#avatar-help

1 messages · Page 99 of 1

bleak ruin
#

If it's encrypted then even if you rip it you won't be able to decrypt it without the key

timid coyote
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I tried to ripping my own avatar I created

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It doesn’t give me the asset file

ornate stump
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Do you know what encryption it use?

bleak ruin
#

downloading/ripping avis is no longer "supported", as in the old way through the API has been removed. There are still ways to rip, but you will only get the textures afaik

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You won't get any assets

timid coyote
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I lost my old assets

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Cuse I got a new pc

left gull
#

if your asking for assistance with ripping you'll get no help here

#

it breaks the #rules aswell as breaking TOS iirc

timid coyote
#

I dont want to spend years trying to remake them lol

bleak ruin
#

then you're SOL, because there's no way to download your avis. You might try reaching out to support to see if they could provide the zip but I doubt that would work

#

That is your only option though

ornate stump
bleak ruin
#

I went through the same thing - had an avi I made a few years ago and I tried every which way to get a copy of it. Ended up just rebuilding from scratch again

timid coyote
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Mine took me years to make

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And I have 85 avatars I made

ornate stump
timid coyote
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Li got a new pc didn’t think to back up

bleak ruin
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If you still have the old PC then just pop the storage out and connect it to your new PC, there are USB to SATA/NVME adapters if you have a laptop

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assuming the old PC doesn't work

timid coyote
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I don’t have it

bleak ruin
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If you got rid of your old PC without saving the storage drive... well, uh, yeah

timid coyote
#

The pc legit commited delete system 32 on itself

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The hard drive itself is legit fried

bleak ruin
#

deleting OS files won't fry your HDD. But if you don't have it anymore then there's not much you can do

timid coyote
#

Nothing salvageable on the pc

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No I mean the hard drive legit Burst into flames

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It’s that old

bleak ruin
#

uh huh... HDDs don't do that either, but sure. Long story short, data's gone. So, you can try contacting support but I doubt they'll cooperate. There's no other official option, aside from just... rebuilding it

left gull
#

theres always the option of commissioning someone to re-make the stuff for you but it'll likely be costly

timid coyote
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Ya rip my hard worked Avis oof

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Ya

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Especially cuse they were detailed as hell

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And didn’t need toggles to equip the guns

ornate stump
timid coyote
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True

ornate stump
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At least, your brain didn't get fried along with the HDD.

timid coyote
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XD

native rampart
#

its too late for this, i just realized i forgot to weight paint the torso vrcTupCry

timid coyote
#

I’ll just have to spend hours trying to find the prefabs and stuff somewhere

left gull
#

if there were assets you purchased depening on the storefront you may still be able to download them

ornate stump
uncut lotus
#

I dont get why the ear and the piece of hair in front of it isnt moving. Those blue cone things (I dont know the name of stuff mb) arent near them, IDK why, and they dont move with the hair

ornate stump
uncut lotus
#

So what should I do to fix it?

ornate stump
uncut lotus
#

In Unity or blender?

ornate stump
#

Endpoint position.

uncut lotus
#

Its all at 0

ornate stump
uncut lotus
#

Is there a way to change this in Blender or something?

ornate stump
uncut lotus
#

Ok, so, I could re-parent, or parent those bones too somethin else?

ornate stump
uncut lotus
#

So if I add a bone to the end of the others it should work?

ornate stump
#

I still don't know exactly how your bone hierarchy is.

chilly aurora
#

i was told about an app that detects when you fall asleep, would anyone know how to tie that into vrcf so i can have the eyes closed while i sleep?

ornate stump
chilly aurora
ornate stump
#

It's just the same way as creating any animation involves blinking.

past sky
#

Sorry am super late but actually do it cause I'm just a basic tech guy, and I just got into VR in general like a week so complete noob pub here. So yeah someone to do it for me

junior void
past sky
junior void
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i wanted to link it but was blocked

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¯_(ツ)_/¯

past sky
#

Thank you for directing ^^

idle pawn
#

alr!! today it works but the particles don't play!

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they turn on but don't show

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can someone help? they show only when i click play on the tab that opens whenever i click the gameobject that contains the particle system

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it doesn't work anymore even tho i didn't do anything-

ornate stump
compact smelt
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whenever I enter play-mode to test if the toggle for the jacket works, this box unchecks itself automatically and I cant see the jacket model in-game whether its toggled on or off
anyone know how to fix this?

desert elk
#

do you have a vrcfury component that automatically toggles it off?
or an animation that's set to off by default?

split fable
#

Maybe it's a silly question but I don't understand what I have to do now. Seems like there is a second head bone, if I get that right?

compact smelt
left gull
#

Does anyone have any good videos/docs on how to make a toggleable idle animation? (if its possible to)

gusty perch
#

Need help with key shapes in blender being buggy behaving super strange what I see on object mode is different to edit mode trying to remove faces but it disappears every time I enter to edit mode

bronze loom
#

Could some assist me with this error on my particles?

ornate stump
bronze loom
#

It does

ornate stump
bronze loom
#

I made it

ornate stump
bronze loom
#

How to i view it like that?

ornate stump
bronze loom
ornate stump
bronze loom
#

Both are set up like this

idle pawn
ornate stump
idle pawn
#

yes

ornate stump
# idle pawn yes

Do you see the game object of the particle system get enabled when the contact triggered?

ornate stump
idle pawn
#

lemme check but i think i did, also the rest of the animations i put (face blendshapes and tail wag) are working so there's no reason for it not to work

ornate stump
south kraken
#

maybe this is a dumb Question, but can i use the Manuka head commercially?
I did read her terms of use on booth but its kind of unclear to me for this context, i have seen people use her head on avatars, Is it okay to use on an avatar I plan to sell?
Better to ask than to find out i have to change it.

ornate stump
bronze loom
#

I havent been in prefab edit mode the entire time :,)

south kraken
idle pawn
ornate stump
south kraken
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thank you

idle pawn
#

alr welp it doesn't even work anymore

ornate stump
idle pawn
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i turned on the bool parameter for the headpats in the gesture manager debug menu and it works and the particles turn on but they don't show

ornate stump
idle pawn
#

yes

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and the play on awake is enabled

ornate stump
idle pawn
#

to avatar root?

ornate stump
idle pawn
#

oh

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wait but they won't stick to the head tho right ?

ornate stump
idle pawn
#

okiw

idle pawn
#

still doesn't work, it only shows barely one second when i turn the parameter off

ornate stump
# bronze loom It still shows

The sdk seems to not like some if the particle system mesh, that's the problem. Does it still show the error if the particle isn't on the avatar?

idle pawn
#

i think it has to do with the way i did the particle system, does anyone have a free one that i can just drag and drop and change the texture ?

ornate stump
idle pawn
#

it only shows when turned off for barely a frame yes

ornate stump
idle pawn
#

yes

ornate stump
#

MIght be better to record video to confirm what it does.

ornate stump
# bronze loom yeah

If even you moved the particle out of the avatar, that means the problem is somewhere else on the avatar.

bronze loom
#

Thats the thing im using a premade avatar that ahs never had this issue before

ornate stump
#

The latest sdk might be strange. Try downgrade the sdk one version down.

bronze loom
#

I ultimate downgraded and restarted my computer casue it been on for 2 days now and that fixed it

ornate stump
# idle pawn

You must not use parameter driver to change contact parameter.

idle pawn
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ah?

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i followed a tut and it said it needed it

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still doesnt work

ornate stump
ornate stump
idle pawn
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oh ok

#

there's no sync parameter?

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i don't understand- i'm sorry i'm new to actually using unity

ornate stump
#

And you should not need sync parameter either.

idle pawn
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i have no parameters file tho

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idk where it is

ornate stump
# idle pawn

You didn't show the particle system object got enabled in this video.

#

You show only the "Particles" object which is the parant of the actual particle system object.

idle pawn
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the particle thing is always on, i tuthe empty object on and off

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i saw that if i did that it'd fix it but it didn't but i kept it as is

ornate stump
#

Both on and off.

idle pawn
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i'mma stop for today, i've been working trying to fix these for freaking days non-stop, i need a break

wild vapor
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Is there a way to get pc toggles to work on quest as well

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Sorry dead tired.

ornate stump
wild vapor
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It's hard

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My uploader can't do it

ornate stump
# wild vapor It's hard

So the question has been answered: there is a way to get pc toggles to work on quest. It's just too difficult for your uploader.

wild vapor
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Alright..

#

Thank you

ornate stump
#

That means you'd have to find other person more competent to do that.

timid kite
#

piercings chain in motion. last bone stretches out the whole thing. any solution?

ornate stump
timid kite
ornate stump
timid kite
#

can somebody whos not trying to judge me but actually can offer solutions respond please, thank you

junior void
#

how was that judging

#

personally i would not add physics there either because of said problem

ornate stump
ornate stump
cold mirage
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It’s not letting me post an avatar search thread?

ornate stump
cold mirage
ornate stump
viral raft
#

My SDK menu changed and I dont know how to fix it

unique cloud
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Heya, I have run into a strange issue. I'm selling several assets, and they re-use animations/textures/etc among themselves but live in separate folder structures. Now. I have already removed the .meta files off of all of these copied assets and let them regenerate, however when a user installs more than one of my asset packs, unity still wants to merge the last imported file into the folder structure of the first one. What can I actually do against that? I've already cleared the meta files on everything and it's still treated as the same file by unity.

ornate stump
viral raft
#

Oh yea I had to do that in the animator layers thing I diddnt know it applied to everything, thank you

cold mirage
shell flicker
#

Hello! After newest vrchat update my physbone gravity feels like it's 10x what it used to be

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qwq

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Does anyone know any quick way to fix

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Or do I just edit each bone manually

arctic ginkgo
# timid kite any thoughts on solutions?

Angle limiter and aim constraints maybe? Take the last 1 or 2 bones and reverse the order, then add aim constraint to the end of the bone it was previously parented to, add angle limit on physbone component

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Just an idea

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Another idea is have it copy rotation

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I've seen for chains connected at 2 points, there is a physbone chain on both ends

timid kite
left gull
#

is there a way to animate UV panning on a blendshape/shapekey?

ornate stump
queen nimbus
desert elk
#

i don't know, I don't speak Japanese

lavish obsidian
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idk why its get stuck like this how can i fix it?

viral raft
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I got an error telling me security checks failed and I cannot load the avatar

left gull
fierce ingot
#

my avatar says build faild

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failed

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i need sum help chat

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imma just make a new project

lavish obsidian
viral raft
inland seal
#

The avatar I made doesnt work on MMD world as I wanted it to be.

I made an avi that works completely fine and the mouth + all expressions work with it bust for some reason when in MMD world I'm trying to put any music the mouth wont move at all when it should.

I did testing with other avatar bases and it works fine so I can't tell what is wrong with it (Also all Blend shapes are working and I tested with Regulus avatar and it has the same ones but Regulus mouth works with MMD while mine doesn't)

viral raft
indigo compass
# inland seal The avatar I made doesnt work on MMD world as I wanted it to be. I made an avi ...

So you got japanese named blendshapes then?
(I know some MMD worlds do support using regular visemes too or just english MMD blendshapes.)
If so then are the blendshapes being animated by anything in your animator and are you using something that might be stripping the blendshapes on upload?
If you are using VRCFury's blendshape optimizer then I think you need to add the MMD compatibility component too.
D4rk's avatar optimizer I think has a toggle for it to ignore MMD blendshapes.

inland seal
indigo compass
inland seal
#

works ;D

#

I wasted 3 days fixing this

rocky axle
#

Does anyone else have that bug, where when you try to Multi upload Quest and PC, that it finishes one, then when its about to start the 2nd time, it greys out and Fails to work?

#

Like your forced to close down your project and reopen it cause its all greyed out,

indigo compass
# inland seal works ;D

Possible that you just needed to add the MMD compatibility component then, I have never had it remove my MMD blendshapes on any of my avatars.

#

-# I thought it ignored them in general tbh.

inland seal
#

I cant find it in VRCFury

indigo compass
novel narwhal
#

how do i fix this?

desert elk
#

lower texture size for example

novel narwhal
#

i have on all textures max 512 as a size

indigo compass
desert elk
#

also that

indigo compass
desert elk
#

oh I didn't even see that xd

#

oops

indigo compass
novel narwhal
#

everytime when i changed something i tried to upload it

inland seal
#

but from my view everything is fine

novel narwhal
#

which format should i use? it seems, that i have the 6x6 block format on every texture

novel narwhal
indigo compass
inland seal
#

thx for help ;D

indigo compass
native rampart
#

one peice not moving with the leg?

viral epoch
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cant get my project open

bronze loom
#

About every avatar i try and upload gets hit with this lately adn the only way around it is reseting my pc and that only works some of the time

pine valley
olive pelican
pine valley
#

You can select a specific vertex in Edit Mode and look in the Item menu on the right to see every vertex group it's in.

#

that kind of stretching would be consistent with two 1.0 weights for a single vertex

lucid rapids
#

can someone help ? ratPeek

pine valley
#

Look at this earlier error.

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It's cut off at the top.

#

You have a broken component on one of the objects on your avatar.

native rampart
pine valley
#

This often means that you don't have a package installed.

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Every other error, warning, and info message is just the build process failing

pine valley
lucid rapids
pine valley
#

It...may have been important

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especially if it was on a prefab

lucid rapids
#

hmmm

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what else i can do ?

native rampart
pine valley
#

ah woops

#

that explains it :p

safe mesa
#

How do I make an avatar's textures support transparency? This fella right here, I want his face to look seperate, and not need this ugly border around it.

pine valley
#

The material needs to be configured correctly.

round comet
#

Is this pc or quest also?

safe mesa
pine valley
#

You can't do non-opaque rendering on Quest avatars

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(not even Cutout, surprisingly)

round comet
#

I mean, you can use the knife topology tool maybe

safe mesa
#

That's bullshit!

round comet
#

And technically, while it isn’t the best practice you can use mobile particles if its a seperate mesh lol

#

It’ll just look weird

pine valley
#

you only get Additive and Multiply particle shaders on avatars, don't you

round comet
#

Yeah

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Multiply works to get rid of anything pure white basically, so I’ve used it for transparent lashes on occasion

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It’s just not too good for performance, but one must make sacrifice for their transparency

night ember
pine valley
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I'm still largely out-of-the-loop on how mobile GPUs differ from desktop GPUs

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something about tiles

round comet
#

No clue, but even overusing the particle shaders for fake transparency is a little taxing

bronze loom
pine valley
#

are those errors still being printed?

#

the mesh you currently have assigned looks fine

bronze loom
#

Yeah the only fix i can sometimes manages to get is restarting my computer

pine valley
#

that shouldn't be necessary -- clear the console and see if more messages appear

bronze loom
#

Even with themcleared and particles removed for some reason still pop up

bronze loom
#

the computer restart part

pine valley
#

are you deleting the entire particle system?

bronze loom
#

Yeah

pine valley
#

then another particle system is complaining, most likely

bronze loom
#

there are only 2 on the avatar the ones i added

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And i only have a particle count of 2000 so i doubt thats it if for some reason it was

pine valley
#

The particle count has nothing to do with the error.

safe mesa
#

hEy yOuR MoUtH LoOkS WeIrD

night ember
safe mesa
#

Even if I did that I feel like my point still stands lol

hard turtle
#

is there any way to auto generate Visemes on Blender 4.4 or to revert a blender 4.4 model to 2.93 with no missing blendshapes?

viral raft
#

when im in unity testing my avatar with gesture emulator and i get to close my hands dissapear

hard turtle
#

Wheres the robot vrc avatar base>

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i cant find it for the life of meeee

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i just need a referance on how to rig my hands

cold perch
#

quick question i need help with. in unity i dont have a "scene" anymore so i never see the avatar preview in the middle screen, how do i get the scene back. i googled, but it always shows opening new scenes without data. i might have deleted the scene tab a few weeks ago when i bought my first avatar. but i really would like to see what im working with in unity, only have the "game" tab in the middle:

left gull
#

it should be something like Window>Scene at the top

cold perch
#

OMG thank you xD

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thats it...

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thats so much different than what i found on google xD

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everything there was file-> build settings

pine valley
#

If so, their bounding box might be going off-screen (if ONLY the hands are vanishing)

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if your entire body is vanishing as you get too close, that's more of a camera problem

left gull
# cold perch everything there was file-> build settings

yeah those are just explaining on how to make a new scene save thats why you've gotta keep rewording it over and over if you cant find the right answer but know the naming scheme of what you're looking for (i usually only look at unity discussion boards or reddit for actual unity engine assistance alot of the other stuff is meh helpfulness-wise)

pine valley
#

the Build Settings window would be for configuring which scenes go into a build of your game

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One general tip for this: you can always reset your layout

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the Layout dropdown in the top right has a bunch of options

hazy pendant
#

Does anyone teach others blender by any chance?

tardy quartz
#

how do I create a hierachy without breaking a prefab?

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specifically, I'm looking to create a hierarchy gameobject that lets me toggle multiple outfit pieces at once like children, but I cannot drag and drop without breaking a prefab, which I cannot do.

pine valley
#

You cannot reparent objects in a prefab instance without unpacking the prefab.

#

So I don't think there's a good way to do that.

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You can make animation clips that toggle all of the objects at once, though.

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you'd have, say:

Toggles - Accessories - Off
Toggles - Accessories - On
Toggles - Piercings - Off
Toggles - Piercings - On
Toggles - Huge Pile Of Hats - Off
Toggles - Huge Pile Of Hats - On
#

each pair would turn a set of objects off or on

queen nimbus
#

Does anyone know how I can get the Chiffon tail onto Chocolat without using Blender?

pine valley
#

If you just need to attach one model to another, that's trivial

#

parent the tail prefab onto your hips

surreal salmon
#

is there a way to scale up phys bone radious without scaling up its root transform?

surreal salmon
#

im trying to scale it independently with a blend shape but i dont see how to i do see the colision radious property but thats where im stuck

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idk how to connect those 2 things

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i got the toggle for said blend shape

fervent spear
#

hi guys is there a way to add in extra dances and animations to the gogoloco radial menu with the vrcfury version of the beyond prefab? i only know how to replace the premade animations
also for some reason there isnt a way to change the names/icons of the emotes?

surreal salmon
#

u dont know me tho i just like ur games

wild needle
#

I cant upload avatars

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thats it I can

#

upload them sometimes

surreal salmon
#

what errors do u get

wild needle
#

I need to try and upload again

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but if I do get the error get cause

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I get it like all the time i can send it

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im trying to make a new project to see if that will fix it

surreal salmon
#

first try seeeing if it works for pc but not quest

wild needle
#

I will

timid kite
#

can anybody link me to an avatar or a particle system that charms? for rp purposes. like ur screen goes a certain color when they interact with u and stuff

safe mesa
#

Why is making 2d visemes so hard

frail temple
#

Anyone having any idea why this happens? Face orientations are normal, Custom vertex data is off, Atlas'ing doesn't fix it

wild needle
#

weird thing but the colors are the same on the texture (they are both white) but one appears as like a grayish color, but it appears fine in blender (left is unity, right is blender)

viral raft
wild needle
#

another thing is it possible to make is so this isnt weird looking

viral raft
fervent spear
#

how do i rename wave to something else

frail temple
#

Go to your GoGo Loco folder, and go through this directory

proper epoch
#

can someone help me with something

fervent spear
frail temple
proper epoch
proper epoch
arctic ginkgo
frail temple
# frail temple

Anyone have any idea why this happens? Download link is above

arctic ginkgo
proper epoch
wild needle
proper epoch
bleak ruin
#

I've seen some avis where when you clip into them and look inside their body all you see is a solid color instead of behind the textures. Does anyone know how to add something like that to an avi?

frail temple
#

Never question blender when importing models...

proper epoch
#

Ok i think i did what you said buy how do i fix this one

frail temple
proper epoch
native rampart
frail temple
proper epoch
frail temple
proper epoch
#

thanks bro

dapper lagoon
#

The way I have my avatar currently configured, I have hand gestures in my FX layer because I have objects that depend on the current hand gesture (i.e. firearms). However, I cannot, for the life of me, get facial expressions to work anymore.

I currently have them on a separate FX layer and am merging it via VRCFury, but nothing seems to be working. I'm willing to bet something needs to change with the hand gestures in the FX layer, but what exactly should I do?

wild needle
#

how do I fix the skinned mesh renderers issue?

pine valley
wild needle
pine valley
#

do you understand what the problem is here?

wild needle
#

no cause I dont really make avatars

pine valley
#

each skinned mesh renderer draws a single mesh

#

which will correspond to a single object in Blender

#

you have too many of these right now, so you need to join smaller objects into a single large object in Blender

wild needle
#

ok

#

that worked so ty

static bough
#

any idea why this may be there? Avatar isnt using unlit but only had this error when i attached my face tracking addon (trying to make it quest)

pine valley
#

click Select and see what object it takes you to

static bough
#

but i found it!

pine valley
#

If this is the face tracking prefab I'm thinking of, it'll be the preview window

static bough
#

it was in the packages section for the debug

wild needle
pine valley
#

It's either taking too long to get a response at all, or it's uploading too slowly.

Check if you can edit your avatar's name/description/picture.

wild needle
#

ok

pine valley
#

That doesn't involve uploading the avatar. If that also fails, you're having problems connecting to VRChat's servers

wild needle
#

mmmm

#

my computer has trouble doing that sometimes

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like just opening the game in general

surreal salmon
#

how do i do that without scaling up the armature

cedar bear
#

Does anyone have any idea on how to make toggles for foot wear with high heels move the whole character up so that the shoes look correct?

#

it seems like its not as simple as keying the root bone with the shoe toggle since the root bone is part of the main humanoid rig

surreal salmon
#

i seen a tuttorial on exactly that but im still confused there too

cedar bear
#

if you could send a link id be grateful :3

surreal salmon
surreal salmon
cedar bear
#

thanks :P

#

too sad her microhpne is on another room though

frail temple
#

if you don't use chromium you're shit outta luck

cedar bear
cedar bear
frail temple
blissful kraken
#

I'm having issues updating my avatars it's giving me this error in unity
UploadException: Failed to upload file
VRC.SDKBase.Editor.Api.VRCApi.UploadFile (System.String filename, System.String fileId, System.String friendlyFileName, System.Action2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:973) VRC.SDKBase.Editor.Api.VRCApi.UpdateAvatarBundle (System.String id, VRC.SDKBase.Editor.Api.VRCAvatar data, System.String pathToBundle, System.Action2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:633)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Upload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String bundlePath, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2678)
Rethrow as UploadException: Failed to upload file
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.Upload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String bundlePath, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2705)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2999)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.OnBuildAndPublishAction () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2021)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

#

The project was backed up from a backup on the previous update and was working

pine valley
#

You may need to scroll up.

blissful kraken
#

this is the other error message with the code from the first error code
Failed to upload file
UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
(wrapper dynamic-method) UnityEngine.Debug:UnityEngine.Debug.LogError_Patch1 (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__144:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2891)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__144> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__144&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:UploadError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__133:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2725)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__133> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__133&) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleUploadError (System.Exception) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Upload>d__131:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2705) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<UpdateAvatarBundle>d__34:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:650)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<string>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<UploadFile>d__38:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:1055) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<bool>:SetResult (bool)
VRC.SDKBase.Editor.Api.VRCApi/<UploadSimple>d__40:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:1097)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__162<byte[], VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:341)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse, System.Net.Http.HttpResponseMessage>>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__15`2<byte[], VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:332)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

#

^ that is the first error code

#

and it's doing that on 2 other avatars that are on 3.7.5

#

and I am using the latest VCC

#

with the correct version of unity

#

and this is occuring with my Synth from Lux, my Kitavali and the custom Synthvali for the kitavali

#

So far only one of my avatars have updated to 3.7.6 and that is my Seeker Avali

#

will my avatars still work if they are using 3.7.5 cause I'm not sure if any of them are using any of the newer features in 3.7.6

#

I usually only update for keeping things current or if I plan to later use any of the newer features which i usually don't

tidal stone
#

I need help with this

blissful kraken
#

ahh good then I will update using 3.7.5 for now

wild needle
#

trying to connect to the vrc servers

shrewd stirrup
#

its supposed to be transparent help

#

the alpha thing doenst show up either

blissful kraken
#

oh yikes

shrewd stirrup
#

did this to a lot of my effects after turning to pc version

#

idk why

blissful kraken
#

I haven't seen that for a bit

#

forgot how i fixed that, have you checked your uv's or textures?

shrewd stirrup
#

its just an effect tho

blissful kraken
#

maybe the alpha is transparent

#

try checking that

shrewd stirrup
#

where clic

blissful kraken
#

under input texture alpha

shrewd stirrup
#

ok

blissful kraken
#

and sRGB

shrewd stirrup
blissful kraken
#

hmmm

#

what options are under alpha source that aren't greyed out

shrewd stirrup
blissful kraken
#

ok

#

are you trying to get rid of the white border?

shrewd stirrup
#

anything thats not the actual lettering

#

it worked for quest but once i switch it does ts

blissful kraken
#

how does it show up on your quest project

#

in the dialog box in unity

#

you may have to copy the details exactly from the quest project

#

while i'm not to familiar with conversion from quest to pc but I've had issues in unity in general on other unity based projects that i do

#

that aren't tied to VRChat

native rampart
#

how do i make the cloths visable fron the inside?

blissful kraken
#

looks like you need to make your legs semi-transparent

#

cause the outfit is clipping into your legs

blissful kraken
#

and only leave the text you want

native rampart
#

what is the problen here?

blissful kraken
#

is there a spine.002?

native rampart
#

yes

blissful kraken
#

since spine is spine.001, upper chest should be that

tidal stone
#

Can someone tell me what to do please

native rampart
blissful kraken
#

yeah

native rampart
#

ok

blissful kraken
#

they are usually in sequence

tidal stone
#

so anyone able to help in this server

blissful kraken
#

D3nnon your rig is missing those points if the model is missing those look in blender to see how it's rigged

#

your fbx might be broken

tidal stone
#

is there anyway to fix it

blissful kraken
#

you'll have to re rig the model correctly

native rampart
blissful kraken
#

show your full armature Perfect

tidal stone
#

ight

native rampart
blissful kraken
#

with the left side showing too please

native rampart
#

the neck bode isnt conected to the armature

blissful kraken
#

yeah hmm that is very weird

native rampart
#

but fully shows up in blender

blissful kraken
#

huh it's rendering fine in blender but it breaks in unity of course

#

show the entire armature in the upper left please

#

in both blender and unity

#

i'm kinda surprised there's no voice chats in this server, it would make helping other out alot more effective

hazy pendant
#

How much is a head swap and how long should that take to do?

native rampart
blissful kraken
still elbow
#

avatar is pc only and i cant generate imposters, what's the issue i might be facing?

west cipher
#

anyway to copy whats on one uv map to another?

whole matrix
#

umm how do i fix this

still elbow
desert elk
desert elk
#

maybe you just hit a daily limit?

still elbow
#

no, the first time i tried making imposters it didn't work

desert elk
#

hmm

still elbow
#

and neither did the 5 other times

desert elk
#

that's weird

still elbow
#

i need to know what to do before i hit the limit of 10

desert elk
#

did you try uploading the avatar again with a new blueprint id? maybe that one is just stuck

hazy pendant
#

idk where to find ppl Everyone is either too busy or has a 200$ rate for A head swap and ponytail add on

desert elk
#

but doing it yourself isn't that hard

#

it's just a little blender work

still elbow
#

a reupload did not fix the issue

desert elk
#

are you getting any errors?

still elbow
#

no

#

atc ye

#

i wouldn't think this'd break it but maybe it does

hazy pendant
desert elk
#

all I know is that here you'll get scammers

#

don't trust any DMs ratl

still elbow
#

here's what it's like atm, but i dont see anything that's 90 degrees so idk what to do to fix the issue

desert elk
# still elbow

no, that doesn't affect impostors, it shouldn't at least

native rampart
desert elk
#

I meant the website more

#

when you click to generate Impostors

still elbow
#

it's 100% uploaded but the model is entirely pc and wont let me make imposters for vr

desert elk
#

are there any errors like "sorry couldn't generate"?

still elbow
#

nope

desert elk
#

so you click generate and it just doesn't do it?

still elbow
#

yeah

desert elk
#

that's weird

still elbow
#

it builds and uploads from my pc and then when i go to the website to build it it says nuh uh and gives me a notification in vr chat

hazy pendant
still elbow
#

my only thought is that i cant be IN vr chat while i do it

desert elk
hazy pendant
desert elk
#

No

#

this is a help chat, not my calls

#

:)

still elbow
#

maybe THEY are a scammer

hazy pendant
#

Was just asking

still elbow
#

bec they're adamant and not accepting no

hazy pendant
#

I keep forgetting people on discord don’t call much unless it’s for exclusive reasons. Makes getting information kind of hard.

desert elk
#

if texting is hard for you, you can always screen recording

still elbow
#

sorry for saying you're a scammer btw, it was too quick and you've been here too long

desert elk
#

that's mostly what people do when they can't describe a problem with words

still elbow
#

a real scammer would join then immediately start trying to do stuff with money

desert elk
#

yeah

still elbow
#

i would really like to figure out this issue btw

#

bec i'm literally just one error away from using my avatar

#

can i share the avatar link if it's private?

#

or does that mean 100% private not just no copying

night ember
#

a private avatar is a private avatar

still elbow
#

alr

night ember
#

its either only you can use it or everyone can use it

still elbow
#

wishful thinking that the page could provide insight that i'm not aware of

night ember
#

what error is it even giving you

still elbow
#

if i try to generate imposters for vr use, it says "ther was an error while making the imposters"

#

that's it

night ember
#

whats your avatar

still elbow
#

it gives me a notification in vrc that says almost exactly that

#

you need the appearance?

night ember
#

what is it

still elbow
#

humanoid, i have bones tied to nothing for the legs. here's the ref then the model

night ember
#

uh

#

that mesh is VERY abstract

still elbow
#

it says good performance

night ember
#

thats not the issue

still elbow
#

here's the proof i have it uploaded and everything

night ember
#

the issue being that its so incredibly not a solid mesh that vrchat cant get a proper scan of it to generate an imposter

still elbow
#

oh...............

#

and i'm asssuming i cant download all this on my headset and re-render it there???

night ember
#

wat

#

youd need to upload it to android for it to show up on quest

still elbow
#

so how do i do that?

night ember
#

switch to android build in unity

still elbow
#

am i able to do that in windows?

night ember
#

you upload it from a pc

still elbow
#

oh wiat i see

#

build settings

night ember
#

or in the vrcsdk window

#

either works

still elbow
#

wait, i can make ps5 games in unity??

#

das crazy

night ember
#

unity is just a 3d engine

#

its not exactly locked behind a specific platform

still elbow
#

alr

night ember
#

standard isnt a vrchat shader

still elbow
#

i dont see where to change it

night ember
#

the material

still elbow
#

ah

odd pelican
still elbow
#

the model is verypoor apparently

night ember
night ember
odd pelican
still elbow
night ember
#

I wouldnt call it horrid

still elbow
#

dude, hold on

#

what idiot thought that these symbols needed this much geometry???

#

i cant just remesh either bec that loses all detail

night ember
#

you mean topology and what do you expect with smooth curves literally everywhere

still elbow
#

unsubdivide also screws it all up

night ember
#

the letters are almost entirely curves

still elbow
#

like the top of the 2

night ember
#

then model them that way

still elbow
#

a 10th would work

#

idk how other than manually making EVERY shape

#

which would be hell ofc

night ember
#

idk what you expected from auto generated meshes

whole matrix
#

anyone know how to fix this error

still elbow
#

great, so i spent those 6 hours making the model for nothing, and then played for 2 days to get my acc verified only for it to not matter

whole matrix
#

i have done everything even uninstaled vcc and unity and im still getting this error

velvet junco
#

Arm bones and exclusively arm bones slightly move when I import into unity, anyone familiar?

night ember
west cipher
#

i merged two bodies together and now have two uv maps. trying to get whats on one to the other. is there a way to do this?

fervent spear
#

anyone know how to add audio to gogoloco animation?

night ember
#

you just toggle it in the fx controller

fervent spear
#

ok, ill try that ty

blissful kraken
#

Seems like I figured out my updating issues with my avatars my primary network both on Wired and Wireless is actively blocking VRChat via Unity but not actual VRChat

#

I was actually able to upload when I switched over to a hotspot

glass geyser
#

trying to keep a poor rating for my quest avatar, but do you need another mesh to make something toggable or is there actually another way to do it without making another mesh?

night ember
misty ridge
#

Do quest avatars support physbone physics in response to movement or gravity? Like jiggling when i walk or move or smth

night ember
#

Toggling shades for example
Blendshape that shrinks it into the head
Adding a single extra bone that is a child of the head so you can scale it down to 0
Material swap to make it invisible

night ember
glass geyser
# night ember Blendshapes, scaling bones, material swapping

oh, ok then thanks. I want toggable accessories on my avatar like shoes and another things, but that would already mean more than 2 meshes, they're already decimated to be within 20k tris, but the whole thing I was stuck on was making them toggable

misty ridge
night ember
#

However if its like weighted to multiple bones then do blendshapes

ornate stump
misty ridge
night ember
#

Whats the settings

desert elk
next yew
#

how can i make an avatar do this but with a toggle and a gesture

#

laser beam

#

but the beam only activates when the toggle is active and u use a specfiic gesture

#

and maybe sound effect whenever the laaser beam occures if im feeling fancy

fervent spear
#

how do i make it so that when i speed up a dance the music speeds up as well? (i can speed up the dance using radial menu but the song stays the same

ornate stump
fervent spear
#

hmm ok thankyou, ill try

sullen nacelle
#

Can someone help me understand why when I edit an avatar on Blender and re-import it to Unity, the bones on the hair just stretch out?

#

idk if theres something i can do to prevent this or if theres some addon i can add to fix this

rustic prairie
#

okay so!! ive been trying to fix this issue for 3 hours and i need help please 🥺
what I did that seems to be causing the issue is i created new blendshapes on this avatar im working on, which had been working fine previously, and when I exported the fbx into my unity project the avatar did this and I can no longer access any game menus

#

(the avatar is completed crumpled in on itself and inside of the ground in case this image is confusing af)

ornate stump
rustic prairie
night ember
#

What you mean free avatar you got

rustic prairie
#

was a free avatar someone had on jinxxy that I made a custom edit of

#

?? xD

#

im just expressing that i did not make it from scratch so i dont know what the orig export settings are

ornate stump
rustic prairie
ornate stump
ornate stump
fervent spear
#

i did im just confused sorry

rustic prairie
ornate stump
fervent spear
ornate stump
rustic prairie
# ornate stump You can't repack prefab.

ahhh okay but I did this exact same thing on a different avatar, because Im adding the blendshapes necessary for MMD world lipsync compatibility and it had no issue and works fine

bright carbon
#

Hi! I was wondering if you any of you can Possibly help me on emission syncing? (Like avatar to 3d model emission syncing) it would really help thanks! 👋

quartz shadow
#

Npc ahh message

ornate stump
bright carbon
ornate stump
bright carbon
#

Well i didn't really make the Hueshift it self, I bought an avatar base and it came with emissions😅

#

Im a noobie sorryvrcSad

ornate stump
bright carbon
night ember
#

Just animate the hue in the material

ornate stump
frail temple
#

Anyone have any idea what could be causing this? After Atlasi'ng, for some reason some materials get alpha transparency when they shouldn't, even though in shading they aren't connected in Alpha to anything...

#

Normals are fine, everything else seems normal

#

I clicked and restarted each texture from Principle BSDF to a random shader back to principle BSDF, even went as far as removing all materials and putting them back manually..

desert elk
frail temple
desert elk
#

hm, i've never seen that happen before

#

does it look like that in unity too?

#

if no, i wouldn't worry about it

frail temple
#

it literally connects it on alpha JUST for two/three materials by themselves

#

a second ago when i was atlasing it refused to allow body textures, i swear none of this makes sense

desert elk
#

i think this is too complicated for me

#

sorry

frail temple
#

Still, super weird. never encountered this problem on any of the other models... why would it specifically choose to include alpha for 2-3 specific textures? i'll never understand...

left gull
#

Is it possible to keep physbone movement on an item that's parent constrainted? im trying to make my weapon grabbable off my back but my parent constraint seems to remove all the physbone component's movement, is there a way to keep the movement or limit what the constraint blocks?

timber wharf
#

active constraint will always be a final one to decide the position, overwriting anything else. explain setup and what each of components used for

buoyant thorn
#

What is the limit of constraints on quest

left gull
#

havent worked with constraints like ever so im not too sure if theres a better way to set up something like this

timber wharf
#

you probly want to have constrained part to be an empty parent, while mesh stuff under it has physbone

cerulean flax
#

I'm going to try making an avatar without experience on steam in one day... I have a list of how to do each step (hopefully my notes are right). Any advice?? Is there any experienced avatar maker who would be an angel and check my notes?

#

My plan basically

buoyant thorn
nocturne tendon
#

so in unity, how do I join the rigs and meshes together without messing up either animation?
It's really complicating doing it in unity with controllers and parameters and stuff

desert elk
#

You don't in unity. Meshes and armatures are merged in blender

copper carbon
#

anyone know why this is showing 2147483647
this is WAAAY above the actual triangle count (76,640)

desert elk
#

read and write isn't checked

#

there should be an auto fix for that in the warnings

copper carbon
#

oh okie thanks :3

safe mesa
#

I got it to work in unity, but it doesn't show up properly in game.
(2d Visemes)

#

Is anyone willing to help me resolve this issue?

rich monolith
#

Does anyone know why the avi's objects armature breaks on playmode?

safe mesa
#

I am going to crash out

#

The layer's weight is set to 1

#

But it's not showing the animations correctly ingame

#

Someone please help

balmy barn
night ember
queen nimbus
#

Does anyone know why the tail clips through the body when walking slowly, even though I have colliders there?
And on top of that, it gets stuck because of the colliders when I stop moving forward.

round comet
#

Then adjust the number. The higher it is, the more movement, the lower it is, the less

somber sequoia
#

yeah use limits to prevent this

desert elk
#

yeah, limits would work better

somber sequoia
#

you could try setting the collision radius larger too, but I'd start with limits

round comet
#

Colliders screw with my sometimes so limits are great

#

Yes

queen nimbus
#

But wouldn’t that also limit movement to the left and right as well?

somber sequoia
#

yes

queen nimbus
#

:/

somber sequoia
#

or... you set it so it doesn't

desert elk
#

not necessarily

somber sequoia
#

i.e. using polar limits instead of simple angle

round comet
#

Just don’t have the number too low, and it won’t be an issue

desert elk
#

you can set it in a way that makes it look good

somber sequoia
#

And use a curve, so it's more limited at the base and less at the tip

round comet
#

Yours is super flowy so maybe try a limit (with angle) of like 20-30

#

The default it sets it to is 45

queen nimbus
#

I’ve never worked with limits before, only with colliders. And since I used the Chiffon tail, I just copied over the colliders from Chiffon, hoping it would work.

round comet
#

Yeahh, not always that easy! But limits are easy to find and not hard to use

#

Also it may be easier to test stuff if you add gesture mananger

#

Anyhow, just go into your physbone settings, find where it says “Limit Type” swap it from “None” to “Angle” and adjust as you please

Again, as I said, the higher the number, the more movement, the lower, the less.

#

It doesn’t butcher the bones or anything. They can still be as pretty and flowy as you want

queen nimbus
#

Thanks, everyone, for the motivation — I actually found a tab in mTailBone related to collider assignment, and it turned out the most important collider wasn’t even listed. I added it in there now (like it’s normally done with Chiffon), and now it works! 🙏🎉

burnt briar
#

Im trying to make an animation loop however when i set it to have a loop time it will only play 2 times in play mode. in the animation studio it will loop infinitely. any ideas?

soft aurora
#

Stuck on building avatar

desert elk
#

any alerts that need to be fixed?

soft aurora
#

not sure

#

found my issue

#

gesture manager was open

desert elk
#

oh yeah

#

that must've caused it

viral raft
#

Anyone got any ideas how I can make the mouth visemes less delayed? I love the look of them and im super proud of it but if im saying a long sentience, The mouth will hardly move till the end or just not move at all until after I say what I need to say

pine valley
#

you're capturing audio directly from your mic here, I'm guessing

round comet
#

Do you have vrchat face tracking on or anything PaimonThink

#

That can make a delay too, just locally

viral raft
viral raft
pine valley
#

3D would be fine too -- you just want to see if it takes a bit for the visemes to react

round comet
#

Noo the free built in one with vrchat plus HAHA

viral raft
#

Ooh, No I don't even have vrc+ lol, the tutorial I followed isn't like this. That's why im a little confused

#

I was just on desktop to test it out

copper carbon
#

anyway does anyone know how to disable visemes in an animator state
i tried the trackign control thing which ... did nothing

pine valley
#

Pretty sure that only affects humanoid animations affecting your jaw bone

copper carbon
#

=^=

pine valley
#

The viseme/flap-jaw/etc. stuff can't be controlled, afaik

copper carbon
#

soooo
what do i do then
cus mouth positions are making the face clip through the mask :P

somber sequoia
pine valley
#

oh, yes, i should actually read the documentation

#

Setting Mouth and Jaw to Animation will disable visemes, and viseme parameters will stop being updated. Setting Mouth and Jaw will re-enable visemes and they will start updating again.

copper carbon
#

then why tf did it just not do anything

round jolt
#

Hey anyone who knows how to add the face tracking can help me with something small in call or smt its really small but I'm not really good at unity ,the avatar it selfs have the face tracking ready and everything but when I go to the gestrue manager I dont have all the options for the toggles of the face tracking

viral raft
pine valley
#

assuming that your transitions have a non-zero duration and that "Allow Transition To Self" was off, that would have allowed it to constantly switch back and forth between the two silent states

#

which would add some delay, yeah

#

your transitions should be instant, though

viral raft
#

Yea once I removed it, it was instant swapping between visemes. Looks alot better now

#

Im finaly getting the hang of this lol

lavish obsidian
#

my avatar stuck in crouching pose in animation too how can i fix that too?

copper carbon
#

turns out it was just gesture manager being funky
works fine ingame

somber sequoia
lavish obsidian
#

it just fixed the usual one

somber sequoia
#

I don't know what you mean?

#

do you mean that it automatically goes into that pose when you start editing or recording an animation?

#

'cause that is normal

lavish obsidian
#

no its going like that when i just press the play mode on the top

somber sequoia
#

ohh, are you using something like Gesture Manager or AV3 Emulator? If not, do so.

lavish obsidian
#

yea i did using it and then it bugged everything like that

pine valley
#

without using one of those tools, the state machine behaviours will do absolutely nothing

somber sequoia
#

you'll have to explain what "bugged" means

lavish obsidian
somber sequoia
#

still, I have no idea what you mean by "bugged" unless you explain

pine valley
#

You need to show us exactly what is the problem is. I can't figure out what's wrong.

round jolt
#

idk what should i do

pine valley
#

Install the package.

#

You don't have the facetracking package installed, so the prefab is missing.

lavish obsidian
#

before that it was doing the T pose in both situations (i mean playing mode and normal) but something happened idk what exactly happened and it going to crouching pose and stuck like that after then i used pumpkin it fixed the normal situation but whenever i go the playing mode its just stuck in crouching pose

pine valley
#

If the avatar base came with face tracking installed, look at the install instructions

round jolt
pine valley
somber sequoia
lavish obsidian
#

gesture manager

somber sequoia
#

and it's enabled in the scene?

lavish obsidian
#

no

somber sequoia
#

then you are not using GestureManager.

#

simply having it installed in the project is not using it. This is your issue.

round jolt
pine valley
#

None of these are prefabs.

somber sequoia
# round jolt

all those red things in the hierarchy there are also a problem

pine valley
#

I'm guessing that you need to install another package that gives you the face tracking prefabs.

#

Look at the instructions that came with your avatar.

round jolt
#

there is nothing for the face tracking I did everthing the avatar creator asked

somber sequoia
#

also not sure why you have the ears prefab twice

round jolt
#

this is what i meant when I said that if I played with the prefab everything is fine but wont upload

somber sequoia
#

possibly in your scene, those red prefabs are pointing at different versions than you have in the project

round jolt
#

the red things is stuff that the avatar files asked me to open

somber sequoia
#

I would delete all of those and redo the setup

#

the red things are missing prefabs, they are references to files which do not exist in your project

#

install the right ones, or delete those and add whatever it is you DO have in the project

round jolt
#

can you help me 🥹 im lost and stuck with this for 2 hours

somber sequoia
#

I have been helping you

round jolt
#

I know but im not really smart spically with unity

pine valley
#

but there's a good chance you've just skipped a step

somber sequoia
#

Unity does require a bit of knowledge and learning, yes

round jolt
pine valley
#

Given all of the missing prefabs, you've forgotten to install a VCC package or import a .unitypackage

junior void
#

if you need someone else to look over the instructions, then share the instructions

round jolt
#

There is someone that uploaded from the same files and she did it

somber sequoia
#

yeah without knowing what instructions/info you have, we're guessing here. And again, the VRCFT discord may be better.

#

none of this would likely be avatar-specific though

round jolt
#

okieee thank you guys 😢

#

ohhh i think i did it

#

I changed the prefab to vrcfury FT - ARkit Advance and it worked i think no errors

grand talon
#

can someone teach me how to do blendshapes? im completely new to avi editing btw

#

and youtube tutorials doesnt seem to do the trick for me

granite ermine
#

hey so I'm having an issue where my avatar isn't looking up when i look up in game, anybody run into this before?

pine valley
#

are you trying to solve a specific problem using blendshapes?

pine valley
#

If so, you should make sure it actually got imported as Humanoid, not Generic

#

(although, you'd get no animations at all if that was the case)

grand talon
pine valley
#

Blendshapes are created in an external program (probably Blender).

The rough idea is that you:

  • add a new Shape Key
  • select it
  • go into Edit Mode and mess with the model
#

("Shape Key" is what Blender calls the concept -- most other things call them "Blendshapes")

junior void
#

hair not clipping doesnt sound like blendshapes are appropriate here

grand talon
#

i kinda need more in-depth help lmao- since this is a small edit on a bought avatar, so i dont rly have any clue how to import all of it into blender and all that

pine valley
junior void
#

fair enough i guess

#

but yea, blendshapes are made in blender.

granite ermine
pine valley
raw mason
#

https://i.gyazo.com/7208affbe1a7cd475ecc544416813622.gif

having an issue with my radial wheel - in game it like "kicks" me out of it, i can still swap the 3 mats i have on it BUT it doesnt do it smoothly. not sure what i did wrong here, i had followed a tutorial and it all looks correct in unity

granite ermine
junior void
# grand talon ^^

your avatar is already an fbx file in unity. you want to open blender and select the fbx in the import screen

pine valley
midnight dew
#

Vrc SDK doesn't seem to want to work for me. I feel like ripping all my hair out haha...

pine valley
#

but that's not the case here

raw mason
pine valley
grand talon
pine valley
#

Oh, one thing -- make sure you haven't plugged the float parameter into the "Parameter" section of the control

#

Every control has a "Parameter" property. For Toggles, this is the parameter that gets toggled.

#

But for other control types, it's the parameter that gets set when you're using the control

raw mason
junior void
pine valley
raw mason
#

okay ty lmao let me reupload it real fast

midnight dew
pine valley
junior void
#

Caution tho, you should use same export settings

pine valley
#

I don't know what you're talking about here.

junior void
#

Backup backup backup

somber sequoia
#

(also if the model prefab is unpacked, this won't work properly)

grand talon
junior void
#

All i can do is offer english and german

#

Im sure you can open blender tho

#

And click file -> import fbx and find your avi file

grand talon
junior void
#

Then import the hat too

#

After that, we can talk again but you cant ask me to write a step by step guide on mobile keyboard

#

Ill be sitting here for hours if i did that lol

grand talon
#

i know

novel narwhal
#

i can select 2 platforms at once in unity, is it possible to upload both of the pc and quest avatar at once?

midnight dew
# pine valley You need to show the actual error.

This is what I'm talking about. I'm not seeing any options like the Control Panel or utilities and I have all of these errors that I'm not sure is even related. I'm using a specific tool for this avatar and in the guide that came with it, none of these issues were mentioned or encountered, so I have no idea what I did to mess it all up

pine valley
#

Something is wrong with the packages in your project.

#

I've seen a few cases where one of Unity's packages is just...missing a file

#

notably, CreatePropertyAttribute is from a core engine module, so it's very weird to see that other Unity code can't find it

#

first thing to try: close the project, delete the Library folder, and reopen the project

#

the Library folder is in the root of your project, next to the Assets folder

velvet junco
#

arms break on import, even before selecting a rig, and yes i've applied rest pose in blender, any thoughts?

native rampart
somber meadow
native rampart
pseudo nest
#

stupid question but i kinda want to do something like this as a flat thing on the floor any idea how too ?

uncut lotus
frosty summit
#

how do you add material swap for eyes with vrcfury? I know how to do it for hair and such because you can select stuff like hair on the hierachy, but eyes don't appear there, so how does it work?

pseudo nest
#

sorta like a spreading miasma that disappears behind me

uncut lotus
#

Hold

somber sequoia
frosty summit
#

oh, thanks for the heads up about fury

#

noted

uncut lotus
#

Wolf link pfp spotted-

somber sequoia
# uncut lotus

sometimes thumbs are weird - in here you can adjust the rotation (almost never position) and maybe get it to be not red

uncut lotus
dreamy harness
#

Anyone know how to fix this issue?

timber wharf
#

whatever 'vgc utility' is, it doesnt behave. it being in the assets instead of packages indicates it being quite old

midnight dew
pine valley
#

If you create a new Avatars project, is it also busted?

#

I need to scram in a minute, so i'll just give the next step now --

#

if the new project is also broken, you'll want to clear Unity's global package cache

#

I've seen cases where one of the cached packages is just wrong

#

You'll delete the entire "upm" folder at the path given in that article

#

Also go ahead and delete the Library folder again, then reopen the project

#

That will make Unity redownload everything and reinstall all of the packages

pine valley
winter edge
#

How do I get particles and lights to show up in mirrors?

somber sequoia
#

for particles the default is backface culling, so you'd need to turn that off

#

(the mirror shows the back-side)

winter edge
#

Like under rendering turn this to off? but not front?

somber sequoia
#

so you probably want off here, though remember it's worse performance

timber wharf
#

@winter edge iirc it usually comes form being animated not on fx layer

winter edge
timber wharf
#

no i mean, toggle for it

#

like, usually its not normal to have particles 24/7, theyre conditional

rich monolith
feral isle
#

Anyone able to help with this problem?

somber sequoia
feral isle
#

nvm all of those are gone, i just have a script i gotta remove, i will try to find it

somber sequoia
#

paste as in screencap somehow like you did, but always show the first few errors. Subsequent ones are often side-effects of the first.

#

but yeah if it's a missing script, there's the problem 🙂

feral isle
#

I got this now, looking for the script

split sentinel
#

trying to make a minecraft bow with a particle system but when the arrow hits the wall it resets to its original rotation

wild needle
#

how do I fix this??????????????????

compact dust
#

wat da hek

#

send an ss instead

wild needle
#

what?

split sentinel
#

screenshot

wild needle
compact dust
#

where are those from

midnight dew
wild needle
#

that keep showing up

#

I was able to upload avatars fine

#

but now for some reason i cant

compact dust
#

are those the top 3 errors

wild needle
#

theres 4

compact dust
#

blueprint ID you dont own

#

clear that if you havent already

wild needle
#

it is cleared

#

I thin

#

think*