#avatar-help
1 messages · Page 67 of 1
i dont really follow apology's, it just looks like your tilting your head in the recording. i dont see much out of the ordinary
test within blender in pose mode
see if moving the head bone causes other parts to transform / move
I'll try to take a better video
does anyone have the code for this avatar? https://vrchat.com/home/avatar/avtr_b4e78c2d-2a5a-44d8-a09d-778805ed5d26
this is not the channel for this. Also try looking at the creators profile or name
ok so im having my toggle not appear until i do the select gesture for it to shoot
is your toggle set up correctly then?
and also this still isnt enough information, id like it if you could provide your FX / toggle setup and states
yes
The parameters are the same for the parameters and layers
Opinions? 
@cunning swan
this isnt your FX layer
vrc fury attaches menus automatically doesnt it
yes, but you have to name the menu
so [menu name]/[toggle name]
and you can nest additional menus
i mean if its already set up and everything, ex. you import smth that already has it, then it attaches it to the avi's main menu
it really depends on what you are importing
if they made it do so, then yeah
clothing in this case
although i just found a clipping part so i gotta fix that first
Hello!
well its not automatic, someone has to name the folder / toggle
but like if you match the names then it will automatically put it in the menu mentioned on build
here is a video that demonstrates better what I'm experiencing. all I'm doing irl is moving my head but the whole body shifts with it
kinda hoping I just set the view point incorrectly
Character is not in T-Pose which isn't letting me set the rig as humanoid. I click "Enforce T-Pose" and everything is great (picture 2), then I apply it and get a "File avatar creation failed" error which won't let me save the t-pose
This is the console error
do you per chance have the head as a seperate mesh named "head" in blender?
Oop I do
thats def because of viewpoint position in correlation to the head bone. but thats pretty normal tbh
is your VRCSDK and such up to date? check your project in VCC
can you please provide full screenshots
also as mister said its probably the wrong "head" item in the slot
This fixed it I'm a clown
Hello! im new to making avatars, and I cant seem to get view postion to do anything. any help here? Ive searched a ton and cant find anything on it. green is where the view is in-game.
Avatar creator and their discord is pretty much dead and ignoring pleas for help. Was given 2 files, First is a PC File with 2 versions. Normal and optimized.
Optimized shows it's rated great, green all the way, good to go. Connect my ID so it's a fallback for the PC version and suddenly it's too large.
Tried JUST using the quest compatible file they sent me. Same thing. Too large, and that's even before connecting the ID.
Hey does anyone know where I can find Avatars of these characters?
unsure if this helps, but heres my avatar
Ok, opened creator companion.
New project.
No poiyomi. No VRC Fury, nothing.
JUST the quest file they provided.
And I'm JUST importing. Nothing else yet.
you need to upload for the sdk to update btw
Immediately hit with it's too large and unoptimized.
and quest doesnt use poiyomi
See above.
yeh, you gotta try uploading
the sdk wont update if you dont
for you to see the actual mb size
have you reduced texture sizes?
This SDK looks super old btw.
Is this even VCC?
Just downloaded today from VRChat
ok
anyway
have you reduced texture sizes? if not, do you know how?
just a simple yes or no
One thing at a time, attempting to upload, again.
alright then
Nope, error model in-game.
And connecting ID didn't attach, it uploaded separately.
you're actually connecting the id and it's showing as the pc id in the SDK?
Changed it over to android, attempted to upload with the PC versions blueprint ID.
Seemed to, no error popped up when attempting to connect the ID
ok then
so double check its properly connected for one, and two, to ask again, are you aware of how to compress textures? this will help optimize the avatar so it has a better chance of properly uploading
Nope, as it was advertised, buy, upload, play. That's what I wanted. That's what I paid for. That is not the case.
that's also not uncommon with avatars and I can also say, sometimes when creators export packages the mb size goes up. It has happened to me personally
compressing textures isn't too hard. Let me find you a tutorial.
If I ignore the quest file that was given, and look at the PC version. There's a "Optimized" version there.
Looks good at first.
pc and quest rankings are two different things
heres a tutorial for compressing textures
its short and sweet, by a reputable creator
how can i improve this??
you can peep the tutorial I just sent also for your texture memory
it'll lower it gud dwdw
kk
Is it possible to set an animation in Liltoon shader that changes the texture of a material?
In order to optimize an avatar's clothes changing color, I'd rather just have the active material change texture instead of swapping to another material (which is a copy of the material but with a diff texture, impacting perf)
erm
feet clipping thru heels fix?
unless part of the toggle has to be changing to the non-flat footed feet
VRC SDK -> "Copy ID" from the PC version -> go down to pipeline manager under "inspector" and "paste" -> Click attach.
Now back over on the VRC SDK -> "Selected platform" is windows, swap it over to "Android". Suddenly tons of issues. Including mentioning poiyomi despite not having that installed at all. Only on the PC version.
So I re-do the entire thing. Again. For the 10th time.
New project -> Nothing added. NO Fury or Poiyomi.
Upload the unity package that they claim is for quest.
This is supposed to be quest compatible? If I have to do more work on my end just to get it to work....the hell did I pay for the avatar for? lol
How can I launch several clients at once in order to test stations?
Use Quick Launch tool in vcc. You will also need alt account.
Compress textures
I sent you a tutorial
If redoing the same thing doesn’t work, you need to do something else
Also those red warnings aren’t gonna prevent you from uploading
It just means the avi is gonna be ranked Very Poor on quest
And if the package didn’t work (which it seems not to) and you can’t fix it, just tell the creator and wait for a response, since it seems like they’re sleeping
Since to add, all human beings have bed times and breaks, which includes you
That’s all the advice I can give, bless

asking for commissions arent allowed here you'd go to VRCTraders (link in #1204490664637890580 ) for that, if you're trying to make your own then start here: https://discord.com/channels/189511567539306508/1139228456090087495
and if you've got questions then get really specific (with screenshots/screenrecordings included if possible or needed) since vauge asking just gets confusing and isnt helpful
I am currently having issues adding a piano OSC that I have purchased, everytime I try to add it I am met with this error.
if any one is willing to try to trouble shoot this problem with me that would be appreciated
You didn't set fx layer in avatar descriptor.
So, I made an avi that has a dragon base and a protogen mask. The mask has its own set of visemes and they're named exactly the same as the base model's. How would I sync up the two visemes? Also, I plan to make the mask toggleable but also holdable with my hand.
they would have to be the same mesh
after I set it it looks like this
I thought I read something about being able to use them in a parameter driver or something like that. Unless that's not applicable to my avatar?
You might have to also set expresseion parameter file in the avatar descriptor.
that worked, thank you
Sooooo, is this a help chat for questions that feel sort of dumb too? Because I'm a week in to trying to get my avatar working and am at the point I just want to screenshare with folk and ask a thousand questions whilst you hold my hand and tell me it's all going to be okay 😅
do you by any chance have two avatar descriptors?
Its' more likely because if the model has an extra camera.
Im pretty sure that was it
Thanks
Okay, first question then:
Oh, I think the first thing irritation I really ought to get sorted is the View Position. I've set this to be between my eyes and slightly in front, but no matter what happens, when I load up in VR I'm positioned seemingly dead center above my body and behind my head.
Curiously, just at asking this, the ball is not showing at all, not sure why that is.
I just republish to update right?
Oh, wow, seems Verr and I are having similar issues, let me just read through what's been advised there.
I think if the ball isnt showing up, try looking for a setting about gizmos
the tutorial i was watching said something about that
Oh, I have seen the gizmo setting toggle, will check it now...
yeah, enable gizmos
Perfect, thanks, I must have clicked the toggle without realising at some point.
But yes, here you can see where it's placed, but in VRChat it seems to be getting ignored.
(quick check that screenshots aren't frowned upon in this channel?)
screenshots are very welcome
Do i have to do anything else to update it? Ive republished it but im still having this issue
you updated it on the same platform as you're testing it on, yeah?
is your avatar poition 0.0.0?
Ill go check, im like 90% sure it is though
Mine is. Very much following along with Verr here though 🙂
Yup
No idea, usually it's either a camera in the hierarchy or avatar not being on 0.0.0
so i'm lost
does that happen on a new project too>
?
could be unity just glitching
Hold on
I might have found another bloody camera
Lmaoo
Im gonna republish and see if its fixed
XD
Yep that worked
Interesting, I do have two cameras in my hierarchy. One is disabled, a TempCamera it popped up when creating a image of it, the other the Main Camera which I use for the game mode to check animations etc. Neither are in the position I'm experiencing but could they still be an issue?
Mine worked for me when i disabled both cameras
i've never seen a temp camera tbh
Oh interesting, but that's going to be super annoying for my frequent animation testing. Is there a way to label the Main Camera as for dev purposes only?
Is there a way for me to get rid of that falling animation
like when jumping?
Its only happening on this avatar and its getting in the way of my spiderlair stuff a little bit
When you fall from a large enough height on some avatars it will play a falling animation
Slight side question (I'm afraid I'm not used to Windows), Discord seems to be pinned on top of everything and I keep having to manually minimise it to see Unity, is there a setting to stop this?
pinned? like making it not full screen or what?
you can just have it in your project while you work on it, and delete it during upload?
Not full screen, just, it looks like a normal window, but if I Alt+tab to Unity Discord stays on top. I did have it set as a floating window in VRChat earlier through Steam but all that's closed right now so not sure why it's happening at all :/
idk i can alt tab normally
Me too. Meh, I'll try a computer restart later, that'll probably fix it. As I say, Windows is a little alien to me these days, only set up this Windows machine for games but primary machine is a Mac.
found an animation controller that should let me disable this
that didnt work
might have just done it myself
If I'm adding a Superman-like cape, would it be better to parent the root to the chest, spine, or upper chest?
Righto, so trying disabling all cameras and reuploading. Here's the before shot... I'm in front of a mirror here. Out of interest, can I find a link to a world instance to post here? A little Avatar-help instance could come in nifty whilst we're figuring stuff out 😄
world instance?
i don't think those exist tbh
if you mean an instance where people help with avis
Ive deleted the animation controller node for Jump & Fall, but its still playing the fall animation
you can disable the falling animation (the one when you jump) with gogoloco
if i remember correctly
Ive been meaning to look into adding that
Is it just a case of download it and put it into the avatar?
yes
if you already have an fx layer and parameters you can merge the gogoloco ones with avatars 3.0 manager
because gogo comes with their own parameters
it has an fx layer too if you're using gogoloco beyond (the eone with flying)
As in I'm in a world, I'd like to share an invite to you guys but that you can click on in here to see. I wonder how groups are created. A VRChat "Discord/Avatar-help" group could presumably be used to create a world that we all could find. Oh well, not important right now.
i dont think i have an fx layer
how do i go about applying it to the avatar once its imported?
drag and drop all the stuff
this is for beyong (with flying)
if you don't want flying it's the same process jsut grab the gogoloco all files not beyond
and WD or no WD depends on if your avatar uses write defaults on or not (you can check it in avatars 3.0 manager)
Ah, I think I've found a way to do it, I think you guys can click the "invite me" button on this to join me.
I'm afraid I won't be on mic very much if you do join as the little ones are very noisily playing around me and you'd undoubtedly mute me in seconds 😂
https://vrchat.com/home/launch?worldId=wrld_fb27b756-fd6a-44ff-ae28-6c8642499aa4&instanceId=35861~private(usr_fdf08f85-17d6-496c-8545-db8970c88ae8)~canRequestInvite~region(eu)
done that now, ill test it and see what happens
It was this Capture From Scene thingy here that made that temp camera appear by the way
i never used it, didn't know it does that
Working, tysm
Hmmm, disabling the cameras wasn't enough. @deft stirrup did you have to delete them completely?
Yep
can someone tell me why the vrchat avatar and base packages are not showing up in my newer project? or have any ideas why?
Hmmm, both cameras deleted completely and reuploaded. Changed out and into avatar but no change. Is there a cache I need to clear somewhere perhaps?
they're hidden by default now, there should be a small eye button somewhere to show them again
That's odd. In Content Creator I do have a Package Manager tab, might be worth checking it?
Oh nifty, yes
really ive been looking for it because my hand annimations broke and was trying to re do the proxy_hands_ idle as my hands arnt open properly by default and all the expressions wont work
You beat me to it 😅
wow it really is hidden by default thanks
Okay, so I must have a caching issue. I've deleted my avatar from published, I've deleted the test version too, everything, but VRChat is still showing it in my recents as something I can download, so I'm quite certain no changes I've made for the past few days have actually been getting loaded. How on earth do I actually test this stuff?!
Aha!
Still showing. I guess I'll try restarting game...
are you sure you're deleting/uploading the right one?
Seems to have finally disappeared after restarting the game. Will try the build and test now.
Huh, it's not showing up.
Okay, I have two copies of VRChat installed, one through Meta Quest Link and one through Steam. Is there a way to tell Unity/VRChatSDK which one to target? I'm guessing it's sending it to the meta quest one which obviously isn't very helpful when I'm just working on PC for now.
Never mind, found it, yup, it's pointing at the occulus version...
why do you have two?
and the sdk is targeting the one which account you're logged in with (the official vrc account)
because both platforms offer vrchat on their stores
i know
no, account is irrelevant, you can publish to different platforms such as windows/pc or android/quest/ios
i'm just curious why have both and not one
i know but if this person has multiple accounts that could be causing an issue
i can't tell if they only use one account
you can only log into a vrchat account in the sdk
I've got my Steam and Meta accounts both linked to my official so all good there.
I've got two versions to experiment with lag and quality between using SteamVR and Meta Link directly. The main thing I've discovered so far is that when I want a floating window like Discord whilst inside VRChat, it's blurry in Steam but crisp and easy to read in Meta Link. It also makes a difference between which group of friends can see I'm using VRChat too.
i know
meta/steam/viveport accounts cannot be logged into via the sdk
i know that
Does anyone know how I can properly fix this armature I used FBX Exporter and it did that to the model since the model doesn't have an actual FBX I had to use that tool
Alas, despite all that effort, I'm guessing it was never a caching issue at all as even this SDK test version is still showing the view point in that annoying default location.
are you sure it doesn't have an fbx?
what was the model originally?
if not fbx
Yes and it's an edit someone made on the novabeast server
what is it if not fbx/?
Oh it's prefab
ughh why do people do this lol
oh it's unpacked
you can still find the original fbx used for it
No FBX only prefab
click on your body, then click on the mesh assigned in the skinned mesh renderer component
I've checked everywhere for it
it'll highlight the file in your assets, likely an fbx
Thats all it shows
however, since it is unpacked, if you make any changes to the fbx and export it over the original one, it wil likely break the avatar completely
Thats why I did the prefab
yeah unpacked will cause issues
the fuck
i am so lost
that's not even just unpacked, it's straight up dissected
xD
who does that lol
damn
Well damn this model has confused the pair of you
confused because why would someone do this
exactly
I don't even know and if I delete anything the model is giant
So it messes with the scale of the avatar
who made this edit? and was it paid?
arent those two last files fbx?
Lychee and yes
No prefabs
ah okay
nah, they're original prefabs
alright
I must confess when I spotted the prefab with what I originally downloaded it seemed a no brainer to try using it first but I did find myself getting lost and tracked down the FBX files in the original download I'd got. I suspect @wind skiff is quite right though that the FBX files are hiding inside that prefab file.
i see now
plain blue box
okay okay
what
There is legit no FBX and the FBX Exporter did that to the model
I'm very new to all of this, so when I spotted a prefab with my prefered material and configuration all stuck together, I just thought "oh that's nifty, I'll just use that".
this is what im seeing in the post about this edit
It says that but isn't
Anyway, I'll stop interrupting and return to my question once you guys have this bit figured out 🙂
you shouldn't have gotten that if you paid for it
it's basically useless
and not what's' described
No FBX and no Blender file so I'm confused
maybe dm them or ask in that post
You can't even put prefabs into blender can you
nah, that's a unity thing i'm pretty sure
if they truly do not give out what they say they would, we'd just delete their post
yeah, unity prefabs aren't something you can import into other programs afaik
unless maybe other engines like unreal or godot
I'm gonna message them because I paid $10 which is about 7/8 pounds to me
How do i go about adding an expression that swaps to another texture?
google a texture~material swap tutorial
expression as in a radial menu toggle? or do you mean a gesture
Radial menu
texture swap isn't possible, you need to swap a material
I'm no further along here. No cameras exist, the view position seems correct. What else could I try checking? :/
ah yeah yeha
are you familiar with vrcfury?
i keep forgetting that's not the same thing
Dont think so no
vrcfury can do it very easily if you want to use it
highly recommend it, https://vrcfury.com/
Thanks
The tutorial has one component called VRCfury, but i dont have that, just a bunch with different labels
there's been an update
alr, which one should i use
idk, i've never used vrcfury, there could be something usefull on the website
Alright
can anyone help? ;;
I have no idea what I’m doing
little knowledge from YouTube videos 🤞😔
You have 134 errors. Those we need to see, specifically the first 1-5
toggle
how do people make those kinda 2d avatars because i wanna make this rig an avatar
Put this texture in blender and give it bones
like what do you mean like export the limbs and parts as pings and rig it together?
Just drag this in blender and add bones on it 🤯
If you want to make it better you can cut it in parts so it won't be wonky
i mean it an adobe animate rig so
thats what i was gonna do
Why you need adobe animate for that :/
Use Krita or Gimp
I got this issue where when I have distance culling on and someone comes close to me so the avi is loading in, it shows only a few meshes of the avi at first and a second after loads in the other meshes. What do I need to change on the avatar so that they all load in at the same time? (Boundingboxes are all the same size and have same center, no animations which would disable the body mesh)
You can even do it in blender
well i use it for 2d stuff and thats the thing it supported when i downloaded it so
:/
well im gonna export the parts as a spritesheet to slice it up
I never had that so I can't help you with this
Just do it if yk it will work
im just saying
Hello! Im trying to add ear movements to my gestures! I do all the things I have to do to edit animations but when I play test it the ears don't move.
is there a way i can upload my avatar without having to click auto fix for this? it will break one of my mesh render particle if i do that 😦
Where are you using this animation
wdym?
All I did was edit the animations, nothing else. The animations go towards the hand gestures.
And those are likely in the gesture slot
You need to put the ear movement animations into fx. You can copy the gesture logic from the gesture layer and add it to an fx layer and then just change the animations
Like do them separately? I'm sorry I don't quite understand.
the gesture layer only affects hands
you need to put the ear animations into the fx layer
I'm trying to make a Folder Icon for my toggles on vrcfury but idk how to make the folder have an Icon
You see in your avatar descriptor there are playable layers. You have a gesture layer. Double click it, that opens up the state machine
There, youll find layers that have your hand logic. You can copy those to an fx layer. Same principle here.
The fx stuff should have animations that only move the ears, so yes you will need animations that are separate from gestures
I unpacked a prefab with an armature (only wanted the glasses).
I separated the glasses from the whole thing, put it on my avatar's armature, and then changed the root bone on the skinned mesh renderer to my avatar's bone.
But then the glasses just disappear. Why does this happen?
at what point do they disappear?
I NEED SOMEONES HELP if anyone is willing to friend me on VRChat and upload a avatar file for me and then give it to me that would be AMAZING and yes I already have a file ready for you just dm me If you want to help
When erasing the armature that it came with
thats probably why
you are deleting the armature the mesh is referencing
which will break the mesh / asset
i would suggest deleting the spare/unused armature in blender
then exporting only the head bone (assuming its completely weighted to it) into unity to use
ty will try
that's against tos
uploading avatars for someone else like that
How?
That doesn't make sense
short : its a bad idea to have anyone else upload to your account , feel free to search why
mhm
Not to my account bruh
if you paid for the avi sharing the files may not be allowed
otherwise the suggestion of someone uploading it to their own can break the ToS of the model depending on the model creator
he probably means upload an avatar that he made as public and sharing it (clone)
They upload it to their account and then give the avatar to me brother
if its a bought av their tos are usually 99% dont upload it as public
I made it myself bud
why can't you upload it youself?
shouldn't take long
you made it but cant upload it?
☠️
I don't have pc
how did you make it without a pc? was it one of those avi sites?
how did you have an avatar without a pc?
also that means it most likely wont be vrchat ready
magic
which in its self is more work
There are 3d model softwares on mobile buddy
so then my statement applys
Yes, but uploading avatars in VRchat requires some minor Unity adjustments
(avatar descriptors, visemes, etc.)
Ik
besides that person could delete it anytime they want
hostility isnt normally a good way to get help, please be kind to those offering free help to you on the internet.
either way this is most likely more aimed towards VRCTraders than here
and you'd lose access to the avatar
mhm
do what you want than
Y'all are crazy
we can't help you here with that
we're not
have you made an avatar before, genuine question?
due to server rules (and vrchat rules)
an avatar made on android is almost def not vrchat ready
no one will spend time fixing it for you
def not for free
question, what android softare did you use to make it?
material setting, vrc descriptor setup , animations, gestures, whatever ect ,
its gonna need some work
I have made many compatible files that I had to do this same process with but I never got one on my main
cause i'm curious
also, back to this topic
can't i just delete all the bones in the armature inside Unity?
minus the one its actually referencing
like i keep the head bone and throw it on my main armature's head bone too
and that way i dont have to carry the rest that came with the outfit (it's an outfit with glasses)
incorrect
hence why i said blender
dw its extremely easy
what app are you using? i'm genuinely curious, cause i've never heard of any
select armature -> select head bone -> press h -> then press a -> press x and delete all -> export
Im using a blender mobile apk
ty
that doesnt automatically rig, configure, or set up any VRCSDK components. let alone probably actually work
i doubt an android based OS can run blender / use its features with any efficiency
but im open to being wrong, could you link me the app?
Have you ever heard of makeavatar
when i searched for something like that, i couldn't find anything so i'm surprised too
so not blender apk?
I use it to do a few light tweaks
Funfact!
Don't download files from someone you don't know because even UNITY PACKAGES can carry viruses and destroy shit!
that's the first thing that caught my eye
🙂
ofc, that's why we don't 👍
You are the SECOND person I've seen this week begging people to upload an avatar they've made!
this is a great point that gets often overlooked
Told you
yeahh
HAHA e
so how does makeavatar not have a feature for direct upload
🐟
hm
It's VRChat compatible
So I ask again
I NEED SOMEONES HELP if anyone is willing to friend me on VRChat and upload a avatar file for me and then give the avatar to me that would be AMAZING and yes I already have a file ready for you just dm me If you want to help
☠️
You are the second person in a week who is brand new to the server begging people to download a file of their's and upload it for them on the uploader's account <3
i repeat after Michael
"Don't download files from someone you don't know because even UNITY PACKAGES can carry viruses and destroy shit!"
Not even to yours, and you don't even want it on yours! How weird
You ONLY want the avatar on the uploader's account ❤️
exactly
So how would I upload it with NO PC!
You find a trusted friend instead to upload it.
exactly
Not a bunch of strangers.
What a friend
and stuff
rule like number 1
yupp
What are they gonna do with a vrm
on vrchat.
it's a vrm??
dude that is not vrchat ready
😮💨
ngl i would've expected an officially supported mobile app for making vrchat avatars
to provide an option to upload it without needing a pc
that's gonna take some time to properly convert
vrchat uses fbx
either vrc didnt give the go ahead, or they dont due to not having explicit permission to the uploading api
cough cough
to provide an option to upload it without needing a pc
Oh look! I see where you can DIRECTLY UPLOAD to vrchat through MakeAvatar!
Someone didn't read the HowTo page fully.
i mean this in the nicest way, you are probably a kid and naive, but this is not how you ask for help from strangers, let alone friends. Please stop chatting here for you own time
no one here without some kind of malicious or financial intent is going to do free work of converting an avatar to vrc-ready and upload it to their account
in addition you most likely need an android upload because of "no pc" so thats even more work you are requesting someone do for no gain
i uploaded the entire how to page as a video lmao
@warped sedge
Follow these steps to upload the avatar directly without requiring a PC or other people's help
no pc means they dont have a pc to upload, not 'dont upload to pc', so they'd want you to upload for quest AND pc so people can see it, but also convert the model to fbx and make sure it works, upload it to their account (never do this) and then KEEP the avatar permanently on their account AND public so they can use it,,,
at that point just pay me at a commission rate like damn
i think PxINKY meant that quest upload will be a requirement because Phoenix most likely plays on quest (since they don't have a pc)
okay
sometimes i wonder why the head and body are separate meshes to begin with
on this avatar
☠️
i would wholly laugh my entire ass off if it turned out the avatar wasn't optimized for quest if you exported it to unity instead of uploading it
so who knows if it'd even upload correctly if exported
i'd need to check the app out tbh
i would ASSUME that the vrm is simply the models in the app itself, but it converts it itself to fbx before upload
cause idk what to think of the 2.3 app
well, they said "What are they gonna do with a vrm" so i assumed that you only get the vrm file
i would be tempted to try it if 1: you could put prefabs on it (gogo loco and such) before upload
and 2: it wasnt Middle School girl, anime boy, chibi, chibi, chibi, and chibi
how about chibi?
what about this OTHER chibi
XD
🥱 call me when i can make chubby avatars /lh
btw i asked last night but got no hits so i might ask again
Is it possible to set an animation (in Liltoon shader) that changes the texture of a material?
instead of having like 8 materials for changing hair color to 8 diff types
i'd rather just change the texture of the material
i know you can in poiyomi but it'd all only work for pc
youd have to use the separate materials for quest side
alr
poiyomi's isn't hard? so if you're fine putting poiyomi in the project too you could try that, but I'm personally not too versed in liltoon, i only use it for like.. gemstones lol
the only time i put it in a project is if it requires it 😔
i could swap shaders
i tried poiyomi once and couldn't get it to look how i wanted it to xD
you could just use both
poiyomi for the materials you want to hueshift and liltoon for everything else
yeah might jus
use poiyomi for hair
and liltoon for things i wont change
oh i just read
there is a tool for unity that converts liltoon materials to poiyomi without losing textures/matcaps etc.
hmm
lemme open up liltoon real fast
i dont see a way to do hueshifts in liltoon tbh, and if there is, it's not as simple as poi's
I thought going nuclear and actually changing the avatar location to a negative value of the view position location (instead of 0,0,0) must, surely must do something, anything at all. But no, literally no change, absolutely nothing. What in all hell am I doing wrong?! This is infuriating. I have so many other issues I'm wanting to get working on but I can't get past this simplest of hurdles first 😥
its so cooked
cuz when i checked anim and all the paramters i could do for liltoon
i did see a main tex one but
couldnt force a texture to swap
but i might just be doing it wrong or need to do it in play mode
you could move the viewpoint into the cat's head, use headchop, or smth-
usually i put it slightly in the head
I'll investigate headchop. It's become apparent the view postion point can be moved literally anywhere at all and is utterly ignored.
the way hair swaps work is if you have specific colors you want like a ginger, blonde, black, and brunette, those would be their own separate materials, and then you'd have a greyscaled, white one that you'd have the hueshift put onto with appropriate parameters and menus for so you can use a hue shift to change haircolors on that one
From what I can tell, the view position is 100% always dead centre at location 0,0 with it hovering just above the cat's main body.
did you look up a tutorial on how to move the viewpoint?
because it doesnt sound like you're doing it correctly, and you're only moving the avatar within the project and not the rig
set av at 0.0.0 edit viewpoint
they had that before
same problem
i guess they thought moving the avatar back would fix the view point
Indeed, as described in my post with the two pictures, it was at 0,0,0, but I just tried changing the location of the avatar itself in a desperate attempt to make anything change at all. It made no difference.
Could someone help me out with making a super simple avatar, I literally just want to put a model onto a basic base like the vrc robot to use as a new head and colour the whole thing a solid colour. It doesn't need to be quest compatible or anything I'm just totally lost on how to do it. Any help is appreciated!
you can get the vrc robot from yt (here for example: https://www.youtube.com/watch?v=xjS8rreIMos)
head swap in blender (cats add on may be useful)
and look up material swaps tutorials
Ok thanks ill give it a try
For avoidance of confusion, here is location of view position from three straight on directions.
And location changed back to 0,0,0. It just doesn't matter, the View Location is being utterly ignored. I've deleted all cameras from the hierarchy too. I'm certain there's some very obvious thing I've got wrong, I just wish I had any clue what it could be.
are you definitely using the most recent version of the avi?
as in, you make a change, upload (either to vrc or just as testbuild) and then change into that new avatar?
could always use a different texture to check that you are actually in the new one.
i'd recommend doing that as well
change the texture to something else and upload it
just to make sure the issue is still happening
Hey everyone so I’ve been having issues uploading my avatars for the past few days now, none of my avatars will upload. It keeps giving me the “trying to upload with a avatar ID you don’t own” but with the avatars I’ve tried to upload there’s no ID in the first place
so far I’ve tried making sure there are no missing scripts, removing the avatar id, redoing the dynamic bones, changing my password and logging back out and in, making a new prefab of the avatar that doesn’t have the ID and trying to use that instead, unpacking the prefab, reimporting shaders, reloading the SDK, also tried using a different version of the SDK to see if that was the issue. None of what I tried work and I’m at a loss for what the issue could be. My avatar doesn’t have any issues with it by the way or missing scripts etc. I’ve checked it everywhere I could.
All it says is that it failed to upload and that the avatar ID is the issue despite not having one assigned to it at all, it will like load and say it’s uploading and then give me those two errors. And when I tried using a different id of another avatar I had it just wouldn’t let me
I accidentally posted this in the wrong channel at first 😭💀
does it only happen to that avatar?
the blueprint id error is often a result of different issues with the avatar
are you getting any other errors?
Will try the new material idea, see if anything actually changes because you're right, I've thought a great many times now that it feels like literally nothing is being changed with each upload, even after deleting everything and uploading from scratch.
No just that one and it’s happening with my other avatars too even though they also don’t have any other issues
And in the past I’ve been able to upload avatars just fine
But this is the first time I’ve been unable to fix this error
Theory debunked. Switched material and definitely updated in vrc, and view position still well behind head. Curiously the face mirror is clearly showing from in front of the head, but that might mean nothing at all.
wait will i be able to create an avatar with a fresh acc? I've only ever used my steam account and its asking me to link to a vrc acc. Even then my steam acc is pretty fresh
you will need a vrchat account to upload avatars
you can link your stream acc to the vrc one without losing friends and favourites
and you'll need rank new user or higher to upload
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
if you need to merge accounts
here's a tutorial for that
https://www.youtube.com/watch?v=cLaSwtWHl2E
thanks I'm just making an acc now
oh this is weird
Yeah I’m not sure what it is, I thought it might be a issue with the SDK and that’s why I tried downgrading both the avatar SDK and regular SDK in the creator companion, that did nothing, and neither did reloading the SDK either so idk if it’s something to do with that
oh damn I'm only a visitor lol. I have my old vrc acc i used w my quest but that has a bunch of friends and avatars and such saved that I dont really want to lose. Would that be an issue?
you can merge your old quest account with a new vrc account
and you won't lose friends or avatars
the video tells you all about that
Is there perhaps something wrong with my hierarchy? I find it difficult to know what these different components are. The top level of Tera Cat is what I've attached the VRC Avatar Descriptor. The Arm_Cat is all the bones etc (I'm assuming arm is short for armature in this case). The Cat_1 seems to be the model itself with the ability to change material etc.
Perhaps I've put the Descriptor at the wrong level?
Sorry i misworded it but the vrc account i used with my quest had no accounts linked to it so it has all the avatars saved to it specifically
nope, it looks good
so it was a vrc account not a quest one?
yeah
you can upload avatars to it if that's the case
you did everything correct
Yeah at this point I might as well just go to fiverr lol to save the hassle
mhm
Damn it, no, tell me I'm wrong and exactly how 🤣
Bah, I say, BAH!
?
Can someone help me make my Blender model usable in VRChat? I'm completely new so idk how to do it but I have the creator companion and unity installed
dont ask about the fact that it's among us or judge
are you talking to me or someone else
yeah i saw that but idk how im supposed to set up a non-humanoid rig
idk either
and also im kinda bad at rigging in blender as it is :/
Rq but if I have my base and another model inside blender, how would i do a basic head swap?
i never did non humanoid
delete the old head
move the new one where it should be
it doesn't have bones so you'd need to parent it to the armature
and weight paint it
It can still be humanoid you’d just have to make the skeleton fit for the among us. Also I’m not sure if you want the hands to be useable? If so normally the hands would be pointing outwards from the sides, at least if you were to do a humanoid rig
But non humanoid idk
you could make it humanoid
just add bones with no weight painting on them and it should be fine
Sorry, it's just my silly sense of humour. I absolutely have to be doing something wrong, I just really hoped you'd come out with an "oh, no your descriptor is in the wrong place!" type solution so I'd be able to move forward 😦
Have you checked the armature rig in unity? I forget exactly where it’s at but when you set up whether your avatar is humanoid or nonhumanoid, it’s that. I wonder if maybe it has something to do with that? Though I’m not entirely sure
It's set to generic (non-humanoid). Figuring out tracking was going to be what I thought I'd be working on today, but I'm just stuck on this damned view position stuff.
It just seems insanely coincidental that the Y height seems to be correct but Z seems to be appearing at exactly zero as if I haven't moved it at all.
Hmmm
I am trying to find someone that can make me an avatar avi
hey guys, i want to upload a wolfenstein avi and it works on pc, but as soon as i upload it to android its failing the secruity checks. i censored everything too
where can i see that?
Well what do you know, that theory of mine has actually played out. It is indeed respecting the Y position but not the Z position. So here I've set it to be down at floor level but far in front of my cat. And as seen in the screenshot, I'm seeing the world from floor level but still at directly centred below my cat.
Sorry this is kinda a big ask but could I send the FBX of the model I was editing to someone to check if it would work okay?
I wasnt sure how to weight paint the new head I added and idk if I need a plugin for model editing?
so im kinda lost
Im not smart enough for this lol
search a weight painting tutorial online 👍
making avatars equals a lot of tutorials
and learning
XD
Lol yeah ill have a search
Sorry actually a huge ask but I have my model fully ready as an FBX, could I get someone to help me upload it as I cannot from my account. I get if no one can but any help is much appreciated!
I'm currently working on a HUD system but I'm running into issues with stencilling. what settings would I need to have the material appear ontop of everything ?
Hello I discovered Vrchat on my steam deck but I don't know a good place to find avatars so I was hoping to get help
Prismic
or any other avatar world
there's a section for them in the menu I'm pretty sure
@peak iris it doesnt take that long to reach new user level, just do some public
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
And do I go to the world and get the model or do I need a computer?
you get avatar in vrc, the way it was uploaded and shared
you need a pc to upload your own or to buy and edit stuff etc
Ohhh okay. I've been fiddling around with Unity and Vrcc just trying to upload a Venom avatar I found on a random
so you want to upload a custom avatar?
I could have just gone to Prismic on VRchat and get one no problem
well technically steam deck is kinda linux pc, so maaaybe you can upload with it, but probly huge pain
I don't want a custom avatar just a avatar that's not the basic. But Prisim already has skins with no hassle I'll go there
I need someone who knows how to make Hazbin Hotel characters for avis on Vrchat, my dms are open
if you want to commission go to VRC Traders
you'll get scammers here
link in #1204490664637890580
Thanks for your help
And this one confirms that literally only the Y axis is being paid any attention to 😦 So regardless of where I set the view position, it will absolutely always treat the X and Z coordinates as if they've been set to zero.
Am I really the only person who has ever experienced this? I can find absolutely no evidence online of anyone ever having had this problem.
it's a thing that only happens if you upload animated avatars (aka generic avatars), not a lot of people upload this type of avatar and therefor don't have any experience with it
there isn't really a fix unfortunately
Quick question
I've been trynna find an avi that has like the words and statements pop up on the head and its a female avi that does like asl like for mutes and I was wondering if u know any names?
Really? That seems bizarre. I have other non-humanoid avatars that work perfectly. I so wish I could just open up their projects to see how they were made 😦
Hey, ive tried to upload but cannot as I am missing a head bone, how would i add that in blender?
that what view point does, it cares only about height, everything else if defined by headset.
do you not have a head bone or is not not assigned in untiy's rig?
Idk tbh
cause imagine if you upload idk giraffe avi and it supposed to swing its neck for few meters with every head rotation, thatd just make people sick
I haven't assigned anything like that yet, no. But thanks for explaining that. Seems weird that they don't just provide a height value to set instead of the full XYZ coordinates.
move cat model further back in blender and apply origin
how could i tell?
that's what i was gonna suggest as a last resort
you could try that
untrue, you are able to change the viewpoint's z position
unless it's an animated (generic) avatar
click on your fbx, and go where you set the rig and click configure instead
and check if the head bone is assigned
oh ok
Eugh, thought I'd be cunning and move the armature & model themselves back to place the eyes at 0,Y,0. Nope, no difference.
you need to do so in blender
they did
so your uuuh movement arrows are in the middle
well ye. probly with nonhumanoid you can actually get away with just parenting model to empty and calling an empty an avatar
bump
Okay for some reason the avatar im making that lets me publish to android isnt quest compatible even though the validations window looks like this??
i don't see why it couldn't be published to android
Where
exactly but it wont show up
its ONLY PC
ive uploaded it like 10 times
ITS 3MB
idk
is it the same blueprint id?
the exact
Thank you
Anyone know any female avatars that have the words pop up above the head with like statements and words questions and everything for like mutes?
the text box?
idk any avatars, but doesn't the chat box work?
its just a vrc thing
it's just in the circle menu
yeah just use chatbox
💀 not the chat box itself its a chat box built into an avi
😭
every mute i saw always used the vrc chat box
Lemme take a screenshot of it rq
I cannot for the lif of me figure out why it wont work for quest
compress some textures and try to upload again I'd say
They are
118k quest avatar
, hope checks never allow those , not sure if i have one to test if it hates 100k+
Its only 3mb and thats the pc version using poiyomi
quest have 6/8gb ram, your pc have waaay more
Yes but its also 3mb
Thats well below quest limitsa
And thats using poiyomi shaders
The quest one is using toon lit and alpha blend particles its only 3 mats
The quest one is using toon lit and alpha blend particles its only 3 mats
The quest one is using toon lit and alpha blend particles its only 3 mats
The quest one is using toon lit and alpha blend particles its only 3 mats
I've had quest avis that are like 400k upload, it just isn't advisable
all of mine are intricate booth models so they're usually 100k+ lol
mine are like about 20k, most a bit over
but my medium is 69k
'intricate' another word for sloppy added in unity ?
not sloppy, no. I do my work in blender and actually dissolve and decimate lol
the assets are just really large and unoptimized
its booth model, ive yet to see thats not alot of meshes
i mean either way it is within limits but just isnt quest accessable
prob not getting past filters which is why I recommended crunching some textures
I'm having an issue where parts of the head on my model move with my arms, anyone know any fixes?
the modern booth ones are just insane honestly, but I try my best
is it weight painted to the arm bones?
nothing sloppy if I can help it. I try my best
the head i mean
they are crunched, on low by 100
so weird?
maybe delete an asset and try to upload
tf
hoh
yes but its also the ONLY way to get tranparency on anything for quest
try a fresh blueprint id
and yeah, the particle shaders are whatever. I do that all the time
Idrk i didnt mess around much with weight painting I just followed this tut (https://www.youtube.com/watch?v=SQLqGv1kjqM)
@midnight meteor quest not meant to have any persistent transparency
vrchat should just fix their lag
oh.. heres why its bad fps
waiting for eventual removal of very poor on android ect but i doubt they will ever do it
there would def be an uproar if they did
oh no more fps
tbf q2 just bad overall, empty default homeworld at 60fps, amazing. 5 people (fallbacks/impostors etc) in 72fps world is 45
dude my ping is always high as hell and I play standalone
fps depends on the instance
ping has nothing to do with fps
uh?? how??
then its pc, not quest uploaded
what is your build?
does it say android on platform
YEs
how is it uploading to pc then?
idk
with a fresh upload
switch back and forth, it bugs out sometime
yeah try that lol
its someting with the sdk update i swear
you can rollback
Security checks isn’t about content tagging. It’s if the avatar is outside of hard limits most of the time
its 3mb
Here
hie
this is the validations
I’m looking for an avatar that does this
Idk what to search there..
Yea
literally what you just asked here
yeah you have a better chance finding the system in the search forum
Ik I’m just really desperate for this avi
and theres a proper place to search for it
And that would be??
I’ve search everywhere
I guess you will just ignore what people say then
Nope rollback didnt work and now its failing security checks
oof
i hate this
since you are using crunch on textures, what is your av vram usage
im only crunching them because that usually helps i dont even need to crunch them
its still well under 10 uncompressed without crunching
thats dl size, check vram use
hold on
the sdk does not tell me
all the textures are 1024x1024 and its using 3 of them one for each material
sdk setting or its hidden if its not excessive
@midnight meteor you need thry's avatar evaluator to get the screen thulen posted
thats so weirdly specific lmao
i tried without crunch
yeah crunch specifically likes to fight back
same issue
ive noticed when optimizing my own avis for quest that regular compression helps, but the moment i switch compression type to crunch, it permanently alters it
never had issues with crunch
like i'll have 5.1 size, crunch, randomly it might go to 5.3, and even if i change it back i'm now stuck at 5.3 lmao
never used it after it acting like a zipbomb when using it on alot of textures (many years ago)
its default texures are 2048x2048 and i just do this
crunch doesnt do shit to uncompressed size anyway and compressed not as much as you think as your whole avi getting compressed anyway
https://github.com/Thryrallo/VRC-Avatar-Performance-Tools this thing should be part of sdk already
very handy
if it uploads properly and then gets properly security checks failed then you can reach proper support
tho idk whatf they say about 100k+transparency
its failing security on pc only i really dont get it ive seen worse that that on pc thats perfectly fine
can quest not have a sitting layer?
is there any way to parent a gameobject not to the head of an avatar but to the viewpoint of the avatar
mainly because simulated leg tracking through ik fucks with the head position and can shove things that need to be in the center of your view out of your view, blinding you for a bit
@trim tiger nah, only scrrenspace shader for what i know. ik head and camera do not line up indeed.
well shit
so i can't lock NVG tubes to the viewpoint (which aligns with the head MOST of the time) then
but i also don't want to fake it with screenspace shaders, man...
speaking of leg tracking, any way to induce an offset to the ik?
for custom idle poses without having to kill simulated foot tracking entirely
So how do I open my cat in Blender? From what I can tell, this fbx file is not something that can be opened in Blender :/
Ah, okay. I just downloaded the one on the front page of the blender website. Didn't realise it'd be importing into a project, my bad.
Goodie. Another piece of software to figure out. So I suppose I need to figure out how to place an origin of some kind on this to be directly below the eyes, rather than under the belly as it is now.
Throwing myself in the deepend of literally all of this. What could possibly go wrong?! 😅
step one, g - y - move cat
awh lil fella
delete the camera too
hmm, the texture painting and uv unwrapping stuff is confusing me
if you go to texture paint you can paint on it and see what is where
k
What about the light? Should I delete that too? I assume it's not actually of any use.
yeah delete it
there's a button just under the "File" menu that enables matching the selection in both 2D and 3D view, it makes it really easy to find where something is. Might be helpful.
How would I stop my UI being occluded by stuff? I know this can be done with stencilling however no arrangement of settings I do are working. can someone tell me what settings would do what I'm looking for ?
(I forget what it's labeled, don't have Blender open at the moment)
Okay, export time I guess...
remember to apply transforms
can someone help me rig this model so that it can work in vrchat
we already told you, you need an armature compatible with the humanoid rig (if you want the hands usable you may need to move them)
i think i even sent a link
yeah, i did
yeah but im still confused
"Help you rig it" would be 3+ hours of work
exactly
This Apply Transform button looks like it could be important?
watch weight painting tutorials
i'd recomend applying manually instead of that
Guys, I’ve uploaded my avatar and it has physbones but when I play on vrchat the physbones are gone?! What’s up with it 😭😭😭 someone please help 💔
i know how to do all that i just don't know how vrchat needs it but maybe the link will help
did you not look at it?
a
ctrl a
apply all transforms
and @fluid niche set scale to FBX all
oh it is
nevermind
didn't notice
so i painted on my oc's body, but it also affects his legs and a few of his fingers, how do i get it to only have the effect on the body?
show the set up in unity
Oki :.)
is there anywhere that just has a simple list of parts that are required to rig
Okay, will see how that does. But I'm not confident given after exporting everything seemed to revert to how it was before :/
Xd
I am NOT trusting chatgpt
how many physbones do you have
Not a lot
#avatar-rigging message as reference
how many.
Uhhh how can I see that?
Chatgpt was right though
I have 14
how many physbone transforms
