#avatar-help
1 messages · Page 105 of 1
there's no angle over 180
i think it's smallest angle or something
because even if one side is over 180 it still shades smooth
then idk what was happening with it
this cube for example has inset and extruded face that's scaled up so it makes an angle>180
everything still shades smooth
this is autosmooth set to 180
180 is the max angle for autosmooth
so it must check the smallest angle between external and internal angle
since those always add up to 360 the smallest can't be greater than 180
if it's shading them with split normals than it could be these issues:
- there are sharps on those edges
- the normals are inverted
- there are custom normals on the model that split the normals between the faces
Anyone got an idea why my slinger isn't arming?
does this look properly configured?
additionally do i need to make a parameters file for this? the contactor says that's not needed but maybe it is to use it in the animator?
no need. as it says at the bottom of 4th pic
when using motion time, dont forget to uncheck loop on clip or 1 becomes 0
you should use blender instead of the unity plugin to convert a vrm to fbx
the unity origins cause a lot of issues
and blender takes like 4 minutes
the root bone your avatar has is useless
anywho, I don't know how modular works, I could tell you how to attach it manually in either blender or unity
I think modular requires some sort of extra thing but I'm not sure
Did you put merge armature component?
Yes I have
Screenshot the component.
It have the EXCACT same setting as the last one I did however the difference is that That one work and this one don't
Can you double check that merge target is the base avatar armature and not the Root of the cloth itself?
Yes I have check and it is not the only other cause that i can think of is that this project is a direct Ctrl-C Ctrl-V of teh working project
How is it isn't working?
that
the cloth disconnect from it intended target
Screenshot the the hip bone hierarchy of both armature.
Hi everyone, i am trying to figure out why my characters (the guy) lighting is so weird would anyone maybe know why?
The Face and Body were 2 different FBX and materials
Make sure that both, or all material, is using same shader and same lighting settings.
oh yes okay im using the poyoomi shader in unity so ill sift through and compare?
Yes.
It should already works. Did you manually bake every time you changed something?
YES it it have been for 10 time alrady
Actualy the originaly mesh hieriche have the cloth inside a sub component as well
Click on Adjust bone name button and see how it works out.
I alrady did that and it still not work
I might switch to VRCFury for now
I'm making clothing for a model I use, when I import the FBX with the updated shape keys all the shape keys are bugged, despite working fine in blender.
if somebody could hmu with help or respond here It would really be awesome.
can you afford reexport from blender and reimport to unity? that might work
did that twice, tried with different settings even started from a fresh copy of the base mesh but it doesn't fix the problem.
textures work fine, skeleton works fine but just not shapekeys
This might help there a related post on unity discussion forums https://discussions.unity.com/t/how-can-i-properly-import-the-blendshapes-shapekeys-made-on-blender-to-unity-game/1617837
while I appreciate the help I've seen this link before and it does not address the issue I'm having wherein all shapekey sliders contrl the same shapekey when brought into unity.
In that case, sorry that I can't be of help.
do you have any unapplyed modifiers?
nope just the armature.
but that gets applied during export to fbx
you will need to double check your shape keys in blender
sometimes, the base one gets shredded which you dont see if you have any other active that mask it, making you think its fine in blender but not in unity
I need help every time I try to set up FBT with my new quest 3 and I take off the headset, when I put it back on all of my Vive trackers shift to a different position and I have to recalibrate
yeh thats fun, if you use virtual desktop there is a setting to remember room somewhere but often it doesnt behave when you take off headset
What’s the point then. I need to take off my headset after calibrating the first two trackers, then take it off again after the third tracker so I can strap everything on
only need to calibrate one tracker , rest dont need to
whenever im in fbt i turn them all on, hold one in hand then flail around its done room calibrating
my vr time usually 8-12 hours and a chance to drift if it take it off
but its like <1 min flail one tracker if it happens
i keep on getting this error. Any ideas?
My earlier issue fixed itself. Dunno how but it did.
does anybody know a good tutorial for how to add a item toggle to the radial menu?
do i need a blendshape for cloth pulling?
can you show us the rest of that right-most image?
Hey that his like the 3 times i try to upload an avatar on quest but everytime it says security checks failed once uploaded
posting in one place is ideal.
Can you show the stats from the SDK's build report?
yeah, that's not a surprise
I don't see anything immediately obvious, but this is so far into VeryPoor I'm not surprised the checker found something
Should i try to optimize it ?
I would
look at your fbx if it has any import errors
yeah that all looks good otherwise
how can I see that? (i am really new to this sorry)
click fbx, go to inspector its where you set it to be humanoid sometime it gives an error if a mesh have same name as a humanoid bone is one
this menu right? I'm not seeing anything wrong myself
yeah that's the place
welp. theres no import errors. now what?
i figured out my problem. i was uploading it incorectly
im trying to make visemes for an avatar im importing and i dont know how to get the shape key visemes to work as it the mouth works through shader nodes
exsample using blendtree
(see number = viseme , using one texture and uv offset/scaling)
thank you
contact receiver question. is there a way for the contact to stay pressed instead of effect going away after u mopve ur hand?
No, just use the data to set up logic for how you want it to behave
Like a ballpoint pen, they have those clicky buttons, those don't stay pressed after you let go, but they have mechanical logic that makes the action continue after you let go, so every other press does the same thing
You just need to set up the logic for it in your animation controller
It should look something like this
(If contact = true)
Off2>On1
(If contact = false)
On1>On2
(If contact = true)
On2>Off1
(If contact = false)
Off1>Off2
Btw the 1 and 2s have the same animation. The point of the transition is to check whether the contact has been let go or not so it can wait for a second press
when in blender it still has the mouth but when importing into unity it doesnt kepp any of the nodes for the face shapes
yes, you'll need to do that entirely in unity
nothing about procedural materials in Blender will come over to Unity
One message removed from a suspended account.
Just make the slider manually but also no as thats just vrchat sliders
I think they meant can they do things at 0, 50, and 100, or in different intervals
If they want that, Flipbook Builder in a VRCFury slider, otherwise make the animation yourself and put it into a VRCFury slider
One message removed from a suspended account.
Flipbook Builder then
Put a mat swap action in each page of the flipbook builder. The flipbook builder goes in the VRCFury slider's action slot
anyone know how to sort this clipping onto the tassals
How did you set this up, decal, or painted right onto the texture?
probably then mask out the strings when doing that, so it doesn't apply there too
how would i do that
make a mask for that texture, make it white where you want it to apply and black where you don't.
there are lots of ways to do this
I'd probably just make a mask for that texture and use the UV islands paint mode to select just the island where I want the texture to apply. I'm sure there are tutorials.
ill try find
Does someone know how to fix it? 🙂
Can anyone help me upload my avatar? it doesn't show the model in unity on the screen and I need help. (No I am not paying for help)
is it a bought avatar? does it have instructions?
bought avatars usually have a scene that you open or a prefab you drag to the hierarchy
i assume "doesn't show" means it's not in the hierarchy like it should be
can anybody help me setup toggles for clothing
what exactly do you need help with?
I followed a couple tutorials but they all don't work when tested.
just toggling on and off pieces of clothing
need more info - show one of those transitions. also make sure you've turned off "can transition to self"
I don't know what you just said
A transition in the animator is one of those lines between states.
what tutorial are you following?
tbh, i've never seem any state used for on/off toggles
eh, it seems to happen a lot
is it like a more fancy way or something?
I wouldn't, but hey, whatever.
it's significantly worse for performance though if you leave that checkbox I mentioned active
I was doing this but changing it to booleans to toggle between two states
I usually direct people here: https://www.youtube.com/watch?v=XqtSg6_W07Y
no I just want on and off
yes! here
this video is so easy to follow
you should do it according to this
the props part is what you want
I do mine with direct blend trees, but that's a bit advanced 🙂
will follow this?
yes
or this photo
plus add bools with the same name to the parameters of the fx and the normal parameters
in this case it's "Wings"
I'm sorry, what are you asking me?
i assume "do i follow this?"
uh... if you want?
no sorry was typing fast. I am following that.
ah ok
How do you stop an animation from looping?
Just want a book to open when my hand is open, and close when it's not
there's a checkbox on the clip itself. also if you're doing this via AnyState, turn off "can transition to self" on all of the transitions
Ah, thanks mate!
All of my animations were a few hours long because of this haha!
After the animation ends, it can't be affected by any other animations it seems
Unless I did something wrong here
Okay question how to I code the avi to be able to toggle between outfits
here's a tutorial
easy to follow
if your outfits aren't already all on the avatar you'll need to attach them
either in blender or in unity
I just watched this video. I still don’t understand.
feel free to ask specific questions
I guess everything what does it mean by get into a pose am I supposed to keep the duplicate , what if the model is already upload to I have to make a whole new project
Blueprint id?
ah yes, the duplicate. No, you can delete that when done, it's just there to make sure you don't screw up the real avatar while you're still a newbie at this.
yeah, that's the thing at the bottom of your avatar descriptor
if you ever uploaded a quest avatar, you should know what it is
I haven’t
yeah, so it's in the avatar descriptor
Is the VRCAnimatorPlayAudio behavior still available? I'm not seeing it on my project
Funny number that tells vrchat which PC avatar is linked to which Quest avatar
which SDK version do you have? Older ones won't haev it
Just a side note and I’m being honest here I’m not mess with anyone when I ask the Ms question i have never touched unity before in my life the question may be stupid to yall but I’m dead serious when I ask them
wrong unity
that's Unity, not the VRChat SDK. Also that's old and buggy, you want 2022.3.22f1
yes
sorry one sec
Let me close out my project and do an update, where do I pull the sdk version?
unity package manager window
or vcc if you use it (I don't)
These right? Looks like im behind
teeeeeeny image when all you had to do is type it, but yeah, that's too old
I think that component arrived in 3.6
Alrighty, Ill do an update, thanks
Theoretically, if I had an object that needed 960~ materials to swap from, how would I go about doing this without killing my rating?
I'd suggest there's probably a much better way of doing that. Like using a sprite sheet.
Welp updating my project completely deleted the scene
Sure, but the textures need to each be 240p~, and I feel that would quickly ramp up the texture size
unlikely - but possibly it defaulted to a blank scene
Ah yes, scenes werent deleted, just defaulted to a blank state, Actually super weird, so this is an old project, I opened up like a week ago and made some changes, it appears as if my project went back a week in time. Unity does some weird stuff.
I must have forgotten to save the scene and its reverting back, silly me
Actually that would only be one 8k texture, no?
If I made a 31x31 square of all my textures, I could fit 961 (all my textures)
Each of the textures are 240p, 240x31 is under 8k
Maybe I'm just sleep deprived, but this seems correct 😭
did something happen to change how animation paths work?
I haven't noticed
weird. basically every animation i have made that doesnt use vrc fury now seems to have a path issue. Its double weird since those animations work fine when previewing the animation
Maybe that could pertain to my issue? I know my animations aren't working properly, but that could just be a skill issue
how do i open it in unity
i have cc downloaded already
and when i try to open it with cc, it just shows me the unity hub page
it wont open the 3.22 version
Idk what unity it is im new to this
what unity version do you have?
does vcc show any errors?
same unity as any other platform
and is the unity connected to vcc?
But how and what name is it
you can't use VCC for mac though, so you may want to check out ALCOM for this
it opens unity hub but not the 2022.3.22
ah, i've had that happen before
Ye i cant find hub on mine
is there a way to fix it?
i just reinstalled everything, but you could make sure it's connected properly in settings
i can't reinstall cause its connected to multiple users ._.
https://creators.vrchat.com/sdk/upgrade/current-unity-version/ links to instructions and downloads and such are here
where do i find that at
vcc settings page
Alrighty thx
open vcc, bottom left
okay so when it opens, it should have the SDK added already?
How do i seperate the red part of the texture from the mesh?
yes, if you made the project with vcc
okay so it just opens to the projects page for unity..
also make sure they're not hidden in untiy witht he eye icon
that's painted on the texture, you'd have to manually cut the mesh along those lines to separate it
Im using spline so idk how to
awful topo there too
but why not?
I can't use any quest shader (Other than lightmapped) without the whole material becoming blue, how could I fix this?
Idk it wont show up in the app store
vertex colours
@prisma thunder
you will need to delete the vertex colours
that's most likely it
What type of unity project do I need to create for this?
And i cant use blender since my mac is from 2017
it's listed here: https://unity.com/releases/editor/whats-new/2022.3.22#installs
not in unity, you create the project in VCC
avatar project 2022
okay but-
I only have one texture, unless that's not it.
Where would I find these?
here
So then I can upload a pre-made avatar by just opening the unitypackage in the project that I just created?
you will also need to either drag the prebab into the heirarchy or open the secene
depends on how the avatar is set up
it may have instructions
it doesnt.
AHH zooming in is slightly faster than zooming out in unity
This will annoy me forever.
so import the .unitypakcage
and look at what you have
a prefab or a scene
the scene may be named "open me" or smth like that
mk
hi chat i require help with recoloring textures and uploading a booth model
'tis a decent place for such help
scammers incoming
don't respond to dms
the textures should be in the assets, or even in a separate folder provided with avatar files, you can take them from there and recolour them in an art program - paint, krita, gimp
import them to unity's assets and replace them in the materials
it's pretty unlikely you'll find someone who will walk you through things in a call. You'd be more likely to get help by explaining what you're having an issue with in here.
i have gimp but i have no clue on how to use it
or have someone do it for you
make sure they're not a scammer though!
yeah, you'll probably want to start by learning the tools you want to use
there's a lot of them here
opened the program, got confused, closed the program
like u frfr
idk gimp, so i can't help there
no, michi, no
I know how but I don't really use it for full texturing, I'd much rather work with a 3D model
dont act like i dont remember the time you gave me wrong info 😔
scammed out of knowing
huh?????????
Okay so I downloade Poi-toon for my textures, is there a certain way that I'm supposed to upload it for the model since I'm getting errors?
show the first 2-3 errors.
imported poi before model?
that doesn't matter, even if many people say it does.
Or do I need Poiyomi pro?
you only need pro if you want to use pro features.
liars they are
So the errors I'm getting are for a pre-made model that used Pro
show em
So again, unless you actually need pro features, just use not-pro. If you do need pro, go buy it.
what's this about??
so does that basically mean I need a new model?
no
nothin, 'tis a joke my frierend
it's not funny
so just ignore the errors then?
ok yeah, so either install the pro package, or unlock those shaders and swich them to using a current poiyomi toon. You may have to deal with upgrade differences, the docs explain some of this.
wdym unlock
which part do you need explained?
I mean, it says this right there:
To unlock the shader, just press the button again. It'll be labeled as Unlock Shader.
I don't use unity, ever. First timer.
you'll probably want to go watch some tutorials on the basics then.
I have already watched videos and they are not helping me.
again, we can help if you ask specific questions. Otherwise, I'm not sure what you want here.
I'm a hands-on learner, not a visual learner. Eliot helped earlier by providing screenshots of what to do.
screenshots are visual
i don't have poi and i'm not gonna install it just for you
🤦🏻♀️
I use it and said what to do.
but look at the docs
You'll have to find the materials which use this shader, and unlock them.
click the material and read this
with pictures
from the docs btw
i just added yellow lines
I’ll just find someone that can help with a hands-on step by step.
Thanks for your time, I suppose.
good luck!

hey all i need a bit of help so an avatar i have customised keeps coming up as an error bot i need the help
thats not a question, be more specific
ie its performance evalution before upload etc, and does NON customised but still uploaded by you version works fine
anyone know how to make it so the avatar dont do the normal walk animation?
Just change them
how?
Locomotion layer
ok
im having a issue were there's a white screen on my avatar when i change into it in vrc. its completely fine in unity
the eye view is fine
the avi was fine a little bit ago until i updated the project in vrc creator companion
does anyone know why?
hi so im pretty sure im at the finish line with this avi but when i try and set the toggle perimeters for the intl dont show up
intl?
hi
int
so i got an avatar in blender but how to i color it
is it a premade?
idk what distinguishes premade and not
can i dm you im so sorry
😭
did you get it from a website-
like, did you buy a ready avatar or did you make it yourself?
when i did and test it out the animation was the same
well you need to swap the animations in the layer
i did
you'd really have to go over all the settings. It could be set to toon lit instead of realistic, for example.
anyone know how to fix this
it's usually not a real problem, if you don't notice anything. I tend to export from Blender with smoothing set to 'face' now and import normals. you could try legacy blendshape normals too.
It doesn’t let me enter play mode without fixing it
that's not an error so I am betting there's a different error there
how do i fix this ? im brand new to avatar making :/
probably an easy fix but i dont know what to do lol
fix what
explain what "this" you mean?
the fact that i cant clearly see anything
and it looks glitchy
that's normal
oh
you're in material preview mode
yuh
sorry lol\
views change stuff like what's in front
Quest controller non gesture hands are broken and i have no idea how to fix it
lots of blender isn't obvious 🙂
it looks fine in the muscle settings in the configure of fbx
is there a way i can make it look clear and be able to see color ?
its only on quest controllers
click the far right one i think
upper right, little bubbles, those are the view modes. One to the left of where you are is solid mode
or solid color one
that's full rendered
i.e. with lights and such
yerp
that makes it gray
yes
so theres no way i can see it with color but solid ?
if it's in material mode like you had it before, then you need to figure out what's up with the materials, looks like weird uv mapping and transparency weird, but you'd have to see what's going on there
definitely can't tell you much without fully understanding the materials and UV maps
and its hard to explain blender smts
i apricate your help tho
donut tutorial time!
omg wait youre right
what does the donut tutorial teach
blender
No
yeah there are new ones but I can't remember any links
maybe that's why i still dont understand blender
to a degree at least
this is way better
@rustic prism use this
is there one for a modern Blender though?
thank you sm
you have to manually retopo right
(I know the concepts are the same but lots of people get stuck on tiny details... you know, the types who want an exact tutorial for their very very specific problem which no one else has)
also isnt retopo just re-doing the vertices (idk the correct term) to make it less heavy on the system but same shape basically
there are tools to assist but you really have to know how you want things to move to do it right
some shortcuts maybe different, mostly because the author for some reason has custom hotkeys.... Googling is required for a few stuff
remesh addon here we GOOOO
idk how to model in blender so
i figured out that very few do in here professionally (i think) blender discord is your friend
well it wouldnt be useful to me
i use a different thingy to do my models, way easier to learn in blender
although it makes ur models extremely vertice dense
Subdivison?
i need someone with complete knowledge on audios
and i give up again i have followed this video to the t i have the toggle on the model in game but the clothes still wont switch
unity audios?
show picture of them in unity
and what are you using for the 'toggle'
yeah, i want to add an audio on my avatar when he/she spawns in, or change avatars
i tried both things the dude did i tried bol and ive tried int neither works
you just need an audio that plays set to an object i believe
it should auto play when the avi loads
please don't, that's super annoying 😦
because i want people to hear it too
yes but that
eh
(though this is why I don't have sounds on for non-friends)
Quick question, All normals are fine, this still happens... Recalculated and flipped normals multiple times
it's only like a short voice intro, no music
i have custom where everyone is blocked, easy no-annoyance
Bad picture
un-optimized female mesh frfr
(ive never seen something so goog)
you didn't ask a question though
except the feet?
where the feet???
normals are normal
i traced it but 3d style
ok Mich, what do i do next?
are normals just the way that the vertices face
idk much about models but how to make em
test it
idk much about that kinda audio cue
yee
in this case "face normals" are a line pointing out from the front of the face, perpendicular to it.
i have one that does smt like that but im not sure completely on how it works
i mean are there settings i should change and such?
size probably
(you can't see it, but it's there and is used to know which is the front or rear)
this is why i would take forever to learn blender, too much info for my small brain
also a lot of keybinds
you want an Audio Source component. The Unity docs are pretty thorough, I'd suggest reading them and also VRChat's. If it's active by default, it'll play whenever the avatar is spawned
idek what the ones i know do besides ctrl-p is for parenting my armature
also, play on awake?
So why are my avatar's feet not seen in Unity?
Normals are facing right direction..
500 what, meters? that's the whole world
wow.
? what?
hey, you do you.
i gave up on the og model i just need help with one thing on another model and its just this error
that's the one you didn't fix last night
differnt model
same answer we gave you last night too - either install whatever package that requires or remove the script.
i need to now where the script is its nothing is showing up as clone
it says the name of the game object right there
kazin im looking at my hiarchy nothing says clone
and yet, the error message provides that name
theres nothing there saying clone if i cant see it and the program search function cant see it where is it
try clearing the console and building again, maybe it's an outdated message
its always the feet
Hey does anyone here know how to add special effect maps to avis in Unity?
I really need some help
depends a lot on what effect and what shader
Poiyomi shaders
the docs are very good, I'd usually say to start there. But what special effects?
body, eye, and fluff emissions, body glitter, and body metal
emissions go in special fx -> emissions slots. body metal goes under shading -> reflections and specular.
glitter is in special fx -> glitter
Okay... do I find those on the right-side menu when i click on the avi?
you find them in the material properties
OK, can I bother y’all with one more thing? I am in game the avatar is working fine it’s uploaded to my account. How do I get It’s so it’s not a preview anymore.
Sorry, is this where the material properties are?
ah okay
Do I need to do something on the website to make it so others can see my avi or something ?
you pick it in game from the list of avatars you uploaded
I did but it says preview only you can see it
you have to "build and publish" rather than "build and test"
Does that also mean I need to exit out VR chat?
not sure what that has to do with publishing from unity
OK, I saw the prompt also kaz I wanna apologize the model was supposed to be a gift for my partner and was getting really frustrating that everyone was saying was so simple to do
. I couldn’t figure it out. I’m so sorry.
uh..okay
im making a custom mamehinata for myself and i cannot seem to figure out how to change the outline with liltoon shaders. anyone know how do do it?
i just want a black/gray or just an all black outline
Can someone walk me thru uploading an avatar step by step tutorials aren’t really dumbing it down enough for me I have companion and unity hub I don’t understand what I’m supposed to do next and this is my first time
Pc/quest btw
you're more likely to get help on a single step at a time. if you explain where you're stuck, we might be able to nudge you in the right direction.
it's not like there's a single one way to do this with detailed steps numbered in a standard way...
okay I've goofed up
sorry if this was already asked but where is the option to ''Delete avatar'' in the website? I have a few duplicated I need to get rid off
how did i make my avi's texture appear only when i make a peace sign????
its not where it usually is
help???
Oh I’ve been watching tutorials for like three hours 🧍
this one?
step 1: download the right unity version, step 2: download a shader (likely liltoon) step 3: go on booth and find an avatar you like step 4: profit
oh and the sdk too, guess creator companion takes care of that though
I’m gonna tweak why r there so many unity thingies
I already bought the avi why can’t it just spawn in my library 😭
in the 'view' tab of the 'n' popup, you can set the clipping threshold
but also, you can zoom out a bit, then move closer, then zoom back in
by move I mean like rotate it 90 so you're looking top down and drag closer or further, then rotate back
okay
A year later, this helped immensely. Thank mew!!!!! ❤️
oh nice!
How do I import my avatar file the video says do it but I’m not understanding how
what kind of file is it?
Unity packages from gum road so I’m not sure exactly what it is or what any of this means sorry
what is the actual filename, with extension?
Uh pc v1.061
that is not a filename
;-; what
you may have to show file extensions, I don't really know windows
Can I put pictures in here?
yes
... take screenshots, for clarity
ok so I'm assuming that's actually a .unitypackage, so in Unity, in the menu, assets -> import package -> custom package, and pick that file.
I double clicked and it started importing 😼I’m a pro
hopefully into the right project
HWAHT?!
can you clarify the question?
I mean if you double click the file and it opens unity, I'm not sure which project it'll open the file into.
Oh;-;
Okie so I have the stuff downloaded
I think I messed up
Why is there no undo button
isn't it almost always ctrl+z?
I’m on iPad
ive been stuck installing unity for an hour, does anyone know a solution to this?
oh I have no idea then, but surely there is a keyboard shortcut
That's the incorrect Unity version for VRChat content creation, you need 2022.3.22f1
Build failed?
exit the prefab focus mode by clicking the back arrow on the hierarchy
paste the first 2-3 errors, can't see anything useful here.
oh - I missed the blue background, yeah
and you're missing VRCFury
What and what and what
Smooth brain terms please
Okie that’s installing
for the other, Blanke said exactly what to do
click the back arrow at the top left
Okay check
Now it’s a pretty sparkle background
Okay so now I can try again?
OMG
I think it’s working
what am i doing wrong now?
why is it saying it's trying to load data for "an avatar we do not own" when i clearly do have the avatar???
So today for some reason I started craving a vrchat avatar (the photos I've attached are indeed my persona.) However I realized.. I don't know how to use blender and that I'm gonna have to watch tutorials or get tips, All the tutorials I have found don't really help much and from that I have gotten no progress whatsoever, I have both blender and unity and I need help learning them. Any tips?
You have to realize that there are 2 major part of making this:
- Creating 3D model
- Integrate avatar sdk into the 3d model.
you likely is at creating 3D model step which majority need to be worked in blender. Most important thing is you have to familiarize yourself with blender first. It's commonly learn through donut tutorial series.
I had that issue cuz I didn’t have fury and I was in blue box not sparkly box
were you able to fix it?
i've been working on this avi for like 3 hours and i just wanna upload her 😭
Yes they said I needed to click back out of hierarchy and install fury
And now I’m uploading my second avi::)
Hey is there a way to make a camera (not the camera that the avatar uses for the view nor the in game one) not render a specific object on an avatar
render it at all?
Yes I want the object to not render at all for the camera, the object has screenspace shaders that are displaying a render texture taken from a camera that is within the area of the screenspace shader
the left is what it looks like and the right is roughly the intended effect, what it looks like if I set the clipping plane beyond the range of the cube, but I would rather not have to do that
yehheh idk
Yeah I feel like this is probably way more niche than the average, how do I upload an avatar or add clothes types questions that are usually asked here
Camera mode variable https://creators.vrchat.com/worlds/udon/vrc-graphics/vrchat-shader-globals/
Pretty sure that only works for worlds and is for the vrc camera not the unity camera object
The keywords are global so it works for both avatar and world. But probably not on camera object, I have never tested it.
is there any way i can turn off the way the texture is sort of see through
In material settings, find an option that change Alpha Blend to Alpha Hash.
okay thanks!
I’ve been trying for 5 hours to upload a avatar, it’s so frustrating
I’ll follow the exact steps but something will go wrong LoL
Will somebody help me out
how do i loop an animation clip not attached to the fbx file
Someone would if you elaborate.
I made the animation in blender, duplicated it, and then deleted a few blendshapes so it didn't interfere with toggles and it plays but it won't loop the animation
Enable Loop Time in the animation clip settings.
At least screenshot of what you think it went wrong.
the xr file isnt there when i create a new project anymore
one sec
oh wait i just noticed that ty
these are the steps im following, installed the package on vcc for vrcfury and created a new project and opened it up in unity, then i dragged the poiyomi in the assets folder to import it, after that i try importing the avatar unity package and it doesnt let me
What does it actually do that you know it doesn't let you?
Yes. But what is it reaction?
the cursor turns into this 🚫
If the unitypackage file contained in zip or rar file, then you have to extract the package to somewhere else before you import it.
how do i start the animation at a specific frame
there are keyframes before the start that are just tposing
and i can't move them because then the blendshapes would be on by default
Try set cycle offset in transition settings.
Your amazing ❤️ I FINALLY got it uploaded
Is this a good rig? this is my first time making my own bones and whatnot so im confused on how to parent, name, and connect all of them
Nope, check out the pinned post in #avatar-rigging
But generally, you're missing the neck bone.
You have too many bones in the arms. Should be upper arm, lower arm, wrist and finger bones. You have upper arm, middle arm, lower arm, wrist and finger bones.
The hip set up is also not the one used for vrc. You should have hips, spine, chest (optional: upper chest).
And they should be straight, not a triangle like yours.
I'm also sending a photo of how the parenting should look like
uuuh what
what should i change the bones to in blender?
is my message not clear?
add a neck, delete one of the arm bones, fix the hips
and spine etc
like i said in my message
also look at the #avatar-rigging pinned posts
ight mb bruh
is it normal for this to take this long to upload?
well how big is the avatar?
If your PC isn't powerful and your avatar has so many material, it's going to take that long.
yeah
that could be it, the avatar file is 1.54 GB
The package you downloaded doesn't reflect how your avatar built size would be.
then what does?
As I said before, you're in progress of compiling shader, so the time it take depends on number of materials.
guys how do i rig the mouth and the eyes (its my first blender model)
do exclusive tags work on both gestures and toggles together? when i put a tag on a gesture, and the same tag on a toggle, it doesnt work
(using vrcfury btw)
will the avatar still upload if im playing vr chat while its uploading?
is this a model issue? everything was mapped correctly in unity but when i tested the avatar out it was a husk with slight animation
so i can see it in my avatar uploaded section now but its pc only
its still doing its thing so hopefully it changes to pc/quest avatar
Of course yes. But also if your PC isn't powerful, it's going to make it much longer to build your avatar because the game already comsumes so much resource.
so two things
first is that people arent seeing my avatar i uploaded they are only seeing my fallback.
second is i got this messgae
You didn't successfully upload for Android.
Yes. But your problem is your avatar size exceed android limit.
will you help me this has been such a struggle
i swear its like everytime i think i got it, something doesnt work lol
It's a direct link to a message.
Reduce texture resolution is the easiest. Just inspect texture file and reduce "Max Size".
i sent a dm, take a look whenever
Do not DM. Keep it in this channel.
lol okay let me copy and paste everything one sec
this is what im looking at
and let me also mention
i did successfully upload the quest version
Ok then that should work.
but all the features dont work and id like for pc users to see the pc version as well
i was assuming that the quest/pc version would solve this issue
so i tried uploading that one instead
but like you seen
it didnt work
its only pc version
i only have quest.
but the other problem is no one is seeing my quest avi while im playing
i can see it
but they cant
so idk what to do @ornate stump
hi, anyone can help me? im trying to put physics on the hair but i just receive this error
How do i make a customized Tpose for calibration ?
how do i turn a black texture into white? it has transparency btw
I just bring it into photoshop and invert it
Any art editing software should work as long as you can export it with its transparency
tail still goes under the floor. what am i doing wrong?
add them in blender
and weight paint them
you can use an automatic tool for that, but it may not be perfect
where can i find the blender?
please watch a tutorial
ah ok
there's a lot more that goes into that
thanks for the help
ill give a look
i still need help with tail not colliding with the floor, help ><
I'm having difficulty fixing a bone issue on a model. When I hold my hands perpendicular to each other irl (red lines), the avatar's have a incorrect incline. I have tried the usual fixes to this issue such as enforcing T-pose in Rig, adding dents in the arms and legs of the model (blender), and reorienting the bones to face the correct direction (blender). Yet, these methods have not functioned.
Fix found : placing the model in a sudo-T-pose within blender before expore and then enforcing T-pose in Unity seems to have solved the problem for now.
Why does this keep happening?
it kept doing this last night so i signed out of everything and that fixed it, but it's still doing it and idk how to fix it
the blueprint ID reappeared last night after i signed out and back in again, but now it's gone again
Would anyone be able to vc and help me figure out how to change icons on goco menu? (Pls dont tell me to look it up, i wouldnt ask to vc if i was able to find a video that actually helped me)
go to the gogo menu you wanna change the icons for
and change the icon on the right side
Again id need someone to show me im relatively new to avi creating
just search "gogo" and look for the menu you want to change in your bottom project inspector
tryin to build an avatar, it says it's building but the bar isn't moving
errors in console?
could be a server thing
hmmm, added hair to my avy
but it dun wanna follow my avi's head
every part of it is rooted to head but hmm
just to ask
i recently bought an avatar (rindo) and decided to customize it, use the base to make an Oc, but one problem, how to remove the items?
i haven't seen any video about it apart from recommendations to make your avatar on vroid studio -w-
What's the difference between SPS and SPS + FT?
I know SPS is more friendly than the known others.
Since I can't say them.
right, but for all the items on the r menu ? I can't remove them
will they ever come to terms with the reality that the high end avatars are all NSFW
What's SPS + FT?
Can't find the docs on it.
you need to open the menu and remove the toggle
in unity
I think it was a - button?
I'm just trying to make sure I'm uploading this correctly 😭
in my european french keyboard its the r button, for that (image)
Instead of being rude and being like "Use google", a simple answer would've been nice.
yes, that's what I meant, if the toggles are made manually you need to open the menus and delete the toggles I think with the - button next to the toggle, but I could be wrong, I don't have my pc here
if it's vrcf idk
I found foot tracking and face tracking for FT, I was checking here to make sure. Thanks for that.
I just told you where you can search for information
I have never heard of foot tracking before in my life
But answering simply would've been better?
I answered you with a screenshot 
teach a man to fish
Didn't need to be taught to fish, just wanted a simple answer.
speaking of simple, how do you minimalize the intensity on phys bones
by that im mean so it doesn't flop around as much when you move
@mental flare immobile type - world (to affect only the whole avi movement ie running around) + crank it to some value
hmmmm, back at it again, my dumb ass i got my avatar into vrchat but my hands wont gesture
first make sure that you have hand gestures turned on in your circle menu
if yes
make sure you have a gesture layer set up in unity
you forgor for a tracking control state behaviour to enable back tracking
id suggest finding and editing existing default emotes controller in sdk examples
*editing its copy you yoink to assets, dont ever edit stuff in packages as it will be reverted on update
where can i find gesture layer?
Avatar descriptor
do i change the default gesture to my custom gestures
cus i have it in FX rn
do i have it in both gesture and FX then?
Hand poses go in gesture not fx
oh wait, fx is face expretions yeah?
fx is everything thats not humanoid bones. fingers are humanoid bones so they go gestures.
face expressions are blendshapes, thus fx
so i dupe a HandsLayer and put it into gestures?
if you used preexisting hands layer to make face expressions and put it to fx, you probly forgor to remove masks. fx controller should have no masks on its layers
no mask is gone
then having default gesture layer should work fine, unless you need custom gestures
well i think the gestures r custom, they came with the avi
just check what actual animations inside do. if they animate fingers, then its gesture layer and pointless in fx, if its gesture-defined expressions and such, then its fx only. having same controller on gesture and fx makes no sense.
ok, i got expretions on fx and a basic hand layer on gestures
If anyone is free to help me understand this, im new to uploading avatars and stuff like that.
i dont know how to fix it and ive been looking all over yt and other sites but there is nothing to teach me to fix it
Thats not an error
i dont know how to fix it tho,
Its not really a problem
but thats really the only reason why it doesnt wanna upload,
ive looked through everything and its the only thing stopping me from uploading
Thats not the reason at all
then im even more lost
Send a photo of your console
give me a moment
The only thing that stops you from uploading is the red stop sign errors
okay, does anyone know how i give my avatar hand movement, just basic hand gestures
It should just have the default gestures if you rigged the fingers
trying to do hollow eyes
same way you rigged the model to begin with
hmm, what was the component called?
and why not
what
again what
okay
im in blender, i hover over file, click on open
files come up and the avi file is grayed out
they can't be clicked on
You can't open an FBX in Blender. You have to import it
oook so how do i inport from unity
Find your FBX and import it
What Blender version are you using?
4.2.8
Edit -> Preferences -> Search for FBX. Enable it
Im tryna configure the armature in unity but the configure menu isnt opening
fuck man, i've spent a whole day all i wanna do is be able to make a fist with my hand
i think all you gotta do is go the the "file" tab pres import and then fbx, tho idk if it'll be the same cuz im in 4.4.0
yeah, fbx dun exist on inport
hmm i wouldnt know then 🤷
feel like hand gestures should just work tho no?
nice, i got it on now
so im trying to animate but my fingers wont appear as a curve
Yea?
Wdym curve
those dots in the animation tab u move around that’s called a curve
Do you not have multiple keyframes
no i just started the animation
The curve is between 2 keyframes
how do i export this effect to unity
is there a way to link non booth assets with booth models
since armatures are different
you cant export materials/shaders
you would need to remake it in unity
blender
i found this really cute jacket that i really want but its a unity file, and i really dont like or know how to add clothes in unity, is there a way to change that unity scene file provided by the creator into a fbx for blender?
mind expanding on that or redirecting me to something
uhh there was a video here once. let me see if I can find it again
cause it's a lot to explain in text
fairs
you can add stuff on stuff even if the armatures are different, look up how to use data transfers!
usually the unitypackage will contain the fbx
you can open it in unity and take the FBX from the assets to blender
i love data transfers (we're gonna ignore how last month i was in here saying how horrible data transfers are)
this sounds dumb, how do i get it to open 😭
do you mind linking me something about data transfer
https://www.youtube.com/watch?v=BjlJF-aGrlE around 7 mins she starts explaining data transfers, id really recomend watching the whole vid tho! amber was one of my first ever teachers and i love her to death
drag it to Unity's assets
its a scene file tho
it can't be only the scene
if it's only a scene then it's empty
and there would be no assets at all
can you show a screenshot?
those 3 ss show everything that came from the download
idk if it helps but this is the link to where i got it https://yarver.gumroad.com/l/lolacyberpunkbomberjacket?a=73962195
yeah i saw it said it included the fbx, thats the only reason i downloaded it even tho it said unity file
if i try opening the scene file it just opens my unity hub, then i opened a project made to export that file but it wont open anything
im starting to think its one of those assets where they post it as free but you actually have to go to their website/gumroad to buy the actual thing...
oh wait hold on
i got it to do something
I was wondering if anyone had the same issue as me, up until now the VRChat SDK has been like this, There is a avatar blueprint ID on the avatar but i can't edit anything on the SDK like the name picture etc.
Anyone know how to fix it?
Well. That alert at the top is pretty telling of what you should probably do!
Stupid question but I've been working on this for a while and I'm stuck stuck. I'm trying to make the slide on this gun grabbable so it can be racked directly backwards. The only way I've found that works to make it grabbable is creating a separate physbone object and putting the slide in the root transform field.
But the bone ends up starting in the right shoulder regardless of where I place it in the hierarchy. So the best I can do is make it grabbable by reaching for the bone in that area. Any ideas?
Updated my unity version and problem still persists.. i even re-installed all the repo's it worked for a couple minutes and then it does this again..
Nvm figured it out, i used the avatar ID from the website thinking it would work too..
Hi, I've been having a problem, I have an avatar that I made (I bought from Booth to Shinra) and the thing is that I want to make it move and make expressions in the dance synchronized, I found some information but I didn't understand anything they said, is there any way to solve this problem?
Heya :3 i just recently bought my first avi and looking for resources to help me edit it. any guides or just anything to read up on to learn so?
Blender
my project is not ready for this
(everything Trilinear & x16)
... hmm i got 20gb ram usage and 71gb from storage comitted, it'll just crash the unity
I’m having trouble uploading a PC+Quest avi. Whenever i upload it becomes PC only, does anyone know how to fix this problem?
you have to set in vrc sdk the build target to "Android"
also this will require the separate prefab usually made by the creator that uses different mobile-compatible shaders
I think I had windows and android checked at the same time
well, are there no errors? in the "Console"
if youre trying to use liltoon/poiyomi shader when building Android it'll just error out for the android(quest) build
I am opening unity right now to show you my console, also yes Im using poiyomi
And vrcfury
how do i fix this, i believe this is the issue
thats a different issue.
also poiyomi =/= android(quest)
vrcfury IS quest compatible, anything except vrchat/mobile shader is NOT quest compatible
thats why you should look in your scene/prefab/etc find the quest variant.
quest compatible is 100% all the time just a different avatar using same parameters
why do my contact points float in the air by themselves without me moving sometimes
Anyone else not having the servers update their avatar?
hii ! does anybody know why it wont let me download this for vrc creator companion ? i have over a terabyte of space and it says that theres not enough space to install it :/
is it on C drive tho
People aren’t able to see the avatar I uploaded but I’m able to see myself in the mirror? How do I fix this
Hey! When im workin on my avatar ni blender for some reason it shades one part of the right hand differently than the other? I dont know whats causing this sense the normals & meshes are exactly mirrored. Does anyone know how to fix this?
I updated my avatar 1 or 2 days ago adding a contact receiver to a chair which triggers my Boolean to true which plays an animation that scales my vrc station script component from 0 to 1 making it accessible. The problem is that some players still seem to be able to use it even though I have interactions off on them. It’s only some players as tests with friends showed they couldn’t access the chair anymore after removing interaction permissions. Could it be that the avatar hasn’t received an update for them somehow? Or is there another explanation for this behaviour??
