#avatar-help

1 messages · Page 102 of 1

night ember
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Yes

ornate stump
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Yes.

spark walrus
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awww dang dont have blender or know how to use it

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alrighty thanks!

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thanks for eveyones help!

night ember
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Still should probably say dont screenshot clearly visible nsfw content as its not that great of an idea

ornate stump
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When moving the head you'd have to also move the head bone and eye bones from the FT one into the head bone of cloth one.

barren wharf
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hmmmm how do i headswap

ornate stump
night ember
barren wharf
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oh wait i see

spark walrus
night ember
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Fair

ornate stump
night ember
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Thatd be an annoying problem to fix ye

ornate stump
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Absolutely.

night ember
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Its easier to add to the file size than remove from it

lime rover
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Hello, does anyone know how I could configure one material to reflect another? This is a vtuber/vrchat model, so I was trying with MToon and Poiyomi but I couldn't find a solution. I want the skin to reflect the shadow of the hair

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So if the hair moves, the shadow too, or I don't know if it's better to just draw the shadow directly on the texture even if it remains static

night ember
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Recieve casted shadows in poiyomi

spark walrus
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im still getting this problem when im trying to make my pc avi into quest

night ember
spark walrus
night ember
night ember
spark walrus
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i did all them and i still got that in the end

night ember
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You didnt do all of them then

desert elk
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remember to check particles!

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easy to miss

spark walrus
desert elk
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well you missed something

gaunt sleet
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Hi, I just started and was wondering if blender is the only way to make an avatar? I was hoping I could create it in the game

desert elk
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I believe questtools can help locating the material? I could be wrong though

desert elk
#

a different game, sure. VRoid for example

spark walrus
night ember
gaunt sleet
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Ok thank you, suppose I'll just have to figure it out lol

desert elk
spark walrus
desert elk
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its an easy way to start

night ember
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You sure you did?

spark walrus
night ember
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Check every mesh on the avatar

midnight flame
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Hey, so I can't upload avatars yet because I'm new, but do I need some hours logged to even be able to test my custom avatars?

lime rover
night ember
midnight flame
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Yeah, I get the warning even trying "Build and Test" instead of "Build and Publish"

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so if it isn't time based, what is it?

night ember
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Play the game

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You cant just idle

desert elk
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yeah, play the game, visit worlds, befriend people

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afk time doesn't count

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just have fun and you'll hit the rank soon

untold minnow
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What does this mean? I can’t put humanoid animator on it

untold minnow
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Much appreciated brudda

frail temple
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@untold minnow

soft sentinel
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Does vrchat suppert .dds texture maps?

ornate stump
soft sentinel
ornate stump
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Maybe.

untold minnow
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Thank you

frail temple
untold minnow
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I won’t, thank you thank you

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Screenshotting this just in case lol

frail temple
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Anyone have any good vrchat avatar creation videos? i just hit this point and my brain stopped working

winter edge
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Is it possible to make a toggle that turns on a bunch of params to trigger existing toggles?

ornate stump
nimble olive
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Hello there, need help with Rexouium. How to turn off idle breathing? i can't find anywhere. srceen shot that location where can turn off idle breathing?

winter edge
cold swift
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So everytime I try to upload an avatar to VRChat it says this in the console. uploadexception: failed to upload file vrc.sdkbase.editor.api.vrcapi.uploadfile (system.string filename, system.string fileid, system.string friendlyfilename, system.action2[t1,t2] onprogress, system.threading.cancellationtoken cancellationtoken) (at ./packages/com.vrchat.base/editor/vrcsdk/dependencies/vrchat/api/vrcapi.cs:973) vrc.sdkbase.editor.api.vrcapi.createnewavatar (system.string id, vrc.sdkbase.editor.api.vrcavatar data, system.string pathtobundle, system.string pathtoimage, system.action2[t1,t2] onprogress, system.threading.cancellationtoken cancellationtoken) (at ./packages/com.vrchat.base/editor/vrcsdk/dependencies/vrchat/api/vrcapi.cs:664)

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Anyone know how to fix it?

ornate stump
cold swift
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ok thank you

astral lark
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Anybody who knows more about constraints and rigging who might be able to lend a hand? Doing an avatar for a client and on that avatar is a flamethrower.

The cable connecting the back pack to the handle of the flamethrower is currently a separate mesh with roughly 20 bones starting from its origin point (bottom of back pack) and bends around to roughly the end position (handle).

I've also tried the cable just going straight down but more or less, my main issue is that I need to constrain the end of the cable to the flamethrower handle **without ** the bone with the constraint stretching insane lengths and not dragging the previous bones along with it. Just trying to get semi-realistic cable physics rly. I feel like I'm on the right track but this is new territory for me.

Thx ratWICKED

ornate stump
ornate stump
astral lark
ornate stump
astral lark
cold swift
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i enabled it and it says this [API] Request finished - result: StatusCode: 404, ReasonPhrase: 'Not Found', Version: 1.1, Content: System.Net.Http.StreamContent, Headers:
{
Date: Thu, 03 Apr 2025 16:07:45 GMT
Connection: keep-alive
x-powered-by: Code that has passed an extremely laconic review process
x-vrc-api-group: green
x-vrc-api-version: master-build-2025-04-02-felix-i-grimefougasse
x-vrc-api-server: prod-api-green-she-qww
x-vrc-request-id: m91jurkp30sglam6
x-jobs: Like poking around our API? Come apply to work for us instead. https://vrchat.com/careers
Cache-Control: private, no-cache
vary: Authorization, Accept-Encoding
access-control-allow-credentials: true
x-frame-options: deny
CF-Cache-Status: BYPASS
pragma: no-cache
Server: cloudflare
CF-RAY: 92a9d21c9c3743b8-EWR
Content-Type: application/json; charset=utf-8
Content-Length: 58
}
UnityEngine.Debug:Log (object,UnityEngine.Object)
VRC.Core.Logger:Log (string,string,UnityEngine.Object)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__15`2<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:271)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

somber sequoia
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pro tip: triple back-quotes (```) will put stuff like this into a pre-formatted box:

this is code
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anyway, looks like the usual timeouts, unfortunately. I do really like the x-jobs item though

fervent crest
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I'm trying to set some customized parameters as the default on my new upload, but the debug screen is doing this. Is there a way to see the full parameter names? Like could I export this somehow?

cunning swan
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quick question how do i make a particle with a texture not follow the camera and just keep the side it needs to be

somber sequoia
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you can change the orientation in the particle render settings, make it something other than "billboard"

mental estuary
untold minnow
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why is unity not seeing my fingertip bones and why it it labeling the ball point as my fingertip bone? can anyone help?

somber sequoia
untold minnow
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I see, thank you.

somber sequoia
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And unless you actually use the leaf bones, you can disable those in the export dialog, under Armature

still shuttle
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Im making a contact receiver with a slap sound effect
How do I only make it play that sound effect once if you hold ur hand in the receiver? Cuz atm if you place ur hand in the reciever and hold it there it loops the slap sound effect 😭

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Loop time on the anims is turned off

somber sequoia
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show your animation layer - it could be you have looping checked on the clip, or you're using an AnyState transform with "can transition to self" on

still shuttle
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Yep it was the "can transition to self"

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turned it off and it fixed it! Tysm!

somber sequoia
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excellent - make sure that's off in most cases

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it's a performance drain

still shuttle
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Awesome thank you for the info!

fervent crest
somber sequoia
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how would that be the case?

pulsar rain
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Hi, I am so sorry to bother you guys. I am relatively new with avatar stuff, and I was honestly just trying to edit up an avatar my friend used for their birthday, and I tried to give their model heterochromia. I changed the UV map on it using blender, and when I export the .fbx file back to unity, the ears and tail end up stretching like crazy? Is there a fix for this? I am somewhat familiar with both blender and unity, but I just feel like I am so lost with this...

Here's a picture that may help explain it better? I don't know, honestly... I hardly even edited the UV map on the file, just messed with the eyes, and all I did was move and shrink the UV map a bit, not change the actual model at all, so idk why its like this. Any help would be greatly appreciated, 'cus I am so lost. 😭

somber sequoia
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possibly you exported the FBX with different settings than the previous export did

pulsar rain
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What would be the best way to resolve that?

somber sequoia
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export with teh correct settings. Possibly it's just setting "Apply Scalings" to FBX All

pulsar rain
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Ah, okay! thank you! I'll see if that works for me, let me relaunch blender real fast.

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Alrighty, it was set originally to local all, so I'll see if FBX all works better. Thank you again!

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omg it worked thank you!

somber sequoia
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oh good 🙂

pulsar rain
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that saves me so much headache and struggle. youre a saint

dapper lagoon
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Is it possible to set a point for a camera to mount on an avatar/get the avatar to track the head? I'm interested in getting a helmet camera POV

full field
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How can i increase the range that my 3d audio plays at, its too small for what i want and i cant seem to get it to go further

arctic ginkgo
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This is also PC only

dapper lagoon
hybrid musk
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does anyone know how to make a model go invisible after it plays an emote toggle? I did make a invisible toggle that work by itself.

But I made an animation where the avatar digs down and he was supposed to go invisible after the animation ends, but nothing happens.

patent geyser
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How do I find this pose and edit its animation or whatever its called? I want to turn some stuff off.

dapper lagoon
dapper lagoon
patent geyser
dapper lagoon
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That's strange

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You mean for the stuff you want to remove?

patent geyser
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yeah

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its a gogoloco default it seems idk

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i dont know enough to change this

dapper lagoon
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Do you have VRCFury installed? If so, you can add a Full Controller and create a new base layer with it
In other words, you can add another property that allows you to essentially have two base layers

patent geyser
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found it, dont know what its linked to

patent geyser
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its required for the model

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i dont know how to use it

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I removed a material. deleted two of them.

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how do i get rid of this purple section

grand geyser
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One message removed from a suspended account.

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One message removed from a suspended account.

rocky grail
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replacing the face texture on my avi and when i go into play mode and check gesture manager the face texture goes back to the old one

somber sequoia
dapper lagoon
patent geyser
arctic ginkgo
keen igloo
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How do I setup a playable sound effect from the radial menu?

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I know there's the "animator play audio' compnent but I don't see any way to connect it to a parameter

meager mirage
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When I modify my avatar in unity, I can't find the VRChat SDK and I'm having trouble. What should I do?

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Sorry for my poor English.

left wharf
bronze loom
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Would there be a way to create a toggle that turns on another toggle both being vrcfury? I have a dual sword i made and i have open hand gesture set to trigger a spin animation. Would there be a way to make the that toggleable so it doesn't do it every time i open my hand?

left wharf
# meager mirage

hmm, i guess you created that project from UnityHub.
you should use VCC or ALCOM(unofficial) to create unity project for VRChat.

tight walrus
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Hey I’ve ran into an issue with an avatar I’ve uploaded where when I toggle a piece of clothing only I can see it remove off the avatar can anyone tell me the fix?

prisma sedge
uncut lotus
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How come when Im joinging stuff to the armature, it loos like this in the Hyarchy? Like, it shows 2 diffrent things, one being under the armature, and the other ting being outside of it?

tight walrus
desert elk
uncut lotus
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.... This litterally turned into one of those situations where things start working after you ask for help. I swear I treid that befoer. But ya, it works now, thanks

remote tusk
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can anyone help me figure out how to change the name/bio of already uploaded avatars

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im relitively new to avatar stuff

desert elk
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just go to the sdk and change it and a button should appear that says "save" or something like that

remote tusk
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where do i find the sdk? i downloaded the avatar sdk from the website but im not sure if thats it

bleak ruin
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should I wait for these plugins to update before I update the SDK or should I be fine to go ahead and update the SDK?

untold minnow
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I dont understand what the problem is, I enforce the t-pose but it wont stay?

charred epoch
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So i was trying to upload a quest version of an avatar, and it gave me the error that i am trying to access vrcparentconstraint but it does not exist

charred epoch
untold minnow
charred epoch
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Weird

untold minnow
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very

desert elk
bleak ruin
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big button labled "download the creator companion"

meager mirage
desert elk
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what are you doing now?
if you make a project in vcc and click "open" it should automatically open in unity

left wharf
meager mirage
karmic basalt
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What are some ways to deal with this? preferably a method that doesn't consume too much time

Tried using vrc constrains, they didnt work too well as it probably needs amateur tweaking which would be too time consuming. I also tried parenting the bones but it just breaks the mesh. Haven't tried weight painting yet as I don't have too much experience with it so no idea where to begin with that

Any ideas?

meager mirage
left wharf
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(それと、PC名やプロジェクトパスに半角英数字以外が含まれているとアップロードできないことがあるので、今のうちに直しておくことをおすすめします)

flat mortar
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hello! i’m looking for assistance on a private project for vrchat, i’m making a pair of models but im quite lost on the process behinds bones/how to parent them properly, ive never made a model before and all i have to do is rig the hair for these edited models ❤️ if anyone has any suggestions or advice thank you very much!

static bough
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I add physbones to my model's hair, it shows up, but in playmode they go away and the hair doesnt move, but other physbones do. Any idea whats up>

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its seemingly only doing it with the root bone, though

somber sequoia
karmic basalt
# somber sequoia It's just a weight painting issue. I'm not sure what you're referring to about ...

My apologies, I realized that I worded that horribly

The amateur is already setup, the skirt has its own bones and it’s already weight painted

What I wanted to ask is if there is easy way to make it so the skirt bones move along with the legs

I parented the skirt bones to the right and left leg, unfortunate it made the stomach area fold inwards when the leg was extended forward, so that didn’t work, I also tried using VRC Constrains but they acted weirdly with this model

somber sequoia
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yeah I've mostly done this with constraints and physbones... skirts are hard.

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that one doesnt seem like it needs much in the way of physbones, so I'd just weight it to the legs

karmic basalt
somber sequoia
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none of them are easy 🙂

karmic basalt
somber sequoia
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practice

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I mean, there's lots of videos? But really just moving bones around and painting, you'll start to get it

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I definitely recommend using a pen tablet if you can.

somber sequoia
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haha yeah I literally dusted off mine when I started weight painting 🙂

languid wyvern
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Been trying to get around this for a while. I reduced the size to 10mb, now this is what I'm facing

candid elbow
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Hi, does anyone have the name of the site or tool that allows you to put any png (tatto) correctly and quickly on a base, thank you

somber sequoia
candid elbow
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Yes, I know that, I just heard that a tool or site existed to put them in the right place by yourself.

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To avoid spending 20 minutes on getting a tattoo placed correctly

somber sequoia
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hmm not sure how it would put something in "the right place" when you'd have to tell it where that is anyway

frank spruce
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Does anyone know why the precentage doesn't change at all? its only like this for a couple of the emotes and the rest are fine. Also three of the emotes don't stop after I turn them on

somber sequoia
candid elbow
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Sorry if I speak badly, I'm not good at English.

somber sequoia
somber sequoia
solar wasp
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I don't know what this means and I am kinda stuck lol

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does anyone know how to fix this error

bleak ruin
#

is there a way to adjust the floor collider depending on the height of the shoes?

frank spruce
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I've messed with stuff and still have nothing

placid mica
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Does anybody know how to get lines like this in-between items in the Unity heirarchy?

arctic zodiac
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why is it doing this, i somehow fixed it before but i made a new project and dont remember what i did

night ember
solar wasp
rocky hazel
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Hello

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I am losing my mind

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I commissioned an avatar and keep trying to upload it

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but it isnt working

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keeps failing in build

night ember
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Gonna show the errors?

rocky hazel
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yes, sorry

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Ive been at this four four hours so im frazzled

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I dont know what im doing wrong

night ember
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Show the entire console

rocky hazel
clever magnet
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hey guys! if anyones free atm. i uploaded an avatar for pc and quest and used vrcfury for some toggles and dont think they synced up, so when i toggle something on the pc version doesnt show on quest, and vise versa. if someone is free atm please dm me so i can maybe screen share and just show. cause i learn better when shown and guided rather than told. which is why im here. youtube was no help.

modern totem
# rocky hazel

click the white ! box in the top right of the console, it will hide those ones im pretty sure, they arent very important usually, look for the yellow and red ones

night ember
rocky hazel
rocky hazel
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I am trying

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I keep following tutorials I dont understand, so I started over

night ember
rocky hazel
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It was a comission

modern totem
# rocky hazel

looks like theres assets the person you comissioned didnt give you thats why its breaking

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they might not be able to give you said assets depending on the actual terms of those assets i think? not sure

rocky hazel
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they actually gave me all of these

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The tutorials only showed dragging this thing though

modern totem
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unzip and add all the assets they shared, they should be unitypackages as well

modern totem
clever magnet
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that's fine.

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do you know how to sync up/make parameters. cause i really want this to work on both sides

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the cheek floof works on pc but not on quest when toggled on pc. but when its toggled on quest, its not toggled on pc.

night ember
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Use the same parameter list on both platforms

clever magnet
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yea heres the thing. there arent any params for those

night ember
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It needs to be the exact same parameter list

clever magnet
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i know

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but said parameters dont exist

night ember
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How are you toggling them without parameters

clever magnet
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vrcfury

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idk

night ember
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Your first mistake is using fury without knowing how to actually make them to begin with

clever magnet
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toggles?

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i mean, isnt that what fury is for? to help and simplify

modern totem
#

if you're new to avatars, honestly what id suggest is finding a free avatar and looking at how things work, delete things and see how it breaks, mess with values, click boxes, just mess with it and see what you can glean from that, you probably already have it but just incase not, use gesture manager, that allows you to test gestures in unity and forces the avatar to mostly work the way it will once you upload it (make sure you only have 1 avatar active when you use it or it might select the wrong avatar or get confused)

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always keep fresh zip files of project files so if you need to you can nuke things completely and start fresh

clever magnet
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i do use gesture manager. been using it since i started (nearly 7 months now)

modern totem
#

oh okay

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my bad

clever magnet
#

im just trying to figure out how to sync up paramters that dont exist so my toggles work both ways. thats all

clever magnet
modern totem
#

ill be honest and think its a bit out of my wheel house as well unfortunately, wish i could help :/

#

havent really messed with them all that much

clever magnet
#

awhh alrighty

modern totem
#

this may help?

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theres a few other things about parameters on there so look around on that site

clever magnet
#

i think i had a brain fart moment and figured out something that i should've seen... now i feel dumb lol

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there legit a while param list called "vrcfury params"

modern totem
#

gesture manager? i ignore those, they should fix if/when you upload i think

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grr.. default emotes only.....

rocky hazel
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I forgot Vrfury

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that was the issue

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thanks for everything though fellows

vague breach
#

Packages\vrchat.blackstartx.gesture-manager\Scripts\Editor\Modules\Vrc3\Tools\AvatarTools.cs(254,67): error CS0012: The type 'float3' is defined in an assembly that is not referenced. You must add a reference to assembly 'Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

#

heeelp

sage dragon
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i keep getting this error even if i do my prefabs on vcfurry

teal field
#

how do i connect these two parts so the leg doesnt separate when its up?

junior void
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Either make sure the edges have the exact same weight and keep the gap or stitch the mesh and smooth the weights there a bit.

inland seal
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Then parent it to the bone

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Or check weight paint

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The easiest way is to select armature and parent it with premade weight paints

languid wyvern
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I mean, can anyone help?

left gull
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gotta make you model size smaller so like remove some stuff from the model, lower texture size, remove unused blendshapes etc

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you can use thry's avatar performance tools to find out what part of the model is taking up the most space for a better idea at what needs to be fixed to lower your models size

languid wyvern
idle pawn
#

henlow ! i have an issue that idk how to fix, does anyone knows where this issue might come from ?

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that's the quest version btw

desert elk
#

i'd assume something with the weight painting is wrong

idle pawn
#

that's what i was thinking, thank you for the second opinion!

timid kite
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any idea on how id make a phone prefab for an avatar that would have a youtube option so i can watch videos on it? vrcfury and osc maybe?

night ember
#

videoplayers are world only

timid kite
#

please if u dont know just dont respond. thank you. i know its possible.

balmy barn
#

its not

balmy barn
#

you can fake stuff with spritesheet & certain shaders + audio , but its not a url to a video

night ember
#

the closest you get to watching youtube is putting a video you converted to a sprite sheet in poiyomi and then had an audio component at the same time

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there is no possible way to just load up a video onto the avatar

somber sequoia
#

you can actually put the display of a world video player onto an avatar material though, but that requires both setup properly ahead of time.

night ember
night ember
placid mica
#

I am trying to make a toggle for ear and tail animations, but no matter what I do I'm not able to get them to toggle off. I want to spawn with the animations enabled and be able to toggle them off. Why is this not working?
Same thing is happening with the ear animation, but for the video I'm just showing the tail.

somber sequoia
night ember
night ember
somber sequoia
placid mica
somber sequoia
#

watch to see if the state transitions work as you expect, make sure the correct state is active when you think it should be.

placid mica
#

vrcTupCry Uhhhh

#

I don't see anything different

somber sequoia
#

I wasn't suggesting anything different just that you should verify things work how you expect there, to eliminate logic issues as the cause.

night ember
# placid mica Yes

If it is and is currenrly the default state in it then itll not toggle when you switch away from it in another layer

placid mica
#

I am so confused

placid mica
night ember
somber sequoia
#

that.

timid kite
#

i cant find a tutorial on how to change default spawn and afk animations, please help

placid mica
somber sequoia
night ember
somber sequoia
placid mica
#

No, if there's supposed to be something visual, it's all static

night ember
#

Does the layer have a weight of 1
Is the parameter named exactly the same
Are you meeting the conditions to transition

placid mica
somber sequoia
#

I don't use GM - do you have to make sure it's debugging the FX animator before this works? You do with AV3 Emulator

placid mica
#

Weight, params, and conditions

distant summit
#

so.... the physbones on my avatar have ceased functioning out of nowhere

desert elk
#

pc or quest?

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if quest and you have more than 8 components that's normal

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cause if you have more than 8 all of them will get deleted

distant summit
#

PC

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the weird thing is that it works in unity, but not vrchat, and it was LITERALLY working this morning

glass condor
#

Quick question, do we need the Avatar 3.0 Manager? Because the VRC SDK Avatars and VRC SDK Base both updated, and adding the Avatar 3.0 Manager would force them to DOWNGRADE. Does that mean that the 3.0 Manager is defunct now...?

somber sequoia
#

it may just mean that it's not quite as up to date as the brand new SDK release is.

#

you don't need it unless you actually use it

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hmm I seem to have SDK 3.8 and AV3Manager 2.0.34, literally just installed both in the past 10 minutes

distant summit
#

still trying to find the cause of why all of my physbones act like they're disabled when they're not

#

ok FINALLY got them working again. had to go back to 3.7.4 for some reason. going back one version to 3.7.6 didn't fix it

wind iron
#

ive seen some avatars have a low fps toggle where you can customize how choppy your movement is how do people do that??

night ember
#

constraints

winter edge
#

How do people trigger sounds / animations when they disconnect from the instance?

somber sequoia
#

ideally don't 🙂

#

but also there's no event you get into an avatar for "leaving", so you'd have to trigger it manually

mental estuary
#

You can use VRCOSC and listen for when these parameters become true in the ClientInfo module

somber sequoia
#

does that happen before you leave though?

mental estuary
#

Yup

somber sequoia
#

huh neat

mental estuary
#

It uses the log event that happens right when you click the join instance button, and then there's a few seconds while you fade out that you can still play animations

somber sequoia
#

ahhh

near cape
#

just wondering but how do i add like trails to my props
example if i have a sword and i wanna add like a cool ass trail on it, what do i do?

somber sequoia
#

trail renderer, or perhaps a particle system with trails

willow carbon
#

Hello.
I recently installed an avatar liedown/sleep pose system known as RBS SuiminSystem 2.

It doesn't seem to work at all with GoGoLoco being in my avatar.
Is there a possible workaround or a way to prevent both from conflicting? They both do change poses on the avatar..

signal meteor
#

can anyone tell me what is wrong with my springtrap

#

my friend added the shoulders because the avi did not have them. i cant' use blender

somber sequoia
#

you seem to have right arm bones in the left arm bones slots

#

or maybe not - I can't read the full names of those, but it has a _r on it

#

either way can't really tell enough from that image

willow carbon
somber sequoia
#

yeah most likely

signal meteor
#

i can't.. change the name in unity???

#

i tried in this mode and the scene

#

update

#

fixed the hands somehow but now..

desert elk
#

you need to have a chest bone and have it mapped, you don't currently

#

you only have hips and spine

#

you need chest

signal meteor
#

i was just messing diffferent combos

#

i am trying to change the L AND R name because they are reversed in the bones

desert elk
#

okay, I just pointed out a mistake I saw on the most recent screenshot

signal meteor
#

and they keep going back to their original names

#

i don't know why

#

in rig configure mode

desert elk
#

you don't really rename bones in unity, I don't think so
and idk why you'd need to

signal meteor
#

somoene told me it's messed up because of that

#

the right is in the left named and reverse

desert elk
#

naming doesn't matter, the order does and the mapping in the rig config

signal meteor
#

well the thing is , he has all his bones

desert elk
#

but that wouldn't break it

signal meteor
#

and its pissing me off :(

#

ikr

light charm
signal meteor
#

WELL... since naming does not matter

#

then what do i do?

#

he seems to be well mapped

desert elk
#

honestly I can just show you a screenshot of a correct bone set up, cause you have a lot of bones and I'm not sure what most of them is for

somber sequoia
desert elk
#

or that

signal meteor
#

can i dm the unity project to anyone?

desert elk
#

i keep forgetting that channel is a thing xd

#

no

signal meteor
#

please. i am not asking for a re rig or something

desert elk
#

and don't offer DMs here cause you'll get a ton of scammers

signal meteor
#

well i have no money just asking for sending the unity project

#

all they get is a unity project

bleak ruin
#

Is it okay that these red spheres are this far away from the avi? Also the blue sphere doesn't move when I drag the avatar around

signal meteor
#

so they can tell me what is wrong and if it's not so much, fix it

somber sequoia
bleak ruin
#

gotcha. Is the blue sphere supposed to move with the avi? from my understanding it's the center of mass

#

er, mass center

keen igloo
#

How do you setup an avatar prop that has a secondary hold point to aim it around?

#

Like so

somber sequoia
#

I love the cave drawing style there

desert elk
#

wouldn't it just be two different props?

keen igloo
#

The idea is it'd have a second grab point higher up yo ucan hold onto with the other hand

desert elk
#

ahh

#

I misunderstood

keen igloo
#

I know I've seen some stuff around that has it

#

I just don't know what kind of keywords to search for to find out how to do it

somber sequoia
#

iirc two contact receivers, each that triggers a specific parent constraint

light ravine
#

i found a video on that a bit back if i can find it

keen igloo
somber sequoia
#

indeed!

#

I have a free avatar that has such a thing, I used it as a reference, I can try to find that though

#

ah, found it - mind a DM?

left basin
#

yoo can i get some help with an avatar?

somber sequoia
#

just ask your questions

left basin
#

i need help uploading an avatar but its old apparently idk what im doing with this particular avi

#

idk how to explain it tbh i would rather show it to whom ever is willing to help me

keen igloo
somber sequoia
#

so inconvenient!

vestal yew
#

I'm going to ask an incredibly stupid question, sorry. I'm learning unity specifically to add a gun (the model has multiple parts) which is interactable (rack the slide, etc) and none of the videos I've found seem to quite explain how to make those parts grabbable. Or rather they do, but that doesn't work, so I must be doing something wrong.

So for example I attached it to the hand and added a VRCFury toggle to the entire gun (this part works great) and a VRC Phys Bone (Script) based on the only gun animation video I've been able to find. Would post a screenshot but I guess that's blocked here, but essentially the slide isn't grabbable.

I suspect I've gone completely down the wrong path and hoping someone can just point me in the right direction of what to actually start with for an interactable object.

unborn sail
#

hey, my friend was trying to unlock a shader then their unity crash and now trying to open the project gives these errors, any ideas on how to fix?

arctic zodiac
#

how do i fix this? this is just with a booth model i bought. i somehow fixed this before but its doing it again on a new project.

#

i fixed this before by hitting the run migration button with liltoon but its doing nothing this time

somber sequoia
#

you don't actually need to

#

but you can check "legacy blendshape normals" in the inspector for the model file, or pick the appropriate option for importing your normal blendshapes

civic hornet
#

I... I don't understand whats going on here. I got the new sdk update, and I can no longer upload to quest as according to the unity editor, I don't have the module installed. but I.. do have it installed according to the unity hub..? what am I supposed to do?

I need to upload avatars to quest. but I cannot do that if this issue persists!

arctic zodiac
somber sequoia
#

it doesn't matter if you have that box checked

arctic zodiac
#

sorry i dont understand then

#

it shows up messed up like this when uploaded too so its not really just fixing itself magically

somber sequoia
#

oh? what's actually messed up?

arctic zodiac
#

her skin is stretching like this

bleak ruin
#

that's a bone issue

somber sequoia
#

that looks like weight painting errors

bleak ruin
#

if you delete a bone you get issues like that

arctic zodiac
#

this is imported as is from booth and i know its worked before so im not sure whats causing it

#

is there any way to fix it in unity?

somber sequoia
#

no

bleak ruin
#

Have you changed anything after dropping your prefab in?

#

anything at all

somber sequoia
#

well probably not - it's not clear what the actual problem is.

arctic zodiac
#

no this is a fresh project and after moving the prefab into the hierachy is just Looks like this

bleak ruin
#

drop the fbx into the hierarchy and see if it also looks like that

#

If it does then it's a blender issue. If not then the avi creator messed up when making the prefab

somber sequoia
#

oh is the model inside a prefab?

bleak ruin
#

no idea, just a shot in the dark

#

hopefully that's all it is and the fbx is fine

arctic zodiac
#

yeah its the same

#

i know this worked in the older versions of unity but im just trying to fix this in 2022 because i got it fixed once and now im just confused

bleak ruin
#

how old is the avi?

#

that might be the problem

somber sequoia
#

I'm not sure why unity version matters here

bleak ruin
#

db vs pb

#

could be a conversion error

#

if it's deleting an entire bone isntead of just the component

#

something like that idk

arctic zodiac
#

the version i have is from 2023/3/31

bleak ruin
#

oh yeah then that would be fine

#

that's still unity 2022

#

no issue there

arctic zodiac
#

and its also the most recent version

bleak ruin
#

Does the booth download page have multiple versions of the avi?

arctic zodiac
#

did vrc use 2022 in 2023? i know its been on 2019 for awhile

bleak ruin
#

if so try an older one

#

uh, vrc is on 2022 right now

arctic zodiac
#

yeah thats the version im using

bleak ruin
#

still, 2019 to 2022 wouldn't be an issue

#

would only be like way older. I import avis from 21/22 quite a lot

#

a 2023 should be fine

arctic zodiac
#

its only got the most recent version avaliable

bleak ruin
#

hmm... yeah I dunno. that seems like quite the oversight by the creator

#

and it's obvious when looking at the model

arctic zodiac
#

idk maybe my download got fucked up? i'll try redownloading it and see if it magically fixes

bleak ruin
#

redownload, new project, only import the sdk

arctic zodiac
#

2023/3/31
Fixed bug that breaks body_2 mesh in Unity2021

is on the patch notes so uhhh

#

sounds maybe like my problem

#

good news im not that crazy i did already have the most recent version

bleak ruin
#

were you not using that version just now?

arctic zodiac
#

no i was

#

the (1) shows i already downloaded this

bleak ruin
#

ah I see what you mean

somber sequoia
#

ooh a patch note, very nice

arctic zodiac
#

????????????????????????????????????

#

okay i think i might understand what happened

#

i put the updated files in my old file

#

and it got fucked somewhere idk thats the only thing i can think of cuz im positive i did download anduse the recent version i apologize 😭

bleak ruin
#

oh yeah, sometimes importing an fbx over an old one can cause issues. Especially if there's an armature change

arctic zodiac
#

thank you regardless talking through the issue got us there 💖 appreciate it

bleak ruin
#

mhm

#

so, question. I have an animator that adjusts the body position and floor collider on switching to/from high heels. It works in the editor animator and in play mode using gesture manager. But not ingame. Is there no way to adjust the ground offset in vrc?

spark walrus
#

does anyone know why my validations keep disapearing?

static harbor
#

does anyone know how to fix this i wanted to put the picture in osc but it wouldnt let me as i believed it would be better to show than describe it as im trying to use the osc leash system but because of this the tail wont work even using my friends config and same settings for both unity and application

wind pelican
#

heyy im having some issues with the 23mink's male head i cant find discussed anywhere
ive attached the head to a body, but when any animation plays on the model in unity (including the "bike pose") the head mesh will rotate backwards and be looking straight up.
the head bone is unaffected, it's literally just the mesh
all transforms are applied, everything named properly (nothing named 'head'), it's properly weight painted and it moves properly in blender and outside of play mode in unity
i haven't had this issue with any other model and it's infuriating 😭

spark walrus
#

does anyone know what to do here? my validations are gone completly, i dont understand my consol errors, ive reloded my sdk and restarted unity im beying lost

bleak ruin
#

object referencing another object that doesn't exist? never seen that one before

stone delta
#

Why does my unity break every time I restart it, nothing will rotate or nothing, just completely breaks?

remote osprey
#

So I'm struggling to find the said Shader in my unity project,
I've went through every asset and changed it into a supported shader just trying to get rid of the message however it's still appearing.
Is there a way to check hidden materials on an avatar? When I press "Select" it just selects the whole avatar and not any asset.

somber sequoia
#

check particle systems, check materials swapped in via animation

remote osprey
timid kite
#

after using certain tools my avatar's arms are a bit jittery. i removed the tool and its effects but the effect is still there. its definitely something about the descriptor so maybe parameters? how would i fix this?

copper kernel
#

Yo, so I'm uploading a bunch of avatars at once cause i usually put off uploading even after I've bought them, but my email is only sending the same code over and over that wont work.

somber sequoia
#

it's time based, they usually rotate in a minute

timid kite
#

how is this possible? wouldnt uncompressed be larger than texture memory?

slim fern
#

im trying to upload an avi but i know next to nothing about Unity and im getting this error. can anyone help me please?

twin raft
#

just how gpu's read the format

timid kite
wooden nova
#

so what constraints would i use to make this tube move with the arm

#

as one end is parented with the spine and i cant parent the other end

#

and im hoping the constraints would also be quest compatible

ornate stump
onyx gale
#

how do i change what my avatars hidden state looks like? (The state that shows when calibrating in fullbody, or when someone has your avatar hidden either manually or through safty settings (shield) )

ornate stump
west magnet
#

I was trying to keyframe the emission of a material to change with a float value but it won't let me, I've done it before but for some reason its not letting me now

#

It seems to be because it wasnt set to realtime

ornate stump
west magnet
#

I figured it out, it was just because the global illumination wasn't set to realtime, cause I extracted the materials

untold minnow
#

What is my avatars problem, it says it’s not in tpose but when I apply and close it is a shitty apparently

wooden nova
ornate stump
full furnace
#

Hi. I just got a bunch of new textures for my avatar, but I have no idea how to apply them 😅 There is no manual in the readme file>

They looks like this. Any idea?

ornate stump
spice stag
#

Any way for me to fix this? 🤔
(Model is Moe by kyubihome)

#

It's a thing in the chest area as well, me and a friend of mine just don't know how to fix it. We're using Unity 2022.

balmy barn
#

looks like a blendshape, the mesh shrinks vertices to avoid clipping (quest thing) have to check them if they are set to 100 on the mesh

slim fern
#

so im trying to upload an avi and whenever i hit upload and build. the bar is stuck at zero and nothing happens. this is my guess at why it wont work. however i have no idea how to fix this as i know next to nothing about unity

desert elk
#

click the mesh, in the inspector locate blendshapes, and look there

slim fern
#

then i have no cue

#

clue

#

because i just uploaded a different avi and it uploaded fine once i fixed all the issues unity had lol

but this one just wont upload

ornate stump
void socket
#

Can someone help me? I'm trying to learn how to anchor accessories

#

I got the tails to work but now they don't flow

ornate stump
void socket
#

It works unless if i use gogoloco

ornate stump
void socket
spice stag
ornate stump
ornate stump
void socket
#

Nope

neon root
#

Ok. . So. Before I end up making a whole anime fighting scene with unity. PLEASE. Tell me why this isn't parenting to what I want it to parent to?

Bc every time I do parent it to what it wants me to it goes back to how it was. So I'm just lost. .

ornate stump
void socket
#

I don't think so

desert elk
#

I'd suggest going back to blender and reparenting it properly, and disable leaf bones in export settings

ornate stump
neon root
desert elk
#

blender

#

when you click export fbx

#

under armature on the left

#

untick leaf bones

#

cause you don't really need them

#

the 3rd one here

neon root
#

Alr!

rocky grail
#

My body texture saves but my face texture doesn’t please help 🥲

ornate stump
amber gull
#

any idea how can i fix this error please?

untold minnow
#

How can I fix this issue? When I try to enforce Tpose it doesn’t stay when I click apply and just reverts back to A pose?

north geyser
#

oh good lord this is so bad how do you people design things??? (reference img second pic)

ornate stump
mental flare
#

yellów

ornate stump
untold minnow
#

can you perhaps simplify it?

ornate stump
untold minnow
#

Ah I see

#

thhank you

mental flare
#

trying to export file to unity package but it doesn't want to work, do i do it in a special program or in unity itself?

#

looked pretty much everywhere online and i see no hint

desert elk
#

what does "doesn't work" mean?

mental flare
#

can't find a way to

ornate stump
#

Also provide screenshot.

mental flare
#

hmmm, okay

#

bought a skin on booth, downloaded it as a zip file, now i need to find a way to make it into a unity package so i can put it into unity

ornate stump
mental flare
ornate stump
mental flare
ornate stump
mental flare
ornate stump
mental flare
#

ahh ****, is that it?

ornate stump
mental flare
#

it goes to 2021

#

the normal one

ornate stump
#

This doesn't look like a preconfigure avatar so you will have to setup all the part yourself.

#

Those file you have to just import into your unity project.

mental flare
#

oh wait no, the release date is 2018 even

#

1 by 1?

ornate stump
mental flare
#

on unity on files?

#

well i know on files

ornate stump
#

Multi selection is almost universal for every app.

mental flare
#

don't really know how to multi select on unity

#

well u can't drag a box atleast

ornate stump
mental flare
#

ooooooo

ornate stump
#

That's also universal.

mental flare
#

oooooo woooah

#

doood

#

ok but so i just drag the avatar parts into unity then?

balmy barn
#

it has a scene ratl

mental flare
# ornate stump Yes.

where do i drag it? cus when i drag it into assets it just shows a stop symbol

ornate stump
mental flare
#

extracted the zip file and just took me to the file folder

ornate stump
mental flare
#

ahhh okay

#

now i just export that file?

ornate stump
mental flare
#

to a unity package so i can put it in the avatar list

#

sorry, bit unspesific

#

now ive only got it in unity assets

#

gotta get it to the avatar file

ornate stump
mental flare
#

ooooh noooooooooo

#

well 2 hours aint nuttn

mental flare
ornate stump
mental flare
stark hedge
#

Does someone know what the issue might be here? im at a roadblock

mental flare
#

thank you so much for your help, i nearly burned myself out with this, you really did save me like 3 hours

hexed flame
#

I just uploaded my avatar into the game and it looks like this ingame

#

What on earth is happening o.O

ornate stump
hexed flame
#

Well, yes and also my game is now in third person lol

#

I'm on desktop

ornate stump
hexed flame
#

OHH

#

Did I copy that from blender? Smh

ornate stump
hexed flame
#

Ahhh I just saw it in my hierarchy now, thank you

unique surge
#

no one running into this with gesture manager?
unclearable error. i mean just for play mode i don't mind play mode-ing with old SDK..

#

couldn't get it working since 3.7.7 beta, 3.8 same issue

somber sequoia
#

Yeah GM has a patch on the github that works with this change, or you can downgrade the SDK to pre-3.7.7 beta

#

oh they released an update, nice

mental flare
#

btw can u use ur skins on meta pc or does it have to be steam?

somber sequoia
#

GestureManager 3.9.4

somber sequoia
mental flare
#

my own made avatar

somber sequoia
#

actually also - what is "meta pc"?

#

yeah you can make your own avatar for all versions of VRChat

mental flare
#

meta app on pc

somber sequoia
#

no matter how you run it. Though for the mobile versions (including Quest headsets native) there are differences.

mental flare
#

ok nice

somber sequoia
#

how you run PCVR with a Meta headset is not relevant.

#

(pro tip: the Meta software sucks, use SteamLink or VirtualDesktop)

mental flare
#

no i use the meta app on virtual desktop

#

but it's cus the sdk dun wanna take my meta account login

void elbow
#

hi i have a gigantic issue with my 3d model, after uploading it its invisble in game and it has 0 traingles somehow.
I tried everything and nothing works

somber sequoia
desert elk
#

most likely

#

it needs to be on the avatar root

#

aka the highest object in the hierarchy

night ember
somber sequoia
#

ahhhhhh that's why, yeah

vestal yew
vestal yew
void elbow
#

but now this thing is happening

#

its just ragdolling around

void kettle
somber sequoia
#

install the gogo loco package?

void kettle
#

i did

#

i inported it and it does this. i even opened a new one and its still giving me this error. is there a new one of gogo?

safe prism
#

So I'm currently annoyed at something, whenever I wear a specific avatar, it's feet doesn't touch the floor, I've tried to fix it on meta quest 3, changing arm and height ratio, the height adjustment settings in meta quest settings nothings working, does anyone have any idea what's causing it??

desert elk
rocky grail
# ornate stump Provide screenshot of what you're talking about.

I currently cannot screen shot not home but when for example my booth model has a face texture on it and I dragged a new texture on it’s face and when I go into play mode with gesture manager to check my toggles the face reverts to its original texture

ornate stump
#

Animation commonly is used for changing skin tone and such.

tired vale
#

Hello trying to learn how to use substance painter
Anyone open to sit with me either in dms or call to walk me through while I try and retexture a base I bought?

heavy cipher
#

how do i fix this 😭

somber sequoia
#

explain what "this" is

tired vale
#

I think it’s the eyes

somber sequoia
#

I'm not going to assume

tired vale
#

@heavy cipher

heavy cipher
somber sequoia
#

are you using quest-compatible shaders?

heavy cipher
#

no im using poi

somber sequoia
#

that "lens mat" should probably not be using opaque rendering then

heavy cipher
#

what should it be on

somber sequoia
#

change that, probably to transparent.

heavy cipher
#

Omg

somber sequoia
#

Guessing based on the alpha I can see there being very low

heavy cipher
#

it was that easy 😭

somber sequoia
#

yep, opaque mode is literally opaque 🙂

gilded turret
#

Could someone help me with a toggle problem? The clothing keeps reseting every world change and avatar change. Its not the parameters. I have them set to save. What else could be causing this?

somber sequoia
#

unless you have some sort of animation screwing with that, that's the only thing I'd consider checking

void elbow
#

hi again
i keep having this error

Can't generate normals for blendshape 'Blink.L' on mesh 'Hair.001', mesh has no smoothing groups.

#

does anyone know how can i add smoothing groups?

gilded turret
somber sequoia
somber sequoia
void elbow
somber sequoia
#

yeah the smoothing group thing wouldn't likely be the cause of that

somber meadow
#

A hair mesh doesn’t need a blinking animation, that can just be ignored

somber sequoia
#

no I know, that's why I was suggesting other things

half apex
#

i have everything imported so im not sure why its doing this

somber sequoia
#

got vrcfury and gogo loco up to date?

half apex
#

yeah just installed them from the websites

somber meadow
#

This could be the avatar including gogoloco in some other folders which they shouldn't move

#

Search "GoLocoBaseWD" in your project search and see if it's not in the same path listed in the error

half apex
#

its in my assets i can see it
and the error says its in the assets but if i go to the folder the file is there

somber sequoia
#

and there's only one, right?

half apex
#

the only gogoloco is in this asset folder

somber meadow
#

screenshot the path that it's in

half apex
somber meadow
#

Is GoLocoBaseWD inside of the ControllersWD folder

half apex
somber meadow
#

That has spaces. I'd delete the VRCFury prefab from your assets that the avatar uses and the GoGo folder, and import it again. either the VRCFury prefab or GoGo assets aren't up to date

somber sequoia
#

huh I thought it showed spaces in the inspector like that

half apex
#

in the inspector it has spaces but the file doesnt

somber meadow
#

Is this prefab from the contents of the GoGo folder or somewhere else

#

make sure VRCFury is up to date as well

prisma thunder
#

Hiya! I just wanna do a simple animation where my whole avatar moves for something, but I can't move any of the armature considered human in the animation

half apex
prisma thunder
#

I just need my armature/Hips to move straight up, which should bring my avatar and everything attached to it upwards

somber meadow
#

Wait why is VRCFury in the assets folder

somber sequoia
#

didn't install via vpm

somber sequoia
somber meadow
#

The VRCFury installer isn't really supported anymore, using the VCC installation is the only recommended means

prisma thunder
#

I just need to move my avatar straight up lol

somber sequoia
#

ahh. it's probably a full-body emote type of action in the action layer then

prisma thunder
#

nono

#

I literally am making an animation that all my avatar needs to do is go up

ripe tide
#

Sooo im trying to get lipsync to work with visemes on this avatar for a friend, They work fine in unity, even in gesture manager testing but they don't work at all when its uploaded to vrc

prisma thunder
#

I suppose for now I'll just turn off my mesh

ripe tide
#

It has only AEIOU, works fine in unity but vrc doesn't seem to detect anything

somber sequoia
ripe tide
somber sequoia
#

hmm why are some of those none and some blank?

ripe tide
#

dont have em

#

theres only blendshapes for AEIOU

somber sequoia
#

hmm, I don't see any docs about which of these are required, that seems an oversight.

ripe tide
#

still it should just work with basic vowels

somber sequoia
#

can't say I've tried.

ripe tide
#

it works fine when I test visemes in gesture manager

somber sequoia
#

yeah but that's just tweaking the blendshapes

desert elk
#

why not generate the rest in blender? with cats

ripe tide
#

huh....okay thats werid....accoring to the debug in VRC Viseme parameter aint changing its value its just staying at 0

desert elk
#

it's one click

#

you wouldn't have anything missing 🤷

ripe tide
#

no thanks

desert elk
#

alright

#

if that's the case, idk how I else to help

ripe tide
#

as that would mess up the model in unity's scene view

desert elk
#

oh, that depends on your export settings

#

you probably exported it with different settings then originally

#

but anyways

#

that was the only thing I can suggest

somber sequoia
#

yeah it wouldn't mess up anything there.

ripe tide
#

regardless vrc aint changing the visemes on the avatar

#

like the actual parameter

#

its just staying at 0

somber sequoia
#

do you mean when looking at the in-game debug display?

ripe tide
#

yeah

somber sequoia
#

your mic isn't muted, is it?

ripe tide
#

no

#

its detecting voice level

#

works fine on my own avatars

#

which is really weird

#

It can't be anything preventing it from changing in the animator cause its not even defined In the animator....I tried adding it to check and no difference

balmy barn
#

if you dont fill in all visemes its not going to do anything

ripe tide
#

seriously? ok then ill try my best to do that then

#

huh...ok then

#

wow

mental flare
#

does anyone know how to remove own unity made avatars?

#

from avatar catalog ingame or files

desert elk
#

go to sdk, content manager, delete

#

if that's what you meant

mental flare
#

oh you can remove on sdk itself?

timber wharf
#

or vrc website home

desert elk
#

yeah, sdk or that

mental flare
#

ahh cool, thanks for helpin me out

somber sequoia
ripe tide
#

Using Poiomi, for some reason the emissions texture are bleeding over the body texture even though they're pixel perfect with each other....

#

giving it a white outline for some reason

#

ok nvm i got it fixed

safe prism
desert elk
#

not if you don't have the files for the avatar

#

if it's an avatar you uploaded and have the files for, yeah

main finch
#

Heya! Anyone willing to help me upload my avatar? I bought it on jinxxy and wanna upload it myself so I know how to do it in the future. But im super lost and videos dont really help. I would appriciate so guidence 😄

somber sequoia
#

Feel free to ask specific questions

main finch
#

Pretty much I bought it from jinxxy. But what do i do with it now? Do i need to install something else? Or can i upload it to the vrchat site? Every videcreator does it different and im looking for the easiest way

somber sequoia
main finch
#

I will look at it. Thank you!! I appriciate it

#

I didnt see in the video which one they installed / they logged in and it was already installed , what do i pick?

#

Pretty much shows me errors the whole time o.o

balmy barn
somber sequoia
celest trench
#

Anyone willing to help with an avatar problem?

desert elk
#

just describe your problem

celest trench
#

Kinda the issue. I fix one and another pops up. I'll try to describe it give me a sec.

floral adder
#

sorry to intrude the conversation here but i need a little bit of help of trying to figure out why my sdk takes a backseat and does nothing when i click "build and publish" i just see this bar and nothing happens, no movement, no window telling me the percentage, i have done all the autofixes,the rest of the things is normal messages about performance and lots of triangles etc etc

celest trench
#

Humanoid avatar must have head, hands and feet bones mapped

VRCExpressionsMenu uses a parameter that is not defined {parameter: Go/Viseme/Weight}

Your avatar is humanoid, but it's feet aren't specified

Your avatar is humanoid, but it's upper arms aren't specified

I've gone through bone napping and Reconfiguring what I thought would be the issue but it hasn't changed and the expression bit is a new error for me.

desert elk
#

make sure you have your parameters connected to the avatar and that that parameter is actually there

#

and show your hierarchy and bone configure cause something's definitely wrong there. If the bones are mapped correctly, it could be the parenting

somber sequoia
#

re: the menu item, did you upgrade gogo loco or install it manually? If so, you missed a parameter.

desert elk
#

oh yeah, that

celest trench
desert elk
#

so check your parameters list

#

and add it manually if it's not there 🤷

somber sequoia
#

if you haven't added that parameter into your list, I'm sure that'd be a problem.

vagrant crater
#

Dose anyone know of a video that shows you how to actually make it so you can make a gun on a avatar reload and be able to rack it

main finch
#

Im aboslutely too stupid when i open unity this is the only thing i see

wooden nova
#

what constraints would i use to get an ik effect for this tube? ive tried a bunch of them but cant seem to figure it out

vagrant crater
main finch
vagrant crater
main finch
vagrant crater
main finch
#

thats the only file i can see in the whole folder

vagrant crater
#

There should be a unity file in the zip file you downloaded

main finch
vagrant crater
#

Maybe I don’t know what’s the .tar file would be for normally when you download the file it has a unity file in the zip also make sure your downloading the correct thing

main finch
#

I just saw i can see it but not open it

vagrant crater
#

What?

main finch
#

the blender file is in my normal files. when i dounle click onto it nothing happens. and when i try open project in unity its notwehre to be found

vagrant crater
#

Oh wait did you download a blender file?

main finch
#

it says unity file

compact dust
#

where

#

show

main finch
#

this is what i downloaded

floral adder
floral adder
#

nothing was coming up

compact dust
#

how many times have you tried to upload

main finch
#

this is what i looks like in my files

floral adder
#

twice i think but ye it doesnt actually start anything

compact dust
#

if there's no errors thenn

floral adder
#

if i click to one of the other tabs and go back it gives me the option to upload again

compact dust
#

try again

floral adder
#

its like i click it and it says "alr cool..." lol

celest trench
#

Ya I cant find an issue. Ima make a new file and try to redo this from scratch, shouldn't be but a day or 2. Been working on it for a month so 🤣

#

I appreciate the help peeps

radiant tree
#

so, i'm making an inanimate object avatar, and i try flipping it upright in blender and unity, but it's still face-down

#

anyone know how to help?

static cipher
#

Is there a way to have an avatar detect when the player wearing it is grabbing an in-world object?

main finch
#

Can anyone pls help me upload an avatar?

compact dust
main finch
compact dust
main finch
compact dust
#

what doesnt

#

idk what you said, not my job to read msg history

main finch
# compact dust what doesnt

if you scroll up you see pictures and the problem i dont rly want to resend the pics and spam this channel

compact dust
#

its not spam

#

im not scrolling, busy

#

jus resend

main finch
#

Well. If i download unity i cant install smth in the hub. If i install the unity version from the website i can only open a empty thing or a new project. If i click on open project i cant find the unity file i bought

compact dust
#

use vcc

#

also this is why i say use an avi upload tutorial

main finch
#

Nope not there either

compact dust
#

usually (the ones ive seen) say to import the unity file

#

you dont just double click it bc smt they arent that kind

#

some dont open (from my experience at least) if double clicked as a file, they have to be imported first

main finch
#

I opened vcc and tried to open the project. I cant open the project cause the file doesnt show up there

compact dust
#

then double click while in the unity project

#

what file ._.

main finch
#

The one i bought? The avatar im trying to upload

compact dust
#

wdym it doesnt show-

#

that's not what vcc does

#

its for creating unity projects, importing required files like VRCF, poi, gesture manager, that kinda stuff

main finch
compact dust
#

i dont see a problem

main finch
#

So what do i do there?

#

Pick project? Yeah?

#

Find the folder where the avatar is yeah?

compact dust
#

no ._.

#

create unity project

#

import ze avatar .unity file into said project

main finch
#

Can you stop being sassy for no reason at all please? I appriciate your help but not everyone knows everything thats why im trying to edjucate myself...

#

Its super hard for me. I dont even speak english really well

wooden nova
compact dust
main finch
somber sequoia
#

with VCC you don't open a "unity file" - you make a new project, launch unity, and then import the package (etc) for your avatar.

compact dust
night ember
#

you dont even open unity files to begin with

compact dust
#

less than a minute tut

somber sequoia
compact dust
#

i think the scene ones open, but the ones that are just info do not

night ember
compact dust
#

represented by big/small unity icons in the project i think

somber sequoia
#

yeah I just didn't know what that would even do

compact dust
#

i assume they have an info-only .unity file which will not open as a scene

night ember
#

a unity file is just a unity version of a zip folder

#

faster process than zipping your project folder and deleting what you dont need to export

somber sequoia
#

oh I thought those were scene files

#

a .unityproject is a .zip/.tgz file

compact dust
#

but specil

#

:D

eternal wedge
#

Hey, first time trying to upload an avi for quest, and I'm not able to swap to android at all. Am I missing anything? Thanks

compact dust
loud topaz
#

In the newest SDK version, are you unable to change the values of physbones in play mode in order to test them?

compact dust
#

you can search it on googl and it should be ze first result

eternal wedge
#

Awesome, thank you

compact dust
eternal wedge
#

Sweeeeeeet

loud topaz
#

So what's happening is that I'm changing a tail's "pull" value to be 1, then going into play mode. While in play mode, I change the pull to 0 and move the model around, but the behavior doesn't change (acting like pull is set to 1). I have to exit and enter playmode in order to see my physbone values change and this is very annoying because vrcfury has to build every single time 😐

#

I'm used to just being able to lock the inspector on the bone I'm working on and drag the model around in play mode to tweak values.

somber sequoia
#

changes in play mode don't persist. set stuff how you like, then copy the component, go out of play mode, paste settings.

compact dust
#

idk if i explained it very well

brazen stream
#

Hi, I'm having some problems uploading an avatar which I have some errors that I can't fix due to my little knowledge of unity, could someone help me to fix this? I would be very grateful if someone could help me. (if possible we could talk in a separate chat?)

compact dust
#

and for future reference it's better to just post it without asking bc the answer will normally be yeh

#

or we just respond with the fix

brazen stream
compact dust
#

ohh that avi

#

i can see why the "private chat"

#

how many times did you try uploading

loud topaz
brazen stream
#

a lot of times trying different things ;-;

compact dust
#

soo what does the sdk say

loud topaz
#

Those errors look like either corrupted SDK or incorrect SDK version to me, but it's been a while since I've run into that

compact dust
#

sdk just "nuh uh"

brazen stream
compact dust
#

it should give an error as to why it didnt upload

loud topaz
#

lol that sucks

compact dust
#

._.

#

sdk you suck

loud topaz
#

it says it cleared the blueprint id for you but it might help to do that manually as well just in case

brazen stream
compact dust
#

on your vrc avi desc, press clear blueprint

brazen stream
#

is nothing

loud topaz
#

wait what's below it

compact dust
#

should say "attach"

#

the button under it

brazen stream
#

yeah under it

loud topaz
#

click the button under it yeah

#

if it lets you