#avatar-help

1 messages · Page 92 of 1

desert elk
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not the prefab

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if you're in prefab mode, exit it

stone trellis
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Ok

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Theres only root secondary and body

desert elk
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click on the main avatar

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not the meshes

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it's probably a blue box

stone trellis
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I did

desert elk
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okay

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so scroll in the inspector and look for the blueprint id

stone trellis
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I see it but I don't see any text

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Is it the avtr_ thing

gloomy flint
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yes

desert elk
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there should be a detach button underneath

stone trellis
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I see

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I click it

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?

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@desert elk

desert elk
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...

stone trellis
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Lol

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Sorry im new to this stuff

desert elk
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"detach the blueprint ID"

stone trellis
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It did nothing

desert elk
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I know there's been a lot of messages, but messages have that to them that you can go back and read them again

stone trellis
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I still see the avtr thing

desert elk
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what do you mean did nothing?

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can you show a screenshot please

stone trellis
desert elk
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so nothing happens when you press detach?

stone trellis
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Oop it just worked

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Lol

desert elk
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yeah

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it should

stone trellis
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I upload it again now right

desert elk
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and now if you go to the sdk to upload it, it will act like a new avatar

stone trellis
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Ight and do i delete the old one

desert elk
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if you want to

half hamlet
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what do i do if a bone is not a child of something

dry ibex
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why is it not letting me upload

gloomy flint
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lol cursed?? it wont let you click the check box at the bottom?

desert elk
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do you have a VRChat account and is it rank nee user or higher?

stone trellis
stone trellis
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And its generated

desert elk
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you do you

gloomy flint
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did you try closing the project and reopening to see if it works?

desert elk
dry ibex
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Ok thank both of u ill do that

raw spindle
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why is it doing this?? Im using Poiyomi Toon Shader and its on Transparent. The clothing is on as a blendshape for optimization.

half hamlet
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how do I define these finger bones as a child of the hand? The bones exist but they arent heirarched correctly in the armatuer

raw spindle
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it should not be see through, it should be fine?

raw spindle
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to parent it

somber sequoia
desert elk
half hamlet
somber sequoia
raw spindle
somber sequoia
raw spindle
half hamlet
raw spindle
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bone

half hamlet
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then im assuming do the same for the connecting joints but with their previous connector?

raw spindle
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huh wait, thats not right, u are in edit mode right?

half hamlet
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idk man, i got no knowledge in this. I just have a 3d model that has an existing rig im trying to fix

frigid void
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When I am deleting just a section of mesh in edit mode, do I delete the verticals, faces, or edges

raw spindle
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you must be in edit mode to do this, you click the first bone that u want to be the child then shift click the bone u want to be the parent. then CTRL + P and keep offset

half hamlet
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okay then how tf do i go into edit mode then

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ah

desert elk
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Tab

half hamlet
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nvm

somber sequoia
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note that tab isn't always edit mode

raw spindle
half hamlet
raw spindle
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you can change the mode

half hamlet
raw spindle
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so the starting joints

half hamlet
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right, but like one at a time

raw spindle
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u can do them all at once

half hamlet
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or can I select the thumb, then the index, etc etc

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ok

raw spindle
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but one for each hand

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dont do both hands at once

half hamlet
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right lol

somber sequoia
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you can do them all at once if you're parenting them to a single target

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select all bones you want, then the new parent last, then do the action

half hamlet
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And I cant select this w h y

raw spindle
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thats weird

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im not sure, are any of those already a child of the hand

half hamlet
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how would i be able to tell

somber sequoia
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yes

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right there on the right of your image, the "parent" slot

half hamlet
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in the avatar creator it said that it wasn't set up correctly in the heirarchy???

somber sequoia
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seems good from here

raw spindle
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yay, i fixed it

half hamlet
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lemme open up the vrchat thing again and see what its says

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oh another thing uh

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how do i get the textures of this model to show

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i think they should be attached in the download but idk how to be sure

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I can clearly see that the purple of him his present, so hes not just a blank texture

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although the weird wires and stuff should be around his arms, not in his legs....

desert elk
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if you expand the hierarchy it will be easier to say if the bones are okay or not

half hamlet
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Sorry if these are dumb questions. 0 knowledge like I said

desert elk
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unity

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there's a lock

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top right

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it's locked right now

half hamlet
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ty. idk how that happened.

desert elk
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oh my god I would not attempt taking that to VRChat

half hamlet
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....why

desert elk
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that's way too many meshes 😭

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and the armature does look wrong yeah

raw spindle
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how many meshes are there?

half hamlet
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and where would i be able to see how many meshes

desert elk
desert elk
half hamlet
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oh youre shitting me

desert elk
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nope

half hamlet
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is there any way to make them not seperate?

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because theyre not supposed to be toggles or anything, its all one guy

desert elk
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join them blender

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select all meshes in object mode with shift click and do ctrl J

half hamlet
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like just hit ctrl A or is it not gonna be that simple

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idk where to even look for the meshes specifically

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again, sorry about my lack of knowledge

desert elk
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In blender they're in the outliner on the right

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represented by an orange triangle

half hamlet
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I see no triangle

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theres an orange box

desert elk
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oh you don't have the outliner open

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usually the right ride is split in two

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you will need to open it

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please google how

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and regarding the armature, this is how it should look like #avatar-help message
Which yours... is far from that

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hands aren't connected to elbows, issue number 1

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feet not connected to legs, number 2

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upper legs should be children of hips, they don't look like they are also the knees not being connected like they should

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where did you get this model from?

half hamlet
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well i use shift f9 as google said to and now the model area is gone

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I fucking hate blender man

somber sequoia
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Close the blender file. File -> open, pick the file and in the upper-right there's a gear where you can uncheck loading the UI, it'll load the default UI.

half hamlet
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and its exact matchup, so id assume the same model

desert elk
half hamlet
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yeah i got that

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i just meant the issue of my model disappearing from the left side lol

desert elk
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and delete the cameras, cause you may have issues with the viewpoint in game

half hamlet
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i was about to ask

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dont need those i dont think

desert elk
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wait, are the meshes even weight painted to the avatar?

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this is above my paygrade

somber sequoia
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you can just not check cameras and lights when exporting. Or in the import settings on the fbx file in Unity.

desert elk
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I'm gonna go sleep, good night

somber sequoia
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Also you can save your preferred export settings, upper right of the export dialog, "operator presets"

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I have saved both avatar and world settings, very useful

half hamlet
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ive gotta go for now but i appreciate ur patience with this stupidity

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would it be easier to delete the rig and put it through mixamo?

fervent spear
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hi guys, idk how to explain that well, but i did something and it ruined my avatar so i had to go into file explorer to revert the project to a previous version, but while doing that it couldn't process 2 unreadable files, one of which was a .bin file for a shader, idk what the other one was. i pressed skip for both the files and the process continued like normal. i got the unity project back, reimported stuff to get rid of some error messages in the console and reinstalled the unity packages. so the avatar looks fine, everything looks fine in the sdk and theres no red stopsigns in the console, should i be worried about the 2 files that my computer couldnt process?

pine valley
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it's hard to say anything

somber sequoia
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without knowing what they are.... no idea

pine valley
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i'm not aware of .bin files being a "shader thing"

somber sequoia
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.bin is kinda meaningless as an extension though

pine valley
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yeah, i can't think of anything it's actually associated with

fervent spear
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yea idk i searched the file name it in file explorer and it showed up as a shader?

pine valley
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other than just "binary data"

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i would suggest using version control (rather than copy-pasting your project) so that you don't have this kind of issue in the first place

fervent spear
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yeaa i tried to set that up

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ill be more careful in the future lmao

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just worried that the 2 files not being processed will affect stuff

pine valley
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we have no idea what the files even are

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you're asking a question with no answer

fervent spear
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oh 😭

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well thankyou for the help !

jade chasm
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Can some that uploaded a customed an avi help me I don’t know how to get this gun on to the avatar

surreal bane
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does anybody know if there's a magic parameter I can put on my avi to change the default height in game? im still learning unity so I'd rather not size up my whole project, but I always wear my avis at 1.7 meters cause it's my irl height

pine valley
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Just resize the root object

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Note that you'll need to correct the eye position afterwards

pine valley
surreal bane
pine valley
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If you directly drag a prefab onto your avatar root, it will keep its local scale

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which means that it'll be appropriately sized

surreal bane
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okay cool

pine valley
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If you drag it into the scene first, and then attach it, it'll adjust its local scale so that its apparent size stays the same

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which will make the prefab look too small

glad dirge
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I'm trying to change the eye texture

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how do I do that

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I tried just dragging and dropping ngl and that didn't work lol

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Also does anyone know how to get Avatar DYnamic expressions to work

left gull
glad dirge
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what if it's an entire face texture

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there's no seperate one for the eyes

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would I have to edit it

left gull
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edit the texture used in a image editor

kind wave
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Can someone help me fix this? I just exported this avatar Im working on into unity from blender and it messed up the leg and I don't know how to fix it.

hollow forge
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im trying to make it so when anything touches my stick it makes a sound but it isnt working i am using a prefab i found online and i have no diea what im doing

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when the detector touches an object it works but it wont turn back on

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nvm i got it

surreal bane
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that MIGHT fix it

somber sequoia
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I'd think that would be more global than just affecting one transform, but definitely do this either way

kind wave
surreal bane
hollow grove
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So uhh . . . gonna be honest, this is a big ask if anyone is willing to help, but, I'm itching to rig a model into VRC. Issue is, idk how complex it is for the game, much less idk how to rig it proper. If anyone is willing to teach me, or want to take a crack at it, I am more than willing to head back.

This is the model btw: https://decamarks.neocities.org/spamton

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I'm more able to import models in to the game, less so making them and all that jazz.

barren wharf
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hey i did a headswap with my face tracking avatar and now my eye track dosen't track when my eyes move left or right

somber sequoia
hollow grove
somber sequoia
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there are lots of resources in here or on the internet to learn how to do it yourself

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but note that this model is going to take a bunch of work - it's a bit of a mess as far as mesh objects and setup with a full IK rig like you'd use for animation.

hollow grove
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Good note, I'll keep that in mind, but it is fully rigged if that matters.

somber sequoia
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Yes, I said that

hollow grove
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Just needs to be fixed to a VRC skeleton and polished to be less taxing on the game overall.

somber sequoia
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that's.... one way of putting it

hollow grove
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There is a lot more to the process, isn't there? /nervous

somber sequoia
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having taken a look, I'd probably throw out the rig it's got. And hope that simply joining all the mesh objects into one would work

hollow grove
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Wouldn't it still need a VRC skeleton system?

somber sequoia
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that's not quite a thing. It needs a basic humanoid armature - the one it's got has a full IK rig setup and a lot of the bones are not how you'd place them for vrchat

hollow grove
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So in other words, sending it in as is would basically break it.

somber sequoia
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it probably wouldn't work well, no

hollow grove
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I see...

somber sequoia
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it'd also be Very Poor 🙂

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like 130k polys and it seemed like about 40 mesh objects, for some reason

hollow grove
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I'll take a crack at the idea of rigging it manually, but I've got no idea where to go for how advanced it already is.

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Yea, most of the mesh objects seem to be unused

somber sequoia
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yeah unless you understand how this kind of rig works I'd start from scratch, there are tutorials on that

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no idea why the blend file has an auto-run python script either, that seems sketchy

hollow grove
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I see it as in character given the name is Spamton

somber sequoia
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uh... okay?

hollow grove
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But, yea. I think the script is more or less a message for the user by the creator

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If it did anything I'm sure the creator would have said so. It just seems to be the whacky means they used to give the user a thanks for checking out the model

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If I start tweaking shit and this model begins to melt my PC, I will let you all know

gleaming pewter
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Hey! just started making my first avatar! its a png of my friend and i wanna troll him wit it as a suprise. I followed a tutorial on youtube and got it ready and published! But theres a problem... The PNG is stuck to the bottom of the floor instead of being straight up like the video showed. Any help would be appreciated thanks!vrcLove

red igloo
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Uhhm I Need Help Making My Radial menu Play An Audio Source Can Anyone Help Please And Thank You

somber sequoia
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what do you have so far?

red igloo
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uhhm

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and empty game object with and audio source and VRC Spatial Audio Source

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And

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A Control In VRC Emote

somber sequoia
red igloo
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ok

wanton cedar
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when did they start not allowing their own particles? Ive gotten away with using this a few times, but it just yelled at me

timber wharf
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alpha is for worlds or who knows why, only additive/subtractive on avis.

wanton cedar
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😔

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shame

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it works so well

spark walrus
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Any ideas as to why this face wont show up in game? Using poi shaders with culling off and it still doesnt work.

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The item will toggle on in game but it shows completely transparent. I know the face is showing up because I can see the triangles

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Omg maybe head chop...?/

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How can I apply the headchop comp to this mesh? It doesnt have its own bone it weighpainted to the head

somber sequoia
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I thought that only works on a bone

spark walrus
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I have no idea thats why I asked lol

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It seems so

frigid void
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how would I add a surface to the body mesh so you cant see into it

timber wharf
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select edge (alt+click), fill

frigid void
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where would fill be

timber wharf
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somewhere in top menus

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also literally F iirc

ornate stump
frigid void
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ty i figured it out

arctic ginkgo
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it's got real bones

uncut lotus
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Im modeling a charecter, and they tend to have a tooth kinda, showing? like a snag tooth. Any ideas on how to give a charecter one of those?

night ember
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A what now

night ember
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Gesture controller
Separate the left hand and right hand into their own layers

glad dirge
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alr where do I uhh go for that

night ember
night ember
uncut lotus
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But what would I doo when the mouth opens?

night ember
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Warp the lip around it

glad dirge
night ember
night ember
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why is it labeled as an avtr prefab

glad dirge
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idk what that means

night ember
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Your friend ripped the avatar

left gull
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file sharing is generally a no-no to begin with unless you're friend makes the model 100% themselves lurkrat

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find out if its a paid model you can purchase and if it is then purchase it and use it that way (otherwise you're SOL)

night ember
uncut lotus
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oh

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Im gonna give mine a few expressions thatll evolve that top mouth moving

night ember
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Then just move it and have it look good

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Break the rules and move stuff wonky as long as the end result looks good

uncut lotus
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Alright

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Im thinking of just warping the tooth to sit outside the lip, and moving it back for each keyfram

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*keyframe

night ember
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Mine just chills there

uncut lotus
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Oh, ya that makes sense

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also nice avi

glad dirge
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This is an avatar I made myself and put dynamic expressions on it

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but

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one of the photos is somehow a photo of a texture

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idk how to fix that

night ember
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Change the material of it

glad dirge
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But now idk where to put the material in

night ember
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Find the mesh its tied to

wanton cedar
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for some reason after importing my avatar to unity, it loses the bones, but they are clearly there

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i have nothing weird added on

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I can see them in the armature, but they arent under the parent i assigned. The skirt (which i used the same technique on) Is working just fine, but these little bones just dont want to work

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also oddly enough they follow the group

spark walrus
wanton cedar
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Lord, the cursed endpoint bones

wanton cedar
spark walrus
wanton cedar
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funny cause i used to be able to get them to work with only 1

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guess it updated

night ember
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Physbones have always needed atleast an endbone

wanton cedar
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well somehow it worked

desert elk
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that's why they ignore eyes 🥳

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I noticed that some time ago

night ember
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Be it created in the component or via an actual object in hierarchy

desert elk
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very helpful

wanton cedar
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🤷🏻‍♂️

night ember
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Unity bones only have a single point while in blender they have 2

wanton cedar
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maybe it worked because it was a long time ago when they first added physbones. im not really sure what to say

night ember
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They always need it

wanton cedar
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Well its not really important

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thank you star for the help

spark walrus
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youre very welcome!!

wanton cedar
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for some reason now after i only touched the skirt bones and such, the top half has moved and refuses to work with the arms, even tho i again, didnt touch them

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It just worked fine moments ago

ornate stump
wanton cedar
ornate stump
wanton cedar
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modular avatar

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i feel like something probably got deleted

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yup

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that was the issue..

wanton cedar
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love issues

mental estuary
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The toggled off state is, presumably in your case, the way they are in the editor, which means you don't need the turn off actions in the flipbook builder, only the turn on actions

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Same with the blendshapes, if they're 0 in the editor that's their default state, so you only need the actions that put them to 100

cinder pulsar
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Anyone got any tips for making these mesh' materials line up and not look separated without physically attaching them together again?

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(I'm using Poiyomi pro)

balmy barn
pine valley
cinder pulsar
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Merged by distance and it didn't do anything to fix it, oh well

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I also reset normals, set from faces didn't work, then reset and then recalc outside, it's not big deal anyway

dreamy bridge
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The shoulder issues and eye closing issues are all fixed- I just need help with his legs. I checked the bone angles and it's suitable for IK, his hip bone is above the thighs and right around the center

I've got no clue what's happening 😭

loud cloud
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Hello I’m about to give up but would anybody be able to call? I need serious help with hair. When I’m putting it on the mesh isn’t appearing even though I’m linking the right armature to the head. It only seems to work with certain hairs when I link it to the neck. And the other hairs I put on it aren’t appearing and only the armature appears. I’m using vrcfury armature link and using the vrcfury for the toggles. Please help!

untold quail
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how do i upload an avatars fallback?

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i made an avatar, it has a verypoor version and an excellent version

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everytime i upload excellent version it only uploads excellent and not verypoor

mental estuary
heavy zephyr
untold quail
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i have an excellent version

balmy barn
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pc & quest both good or excellent

untold quail
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oh great.

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i just spent half an hour making a fallback for it not to work how i want it to haha

loud cloud
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Should I put the armature on the head and just not use armature link through vrcfury, is it known to have issues

mental estuary
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No it's not known to have issues. You're probably just setting it up wrong. It's why I'm suggesting to go to VRCFury's Discord server

loud cloud
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It’s a prebuilt avatar with vrcfury

mental estuary
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They're quicker to respond to issues with their software than people here will be

raw spindle
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is there a way to make a grabbable prob but able to grab with both hands?

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so like something on an avatars hip that u can grab with the left or right hand

heavy zephyr
raw spindle
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ok

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so for the parameters would i need a bool for grab R and Grab L

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or/

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an int?

raw spindle
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so would i make the grab param an int or 2 bools?

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i got the rest i just need that

somber sequoia
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"grab" isn't a thing unless we're talking about physbones

pine valley
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well, it'd be a param that means "it's grabbed by this hand"

somber sequoia
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if you're making it up, it can be whatever you want

raw spindle
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ok sorry let me rephrase, i have a grab param driving the contacts, i have a GrabR And a GrabL when either of these are toggled they get on the animator

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i have it called grab

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im gonna try an int

spark walrus
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I fixed the issue - whatever script there was, it added new layers into the animator; deleting extra layers fixed the problem

pine valley
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exciting

somber sequoia
pine valley
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it's easy to get "orphaned" sub-assets inside an animator

pine valley
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i do that all the time

pine valley
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vrchat syncs a bool, but it's a float in the animator

somber sequoia
pine valley
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Oh, I see

somber sequoia
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all of my avatars use direct blend trees, I know how this works 🙂

pine valley
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the dark side of the animator is a pathway to many abilities some consider to be unnatural

somber sequoia
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haha it's true

pine valley
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i'm writing code right now to generate VRCF full controllers full of weird blendtrees

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every time I learn how to make my life easier, I just add more weird shit until everything is painful again

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😭

fierce thunder
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How do i sync pc and quest physbones with each other? When i pull on a physbone on pc side it doesnt appear on the quest side

nocturne lintel
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I do know if you have too many PB they all get removed on upload

fierce thunder
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i dont have alot of them but im still gonna check if thats the issue

nocturne lintel
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Syncing should not be a problem if the path to the bones is the same tho

fierce thunder
nocturne lintel
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No problem!

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My recommendation is to reduce the chain count

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Merge bones, it’s okay if it isn’t perfect, it never will be with such limited hardware

round comet
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Yeee merging looks jank sometimes but you gotta do what you gotta do for optimization

glad dirge
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Now that I have a sub-section how do I put stuff into there

round comet
glad dirge
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but idk how to put stuff in that sub tab

round comet
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You gotta have another menu created for it so you can use your little tab as a submenu

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Then you can put stuff in there

fierce thunder
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Everytime someone enters a seat their head gets dislocated from their body, how do i fix that?

pine valley
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as in, their viewpoint winds up away from their physical body?

raw spindle
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what part do i need to add the GestureRight to make it so i have to make a fist to grab it

night ember
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you cant exactly control the grabbing

hazy sphinx
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how do i add spawnable props to the character?

night ember
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what do you mean "spawnable"

hazy sphinx
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like in the emote whele

night ember
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that didnt answer my question

hazy sphinx
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so i want to make it so my avatar can hold a vss vintorez or vodka bottel

night ember
#

you just stick said object onto the hand/wrist bone then just toggle the object with an animation

opaque rampart
#

hallo, can sum1 please help why is my avatar's face like this </3 I've already checked the normals, it's all blue i dunno what to do </3

balmy barn
#

change animation to (something forgot) and its instant instead of going 0 <> 100 , right click when you have it selected

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broken its not, its one of themratl

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its one of those, never remember wich one

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or just put the frames next to eachother so its instant

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that one seems to work

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(blame windows hdr blowing up colors , it still cannot snip without failing)

glad dirge
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I have the same stuff in the AV3 Manager copied multiple times. How can I get rid of all the copies

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I merged the same thing multiple times

misty lagoon
#

Is there a way to reduce the threshold or increase the intensity of how a face tracked avatar responds to my face using quest pro?

I the face animations are amazing but I've noticed they are subtle in comparison to where my face, so if I want the avatar to express the emotion on my face, I almost have to consciously "over commit" to my reaction so that the face tracked animation reaches "noticeability" if that makes sense

raw spindle
#

why does my contact disable whenever i enter play mode?

somber sequoia
glad dirge
somber sequoia
#

ah, that'd do it

raw spindle
#

does anyone know why contact receivers may disable themselfs when in game?

night ember
#

You sure they disabled themselves?

raw spindle
night ember
#

You sure they are actually disabled?

mellow drum
#

So....I am admittedly new to doing models but im needing to make my own custom model. Im using a free base I found online and I know what I want to do but I have no clus how to go about it and was hoping I could be pointed in the right direction? Admittedly I dont know where to go to get the accessories and clothings that I want to change but they should be somewhat simple comparably I think? I just dont know what I need to go to actually fix it up.

arctic ginkgo
mellow drum
arctic ginkgo
arctic ginkgo
# mellow drum Yeah, im keeping to free stuff but I dont know how to remove things either for i...

when it comes to removing things it really depends on what you're trying to do. If it's a separate object or seperate part of the mesh, it should be as easy as selecting it and deleting it.
For an object just click on it, then press X, then enter
For a separate piece within a mesh press tab to switch to edit mode, then hover your cursor over it and press L, then press X, then select "delete faces"

mellow drum
arctic ginkgo
mellow drum
#

I mean, I know a bit, I just feel like I know so little that I dont know if I try and do one thing I will destroy something completely seperate

arctic ginkgo
#

make sure to keep backups of your file and duplicate your model before making major destructive changes

mellow drum
#

Hmm...So I was checking the mesh and...I think the bodysuit is built into the body and I dont know how to make it be just a tanktop rather than that

raw spindle
#

what gesture number is fist?

raw spindle
#

is there a way to limit the gestures?

somber sequoia
#

limit how?

raw spindle
#

i wanna only be able to do fist and point with the grip and trigger

somber sequoia
#

Sure, just don't have animations for the other ones

raw spindle
somber sequoia
#

then don't

raw spindle
#

ok

#

why is it when i test in editor, i do the fist gesture and it works, but in game it doesnt let me. What is the fist control gesture in game for quest 3s controller?

somber sequoia
#

that controller is standard, unless you did some sort of remapping or maybe have the hand tracking on

desert elk
#

the first thing to check is do you have gestures on in the circle menu? and the first should be the same as it was, all buttons pressed

arctic ginkgo
desert elk
#

oh I see

#

I always thought I needed to press both xd

raw spindle
#

ok lemme go back in vr and test

covert stone
#

Hai vrcAevSlap Anyone know what to look at if I want to change the position of fingers when using Index Finger tracking?
The avatar Muscles group thingy has a perfect fist closed look, but in game, the thumb is further down the palm than it should be when closed for some reason.
Don't know what to edit to change that

raw spindle
desert elk
#

options at the top in the circle menu

#

should be somewhere there

#

I don't remember exactly

raw spindle
#

um i fixed it, i didnt have gestures on lol

#

im an idiot

raw spindle
desert elk
#

great

#

glad that fixed it for you

raw spindle
#

thank you for that info, i didnt know i could even disable gestures i must have done it a while ago

compact dust
#

hi eli

nocturne lintel
covert stone
#

ummmmmmmmmmmm

#

New, probably../

#

i think

nocturne lintel
#

Okay, the thumb shifts depending on where you rest it I noticed

#

Like, on the stick and buttons and the touchpad

#

For me, the touchpad is where I get the “perfect” fist

covert stone
#

Mhm! Neither of those options for me look good at all, so I am wondering what controls that so I can look into changing it

nocturne lintel
#

I did kinda go back and forth with the muscle group

#

It gives different results on each base, what base are you using?

covert stone
#

Chocolat

nocturne lintel
#

Mmm, is it overshooting for you?

#

Like bending in too far?

#

That is what I saw with Kikyo

covert stone
#

Idek what to describe this as

#

each bone of the thumb has a mind of it's own

#

it looks even worse now idk how

#

but that;'s the only screenshot i have rn

nocturne lintel
#

Mmm, that looks like thumb stretch is too tight

#

That is on the Touchpad yeh?

covert stone
#

yaaa

nocturne lintel
#

Loosen stretch on Thumb Distal.

#

As for it shifting so far outwards

#

I am at a loss

covert stone
#

i shall try

supple needle
#

Might someone tell me what could be causing this ?

sterile pike
#

when I set a rotation constraint the rotation freaks out and spins frantically how do I fix that?

#

please help ;-;

gleaming pewter
#

Hey! just started making my first avatar! its a png of my friend and i wanna troll him wit it as a suprise. I followed a tutorial on youtube and got it ready and published! But theres a problem... The PNG is stuck to the bottom of the floor instead of being straight up like the video showed. Any help would be appreciated thanks!vrcLove

desert elk
#

it's your origin point

#

it should be at the bottom of your avatar

#

its probably not

#

you can fix it in blender

#

move your avatar to the correct position, in object mode press A, press CTRL A, pick apply all transforms

gleaming pewter
desert elk
#

in 4.2 there's a drop down menu top left of the screen

#

idk if other versions have it in the same place

gleaming pewter
#

So this is where I’m at now where is pick all transforms?

gleaming pewter
#

But I got to object mode and did a cartl a

desert elk
#

blender.

#

not unity

#

blender

gleaming pewter
#

Oh.

#

I don’t have blender

#

I’ll download it

desert elk
#

although I'm not sure how making png avatars in unity works

#

so idk if my advice will apply

drowsy hull
#

I can't get my unity to install android Build Support, no errors when installing and pretty sure it was working fine before, anyone know how to fix this?
unity 2022.3.22.f1
no console errors

FIXED IT
VCC has some sort of issue sometimes, it will break unity in some way that causes it to think you don't have the android module. Fix is to just load your project via the unity hub.

marsh gate
#

i downloaded a avatar and every time i try to add shaders they dont work, the avatar didn't come with shaders but obviously needs em. idk what to do bout it anymore lmfao

wanton cedar
#

Is this pc, do the textures seem to run away when you hit play, is it quest, are they pink

marsh gate
#

like when i drop the shaders in or add em in the file they just dont work.

#

pc

#

hopeing to have it ready for when i can add a avatar lol. ill keep playing with it till it works

wanton cedar
#

can you record it?

marsh gate
#

whats the best shader download to get?

wanton cedar
#

Well for pc its poi shader

desert elk
#

that's a personal preference tbh

#

there's no best

marsh gate
#

ah, i was useing liltoons XDDDD

wanton cedar
#

its a lot easier to work with for beginners

desert elk
#

it all depends on what you want

wanton cedar
#

at least what ive heard

#

and seen

desert elk
#

I actually considered poi to be so confusing

#

way too much

wanton cedar
#

fr?

desert elk
#

I switched to something way simpler

desert elk
desert elk
wanton cedar
#

To each their own, what did you switch to

desert elk
#

MToon 😓

wanton cedar
wanton cedar
marsh gate
#

do i throw it with those files my mouse is next to?

wanton cedar
#

what is that

desert elk
#

a popular vrm shader heh

wanton cedar
desert elk
#

I'm used to working with VRMs so I like how it looks

desert elk
#

and I had big troubles trying to replicate that with poi

wanton cedar
#

Yeah that explains it

marsh gate
desert elk
#

everything I tried looked too dark

desert elk
#

it should say what shader was used

wanton cedar
#

yeah

marsh gate
#

uh... 1 sec

desert elk
#

pink is usually missing shader

wanton cedar
#

try poi or just convert it to the vrc materials just to make sure the thing actually works

#

cause i think that avi works with poi

marsh gate
#

ok, poi downloaded, do i unzip and throw the folder in?

wanton cedar
#

yeah, just throw the unity package in

marsh gate
#

k

#

oh, that was my problem XDDD i was putting the whole folder in not the package XD

wanton cedar
#

ouch

marsh gate
#

well, atleast i learned

wanton cedar
#

I see a lot of people make that mistake and get mad when the avi wont work

marsh gate
#

yea i have to delete it, put it in the wrong area lol

wanton cedar
#

🫡

marsh gate
#

this right loo

#

lol*

#

ok where do i throw the shaders in this file? assets folder?

somber sequoia
#

depends on the type of package you got

#

if it's a unitypackage in the menu, assets -> import package -> custom package

marsh gate
#

ok, its takin its sweet time to load now lol

wanton cedar
marsh gate
#

lol

wanton cedar
#

that thing took 3 hours

#

no joke

marsh gate
#

its in now what lol

wanton cedar
#

go to the materials

#

go check if it says shader error

woeful spoke
#

Does anyone know what this errors mean and how to resolve them? A friend (the one who made the model) and I are both having the same issue D:

wanton cedar
#

you probably didnt import the right poi, so its still pink

#

but you can fix that easily

left gull
woeful spoke
marsh gate
#

said a behavor is missing?

wanton cedar
left gull
#

based off hierarchy you may have missed some required scripts

woeful spoke
#

Gesture Manager is only red because we tried removing it to see if that was the issue not allowing us to upload it

raw spindle
#

whats the best way to optimize an avatar mesh without like deforming it

woeful spoke
#

We've been at this for the past hour, unimported/reimported poi, same with gogo, same with gesture manager :SOB: I'll do the txt optimization thought right meow

somber sequoia
marsh gate
#

thats sooooo mean, its makin me fix it one by one XDDD

left gull
somber sequoia
#

yeah it also depends on what you mean by "optimize"

marsh gate
#

better

raw spindle
#

i meant deforming as in making it look terrible

marsh gate
#

looks exactly like the pic from the download, time to make coppys of the texture and make it my own

#

thx guys

nocturne lintel
#

The only origin that VRChat cares about for non-humanoids are the root origin position

#

Oop, Discord caught up

#

Didn’t mean to necropost

marsh gate
#

well... now i need to play 12 hours to use it lol

nocturne lintel
#

If so, just make friends, friends are the highest score towards your trust rank

marsh gate
#

ah, sweet

nocturne lintel
#

You can also get a month of VRC+ and boost

#

Someone gifted my alt VRC+ and I got to known in like, 4 days.

#

Sessions were like 3 hours each, over 5 sessions

marsh gate
#

nice

surreal salmon
#

anyone know what this means

#

this is the only error shown on a avi im uploading

left gull
#

neither errors explain what the issue is they kinda just say "hey we stopped because there was and issue"

#

what does the upload panel look like?

surreal salmon
#

all green

left gull
#

hm, maybe your project is bugged? try saving project>closing it>re-opening> attempt another upload

#

it should either go through and upload or update with the actual errors its running into

surreal salmon
#

aight one min

remote pivot
#

Hey, I am trying to upload an avatar, although I wish to add some face expressions, phys bones, mouth and eye movement, with that I really need assistance, so if any experienced unity users are down for a vc, I would be more than grateful

surreal salmon
#

thanks bro

remote pivot
#

That's great, so fine if I call you in private?

surreal salmon
#

ye

remote pivot
#

Waiting for you

raw spindle
#

whats this?

somber meadow
#

Your avatar needs modular avatar imported

raw spindle
#

idk what that is

left gull
#

look it up, theres likely a .TXT file or something listed as READ ME in the models download page that'll list all the requirements needed before import

mellow scaffold
#

does anyone know why phys bones on the avtaar i made arent working for qquest and only pc?

#

ive tried many things and after hours of messing with stuff it wont work

raw spindle
#

download VRC quest tools and it will help u make ur pc avatar work with quest

raw spindle
#

are u using VCC?

#

creator companion

mellow scaffold
#

no, but physbones is the last thing i need to fix then its done

raw spindle
#

heres the releases page

#

make sure u get the unitypackage file

mellow scaffold
#

just got it

raw spindle
#

alr

mellow scaffold
#

i know how to download in blender, buyt what about unity? do i just click open file?

raw spindle
mellow scaffold
raw spindle
#

your welcome :D

spark walrus
#

hey, does anyone know how to mass rename shape keys? When I join two objects with the same shape key names the shape keys with the same name just end up merging which I don't want
honestly if they went on the format of objectname_shapekeyname that would be wonderful
(please ping me if you respond, i'm always tabbed out looking for answers)

wanton cedar
wild vapor
#

i have unity editor but it wont let me put it in vr companion

spark walrus
#

thank you!

wild vapor
#

plz helppp

wanton cedar
wild vapor
#

im trying to pair unity to vr companion

wanton cedar
#

well, im saying what are you doing

#

like how are you trying to do that

wild vapor
#

so its saying its searching for unity editor when i already have it and it says i dont have it

wanton cedar
#

have you tried manually finding the file

wild vapor
#

no

#

my friend is telling me that i had to download vr companion then unity

wanton cedar
#

you can do either

#

I started off with unity and then went to vcc

wild vapor
#

how do i make it a file

wanton cedar
#

Well where did you install unity

wild vapor
#

unity hub

wanton cedar
#

which unity

wild vapor
#

6

somber meadow
#

Unity 6 doesn't work on VRChat, you need exactly 2022.3.22

wanton cedar
#

should look something like this when you find the file

#

C or D, whichever drive you saved it to

wanton cedar
#

but its not recommended

wild vapor
#

ok i'll try that

wanton cedar
#

delete 6

#

Do i need to go get you the link or can you find it yourself?

wild vapor
#

ok

#

link plz

wanton cedar
#

also doesn't vcc just give you the link to download the right unity??

#

when it says "download unity editor"

somber meadow
#

no, just only when in the initial setup

#

click install on this page to trigger Unity Hub to install it

wanton cedar
#

ah there it is

#

thanks

wild vapor
#

Is it 2022.3.60f1

wanton cedar
#

no

wanton cedar
#

2022.3.22f1

wild vapor
#

Can't find it

wanton cedar
#

did you install from the link they sent

wild vapor
#

I'll do it now

wanton cedar
#

right there

wild vapor
#

So click on that?

glad dirge
#

How do I fix the arm not being where the arm should be

wanton cedar
#

have you gotten gesture manager and checked there

wanton cedar
wild vapor
#

Thank u

wanton cedar
#

👍🏻 You're welcome

glad dirge
#

I fixed it I just didn't do the set up thing with modular avatar lol

wanton cedar
#

vrcTupCry Now I gotta fix my MA issue

spark walrus
#

how long can animations be? if I have new data on every frame, is it possible to have 2400 frames in the same animation?

mellow scaffold
#

any clue on how to add colliders?

somber sequoia
#

for what, physbones?

mellow scaffold
#

yea, for avatar physbones

#

i added a tail on an avatar, and i dont want it to go through the body when i move

somber sequoia
#

simply add the physbone collider component to either the bone itself, or any other GameObject

mellow scaffold
#

yeah but then what specifics do i need, what numbers? cause that simply wont work on its own

somber sequoia
#

you size it how you need it sized for your specific use-case

#

it's hard to give you advice there

#

this kind of thing takes a lot of experimentation

fallow mirage
#

Good ol' reliable trial and error and eventually success

somber sequoia
#

it's more that the "success" case is defined by "does it look ok?"

balmy barn
#

gameobject on root of avatar with a plane collider, tail with a radius and set collider to that gameobject , it will struggle to go through 'ground' (just a infinite plane under you)

#

to avoid going through body just use angle limits ratl

raw spindle
somber sequoia
raw spindle
#

i didnt know that :D

wanton cedar
somber sequoia
#

might be you need something like gesture manager or av3 emulator, it works for me

wanton cedar
#

I do use gesture manager

#

and sometimes av3

#

i click posing too

balmy barn
#

if it has no radius it wont be clickable

wanton cedar
#

also since you two are here, do you guys know anything ab modular avatar?

somber sequoia
#

ah true, I assumed it had a radius and was already grabbable

balmy barn
#

never used it ,i use blenderratl

wanton cedar
#

😔

#

Ah well, it was worth asking

#

yeah i have a radius but it still wont click

#

Oh hold on... this made me notice another issue

glad dirge
#

These bracelets has both bracelets as one set

#

how do I take one of them off

wanton cedar
#

blender

somber sequoia
glad dirge
#

damn

#

alr

#

ty

wanton cedar
#

do you know how to do tha?

#

that*

somber sequoia
#

yes

wanton cedar
somber sequoia
#

ah, you didn't reply so I wasn't sure

wanton cedar
#

Yeah I don't like replying on mobile. It's broken

#

(please dc, fix it)

somber sequoia
#

ooh, yes, it certainly is

glad dirge
#

nah but I used a diff bracelet model instead

#

thats by itself

#

what should I link it to tho

#

for armature I'm guessing

balmy barn
#

just put it under the elbow bone , in blender you'd paint it to that one

astral viper
#

im trying to figure out how toadd an audiolink toggle to an avi, i think i have the whole process figured out at this point but i think i need a bit of explanation on this "tree" part of it ... im not sure what the orange square is supposed to be when making my own :x sorry if some terms are wrong or weird im not sure how to describe it
image provided isnt what i've made, its from another avi and im using it as a reference here

wanton cedar
#

Speaking of audio, does anyone know a way I can add sound to when my avi moves? Or just the physbones

somber sequoia
#

anything you can detect and get into an animator variable, you can use to trigger an event. So in this case you could use the velocity parameters

somber sequoia
#

you

#

silly me, not replying.

somber sequoia
astral viper
somber sequoia
#

I'm not sure I understand what you're asking?

astral viper
#

i've seen a few guides on how to make a default state like that but none for audiolink

somber sequoia
#

right click the state, and one of the options is to set it as default

astral viper
#

when i make the animation will it just provide me a default state to put in??

somber sequoia
#

yes, the first state added is always the default

astral viper
#

ahh i see ok ! sorry if my messages are confusing if it isnt obvious im very new to this lol

#

thank u vrcTupCry

surreal salmon
#

im trying to make a avi have part of it scale up while still having phybones anyone know a way that wont interfere with phybones?

atomic rapids
surreal salmon
somber sequoia
surreal salmon
surreal salmon
somber sequoia
#

yeah what'd it actually do?

#

oh wait

#

blendshape - not at all what I was thinking.

#

ok for this one, it's tricky - there's a range you can get away with, as in distance from the bone in question, but too far and it won't look good. I've seen some creators have a second set of physbones for the "large" version

#

I was considering bone scaling, actually

surreal salmon
surreal salmon
somber sequoia
#

I'm not sure what that could mean

surreal salmon
#

essentially theyre stolid

#

no movement

somber sequoia
#

as in they don't move? I don't know how a blendshape could possibly affect that

surreal salmon
#

well they did

somber sequoia
#

strange

surreal salmon
#

how do yall normally scale them up

somber sequoia
#

I don't tend to work with stuff that goes that far outside of ... boundaries

#

but again, what I've seen is a second set of physbones for the larger state

surreal salmon
#

same armature?

somber sequoia
#

of course

surreal salmon
#

an is there a video on it?

#

or something?

somber sequoia
#

I have no idea, I've never looked

compact dust
#

does blender have a physics simulator

somber sequoia
#

rigid bodies? yep

compact dust
#

hi kazin

somber sequoia
#

hi

compact dust
#

i need to test a model im making

#

for a 3d print

somber sequoia
#

dunno! I haven't tried

#

but probably

#

it's got gravity and such.

compact dust
#

so then it'll probably work

somber sequoia
#

and you can animate along tracks

compact dust
#

i mostly need to test the gears to see if they're gonna work

somber sequoia
#

but I wouldn't think of it for actual engineering stuff. it's for making pretty images

compact dust
#

the gravity part would also be helpful

#

idk, there arent really a whole lot of simulators i can find to put files into

somber sequoia
#

but I bet they exist. I've worked for engineering companies

compact dust
#

yeppers

#

tbh im pretty sure it should all work

#

but i dont know if my gaps are big enough for my printer

compact dust
mellow scaffold
#

what could cause the lip syncing for an avatar i did to suddenly disappear?

somber sequoia
#

by suddenly, do you mean without you doing anything?

mellow scaffold
#

i mean i was really close to being done

#

the lip syncing was on a piece of clothing,

#

then when i tried to combine them it was gone entirely

#

and i even did it the other way around

somber sequoia
#

okay, what specifically did you do?

mellow scaffold
#

i mean i accidentally shut my power cord off while editing

#

but i dont know hoiw to fix it

somber sequoia
#

huh, wasn't expecting you to say that

#

I bet my answer is "redo them"

mellow scaffold
#

redo what

#

i did a lot to him, sculpted, added new assets, and a bunch of stuff, id hate to redo it entirely

#

i did a lot of work even cried over it once while doing it😭

#

in a little under a week

#

and i need him done by friday

fiery crow
#

some modifiers will remove blendshapes on export, like triangulation for example

glass geyser
#

ok, so I want to simply make an animation where my avatar puts its hands on it's face like peekabo, then make it toggable, but when I try to record it says keyframe rotation on humanoid rig is not supported. so how do I even record an animation on it

timber wharf
#

you rotate humanoid transforms

#

watch this for idea

#

also cant be on FX layer

glad dirge
#

How can I make the front part of the hair not go inside the chest

#

Wondering if it's something in here

native rampart
#

do any of you know where i can find the creator of the avatar "Yin" I had the model on an old PC and wanted to reupload to my new VRC account but dont have the files anymore photo image ^

glad dirge
#

I'm trying to add a cybernetic texture to the body but it overlays with the prosthetic arm

#

how can I remove it from the prosthetic

somber sequoia
#

usually you do that via masking, but it depends on the shader

glad dirge
somber sequoia
#

maybe it'll work? no idea without knowing what this all looks like

glad dirge
#

I mean it made that body black lol idk how to fix that

native rampart
#

yall know how to fix "Attempted to load the data for an avatar we do not own, clearing blueprint ID"?

steel marsh
#

im getting an issue where in unity the avatar looks fine, im using vrc matcap, but in vrc its pink like the materials are broken, ive reimported everything and it wont fix, any ideas?

obtuse elk
#

soo, i'm trying to make it so that, when i bwap the head, it squishes it. so far, i've created a contact and constraint (not sure how the constraint source works), but i don't know if it's the right way to approach it, and what to add afterwards.

#

maybe someone could vc with me, and teach me?

#

i know it's super basic, but i've only been adding simple things, and fully relying on vrcfury

#

so most of my knowledge is adding a vrcfury toggle and vrcfury armature link

#

and so i'm trying to learn propper avi work

glad dirge
#

Does anyone know how I can put an alpha mask for one specific outfit? This outfit has an alpha mask to remove the real legs, but I don't want it interfering with my other outfits

obtuse elk
glad dirge
steel marsh
#

like it seems like a vrchat issue i need a fix

glad dirge
#

like just make it look like it fits p much?

#

but the leg will still be under it ig

uncut lotus
#

Is this to many Polys for an avitar

obtuse elk
#

if ao, you'd need blender basically

ocean shoal
#

I'm trying to make a toggle where my avatar can sit in a car but how can i make it so the legs can be stuck in a certain position? That way the rest of the body can move but the legs look like its sitting in a car.

uncut lotus
#

How do I for instance, deal with the hair in a way that it gets rid of so many verticies, yet looks more closer too this still?

candid peak
#

hey guys! dunno if this is the right place, but i bought an avi from booth, and im so lost on how to upload it into the game, im new to this sorta stuff, could anyone give me a hand vrcTupCry

uncut lotus
#

I only really know how to upload it from Unity

#

What kinda file package is it in?

desert elk
#

some avatars come with instructions

obtuse elk
#

i've added head squish using constraints and contacts, but now, i can see my head, and all it's child objects in first person

#

please?

glad dirge
#

I accidentally made the body transparent and idk where to go to fix it

obtuse elk
timber wharf
#

opaque

sweet pulsar
#

is there a way to generate or find the default animations vrchat uses? My current models proportions isn't 100% humanoid so I want to tweak animations to avoid model clipping

uncut lotus
timber wharf
#

@sweet pulsar theyre in packages folder - sdk - animator examples but im not sure if they provide full version, they at least trimmed default action dances cause they belong to mixamo

obtuse elk
#

;-;

timber wharf
#

asking reddit💀

#

using scale constraints will break your head chop yes

obtuse elk
#

the constraint caused there to be one

timber wharf
#

theres default headchop for humanoid head bone

#

always was, they just gave extra access to it via optional component

#

ie by default 1st person head bone is scaled to 0

#

thus having constraint on it overwrites it

#

make extra head bone as parent for whatever head mesh weighted, so humanoid rig uses new bone, and squish constraint affects its old child, perhaps itd work

obtuse elk
#

i don't understand the last sentence

timber wharf
#

now you have neck - head

#

make neck - fake head - head

obtuse elk
#

do i name the fake head "head"?

#

so head>head?

timber wharf
#

so humanoid rig uses fake head, and constraint/weightpainting etc is still on head

obtuse elk
#

will it not break clothes?

timber wharf
#

and for weight painting vertex group name thats why new child should be named as it was.

obtuse elk
#

... can you talk in simpler terms? i'm sorryy

#

what do i do?

#

do i create head's parent object, which is named Fake head?

timber wharf
#

you need edit rig in blender

obtuse elk
#

;-;

#

different question, what's the difference between scale factor and global scale factor?

timber wharf
#

with one source no difference

obtuse elk
#

oh

#

yeah, i see

timber wharf
#

like they multiply so 0.5x1=1x0.5

obtuse elk
#

yeah

#

just forgot that the scale factor was inside the element 0

sour linden
#

i fi buy an avatar or an asset how hard would it be to import into vrchat/onto an avatar? i have NEVER sued blender or anything like it and i know nothing

lofty rampart
#

I mainly have a question
What's a good shader to use for emissions for quest

obtuse elk
sour linden
ornate stump
obtuse elk
#

so use that

#

i guess

#

i don't understand the question

#

i'm sorry

lofty rampart
#

Sorry I didn't realize that was the only shadder

#

That ones my bad

obtuse elk
#

the only one with emmissions

#

i mean

lofty rampart
#

Mhm

obtuse elk
#

standard lite = emission as texture

#

if u wanna use that

sour linden
obtuse elk
lofty rampart
obtuse elk
#

for anything that has .unitypackage extension

ornate stump
sour linden
lofty rampart
#

Add the asset on what it's supposed to be attached to

#

Like a hair asset would go on the head

#

They're are YouTube tutorials on how to do things like that and use VRCfury and other things you can find

sour linden
#

"did you buy an avatar without ever using unity" absoloutely

obtuse elk
sour linden
#

i'd actually love that! im currently in school so im not very open to text and stuff (and im not at my main pc iso i dont have the opportunity to install unity rn) but i can add you and text later??

sour linden
lofty rampart
obtuse elk
obtuse elk
#

:/

#

i'll help them

wary wedge
#

I keep getting this pop up & it tells me it doesn’t own the data & blueprint ID
Any way to fix this?