#avatar-help

1 messages ยท Page 71 of 1

somber sequoia
#

easy enough to merge animators with Avatars 3.0 manager

crimson pendant
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I'm not the only one having this issue

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literally just search "left leg" in this channel

night ember
#

I dont exactly think youd stand perfectly mirrored irl

crimson pendant
#

this isn't irl

night ember
#

And this isnt an issue

crimson pendant
#

animations should be accomodating for as many avatar types as possible

night ember
#

It would be an issue if there was no possible way to fix it

compact dust
#

Ok so Iโ€™ve got the model done for those earrings, next step is bones and weight painting right

crimson pendant
night ember
night ember
crimson pendant
night ember
#

My digitigrade avis are completely fine with the default

crimson pendant
#

show me please

somber sequoia
#

it also could be that I don't think this is a big deal

compact dust
#

i dont see much of a problem if it takes less than a minute to fix

somber sequoia
#

it's fine if you do.

crimson pendant
compact dust
#

im just commenting ๐Ÿฅบ

night ember
crimson pendant
crimson pendant
night ember
#

Which shouldnt take long at all to do

compact dust
#

dude if these earings work they're gonna be so cool (to me)

night ember
#

Half of me says "nice" the other half says "slay"

compact dust
#

slice ๐Ÿฅบ

night ember
#

And dice

crimson pendant
compact dust
#

yuhh

crimson pendant
#

there's a lot

#

like a LOT

compact dust
#

would that work ๐Ÿ˜ญ

crimson pendant
#

for duplicating, yeah

night ember
#

Why would you even need to change the other ones

somber sequoia
#

FYI animation files are just yaml text files, you can edit them in many fun ways

crimson pendant
#

it's likely this isn't the only animation with a nonparallel leg

somber sequoia
#

I admit to doing this more than twice

night ember
#

You do know that you dont stand parallel irl either right? Its not exactly a natural stance

compact dust
#

you dont?

crimson pendant
#

again, this isn't irl

compact dust
#

i do (i think)

#

i do not usually stare at my feet

night ember
#

Making it perfectly mirror would make it look weird in itself

compact dust
#

google drive takes too long to upload files >:C

crimson pendant
#

then it should be changed so the difference is only minor

compact dust
#

i cant transfer my model to my pc

crimson pendant
#

and not totally askew

compact dust
#

it says 1hour for an earring

night ember
#

Or just do it yourself since its entirely your choice

crimson pendant
#

I still would like to see how your all's digitigrade leg avis aren't having this issue

compact dust
#

idk any i had were uploaded like a year ago

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i dont do ones with em anymore

crimson pendant
#

and from a game dev perspective, telling a section of your users to just fix the problem for you is kinda shitty

compact dust
#

well if it's not messed up on a normal leg avi.. then erm

#

not their fault

somber sequoia
#

digitgrade legs are a nonstandard case

night ember
fiery crow
#

how are u configuring ur digigrade btw, is it with constraints or final IK?

compact dust
#

if the animation wasnt originally meant for that then like

somber sequoia
night ember
fiery crow
#

yeah ive been wanting to make some but was unsure which was the best result

somber sequoia
#

right

compact dust
#

kazin do you remember my earring bone questions earlier

crimson pendant
#

those kinds of legs are puppeted by plantigrade legs

somber sequoia
crimson pendant
#

the same as any other avi

compact dust
night ember
somber sequoia
compact dust
night ember
somber sequoia
#

...

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please don't waste my time

compact dust
#

sorri ๐Ÿ˜ญ

crimson pendant
#

any other time, that's when this issue shows up

night ember
#

Having weird rigs is specifically its own thing and doesnt mean its an issue because its not working for you specifically

#

Just change the animation if you dont like it

balmy marlin
#

I mean how they're nested inside of each other, I don't know what I'm looking at. I've only been using unity for a couple of days now. I've never done this stuff before.

crimson pendant
#

again, check this channel history

#

multiple people have had this exact issue across several different avatars

night ember
night ember
compact dust
#

yo @crimson pendant and @night ember talk abt it in #avatar-general if you're not helping anyone ๐Ÿฅบ

crimson pendant
night ember
#

Just change it
Thats literally what avatar development is

compact dust
#

i do not believe my diffusion helped ๐Ÿ˜”

night ember
crimson pendant
#

I can't wait for every vrchat video tutorial for digitigrade leg setup in the future to get to the part where the leg is crooked and be like "okay so here we gotta get a whole new animator/animations for the legs because uhhhhhhhhhh"

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like cmon

#

these avis are way too common to be dismissed like that

night ember
night ember
crimson pendant
#

๐Ÿคฆ

night ember
#

The one we have now works fine and doesnt warrant change just for your specific unofficially supported rig

crimson pendant
#

yeah whatever

compact dust
#

i believe that the time spent talking (arguing?) abt it probably is enough time to change the animations

#

maybe

somber sequoia
night ember
crimson pendant
#

oh yeah that's another thing

#

this wasn't an issue with older sdks

compact dust
#

:)

crimson pendant
#

this was fine before

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but has become an issue

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because of updates

somber sequoia
#

I'm not sure what to show you since it's a bit complex

night ember
#

In the time you have been bitching about an animation file you couldve completely remade the entire locomotion layer

crimson pendant
#

especially when they didn't have to before

somber sequoia
#

also, again, I use FBT so I bet I wouldn't notice this even if it were a thing

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I suspect most people don't care

compact dust
night ember
crimson pendant
#

if it takes so little time to change, why not have the devs fix it for everyone?

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it would take them 10 minutes apparently

night ember
night ember
compact dust
#

kazin and i watchin this with a bowl of popcorn ๐Ÿฟ

night ember
#

Hell a lot of the time you wont even see it ingame cause the automatic foot placement overrides the idle

crimson pendant
somber sequoia
#

I'm drinking indian whisky, watching Red October, and writing some UdonSharp

night ember
somber sequoia
#

and I guess this

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dammit, now I want cheezits

crimson pendant
compact dust
night ember
somber sequoia
#

I guess we must be arch enemies now

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but no, I like Diven.

balmy marlin
night ember
somber sequoia
#

....

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don't make me regret that statement

crimson pendant
compact dust
#

ok so how would i bone this, so that each individual hexagon has its own movement when i apply physbones

balmy marlin
#

RIP how would I display it ๐Ÿ˜ญ

fiery crow
night ember
somber sequoia
crimson pendant
#

yes

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lmfao

compact dust
night ember
#

Not one bit of the process was beginner friendly

crimson pendant
#

so it should always be that, then

somber sequoia
# compact dust

So as a guess, one bone per hexagon, each a child of the one larger

compact dust
#

i know i need one in the middle as the main bone, but idk what would give each gon its own movement

somber sequoia
#

not sure how physbones will deal with it though

night ember
#

Or you can just change what you dont like as its clear that people also dont give a shit their leg is naturally not perfectly mirrored

compact dust
fiery crow
#

what if it was several to a single bone but all slightly different weights? wouldnt that work as well?

somber sequoia
#

if it works, sure

compact dust
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cus the physbones are supposed to make it spin but ive no clue how that'd work

crimson pendant
compact dust
#

idk chat, we'll test the first idea

night ember
fiery crow
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goodluck, that looks like a pain visually to add bones to vrcTupCry

crimson pendant
compact dust
night ember
#

Just be a game dev that you claim so smugly you are and change the animation and move on

crimson pendant
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if nobody noticed, I wouldn't be here

night ember
crimson pendant
compact dust
#

does it matter if the middle bone is facing up or down

night ember
#

The auto foot placement the game literally has doesnt even show the issue

fiery crow
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it can be either

crimson pendant
#

okay whatever it's 2:30 am

compact dust
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ok cool

fiery crow
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(i think)

crimson pendant
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I've ran out of time to give a shit

night ember
compact dust
#

can you hide a selected item with alt h

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or smth like that

somber sequoia
compact dust
#

nvm ill just press the eye button

fiery crow
compact dust
#

oh

fiery crow
#

u can also add them to bone collections too

compact dust
#

ty, much better

compact dust
fiery crow
#

for a bit easier organization

compact dust
#

ive only ever made bones for 1 thing

somber sequoia
#

bone collections++

compact dust
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which was another earring

#

is there a keybind to make a bone

somber sequoia
#

'e' can extrude a new bone from another bone

compact dust
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ah k

spark walrus
#

Is it possible to make or upload an avatar from a laptop ๐Ÿ’ป? not for gaming design but I have VRchat there

compact dust
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does it matter where the child bone is connected or does it have to be from the tail

spark walrus
#

What is this

fiery crow
ornate stump
spark walrus
#

Yes

balmy barn
#

unity 2022 can be a memory hog if you have 4 or 8gb its going to be fun

spark walrus
balmy barn
#

you use unity to upload

compact dust
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i know it would make it the child in the heirarchy is all

spark walrus
somber sequoia
#

child bones always go from their parent bone's tail, if actually connected.

somber sequoia
spark walrus
ornate stump
somber sequoia
#

avatars? yes.

spark walrus
fiery crow
#

if ur laptop isnt that great, just expect upload times to take a decently long time fyi (for most western avis at least)

compact dust
spark walrus
spark walrus
ornate stump
spark walrus
#

Tysm yall

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<3.

radiant tree
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Blender question, how do i copy an arm onto the other arm's bones perfectly? I got taught it once and completely forgot

somber sequoia
#

what's "an arm" in this case?

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mesh object?

radiant tree
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Like a humanoid arm, basic ik rig

somber sequoia
#

right, so in blender, is it a mesh object? or armature?

radiant tree
#

mesh, the original left arm mesh that was meant to mirror the right was completely bitcrushed so i've been trying to fix it

hazy sphinx
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i started painting and it did this

radiant tree
#

Like i know the basic ways, but it either isn't it's own mesh, or is weighted to the same arm as the opposite

somber sequoia
#

duplicate the mesh, mirror it, attach it to whatever body you have, try to mirror the weight groups

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yeah you can probably just rename the weight groups left to right (or whatever), if it's already painted

radiant tree
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Need it in dumb terms, sorry lol

somber sequoia
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yeah I can't teach basic blender, sorry

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this isn't a "click two buttons and done" kind of thing

hazy sphinx
somber sequoia
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nothing that's very good

radiant tree
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there's one, but is worth a lot of money, works well tho

somber sequoia
#

which?

hazy sphinx
#

is weight painting even nessisary for my model?

somber sequoia
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if you want it to move with your armature, yes.

ornate stump
hazy sphinx
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can someone paint for me? i dont know, it just wont work

somber sequoia
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haha

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for free? hell no.

compact dust
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it doesnt matter which direction the child bones here face does it?

ornate stump
somber sequoia
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learn, it's worth it.

hazy sphinx
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but i dont understand tutorials

ornate stump
hazy sphinx
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wow, you would make a GREAT teacher /s

somber sequoia
#

teachers get paid ๐Ÿ™‚

ornate stump
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Not for free.

somber sequoia
#

I get it, but asking people to teach you for free is kinda a lot.

hazy sphinx
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i fucking hate our capitalist scociety

somber sequoia
#

answering clear and concise questions? That's easy.

somber sequoia
#

so yes

compact dust
#

so tail placement doesnt matter at all

somber sequoia
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only if you have a connected child bone

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otherwise Unity mostly doesn't care

compact dust
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uhuh

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idrk how each thing is supposed to have its own bone if its all connected to the same point

crimson pendant
#

By the way, on this issue, "it'll take 10 minutes" my ass, lmao. Gogoloco is gonna have to be edited as well

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meant to reply to what I was talking about before

somber sequoia
#

gogo loco is also a totally optional add-on, so.....

crimson pendant
#

the solution is not to not use gogoloco

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that's just silly

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but wow wouldn't you know it, an animation being part of the sdk itself means that popular add-ons are also gonna be dependent on said animations

somber sequoia
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I don't, but you do you

crimson pendant
#

right, it's not necessary with FBT

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even though it's still useful with FBT

compact dust
#

stop your yappin you're not asking for help with anythin

somber sequoia
#

the only part I cared about was the flying, and my friend built a version of that that takes up only one parameter, so I use that.

crimson pendant
#

I also use the speed walking and idle toggle

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and position locking

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and height adjust

somber sequoia
#

height adjust comes from playspacing

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but yeah, I can understand the others

crimson pendant
#

gogoloco height adjust goes further faster lol

somber sequoia
#

again, you do you.

crimson pendant
#

that's why I use both

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playspace drag is good for fine tuning

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but also the animations I'm talking about are only seen in half-body or desktop

somber sequoia
#

yes ๐Ÿ™‚

crimson pendant
#

aka the times you'd want to be using gogoloco the most

somber sequoia
#

which I've done I think once in the past year

crimson pendant
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because you're in FBT every time you get on, that's cool

somber sequoia
#

yep

crimson pendant
#

not everyone does that lol

somber sequoia
#

it's true

crimson pendant
#

and I say that as a SlimeVR seller

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cough link in bio cough

somber sequoia
#

I built my own Slimes, I get that ๐Ÿ™‚

crimson pendant
#

oh nice, which model?

somber sequoia
#

wait you sell BMI160's? wow.

crimson pendant
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yeah I'm working on a redesign

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been out of stock for a while lol

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gonna be swappin to LSM I believe

somber sequoia
#

right answer

crimson pendant
#

mhm mhm

mental sparrow
#

so I have 25.2 hours on VRChat + 13 friends and I still don't have the new user rank is this enough or?

somber sequoia
#

afaik it's not just about time

timber wharf
#

@mental sparrow was it public instances?

mental sparrow
mental sparrow
night ember
#

User rank isnt related to time at all

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Well not inherently since you can get out of nuisance rank by waiting

mental sparrow
#

i have like 13 friends so im tryna get more

glass geyser
#

How would i go about optimizing this i tried deleting some textures i thought wouldnt be necessary it only freed up a few mb

mental sparrow
glass geyser
#

Idk the thing making the size that large and its the only thinf here

somber sequoia
mental sparrow
#

so i may seem stupid.

night ember
somber sequoia
#

ah I bet there's a little time involved

night ember
#

Theres a huge difference between 5 512x512 images and 5 1024x1024 images

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If I remember math correctly a singular 1024 image is the equivalent to 4 512 images

glass geyser
#

I dont know how, guess it just didnt import corrextly first time

somber sequoia
#

that's a photo, but okay

balmy marlin
#

what is this error? selecting does nothing.

glass geyser
# somber sequoia that's a photo, but okay

I was going to get to that, I would but there's a reason. vrc creator companion not only takes up a lot of space but unity is a big drain on my weak ass pcs, so I just use my secondary which is a celeron and my main isn't that much of an upgrade from it, it's a core i3 and slightly better gpu so I just use all it's resources on that one while I still have my main and not use all the resources on here

night ember
glass geyser
#

but from here on out I'll just provide screenshots, I'll just transfer them

somber sequoia
#

uh..... sure

#

point being if we can't read your image, it's hard to help

balmy marlin
night ember
#

Itd usually tell you

balmy marlin
#

oh I'm stupid

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nvm lmao

#

I missed inputting a thing in the parameters when I was trying to move the subfolder.

zenith harbor
#

anyone know what this error is

spark walrus
#

i cant seem to find the folder

spark walrus
#

someone help, im not sure what the issue is

still shuttle
# spark walrus someone help, im not sure what the issue is

This happens to me when I try to upload with an unstable internet connection, or not enough space on my PC. But it looks like ur main issue is within the sdk
If you already tried reloading the sdk and it didn't work, I'm curious how the avatar was set up. Did it come with an sdk or did you import one for it? This kinda stuff can also happen if you import one sdk ontop of another sdk

grizzled knoll
#

anyone have any tips on how i can lower the size?

still shuttle
still shuttle
spark walrus
still shuttle
#

I'm not currently available to call atm

spark walrus
#

Whenever you are, I donโ€™t mind waiting

still shuttle
spark walrus
grizzled knoll
upbeat basin
#

my booth character has niples on the website but don't have niples on my unity project and in game help lul

ornate stump
ornate stump
timid kite
#

which physbone setting do i need to adjust so that boobs dont do the crazy jiggle?

ornate stump
balmy barn
#

you can test that in play mode, no bone the same

gilded raft
#

there's a useful video in the pins of avatar dynamics

timid kite
balmy barn
#

most of my avs near the default physbone setting except angle limit + pitch , rotation & radius (posing nearly always off or friends will lock them somewhere ratl )

bitter spade
#

hi im a total noob just taking packages from a site and trying to upload them to vrchat, can someone give me some insight on what these errors mean?

timid terrace
bitter spade
timid terrace
# bitter spade

Do you have multiple version of the SDK in the project ? Are you using VCC ?

bitter spade
#

uhm

#

yeah im using vcc

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i dunno what the former means

timid terrace
#

Did you import any SDK package as .unitypackage ?

#

Or what packages did you import

bitter spade
#

the character package and a dynamic bones package

timid terrace
#

Ok, so the avatar is pretty old, since we do not use dynamic bones anymore for some time
DId the character package have anything called SDK in it ? Can you show us these

desert elk
#

dynamic bones aren't being used anymore to my knowledge
physbones are used now

bitter spade
#

i c

timid terrace
#

(I suspect the avatar package had an old sdk in it, that's why am I asking for the screenshot)

bitter spade
#

i dont see anything with SDK in the asset list

#

there is this though

timid terrace
#

Yeah, I am right

bitter spade
#

ah

timid terrace
#

So, make a new project

#

And do not import the VRCSDK part of the package from the avatar

bitter spade
#

i suppose it is pretty old then haha

timid terrace
#

Should work somehow

bitter spade
#

i remember making something like this way back when before they made it all convenient and stuff

timid terrace
#

Yeah now we don't import the SDK like that, the VCC does it automatically

bitter spade
#

ill give it a go

#

blehhh

timid terrace
# bitter spade blehhh

You did not import the SDK from the package, but you made a new project and imported newest SDK through VCC right ?

bitter spade
#

um yeah i think so

timid terrace
#

Show us the folders again pls

bitter spade
#

i ticked off all the sdk folders from the character

timid terrace
#

The Pumpkin tools are probably old too

#

Also what's above dynamic bone folder

bitter spade
timid terrace
#

I'd delete the pumpkin tools folders

bitter spade
#

i gotchu

timid terrace
#

Other than that I don't know. Maybe the dynamic bones folder is also making problems

bitter spade
#

thanks lol

#

ill keep that in mind if i upload anything else in the future, thanks for your time & patience โค๏ธ

timid terrace
#

Nice

#

No problem

quartz spade
#

hi hi everyone, ran into this weird issue where generating a imposter for my avatar fails

#

weirdly enough my other avatar worked fine, but the other one with a different outfit doesn't

#

i dont have anything that would suggest why the upload failed, the only thing i got was a ingame notification that told me that the creation of my imposter avatar failed

misty ridge
#

Hi yall anyone knows why I keep getting these errors that wont let me upload my avatar hhh

somber meadow
misty ridge
#

Im pretty sure thats all ๐Ÿฅฒ

charred epoch
#

Can anyone help me with explaining these errors, i have not done anything to the materials since i last uploaded it and now it is throwing this

fossil dawn
#

is this what the pipeline manager is supposed to look like? when its put in automatically it looks different.

somber meadow
fossil dawn
#

and when i search vrcpipelinemanager it only gives the option for a new script

somber meadow
fossil dawn
#

yes its made with the companion, and the console is empty

somber meadow
charred epoch
fossil dawn
charred epoch
#

And i uploaded it when i did that, and now it is having trouble despite the fact i have not touched any of the materials

somber meadow
pastel nest
#

is there an easy way to find out which layer has write defaults on?

desert elk
#

avatars 3.0 manager

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you can add it to a project in creator companion

fossil dawn
pastel nest
#

thanks

#

i have it added just didn't know it does that

desert elk
#

at the top i think it's in vrlabs? something like that

pastel nest
#

no i know where it is just started it ๐Ÿ™‚ but i normally used that to mix fx layers and properties never used it for the write defaults didn't know it could do that

desert elk
#

ah i understand now

pastel nest
#

thanks that helped me, missed 1 but i have a complex fx layer setup and thought i have checked them all

desert elk
#

yeah it had a WD section

pastel nest
#

is there a way to trigger a burst emission on particle with fx layer?

fossil dawn
#

just trying stuff while i wait, does this mean anything?

charred epoch
#

So i tried reimporting poiyomi without deleting it, got the message that i can't do that due to it already existing, then uploading works again for some reason

pastel nest
#

i want to be able to "throw something from my hand" what i did was turn on the particle system then the particle just drops even though i have inherit initial velocity

#

so i was thinking to keep the particle system on and then have some way to trigger it but not sure how to trigger it

proper depot
#

Hello, would anyone have any idea why my radial toggle seems broken? When I click on it, i cant use the radial and then it randomly changes the outfit color?

balmy barn
#

uncheck loop on animation (if its on)

mossy jacinth
#

im gonna try to explain this as well as possible but how do you make a toggle automatically turn off when an animation finishes?

balmy barn
#

use exit time when animation is done disable something

#

think its just exit time = 1 (play entire animation then exit)

mossy jacinth
#

its not working

proper depot
proper depot
#

Is my animation for a basic radial wheel toggle wrong?

mossy jacinth
compact dust
#

ive resorted to asking chatgpt how to make things spin ๐Ÿ‘

#

bro chatgpt is so smart

austere bay
#

a lot of things aren't getting exported to my fbx properly when exporting from blender into unity, some bones aren't parented and materials are missing. Any help would be great <3

#

I don't really know what other info to include sorry so just ask if you wanna know more specifics :)

desert elk
#

what are your export settings and did you apply transforms before exporting?

#

that's the only thing that comes to my mind

austere bay
desert elk
#

and can you explain what you mean by bones not being parented?

#

cause materials missing are normal and generally you shouldn't rely on them being embedded. It's possible, but doesn't always work

austere bay
desert elk
#

could you send screenshots of what you mean? hierarchy i assume is where the issue is visible

austere bay
#

idk whats going on with the materials but idrm

brave viper
#

has anyone run into this issue with the visual expressions editor? why am i imploding in the editor preview D:

amber pivot
#

would anyone know how to make radial puppet be at 25% ?
making some dances for an avi but dont want my dances to be at 0 when clicked

somber sequoia
#

set the value in your parameters list to 0.25

marsh terrace
#

hope this is the right place to ask so here goes nothing.
So made a model in 3ds max and saved FBX and used VR CC and unity to set everything up.
Was ready to publish. Apparently I am still considered a visitor even though I have been actively using VR chat for 4 years.
mostly on mobile beta and quest 2. Sometimes PC through steam.
what do I need to do to get a better rank so I can upload the model I spent days on?
any information or suggestions are greatly appreiciated.

desert elk
#

easiest way would be to buy vrc+

#

and make sure you're logged into the correct account

#

it needs to be a vrchat account (not oculus or steam)

marsh terrace
#

appreciate it
"it needs to be a vrchat account (not oculus or steam)"
Will try to just login somewhere and set AFK on PC for a few hours and see if that helps.
If that fails I will consider purchasing.
-Thanks again

desert elk
#

afk doesn't count

#

you need to play the game

#

explore worlds

#

add people to your friend list

#

and stuff

somber sequoia
#

you should probably convert your quest/steam account to a vrchat account

desert elk
#

yeah, if you have one rn

#

here's how you do it

harsh ibex
#

can you disable the dynamic foot movement?

compact dust
harsh ibex
#

not locomotion like the feet moving to stand on a angle

compact dust
#

example?

desert elk
#

if they're on tip toes you probably have the wrong hight set in the menu

#

and a photo would help

compact dust
#

how does weight painting work :D

desert elk
#

you weight the bones to the armature so it moves with it

compact dust
#

yeah

desert elk
#

you should watch tutorials cause it's a broad topic

compact dust
#

but in this case its completely different

harsh ibex
#

ok so i want the idle to be a floating animation but the problem is vrc try's to force your feet to be on the ground

compact dust
#

i asked chatgpt bc its smarter than me

#

still dont completely understand what it wants me to do

desert elk
#

is that an earing?

compact dust
#

yes :/

desert elk
#

i would put just one bone there (unless you want it to bend)

compact dust
#

i know i could do one bone but that wouldnt make it work how im imagining

desert elk
#

and weight paint the whole thing to it

compact dust
#

i want the rings to spin around the middle axle

desert elk
desert elk
#

ohh

compact dust
#

i know how to do it in unity with physbones

#

but idk how to setup the bones

desert elk
#

like each ring separately?

compact dust
#

yeppers

#

i believe the head should be in the direct center, correct?

#

that'd be the pivot point

#

rotation, wtv

desert elk
#

idk, i've never done stuff like that

compact dust
#

my brain hurts from too much bone

#

this is what gpt says but it doesnt make complete sense where the bones should go

#

like ik what it means but i dont

desert elk
#

i'd assume like this. And you put as many bones as you want the rings to rotate
(i'd assume if you want half to rotate one way, half the other you could get away with using 2/3 bones only)

void kettle
desert elk
#

put your avi at 0.0.0

#

and the view point is higher up

#

you can just use numbers if you waant

#

you can manually put something closer to 0 to locate easier

snow goblet
#

how could i configure my fallback shaders to keep this dress transparent? i tried setting things myself but obviously misunderstood something!!! ๐Ÿ˜ญ

void kettle
#

like this?

desert elk
#

everything should be 0

#

X, Y and Z

void kettle
#

oh okay even the 1's?

desert elk
#

for the avatar

#

nope

#

only the position

void kettle
#

ok!

desert elk
neat coral
#

Ah i did it but doesnt work ( trying to do drivers)

compact dust
desert elk
#

idk xD i just picked them randomly

#

i don't know how the physbone set up works

#

so i can't say where the main bone should be

compact dust
#

would you extrude from the tail of the main or nah

#

well all the bones should be connected to the middle

#

so the main would be the "axle"

#

ig

#

idk, ill probably just try things until it works

void kettle
# desert elk

So if I just put the view point at all zeros it wound go right better the eyes?

desert elk
#

if it's all 0 it's gonna go to the world centre

#

the ground where your avatar's feet are

void kettle
#

Oh

#

So itโ€™s fine with how it is? All zeros for the avatar and the other numbers stay for the view point?

desert elk
#

Y is the height of the view point and your avatar in game
Z is how far into the head it goes

#

you need to position on the view point to be between the eyes

#

slightly inside the head

void kettle
#

Thatโ€™s the thing I canโ€™t see the view point or move it ๐Ÿ˜ญ

desert elk
#

you could move it by changing the number Y to something closer to 0, so it's in a spot that you can easily find and then you can move it up with the arrow

void kettle
#

It just moves the whole avatar

#

๐Ÿ˜ญ

desert elk
#

are you pressing edit next to the view point numbers?

void kettle
#

Yea

compact dust
#

this earring is gonna make me crash out

desert elk
last kernel
#

i need help with an emote i put on an avatar, Everytime i click it plays right dance to audio but with it being a loop audio and selecting loop it doesn't continue on forever like i'd want it too

desert elk
#

maybe a video will be more helpful

void kettle
#

I still didnโ€™t work ๐Ÿ˜ญ๐Ÿ˜ญ

desert elk
#

do you have gizmos on?

#

maybe it's that

void kettle
#

How do I turn gizmos on?

dusty dove
#

anyone expirianced with doing tattoos or so on who willing to help me i will get more specific in dms
like i have the tattoos done and everything but struggeling with em on avatar
or im having issues with rim light and my avatar tattoos idk whats the problem tbf just need help haha

desert elk
#

should be here

void kettle
#

Oooooh!! Tysm!

desert elk
#

did it work?

void kettle
#

Ya!

desert elk
#

awesome

dusty dove
#

dose anyone know how to fix this problem i found rim light settings turning that off fixed it but then the shading of the avatar dissepears

somber meadow
dusty dove
somber meadow
#

are you asking if that's it? Then yes

dusty dove
#

yes sorry

dusty dove
carmine flint
#

My friend is trying to make a flatlander avatar (A Square!), but for some reason when she gets it into VRChat it's forced upright. Is there a way to force it to stay flat to the ground?

It's made up of several planes and it's weighted to the hip of a humanoid armature.

balmy barn
#

make it in blender, you wont have wierd origin or go flat ratl (lazy way unity ? make a gameobject root)

wheat escarp
#

hey, im trying to import my avatar from unity to a blender but there is a problem there is a error that says ASCII files are not supported how i can fix that?

#

ive been tryin every tutorial on how to fix that on youtube but 10 tutorials cant help me

somber meadow
#

FBX/Model files are already inside your Unity assets if you obtained the avatar legitimately, you don't need an "FBX exporter" Unity script

desert elk
#

exactly this

#

just grab the fbx dile

#

file

carmine flint
somber sequoia
#

oh wrong person

carmine flint
#

Lol

somber sequoia
#

I've been staring at code all day

wheat escarp
#

but this

desert elk
#

how are you doing it?

#

with the unity exporter?

#

or just grabbing it from explorer files

#

you need to do the second one

junior void
#

Dont use some exporter addon. Avatars ARE fbx files

wheat escarp
#

okay then

#

how do i import it?

somber sequoia
#

file -> import -> import fbx

wheat escarp
somber sequoia
#

I think I missed what you just did there, I didn't see you open the file menu

wheat escarp
#

thats the same thing

somber sequoia
#

oh I guess drag & drop works?

wheat escarp
#

its shows ascii error again and again whatever am i doin

wheat escarp
somber sequoia
#

so if your fbx file is an ascii one, blender won't open that, you'd need to convert it to a binary one

#

very weird it's ascii though

carmine flint
wheat escarp
#

welp am i trippin?

somber sequoia
#

that's not a useful message unfortunately

#

you'd have to read the rest

wheat escarp
#

i know right?

#

it doesnt shows anything useful

somber sequoia
#

there's no traceback on the next line?

wheat escarp
#

hell nah

somber sequoia
#

never seen that before

wheat escarp
#

same

somber sequoia
#

(you do have to click that to open the console if you're only looking at the status bar)

wheat escarp
#

i dont have to click on that

#

it should say anything without clicking on it

#

i had those errors before

somber sequoia
#

okay

wheat escarp
#

i swear im gonna cry

#

๐Ÿ™

brave viper
#

taking a shot again
Has anyone seen this happen to them before with Hai's visual expressions editor?

wheat escarp
somber sequoia
#

excellent

wheat escarp
#

a whole fbx files was ascii because of this fbx exporter

#

i had to delete whole avatar assets and add it again

#

but thanks!!!

somber sequoia
#

oh did it overwrite the file that was in the project? How rude!

wheat escarp
#

idk how but yeah

#

thanks again

reef cove
#

My SDK is a bit out of date, but I'm quite sure that the "Audio source found on avatar" warning is false. I never added sound to this avatar. How would I search the avatar hierarchy for that component?

compact dust
#

like a sound icon

fair mirage
#

im having an issue where the impostor for one of my avatars is completely invisble, any idea how to fix it? its not a huge problem since its rated good for both platforms anyway, but still

#

nevermind, it mysteriously fixed itself after regenerating for the third time

reef cove
reef cove
compact dust
#

thats the only way i know

fair mirage
#

i mean i generated it 2 times like 2 days ago so its def not that but shrug, doesnt matter

brave viper
#

okay what the hell did I do to get here...

brave viper
#

?

unreal pasture
#

showing u ghow to get out]

brave viper
#

no sorry i'm talking about the abomination in the scene right now

#

that isn't normal

#

right?

unreal pasture
#

whatr]

#

what isnt nornal

brave viper
#

i ran a test in VRC just now and none of the avatar showed

desert elk
#

enforce t pose?

brave viper
#

so i went to check on the animation rig and i saw that...

#

ah, i had to reset pose before enforcing t pose

#

that was... weird

balmy barn
#

did you overwrite your fbx and the one in scene is unpacked

brave viper
#

i did overwrite the fbx, it is not unpacked

balmy barn
#

why is it white then

desert elk
#

that's how avatars look in the rig menu I believe

#

it surprised me once

balmy barn
#

you can reset transforms by doing the generic > humanoid if they are waay different ratl

brave viper
#

i went into the source fbx to investigate

#

not the one in the scene

carmine flint
brave viper
#

now that i reset the rigging i look normal now

desert elk
#

I meant the avatar box being white

brave viper
#

o

desert elk
#

that's what unpacked avatars look like

#

usually in the hierarchy

brave viper
#

my bad ๐Ÿ˜…

desert elk
#

but if I remember correctly packed ones look like that in that rig menu too

brave viper
#

yeah i believe that's the case as well

compact dust
#

physbones dont have a rotation constraint do they

unreal pasture
#

whjatatatat

#

what cant it compile help

dusty dove
#

can some one help me with this problem i seem to not be able to fix it its connected with the rim lighting but i cant get it to overlap it or i cant seeme to fix it without dissabeling rim lighting

#

please and thank you who ever is willing to give me theyre time to help me

inland pumice
#

how do i get a two faced material shader for quest?

#

name?

#

or do i need to download something?

zinc dagger
#

how can i fix this

somber sequoia
west magnet
#

I'm having this weird issue, I lowered only a few texture sizes to upload to quest, but when I tried to upload again, it says its 3mb over the limit, I didn't change anything execpt a single image file

somber sequoia
#

your mesh takes up space too - might be a good idea to use a tool like Thry's to look at what's big

compact dust
dusty dove
#

uuh i can try give me a minute

dusty dove
compact dust
forest dawn
dusty dove
compact dust
#

hi human

#

im actually going insane from these earrings that i've yet to figure out a fix for

dusty dove
#

if i change to the new version of poi all the shading and everything dissepears

forest dawn
compact dust
dusty dove
dusty dove
compact dust
#

ah ok

dusty dove
#

oh you mean the rim light component

#

_

#

?

compact dust
#

you right click the material and press copy material properties

#

then after changing versions press paste properties

dusty dove
somber sequoia
dusty dove
#

im altering a little bit older avatar so i didnt think of the version of poi at all

#

i think upgrading is not an option for me im gonna try to get a happy enough fix for the shading thing and then figure out how to make a toggle then if i can do all of that im gonna actualy do it on my avatar bcs rn i have been doing it all on my test upload not the verstion i have actualy uploaded

#

when actualy changing the texture of the avatar then i managed to fix it but idk i cant seeme to make it work with toggles

#

this is without rim lighting

#

all the like shadows dissepear

#

this is what im trying to acieve basicly

inland pumice
somber sequoia
#

bring it into blender, select faces, duplicate them, flip the normals, re-export back to unity

fair mirage
#

though it seems my impostor may have disappeared again? have to double check tomorrow though it's late

zinc dagger
#

why does my emote immedietly stop and go back to its idle pose

#

like it just starts for like .2 seconds then goes back to its idle frame

bitter spade
#

ive been trying to fix an issue with an avatar where one of the sprites shown during a gesture isnt transparent and its really ugly'

#

ive tried to get rid of it by just editing out the blush from the texture file entirely but it just comes back despite no longer being a part of the texture (???)

#

ive been stuck on trying to fix this for the past 2 hours so if anyone knows what i could do please let me know

bitter spade
#

still waiting.. heres an image for better understanding

round comet
#

Gud tutorials for weightpainting? BPeak

round comet
bitter spade
#

what does that mean

#

is there a view for doing that

clever elbow
#

does anyone know if u can get rid of the black areas

bitter spade
round comet
#

And edit your facial expressions

#

Or hypothetically just do the mobile particle shader multiply and have no texture

bitter spade
#

what

#

โ“ โ“ โ“

#

can u explain it in laymans terms because i cannot follow anything

#

is it this view?

#

@round comet

#

please.. ๐Ÿ˜ญ its 4 am and i really want to get this cleared up

next cape
#

When I go to upload an avatar, it doesn't move and is stuck in the T-Pose because it's a non-humanoid avi and doesn't use VRC's anims

#

Would there be a in Unity fix to this or do I have to go to Blender?

feral dagger
#

how to activate a trail renderer using menu expressions vrchat avatar

#

PLS help me

#

ive been trying to figure that out for 3 CONSECUTIVE days

#

IM GOING insane

#

AND GOOGLE WONT HELP

feral dagger
compact dust
#

i'd assume you could use vrcf, but i might not understand wym

radiant inlet
#

Hi!! I purchased an avatar from a creator. I was able to upload to PC perfectly fine but when I went to upload for quest it says the avatar is too big? 10.11 out of 10

zenith remnant
#

Someone could help me, i don't know why my AV have the feets underground

spark walrus
# zenith remnant

Adjust the hip height for your avatar's FBX in Unity and apply it. Adjust it so the feet are not in the ground

zenith remnant
spark walrus
zenith remnant
#

Yes

#

I do

spark walrus
#

Ok so click it, and it should take you into a menu. Press Rig and then press Configure. Once youre in that, click the hip bone and adjust the height to where your avatar is no longer in the ground. Once its how you like, Press Apply and press Done. Then reupload

zenith remnant
#

There?

#

@spark walrus

spark walrus
# zenith remnant

Sure if it looks correct, also you can always go back and adjust it

#

Id say just try it and if it needs adjustments then you can do those and retry until it is perfect

zenith remnant
#

Thank u so much

weak knot
#

Anyone got some tutorials on a tutoral how how to customize the color scheme of an avatar Because I want to change my avatar to have a different scheme.

compact dust
#

so basically open your file explorer and open the texture pngs using a photo editing software to change the colors

weak knot
#

So yo open the open project folder of the model and find the texture png.

compact dust
#

yep

lapis terrace
#

How can I make this look more egirly without changing it's proportions too crazy?

#

you can draw on it, edit the photo etc

compact dust
#

if you click on a mesh, open the texture and click this,

#

itll take you to the png

#

you dont actually have to open the explorer, you could just double click the texture while in unity

weak knot
#

OK

weak knot
#

Thanks bud

lapis terrace
#

looks alright i guess

#

i need to make her look more barbie imo

patent jackal
#

Texturing question:
What is a matcap? why would I want to use one? I dont understand the concept specially since its turning my whole texture gray. (I dont know how its used or when its supposed to be used)
I have some clothing and it came with a matcap... Could someone explain in quick simple terms? Please?

ornate stump
indigo wing
#

How do I go about fixing this so I can upload the avi?

ornate stump
indigo wing
indigo wing
patent jackal
ornate stump
indigo wing
ornate stump
ornate stump
indigo wing
ornate stump
indigo wing
#

Nope, came in the package

patent jackal
#

did you import poiyomi first, avatar second? (ive had to do that in order for things to settle correctly. )

ornate stump
indigo wing
#

Yep when I uploaded him to unity

ornate stump
#

Ok I think it isn't a literal lollipop.

#

Do you know what it is?

indigo wing
#

Itโ€™s the penis from what I can see

ornate stump
indigo wing
ornate stump
indigo wing
spark walrus
#

If there is remove it and try again

ornate stump
indigo wing
#

I will go ahead and try it

compact dust
proven trellis
#

someone please help my entire hiearchy was just fucking destroyed all the objects were scattered around the main object holding everything with the avatar descriptor and all of my toggle is gone PLEASE HELP

proven trellis
#

no I just opened it it was fine last night but now every time I open it its like this is my avatar fucking donefor?

compact dust
#

is it one you created or one you downloaded

#

either way you could just put everything back into the correct sections of the heirarchy (i believe)

#

but im not sure if that would fix everything

spark walrus
proven trellis
#

that's gone

spark walrus
#

Youd have to search that up because I dont know how to do it I just know you can

proven trellis
#

I looked in temp

#

oh my god its over

spark walrus
#

No itll be okay

proven trellis
#

Do I need to contact support?

#

Can they get me my .unitypackage for it?

spark walrus
#

Try asking in the Unity subreddit

#

Someone more knowledgable might know there

#

Or the discord server

proven trellis
#

Oh my god

spark walrus
#

??

proven trellis
spark walrus
#

Why oh my god?

proven trellis
spark walrus
#

I am reading somewhere it says that if you delete the library it can cause the project to try to restore itself and MAY fix it

#

Let me look into it more before u do that

#

Yeah it says it is possible that deleting the /library folder and reloading can help

somber sequoia
#

yeah that's safe, Unity will rebuild it on start

#

in fact, I need to do that to a project of my own

proven trellis
#

where is the library folder??

#

oh.

somber sequoia
#

in your project named Library

spark walrus
#

I hope it works. I remember the agony I felt when something like this happened to me..

somber sequoia
#

do this when Unity is NOT open

proven trellis
#

oh my god why is this such a large folder???

somber sequoia
#

cache, compiled stuff, etc, etc.

proven trellis
#

Okay but is this not an issue with my .unity file??

#

I just dragged it back in to the hiearchy and it was fucked up like this

spark walrus
#

Dragged what back?

proven trellis
#

the scene file

spark walrus
#

Are you certain it was the right scene?

proven trellis
#

yes I only have one

#

I'm genuinely gonna have to ask support to retrieve the asset bundle for this..

proven trellis
#

I have no backups

#

I

#

have to go to support

#

will they even do this?

somber sequoia
#

I haven't read back to see what your issue is

spark walrus
#

Well id ask in the Unity discord honestly

proven trellis
#

When I opened unity the hiearchy was absolutely fucking destroyed

spark walrus
#

or Reddit

proven trellis
lapis terrace
#

Before and after

somber sequoia
#

your unity project is on your own computer

proven trellis
#

t h a t

#

n o t t h e p r o j e c t

somber sequoia
#

I assume that's your scene

proven trellis
#

y e s

#

the object with the avatar descriptor and all of my vrcfury toggles? gone

#

and several other object had all of their children get thrown around

#

I have no fucking idea what happened and I am terrified because I don't know if I can recover from this

#

Where do I even contact support?

somber sequoia
#

I doubt you'll get anything from them without a paid license

timber wharf
#

and thats how people learn to backup

proven trellis
#

They really can't get me the files for MY avatar?

somber sequoia
#

I'm not sure where you think they would be

proven trellis
#

I've heard I could just download it through vrc.cloud.api

somber sequoia
#

you can't get files from vrchat, and unity of course wouldn't be able to help with that anyway

proven trellis
#

..it's uploaded to the vrc api

#

they can recieve files from it

spark walrus
#

They won't give it out

somber sequoia
#

and even if you did, the bundle that gets uploaded isn't quite what you'd need to rebuild, it's a lot of work to undo

timber wharf
#

nothing of your source file exists after upload, only jumbled mess that youre not allowed to disassemble, author or not.

proven trellis
#

So my avatar is now permanently fucked and theres nothing I can do about it

#

great

#

I'm gonna go kill myself

somber sequoia
#

it's wise to make backups

nova flicker
#

Hiii I need help on an avatar.. :/
So im working on a pre-existing model. and I want to change its default animation (i made it so that the body shrinks under the clothes first. originally it does not shrink.)
I made the reset layer, I made the animation, however, when i go into playmode, its not applying those changes. ๐Ÿงโ€โ™‚๏ธ
got any ideas ?

#

This is the result im trying to make.

#

When I go into playmode, it ends up like this.

timber wharf
#

you do use gesture manager or av3emulator right?

nova flicker
timber wharf
#

then, if youre sure your state is getting played, it means some other lower layer overrides that blendshape

nova flicker
#

hmmm how does one ensure that it doesnt override it? cuz im not really good with animations and blendshapes type stuff.

#

i use Av3Creator to make my toggles.

timber wharf
#

check through layers and what statete theyre probably in, one of them animates same blendshape

nova flicker
#

yes, some animate the same blendshape. do i ust remove it ?

timber wharf
#

well, if you dont need them to, ye just remove that property from animation

nova flicker
nova flicker
#

๐Ÿ˜ญ

hearty elm
#

I stilllll may need help with this, changing bone scale for this rig doesnt seem to be helping-

onyx sun
#

hey can some one help my vrc crerator companion isnt letting me upload it says i dont have perms

junior void
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

onyx sun
junior void
#

hours does not equal ranking

onyx sun
#

but im trusted

junior void
#

are you sure youre using the same account and not an alt by accident

onyx sun
#

no im on my alt to see what it looks like for questies but im using the right login i believe

junior void
#

what counts is under which account youre trying to upload

#

the one you use to log in to the sdk panel should be your trusted one

onyx sun
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OK? that was weird

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i was logged into another users acc

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not mine

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but im publishing it now thank you zero for the help

livid sonnet
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So Iโ€™m trying to upload my model but I get an error saying I donโ€™t have any of the Gogoloco stuff but I do have it

junior void
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Best would be a screenshot of that

livid sonnet
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Yeah ik, sorry I just got off and need to sleep, but is this the place I would post and ask the question for that so I can do it tomorrow

visual dove
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I got question is Toon shader VRC/Moble/Toon Lit?

still shuttle
#

Poiomi toon is one of the most popular shaders used for PC avatars, but there's also lil toon which is most commonly used on booth models

finite pecan
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Any idea which of these scripts work best?

junior void
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'work best'?

still shuttle
finite pecan
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Just trying to get it to build

still shuttle
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You only need an avatar descriptior and a blueprint ID for it to build properly

junior void
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If this is an avatar you bought, and these were there to begin with then you likely missed to install dependencies/extra scripts the avatar needs

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this is often stuff like vrcfury or modular avatar and should be in the description or readme file if you have one

still shuttle
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Yeah that too, if u purchased it and it's not an avi you're making yourself, definitely double check the instructions it comes with. Typically avatars you purchase come with a read me file that tell you what you need and how to upload

finite pecan
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This I got from vr models, when I tried to upload I guess I needed latest poiyomi shaders of 9.0 and I didn't have that. Modular gave me many unrecognised errors so removed that and then deleted the mono scripts and it uploaded.

junior void
#

i hope you know that vrmodels is a piracy website

finite pecan
#

Ah, I'll keep that in mind.

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What should I use instead?

worn kiln
junior void
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gumroad, jinxxy, booth - if an avatar is "for free" it IS too good to be true in 99% of cases

worn kiln
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yeah, they are well moderated.

still shuttle
finite pecan
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I had a whole list of sites but dunno how to tell which are good or not. I guess I'd find out when my pc no work ๐Ÿ˜จ

still shuttle
worn kiln
finite pecan
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Thanks guys

still shuttle
finite pecan
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I guess the safest way may also to just make them myself, I think one day I'll get to that point.

still shuttle
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I've taught people and a LOT of them see the process and give up vrcTupCry

junior void
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same here, i took 2 years to make one avatar

weary verge
finite pecan
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I had a friend that had like 15 years experience and one day her pc caught fire, but I usually just edit materials or shaders and stuff.

still shuttle
still shuttle
weary verge
junior void
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personally i started just like that, making smaller edits until i bumped into an asset that required blender work so i had no choice. then i was hooked and got greedy, wanted more faster better and so on, now look at me xD

weary verge
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I got someone that makes avatar for me even on fiverr and hes in discord here aswell and he's works are very nice

finite pecan
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fivver?

still shuttle
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Making stuff from SCRATCH is so hard, I've made hair and clothing assets before, but I mainly kitbash my avatars. I'm pretty good at rigging tho, I can take roblox avis with no rig and put em into blender and rig em for vrchat easy

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Don't go through fivver omg

weary verge
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Yes

still shuttle
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It is riddled with scammers

weary verge
still shuttle
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I don't trust anyone selling from fivver like ever

weary verge
finite pecan
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I tried x before twitter changed to it, bad idea cause of the cons. Now I see them on tiktok.

junior void
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a low key recommendation like this sounds like youre using an alt to recommend yourself basically, trying to get clients like this (whether the service is legit or not is not the point here)

still shuttle
worn kiln
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?tag scam

flat muskBOT
#

Hey ho ๐Ÿ‘‹ I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. ๐Ÿ˜–

๐Ÿšซ Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. ๐Ÿ‘ฎ

If you seek a creator, check out VRCTraders and follow their protocols strictly ๐Ÿฅบ

๐ŸŒ  It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) ๐Ÿ‘€
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. ๐Ÿ˜ฑ

worn kiln
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just note

finite pecan
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Yeah a few that reached out to me to pay them to make them.

weary verge
junior void
worn kiln
still shuttle
finite pecan
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Did I skip that from somewhere, I'm just now seeing it.

weary verge
still shuttle
#

From everything I've seen and witnessed, if someone uses fivver, 9 times out of 10 they are gonna be a scammer. I don't commission people tho, so I've never been scammed.

finite pecan
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I was given like obj files and stuff not sure what I was supposed to do with them lol