#avatar-help

1 messages · Page 115 of 1

somber sequoia
#

different shaders might do different things. Also use the same Anchor Override if those are separate mesh objects.

eager acorn
#

All shaders make the textures darker and all this has been joined to one single mesh

heavy wraith
#

different shaders works differently and handle things in their own way

so,.use the same shaders for consistency

somber sequoia
#

yep

eager acorn
#

that's the point. I plan on using the same material for all textures but the problem is that no matter which vrchat provided material I use they end up darkening the textures which I'd like to avoid

somber sequoia
#

do you have vertex colors? VRChat shaders use those

#

usually that results in solid colors and not shading, but who knows

eager acorn
#

why would they use vertex colors?

somber sequoia
#

what the VRChat shaders? I don't know, but they do

eager acorn
#

that is extremely dumb but also exactly what caused the problem, so thanks

somber sequoia
#

oh excellent

#

they can be quite useful, though I have no idea why it isn't a toggle.

eager acorn
#

is there a way to get rid of them within unity or do I need to reimport the character?

somber sequoia
#

I think VRC Quest Tools can, but I haven't used it myself

eager acorn
#

ugh, this is why I switched to unreal

spare dome
#

doesn anyone knows what this means i uploaded one avi andnow all this started happening i have to more avis i need to test and i cant even enter play mode

somber sequoia
#

do you have the latest VRChat SDK?

spare dome
#

i wouls imagine so i just made the project file this moring

somber sequoia
#

I don't see how that's relevant. Go check.

#

I've no idea what that is

safe nimbus
#

I am trying to build test an avatar and I am facing and issue where the avatar's hit box is insanely tall and it throws the avatar into the sky but it contorts as if I walked through a collider I am impl8imenting a fix but if that doesn't work I will document the issue and upload it here

harsh wigeon
#

How do I get started in making a custom avi? I've never done it before.

safe nimbus
#

any ideas?

spare dome
#

okay that seemed to fixe most of them but thes two

safe nimbus
# safe nimbus any ideas?

this could just be an issue with the model itself but Why is the model registered as laying down in unity?

#

is it a plugin you are using?

somber sequoia
safe nimbus
#

it's a boolien ( if I am spelling that right ) and pretty much it's a value on one of the meshes or parts

#

and it's pretty much just a math equasion to remove parts

somber sequoia
#

"boolean"

safe nimbus
#

so if you have a cube intersecting a cube it will remove that geometry and add the missing geometry you probably dont have it applied

safe nimbus
#

so did you make the model yourself?

#

there are boolean settings in unity that I would recommend checking out

#

as that might help you

#

it's been ages since I even touched unity so I think it would be within the animations/ coding tree

#

you should be able to if there is an error code for it go to the component that is causing the issues and sort it out there

#

that has to be a plugin then and if I am wrong then someone correct me

#

as it would have to be a plugin on the avatar

#

some bit of code that is causing that

frail temple
#

Stupid question, how do i make it so i don't have to update these on every project i make

somber sequoia
#

I just wrote a little shell script using vpm to upgrade everything in a project at once

#

I missed what you're trying to find, but you could set the weight for every animator layer to 0, then turn them on one-by-one until you find the one that causes the problem

#

I mean, I'd probably grep the animation files for that variable, but that might be a bit advanced.

#

yeah VF_ means that's in one of the layers VRCfury auto-generates somehow. This is a main reason for my dislike of it, it's a black box.

#

I can't see how you would do such a thing if you can't find the source of it

mental estuary
#

Why don't you ask in VRCFury's Discord server and they can tell you why it's there or what it's for

#

There's no point asking here, or trying to report VRCFury bugs here, they're going to know more in their server

somber sequoia
#

I'm also kinda curious how you tracked down that this is the cause

#

ah ok

#

probably Fury is copying that from something else when it does some magic combining

safe nimbus
# safe nimbus any ideas?

Im still sorting out the blender side of things but I am lost as to what is going on with this avatar

somber sequoia
safe nimbus
somber sequoia
#

post error messages. And make sure the avatar is standing on 0,0,0 and all transforms are applied in Blender.

safe nimbus
#

also do you still need to set the first person perspective camera in the creator companion or is that gone in the newer builds

somber sequoia
#

You have to set the viewpoint, yes.

heavy wraith
#

Set your avatar view point between your eyes

safe nimbus
#

yup just trying to remember how to get to the view point menu

somber sequoia
#

it's in the avatar descriptor

safe nimbus
#

idk if it is just me or if something is broken but the avatar descriptor has nothing but the rig

somber sequoia
#

what is going on here

#

It seems like your body parts (mesh objects) are children of bones, this is strange.

safe nimbus
#

yeah I had rigged it like that but I am realizing that I am going to have to redo it

#

as I was trying to avoid fighting with the weight paint system

spark urchin
#

Does anyone know what that Avi is called?

somber sequoia
spark urchin
#

Thank you

safe nimbus
somber sequoia
#

I'm not sure what issues you have but this is setup in a very strange way.

safe nimbus
#

here let me upload a video rq

somber sequoia
#

I'd go rework this in Blender before trying to fix things in Unity.

safe nimbus
#

alr

somber sequoia
#

not really sure what this video shows either?

safe nimbus
#

the avatar is above where it should be

#

but is acting like it is above where it needs to be

somber sequoia
#

if you didn't set your viewpoint, you need to do that first

safe nimbus
#

like if I clipped through a wall or something

safe nimbus
somber sequoia
#

it's in the avatar descriptor. where that is, I have no idea 'cause that whole thing is setup weird.

modern tundra
#

So Im unsure if this Is happening to anybody else but every few unity projects I make I get this error when trying to use the VRC-Play audio script in my animator. Is there a way to fix it?

somber sequoia
modern tundra
somber sequoia
#

it exists, right? 🙂

modern tundra
#

yes...

somber sequoia
#

I mean, at that location? You didn't move it or something like that?

modern tundra
#

Nope it is on the head bone

somber sequoia
#

This component stores the path of the object at the time you set it up, but won't track if you move it like lots of other things do

safe nimbus
somber sequoia
modern tundra
somber sequoia
#

ok good. That was my best guess.

somber sequoia
#

... what is this?

safe nimbus
#

the only thing I can find on the avatar descriptor

#

though I was able to set up the rig

somber sequoia
#

usually you put the VRC Avatar Descriptor component on the root of your avatar. Again, I have no idea why your avatar is setup like this but it seems completely wrong.

safe nimbus
somber sequoia
#

I guess?

safe nimbus
#

what do you think is the best way to rig it? parent the mesh to the rig but then weight paint it so that only the bones I want to control the meshes would be able to move it?

somber sequoia
#

That is the standard way, yes.

silk thorn
#

So I'm working on this project, and my shrink has game has been mediocre, how do people get those perfect line shrinks?

#

Do they just make an object and modify it to shrinkwrap?

somber sequoia
#

line shrinks?

rain summit
#

Is therea way to change the physical location voice comes frome?

somber sequoia
#

nope

polar onyx
#

Anyone know how to fix this?? been stuck on building avatar for over an hour

rain summit
#

What determines where an avatat's voice comes from?

night ember
night ember
light charm
#

try changing the transition times to 1000 (the ones that restore tracking)

#

(forgive me idk how to explain it any better)

#

like its not the transition time its uhh
the animation time?
make sure the restore tracking animation is 1 frame and is not looped

cursive laurel
#

Anyone able to assist with setting up face tracking for a model? I've got ARKit shapes set up but not sure how to set it up so it works in unity

somber sequoia
#

there's a whole discord for FT - have you tried there?

cursive laurel
#

Didn't know there was, is there a link?

somber sequoia
#

I can DM it to you, if that's ok

cursive laurel
#

sure

fervent rune
#

Hello friends I have inserted my avatar from blender into unity and since then it is in the t pose

night ember
#

you need to rig the fbx as humanoid

fervent rune
#

I have already set this

#

and it still doesn't work

polar onyx
night ember
#

internet problem maybe?

night ember
polar onyx
#

Strange

safe nimbus
#

I am trying to import a avatar into unity to get set up and I can't get unity to take the FBX

#

any idea what is going on there?

night ember
#

wdym take the fbx

safe nimbus
#

like I am trying to drag and drop the fbx file into unity and all I am getting is my cursor changing to the cancel icon

night ember
#

you drag it into the assets folder

#

unless you are still searching something in the assets folder

fervent rune
fervent rune
#

unity and game bro

safe nimbus
#

did you make sure to weight paint everything as needed?

fervent rune
#

yeh

unborn mirage
#

I am running into a lot of issues with aim constraint for avatar bones where at certain angles the bone just twist. It's a bit unclear how to prevent it.

safe nimbus
#

so anyone have any quick ways to find out which verticeis out of 5k+ needs to be weight painted?

rain wave
#

would reducing & lowering textures help lower this amount??

frail temple
#

aren't neck and shoulders optional bones? why does my upload require them?

frail temple
#

thank you unity, very cool

night ember
wraith salmon
#

Hey so for some reason my avatar's eyelook and blinking refuses to function despite the fact I am able to preview all of that just fine

#

Like when I upload the avatar or preview it with gesture manager neither of those things work

#

So it isn't an issue with the eyes not being weight painted or the blendshapes being empty or something

rain wave
crimson pendant
#

How do you set up the VRC Animator Play Audio behavior with motion time so that it only plays audio after a float parameter reaches a certain value?

open nova
#

what's goin on there tho

night ember
crimson pendant
#

My avi has a surpised animation for when the tail is pulled that's motion time based, but I want it to play an audio clip only at the end of that animation

night ember
#

could just toggle on the object that has the audio source

arctic ginkgo
#

Or you could use a blendtree for the tail animation and either put that in a DBT to optimize layers or have it in the animation states that you use for your audio logic

crimson pendant
#

though, it's kinda random

#

sometimes it's almost immediately, most of the time it's delayed, and sometimes it just doesn't play if the parameter isn't held above what I set the condition to for long enough

arctic ginkgo
crimson pendant
#

op, I think I figured it out. For some reason, I think adding the _IsGrabbed parameter of the bone driving the animation makes it respond faster..?

#

do float-driven animations just have a lower refresh rate or something?

wraith salmon
somber sequoia
#

got a toggle somewhere that's disabling it?

wraith salmon
somber sequoia
#

I can't think of what else it might be then

wraith salmon
#

Only thing with the eyes is that I have a rotation constraint on the top set of eyes using the bottom ones as a source

#

I guess I could try using the top set of eyes for the avatar descriptor but that seems like a less than optimal solution

somber sequoia
#

which one are the actual eye bones though?

wraith salmon
#

I doubt it would work anyways

wraith salmon
#

but they do both have their own set of bones

somber sequoia
#

yeah, then use those. Make sure those are the ones in the rig setup too

wraith salmon
#

And regardless that doesn't solve the blinking problem

wraith salmon
#

That's why I'm so confused as to why this isn't working

somber sequoia
#

oh ok - VRC Animator Tracking Control left on somewhere?

wraith salmon
#

Nope

somber sequoia
#

I'm running out of ideas here!

wraith salmon
#

Same

#

It's so weirdddd

#

there was a parameter driver that was driving nothing though, not sure why that was there

lost umbra
#

Hey, I'm making a eye poke receiver next and wanted to know what most PEN are called? Are they just PEN?

wraith salmon
lost umbra
#

oh they dont? (I'm currently adding pain system to mine such as being stepped on has negative effects for example.) Being poked in the eye with pens are quite common and figured it needed to be treated similar.

slate nimbus
#

hey...ummmmmmmmmm...y'all know how the rgb auto switch color thing is called?

lost umbra
#

you can use it with poi or fast fur

slate nimbus
#

i mean

lost umbra
#

ah, it's called animation

slate nimbus
#

yh ik but like...

wraith salmon
#

Yeah just a looping animation that hue shifts it

slate nimbus
#

if i go to play mode i just wanna have it like...on default on

#

without like...

wraith salmon
#

Yeah

slate nimbus
#

the nawiko Avi

wraith salmon
#

Have the material be hue shifted by a looping animation

#

just put that animation in a layer

slate nimbus
#

and how????

#

like...

wraith salmon
#

How much do you know

#

what material are you using

slate nimbus
slate nimbus
wraith salmon
#

Oh

#

You can't

slate nimbus
#

coz y'all know the nawiko Avi

#

right?

wraith salmon
#

The avatar doesn't matter

#

Can't hue shift mobile shaders as far as I know

ornate stump
wraith salmon
#

Like this where each one adjusts the hue by 30 degrees

#

@slate nimbus

#

In case you don't know how to switch the color picker over to hsv you just click on that and select hsv

#

technically you don't need to do it that way and you could do it in rgb mode but that's kinda annoying

wraith salmon
#

Nevermind apparently it now just works in the project it was broken in before despite the fact I haven't really changed anything

#

God I hate unity

frail temple
#

Does my avatar stand like this because of the roll on the hand bones?

dusty frost
#

Does anyone know what could be causing this? Almost every time I try to add a prefab or click on an expressions menu/parameters Unity crashes and starts doing this. It was working fine yesterday, now all the sudden everything is broken. I tried reinstalling Unity, reinstalled all of the packages, deleted the library folder, and even made a new project but the problem persisted.

icy wyvern
#

i love spawning into the ground
(i somehow fixed it, no idea what was wrong tho)

polar onyx
limpid cargo
#

i did pc toggles and they work fine,
but converting the avatar to quest and now the toggles only work once and then they get stuck and need to reset the whole the avatar, help appreciated

west magnet
#

I'm trying to stop my particles from colliding with my flight hitbox, what option would I disable to stop them hitting the flight but hit everything else?

fervent rune
#

my tail is stiff what did I do wrong

ornate stump
fervent rune
ornate stump
timber wharf
#

@west magnet in collision for particles disable Player/PlayerLocal/MirrorReflection

west magnet
#

Ah thank you!

hard valve
#

hello I have no idea why certain bones are being sucked down like that since ive gone through and manually reparented the bones to how they should be the same way in both arms

hard valve
#

from blender or unity?

#

oh wait i getcha

#

@frail temple ive spent a good couple hrs trying to fix this in a few areas and can never get it to be correct

frail temple
#

Okay, that doesn't make sense to me, I would install the animation rig in package manager to be able to see how the bones look like in Gesture Manager

hard valve
#

you'll have to explain what you mean by that as im not familiar with gesture manager

fervent rune
#

hello my hair is going through my head what can I do about it

desert elk
desert elk
hard valve
desert elk
#

?

#

what

#

3.0 emulator and gesture manager do similar things

hard valve
#

is it a specific feature of gesture manager or will there be the same thing

#

bc im not sure atm what i need to do with it

desert elk
#

I don't know what the conversation is about, i just saw you ask what it is so I answered. I haven't read the previous messages

hard valve
#

i see i see

wind skiff
#

how would i go about adding a small hud element on an avatar? it should be a small bar driven by a float on the avatar

slow niche
#

can anyone help me with this ? , its keep counting

frigid glade
still shuttle
wraith salmon
hard valve
ripe bloom
#

so what does websocketexcpetion mean

ornate stump
frigid glade
ashen hinge
#

So why is this happening? It doesn't let me upload the avatar

indigo compass
ashen hinge
#

I think I did

#

I'm guessing removing the components isn't correct either?

ornate stump
rapid forum
#

how do I fix this error? I did what someone else said but its literally still here

junior void
#

Show your animator being on your avatars root

rapid forum
#

kk

hard valve
#

@wraith salmon @frigid glade dragging the prefab into the scene again. There isnt anything being sucked into the floor, however im not sure why and would really hate to have to set her up all over again

hard valve
frigid glade
hard valve
somber sequoia
#

but you don't need it to, you can just drag new copies of those onto the new avatar

rapid forum
balmy barn
#

2 uppertorso no no

somber sequoia
hard valve
#

you cant assign the same bone to multiple slots

hard valve
desert elk
#

yeah, same with the upper arm

rapid forum
#

Why? Its a roblox avatar it moves like that

balmy barn
somber sequoia
desert elk
#

some things are different

#

you can't have one bone in two different spots

hard valve
rapid forum
#

mmmm

#

So I gotta make more bones or can I fix it without starting over and going back to blender?

#

Cuz I didnt make this rig

somber sequoia
#

If your avatar does not have a humanoid rig (there's a diagram of one pinned in #avatar-rigging ) then it cannot be humanoid

desert elk
#

if you don't have the necessary bones, you will need to add them

somber sequoia
#

and that means making up the entire locomotion system

rapid forum
#

locomotion system?

somber sequoia
#

walking, running, etc.

desert elk
#

how the avatar moves, etc

somber sequoia
#

all of those animations you'd have to make, and the animator to drive them

rapid forum
#

Greaaaat

hard valve
#

would using the rig from a premade base and repositioning the bones work for that maybe, if you were to re-weightpaint it?

rapid forum
#

If I click a non humanoid thing would it work?

#

I think there were other options but tbh I forgot

somber sequoia
#

non-humanoid is what I'm talking about here

desert elk
#

you'd need to make all the animations and everything

#

it's not that hard to add the bones, they don't need to be weight painted if I remember correctly, they just need to exist

rapid forum
#

Generic?

rapid forum
desert elk
#

in blender

rapid forum
#

Well yeah but its a circle rig or whatever

#

Idk what its called

desert elk
#

circle?

rapid forum
#

hold on

somber sequoia
#

anything not humanoid means you have to do the locomotion yourself, doesn't matter which of those options

rapid forum
#

Its one of these

somber sequoia
#

looks like IK targets

desert elk
#

I've never converted a Roblox avatar, but I think there are tutorials online, no?

rapid forum
#

The problem with those tutorials is they never include 3d clothing

#

So even if I follow them I cant bring my jacket

hard valve
#

@balmy barn you are a lifesaver, i was up until 9am trying to figure this out just for that to be hidden in plain sight :')

rapid forum
#

Can I just parent a preexisting vrchat rig to this one?

#

and call it a day

#

Ive spent way to long on this stupid project I cannot

balmy barn
desert elk
rapid forum
#

Not doing that

#

Anyway

#

Can I spit the bones in half then?

somber sequoia
#

sure, click on one and in the right click menu, subdivide

rapid forum
#

That way I aint gotta make any new ones and they get stay generallyyyy in the right spot

#

Fantastic

#

Wait in unity or blender?

somber sequoia
#

you'll probably need to at least check the weight paint.
in blender.

rapid forum
#

I kinda lost track of what we talking about tbh

somber sequoia
#

you can't do much useful in unity

rapid forum
#

noted

desert elk
#

yeah, blender is necessary

rapid forum
#

Found a quicker solution anyway, it still gimme an error tho?

#

idddkkk

#

I feel like I did everything

somber sequoia
#

you need Chest no matter what it says there

desert elk
#

chest is a must bone, you can't skip it

somber sequoia
#

also I'm not sure what Flip is, but we'll assume that's the actual root bone?

rapid forum
#

yeah

#

Hold up I forgot to uuhhh

#

Do I need a spine?

#

Or can I rip that away and put upper torso on chest?

somber sequoia
#

you must have, in order: hips -> spine -> chest -> upper chest (optional) -> head -> neck

rapid forum
#

neck?? my character dont even haveeee a neck

#

maaan

#

can I use the root bone as the spine?

#

yknow flip bone

somber sequoia
#

whatever the root bone is, that's "hips" in my thing there

rapid forum
#

That makes no sense yo hips dont move?

#

Valid question I fear

somber sequoia
#

it's the root of everything, of course it moves, that's how vrchat slides you around with the stick

rapid forum
#

How do I steal I mean borrow animations from roblox?

#

Specifically the popular animation pack

#

And the toy animation pack

glass condor
#

Anyone here familiar with blender sculpting? I got an oddly specific issue to ask about.

rapid forum
#

real

rapid forum
#

Ok forget the animations

#

If I just click generic and use fbt itll work right?

#

Gotta charge my trackers lowkey

glass condor
somber sequoia
desert elk
#

yeah, it's not how it works unfortunately

rapid forum
#

Why not? Its got bones

desert elk
#

not the correct bones.

#

#avatar-rigging
for the avatar to move like a humanoid model it needs specific bones that you don't have

#

you could do what Thulen sent

#

it will work

#

just weight paint the mesh to the bones

rapid forum
#

Idk how to weight paint

#

Someone else weight painted my jacket

desert elk
#

there's 800 tutorials online

#

you'll find one you can understand

rapid forum
#

I tried man, they always stick together somehow

#

I dont like it

#

Weird thing is they really shouldnt stick together

#

At least as far as I can see

desert elk
#

you can always go to VRC Traders (link in #1204490664637890580 ) and commission someone for it 🤷 not here, in VRC Traders

rapid forum
#

lol

#

no

#

So thats it? The bones need to be weight painted?

#

Cuz I think they are tbh

#

yknow mostly

desert elk
#

you don't have the correct bones.

rapid forum
#

Oh right you did say that

desert elk
#

mostly isn't good enough they need to be fully correct

rapid forum
#

aight I need spine, chest, and neck then

#

I mmmm

desert elk
#

everything is there

rapid forum
#

mhm

#

As I was saying

#

I got a blender plugin that lets me generate a vrchat ready rig

#

Is that aight? and I can justttt parent my current bones to that

#

then whatever extra bones I can just use that for the animator

somber sequoia
#

you're overcomplicating this in a big way

desert elk
#

yeah

rapid forum
#

I tried subdividing them and it messed up my model so idk

desert elk
#

you don't need to start everything from scratch, we're trying to tell you that

rapid forum
#

Yall just confusing me tbh

desert elk
rapid forum
#

Skill issue on my part tho

rapid forum
#

was mad odd

balmy barn
#

rig you can find in google just need to add shoulders, torso, neck (alternative rename them so unity dont go whats that)

rapid forum
#

AAAYYY we doing the same thing

balmy barn
#

nah im just bored ratl

desert elk
#

I believe Thulen's just sending those so you know what to do

rapid forum
#

See what I mean

#

Theres a very real possibility im doing it wrong tho

rapid forum
#

quiiick tiny question

#

nvm dont feel like it now

sage hawk
#

A tutorial said you needed a plug-in/addon to import a model from blender to vrchat but when I tried putting in the addon an error popped up

rapid forum
#

Bruh I added extra bones but they dont even show up in unity

#

I hate this program

somber sequoia
#

are they shown in the hierarchy?

rapid forum
#

In unity? no

somber sequoia
#

oh ok, something wrong with export or import then

rapid forum
#

lovely

desert elk
somber sequoia
desert elk
#

and you don't go blender > vrchat
it's blender > unity > vrchat

rapid forum
#

ok so

#

My plans to extrude each bone for an extra bone didnt work and idk man

#

I think imma just give up tbh

#

Took months to actually finish the blender side now this

#

This is to much

somber sequoia
#

why not?

rapid forum
#

?

somber sequoia
#

why didn't it work?

split crown
#

question, when it comes to particles, what is needed to make a non looping particle activate when a contact sender enters a contact receiver?

somber sequoia
#

If you can turn the particle system off after easily, you could just enable the game object to play it, then turn it back off at the end of an animation.
If you want it to be a "fire each time triggered" like shooting a gun, you'll need to have the particle system spawn a child particle from a system which is NOT a child of the launcher one. Basically this is the "buffer particle" method.

limpid cargo
rapid forum
limpid cargo
#

did you rename the bones and redo the weight painting afterwards?

sage hawk
#

how do you rig a character like this?

somber sequoia
#

same as any other?

desert elk
#

same as any other yeah

mental tide
#

i can't see the red dot for previewing my blend tree

#

following a youtube tutorial

#

😭 what am i even doing

#

this is so odd, i can see it in other blend trees but not in the one i want to preview

pulsar marsh
#

Hi everyone, i downloaded Bubbles Comfy Set, and i imported but the items are sorta see through at a certine angle and sometimes is not, why is this?

atomic rain
#

Umm guys there is a problem with these "Dragon Ball" Avatars. They have broken textures for the shaders and matcaps.

#

For Example this

#

All I see is some black

frank sundial
#

It's cuz they use legacy shaders or transparency, which was removed in the newest updates

atomic rain
#

Idk when there gonna be back

somber sequoia
#

Sometimes black like that is due to vertex colors

atomic rain
#

So how are they gonna back? (I don't think next update)

somber sequoia
#

they aren't

atomic rain
#

Not until the next VRCHAT update (still no)

limpid cargo
arctic ginkgo
#

if you make content by breaking the rules you are taking a risk that it will get taken down or stop working since the behavior is unsupported

atomic rain
#

So the legacy shaders will never be back

#

Is that correct

limpid cargo
#

yes.

atomic rain
#

All they gotta do is make sure the albedo textures are assigned

mellow scaffold
#

I recently found a Na'vi model i wanted to edit and use, but its not like the anime models ive worked with, and i wanted to add him to vrchat, but the model doesnt seem to work that way? the textures only appear correctly in shading, and not layout or anything like that

atomic rain
#

Well, Akaza I'm having problems with anime avatars and that is dragon Ball Z avatars that appears to be black

green raptor
#

everything seems correct, why it says is not humanoid?

ashen hinge
#

Everything went well but there's one problem: the blush expression shows up weirdly despite the fact I'm not on quest. I tried using different shaders to no avail

pseudo glacier
#

Hello does anyone how know to change this back to the normal colours I had previously?

desert elk
ashen hinge
#

I set it to liltoon

desert elk
#

alright

#

but inside of that shader

#

you have different modes and settings

#

I never used liltoon so idk where specifically

#

but you need to change that

ashen hinge
#

I think I know what you mean, I'll play around with it

cold nebula
#

Anyone know how to get rid of this warning? It's coming from my physbones and I've checked them/messed with them, fresh projects, added fresh physbones and nothing makes it go away. :
Never had this issue until yesterday and now it's affecting all my projects..

pure isle
#

if i wanted to add a collider to prevent my hair doing through the floor of rmy avi how would i go about that? i can figure the plane phys collider but i cant figure where to attach it to to keep it in a static location

rotund solstice
#

Does anyone know why the slider isn't working? This is the Just fit PB set up with modular avatar.

mellow scaffold
rotund solstice
ashen hinge
#

Thank you thank you thank you

compact cloak
#

Texture looks fine in substance. The exported image seems to match what it looks like in substance. However, it looks to have ziggy edges in unity. No blendshapes are active. It is the same topology. Ideas?

shell light
#

I cant drag this avatar into the assets folder

#

nothing happens when I do

worldly marlin
#

im trying to mimic eyelook with an animator that just has a blendshape activate for a couple seconds every now and then

atomic rain
#

I'm a quest user but I'm not an avid creator I'm talking about when will the black broken glitches on shaders be fixed by VRChat itself

sage hawk
craggy widget
#

I don't know how to fix this error?

hot basalt
craggy widget
# hot basalt

is there a chance you have parts of the armature lacking a mesh when you import it into unity?

sage hawk
#

how do you get this 'unity' to upload an avatar from blender?

craggy widget
# sage hawk how do you get this 'unity' to upload an avatar from blender?

To upload an avatar from blender you need to

  1. Make sure it had an armature that is correctly weight painted
  2. Import it as an FBX into unity with it’s texture’s (that includes any other things you wish to put on the model) and make sure you put the model to a humanoid rig
  3. Have the VRC SDK in the package, you can either do this manually by dragging and dropping it or just starting the unity package IN the vrc sdk.

You’ll be prompted with things to fix in the vrc descriptor, if you need other help there are tutorials online to help with uploading

somber sequoia
limpid cargo
sacred walrus
grizzled sigil
#

So im trying to add 2 clothing toggles to a base I have and im struggling, Im using MA and got one outfit prefab to go on and off with a toggle but im trying to figure out how to make another so that when i click another outfit itll toggle the other outfit and remove the first one. Im not sure if that makes sense RackSweatSmile

compact dust
#

vrcf should work

grizzled sigil
#

I tried vrcf but it just kept adding the 2nd outfit over the first without removing it

compact dust
#

did you use the "untoggle" on the same toggle?

#

it should be (for example) smth like

#

Turn on Shirt 2
Turn on Shirt 2

Turn off Shirt 1
Turn off Shorts 1

grizzled sigil
#

Let me check rq and ill try it if i didnt neko_nod

grizzled sigil
crisp trail
#

anyone know possibly why my visemes wont work in game?

compact dust
grizzled sigil
compact dust
#

no it's right (to my knowledge) but i didnt remember if that was the right way to do it

#

Im not sure if vrcf can do it then

#

might have to do it the old way then

grizzled sigil
#

ahh fixed it! Id have to figure out how to do it more advanced (if i get another prefab on her)

compact dust
#

magic

grizzled sigil
#

but its where if i click the toggle it auto switches the two neko_nod

#

tysm!!

#

radials are gonna be my next challenge when i get there 13882catsigh

limpid cargo
#

goood luck

grizzled sigil
#

just did a test run and yeahh ill wait til I finish with clothes btw_stare

grim valley
#

why is my imposter naked? i have it clothed when uploaded

grizzled sigil
# compact dust magic

do you perhaps know how to do the same thing with more clothing? like I have 2 prefabs currently and want to add another one and not sure how to change the vrcf to work for it iblinks

hard vigil
#

hello i need help with unity with a toogle pls if someone can help me out would be great thanks

desert elk
#

describe what problem you're having/what kind of toggle

hard vigil
#

soo i have a pc avi with a toogle and the quest version dose no have and would like to place it to work

hard vigil
left gull
#

do they share the same FX layer,parameter list and menu?

left gull
#

what type of toggle is it then, like what does it use/do?

left gull
#

err no thanks, since its NSFW if you could just describe the general idea/setup then i could help but im not doing DMs or private calls :P

hard vigil
#

all good

crisp tinsel
#

stop wasting your time

#

:3

#

it's free btw

hard vigil
#

your a real one

crisp tinsel
crisp tinsel
rocky charm
#

yo!! im tryna do some whacky stuff in unity w/ avatar creation and i had a couple questions

#

the avatar im working on is 2D, a flat plane with animations

#

im trying to figure out how to
A) create idle, speaking, and walking states that loop between 2 simple frames when in those states
and
B) potentially create or use some kind of shader to create a "billboarding" effect, i.e. the sprite faces any and all viewers at any given time, at least in terms of horizontal rotation

wide canyon
#

Hey, weird question, but is it possible to have two separate "Head Chop" components that you can toggle on and off separately?

pallid mirage
#

Hello guys, could you help me with the dress on my avatar?

I separated the left and right sides and parented them to legs, so when i move a leg that side of the dress moves with it. However, since i don't want the middle part of the dress to move that much, i just position constrained it between the left and right sides.

And it causes some weird clipping to happen. I notice it mostly when i'm walking or cross my legs.
Is there a way to fix it? Or is there a better way to do what i'm trying to do?

frigid glade
vocal cypress
#

Is there any way I can make the entire cannon slide on the ground like a static object while still using a humanoid avatar?

#

kinda newbie on blender and unity so

limpid cargo
# rocky charm im trying to figure out how to A) create idle, speaking, and walking states tha...

i feel bad that no one replied to you so i’m going to tryyy
but im pretty sure you can do that first one by making an animation of what it is you want and then messing with the base and locomotion layers
(assuming, because i added idle and walking states before but i was messing around)
speaking is generally done with visemes but there may be a way for you to still do what you want? i think i think

desert elk
vocal cypress
#

i mean it's goofy but I want it to be realistic

#

thanks for helping anyway!

drifting temple
#

can I set custom fallback shaders for my avatar? as in, create a material that is only used when others haave my actual shaders disabled?

ornate stump
drifting temple
#

so if I make a material that can be used for fallback shaders, how do I sactualyl set it as my fallback shaders?

ornate stump
#

That mean if it can customize fallback, the material would show custom fallback field for it.

rocky charm
drifting temple
ornate stump
drifting temple
limpid cargo
rotund solstice
#

Does anyone know if I can add butt bones onto the milltina model in unity or is it only thru blender?

junior void
#

You cannot add bones in unity.

rotund solstice
#

Aww okay. Thank you

small valve
#

How can you make such a fur?

#

He looks like it would be a FurMark-test, but the performance was actually really good.
How did he made such a fur without blowing up my PC?

#

The first thing I was thinking about after seeing such high fur details in VRC, was this thing here:

junior void
#

Its a fur shader. I know of poiyomi pro having it and warrens fur shader. There may be others i dont know of

somber sequoia
arctic ginkgo
balmy barn
#

v5 have locking , uv discard, decals and stuff

wide canyon
somber sequoia
#

That'll work great then

half turtle
#

Do you have to upload for iOS as well as PC and android to be able to use an avatar as a fallback?

balmy barn
#

I have fallbacks and never uploaded for ios

half turtle
#

I just did pc and android and I don't see an option to use any of mine as fallback and it's fallback ready 🤨

balmy barn
#

go back to android if its not ,should be a very small button somewhere for fallback , been awhile so im not sure

desert elk
#

make sure your platform is set to android first

half turtle
#

I definitely uploaded it with android selected in the vrchat sdk control panel window
^ platform as android

#

Ohhh, there was a button I missed that said upload as fallback on that window in the options

somber sequoia
#

ahhh, that'll do it

half turtle
#

Do I have to check that on both pc and android before uploading?

somber sequoia
#

iirc just once

half turtle
#

So I can just check it on android and it's good?

somber sequoia
#

you could try it and see

half turtle
#

How do I delete an avatar? I have an older one that is not as optimized that I'm pretty sure I'm not going to use.

somber sequoia
#

content manager tab in the SDK console or on the website

half turtle
#

Where on the site?

#

Ohhh you have to click the edit button on avatars on the site

#

Now I see a delete option

split juniper
#

Hello, I am making an avatar on a linux system. Unity has been working flawlessly on linux until I want to publish it. Where it says "security checks failed". Is it cause I am making the avatar on linux or can it be for other reasons?

somber meadow
#

As long as you're building for the Windows target, you're fine. Screenshot the performance ranks of this avatar

desert elk
split juniper
#

They are.. pretty terrible. Though the V1 version I had of it worked fine and passed the checks

somber meadow
#

It's bad, but doesn't look like it's security checks bad

#

scroll down and show more of the SDK's stats

split juniper
somber meadow
#

It most likely could be bones

somber sequoia
#

oh - I see why that fails, that avatar is quite beyond Very Poor

somber meadow
#

Is there multiple outfits on this avatar? I'm assuming you're using Modular Avatar or VRCFury that merges them after build

split juniper
#

using Modular Avatar and there is currently 3 outfits

somber sequoia
#

IMO split this into 3 different avatars, each with one outfit

split juniper
#

worked before on the V1 version so I am confused why it doesn't work now

somber meadow
#

Is there a way to make a test/baked avatar to see the stats of that? I know it's simple with VRCFury

split juniper
#

Let me check

split juniper
somber meadow
#

Specifically the VRCSDK stats

#

Thry's performance tool doesn't show much of what the security checks is looking for

split juniper
balmy barn
#

waaay too high

#

how

#

thats not very poor that nuke from orbit avatar

split juniper
#

I am not planning on using this in public lobbies. More for photos I take with it so I don't mind it being high

desert elk
#

so make it 3 avatars

#

it would be way better trust

split juniper
#

It is the same as my v1 of the avatar as well just that this just uses 100% modular avatar instead of mixing modular avatar and vrcfury which is why I am confused about why it doesn't work now but worked before

prisma thunder
#

So, I recently joined my sweater and body as a single mesh, but the end of the sleeve usually goes over my hand, so it clips when I turn my hand now.
I just wanna attach the end part of that sleeve onto my hand bone, how would I do that?

desert elk
#

weight paint it?

prisma thunder
#

Ok so

#

Issue

#

I don't know anything about blender 😭

#

I don't even know what that means 🙏

desert elk
#

Google and YouTube tutorials are your friends

prisma thunder
#

Ugh

#

I told myself I'd never touch blender

mental estuary
#

Did your sweater have an armature before? How did you join your sweater and body?

somber meadow
#

the pipeline

desert elk
prisma thunder
prisma thunder
#

I just don't wanna actually learn blender

#

But I gotta

desert elk
#

m

prisma thunder
#

So

mental estuary
#

If it had the same issue using Armature Link then the weight painting for the sweater was wrong to begin with

barren wharf
#

hey uh i deleted the eye bones for my avatar by mistake

#

how do i get my eyeballs back

somber meadow
#

ctrl + z

barren wharf
#

i can't

desert elk
#

blender. Add eye bone. Weight paint to the eye

prisma thunder
desert elk
mental estuary
#

If armature link wasn't already handling that then the bones were named differently

prisma thunder
#

That's what I figured

mental estuary
#

You can rename those bones to be the same as your avatar's bone names, or use multiple armature links

prisma thunder
#

Is it as simple as renaming the bones?

#

Damn

somber meadow
#

Was the clothes made for the base model you're using?

prisma thunder
#

Yes

mental estuary
#

Bones will be merged if they have matching names, as long as the hierarchy of the bones are the same

#

Sometimes asset creators will rename bones, which isn't ideal

barren wharf
#

shit is there a way to do it without blender?

desert elk
prisma thunder
#

That should fix all of my issues then, thanks!

barren wharf
#

shidddd

#

i unpacked my avi 😭

desert elk
#

that's why, you should never do that

#

🤷 set it up again or use pumpkin tools

barren wharf
desert elk
#

pumpkin tools

prisma thunder
#

Y'all are training the best avatar Optimizer ever
(I suck but at least my avatars ratings aren't blocked by anyone 🙏)

barren wharf
#

what option do i use once im in pumpkin?

desert elk
#

it's pretty self explanatory.

#

drag one avatar at the top the other at the bottom press copy

#

not rocket science

prisma thunder
#

How would I go about joining things like hair and tails?

#

Could I add the hair armature to the body, then join a duplicate of the hair to it?

desert elk
#

why a duplicate?

#

blender. Import model and hair, parent hair root bone to the head bone. Done
same with the hail, just parent it to the hips

mental estuary
prisma thunder
#

Joining the skinned mesh I mean

mental estuary
#

If the hair already has an armature then you can merge in Blender by just merging it. As long as the bones are in the right place in the hierarchy it will work

idle laurel
#

does someone know an desctop firendly/Animated Gabriel (from Ultrakill) avi?

winged bobcat
#

hey, i generated an imposter for one of my avis and apparently the imposter version all the clothes disappeared, does anyone know how to fix this?

winged bobcat
#

yep

buoyant thorn
#

Using contact receivers how do I make them permantently toggle something instead of turning on and off once leaving the proximity of the collider? I forgot after such a long time 😭

mental estuary
#

Enable "Default On" in the toggle's options

winged bobcat
#

tho one outfit uses modular avatar instead

#

the toggles turn off the clothes rather than enable them, i was told by someone that it was better to have them on and use toggles to turn off objects instead of turning them on cause it could cause problems, i dunno if that is actually the case tho

mental estuary
#

You should only ever really be using turn on toggles. Makes things a lot easier

#

Then you can either enable default on, or show when animator disabled if you only want them to show when someone isn't showing your avatar (or during imposter generation)

winged bobcat
#

is there a way to easily view the imposter other than having someone else look at it?

night ember
#

the avatar preview

winged bobcat
#

i think i might have seen the issue, the toggles for the different outfits to be enabled were all set to default on bc i forgot to turn it off except for one outfit

night ember
#

whatever the default state the avatar was uploaded in is what the imposter looks like

vocal cypress
arctic ginkgo
#

i mean you should weight paint it to a bone that isn't parented to anything

grizzled sigil
#

so while trial and erroring how to make multiple outfit toggles, i did figure out radial toggles to change clothing colors so I will be taking that as a win.

#

if anyone has any ideas to how to fix the multiple outfit issue will gladly take any tips, otherwise ill keep on with my trial and error!

somber sequoia
#

what is the "multiple outfit issue"?

craggy widget
somber meadow
#

Are you manually creating the toggles in an animator or using automated tools like VRCFury

grizzled sigil
somber meadow
#

so when shirt 2 is on you want shirt 1 automatically off?

grizzled sigil
mental estuary
#

Either use a VRCFury Toggle with a Flipbook Builder action. and set the Toggle to Use Slider in the options, or make multiple toggles and define an exclusive tag

craggy widget
#

Plus less toggles for you to have to deal with and make in the animator

mental estuary
#

They just said they're using VRCFury to create the toggles... Those are the 2 options

craggy widget
grizzled sigil
#

making radial toggles by animator has been a a struggle even with tutorials so vrcf has been my best route sadcat

mental estuary
craggy widget
deep siren
#

So - i have this issue where I have these slippers for this model right - and she has a seperate outfit with heels. By default, the heels blendshape is OFF - both in the animation and value and despite the heels not being active which is meant to activate the blendshape, her feet are just still poking through

grizzled sigil
desert elk
#

yeah, most tutorials speedsrun because people don't have the attention span from what I noticed

#

plus they're more likely to click something that's 3 minutes long Vs 15 because 3 minutes seems easier, cause it's shorter

desert elk
deep siren
#

Yes

craggy widget
deep siren
#

If I turn on the heels to be OFF by default, then when i toggle to the outfit, she won't be wearing shoes. But when her slippers are active, the heels blendshape has been set to 0, so im not sure why it's ignoring it

desert elk
#

I'd think it's some sort of sculpting not being correct, but since it's supposed to be for that model it should be correct

grizzled sigil
desert elk
#

you don't need any packages for manual toggles

#

but yeah

#

idk, I haven't actually seen a lot of tutorials myself

vocal cypress
#

now I understand

#

thanks!

grizzled sigil
#

yeahh idk i think i just found a bad batch of tuts i think bun_sigh

desert elk
#

unless you mean gesture manager or 3.0 emulator to preview the toggles

grizzled sigil
#

I alreadt have both already but I saw one with a package called vixon i think? or smth like that

desert elk
#

I've never heard of it

#

From the first look on Google it just seems to be the same/similar thing to vrcf

#

so not manual toggles

north turtle
#

I'm having trouble devising a system for this, so I'm tossing it out here in the hopes that someone else with a fresh perspective might have an idea I haven't thought of.

I'm trying to set up a pointer coming off of the hand of an avatar that can have its direction adjusted via two sliders: one for the horizontal rotation, and one for the vertical rotation. I initially just tried animating the X and Z rotation values of a Parent Constraint to adjust it, but when I did it that way, it'd move in strange arcs that made it unintuitive to control, due to the fact that rotating it on one axis throws off the other axis.

I ended up making some half-rings for each axis to help visualize where the pointer would move when adjusting its rotation, but I can't for the life of me get the pointer to consistently pass through the point where the two arcs intersect. At extreme angles, it always starts to drift off of one or both lines.

I've tried many different variations of Rotation Constraint shenanigans to get it to work, primarily focusing on having a separate object use the X rotation of one arc and the Z rotation of the other, but it keeps resulting in the drift-off-the-line issue.

Anyone have an idea for how they could ensure that a pointer beam would pass through the intersecting lines? x_x

arctic ginkgo
molten rampart
#

trying to have it so the necklace moves up when the shirt is activated, however everytime i attempt it, the necklace doesnt budge
(what ive attempted was edit the toggle animation so that the necklace rotates upwards every time its activated but in testing, it stays where it is. but in the animation viewing in unity, it does move.)
any tips?

arctic ginkgo
molten rampart
#

i was rotating the bone
necklace 1 has a physbone and necklace collider is .. well the collider lol
and i was rotating the highlighted one

#

so would that still apply?

arctic ginkgo
#

not enough information

#

is it affected by the physbone?

molten rampart
#

ill give it a go and see
and im not sure what u mean by that, im a lil slow loll

arctic ginkgo
grizzled sigil
mental estuary
#

Learning how things work is always a good thing, but using the available tools to the best of their abilities is definitely recommended as well. A good balance is always needed

north turtle
arctic ginkgo
#

the idea is that you have an "active" axis, and the inactive axis is parented to the active one with a parent constraint while not being rotated

#

to keep its rotation when switching which one is "active", you use the "offset constraint" setup

#

then your pointer will have two rotation constraints, each with a different axis solely frozen, and the respective "axis" transform as its source

#

then you just need to animate a toggle that switches which parent constraints are active/inactive based on which is moving

north turtle
#

Hm... I think I understand how that works. I'll keep it in mind as an option, though I also need to ensure that it's something that can be reached again automatically with saved parameters. I might be able to just apply those saved parameters in sequence as though it were being actively controlled, I suppose. o.o Thanks!

steel seal
#

Is there way to make avatar not load in public/group public worlds?

#

VRCSDK on unix, i pressed upload and its doing multi-upload again and again for i think half of hour now, how can i stop it? Is it ok if i just “stop process”?

Ps: fixed, i just needed to “cancel upload”, still no idea what caused it btw

arctic ginkgo
steel seal
arctic ginkgo
broken lion
#

dm me i need help with avi

sweet iron
#

is using someone elses model as a base scummy if i credit them?

round comet
broken lion
#

idk what the ishu is it is undescribable i

somber sequoia
#

going to be very difficult for someone to help then

broken lion
#

i would leve stream the issu

arctic ginkgo
somber sequoia
sweet iron
#

i think i found the creators page but i have no idea how to contact them

broken lion
#

umm my toggles wont work my camera position is not my head that is the bet i ca desribe

arctic ginkgo
somber sequoia
broken lion
#

it is a base by radeus

sweet iron
#

the model was taken down so i got it off someone who reuploaded it

arctic ginkgo
sweet iron
#

oh, alright.

arctic ginkgo
# sweet iron oh, alright.

this license means you can repurpose the model in any way you'd like, as long as you give credit to the author

sweet iron
#

ok nice

#

thank you for the help

arctic ginkgo
#

although the description for this model does say "not mine"

#

not much you can do there though since it doesn't look like they credit the original author

#

this may be the original artist but i'm not sure

sweet iron
#

they havent posted in a long while

#

a whole 3 years

arctic ginkgo
#

based on the other sketchfab model's description from this author, it looks like the original modeller had a google drive that no longer works

#

and that had the models free to download

#

i'm making assumptions based on what info i can find

#

it seems like you're in the clear

sweet iron
#

alright thanks man

somber sequoia
#

don't ask to ask, just ask your questions

finite wren
#

oh ok

#

can anyone help me with my avatar? i want it so i can enable a table right in front of me and leave it there in place. How do i do that?

somber sequoia
#

You can use a constraint, probably VRC Parent Constraint, and tick the "freeze to world" checkbox when you want it to stay put

finite wren
#

do i need to put it in my parameters?

#

and where do i put it in my avatar?

somber sequoia
finite wren
#

how do i activate it?

somber sequoia
#

depends on what you mean by "activate"

finite wren
#

in the menu

somber sequoia
#

you'd need to make a toggle for that if that's what you want

finite wren
#

yeah

#

i did already

#

is there a YT video i can watch?

somber sequoia
#

for this constraint specifically? I have no idea, haven't looked

finite wren
#

i'm looking

#

don't worry

surreal salmon
#

how does one fix "this avatar uses visemes but the face mesh not specified"

somber sequoia
#

drag the mesh with the face into the appropriate slot in the avatar descriptor

surreal salmon
#

thanks

torn trellis
steel seal
magic yarrow
#

why is my lunabeast still stuck with blacked-out ears after applying the texture that include the ears?

#

I have 2 sets of textures, one for the novabeast, and one for the lunabeast. The novabeast one includes the ears, but not the lunabeast one.

#

Whenever I apply the novabeast texture to the ears in edit mode, the main body still has the luna texture, but when i go into play mode, the nova texture on the ears immediately gets overwritten by the luna texture, causing the ears to black out

somber sequoia
#

that sounds like a material swap animation

magic yarrow
#

how can i resolve it?

#

i haven't worked with animation swaps before

somber sequoia
#

find what animation is doing the swap and change it how you want it to be. Best I could do without understanding your project is is general directions

magic yarrow
#

I have no idea of knowing what animation is doing what

somber sequoia
#

you could disable each layer then turn them on one by one until you find it

#

maybe the layer is named something obvious

magic yarrow
#

in the hiearchy? or an animation thing?

somber sequoia
#

in the animator

magic yarrow
#

okay

charred epoch
#

I am trying to set up an animation that turns on the emissions for a material that is used by multiple meshes, but it seems that the animation is not working properly when i preview it or test it in play mode

magic yarrow
#

idk what im doing ;-;

somber sequoia
charred epoch
#

If i manually turn on the emissions for the material, it works on all meshes using it, but when i am trying to use an animation, it does't even work for the mesh that the animation is using

somber sequoia
#

What exactly did you animate though? A mesh's material's property?

#

that should animate just that material in that slot

#

technically regardless of what specific material is in the slot

charred epoch
#

This is the animation, the top four work perfectly, but the bottom four is what i am having trouble with, like it is not even working on that specific mesh either

magic yarrow
#

i drag and drop the ear texture to the ears in either edit or play mode, but every time i enter play mode again, the ears black out and the correct texture is overwritten

#

i don't know where to look in an animations thing to fix this

#

im getting extremely frustrated

grizzled sigil
#

was wondering if anyone might know why my metals are appearing black? Im using poiyomi like it sayys so idk

somber sequoia
rocky grail
#

I made my first booth and I put all the booth related stuff attached to it and apparently my imposter shows me naked but not on pc how do you fix that

grizzled sigil
somber sequoia
vagrant crater
#

so the avi is havin issues with the hands idk why when i enforce the t pose it breaks the fingers and then dose not apply after im done

spice sable
#

oh wait wrong channel

ember blade
#

Chat which chrome design do we like for Chromeo?

#

Aluminum, smokey, or crystal?

oak bone
#

last feels like chrome the most

left gull
#

3rd one for sure

crimson pendant
#

What would cause the transforms of the hips, spine, chest, upper chest, and neck to all be in the same place?

#

the head transform too, apparently

#

worth noting, it's not like this in the avatar config view

#

they're actually in the correct positions there

crimson pendant
#

it's even more off in play mode

desert elk
sharp quartz
#

The first image is before I change the fbx or anything and the second is what happens when I do. Any help is much appreciated! ❤️

desert elk
nocturne tendon
sharp quartz
desert elk
#

so you probably didn't

#

re-export it again, this time set the scaling to FBX All and see if that helps

#

weird things can happen if you export with different settings

#

although I've never seen that, but it's good to check

sharp quartz
#

FBX all?

desert elk
#

ye

sharp quartz
#

Fixed it tysm for your help!

fierce thunder
#

i saw an avi using particles to emit light on quest, how do i recreate that since normal lights dont work on quest? or can someone link me to a prefab using that method

desert elk
#

Emissions are the only way you can achieve a light-like effect. It's not gonna light up anything though.

drifting temple
#

can I parent something to the View position? I have an overlay for my avatars view, but can't figure out how to make it stable. Also, if you know a simple way to make it so it's only visible in first person,. I'd like to know how

ornate stump
drifting temple
#

You're really guiding me through the whole process I see 😭 thanks so much

royal folio
#

hey yall, anyone know what's up with this? changing settings doesn't seem to be it. also changed the image between Point and Bilinear but the difference was that it's either pixelated or blurry. is it the image size? it's 74x123 pixels but it doesn't make sense that they'd scale it down further and then scale it back up. i'm stumped here...

#

or maybe it is my settings. i'm just now realizing every other avatar i have also has reduced texture quality. but idk which one it is, there's really only one section for graphics

timber wharf
#

try disabling mipmapping

#

for the texture

#

vrchat will use lower mipmap version when youre low on vram

#

tho im not sure if it will do that for your own avi

fervent spear
#

hey guys what does this mean? ive never gotten this before

timber wharf
#

@royal folio ah and also resize vertical to 128, cause it goes 64 otherwise

timber wharf
#

@fervent spear just click fix. it makes every mesh to use same point to apply lightprobes

#

@royal folio image height

royal folio
timber wharf
#

@royal folio yes, gpu only uses textures with powers of 2, it cant work with 73 or 123. so unity scales it down to nearest one

royal folio
#

interesting

#

what about the width tho?

timber wharf
#

64, sounds fine

#

well ofc you can make it into square as well

royal folio
#

yeah 64 squishes it, so ig 128x128 then

wicked fulcrum
royal folio
timber wharf
#

i mean, it didnt look even like 64x64, more like 32. and about mipmaps i was making guesses about why all the avis may look low res.

wind skiff
woeful wren
#

anyone know how to setting the arm so its not really close to the body?

blazing marlin
#

Anyone have a YouTube tutorial or forum they can send me of how to set up a gun reload system for an avatar weapon?

desert elk
#

GoGoLoco can change the position of the arms, if you have it on your avatar

#

if that's what you meant

woeful wren
desert elk
#

it's not a wheel, but toggles. Default wide and wider

#

I don't remember where it is specifically but if you mess with GoGoLoco settings you'll find it

#

and you can set the default to be wider in parameters so you don't need to click it every time

#

I used that for my avatar before

woeful wren
#

hmm, ill try it. because sometime ago i found avatar that can rotate the arm with wheel, so i wonder how to make that

desert elk
#

I guess animating the shoulder bone position

woeful wren
desert elk
timber wharf
#

@wind skiff no, for like half a year it supposed to unload highest levels from memory, when short.

lofty gate
#

Hi all, I'm sorry if this is a dumb question, I am extremely new to 3d and vrchat as well. Extent of my knowledge is editing an existing base and recoloring existing textures. I have an avatar I'd like to add clothes to but I'd have to model them and texture them myself and then add the meshes to the base, and then probably rig it I assume? is this something that can even be done?

desert elk
#

of course it can be done

#

you'd probably wanna do it in Blender

lofty gate
#

Do I need any extra programs to texture that or can that also be done directly in blender?

desert elk
#

I do outlines of what I want in blender and export it to IbisPaint X to make it pretty.
some people texture things in Substance Painter

limpid cargo
desert elk
#

it's free!

somber sequoia
limpid cargo
#

i dont think i can try another app…

desert elk
#

same

#

i tried sketchbook (?) but I'm too used to ibispaint

#

can't switch

versed briar
#

Hi can someone help me figure out how to use my own drawing to make my vtuber model

wind skiff
#

i don't know if it does this on purpose as well, that would be cool

desert elk
timid terrace
#

It's most probably a scammer

desert elk
#

ye

#

that's what I thought too

timid terrace
#

The George guy

#

100%

desert elk
#

ye

quiet tree
#

okay someone explain like im 5 bc im brand new to unity and vrc in general lol

I know how to upload the avatar and stuff thats not the issue, im trying to add extra animations to the avatar that i can toggle and all the tutorials ive found either expect you to know what you're doing already and/or have different files bc they arent using the same avi as me

I'm using the avatars I've gotten from cupkake's store so I should be able to do the same process for each one since theyre all set up similarly and have gogo loco in them already

#

note: i dont have gesture manager installed to the program bc it keeps giving me errors when i select it and go to start the project and idk how to fix that either

arctic ginkgo
sage hawk
#

do we install this?

somber sequoia
#

You cannot use that version of Unity for VRChat.

desert elk
#

it needs to be 2022.3.22f1

sage hawk
ornate stump
sage hawk
desert elk
#

or the unity website

balmy barn
desert elk
#

yup

indigo canopy
vagrant crater
#

so just trouble shot this issue i was adding this head to the model by just bone it to the neck with the current head rig well it seems when i do this it breaks the fingers which breaks the model so how should i apply the head to the rest of the model

quiet tree
desert elk
#

VCC is only for creating the project and adding some packages to it

#

everything else is done in unity

desert elk
# vagrant crater

make sure you have all of the required bones and try to enforce tpose

vagrant crater
desert elk
#

well what's the issue?

vagrant crater
desert elk
#

you will need to fix it

vagrant crater
vagrant crater
desert elk
#

how manu armatures do you have?

vagrant crater
#

theres two a head and the body

desert elk
#

why?

vagrant crater
#

because i added a head to a body

desert elk
#

why can't you just combine it in blender? it's save you a headache

vagrant crater
#

wdym

desert elk
#

that's probably why you're having issues

glass solar
#

anyone know why the particles still rotate but dont move in world simulation space, I dont want it to rotate

desert elk
#

you can't have a bone named the same thing as a mesh, so make sure that's not the case

vagrant crater
#

i tried boneing them together i tried deforms and it still gives this issue ive dodne it like this before and it works

#

ok

indigo canopy
# quiet tree is that in the vrc cc? or in unity?

That part is done in Unity! You’ll be editing the FX layer in the Animator, and then updating the Expression Parameters and Expression Menu in the avatar's descriptor (still in Unity). The VRC CC (creator companion) just helps set up the project—most of the customization happens in Unity itself.

desert elk
#

i said that already :)