#avatar-help

1 messages Β· Page 87 of 1

grizzled glacier
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hey im trying to set up robocaps electric v2 can i get some help

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ive watched the videos but im still lost af

somber sequoia
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Viseme is for VRChat telling you which viseme it wants to use. What you do with that information is up to you.

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(because it works differently for each case)

keen igloo
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Ah okay, it does mention the jaw bone too in that

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So.. now my other question though
How do I add them in and connect it to the mask?

I assume I add the Viseme Int to the parameters list

somber sequoia
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Correct

keen igloo
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But I'm not really certain how to attach it to the toggles

somber sequoia
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it depends on what you want to do with it

keen igloo
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A simple change of the jaw flap range when the mask is toggled on

somber sequoia
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you can't change what vrchat does with the jaw flapping. You can disable VRChat's control of it and then animate it yourself.

keen igloo
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Well yeah I assume that's what I need to set up

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Or do I need to make both ends custom?

somber sequoia
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ends?

keen igloo
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how it behaves when the mask is off

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and when the mask is on

somber sequoia
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unless you already have animations for the "mask on" case, yes, you will have to make those.

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VRChat handles the "mask off" case if you don't disable it via VRC Animator Tracking Control

keen igloo
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I did already make a custom animation for the talk range when on, so atm it's mostly just not knowing how to add it

spark walrus
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is there a way to remove/shorten the "fade in" transition for dances/animations? I have an avatar where the animation is completely fine everywhere else, but for some reason in vrchat it distorts the model a lot during the fade in (but it's completely fine once it actually does the animation). The animation starts in a fairly neutral pose already so I wondering if I could just remove the fade in, it's less than ideal but I can't seem to fix this issue so it's the next best thing πŸ€·β€β™‚οΈ

somber sequoia
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click transition, look in inspector at the transition times

spark walrus
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the thing is I set everything I could to 0

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also tried turning off fixed duration after

balmy barn
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i dont trust 0 , so mine lowest is usually 0.1 ratl

somber sequoia
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heh yeah 0 can sometimes be weird

balmy barn
spark walrus
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alright I'll give it a try

limber hedge
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Does anyone know if it's possible to change what blendshapes visemes use when you toggle an expression?

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or make a gesture

night ember
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I mean its something you make with an animation to begin with

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there isnt a default expressions tied to gestures

limber hedge
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that I am aware of

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my issue is that on certain expressions the lipsync gets all messed up due to some blendshapes not mixing well

night ember
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then animate it

somber sequoia
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So yes, if you do all of the viseme animation yourself rather than relying on VRChat to do it

limber hedge
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thank you, I'll try to figure that out

somber sequoia
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what I've seen some do is go the other way around - use the speaking volume variable to control how much to do the expression.

limber hedge
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how does that work?

somber sequoia
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perhaps do less expression with more volume

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or none

limber hedge
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(I'm total ass at Unity, this is the first time I actually play around with gestures and expressions)

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I'll try to figure it out

keen igloo
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Funnily enough I'm struggling to figure out how to do that myself @limber hedge
It feels like people keep stopping short of explaining how to put the things together 😩

somber sequoia
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generally what you'll get here is hints and clues, not a 100% solution that fits your unique problem exactly

keen igloo
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Well all I can gather atm is I somehow use the animator tracking control to disable the avatar descriptors built in talk
Then somehow connect my custom talk animation to play in it's place
And somehow connect those both to when the mask is toggled on

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When I tried asking a few days ago, another mentioned something about motion time and blend trees

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So.. basically I just got like a pile of ikea furniture that's missing a instruction manual

somber sequoia
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for part two you make a new animation layer which runs based on the Viseme parameter (or whatever) and does whatever you want when you want it to happen.

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We don't know what you want to happen or when, so it's hard to give you more of a clue than that

keen igloo
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I thought I gave a pretty straight forward answer though

night ember
somber sequoia
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something we don't know the shape of, but probably you do

keen igloo
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mask toggles on, and plays a different jaw flap animation when speaking

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I don't feel like it's that complicated of an idea compared to some of the wild things I've seen others do with the animator

somber sequoia
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add more visemes, etc.

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I assume you can probably guess what conditions are used in the transitions too

night ember
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I mean you could make it transition from anystate

somber sequoia
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yep, could do that too, this is just one way

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this way though you can use the "mask on sil" to disable tracking and "vrchat speaking" to enable it

keen igloo
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Is the vrchspeaking empty, or does it have the animation tracking on it?

somber sequoia
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all that does is set the face/jaw tracking to "Tracking"

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the "sil" one sets it to "Animated"

limber hedge
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Dang I feel like I need to learn an entirely new language just to do avatars lmao. I'll just keep to simple expressions for now.

somber sequoia
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well also disable the mask in the tracking one

night ember
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if you really wanted to you could just not use the avatar descriptor's lipsync at all

somber sequoia
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(then you can talk about write defaults on or off and.... yeah...)

somber sequoia
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I did this in like 30 seconds, so πŸ™‚

night ember
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or if you are doing an expression just dont lipsync
or have it auto disable the expression if you talk

somber sequoia
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also I've tried that and wasn't as happy with it as I wanted, so when I did a mask, this is what I did.

keen igloo
night ember
keen igloo
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So uh.. is this a good start?

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oh woop dang thumbnails

somber sequoia
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you want "Tracking" for VRChat controls it and "Animated" for you control it.

finite karma
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so....why does the ear bones is removed when i attach other bones of my earring ?

night ember
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well its now technically a "root" bone since it splits off to an earring

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just tell the physbone to ignore your earring root bone

finite karma
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how ?

keen igloo
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That is an aggressive amount of bones

keen igloo
finite karma
keen igloo
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I probably would of just two bones at most for the whole thing for optimization

night ember
finite karma
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yeah, i have try with only two bones but the chain dont work like chain and more like a stick with that

night ember
keen igloo
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With some clever weight painting, you can make even one bone be enough to make a smooth bend

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Basically just having the weights spread across further between what ever the root might be and the bone ya want to move it around

finite karma
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i dont know well how weight paint, i mean, i dont even use blender for my asset XD so i start to think maya bones is not good for unity and other blender bones

finite karma
keen igloo
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Oh hm.. I assumed that's what that slot was for

finite karma
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i have tried with the ear root and the bone root

snow sandal
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I'm trying to replace the Idle animation on my avatar. I thought I needed to place the animation in the Upright Idle State of the IdleAction control and then place this controller in my avatar's Additive Base layer. However, this doesn't work. How do i change my avatar's Idle animation ?

spark walrus
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You set the ignore transforms to 1 or 2

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then drag the bones you want to ignore into there

finite karma
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so the ear bones ?

keen igloo
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Yeah, that should be what ya need

finite karma
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dont work either

keen igloo
finite karma
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even this one broke, and bone is rigid

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when i disable the physbones

snow sandal
keen igloo
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It has a blend tree for standing, and there's a idle stance in it

snow sandal
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So I've tried replacing the StandStill_idle. Now my avatar does a weird walking animation which is neither the default idle or the one I placed in the blend tree. In addition, strafing left is now broken

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πŸ€”

keen igloo
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It should be 0, 0 at the center

balmy plover
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chat why is my avi hand tracking at the forearm area instead of at the hands 😭

snow sandal
surreal sinew
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I need help can someone upload for me 🧍I bought it already

desert elk
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that's most likely against tos of the avatar creator

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and don't give people your password

surreal sinew
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I don’t think soπŸ€”cuz they have people in server that upload

night ember
snow sandal
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But now I wonder, what the heck does the IdleLayer do πŸ˜‚

desert elk
balmy plover
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i just uploaded this avi, and in game when i have my controllers straight out in front of me, the hands are pointing upwards and it seems like its tracking at the forearm/wrist area of the avi instead of the hands. any idea why this is happening?

keen igloo
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Alright so I feel I might still be missing something, but this is what I've fashioned together @somber sequoia

somber sequoia
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I'd probably do a blendtree between those 0 and 100 states

balmy plover
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they look and work just fine in unity and blender

keen igloo
balmy plover
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my inital thought was for some reason its tracking at the lower arm (elbow) bone instead of the wrist but i have no idea how to tell if its that

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because its moving right at where the elbow bone ends

keen igloo
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Is there any yellow errors in the builder about "so and so bone isn't the second bone"?

balmy plover
desert elk
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you could try going to blender to fix it

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you'd need to remake the bones that are currently first children

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since bones are arranged alphabetically in unity

balmy plover
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how would i do that? ive never had this issue ever i dont know how to do any of that 😭

desert elk
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can you send a screenshot of the hierarchy? the arms and the leg parts

balmy plover
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in blender?

desert elk
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I'd assume those go in front of the children list in unity

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Because L alone comes before LE when arranging stuff alphabetically. Rename it to something like LZ_...

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that seems to fix problems like that for me

balmy plover
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thats the unity version

desert elk
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yeah, I was right

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rename them so they go at the bottom

balmy plover
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so i rename all those bones in the ss you sent to something like LZ_Bicep?

somber sequoia
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I put a ~ prefix on mine,

desert elk
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this or that

desert elk
balmy plover
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so, just to make sure ive got this right, L_ZForeArmTwist renames to LZ_ForeArmTwist, L_ZBicep changes to LZ_Bicep, L_ZArm_Twist goes to LZ_Arm_Twist, etc?

cyan torrent
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how do I actually make new anim here?

night ember
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the proxy anims arent the full animation

balmy plover
cyan torrent
cyan torrent
desert elk
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oh you want body animations

cyan torrent
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yeah like making new walk anim

lucid rapids
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hello , is there a way to make like a toggle to switch between both textures in the photos ?

balmy barn
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matswap easiest , theres alot of other ways using a shader

night ember
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depends on the shader you are using cause either material swap or use something like poiyomi that has decal support

lucid rapids
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sorry guys i'm not that much in unity , " matswap" does someone have a explanation how to do it ?

balmy plover
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record your base state, and go to the second frame, then on that second frame drop on your new material. then take that animation and set it up as a toggle

balmy plover
night ember
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or just animate you swapping the material int he slot of the avatar

balmy barn
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hit record , drag another material on where you want to do something , toggle thingie

lucid rapids
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ohhhhh

desert elk
lucid rapids
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okkkk thank you all <3

balmy plover
desert elk
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wdym?

balmy plover
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it re-named them all back to L_Z whatever instead of LZ_whatever

desert elk
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how are you renaming the bones?

balmy plover
# balmy plover

i did it in the rig configuration at first, then i just redid it in the scene hirearchy instead this time and it still has these (replied message) errors

desert elk
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you need to rename them in blender

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cause it sounds like you used unity

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click armature, edit mode, green bone on the right, somewhere there you'll get a box to change the name in

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re-export into unity

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should work

balmy plover
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im about to tweak out, i just had to drag them because i unpacked my prefabs

desert elk
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...

balmy plover
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im gonna go cry in the corner now

desert elk
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do not unpack your prefab

balmy plover
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yeah i know its a bad idea

somber sequoia
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do not unpack your avatar prefab

desert elk
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it will most likely cause you problems later on if you ever wanna modify the avatar

balmy plover
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i know this was a one time thing, and im never working on this avi again 😭

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i usually never unpack them but i made a dumb mistake of not putting my head mesh in the top of the list and really didnt want to go back to blender (head not being on top was causing issues with detecting visemes) so i just unpacked it

quaint hound
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does anyone have a clue on how to properly texture fur 😭

somber sequoia
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I used a fur brush in Substance Painter at one point. You can also use Warren's fur shader instead of texturing

quaint hound
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ok wait let me rephrase

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by fur i dont mean normal maps

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or whatever type of other maps

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i cant find a good example

somber sequoia
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yeah you'd have to explain somehow then

quaint hound
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i need help especially with

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fur transitions

balmy plover
quaint hound
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ie the transition between fur color 1 to fur color 2

quaint hound
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i have issues making this transition effect look actually good

somber sequoia
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do you have an art gallery? I would like to become a patron.

quaint hound
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atm i have sharp transitions, so basically straight lines where the fur immediately changes to the other color

somber sequoia
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anyway, I'm not sure what that has to do with fur I guess

quaint hound
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texture painting πŸ’”

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im trying to learn how to texture good fur patterns on avis

somber sequoia
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are you intentionally making such sharp edges?

quaint hound
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no,, i want like a way

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to blend them in a waay that looks natural

somber sequoia
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blur brush?

quaint hound
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thats just like a

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blur between colors

somber sequoia
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note that I am quite far from this kind of artist πŸ™‚

quaint hound
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im trying to recreate this

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does that make more sense 😭

somber sequoia
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sure

quaint hound
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im not a traditional/digital artist either

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πŸ’”

somber sequoia
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I usually have my partner do the classic artsy stuff.

quaint hound
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is there like a relatively easy workflow to do that type of texturing

somber sequoia
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dunno, I tend to mess around with blur/smear brushes

quaint hound
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honestly like a

somber sequoia
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but I don't do a lot of avatar texture work

quaint hound
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smear brush that doesnt blend colors might work?

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that way i can "drag" strands of fur over the other

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do that mak sens

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does that even exist/is that even a thing that works in substance

somber sequoia
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if you put the two colors on different layers, then sure, you can do that in subtance

quaint hound
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oh yeah i like

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have different layers which use masks

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so i dont technically paint anything i just edit the mask layer

somber sequoia
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yeah that seems a good workflow for most things

quaint hound
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the layers are all just completely filled in colors

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mfw cant find a good cat avatar base

balmy plover
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i got rid of those two error messages that should have been causing the tracking issue, but its still happening 😭

quaint hound
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why cant i just meow in peace and be silly πŸ’”

keen igloo
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https://youtu.be/zXaUTwhVIRI So by random chance someone did make a video recently showing how to set up a custom jaw flap outside of the descriptor

cyan torrent
cyan torrent
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avatar height just average to the hip when my height change

flint sundial
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yoo

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can someone help me with this?

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I have an issue with gogoloco

desert elk
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what issue?

flint sundial
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this is the issue

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I put gogoloco on the avi

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and its js broken for some reason.

desert elk
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broken how?

flint sundial
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idk

desert elk
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I just see it running

flint sundial
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I tried reimporting it

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and it did nothing

desert elk
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again, what's the issue?

flint sundial
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I could show you in a call

desert elk
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No

flint sundial
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hmm

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Idk tbh

desert elk
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if you can't explain what the problem is, how can we help you? send a video if you think that's better

flint sundial
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ill try

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There

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bro.

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It didn't work

desert elk
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you used vrcfury to install it?

flint sundial
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yes.

desert elk
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did you put the prefab in the correct spot?

flint sundial
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yes

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i dragged it into the avi

desert elk
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I can't offer more help since I don't use vrcf

flint sundial
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welp./

somber meadow
flint sundial
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wdym?

somber meadow
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Before VRCFury runs

flint sundial
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Im confused

somber meadow
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outside of play mode

flint sundial
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its not in playmode

somber meadow
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Your avatar shouldn't have VRCFury animators before VRCFury runs

flint sundial
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it does

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yOu wanan see the animator?

flint sundial
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Idk how to do this imso sorry

glass geyser
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so, I have seen avatars like, have these effect symbols on their face with their expressions, like for example, the common angry symbol on their face when they're mad. I've been thinking about adding stuff like that to my avatar, but don't know where to begin. avatar creation is still new to me.

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I figured it's related to adding particles to the animation of the expression or something, idk. is there a guide to help me start

left gull
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if its non-animated (like it just appears on the face and doesnt move or anything) then its likely just a normal blendshape

glass geyser
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Oh ok then

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Yeah i do remember now when i put a base i have that had those, theyre stored in the head. So in this case, how would i attach it to a blendshape of the animation then

desert elk
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edit/record the animation and activate the blendshape

dry flicker
#

how do people have animated shirts

desert elk
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one animation can in fact use more than one blenshapes

dry flicker
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like how do I make a shirt with a gif

void kettle
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I did this but it didn’t help 😭

carmine delta
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im new to avatar creating and need some help modifying an avatar

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can someone might be able to help me

desert elk
carmine delta
desert elk
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okay, what asset

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more details

carmine delta
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might you be able to hop on a vc with me it would be easier for me

desert elk
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No

carmine delta
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ok

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well i got a crowbar and want to put it on my avatar

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and i dont know how

desert elk
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there you go

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tutorial for a prop toggle

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if you don't want a toggle and want it permanently on just don't do the animation steps

keen igloo
somber sequoia
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hah, that came out great!

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I love how low poly it is

night ember
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beautiful also that AA looks like you are about to scream at me in smoke detector

somber sequoia
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haha

winter lark
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Whenever I try to upload my avatar, this pops up

somber meadow
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read the first popup

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you need to upload the PC version on the same VRCFury version

neon osprey
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This may be a stupid question. But I changed this avatar in blender a bit and it seems to be missing whatever this is when export it. I feel like it may be connected to why this happening when my avatar moves but I am bit lost.

somber meadow
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Set the model's rig to humanoid

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or just overwrite the original FBX (make a backup of the creator's version)

neon osprey
somber meadow
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click the model file, and look in the inspector

somber sequoia
neon osprey
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I've just deleted the old Armature, Body and Hair from the old fbx with the new FBX to avoid having to create all the Physbones from scratch is that the right way?

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It seems to apply it but once I delete the old FBX from the project and try to use the gesture manager the models disappears XD

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Basically what I want to do is is swap out the newly sculpted model with the old one.

somber sequoia
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assuming you haven't unpacked the avatar prefab, simply overwrite the .fbx file

neon osprey
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I can try that

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Hmm its still the same :<

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Maybe I messed up the bones in blender somehow but I only sculpted and weight painted so not sure

somber sequoia
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hard to say from here, but I do that successfully literally every time I upload an avatar

neon osprey
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its weird tho cause the problem only occurs once I start gesture manager as if something is being applied

compact dust
#

chat it's time to crash out because of bones again

timid kite
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i added this prop to my project and it has its own bones and mesh. how would i attach it to my hands and add phys bones? ive only added things through blender before

compact dust
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so like

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Wrist
Item

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smth like that

timid kite
compact dust
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wdym "everything from this object"

timid kite
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but do i add armature link to the object or the armature of the object?

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first of all i need an armature link

somber sequoia
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you link the object's armature to the avatar's armature

timid kite
#

and add phys bones on fans armature?

somber sequoia
timid kite
#

ty

compact dust
#

kazin are you busy w/ anything important

somber sequoia
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one might say that everything I do is important.

compact dust
#

agreed

somber sequoia
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sometimes it's very important to be sitting on the couch sipping a cocktail

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why do you ask?

compact dust
#

sounds like a good friday night

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so if i could send you a simple fbx i made could you try making it an armature/physbones, because at this point i think it's the mesh thats messed up
it deforms whenever any form of physbone is applied

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i thought i fixed it yesterday but it deforms even with 0 weight painting on the parts that deform

somber sequoia
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that sounds like work

compact dust
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if you could test just the 6 frills (6 bones) and a physbone component is all

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not anything too in depth

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or i could just take a video of it

somber sequoia
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you could

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that sounds like way less work (for me)

compact dust
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ik its not the weight painting at least

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cus all bones have it set to 0 except the needed areas

tame badge
#

Hey, how do you solve the go go loco bug with Davali?

somber sequoia
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which bug?

compact dust
#

there are many bugs with gogo loco

tame badge
# somber sequoia which bug?

My legs are completly disabled with it and just hang stiff. I know its a known thing with Davali but I'm having trouble looking it up and not just getting genatic results

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The curse of a hyper specific problem

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XD

somber sequoia
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oh I hadn't heard of that

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but there's a discord for those avatars, I'd ask there

sterile cedar
#

how do i fix my int toggles, for some reason i have to deselect the toggle and select a new one for the stuff to actually properly switch
id like to just be able to switch toggles without having to deselect them vrcTupCry

sterile cedar
#

no

frail temple
#

Is there a way to preserve transparent/cutout pixels when atlasing a texture or should i just make them a separate texture/mesh?

timid kite
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this is supposed to be replacing my avatars stomach. i added mesh from blender but no clue how to proceed.

compact dust
#

or make a version of the body that has that, and then a toggle that switches between the normal body and that version mayb

somber sequoia
compact dust
somber sequoia
frail temple
compact dust
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only the frills/feet have physbones
the body is not supposed to deform

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no bones are on the main body part

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those parts move correctly but main body does not

somber sequoia
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so the bit that kinda sticks out pointedly when you grab it and move it?

compact dust
#

yeppers

somber sequoia
#

seems obviously something weighted in a way you aren't expecting

somber sequoia
woeful holly
#

at least, fixed neck problem! thx so much to help!!!!

compact dust
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all the parts that should move are at 100% (or however much) and the parts that should not move are 0%

somber sequoia
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hmmm

compact dust
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thats why i was askin you abt takin a look

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cus maybe im just messin smth up and i dont see it

somber sequoia
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Sure, send me the .fbx

frail temple
somber sequoia
#

mmm hmm.

marsh sundial
#

Can someone teach me how to create an avi

compact dust
#

or that

frail temple
#

practice with already premade avatars, unless you like pain then practice with game ports which you'll have to weight paint and rig yourself

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and if you really like pain then make an avatar from scratch

marsh sundial
marsh sundial
frail temple
marsh sundial
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alright

sly birch
#

I'm running into an issue where my viewpoint in unity and game don't match up for some reason . in game it's way higher than it was set to in unity

glass geyser
#

ok, so a big problem I have here is I'd like to make some changes to my avatar's blendshapes to like add some stuff I can toggle with it, but thing here is that requires exporting the fbx and I know for a fact when I've done that and import it back in, the physbones are gone.

compact dust
somber sequoia
#

a) don't unpack your avatar prefab
b) don't unpack your avatar prefab, really.
c) if you want to do crazy things you can put your physbones in empty game objects not in the armature and they any changes to it won't affect them, other than having to update the root transform. You can even do fun stuff like making them into a prefab.

#

If you don't make drastic changes to the armature when you do the export, it should be just fine in most cases.

#

d) if you did unpack it, you can use Pumkin's Tools to copy everything en masse to a new packed avatar prefab. Or do them one by one like Michstan said

glass geyser
#

oh, I see. I'm mainly speaking from experience when I had to use an fbx of the model optimized for android/quest but as a result the tail and everything else stayed static. this time it's just so I can edit the pc version. I'm just new to all of this so it's very confusing

somber sequoia
#

yep, it's often easy to do it wrong, and lots of older tutorials teach bad practices

compact dust
#

especially since a lot of older ones use a different version

#

so some stuff is different

glass geyser
#

ok, so in this case I know not to unpack it, but all this time I could've saved the physbones of it and put them back on the model in unity?

#

cause idk how to do that

compact dust
#

copy paste is an easy way

somber sequoia
#

I put all of mine into a tree of game objects, then make that into a prefab, and so I can have the same settings for each avatar in the project. You just have to drag the right bones into the "root transform" slot (because the component isn't on the target bone)

#

so it's not quite saving but more planning ahead for potential disaster, or just sharing settings.

#

pro tip: you can do this with constraints and colliders too

marsh sundial
#

lwk can I get like an avatar creatiion tutor

somber sequoia
marsh sundial
queen nimbus
#

is there a way to see all parameters inclouding MA und fury ?

fast fox
#

How can I edit skins, such as changing the color?

compact dust
#

procreate, microsoft paint, wtv works

fast fox
#

Do you have the link?

compact dust
somber sequoia
#

gimp, krita, substance painter, armorpaint, the list goes on and on

compact dust
#

at least on steam it is i think

somber sequoia
#

I didn't think so but I don't use it

compact dust
#

on steam its $10 but im p sure you can get it for free from the website

ornate stump
compact dust
#

i dont think they're the same version tho

fast fox
#

It was this one but it's no longer working to edit skins. I wanted to know if there's one that still lets you change the color.

compact dust
#

just use an image editing software

#

or blender

fast fox
#

where can i see this?

compact dust
#

see what??

hazy sphinx
#

how do i import a model so it has textures?

ornate stump
compact dust
#

make a material

timid kite
#

i removed all bones from the hair and attached the mesh to the head. now when i move hips, hair doesnt move with it. help

ornate stump
timid kite
compact dust
#

yeah it has no bones to attach-?

timid kite
#

can somebody please be actually helpful. thank u

compact dust
ornate stump
somber sequoia
#

wait, you want the hair to move but don't have the bones that make it move? yeah this doesn't work

#

But if you just want it to move with the head, you'll need to weight paint that mesh to the head bone

#

it'll probably look janky

timid kite
#

head bone was the one i wasnt sure about. thank u. ill paint the head bone

proper storm
#

anybody know about writing shaders?

#

writing my own and they render fine in one eye and are off the screen in other eye

somber sequoia
#

#shaders - you need to support single pass instanced

upper ermine
#

Anyone know why the avatar i'm making is autofalling on entry? Even if i'm grounded and not jumping, it still plays the fall/jump anim right after the entrance anim. I have to jump to make it stand normally again. It's a generic rig, not a humanoid one, just using anims ripped from the game

somber sequoia
#

Y velocity 0 is greater than -2

#

I'm not sure what you meant to do there

upper ermine
#

Copied transition reqs from a sample animator in the sdk

fast fox
#

Can someone send me the editor or link to it so I can edit the skins, I just want to change the color?

upper ermine
#

Just floats on entry after the cry. Jumping fixes it and it works fine then but it's just a bit annoying

somber sequoia
somber sequoia
fast fox
#

and an editor where I put the link of the skin, it appears, I take the parts and go to the paint app and change them

upper ermine
somber sequoia
#

possibly other coordinate system

somber sequoia
compact dust
#

hi kazin

somber sequoia
#

But generally the colors come from textures, which are image files

fast fox
somber sequoia
#

ooh I thought that was spanish but it's portugese

#

no idea what might have been at that link

fast fox
#

Is there anything I can do on my mobile?

ornate stump
snow goblet
#

quick question, how do i fix outline sizes with liltoon shaders getting really broken after exporting from blender?

snow goblet
#

appreciated

grim valley
#

how do i have automatic blinking stop? i use vrcft and its messing with it

ornate stump
grim valley
#

i do but it still does

#

did*

somber sequoia
#

do you have an animation doing it?

ornate stump
grim valley
#

wow. im so stupid its literally RIGHT in front of me

#

sorry yall

somber sequoia
#

happens to all of us!

grim valley
# somber sequoia happens to all of us!

one more q, should i keep my lip sync control? im ngl i dont have a clue what ti does as this isnt my avi, was given it cuz i use it alot and just wanted to add haptic+FT

frail temple
#

Why does this happen when baking? For some reason, the front face textures and Upper chest texture along with several others get mish mashed

#

Doing the head by itself works, but doing the body by itself doesnt

desert elk
#

woah, so complicated

frail temple
#

also when seperating meshes, they retain the textures of ALL the meshes, so you have to delete this

#

thank you blender

#

Is it better to keep transparent textures seperate or to put all transparent textures in a seperate Atlas?

night ember
#

I mean it supports different levels of transparency so together

desert elk
#

teah, together

#

I put all mine together

night ember
#

I only separate what I dont want to make a global mask for

frail temple
#

Sick

hot magnet
frail temple
#

Oh

hot magnet
#

this will avoid triangle sorting and transparency stacking issues

#

you'll also avoid doing a lot of raster overdraw

night ember
#

My avatar's entire body is opaque so that is its own uv then I have my shirt, earring, and glasses lenses on its own material since they are just solid transparent squares with different opacity levels
Then my wings have a separate material since they use the fresnal alpha setting in poiyomi which I didnt want to make a global mask for

hot magnet
night ember
#

Just use separate materials for transparent and opaque

hot magnet
#

ye

frail temple
hot magnet
#

do what looks good and leaves room in your performance budget

frail temple
#

or 1k for the face, something like that

hot magnet
#

you're nowhere near any kind of perf concern lol

#

use 2k, treat yourself

#

that's the part people are going to be looking at the most anyway

night ember
#

1k tris is amazing

#

Significantly less than what I usually see in an avatar

desert elk
#

yeah!

#

its very impressive

night ember
#

While my model sits at 25k since I wanted to try and make a fully modeled face

daring gust
#

someone know why this happens?, i remember that the last time this happened to me i just downgraded the sdk and the vrcfury version, I tried that again but still saying that (as I noticed only happens when sps stuff is attached to the avatar)

night ember
#

Do you need sps?

daring gust
#

yep

frail temple
#

I baked and atlas'd the textures, but for some reason, when i remove compression and put it on No point filter, i no longer get the pixelated look i had before i baked the textures into one mat

#

Is it because i made the textures 2k?

ornate stump
frail temple
#

How do i preserve the pixelated look when baking?

ornate stump
ornate stump
frail temple
ornate stump
night ember
#

Atlas of 32x32 actually

#

1 32x is 4 16x

frail temple
ornate stump
frail temple
#

Do I just add up all the texture and divide by 2?

night ember
#

Well no

#

A texture is both horizontal and vertical

#

16x2 is 32

#

Which only accounts for 1 axis

#

Which a 32x32 is both axis

frail temple
#

Wouldn't 4 textures, each consisting of 16x16 still equal to 64x64?

arctic ginkgo
#

simple math:
16*16*4 =
16*16*(2*2) =
(2*16)(2*16) =
32*32

#

sorry for edits, i am fighting the formatting with the asterisks lol

#

so when combining volumes together, doubling each length gives you 2^d volumes within the new defined volume, with d being the dimensions

#

1D (length) = 2
2D (area) = 4
3D (volume) = 8

#

and this extends beyond 3 dimensions afaik but you likely won't be working beyond 3 dimensions lol

glass geyser
#

so, I have a problem here. I recently edited my novabeast fbx model to have expression symbols and recorded it to existing keyframes for expressions already on it. I combined materials of all the added meshes. now as you can see here, they're there and I'm assuming "default" in the materials is for that mesh, except it won't allow me to put the texture on it even though I imported it there. it's not letting me do anything with it.

#

how can I fix this? it was just fine in blender.

somber sequoia
#

those are the materials embedded in the fbx file, you can't edit them. you must extract them or just make new materials

glass geyser
gray crane
#

in blender this model has shapekeys but it uses the shapekey selector but to export it it doesnt have any and only operates with the shapekey selector how do i get the shapekeys or how to i transfere them need help pleaseee vrcTupCry

pallid mirage
#

Hey hey. Does anyone know why my elbow twists like that when i face my palm up? I'm assuming it's because i have these twist bones and maybe they're not rotating properly. I tried to merge the twist bone to the elbow bone but it didn't seem to help, but maybe i did it wrong or something.

timber otter
#

Does anybody know why unity is giving this error? I’m selling an avi and out of the 30 who bought it about 3 of them get this error and I cannot get it, but my boyfriend can. Any tips?

timber otter
quaint hound
#

whats it called

#

it could also be avatar muscle settings

#

i heart that i think upper and lower arm twist settings in these can cause but also fix "candy-wrapping"

pallid mirage
#

Well, that's a menu i've never seen before

timber otter
quaint hound
#

but i think its mostly weight paints

timber otter
#

Get silenced lol

quaint hound
#

wow...

timber otter
quaint hound
#

^

#

anyways

#

im here to ask for Help

#

Unity work pla

timber otter
#

Anyways can someone tag me if they have any solution for my problem πŸ™

quaint hound
#

pleaaa

timber otter
timber otter
#

You do? How’d you fix?

quaint hound
#

when uploading a jpg image thumbnail that was converted to png

#

it might be the thumbnail

#

try asking them to upload without thumbnail

#

that fixed it for me

#

it might not be the exact error

timber otter
#

Im having bf check en

#

Rn

#

The thumbnail picture is on a cube so I’m having him delete both the picture from unity and the cube

quaint hound
#

try uploading the avatar without a thumbnail at all

#

i doubt its the actual texture file or sometihng

timber otter
#

Can you do that?

#

I thought you have

#

You gotta capture an image no?

quaint hound
#

im pretty sure you can just upload without one?

#

well

#

whatever

timber otter
#

Nah I think you need one

quaint hound
#

looking at the error rn i can

quaint hound
timber otter
#

Originally my bf though it was bc they have no storage bc he said normally that’s what that error means but he has storage. And only small amounts of people are getting it

#

I will be in ur debt

#

If u know how to fix

quaint hound
#

looking at the error it has some problem with some filename (i think)

#

whats the location of the thumbnail picture on the drive? i assume it gets stored in the unity project folder while uploading

#

it might have a problem with the file path

#

i fixed it by importing the file i wanted to actually upload into unity and capturing it in scene lol

timber otter
#

I put the image into the unity project itself not through my pc

quaint hound
#

ah

#

thats

timber otter
#

Omg it worked

quaint hound
#

weird

timber otter
#

Deleting the image

quaint hound
#

oh my god i msor good

timber otter
#

Robin

quaint hound
#

im so good

timber otter
#

Im in your debt

#

Whatever u need

#

I got you

quaint hound
#

idk pay me 70 bucks thanks

severe crown
#

how do i delete parameters where do i delete it?

quaint hound
#

No im joking

#

πŸ’”

timber otter
#

Uhm

quaint hound
#

under vrc avatar description

#

*descriptor

timber otter
#

Robin you are amazing thank you

quaint hound
#

here r the parameters

#

if u click that

#

double click

#

itll open

severe crown
#

okay im here ^^

quaint hound
#

and here u have like

#

list of parameters

#

i dont know which ones you can safely delete and which yiu cant

severe crown
#

this is all i have not sure why its telling me that i have a lot or im over

quaint hound
#

u have space left lmfa

#

r u using vrcfury?

severe crown
#

yeah

quaint hound
#

oh

#

yeah the way vrcfury works is that

severe crown
#

it tells me this lol

quaint hound
#

that means u have too many assets adding their stuff

severe crown
#

so delete some assets?

quaint hound
#

wouldnt delete them from the project but you can remove them from the avatar

#

yes

severe crown
#

got it

#

gonna do that rn

quaint hound
#

you could make a 2nd avatar with those things you removed so you dont have any missing stuff

#

i asume you paid for like most of those things so

#

πŸ’”

#

@severe crownthis part is actually really important

#

you should be able to go thru files of ur assets and see which has the most parameters

#

and maybe ask the creator if there are any that are not important

severe crown
#

its just i got it from booth idk how to contact the creator

quaint hound
#

ohhhh

#

thats why i dislike booth

severe crown
#

ill remove some assets then ^^

quaint hound
#

yes

severe crown
#

its a rave avi ill remove some unncessary stuff then

quaint hound
#

start with those with the most customizable things

severe crown
#

thank you robin!

quaint hound
quaint hound
#

i came here for help and i end up helping like 5 people in total

#

YAY!

fierce thunder
#

Modular avatar bone proxy makes my gameobject fly above the head after upload / play mode

#

how do i make it merge with the head

#

i wanna avoid using MA merge armature because i want it to be a prefab that you can just put on your avatar

quaint hound
#

@fierce thunder

#

have you checked under the advanced tab

#

not super familiar with MA but id assume it have custom offsets in here

fierce thunder
#

nothing relevant in here

quaint hound
#

huh, weird on ma's part then lol

#

but yeah i have no clue about ma either

hot magnet
#

there's no reason to

#

with textures as small as what you're working with

frail temple
frail temple
hot magnet
#

what are you using to atlas

frail temple
hot magnet
#

it's probably doing scaling/filtering when generating the atlas

frail temple
#

it just gets deformed

hot magnet
frail temple
hot magnet
#

I don't, sorry

frail temple
#

I think i'll have to only bake certain materials, how many slots should i use for PC port and for Quest?

cyan torrent
#

I wanna get several dance/flip/etc animation that I can add to avatar emote, is there a website for that?

lament lantern
#

i accidently put an skin on :/ how do i become the default error robot again?

hot magnet
lament lantern
#

thx!

frail temple
hot magnet
#

oh

#

it's d4rk's optimizer

frail temple
#

that's darkavatar optimizer

quaint hound
#

how do you edit the rest hand pose ?

#

trying to make the fingers closer to eachother so it feels nicer

desert elk
#

you can modify one of the default animations

#

if i manage to find the tutorial i saw before i'll link it

#

but basically you can take of of the default animations, go to the animation tab and start recording

#

and position the fingers how you want them to be

#

with the numbers

safe mesa
#

I need some help with bypassing the blendshape weight clamp. It's mainly for a specific blink animation I'm looking for.

#

One that's a bit exaggerated in a way, but not overly so.

#

nvm I got it

ornate stump
safe mesa
#

bruh

errant comet
#

You can do it in blender

buoyant sundial
crimson pilot
#

Hi, I'm having trouble using an animation controller that swaps between 2 states by going from "Finger point" to "Finger gun", because of the "Idle index" state that happens for a few frames in-between. Is there an easy solution for this?

proper turret
#

Hi! Sorry for newbie question. Are there any requisites for uploading my avatar in vrchat?

safe mesa
#

So all I did was add eye tracking to my avatar, and all of a sudden the hands just randomly got fucking mangled

#

Left is Blender, Right is Unity.

somber sequoia
#

can you show the blender view with the bones?

#

but if you did nothing else maybe your export settings were different than the last time?

somber sequoia
#

that looks fine

balmy plover
#

trying to upload for Android, Unity says sucessfully uploaded, but when i view it on the website it says security check failed, and it says pc only in game. any idea what that means? ive never seen "security check failed" before

somber sequoia
#

at a guess, probably it's very, very poor

desert elk
#

could be too high file size

#

you can view it with this tool for example

#

or if you show the stats in the sdk we could probably tell you if they're too high

balmy plover
#

i genuienly dont understand anymore. i went back into blender, changed only the bone names (i was having the tracking at the wrists error yesterday) and made a brand new unity file to re-do it. ive added no physbones, no toggles, no nothing. just a descriptor and view look. how is it to high in file size its smaller than the sucessfully uploaded but bad tracking one

somber sequoia
balmy plover
#

i remember why i quit avi making now vrcCatWat

somber sequoia
#

oh wait, I'm confusing two people

balmy plover
#

oh

somber sequoia
#

k, good πŸ™‚

balmy plover
#

i did do that tho lmao

desert elk
#

any errors on upload?

balmy plover
#

only one yellow warning saying im using more than 1 pixel light

#

(i dont even know what a pixel light is)

full furnace
#

Hi, I am sorry if it's a wrong channel but I am looking for an *avatar editing * tutorial. I cannot seem to find one. I have purchased an avatar and I don't want to add new features etc. I would like to for example remap gestures, turn off some gestures, turn off physics for certain bones etc. Just customise it a bit with what it comes with out of the box

desert elk
#

you need to search for specific things

#

there isn't one big tutorial

quaint hound
#

(did u manage to find it...

desert elk
#

no, sorry

quaint hound
#

i am sobbing

full furnace
balmy plover
desert elk
full furnace
balmy plover
#

never hurts to learn imo

safe mesa
# safe mesa Side view

I think I'm on the right track to fixing Shawn's hands.
(FYI: My avatar's name is Shawn Cobalt. Only saying this to clear up confusion)

quaint hound
full furnace
quaint hound
#

its over πŸ’”

balmy plover
#

if you really cant find any tutorials id be happy to hop in a call and try and help you out

desert elk
quaint hound
#

watch a few videos abt avatar creation
most importantly toggles and stuff you do once you have an avatar already done

desert elk
#

yeah

quaint hound
#

you dont need to know all about idk FBX import and unity avatar etc

full furnace
quaint hound
#

i can also help you in a call

#

i have nothing else to do rn

desert elk
quaint hound
#

eh

desert elk
#

eh?

quaint hound
#

u shouldnt

desert elk
#

yeah

quaint hound
#

but its not fully the end

#

its only a little the end πŸ’”

full furnace
#

xD

quaint hound
#

why is it even that bad

desert elk
#

it makes stuff very complicated if you wanna make futher edits in blender

quaint hound
#

oh

#

oh yeah it does

desert elk
#

or any errors arise that you need to fix in blender

quaint hound
#

yeah

#

i just assume i dont need to do anything in blender

#

because if i do i just give up πŸ’”

desert elk
#

blender isn't that bad tbh

#

i stayed away from it at first, but it's very cool now

quaint hound
#

ive ALWAYS had issues with reimporting

desert elk
#

like overriding the fbx?

quaint hound
#

ya

#

but tbf

#

i never really learned how to properly do anything

desert elk
#

ensure you're using the same export settings as you originally used in blender and it should be good

#

well, unless you didn't export the fbx from blender yourself

somber sequoia
#

and do not unpack your avatar prefab

quaint hound
#

what if im editing an FBX πŸ’”

desert elk
#

then you do it till you get it XD

quaint hound
#

lmao

somber sequoia
desert elk
quaint hound
somber sequoia
quaint hound
#

like its bad cuz of the reimport but like

#

what exactly does it break or make harder

somber sequoia
desert elk
#

make your avi invisible

#

:)

#

i had that happen before cause i unpacked it

somber sequoia
#

no

desert elk
#

nope

quaint hound
#

So id have to

#

resetup the avatar from scratch then?

desert elk
#

yes

quaint hound
#

oh

somber sequoia
#

you drag a new avatar into the scene and then re-setup, you could use pumkin's tools to copy stuff though

quaint hound
#

i heart pumkin

somber sequoia
#

but if you just don't unpack, this isn't an issue

desert elk
#

no need for external stuff :ratl

quaint hound
#

so thats probably what happened with me LMFAO

winter edge
#

does anyone know how to target all physbone scripts in a specific prefab? in the hierarchy just trying to disable grabs for everything all at once

full furnace
#

I will leave learning how to edit gestures, facial expressions etc for later, but for now I just have one more question. It appears that my humanoid rig avatar does have running animation, but only when I am half body (rather than full body). Other avatars do not seem to have this issue. Does it mean it's the way avatar is set up that's affecting it?

#

The avatar is Runa

#

When I switch to full body it starts gliding when I move

balmy barn
#

fbt have this toggle

somber sequoia
quaint hound
#

this confused because i thought thats preferred lmao

#

make sure

full furnace
quaint hound
#

in the editor under your avatar prefab

#

that force loc animation for 6 point tracking is OFF

#

idk why its on here i gotta disable it

quaint hound
#

in the editor

#

how do i set an avatar as my fallback πŸ’”

full furnace
#

so if I want running animation I need to turn those off, yes?

quaint hound
#

yes

#

no no

desert elk
quaint hound
#

wait

#

just the for 6 point tracking

desert elk
#

after uploading the quest version there should be a button for "set as fallback" in the sdk

#

on the quest version

#

I don't know where cause I haven't uploaded fallbacks on the newer sdk

quaint hound
#

well

desert elk
#

open the quest unity project

#

open the sdk window

#

and look there

#

should be a button somewhere

quaint hound
#

i didnt see anything

#

so

#

im gonna upload ios πŸ’”

desert elk
#

I'm not sure if iOS is required

#

maybe they updated it

#

idk

trail burrow
quaint hound
#

does anyone have a clue on how to preview/edit animations of an avatar

#

im trny change the idle hand pose which is controlled (i think) by the idle anim of the avatar

full furnace
quaint hound
#

its in the avatar descriptor

#

under ur avatars uhhh

#

prefab

warm fable
#

hey guys im currenly working on the eyes for the revel wolf clothing compatible version and when I change the main eye color it changes it to a weird gold/green mix, am I doing something wrong?

quaint hound
#

whats the uhh

#

shader for the eyes

#

i assume poi?

warm fable
#

Mochie

quaint hound
#

ohh

#

no clue abt mochie

#

never used it

full furnace
quaint hound
#

hm

#

i sadly dont know then 😭

full furnace
#

I'll tick it and see what happens

warm fable
#

Its what was recommended for me to use with that base

quaint hound
#

have you tried the ingame toggle?

somber sequoia
full furnace
stray trench
#

hey guys, quest users can't see my eyes looking around on my face tracking, but can see the shapes of my eyes move

somber sequoia
# warm fable

regardless of shader you'd have to look at the settings, there's not really anything we can tell you without further info

stray trench
#

i was able to confirm its only with my avatar that I added FT to

quaint hound
#

and evne then the animation thingy is so uhg

warm fable
#

All I did was go to eyes (material) and changed the textures

#

The default color is green

#

Oh

#

I see

#

Hdr color is set to green

somber sequoia
#

shader settings πŸ™‚

quaint hound
#

😭

warm fable
#

There its fixed

#

Lol

quaint hound
#

i got the animation but like

#

how do i preview it on my avatar

#

πŸ’”

desert elk
#

maybe the preview button?

#

next to the red dot

quaint hound
#

its

#

greyed out

desert elk
#

click on your avatar in the hierarchy

#

is it still gray?

somber sequoia
quaint hound
#

yes... but it also gets rid (deselects) the animation in the animation window

somber sequoia
#

but it looks like you found one

somber sequoia
quaint hound
#

so

#

i drag the gestures controller

#

into my avatars uhh

#

animator?

#

yrsd

#

yea

somber sequoia
#

Yes. Not the one on the Avatar Descriptor

quaint hound
#

oh my god

#

ur my saviour

somber sequoia
#

no, just a jerk who tries to politely remind people of things they probably saw in a tutorial video but didn't realize was important at the time πŸ™‚

quaint hound
#

i

#

actually never saw this in any video lmfa

#

i assume there isnt a way to mirror these right

somber sequoia
#

it's in every video about animating avatars

desert elk
#

yeah

#

also in the one I linked πŸ‘

#

(if I remember correctly)

#

but generally I see it in most tutorials

somber sequoia
#

it's also very easy to miss how relevant stuff like this is the first time

desert elk
#

yeah

#

I missed that too at first xd

somber sequoia
#

same, and got my avatar stuck in bike pose more than once

quaint hound
#

is there a way to uhhh

#

mirror animations

somber sequoia
#

I don't think you can in Unity

quaint hound
#

i hate unity

full furnace
quaint hound
#

oh

#

lmfaoo

#

no more glide

#

i dont wanna call whoever made the floofkitty bad... but

#

one of these hands/hand poses is

#

better than the other

full furnace
quaint hound
#

like

somber sequoia
#

it's probably more that most people just let VRChat use the default animations here

quaint hound
#

true actually

#

for some reason the one hand is bigger than the other

#

is it over?

timid terrace
#

You mean this ?

quaint hound
#

does this actually mirror the uhh

#

editting

#

like if i edit the left hand does the right hand get edited aswell?

timid terrace
#

It mirrors the whole thing

somber sequoia
#

yeah, that plays it forward then back

quaint hound
#

mirror the editing

#

not like literally the animation

somber sequoia
#

yeah, I know what you're asking for, but haven't seen a thing to do it

somber sequoia