#avatar-help

1 messages · Page 64 of 1

desert elk
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oh no

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what happended here?

feral abyss
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poorly attached edgeloops, looks like i double duped the mesh and then attached one to the first copy, which i did move to the other side, and one to the the second copy which stayed where it was

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easily fixed though!

full field
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Im having a minor issue right now, i made an animation and in unity it works fine, flawlessly, however when i go to test in game, it doesnt work. And i have no idea why

balmy barn
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you doing it in wrong controller or animation tracking not set

full field
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Thing is, i only have 1 controller

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and i havent messed with animation tracking

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tbh idk what that is

balmy barn
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you cant animate humanoid bones in fx if its there

full field
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theres no bones

balmy barn
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is this a generic thing

odd gale
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quick question, how many polygons u use for raw model? like without clothes and then for clothes? to be still in range for good quality?

full field
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1st image, how its supposed to look. 2nd image, in game

feral abyss
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Okay, so theres another copy that i seem to have discovered and now need to delete, thankfully it seems like the back version is untouched, so i only have one side to deal with!

feral abyss
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...i dont even know how i got to this point anymore, this is so far from how it should be its hilarious

wild blaze
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i need help from an expert

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i spent 64 dollars on an avatar, uploaded it, it seemed fine until i played with quest friends and it all went to s**t

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if anyone could help me out i'd be ever so grateful

junior void
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That statement leaves a lot to the imagination

desert elk
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if they crashed it's most likely not optimized at all for quest

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define "went to s**t"

wild blaze
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it's all desynced across platforms and i have no idea what to do because it's an avatar designed for pc and i've optimised pc avatars before with no problems but now it's horrible

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and i wanna cry

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i just need someone who can donate their time to help me

desert elk
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like parameters don't work properly?

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they need to be in the same spots in unity to be synced

wild blaze
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i don't know, i barely know anything about unity

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i have no clue what i'm doing

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i removed a few things from the quest version to bring the size down so it would upload

rain wave
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can anyone help me fix this?

wild blaze
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and i think it ruined it

desert elk
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that's what ruined it

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the spots need to be the same

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you can have empty toggles

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to take up space

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but spots for toggles that you want synced need to be the same

wild blaze
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so my hours of work were for nothing

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i can't believe i did something so stupid

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this one mistake has made my avatar unusable in public worlds and with anyone on quest

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i don't want to go into detail here

desert elk
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it's nothing you can't fix

wild blaze
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i can't fix it

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i need help

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i'm an amateur

desert elk
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remember when you deleted toggles in the menu

wild blaze
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i deleted a few things in the side thingy on the left

desert elk
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right?

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you need to add a couple of toggles to the quest version so the toggles that need to work are in the same spots

wild blaze
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can you help me out?

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i have trouble with these things, i need someone on a video call pointing things out

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don't have to talk or anything

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but i need someone to see what i'm seeing because unity is overwhelming

desert elk
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yeah sure

wild blaze
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you're not a judgemental person when it comes to avatars are you?

desert elk
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nah

wild blaze
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there's a few things on it i need to explain

desert elk
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furries are cool

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and other stuff too

wild blaze
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i bought it not realising some of the stuff was on there

desert elk
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that's okayy

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vc? i sent you a message

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oops i tried

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didnt go through

wild blaze
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i'll have a look

desert elk
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okay, guys. I got this three asset that I'm trying to add a texture change too, but I can't seem to be able to animate it at all. I can change the texture easily, but it doesn't save as recording an animation, it just changes the texture. I've never added assets like that, so idk what i'm supossed to do. It a thorwable snowball

spark walrus
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Can someone help why dose my head bop when i move i never had this before

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And my friend said it is the update vrchat had

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But other Avis don’t do

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That

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Someone please help

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🥺

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Anyone help

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Please 😭

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I neeed help please

spiral wind
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Is there something wrong with the SDK?

spark walrus
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Because look

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It bops so bad😭😭

jovial gust
spiral wind
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no

rain wave
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can someone help me with this?

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I went into FBX & changed the rig to humanoid but it's still saying "Non- humanoid"

desert elk
left gull
safe berry
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Is there any shader that supports an UDIM workflow? Optimizing an avatar and UDIMs would make my workflow much more consistent

fiery crow
rain wave
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even if I don't

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like the FBX is already set to humanoid

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so idk what the issue is

safe berry
desert elk
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oh

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is the prefab unpacked?

queen nimbus
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Is there a easy way to find out which assest have what hight of MB‘s ?

safe berry
young bear
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is it possible to have a particle that emits other particles as it travels? i know about sub emitters but none of the emission modes really fit my usecase as they only emit once at a specific point. i want to make a particle that emits other particles continuously as it travels

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i'm trying to recreate something like the magnet sphere from terraria

rain wave
rain wave
livid yarrow
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fro some reason when i have my eyes normally/ not editing them they look fine but then when i get ready to create the eye rotation states in the VRCDesc. they rotate sideways and no way i rotate them fixes it

desert elk
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are the eye bones straight?

livid yarrow
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to begin with in editing the rotation states, no. but thats normal for me because usually i have to rotate them -80 on the x axis to make them look straight but as for the bones themselves they should be? i thought it was something wrong in blender so i threqw it back in and applied transforms on everything but the issue persists

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the bones are pointing directly straight for each

young bear
livid yarrow
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whaat

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weirdd, okay one moment

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its getting worse each time 🤣

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oop wait no!

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ayy thank you thank you
its fixed in the sense that i still have to give it a 90 rotation but theyre aligned properly now <3

desert elk
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they should be straight up

livid yarrow
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im not sure how id show you my eye bone rotations in blender

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this is what the left eye looks like?? i re added a new bone for the eyes so that the rotation would be normal??

livid yarrow
desert elk
desert elk
livid yarrow
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one moment while i bring results

queen nimbus
livid yarrow
spark walrus
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What exactly does this mean? I dont get this warning on my quest or optimized version of the same avatar

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anyone know a easy way to add sitting down emotes and other dance emotes with no audio to your current avatar?

cunning swan
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can i move a bone connected to a model for animation

spark walrus
cunning swan
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roger

lapis egret
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Every avatar even the test dummy avatar vrc comes with refuses to upload its super slow and says clearing temp files after a long wait then says upload failed check console for more and when u check it it just says times out I’ve tried multiple avatars even ones thats uploaded before and none work

onyx owl
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Like through the packages tab of ur project

lapis egret
onyx owl
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then add them back in

onyx owl
lapis egret
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I’ve tried multiple projects and get the same issue

onyx owl
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As said

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U may have the wrong version of unity then

lapis egret
onyx owl
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U may need to update the creator companion

lapis egret
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It’s up to date I thought about that already

onyx owl
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Mind if we move this into DM's?

wooden zinc
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idk where to put this but, im making a avatar and it wont import to unity. i drag the fbx into unity and it will start to put it in there and then would crash my pc slowly ive tried reinstalling unity, getting more storage, importing it a diffrent way idk what to do (sorry if it was copy and pase i just saw it was in the wrong channel)

kindred lichen
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it could be to large

onyx owl
wooden zinc
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its with any fbx i do this with

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its only 18mb fbx

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ive had 30mb fbx work fine before so

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also when i tried to do this in a new project i got this

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so i think its a unity issue and not a fbx issue

spark walrus
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It says no space left on device

wooden zinc
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cause i also asked a friend to see if my fbx works for her unity and it worked just fine

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ah hm

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how do i fix that (english is not my strong suit

spark walrus
wooden zinc
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yeah, let me see if i can get rid of some stuff

spark walrus
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I think it is a glitch

wooden zinc
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let me see here

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brb

spark walrus
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Someone said that deleted the "package.json" file fixed theirs

wooden zinc
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package.json?

spark walrus
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Yeah hold on im looking for where that is located

wooden zinc
spark walrus
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Someone on the unity forum said "To solve this problem go to Help>Reset Packages in Unity and problem will be solved.
If not then delete the <Project-Root>>Packages>manifest.json file. So, unity will auto generate the new file."

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@wooden zinc

wooden zinc
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currently looking for it one moment lol

spark walrus
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Ok lol no problem just wanted to make sure you had saw the message

wooden zinc
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lol its okay, thanks cause i needed to re read it lol

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im going to see if it is my storage cause i just got rid of alot of stuff

wooden zinc
spark walrus
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I really dont think it is

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Do you have a lot of stuff?

wooden zinc
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best to try then be sorry

spark walrus
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Yes youre right

wooden zinc
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yeah i keep alot of stuff lol

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my storage is wanting to kill me lmao

spark walrus
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Okay then it could be a possibility lol

rustic swan
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Im having this issue with my avatar when i do the victory gesture, my body texture disappears. Help?

wooden zinc
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ping <---my pc looking at me

spark walrus
rustic swan
spark walrus
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Try checking the bounding boxes on the body mesh

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In Unity

rustic swan
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Its isnt the bounding boxes, the textures just disappears.

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And its only when i do the gesture.

spark walrus
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On PC

rustic swan
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yeah

spark walrus
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Just victory?

rustic swan
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yup...

wooden zinc
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I DID IT

spark walrus
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Check if the victory animation is somehow effecting the materials

spark walrus
# rustic swan How?

Victory is one of the default animations that are when you dont have a custom menu right?

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If im thinking of this correctly

wooden zinc
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wait what kind of change like fully change the material or make it dark?

spark walrus
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Im assuming it turns purple

rustic swan
spark walrus
# rustic swan The peace sign yeah

Ohhh ok so go into the hand gesture controller on your avatar and look for the victory slot, click on it and youll see the victory animation, click that then double click the animation in your project files and it will open it up and scroll through it

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maybe screenshot it

spark walrus
warped hedge
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help 😭

spark walrus
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of it full expanded

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like I did

wooden zinc
spark walrus
wooden zinc
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i deleted some stuff in my unity and my other storage drive

rustic swan
spark walrus
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That looks like your FX layer

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This is the one you want to click into

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The Gesture one

rustic swan
spark walrus
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Look for your gesture layer instead, thats where you want to be

rustic swan
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Will check

rustic swan
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I just... dont know.

spark walrus
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Dont know what

rustic swan
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whats wrong.

spark walrus
# rustic swan I just... dont know.

Ok so click on that proxy_hands_Peace with the blue triangle on the right side and it should take you to a folder with a bunch of animations in it, and highlight that one. just double click the one it highlights

spark walrus
# spark walrus

Then expand the tabs so you can see all of the animations in it

rustic swan
spark walrus
rustic swan
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yeah hold on

upper shoal
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im so confused

spark walrus
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And the mesh is ENABLED?

short tartan
rustic swan
short tartan
spark walrus
# rustic swan yup

While keeping the victory emote on can you click on the body mesh and take a screenshot of the entire thing

spark walrus
short tartan
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yes we did

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its stupid

spark walrus
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Try switching to generic then back to humanoid

short tartan
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thank you

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will try

spark walrus
short tartan
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alright

spark walrus
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Show the side

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The inspector

rustic swan
spark walrus
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Where it says materials on that tab, click the arrow down and take another screenshot of the same thing

rustic swan
spark walrus
rustic swan
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Yup.

spark walrus
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Does that avatar have backface culling on?

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on the shader setting

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for the body

upper shoal
rustic swan
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wait.

rustic swan
spark walrus
rustic swan
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trying

spark walrus
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Do you have access to the blender files for this avatar?

spark walrus
rustic swan
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sadly.

spark walrus
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If it didnt, I would try to turn on "double sided" in the poiyomi shader setting for the body

rustic swan
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trying...

spark walrus
rustic swan
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will do

rustic swan
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Turns out its the shader.

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Thank you!

spark walrus
rustic swan
spark walrus
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Okay, hoping it works 🤞 good luck

rustic swan
spark walrus
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I don't know that much about cutout

upper shoal
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is there any way i can like overlay the mouth like a decal over the head texture on the face while having them on different materials/textures

warped hedge
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does anyone know how to gen fix this its gonna make me tweak and videos arent helping me 😭

warped hedge
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well his arms are bent and idk what i did that made it that way...

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I think the bones are fine? but it's just bending rlly weird

ornate stump
warped hedge
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yes

ornate stump
warped hedge
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no i haven't lemme try rn

mighty lichen
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how do I edit my fbx and not make the physbones freak out

ornate stump
upper shoal
warped hedge
ornate stump
mighty lichen
copper carbon
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i was looking through the default parameter list and was curious if anyone knew what the PreviewMode parameter actually means
description just says "Returns 1 if the avatar is being previewed, 0 if it is not"

ornate stump
copper carbon
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oh so i can set up a custom animation to show in that menu?

ornate stump
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Probably.

copper carbon
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wym probably?

ornate stump
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I haven't tried it myself.

copper carbon
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oh

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i mean its probably possible

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ive seen some avatars with it just thought it was some weird SDK stuff

ornate stump
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Previously they just use TrackingType parameter to check whether it's in preview.

copper carbon
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huh interesting

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well i do gotta get my avatar optimised to work on quest before i can mess with animation stuff
damn you 3mb over the uncompressed limit

short tartan
rain wave
copper carbon
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what is d4rk optimizer?

copper carbon
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problem with the first solution is it will only work in blender unless u do it in a very specific way which is usually not much easier than the other one

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if anymore info is needed or u want me to explain better just dm me cus i dont wanna fill this chat lmao

rain wave
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for better optimization, I recommend you do Andriod override & change the ASTC from 6x6 to 8x8 or higher (the higher the more compressed and reduced it will be)

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make sure to reduce those textures!

copper carbon
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i mean
given my avatar is more or less complete and i dont plan to update her any more i might just ... leave it once i get it to less than 40 on uncompressed

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its currently at 43

rain wave
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ohh I see

copper carbon
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i still have a decent amount to do like fixing the hands cus the proxy animations hate deira

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the left hands fingers just dont work as they should

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i have fixed it on her previous version i just dont know how

copper carbon
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wym?

lunar verge
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Been having a weird issue with animating my avi's left ear with it resetting after animating it. The right one works like normal.
Would anyone have a clue what this weird issue is due to?

rain wave
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anyone know how to fix locomotion not working on Quest/ limbs not working? it seems it to be an issue where if I move around on quest the avatar legs don't seem to move. looks like I'm just floating around or hovering around & the locomotion doesn't work.

desert elk
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do you have locomotion enabled in settings?

fervent spear
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hi guys so when i prone, it is set by default to sit cross legged, how do i set it so that this toggle is off by default?

somber sequoia
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that's gogo loco, all of those set the parameter VRCEmote, which is 0 by default.

fervent spear
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ooh thankyou ill have a look

spark walrus
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Is there a way I can make a submenu a toggle at the same time if that makes sense

junior void
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no, theyre two different things

somber sequoia
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there's a variable that submenus can set when you're in them though

spark walrus
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What exactly does that do

somber sequoia
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it tells you when you're editing a menu:

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when opened the (parameter) is set to (value)
when closed (parameter) is set to zero

fervent spear
spark walrus
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Is there any way I can make it so when these two are toggled on, it toggles on the outfit too and all three are toggled until an individual piece is taken off?

junior void
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use a parameter driver on outfit to drive the subtoggles on

spark walrus
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I did but I originally had them all as one INT. Should I make the individual pieces bools?

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Because I have to keep them off when the dress is on

junior void
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you can make all of them bools

spark walrus
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Is that less optimized in any way

junior void
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bools use one bit, ints use more

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so you tell me

spark walrus
junior void
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it would be a ping pong

spark walrus
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So not really possible

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?

junior void
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so say you turn on "outfit" and that toggles both the skirt and corset. thats fine right.
then imagine you make that when the skirt is toggled off, it toggles off outfit as well. but outfit toggles off both subtoggles. see the problem here?

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youll create yourself a loop like that

spark walrus
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Ok so what im getting from that is its not really possible

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I see what you mean but I just wish it was easier lol

junior void
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you could make a toggle that has corset false and skirt false as conditions to turn off the outfit toggle i guess

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so if you turn off all components, why not turn off outfit bc thats the same thing in the end

spark walrus
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I just felt like the idea I had was visually appealing and made sense

junior void
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it does

hard turtle
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is there a 3d hand referance anywhere for this?

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because the splay on my hands is wrong

void kettle
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How do I make it so it’s only public for some people but also private?

spark walrus
void kettle
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Oh alright!

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Ty for telling me!

spark walrus
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Thats the best workaround I can think of

void kettle
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Oo! I might try that!! Tyy!!

junior void
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usually people will pass on passcodes anyway though

junior void
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what

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chest and hip bones are not optional and must be mapped in the unity rig configuration in order to qualify as a humanoid rig

vernal pecan
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is there a way to skip some animation state sequences for the players who have just loaded my avi, but have them played and viewed by the players who had my avi already loaded (some long animated sequences between states i would not want to be seen every time avi is just loaded but to make people still able to see avi's condition this animations lead to)

violet spruce
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Can someone please help me with Blender! im very new to making avatars and got myself a model to practice on and edit instead of starting from scratch.
Im trying to figure out how to make things bigger on the body. Wider hips, butt, breasts etc. Anyone know how I could go about that? Im also trying to figure out how to make the arms a bit thicker as well. Any help would be insanely appreciated!

junior void
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i would use sculpt mode for that, preferably sculpt on a blendshape so you can always revert your sculpt without "tainting" the base shape

violet spruce
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ok would you use the inflate tool or?

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Ive tried using it a bit but it keeps inflating other stuff like the nipples with the breast, also cant quite figure out how to make it inflate symmetrically

junior void
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in many cases yes. i like to set the smooth brush to surface instead of laplacian as well to smooth out a few bumps that happen when inflating a lot

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if its not mirroring right, then you have unapplied transforms

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nips are hard to work around, i usually make a "nips flat" shape and then inflate the breasts. also, if your avi already has a shape for that, you can simply set the shapes maximum higher than 1, which allows you to go over the old maximum

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in terms of unity, blendshapes will be capped at 1 even when not capped at 1 in blender so youd want to create a new shape from mix to make your new max be 1

violet spruce
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ok Zero Im gonna be real with you. You very much know what you are doing and me and my wife are trying to learn this together and are newborns trying to learn quantum physics. Would you be happy to hop in a VC with us and give us imbeciles a hand? XD

junior void
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i can totally do that, yes, but can you wait like 30 minutes to an hour? i am starving rn and id like to make and have lunch

violet spruce
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Absolutely! take your time. We appreciate you even taking the time!

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legend ❤️

junior void
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i been there and done that so i can relate, no worries. you asked so nicely, how could i refuse anyway

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ill hit xou a message when im back

violet spruce
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Awesome! got us excited! Appreciate you SO much again

broken anchor
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happy to see someone solved their problem

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here's mine: how could i turn on a object for a CERTAIN player in the room? or is that even possible?

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I would like to make a particle system so that specific players hit by the particle system can see specific objects.

balmy barn
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'yes' but both avatars would have to be made so they have senders/contacts and local only very limited range

broken anchor
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that sounds not a good news for me

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I believe I've meet sb using their crashing gun to make someone had shot crash, and other player seems like fine

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or am I misremembering

timber wharf
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long anim should have condition like normalToggle=true and noAnim=false, shortcut normalToggle=true and noAnim=true

vernal pecan
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thank you anyway

granite wave
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i have a problem about an avatar i want it to get banned

vernal pecan
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maybe blendshape sil is with open mouth?

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what LipSync mode is chosen in avatar descriptor?

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try to change it to viseme blend shape

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and see if mouth is still open

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most likely it controls jaw bone, you can check it also by comparing jaw bone rotation transform with test mode and without

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and in blender with all shapekeys to 0 it is closed?

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maybe it is opened in base shape?

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...ok

desert elk
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would unmapping the jaw bone in rig configure fix that? if you're not using it for speaking it's kinds useless

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i'd just unmap from the rig it tbh

vernal pecan
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that's how unexpected problems starts )

lucid rapids
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hello , when i use gogoloco to lay down or sit sometimes something like this happens , is there a way to provide it from happening ?

desert elk
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this? what's this?

carmine spear
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Hi ya'll, so i've made this poison bottle with a liquid shader / script from MinionsArt

Everything works in unity however when i try to upload my avatar im told to delete the liquid script - Its a pc only avatar

Are there any liquid systems compatible with vrchat? Or is there a way to make the one im currently using be uploaded?

Heres the one im using rn: https://www.patreon.com/posts/quick-game-art-18245226

ornate stump
gloomy flint
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you'll have to find a liquid shader specifically

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usually done with liltoon or an entirely custom made shader

copper carbon
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yo is there any way to optimise an avatars uncompressed size that preferably isnt remove textures or decimate the heck out of it?
also somehow decimating and merging meshes increased the uncompressed size by like 18mb can someone explain why?

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gogoloco can let u change them to different animations
oorrr if u want more customisation for more work and wanna make custom ones u just plug em in here in the avatar descriptor (under playable layers)

desert elk
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you can set aa custom animation for those states

lucid rapids
desert elk
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are your bones straight in blender?

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gogo loco just moves the sceleton

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if it's not straight it will be weird looking with gogo

gloomy flint
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is it tilted even if you move a bit? I sometimes have it happen but it straightens out if I move even a tiny bit as it resets my bone placement

lucid rapids
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hmmm

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so should i look on blender or its not a big deal ?

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okok tyy

zealous gate
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Quick question, I tend to work on avatars from the same game etc., is it wise to have multiple avi's in the same project or would it be better for each their own?

somber sequoia
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I generally do one project per base, with scenes for the variants.

fair tulip
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how do i fix these problems

somber sequoia
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try to unlock and re-lock the shader

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the errors though don't mean a whole lot by themselves unfortunately

fair tulip
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got this after unlocking and locking them

somber sequoia
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hmm not sure what that's about - you do have Poiyomi in the project right?
You may want to ask on the Poiyomi discord

fair tulip
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i have poi in and the one that was asked to use by creator of avi

whole mason
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Does anyone use Modular Avatar to create submenus?

I'm having a problem where I create a submenu and its children toggles are cloned in the top most hierarchy of the selection wheel.

Circled is the children toggles and arrow indicates the submenu it is supposed to be in. They are cloned to the top most hierarchy.

somber sequoia
#

not sure how that works but for VRC Fury you put a slash in the menu name if you want it in a submenu: SubMenu/NewMenu

whole mason
#

I might have to change modules then if I can't find a solution 😅

#

Also is there a way to disable/select certain parts of the avatar in impostor mode? Some clothes dont render and it's sort of inappropriate if I have it running around in public

desert elk
#

I think the impostor is based on the default way your avatar looks in unity

somber sequoia
whole mason
#

Just found out I could just delete the impostors, thanks for the help everyone!

timber wharf
#

@whole mason as itve been pointed out, if your impostor is too close to nsfw, your main avi might be as well with the animations disabled, so you want to check/fix it.

rain wave
somber sequoia
#

Please don't ping me for new requests, just ask in here, and if I'm around and can help, I might do so

spiral osprey
#

Can someone help me with this? I have NO IDEA how to fix this 😭 😭

rain wave
somber sequoia
#

yep - no worries though, I'm around at the moment 🙂

spiral osprey
#

I playtested my avatar and turns out it was JUST THE ARMATURE.

#

I am starting from scratch

#

thank GOD i have the model and textures saved

#

OKAY, so. I fixed the armature thing.

#

What do i do about this???

#

Also, can i fix the "bounding box" thing? If so, how?

somber sequoia
#

bounding box size encompasses all mesh/props you have on there, if you have a big thing, then it's big

spiral osprey
#

Looks good to me.

somber sequoia
spiral osprey
#

Nothing changed

somber sequoia
#

ah you may have to set it to generic then back to humanoid

somber sequoia
#

not sure what it is then

spiral osprey
#

What about the bounding box thing?

#

Maybe something with this?

somber sequoia
#

that should have your avatar in it, yes

#

did you unpack the avatar prefab or something?

spiral osprey
#

Now these appeared

#

I have absolutely NO IDEA what i'm doing 😭

desert elk
#

Hi, did you get it working or are you still taking advice?

spiral osprey
#

Can i have help instead

desert elk
#

great 👍

spiral osprey
#

What does this mean??

#

what the fuck is a bounding box????

desert elk
#

I read the messages

somber sequoia
desert elk
#

did you try importing the avatar into a new project and setting it up again?

somber sequoia
#

it's that big because all parts of your avatar, enabled or not, are at least that big

junior void
#

Why can we not quickly google this and watch a tutorial

spiral osprey
desert elk
#

using the model?

spiral osprey
#

ONLY the skeleton.

#

Without the model.

desert elk
#

oh, it wasn't weight painted or patented properly, I see

desert elk
spiral osprey
junior void
#

Itll make one if you configure the rig. I dont understand the problem

spiral osprey
desert elk
#

it's right there...

#

or am I blind?

junior void
#

The blue man figure

desert elk
#

yeah

#

I was right

spiral osprey
#

OHH

#

YEAH

#

Sorry last time i did this was a LONG time ago 😭

desert elk
#

mhm

spiral osprey
#

So how do i fix this

desert elk
#

but that avatarman in the avatar slot

desert elk
spiral osprey
desert elk
#

that should fix the problem

somber sequoia
#

that is a great name

spiral osprey
#

i did that a while ago

spiral osprey
#

BEFORE the red things, it said THIS

desert elk
#

do you have your bones parented correctly?

#

that's the only thing that comes to my mind

spiral osprey
#

You mean this order?

desert elk
#

yeah

spiral osprey
#

..Is it correct?

junior void
#

I feel like you overwrite the fbx and since then this is happening

desert elk
#

that's why I suggested a new project, but apparently they've already done that

somber sequoia
#

(also you probably don't want to import lights from Blender)

spiral osprey
#

So do i delete the lights?

desert elk
somber sequoia
desert elk
#

I'd suggest completely reimporting it from blender with the correct settings and only the avatar (no light!)

spiral osprey
junior void
#

Id delete the fbx from unity and export a new one from blender

desert elk
#

That's gigantic! no wonder your box is so big nevermind that's a different mesh(?) I'm confused

#

export it again

#

and import it again

somber sequoia
#

at the least, in the FBX export window, only select "armature" and "mesh", set "Apply scalings" to "FBX All", turn off leaf bones under "Armature"

spiral osprey
#

So i removed the camera and lights in blender

#

Do I do ANYTHING else before exporting this?

somber sequoia
#

apply scalings to all objects, and also make sure it's the size you want it to be in Unity.

spiral osprey
#

So how do I make it smaller?

somber sequoia
#

scale it

desert elk
#

scale it

#

and apply all transforms after

somber sequoia
#

you probably want to set the 3D cursor to the origin and use that as the transform point, so it doesn't move off the floor

desert elk
#

yup

pure estuary
#

Hi there

desert elk
#

hello

#

export settings @spiral osprey

#

after you're done scaling your avatar

spiral osprey
junior void
#

Seriously

desert elk
#

when you export as FBX?

#

...

somber sequoia
#

(I also like to set Smoothing under Geometry to Face, but then you want to import blendshape normals - up to you)

#

nods to Zero

spiral osprey
desert elk
#

you sort of need to click it to do the action

#

just putting your mouse there isn't enough

junior void
#

Sort of

desert elk
#

sort of

spiral osprey
#

Guess i never noticed that

#

huh

junior void
#

You what

round comet
#

parenting bones is greyed out for me for some reason. Any clue why?

desert elk
#

you most likely just blindly went export in the corner without looking at any settings

#

are you in edit mode?

#

on your armature

#

not the mesh

round comet
#

edit mode too? lemme try

spiral osprey
somber sequoia
#

you can't edit an armature without being in armature edit mode

desert elk
#

yes

spiral osprey
round comet
#

oo tanks! :3

#

works good!

#

I be learning

somber sequoia
#

yay, learning!

desert elk
# spiral osprey

great, export it and import it to unity again (delete the previous model, don't override it!)

round comet
#

redoing my model with a new outfit so I have to readd everything, but creating my medium was successful, so ty guys ^0^

oak bone
spiral osprey
#

Delete THIS?

desert elk
#

yes. your avatar

#

or start a completely new project

#

without the old one there

#

that's up to you

spiral osprey
#

OKAY

#

This iS BAD

desert elk
#

?

spiral osprey
desert elk
#

relax please

somber sequoia
#

you clearly have not watched any basic avatar setup videos.

somber meadow
#

first start by clicking autofix on those 2 errors

spiral osprey
#

Right, yeah.

somber meadow
#

it'll fix the integer limit showing on the triangle count

spiral osprey
#

I didn't notice that

#

again

#

The red thing's still there tho

desert elk
#

did you set the rig to humanoid? and is the avatarman in place?

desert elk
#

and show the rig set up not cropped out like previously

spiral osprey
desert elk
#

hm

somber meadow
spiral osprey
#

From what I can tell, everything looks fine

spiral osprey
#

I tried to remove that animation

#

Couldn't figure it out

somber meadow
#

you can disable import animations in that checkbox

spiral osprey
#

That didn't fix the red things

desert elk
#

someone said you should delete the animation from blender

#

could be that the animation is somehow overriding the rig. Idk I've never used mixamo

spiral osprey
#

WELP.

#

I'm gonna remove the animation.

#

That animation thing?

desert elk
#

yes. just the animation! not the armature

#

you currently have the armature selected

#

and the animation

#

delete only the animation

spiral osprey
#

I clicked "clear animation data"

desert elk
#

oh actually I was wondering, is that bipedal pony you were showing a paid or a free avatar?

pure estuary
#

Hi there

desert elk
desert elk
#

ah alright

spiral osprey
#

ThanKS!!!11!!

#

I am TRyIng to YelL witHOut AleRtinG tHe BoT!!!

desert elk
#

it's also against rules to talk about ripping

desert elk
# spiral osprey

bravo, so it must've been the animation, since deleting it fixed it

#

isn't getting a paid Avi for free ripping? 🤔

#

or am I misunderstanding what that means

somber meadow
#

that would be just normal piracy

#

ripping is reversing the AssetBundle that VRChat provides to you that holds the avatar

desert elk
#

ah I see

#

I understand now

spiral osprey
#

This is how i felt going through this:

somber meadow
#

basically ripping what the game gives you instead of using a pirated/leaked version

tall dock
#

Anyone that knows about constraints, a little help

  1. Posed extra arms
  2. After toggling to constraint on then off the hand idle overwrites the posed hand signals and location as showin in pictures

What do I do?

somber sequoia
#

Most of what's there is that, yeah

spiral osprey
#

Where's shaders?

#

If i do this I'M DONE.

tall dock
fresh cliff
#

does anyone know how to get unity 2018.4.20f1 running on Raspberry Pi 5?

somber meadow
#

VRChat doesn't let you upload on that version since 2 years ago. Use the latest recommended version which is 2022.3.22

spiral osprey
#

nvm i think i found it

somber sequoia
tall dock
spiral osprey
#

I don't think this is it

desert elk
# spiral osprey Where's shaders?

oh, there's something I noticed. Did you move the view point to be in between your eyes? cause that looks like the default position to me and I just wanna make sure you won't need to reupload it again

desert elk
desert elk
#

and set your texture on it

spiral osprey
#

I don't see it

#

Brain hurty

desert elk
#

i think

somber sequoia
#

Yes, that's a material, not a texture.

spiral osprey
desert elk
#

you need to change it's shader now

spiral osprey
desert elk
#

open the material?

#

and there will be a shader setting at the top in the inspector

spiral osprey
#

when i double click it it opens 3d viewer

desert elk
#

idk how your material is set up

#

mine is usually it's own thing in the assets that I can click

#

idk how you set yours up

spiral osprey
#

So close yet so far

somber sequoia
#

greyed out = embedded in the FBX, you can't edit.

#

swap it

#

or you're editing the wrong one

desert elk
#

he is

#

that's material.004

#

you're supposed to edit betterworkingtexture.mat

#

it legit tells you where it's in in the assets

spiral osprey
#

Found that

#

the right one

desert elk
#

change the shader to something like standard lite or toon lit

spiral osprey
#

Fixed the shader

#

NOW all I need to do is set the eyes

desert elk
#

bravo 👏

idle portal
#

Hihi sorry to interupt but could anyone help figure out whats wrong with my face blendshapes? Theyre fine as shapekeys in blender but they break(specifically the labret) when i send it into unity ^^"

spiral osprey
#

I pressed edit

desert elk
#

do what?

spiral osprey
#

nothing is really happening

desert elk
#

you need to move it

somber sequoia
#

turn on gizmos - globe icon in the upper right of the scene view

spiral osprey
#

It's view position right

desert elk
desert elk
spiral osprey
#

when i move it i move the whole model

desert elk
#

...

#

how

#

then type in numbers instead of using arrows

spiral osprey
desert elk
#

the white balls need to be between our eyes

desert elk
#

turn them on

#

...

#

I saw that

spiral osprey
#

saw what

desert elk
#

and I'm done helping

spiral osprey
#

NONO

#

SORRY

desert elk
#

I'm not your friend to joke with like that

pale adder
#

does the freeze to world constraint option sync with late joiners yet

round comet
#

curious here-- My avatar has really tall boots, but the heel part is in the ground. Is there any way to fix that? also want it so if I toggle the boots off the height would change too

#

I've seen it before I think?

feral abyss
#

I've run out of bits for parameters, this is actually so sad

round comet
#

sadge

#

think vrcfury has an unlimited params thing but its local maybe? unsure how it works

feral abyss
#

it has a sync thing that basically disables the params of certain objects so that only you see them, so yeah they become local. technically, one of my gadgets is for my benefit only, im the only one who can see it, its an fx, but i assume disabling the params would stop other people being able to interact with it hence it not showing for me?

young vault
#

kk so this is an issue i've had for ages, every time i upload an avatar the viewpoint is in the mouth instead of the eyes, even tho i set the position right

#

any ideas?

young vault
desert elk
#

jezus

young vault
#

naw it's 1, i scaled it right in blender

#

does the scaling mess with the viewpoint?

desert elk
#

sometimes

#

it did for my avatar once

junior kayak
#

how and where do i change these textures ?

somber meadow
#

that would be the material itself to modify

#

you need to use a shader that supports transparency

idle jetty
#

Does anybody know how to do something like this

somber sequoia
#

vaguely, sure.

#

contacts, animations, etc, etc.

dusk jolt
#

i need help with some physbones, i bought this scarf but i cant get the physbones to work, please help

somber sequoia
#

post your physbone component

dusk jolt
#

i want kind of a anime floaty effect

dusk jolt
somber sequoia
#

no idea where you put it. Possibly on the root of the scarf's bones?

dusk jolt
#

this stuff?

#

the segments were already there, i had to add the bones manually

somber sequoia
#

yeah - though note that screenshots are easy and not blurry.

#

wait, you added bones?

dusk jolt
#

sorry

somber sequoia
#

in what, Unity?

dusk jolt
#

yeah

#

physbones

somber sequoia
#

bones or physbones?

dusk jolt
#

physbones

somber sequoia
#

ok

#

discord is being stupid and your video isn't playing for me unfortunately

dusk jolt
#

is glitchy and spazy n shit

#

no where near smooth

somber sequoia
#

well this is where you start messing with the various settings

#

maybe increase stiffness?

dusk jolt
#

i have been, cant figure out which it is

#

tried every setting ive seen

#

its very blocky and glitchy

#

there

#

i also want to get rid of the ears and tail, but its not my priority right now

somber sequoia
#

ooh this one plays - weird. Anyway looks like your pull and spring are too high, spring especially. Though .2 seems low already

dusk jolt
#

so should i put it back on simple settings?

somber sequoia
#

unless you need the advanced, simple is simpler, but it's all about whatever works. Maybe try increasing "immobile" to dampen it some

high fable
#

hi, I'm trying to add hair to my avatar using modular avatar, but it says "setup outfit failed to process" and that the hair isn't parented to the avatar, even though it is. It was working all day and now no matter what I try to attach, to any avatar, I get this error. Please help!

night ember
dusk jolt
#

one for each highlighted segment

night ember
#

thats not how physbones work

#

you only need one component

dusk jolt
#

deadass?

#

which do i need to put it on?

night ember
#

every single component is stacking on top of each other causing it to freak out

#

the root

dusk jolt
#

so on mine which would that be?

night ember
#

the top one since its the literal root bone of the chain

dusk jolt
#

holy shit that worked thank you so much

night ember
#

whats with all of you scammers and using the same copy and pasted everything

somber sequoia
#

"root" as in the root of the tree

high fable
somber sequoia
#

is there a discord for modular avatar?

ornate stump
twilit garnet
#

i need help adding shoes to an avi because i tried vrcfury stuff and i think i messed something up

high fable
ornate stump
high fable
ornate stump
high fable
#

and it is placed inside the avatar!

ornate stump
high fable
ornate stump
high fable
#

and it happens with everything

ornate stump
#

Avatar descriptor is the absolute requirement to make the avatar.

high fable
somber sequoia
#

that "Orion_Sotai" object is where it should be

#

(that's your avatar root)

ornate stump
#

You see the Setup outfit try to link 2 armature together. But your "body" doesn't have its own armature.

high fable
#

okay thanks!

high fable
ornate stump
#

As I said before: use bone proxy.

high fable
#

okay

ornate stump
#

You only use Setup Outfit when object you want to add have matching Armature with the base model.

high fable
#

okay thanks!

royal agate
#

I need help adding a seat to my avatar

#

I got the seat working but I want a button to be able to turn it on and off

#

And also a way to adjust its position on the avatar

somber sequoia
#

put the seat on a game object, toggle that object on and off.

#

move said object to the place you want it

broken glade
#

Anyone good with avatar materials can give me a hand?

royal agate
broken glade
#

i'm trying to make a portion of my avatar transparent

#

but for some reason its not

ornate stump
broken glade
#

yeah i have but somethings applying a white looking color over the portion i have mask for

ornate stump
broken glade
#

okay putting it transparent just made it all go black

iron kindle
#

Hey guys, how can I connect clothes to my armature within Unity without using VRCfury?

#

Attempting to make my avatar VRM

ornate stump
iron kindle
#

I meant to say without

ornate stump
spark walrus
#

is there any way i could get a avatar made for free igot no money

ornate stump
iron kindle
spark walrus
iron kindle
ornate stump
spark walrus
#

can u help me make it

#

i was trying to get this made

ornate stump
spark walrus
#

oh

iron kindle
spark walrus
iron kindle
#

Try the VRC traders server, they have a room for asking for freebies

spark walrus
#

wheres that

#

i just got here

ornate stump
spark walrus
#

i just ask in there

ornate stump
spark walrus
#

oh

spark walrus
ornate stump
gritty temple
#

Is there any tutorials on how to replace a colour on an avatar asset?

For example, I want to change the hair colour of an avatar in Unity, but I don’t know how. Someone told me something about it needing a new pattern applied to it but it wasn’t explained very clearly.

left gull
#

might want to delete any messages talking about getting stuff made

somber sequoia
royal agate
somber sequoia
#

for the button it's just a standard toggle, right? there are lots of video tutorials on that

#

as for adjusting position in game that's waaaaaay harder, you'd have to use a parent constraint pinned to the world position then animate moving it. it wasn't clear that's what you meant from the initial request

clever jolt
#

what controls the state of objects and blendshapes while I'm doing fbt calibration?

arctic ginkgo
clever jolt
#

blendshapes are going to the state they have in the scene, but object active just stays the way it was before calibrating

#

I think

sharp imp
#

Maybe someone knows what the problem is? The texture seems to be there, but it is not displayed.

clever cloak
#

man i love fishing

desert elk
#

woah

hollow rover
#

does anyone know how to fix this? i did try going to the configure avatar to check but everything there is normal, when i t pose its normal but when i dont the 2 fingers contort

junior void
#

are you using vrchat default hand animations or did you make your own

hollow rover
#

im using default

junior void
#

have you tried setting the rig to generic and back to humanoid?

hollow rover
#

nope not yet let me try that rn

#

just did it and its still broken

#

even if i remove all the playable layers it still acts like that

desert elk
#

maybe the bones are in weird spots?

hollow rover
#

yeah im hella confused, all the bones are in the proper place

#

idk why its doing that tbh

junior void
#

if you drag in a new fbx, does it still do this

hollow rover
#

just tried it and yeah

#

it might a blender issue maybe? but it looks normal on blender too so idk

junior void
#

is it posed perhaps?

hollow rover
#

posed? like in unity?

junior void
#

either or

hollow rover
#

on blender and unity its just doing a basic t pose model if thats what you mean

#

i didnt have to touch anything on the posing

junior void
#

what export settings do you use in blender

hollow rover
#

so its an xps model that i used export to fbx

balmy barn
#

xps models have these wierd bones, merge to wrist

hollow rover
#

yeah the ring finger and little finger might have an issue since the rest of the fingers work fine

#

gonna experiment more to see whats wrong but yeah thank you guys for the ideas

junior void
#

thulen just told you what to do

#

merge the weird mid wrist bones to the wrist bone bc xps models have too many bones in the hand which vrchat does not like. vrchat expects one wrist/hand bone and the fingers on it, not 5 writst bones

left gull
hollow rover
#

yep you guys were right

#

just tested it on the left hand and its fixed

sharp imp
hollow rover
#

now just gotta do the right, it was the fucked up bones on the wrist

sharp imp
#

I just export it with emotions on, and it worked

hollow rover
#

yeah idk why but blender decided to give those 2 fingers that were f'ed up 4 finger bones

#

while normally you should only have a distal, proximal and intermediate

vernal pecan
#

If i moved bones and reimported fbx, what is the easiest way to update new bone positions and rotations inside my avi? Cause i have to add new prefab and copy transforms from it to my avi for every bone i moved in blender

ornate stump
vernal pecan
#

it is not possible for me, maybe there is another way..

#

pity, that mass copy-paste to bone tree isn't working

#

but i was sure i manage to make mass copy work somehow before

desert elk
#

why do you need to unpack the prefab?

#

I'm wondering why that's needed for you

vernal pecan
#

it was unpacked long time ago to move some things inside it

#

and changed too deep from then, so now not much left in the same condition, still using same meshes

flat canopy
#

hey did anybody have this problem before? Im trying to set up my eye look in unity. The face looks normal until i go on to preview mode. The eyeballs just go black when i'm trying to test out the Rotation States even though it shouldnt do that for "Looking Straight". There is like a "flat" eyeball inside the head visible but its completely bugging out idk 😭 and when i am trying to rotate its just making it worse (works fine in blender)

versed pecan
#

is it possible on quest materials to change the tiling and offset for one material and not all materials

ornate stump
versed pecan
#

Im gonna end it all

#

I can do 2 skinned meshes tho I think

#

im targeting medium

#

Need this to be at least somewhat close to the pc model ;3

#

little clothes switching thing that I wanna keep between quest and pc, poiyomi is smart and lets you seperate material names dont know why unity or vrc shaders cant

desert elk
versed pecan
#

hmmmmmmmmmmmmmmmmmmm can I upload a slightly modified shader file or is that not allowed because I think I could change the name of the thingy in the shader a little bit

balmy barn
#

ha no

versed pecan
#

dies

balmy barn
#

ive made some avatars using tilesheets for quest, you need another material for uv shifting

flat canopy
desert elk
#

ah okay

versed pecan
balmy barn
#

pc have waay more options you can just use a decal animated ratl

versed pecan
#

didnt do that on pc because poiyomi only gives me 4 decals, and the flipbook renders over the decals I already needed

placid mica
#

I have a question about uploading Avis

If I buy an avatar that has audio link features, generally, is that something that is already included in the avi? Or is that something I need to add to my VCC/Unity project? Like how you have to add a shader?

timber wharf
#

audio link doesnt require any avatar package to just upload, only worlds or to test stuff. from avatar point its just shader keywords on material

#

but overall just read readme for avi

fierce grove
#

does anyone know why when i close my hands into a fist, my avatar's middle finger deforms like this

fierce grove
#

also for some reason one of the polygons around my avatar's eyes is messed up? i have no idea what could cause that

zinc jacinth
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The parameter is working between the Contact Sender and Receiver, but is not driving the parameter in the Animator.
Why?

balmy barn
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it wont have any clue what to talk to if you leave it none

fiery crow
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could be several things, hard to say without more info

fierce grove
fiery crow
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have u checked to see if its a weighting issue?

zinc jacinth
fierce grove
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alright i think i may have found the problem
for some reaon theres 2 copies of the same vertex group and one of them is empty

undone onyx
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I cant figure out how to work my face tracking on my avi others work just not mine idk what to do

fiery crow
undone onyx
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I have no idea

somber sequoia
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well without that it won't work so you'd need to find out

undone onyx
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Its my first time setting it up so im not sure what I need

somber sequoia
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docs and such are at https://vrfct.io and there's a discord specifically for this too, but you need a compatible avatar

undone onyx
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I have the face tracking stuff on the rindo avi

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Just gotta figure it out

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Thank you!

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Ah, the website cant be reached

somber sequoia
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oh sorry, it's just http, not https

undone onyx
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Thanks a ton

broken anchor
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if there anyone know if player can be a collider for particle system collision setting?

proven vessel
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hello people! im having some difficulty with unity particles. so basically im trying to do that thing where you can make like a gun for your avatar and make it shoot by making a gesture. i have the unity animation and when i play it in unity it shows the particles being active, but in game nothing happens. and when i use gesture manager to try and test it, it seems to work but again nothing happens in game. any help would be appriciated. Thanks!!

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im pretty sure i have the animator setup right too

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for clearence, the gun shows up, its just the particles that are supposed to shoot that arent showing up

tall dock
fiery crow
#

is ur renderer enabled?

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and are u using a buffer particle by chance?

proven vessel
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I got some bad news, my WiFi just went out like 5 minutes ago 💀 lemme take a look at my unity and text from my phone

fiery crow
proven vessel
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So this is my hierarchy

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And my renderer is set to billboard

west magnet
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I gave my avatar a custom Gesture layer but its not using it in game and just uses the default one, how would I fix that?

desert elk
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does your FX also have hand gestures?

west magnet
desert elk
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ah alright

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so it should be okay assuming you put it in the gesture layer and have correct masks assigned

west magnet
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I guess I could just remake the Gestures in the FX layer

desert elk
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did you have the gesture layer yourself or did you copy it from the sdk files?

proven vessel
tall dock
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And i don't check much this channel so pings actually help

proven vessel
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Ok lol, just checkin

tall dock
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because hiding and revealing the particles themselves in animations sometimes tend to break

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and check what the other guy told you too, if the particles aren't hidden in some way on the settings

undone onyx
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Ok so what should I do for facetracking when it tells me I have too many 406/256 bits

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Idk how to work this

proven vessel
sinful terrace
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Hey what’s the mb limit when uploading to pc?

tall dock
tall dock
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honestly wherever u want

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if you want it to move with the head put it inside the head

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or inside the bone that moves the pistol

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like a normal toggle/object