#avatar-help

1 messages Β· Page 104 of 1

somber sequoia
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Add another transition and use IsLocal

cursive ferry
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i need help, these are for two different avis and idk what to do

somber sequoia
#

wow that first one sure is something

cursive ferry
#

😭

somber sequoia
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the second one "missing script" means you didn't install some prerequisite package. Check the avatar creator's documentation

cursive ferry
#

what do i do with the 1st one

somber sequoia
#

a LOT of optimization work?

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for the specific error, open the avatar's menu parameters and find some that you can remove or uncheck "synced", which would mean other players won't see its effects.

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probably this really means install fewer add-ons

cursive ferry
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i think the avi did just get released, the second one idk

somber sequoia
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that's a pre-built avatar, you didn't set that up yourself?

cursive ferry
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??

somber sequoia
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I mean, you bought it like that?

cursive ferry
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ya

somber sequoia
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huh

cursive ferry
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i just bought it

frail badger
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there has got to be a better way to prevent hair from clipping into my face

steel kettle
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genuine question can you take models from like mobile games like the files and put them into vrc/unity

somber sequoia
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possibly

frail badger
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youd have to look into asset ripping for that game, people rip assets all the time

steel kettle
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oh alr

#

ty

cursive ferry
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i added poni and these are the errors

somber sequoia
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still have a missing script

cursive ferry
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?

ornate stump
left gull
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if this is a purchased model check if the model came with instructions in a .TXT file or if there was something in the pages description/download section

glad laurel
#

I can't create my avatars because it says my user doesn't have permission

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Help?

cursive ferry
#

??

cursive ferry
dapper hatch
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So my gf had recently downloaded an avatar, normally she can upload just fine, but this one is causing her some trouble. First for some reason there was no walk animation. After a few hours of fiddling it looked like it was working. Bad news some of other functions don't work and when she crouches she sinks into the ground

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The reason why I'm asking is she is at her wits end and is ready to John Wick me with a pencil

cursive ferry
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lol

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sorry but thats funny

dapper hatch
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It's ok I like to add humor to some things

cursive ferry
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i needed a laugh brovrcTupCry

left gull
uncut lotus
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Tryna make this avatar where its mainly the head, and hand that stick with the avatar. Would I technically be able to rig it like this?

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I meant that you actually use, or stick to the armature not avatar

dapper hatch
somber sequoia
uncut lotus
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Oh, alright thanks

stuck glade
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can anyone help me with a regulus edit? (the avatar base)

desert elk
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what kind of help do you need?

stuck glade
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so i wanna replace the ears, i needed to manually get rid of them in blender

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did that

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but im not sure how to replace the fbx, if that makes sense

somber sequoia
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export it, overwrite the old one. make sure you use the same scaling settings as before, probably set "apply scalings" to "FBX All". And turn off leaf bones under "armature".
If you didn't unpack the avatar prefab, this'll work fine.

cursive ferry
#

how would i add gogo to a avi-

somber sequoia
cursive ferry
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huh

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what if the creator didnt have gogo on the avi

somber sequoia
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no, the creator of gogo loco

stuck glade
somber sequoia
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it's what I do, yep. make backups of course.

stuck glade
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okay so i should be okay then

ornate stump
frail badger
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why do i see the back of my head when i walk and stick out of the floor when i crawl

night ember
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Probably didnt rig the avatar

frail badger
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i.....most certainly did

night ember
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Then that wouldnt happen

frail badger
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i dont think that's 100% true

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everything looks fine when i walk around looking directly foward

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the moment i look down i see the back of my head

somber sequoia
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viewpoint in the right place?

night ember
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That or the rig isnt set up correctly

frail badger
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my spine/chest/hip/headbones are all in a perfectly vertical line

stuck glade
night ember
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Usually vrchat will just shrink your headbone locally to 0

night ember
stuck glade
night ember
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Click on fbx in the assets folder and it pops up the settings for it in the inspector tab

stuck glade
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do i need to delete the avatar in the scene or will it just update

night ember
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Update

stuck glade
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it works but im assuming i need to add the clothes back cuz they aint followin lol

night ember
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I mean yea

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Just add them in blender

stuck glade
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sorry im really used to working with the mayu base, usualy i just kinda drag and drop and clothing item and it works

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im struggling to get the clothes working now xD

ornate stump
stuck glade
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how would i uh do that then, i dont mind doing it manually, just not sure what to do here

stuck glade
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thanks!

uncut lotus
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Think ma boi is stuck in like, a T-pose esk thing, cause the arms are still floating?

stuck glade
frail badger
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how do you make a particle system visible in a mirror

somber sequoia
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use a two-sided shader

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i.e. turn off back-face culling

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mirrors see the back side of billboard particles

frail badger
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its not letting me select a different shader outside the default

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do i need to change the kind of particle emitted?

somber sequoia
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no, maybe you're using a read-only material

uncut lotus
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Wait, so the warming says Its not hummanoid model, when I chose that?

somber sequoia
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choose what?

uncut lotus
uncut lotus
somber sequoia
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yeah you have to manually map the required bones, it's not going to find them if they aren't weight painted

uncut lotus
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Also, I keep enforcing T-Pose, but it it just goes back

somber sequoia
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fix the bone mapping first

uncut lotus
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The thing is that it has the bones its supposed too

somber sequoia
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the image there ^ does not have them assigned

uncut lotus
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Like, head, and hand were the ones that mattered

somber sequoia
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you must assign legs down to feet if you want it to be considered humanoid

uncut lotus
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Oh oh ok

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thanks

hoary moon
somber sequoia
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if this is for vrchat you don't need those hip bones

hoary moon
somber sequoia
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have fun with the digitgrade setup too πŸ™‚

hoary moon
somber sequoia
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go into armature edit mode, there you'll be able to select individual bones

hoary moon
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Ah, thank you!

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So, Ive managed to figure out how to work Unity, but I have no idea how im supposed to find the SDK3 or whatever, cause apparently I need that.

somber sequoia
desert elk
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that's included in VCC

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yeah, read the docs

hoary moon
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How would I go about adding an Animator?

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Im not sure if im just big dum dum or blind

somber sequoia
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usually you get one automatically once you've done the humanoid rig setup

hoary moon
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Im too tired for youtube to be giving me all sorts of mixed messages, Ill start with something simpler when I get the chance cause thats smarter πŸ’€

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Thank yall though

timid kite
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heart particles are tinier up close and bigger when far away. how do i make them just one size no matter how far away you are from me in game?

somber sequoia
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see those "size over lifetime" and "size over distance"? change or disable those

timid kite
somber sequoia
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ah sorry, "speed"

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but it's probably the lifetime thing, if they're moving away from the emitter

timid kite
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is there another way of making hearts random sizes or getting bigger the higher they go other than size by lifetime?

somber sequoia
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random is easy, just change any number value to a "random between two values" thing instead

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so probably the initial size one

timid kite
somber sequoia
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yeah

timid kite
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that worked ill test if it still changes in game by distance ty xx

proud otter
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Hey just wondering has anyone ever came across this issues before I'm trying to upload an avi but when checking the toggles they won't work would that be an animator issue that i'll have to go in and fix?

junior void
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Could be animation paths, animation logic or parameter issues

proud otter
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How would I go about fixing it if it was a parameter issue? It's been a while since I uploaded an avi

junior void
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You should first confirm it is that. You can see all parameters and the states of your animators when in play mode if you use a play simulator tool like gesture manager

proud otter
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Was doing that as we speak I can't even click on the toggles at all

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Even the facial expressions wont work as well

junior void
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did you lock the inspector window by chance

proud otter
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Nope

junior void
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in that case youd have to show what youre doing - probably a simple thing i cant recall but will see quickly

proud otter
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I can add you and do a call to share my screen with you since i think it'll be easer so you can see everything

junior void
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i rather not

proud otter
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Ok and I think i found the problem after looking at the pathways you mentioned

heavy zephyr
frail temple
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Anyone have any good guides on how to make a low poly ish hand?

sharp oasis
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Quick clarification question.
Tranition Duration in animations is how long it takes to travel along the transition arrow line right?
Meaning if I have a condition which is gestureweight 1 (aka trigger pull) to grab, and the same trigger pull to put down, if I put some transition duration it won't brrr back and forth?

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duration 0 will bounce back and forth within one trigger pull because irl finger is slow, but adding a second or two transition duration will avoid that right?

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or is it recommended to have a midway animation-less state that waits untill the trigger has been let go?

heavy zephyr
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Could do that yes, transition duration also blends the animations together like a blendtree would for that duration

long lava
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Helloooo! I have asked in a lot of places and I'm running out of hope, I don't know if it's the right place to ask that but eeh
I have made an avatar with multiple parts which I have then joined into a single object, but when I create weight paint using the automatic paint thingy, It either take one object, or the other, even though they are a single object. I have no clue how to fix that other than manually weight painting, and i suck at it and it's ugly helppp aaaa ;-;

junior void
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you shouldnt rely on automatic weights in the first place

long lava
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uguhghhugh

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this is clearly the worst part of 3d modeling

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w e l p
if there are no other solution than doing it manually

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time to suffer for the next 6 hours

mossy jacinth
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hot take but its actually less painful without automatic weights

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you wont have to fix a million weights in the wrong places

tranquil crypt
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avatar hands dont have restrictions when they dont have arm right?

ornate stump
tranquil crypt
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so is there a way to have infinite range hands

tranquil crypt
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there should be way to map avatar parts to tracking data then

tranquil crypt
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whats the position and rotation of trackingdata relative to wrist

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when in range

somber sequoia
round osprey
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why is it tinted blue

ornate stump
round osprey
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poiyomi pro

ornate stump
# round osprey poiyomi pro

Then there are lot of reason why it's blue. You would have to try disabing each of poiyomi shader feature and find out what made it blue.

round osprey
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well i did that and it didnt tell me why its blue thats the thing

ornate stump
round osprey
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it never stopped being blue

ornate stump
round osprey
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also did that, thats not what was causing it either

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its doing it on all the versions of the avatar not just the one im trying to upload

ornate stump
round osprey
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also did that

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wasnt the issue either unfortunately

ornate stump
round osprey
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white

ornate stump
round osprey
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im gonna try uploading it anyway, it might just be unity bugging cause its also having other bugs that never happened before, cause It was working fine 10 minutes ago but all of a sudden it turned everything blue (i never even touched textures on the avatar except shaders which worked fine at the start)

round osprey
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it was indeed just unity

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its not blue ingame

timid kite
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when i move hip dips in blender something moves, but when i put physbones on hip dips in unity nothing happens. why?

desert elk
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you need to mess with the endpoint settings in unity

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because your hip dips are only one bone so they won't be affected

timid kite
desert elk
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physbone settings

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the top

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it's there

rancid spruce
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yeah i noticed this as well just now

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completely unable to preview changes in play mode on the latest sdk

inland seal
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Why the bones wont get displayed even though I have them?

desert elk
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do you have gizmos turned on?

inland seal
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a?

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wha?

desert elk
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this icon

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top right

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of the scene view

inland seal
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yes

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its on

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Dont you see a small white line?

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Thats the bone ;D

desert elk
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"Why the bones wont get displayed even though I have them?"
i admit i didn't look at the photo, just read the message

inland seal
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so ;D

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Do yk whats the problem

rancid spruce
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you're saying you can't see the gizmo when selecting a bone?

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make sure you actually have a gizmo selected in the top left

inland seal
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I put Phys bones

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and the bones are visible

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but only one

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Nothing else

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It shows only the smallest bone

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When I want it to show all of the bones

rancid spruce
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oh, you have multiple children

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set multi child type to average probably

inland seal
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It shows only one bone still

somber sequoia
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This is correct, Unity doesn't care about the length of a bone

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if you increase the endpoint position value, it'll basically add a leaf bone and then you can see that second one.

rancid anvil
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anyone know how to fix these errors just made a new project with vcc and got these

inland seal
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I just put add leaf bones in export?

somber sequoia
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... what I said

inland seal
rancid spruce
somber sequoia
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physbone component, which I assumed is what you are playing with here already

inland seal
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ok

somber sequoia
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increase the Y value to say .1 and see what that looks like

inland seal
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works

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Thx

gusty perch
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(Mute random discussion in the background) I can't preview recent component changes while on play mode making it impossible to know how it will look like until I exit play mode and go back in with the changes

junior oracle
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Someone told me I might be able to get some help asking here instead so here's my issue:

There's an issue where, for example, my avatar's hands are perfectly fine for me; I can see my fingers wiggle as normal (I use Index Controllers) but majority of other users, they just see my hands stuck in a "Claw" pose and do not see my fingers wiggling or anything. The only way to "fix" this currently is by them hiding and re-showing my avatar - and this is only temporary as it usually becomes claw hands later on again even within the same instance. This isn't happening to just me either, I've talked to a bunch of others who have had this same issue and we don't know what's causing it.

fiery crest
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Can someone suggest a yt video that can show me how to put these clothes onto this armature? The clothes armature is humanoid and needs the rig from the base body to match properly. No CATS pls

Alternatively if someone doesn't mind showing me in dms or call I would not be opposed

somber sequoia
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I just did too

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it's not likely you'll find a video that specific, more likely you'll find generic tutorials and have to adapt.

fleet sigil
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Hey guys, just wondering if anyone can help me with this issue. when my arms go below a certain point in this particular avatar they start to spaz and glitch. I've tried adjusting my height, arm length, recalibrating, uploading a separate version without any addons/assets and still no luck. (also sorry for the bad video)

fiery crest
rancid spruce
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cats hasn't really been updated for the latest blender versions

somber sequoia
rancid spruce
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but yeah with the unofficial fork you should be able to get it on the latest blender, works fine for me

rancid spruce
fiery crest
rancid spruce
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do look into the unofficial cats fork though, it makes your life easier

fleet sigil
somber sequoia
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I wouldn't join armatures either really. I'd rename the clothing's bones to match the avatar's bones, then just switch the clothing's armature modifier to point at the avatar's armature.
Obviously you may have to reshape and re-weight. Really depends on the clothing.

fiery crest
somber sequoia
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yeah that gets pretty close

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but if the clothes are already fitted, then you don't need it at all

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simply change the clothing's armature modifier to point at the avatar's armature, and drag the clothing to be a child of the avatar's armature. Done.

gusty perch
young bear
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Does anyone know where i can find/buy the coffeetaunts package? i've seen it on a lot of different avatars but for some reason I can't find any mentions of it online. There is one version but it doesn't seem to be the correct version (V3 has completely different formatting and only has fortnite emotes). This is the version i'm looking for.

fiery crest
fiery crest
vernal quarry
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I'm trying to add face tracking to an avatar, and all the tutorials I've found adds this package to their project. but when I try adding it it won't import. any tips?

timid kite
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any good booty physbone settings please?

proper storm
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The default one

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Lol

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Too much for the crazy ones...

somber sequoia
timid kite
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still looking for good booty physbone settings, thank you ❀️

fleet sigil
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Hey guys I didn't think my last message was well worded so I'm putting it in again. I uploaded this premade avatar and it all went smoothly but when in game the arms can spaz and glitch out when lowering them or moving them too fast. I've tried doing a lot of things such as reuploading, changing height, changing arm ratio, having others test it and all. nothing seems to work but was told that people here might be able to help. Thanks

vernal quarry
somber sequoia
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anything that you can't check in that window is in your project already

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still, "won't import" doesn't tell us anything, are there errors?

vernal quarry
fringe lava
#

trying to get a clothing set i designed in marvelous designer retopologized and imported into unity. does anybody here have experience>

somber sequoia
#

that seems like an issue with creating the directory. I don't know Windows, can't help here.

vernal quarry
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aight

dull sable
#

i need help with gogo beyond as far as the flying. mine keeps being a hit or a miss compared to other avis with beyond

desert elk
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are you installing it manually or with vrcf?

long lava
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Hello! It may be a very dumb issue, hopefully easy to fix... I have have some shape keys for blinking and mouth movements, but none of them appears in Unity, as only -none- is available. Did I do something wrong?

somber sequoia
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Do you have an un-applied mesh modifier? That'll prevent shapekeys from being present on export

radiant owl
boreal phoenix
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changing the body shader from poiyomi to Vrchat/Mobile/Toon Lit breaks the body, but nothing else, and makes it black

somber sequoia
#

probably it's due to vertex colors, you'd need to remove those in blender or maybe with vrc quest tools

arctic ginkgo
fleet sigil
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but if i think i understand what you're saying, i have on my avatar

timber wharf
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@fleet sigil basic humanoid bones like spine, arms, legs, head. physbones can go only on additional bones

fleet sigil
spark geyser
#

I don't know how to get someone to Make me and avatar cause I've had people msg me on tik tok and realised they will probably scam me I'm not sure who to trust

somber meadow
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It's a highly locked down community that vets the commissioners before allowing them to sell

still shuttle
still shuttle
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Ofc!

flat wraith
#

ive always had issues with this and ignored it an gave up but i cant this time anyone know what this issue is and how to fix it? error translated - ||LOG]: Asset check started
[WARNING]: DynamicBone component does not exist. Please import if you use DynamicBone.
[WARNING]: DynamicBoneColliderBase component does not exist. Please import if you use DynamicBone.
[WARNING]: DynamicBoneCollider component does not exist. Please import if you use DynamicBone.
[LOG]: Asset check completed
[LOG]: Data check started
[LOG]: Base model check started
[ERROR]: Manuka Soft Sym is not model data.||

compact dust
flat wraith
compact dust
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should switch to physbones

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or use the sdk tool that switches them, i think its under SDK -> Utilities

somber meadow
#

Avatar Assembler is really outdated, use VRCFury or Modular Avatar

compact dust
#

idek what avatar assembler is

flat wraith
flat wraith
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the main issue wasnt the dynamic bones the error stopping it from merging was "[ERROR]: Manuka Soft Sym is not model data.
"

flat wraith
#

since its booth everything is seperated and i dont know if vrc fury would work

somber meadow
#

Your screenshot is the proper setup

flat wraith
#

oh

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πŸ€¦β€β™€οΈ

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i thought i was doing something wrong it looked like i was

ripe pond
#

Should I be consern about this

tropic parcel
#

Running into an issue where I can't grab physbones correctly because Unity thinks they're in a different location than where they're displayed

ripe pond
#

how to i fix this

silk kelp
#

for the vrc phys bone collider, plane shape, is it double sided or only on the side the line sticks out on or the opposite?

ripe pond
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it just a mesh but I seam to be uneable to attach it to the rig

ornate stump
ornate stump
ripe pond
ornate stump
ripe pond
ornate stump
ripe pond
ornate stump
ripe pond
ripe pond
ornate stump
ripe pond
#

Which I use but still uneable to properly link it...

ornate stump
ripe pond
ornate stump
ripe pond
#

how do I do that?

ornate stump
ripe pond
#

I'm not quite sure how to do that

ornate stump
ripe pond
#

well it move and follow

ornate stump
ripe pond
#

yes

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along with rotate it as well

ornate stump
ripe pond
ornate stump
#

If your cloth isn't made for your avatar model, you're likely going to have clipping problem too.

ripe pond
#

well that explain the z-clip at the face

silk kelp
#

also does anyone know how to use liltoon Mat cap so that it doesnt stretch and deform the matcap texture?

ripe pond
#

welp found the probem the bone map are difference which mean I have to reoptimize the cloth again yeay...

ornate stump
ornate stump
ripe pond
#

Am I set teh rotation correct?

somber meadow
#

all bones are different, does it look good in the previews

ripe pond
#

look fine except teh probem that I'm abit diselecti and can't seam to figure which is Left which is right

somber meadow
#

it's towards the avatar's left. from it's perspective

ripe pond
#

thank

grave silo
#

Does anybody knwo why my avatar doesnt have any animation for when he idles, walks, or does anything. He just T-poses. Side note its my first ever avatar ive tried making so its probably a very simple mistake

timber wharf
#

you forgor to set is as humanoid in model import settings

eternal thicket
#

Does anybody know why Viseme parameter stuck at 0?
I tested the avatar with gesture manager and viseme works as intended. but on vrchat it's just stuck at 0, if I switch to my other avatar it works normally again (So it's not my mic problem)

ornate stump
eternal thicket
#

I've made lots of avatar this is the second time it happens and I still don't know what the problem is ;-;

ornate stump
eternal thicket
#

here you see the Voice is registered normally, but Viseme stuck at 0 no matter what I say

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If I switch avatar, it works normally

ornate stump
#

So, instead of trying to fix, it's better to try to figure out how to create this issue instead.

eternal thicket
#

In the same project I have another avatar fully setup. and that one works
could it be the FBX that has the issue?

ornate stump
eternal thicket
#

but why would an FBX affects parameters being stuck? it's so weird
and what did I do wrong with the fbx then? I've exported and imported them like any other avatar I've done previously

ornate stump
eternal thicket
burnt plank
#

can anyone tell me how to use pcss lightning

ornate stump
soft estuary
#

bit confused here on how to fix this
I can still upload it just fine, but it wont let me activate play mode, anyway to fix it?

soft estuary
#

these are the errors

ornate stump
soft estuary
#

from the looks of it, it installed with the unity package

ornate stump
soft estuary
#

that worked!
Thanks a ton dude! ^^

somber sequoia
tepid oyster
#

How do I fix these?? especially the first one (first time uploading)

somber sequoia
#

watch a video on doing quest content - the first one you need to pick only quest-compatible shaders. For the rest, there might be clues in #quest-optimization

vocal ember
#

hello its the first time i'm making an avatar and i'm having a few issues , 1) I put the view position in between the eyes but for some reason in vr chat i'm not looking straight its either in 3rd person view or sometimes coming out of the shoulder

  1. The default vr chat animations don't activate (like walking animation for example)

let me know if you need any screenshots

somber sequoia
#

is your avatar not using a humanoid rig?

vocal ember
tepid oyster
somber sequoia
grave silo
desert elk
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set it to generic, apply, set to humanoid again

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could be just glitched

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and make sure the bones are mapped correctly in the configure menu

grave silo
#

what should it look like correctly configured?

desert elk
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chest on the chest, spine on the spine, etc

grave silo
#

can i show you what it looks like in configure because evrything is green and where it should be i think

ornate stump
grave silo
ornate stump
grave silo
#

ive put him into t-pose and itll reset on its own

ornate stump
grave silo
#

Oh, is there a different way? Because thats what i was doing

ornate stump
grave silo
#

this is what it says

ornate stump
grave silo
#

What do i do to fix the error

ornate stump
grave silo
#

oh ok, thank you

spring jolt
#

πŸ€” Sometimes I don't understand what I'm doing wrong

torpid gust
#

Hello! So I’m having this problem while uploading my sdk2 avatars and vrchat keeps security checking them and idk why because I have sdk2 avatars I’ve uploaded that work

somber sequoia
#

you'll always get a security check. I'm assuming you mean it's failing the check? Show some stats perhaps.

#

@torpid gust I'd be happy to help in here where others may contribute or benefit.

torpid gust
#

Mbb

#

And it’s sdk2

somber sequoia
#

are you trying to actually use an older SDK and/or unity? Probably upgrade that.

torpid gust
#

It worked before but since vrchat added security updates it ruined it

somber sequoia
#

what does the build window say about stats?

torpid gust
#

Nothing

#

The most recent avatar I’ve uploaded with sdk2 was

somber sequoia
#

it definitely tells us it's very poor due to polygons, so I doubt it says "nothing"

torpid gust
#

Give me a second

#

It’s usually fine when I upload it even if it’s red

#

And it uploaded

#

But Ingame it’s just like this

spring jolt
#

idk why but fingers get moved when I test a model

eternal thicket
#

and then set the actual blendshape through VRCFury advanced visemes

worldly whale
#

hey yall im having a problem with this item, when i world drop it i cant pick it back up

#

and after i put it on my hip and i cant pick it back up

#

i also have another animation that cuts it off of me and i cant pick it up then either

#

any ideas on how to fix this?

somber sequoia
#

probably you'll have to explain how it's currently implemented first

worldly whale
somber sequoia
#

not sure how to help then

worldly whale
#

so from what it looks like the head is just attached as a seprate child that can detach from the body

#

like

#

i can rip off the head but the second it goes world drop i cant pick it back up

#

so its something that involves the world drop

split apex
#

i autofixed some kaiser texture thing and this has happened

latent idol
#

can anyone tell me what i need to remove to be able to upload my avi?
because i cant find the cause of this or where the file/asset is located

latent idol
#

nope
but just updated it cuz my friend told me to

split apex
#

see if that does anything

latent idol
#

i will

somber meadow
civic cliff
#

im tryna make the blush on my avi partially transparent, ive already edited the texture but when i put it on the avi its not transparent, any ideas?

civic cliff
#

pc

worldly whale
# civic cliff pc

on toon and pro there should be an option that lets you make something transparent and it looks like this

#

i accidently put them in backwards so it would be the right image then left

#

and if it doesnt have anything to do with poiyomi shaders then i cant help you

civic cliff
#

well it is indeed poiyomi

#

imma try that and report back

split apex
somber sequoia
civic cliff
#

the other solution is correct now i just gotta tweak it to make it look good

somber sequoia
#

then yeah, got to use a non-opaque rendering mode

proud cobalt
#

I have an issue with VCC where I updated it, then a tutorial suggested I reinstall all packages in a project of mine because it wasn't functioning well and not letting me optimize it with VRCFury.
Now some packages are uninstalled and they just won't install again such as Modular Avatar and VMP (I believe that's what it was called, I just woke up and I also don't have much knowledge on this, sorry)

somber sequoia
proud cobalt
#

I looked around and I can't seem to find an answer so I'm not sure what to do, I'm worried I just broke my entire project and I spent so long on it </3

#

Ohh, thank you!

#

I'll send the message there.

tepid oyster
soft cedar
somber sequoia
#

seems like that's controlling how much of the animation is played, not the speed of the animation

soft cedar
#

Well, I took the default vrc locomotion blendtree and tried adding my own animations.

somber sequoia
#

I'm just observing from here, I have never looked at the base locomotion

soft cedar
#

Idk how to make it control the speed of the animation..

#

(Yes, im that dumb.)

somber sequoia
#

that doesn't seem "dumb", it seems "inexperienced"

soft cedar
#

Yeah..

final crag
#

Is there an easy way to fix textures disappearing in some places when material combining? Manually combined UV mesh and texture to fix this, looks fine in Blender but disappears again in Unity. Here's what I did:
1: Tiled the two textures.
2: Made a single image tile, as a texture.
3: Copied the tiled UV map and squashed it into the texture.
Looks completely fine in Blender. Export as an FBX, everything's nice except the hair texture is only visible from the back.

desert elk
#

do you have backface culling off in your shader?

final crag
desert elk
#

πŸ‘

south wadi
#

when uploading a avatar, how do i make it both quest and pc compatible

wraith salmon
desert elk
#

and make sure the quest version has the same blueprint id

inland moth
#

Can anyone help me I have no idea what to do in order to upload this

somber sequoia
#

do you have instructions from the creator? have you watched a basic setup tutorial video?

compact dust
inland moth
#

I watched a tutorial but I coulnd't follow the instructions because theres no scene asset thing

somber sequoia
#

there's one right there, that middle icon

compact dust
#

double click it i think

inland moth
#

sorry which one? I'm confused

#

The one with the unity logo?

compact dust
#

the unity icon one

somber sequoia
#

there are 3 icons in the image you sent, right? the middle one looks like a Unity scene.

compact dust
#

i think it's an information one, double click and it should have a popup window that asks to import files

burnt plank
inland moth
#

It just says nothing to import

compact dust
#

then you probably already imported it

inland moth
#

I think I already imported them

#

yeah

compact dust
#

open the MobU file

inland moth
#

Theres only materials in there

compact dust
#

what was the thing you downloaded

somber sequoia
#

obviously we don't know what you got from the creator

inland moth
#

sorry

#

i'm pretty new to this idrk what i'm doing :,)

wraith salmon
#

Hey I found this avatar with a minecraft spider vision effect and I was looking to try to replicate it does anyone know how this was achieved?

south wadi
#

did i do it right?

wraith salmon
split apex
#

anyone know how to sort this

wraith salmon
split apex
#

not sure

#

let me look

#

yea thers a left and right leg

#

oh wait

#

wdum

wraith salmon
#

2 sets meaning a copy of each leg's bones

split apex
#

not sure this is my first time

#

they seem merged here

wraith salmon
#

because it really looks like from the screenshot that something wasn't merged properly since the leg bones are in both places

split apex
#

uh oh

#

would anything on cat fix the issue

#

and yea thats the issue

wraith salmon
split apex
#

ahh crap

#

okay

#

how would i go about it manually

wraith salmon
#

but that's definitely the problem and solving it would probably involve undoing the merging of the armatures making sure all the bone names are the same and re merging them

split apex
#

ahh right okay shall give it a try

wraith salmon
night ember
#

Could very well be a custom built one

uncut lotus
#

IDK why the eye lashes are doing this in playmode on Unity. Its right in Unity normally, and in blender. And I checked the weight paint and it seems fine

kind wave
#

why are the bunny ears crinkling up when the avatar moves?

tender blade
#

Hey, so I have this strange bug on my avatar where when I walk it's fine but when I stop moving it'll jitter around for a second then go back to normal. Anyone have a fix by chance?

timber wharf
#

usually physbone on humanoid bones

tender blade
#

I will try removing the physbones on a copy and see if that works. Thanks for the help

boreal phoenix
#

this one perticular spot is driving me insane, i dont know why this lighting error is happening. my best guess is its a UV error since i was messing with the topology and fixing some areas that werent connected and were actually 2 separate edges really really close, any ideas?

boreal phoenix
somber sequoia
#

probably a non-smoothed face, unless you have custom normals you could select all the faces and in mesh -> normals, try "reset vectors".
(make backups)

still shuttle
#

How do I use stenciling to get an effect like this? (Eyes/eyebrows showing over the hair) I've already given the eyes/eyebrows and eyelashes separate materials so it doesn't mess with the face, but I'm clueless on what settings make it that way

earnest jay
#

how do you do that thing where people around you see a specific like skybox or image or something?

somber sequoia
#

inside-out sphere, fancy texture on the inside?

earnest jay
#

thats what i was thinking but how do you make it so it covers everything?

somber sequoia
#

what do you mean by everything though?

earnest jay
#

like avatars and floor

somber sequoia
#

oh you mean a screenspace shader

trail oak
#

the avi also in playmode

#

I'm unsure of what is causing the problem

trail oak
#

so i fixed the issue and uploaded the avatar

#

but on quest it has some

#

like

#

bleeding edge issue

#

on transparent textures

night ember
#

quest doesnt support transparency

trail oak
#

oh

#

so like

#

how do I kinda like
force it to support it?>

night ember
#

dont use it

trail oak
#

fuck

boreal kettle
#

for some reason i see this

but when i go to the menu it uses that i gave it

#

none of these that i made are related to the tail

#

i dont even have that parameter

night ember
#

you have submenus

#

which one probably uses that

#

so you need the parameters

boreal kettle
trail oak
# night ember dont use it

you see the problem is
i already used it
and I already completed visemes and the main textures they wanted to use
usings trans-textures

spring sierra
#

does anyone know how to fix this issue? I took a look at the help me fix it drop-down & it tells me to delete the physbones under the .armature object made using modular avatar yet the physbones seem like they're pretty important to the aesthetics of the clothing so i'm not sure how to go about it

boreal kettle
night ember
boreal kettle
#

meaning i never added that parameter

#

like ever

night ember
#

says that you have them

boreal kettle
#

and thats what im confused on

#

i checked everwhere but there no where to be seen

#

even restarted Unity

night ember
#

have you tried just adding the parameters

boreal kettle
#

did try, i added them before but nothing happened

#

its just been very weird with it tho and it started making me tweak because it was all ready and then boom this weird issue arose

#

ill try just remaking the menu's

#

i think i fixed it

#

i guess the menu was cursed lol

frail badger
#

my eyes aren't rendering behind my glasses. both the eyes and the glasses are on the same material, using poiyomi shaders. do i need to assign them separate materials in order for this to work

#

thrilling update: it works in unity but not vrchat

craggy pendant
#

Everytime I keep uploading this avatar the toggles duplicate, I go back into unity and delete the extra but it keeps repeating the issue

mighty field
#

can smoeone give me a hand? like all of my packages are gone, but when i try to manually import them into my projecr it says theyre already there?

prisma thunder
#

Trying to lower my skinned meshes, how would I go about Making a blendshape?

prisma thunder
night ember
prisma thunder
#

Explain like I'm five please

mighty field
#

use chatgpt

night ember
#

✨ google ✨

prisma thunder
#

I just want to move the selected triangles out slightly lol

prisma thunder
night ember
#

πŸ€·β€β™‚οΈ

#

just create a shape key and then edit the mesh

prisma thunder
#

Ahhh I see now

#

Thanks!

#

OH

#

Uh

#

Sorry

#

Nevermind for now

next fulcrum
#

I just bought this avatar from Gumroad, it said its compatible with Quest. Instructions told me to use Sunao Shader. But now Unity is telling me this error? Can somebody help?
NB: Im new to this

night ember
next fulcrum
#

But how come the model is fine and visible in the world where the avatar is displayed?

night ember
#

because it used quest shaders?

flat marsh
#

did anyone ever find a fix for this error?

next fulcrum
flat marsh
#

this my 3rdtime getting it and idk wht to do

night ember
next fulcrum
#

Ok and how do I do that, can I convert the shaders to quest shaders?

night ember
#

the same way you selected the shaders on the materials

#

just select quest ones

next fulcrum
#

I dont know how, instructions told me to just import the Sunao Shader pack

#

avatar looks like this with current shaders

heavy zephyr
#

There's probably a quest version included

next fulcrum
#

nvm I got it working by using VRCQuestTools

frail badger
#

ive been debugging for 90 minutes. anyone know how to get poiyomi to render transparency/translucency proper?

#

it works perfectly in unity but not vrchat

night ember
#

Z writing

somber sequoia
somber sequoia
crimson jewel
#

Can I download avatars from the site without using a PC?

somber sequoia
#

what site?

crimson jewel
#

just quest

crimson jewel
somber sequoia
#

you don't download avatars from vrchat

crimson jewel
#

where

somber sequoia
#

jinxxy, booth, gumroad, other creator websites, all over the place.

crimson jewel
#

Without PC

night ember
crimson jewel
spark walrus
#

how do i change the default hand position?

#

it starts out with a fist when i first load in and then when i move my hand using the new webcam feature it defaults to an open flat palm

wary jewel
#

is it possible to still do generic rig avatars with custom animations?

somber sequoia
#

yep

wary jewel
#

how do i do it exactly?

#

i remember the old way about duping some simple avatar controller thing

#

im on a new sdk and i cant find it unless its been renamed

somber sequoia
#

I've never done it

#

but it doesn't seem simple at all

wary jewel
#

btw in the avatar descriptor when i move the view position on the Z axis it moves but when i load the avatar in game its for some reason reset back to the middle

#

yeah its not simple

#

its Y position translates in game though

#

where the view point is in editor

#

what i see in game

#

black screen due to the black outline the model has

spark walrus
#

how do i make hair not clip through the body

night ember
wary jewel
#

headchop?

#

oh its a script

#

i put the component on the same object with the descriptor right?

somber sequoia
#

you can put it anywhere

wary jewel
#

ok

somber sequoia
#

I tend to put it on my avatar descriptor, if not just a prefab I'm packing up

wary jewel
#

so i put it on the prefab but when i scale the scale factors to 0 it doesnt do anything

#

i also have the bone selected

#

or does it not work for generic rigs?

#

googled and turns out head chop only works for humanoid rigs

#

tupper said in the reddit post i found so yeah mega confirmed oof

#

ill just disable the outline mesh till i can think of something

timber wharf
#

well you can at least use isLocal and on pc you can customise shader to do stuff only in mirrors/cameras

night ember
#

Is your thing not humanoid rigged?

wary jewel
night ember
#

You dont even need to weight the bones

#

Just have them there

timber wharf
#

you probly also can add useless armature to be pseudo humanoid and scale constrain stuff to be hidden to head bone

wary jewel
#

i tried doing humanoid but lots of issues kept happening and i got tired

night ember
#

Literally just use the example avatar you get in the packages folder

wary jewel
#

the robot with the tail?

unborn mirage
#

Is the new VRC SDK giving out false positive errors or has there been a shift on how things are processed?

I am seeing Cyclic dependency found for component VRCPhysBone on X and this relates to how I setup physbones.

Avatar
- Armature
- Colliders
-- Head Collider
- Physbones
-- Hair (Uses Head Collider)

So this setup works perfectly find afaik but in the latest SDK it'll generate the error which doesn't break anything, but leaves me wondering if it'll cause any issues. Afaik, there are no cycles.

  • Head Collider uses Head bone.
  • Hair Physbone uses Hair Bone and Head Collider

Anyone know what might be the intent or issue with this setup?

timid kite
#

phys bones are sticking out. how do i fix this?

desert elk
#

ignore transforms

#

and out the bones you don't want there

#

and fyi next time you export from blender you should disable leaf bones

timid kite
#

how?

timid kite
#

ye i did that

#

i meant leaf bones

desert elk
#

for the lead bones, expand armature and untick leaf bones

#

when you're exporting from blender

timid kite
#

this is what it looks like in blender

desert elk
#

this

timid kite
#

unity is creating more bones idk why

desert elk
#

no, if that's what it looks like in blender it either means you created the model and exported and imported it back 2 times with leaf bones

#

or the bones added are added manually

#

because _end

#

is added to bones when they're leaf bones

timid kite
#

i cant find that menu u screenshotted in blender

desert elk
#

it's when you click file > export > fbx

#

on the right side

#

on the bottom

timid kite
#

OHHHH makes sense. tysm

vocal ember
#

hello its the first time i'm making an avatar and i'm having a few issues , 1) I put the view position in between the eyes but for some reason in vr chat i'm not looking straight its either in 3rd person view or sometimes coming out of the shoulder

  1. The default vr chat animations don't activate (like walking animation for example)

Heres a screenshot of unity if that helps

desert elk
#

position of your avatar should be 0, 0, 0

#

that's your first mistake that could affect that

#

second is the X of the view point

#

it should always be 0 as well

vagrant raven
#

Where would I get the most recent VRCFT Template?

vocal ember
desert elk
#

you should go to blender and correct the position of your avatar

#

put it correctly at works origin
in object mode click A > Ctrl A > Apply all transforms

#

and reexport

#

after that make sure your avatar is set to humanoid rig

#

if it is, switch it to generic, apply, and switch back

timid kite
#

how do i make it so that the particle stays within bounds of a circle for example? i know how to do that with phys bones but not particle

vocal ember
# desert elk you should go to blender and correct the position of your avatar

I checked and my blender character was in the floor so i put it back on the the normal position but otherwise after i did all you said i still have my issues with the view point position , if i keep the viewpoint X at zero the ball is still behind my head , i was wondering did i need to make eye bones for it to work? Because i'm still looking from my elbow

desert elk
#

i'm not sure, i always had eye bones

#

if you're still having issues try deleting any additional cameras that you have in the scene

#

other than that i have no more ideas

vocal ember
pearl fable
#

Does anyone know if it’s possible to make stations only accessible for some players? Or a way to combine stations with interaction settings so that I can choose who can and can’t use my stations??

#

Stations don’t fall under interaction settings by default

#

Right???

timber wharf
#

only via friend param

#

that you can use to animate it on/off

#

tho since station needs to be on by default or it breaks, people with your animator disabled will see it no matter what

#

but maybe you can animate its location so by default its in the sky or smth

pearl fable
#

Oh no that’s no problem, I made its size 0,0,0 by default. I’d just like to keep some people off of it without having to block which is too harsh a consequence

heavy zephyr
heavy zephyr
pearl fable
heavy zephyr
#

Then build your logic to keep them tagged however long you want or until you press another toggle

#

Or even add a second raycast on yourself to manually untag specific players

pearl fable
#

That could be interesting, so the raycast allows me to tag specific players and I’m guessing it uses a Boolean which I can then use to make the seat work for those tagged people only?

#

I also found IsOnFriendsList parameter, wouldn’t this allow me to disable it for non friends too?

heavy zephyr
# pearl fable That could be interesting, so the raycast allows me to tag specific players and ...

So the short version is that you have two raycasts and they collide with players locally, updating a receiver bool only on their end.

You can use that bool to drive logic that will exclusively be executed on the side of the player that made contact with it.

The IsOnFriendsList parameter is a built-in vrchat parameter (you don't have to add it to your list or sync it). That is only true for people that are your friends, false for everyone else (including yourself).

pearl fable
#

I can’t use my own stations anyways, might try and use that parameter. Thanks for the raycasting approach though, might have another use case for that

heavy zephyr
spice stag
#

Any way for me to fix this? =p

pearl fable
#

In the vrchat sdk

spice stag
chilly aurora
#

is there a system where when someone pets me my avatar will pur or do i gotta build that from scratch?

balmy barn
#

contact on head detect someones hand/finger/whatever , do stuff

chilly aurora
#

yeah understand the base theory was just hoping there was a drag n drop system. πŸ˜›

#

i figured there must be because my old avi has it but i don't really remember manually doing it.

warped scroll
#

anyone got an idea why this might not be working? there's supposed to be some ready animation where a particle starts emitting on the hand, and then I can fire stuff in these configurations. But I can't even seem to get it to arm.

chilly aurora
#

I found a purr sound asset and am trying to connect it to the contactor i made, i'm thinking i'll use contact dystance mapped to the volume. but other than that i wanna make sure this is configured right since as the missing script indicates i'm apparently missing a dependency not mentioned on the site...

lusty condor
#

I’m gonna fucking die of old fucking age before I figure this out

#

And here’s the console error copy and pasted

#

UploadException: Failed to upload file
VRC.SDKBase.Editor.Api.VRCApi.UploadFile (System.String filename, System.String fileId, System.String friendlyFileName, System.Action2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:956)
VRC.SDKBase.Editor.Api.VRCApi.UpdateAvatarBundle (System.String id, VRC.SDKBase.Editor.Api.VRCAvatar data, System.String pathToBundle, System.Action2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:631)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2514)
Rethrow as UploadException: Failed to upload file
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2541)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>cDisplayClass104_0.<CreateBuildGUI>b4 () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1990)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <eef08f56e2e042f1b3027eca477293d9>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <b41119cc6741409ea29f63c7f98de938>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <b41119cc6741409ea29f63c7f98de938>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <b41119cc6741409ea29f63c7f98de938>:0)

#

Does anyone please know how to help
Me fix this

ornate stump
lusty condor
#

Alright

hollow hemlock
#

Howd i make the particle on toon lit transparent ?

ornate stump
hollow hemlock
tender jetty
#

hey :)) i noticed some avis make a sound effect when they load or join a world, does someone know how i can add one to my avi? :)

ornate stump
tender jetty
ornate stump
balmy barn
#

expect to be blocked if someone find who got that on their avatar ( i would ) ratl

ornate stump
tender jetty
balmy barn
#

infinte range/global vrpill

ornate stump
tender jetty
tender jetty
#

oky thank u! :)

torpid gust
light charm
torpid gust
#

The security checks thing

somber sequoia
#

they're a good thing in general

lusty condor
#

πŸ˜”

torpid gust
#

Frr I’m having trouble uploading sdk2 avatars because of this

balmy barn
#

like that will do anything, security checks are server side

#

optmize your avatar πŸ’©

#

sdk 2 is ancient no contacts no physbone , low tier avatars

lusty condor
jade mural
#

Hi! I'm using a contact setup to determine which direction someone is looking, but for some reason, it breaks every time the avatar is scaled.

#

The setup has contacts that are touching each other by default, so I wonder if that's why

#

It's based on how Morghus's wings detect head position. They already account for a different bug by toggling the contacts after TrackingType != 0

heavy zephyr
jade mural
#

I'll try that

#

It's weird though, because all the contacts always stay together regardless of scale. They all have the same parent.

heavy zephyr
#

Β―_(ツ)_/Β―

jade mural
#

If your suggestion doesn't work, I'm going to try to find a way to detect any scale change and just toggle the contacts again

#

Wow they do still break

#

Apparently vrchat thinks there isn't anything touching the contacts even though there is

#

Ok, turns out it's because I'm enabling a further up parent object with an animation. Wtf. Alright

light charm
light charm
#

unless you want your game to crash all the time

warped scroll
young pulsar
#

yall this had been loading like this for a few mins, I've never used unity before pls tell me it's actually installing and not just stuck in limbo

somber meadow
young pulsar
#

oh my tysm i would've been so frustrated trying so many things

#

still just sitting there loading for a while is this normal?

desert elk
#

install only unity, without the microsoft stuff, you don't need it and it'll speed up the installation

mental pawn
#

i was modeling a hand for a character and i found TRIANGLES and i was wondering if these are fine and good for rigging

#

im kind of picky on this situations since im into making it go all quads

timid mural
#

Is there a way to lock the head of another player using my station?

mental pawn
#

lmao

somber sequoia
#

sometimes you need triangles, they often help with deforming

mental pawn
#

hmm already found a way to fix them but i kept the edges

#

jic

timid mural
#

This animator is placed into the chair

wary jewel
#

so im using a generic rig and i want to give it a jump animation but idk how i would set it up so the game uses it when im airborne

somber sequoia
torpid gust
somber sequoia
#

I'm very curious as to why you think that

light charm
compact dust
light charm
#

yeah uhhh pretty sure you can't use sdk2 at all anymore so probably using some illegal way like a modded sdk

chilly aurora
torpid gust
light charm
torpid gust
#

What no way

#

I use unity 2019 and sdk2 and it works perfectly

#

But you have to start \ make the project in unity hub not creator companion

light charm
compact dust
#

which shouldnt work

torpid gust
#

It works for me

#

Where did you get sdk2 from

light charm
#

the website

#

back when you could

torpid gust
#

That one doesn’t work

light charm
#

if you didn't get the sdk from the website then it's modded

compact dust
#

then what the heck are you using

torpid gust
#

The one I got is from like internet archive

#

You can literally find it in 2 seconds

light charm
#

🀨

torpid gust
light charm
#

listen man, just move onto sdk3

compact dust
#

and the new unity version

timid mural
torpid gust
#

And I already have sdk3 and all that crap

somber sequoia
#

I'm still wondering why

torpid gust
#

But sdk2 just hits different

light charm
balmy barn
# timid mural

disable station 'seated' option, add another layer with tracking control since many many players have default sitting controller it wont work with a station with custom animation (( note this will make them stuck in animation after standing up cause vrchat stations are a mess ))

torpid gust
#

Yeahh but the avatars I make with it have special animations for sdk2 like walking and stuff

#

And I can’t remake that with sdk3

light charm
torpid gust
#

I’ve tried for the past 2 years

balmy barn
#

ive remade 100s of av2 so no excuse

torpid gust
#

I can’t get the sdk2 idle anim the same

#

Or other stuff

#

I just prefer sdk2

light charm
torpid gust
#

Idk why I keep getting security checkd on my Avis tho it was fine like 2 months ago unless it was a different update

light charm
#

because sdk2 is no longer supported

torpid gust
#

Damn I’ll try figure something out

balmy barn
# timid mural

if you do it like this it will use controller instead of avatar sitting controller , but it will also break them when they stand up vrpill , wish we had a toggle to change sitting controller ,somethingsomething , stations always been messy ('mmd' worlds use similar but they can reset your tracking after by colliding it with something after you stand up)

torpid gust
timid mural
#

I appreciate a lot

chilly summit
#

it'd be nice if someone can help me. I have a pc/quest avatar, and the pc is fine, but to people on the quest, the avatar clothes it has on keeps on changing and I need help fixing that

round comet
chilly summit
chilly summit
copper meteor
#

Trying to make an avatar with an outline and the backface culling isn't working and I don't know how to fix what is wrong with my model, I do not know if this is a blender problem, a unity problem or both

somber sequoia
#

what are you actually trying to do here?

copper meteor
#

the outline i have is made using a solidifier modifier in blender with reversed normals, and it looked normal in blender, however when i apply materials in Unity it only ever shows the what is supposed to be the outline, not the model inside with exterior black outline

somber sequoia
#

I guess I mean, what is the actual goal?

copper meteor
#

I've figured out a part of the issue and that is the normals being fine in blender but somehow entirely flipped in unity for some reason? I have no idea how this is happening

#

I have found the problem

somber sequoia
#

yup, apply all transforms before exporting

copper meteor
#

Never trust mixamo, man

spare dome
#

Hi I recently bought a model and I’m trying to upload it up this one error keeps stopping me

#

I’ve been stuck on it for hours

somber sequoia
spare dome
somber sequoia
#

your scroll bar suggests those are the last errors - can you paste the first ones please?

spare dome
somber sequoia
#

there we go - that "missing script" error is the problem. You didn't install some package that is required.

spare dome
#

how do i find what script im missing this is the frist time uploading a avi i have no idea what im doing

somber sequoia
#

you can't tell from the error, usually you need to look at the documentation the avatar creator provides

spare dome
#

There is no documentation

somber sequoia
#

that's pretty unfortunate

#

and kinda weird

#

does the advertising page tell you what it requires?

spare dome
#

The model is rigged and everything it even has a prefab

#

And it is VR already I just have no idea what I’m doing

somber sequoia
#

you're still missing some pre-requisite package

spare dome
#

I don’t think I am. I mean the model is right there textured and everything.

somber sequoia
#

you would not be getting that specific error message if you had everything it required

#

possibly it's VRCFury? maybe Modular Avatar? I'm guessing here.

spare dome
#

I don’t know what either of those are

somber sequoia
#

okay

ornate stump
spare dome
#

I would but the page is nsfw

ornate stump
spare dome
#

The webpage is not safe for work. The model I have is safe for work.

somber sequoia
#

if you don't mind doing a DM, I'll be happy to look at it

compact dust
#

mb kazin misclicked pregnant man >_>

ornate stump
somber sequoia
#

haha

spare dome
somber sequoia
#

again, we're guessing here due to the lack of useful information.

ornate stump
quartz willow
#

hey, can anyone help me with a pretty specific blender shading issue?

somber sequoia
#

maybe, just ask

quartz willow
#

i want to join the main body and the arm, but whenever i do it smoothes the arm because the body is using shade smooth while the arm is auto smooth

spare dome
quartz willow
#

any ideas on fixes?

somber sequoia
#

turn off auto-smooth?

ornate stump
#

Some asset require those tools to work.

compact dust
#

i really need to not have the pregnant man reaction next to the "this" one

quartz willow
# somber sequoia turn off auto-smooth?

both shade flat and shade smooth dont give me the shading that i want for the arm, only auto smooth looks good, but the body needs to be shade smooth so i cant turn it off

somber sequoia
#

doesn't sound like you have a solution then

compact dust
#

does the shading type in blender matter?

somber sequoia
#

it does tweak the normals, so yeah, it can

quartz willow
quartz willow
#

if i want to join them that is

somber sequoia
#

I don't believe you can both enable and disable auto-smooth on the same object, so....

quartz willow
#

oof

somber sequoia
#

is there a way to "apply" that so it's set the way it is and then turn that off? I really don't use auto-smooth so just guessing here

quartz willow
#

i wish

somber sequoia
#

hmm, I think I'll keep not using it then

quartz willow
#

its based off the angle

#

so everything gets smoothed if its under xΒ°

#

for the arm thats 30Β°

#

imo its pretty useful, but only in certain situations

ornate stump
quartz willow
#

how would i go about doing that?

somber sequoia
#

oh hmm, true, you could do that by vertex group or material

#

step 1: learn geometry nodes πŸ™‚

ornate stump
quartz willow
#

gotcha, ill look into it. thanks!

ornate stump
quartz willow
#

Ill go ahead and try that though

somber sequoia
#

sometimes even adding extra edges

#

(you can bake normals later)

ornate stump
#

bevel edge is nice too.

quartz willow
#

my main thing is I'm trying to keep it as few tris as possible, shooting for green on all stats

somber sequoia
#

sure, but you can bake the normals on a high-poly model to a low one

quartz willow
#

wait you can?

#

thats so useful

#

im new to this if you cant tell

somber sequoia
#

yep!

spare dome
#

ight i give up this is impossible

somber sequoia
#

look in all of your inspector windows, if you have more than one it's weird about which one it picks

warped scroll
arctic ginkgo
#

You can set it to 180 which smooths everything out

#

Then you can manually control the sharps

#

Additionally it lets you set custom normals

quartz willow
#

yeah i agree, its the one i use the most

#

it still has its limitations though

arctic ginkgo
quartz willow
#

yeah thats what i do

#

with smooth shading

arctic ginkgo
#

set the angle in the dialogue box to the same as your auto smooth

#

then mark sharp

#

now select your body

#

set it to autosmooth

#

but set the angle to 180

#

that keeps everything smooth except for sharps

arctic ginkgo
#

now when you join the arm to the body it retains the shading