus
timber wharf
#

most cases, using vpn would lead to more cases of being ip blocked, so enabling one is a random low chance of fixing it, disabling more likely to help

spark walrus
#

hold on

#

i'm so lost on how to disable my IPV6

#

i had it disabled last time, but forgot