#avatar-help

1 messages Β· Page 77 of 1

pale verge
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by pressing the play button from up top

compact dust
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yeah

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but which tab are you in

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if you have the game view, it has a fixed camera

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scene doesnt

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shouldnt?

somber sequoia
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You can move the camera around, drag it in the scene view. If it's paused maybe you have pause enabled?

pale verge
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oh

compact dust
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that too

pale verge
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thank you mich

somber sequoia
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(if you want it to stick, do that outside play mode)

compact dust
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forgot abt pause button

pale verge
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i was dumby

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tytytyty

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urhm

compact dust
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i wonder what skin care routines some avatars use to get such pristine smooth skin

pale verge
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now i have more questions

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uhm could i get in vc with someone for direct feedback?

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because i am suffering

compact dust
sinful temple
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Anyone know why this happens with my model after I make a texture atlas, and how to solve this issue? Happens after merging the meshes into a single one on cats. My avatar doesn't look like this before the atlas even though it does have some issues with culling

This can be solved with poiyomi, but I want this avatar to be both PC and mobile compatible.

pale verge
compact dust
pale verge
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some are attached

proper storm
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Its the base avatar, thats what it starts from

compact dust
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otherwise you have to attach them to the avatar's bones that they should be centered at manually

pale verge
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everything on the hip is attached

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manually

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but eveything else is unattached

compact dust
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what is "everything else"

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hand accessories, feet accessories, etc?

proper storm
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I have a script to copy path for repathign this stuff, so I didnt write it wrong

somber sequoia
pale verge
compact dust
pale verge
#

yes

compact dust
#

then you have to connect them to the bone that they should be centered on

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like a shirt should be connected to the spine i think

pale verge
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my issue is that i dont know what to attach it to

compact dust
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clothing tutorial

proper storm
somber sequoia
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doesn't matter, the animator is on the avatar root

proper storm
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And which would that be (most likely)

somber sequoia
#

you know what the term "root" means here?

proper storm
#

Kind of-ish

somber sequoia
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top-most object in a tree

proper storm
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in some ways more than others

compact dust
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starting point

somber sequoia
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everything is a child of that

proper storm
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So the parent?

somber sequoia
#

the animator goes on the root, and so all those paths are relative to that object

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"parent" only means the object one higher than the object you are looking at

compact dust
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root is mega parent :D

somber sequoia
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yes!

proper storm
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Root>parent>child then?

somber sequoia
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root is the parent of everything

somber sequoia
compact dust
somber sequoia
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root -> child 1 -> child 2 -> child 3 etc...

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to child 2's perspective, child1 is its parent, of course.

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root is always root

compact dust
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everything except root is a child

somber sequoia
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everyone's someone's child, yup πŸ™‚

compact dust
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isnt that why you cant move stuff after its attached to the root

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sometimes

somber sequoia
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not sure what you mean there

pale verge
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uhm

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ive attached the top and jacket to the spine

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its still not moving along like the legs

compact dust
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kinda similar to what i mean

somber sequoia
pale verge
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no

pale verge
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no armatures

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shit

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thats why

somber sequoia
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yep

pale verge
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then its proba bly intended

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but then how will they move alongside the arms ingame

somber sequoia
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really depends on how it's setup, need more info, etc.

compact dust
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if it doesnt have an armature it shouldnt be able to have physbones i dont think, but idk

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cus that means it has no bone

somber sequoia
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(also I don't generally attach rigged stuff in Unity, I do it in Blender or use VRCFury's armature link)

compact dust
pale verge
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it be much easier

compact dust
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so like a sleeve would be attached to the arm bone or smth like that

pale verge
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if i could stream ths to someone so they physically see whats going on here

compact dust
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you could also go into blender and make an armature for the clothing

pale verge
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i dont know blender

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all im trying to do rn

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is put this outfit

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on this booth avatar

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so i dont have pay someone to do it for me

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cause the dumb shitter i call my "friend" is asking me two hundo just to upload this avatar for me

compact dust
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wtv the legal thingies are called

proper storm
pale verge
somber sequoia
proper storm
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In my armature, the right hand

somber sequoia
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Armature/Hips/Spine/Chest/RightShoulder/RightUpperArm/RightForearm/RightHand

pale verge
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thats fucken weird

somber sequoia
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(name those however they ought)

pale verge
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compared to the base avtar

somber sequoia
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wow I was really close

pale verge
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the top half of the clothes just dont have armature

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like straight up empty

compact dust
somber sequoia
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if RuskBase is the root, which it sure looks like it is, you don't put that in any of the paths, because everything is relative to that.

pale verge
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no

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wait

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ah fuck

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its buried

somber sequoia
pale verge
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and i revmoed

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FUCK

somber sequoia
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(there are none)

proper storm
pale verge
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i see what i did

compact dust
somber sequoia
pale verge
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i need to start over

pale verge
somber sequoia
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You can think of these paths a lot like your C: drive

pale verge
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the armature was buried elsewhere

somber sequoia
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(since it's literally the same principle)

pale verge
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but i removed the old points

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that i was supposed to use as reference

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thinking they were useless

clear gust
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Good question what's the max picture resolution you can have for an icon in Unity for an avatar

somber sequoia
compact dust
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i wonder what it's like to be a vrc team nerd and see stuff like this happen

somber sequoia
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1200x900 I think?

compact dust
somber sequoia
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oh cool

compact dust
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smth i figured out yesterday

clear gust
desert elk
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yeah, I use it all the time with mine

clear gust
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had to delete all the icons

desert elk
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we're talking about icons for menus?

clear gust
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yeah how do you get an autofix prompt

desert elk
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there should be an autofix for that

compact dust
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it a yellow error i think?

desert elk
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next to the error it says select and autofix

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in the sdk

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I don't remember if it's red or yellow

clear gust
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No? Just tells me their too big

desert elk
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can you screenshot that please?

somber sequoia
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oh menu icons I think are teeny, like max of 256x256

compact dust
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i wonder how hard it would be to make an avi that has dandruff

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probably just a particle?

somber sequoia
compact dust
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and then it could be activated by a contact

desert elk
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what goes on in your head Michstan?

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sometimes I wonder that xs

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xd

compact dust
pale verge
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i give up

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im not attaching every armature manually

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what was that program called

compact dust
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modular avatar

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or vrcf

somber sequoia
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VRCFury, you want ArmatureLink

pale verge
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i have fury

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how do i use it

compact dust
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idk what modular does to attach it tho

somber sequoia
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put one on each object you want to attach somewhere

desert elk
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interesting

compact dust
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sometimes i have interesting thoughts

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but not the ability to execute them

pale verge
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nvm

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no idea how to use it

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manually it is

compact dust
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tutorial.

pale verge
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mich

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id rather suffer now

compact dust
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look up a vrcf clothing tutorial

pale verge
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and have it done

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than watch a tutorial and possibly still not know

compact dust
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._.

pale verge
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i can do this

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lets go autism

somber sequoia
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I believe in you!

compact dust
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if you come back
shame

pale verge
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alr

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@compact dust distal END of each finger on both left and right side should cover all the armature right?

compact dust
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idk

pale verge
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everything moves along

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if shit goes wrong after uploading

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i can just bother you again :3

compact dust
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nuh uh

pale verge
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thaaaaaaaanks

compact dust
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bc i am modeling

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no longer in help mode

pale verge
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you wouldnt reject a cute boy riiiiight? (οΌ›δΊΊοΌ›)

compact dust
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erm

pale verge
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asking for help so nicely?

compact dust
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yes i would

somber sequoia
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haha

compact dust
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loki is more important

mint pine
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If I want to start making avatars what system should I use?

compact dust
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modeling them?

mint pine
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I guess, there's a few fictional characters i want to make but im unsure of where to start

compact dust
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blender tutorials maybe

desert elk
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the basics are mostly Blender
if you don't wanna straight up jump into modeling you can first use VRoid and convert their avatars to fbx in blender

pale verge
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but urhm

somber sequoia
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Learning blender is a good place to start, though it'll take a while

pale verge
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thank you michi

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i amnaged to do it because of you

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mmy first booth avatar

pale verge
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and cothing edit

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<3

mint pine
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Ill install blender when I get home then

desert elk
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good luck 🫑

mint pine
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I bought my pc yesterday and am already having like 7 issues lol

desert elk
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oh no

mint pine
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Vrchat doesn't like loading on steam unless I directly open the launch from files

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I can't get my meta quest link app to install

barren slate
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Hey, getting this while switching to IOS build. Should I be conserned?

[Always] Failed to assign loader 'Unity.XR.Oculus.OculusLoader'. Ensure the plugin is configured for the project correctly.
UnityEngine.Debug:LogError (object,UnityEngine.Object)
pale verge
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michi

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it did not work

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it did not fucking work

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oh god

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the entire top half is somehow still disconnected

candid sail
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Hello so i need some help , this is my first time making an avatar for vrchat and im converting it from vroid, and if im correct with vrm 1 the export vrm1.0 is to export it to vrchat. but my main issue is i cant set a view point , there is no option for it wherever i look

barren slate
candid sail
balmy barn
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learn the blender way of converting a vroid to fbx , using the unity convert thing is a unoptimized mess, you should have no value on X ,move av to 0.0.0

desert elk
barren slate
barren slate
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He's like an idol to me haha

candid sail
desert elk
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blender is definitely the best way

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I have a tutorial from December that describes the whole process of you wanna know why and how things work

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or you can just follow the one minute short video that Thulen has sent here before, I can link it if I find it

rose geode
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whats the difference between gogo loco all and gogo loco beyond?

desert elk
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beyond has flying, all doesn't

candid sail
rose geode
desert elk
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the video I made is quite long cause it goes into a lot of detail most people don't care about XD

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but I can understand how it can be confusing at first. When I started I couldn't find any reliable info online and it was a bit annoying xd

candid sail
desert elk
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you're welcome, I hope it works out for you!

ember rune
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Is this the chat to go to if I have question about avatar creation, like from scratch or is there a different chat for that

somber sequoia
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this'll work

desert elk
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here

solid pebble
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hi im trying to make a 2d avatar i tried to put just a plane and stick a image on it but the image for some reason is not being allowed to be placed

desert elk
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blender or unity?

solid pebble
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unity

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i was following a tutorial on yt

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but the idk why the image is just not going

desert elk
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maybe you have a shader with blackface culling on and you're looking at, well, the back of the plane?

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does it show up on the other side, or are both empty?

solid pebble
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its just like this

compact dust
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you can just put photos in

ember rune
desert elk
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yeah I am not opening those links zd

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xd

compact dust
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links πŸ‘Ž
pictas

desert elk
# solid pebble its just like this

it's on the ground, I'm assuming you want it rotated so it's vertical? you should rotate it (when I did an image avatar like that, I did it in blender so I'm just assuming what you should do if you're using unity)

ember rune
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cool, so Im working on this model for my friend, and from the front, it looks great and matches the ref art I was given, however from the under side (or really any other angle other then the front) the hair looks like its floating out from the skull, but if I move it inwards, its no longer as 'voluminous' as it is in the ref image.

I did just put in the "hair cap" but im not to sure about it atm.

solid pebble
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ok let me rotate and try again

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i rotated but i still cant put the image on it

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when i put my mouse on the plane it goes forbiden

desert elk
desert elk
solid pebble
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wait

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i try to take picture

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My mouse goes 🚫

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When I drag the picture

desert elk
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I have no idea tbh

solid pebble
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should i just use blender?

ember rune
solid pebble
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tbh this my first time using unity

desert elk
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idk, I know the way I did mine isn't correct cause I was experimenting xd

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arent there tutorials online for those kinds of avatars?

solid pebble
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i saw one but this very thing is stoping me

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i wanted to ask on reddit but not enough karma so thats why im asking here

desert elk
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I see

solid pebble
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wait i think i got it

balmy barn
desert elk
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that is interesting

balmy barn
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For spritesheet avatars i use one thats from blender and fake bones so controller can talk to the mesh and change things

solid pebble
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oh thats much faster

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ill try that one out after i finish this way

balmy barn
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ratl wont be 2 meshes when its from blender and other side wont be wrong , since you can just flip backside uv ( 2planes ontop of eachother )

compact dust
rose geode
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So on the normal scene the hoodie wrist is around the avatar arm properly but when I use gesture manager the hoodie no longer properly fits anyone know why?

desert elk
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it's most likely weight painted to one of the finger bones

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my guess would be the thumb

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I'd open the avatar in blender and take a look at the weight painting

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same thing was happening to me and it turned out the hoodie was slightly weight painted to the thumb bone

reef kraken
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i can see the spikes on my hair through my neck in my personal mirror and the black on my hands and paws are see through in the mirror

rose geode
fresh cliff
teal jasper
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Uh.. I'm new to vrchat, I want to upload a model and it tells me that it will take some time to play, but I've been playing for 3 days and it still won't let me, what do I have to do or how long will it take me to upload models?

desert elk
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you need to have new user rank or higher

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just hop worlds, befriend people. AFK time will not count towards ranking up

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short cut would be buying vrc+ since it automatically makes you go a rank higher

sinful temple
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How to solve this issue?

desert elk
#

add a parameter like that to your parameters

proper storm
teal jasper
cinder finch
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Any ideas on how to fix this? EVERYTHING seems completely normal in Unity :////

desert elk
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uh, what method did you use to connect the hair to the avatar?

cinder finch
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Absolutely nothing. This is the base from Booth > Unity > VRCSDK > VRC

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That's how it looks in unity. I can't get it to break until it's in VRC so I have no idea what is wrong

somber sequoia
cinder finch
desert elk
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id guess the hair is somehow attached not properly. Could be weight painting, would be just parented wrong

young furnace
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Is there an easy way to fix this? It's an android avi with PoiyomiShaders vrcRat

cinder finch
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Found it. Don't know how to fix it

cinder finch
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Hair armature rotation goes from 0 > 90 degrees as soon as play mode is entered.

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Now I have to figure out what causes that

desert elk
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you need to switch it to a quest compatible shader

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locate the material that uses the wrong shader and switch it

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remember to check particles if you have any

young furnace
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Okay ty :D

desert elk
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quest avatars can use: toon lit, standard lite, mat cap lit
for quest particles: multiply, additive

young furnace
somber sequoia
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Those are embedded in your FBX file and so you can't edit them - you'll need copy those out or replace them with materials you can edit.

broken glade
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Anyone know how to attach these 2 together? I'm replacing part of my bodys mesh (original is purple).. Idk how i've just been sculpting manually

hollow sun
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@compact dust would you happen to know if this weird rotation of the fingers toward the pinky is also due to the idle animation? I suspect it is since much like the legs it doesen't look like this in the previews

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Can I edit the idle anim to correct stuff like this somehow?

compact dust
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im playin rocket league

hollow sun
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fixed it by replacing the default hand gesture layer controller with another one that is included in the sdk, seems to be working nicely!

spark walrus
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im a complete avatar making noob and i made an avi that im really happy with using vroid and a custom hat i made in blender, i just added gogoloco to my avi, when i float with it people cant see my anymore but they can see the hat that i added, does anyone know how i can fix this????? me and my friend are so confused and cant figure out how to fix it

hollow sun
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probably bounding boxes, I've had a simillar issue where people would only see my avi at certain angles

spark walrus
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i messed with the bounding boxes, tried making it bigger and then tiny and had the same issue both times

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ill watch this tutorial tho maybe i did something wrong

hollow sun
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weird how they can still see the hat, it makes it sound even more like a bounding box issue

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but I'm also a bit of a noob with the VRc specifics of avatar making, so maybe it's another issue

spark walrus
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yeah its really strange

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is there any downside to just making it really big

rose geode
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Im trying to subtract weight paint but I don't have any other brushes and I can't find a solution anywhere else

hollow sun
rose geode
hollow sun
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I'm not sure if this was added in on 4.0+ but this is what the default looks like in 4.3.2

rose geode
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I think its just an error I did within the save

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cause on a new save it has everything

hollow sun
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Huh probably

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I never gave weight painting a shot before 4.3 so I gas lit myself into thinking it didn't even have these options before 🀣 I used to hate doing weight painting

hollow sun
#

or moving everything into a new file πŸ€·β€β™‚οΈ

rose geode
#

honestly I just made my own subtract brush so i think for now ill be fine

spark walrus
hollow sun
hollow sun
spark walrus
#

my avi is really tiny so i float up to match the height of normal sized avis

hollow sun
#

Oooooh that explains it I think

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how tiny is it? Isn't it better to upload a regular sized avatar and make it small using the menu in game?

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I always assumed uploading avis at weird scales could lead to problems but I've never tried

spark walrus
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it is slightly shorter then average and then i make it small in game

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i think like 130cm

cinder finch
#

Has anyone had this happen to them? The FBX is fine, but the prefab is not so much...

warped venture
somber meadow
cinder finch
somber meadow
#

double click the mesh so it outlines in orange, go into the blendshapes in the inspector and find the shrink blendshapes that it uses

candid sail
grim valley
#

anybody know why im crocuhed like this if standing on desktop

wooden prism
#

okay what the hell is this new sdk and why can i not do pc quest like i use to

ruby summit
#

could sopmeone teach me how to combine textures? im doing a green performance avatar

quick sky
#

hey can anyone help me with something? so i bought an avatar and im trying to upload it but it keeps saying "Attempted to load the data for an avatar we do not own, clearing blueprint ID". i checked the blueprint and it doesnt have one. i tried using a vpn, i tried unpacking the prefab. im a bit stressed out cus i feel like i wasted money. if anyone could help me i'd appreciate it 😭

compact dust
#

you could also try relogging into the sdk

quick sky
#

oh okay! ty ima try that rn and see if it still works

proper storm
#

Someone know how to rotate mesh particles to align in a different axis? (dont ask)

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i dont want to rotate the particle system, no, I want the mech to be aligned with the way its going

quick sky
compact dust
#

fish gun.

proper storm
#

< > <

crystal whale
#

General question: if you were to add like a pair of boots to an avi, would they need to have bones themselves or could you just attach them to the foot bone of the avi and have it work that way? Or would i have to add a bone to the foot and ankle so it can like move properly?

ruby summit
#

holy pixel art

proper storm
naive moat
#

does anyone make avatar for at least really cheap?

proper storm
#

🫠

ruby summit
crystal whale
grim valley
#

why is my avatar coruched when in standing position ?

ruby summit
#

guys i need help

proper storm
#

I would assume its fine if you put them on

ruby summit
#

i wanna upload this avatar but when i click the manager, it detects it as my old avatar, how to i unlink them??

crystal whale
proper storm
#

Probably not, no

crystal whale
#

Good. I just wish laces were done better.

proper storm
#

It does look fairly high poly though

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I would reduce that if youre gonna put it on

crystal whale
#

In addition, it only comes with one. So can I just replicate it and mirror it in unity/ blender?

proper storm
crystal whale
#

You can have multiple avatars in one project?

ruby summit
#

i think i know whats happening

proper storm
#

I might be wrong, and you also have 2 different scenes

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you can remove one

ruby summit
#

i forgot to add avatar descriptor to the new one

crystal whale
#

Ope

proper storm
#

it will not be valid if you dont have that, no

ruby summit
#

21 billion triangles

quick sky
#

anyone know how to fix the blueprint issue 😭

ruby summit
#

bro i wanna cry

#

okay time to go to the next channel

left wharf
grim valley
ruby summit
cinder finch
#

When having 3 outfits, how can you make a toggle setup with VRFury that ensures you can put one outfit on and have the other two off? I can't seem to set it up properly

#

DId 2 seconds of research and figured it out.

torpid cliff
simple hare
#

In case someone else with unity cloth has this problem after the last vrc update.....it seems to happen if the mesh with cloth component on it has blendshapes. After removing them it worked again but it randomly changed the settings for many cloth constraints and i had to redo them

past plume
#

is there anyone that can help make a custom model for me?

night ember
#

Have fun with the flood of scammer dms

past plume
#

ive already had quite a few before

night ember
past plume
#

wheres that at?

night ember
past plume
#

ah okay, thanks

wooden jasper
#

I'm new to Unity. I'm currently facing this issue, but no matter how much I search, I can't figure out how to fix it. Does anyone know how to solve this?

wooden jasper
compact dust
#

check the body mesh for blendshapes

wooden jasper
compact dust
#

then they revert to flat when the toggle is off

wooden jasper
#

ok

warm fable
#

Ok Im at a loss at how Unity works

compact dust
#

base rules.

warm fable
#

How do I simply color my avatar

compact dust
#

not in unity

warm fable
#

Come again?

compact dust
#

blender or another 3d app that allows painting the mesh

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unless you already have a texture

warm fable
#

Omfg

compact dust
#

then you create a material in the right click menu, and then apply the texture to it in a shader of your choice, or the basic one

warm fable
#

Ok i need a fucking name

#

What do I need to install

compact dust
#

for?

warm fable
#

To color shit

compact dust
#

shader? 3d software? painting software

#

did you make the model?

warm fable
#

I have an avatar that I really really like but I want to change the eye color

compact dust
#

show.

compact dust
#

i meant a picture of the eyes

warm fable
#

Oh

#

Their white by default, I want to change them to match my Fursona

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.

compact dust
#

uhuh

warm fable
#

What eyes? The fursona?

compact dust
#

the model

#

still

warm fable
#

I linked it

compact dust
#

photo, not link

#

i want to see it in unity

warm fable
#

Nvm....

compact dust
#

k

lyric heath
#

How do I add textures to my model in blender?

compact dust
left gull
#

or if you have existing textures you're trying to add you setup them in the Shader sections via nodes

lyric heath
#

alr thanks

frail vessel
#

for some reason the avatar im trying to upload won't upload and i have no clue why

junior void
#

usually there will be hints in the upload screen or it will tell you to look at the console

junior void
#

Okay, you want to look at the 5 topmost errors, so scroll until you cant no more

frail vessel
#

thats all the way down

#

can't go any farther

junior void
#

Are you perhaps in prefab mode?

frail vessel
#

maybe? idkkk

junior void
#

Is the background of your avatar a solid blue

frail vessel
#

no it's grey

junior void
#

Thats good

#

Unity is like a child that throws tantrums for no reason sometimes. Did you try to save and reopen your project?

frail vessel
#

i haven't lol

#

i'll try that now

junior void
#

For good measure, what unity version are you using?

frail vessel
#

2022.3.22f1

junior void
#

good

#

Other than the internal error, theres nothing of use in your console

#

So it can be a hiccup - and if it isn't, then I dont know anymore.

frail vessel
#

failed again :c

junior void
#

Same messages?

frail vessel
junior void
#

In this case i can only suggest doing what it says, finding that binlog and see if anything there makes sense

frail vessel
#

i'm new to this lmao

#

damn ittttt

junior void
#

It seems to have something to do with your unity, not the project itself. But you can double check this

#

You can try to make a new project and upload the robot dude

#

if that works with the same unity version, its your other project

#

if it doesnt, its your entire unity

frail vessel
#

im running it through VRC Creator Companion to Unity

junior void
#

Yea that makes sense but doesnt grant that there isnt something wrong because a file didnt install right for example

#

It's possible that during the unity installation, something went wrong, internet cut off for a split second etc

#

I personally would try a default project to pinpoint the error and see if its all of unity or just that one project and then ask chatgpt for the location of said binlog - i found chatgpt is pretty familiar with unity

frail vessel
#

oh

#

my

#

god

#

i think it's because i forgot to import shaders...

junior void
#

A missing shader would likely just display as pink material

frail vessel
#

its set to default shader

#

i forgot to set my shader

#

is there a way to set everything to one shader at once or do i have to do it individually :c

junior void
#

not aware of a shortcut

frail vessel
#

damn itt

frail vessel
junior void
#

I expected it to not be a shader issue

frail vessel
#

sayding something about "scripts had complier errors"

frail temple
#

Why is my avatar transparent when ported from Blender to unity?

frail vessel
junior void
#

I told you already reading the binlog like it suggests would be the way to go. I can try helping you making sense of it's contents but i cant magically come up with a different solution- i told you its my only idea :/

frail vessel
#

im confused on that

#

how do i get to that

junior void
#

my man

frail vessel
#

yeah ik but like how do i get to it lol

#

im double clicking that text

junior void
#

me neither, i told you to ask chatgpt

#

or just google it

frail vessel
#

okk

junior void
# frail vessel okk

One some forum i found someone saying that this is due to another program using files that unity needs to build. So that would mean if you have any other programs open, try closing those and look in your task manager that they are really closed and not just running in the background

#

That would actually make perfect sense.

frail vessel
#

so close eveything except unity and discord?

junior void
#

yes, and kill the task

frail vessel
#

okk

#

hold up

junior void
#

Its worth a try but no guarantee ofc

frail vessel
#

even background processes?

frail temple
junior void
#

ones that use files connected to your project

#

if youre unsure, just reboot your pc

frail vessel
#

idk whats connected and whats not because when my pc boots it opens apps and what not

junior void
#

ill give you an example

#

for example your avatar has an audio source and you have your media player open because you listened to it to check it - and now your media player is open in the background, accessing the audio file used to build your avatar

#

stuff like that

#

Here's another forum post about this issue

frail vessel
#

im listening to spotify, would that effect it or are you meaning anything that i've opened from the actual unity file

junior void
#

i feel like you didnt read what i said a minute ago at all

frail vessel
#

i'm sorryyy im just tireddd

junior void
#

Then go to sleep, come back to this tomorrow

#

There will be people here to help eventually, maybe even someone who has better ideas than me

frail vessel
#

i wanna be satisifed with it done now

frail temple
#

@junior void You have any idea about my problem?

desert elk
#

is your shader set to transparent perhaps?

frail temple
#

I imported it straight from Sketchfab, same thing

junior void
#

Could be inverted normals but i find it a bit rude to ping someone out of an ongoing conversation

desert elk
#

exactly

frail temple
#

Sorry

desert elk
junior void
# frail vessel i wanna be satisifed with it done now

I can only repeat myself. I've done some research here for you and given you plenty to work with, the image above included. I urge you to make a backup in case your "fixing" causes something else to break. If you dont know where the binlog is or the library folder to get rid of it like the image above suggests, please google it or ask ai

frail temple
#

iam regarded

desert elk
#

?

frail temple
desert elk
#

great πŸ‘ fixed it

frail temple
#

Is this only in unity or does the hair look off?

balmy barn
#

opaque shader, you want cutout (pc shaders)

frail temple
frail vessel
junior void
frail vessel
#

oh sorry i didn't know thats what it was

junior void
#

.cs files are scripts

frail vessel
#

well the logs are saying script issue is what i was saying tho

junior void
#

i dont think the panel is the issue

#

i think the panel had this issue because of an underlying problem

frail vessel
frail temple
#

here are more examples

frail vessel
#

i give up with unity

languid bear
#

Can someone please tell my why my avatar is only Good rating and not excellent? It doesnt tell me what I need to optimize more. Would there be a way to find out what is making it Good rated?

desert elk
#

there should be an option to show all validation somewhere in the sdk

#

I don't remember where though

gray pewter
#

Running into a very strange issue where if I use any Button menu items the menu will crash av3 emulator and show up blank in game

#

I rarely use Button (usually just Toggle), so idk if this is a known issue

whole siren
#

Does anyone happen to know what this means?

ornate stump
frail temple
whole siren
ornate stump
#

It's just plain English at that point.

whole siren
#

Hate that I'm having to relearn this all again 😭

scarlet marten
#

If I have a FBX file of my avatar, is there a way to quick upload to VRchat or do I gotta go through the headache of unity?

scarlet marten
# ornate stump Only unity.

Urgh not what I wanted to hear ahaha thank you though, appreciate that info.

Been swearing at unity for awhile so I was hoping to find another option.

scarlet marten
# frail temple welcome to pain, have seat

Appreciated ahaha.
At this point I've called upon my "call a friend" option ahaha

Unity refuses to give me the menu options despite having everything I supposedly need installed to do what sounded simple enough, boy I was f-ing wrong. πŸ˜‚

naive wolf
#

anyone know how to put assets and 3.0 stuff on a avatar in unity?

ornate stump
lone flax
#

How do I attach these things to my avatar using vrcfury its a clothes item but doesn't have a hip armature it has neck and both elbows so it cant connect the normal way (and don't private dm me asking me to pay you for help -_-)

mental estuary
lone flax
#

Thank you so much lmao

gloomy pier
#

anyone know how to use cubemaps for a latex like material? its for a pair of jeans im making on a avatar?

lone flax
mental estuary
lone flax
somber sequoia
#

often it's forearm or lower arm

#

there is no actual elbow bone, you see πŸ™‚

mental estuary
#

You mean upper arm

mental estuary
#

Lower arm is the wrist

somber sequoia
#

I've seen lower arms named elbow.

#

this stuff is wonderfully inconsistent

mental estuary
#

In this case yeah it would be lower arm ig then

lone flax
#

Neither worked

#

What do I try now?

mental estuary
#

It would've worked

#

If it's not worked you did something wrong or the model is wrong

somber sequoia
#

"doesn't work" is not really descriptive at all

naive wolf
#

anyone know how to put assets and 3.0 stuff on a avatar in unity?

lone flax
mental estuary
somber sequoia
mental estuary
gloomy pier
#

anyone know how to use cubemaps for a latex like material? its for a pair of jeans im making on a avatar??

naive wolf
lone flax
#

I'm actually so stupid

mental estuary
vocal dew
#

hey can someone help me lol blender is hard to learn

#

the smooth tool is either not working or not doing anything

somber sequoia
#

are you sculpting?

vocal dew
#

mhm

somber sequoia
#

I don't do much of that but often the answer here is "more polygons" πŸ™‚

warm fable
#

Ok fuck it im not bothering with Unity again

#

I just want to recolor an avatar, why does unity have to be so fucking confusing and obtuse

vocal dew
#

lol

naive shell
#

Unity question; I have eye movement and blinking set in Unity, and they appear to work when I test them in unity, but in game I get no movement. Is there anything additional I need to do to get it to work?

#

My settings, just to show

#

(Also is there supposed to be two lots of FX layers there?)

vocal dew
#

bro can someone help lol bc the polygons arent the problem lol

#

ifghvwhjefohwouehfowuhrefuhweiurghiwuhrfowheifuhwireuhfoiuehsfgioujroeitjgouheortihgoeirhgoieuhrougheoirhgoiehroigheoirhgoeuihrouehgnewjrgiofrwgrefkngrhiubfegrghoekurngoiuehroiufgjowirhgoiwhroighwjroighowirhgoiwehgoijwerfijeorighowierhgijhwroighwo3irhowuirehgouwihrnegoijroighjwoiurjgoihwergihwe

#

please lol

lone flax
#

How do I stop making my avatars facial gestures change depending on my hands?

desert elk
#

it's probably in the fx layer

#

you need to either delete the layers responsible for that completely or just delete animations

obsidian furnace
#

how do i fix this?

#

im pretty sure it has something to do with the animator but tbh ive not seen this before

timber wharf
#

look at the default gesture layer (hands) in sdk examples. it does need masks.

lone flax
#

How do I change my avatars hands gestures so they aren't a claw? I did it before but I forgor

timber wharf
#

most cases you got masks on your fx layer, while you shouldnt

desert elk
frail temple
#

i am watching a toggle tutorial and it says something about i can skip a certain step if i have a FX Controller, if i have goloco added to the avatar, is that a FX Controller?

desert elk
#

if you have gogo loco beyond then you have an FX controller

#

if you have gogo loco all then you don't have an FX controller

frail temple
#

I see, thanks for the clarification

desert elk
#

it's very easy to check in your layers in the inspector

#

if the FX is empty, you don't have an FX

lone flax
desert elk
#

if you're planning on using gogo loco they have a gesture layer as well

#

with a png that shows you were to put it

lone flax
#

I have an animator controller from the gesture I installed

#

do I just drag it on my avatar?

desert elk
#

in the gesture layer

#

in the inspector

lone flax
desert elk
#

you must be using vrcfury?

somber sequoia
#

You're using the VRCFury prefab then, which means you don't have to mess with any of the animation controllers to make GogoLoco work

lone flax
desert elk
#

yeah, so Kazin is right

#

you don't have to do anything for animation controllers

#

I didn't know you were using vrcfury

lone flax
#

How would I do the hand gesture thingy then?

desert elk
#

vrcfury will automatically add the gogo loco ones for you

#

you don't need to do anything manually

safe berry
#

Has anyone run into this sculping issue before where it is only sculpting things weirdly spike-ely?

rigid nymph
#

can anyone help me with the vrc avatar parameter driver? im trying to make ear twitching

somber sequoia
#

what do you need?

rigid nymph
#

i mean i dont understand whats the mix and max value

somber sequoia
#

it picks a random number between the min and max

rigid nymph
#

and whats the random number? like seconds?

somber sequoia
#

it's just a random number, you can use it however you want

#

I do two numbers - "which" means which ear, with 0 being left and 1 being right.
"multiplier" is to vary the speed of the chooser state, so it happens at a semi-random time.

lone flax
desert elk
#

well, make sure that you have gestures enabled in the circle menu in game

#

if you're using controllers you just, well, make hands. On desktop you need to press Shift + F1 to F8

#

left shift for left hand, right for right

sand jackal
#

i know its been 5 days but i fixed the problem, the teeth and tongue weren't parented to the source mesh of the visemes/blendshapes(to the body mesh)

proper storm
#

it is defined inside the params

#

its a bool

desert elk
#

is it in the parameters list?

#

also make sure that it doesn't have any spelling differences

#

wrong capital letters, an extra space at the end

somber sequoia
#

Also make sure that list you've got in that slot in the menu editor is the one you're actually using on the avatar

proper storm
#

its talking about this list (not attached to the avatar)

somber sequoia
#

the error is based on what's attached to the avatar though

proper storm
#

It is defined though, the toggle works in playmode.

somber sequoia
#

okay, looks good then

proper storm
#

weird becvause its still there hm

somber sequoia
#

ohh

proper storm
#

Okay, I used 3.0 manager to copy the params over again

#

its working now

somber sequoia
#

heh okay

proper storm
somber sequoia
#

you probably want to remove those zeros in the yellow ones

proper storm
#

Are those defaults it writes when you add a param object? safe to remove?

somber sequoia
#

oh sorry, I hadn't zoomed in, thought this was a different thing, ignore.

proper storm
#

Can I still remove those though

#

the blendkeys and vrcemote parameters

somber sequoia
#

if you don't use them, sure

frail temple
#

when it says it'll be blocked by quest users, will it basically be unusable to quest users unless they have everyone's avatars already off?

#

i am contemplating on removing toggles / physbones for the quest port

desert elk
#

it just means that people will need to manually show your avatar

frail temple
desert elk
#

by clicking on you and clicking the eye icon

#

yeah that would be good

candid sail
#

so i got my model up on quest, however the viewpoint is off , i put it between the eyes yet when i load in the game its floating behind

frail temple
desert elk
#

is your avatar position 0.0.0?
is your avatar scale 1.1.1?
is the viewpoints X coordinate 0?
and remove all the cameras in your scene

frail temple
#

Opening a new project and copying everything over always removes any unity tomfuckery in my case

candid sail
#

i fixed it thank you

deep siren
left gyro
#

Can someone make me a custom avatar

main copper
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

arctic ginkgo
#

it looks like your avatar actually has an "anchor" transform if you want to use that instead. That will allow you to update the position if you don't like where it is without affecting anything else.

#

the anchor btw is the point used for lighting calculations. So if you have flat lighting, the position that it uses to determine what color and how bright the lighting for each mesh should be is your anchor point. If this is different for each mesh, they will be lit differently since the game thinks they are in different positions. That's why you can set the anchor override to the same transform to get the lighting to be even, since it makes the game think all your meshes are in the same location (and therefore should be lit the same)

arctic ginkgo
main copper
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

arctic ginkgo
main copper
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

proper storm
#

Can you unlock these?

#

in particle system render

#

trying to edit the material

heavy zephyr
proper storm
#

thought so, thanks

proper storm
#

When making animations, do I have one large animation with stuff on and off to change when there is a transition or can i do it with small individual anims, the assembled anim shuts off when it goes to the charge anim

queen trail
#

Ok so my arms keep swinging left and right when i tried to add a idle animation of the gears spinning how to i fix this

compact dust
queen trail
compact dust
#

lemme see the heirarchy and the animation

compact dust
#

well i'd assume they're also one mesh right

queen trail
#

yes all of it is connected together in the mesh

compact dust
#

that's why

#

it cant rotate by itself, it has to move the vertices around it too

queen trail
#

do i need to sepetate the gear mesh

compact dust
#

yeah

#

then attach it using an armature link or smth and then it should be fine

#

or just put it under the right bone

proper storm
#

I dont know if you should make a huge anim that are just copies that change stuff, or you can somehow hold the anims while something else plays

craggy pendant
#

how do I fix this? Im trying to make a avatar for the first time XD

somber meadow
heavy zephyr
heavy zephyr
proper storm
#

OH

#

So its literally the name

heavy zephyr
#

Ye

proper storm
#

writing back to defaults

#

I see

#

For some reason though, in play mode, write defaults go back on

#

is that a vrcfury thing? im using it and have seen errors that it likes to keep it on

heavy zephyr
#

Are you using VRCFury?

proper storm
#

(i dont like making complex stuff with fury tbh makes it more confusing imo)

#

just clothes toggles

craggy pendant
heavy zephyr
somber meadow
#

under that error exactly

heavy zephyr
left gull
#

Anyone here work with PCSS frequently? (https://booth.pm/ja/items/4493526) im trying to setup it on my private model but im not too sure how to get the lighting similar to the preview's video, mine seems to just want the colour to be Pink and Blue without any of the other colour options working nor the saturation actually saturating the colours

proper storm
#

Well, I have multiple, but I dont know if I should be making copies of the same one and change stuff with them

#

probably overthinking, but with force wd on, it will reset back when there is a change

heavy zephyr
heavy zephyr
left gull
reef cove
#

"Fixed issues with trails on avatars (commonly on hands, fingers) that caused them to slam into the floor"
^ This bug is not fixed from my friend. It looks fine on my client, but on theirs the glitch still exists.
Is this because of different graphics settings? Perhaps graphic card drivers? The trails are always on, even when standing still, and they appear to sink into the ground, only on my friends computer (and VR)

heavy zephyr
reef cove
oblique zodiac
#

I wonder what game is that

worldly whale
#

how do i have it so only when one specific material is on i will sycle through others

#

For example there is a radial wheel for different types of eyes and there is a specifc eye i want to change colors but it wont record the color changing into an animation so i need different materials

proper storm
#

Is there anyway to make a particle persist after it has been turned off via a toggle

heavy zephyr
proper storm
#

Ah, yeah, you are right

#

I have a explode effect im trying to keep on

#

Thanks, i grouped them but doing it like that would work

heavy zephyr
#

Then yeah, sub-emitters are your friends

#

You're probably looking for a tech called buffer particles

proper storm
heavy zephyr
proper storm
#

bless

#

dont get why im getting this again?

#

i have them defined

#

in menus

#

each one is a toggle

ornate stump
proper storm
#

they are- okay my 3.0 copy just didnt work

ornate stump
proper storm
#

Yeah, i used 3.0 to copy them over but it didnt do it

#

I will do again

bronze karma
#

Does anyone know how to color the words in the VRChat menu?

proper storm
#

You can just make a custom icon

warm bolt
#

Hi, does anyone use β€˜Make it MMD’? I’m trying to edit my avatar with that tool, but it’s not working… Any help would be appreciated Λšβ‚Šβ€§κ’°αƒ β˜† ΰ»’κ’± β€§β‚ŠΛš (ping me)

proper storm
ornate stump
bronze karma
#

this is in menu

#

vrchat

ornate stump
bronze karma
#

I will try, thanks

proper storm
#

Can custom scripts make something not uploadable? im using a copy path and reverse anim script to help with stuff

#

It works without the scripts though

brave verge
#

guys my publish thing keeps getting looped into loading this

#

how do i fix it

somber sequoia
proper storm
#

I just made my own defaults into the animations

somber sequoia
#

you can make this work with fury too, just takes some effort.

frail vessel
#

i need help, unity keeps failing to upload avis

ornate stump
# frail vessel

Try enter play mode and see whether it's able to keep playing or error and stop.

desert elk
#

play mode in unity

frail vessel
#

i added a camera mb

#

is there an actual mode called play?

#

or is it game? I'm new to Unity I'm sorry

soft lance
#

play mode is the screen where the "game" runs

frail vessel
#

well i put game on and i can see my avatar fine

soft lance
#

nice

frail vessel
#

now what?

soft lance
#

don't know what you are doing to help with the next step o.o

ornate stump
soft lance
#

is it possible to upload and see my avatars in vrchat being visitor? not using them in public, but checking them out by myself to make sure they look good

frail vessel
soft lance
#

if nothing breaks you can ignore unity warnings usually

frail vessel
#

but it wont let me upload

soft lance
#

oh D:

frail vessel
#

yeashg idkkkkk

#

:c

soft lance
#

haven't tried uploading one yet since im still visitor ):

ornate stump
# frail vessel but it wont let me upload

The error in first image, I have seen other people having same problem but no one know solution yet. To troubleshoot further, you should try create a new project and don't import anything, just try to build upload a sample avatar and see if it work or not. After that, import your avatar and see result.

frail vessel
ornate stump
frail vessel
ornate stump
frail vessel
#

okk

frail vessel
#

this?

ornate stump
frail vessel
#

and after the version is done, do i just use VCC to open it again?

ornate stump
frail vessel
#

also it's stuck on uninstalling???

ornate stump
frail vessel
#

avatar sample?

ornate stump
frail vessel
#

istg this does not want to uninstall lmaoo

#

nvm it finally finished

#

where do i reinstall it?

#

in VCC?

ornate stump
frail vessel
ornate stump
frail vessel
ornate stump
frail vessel
frail vessel
#

istg imma wait 10m years for the unity installation

quasi folio
#

Can’t make a texture swap for some reason, i press record and i am unable to drag the material into my avatar, what do i do?

ornate stump
autumn rover
#

Heyo! Im having a issue with a head swap, im able to connect the new bones and joint them to look nice but doing so fucks up the body texture, everything gets displaced, is there a way to avoid this?

junior void
#

Blender, Unity, Maya....?

ornate stump
junior void
#

Is it showing you a "blocked" sign (crossed out red circle)

quasi folio
#

Huh, it seems i have a bigger issue now (WHAT COULD HAVE LED TO THIS)

ornate stump
quasi folio
#

Ah.

#

I knew that, totally

ornate stump
frail vessel
#

failed

ornate stump
frail vessel
#

yes

#

i used the test robot to

ornate stump
frail vessel
ornate stump
junior void
frail vessel
#

hate unity so much

quasi folio
frail vessel
#

idk what to do anymore

#

tried lit everything

junior void
#

did you try what the screenshot i sent yesterday said

ornate stump
frail vessel
#

and if its still broken then its a waste of time

ornate stump
frail vessel
ornate stump
autumn rover
livid rapids
#

Can't seem to find any solution online, and tried playing with it myself. Funny enough, all other visemes work fine, it's only the visemes that have the open AA mouth that don't show up full value. Also YES i did make sure to export it with all visemes at 0.

warm bolt
#

Hello, a friend took pictures and notice some pictures can’t be open…does someone know what could be the issue?

desert elk
#

what pictures? like with the in game camera?

#

and opened how? on pc? quest? they should be in the files.

hidden loom
#

My avatar projects shader cache is a bit big. Is it ok to delete this?

fallow gulch
hidden loom
#

ty

spark walrus
#

hi again avatar chat. maybe a really dumb question but how do i do multiple outfits for my vroid avi? i cant find any relevant tutorials on youtube

desert elk
#

I do it by exporting my VRoid with all of the clothes on

#

and separating them in blender to be different meshes

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and than I make toggles for on/off and set them up like any other avatar

spark walrus
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ok im dumb that sounds stupid easy

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how do you equip multiple shirts or whatever in vroid tho

desert elk
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there is an add template

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where you edit the texture

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you can have up to 5 of in a category

spark walrus
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OH

desert elk
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like here for shoes for example

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they're all separate materials, so you can easily separate by material in Blender

spark walrus
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that makes a lot of sense

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thank you : )

desert elk
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you're welcome!

dusty monolith
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When using eye look in the avatar descriptor my eyes like roll backwards or disappear. I set my eyes up on cats but im lowkey confused why this wont work. Can anyone help?

desert elk
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your eye bones need to be vertical with roll at 0, are they?

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double check

dusty monolith
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where do i make sure roll is 0?

dusty monolith
desert elk
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the legacy cats generator isn't used anymore, everything is set up in unity now. Unofficial has it moved to legacy so that people don't use it. Official isn't being updated, so yeah... no need to generate a second set of eyes

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you should only have two eye bones

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one per eye

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and those bones need to be vertical

dusty monolith
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ok so dont setup eye tracking with cats

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got it

desert elk
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unity can also be a bit weird if you have more than two eye bones

dusty monolith
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now lemme double check these bones

desert elk
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the only thing cats can do for eye tracking is rotate them to be the correct way up

rancid fossil
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Hello, whenever I export Uruki's FBX from Blender this happens. This is a fresh unity package, I imported the FBX to Blender and exported it unaltered and it did this, she was fine before. Can't seem to fix it. I reimported the model, checked the armature, checked blender export settings

dusty monolith
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should i unweight them then make them verticle or just do it in edit mode?

desert elk
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if you have two eye bones per eye, delete the ones that don't have weight painting on them

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keep the ones that do and move them to be correct

dusty monolith
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this look good?

desert elk
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I have no idea which side of the bone is what

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the bigger needs to be on the bottom