#avatar-help

1 messages · Page 105 of 1

quartz willow
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thats what i did but had it shade smooth because the body has some angles over 180 that dont look right unless smooth

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for the eyes and stuff

arctic ginkgo
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i think it's smallest angle or something

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because even if one side is over 180 it still shades smooth

quartz willow
#

then idk what was happening with it

arctic ginkgo
# arctic ginkgo

this cube for example has inset and extruded face that's scaled up so it makes an angle>180

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everything still shades smooth

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this is autosmooth set to 180

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180 is the max angle for autosmooth

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so it must check the smallest angle between external and internal angle

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since those always add up to 360 the smallest can't be greater than 180

arctic ginkgo
# quartz willow then idk what was happening with it

if it's shading them with split normals than it could be these issues:

  1. there are sharps on those edges
  2. the normals are inverted
  3. there are custom normals on the model that split the normals between the faces
warped scroll
#

Anyone got an idea why my slinger isn't arming?

chilly aurora
#

does this look properly configured?

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additionally do i need to make a parameters file for this? the contactor says that's not needed but maybe it is to use it in the animator?

timber wharf
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no need. as it says at the bottom of 4th pic

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when using motion time, dont forget to uncheck loop on clip or 1 becomes 0

ripe pond
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My avi cloth keep on not properly attcah to the base plz help

desert elk
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you should use blender instead of the unity plugin to convert a vrm to fbx

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the unity origins cause a lot of issues

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and blender takes like 4 minutes

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the root bone your avatar has is useless

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anywho, I don't know how modular works, I could tell you how to attach it manually in either blender or unity

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I think modular requires some sort of extra thing but I'm not sure

ornate stump
ripe pond
#

Yes I have

ornate stump
ripe pond
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It have the EXCACT same setting as the last one I did however the difference is that That one work and this one don't

ornate stump
# ripe pond

Can you double check that merge target is the base avatar armature and not the Root of the cloth itself?

ripe pond
ripe pond
ripe pond
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the cloth disconnect from it intended target

ornate stump
pulsar marsh
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Hi everyone, i am trying to figure out why my characters (the guy) lighting is so weird would anyone maybe know why?

The Face and Body were 2 different FBX and materials

ornate stump
pulsar marsh
ripe pond
ornate stump
ripe pond
ripe pond
ornate stump
ripe pond
#

I might switch to VRCFury for now

fringe lava
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I'm making clothing for a model I use, when I import the FBX with the updated shape keys all the shape keys are bugged, despite working fine in blender.

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if somebody could hmu with help or respond here It would really be awesome.

ripe pond
fringe lava
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textures work fine, skeleton works fine but just not shapekeys

fringe lava
#

while I appreciate the help I've seen this link before and it does not address the issue I'm having wherein all shapekey sliders contrl the same shapekey when brought into unity.

spare dome
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I DID It

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My god people who do this for a living have the patience of a saint

ripe pond
desert elk
fringe lava
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but that gets applied during export to fbx

junior void
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you will need to double check your shape keys in blender

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sometimes, the base one gets shredded which you dont see if you have any other active that mask it, making you think its fine in blender but not in unity

tepid kite
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I need help every time I try to set up FBT with my new quest 3 and I take off the headset, when I put it back on all of my Vive trackers shift to a different position and I have to recalibrate

balmy barn
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yeh thats fun, if you use virtual desktop there is a setting to remember room somewhere but often it doesnt behave when you take off headset

tepid kite
balmy barn
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only need to calibrate one tracker , rest dont need to

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whenever im in fbt i turn them all on, hold one in hand then flail around its done room calibrating

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my vr time usually 8-12 hours and a chance to drift if it take it off ratl but its like <1 min flail one tracker if it happens

cosmic crater
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i keep on getting this error. Any ideas?

fringe lava
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My earlier issue fixed itself. Dunno how but it did.

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does anybody know a good tutorial for how to add a item toggle to the radial menu?

timid kite
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do i need a blendshape for cloth pulling?

somber sequoia
north sonnet
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Hey that his like the 3 times i try to upload an avatar on quest but everytime it says security checks failed once uploaded

somber sequoia
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posting in one place is ideal.
Can you show the stats from the SDK's build report?

north sonnet
somber sequoia
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yeah, that's not a surprise

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I don't see anything immediately obvious, but this is so far into VeryPoor I'm not surprised the checker found something

north sonnet
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Should i try to optimize it ?

somber sequoia
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I would

north sonnet
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Ok ill try but im not sure ill make it

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Thanks for the help

balmy barn
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look at your fbx if it has any import errors

somber sequoia
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yeah that all looks good otherwise

cosmic crater
balmy barn
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click fbx, go to inspector its where you set it to be humanoid sometime it gives an error if a mesh have same name as a humanoid bone is one

cosmic crater
somber sequoia
#

yeah that's the place

cosmic crater
#

welp. theres no import errors. now what?

cosmic crater
#

i figured out my problem. i was uploading it incorectly

forest bramble
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im trying to make visemes for an avatar im importing and i dont know how to get the shape key visemes to work as it the mouth works through shader nodes

somber sequoia
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you don't

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you animate that yourself

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use the Viseme parameter

balmy barn
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(see number = viseme , using one texture and uv offset/scaling)

forest bramble
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thank you

timid kite
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contact receiver question. is there a way for the contact to stay pressed instead of effect going away after u mopve ur hand?

arctic ginkgo
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Like a ballpoint pen, they have those clicky buttons, those don't stay pressed after you let go, but they have mechanical logic that makes the action continue after you let go, so every other press does the same thing

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You just need to set up the logic for it in your animation controller

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It should look something like this

(If contact = true)
Off2>On1

(If contact = false)
On1>On2

(If contact = true)
On2>Off1

(If contact = false)
Off1>Off2

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Btw the 1 and 2s have the same animation. The point of the transition is to check whether the contact has been let go or not so it can wait for a second press

forest bramble
somber sequoia
#

yes, you'll need to do that entirely in unity

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nothing about procedural materials in Blender will come over to Unity

grand geyser
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One message removed from a suspended account.

night ember
mental estuary
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I think they meant can they do things at 0, 50, and 100, or in different intervals

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If they want that, Flipbook Builder in a VRCFury slider, otherwise make the animation yourself and put it into a VRCFury slider

grand geyser
mental estuary
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Flipbook Builder then

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Put a mat swap action in each page of the flipbook builder. The flipbook builder goes in the VRCFury slider's action slot

split apex
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anyone know how to sort this clipping onto the tassals

somber sequoia
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How did you set this up, decal, or painted right onto the texture?

split apex
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in substance

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i just dragged it onto the sweats

somber sequoia
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probably then mask out the strings when doing that, so it doesn't apply there too

split apex
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how would i do that

somber sequoia
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make a mask for that texture, make it white where you want it to apply and black where you don't.

split apex
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i might understand

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like this?

somber sequoia
#

there are lots of ways to do this

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I'd probably just make a mask for that texture and use the UV islands paint mode to select just the island where I want the texture to apply. I'm sure there are tutorials.

split apex
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ill try find

dire dock
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Does someone know how to fix it? 🙂

icy pendant
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Can anyone help me upload my avatar? it doesn't show the model in unity on the screen and I need help. (No I am not paying for help)

desert elk
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is it a bought avatar? does it have instructions?

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bought avatars usually have a scene that you open or a prefab you drag to the hierarchy

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i assume "doesn't show" means it's not in the hierarchy like it should be

fringe lava
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can anybody help me setup toggles for clothing

somber sequoia
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what exactly do you need help with?

fringe lava
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I followed a couple tutorials but they all don't work when tested.

fringe lava
somber sequoia
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need more info - show one of those transitions. also make sure you've turned off "can transition to self"

fringe lava
somber sequoia
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A transition in the animator is one of those lines between states.

desert elk
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what tutorial are you following?
tbh, i've never seem any state used for on/off toggles

somber sequoia
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eh, it seems to happen a lot

desert elk
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is it like a more fancy way or something?

somber sequoia
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I wouldn't, but hey, whatever.

desert elk
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same here

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that's why i'm curious what tutorial it was

somber sequoia
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it's significantly worse for performance though if you leave that checkbox I mentioned active

fringe lava
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I was doing this but changing it to booleans to toggle between two states

desert elk
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oh you want a radial toggles?

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that's not how to do that either

somber sequoia
desert elk
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..

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i''m lost

fringe lava
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no I just want on and off

desert elk
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this video is so easy to follow

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you should do it according to this

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the props part is what you want

somber sequoia
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I do mine with direct blend trees, but that's a bit advanced 🙂

desert elk
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yes

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or this photo

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plus add bools with the same name to the parameters of the fx and the normal parameters

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in this case it's "Wings"

somber sequoia
desert elk
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i assume "do i follow this?"

somber sequoia
#

uh... if you want?

fringe lava
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no sorry was typing fast. I am following that.

somber sequoia
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ah ok

prisma thunder
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How do you stop an animation from looping?

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Just want a book to open when my hand is open, and close when it's not

somber sequoia
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there's a checkbox on the clip itself. also if you're doing this via AnyState, turn off "can transition to self" on all of the transitions

prisma thunder
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Ah, thanks mate!

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All of my animations were a few hours long because of this haha!

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After the animation ends, it can't be affected by any other animations it seems

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Unless I did something wrong here

spare dome
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Okay question how to I code the avi to be able to toggle between outfits

desert elk
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here's a tutorial

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easy to follow

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if your outfits aren't already all on the avatar you'll need to attach them

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either in blender or in unity

spare dome
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I just watched this video. I still don’t understand.

somber sequoia
#

feel free to ask specific questions

desert elk
#

yeah

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that would help explain

spare dome
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I guess everything what does it mean by get into a pose am I supposed to keep the duplicate , what if the model is already upload to I have to make a whole new project

desert elk
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you can upload it again

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with the same blueprint id

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and it will update

spare dome
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Blueprint id?

somber sequoia
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ah yes, the duplicate. No, you can delete that when done, it's just there to make sure you don't screw up the real avatar while you're still a newbie at this.

desert elk
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if you ever uploaded a quest avatar, you should know what it is

spare dome
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I haven’t

desert elk
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yeah, so it's in the avatar descriptor

steep herald
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Is the VRCAnimatorPlayAudio behavior still available? I'm not seeing it on my project

prisma thunder
somber sequoia
spare dome
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Just a side note and I’m being honest here I’m not mess with anyone when I ask the Ms question i have never touched unity before in my life the question may be stupid to yall but I’m dead serious when I ask them

desert elk
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wrong unity

somber sequoia
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that's Unity, not the VRChat SDK. Also that's old and buggy, you want 2022.3.22f1

desert elk
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yes

steep herald
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sorry one sec

steep herald
somber sequoia
#

unity package manager window

desert elk
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vcc

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or that

somber sequoia
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or vcc if you use it (I don't)

steep herald
#

These right? Looks like im behind

somber sequoia
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teeeeeeny image when all you had to do is type it, but yeah, that's too old

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I think that component arrived in 3.6

steep herald
#

Alrighty, Ill do an update, thanks

prisma thunder
#

Theoretically, if I had an object that needed 960~ materials to swap from, how would I go about doing this without killing my rating?

somber sequoia
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I'd suggest there's probably a much better way of doing that. Like using a sprite sheet.

steep herald
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Welp updating my project completely deleted the scene

prisma thunder
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Sure, but the textures need to each be 240p~, and I feel that would quickly ramp up the texture size

somber sequoia
steep herald
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I must have forgotten to save the scene and its reverting back, silly me

prisma thunder
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If I made a 31x31 square of all my textures, I could fit 961 (all my textures)
Each of the textures are 240p, 240x31 is under 8k
Maybe I'm just sleep deprived, but this seems correct 😭

vocal otter
#

did something happen to change how animation paths work?

somber sequoia
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I haven't noticed

vocal otter
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weird. basically every animation i have made that doesnt use vrc fury now seems to have a path issue. Its double weird since those animations work fine when previewing the animation

prisma thunder
stoic mural
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how do i open it in unity

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i have cc downloaded already

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and when i try to open it with cc, it just shows me the unity hub page

gritty rover
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So i got a question

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I need help trying to install what unity i need for a mac os

stoic mural
gritty rover
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Idk what unity it is im new to this

desert elk
stoic mural
#

as what the VRC CC says

desert elk
#

does vcc show any errors?

somber sequoia
desert elk
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and is the unity connected to vcc?

gritty rover
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But how and what name is it

somber sequoia
#

you can't use VCC for mac though, so you may want to check out ALCOM for this

stoic mural
desert elk
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ah, i've had that happen before

gritty rover
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Ye i cant find hub on mine

stoic mural
#

is there a way to fix it?

desert elk
#

i just reinstalled everything, but you could make sure it's connected properly in settings

stoic mural
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i can't reinstall cause its connected to multiple users ._.

desert elk
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here in vcc

somber sequoia
stoic mural
#

where do i find that at

desert elk
#

vcc settings page

desert elk
stoic mural
#

okay so when it opens, it should have the SDK added already?

wispy palm
#

How do i seperate the red part of the texture from the mesh?

desert elk
stoic mural
desert elk
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also make sure they're not hidden in untiy witht he eye icon

somber sequoia
gritty rover
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Im using spline so idk how to

somber sequoia
#

awful topo there too

gritty rover
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Plus i found out i cant have unity on my mac

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So there goes my way lol

somber sequoia
prisma thunder
#

I can't use any quest shader (Other than lightmapped) without the whole material becoming blue, how could I fix this?

gritty rover
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Idk it wont show up in the app store

desert elk
#

vertex colours

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@prisma thunder

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you will need to delete the vertex colours

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that's most likely it

stoic mural
gritty rover
#

And i cant use blender since my mac is from 2017

desert elk
stoic mural
#

yes..

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but it opens to the unity project page.

desert elk
#

avatar project 2022

stoic mural
#

okay but-

desert elk
#

if you can't get it to open automatically

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open it manually

prisma thunder
stoic mural
#

can you explain..?

desert elk
#

and locate the folder vcc created

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open it (not just select) and click "open"

stoic mural
#

So then I can upload a pre-made avatar by just opening the unitypackage in the project that I just created?

desert elk
#

you will also need to either drag the prebab into the heirarchy or open the secene

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depends on how the avatar is set up

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it may have instructions

stoic mural
#

it doesnt.

prisma thunder
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AHH zooming in is slightly faster than zooming out in unity

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This will annoy me forever.

desert elk
#

and look at what you have

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a prefab or a scene

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the scene may be named "open me" or smth like that

stoic mural
#

mk

magic gate
#

hi chat i require help with recoloring textures and uploading a booth model

somber sequoia
#

'tis a decent place for such help

magic gate
#

indeed

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for those that wish to assist me in my endeavor send me a dm so we can call

desert elk
#

scammers incoming

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don't respond to dms

#

the textures should be in the assets, or even in a separate folder provided with avatar files, you can take them from there and recolour them in an art program - paint, krita, gimp

#

import them to unity's assets and replace them in the materials

somber sequoia
#

it's pretty unlikely you'll find someone who will walk you through things in a call. You'd be more likely to get help by explaining what you're having an issue with in here.

desert elk
#

yeah

#

generally what i said is what you can do, to recolour textures

magic gate
#

i have gimp but i have no clue on how to use it

compact dust
#

or have someone do it for you

desert elk
#

make sure they're not a scammer though!

somber sequoia
#

yeah, you'll probably want to start by learning the tools you want to use

desert elk
#

there's a lot of them here

magic gate
#

opened the program, got confused, closed the program

compact dust
desert elk
desert elk
somber sequoia
#

I know how but I don't really use it for full texturing, I'd much rather work with a 3D model

compact dust
#

dont act like i dont remember the time you gave me wrong info 😔
scammed out of knowing

desert elk
#

huh?????????

stoic mural
#

Okay so I downloade Poi-toon for my textures, is there a certain way that I'm supposed to upload it for the model since I'm getting errors?

somber sequoia
stoic mural
#

Or do I need Poiyomi pro?

somber sequoia
#

you only need pro if you want to use pro features.

compact dust
stoic mural
#

So the errors I'm getting are for a pre-made model that used Pro

compact dust
#

show em

somber sequoia
#

So again, unless you actually need pro features, just use not-pro. If you do need pro, go buy it.

stoic mural
#

so does that basically mean I need a new model?

somber sequoia
#

no

compact dust
desert elk
#

it's not funny

stoic mural
#

so just ignore the errors then?

desert elk
#

show the errors first

#

first 2-3

stoic mural
somber sequoia
#

ok yeah, so either install the pro package, or unlock those shaders and swich them to using a current poiyomi toon. You may have to deal with upgrade differences, the docs explain some of this.

stoic mural
#

wdym unlock

somber sequoia
stoic mural
#

okay I don't understand the docs.

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which is why I came here.

somber sequoia
#

which part do you need explained?

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I mean, it says this right there:

To unlock the shader, just press the button again. It'll be labeled as Unlock Shader.

stoic mural
#

I don't use unity, ever. First timer.

somber sequoia
#

you'll probably want to go watch some tutorials on the basics then.

stoic mural
#

I have already watched videos and they are not helping me.

somber sequoia
#

again, we can help if you ask specific questions. Otherwise, I'm not sure what you want here.

stoic mural
#

I'm a hands-on learner, not a visual learner. Eliot helped earlier by providing screenshots of what to do.

compact dust
#

screenshots are visual

desert elk
#

i don't have poi and i'm not gonna install it just for you

stoic mural
#

🤦🏻‍♀️

somber sequoia
#

I use it and said what to do.

desert elk
#

but look at the docs

somber sequoia
#

You'll have to find the materials which use this shader, and unlock them.

desert elk
#

click the material and read this

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with pictures

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from the docs btw

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i just added yellow lines

stoic mural
#

I’ll just find someone that can help with a hands-on step by step.

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Thanks for your time, I suppose.

somber sequoia
#

good luck!

desert elk
west sorrel
#

hey all i need a bit of help so an avatar i have customised keeps coming up as an error bot i need the help

timber wharf
#

thats not a question, be more specific

#

ie its performance evalution before upload etc, and does NON customised but still uploaded by you version works fine

rancid anvil
#

anyone know how to make it so the avatar dont do the normal walk animation?

rancid anvil
#

how?

night ember
#

Locomotion layer

rancid anvil
#

ok

small raft
#

im having a issue were there's a white screen on my avatar when i change into it in vrc. its completely fine in unity

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the eye view is fine

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the avi was fine a little bit ago until i updated the project in vrc creator companion

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does anyone know why?

spare dome
#

hi so im pretty sure im at the finish line with this avi but when i try and set the toggle perimeters for the intl dont show up

somber sequoia
#

intl?

rustic prism
#

hi

spare dome
#

int

rustic prism
#

so i got an avatar in blender but how to i color it

compact dust
rustic prism
#

can i dm you im so sorry

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😭

compact dust
#

did you get it from a website-

desert elk
#

like, did you buy a ready avatar or did you make it yourself?

rancid anvil
night ember
rancid anvil
#

i did

compact dust
#

using the same type of shader?

#

same shader, wtv

#

shrug

somber sequoia
#

you'd really have to go over all the settings. It could be set to toon lit instead of realistic, for example.

rotund charm
#

anyone know how to fix this

somber sequoia
# rotund charm anyone know how to fix this

it's usually not a real problem, if you don't notice anything. I tend to export from Blender with smoothing set to 'face' now and import normals. you could try legacy blendshape normals too.

rotund charm
#

It doesn’t let me enter play mode without fixing it

somber sequoia
#

that's not an error so I am betting there's a different error there

rustic prism
#

how do i fix this ? im brand new to avatar making :/

#

probably an easy fix but i dont know what to do lol

compact dust
#

fix what

somber sequoia
rustic prism
#

and it looks glitchy

compact dust
#

that's normal

rustic prism
#

oh

somber sequoia
#

you're in material preview mode

compact dust
#

yuh

rustic prism
#

sorry lol\

compact dust
#

views change stuff like what's in front

stone stag
#

Quest controller non gesture hands are broken and i have no idea how to fix it

somber sequoia
#

lots of blender isn't obvious 🙂

stone stag
#

it looks fine in the muscle settings in the configure of fbx

rustic prism
#

is there a way i can make it look clear and be able to see color ?

stone stag
#

its only on quest controllers

compact dust
somber sequoia
compact dust
#

or solid color one

somber sequoia
rustic prism
somber sequoia
#

i.e. with lights and such

compact dust
#

yerp

somber sequoia
#

yes

rustic prism
#

so theres no way i can see it with color but solid ?

somber sequoia
#

if it's in material mode like you had it before, then you need to figure out what's up with the materials, looks like weird uv mapping and transparency weird, but you'd have to see what's going on there

#

definitely can't tell you much without fully understanding the materials and UV maps

rustic prism
#

fair

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i just dont know what to do i just started like 30 mins ago

compact dust
#

and its hard to explain blender smts

rustic prism
#

i apricate your help tho

somber sequoia
#

donut tutorial time!

rustic prism
compact dust
#

what does the donut tutorial teach

somber sequoia
#

blender

frail temple
compact dust
#

ive yet to watch

somber sequoia
#

yeah there are new ones but I can't remember any links

compact dust
#

maybe that's why i still dont understand blender

frail temple
#

I hated the donut

compact dust
#

to a degree at least

frail temple
#

this is way better

frail temple
somber sequoia
#

is there one for a modern Blender though?

rustic prism
compact dust
#

you have to manually retopo right

somber sequoia
#

(I know the concepts are the same but lots of people get stuck on tiny details... you know, the types who want an exact tutorial for their very very specific problem which no one else has)

compact dust
#

also isnt retopo just re-doing the vertices (idk the correct term) to make it less heavy on the system but same shape basically

somber sequoia
frail temple
#

some shortcuts maybe different, mostly because the author for some reason has custom hotkeys.... Googling is required for a few stuff

frail temple
compact dust
#

idk how to model in blender so

frail temple
compact dust
#

well it wouldnt be useful to me

#

i use a different thingy to do my models, way easier to learn in blender

#

although it makes ur models extremely vertice dense

frail temple
compact dust
#

yeah

#

but any complex models dont subdivide well in it

#

so i use blender for that

mystic tinsel
#

i need someone with complete knowledge on audios

spare dome
#

and i give up again i have followed this video to the t i have the toggle on the model in game but the clothes still wont switch

compact dust
compact dust
#

and what are you using for the 'toggle'

mystic tinsel
#

yeah, i want to add an audio on my avatar when he/she spawns in, or change avatars

compact dust
#

oh that's easy

#

i think

spare dome
#

i tried both things the dude did i tried bol and ive tried int neither works

compact dust
#

you just need an audio that plays set to an object i believe

#

it should auto play when the avi loads

somber sequoia
mystic tinsel
#

because i want people to hear it too

compact dust
mystic tinsel
#

eh

somber sequoia
#

(though this is why I don't have sounds on for non-friends)

frail temple
#

Quick question, All normals are fine, this still happens... Recalculated and flipped normals multiple times

mystic tinsel
#

it's only like a short voice intro, no music

compact dust
#

i have custom where everyone is blocked, easy no-annoyance

frail temple
#

Bad picture

compact dust
#

un-optimized female mesh frfr
(ive never seen something so goog)

somber sequoia
compact dust
#

except the feet?

frail temple
#

normals are normal

frail temple
mystic tinsel
#

ok Mich, what do i do next?

compact dust
#

are normals just the way that the vertices face

#

idk much about models but how to make em

compact dust
#

idk much about that kinda audio cue

somber sequoia
compact dust
#

i have one that does smt like that but im not sure completely on how it works

mystic tinsel
#

i mean are there settings i should change and such?

compact dust
somber sequoia
#

(you can't see it, but it's there and is used to know which is the front or rear)

compact dust
#

this is why i would take forever to learn blender, too much info for my small brain

#

also a lot of keybinds

somber sequoia
compact dust
#

idek what the ones i know do besides ctrl-p is for parenting my armature

mystic tinsel
#

also, play on awake?

somber sequoia
#

if that's what you want, yes.

#

it'll play when the object it's on is enabled.

frail temple
#

So why are my avatar's feet not seen in Unity?

#

Normals are facing right direction..

mystic tinsel
#

and that people can hear me at 500?

#

jus wanna clarify

somber sequoia
#

500 what, meters? that's the whole world

mystic tinsel
#

yes

#

ok

somber sequoia
#

wow.

mystic tinsel
#

? what?

somber sequoia
#

hey, you do you.

spare dome
#

i gave up on the og model i just need help with one thing on another model and its just this error

somber sequoia
#

that's the one you didn't fix last night

spare dome
#

differnt model

somber sequoia
#

same answer we gave you last night too - either install whatever package that requires or remove the script.

spare dome
#

i need to now where the script is its nothing is showing up as clone

somber sequoia
#

it says the name of the game object right there

spare dome
#

kazin im looking at my hiarchy nothing says clone

somber sequoia
#

and yet, the error message provides that name

spare dome
#

theres nothing there saying clone if i cant see it and the program search function cant see it where is it

somber sequoia
#

try clearing the console and building again, maybe it's an outdated message

spare dome
#

nope still there

#

omg it was in the feet

#

there was a missing script in the feet

gloomy flint
#

its always the feet

magic yarrow
#

Hey does anyone here know how to add special effect maps to avis in Unity?

#

I really need some help

somber sequoia
#

depends a lot on what effect and what shader

magic yarrow
#

Poiyomi shaders

somber sequoia
#

the docs are very good, I'd usually say to start there. But what special effects?

magic yarrow
#

body, eye, and fluff emissions, body glitter, and body metal

somber sequoia
#

emissions go in special fx -> emissions slots. body metal goes under shading -> reflections and specular.
glitter is in special fx -> glitter

magic yarrow
#

Okay... do I find those on the right-side menu when i click on the avi?

somber sequoia
#

you find them in the material properties

magic yarrow
#

i'm extremely new to Unity lol

#

ohhhh okay

spare dome
#

OK, can I bother y’all with one more thing? I am in game the avatar is working fine it’s uploaded to my account. How do I get It’s so it’s not a preview anymore.

magic yarrow
somber sequoia
#

Yes, though none of those materials use poiyomi's shader

#

(they use lilToon)

magic yarrow
#

ah okay

spare dome
#

Do I need to do something on the website to make it so others can see my avi or something ?

somber sequoia
#

you pick it in game from the list of avatars you uploaded

spare dome
#

I did but it says preview only you can see it

somber sequoia
#

you have to "build and publish" rather than "build and test"

spare dome
#

Does that also mean I need to exit out VR chat?

somber sequoia
#

not sure what that has to do with publishing from unity

spare dome
somber sequoia
#

uh..okay

cloud stratus
#

im making a custom mamehinata for myself and i cannot seem to figure out how to change the outline with liltoon shaders. anyone know how do do it?

#

i just want a black/gray or just an all black outline

surreal sinew
#

Can someone walk me thru uploading an avatar step by step tutorials aren’t really dumbing it down enough for me I have companion and unity hub I don’t understand what I’m supposed to do next and this is my first timevrcCrying

#

Pc/quest btw

somber sequoia
#

you're more likely to get help on a single step at a time. if you explain where you're stuck, we might be able to nudge you in the right direction.

surreal sinew
#

Uh step one

#

🧍

somber sequoia
#

it's not like there's a single one way to do this with detailed steps numbered in a standard way...

magic yarrow
#

okay I've goofed up

surreal sinew
#

Oh uhhh

#

How do I get the avi on vrc😭

halcyon vale
#

sorry if this was already asked but where is the option to ''Delete avatar'' in the website? I have a few duplicated I need to get rid off

magic yarrow
#

how did i make my avi's texture appear only when i make a peace sign????

halcyon vale
#

its not where it usually is

magic yarrow
#

help???

surreal sinew
#

Oh I’ve been watching tutorials for like three hours 🧍

somber sequoia
#

this one?

surreal sinew
#

I’ve got hella random things downloaded and open

#

I’ll give this one a shot

halcyon vale
#

step 1: download the right unity version, step 2: download a shader (likely liltoon) step 3: go on booth and find an avatar you like step 4: profit

#

oh and the sdk too, guess creator companion takes care of that though

surreal sinew
#

I’m gonna tweak why r there so many unity thingies

#

I already bought the avi why can’t it just spawn in my library 😭

somber sequoia
#

in the 'view' tab of the 'n' popup, you can set the clipping threshold

#

but also, you can zoom out a bit, then move closer, then zoom back in

#

by move I mean like rotate it 90 so you're looking top down and drag closer or further, then rotate back

somber sequoia
#

okay

raven phoenix
#

A year later, this helped immensely. Thank mew!!!!! ❤️

somber sequoia
#

oh nice!

surreal sinew
#

How do I import my avatar file the video says do it but I’m not understanding how

somber sequoia
#

what kind of file is it?

surreal sinew
#

Unity packages from gum road so I’m not sure exactly what it is or what any of this means sorry

somber sequoia
#

what is the actual filename, with extension?

surreal sinew
#

Uh pc v1.061

somber sequoia
#

that is not a filename

surreal sinew
#

;-; what

somber sequoia
#

you may have to show file extensions, I don't really know windows

surreal sinew
#

Can I put pictures in here?

somber sequoia
#

yes

surreal sinew
#

Is this right? Or am I in the wrong area

somber sequoia
#

... take screenshots, for clarity

surreal sinew
#

OMG

#

Something happened

#

That is clearly wdym;-;

#

OMG somethings HAPPENING

somber sequoia
#

ok so I'm assuming that's actually a .unitypackage, so in Unity, in the menu, assets -> import package -> custom package, and pick that file.

surreal sinew
#

I double clicked and it started importing 😼I’m a pro

somber sequoia
#

hopefully into the right project

surreal sinew
#

HWAHT?!

somber sequoia
#

can you clarify the question?

surreal sinew
#

Oh I’m what do you mean by that?

#

Like the right project ?

somber sequoia
#

I mean if you double click the file and it opens unity, I'm not sure which project it'll open the file into.

surreal sinew
#

Oh;-;

surreal sinew
#

Okie so I have the stuff downloaded

#

I think I messed up

#

Why is there no undo button

somber sequoia
#

isn't it almost always ctrl+z?

surreal sinew
#

I’m on iPad

flint sonnet
#

ive been stuck installing unity for an hour, does anyone know a solution to this?

somber sequoia
somber meadow
surreal sinew
#

Build failed?

somber meadow
#

exit the prefab focus mode by clicking the back arrow on the hierarchy

somber sequoia
#

oh - I missed the blue background, yeah

somber meadow
#

and you're missing VRCFury

surreal sinew
#

What and what and what

surreal sinew
somber sequoia
surreal sinew
#

Okie that’s installing

somber sequoia
#

for the other, Blanke said exactly what to do

somber meadow
#

click the back arrow at the top left

surreal sinew
#

Okay check

#

Now it’s a pretty sparkle background

#

Okay so now I can try again?

#

OMG

#

I think it’s working

magic yarrow
#

what am i doing wrong now?

#

why is it saying it's trying to load data for "an avatar we do not own" when i clearly do have the avatar???

forest saddle
#

So today for some reason I started craving a vrchat avatar (the photos I've attached are indeed my persona.) However I realized.. I don't know how to use blender and that I'm gonna have to watch tutorials or get tips, All the tutorials I have found don't really help much and from that I have gotten no progress whatsoever, I have both blender and unity and I need help learning them. Any tips?

ornate stump
surreal sinew
magic yarrow
#

i've been working on this avi for like 3 hours and i just wanna upload her 😭

surreal sinew
#

Yes they said I needed to click back out of hierarchy and install fury

#

And now I’m uploading my second avi::)

wraith salmon
#

Hey is there a way to make a camera (not the camera that the avatar uses for the view nor the in game one) not render a specific object on an avatar

wraith salmon
# compact dust render it at all?

Yes I want the object to not render at all for the camera, the object has screenspace shaders that are displaying a render texture taken from a camera that is within the area of the screenspace shader

compact dust
#

soooo

#

showw

wraith salmon
# compact dust showw

the left is what it looks like and the right is roughly the intended effect, what it looks like if I set the clipping plane beyond the range of the cube, but I would rather not have to do that

compact dust
#

yehheh idk

wraith salmon
#

Yeah I feel like this is probably way more niche than the average, how do I upload an avatar or add clothes types questions that are usually asked here

wraith salmon
ornate stump
vague ember
#

is there any way i can turn off the way the texture is sort of see through

ornate stump
flint sonnet
#

I’ve been trying for 5 hours to upload a avatar, it’s so frustrating

#

I’ll follow the exact steps but something will go wrong LoL

#

Will somebody help me out

tiny dock
#

how do i loop an animation clip not attached to the fbx file

ornate stump
tiny dock
ornate stump
flint sonnet
#

its hard to elaborate on something i barely understand

#

the avatar doesnt import

ornate stump
flint sonnet
#

the xr file isnt there when i create a new project anymore

tiny dock
flint sonnet
#

these are the steps im following, installed the package on vcc for vrcfury and created a new project and opened it up in unity, then i dragged the poiyomi in the assets folder to import it, after that i try importing the avatar unity package and it doesnt let me

ornate stump
flint sonnet
#

importing the avatar unity package into unity

#

let me open unity upone sec

ornate stump
flint sonnet
#

the cursor turns into this 🚫

ornate stump
tiny dock
#

there are keyframes before the start that are just tposing

#

and i can't move them because then the blendshapes would be on by default

ornate stump
flint sonnet
vague ember
#

Is this a good rig? this is my first time making my own bones and whatnot so im confused on how to parent, name, and connect all of them

desert elk
# vague ember Is this a good rig? this is my first time making my own bones and whatnot so im ...

Nope, check out the pinned post in #avatar-rigging
But generally, you're missing the neck bone.
You have too many bones in the arms. Should be upper arm, lower arm, wrist and finger bones. You have upper arm, middle arm, lower arm, wrist and finger bones.
The hip set up is also not the one used for vrc. You should have hips, spine, chest (optional: upper chest).
And they should be straight, not a triangle like yours.
I'm also sending a photo of how the parenting should look like

short shard
#

uuuh what

vague ember
desert elk
#

is my message not clear?
add a neck, delete one of the arm bones, fix the hips

#

and spine etc

#

like i said in my message

flint sonnet
#

is it normal for this to take this long to upload?

desert elk
#

well how big is the avatar?

flint sonnet
#

how do i check?

#

sorry im new to this lol

ornate stump
desert elk
#

yeah

flint sonnet
#

that could be it, the avatar file is 1.54 GB

ornate stump
flint sonnet
#

then what does?

ornate stump
fallow pilot
#

guys how do i rig the mouth and the eyes (its my first blender model)

fervent spear
#

do exclusive tags work on both gestures and toggles together? when i put a tag on a gesture, and the same tag on a toggle, it doesnt work

#

(using vrcfury btw)

flint sonnet
vague ember
#

is this a model issue? everything was mapped correctly in unity but when i tested the avatar out it was a husk with slight animation

flint sonnet
#

so i can see it in my avatar uploaded section now but its pc only

#

its still doing its thing so hopefully it changes to pc/quest avatar

ornate stump
flint sonnet
flint sonnet
#

first is that people arent seeing my avatar i uploaded they are only seeing my fallback.

#

second is i got this messgae

ornate stump
flint sonnet
#

i checked the android tick box though?

#

and windows

ornate stump
flint sonnet
#

will you help me this has been such a struggle

#

i swear its like everytime i think i got it, something doesnt work lol

flint sonnet
#

thats where we are

#

i thought

#

yeah

ornate stump
flint sonnet
#

i have no idea where to begin with that

#

could you teach me?

ornate stump
flint sonnet
ornate stump
flint sonnet
#

lol okay let me copy and paste everything one sec

#

this is what im looking at

#

and let me also mention

#

i did successfully upload the quest version

ornate stump
flint sonnet
#

but all the features dont work and id like for pc users to see the pc version as well

#

i was assuming that the quest/pc version would solve this issue

#

so i tried uploading that one instead

#

but like you seen

#

it didnt work

#

its only pc version

#

i only have quest.

#

but the other problem is no one is seeing my quest avi while im playing

#

i can see it

#

but they cant

#

so idk what to do @ornate stump

gritty depot
#

hi, anyone can help me? im trying to put physics on the hair but i just receive this error

junior kayak
#

How do i make a customized Tpose for calibration ?

timid kite
#

how do i turn a black texture into white? it has transparency btw

still shuttle
#

Any art editing software should work as long as you can export it with its transparency

timid kite
#

tail still goes under the floor. what am i doing wrong?

mental flare
#

eyoooo

#

someone told me that my avatar had no bones, way to easily fix that?

desert elk
#

add them in blender

#

and weight paint them

#

you can use an automatic tool for that, but it may not be perfect

mental flare
#

where can i find the blender?

desert elk
#

the blender website...

mental flare
#

ahhh

#

do i just put the files in the site or do i put the site into unity?

desert elk
#

please watch a tutorial

mental flare
#

ah ok

desert elk
#

there's a lot more that goes into that

mental flare
#

thanks for the help

desert elk
#

especially the pinned messages

mental flare
#

ill give a look

timid kite
#

i still need help with tail not colliding with the floor, help ><

snow sandal
#

I'm having difficulty fixing a bone issue on a model. When I hold my hands perpendicular to each other irl (red lines), the avatar's have a incorrect incline. I have tried the usual fixes to this issue such as enforcing T-pose in Rig, adding dents in the arms and legs of the model (blender), and reorienting the bones to face the correct direction (blender). Yet, these methods have not functioned.

#

Fix found : placing the model in a sudo-T-pose within blender before expore and then enforcing T-pose in Unity seems to have solved the problem for now.

magic yarrow
#

Why does this keep happening?

#

it kept doing this last night so i signed out of everything and that fixed it, but it's still doing it and idk how to fix it

#

the blueprint ID reappeared last night after i signed out and back in again, but now it's gone again

spark walrus
#

Would anyone be able to vc and help me figure out how to change icons on goco menu? (Pls dont tell me to look it up, i wouldnt ask to vc if i was able to find a video that actually helped me)

compact dust
#

and change the icon on the right side

spark walrus
#

Again id need someone to show me im relatively new to avi creating

compact dust
#

just search "gogo" and look for the menu you want to change in your bottom project inspector

mental flare
#

tryin to build an avatar, it says it's building but the bar isn't moving

compact dust
#

errors in console?

mental flare
#

nope

#

consoles as quiet as a library

compact dust
#

could be a server thing

mental flare
#

hmmm, added hair to my avy

#

but it dun wanna follow my avi's head

#

every part of it is rooted to head but hmm

dusk mulch
#

just to ask
i recently bought an avatar (rindo) and decided to customize it, use the base to make an Oc, but one problem, how to remove the items?
i haven't seen any video about it apart from recommendations to make your avatar on vroid studio -w-

desert elk
#

Blender

#

Select the vertices and press delete on your keyboard

stoic mural
#

What's the difference between SPS and SPS + FT?

#

I know SPS is more friendly than the known others.

#

Since I can't say them.

dusk mulch
steady epoch
#

will they ever come to terms with the reality that the high end avatars are all NSFW

stoic mural
#

Can't find the docs on it.

desert elk
#

in unity

#

I think it was a - button?

stoic mural
desert elk
#

one Google search btw

#

first result

dusk mulch
stoic mural
desert elk
#

if it's vrcf idk

stoic mural
#

I found foot tracking and face tracking for FT, I was checking here to make sure. Thanks for that.

desert elk
#

I have never heard of foot tracking before in my life

stoic mural
desert elk
#

I answered you with a screenshot vrcAevSip

twin raft
#

teach a man to fish

stoic mural
mental flare
#

speaking of simple, how do you minimalize the intensity on phys bones

#

by that im mean so it doesn't flop around as much when you move

timber wharf
#

@mental flare immobile type - world (to affect only the whole avi movement ie running around) + crank it to some value

mental flare
#

hmmmm, back at it again, my dumb ass i got my avatar into vrchat but my hands wont gesture

desert elk
#

first make sure that you have hand gestures turned on in your circle menu

#

if yes

#

make sure you have a gesture layer set up in unity

timber wharf
#

you forgor for a tracking control state behaviour to enable back tracking

#

id suggest finding and editing existing default emotes controller in sdk examples

#

*editing its copy you yoink to assets, dont ever edit stuff in packages as it will be reverted on update

mental flare
night ember
#

Avatar descriptor

mental flare
#

do i change the default gesture to my custom gestures

#

cus i have it in FX rn

#

do i have it in both gesture and FX then?

night ember
#

Hand poses go in gesture not fx

mental flare
#

oh wait, fx is face expretions yeah?

timber wharf
#

fx is everything thats not humanoid bones. fingers are humanoid bones so they go gestures.

#

face expressions are blendshapes, thus fx

mental flare
#

so i dupe a HandsLayer and put it into gestures?

timber wharf
#

if you used preexisting hands layer to make face expressions and put it to fx, you probly forgor to remove masks. fx controller should have no masks on its layers

mental flare
#

no mask is gone

timber wharf
#

then having default gesture layer should work fine, unless you need custom gestures

mental flare
#

well i think the gestures r custom, they came with the avi

timber wharf
#

just check what actual animations inside do. if they animate fingers, then its gesture layer and pointless in fx, if its gesture-defined expressions and such, then its fx only. having same controller on gesture and fx makes no sense.

mental flare
#

ok, i got expretions on fx and a basic hand layer on gestures

slim sail
#

If anyone is free to help me understand this, im new to uploading avatars and stuff like that.

#

i dont know how to fix it and ive been looking all over yt and other sites but there is nothing to teach me to fix it

slim sail
#

i dont know how to fix it tho,

night ember
#

Its not really a problem

slim sail
#

but thats really the only reason why it doesnt wanna upload,

#

ive looked through everything and its the only thing stopping me from uploading

night ember
#

Thats not the reason at all

slim sail
#

then im even more lost

light trench
#

Send a photo of your console

slim sail
#

give me a moment

night ember
#

The only thing that stops you from uploading is the red stop sign errors

slim sail
#

let me look again

#

gotta wait for it to open again

mental flare
#

okay, does anyone know how i give my avatar hand movement, just basic hand gestures

night ember
#

It should just have the default gestures if you rigged the fingers

mental flare
#

oh

#

my

#

god

#

i am so vrcRatvrcRatvrcRatvrcRatvrcRatvrcRat

#

wait okay what do you use to rig fingers?

fathom fossil
#

trying to do hollow eyes

night ember
mental flare
#

hmm, what was the component called?

night ember
#

you dont add a component?

#

you add bones in blender

mental flare
#

aaaaahhhh fuck

#

blender

#

i can't insert my avi into blender

night ember
#

and why not

mental flare
#

it's just grayed out

#

when i try to insert file

night ember
#

what

mental flare
#

well no, i can open files

#

but the avi file is grayed

night ember
#

again what

mental flare
#

okay

#

im in blender, i hover over file, click on open

#

files come up and the avi file is grayed out

night ember
#

what do you mean grayed out

#

screenshot it

mental flare
#

they can't be clicked on

mental estuary
#

You can't open an FBX in Blender. You have to import it

mental flare
#

oook so how do i inport from unity

mental estuary
#

Find your FBX and import it

mental flare
#

ok wait, im in blender and hovering over import

#

it dun showing fbx

mental estuary
#

What Blender version are you using?

mental flare
#

4.2.8

mental estuary
#

Edit -> Preferences -> Search for FBX. Enable it

mental flare
#

im in blender preferences

#

where do i search for fbx

dreamy warren
#

Im tryna configure the armature in unity but the configure menu isnt opening

mental flare
#

fuck man, i've spent a whole day all i wanna do is be able to make a fist with my hand

dreamy warren
mental flare
#

yeah, fbx dun exist on inport

dreamy warren
#

hmm i wouldnt know then 🤷

mental flare
#

feel like hand gestures should just work tho no?

mental estuary
mental flare
cunning swan
#

so im trying to animate but my fingers wont appear as a curve

night ember
#

Yea?

cunning swan
#

i meant to say wont

#

@night ember

night ember
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Wdym curve

cunning swan
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those dots in the animation tab u move around that’s called a curve

night ember
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Do you not have multiple keyframes

cunning swan
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no i just started the animation

night ember
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The curve is between 2 keyframes

fathom fossil
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how do i export this effect to unity

grim scroll
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is there a way to link non booth assets with booth models

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since armatures are different

night ember
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you would need to remake it in unity

desert elk
balmy plover
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i found this really cute jacket that i really want but its a unity file, and i really dont like or know how to add clothes in unity, is there a way to change that unity scene file provided by the creator into a fbx for blender?

grim scroll
desert elk
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uhh there was a video here once. let me see if I can find it again

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cause it's a lot to explain in text

grim scroll
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fairs

balmy plover
desert elk
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you can open it in unity and take the FBX from the assets to blender

balmy plover
balmy plover
grim scroll
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do you mind linking me something about data transfer

balmy plover
desert elk
balmy plover
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its a scene file tho

desert elk
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it can't be only the scene

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if it's only a scene then it's empty

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and there would be no assets at all

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can you show a screenshot?

balmy plover
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those 3 ss show everything that came from the download

desert elk
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it says it includes the fbx

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try opening it?

balmy plover
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yeah i saw it said it included the fbx, thats the only reason i downloaded it even tho it said unity file

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if i try opening the scene file it just opens my unity hub, then i opened a project made to export that file but it wont open anything

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im starting to think its one of those assets where they post it as free but you actually have to go to their website/gumroad to buy the actual thing...

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oh wait hold on

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i got it to do something

marsh storm
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I was wondering if anyone had the same issue as me, up until now the VRChat SDK has been like this, There is a avatar blueprint ID on the avatar but i can't edit anything on the SDK like the name picture etc.
Anyone know how to fix it?

balmy lantern
vestal yew
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Stupid question but I've been working on this for a while and I'm stuck stuck. I'm trying to make the slide on this gun grabbable so it can be racked directly backwards. The only way I've found that works to make it grabbable is creating a separate physbone object and putting the slide in the root transform field.

But the bone ends up starting in the right shoulder regardless of where I place it in the hierarchy. So the best I can do is make it grabbable by reaching for the bone in that area. Any ideas?

marsh storm
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Nvm figured it out, i used the avatar ID from the website thinking it would work too..

twin sable
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Hi, I've been having a problem, I have an avatar that I made (I bought from Booth to Shinra) and the thing is that I want to make it move and make expressions in the dance synchronized, I found some information but I didn't understand anything they said, is there any way to solve this problem?

crisp mason
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Heya :3 i just recently bought my first avi and looking for resources to help me edit it. any guides or just anything to read up on to learn so?

night ember
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Blender

unique surge
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my project is not ready for this
(everything Trilinear & x16)

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... hmm i got 20gb ram usage and 71gb from storage comitted, it'll just crash the unity

flint sonnet
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I’m having trouble uploading a PC+Quest avi. Whenever i upload it becomes PC only, does anyone know how to fix this problem?

unique surge
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you have to set in vrc sdk the build target to "Android"

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also this will require the separate prefab usually made by the creator that uses different mobile-compatible shaders

flint sonnet
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I think I had windows and android checked at the same time

unique surge
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well, are there no errors? in the "Console"

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if youre trying to use liltoon/poiyomi shader when building Android it'll just error out for the android(quest) build

flint sonnet
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I am opening unity right now to show you my console, also yes Im using poiyomi

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And vrcfury

flint sonnet
unique surge
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thats a different issue.

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also poiyomi =/= android(quest)

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vrcfury IS quest compatible, anything except vrchat/mobile shader is NOT quest compatible

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thats why you should look in your scene/prefab/etc find the quest variant.

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quest compatible is 100% all the time just a different avatar using same parameters

timid kite
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why do my contact points float in the air by themselves without me moving sometimes

glass thorn
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Anyone else not having the servers update their avatar?

rustic prism
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hii ! does anybody know why it wont let me download this for vrc creator companion ? i have over a terabyte of space and it says that theres not enough space to install it :/

timber wharf
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is it on C drive tho

rustic prism
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D drive

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my c drive is full but i made sure it went to the D drive

flint sonnet
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People aren’t able to see the avatar I uploaded but I’m able to see myself in the mirror? How do I fix this

sonic bison
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Hey! When im workin on my avatar ni blender for some reason it shades one part of the right hand differently than the other? I dont know whats causing this sense the normals & meshes are exactly mirrored. Does anyone know how to fix this?

pearl fable
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I updated my avatar 1 or 2 days ago adding a contact receiver to a chair which triggers my Boolean to true which plays an animation that scales my vrc station script component from 0 to 1 making it accessible. The problem is that some players still seem to be able to use it even though I have interactions off on them. It’s only some players as tests with friends showed they couldn’t access the chair anymore after removing interaction permissions. Could it be that the avatar hasn’t received an update for them somehow? Or is there another explanation for this behaviour??

flint sonnet
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all of a sudden i get this message when creating a new project now i cant upload anything.