#avatar-help

1 messages · Page 67 of 1

raven sun
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that was me trying to demonstrate the issue in a rush so I just made a seperate project and very quickly imported the model from blender. didn't realise that was the model version I forgot to fix the eyelashes of

slim gale
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test within blender in pose mode

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see if moving the head bone causes other parts to transform / move

raven sun
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I'll try to take a better video

prisma monolith
slim gale
cunning swan
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ok so im having my toggle not appear until i do the select gesture for it to shoot

slim gale
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and also this still isnt enough information, id like it if you could provide your FX / toggle setup and states

cunning swan
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The parameters are the same for the parameters and layers

round comet
cunning swan
slim gale
compact dust
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vrc fury attaches menus automatically doesnt it

slim gale
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so [menu name]/[toggle name]

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and you can nest additional menus

compact dust
slim gale
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if they made it do so, then yeah

compact dust
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although i just found a clipping part so i gotta fix that first

flat totem
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Hello!

slim gale
# compact dust clothing in this case

well its not automatic, someone has to name the folder / toggle
but like if you match the names then it will automatically put it in the menu mentioned on build

raven sun
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kinda hoping I just set the view point incorrectly

small solstice
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Character is not in T-Pose which isn't letting me set the rig as humanoid. I click "Enforce T-Pose" and everything is great (picture 2), then I apply it and get a "File avatar creation failed" error which won't let me save the t-pose

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This is the console error

raven sun
small solstice
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Oop I do

covert valve
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trying to make my roblox avatar into a vrchat avatar but i keep getting this

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vrcTupCry help

slim gale
slim gale
slim gale
small solstice
covert valve
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ima check

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ok ima test it

void roost
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Hello! im new to making avatars, and I cant seem to get view postion to do anything. any help here? Ive searched a ton and cant find anything on it. green is where the view is in-game.

zealous lichen
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Avatar creator and their discord is pretty much dead and ignoring pleas for help. Was given 2 files, First is a PC File with 2 versions. Normal and optimized.
Optimized shows it's rated great, green all the way, good to go. Connect my ID so it's a fallback for the PC version and suddenly it's too large.

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Tried JUST using the quest compatible file they sent me. Same thing. Too large, and that's even before connecting the ID.

mortal ibex
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Hey does anyone know where I can find Avatars of these characters?

void roost
zealous lichen
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Ok, opened creator companion.
New project.
No poiyomi. No VRC Fury, nothing.
JUST the quest file they provided.
And I'm JUST importing. Nothing else yet.

round comet
zealous lichen
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Immediately hit with it's too large and unoptimized.

round comet
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and quest doesnt use poiyomi

zealous lichen
round comet
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yeh, you gotta try uploading

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the sdk wont update if you dont

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for you to see the actual mb size

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have you reduced texture sizes?

worn kiln
round comet
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they said it was the latest apparently

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looks like the latest to me

zealous lichen
worn kiln
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ok

round comet
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anyway

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have you reduced texture sizes? if not, do you know how?

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just a simple yes or no

zealous lichen
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One thing at a time, attempting to upload, again.

round comet
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alright then

zealous lichen
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Nope, error model in-game.

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And connecting ID didn't attach, it uploaded separately.

round comet
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you're actually connecting the id and it's showing as the pc id in the SDK?

zealous lichen
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Changed it over to android, attempted to upload with the PC versions blueprint ID.

round comet
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and it connected

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which you can see in the SDK?

zealous lichen
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Seemed to, no error popped up when attempting to connect the ID

round comet
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ok then

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so double check its properly connected for one, and two, to ask again, are you aware of how to compress textures? this will help optimize the avatar so it has a better chance of properly uploading

zealous lichen
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Nope, as it was advertised, buy, upload, play. That's what I wanted. That's what I paid for. That is not the case.

round comet
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that's also not uncommon with avatars and I can also say, sometimes when creators export packages the mb size goes up. It has happened to me personally

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compressing textures isn't too hard. Let me find you a tutorial.

zealous lichen
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If I ignore the quest file that was given, and look at the PC version. There's a "Optimized" version there.

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Looks good at first.

round comet
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pc and quest rankings are two different things

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heres a tutorial for compressing textures

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its short and sweet, by a reputable creator

orchid nebula
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how can i improve this??

round comet
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it'll lower it gud dwdw

orchid nebula
#

kk

willow carbon
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Is it possible to set an animation in Liltoon shader that changes the texture of a material?
In order to optimize an avatar's clothes changing color, I'd rather just have the active material change texture instead of swapping to another material (which is a copy of the material but with a diff texture, impacting perf)

compact dust
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erm

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feet clipping thru heels fix?

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unless part of the toggle has to be changing to the non-flat footed feet

zealous lichen
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VRC SDK -> "Copy ID" from the PC version -> go down to pipeline manager under "inspector" and "paste" -> Click attach.

Now back over on the VRC SDK -> "Selected platform" is windows, swap it over to "Android". Suddenly tons of issues. Including mentioning poiyomi despite not having that installed at all. Only on the PC version.

So I re-do the entire thing. Again. For the 10th time.
New project -> Nothing added. NO Fury or Poiyomi.
Upload the unity package that they claim is for quest.

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This is supposed to be quest compatible? If I have to do more work on my end just to get it to work....the hell did I pay for the avatar for? lol

dapper lagoon
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How can I launch several clients at once in order to test stations?

ornate stump
round comet
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I sent you a tutorial

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If redoing the same thing doesn’t work, you need to do something else

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Also those red warnings aren’t gonna prevent you from uploading

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It just means the avi is gonna be ranked Very Poor on quest

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And if the package didn’t work (which it seems not to) and you can’t fix it, just tell the creator and wait for a response, since it seems like they’re sleeping

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Since to add, all human beings have bed times and breaks, which includes you

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That’s all the advice I can give, bless

left gull
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and if you've got questions then get really specific (with screenshots/screenrecordings included if possible or needed) since vauge asking just gets confusing and isnt helpful

worthy spruce
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I am currently having issues adding a piano OSC that I have purchased, everytime I try to add it I am met with this error.

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if any one is willing to try to trouble shoot this problem with me that would be appreciated

ornate stump
sleek cloak
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So, I made an avi that has a dragon base and a protogen mask. The mask has its own set of visemes and they're named exactly the same as the base model's. How would I sync up the two visemes? Also, I plan to make the mask toggleable but also holdable with my hand.

desert elk
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they would have to be the same mesh

worthy spruce
sleek cloak
desert elk
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idk

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the only way I know is to have it as one mesh

ornate stump
fluid niche
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Sooooo, is this a help chat for questions that feel sort of dumb too? Because I'm a week in to trying to get my avatar working and am at the point I just want to screenshare with folk and ask a thousand questions whilst you hold my hand and tell me it's all going to be okay 😅

desert elk
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all questions

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about avatar making ofc

deft stirrup
desert elk
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do you by any chance have two avatar descriptors?

deft stirrup
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Ill check in a second

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Just the one

ornate stump
# deft stirrup

Its' more likely because if the model has an extra camera.

deft stirrup
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Thanks

fluid niche
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Okay, first question then:
Oh, I think the first thing irritation I really ought to get sorted is the View Position. I've set this to be between my eyes and slightly in front, but no matter what happens, when I load up in VR I'm positioned seemingly dead center above my body and behind my head.
Curiously, just at asking this, the ball is not showing at all, not sure why that is.

deft stirrup
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I just republish to update right?

fluid niche
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Oh, wow, seems Verr and I are having similar issues, let me just read through what's been advised there.

deft stirrup
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the tutorial i was watching said something about that

fluid niche
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Oh, I have seen the gizmo setting toggle, will check it now...

desert elk
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yeah, enable gizmos

fluid niche
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Perfect, thanks, I must have clicked the toggle without realising at some point.
But yes, here you can see where it's placed, but in VRChat it seems to be getting ignored.

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(quick check that screenshots aren't frowned upon in this channel?)

desert elk
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screenshots are very welcome

deft stirrup
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Do i have to do anything else to update it? Ive republished it but im still having this issue

desert elk
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you updated it on the same platform as you're testing it on, yeah?

deft stirrup
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Yeah

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Ive restarted my game aswell

desert elk
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is your avatar poition 0.0.0?

deft stirrup
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Ill go check, im like 90% sure it is though

fluid niche
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Mine is. Very much following along with Verr here though 🙂

deft stirrup
desert elk
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No idea, usually it's either a camera in the hierarchy or avatar not being on 0.0.0

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so i'm lost

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does that happen on a new project too>

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?

deft stirrup
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Not sure, this is my first one

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I can go make one and check though

desert elk
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could be unity just glitching

deft stirrup
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Hold on i might have something

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Do i need to have eye look enabled

desert elk
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nope

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eye look is just eye movement

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not required

deft stirrup
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Hold on

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I might have found another bloody camera

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Lmaoo

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Im gonna republish and see if its fixed

desert elk
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XD

deft stirrup
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Yep that worked

fluid niche
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Interesting, I do have two cameras in my hierarchy. One is disabled, a TempCamera it popped up when creating a image of it, the other the Main Camera which I use for the game mode to check animations etc. Neither are in the position I'm experiencing but could they still be an issue?

deft stirrup
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Mine worked for me when i disabled both cameras

desert elk
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i've never seen a temp camera tbh

fluid niche
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Oh interesting, but that's going to be super annoying for my frequent animation testing. Is there a way to label the Main Camera as for dev purposes only?

deft stirrup
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Is there a way for me to get rid of that falling animation

desert elk
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like when jumping?

deft stirrup
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Its only happening on this avatar and its getting in the way of my spiderlair stuff a little bit

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When you fall from a large enough height on some avatars it will play a falling animation

fluid niche
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Slight side question (I'm afraid I'm not used to Windows), Discord seems to be pinned on top of everything and I keep having to manually minimise it to see Unity, is there a setting to stop this?

desert elk
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pinned? like making it not full screen or what?

desert elk
fluid niche
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Not full screen, just, it looks like a normal window, but if I Alt+tab to Unity Discord stays on top. I did have it set as a floating window in VRChat earlier through Steam but all that's closed right now so not sure why it's happening at all :/

desert elk
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idk i can alt tab normally

fluid niche
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Me too. Meh, I'll try a computer restart later, that'll probably fix it. As I say, Windows is a little alien to me these days, only set up this Windows machine for games but primary machine is a Mac.

deft stirrup
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that didnt work

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might have just done it myself

sleek cloak
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If I'm adding a Superman-like cape, would it be better to parent the root to the chest, spine, or upper chest?

fluid niche
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Righto, so trying disabling all cameras and reuploading. Here's the before shot... I'm in front of a mirror here. Out of interest, can I find a link to a world instance to post here? A little Avatar-help instance could come in nifty whilst we're figuring stuff out 😄

desert elk
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world instance?

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i don't think those exist tbh

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if you mean an instance where people help with avis

deft stirrup
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Ive deleted the animation controller node for Jump & Fall, but its still playing the fall animation

desert elk
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you can disable the falling animation (the one when you jump) with gogoloco

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if i remember correctly

deft stirrup
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Ive been meaning to look into adding that

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Is it just a case of download it and put it into the avatar?

desert elk
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yes

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if you already have an fx layer and parameters you can merge the gogoloco ones with avatars 3.0 manager

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because gogo comes with their own parameters

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it has an fx layer too if you're using gogoloco beyond (the eone with flying)

fluid niche
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As in I'm in a world, I'd like to share an invite to you guys but that you can click on in here to see. I wonder how groups are created. A VRChat "Discord/Avatar-help" group could presumably be used to create a world that we all could find. Oh well, not important right now.

deft stirrup
desert elk
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alright

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then you don't need to worry about merging

deft stirrup
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how do i go about applying it to the avatar once its imported?

desert elk
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this is for beyong (with flying)

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if you don't want flying it's the same process jsut grab the gogoloco all files not beyond

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and WD or no WD depends on if your avatar uses write defaults on or not (you can check it in avatars 3.0 manager)

fluid niche
deft stirrup
fluid niche
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It was this Capture From Scene thingy here that made that temp camera appear by the way

desert elk
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i never used it, didn't know it does that

deft stirrup
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Working, tysm

fluid niche
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Hmmm, disabling the cameras wasn't enough. @deft stirrup did you have to delete them completely?

deft stirrup
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Yep

desert owl
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can someone tell me why the vrchat avatar and base packages are not showing up in my newer project? or have any ideas why?

fluid niche
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Hmmm, both cameras deleted completely and reuploaded. Changed out and into avatar but no change. Is there a cache I need to clear somewhere perhaps?

wind skiff
fluid niche
wind skiff
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top right corner

fluid niche
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Oh nifty, yes

desert owl
fluid niche
desert owl
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wow it really is hidden by default thanks

fluid niche
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Okay, so I must have a caching issue. I've deleted my avatar from published, I've deleted the test version too, everything, but VRChat is still showing it in my recents as something I can download, so I'm quite certain no changes I've made for the past few days have actually been getting loaded. How on earth do I actually test this stuff?!

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Still showing. I guess I'll try restarting game...

wind skiff
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are you sure you're deleting/uploading the right one?

fluid niche
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Seems to have finally disappeared after restarting the game. Will try the build and test now.

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Huh, it's not showing up.

Okay, I have two copies of VRChat installed, one through Meta Quest Link and one through Steam. Is there a way to tell Unity/VRChatSDK which one to target? I'm guessing it's sending it to the meta quest one which obviously isn't very helpful when I'm just working on PC for now.

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Never mind, found it, yup, it's pointing at the occulus version...

desert elk
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why do you have two?

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and the sdk is targeting the one which account you're logged in with (the official vrc account)

wind skiff
desert elk
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i know

wind skiff
desert elk
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i'm just curious why have both and not one

desert elk
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i can't tell if they only use one account

wind skiff
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you can only log into a vrchat account in the sdk

fluid niche
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I've got my Steam and Meta accounts both linked to my official so all good there.
I've got two versions to experiment with lag and quality between using SteamVR and Meta Link directly. The main thing I've discovered so far is that when I want a floating window like Discord whilst inside VRChat, it's blurry in Steam but crisp and easy to read in Meta Link. It also makes a difference between which group of friends can see I'm using VRChat too.

desert elk
wind skiff
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meta/steam/viveport accounts cannot be logged into via the sdk

desert elk
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i know that

proud jasper
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Does anyone know how I can properly fix this armature I used FBX Exporter and it did that to the model since the model doesn't have an actual FBX I had to use that tool

fluid niche
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Alas, despite all that effort, I'm guessing it was never a caching issue at all as even this SDK test version is still showing the view point in that annoying default location.

wind skiff
desert elk
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if not fbx

proud jasper
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Yes and it's an edit someone made on the novabeast server

desert elk
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what is it if not fbx/?

proud jasper
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Oh it's prefab

wind skiff
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prefab of an fbx?

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show it in the unity scene

proud jasper
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No just prefab

wind skiff
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ughh why do people do this lol

desert elk
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oh it's unpacked

wind skiff
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you can still find the original fbx used for it

proud jasper
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No FBX only prefab

wind skiff
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click on your body, then click on the mesh assigned in the skinned mesh renderer component

proud jasper
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I've checked everywhere for it

wind skiff
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it'll highlight the file in your assets, likely an fbx

proud jasper
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Thats all it shows

wind skiff
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however, since it is unpacked, if you make any changes to the fbx and export it over the original one, it wil likely break the avatar completely

proud jasper
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Thats why I did the prefab

desert elk
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yeah unpacked will cause issues

wind skiff
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the fuck

desert elk
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i am so lost

wind skiff
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that's not even just unpacked, it's straight up dissected

desert elk
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xD

wind skiff
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who does that lol

desert elk
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damn

proud jasper
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Well damn this model has confused the pair of you

wind skiff
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confused because why would someone do this

desert elk
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exactly

proud jasper
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I don't even know and if I delete anything the model is giant

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So it messes with the scale of the avatar

wind skiff
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who made this edit? and was it paid?

desert elk
proud jasper
proud jasper
desert elk
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ah okay

wind skiff
desert elk
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alright

fluid niche
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I must confess when I spotted the prefab with what I originally downloaded it seemed a no brainer to try using it first but I did find myself getting lost and tracked down the FBX files in the original download I'd got. I suspect @wind skiff is quite right though that the FBX files are hiding inside that prefab file.

desert elk
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i see now

wind skiff
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plain blue box

desert elk
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okay okay

proud jasper
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There is legit no FBX and the FBX Exporter did that to the model

fluid niche
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I'm very new to all of this, so when I spotted a prefab with my prefered material and configuration all stuck together, I just thought "oh that's nifty, I'll just use that".

wind skiff
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this is what im seeing in the post about this edit

proud jasper
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It says that but isn't

wind skiff
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"with meshes detatched for easy unity editing"

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??

fluid niche
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Anyway, I'll stop interrupting and return to my question once you guys have this bit figured out 🙂

desert elk
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you shouldn't have gotten that if you paid for it
it's basically useless

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and not what's' described

proud jasper
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No FBX and no Blender file so I'm confused

wind skiff
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maybe dm them or ask in that post

desert elk
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yeah

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contact the poster

proud jasper
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You can't even put prefabs into blender can you

desert elk
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nah, that's a unity thing i'm pretty sure

wind skiff
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if they truly do not give out what they say they would, we'd just delete their post

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yeah, unity prefabs aren't something you can import into other programs afaik

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unless maybe other engines like unreal or godot

proud jasper
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I'm gonna message them because I paid $10 which is about 7/8 pounds to me

deft stirrup
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How do i go about adding an expression that swaps to another texture?

desert elk
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google a texture~material swap tutorial

wind skiff
wind skiff
fluid niche
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I'm no further along here. No cameras exist, the view position seems correct. What else could I try checking? :/

desert elk
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ah yeah yeha

wind skiff
desert elk
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i keep forgetting that's not the same thing

deft stirrup
desert elk
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vrcfury can do it very easily if you want to use it

wind skiff
desert elk
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if you just want a tutorial for that

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it uses vrcfury

deft stirrup
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Thanks

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The tutorial has one component called VRCfury, but i dont have that, just a bunch with different labels

desert elk
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there's been an update

deft stirrup
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alr, which one should i use

desert elk
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idk, i've never used vrcfury, there could be something usefull on the website

deft stirrup
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Alright

rustic creek
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can anyone help? ;;

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I have no idea what I’m doing

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little knowledge from YouTube videos 🤞😔

junior void
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You have 134 errors. Those we need to see, specifically the first 1-5

rustic creek
junior void
wind skiff
fathom fossil
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how do people make those kinda 2d avatars because i wanna make this rig an avatar

inland seal
fathom fossil
inland seal
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If you want to make it better you can cut it in parts so it won't be wonky

fathom fossil
fathom fossil
inland seal
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Use Krita or Gimp

fringe flame
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I got this issue where when I have distance culling on and someone comes close to me so the avi is loading in, it shows only a few meshes of the avi at first and a second after loads in the other meshes. What do I need to change on the avatar so that they all load in at the same time? (Boundingboxes are all the same size and have same center, no animations which would disable the body mesh)

inland seal
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You can even do it in blender

fathom fossil
fathom fossil
inland seal
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Just do it if yk it will work

fathom fossil
distant hawk
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Hello! Im trying to add ear movements to my gestures! I do all the things I have to do to edit animations but when I play test it the ears don't move.

normal ember
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is there a way i can upload my avatar without having to click auto fix for this? it will break one of my mesh render particle if i do that 😦

junior void
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Where are you using this animation

distant hawk
junior void
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What layer and how did you set up the logic

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State machine stuff

distant hawk
junior void
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And those are likely in the gesture slot

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You need to put the ear movement animations into fx. You can copy the gesture logic from the gesture layer and add it to an fx layer and then just change the animations

distant hawk
desert elk
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the gesture layer only affects hands

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you need to put the ear animations into the fx layer

lone flax
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I'm trying to make a Folder Icon for my toggles on vrcfury but idk how to make the folder have an Icon

junior void
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You see in your avatar descriptor there are playable layers. You have a gesture layer. Double click it, that opens up the state machine

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There, youll find layers that have your hand logic. You can copy those to an fx layer. Same principle here.

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The fx stuff should have animations that only move the ears, so yes you will need animations that are separate from gestures

willow carbon
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I unpacked a prefab with an armature (only wanted the glasses).
I separated the glasses from the whole thing, put it on my avatar's armature, and then changed the root bone on the skinned mesh renderer to my avatar's bone.
But then the glasses just disappear. Why does this happen?

warped sedge
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I NEED SOMEONES HELP if anyone is willing to friend me on VRChat and upload a avatar file for me and then give it to me that would be AMAZING and yes I already have a file ready for you just dm me If you want to help

willow carbon
slim gale
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you are deleting the armature the mesh is referencing

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which will break the mesh / asset

willow carbon
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hmm

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but i feel it would be unoptimized to have multiple armatures

slim gale
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i would suggest deleting the spare/unused armature in blender

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then exporting only the head bone (assuming its completely weighted to it) into unity to use

willow carbon
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ty will try

warped sedge
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Elaborate

desert elk
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uploading avatars for someone else like that

warped sedge
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That doesn't make sense

balmy barn
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short : its a bad idea to have anyone else upload to your account , feel free to search why

desert elk
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mhm

warped sedge
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Not to my account bruh

desert elk
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if you paid for the avi sharing the files may not be allowed

slim gale
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otherwise the suggestion of someone uploading it to their own can break the ToS of the model depending on the model creator

willow carbon
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he probably means upload an avatar that he made as public and sharing it (clone)

warped sedge
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They upload it to their account and then give the avatar to me brother

balmy barn
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if its a bought av their tos are usually 99% dont upload it as public

warped sedge
willow carbon
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my recommendation

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just wait until you get new user rank

desert elk
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why can't you upload it youself?

willow carbon
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shouldn't take long

slim gale
willow carbon
#

☠️

warped sedge
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I don't have pc

slim gale
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how did you make it without a pc? was it one of those avi sites?

desert elk
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how did you have an avatar without a pc?

slim gale
#

also that means it most likely wont be vrchat ready

balmy barn
#

magic

slim gale
#

which in its self is more work

willow carbon
warped sedge
#

There are 3d model softwares on mobile buddy

slim gale
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so then my statement applys

desert elk
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yeah, most likely not vrc ready

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buddy

willow carbon
#

Yes, but uploading avatars in VRchat requires some minor Unity adjustments

#

(avatar descriptors, visemes, etc.)

warped sedge
#

Ik

desert elk
#

besides that person could delete it anytime they want

slim gale
#

hostility isnt normally a good way to get help, please be kind to those offering free help to you on the internet.
either way this is most likely more aimed towards VRCTraders than here

desert elk
#

and you'd lose access to the avatar

desert elk
#

mhm

willow carbon
#

amazing embed

#

anyways but actual advice;

desert elk
#

do what you want than

warped sedge
#

Y'all are crazy

willow carbon
#

we can't help you here with that

desert elk
#

we're not

slim gale
willow carbon
#

due to server rules (and vrchat rules)

desert elk
#

an avatar made on android is almost def not vrchat ready

#

no one will spend time fixing it for you

#

def not for free

#

question, what android softare did you use to make it?

balmy barn
#

material setting, vrc descriptor setup , animations, gestures, whatever ect , ratl its gonna need some work

warped sedge
desert elk
#

cause i'm curious

willow carbon
#

can't i just delete all the bones in the armature inside Unity?

#

minus the one its actually referencing

#

like i keep the head bone and throw it on my main armature's head bone too

#

and that way i dont have to carry the rest that came with the outfit (it's an outfit with glasses)

slim gale
#

hence why i said blender

willow carbon
#

fk im so cooked

#

ok back to blender

slim gale
desert elk
slim gale
#

select armature -> select head bone -> press h -> then press a -> press x and delete all -> export

warped sedge
#

Im using a blender mobile apk

slim gale
# warped sedge Im using a blender mobile apk

that doesnt automatically rig, configure, or set up any VRCSDK components. let alone probably actually work
i doubt an android based OS can run blender / use its features with any efficiency

but im open to being wrong, could you link me the app?

warped sedge
#

Have you ever heard of makeavatar

desert elk
#

when i searched for something like that, i couldn't find anything so i'm surprised too

warped sedge
#

An app the VRChat itself has used

#

It's name is Makeavatar

desert elk
#

so not blender apk?

willow carbon
#

wow its an actual thing

#

what the

warped sedge
gloomy flint
#

Funfact!

willow carbon
gloomy flint
#

Don't download files from someone you don't know because even UNITY PACKAGES can carry viruses and destroy shit!

desert elk
gloomy flint
#

🙂

gloomy flint
#

You are the SECOND person I've seen this week begging people to upload an avatar they've made!

slim gale
warped sedge
gloomy flint
#

How suspicious, always new to the server too!

#

❤️

desert elk
#

yeahh

warped sedge
#

HAHA e

willow carbon
#

so how does makeavatar not have a feature for direct upload

desert elk
#

🐟

willow carbon
#

hm

warped sedge
#

It's VRChat compatible

#

So I ask again

#

I NEED SOMEONES HELP if anyone is willing to friend me on VRChat and upload a avatar file for me and then give the avatar to me that would be AMAZING and yes I already have a file ready for you just dm me If you want to help

willow carbon
#

☠️

gloomy flint
#

You are the second person in a week who is brand new to the server begging people to download a file of their's and upload it for them on the uploader's account <3

desert elk
#

i repeat after Michael
"Don't download files from someone you don't know because even UNITY PACKAGES can carry viruses and destroy shit!"

gloomy flint
#

Not even to yours, and you don't even want it on yours! How weird

#

You ONLY want the avatar on the uploader's account ❤️

desert elk
#

exactly

warped sedge
#

So how would I upload it with NO PC!

gloomy flint
#

You find a trusted friend instead to upload it.

desert elk
#

exactly

gloomy flint
#

Not a bunch of strangers.

desert elk
#

generally don't trust strangers on the internet

#

stranger danger

warped sedge
#

What a friend

desert elk
#

and stuff

slim gale
gloomy flint
#

'whats a friend' oh brother

#

you're one of those

#

go make one.

desert elk
#

yupp

warped sedge
gloomy flint
#

on vrchat.

desert elk
#

dude that is not vrchat ready

slim gale
#

😮‍💨

willow carbon
#

ngl i would've expected an officially supported mobile app for making vrchat avatars
to provide an option to upload it without needing a pc

desert elk
#

that's gonna take some time to properly convert

gloomy flint
#

vrchat uses fbx

desert elk
#

and vrm unity converters aren't that good

#

and you will want quest as well

slim gale
warped sedge
#

cough cough

desert elk
#

so that doubles the amount of work the uploaders needs to do

#

cough cough

willow carbon
desert elk
#

VRChat uses FBX

#

not VRM

willow carbon
#

to provide an option to upload it without needing a pc

gloomy flint
#

Oh look! I see where you can DIRECTLY UPLOAD to vrchat through MakeAvatar!

#

Someone didn't read the HowTo page fully.

willow carbon
#

link to vrchat

slim gale
# warped sedge *cough cough*

i mean this in the nicest way, you are probably a kid and naive, but this is not how you ask for help from strangers, let alone friends. Please stop chatting here for you own time
no one here without some kind of malicious or financial intent is going to do free work of converting an avatar to vrc-ready and upload it to their account

in addition you most likely need an android upload because of "no pc" so thats even more work you are requesting someone do for no gain

gloomy flint
#

i uploaded the entire how to page as a video lmao

willow carbon
# gloomy flint

@warped sedge
Follow these steps to upload the avatar directly without requiring a PC or other people's help

gloomy flint
#

at that point just pay me at a commission rate like damn

willow carbon
#

btw random question

#

if i combined skinned meshes

#

do i lose blendshapes

desert elk
willow carbon
#

thinking of optimizing a booth avatar for quest

#

but that might be a pain lmao

desert elk
#

they move to one mesh

willow carbon
#

okay

#

sometimes i wonder why the head and body are separate meshes to begin with

#

on this avatar

#

☠️

gloomy flint
desert elk
#

it def isnt

#

if it's a vrm

gloomy flint
#

so who knows if it'd even upload correctly if exported

desert elk
#

i'd need to check the app out tbh

gloomy flint
#

i would ASSUME that the vrm is simply the models in the app itself, but it converts it itself to fbx before upload

desert elk
#

cause idk what to think of the 2.3 app

#

well, they said "What are they gonna do with a vrm" so i assumed that you only get the vrm file

gloomy flint
#

i would be tempted to try it if 1: you could put prefabs on it (gogo loco and such) before upload
and 2: it wasnt Middle School girl, anime boy, chibi, chibi, chibi, and chibi

desert elk
#

how about chibi?

gloomy flint
#

what about this OTHER chibi

desert elk
#

XD

gloomy flint
#

🥱 call me when i can make chubby avatars /lh

willow carbon
#

btw i asked last night but got no hits so i might ask again

#

Is it possible to set an animation (in Liltoon shader) that changes the texture of a material?

#

instead of having like 8 materials for changing hair color to 8 diff types

#

i'd rather just change the texture of the material

gloomy flint
#

i know you can in poiyomi but it'd all only work for pc

willow carbon
#

saving me a lot of cost in perf

#

o dw this is for pc avatar

gloomy flint
#

youd have to use the separate materials for quest side

#

alr

#

poiyomi's isn't hard? so if you're fine putting poiyomi in the project too you could try that, but I'm personally not too versed in liltoon, i only use it for like.. gemstones lol

#

the only time i put it in a project is if it requires it 😔

willow carbon
#

i could swap shaders

desert elk
#

i tried poiyomi once and couldn't get it to look how i wanted it to xD

willow carbon
#

but generally

#

most of my friends suggest liltoon

desert elk
#

it's mostly preference

#

tbh

gloomy flint
#

you could just use both

#

poiyomi for the materials you want to hueshift and liltoon for everything else

willow carbon
#

yeah might jus

#

use poiyomi for hair

#

and liltoon for things i wont change

#

oh i just read

#

there is a tool for unity that converts liltoon materials to poiyomi without losing textures/matcaps etc.

#

hmm

gloomy flint
#

lemme open up liltoon real fast

#

i dont see a way to do hueshifts in liltoon tbh, and if there is, it's not as simple as poi's

fluid niche
#

I thought going nuclear and actually changing the avatar location to a negative value of the view position location (instead of 0,0,0) must, surely must do something, anything at all. But no, literally no change, absolutely nothing. What in all hell am I doing wrong?! This is infuriating. I have so many other issues I'm wanting to get working on but I can't get past this simplest of hurdles first 😥

willow carbon
#

cuz when i checked anim and all the paramters i could do for liltoon

#

i did see a main tex one but

#

couldnt force a texture to swap

#

but i might just be doing it wrong or need to do it in play mode

gloomy flint
desert elk
#

usually i put it slightly in the head

fluid niche
gloomy flint
# willow carbon couldnt force a texture to swap

the way hair swaps work is if you have specific colors you want like a ginger, blonde, black, and brunette, those would be their own separate materials, and then you'd have a greyscaled, white one that you'd have the hueshift put onto with appropriate parameters and menus for so you can use a hue shift to change haircolors on that one

fluid niche
#

From what I can tell, the view position is 100% always dead centre at location 0,0 with it hovering just above the cat's main body.

gloomy flint
#

did you look up a tutorial on how to move the viewpoint?

#

because it doesnt sound like you're doing it correctly, and you're only moving the avatar within the project and not the rig

balmy barn
#

set av at 0.0.0 edit viewpoint

desert elk
#

they had that before

#

same problem

#

i guess they thought moving the avatar back would fix the view point

balmy barn
#

origin is middle of av, not ideal for eyes

fluid niche
#

Indeed, as described in my post with the two pictures, it was at 0,0,0, but I just tried changing the location of the avatar itself in a desperate attempt to make anything change at all. It made no difference.

peak iris
#

Could someone help me out with making a super simple avatar, I literally just want to put a model onto a basic base like the vrc robot to use as a new head and colour the whole thing a solid colour. It doesn't need to be quest compatible or anything I'm just totally lost on how to do it. Any help is appreciated!

desert elk
peak iris
#

Ok thanks ill give it a try

fluid niche
#

For avoidance of confusion, here is location of view position from three straight on directions.
And location changed back to 0,0,0. It just doesn't matter, the View Location is being utterly ignored. I've deleted all cameras from the hierarchy too. I'm certain there's some very obvious thing I've got wrong, I just wish I had any clue what it could be.

gilded raft
#

are you definitely using the most recent version of the avi?
as in, you make a change, upload (either to vrc or just as testbuild) and then change into that new avatar?
could always use a different texture to check that you are actually in the new one.

desert elk
#

i'd recommend doing that as well

#

change the texture to something else and upload it

#

just to make sure the issue is still happening

scenic bough
#

Hey everyone so I’ve been having issues uploading my avatars for the past few days now, none of my avatars will upload. It keeps giving me the “trying to upload with a avatar ID you don’t own” but with the avatars I’ve tried to upload there’s no ID in the first place

so far I’ve tried making sure there are no missing scripts, removing the avatar id, redoing the dynamic bones, changing my password and logging back out and in, making a new prefab of the avatar that doesn’t have the ID and trying to use that instead, unpacking the prefab, reimporting shaders, reloading the SDK, also tried using a different version of the SDK to see if that was the issue. None of what I tried work and I’m at a loss for what the issue could be. My avatar doesn’t have any issues with it by the way or missing scripts etc. I’ve checked it everywhere I could.

All it says is that it failed to upload and that the avatar ID is the issue despite not having one assigned to it at all, it will like load and say it’s uploading and then give me those two errors. And when I tried using a different id of another avatar I had it just wouldn’t let me

I accidentally posted this in the wrong channel at first 😭💀

desert elk
#

does it only happen to that avatar?

#

the blueprint id error is often a result of different issues with the avatar

#

are you getting any other errors?

fluid niche
#

Will try the new material idea, see if anything actually changes because you're right, I've thought a great many times now that it feels like literally nothing is being changed with each upload, even after deleting everything and uploading from scratch.

scenic bough
#

And in the past I’ve been able to upload avatars just fine

#

But this is the first time I’ve been unable to fix this error

fluid niche
#

Theory debunked. Switched material and definitely updated in vrc, and view position still well behind head. Curiously the face mirror is clearly showing from in front of the head, but that might mean nothing at all.

peak iris
#

wait will i be able to create an avatar with a fresh acc? I've only ever used my steam account and its asking me to link to a vrc acc. Even then my steam acc is pretty fresh

desert elk
#

you will need a vrchat account to upload avatars

#

you can link your stream acc to the vrc one without losing friends and favourites

#

and you'll need rank new user or higher to upload

#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

peak iris
#

oh right

#

i think i should be anew user

desert elk
peak iris
#

thanks I'm just making an acc now

scenic bough
#

Yeah I’m not sure what it is, I thought it might be a issue with the SDK and that’s why I tried downgrading both the avatar SDK and regular SDK in the creator companion, that did nothing, and neither did reloading the SDK either so idk if it’s something to do with that

peak iris
#

oh damn I'm only a visitor lol. I have my old vrc acc i used w my quest but that has a bunch of friends and avatars and such saved that I dont really want to lose. Would that be an issue?

desert elk
#

and you won't lose friends or avatars

#

the video tells you all about that

fluid niche
#

Is there perhaps something wrong with my hierarchy? I find it difficult to know what these different components are. The top level of Tera Cat is what I've attached the VRC Avatar Descriptor. The Arm_Cat is all the bones etc (I'm assuming arm is short for armature in this case). The Cat_1 seems to be the model itself with the ability to change material etc.

Perhaps I've put the Descriptor at the wrong level?

peak iris
#

Sorry i misworded it but the vrc account i used with my quest had no accounts linked to it so it has all the avatars saved to it specifically

desert elk
#

nope, it looks good

desert elk
peak iris
#

yeah

desert elk
#

you can upload avatars to it if that's the case

peak iris
desert elk
#

mhm

fluid niche
desert elk
#

xd

#

but you're not

fluid niche
#

Bah, I say, BAH!

desert elk
#

?

analog musk
#

Can someone help me make my Blender model usable in VRChat? I'm completely new so idk how to do it but I have the creator companion and unity installed

#

dont ask about the fact that it's among us or judge

desert elk
#

it needs to have an armature

#

you could make it humanoid

analog musk
#

are you talking to me or someone else

desert elk
#

you

#

XD

analog musk
#

ok

#

just making sure

#

well it doesn't have a head. is that required?

desert elk
#

read this

analog musk
#

yeah i saw that but idk how im supposed to set up a non-humanoid rig

desert elk
#

idk either

analog musk
#

and also im kinda bad at rigging in blender as it is :/

peak iris
#

Rq but if I have my base and another model inside blender, how would i do a basic head swap?

desert elk
#

i never did non humanoid

desert elk
#

move the new one where it should be

#

it doesn't have bones so you'd need to parent it to the armature

#

and weight paint it

peak iris
#

oh is that it lol i though i would need to add it to the armature

#

thanks

scenic bough
#

It can still be humanoid you’d just have to make the skeleton fit for the among us. Also I’m not sure if you want the hands to be useable? If so normally the hands would be pointing outwards from the sides, at least if you were to do a humanoid rig

#

But non humanoid idk

desert elk
#

you could make it humanoid

#

just add bones with no weight painting on them and it should be fine

fluid niche
# desert elk ?

Sorry, it's just my silly sense of humour. I absolutely have to be doing something wrong, I just really hoped you'd come out with an "oh, no your descriptor is in the wrong place!" type solution so I'd be able to move forward 😦

scenic bough
#

Have you checked the armature rig in unity? I forget exactly where it’s at but when you set up whether your avatar is humanoid or nonhumanoid, it’s that. I wonder if maybe it has something to do with that? Though I’m not entirely sure

fluid niche
#

It's set to generic (non-humanoid). Figuring out tracking was going to be what I thought I'd be working on today, but I'm just stuck on this damned view position stuff.

#

It just seems insanely coincidental that the Y height seems to be correct but Z seems to be appearing at exactly zero as if I haven't moved it at all.

scenic bough
#

Hmmm

flat totem
#

I am trying to find someone that can make me an avatar avi

desert elk
#

go to VRC traders

vague fossil
#

hey guys, i want to upload a wolfenstein avi and it works on pc, but as soon as i upload it to android its failing the secruity checks. i censored everything too

desert elk
#

it must be something with performance

#

how much mb does it take up?

vague fossil
#

where can i see that?

desert elk
#

you could try this

fluid niche
#

Well what do you know, that theory of mine has actually played out. It is indeed respecting the Y position but not the Z position. So here I've set it to be down at floor level but far in front of my cat. And as seen in the screenshot, I'm seeing the world from floor level but still at directly centred below my cat.

peak iris
#

Sorry this is kinda a big ask but could I send the FBX of the model I was editing to someone to check if it would work okay?

desert elk
#

what do you need checked?

#

you can send screenshots you know

peak iris
#

I wasnt sure how to weight paint the new head I added and idk if I need a plugin for model editing?

#

so im kinda lost

#

Im not smart enough for this lol

desert elk
#

search a weight painting tutorial online 👍

#

making avatars equals a lot of tutorials

#

and learning

#

XD

peak iris
#

Lol yeah ill have a search

peak iris
#

Sorry actually a huge ask but I have my model fully ready as an FBX, could I get someone to help me upload it as I cannot from my account. I get if no one can but any help is much appreciated!

soft coral
#

I'm currently working on a HUD system but I'm running into issues with stencilling. what settings would I need to have the material appear ontop of everything ?

stable flower
#

Hello I discovered Vrchat on my steam deck but I don't know a good place to find avatars so I was hoping to get help

desert elk
#

Prismic

#

or any other avatar world

#

there's a section for them in the menu I'm pretty sure

timber wharf
#

@peak iris it doesnt take that long to reach new user level, just do some public

#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

stable flower
#

And do I go to the world and get the model or do I need a computer?

timber wharf
#

you get avatar in vrc, the way it was uploaded and shared

#

you need a pc to upload your own or to buy and edit stuff etc

stable flower
#

Ohhh okay. I've been fiddling around with Unity and Vrcc just trying to upload a Venom avatar I found on a random

desert elk
#

so you want to upload a custom avatar?

stable flower
#

I could have just gone to Prismic on VRchat and get one no problem

timber wharf
#

well technically steam deck is kinda linux pc, so maaaybe you can upload with it, but probly huge pain

stable flower
#

I don't want a custom avatar just a avatar that's not the basic. But Prisim already has skins with no hassle I'll go there

flat totem
#

I need someone who knows how to make Hazbin Hotel characters for avis on Vrchat, my dms are open

desert elk
#

if you want to commission go to VRC Traders

#

you'll get scammers here

stable flower
fluid niche
#

And this one confirms that literally only the Y axis is being paid any attention to 😦 So regardless of where I set the view position, it will absolutely always treat the X and Z coordinates as if they've been set to zero.
Am I really the only person who has ever experienced this? I can find absolutely no evidence online of anyone ever having had this problem.

light charm
#

there isn't really a fix unfortunately

dim notch
#

I've been trynna find an avi that has like the words and statements pop up on the head and its a female avi that does like asl like for mutes and I was wondering if u know any names?

fluid niche
peak iris
#

Hey, ive tried to upload but cannot as I am missing a head bone, how would i add that in blender?

timber wharf
desert elk
peak iris
#

Idk tbh

timber wharf
#

cause imagine if you upload idk giraffe avi and it supposed to swing its neck for few meters with every head rotation, thatd just make people sick

fluid niche
#

I haven't assigned anything like that yet, no. But thanks for explaining that. Seems weird that they don't just provide a height value to set instead of the full XYZ coordinates.

timber wharf
#

move cat model further back in blender and apply origin

desert elk
#

you could try that

light charm
#

unless it's an animated (generic) avatar

desert elk
#

and check if the head bone is assigned

peak iris
#

oh ok

desert elk
#

and if not try to assign it

#

if it's missing you'll need blender

fluid niche
#

Eugh, thought I'd be cunning and move the armature & model themselves back to place the eyes at 0,Y,0. Nope, no difference.

timber wharf
#

you need to do so in blender

desert elk
#

they did

timber wharf
#

so your uuuh movement arrows are in the middle

desert elk
#

position is 0.0.0

#

ah origin

timber wharf
#

well ye. probly with nonhumanoid you can actually get away with just parenting model to empty and calling an empty an avatar

midnight meteor
#

Okay for some reason the avatar im making that lets me publish to android isnt quest compatible even though the validations window looks like this??

desert elk
#

i don't see why it couldn't be published to android

flat totem
desert elk
#

it's a discord server

midnight meteor
#

its ONLY PC

#

ive uploaded it like 10 times

#

ITS 3MB

#

idk

desert elk
#

is it the same blueprint id?

midnight meteor
#

the exact

flat totem
dim notch
#

Anyone know any female avatars that have the words pop up above the head with like statements and words questions and everything for like mutes?

midnight meteor
#

the text box?

dim notch
#

Basically

desert elk
#

idk any avatars, but doesn't the chat box work?

midnight meteor
#

its just a vrc thing

desert elk
#

it's just in the circle menu

midnight meteor
#

yeah just use chatbox

dim notch
#

💀 not the chat box itself its a chat box built into an avi

desert elk
#

mhm

#

i've never heard of it

dim notch
#

😭

desert elk
#

every mute i saw always used the vrc chat box

dim notch
#

Lemme take a screenshot of it rq

midnight meteor
#

I cannot for the lif of me figure out why it wont work for quest

round comet
midnight meteor
#

They are

balmy barn
#

118k quest avatar vrcTupCry , hope checks never allow those , not sure if i have one to test if it hates 100k+

midnight meteor
#

Its only 3mb and thats the pc version using poiyomi

balmy barn
#

quest have 6/8gb ram, your pc have waaay more

midnight meteor
#

Yes but its also 3mb

#

Thats well below quest limitsa

#

And thats using poiyomi shaders

#

The quest one is using toon lit and alpha blend particles its only 3 mats

#

The quest one is using toon lit and alpha blend particles its only 3 mats

#

The quest one is using toon lit and alpha blend particles its only 3 mats

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The quest one is using toon lit and alpha blend particles its only 3 mats

round comet
balmy barn
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I dont like making avatars for quest above 15k

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most are 10kratl

round comet
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all of mine are intricate booth models so they're usually 100k+ lol

desert elk
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mine are like about 20k, most a bit over

round comet
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but my medium is 69k

balmy barn
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'intricate' another word for sloppy added in unity ?

round comet
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not sloppy, no. I do my work in blender and actually dissolve and decimate lol

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the assets are just really large and unoptimized

balmy barn
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its booth model, ive yet to see thats not alot of meshes

midnight meteor
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i mean either way it is within limits but just isnt quest accessable

round comet
peak iris
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I'm having an issue where parts of the head on my model move with my arms, anyone know any fixes?

round comet
desert elk
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is it weight painted to the arm bones?

round comet
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nothing sloppy if I can help it. I try my best

desert elk
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the head i mean

midnight meteor
round comet
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maybe delete an asset and try to upload

midnight meteor
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ther arent any

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its literally

round comet
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tf

midnight meteor
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the model\

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and physbones

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with ONE physbone collider

timber wharf
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uh, particle shaders are for particles

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not meshes

round comet
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hoh

midnight meteor
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yes but its also the ONLY way to get tranparency on anything for quest

round comet
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and yeah, the particle shaders are whatever. I do that all the time

peak iris
timber wharf
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@midnight meteor quest not meant to have any persistent transparency

round comet
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it just isnt as optimized

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I mean, they work

balmy barn
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vrchat should just fix their lag vrcAevSip oh.. heres why its bad fps

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waiting for eventual removal of very poor on android ect but i doubt they will ever do it

round comet
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there would def be an uproar if they did

balmy barn
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oh no more fps

timber wharf
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tbf q2 just bad overall, empty default homeworld at 60fps, amazing. 5 people (fallbacks/impostors etc) in 72fps world is 45

round comet
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dude my ping is always high as hell and I play standalone

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fps depends on the instance

timber wharf
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ping has nothing to do with fps

round comet
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I know lol

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I'm just mentioning it

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as someone who plays standalone

midnight meteor
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i uploaded a BRAND new one new avtar id JUST FOR QUEST

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its pc only

round comet
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uh?? how??

timber wharf
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then its pc, not quest uploaded

round comet
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what is your build?

midnight meteor
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Really??

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android

timber wharf
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does it say android on platform

midnight meteor
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YEs

round comet
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how is it uploading to pc then?

midnight meteor
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idk

round comet
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with a fresh upload

timber wharf
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switch back and forth, it bugs out sometime

round comet
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yeah try that lol

midnight meteor
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i have

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several times

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12

round comet
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fresh project?

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could give that a go

midnight meteor
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its someting with the sdk update i swear

timber wharf
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you can rollback

midnight meteor
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yeah'

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no its also apparently failing security checks even though it has tags??

somber meadow
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Security checks isn’t about content tagging. It’s if the avatar is outside of hard limits most of the time

midnight meteor
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its 3mb

dim notch
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Here

round comet
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hie

midnight meteor
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this is the validations

dim notch
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I’m looking for an avatar that does this

dim notch
round comet
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oohh ASK??

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ASL*

dim notch
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Yea

night ember
round comet
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yeah you have a better chance finding the system in the search forum

dim notch
night ember
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and theres a proper place to search for it

dim notch
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I’ve search everywhere

desert elk
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??

night ember
midnight meteor
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Nope rollback didnt work and now its failing security checks

round comet
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oof

midnight meteor
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i hate this

balmy barn
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since you are using crunch on textures, what is your av vram usage

midnight meteor
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im only crunching them because that usually helps i dont even need to crunch them

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its still well under 10 uncompressed without crunching

balmy barn
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thats dl size, check vram use

midnight meteor
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i wish i could

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but its failing security checks

balmy barn
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offline, switch pc upload, or use vram checker / sdk tells you

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vram check thing v

midnight meteor
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hold on

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the sdk does not tell me

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all the textures are 1024x1024 and its using 3 of them one for each material

balmy barn
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sdk setting or its hidden if its not excessive

gloomy flint
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@midnight meteor you need thry's avatar evaluator to get the screen thulen posted

midnight meteor
gloomy flint
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thats so weirdly specific lmao

balmy barn
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my last guess its the crunch it doesnt like

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blank av with none test

midnight meteor
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i tried without crunch

gloomy flint
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yeah crunch specifically likes to fight back

midnight meteor
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same issue

gloomy flint
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ive noticed when optimizing my own avis for quest that regular compression helps, but the moment i switch compression type to crunch, it permanently alters it

round comet
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never had issues with crunch

gloomy flint
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like i'll have 5.1 size, crunch, randomly it might go to 5.3, and even if i change it back i'm now stuck at 5.3 lmao

balmy barn
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never used it after it acting like a zipbomb when using it on alot of textures (many years ago)

midnight meteor
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its default texures are 2048x2048 and i just do this

timber wharf
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crunch doesnt do shit to uncompressed size anyway and compressed not as much as you think as your whole avi getting compressed anyway

balmy barn
midnight meteor
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its 20mb uncompressed

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i dont know anymore

timber wharf
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if it uploads properly and then gets properly security checks failed then you can reach proper support

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tho idk whatf they say about 100k+transparency

midnight meteor
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its failing security on pc only i really dont get it ive seen worse that that on pc thats perfectly fine

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can quest not have a sitting layer?

round comet
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it can

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should be fine

midnight meteor
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idk

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im trying an upload without it

trim tiger
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is there any way to parent a gameobject not to the head of an avatar but to the viewpoint of the avatar

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mainly because simulated leg tracking through ik fucks with the head position and can shove things that need to be in the center of your view out of your view, blinding you for a bit

timber wharf
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@trim tiger nah, only scrrenspace shader for what i know. ik head and camera do not line up indeed.

trim tiger
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well shit

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so i can't lock NVG tubes to the viewpoint (which aligns with the head MOST of the time) then

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but i also don't want to fake it with screenspace shaders, man...

trim tiger
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for custom idle poses without having to kill simulated foot tracking entirely

fluid niche
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So how do I open my cat in Blender? From what I can tell, this fbx file is not something that can be opened in Blender :/

desert elk
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it is

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file > import > fbx

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which blender are you using?

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it should be there

fluid niche
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Ah, okay. I just downloaded the one on the front page of the blender website. Didn't realise it'd be importing into a project, my bad.

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Goodie. Another piece of software to figure out. So I suppose I need to figure out how to place an origin of some kind on this to be directly below the eyes, rather than under the belly as it is now.

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Throwing myself in the deepend of literally all of this. What could possibly go wrong?! 😅

timber wharf
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step one, g - y - move cat

round comet
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awh lil fella

desert elk
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delete the camera too

timber wharf
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step two, ctrl+a - all

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step three export with scaling set to fbx all

soft thistle
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hmm, the texture painting and uv unwrapping stuff is confusing me

desert elk
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if you go to texture paint you can paint on it and see what is where

soft thistle
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k

fluid niche
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What about the light? Should I delete that too? I assume it's not actually of any use.

desert elk
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yeah delete it

somber sequoia
soft coral
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How would I stop my UI being occluded by stuff? I know this can be done with stencilling however no arrangement of settings I do are working. can someone tell me what settings would do what I'm looking for ?

somber sequoia
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(I forget what it's labeled, don't have Blender open at the moment)

fluid niche
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Okay, export time I guess...

desert elk
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remember to apply transforms

analog musk
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can someone help me rig this model so that it can work in vrchat

desert elk
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we already told you, you need an armature compatible with the humanoid rig (if you want the hands usable you may need to move them)

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i think i even sent a link

desert elk
analog musk
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yeah but im still confused

junior void
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"Help you rig it" would be 3+ hours of work

desert elk
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exactly

fluid niche
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This Apply Transform button looks like it could be important?

desert elk
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watch weight painting tutorials

desert elk
astral coral
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Guys, I’ve uploaded my avatar and it has physbones but when I play on vrchat the physbones are gone?! What’s up with it 😭😭😭 someone please help 💔

analog musk
desert elk
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did you not look at it?

analog musk
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i did

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but

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not 100%

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idk

desert elk
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and @fluid niche set scale to FBX all

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oh it is

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nevermind

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didn't notice

astral coral
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Can someone help me please

soft thistle
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so i painted on my oc's body, but it also affects his legs and a few of his fingers, how do i get it to only have the effect on the body?

desert elk
astral coral
analog musk
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is there anywhere that just has a simple list of parts that are required to rig

fluid niche
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Okay, will see how that does. But I'm not confident given after exporting everything seemed to revert to how it was before :/

desert elk
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Xd

analog musk
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I am NOT trusting chatgpt

astral coral
junior void
gloomy flint
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how many.

astral coral
junior void
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Chatgpt was right though

astral coral
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I have 14

gloomy flint
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how many physbone transforms