#avatar-help

1 messages · Page 83 of 1

bright silo
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Unfortunately no. Look at the picture in the message I replied to; the hierarchy

fiery crow
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vrcRat oh frick

main copper
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One message removed from a suspended account.

desert elk
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nope

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you can have multiple shaders installed

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no problem

main copper
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One message removed from a suspended account.

fiery crow
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btw poiyomi also has a translation tool that converts liltoon to poiyomi mats (if u arent needing those liltoon mats for anims or something)

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just an fyi incase u werent aware

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super useful for booth models, if youre more familair with poi mats than liltoon

glass geyser
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So, heres what i wanna do. I took a novabeast from pc since the fbx i can modify with blender has all the physbones removed and noting animates except the base skeleton. So im trying to optimize the pc one just enough to a poor rating so people dont have to show my avatar which i have to do all in unity.

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Ive got a drcimater to reduce polygon count to 20k but it wont let me combine or delete materials in unity

desert elk
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you do that in blender

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there's an add on for it

glass geyser
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God damnit

glass geyser
desert elk
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blender

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also i'd recomended baking your avatar with the tuxedo plug in blender instead of decimating, it makes it look better most of the times

fiery crow
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green/medium would be better to aim for

desert elk
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yeah, making pc avis medium isn't that hard (quest is a different story)

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and if you're just aiming for poor, there's no need for 20k polygons, just do 70k

glass geyser
desert elk
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20k is a quest thing

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or i'm misunderstanding and you want to optimize it for quest

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if that's the case, it's a different story

fiery crow
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the novabeast server has already premade green opti packages

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and quest premades too, just have to verify in the nova server to gain access to it

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just btw ofc

desert elk
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oh that's handy

fiery crow
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yeah its v neat

glass geyser
# fiery crow just btw ofc

it's for quest and yeah I know except they most likely have it locked behind something, I'm not gonna go there after how toxic they've been to me. most likely that's gonna have everything stripped from it too, I don't want it as a fallback, I have my main sona for that. basically what this came down to is I'm tired of it having no animated tail or interactions on it and no longer blinks or has a moving mouth cause I had to remove shape keys to decimate it.

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in that case I'll just stick with the poor one I created if I can't optimize this one further, I doubt people on quest are gonna go that low, the performance doesn't even affect it that much. don't wanna go literal wii quality on my models just to make it medium or good

desert elk
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baking doesn't remove shapekeys

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just more reasons to use the plug in

glass geyser
desert elk
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yeah, i use it for my avis

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it doesn't always look the best if your avi has a lot of polygons to begin with, but it's better than decimating

fiery crow
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high to low normal baking saves my lowpolys vrcBlush

frail temple
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what does that mean? also huge thanks!

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Oh iam stupid, you mean like a way to change the value ingame

fiery crow
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ye

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or u can ofc just set it to whatever u want without animating

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just throwing it out there

frail temple
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Should i adjust for add pass too?

fiery crow
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i personally do both greyscales

frail temple
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Alright, i'll try 0.25

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I think i'll stick with 1, doesn't look out of place compared to the other 2 models in the example pic, what do you think?

sharp imp
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Hello everyone, maybe someone know how to save T pose ? When I try to save it and click Apply then Done, nothing change.

frail temple
sharp imp
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well yes, I can change hands, but problem in fingers

desert elk
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what do you mean?

sharp imp
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Well, they need to be on correct angel, so I need fix in blender, then re-upload file in Unity to check

frail temple
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I don't think you can actually change the skeleton in unity

sharp imp
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sad

inland pumice
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is it possible to do a alpha map to cutout some parts from a texture on a quest compatible material? for example hair

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alpha cutoff

desert elk
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i don't think so

inland pumice
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for example this but quest compatible

desert elk
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quest doesn't have transparency

inland pumice
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oh okay

desert elk
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you need to go to blender and cut out the mesh to fit the texture

frail temple
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There's a special version of gogoloco i've seen that only has poses and has no taunts so you can add Coffeetauntsv2 or prismotes without it breaking, anyone have it / know it's name?

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Or is it just an earlier version of Gogo loco?

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Example:

desert elk
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it's just an easier version i think

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i recognise the icons from the earlier version

frail temple
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are the animation clips for both gonna overlap? i don't wanna manually put the taunts in gogo loco

desert elk
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i don't know what taunts are, so i can't answer that question

frail temple
desert elk
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ah i don't do dances so idk

frail temple
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Coffeetauntsv2 is just a bunch of those, and every avatar that has those dances either integrates it into gogo loco manually or has an older version of gogo loco

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I guess i'll fuck around and find out, one last thing, i want to add Visemes to this avatar, how did they manage to do it like this?

desert elk
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i'm gonna be honest with you i don't see any mouth movement on that video

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visemes are blendshapes that you make in blender and assign them in unity in the avatar descriptor

frail temple
desert elk
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blendshapes

frail temple
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Oh okay, got it

desert elk
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instead of making blendshapes for the mouth, they made blendshapes fo the whole head

hoary ember
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I have a quick question to ask, does anyone know what could cause an item to not toggle in game. The avatar is pre-made, and all of the toggles work except one. I edited the avatar in blender (I did not touch any bones, or armatures I just flattened the chest and clothing to match) I also exported the FBX with custom scale and no leaf bones and no bake animations because that’s the only way the avatar would work (I fixed another issue I previously asked about) . I’ve tried a animation repathing tool but the tool says there’s nothing wrong with the animation paths, the item itself works fine in Unity. Just won’t show up in play mode/AV3 Manager/gesture manager or in game

desert elk
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is the item in the assets?

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is the prefab missing?

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you could also check the layer, menu and parameters to check if everything is set up there

hoary ember
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Item is in assets yes, and yeah the prefab is there!

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I haven’t touched the layer stuff, because I struggle there and it’s set up with AV3 so I’m way to scared to mess with that because I’d have no idea how to do so 😅

desert elk
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you mean avatars 3.0 manager?

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and does the toggle work without editing the fbx

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?

hoary ember
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Yea

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Yeah the toggle works just fine on the original version

desert elk
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did you override the fbx with the edit? or did you move the layers to the new avatar

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if you moved them to a new avatar it could be misaligned names or something like that

hoary ember
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No I copied settings over with Pumkins avatar tools, because replacing the FBX with my version with this particular avatar doesn’t seem to work

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(Legit causes it to completely turn invisible)

desert elk
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is the item it's own mesh?

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did you copy that as well?

hoary ember
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The item is a set with arm garters, leg garters, arm warmers and leg warmers. So it technically has multiple meshes

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I copied everything over

left gull
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check the animations themselves and see if the meshes are listed as missing (they'll be yellow) if not check that the parameter names for each toggle are consisent across your param list,fx layer and expression menu

stone coral
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does anyone know that base model for this avatar?

stone coral
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mb

alpine zodiac
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i keep getting an error that says “trying to load data for an avatar we do not own, clearing blueprint ID” how do i fix it?

left gull
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generally thats not the actual error preventing upload, can you send a screenshot of your topmost console errors and SDK upload panel?

alpine zodiac
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uh yes, just give me one second

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this is at the top of the console but im confused which part of the upload panel did you want to see?

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the one about the missing prefab assest is the error i got before i got the blueprint ID one

somber sequoia
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looks like you didn't install the face tracking package

alpine zodiac
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where do i get that?

somber sequoia
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the other one is about Gesture manager - you probably have the prefab in the scene but haven't installed that package either. It's only used for testing, so up to you if you install that or delete the prefab

alpine zodiac
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so i don't need gesture manager? do you recommend i have it though?

mental estuary
somber sequoia
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I'm new to FT, so yeah, maybe that 🙂

alpine zodiac
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yeah i was confused on that because it said vrcfury face tracking

somber sequoia
alpine zodiac
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oh i don't know what AV3 Emulator is so i won't risk it

mental estuary
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I don't like AV3 since it seems to have more bugs, and it uses Gesture Manager anyway

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May as well just use Gesture Manager

alpine zodiac
somber sequoia
mental estuary
somber sequoia
alpine zodiac
somber sequoia
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it won't, but sure, up to you.

alpine zodiac
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sorry i shouldve worded that better, i have vrcfury but where do i get the 2nd one, the one for face tracking or is it the website you said earlier

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or vrcfury face tracking

mental estuary
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Jerry's Templates on Google

alpine zodiac
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alright i'll check it out, thank you

rancid prairie
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having an issue where for some reason my normals are getting inverted even though they're perfectly fine in blender and another where when i apply a blendshape it removes the shade smoothing from the model

alpine zodiac
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sorry is it this link or the gumroad link?

mental estuary
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The templates are on GitHub, yes

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You add it to the VCC then install that package into your project

alpine zodiac
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ok, thank you

alpine zodiac
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now it says its conflicting with stuff

quasi trail
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I need some advice, I have an animation on my avatar, and I've set it up so that when you hit a toggle, it turns the object on, animates it, and then toggles itself off at the end, but when I upload it to VRC, the toggle turns the object on, but it doesn't move, and for the record, it isn't set to static.

somber sequoia
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set to static?

alpine zodiac
quasi trail
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Here, I looked at the animator in unity and the animation gets stuck right at the beginning.

mental estuary
somber sequoia
alpine zodiac
mental estuary
alpine zodiac
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like delete it then readd it?

mental estuary
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If this is a particularly old avatar that wants the assets templates, you'll need to upgrade it

alpine zodiac
somber sequoia
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seems like one of those cases where someone packed up a whole avatar with everything included, which they shouldn't have done

mental estuary
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Then it should work fine with the VCC version of the templates

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That too

alpine zodiac
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should i just start a new project completely?

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also they had seperate downloads for pc and quest so idk if thats what you mean

somber sequoia
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but yeah, reinstalling that stuff via VCC should replace what's incorrectly included

mental estuary
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Just delete the templates folder inside Wooferine, and replace what it's moaning about with the equivalent files from the templates in the packages folder

alpine zodiac
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i dont see a template folder

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this is all i see

quasi trail
mental estuary
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That doesn't look like the packages folder

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You have Assets, then you have Packages

somber sequoia
alpine zodiac
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i thought you said inside wooferine?

mental estuary
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I said delete the template folder from inside Wooferine. If it's not there then that's fine already

alpine zodiac
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oh ok

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from the jerry's templates right?

mental estuary
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Yeah the path will be the same. Jerry's Templates, animators, eye rotation

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The files it wants will be in there

alpine zodiac
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ok so once i find the files do i drag it into wooferine or something else?

mental estuary
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You'd drag it into the full controller that wants those files

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I don't know where that would be on your avatar. Probably labelled face tracking

alpine zodiac
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would that be in assets, the picture in the screenshot or would i have to find it in the inspector?

somber sequoia
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open the blue one

mental estuary
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Seems like gesture manager also needs to be readded to the scene

alpine zodiac
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i found these

alpine zodiac
somber sequoia
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expand that so we can read the whole text

alpine zodiac
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the red one or both?

somber sequoia
somber sequoia
alpine zodiac
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oh

mental estuary
alpine zodiac
somber sequoia
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cool, now you know what prefab's package you need to add.

alpine zodiac
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do i add it there?

mental estuary
# alpine zodiac

Delete the one that's red then readd the arkit VRCFury prefab from Jerry's Templates... That should fix it

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It's probably just because of the inclusion of the templates by the avatar creator

alpine zodiac
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alright, if i have any other issues should i ping you? just in case it doesn't work again

opaque marlin
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Anyone else getting security check failed on Avis they made after uploading a quest version?

mental estuary
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Just post another help request. People are always around

alpine zodiac
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alright

next yew
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how do i make acknowledgments be a string and who is null object
(how do i update my avatar through webpage)

mental estuary
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This just seems like the avatar creator included part of the things that were needed, then you added the rest of the files using the VCC, and the legacy files got cleaned up and broke some references. As long as the face tracking has been added from Jerry's package you're all good

alpine zodiac
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ok im sorry but i don't know how to readd it in

gleaming steeple
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Thanks to all the people here sharing information to help people do what they want

somber sequoia
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I just want people to make avatars that I can see without compromising my performance 🙂

mental estuary
alpine zodiac
mental estuary
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Onto your avatar's object so it becomes a child

alpine zodiac
quasi trail
# somber sequoia alright, cool 🙂

Really quick though, I'd like to make it so that the animation automatically disables itself after it's done playing, rather than loop, does this animator look right?

somber sequoia
balmy barn
quasi trail
somber sequoia
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yeah I don't see what the any state transition is for here

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definitely not with "can transition to self" checked

quasi trail
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Okay well I just turned off "can transition to self" and it still loops.

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Btw loop time on the animation itself is turned off.

timber wharf
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you dont have any condition for going to off

bold marten
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Been having this issue with new avatars, It won't import the asset at all and noone has had an answer. I'm in the updated SDK and current vrc unity version but noone from the avatar servers knows what to do

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I'm also at work at the moment just remoting to my home pc so please ping me for responses!

arctic ginkgo
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also transitions without conditions sometimes will not transition and get "stuck", so i suggest adding a redudant condition to the transition

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i usually have a float parameter set to 1 in my controller that I use for DBTs, so I also use that for my transitions that don't need conditions

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also if you want to disable the parameter "billy oops" once the animation stops, add a parameter driver to your "billy ride off" state and have it set the value accordingly

somber sequoia
arctic ginkgo
somber sequoia
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hmm can't say I've ever seen that happen

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I do a few things like this

arctic ginkgo
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I had this issue with a blinking animation a few months ago. It was very simple and by all accounts should work, but each time it attempted to transition there was a chance that it wouldn't, and would get stuck forever. The only thing that fixed it was adding a condition, and I found a few people online saying they've had issues with this before as well

somber sequoia
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huh that's weird

mild light
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Hey yall. Wanted to ask if theres a way to bind a gameObject to the Players view instead of a bone like the head bone?

arctic ginkgo
mild light
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That is not always true, especially when looking up/down and/or doing poses with for example GoGoLoco

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I already have it attached to the headbone, but would like a way to attach it directly to the viewpoint instead

arctic ginkgo
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oh then no, not really. If you're just going for a visual effect though it can be done through shaders and/or particles

timber wharf
arctic ginkgo
somber sequoia
timber wharf
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well, question was, why it loops, i said why🤷‍♂️

jaunty gorge
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Hey, could someone help me, it's the first time im using VRC CC and im trying to export an VRoid avatar

uncut lotus
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(the vid I was using)

jaunty gorge
junior void
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looks like you simply preview the wrong shaders

alpine zodiac
uncut lotus
frail temple
uncut lotus
#

....

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I thought it wouldn't save if I closed it, and well....it did...and now I cant undo it

frail temple
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like zero said, you probably clicked something related to the shaders

uncut lotus
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Oh....I fixed it

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I just deleted pipeline something....

frail temple
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Just make a backup of your avatar projects

uncut lotus
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God....I could feel my soul loosing a few years 😔

uncut lotus
frail temple
uncut lotus
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I just need to fix the pink on this stupid jacket

uncut lotus
frail temple
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publish the avatar in offline mode just to make sure you actually fixed the problem

uncut lotus
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Ight

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I know the pink jacket thingy will still be there

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any idea what it could be?

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Even in this pic, you can kinda see how the pink acts almost like an overlay, and reveals some of the actual texture

timber wharf
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are you on quest shader? so its vertex colors?

uncut lotus
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Im on quest shaders, VRChat, Moblie, Toonlit

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Its weird since the jacket shares a texture with the mask, and beanie, but the jackets the only thing affectde

night ember
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vertex colors is a mesh specific thing

young bear
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i know this isn't exactly an issue with an avatar itself, but does anyone know some good places to get free/cheap particle effects or textures for particle effects for avatars? I want to spruce up some of the features I have on my avatars but i'm not really a VFX artist so i don't know how to make the particle textures themselves

uncut lotus
night ember
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blender thing

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but quest tools does have a way to get rid of them

uncut lotus
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So I gotta get that addon?

night ember
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or fix it in blender

uncut lotus
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Alright, Ima get the addon, first. Is it a simple right click and search for Vertex colors or something?

acoustic blade
#

Does anyone know these names or the creators who made these avaters

junior void
worldly whale
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is there a way to rotate cubemap? cause i want the sun in the front but its in the back

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NVM

supple needle
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First time trying to use CATS in blender. Every time I try to enable it, it gives me this warning and I’m unsure what the issue is

supple needle
somber meadow
solar tapir
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Does anyone know how to make a Blender model into a vrchat model? I have never ever used Blender before so I'm at a lost currently

uncut lotus
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Do you have a model in Blender?

compact dust
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best way to learn basics

solar tapir
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I've tried but still couldn't figure it out

solar tapir
# uncut lotus Do you have a model in Blender?

I do I have the original .rar files of the Avatar that I wanted but unfortunately the model is a Blender model and not a single person that I know really knows on how to move it from Blender into Unity

compact dust
solar tapir
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And... I'm not too sure if anything else needs to be done on it

compact dust
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sooo

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what did it come as in the .rar

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and was it a pre-made ready to upload

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or just the 3d model

solar tapir
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I dunno... my uh pc is kinda shitting the bed at the current moment so I can't really check all I know is I got the original files from the model creator themselves

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My pc has been acting up for awhile now and I dunno what's wrong with it vrcTupCry

supple needle
somber meadow
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select which one applies to your blender version

supple needle
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My version is 4.3.2, I only see one for 4.2.2.5

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Either that or 4.3.1.5

somber meadow
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grab the latest version that it gives you

compact dust
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then downgrade to that version if its that important to use ig

split cairn
#

Does anyone know any free particle system?

somber meadow
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the versions your listing are the plugin versions, not the blender version

supple needle
somber meadow
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that's weird, the error isn't about cats at all

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did you remove the old cats

supple needle
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Yes

somber meadow
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just try closing blender and reopening it

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show what file you're importing into it

supple needle
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I am using the “CatsBlenderPlugin4.4Latest” ZIP

somber meadow
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you're using blender 4.3

supple needle
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So I should switch to that one I assume

somber meadow
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yeah

supple needle
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Gotcha

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Looks like it worked, thanks a bunch ! vrcTupHi

jovial sphinx
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i forgot how to upload the avatar

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i done did what i wanted now im trying to figure out how to up load it

left gull
#

generally there'd be a tab at the top of the screen but you seem to be missing that

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is the SDK even imported into your project?

jovial sphinx
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i dont think so

desert elk
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you need to if you tried installing original first

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oh it's fixed

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okay

left gull
jovial sphinx
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as you can clearly see i bearly know what im doing

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i only retextured her was all

left gull
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is it possible? yes but it could break the model, you should open a new project along-side your current one and import the required scripts/add-ons then drag your current project's model folder into the new one

jovial sphinx
#

you're gonna have to run this step by step with me

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im new to everything

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only just finished buileding my first pc not even 2 weeks ago

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and doing the avitar stuff for less then a week

mystic grove
#

what should I do when parts of the characters model is pink? body is pink, pants is pink in game, the material has the assigned texture it loads up with
but in game, the material is just pink
I tried changing material or texture, and all the same parts is still pink in game, I test the swap texture thing, and its still pink in game

heavy zephyr
#

Are you somehow uploading pc shaders on quest?

mystic grove
#

nope! its doing it for quest and PC

heavy zephyr
#

What kind of shader are you using?

mystic grove
#

vrchat/mobile/toonlit

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it works for other models, since its a normal basic path

heavy zephyr
#

Maybe try creating a new material with this shader from the start and reasign the textures. Also make sure your SDK is up to date

mystic grove
#

okkkk!

left gull
frail temple
#

What's the best texturing program for a beginner? Ibis paint / Substance painter or Armor paint? price is irrelevant

mystic grove
left gull
uncut lotus
#

RQ, is there a way to have a toggle that switches between shaders for quest?

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I like 2, cant decide, and figured Id have them be a toggle if I can

left gull
#

set up the toggle as a material swap though thats a bit un-optimized

heavy zephyr
#

Yeah, possible but not recommended

uncut lotus
#

oof. Ight then. Thanks

left gull
#

you could make 2 variations of the model (with the two diff shader options) and upload them seperately

uncut lotus
#

Oooo. I think I will

earnest jay
#

hey so anyone have an idea on how i could make my avatars movement choppy? say like 12 - 24 fps or sm? i swear ive seen someone do it, but that mightve been some steam vr driver or something

glass geyser
#

is there a way to transfer physbones from an avatar to another? basically thing here is I'm making an optimized avatar for quest and while normally the model has physbones on it to like, animate certain parts, the fbx doesn't have any and the model kinda becomes static asside from the basic skeleton that's animating the model.

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so like, the tail doesn't move nor any of the fur on the character.

earnest jay
#

is it like an alt version of an already existing avatar? like a quest edit?

desert elk
#

and you can also add physbones manually

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which will allow you to have more control over where you place them

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because quest can have max 8 physbone components

earnest jay
#
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

public class ChoppyMovement : UdonSharpBehaviour
{
    public Transform trackingSource; // assign your head or controller transform
    public Transform avatarRoot;     // the part you want to move choppily
    public float updateInterval = 0.2f; // in seconds (adjust to taste)

    private float lastUpdateTime;

    void Update()
    {
        // Only update every updateInterval seconds
        if (Time.time - lastUpdateTime >= updateInterval)
        {
            avatarRoot.position = trackingSource.position;
            avatarRoot.rotation = trackingSource.rotation;
            lastUpdateTime = Time.time;
        }
    }
}

would this work on an avatar?

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im tyring to give it choppy movement

desert elk
#

i believe avatars don't allow for custom scripts

light charm
#

how do you fix "animation culling"?
like an avatar stops playing animations if its far away
as someone who makes animated avatars, this is very annoying

earnest jay
desert elk
#

custom animations i guess. I think you can create a custom walking animation

earnest jay
#

i meant more like the actual tracking lol but fom the looks of i it i might need a custom steam vr driver

somber sequoia
desert elk
#

yeah, that's what i think too

somber sequoia
#

I absolutely understand your point of view

desert elk
#

i understand wanting people to see your avatar, but at the end of the day if someone is far away enough not to see it than it doesn't really matter. They aren't talking to you if they're so far

light charm
desert elk
#

slide?

somber sequoia
#

still probably not something the viewer cares about if it's that far away

desert elk
#

yeah

#

true

light charm
#

the animation culling might work fine in an enclosed space but these maps im on are nature maps so you see people from afar

timber wharf
#

@earnest jay in theory you can constrain each and every bone to its copy. your tracking moves copies, while mesh weighted to og. then switch freeze on/off via animation.

light charm
#

again, animated avatars

#

aka generic

timber wharf
#

@light charm afaik only stuff like visemes/eyetracking is disabled automatically from far away. everything else is only because of distance hider.

#

ie blue gems

desert elk
#

i'm gonna be honest with you, if i'm not talking to someone, i don't look at them 🤷‍♂️ they're all just diamonds

somber sequoia
#

I rarely cull by distance/count, relying on tools like this animation disabler and the download limiter.

timber wharf
#

but you absolutely should now, when its finally disables animators

somber sequoia
#

but if you're far enough away, I'm not looking at the detail anyway

light charm
somber sequoia
#

oh then I'll probably manually hide it and that's that

light charm
#

so its very noticable

desert elk
#

so it's hidden

somber sequoia
#

in the right situation, this is probably fine. maybe a client option to enable that stuff would be interesting, but I tend to think how it's currently setup is a decent compromise

light charm
#

it's going to cause alot of issues with the videos my friend are going to record though
we'll need to record from afar for some scenes

somber sequoia
#

ah, there's a special case that it'd be nice to be able to do, yep

uncut lotus
#

Random question, If I add an Idle animation, would it affect people on quest, or with a headset?

light charm
somber sequoia
#

not that I know of

#

(but I also have not looked for one)

light charm
#

😔
hopefully they'll add some kind of fix for this (like if you manually enable the avatar it will not do the animation culling)

short iron
somber sequoia
somber sequoia
#

in the condition for cloud on/off check if the radial value is > 0, then it should go on

somber sequoia
#

You put that as a condition for the transition.

#

(or whatever other conditions you want)

short iron
#

I put that and it still is doing the same thing it seems

#

Hopefully im doing it correct

timber wharf
#

@light charm if vrc indeed disables loco layer, which i never heard of, try slaping same onto fx, not like it matters much for generic rigs

somber sequoia
#

I of course don't know how you have anything else set up

stray trench
#

almost none of my packages are appearing here despite having them installed in the project

somber sequoia
stray trench
#

didnt fix anything

timber wharf
#

@short iron if your goal is to pick some frame from animation just use position float as motion time for ON (where on is both enables cloud and moves it)

#

no need for 2nd blend tree layer at all

short iron
#

It has a positional radial but the ON animation has a "floating in the air" type animation

timber wharf
#

k fair then you move howering animation part to other layer, like just entry->hower

frail temple
#

quick question, i am baking my materials into one in blender, most of them are 16x16, 16x8, 8x16, and 32x32, what size should i make the width and height? also, for a lowpoly avatar like this, should i turn on Direct/Indirect light?

#

It's 42 materials btw

desert elk
#

I've never seen those settings, cause I combine materials differently, but generally you should aim for a size that's the same height and width

somber sequoia
#

for size... up to you. direct/indirect it depends on what kind of baking you are doing

frail temple
somber sequoia
#

probably aiming for 1k works if it's low-poly, but if you want to stuff a lot of things on one texture set, you might need 2k for detail

#

kinda depends on what craziness you've done to your UV map

frail temple
#

ignore the lack of arms, some kind of rigging problem

#

this is what happens when i put all the materials into one

desert elk
somber sequoia
frail temple
#

left is the baked version, right model is the original

somber sequoia
#

not really, but okay

frail temple
#

What do you call the 2d picture that has the textures of a 3d model again?

somber sequoia
#

I mean, if you don't know the model, looking at a UV map isn't really very interesting anyway

somber sequoia
frail temple
#

Quest version's gonna have either 1 or 2

somber sequoia
#

reasonable

desert elk
#

and quest can't do cutout so keep that in mind

#

when you're making the quest version

frail temple
desert elk
#

yes

frail temple
#

Can quest do Cull?

desert elk
#

you will need to cut the mesh to fit the textures

somber sequoia
#

Quest will cull back, always

desert elk
#

and only that

left gull
#

Im having a bit of an expression issue, only a single one of my facial expressions is occasionally breaking (the other faces not itself) inconsistently. how would i animate it/set it up to stop it from breaking vrcTupCry (sorry about the audio didnt realize ;;) Fixed

frail temple
#

Fuck, gonna have to shift d the skirt/jacket so it doesn't cull

desert elk
#

you'd need to kind of double polygon count if you wanna get around it

#

yeah, that's what I was gonna say

#

shift d and flips normals

frail temple
desert elk
#

faces?

main copper
#

One message removed from a suspended account.

desert elk
#

it's gonna crash

#

if just 700 than okay

somber sequoia
frail temple
desert elk
#

ah I understand now

#

I got worried for a second there xd

frail temple
#

@somber sequoia Huge thanks for the video you sent a while back about baking materials, you've been a huge help!

#

you too eli!

desert elk
#

those stats I do like

somber sequoia
frail temple
#

Oh yeah i am an idiot, forgot about the direct / indirect option, which one do i choose again?

somber sequoia
#

depends on what kind of baking you are doing

frail temple
#

what kinds are there?

somber sequoia
#

which type of texture do you want to produce? Set up your baking specifically for that.

frail temple
#

Alright i'll figure that out, i'll give it 2k size for the body materials, and calculate the size for the face and double that

somber sequoia
#

you probably do not need 4k textures for this

frail temple
#

because the baked texture i processed has alot of empty space

somber sequoia
#

I'm not sure I get why you're doing this math

frail temple
#

cuz eli said i should aim for the same height x width

desert elk
#

but why math?

somber sequoia
#

if you're baking multiple materials to a single with a new UV map you can make that UV map look like whatever you want and target whatever size you want

desert elk
#

exactly

#

no need for math

#

complicated stuff

somber sequoia
#

including reshaping islands, such as making some larger when they need more detail

compact dust
#

hi kazin/eli

#

wa's goin on

frail temple
#

Oh okay, so i just give 2k and worry later

uncut lotus
#

We think this gonna finish?

glass geyser
compact dust
somber sequoia
#

or me, but I only really use it for twist bones

dry ibex
#

why is the hair all oily how do i fix it

desert elk
#

could be vertex colours

dry ibex
#

i dont know what that is

desert elk
#

uhh I would need to browse this channel cause I don't actually know

#

here

frail temple
#

i was gonna say isnt that a blender thing

dry ibex
#

thank you

desert elk
#

but it shows up in unity with quest shaders

dry ibex
#

it did it with other shaders too btw

#

idk if that info was needed

compact dust
#

what would cause this when applying a new material btw

glass geyser
# desert elk it could've been me

yeah I look back it was. so I tried it, and it generated a bunch of unecessary coppies for different ratings, and highest one was a medium preset, but even then, it doesn't look bad for 14k tris, but now since it combined everything into a single 2k texture, it looks a little pixelated now.

desert elk
#

it generates everything

#

you need to delete the ones you don't want from the list of things it can generate

#

pick one or two and it will only generate those

#

the texture will be pixelated a bit, you could theoretically set it to 4k in unity, but that defeats the whole optimization point

glass geyser
# desert elk the texture will be pixelated a bit, you could theoretically set it to 4k in uni...

Well I was gonna say at this rate, I really do not care if some people block poor as long as it will show up for more, people I come across imediately report to me they see very poor ones I have on. but I was gonna ask if you can just manually set the amount of tris in the output, and literally a single 4k texture won't make a difference. all I wanted really was to just keep the vietmieses while doing the bare minimum for keeping a poor rating so it won't be blocked by default

compact dust
#

a 4k texture takes up quite a bit of memory

desert elk
#

you can put in a custom number of tris in tuxedo

#

make your own preset to generate

#

so yes, you can set it manually

compact dust
somber sequoia
#

"this"?

compact dust
#

mb, the black outline around it

#

lemme get a better picture

somber sequoia
#

seems all black

desert elk
#

yeah, all i see is black

compact dust
#

its the same texture just with a color change, dont know what changes the color in the shader settings though

somber sequoia
#

yeah really no way to see what's going on from just those pics

desert elk
#

done

#

custom baking settings stuff

#

it will generate all platforms you have in there
so you should only have one or two, because baking takes a long time

glass geyser
# desert elk it will generate all platforms you have in there so you should only have one or ...

ok, I'll do that. thank you. one last thing for now, I see the model like, has bones already for the tail and other parts of the fur, but the times I've put it in the sdk, it turns out they're not animated. I'm not sure if it's cause I have to generate an animator for a humanoid avatar, so would there be a way to get it to use them or is it better to just look into pumpkin tools to try to get the physbones from pc somehow and transfer them onto the quest/android avatar?

desert elk
#

what do you mean by animated?

#

and i highly recommend adding physbones manually to your quest version, so you know where they go. And keep in mind that you can have max 8 components. Easier to keep track of if you do it yourself

uncut lotus
#

Dude iots been like 30 minutes, is thsi shit gonna work?

compact dust
glass geyser
#

and how would I add them manually I have no idea about how physbones work

left gull
#

depending on what you did to trigger the load then it might be reasonable

desert elk
#

ah that's physbones yeah

#

?

desert elk
#

ah

left gull
#

yeah didnt reply properly lurkrat

#

oopsies :P

desert elk
desert elk
#

hi mich... meshvr?

glass geyser
compact dust
#

it was a joke thingy

compact dust
#

how make radial for multiple materials :D

#

unless vrcf has one

somber sequoia
#

I'd use a blendtree

compact dust
#

well vrcf has a slider, but it looks like it only does blendshapes?

#

lemme test that ✔️

somber sequoia
#

I dunno, I don't use Fury for this

compact dust
#

im not good with blendtrees

desert elk
#

i use blendtrees too

#

it was a pain to learn, but now i think they're quite fun to do

somber sequoia
#

I use the heck out of direct blendtrees, but you don't need to go there for just this one thing

desert elk
#

yeah

uncut lotus
#

Dude, it wont even let me close it

compact dust
uncut lotus
#

what do i do on itZ?

desert elk
#

force close unity

compact dust
#

task manager, gettem!

uncut lotus
#

How do I do that on Task Manager

compact dust
#

click it
force close

#

end task

desert elk
#

open task manager, right click unity, end task

uncut lotus
#

I couldnt find Unity at first

#

got it

compact dust
#

would suck if you didnt have it saved

uncut lotus
#

I didnt

#

Thats the only reason I waited so long

#

But I like, saved before what I was trying to do, so I just gotta start this one process over.

dry ibex
dusty monolith
dry ibex
dusty monolith
dry ibex
honest apex
#

making my first avatar, does anyone know why its backwards?

dusty monolith
dry ibex
dusty monolith
#

Is your scale and positions positive?

dry ibex
#

How do i adjust that

night ember
dusty monolith
honest apex
dusty monolith
night ember
dry ibex
#

Thank you chat!!! this fixed it

#

woops

#

forgto to reply

dusty monolith
#

Lol ur good

dusty monolith
#

Np

honest apex
compact dust
#

spaghetti unity coding

#

anyways
i need a good blendtree tut

worldly whale
#

what does a vrc spatial audio source do?

#

i tried setting the gain and far on an animation to increase the volume and distance of the volume and nothjing changed

night ember
compact dust
#

yeah nvm i gave up and im gonna do it the non-optimized way

desert elk
#

but the comments say that they forgot how to show one step, but it's not that hard to figure out

night ember
#

also fixes some issues

compact dust
worldly whale
oak shale
#

How do I add tails and stuff?

compact dust
#

probably

night ember
desert elk
#

if it isn't then it's a different story and I'm not sure how to go about that

oak shale
#

Oh it is humanoid but I want the long parts of their hair to move

desert elk
#

you do that with physbones

night ember
#

you add physbones

worldly whale
desert elk
#

Google a tutorial on what they are

oak shale
#

👍

night ember
worldly whale
agile sapphire
#

has anyone else's uploads slowed down significantly?

night ember
#

nah

agile sapphire
#

how weird

desert elk
#

it could take longer if the stats are bigger

cloud lodge
#

Does the world freeze save its original location if someone hides and shows your avatar again?

compact dust
#

what does vrcf "protect with security" do

compact dust
desert elk
#

nope, you still move around the world

jovial pollen
#

What is a compiler error and how do i fix it?

somber sequoia
#

look in your console window

jovial pollen
#

this is what it says

balmy barn
#

check the red ones

jovial pollen
warped root
#

unsure if this is the right channel but, I got this avatar and it has some really cool variants to the clothing. However I dont know what basecolors are and where these slots would be found, any time I try to drop the textures onto what I think is the correct piece of clothing it doesnt show up at all or It doesnt look how it should help?

somber sequoia
# jovial pollen

Seems like a number of errors from add-on packages, perhaps they are not compatible?

#

and one just not added at all

jovial pollen
#

ill check the assets

#

thank

#

i deleted the ones i wasn't using and it worked, thank you!

somber sequoia
#

nice and easy

short iron
#

How come in Blender it says I have 69k but in Unity 103k?

#

I dont get it lol

somber sequoia
#

did you forget to count particle systems?

short iron
#

I have all gameobjects turned on in Blender for accuratcy

#

I have 2 particle systems with combined max paritcle count is 33

somber sequoia
#

are they mesh particles though?

short iron
#

I dont think so? Theyre both just materials

somber sequoia
#

look at "Render mode" in the "Renderer" tab, if set to "Mesh" then each particle's mesh counts

short iron
#

Both is billboard

somber sequoia
#

ok not that then

short iron
inland pumice
#

so i want to add physbone to the 2 long hairs, does anyone have suggestions how i should make the forces?

#

i tried some forces but it looks kinda odd

compact dust
#

MIKU!

inland pumice
#

miku miku beam

compact dust
#

idk messing around with gravity/immobile is fun

arctic ginkgo
#

I like using curves on gravity for long twintails

#

Done this for a few characters (miku, sweetheart, entrapta)

#

What looks best to me is to have the gravity at 0 towards the top, then where the hair bends down, have it go up to 1 on the graph, and then back down to 0 towards the end of the hair

#

This helps it keep it's shape

uncut lotus
#

What does this mean!?!?!

arctic ginkgo
#

But also lets the hair point all the way down

compact dust
#

upload

arctic ginkgo
compact dust
#

hi "sunshine/peepymou"

#

:D

glass geyser
arctic ginkgo
inland pumice
#

@compact dust @arctic ginkgo okay thanks

arctic ginkgo
#

Hope your miku goes well

uncut lotus
#

Wait, so do I have to delete that hidden one for it too work?

arctic ginkgo
uncut lotus
desert elk
arctic ginkgo
# uncut lotus

Okay try enabling the hidden avatar, then go to the build panel and select the correct avatar

#

Sometimes it tries to upload a disabled avatar even if it isn't selected, not sure why but enabling it and selecting the correct avatar seems to fix it (even if you then disable the avatar again)

uncut lotus
#

Wait a minute, how do I make a new one of this model, and stuff without it overrighting the model?

jovial pollen
#

Is there any way to make particles for quest?

arctic ginkgo
jovial pollen
#

i toyed around with some of the allowed particles, and managed it

#

thank you!

glass geyser
#

if you need to dm me go ahead

desert elk
#

??? it's the first thing in the read me on GitHub

compact dust
#

does vrcf have a world constraint where you can spawn an item and leave it

#

i assume thats what "world drop" is

somber meadow
#

yep

night ember
#

yea? those are just animations

#

fx layer for the expressions
gesture layer for the hand pose

glass geyser
#

I'm in a rush so I just skimp through things

desert elk
#

mhm

#

you put the faces in fx layer and gestures in the gesture layer

#

gestures go in gestures

#

you will need to move them there

somber sequoia
#

gestures as in hand movements should be in the gesture layer.
facial expressions triggered when you perform certain hand movements generally go in FX

livid yarrow
#

why am i getting this??? this is my first time trying to upload this (specific) avatar, shes just been sitting in blender the whole time until now??

my blueprint ID is empty.

dusty monolith
#

how to fix this?

untold minnow
#

I got this model from Sketchfab but I can’t seem to sculpt the model at all, the vertices aren’t the problem as it has enough, I just can’t edit the mesh at all and I wanted to know if anyone could help out

#

The model has clothes on, it was just suggestive so I blocked it out just in case

dusty monolith
untold minnow
dusty monolith
#

is basis highlighted? or is there anything there at all

untold minnow
hollow meteor
#

no matter what I do it wont go as a humanoid, I tried enforcing tpose too ( yes I added the chest bone ) can someone please help?

untold minnow
#

I had that same issue earlier and that was the fix for me

dusty monolith
untold minnow
untold minnow
#

the only ones I have active on the mesh

untold minnow
#

the direct problem with mine was it had two identical bones in the same area but the wrong one was parented to the wrong bone

#

if not that then I am sorry for that was all I could provide

#

hopefully another would be able to provide further assistance

hollow meteor
untold minnow
#

I am sorry I have no idea what may be the issue

#

you could try the browser to see if that could help, or reddit. Reddit always helps me

bold marten
#

Take two with my night peeps now- Been having this issue with new avatars, It won't import the asset at all and noone has had an answer. I'm in the updated SDK and current vrc unity version but noone from the avatar servers knows what to do

uncut lotus
#

Bro, Im litterally soooooo close......

The butterfly toggles on, but the butterfly is for some reason in his leg? I even went back to blender, and made sure to apply the transfer again, and still it's in his leg :(

#

Ideas?

ashen crane
#

(2nd send cuz first one failed) so the arm isnt supposed to glitch like that, and in unity, it looks fine, what did i possibly do wrong??

uncut lotus
#

I also have align position on

ornate stump
ornate stump
ashen crane
ornate stump
ashen crane
#

the thing is that its not the actual forearm bone spinning, i have another bone parented to the forearm bone thats suppose to immitate it and be able to spin

ornate stump
ashen crane
ornate stump
ashen crane
#

all the things highlighted are the arm bones

#

the bone ArmCannon is the one that spins the arm

ornate stump
valid olive
#

does anyone know how to fix thisvrcTupCry

ashen crane
light trench
#

Hey just wondering if anyone knew about this weird issue.
On this specific avatar the mouth is Jagged and weird during a couple Visemes in unity.
In blender they work great! its when the mouth frowns in unity it becomes jagged.

any idea on how to fix?

ornate stump
ashen crane
ornate stump
ashen crane
#

fx

#

all of my animations r on fx

ashen crane
ornate stump
ashen crane
ornate stump
#

Is it only the ArmCannon that's causing the issue?

ashen crane
#

yep

#

ik that sounds weird, but could it be a problem w my tpose?

ornate stump
ashen crane
#

i wonder if the glitch even appears when using the avi on VR

ornate stump
ashen crane
#

could this be the cause of this?

arctic depot
#

Could someone help me with a thing please?
How can I make a mesh to be hidden in first person (VR mode)?

ornate stump
arctic depot
ornate stump
arctic depot
ornate stump
arctic depot
ornate stump
arctic depot
ornate stump
arctic depot
ornate stump
arctic depot
#

Ok, I'll make some tests, thanks

dark hamlet
#

is there a way to turn off idle blinking without also disabling eye movement?

somber meadow
dark hamlet
fallow gulch
# dark hamlet entirely, so it doesn't happen at all but my eyes can still track people

If you set the blinking blendshape to none in the avatar descriptor, then the avatar won't blink at all
To add blinking back in a toggleable way, you gotta make an animation for blinking, and an animation where the avatar doesn't blink
Then you can make a layer for this in the FX controller, with these 2 animations
You can use a bool to transition between blinking and not blinking

dark hamlet
#

I think I found the issue though, there's something in the animator which seems to be custom blinking logic, wasn't named anything related to that so I looked over it

#

yeah that was it lol

#

thanks regardless! 🙏

somber meadow
#

FX based blinking but it's not named correctly

#

sounds fun

surreal grail
#

this error is preventing me from uploading. Help!

#

i have no idea how to fix it

ornate stump
surreal grail
#

its happening for me and the person i sent the file to

ornate stump
surreal grail
#

i found it

#

it was one of my animators

gray pewter
#

Is there any way to play a sound in reverse using VRCAnimatorPlayAudio in the same way that you can by playing a clip with negative speed?

main copper
#

One message removed from a suspended account.

arctic ginkgo
rustic creek
#

random question but does anyone know how to scale down the 3D icons when in Unity ratl

timber delta
#

everytime i try to import my model to unity it keeps giving me this issue with the foot despite me knowing its fine. the other foot and other bones work fine but it keeps giving me the most trouble here for no reason and i have no clue why.

#

i dont know what to do now. ive tried to troubleshoot for 2 hours now and nothing has worked for me

ashen crane
# ornate stump Possibly. Very likely.

Yikes, that’s what I was hoping wasn’t the problem… meaning I can’t really fix it unless going back into blender and fixing the model… meaning I have to restart the animations 😭😭

ornate stump
ashen crane
rustic creek
#

Like the audio and light ones

left gull
#

i dont think you can scale them only turn them off completely

#

click this (or open the dropdown and toggle specifically the audio and light checkboxes) to hide them completely

regal raft
#

I need help

left gull
#

gotta specify what you need help with rather then vauge posting

regal raft
#

Need help finding different variants of the robot avatar

desert elk
balmy barn
#

scaling and turning them off is there

half moth
#

I forget where the option to scale them is I don't have unity open atm

balmy barn
#

my cam and lights usually off, i know where they are dont need to see them

civic hornet
#

soooo... for some reason, my avatar's parameter menu is empty in the game. even though it's not empty in unity. what the hell is going on??

spring jolt
#

Anybody can explain how to make texture changing?
I mean I already have animations for it.

For example I'm making Hoodie = 2 and Animator plays Set Texture 2 and then Show Hoodie
My problem is: Actions from Set Texture 2 are resets when Show Hoodie plays.

Set Texture 2

Clothes: Skinned Mesh Renderer.Material._Texture Hoodie ID = 1 (Parameter from Shader)
Show Hoodie:
Clothes: Skinned Mesh Renderer.Blend Shape.Hide.Hoodie = From 100 to 0 (Parameter from Blend Shape)

I have no override of animation keys but Show Hoodie don't remember Texture Hoodie ID from Set Texture 2

All Animations have Write Defaults = ON

#

Or I should make texture Settings in separate Layer?

mental estuary
#

You can't swap textures, only materials

spring jolt
mental estuary
#

An offset isn't a texture swap, that's animating an offset

#

If it's just an int, then setting the int in the animation should work fine 🤷‍♂️

untold minnow
#

Might anyone know why I cannot sculpt my mesh at all? It’s not the vertices as it has more than enough

spring jolt
#

My question is, how make unity to remember data from previous animation

fallen bear
#

i need help. im following a tutorial on doing facial animations for a vroid avatar but theres nothing and i dont know what to do

#

its telling me to go to the packages for the animations stuff but theres nothing

mental estuary
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Each animation needs all the data in it that should be animated. WD on means that if the field isn't animated it will return to its default

fallen bear
rocky python
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how do i get permission to upload a avatar?

desert elk
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and click the eye in the top right corner of the assets if what you're looking for are missing packages

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and just so you know the X in your view position should be 0

somber sequoia
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?upload

flat muskBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

spring jolt
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Because I have 7 Set Texture Animations

somber sequoia
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I haven't read the whole history but in each of those, also enable the hoodie.

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or put the enable/disable in a separate layer, though this is slightly worse for performance.

spring jolt
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Enable/Disable are animations with smooth appearing. I think it will be hard to sync "texture swap" and appearing/disappearing of hoodie in separate layers

mental estuary
spring jolt
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Earlier I did animations in Godot, and in there objects remembers states modyfied in animaitons.
In Unity I have troubles with that.

Yeah I have 7 animations which material modifies and 2 animations for enable and disable hoodie

mental estuary
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Unity WD on means that if a field isn't animated it will return to the default value. WD off would work with what you want, I think, but you shouldn't mix WD modes

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If the texture offset setting is separate from the enabling then you don't need to include the enabling in the texture offset animations

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But it needs to be on a different layer

spring jolt
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I tried to remove Write Defaults for Show Animation. No changes.
I removed Write Defaults from Set Texture and Show Animation. No Changes

mental estuary
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Because mixing WD has bugs, is probably why

mental estuary
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Have your enabling in a different layer from the texture offset changing

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Then you can animate just the texture offset in a layer, and it will go between all the animations you want

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Or, just use VRCFury and make a flipbook builder slider with the set material property action

spring jolt
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VRCFury breaks entire avatar... I already spent 2 days to fix consequences of that plugin.

mental estuary
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No it doesn't. You probably just used it wrong

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And if it did, report the issue in their server instead of dismissing it

spring jolt
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I followed tutorials and pressed same buttons

mental estuary
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Tutorial was probably old. VRCF has multiple updates a day

spring jolt
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GoGo Loco also removes with VRCFurry. I mean it make me choise, or I will use my own animation sets or use GoGo Loco only

mental estuary
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Anyway... You've got your solution for the texture offset swapping

spring jolt
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it will be buggy as one guy said here

spring jolt
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Seems I need to make 7 Enable animations and 7 Disable animations...

somber sequoia
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I must not understand what problem you are trying to solve with this.

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are you now doing the WD off workflow?

spring jolt
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I just want to make switching textures, but playing. I Pressed Skin 2, and it shows Set Skin 2 and then it plays Enable Hoodie with Skin 1

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WD is ON everywhere

somber sequoia
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if the object is off by default, then you shouldn't need more than a single enable animation, using WD On.

spring jolt
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Object is enabled, but it have animations where Blend Shapes smoothly makes Hoodie visible

somber sequoia
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ahh. Okay then on and off makes some sense.

spring jolt
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and I guess I need to make Show Hoodie + Skin 1 and then use Set Skin 1 to remember a texture of hoodie.

quasi trail
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This is just a question on how to do something, I have an avatar Of a box tv, and I want to make a toggle that makes the tv stay where it is and allows me to move away from it while invisible myself.

somber sequoia
quasi trail
somber sequoia
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no that's the Unity one. You may have an old SDK.

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Freeze To World

wicked fulcrum
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uh im confused everytime i try to upload an avatar i get this message

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i have no idea how to fix this

somber sequoia
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is this the only error you have?

wicked fulcrum
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i mean theres this, but the main one that pups up in the sdk is the other one

somber sequoia
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paste the first 2-3 errors, at the top.

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this looks like you have version incompatibilities though, maybe make sure your SDK is up to date.

spring jolt
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Newest SDK also requires specific version of Unity

wicked fulcrum
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wich one ?

somber sequoia
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2022.3.22f1

spring jolt
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I use 2022.3.22f1 as Companion recommended

wicked fulcrum
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okay yeah i have that one i just checked

quasi trail
somber sequoia
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both of those statements seem weird

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I mean, yes, this is project based, but what breaks exactly?

quasi trail
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Well tbh I don't know if "breaks" is the right way to put it, but rather, the new version of the project gets like 60 red errors in the console, I haven't tried uploading yet though, so I'll try that real quick and get back to you.

somber sequoia
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Clear the console and do a build, see what shows up there.

quasi trail
somber sequoia
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yeah you have issues with version mismatches - upgrade the other packages also if you haven't. Like Gesture Manager.

quasi trail
somber sequoia
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I don't use VCC but you should be able to handle it with that

quasi trail
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Yup, that fixed it, thanks Mr. Clutch Master.

somber sequoia
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excellent

frail temple
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I joined all my meshes as one like an idiot and separating by loose parts doesn't put it back like it used to before, is there a way to transfer the mesh data from the backup blender project?

desert elk
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not that I know of

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you could separate by materials or by selection

somber sequoia
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you could import the backup mesh objects though

desert elk
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oh nice

quasi trail
wild robin
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this isnt really avatar help more of help with the SDK panel, ive tried looking online to see if anyone else has had the same issue or asked my friends but a lot of them dont even have this version of the SDK..

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is there any fix?

onyx owl
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You have to click on the avi in the hierarchy

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Then go to one of the side tabs like conntent manager and then go back

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Should refresh

onyx owl
quasi trail
onyx owl
balmy barn
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thats not how you do a world drop ratl check advanced settings , 'freeze to world' , you must have a element source or it will never go back to origin

onyx owl
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Yep yep

balmy barn
onyx owl
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Damn beat me to it

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XD

quasi trail
onyx owl
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Ya

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That's called a world drop

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What u do is set the source to the spawn point of the object

onyx owl
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(I recommend making a game object for it)

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BRO

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Thulen

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Super sonic speeds up in here

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Holy

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Also

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One last thing,

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Make sure to have rebake offsets off

quasi trail
onyx owl
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Cuz that's what saying the contraint is working

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Without it goes by the point to where the object is located on the avi

untold minnow
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Can anyone help me figure out why my mesh doesn’t move when I try to sculpt it?

quasi trail
onyx owl
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The world drop

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Freeze to World

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First frame have it off

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Then second frame turn it on

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Should be in advanced settings on the constraint

wild robin
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i did the first thing you said and it didnt work

onyx owl
onyx owl
quasi trail
onyx owl
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Do u have the source set right

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like we told u to

somber sequoia
untold minnow
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Basis is highlighted in the thing, someone helped me earlier with that

somber sequoia
untold minnow
somber sequoia
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it's possible you selected that in a different editing mode, you'd have to look in the shape key list to confirm.

quasi trail
somber sequoia
untold minnow
somber sequoia
untold minnow
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And that should be “basis” in sculpt mode right?

quasi trail
somber sequoia
untold minnow
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I honestly have no understanding of shape keys as this is my first time having a issue about it

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I don’t know what a shape keys defines

quasi trail
somber sequoia
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time for some blender basics then.
"basis" is the default. every other shape key contains data describing where each vertex is relative to that default.

somber sequoia
balmy barn
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constraint not used

quasi trail
untold minnow
somber sequoia
somber sequoia
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they exist only on a given mesh object.

quasi trail
somber sequoia
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irrelevant

untold minnow