#avatar-help

1 messages · Page 82 of 1

split cairn
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Does anyone know of a dripping asset? basically my idea is oil drips off of specific points on the avatar

true flower
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I remember in Second Life, there was a particle asset that instead of shooting confetti in the air or something, would slowly send drop-shaped images downward. That might be an option

ornate stump
split cairn
ornate stump
true flower
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So, I have a freebie avatar that I'm trying to edit, but it seems some of the default assets were deleted, probably for optimization. I'm trying to make a menu item that will make the character sit (because reasons, I can explain if asked), but the video I'm looking at wants me to open up the VRC Avatar Descriptor>Base>Action file, but there seems to be no such file. I remember there being sample assets available somewhere in this program for just such a situation, but I do not recall where to look... Can anyone give me a nudge?

ornate stump
split cairn
#

not too experienced with this but there should be a thing in the vrchat control panel. Builder window i think?

true flower
desert elk
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check if you have eye clicked. I think the sdk files may be hidden by default now.

ornate stump
desert elk
ornate stump
#

Although I'm still confused that you're trying to create a new menu but you described for action layer which is not the same thing.

split cairn
#

How would i go about attaching the particle emitter to the hand and also make it togglable?

true flower
somber sequoia
ornate stump
true flower
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OK, yes, that's what I'm asking for... except I can't seem to find anything marked "SDK" outside of a GoGo Loco thingy. Is there a way to generate a new SDK folder?

ornate stump
true flower
desert elk
#

yeah no

desert elk
true flower
true flower
desert elk
#

yeah, true

west hornet
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okay so i’m back about this i still don’t understand what i need to do or should look up i just need a video please i dont understand im pretty new to editing avatars and all the fancy stuff

wispy orbit
#

could anyone help? two somewhat popular avatars crash me the moment they load. they're medium quality on pc and i can't even preview them

somber sequoia
desert elk
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if they're publics, you probably can't do anything about it unfortunately

somber sequoia
wispy orbit
true flower
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Report the problem to the creator, maybe. Might be something they don't know about.

wispy orbit
#

it might also be due to something on my computer, since it worked before i reset it

warm fable
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Alright I'm back again with another question

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So how do I add in animations to the avatar in unity?

round comet
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What are you wanting to add?

desert elk
#

as in dances and stuff like that? or something elsee

warm fable
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I got these files for the model I bought which allows me to change head and body shapes do all sort of things.

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How to I enable them so they work in game?

desert elk
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if you bought the Avi doesn't it already have a menu with them?

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most avis do

warm fable
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It does

desert elk
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yeah they're probably animations for the circle menu in game

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that's where you change it

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if you wanna change the default you'll need to do that in the parameters list

warm fable
#

Is this the parameters?

desert elk
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the 3rd folder probably

desert elk
#

seems like you know how to change them in the circle menu

warm fable
desert elk
#

is it made with vrcfury or manually?

warm fable
#

Uh idk

desert elk
#

well, did you need to install vrcfury when you were getting the avatar into unity?

warm fable
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I don't remember, but I don't see any files with that name on it

left gull
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check the model's upload instructions if it came with any (generally on the description/download page or in a .txt file of some kind

#

could also just ask the creator about upload instructions aswell

warm fable
left gull
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does it list any required scripts you might've not included (like VRCFury for example)

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or is your menu/FX layer/Parameter list even attached to the model's avatar descriptor?

warm fable
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No, the only requirement it has is mooche's shaders

warm fable
#

Wait

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When I press play these popped up

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@left gull

left gull
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im not a big error nerd so dont 100% rely on my judgement here but those specific errors just kinda seem like they're listing what you already know lurkrat

warm fable
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Which is?

left gull
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your animator isnt properly animating, not sure if its the same for vrchat but in unity this means that it wont work because its not playing anything/is disabled

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its kinda just an ignorable warning

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is there anything else in the console? (also hit collapse to get rid of duplicate throws)

warm fable
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No

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Pulling up VRC SDK so I can look at the errors and I found this one that might be relevant

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Is the second one about write defaults what's not allowing my animations to work in game?

left gull
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worst thing ive seen that error do is slightly break them in-game not prevent usage entirely

warm fable
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Hm

left gull
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unless you're doing really intricate toggle stuff it can be ignored

warm fable
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Define intricate?

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Because my avatar model come with a lot of animations for stuff

timber wharf
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you shouldnt mix write defaults states, it breaks On ones.

warm fable
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How about instead of trying to explain what the problem is I'll just send you a clip of what's going on

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God fucking damnit idk how discord works on desktop

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There

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Once again though my fucking phone

compact dust
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i see no video
just complaining about desktop

warm fable
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Its loading

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Can someone explain why the other animations aren't working?

compact dust
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wrong animator possibly

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controller, wtv

warm fable
#

How do I check

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Nvm found the animator

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Do you know what I need to do to fix it

sweet matrix
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can you help me

warm fable
#

Also 96k triangles?

compact dust
#

thats normal kinda

warm fable
#

Oh

compact dust
#

those just mean its not optimized

left gull
# sweet matrix

for the 1st image, change all materials used on the model's shader to the one listed in the error ( any provided under Vrchat/Mobile) for the bounding box go into your meshes and resize them to be smaller then what they are currently but slightly bigger then the meshes size (the yellow error means you need to change your rig into humanoid, click the .FBX> change from generic to humanoid)

compact dust
#

if they are errors that look like a stop sign, then you dont want it, otherwise fine unless you want to upload it for quest

sweet matrix
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If I give you the 3d model, can you make it for me?

left gull
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file sharing isnt allowed here

compact dust
#

also 96k triangles is low compared to some stuff

warm fable
#

Oh wait

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Yea

sweet matrix
warm fable
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Because the max is 70k

sweet matrix
#

can I do screen sharing

warm fable
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I had a brain fart

compact dust
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"max"

sweet matrix
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or I can give anydesk

left gull
compact dust
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reccommended max basically

left gull
#

no.

sweet matrix
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ok

warm fable
sweet matrix
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or I can give anydesk

compact dust
left gull
compact dust
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bc they dont care how many triangles or wtv, just as long as its less than 500mb for pc and like 10mb for quest

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well quest amounts matter, pc doesnt

sweet matrix
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binding code for a program where you can control the screen, not the file

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520922380

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connect

safe falcon
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Cube.013 isn't showing up for me to select it as Viseme Blend Shape. Anyone have any ideas? not too bright with this

warm fable
#

I still can't figure why my animations aren't working in game

left gull
# sweet matrix connect

very sketchy sounding ngl, if you cant figure out how to do it/google for better answers you could commission someone to do the work for you

sweet matrix
warm fable
compact dust
#

also this is why you name everything for what it does so you know if you're on the right thing

warm fable
#

I have like almost no knowledge of unity at all

sweet matrix
#

Is there anyone who can help me?

safe falcon
left gull
sweet matrix
#

Is there anyone who can help me or can do it for me

compact dust
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find le mesh

left gull
compact dust
#

whats the problem

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commission, wtv

left gull
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they want someone to call them and help them learn unity basics or just do all the work for em

compact dust
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youtube

left gull
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exactly

warm fable
#

Or they can just ask a billion questions here like I did

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Lmao

uncut lotus
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Theres an addon that practically makes it work for it. VRCQuestTools

sweet matrix
zinc thunder
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is there a way to have multiple facial radial expressions that interact with each other? like, if you have a smile at 100%, the frown is automatically 0%

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?

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How would I do this with 5 expressions?

wind skiff
wind skiff
uncut lotus
# sweet matrix yes

Look into Unity add ons. I was in the same boat. The one I sent, makes it instantly work, but you should stull make sure you dont have too much and crash everything out

sweet matrix
warm fable
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Fuck you automod

warm fable
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Its still not performing the animations

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Im about ready to just pay someone to upload the damn thing for me

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I don't care if its public or not i want my damn avatar

heavy cipher
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Hey guys, so im like having alot of trouble trying to use VRCFury Armature link and the toggle component on a hat im using, like i dont remember where to put all the components

cyan torrent
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is it like, normal that I get this much warning, but when I check with Thry It seems all exellent?

heavy cipher
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yeah

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thats normal

cyan torrent
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oh ok so the avatar would end up doing exellent performance at the end then?

somber meadow
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Thry is calculating VRAM usage, nothing else

night ember
cyan torrent
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I seee

heavy cipher
cyan torrent
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anyway I can reduce the things said in the warning? I been looking around but dont see any way to touch these setting

night ember
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remove physbone components

desert elk
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you need to delete some physbones

cyan torrent
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I mean this was their stats when they were a vrm idk so much can gone wrong lol

night ember
#

I have no idea how you managed to have almost 30 of them

desert elk
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they're either on your bones in the armature, or there is a special item in the hierarchy that has all of the physbones

somber sequoia
desert elk
#

exactly

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you must've added them

somber sequoia
desert elk
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or more likely

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a converter you used added them

somber sequoia
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I don't use the toggle one so not sure, but I'd guess there too

desert elk
#

did you convert the vrm in unity using some magic converter?

night ember
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also vrm restrictions are generally less strict than vrchat

desert elk
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it looks like it, cause they add phsybones everywhere they can

cyan torrent
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yeah

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I did

desert elk
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yeah, you should convert it in blender instead

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it's very quick and painless

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and doesn't give you 1000 phsybones

night ember
#

also good lord 110 bones affected by physbones

desert elk
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that's what unity converters do

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here's a minute long video with the steps (it was made for vroid but it will work for any other vrm)

cyan torrent
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how do I open an unity thing in blender?

desert elk
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a unity thing?

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like a unity package

cyan torrent
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like what do I do here

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to get this into blender

desert elk
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you take the vrm file

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and import that

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with a vrm importer

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and convert it into an fbx following the video that I have linked

night ember
#

where did you even get the vrm

cyan torrent
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I made it

night ember
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then you should have an fbx before it was converted to vrm

cyan torrent
#

wait uh-

does that mean I had to re-do all the customization after I re-do the vrm?

night ember
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vrchat doesnt use vrm?

somber sequoia
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unless it was made in vroid, that just outputs vrm

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(which you usually turn into a fbx then put that into unity)

desert elk
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exactly

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vrchat doesn't use vrm

somber sequoia
#

treat this as one way, imo: vroid -> blender -> unity

desert elk
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yup

somber sequoia
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trying to go back and forth is pain you don't need, for no real reason

desert elk
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if you really don't want to touch blender, just delete all of the phsybones from your avatar

cyan torrent
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yeah I did spend the night adding expression wheel with gesture thing

desert elk
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so delete phsybones from your avatar

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and for future reference, don't use unity converters

cyan torrent
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delete the phsybones from inside unity?

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how do I do that

desert elk
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delete the whole "secondary" object. That should be the one that stores all of your physbones

cyan torrent
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this one?

desert elk
#

yes

cyan torrent
#

that will make the character lose all "physic" or the only excess part?

desert elk
#

lose all

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after that you can only add what you need/want

cyan torrent
#

oh dang

desert elk
#

because the unity converter added everything everywhere

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and that's not good

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you don't need all of that

cyan torrent
#

how should I treat a VRM then?

desert elk
#

blender

uncut lotus
# sweet matrix

The animator one, I BELIVE you gotta select the main model thingy in the hiarcy, and hit rig in Unity, and Config the stuff

desert elk
#

like in the video I linked

uncut lotus
#

The other 3, you should be able to use after

desert elk
#

don't use unity converters because they're not very good

cyan torrent
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I did use blender before going into Unity... but I exported vrm from Blender

desert elk
#

😭 why

uncut lotus
#

I need help figuring out why the items are like this.....so far apart

desert elk
#

okay, at least now you know better

somber sequoia
desert elk
#

yeah

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two clicks with the cats plugin and you have a pretty fbx

somber sequoia
#

unity can import that natively without any other hacky things

desert elk
#

that's way easier to work with

cyan torrent
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okay so roll back to the initial VRM file, do all that and redo from there

desert elk
#

i think you could just reuse the animations and menus

compact dust
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hi kazin/eli

desert elk
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cause those shouldn't change (I think)

cyan torrent
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yeah

desert elk
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and you'll be good

cyan torrent
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me realizing I had to get "New User" after all this

desert elk
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they both were made for vroid, but will work with any other vrm too

desert elk
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new user or higher

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and an official vrc account

cyan torrent
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lol its fine

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I got my friend willing to upload the avatar for me to use in the mean time, it wouldnt be against anything right?

desert elk
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it depends

cyan torrent
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well they also offer to do all this for me but I'm doing it myself

desert elk
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if it was a bought model - yes, most definitely

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it would probably be against tos of person who made the model

cyan torrent
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Well its me so xD

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My trust rank is uhh

Have trust of someone with actual trust rank? Lol

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Okay I had question for a future plan.

Can I have 2 set of models in 1 character that toggle invis/visible? And would doing so tank the performance?

desert elk
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just make two avatars

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doing a colour switch or a clothing toggle is fine

cyan torrent
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Or you can do something like...

Only replace the visual but it use the same bones, same expression set and everything

desert elk
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but if you want a completely different head and completely different body, just make two avatars

cyan torrent
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Yeah...

Okay can an avatar spawn vfx on creation/ can a vfx from last avatar last when you swap. Wanna have like typa transformatiom effect

somber sequoia
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by "vfx" you mean what exactly?

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like a particle system?

cyan torrent
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Visual effect

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Yess

desert elk
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if you mean like a seamless transition between avatars, it probably wouldn't work like you imagine, cause when you switch avatars you're a diamond till it loads ♦️

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you could make it I think

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but it wouldn't look like you imagine

somber sequoia
#

you also don't know how long it takes your avatar to load on someone else's system

desert elk
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exactly

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one time I waited like 5 minutes xd

somber sequoia
#

I also haven't tested to see if worldspace particles will be culled when you switch avatar

uncut lotus
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I dont get why the hair piece for the beanie isn't showing up for this toggle... Like, everything else is disapearing and apearing that its supposed to, exept the Hair piece for the beanie

cyan torrent
#

Welp, anyway. Is it hard to make 3D particle for your avatar?

somber sequoia
#

no

cyan torrent
#

Ngl I saw this gojo who pull an entire hollow purple lol, of course I dont want THAT level yet

somber sequoia
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or yes - depends on how extreme you want to get 🙂

native urchin
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Can you use face tracking and gestures at the same time?
Like if I buy a lower face tracker can I keep the eye gestures on?

cyan torrent
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Eh just like, a halo that stay behind you, or super saiyan aura - level

somber sequoia
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for example, I can't get my FT setup to do "mouth closed, tongue out", so I have a gesture for that

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(it seems to report that my mouth is open when my tongue is out, one of these days I'll tweak the animation stuff to deal with it properly)

hazy pendant
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looking for this but the site is down

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anyone know where i can find it

worn kiln
#

but huh....kind of common hair style so maybe try booth?

untold minnow
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can anyone help?, My personal skeleton sits/crouches with what looks to be the best posture ever but my other avatars sit normally

round comet
#

Seems like the actual armature

radiant owl
untold minnow
spring jolt
#

Hello, anybody knows how to reach this pixelation effect?

radiant owl
round comet
#

I’ve seen that set

spring jolt
round comet
#

Where are the textures

spring jolt
#

Drag material on mesh, then in inspector drag on Albedo

radiant owl
spring jolt
#

Textures will appear

round comet
#

Cringe texture guh

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Was there no material pack to import

radiant owl
#

nope

round comet
#

Weird?? Should’ve come with one. Or the actual unity package

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Try importing the set itself

radiant owl
round comet
#

Once importing is there now a mat folder?

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You may just have to drag the materials on now if there is

radiant owl
#

there isnt one :'D

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says there was a warning

spring jolt
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on model no materials

radiant owl
radiant owl
spring jolt
#

warning about empty model

radiant owl
#

huh odd

spring jolt
#

try to put materials to fill these things

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then drag texture on albedo

radiant owl
#

i would but the folder didnt come with materials, when i imported it there wasnt a materials folder

spring jolt
#

Then this

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I also have problem where FBX don't have materials and I had to make new materials and set up them in Unity

arctic ginkgo
#

You still have to set up the shader and settings, it just creates the materials and adds the textures

delicate tide
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If I want to have a prop toggle animation work for quest, do I need to make a separate fx controller and a separate main menu / parameters thing for the quest version of my avatar?

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Cause I think I need to make new animations for toggling the quest versions of the props as opposed to the PC ones

arctic ginkgo
delicate tide
#

Wym?

arctic ginkgo
#

If they are toggled the same method with the same logic and have the same hierarchy path, then it will work the same

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I mean, what's the difference between the quest props and PC props?

delicate tide
#

The names and the materials

arctic ginkgo
delicate tide
#

I'm toggling the visibility of the prop, and they all have different names:

  • Gun with Light PC
  • Gun without Light PC
  • Gun with Light Quest
  • Gun without Light Quest
arctic ginkgo
delicate tide
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Oh alright so just name them the same in both hierarchies

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Thanks

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Also for some reason it said my Quest avatar compressed was 27MB and uncompressed 70MB, yet it still let me publish to Quest and it still went through

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After I published it, the size errors are gone

desert elk
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if you uploaded it from the same project as the pc one it most likely still displayed the pc values

delicate tide
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How do I check the file size for the quest version once it's done?

desert elk
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and after publishing it the errors went away cause it realised "way, that's a new avatar" and it updated

desert elk
#

I think it shows that

delicate tide
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It measures in MiB instead of MB, is that normal?

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Wait no I have a thing called "BuildSizeViewer" and the total compressed size is 9.5MB while total uncompressed size is 19.3MB

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I'm assuming that's for the Quest version, even though I still have the PC one as the active scene

crisp trail
#

anyone know a good glass shader i need it for the eyes of my avatar

woven verge
#

i need help, i am doing a avatar for a commission and im trying to use robust as the normal way to waight paint a chocker onto an avatars neck isnt working.. it keeps clipping when you tilt the headset. as seen in these two photos..

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but now i am getting this error on robost that says "Failed weight inpainting on Chocker: This usually happens on loose parts, where vertices are not finding a match on the source mesh. Use Select Rejected Loose Parts to solve the issue." so am i forgetting anything? here is a screenshot on how i set it up...

winged bobcat
#

hey, i'm having an issue where an object on the avatar is being deleted when i test it using gesture manager, does anyone know how to fix? it has a vrcfury apply on upload to toggle the object off but no delete on upload so i'm confused

alpine zodiac
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i tried to open an avatar file and got this and now it won't let me open the avi, how do i fix this?

untold minnow
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What do I have to fix on my armature for my avatar on the rights posture not to be so good

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I want it to be like the one on the left

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Cause it doesn’t work well with full body, it looks really wonky

delicate tide
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I just updated my SDK to 3.7.6 and now it's letting me select multiple platforms at once? How do I go about uploading to PC then Quest?

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Cause I don't want the quest one overriding the pc one

compact dust
#

shouldnt it just upload to both..?

delicate tide
#

Idk how this works 😭

untold minnow
woven verge
delicate tide
jovial pollen
#

Anyone have any tips on how to add particles like this to an avatar I'm making?

arctic ginkgo
#

I'm not at my computer rn so i might not have all the names correct but that's what I'd generally suggest for those particles

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And the collision looks likes it's set to kill the particles

jovial pollen
#

Thank you so much!

gleaming scroll
#

Hellooo! I am pretty new to this but need to start somewhere, so.. I bought an avatar a bit ago, it is PC only (Idk how much info is needed, so I'll just provide whatever I think could be helpful) and it is NOT from booth. I really wanna put different clothes on my avatar and even got a set now. The set which I got has fbx files (fitting for multiple bases - my avatar is using one of these bases), a unitypackage and a zip file in it. I've read that I need to use blender to work with fbx files. Does anyone know what the best procedure for that would be? I saw that there are many different ways to put new clothes on avis, but I'm not sure what would fit me in this case. Or even how to get my avi into blender without breaking it. Any tips or ideas where to start?

next yew
#

how do i know what direction the seats are facing, i've put arrows for whhcih directions im tyring to make them go

round comet
untold minnow
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Back straight as a arrow

round comet
#

Unsure honestly. GoLoco posing maybe?

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Or trying to swap out your sit pose

untold minnow
#

Or gogo I believe

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It’s just weird, not sure how to explain it

night ember
#

your upper leg is significantly shorter

untold minnow
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My back doesn’t bend, it’s very stiff

night ember
#

your proportions are just different

untold minnow
#

My thigh bones?

ebon bolt
#

working on gogo loco, trying to remove the old gogo loco from an avatar, should I delete this script? I'm installing gogo loco with vrcfury

night ember
untold minnow
#

Thank you

untold minnow
#

Do you think it could be my spine or hip bone?

night ember
#

🤷‍♂️

spark walrus
digital cairn
#

Can someone walk me through how to add audio to one of my emotes (animation) on my avatar? I also want a seperate toggle for if the audio plays along with the emote or not.

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I've looked through videos but a lot of them are either really outdated or not exactly what I'm trying to do

jolly ingot
#

how to i fix abnormal shading in blender?

compact dust
#

i think its in the right click menu on a mesh

jolly ingot
#

i tried that it didnt fix anything

compact dust
#

might fix it idk

spark walrus
woven verge
jolly ingot
#

recalculate outside?

spark walrus
#

Yes

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Then, run the normal checker to make sure your faces are all outwards

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Its in the top right I think

jolly ingot
#

yeah its still looking a bit wonky

spark walrus
#

Lets have a look see

jolly ingot
woven verge
jolly ingot
#

i am using blend shapes on it not sure if thats causing the shading to distort

spark walrus
# jolly ingot

Try next to merge the nearest vertices, sometimes missing one or two will mess up your maps

spark walrus
woven verge
#

damn it.. im basically a ghost..

jolly ingot
#

all good

jolly ingot
compact dust
spark walrus
woven verge
#

well you could have said idk maybe "sorry but we dont know how to help" instead of ignoring me. its kinda rude tbh

compact dust
#

just bc we dont reply doesnt mean we dont see it

#

it rude that you're complaining that ppl dont know how to help with your weight painting problems

jolly ingot
woven verge
#

how was i supposed to know that? im not a mind reader. i didnt know that no one knew how to help

jolly ingot
#

im using multishapekeys rn

spark walrus
#

Sure, don't forget to reset your transforms just to be safe since you messed with your maps

woven verge
#

im sorry but for being rude, but think about it in my shoes. you explain a problem that you need help with and instead of people saying "sorry we dont know how to help" they just dont answer you at all. period. you too will think people is ignoring you. this is why i barely text in this discord server..

compact dust
#

ive had questions go un-answered
didnt start complaining

woven verge
#

again sorry for being rude. but i do have a point... even if you see it or not

compact dust
#

use chatgpt

#

etc

woven verge
#

you know what? fine. im just gonna be a bigger man and just walk away talking to you all is like yelling at a brick wall. have a good one.

#

im just gonna leave the server since this one is no help. bye

surreal grail
#

um, what?

#

LOL

#

also showing no alerts

#

im stumped rn, tried restarting my unity and everything

gleaming scroll
#

damn, thats rare :D

next yew
next yew
#

im trying to make it crossplatform now but it looks like this and im stumped 💔

next yew
compact dust
#

good thing im not currently updating to new sdk 🙏

surreal grail
#

you think the servers are shitting themselves?

next yew
#

mayhaps

next yew
#

iits driving me mad

compact dust
#

idk

#

if you have a saved version of the previous one that import that

#

without opening with vcc id assume

#

or make a new project and use vcc to import the previous sdk version actually

surreal grail
#

found the bug

#

seems like a new sdk bug

compact dust
#

fix: dont use new sdk just yet 👍

next yew
#

how do i get gogoloco beyond flight to work

#

it refuses

night ember
#

personal mirror

digital cairn
#

Can someone walk me through how to add audio to one of my emotes (animation) on my avatar? I also want a seperate toggle for if the audio plays along with the emote or not.

night ember
#

just add an audio toggle in the fx controller that has the same transition condition as the emote

#

then have a second parameter in the condition for if you want the audio to play or not

#

when both "you want audio" and "emote" is true then itll play the audio during the emote

proper storm
#

my pos constraint doesnt show in vrc but does in unity and play mode

#

something im doing wrong?

#

I linked the targetpos into my armature so it should follow right

#

putting the weight lower so it sticks closer didnt seem to fix it either

carmine flint
#

Is there a way to customize the animation that plays in the Avatar Details inspector? I've noticed some avatars have different animations (swinging arms, sign language, peace sign, etc.), and one even has a completely unique pose.

ornate stump
night ember
#

or in the case of a lot of avatars

#

taking the default locomotion layer vrchat provides and changing animations

carmine flint
#

That's what I meant! Thank you ^^

digital cairn
carmine flint
#

Do you know what specifically drives that? (Eg. Action Layer, Idle layer, etc.)

#

I'm not very knowledgeable about specific terms, I'm sorry

#

I didn't mean to change details, I meant to change the pose that the avatar is in when viewing it in the avatar descriptor.

carmine flint
#

Thanks!

digital cairn
#

You know, I don't even know if I have my audio source set up correctly ;-;

ornate stump
proper storm
digital cairn
ornate stump
proper storm
#

its not bad

#

you need 2 params to be true

#

it will only work if you are already using one toggle (the dance animation)

#

You still needing a waiting node too

digital cairn
proper storm
#

make 2

digital cairn
#

I'm using the gogo loco layers btw, if that matters

digital cairn
digital cairn
#

Okay, I'll try that. But I'm struggling with making the audio toggle

proper storm
#

and then last node to exit

willow carbon
#

used a booth afk animation which makes me summon a table etc while afking

#

but i can't see the table in mirrors (or in cameras)

#

will other people be able to see it normally?

ornate stump
night ember
#

you can only toggle objects via fx not action

#

itd need to be its own animation

willow carbon
#

that makes sense

#

thank you

digital cairn
#

How do I set up the anim that plays the audio?

night ember
#

just toggle on the audio?

willow carbon
#

enable recording mode

#

click on the audio and toggle it

#

then save

#

should keyframe it no?

proper storm
#

Still no object ingame, why does my object not show when i apply pos constraint?
shows in playmode already so idk what it is

digital cairn
willow carbon
#

to enable recording mode

night ember
willow carbon
night ember
#

yea

willow carbon
#

then make this a checkmark (toggle on), and then click on recording mode again.
it will keyframe it and save it

proper storm
night ember
#

is it even under the hierarchy of your avatar

digital cairn
proper storm
#

so

#

hmmm

#

idk why its removing it

willow carbon
#

but for "Audio Source" in this case no?

night ember
#

are you sure its "removing" it and you didnt just fuck up the constraint

proper storm
#

constraint works in playmode

golden parrot
#

Anyone else have issues with toggles that can be turned on, but not off?

proper storm
night ember
#

and what does said constraint even do?

willow carbon
#

may want to check write defaults i think

ornate stump
#

Unity constraint will be converted to vrc constraint, but both doesn't have exactly the same behavior so that's why it's mismatch in game.

digital cairn
golden parrot
#

oh. i duuno. Not really sure what's causing my issue

proper storm
#

uh

#

bru

#

wait

#

thats what it should do

night ember
#

what even is it targeting

proper storm
ornate stump
proper storm
proper storm
#

thanks for poiting out

#

uh

#

wait

#

where is the vrc one

ornate stump
#

I heard that vrc constraint doesn't work right with weight outside range 0-1

ornate stump
night ember
#

theres multiple weight settings in it

proper storm
night ember
#

you need to be on a sdk that has it

ornate stump
digital cairn
#

This is on my FX layer. Don't know if I set things up correctly.

proper storm
#

hm, could be

#

oh yeah, lol

#

probably gonna solve all of my avatar bugs

digital cairn
#

And this is how my audio source is set up

cyan torrent
#

I did the vrm optimization thing and.. is an fbx suppose to look like that in unity?

night ember
proper storm
#

oh yeah i was on 3.6

ornate stump
digital cairn
night ember
#

default is in the middle which I believe is 255

digital cairn
night ember
#

half of 255

proper storm
#

256*

#

255 is color code

#

funny its one away xd

night ember
#

well

#

no

#

255 is just 256 if 0 was the starting value

proper storm
#

i mean in that way yes

night ember
cyan torrent
#

ty

oblique dawn
#

@fervent spear Make sure your friends Safety Settings->Friends-> Avatars/Custom Animations are also both on when they help you check your work.

For the fire animation, you first want to place it on the hand without it being a physbone, make sure that works
Then try it as a physbone.
Then try using an aimConstrait with both versions to get it to point in the direction you want.
-The aim constraint should belong to the same parent as the fire, so the transform moves with the parent
-Getting the point to world up is also an option, but that one might take a bunch more R&D

proper storm
#

but in playmode it does!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#

like it did always.....

ornate stump
proper storm
digital cairn
#

Okay well I got the audio toggle working I think, but there's another problem. The emote is a really short animation that loops, and I want the audio to play independently of it so that the whole audio plays through and only starts over when the audio ends

ornate stump
proper storm
#

you mean the target?

#

target pos it should be

ornate stump
proper storm
#

I put it on my head armature

#

above it

proper storm
#

how it should be in unity:

#

not there ingame

oblique dawn
#

np! @fervent spear
also,
For the fire animation, you first want to place it on the hand without it being a physbone, make sure that works
Then try it as a physbone.
Then try using an aimConstrait with both versions to get it to point in the direction you want.
-The aim constraint should belong to the same parent as the fire, so the transform moves with the parent
-Getting the point to world up is also an option, but that one might take a bunch more R&D

ornate stump
proper storm
#

Will it not render if so, probably was that

ornate stump
proper storm
#

oh yeah because youre uploading the avatar descriptor

proper storm
#

lololololo

#

yeah thanks

#

I thought it was in there

#

im a dumbass

cyan torrent
#

I can see them in blender

somber sequoia
digital cairn
#

Cuz the animation and the audio are two seperate things that just happen to activate at the same with one toggle.

timber granite
#

anyone with experience working with shinano know why this happens?
im not sure what causes it and ive seen another person online with the same issue

somber sequoia
ornate stump
ornate stump
digital cairn
#

I've seen it done on avatars before, so I know it can be done

ornate stump
ornate stump
somber sequoia
timber granite
ornate stump
digital cairn
cyan torrent
#

that doesnt look right

ornate stump
somber sequoia
maiden cargo
#

anyone ever get an issue where their hands are like 90 deg rotated in?

#

it looks normal in unity and when i use gesture manager but in game its broken

timber granite
cyan torrent
#

If I save the atlas with Matcombiner I just get that, how do I get the file for the 4 material in here

ornate stump
cyan torrent
#

ye

#

I just want the 4 not combined ones

proper storm
#

its something easy probably

#

but I have no clue lol

ornate stump
ornate stump
proper storm
#

Yes

#

I know there are tools for that

#

but I dont wanna use a tool as a first time doing it

#

then i literally have no idea how it works

ornate stump
proper storm
#

How do you set it up manually though?

#

There arent really guides anywhere

#

lol

ornate stump
proper storm
#

might already have it

#

oh no i just have 3.0 manager

ornate stump
#

It not exactly a tool. Just a prefab with preconfigure constraint.

ornate stump
ashen crane
#

alr so apparently, when i try to import my model into unity, some its rig's bones and bone weighting have either changed position or, in the bone weight case, just doesnt exist anymore. i also run into a problem where for some objects, the blendshapes havent been imported.. someone please help

somber sequoia
#

blendshapes not imported usually means you left a modifier on that object which can't be auto-applied

ashen crane
#

what about random bone alignments?

somber sequoia
#

no idea based on that description

ashen crane
#

ill show u 2 pics, one is in blender, the other is in unity

somber sequoia
#

what part of this should we be looking at?

ashen crane
#

the missaligned tires

somber sequoia
#

bone roll not zero?

#

unapplied transforms? not in rest pose?

night ember
ashen crane
night ember
#

You have a rigged bone jutting out from the origin

ashen crane
#

the hip bone?

#

or the root bone?

night ember
#

The root bone should be the hip bone

#

You shouldnt have a bone containing the hip bone

ashen crane
#

oh aight

#

also is there a way to do auto shade smooth without it being an actual modifier?

somber sequoia
#

object mode, right click, there's an option there

ashen crane
#

it automatically puts it as an modifier im afraid

somber sequoia
#

oh huh, I never do this so I didn't realize that's what it did

night ember
#

Ive never once seen shade smooth as a modifier

ashen crane
#

well its called "smooth by angle"

somber sequoia
#

yeah I'm not sure when I'd use it either

night ember
#

When I set it to shade smooth it doesnt add that

ashen crane
#

what ver of blender r using

night ember
#

4

somber sequoia
#

yeah shade smooth is a one time operation

ashen crane
#

interesting...

#

am usin 4.2

somber sequoia
#

but auto shade smooth does add the modifier for me

#

4.3.2 here

ashen crane
#

what?!

#

let me see

#

what happens when you use auto smooth

somber sequoia
#

what I just said

ashen crane
#

hm..

#

im changing to 4.3.2 to see if anything happens

#

oh my GOD it keeps putting a modifier

somber sequoia
#

yeah, that makes sense

night ember
#

Ive used blender since 2 and it has never done that

#

Well 2. Something but idk what that .whatever was

ashen crane
#

ive used blender for a while too, and ive never seen that as well

somber sequoia
#

I'm not sure how auto would work otherwise

#

maybe it was some internal magic before

ashen crane
#

i wish it was

#

now because its a modifier, i can aply it to objects w blendshapes

#

:/

somber sequoia
#

well.... you can

#

or you can just.. not use auto and smooth once

night ember
#

Theres a plugin on gumroad for that

somber sequoia
night ember
#

But just smooth it once after you are done

ashen crane
#

smooth makes it ugly

night ember
#

I mean its smoothing

somber sequoia
#

I'm not sure what more auto-smooth would do then, isn't it just the same thing?

ashen crane
#

my model has sharp edges that i wanna keep sharp

somber sequoia
#

so mark them sharp

#

that's the whole point of that

night ember
#

The different edits you make have settings

night ember
ashen crane
#

auto vs smooth

night ember
#

Since smooth doesnt update for edits normally

somber sequoia
#

probably you need to "reset vectors" in the normals menu

#

hard to see what's what with the color though

night ember
#

Or yknow just calculate them in unity

somber sequoia
#

I don't find that to work well 🙂

spark walrus
night ember
somber sequoia
spark walrus
#

The view mode, hold z and move your cursor down (i think)

somber sequoia
#

it's one of the little view mode globes at the top right

ashen crane
#

again auto vs smooth

somber sequoia
#

z, right = solid

#

yeah - wonky edge normals there.

night ember
#

It has settings

somber sequoia
#

edit mode, select faces, alt+n, reset vectors

spark walrus
somber sequoia
#

(make backups, etc)

spark walrus
#

Make sure to save first, then merge to nearest, recalculate, etc

somber sequoia
#

yeah something is causing that to look weird, could be you moved things around, split stuff, etc.

ashen crane
#

not a big difference when reseting vectors

somber sequoia
#

that's strange.

ashen crane
spark walrus
ashen crane
#

again, not a big difference

spark walrus
#

Then what's left is to clean up your topology on the bottom there, it looks like you did pretty well on top. Maybe you should try to separate the shapes and put different values to them.

#

Separate them into different meshes, I mean

ashen crane
#

my model already has a lot of meshes, i dont want it to become too unoptimized that i cant even upload it to quest

spark walrus
#

🤔 The sisyphean struggle, indeed

ashen crane
#

yep

spark walrus
#

Besides that, you're just gonna have to clean up your angles, I guess

night ember
#

You can still always try unity's calculate normals

ashen crane
#

well speaking of which, i found out that in the newest updates of blender, auto smooth is now only a modifier

#

so imma just import my model into an older ver of blender, and see if it works

spark walrus
#

I would definitely try what Diven says first, that sounds like an awful big jump 😅

ashen crane
#

but this isnt the problem im having

#

my problem is i cant auto smooth

#

bc my mesh has blendshapes

night ember
#

So?

somber sequoia
#

I posted how to deal with that

night ember
#

Theres plugins that allows you to apply with blendshapes

#

I use it purely to apply mirror when I need to big edit my model

spark walrus
night ember
#

Or

somber sequoia
ashen crane
somber sequoia
#

it is

night ember
#

One that you ignored earlier

somber sequoia
#

🙂

compact dust
#

hi kazin

somber sequoia
#

.... now I want waffles. I should go to bed.

ashen crane
compact dust
#

and gn

night ember
somber sequoia
#

I wonder if I still have a waffle maker

night ember
somber sequoia
#

deep.

compact dust
#

kazin would you make me a waffle

cyan torrent
#

how do I actually convert FBX into VRchat ?

somber sequoia
#

drop it into the project, drag it into the scene

night ember
#

You dont exactly convert since its what vrchat supports

cyan torrent
night ember
#

Add the avatar descriptor component

night ember
#

Also rig the fbx as humanoid

#

By default its set to generic

cyan torrent
#

I add the component and stuffs, right?

desert elk
#

yes

timid kite
#

i scaled the thighs. but the second dot is not in the right place when i try to sculpt with symmetry

true leaf
#

Why won't my physbones upload to quest parts that should have physics and move don't it's probably a ez fix but I'm slow

compact dust
ashen crane
#

Diven i have good and bad news

#

good news is that the addon works

true leaf
desert elk
#

and yes it auto deletes

desert elk
true leaf
compact dust
ashen crane
timid kite
spark walrus
timid kite
#

in edit mode?

desert elk
#

object mode

night ember
spark walrus
desert elk
#

A to select everything
ctrl a - apply all transforms

ashen crane
true leaf
#

???

desert elk
#

that's not your sdk window

true leaf
#

Idk what I'm doing 🤣😭

desert elk
#

now that I asked to check

compact dust
timid kite
compact dust
#

also hi eli :D

desert elk
#

when you go to upload the avatar

night ember
desert elk
#

at the top of the screen

ashen crane
desert elk
#

vrchat sdk - show control panel - builder

ashen crane
#

but in the scene, they are unaligned again

compact dust
#

rotat

#

idk its a thing unity does smt because of a difference in blender -> unity importing rotations or smt like that, they use a different system? idk

glossy imp
#

can someone guide me on how to fix my animator on my avatar in the creator companion

desert elk
#

switch to generic and back to humanoid

ashen crane
desert elk
#

or set it to humanoid of you haven't yet

#

click the fbx in assets - rig - humanoid - apply

ashen crane
desert elk
#

nope

#

@glossy imp

night ember
glossy imp
#

yeah it still didnt work

glossy imp
night ember
#

Is it posed in blender?

night ember
compact dust
#

the less thats there, the less to deal with

ashen crane
night ember
#

Making it missing

glossy imp
#

wym sorry this is deadass my first ever avi

compact dust
#

but id rather have a prefab that no longer exists
means i dont have to work on it anymore

spark walrus
#

Based on the fact one is okay and the rest arent, thats what it looks like to me

desert elk
# glossy imp

wait, did you also use an automatic unity vrm converter?

#

don't, go convert the avatar in blender

#

unity converters are very unreliable

glossy imp
#

i made alot of the stuff in blender then moved it to unity and added textures and now i cant upload

#

thats all i did fr

desert elk
#

because it's called VRM

#

and VRChat doesn't support VRMs

#

so I'm a bit curious what happened here

#

and if you're trying to upload the second one, the Kammy one, it's missing a prefab

#

so you may have deleted it

glossy imp
#

how do i undo on unity

#

because it wasnt red not too long ago

night ember
#

Ctrl z if you didnt close and reopen

#

Although deleting files cant be undone

desert elk
#

yeah, deleting files can't be undone

compact dust
#

well it can

#

if you reimport

desert elk
#

you even get a warning saying "are you sure, you can't undo it"

desert elk
glossy imp
#

so i need to delete the modle retexture everything then try to upload?

glossy imp
desert elk
#

well, look for it

glossy imp
#

i clicked file and saved as

#

awhile ago

#

does that save the actual avi or no?

left wharf
#

.unity file stores references to actual file. so no.

glossy imp
#

damn

glossy imp
#

i got everything on the avi i dont know what im missing??

desert elk
#

the prefab, that's why it's red

glossy imp
#

what do i do for it?

left wharf
#

btw, i think you should learn unity basics first

glossy imp
#

i just started today

#

im just trying to upload this n fix wtvs fucked uo

#

just need sum help not opinions pls and thanks

spark walrus
hollow meteor
#

can someone please help.. I keep having this issue even when I enforce tpose and it wont go into a humanoid

night ember
#

Tpose doesnt matter?

#

You are missing the chest bone

hollow meteor
desert elk
#

is your hierarchy correct?

#

put the chest in, apply, enforce tpose

compact dust
#

what's that one bone song?

desert elk
#

and if that doesn't help, check your hierarchy

compact dust
#

the thigh bone is connected to the hip bone (idk)

#

we need one of those for vrc

glossy imp
compact dust
#

pretty easy.

main copper
#

One message removed from a suspended account.

desert elk
#

or to generic and back to humanoid

glossy imp
compact dust
#

could be couple of things

desert elk
#

or weight painting issue

#

but idk how Vrcfury links armatures

compact dust
desert elk
glossy imp
#

oh nvm that worked

desert elk
#

or set it to Humanoid if you haven't already

glossy imp
#

but now i got sum new shi to deal wit lmao 🤦

desert elk
#

?

glossy imp
main copper
night ember
compact dust
#

like an entire chest

#

no ribcage for you ❌

glossy imp
#

lol

#

guys im completely new, like today new so work wit me pls 😭

desert elk
#

where you set the rig

#

go to configure

#

and assign your chest

#

and apply

hollow meteor
desert elk
#

is the hierarchy alright?

#

it sometimes throws that error when the hierarchy is messed up somehow

glossy imp
#

okay i got it thank yall sm

compact dust
hollow meteor
glossy imp
#

does anyone know how to fix this now? all i did was move the hair in the avi heirarchy bc i forgot and fixed the view position

main copper
#

One message removed from a suspended account.

delicate jackal
#

oh no

#

this is too hard

timid kite
#

sculpted to the leg, attached to the leg, transferred weights from the body. why is this my result?

night ember
#

Weight painting

#

Its not going to be perfect

#

I wouldve personally just duplicated the leg and alt s scaled it out a tiny bit then untoe it

desert elk
#

if you need to fix it you'll need to go to blender and rename the bones

#

because unity organizes the stuff alphabetically

frail temple
#

How do i make the avatar always white / not affected by the color of the world's lighting? (1st and 4th picture are my avatar, 2nd and 3rd are examples of what i want)

fickle ivy
#

Hey any ideas why my avatar cant press world buttons? Like in just b club 4 in the elevator I cant press the elevator buttons yet other avatars can

fiery crow
#

can even animate a float radial for adjusting it to suit your preference when world hopping

#

(also super useful for vrc photography)

bright silo
fiery crow
#

also doesnt really help that vrm stands for things other than that site too

desert elk
#

oh

fiery crow
#

didn't skim through it too much, but hopefully they meant that

desert elk
#

that's why i got confused

#

i was thinking of the vrm model file

#

that for example vroid gives you

bright silo
desert elk
#

yeah 😅

fiery crow
#

piracy is bad mmmkay

#

(except if its adobe)