#avatar-help

1 messages · Page 112 of 1

limpid cargo
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edit the animation and make the second keyframe farther away

somber sequoia
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that's really cheap for fully custom

limpid cargo
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for... a minecraft steve?

left gull
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yeah?

spark walrus
limpid cargo
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OH

spark walrus
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me

limpid cargo
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oh yeah youre definitely paying a lot

spark walrus
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fuckadoodledoo

left gull
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anything 100% custom done is gonna get costly no matter the character

limpid cargo
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minecraft steve is literally subdivided cubes, thats insane to charge hundreds of euro for that

spark walrus
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Real

glass condor
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so uhh

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the creator is on Furraffinity, which doesn't allow for account creation anymore 😦

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I think I'm screwed

limpid cargo
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find their other socials then

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and explain that you couldnt contact them there

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emphasis on explaining that first...

left gull
limpid cargo
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ah, i don't know
ive never sold my avatars, and people i have seen selling commissions never charge over 100 euro even with multiple toggles
so i guess i could be wrong.

glass condor
limpid cargo
left gull
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those are generally just asset/kitbashes where they take existing content and either heavily/slightly edit them to work together on the model, not to mention with stuff like minecraft/roblox rigs they generally need custom locomotion and such to move like how they would in-game

glass condor
limpid cargo
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oh my days

glass condor
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So, I guess I just have to ask for any ideas on any common issues this could be 😅

limpid cargo
left gull
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(also fyi alot of the rigs available for minecraft ive seen are just direct gamerips of the playermodel which wouldnt be allowed in-game as vrchat doesn't support pirated content :P )

limpid cargo
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for normal avatars, i dont think its unreasonable at all

limpid cargo
somber sequoia
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you probably want a VRChat-compatible rig though

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(I have no idea what Minecraft content looks like)

arctic ginkgo
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For blocky characters like minecraft and roblox I recommend using constraints for the rig

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Arms for example, you should have them parented to the upper arm, aim constraint to the hand, and then set the world up to object rotation up and use the X or Z axis as up for both of them, set the world up object to the hand

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Then it will point at your hand, be attached to your torso, and twist with your hand

wide canyon
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I've got an outfit for my avatar that didn't come with any textures. Anyone know a good tutorial to learn how to make textures for clothes that don't have them?

wet oar
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how would one connect a seperated head to a body..

proper storm
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What did you even do

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did you try swapping them or smth

wet oar
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this happens in unity

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i dont have a clue how to merge object in unity without completely destroying the shaders

glass condor
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Guys, i purchased an avi off of gumroad, but when i upload it to Build and Test, it shows up as the creator's watermark? What is even happening??? Please help. It's supposed to look like the third picture.

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*first pic

wet oar
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pretty scummy to add that for a paid avi

limpid cargo
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or some sort of weighting issue

glass condor
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TOS from the creator I mean

wet oar
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but if you rather follow tos

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thats fair

glass condor
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I don't think I want to remove it

lucid orchid
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Hii.., can I ask for help or is that not allowed yet?

daring lark
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Looking to see if someone is willing to collaborate with me, I can make vroid avatars I just need someone to optimize and upload, definitely can make you a custom one too

limpid cargo
worn birch
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No idea where'd this goes.

How do i make my own avatar?
Like are there any servers i could use to make one?
Or do i gotta go through a whole process?

I know i can commission but rn broke in terms of spending money

limpid cargo
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and of course we are here for small problems you have along the way

worn birch
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Alrighty thank you

lucid orchid
# limpid cargo what does this even mean 😭

Basically, I need someone to send me their own clips using any VRChat character doing a dance or something because I'm going to make memes :py I like editing. But my PC isn't working, so I'm asking for help.

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And if you ask, nope, I don't have any friends who have VRChat, that's why I'm looking for it.

limpid cargo
lucid orchid
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Well, thanks. But I don't like being mean, that's why I'm asking.

limpid cargo
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why did they just give u a thumbs down wtf 😭 so mean

limpid cargo
lucid orchid
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Well, I've literally been searching for a month... yes, some people told me "Why are you asking? Don't you have any friends?" Hmm, sometimes that's annoying.

limpid cargo
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well then those people aren’t very considerate 🤷🏻‍♀️

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but anyways. let’s wrap this up here because this is an avatar help channel and we shouldn’t be off topic 😊

lucid orchid
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It's okay thanks you ^^"

steady anvil
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You’re not the only one having that issue

true meteor
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can someone help me fix my avi it wont stop flotingp

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floting,

median glade
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Recently bought a model, and in the project area are variations, i click to apply them and it seems to change the model, but the vrchat sdk still sees the base model with no changes

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Tried playspace mover jacob, or resetting your floor

crisp tinsel
median glade
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scene shows the update game tab does not

crisp tinsel
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of course the scene sees the update

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can you send a screenshot of ur unity?

median glade
crisp tinsel
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exit prefab view

median glade
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not unity literate at all

crisp tinsel
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get out of this

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go back to scene

median glade
crisp tinsel
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me when ^c doesnt work

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oh variations

median glade
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is this something more involved than apply variation does it take legitamate knowledge to use?

crisp tinsel
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delete K001, put K006 in there and set it up

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from the scene

median glade
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what do you mean by set it up

crisp tinsel
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ur VRCAvatarDescriptor unless its already set up

median glade
#

hmm that shows nothing in the scene now

crisp tinsel
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right

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send screenshot?

median glade
crisp tinsel
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click this itll make things easier

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but thats the SDK

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ur descriptor is in the Inspector

lucid orchid
median glade
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Okay think I might have need to alter scene though as there are a bunch of added notes for helping setup avatar

crisp tinsel
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not like this

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dont double click

median glade
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attempting an upload

crisp tinsel
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also chat i need more stuff for manuka give me stuff to buy

median glade
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Excellent that has worked, thank you very much!

crisp tinsel
median glade
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Now I just need to learn adding objects and custom triggers and I too will be able to hit things with a pan

median glade
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well this one allready has a thing where a fist behind the back summons a mallet.

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just need to work on generally learning that kind of stuff

crisp tinsel
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but it doesnt do gesture toggles, iunno how to do that yet

median glade
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I might just stick to menu toggles

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and learning to add custom screens to the visor. that will be way later

crisp tinsel
median glade
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that actually seems simpler

crisp tinsel
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these things get complex, fast

median glade
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you can see it here, the area where the eyes is,

crisp tinsel
crisp tinsel
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is it a mesh or a texture

median glade
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I think it might be an animation

crisp tinsel
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thats how its done yea

median glade
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hmmm clicked on one of them brought up dozens and dozens of variables.. not a fan of that

crisp tinsel
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:3

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welcome to the rabbit hole

median glade
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hopefully printing over the nametag will be easier

crisp tinsel
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oo wdym?

median glade
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just being able to change it to a meme or something

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can't quite figure out how it's displaying what it is

crisp tinsel
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wish i could help a bit more, its def a texture

median glade
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textures are forbidden magic

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found where it's sitting at least

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again thanks for the help heading off

crisp tinsel
frail temple
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Is there an easy way to change the speed of an animation for an emote toggle?

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using VRCFury btw

somber sequoia
frail temple
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I just have to edit the original animation clip if i am using VRCfury right? that's simple... Right???

somber sequoia
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clips are clips

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but sure, you could do it that way too

ripe pond
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Guys... how do I fix this

somber sequoia
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listen to that yellow one. But otherwise, did you install the android dev stuff?

ripe pond
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wait I need adb?

crisp tinsel
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no

somber sequoia
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that error suggests you do

ripe pond
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that odd It work litery this morning why is it not working now?

somber sequoia
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what changed?

crisp tinsel
somber sequoia
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yep

ripe pond
frail temple
somber sequoia
ripe pond
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also ti give this error as well

clear sonnet
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I have a problem with the hand gestures on my avatars. I made multiple sets of face expressions, and I got that all to work fine. However, when I made custom hand gesture sets to match (mostly swapping out the rock and roll gesture for either heart hands or middle finger depending on which fits the face expression) only the right hand works! Now the left hand doesn't do gestures at all. I think it has something to do with the "Face" parameter being the only parameter to trigger both hands, but I'm not sure how to fix... (screenshots should hopefully explain this better)

crisp tinsel
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I've never needed ADB

ripe pond
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I use buld and test mode is that what cause it?

somber sequoia
frail temple
# somber sequoia ... edit the clip?

CTRL + A all the keyframes and just drag it to the left until half of the animation time is gone? nothing's gonna get disintegrated with this method?

somber sequoia
crisp tinsel
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But again, they added packages and now shit's just missing

somber sequoia
frail temple
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It worked!! sick!!

clear sonnet
somber sequoia
ripe pond
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btw do I need to use botton or toggle expression ctrl to eneable hand gesture controll using expression controll?

somber sequoia
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do you know the difference?

ripe pond
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well botton act as a botton aka if statement, while toggles act as a while loop ststsment like a lever

somber sequoia
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... that is not at all how I'd describe it.

crisp tinsel
ripe pond
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yeah, Just look at the document pratacicaly close enough though

clear sonnet
somber sequoia
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means you have other issues still, I didn't say this was the full solution

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watch where it loops and figure out why it's doing that

ripe pond
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that odd when I tested out I got opposite probem it doesn't loop at all it just end as soon as I press it

clear sonnet
somber sequoia
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then your conditions are probably wrong

clear sonnet
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How do I know what they should be?

somber sequoia
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it should stay so long as the condition remains met

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well when do you want it to transition?

clear sonnet
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It is a gesture. I want it to transition when I change my hand gesture or press the button to change it. And I want it to stay as long as it is held. You know, the way hand/face gestures usually work.

somber sequoia
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so put those conditions in the animator

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an "or" is two separate transitions though. "and" is a single one, all conditions listed must be met for it to transition

clear sonnet
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This does not make sense. "GestureRight" and "GestureLeft" *are the parameters being used by default. All I did was add an extra parameter for my different sets.

somber sequoia
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wait, are you using sub states with an anystate setup? I don't think that's going to do what you expect

clear sonnet
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That's the only way it seemed to work. Dunno how to make it do anything different.

somber sequoia
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I guess I'm not really sure how this is setup, but I wouldn't use anystate for this.

clear sonnet
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What other options are there?

somber sequoia
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uh, everything else the animator can do?

clear sonnet
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🤦

somber sequoia
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I'm not sure what you were looking for there

clear sonnet
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Refer back to "dunno how to make it do anything different"

somber sequoia
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okay

clear sonnet
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It's not like examples of other setups are easy to search for unless you know exactly what you're looking for.

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Which I don't.

somber sequoia
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I don't really know what to suggest you search for

clear sonnet
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How does using "any state" to transition between sub states work differently that using "any state" to transition between regular states? I'm using it the same way I did my props (an int parameter making each one mutually exclusive) and of course the interior of the sub state is the same as any other hand gesture setup with an extra parameter.

ripe pond
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btw should deafult face mood look like this?

clear sonnet
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You trying to set up facial expression tied to hand gestures?

ripe pond
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symilar I want to set up facal expression as a menu item ie via toggle or 2-Axis Puppets

hallow sable
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Anyone know why this blendshape for the mouth gets stuck after doing a gesture? I don't work with gestures or animations or anything like that, so I have no idea how to fix this

left gull
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Do you have mixed write defaults?

hallow sable
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How do I check that?

left gull
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err i think the quickest way to check would be if you have any warning signs in your upload panel about it

hallow sable
left gull
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not sure what those messages really mean nor is that what i was directing you to as thats the console not the upload panel :P

hallow sable
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oh oops

left gull
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if you do have mixed WD and your sure the model doesnt require them to be mixed for some reason you could use AV3 iirc to turn all of em on and it should fix the overlapping (though id save before doing that incase it doesnt so you can easily go back to before you made any changes)

hallow sable
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didn't cause issues with any other part of the avatar either
i appreciate the help

quiet sinew
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ive been having trouble with it for the past few days and ive looked up tons of tutorials and stuff on it i just need to know how to get past this one hump and i'll be good after the fact

ornate stump
quiet sinew
quiet sinew
desert elk
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why do you have two armatures is my question?

ornate stump
quiet sinew
desert elk
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I use the unofficial cats plug in to attach everything together, you could also do it manually

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no need for the hair to be a separate armature

ornate stump
quiet sinew
quiet sinew
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it worked! oh my gosh thank you so much you guys don't know how long i've been looking for this solution, thank you thank you thank you!!!

queen verge
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I've created an avatar, and on Pc and Quest the saved state of the avatar and its toggles/sliders are different between the two. Does this mean that other platforms are seeing my avatar in separate states based on what platform they are in? Or is the state of my avatar just dependant on what platform i'm using it on?

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All ive done to differenciate the two is change the glowing mats from standard to standard lite

ornate stump
timber wharf
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@queen verge to have the same states use the same exact avatar parameters file/asset, even if some of them are useless on quest. menu and animators can be different.

gray fractal
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Where do I go from here?

glass condor
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Guys, i purchased an avi off of gumroad, but when i upload it to Build and Test, it shows up as the creator's watermark? What is even happening??? Please help. It's supposed to look like the third picture.

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I'm getting desperate for help, any suggestions?

pulsar marsh
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does this happen to your guys' avatar? I move the view ball forward and it doesnt actually help

unkempt canopy
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why is my quest avi invisible and they cant hear me

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been a reoccuring issue seems completely random too

oak bone
void kettle
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Bump 😦

pulsar marsh
pulsar marsh
misty bobcat
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can anyone help me out? I wanted to update my avi but i dont get the alert window anymore. I updated everything, reopend , reimportet

supple needle
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Where do I remove parameters ?

desert elk
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in the parameters list

hazy flax
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can I ask about unity help here?

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like, my unity opens for a second and quickly closes before opening the project..

supple needle
pulsar marsh
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Hi Hi everyone, Whats the most common female body type that has alot of clothes choice to buy for it?
i see Pandaabear bodies alot

supple needle
pulsar marsh
unkempt canopy
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does anyone know how to fix the issue of the quest avi not moving when I move on pc?

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it gets trapped in one location

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on spawn

desert elk
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in the inspector

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unless it's vrcfury then you'd need to look in assets or somewhere else

daring lark
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Still looking to see if someone can post these avatars for me ,I’m willing to make one for you too

tepid oyster
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I was trying to add texutres and colors and stuff but now when I try it paints in only one color, how can i fix this?

mild solar
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could this error be why my vrcft isn’t working?

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i’m not sure how to fix it

quiet sinew
mental estuary
desert elk
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and weight paint them

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you could use robust weight transfer

mild solar
mental estuary
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If the head is a separate mesh then the face tracking prefab won't work as it's pointing to body. If you merged the head with body then it should work fine as long as you're using the ARKit face tracking prefab

mild solar
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oh, the head can’t be a separate mesh?

quiet sinew
desert elk
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transfer weight painting from your body to the clothes

mental estuary
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Right now the face tracking prefab is trying to find the ARKit blendshapes on Body, but your head is separate so it's not finding it. So you can point the face tracking prefab at your head instead using the path rewrite rules from Body to (presumably) Head, or merge your head and body meshes in Blender

quiet sinew
desert elk
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armature

mild solar
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sorry just to double check

mental estuary
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Your head mesh probably isn't called head, right? You need to put the head's mesh's name in there instead. You can't name your head, head, because your armature probably has the head object and Unity doesn't like them both named the same

quiet sinew
# desert elk armature

so after i parent them are they suppose to be dettached from the body when i move it around in pose mode? and are they suppose to connect to the body once I weight paint them?

mental estuary
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But otherwise, yes, you're rewriting from Body to whatever your head's mesh is named

mild solar
desert elk
quiet sinew
desert elk
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yeah

quiet sinew
#

so just go to weight paint mode and do robust?

desert elk
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this or that yeah
i never used robust i just know it can do that

quiet sinew
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so what am i suppose to do while in weight paint mode?

desert elk
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weight paint the pants?

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google a tutorial if you don't know how

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or google how to use robust

vagrant dock
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Do I need to know jow to code in vrchat language for the avatars

wind pelican
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heyy, im having some issues with face emo vrcTupCry
the avatar works perfectly locally and remotely when used on desktop. however, when used on quest and viewed on desktop, the expressions become out of sync.
I have two sets of expressions with the same menu used on both platform versions. locally on android the expressions appear correctly, however when viewed from desktop the expression is stuck on one from the second set

daring lark
desert elk
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the account you upload from doesn't impact quality

daring lark
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I’m using vroid

desert elk
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okay, so am I

mild solar
desert elk
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what do you mean by "quality is terrible"?

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because it can mean different things to different people

daring lark
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They end up looking like Roblox avatars when I’m trying to optimize for quests

vagrant dock
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Like this handsome guy

daring lark
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U where able to get it on quest?

desert elk
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alright, how are you optimizing them? what methods are you using? can you provide any screenshots?

desert elk
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almost all of them

daring lark
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If I can steal alil of ur time can we call?

desert elk
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I don't call

daring lark
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Oh

desert elk
#

you will need to send screenshots and explain your issue in text

daring lark
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Is there sb in here that will call? Or can post for me

desert elk
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no one will upload it for you

daring lark
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Not the best at explaining

desert elk
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can you really not send screenshots?

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cause "quality is bad" can mean a lot of things

daring lark
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How do I ss while in quest

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😭😭

desert elk
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you can take a photo with the vrc camera

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or record the screen with the oculus camea

vagrant dock
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Their YouTube videos and their ChatGPT

wind pelican
desert elk
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yesh

daring lark
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Hold on gimme a few I’ll show u it’s terrible I’ve watch a lot of videos

wind pelican
desert elk
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yeah

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it sucks

vagrant dock
wind pelican
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it's literally just a bunch of answers that already exist online, but blended together with the possibility of it just making shit up

desert elk
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that's a bit different

wind pelican
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i've never used ai to teach me anything because i'd rather learn from human beings even if i have to google for five extra seconds

vagrant dock
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No like I struggle on coding class because I can put random things I search on the

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I can’t find nothing on google

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It got be apple to apple for me to understand

wind pelican
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vrcRat so you can't apply existing answers to your specific situations and refuse to learn

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and u need it spoon fed to u

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anyways dont use ai for avatar creation. even googles ai overviews are inaccurate and they pull directly from the search results

vagrant dock
#

Coding is a lot to process and I understand but when my teacher give me assignment it like hwo do I apply to this tho

wind pelican
#

??

vagrant dock
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Chat got does okay at quizzing me on it but I sti

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It just so random

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I can’t use types of codes he hasn’t taught us

daring lark
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Warning this is nightmare fuel

desert elk
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oh the video's coming

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I was too quick xd

vagrant dock
#

Youl texture it in blender or unity

daring lark
desert elk
#

yeah

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watch the video I linked

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I added time stamps for specific issues

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follow those

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and you'll be fine

vagrant dock
#

Wait Elliot you make avatars?

desert elk
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because quest doesn't support cutout/transparency. And VRoids rely on it a lot

vagrant dock
#

I’m definitely gonna watch yo tutorials

desert elk
#

so you'll need to get creative

desert elk
desert elk
daring lark
#

Imma just follow the whole vid thanks

desert elk
#

read the pinned comment first 👍

vagrant dock
#

Oh

desert elk
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cause there is some stuff that's not correct

desert elk
vagrant dock
#

I always have toruble apply colors from pallet in blender

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Don’t feel like making a avatar either bc im building a roblox game

tepid oyster
daring lark
#

Is the 4 min vid work for quest

desert elk
#

what?

mild solar
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i headswapped an avi and added face tracking, which works but the eye tracking doesn’t. i used rewrite prefix from Body to Head1 on main vrcft prefab and eye rotation, but eyes still don’t move, im not sure what to do

desert elk
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it says that in the 1st second of the vid

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quest requires more attention

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I time stamped everything

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so you can skip through

supple mirage
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Does anyone have a good tutorial on how to make own hair prefab?

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Does anyone know how to make own hair prefab?

drifting temple
#

help why can't I grab physbones in play mode in unity?

daring lark
#

Do I need the highlights and iris to merge or is coloring in the transparency enough?

desert elk
#

better merge

daring lark
#

Um it’s grey in gimp

desert elk
#

i don't use gimp, i can't help you there

daring lark
#

Nvm it’s grey on here too

desert elk
#

ah

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you're using the apply colour thing

daring lark
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Ok I did it I merged them

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Wait

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So I need to put the eyelashes on the face mesh?

desert elk
#

yes

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otherwise they'll be black like they are rn

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on your avatar

floral fable
#

Yall know what this means? I've got a ton of em?

light charm
daring lark
#

Ok this is definitely the hardest part😭

desert elk
#

i know 😭

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i also don't like it

floral fable
placid citrus
floral fable
placid citrus
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It just helps out with testing expression's

placid citrus
floral fable
limpid cargo
placid citrus
daring lark
#

I’m finna do sum bs and use these eyelash stickers on Picsart n see what that gives

daring lark
desert elk
#

are your parameter lists the same?

wind pelican
#

yes

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they use the exact same parameters and menus and the faceemo settings were copied over 1:1 from the desktop version

floral fable
#

Ah ha, new problem arises

daring lark
#

Yall think this gonna work

desert elk
#

test it and see

wind pelican
#

probably

limpid cargo
# daring lark

it should, in theory. but it may be warped on your avatar

wind pelican
#

yeah it might look weird from some angles

desert elk
#

yeah

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but if you don't look that close it shouldn't matter
unless you do than you're gonna need to use the blender knife and some other tricks

limpid cargo
# daring lark

if you end up not liking the way it looks, it’d recommend reading my message in the other channel 😊

desert elk
#

:)

drifting temple
daring lark
#

Ok not too bad

desert elk
#

woohoo

mild solar
daring lark
#

How do I put in the new cats?

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It’s a folder

desert elk
#

edit > preferences

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do not unzip

daring lark
#

I didn’t unzip it downloaded like this

desert elk
#

like here

#

and find the zip folder and add it

#

like with any other add on

daring lark
#

But it didn’t download zipped

desert elk
#

where did you get it from?

#

it should be zipped

desert elk
#

it looks like you got the wrong cats version for your blender

mild solar
desert elk
#

for your version of blender

#

and restart blender

daring lark
#

Oh it downloaded 4.2.9

desert elk
#

what version of blender do you have?

daring lark
#

Is that the right blender

limpid cargo
balmy barn
#

its the same, mac probably did something wierd when you clicked on it

desert elk
#

yea

#

i just noticed it's mac

#

i know nothing about it

mild solar
daring lark
#

Is this enough

balmy barn
#

old cats ratl

desert elk
#

what blender is that?

#

yeah

#

cause it's old cats

#

that's why i'm asking

limpid cargo
balmy barn
desert elk
#

yeah, i also use 4.2

balmy barn
#

wierd blender page, here is a button for 4.2 lts, goes to 4.4.1 ratl

daring lark
#

yall r killingg meee

desert elk
#

why?

daring lark
#

4.2.9 isnt the right one?

balmy barn
#

4.2.x

desert elk
#

it is, but idk how you got old cats on it

#

we assumed you used an older blender

daring lark
#

probably from my poor attempt of previews trynna optimize

desert elk
#

ouch

daring lark
#

will it not work?

desert elk
#

don't mess with code yourself 😭

#

it won't

balmy barn
#

no it will hate newer versions

daring lark
#

fuck

balmy barn
desert elk
#

it'll be buggy af

daring lark
#

well its downloading as a folderrr

#

i can compress it myselffff

#

lemme see if that works

desert elk
#

mac is doing weird things

daring lark
#

Ok compressing it myself works

#

I pressed the wrench

mild solar
#

the eyes either bulge out or sink into the head, i tried eye rotation and it said the eyes were already rotated

#

there's LeftEye, RightEye which is what im using, but in the armature for the head theres also Eye L and Eye R that also control the eyes. that's how the head came when i purchased it though. could that be messing with it ?

limpid cargo
#

u need to be careful when doing swaps and messing with armatures like this

#

try to use the other eye bones on the other fbx, the one before you made a copy

mild solar
#

the eye look in the vrc descriptor only properly works with RightEye and LeftEye, when i use Eye L and Eye R the previews make the eyes completely disappear/out of the sockets, plus when researching applying FT they said RightEye and LeftEye have to be under Head in armature, so i figured those were the correct ones to use. I can try though

daring lark
#

Not letting me change the name

fathom current
#

Hey having a issue with view position I have the the dot exactly on the head where it should be not matter what I do the view is always set to outside of the body at head level exactly to the right any ideas how to fix

daring lark
#

Nvm I had to restart blender it’s working now

desert elk
#

if all of there are true, it could be something else

#

but those are usually the culprit

daring lark
#

So when I’m merging bones if I do the breast will they be stiff?

dry ibex
#

how come when i export my model from unity as a fbx, all the shapekeys and vertex groups disappear, and how do i fix it?

chilly summit
#

I'm having trouble trying to put a gimmick on an avatar, but it keeps crashing my unity.

daring lark
#

I’m trying to join these meshes

desert elk
#

i believe you're having problems because of the way you installed cats (zipping it yourself and having the wrong version first)

daring lark
#

I clicked sum else and it did it but I wanted to see if I delete both bones on the boobs will I have no jiggle?

desert elk
daring lark
#

Well merge weight

daring lark
#

Can I keep the boobs or no

#

I just do most the hair

desert elk
#

if you wan

#

t

daring lark
#

Ok

#

How do I see the amount of bones and polygons

desert elk
#

it will show up in the bottom right of blender

#

on the status bar

drifting temple
#

why does my avatar enter this position when enter paly mode?

#

it's really annoying for testing, can I just make it stay in TPose?

balmy barn
#

some controller on it or you arent using av3/gesturemanager

glass condor
#

Guys, i purchased an avi off of gumroad, but when i upload it to Build and Test, it shows up as the creator's watermark? What is even happening??? Please help. It's supposed to look like the third picture.

#

Any suggestions?

drifting temple
#

how do I setup this av3/gesturemanager?

balmy barn
#

add it in vcc

#

then see list of stuff you can add

#

av3 have some very wierd quirks sometimes, gesture manger i find slow and bulky ratl but yet to see it not break like av3 can

glass condor
dry ibex
desert elk
#

ahh

balmy barn
#

oh look a ripped av vrpill

desert elk
#

i misread

#

don't use the unity's export function XD

dry ibex
#

Files r public

desert elk
#

it's total trash

dry ibex
#

From the creator

balmy barn
#

why is it ripped then if he has the files

desert elk
#

if you really bought it, there should be an fbx for it in the assets

dry ibex
#

The model is a couple years old

desert elk
#

"off of someone else" fishy

balmy barn
#

look at the hiarchy for it, thats a straight ripped vrca

dry ibex
#

huh

desert elk
#

that prefab name is so guh

#

ripped

dry ibex
#

What😔

desert elk
#

the name of your prefab

#

the avi;s

desert elk
#

nr 1 sign of ripped stuff

#

and "off of a friend"

#

get it legit xD

dry ibex
night ember
#

sure bud

desert elk
#

mhmhmh

glass condor
#

I don't think hyperrx is a ripper themselves, but that avi is deffo ripped

dry ibex
night ember
desert elk
#

true

desert elk
#

someone else did

light charm
#

yeah that is straight up a ripped avi

wind pelican
#

i dont know where these global parameters even are????

soft prism
#

im using substance painter rn trying to retexture this model for the first time and i have the original avatars file and the one im doing, how do i get the shading they used on mine?? like theyre in seperate layers and i just want to take their shading and overlay it onto mine but im struggling finding an answer to that lmao (if this makes sense)

ashen pelican
#

can't wrap my head around why the left particle texture I made isn't transparent, I copied the settings of the right one exactly, which i'm using as a reference from a thing

daring lark
#

What’s the bone limit

desert elk
wanton cedar
#

are you talking about the color??

soft prism
# wanton cedar uhh, repeat that

the model has like shading that the creator painted on the model and i just wanted to recolor and overlay the shading, everything is in its own layer

wanton cedar
#

mind ss it? Just to make sure im following 100%

daring lark
#

How do I get the tuxedo thingy

wanton cedar
#

??

daring lark
#

I’m on the website and don’t see download option for the tuxedo plugin

desert elk
#

the first thing here is a zip file with the plugin

wanton cedar
#

oh tuxedo blender

desert elk
#

here

wind pelican
wanton cedar
#

time to hide layers and check

soft prism
wind pelican
#

are your textures in the same project?

#

if so just duplicate that folder and drag the duplicate on top of your color

#

or, actually, it looks like the original has the colors on a soft light layer on top of the shading?

#

try both of those

daring lark
#

Does it cost to make an avatar room?

wind pelican
#

wdym?

glass condor
soft prism
glass condor
wanton cedar
#

does anyone know any better scar textures? (ignore the fact it carried on down to my freaking extra arm

wind pelican
soft prism
#

uhh idk i dont think so aaahh im just struggling rn LMAO

#

this is prob an easy fix and i feel so stupid rn

wind pelican
#

you might be able to hide all layers/folders except the shading, export it as a texture, then import that texture into your other project?

#

or you may be able to copy/paste between projects

soft prism
#

i tried to copy and paste and i googled and tried smart materials idk if thats what i should use but it just imported them all funny

#

ill try the hiding layers

glass condor
#

Update: I have a model that is visible, but it's stuck doing an A-pose.

I checked, it has a humanoid body structure in the Rig options, and all bones are mapped. It has a custom animator, but adding the animator changes nothing; no matter what, my character is a posing, and only the torso twists and turns, showing signs that SOMETHING is moving. Any ideas anybody?

daring lark
#

Can I go back in and sculpt or is it too late after combining materials

desert elk
#

You can always sculpt

daring lark
#

Should I delete the regular one?

#

This coming out a lot better then that nightmare fuel

desert elk
#

you can, you don't need to. I think it's always better to have a back up somewhere

#

although I prefer having one avatar per project, but you do what suits you

daring lark
#

I’m so glad u had a video pretty easy to follow too

desert elk
#

thanks

glass condor
#

I'm in VR btw, not desktop if that wasn't clear

desert elk
#

is it weight painted? and does it have the rig set properly?

wanton cedar
glass condor
glass condor
wanton cedar
#

um

#

maybe contact the seller?

glass condor
wanton cedar
#

get a refund

glass condor
#

The only hope is YouTube, and he uploaded two months ago. That's why I'm desperate

glass condor
wanton cedar
#

i think you might be able to make a complaint to gumroad and such

#

since the product didnt even work'

somber meadow
#

Bank chargebacks, but that could possibly get your card/account banned on gumroad

#

Making broken avatars then abandoning your store without delisting your products is pretty scummy

drifting temple
#

can I make an animation set a Parameter value?

glass condor
#

So I got ripped off. Yay

wanton cedar
#

no offense but it does look kinda scammy

glass condor
#

There's a VR chat demo avi and everything, I don't understand how they botched this so badly

daring lark
#

Ok so I’m on the unity part I’m trynna get the colors

#

And I’ve dragged and dropped my stuff into assets

desert elk
#

okay

daring lark
#

What do I do now

desert elk
#

right click in assets > create > material

#

put your texture on that material and put the material on your avatar

#

like this, except it must be a quest compatible shader

#

so something like toonlit/standard lite

daring lark
wide prairie
#

anyone know how to fix desync like my face is in front of someone elses but in my view im inside their head

#

like their actual position in game is different thn wht I see

#

im using lumin that I bought and it doesnt seem to be an issue for others with the same avi

desert elk
# daring lark

change the shader to a quest compatible one, you're in the right spot

#

in standard it would be the first slot

#

but standard isn't quest compatible

daring lark
#

Now I’m lost

#

Didn’t make a material folder

desert elk
#

it's not gonna make a folder for you

desert elk
wanton cedar
#

was there anything that said "open me"

desert elk
#

the texture goes here

daring lark
#

Still lost .-.

desert elk
#

I don't know how else to help

daring lark
#

How do I get the texture on here

desert elk
#

drag it

daring lark
desert elk
#

drag it from the assets to the box

daring lark
#

To where🥲

glass condor
# wanton cedar how did you upload it?

Wait...I found a light in the tunnel. they have an older version of the avi available. I downloaded it and uploaded it, and...it works. Idk wtf they did with the 1.1 version, but something in that avatar broke everything. I might be able to save this 😭

desert elk
#

top right

daring lark
#

Oh shiii😝😝

#

The back hair is transparent from the front 😂

#

Butttt this is looking great

desert elk
#

that's normal on quest

#

you'd need to duplicate it in blender

#

if you'd want it to be visible

daring lark
#

Damn the avatar description thing not here

desert elk
#

you need to add it manually

daring lark
#

How

#

This button not doing nun

#

Nvm

desert elk
#

click on your avatar in the hierarchy and add a descriptor in the assets

#

and set it up

daring lark
#

Ok I’m excited looks like it’s working

desert elk
#

it should

wide prairie
#

did someone just ping me

desert elk
#

no

daring lark
#

Ok so way better looking, the mouth didn’t work and the eyes not blinking but this definitely is a lot better

desert elk
#

you need to set it up in the avatar descriptor if you didn't

#

but it looks way better

night ember
#

if you have the blendshapes or whatever for it

desert elk
#

there should be one

quiet sinew
#

how would I move the clothing arms to fit the body arms? is that even possible?

balmy barn
#

pose mode , adjust , save as rest, then sculpt ( can also transfer weight instead of using the bones after )

wanton cedar
balmy barn
#

ratl 👍 sure, i post random vids on here

quiet sinew
daring lark
#

How do I set it up in avatar descriptions

desert elk
#

how did you set it up for the pc version?

#

Same process

daring lark
#

Oh I skipped that😅

soft prism
#

how do i upload the avatar i retextured with the textures using unity? i made the retexture in substance painter. im a bit confused by it

somber meadow
#

Does that avatar's materials use poiyomi?

limpid cargo
crisp night
#

I need help making an avatar

#

my first

left gull
vagrant dock
#

if youll got better ones, do youll mind sending me

#

this is only refrence image i could find

wide prairie
mild solar
# mild solar i think im going insane. im trying to do a headswap, i thought maybe when i merg...

update from an earlier post: i’m trying a head swap, but the eyes keep bulging out of or sinking into the sockets in preview/gesture manager play mode depending on the way i try to add the head. the ONLY way the eyes stay where they are in the sockets is if i apply the entire head prefab under the main avatar’s headbone. the problem is, the head sculpt has vrcft arkit and for specifically eye tracking to work, the head sculpts RightEye and LeftEye need to be under the main avatar’s Head bone in hierarchy. i tried merging armatures/bones/mesh in blender, i even tried renaming the main avatar’s Head bone and moving the sculpts Head bone under the neck, almost like redirecting the main Head bone to the sculpt’s one (i didn’t need anything under the original avatar’s head so i deleted it all except Head bone and renamed) and nothing works. as soon as i merge anything, as soon as i move anything in the prefab, the eyes mess up.

#

if anyone knows of any fixes i would appreciate it so much, i really want to be able to use my head sculpt with face and eye tracking.

limpid cargo
#

anyways… now i’m the one asking for help…
my physbones have stopped showing in the scene view , even with gizmos on

compact dust
#

object hidden, object off, physbone component off

#

possibly

limpid cargo
#

it’s on my main body, everything is visible
i can see the axis, so the bone is selected
but no physbone visuals

compact dust
#

shrug

desert elk
#

increase radius?
or zoom out and look again, maybe it was exported from blender with the wrong settings and it made physbones very big.

main moon
#

I have a request: Could someone find a way to port Wheatley from Portal 2 into VRCHAT with his animations and everything? I’ve been trying, but I just can’t.

vagrant crater
#

This is more of a blender question but why is it black for some reason the beard keeps turning black for no reason at all each time i put it in blender with Cycles even with no textures ITS BLACK

somber sequoia
#

I've had that happen a few times, when the video driver on my laptop (an AMD, *spits*) was out of date

vagrant crater
#

well im thinking its more model related their PMX files which ive never used beside for this

somber sequoia
#

I was modeling so didn't particularly care about the textures at the time, so I just ignored it until later

ripe pond
#

Is there a better method of cutout mesh that is invisible under coutout mattereal than manualy cutout teh metch?

somber sequoia
#

removing polys is always better than having a shader render them, even if it discards

leaden laurel
#

How does one unpack a unity file so I am able to import my model into blender to scale clothing etc. I am just not able to locate the FBX file as it's a unity package 🤣

desert elk
#

import into unity
there should be an fbx in the assets folder

#

or somewhere within a folder that's inside of the assets

#

if it's not there file a complaint to the avatar creator 🤷

leaden laurel
#

the only thing I see in the assets is a prefab id as it's labeled and that's all

desert elk
#

where's the avatar from?

ornate stump
desert elk
#

that's what I was gonna say when I asked where it's from

ornate stump
#

The answer often is "a friend gave me".

desert elk
#

truee

somber sequoia
#

it's always the friend

hard current
#

anyone know why i get these errors when i try and build and publish

ornate stump
hard current
#

huh

ornate stump
# hard current huh

Confused? The number count 7 errors. But you're showing only 5 errors. So find other 2 errors.

somber sequoia
#

(scroll up)

hard current
#

found them

ornate stump
hard current
#

ok

ripe pond
somber sequoia
#

not sure I could really advise without better understanding of what you're working with

ripe pond
#

well my model have a tone of cutout and if I want to use it for mobile I can't have cutout whci mean I have to punch 100+ hole total in my model to get the effect of alpha channel

glass blade
#

you konw whyy ?

somber sequoia
#

the first one is a world shader, you can't use that on avatars

#

the second is for particles, you generally shouldn't be using it on not-particles.

ripe pond
#

The probem is that Particle mattereal is the only way to get transparant or cutout model while being quest compliance aside from remove the probematic part out right

somber sequoia
#

it's not listed on the website's docs as being approved for avatars, so...

glass blade
#

What I don't understand is that it's in the VRCHat/Mobile category.

somber sequoia
#

yeah the message is misleading

glass blade
#

but there are still some unauthorised shaders

#

why not VRChat/Worlds

somber sequoia
#

🤷

desert elk
#

yeah the sdk should be updated to make that message more clear

#

or generally separate the shaders properly

somber sequoia
#

probably can't change them for legacy reasons, but the message should be nicer.

desert elk
#

true

hard current
#

i just love it when you sit around waiting for an avi to upload andd right as its about to finish it goes upload failed

#

new error coddes

#

some errors are in both

#

I will check back in a couple hours I am going to get some sleep

hidden reef
desert elk
#

looks like your account doesn't have permission to upload avatars

#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

limpid cargo
#

some possible reasons as to why physbones aren’t showing and just don’t work in game at all?
(the bones are weighted and move fine, but no physbones)

#

using default physbone settings as well.

night ember
#

If you try to upload ones beyond the limits itll just delete them

limpid cargo
#

i only have 2

#

it didn’t work when i had 1 either

ornate stump
limpid cargo
#

gizmos on, they also don’t show

#

collider radius, limits on, nothing showing

night ember
#

You need at least 2 objects to make a physbone work

limpid cargo
limpid cargo
desert elk
#

mess with endpoint settings

#

and see if the show up

ornate stump
night ember
#

Cant tell ya without actually seeing what your avatar looks like

limpid cargo
#

platonically

desert elk
#

yeah, you probably didn't have enough children bones

night ember
#

Aka 1

desert elk
#

yup

limpid cargo
night ember
limpid cargo
night ember
#

Physbones are components

#

Objects is literally whats in scene and hierarchy

limpid cargo
#

eh whatever

ornate stump
limpid cargo
#

i did read it, that’s why i responded to you with “i don’t have root bones”

#

how would i know that’s what the caution is talking about if i didn’t read it…

ornate stump
limpid cargo
#

well it doesn’t matter now, they helped me fix it

agile abyss
#

I've spent the last hour trying to get this skirt right, any recommended setting I should use for the spring bones? or should I just go for something different?

ornate stump
agile abyss
#

epic

#

are you just supposed to use cloth physics then?

#

this my first avi sowwy

ornate stump
agile abyss
#

any recomended settings for those? I spent way to long futzing with them which is why I thought I was supposed to use something else

ornate stump
agile abyss
#

aight

supple cloud
#

dude this shirt wont get on the rig

ornate stump
supple cloud
#

it kept saying
Bone Heat Weighting: failed to find solution for one or more bones

ornate stump
supple cloud
desert elk
#

well you need to

junior void
#

auto weights is not perfect anyway

ornate stump
fast urchin
#

Hi.
I was wondering:
What is the best way to toggle objects on an avatar?
I seen something that just scales objects to hide them, but is that what should be done or is there a way for them to just not render and save performance?

timber wharf
#

if its a bunch of complex objects like multiple full outfits, then honestly extra game object (with material slot) for each would be best, despite how it affects avatar ranking. on pc theres uv tile discard in shaders like poi, which allows to have toggles on a single material. then you can scale stuff down, better if you can do it with a bone, worse when its blendshape. both dont skip rendering mesh tho but its only way to not add extra materials on quest.

fast urchin
supple cloud
#

this is not fun

timber wharf
#

@fast urchin well yes, ofc if its all atlased or somehow else uses the same texture. if its different material then just separste it and toggle as an object

fast urchin
spare moss
#

So I more so need help with my full body, I’m not the creator nor do I know how to fix things, but every time I load into this avi my arms act all weird and the waist slightly bends. The person that made it had people with FBT test it and it worked for them. Why is it doing this for me how do I fix it 😓

timber wharf
#

@fast urchin i mean checkbox on top of inspector

#

so whole object is disabled

wide prairie
fast urchin
timber wharf
#

@fast urchin what? you can toggle anything, only limitation is at least one renderer should be on any time, like disabling everything and going invis will break things. it just when its toggleable, its extra skinned mesh renderer in your performance rank, on top of extra material. while uv discard or scaling allows to minimise those.

fading furnace
#

Currently trying to figure out an issue with a model I commissioned and am trying to put into VRchat; It (mostly) works, but for some reason when I actually get ingame, the entire avatar is raised up by like 5 feet. Provided ingame screenshot is just in T-pose, the arms do control properly, even though they're way above my head
I figure it's something to do with the rigging but I have very little experience fiddling with anything on that end so I'm unsure of any solutions. It was certainly not made for VRchat to begin with, but as far as I've looked I can't find anyone with a similar issue

timber wharf
#

@wide prairie most cases it mean you need to remake your guardian

fast urchin
timber wharf
#

its allowed. just stats are way lower compared to pc, like 2 skinned meshes, 2 static and 4 materials max, or youre very poor.

fast urchin
#

Need to take some time to make a really good fallback I guess.

burnt briar
#

anyone know how to use the IKEHUD. it has the textures but when i enter playmode it doesn't work?

#

and the video guides it comes with don't exactly help

wary perch
#

Has anyone found the cause of the bug that causes buttons to not work, and display in the menu as blank "button text" entries? Please @ me if you have the solution. I just wanna fix my avatar.

#

Took a break for 2 days, and I still can't figure it out.

hidden loom
#

I'm having issues understanding chairs in vrchat.
In player enter location, if I assign for example another object in my hirarchy as enter location, then do I need to set up a collider on the same object for it to be able to be targeted? If a person then clicks on it, will they get put into the poisition the onject with the station component is at?

Is the End location going to be where another object in my Hirarchy is positionally if they try to leave the chair by lets say moving?

Also what do I need to do to make sure the chair is on? I if I have it disabled by default can never seem to make it work. So The object the chair is on needs to stay active? Will the chair be able to be entered if I disable the enter location object?

limpid cargo
somber sequoia
somber sequoia
still shuttle
#

Im having an issue, I have made toggles for contact recivers so many times but for some reason this one time is not working properly.
I've set it up exactly how I set up all my other contact toggles but this one is being fuckin weird

The toggle seems to ONLY work when interacting with the contact itself. Its a basic on/off toggle with the contact on by default, you should be able to toggle it off so the contact no longer works, but for some reason you can only toggle it off WHILE you interacting with the contact. Its not supposed to be like that, I've never encountered this issue before

somber sequoia
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seems like it could be a logic problem, but obviously hard to tell from here

still shuttle
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this is how my contact is set up

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and the toggle is like any other toggle

somber sequoia
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I probaly wouldn't be using AnyState here. But if you are, turn off "can transition to self".

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Also the transition to Exit is kinda meaningless in the AnyState situation

balmy barn
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vrpill any state for that no no

still shuttle
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thats odd
I've been making contacts like this for a phat minute and have never encountered an issue like this

balmy barn
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default on any state hammers the state 10000's of times over a hour instead of once

still shuttle
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This is the only way I know how to make contacts lol

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I have done this so many times, no idea why its acting up

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usually it works perfectly fine

somber sequoia
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I didn't say this was exactly the fix, just that this is a thing which is usually a problem and may contribute to this one.

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show your logic now?

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it could be as simple as enter -> off -> on -> exit

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(with appropriate conditions)

still shuttle
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its the same I just unchecked the "can transition to self" box

somber sequoia
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ah. Yes, again I would still not use AnyState for this, that transition to exit isn't going to get used.

still shuttle
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How would you recommend to set up contacts then?

balmy barn
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ish

somber sequoia
still shuttle
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I dont see where you sayed that lol

somber sequoia
still shuttle
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that doesnt make any sense to me

somber sequoia
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which part do you need explained?

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it's what Thulen's image has except I do a transition to exit usually.

still shuttle
somber sequoia
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right - you just put specific conditions on the transitions

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"is grabbed and other variable is true" or whatever logic you want

still shuttle
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Yeah, but usually I use an avatar parameter driver, will it still work without that?

somber sequoia
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not sure where that comes into play here but sure, that can go on any state

still shuttle
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Im not entirley sure why the avatar param driver was used, I believe a while ago I watched a tutorial on how to make contacts, and have just been using that method

balmy barn
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not sure why that need a parameter driver for a float or animation its temporary

still shuttle
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I switched the logic for the contacts to be more like basic toggles, but im still having the issue

balmy barn
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had issues testing contacts before but thats usually av3 issue

dreamy thicket
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hi someone can help me on how can i upload my avatar using unity? its giving me errors, im trying to upload the pc one first but its giving me errors

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like idk what to do

ornate stump
dreamy thicket
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like i uploaded the avatar and the avatar update, should i also import the vr one too on the same project?

ornate stump
dreamy thicket
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i read it on their website but i did everything that they said to do...

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on that specific avatar

desert elk
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double check

dreamy thicket
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cuz i imported everything for the avatar and it says that the vrtracking is missing its that normal?

ornate stump
dreamy thicket
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ok

balmy barn
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read webpage for that avatar , step 2 & 3 list all requirements (if its the one on payhip)

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362mb vram vrcRat

near cliff
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jjust joined so i can ask, anyone know any shaders that make the avatar look like a slime?

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tryna find or learn how to, but i cant online

sly rose
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I'm gonna scream, it's been like 30 Minutes I'm trying to import a character but it kept saying there's not a certain bones execpt it his

desert elk
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go to configure

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in unity's rig tab

somber sequoia
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often that happens when the bone has no mesh weighted to it. you can drag the bone into the slot in the rig setup, but it may be a sign of something else wrong

sly rose
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Cause he look like that-

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And his bones are that

sly rose
somber sequoia
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this is not a vrchat-compatible humanoid rig

desert elk
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oh yeah

somber sequoia
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there's a pin in #avatar-rigging as to what it should look like, you need more bones

desert elk
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that's not gonna work

sly rose
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Oh man

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I'm a shit at rigging 😭

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How am I supposed to do his fingers if he doesn't have ones

balmy barn
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they just have to exsist dont need to do anything

sly rose
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Where do I put them

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On that sphere-

desert elk
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wherever you want

sly rose
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Cause the hands

desert elk
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they don't need to do anything

sly rose
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are the sphere

desert elk
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bones are invisible in game

sly rose
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I hate rigging 😭

desert elk
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you don't need to weight paint them to anything

sly rose
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oh yeah ?

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Is there a template or something 😭

sly rose
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I'm stupid

somber sequoia
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nah, you just missed it

little steeple
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Hey all! Noobie here. I am playing around with my friend's avi that I uploaded for him, to learn. I found a free asset of a cyberpunk jacket, fitted it to the avi, made empties under the bones and linked it all up. All good and working, but the UV map, for whatever reason on one submesh of the jacket is broken in vrc, but looks fine in unity. What could be causing this ?

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im working with toon lit shader, bcs I need it to be quest compatible

ocean quartz
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did i apply this correctly to the face or is there another/better way, there was no directions how to apply on the download just wanna make sure

sly rose
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I'm managed to go to the upload step thanks again !
But huh what does that mean ?

ornate stump
sly rose
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Oh yeah thanks !

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Sorry I'm a noob to that

fallen glade
somber sequoia
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looks like a normal humanoid rig, with the body weighted to a second set of bones, using rotation constraints for much of it.

arctic ginkgo
frail temple
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Finally found it! i found the 3d model used in the game! i am guessing the particle system also allows for 3d models aswell?

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Or would it be done differently? asking because there's supposed to be atleast a hundred or more of these hornets

somber sequoia
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You can create mesh particles, yep

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there's a joke avatar that's a swarm of rats, I'm guessing this is how that works

frail temple
somber sequoia
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hmm I should look at that through a wireframe shader at some point.

somber sequoia
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and how many hornets you want

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500 hornets? yeah that might not perform very well 🙂

frail temple
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No idea how a 2003 game did that many...

somber sequoia
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Hmm I'd assume GPU instancing applies in the shader here though

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oh well a game is vastly different than vrchat too

frail temple
sly rose
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Is the camera correctly placed ?

somber sequoia
sly rose
arctic ginkgo
sly rose
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But we will see the eyes ?

somber sequoia
arctic ginkgo
sly rose
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Oooh

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I didn't knew that

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well thanks you !

arctic ginkgo
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Your avatar's proportions are large head, small body, those types of avatars tend to lift up when you look down. To mitigate this you should put the viewpoint as close to the headbone as possible

somber sequoia
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ideally you want X = 0, and it right between the eyes and a bit forward of the center of the head bone. in this case the head is really big so probably it should be inside, yeah

ornate stump
somber sequoia
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yeah I would have assumed most of those are billboards if there wasn't talk of actual mesh