#avatar-help

1 messages · Page 59 of 1

stiff geode
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I have a model that I want to use physbones on but the bones arent moving?

ornate stump
stiff geode
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Yes, that sucks. :(

violet cobalt
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Having a lighting issue with my avatar and not sure what the problem is. The body and outfit are using Poiyomi but the hair is using Liltoon. Dunno if that has any impact on how the shading works

night ember
#

I mean they are literally different shaders

ornate stump
violet cobalt
violet cobalt
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Because i feel like this is way too dark even if it's just how it's supposed to look

ornate stump
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Different shader use different formular to calculate light. Fundamentally just have to use same shader to have matching shading.

violet cobalt
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I kinda get it? But again the body also uses Poiyomi and it seems just fine

stiff geode
ornate stump
ornate stump
violet cobalt
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mb forgot to mention it

ornate stump
violet cobalt
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where's that under?

ornate stump
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There's also search function in poiyomi.

violet cobalt
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ah cool thanks I'll check that out

gritty anchor
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does anyone know how to fix the chatbox being super lower/in the head on certain avis? it's not something thats fixable by hiding/showing or block/unblock, and it fixes on other avis. i tried making the bounding box bigger but it didnt seem to help

iron kindle
#

Discord work your magic

I am attempting to make a slider that makes it so the chest has a supported and unsupported mode, I have the proper blend shapes but when I test it using gesture manager only the clothes change and the body has no effect

deft prism
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hey, I'm having an issue where the float parameter for my radial puppet isn't appearing in the expressions menu.

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I've tried everything to make it appear but it just... doesn't

ornate stump
deft prism
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I've REMADE the unity project 4 times

ornate stump
ornate stump
deft prism
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oh'

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yep, that fixed it

arctic dagger
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hello gamers! i have this lil deer avatar im working on, how do you think i should go about doing fingers?

solemn hound
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i can't find this option

rustic apex
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tried to go on the reddit for help but i cant post there so im asking here lol how does one fix this? i’d look it up but i have no clue what to look up for this. the hand constantly opens and replays some fingery animation and then does what i want it to do so how does one just make it so it does what i want it to do instantly

junior void
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check the animations used for the hands

rustic apex
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that doesn’t help

junior void
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Explain why not and i can make it more clear

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But i wont give you a full blown tutorial only for you to say "i already did that"

rustic apex
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i guarantee i haven’t tried it cause idk what the hell im doin lmao it has somethin to do with fake index i know that now

balmy barn
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my guess it goes back to some base animation before doing next instead of going to whatever its ment to (not using any state?)

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cant tell without seeing controller

junior void
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yea

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so are you not sure where/how to find your animations and controllers?

rustic apex
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that was my issue and i found them right after i said “that didnt help” lol so now im here and donno what to do

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could i just delete fake index? cause i know that’s the issue but idk if i were to delete it my gestures would just be gone completely

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iiiiiiiiiii think this is where im suposed to be

swift kayak
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everything was working fine, until i tried to add a throwjoint through the avatar3.0 maker, im quite new in making avatars and now I can't play it or upload a test because I have compiler errors and I don't understand what to do, could someone please help me?

balmy barn
#

missing scripts , read error find where add what it requires (seems very old since those might be dynbones)

vernal pecan
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How do i temporarily disable blinking (to optionally override it with my own emotion animation)

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so blinking blendshapes could not add to each other

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oh.. i just have to use animation tracking control... sorry for bother

swift kayak
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now it's telling me that the phys bones were destroyed, but they're still there??

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could someone please help me? I have no idea what I did and now I don't know what to do :c

ornate stump
swift kayak
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i removed everything from the avatar, thinking it would fix it, but it didnt

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idk what's the missing script component, idk what's missing, I saw some random empty scripts and i deleted them?

swift kayak
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the reason was because i somehow deleted vrcfury... idk how i even managed that

shut spear
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how does someone make a avatar pc vr comp?

undone fable
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If I want to make the walk animation more individualized from the original VRChat one.
Where do I put my walk cycle?

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I see the locomotion has a tree with different vector x and z parameters. But all those animations inside only have 1 frame instead of the entire walk cycle

prisma thunder
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I turn off gestures because with gestures my hands look like I'm constantly trying to karate chop someone. Is there any way to keep the gestureless hands, But still have my gestures control my face?

undone fable
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FX Layercontrols Face
Gesture Layer Controls Hands

spark walrus
vernal pecan
rustic apex
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idk for i am no longer on my puter but i shall let you know whenever im back on lol

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if i know how to check

vernal pecan
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select a white arrow

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and in the right pane youll see condition

rustic apex
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oki doke i shall check whenever im back on it

vernal pecan
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you must figure out witch animation is triggered repeatedly, by playing and watching the block scheme

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you can do it by activating gray "auto live link" button in animatior's right upper corner

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then you must keep animator window opened and select your avatar

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you'll see how animation proceeds through the scheme, it will be a color line moving from state to state

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most likely you have some condition, that works all the time no matter what, and it is in high priority among others, first suspect is idle state

chilly summit
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Need help. I have an avatar that's both pc/quest, and pc version is fine, but for people on quest the avatar clothes keeps changing and stuff. How to fix?

desert elk
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most likely some toggles are broken for quest

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that's my guess

somber sequoia
somber sequoia
chilly summit
somber sequoia
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if you have an on-upload hook like VRC Fury this may mess with those

tall dock
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Anyone here that knows about spider/multi-legged locomotion i would apprecciate some input on this (flying legs)

somber sequoia
somber sequoia
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dm me if you can't find it, I'll give you an actual link

tall dock
somber sequoia
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that's the one

tall dock
static sparrow
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how do i stop certain things on an avi from showing in the preview in game?cuz its off in unity and isnt defaulted to on but still shows

desert elk
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if it's off in unity it should be off in game i think

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did you turn it off in unity by the tick box or the eye in the hierarchy?

undone fable
prisma thunder
lucid rapids
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why it looks like this

undone fable
prisma thunder
desert elk
lucid rapids
undone fable
# prisma thunder This?

Yes.
FX has layers inside for "gestures hand" and "gestures left", but they are not supposed to use your hand bones in that layer
Gesture is where you animate the bones for making your hands do things

You said you want to press both triguers to make your face do a certain action. This input is read by both gesture and FX
FX makes your face do what you described, and gesture will pose your hands.

If you want to change how your hands look, change the animation in the gesture layer

desert elk
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cause from what i'm seeing it looks like not everything goes to the arm like it should

undone fable
desert elk
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yeah that

lucid rapids
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okok tyy all

spark walrus
flat canopy
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Hey I'm trying to weight paint my avatars clothes. My shoulder bones seem to not be working on any piece of clothing (no colouring nad it should bea a redish colour) Did somebody have this issue before?

rustic apex
somber sequoia
rustic apex
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sorry for interrupting y’all

flat canopy
somber sequoia
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well regardless of how you got there, it seems you'll have to do some painting

flat canopy
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i guess lol thanks

somber sequoia
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Also if you haven't tried it, the blender plugin "Robust Weight Transfer" works better than anything built-in

sharp nebula
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I have a bat that im trying to put on my avatar and it installs using VRCfury but the toggle for it dosent work

frosty jacinth
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Still struggling with this issue; my avatar mouth is open when I'm in the FBX rig configuration + when the avatar is being animated. I removed everything except the avatar and avatar descriptor, having cleared everything non-essential in the descriptor, so it's an FBX problem. Anybody knows what causes this and if there's any fixes? The jaw bone needs to be set on the FBX, so that's not an option.

junior void
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Jaw open may be the rest position which you can change in blender

somber sequoia
spark walrus
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I click the dropper to set a source and it says

spark walrus
left arrow
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Hey guys, can someone help me with animator play audio? I have no idea how to make it work on my avatar, and i didn't find any instructions how to set it up.
I add an audio source, animator play audio behaviour, few .ogg audio files, set an animation but it didn't work :\

somber meadow
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what are you intending to do with it? Can you screenshot your animator states and your play audio behavior/s

left arrow
somber meadow
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you don't have an audiosource set

left arrow
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i do, it's a root

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i tried to do it with any other object in hierarchy, but it ends with same result

somber meadow
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"Source Path" needs to be at least populated with something

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and how're you testing it?

balmy barn
left arrow
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ok, i add a new empty object in the root with a audio source.
I testing it in a playmode, using Avatars 3.0 Emulator

balmy barn
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doesnt work with any emulator , last time i tested it does nothing

somber meadow
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Gesture Manager has support for it

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I don't keep up with 3.0 emulator however

left arrow
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huh, then it might be working, i'll try gesture manager to test it!

balmy barn
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not sure it was random that didnt work or other one , but its been awhile might as well test it again

left arrow
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i tried every playback orders, but it didn't help. gonna try a gesture manager, and see if it changes anything

balmy barn
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av3 still dont work, gesture does

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tested ratl

somber sequoia
# spark walrus

You can just type in that box too - anything that's a possible option will show up. What are you trying to transfer btw?

spark walrus
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i figured it out lol

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i only have one armature now instead of 7

somber sequoia
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well that's a good thing

spark walrus
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im making progress

spark walrus
desert elk
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delet eye from jaw

somber meadow
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that's just a common mistake from the Unity Automapper, you can just click the LeftEye in the jaw slot and press the delete key on your keyboard

desert elk
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My friend's trying to upload an avatar I made for him, but it doesn't look correct. The inspector and ask look weird. Whenever he tries to upload it, it uploads but says "not suported on this platform"

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like, the sdk window is missing most things

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idk what happened

somber meadow
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The descriptor doesn't look weird, the categories are just collapsed

frosty jacinth
frosty jacinth
somber sequoia
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huh, fascinating.

desert elk
somber meadow
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By "not supported on this platform", are they playing on Quest?

desert elk
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both

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pc and quest say the same thing

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but avatar is uploaded

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which is why i'm confused

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so i was wandering if anyone ever experienced that

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this is what i'm seeing for the same avi on my pc

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no idea why it's not working for him

somber meadow
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What Unity version are they using

desert elk
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2022.3.22

desert elk
spark walrus
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how come theres nothing showing for material for head

arctic ginkgo
spark walrus
#

o

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how do i mesh

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my body and head are one mesh

junior void
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Then itll be on the body

spark walrus
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But if I put the texture on body it spreads across the whole skin

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Not the face

junior void
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Your body likely has more than one material slot

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Take a screenshot?

spark walrus
frosty jacinth
# spark walrus

Select your body mesh and you'll be able to see what materials the mesh uses

junior void
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^ click your avatar twice so it has an orange outline

spark walrus
junior void
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See, 3 materials

white sparrow
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is it possible to use some sort of "or" condition? like x activates if conditions 1, 2, or 3 are met?

junior void
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One is likely for the head

spark walrus
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o

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thanks

spark walrus
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stuck in t pose

junior void
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Check if the rig is set humanoid

vernal pecan
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I have an odd glitch, i have a blend tree, 5 animations with blendshapes in it.. and one in the bottom isnt enabling blendshapes to 100%, only about 5-10%

spark walrus
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i didnt put psybones

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do i need psybones

desert elk
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no

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they're not necessary

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they're there to make your avi's parts movable or interactable (aka hair, or tail)

desert elk
vernal pecan
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i have another blendree controlled by the same parameters, and it works fine, i tried to delet and recreate blendtree, and change animations places in it - and always down doesnt work

spark walrus
vernal pecan
desert elk
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yes, that's what i meant

vernal pecan
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as all other blendshapes - on top, left, right etc.

spark walrus
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i think its broken

vernal pecan
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i just change animations from top to bottom and vice versa and other one stops to work just because it's in bottom

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i tried to set coordinate Y to -0.1 in hope it needs some further move, but it doesn't help

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oh.. it's just got fixed O_o after about an hour of struggling

spark walrus
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What about mine

tiny fog
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what version of unity to make avatar? Just in case I forgot.

desert elk
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vrc website says 2022.3.22f1

white jungle
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working on a hoodie for a avatar that has a blendshape to put the hood up or down. how should I handle the weight painting? While down I don't want it to be weight painted to the head, but when up it shouldn't be weight painted to the chest :_: Thought about making separate bones and use rotation constraint to copy the relevent movements while toggling off the unwanted one - but wondering if there's a simpler method

arctic ginkgo
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work very well

spark walrus
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Please help

desert elk
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did you select humanoid as your rig?

spark walrus
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yes and it's

spark walrus
desert elk
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delete the eye bone from the jaw

spark walrus
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its good now

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shes isnt tposing anywher but she still has a siezure if u try to walk

desert elk
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I'd assume something went wrong when you combined all of your armatures

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that's my guess

spark walrus
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i used cats

left gull
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it looks like improper setup of phybones

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also how's the hair attached cause it doesnt look like it follows the head?

spark walrus
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all the physbones are like this

desert elk
spark walrus
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yes

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i clicked merge armatures

desert elk
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okay

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then that should be fine

spark walrus
left gull
spark walrus
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i just left it default

desert elk
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what bone did you put the script on?

spark walrus
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all of them

desert elk
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all?

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no

spark walrus
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oof

desert elk
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only the ones you need

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watch a physbone tutorial

spark walrus
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i put it on tail, spine, butt, chest, legs, shoulders and neck

desert elk
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noo

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too much

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spine, chest, legs, shoulders and neck, shouldn't have physbones

spark walrus
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o

left gull
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with phybones unless you exclude the child bones of those parent ones (neck shoulders legs etc) then they'll also be effected

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likely the reason your models moving all weird

desert elk
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mhm

spark walrus
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so do i even need physbones at all

desert elk
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i told you already

left gull
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if you want certain parts to have movement then yes you'd need phybones

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you just have to actually edit the settings properly

desert elk
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mhm, exactly what i told you

desert elk
spark walrus
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i just want to walk and jump and do normal stuff

desert elk
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that's not what physbones are for

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watch a tutorial

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don't add things to you avatar if you don't know what they do

spark walrus
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the tutorial said to add it

desert elk
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ofc it did, but it probably talked about hair

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or animal ears

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and ofc if you search up "physbone tutorial" it will tell you to add it

spark walrus
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what then why is she stuck in tpose

desert elk
spark walrus
left gull
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none of whats in that screenshot shows anything about phybones

desert elk
#

mhm

spark walrus
desert elk
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she also says nothing about adding them to spine and arms

spark walrus
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well she is walking normal now the only issue now is the hair

desert elk
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most likely physbones

white jungle
desert elk
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does she look normal when you stand still?

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you must not have a collider in the head

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if it only does that when walking

left gull
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might also be a case of being parented to the neck bone rather then the head if it isnt the phybones

spark walrus
desert elk
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i'd add a collider to the physbone

spark walrus
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i removed the physbones

desert elk
#

so this is without physbones?

spark walrus
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yes

desert elk
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then as Lilpimpen said, check what the hair is parented to

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cats by default parents to hips, so if you didn't change that it could be an issue

spark walrus
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is root supposed to be in head

desert elk
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show the whole armature

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not a snipet like that

spark walrus
#

the hair works now

desert elk
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what was the problem?

spark walrus
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i moved the root into the head

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now just the horns and hairclip

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i see the tail and the horns are somehow connected

desert elk
spark walrus
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rip

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I just yeeted the tail and horns

desert elk
#

?

leaden ice
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eliot the struggle is real

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currently using cats plug-in for blender and when combining same materials it just deletes clothing all together

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also downgraded blender ver. to 2.6.3 to get cats working

arctic ginkgo
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is there a reason you need to disable the constraint?

quasi briar
desert elk
desert elk
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it deleted materials that are similar

quasi briar
#

Downgrading blender just to use cats is just a bad idea in general

desert elk
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exactly

leaden ice
#

alrighty then

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sigh

balmy barn
leaden ice
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so much fucking around for nothing ig

quasi briar
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It sucks because so many videos say to use cats. But it's not really that good (nowadays)

desert elk
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this

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unofficial has bug fixes and it actually being updated

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offical sucks

leaden ice
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right

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i ended up doing what u recommended and made separate projects for quest and pc

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so i got the assets working

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but my material and triangles count is too big for quest

desert elk
leaden ice
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i managed to upload but security checks failed again

white jungle
left gull
leaden ice
desert elk
leaden ice
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okay i'll give it a shot

desert elk
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so I'd say go for it

arctic ginkgo
tepid sage
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Anyone know how to access this feature here? I’m new to unity

desert elk
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you need to add control, most likely

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what are you trying to do?

tepid sage
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Make a toggle

desert elk
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yeah, add control

tepid sage
desert elk
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AAA

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right click in the assets

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create > vrchat > avatars > expressions menu

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you'll most likely also need parameters to you can make those too

tepid sage
#

Got it

tepid sage
desert elk
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you make it youself when you make the animation

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it needs to be the same name in the fx and in parameters

mossy jacinth
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hey friends quick question: how do you make audios hearable to other players? i know about quest limits, shields and audio settings but even with those sorted the sound still cant be heard by other people

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for context im creating a functional revolver for my avatar

white jungle
vestal haven
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Does anyone know if the Additive Playable Layer works for bones that are tracking? Such as arm recoil for gun firing?

I really dont wanna resort to using constraints and duplicate armatures for this kind of functionality, does anyone know if additive layers do what I want to use them for?

near zenith
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so i finished my avatar and i wanted to upload to quest but it says it to large by 3.06 mb, how do i fix that?

mossy jacinth
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compress

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audio files tend to take up the most space

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iirc

white jungle
vestal haven
near zenith
white jungle
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this assuming the quest version is not actually oversized - I run into this alot in a project where I have PC and Quest in the same scene and just change build targets to upload

mossy jacinth
near zenith
mossy jacinth
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resize images, remove polygons, decrease audio quality

vestal haven
desert elk
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Nope, go to VRC Traders

vestal haven
white jungle
vestal haven
slender basin
white jungle
#

painting yourself into a corner then, cant have it both ways as far as I know.

vestal haven
desert elk
vestal haven
#

thanks to this handy lil feature we got!

white jungle
#

absolutely, meant theres not really any other option

slender basin
desert elk
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search VRC Traders discord

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it'll be the first on google

slender basin
mellow drum
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So, I have a feeling for what I want for a model I am going to need to make it myself but im not sure what would be best for me to do since I dont have any money to spend on this. Notably the two main things is that the model is going to be much more stout and physically built(Think someone like Vander, or something. Lots of mass that is just hard to move) and I am going to need to add toggles for things like shields and stuff. Is there anything I should aim for or to avoid for these? Or any specific programs that would be easier or harder for this?

desert elk
slender basin
#

Dam

mellow drum
#

Maybe check the Reddit

desert elk
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Toggles are made in Unity

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I'd recommend keeping the shields and stuff you wanna toggle separate meshes as it'll be easier to toggle that way

civic bone
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hi im new to the unity stuff and im working on an avatar but idk what im even doing lol i have the avatar but im getting some errors can anyone voice chat and help if possible

ornate stump
civic bone
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ok

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do u want the specific error when clicked on or just the base error when its not clicked

civic bone
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thats the first one

ornate stump
# civic bone

You likely didn't import all the package required by the avatar.

civic bone
#

ok

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i wish someone could do this for me XD

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cuz ive never done any of this and its so overwhelming

ornate stump
civic bone
#

gotta find it again

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welp that was fast XD

spark walrus
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@round comet

round comet
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That seems like an issue with the hair being attached to the armature

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Where is it connected? The head or the spine?

spark walrus
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it's by itself or it was but im away from my pc at the moment

round comet
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Yeah, looks all sorts of busted

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The hair needs to be attached to the head bone in one way or another

spark walrus
round comet
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Oh? The hair is under the spine it seems

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That’s why it isn’t working right

spark walrus
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oh okay

round comet
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The bones need to be under the head section

spark walrus
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But as soon as I removed physbones my avi works fine besides the hair

round comet
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So odd

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Yeah, just make sure its attached to the right area. Hair for head bone

spark walrus
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Like right now the hair follows my head just fine it's just not animated

round comet
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Would still fix it most def

spark walrus
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But i have 0 physbones

round comet
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Nono I mean, getting the hair bones in the correct area

spark walrus
round comet
#

That’s good

spark walrus
#

My left eye was in my jaw

round comet
#

Yeye you don’t need a jaw bone

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At least on your humanoid models

spark walrus
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I'll be sure to put the hair in the head tomorrow when I get back to my pc.

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I had a tail and some horns but I yeeted them because they somewhere were attached and they kept moving together

round comet
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Horns can go on the head bone and the tail can be attached to the spine

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Their bones I mean BarbaraPray_Ikazu401

spark walrus
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Ill look for a tutorial to figure it out

near zenith
#

apparently theres one shader thats not supported and i cant find which one

craggy fulcrum
#

(edit mode for simplicity/example sake) how would one go about making sure the clothing doesnt be dumb and not Tpose when im trying to rig it? tbh idk if im doing anything right currently im totally clueless.

errant crag
#

anyone know why my regulus is stuck in this pose?

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the default one matches the t-pose and its a bit back normally but idk what happened with mine

somber sequoia
#

(or I'm missing what the problem is)

craggy fulcrum
#

its me im the problem ;u;

somber sequoia
#

oh - I understand that well 🙂

craggy fulcrum
#

idk how to do any of that, ive only been trying to do this stuff for 2 weeks and feel like ive learned absolutely nothing

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none of the video tutorials i find are helpful either, none of them show what i need shown and im so so tired of having to click through 500 videos a day to try to figure this stuff out ;u;

somber sequoia
#

I'm not sure what state your model is in, so I'm not sure what to tell you

mellow drum
#

Hmm.... Im trying to add Cats to my blender but its having issues. Do I have to change versions of blender or something?

somber sequoia
craggy fulcrum
untold minnow
#

why isnt my pants staying to my hip?

untold minnow
#

its just connected to my leg?

somber sequoia
untold minnow
#

tell me what I could do better with

somber sequoia
#

if stuff moves and you don't want it to, use less weight. If stuff doesn't move and you want it to, use more weight

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(this isn't easy to get perfect)

craggy fulcrum
untold minnow
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Well I know the basics of weight painting

somber sequoia
#

"connected"?

craggy fulcrum
#

idk the terms, like i said i just started doing all this.

untold minnow
#

but its the entire waist is moving with the leg

somber sequoia
untold minnow
#

when the waist is also separately weight painted

somber sequoia
untold minnow
#

I see

#

thank you

#

I will see

somber sequoia
#

if you don't have auto-normalization on, then "fully red" is possibly not actually fully red 🙂

#

also don't forget that a bone's children move with it, so sometimes weight on a child is the problem. Start at the end bones and work back to the roots

mossy jacinth
#

blender adding weights to an area farthest away from a bone for no reason and making you search through the whole armature to fix it:

mellow drum
#

Hmm....So Im going to be needing to make a model but for what I want to make the base is going to be alot bulkier and more stout than a normal base, with the character being alot taller and just thicker(Though they are also female) but I also cant afford to spend any money on it. Are there any suggestions for bases for something like this?

somber sequoia
civic bone
#

what do i do for this

somber sequoia
#

in the info box in the "n" popup menu thingy, weights get listed

#

item? I forget what it's called, I don't have blender open

#

(top one)

patent geyser
#

Is there anyway to force the creator companion to sort by abc order

#

Clicking name doesnt work. its frustraiting.

mossy jacinth
errant crag
solemn hound
#

hi anyone can help me via dm pls 🥺

somber sequoia
civic bone
#

@mossy jacinth in here ?

solemn hound
#

how i make follow the object to the avatar movements ?

somber sequoia
mossy jacinth
somber sequoia
civic bone
#

idk how this works and its frustrating

somber sequoia
#

and yet you have a missing script

civic bone
#

yeah but idk where that is

somber sequoia
civic bone
#

i dont understand this at all and i love it and im currently being sarcastic

civic bone
mossy jacinth
somber sequoia
#

you can show them if you really want, there's a toggle for it. Generally you don't, but hey, you do you 🙂

craggy fulcrum
#

nvm i'll just figure it out myself yall aint helpful and are kinda rude.

somber sequoia
#

huh. and here I was trying.

mossy jacinth
#

????

civic bone
somber sequoia
#

a lot of the problem in trying to help someone is having a good idea of what the person is trying to do, and what isn't working. If you can't explain it in enough detail, it's really hard to help.

civic bone
#

my problem is ive downloaded everything and it doesnt have the animator crap

#

or wtf that file is

delicate osprey
#

hello does anyone know why i am not able to grab physbones it is not a problem on the vrchat side it is something in unity?

somber sequoia
civic bone
mossy jacinth
somber sequoia
#

"something"

civic bone
#

i dont understand

mossy jacinth
#

wait did you add an avatar descriptor?

delicate osprey
somber sequoia
# civic bone

Right, so if actually has an animator, which means there's more of an issue - are there other errors in there? or in the console?

civic bone
#

lemme check

mossy jacinth
civic bone
#

all i have is this there was another error but thats just cuz i tried puting the file in but it didnt work meaning my avatar file but that one doesnt matter

somber sequoia
civic bone
#

there are no other errors

#

but i cant upload it

delicate osprey
somber sequoia
civic bone
#

this?

ornate stump
#

Better screenshot the entire unity window.

atomic plover
#

I would like to turn off my body's movement locomotion in VRC when in or out of FBT as my avatar is meant to not have legs and just a dress. How can I turn it off, regardless of FBT?

mossy jacinth
#

you can also check your colliders in the avatar descriptor

solemn hound
#

idk why this channel is called " help " because some people is asking for money lol

civic bone
ornate stump
somber sequoia
civic bone
#

i still dont understand why mine isnt working

somber sequoia
# civic bone

huh, that's all? Interesting. I'd consider redoing the rig setup, I'm not sure what else is the issue

atomic plover
delicate osprey
ornate stump
civic bone
ornate stump
somber sequoia
# civic bone whats that?

The part where you setup the rig to be humanoid when you import your model file. I don't know what you did or didn't do before here so I'm guessing at what might be the issue, without really knowing

civic bone
somber sequoia
#

I'm not really sure how that would help your project, I'm sure I could make it work

civic bone
#

cuz my avatar had a green visor thats all i wanted to change was the color too and i figured that out too

civic bone
#

or someone?

brazen crater
#

Guys i need help, I keep trying to upload my avatar and it keeps saying the build failed, I have everything updated and nothing seems wrong

ornate stump
civic bone
#

yeah 1 sec sorry forgot

somber sequoia
civic bone
#

the decompress thing was something else it didnt matter i know what i did for that

ornate stump
civic bone
brazen crater
#

I got it thanks

civic bone
#

wait discriptor?

#

were is that at?

ornate stump
ornate stump
civic bone
#

were do i find this?

ornate stump
civic bone
#

sorry i dont understand lol

#

like adding the avatar?

ornate stump
civic bone
#

avatar root? sorry ive never done anything with this stuff

#

oh vrc avatar discriptor?

ornate stump
civic bone
ornate stump
civic bone
#

ok

ornate stump
civic bone
#

ok so object im assumin is the little cube with blue on one of the sides?

ornate stump
civic bone
#

ok so what do i do now?

somber sequoia
ornate stump
civic bone
#

is that on the inspector window?

mossy jacinth
delicate osprey
ornate stump
civic bone
#

ok

#

this right?

delicate osprey
civic bone
#

oh entire screen 1 sec

delicate osprey
ornate stump
somber sequoia
# delicate osprey

Yeah this looks pretty reasonable. Not sure what else I'd look at, assuming that bone is correct and you have avatar interactions on, it ought to work fine.

somber sequoia
ornate stump
somber sequoia
ornate stump
civic bone
#

tbh i never touched it i just put the packages in

#

under assets

#

so idk were to put them

ornate stump
ornate stump
# civic bone no

Then just inspect every object and see where the descriptor is.

delicate osprey
civic bone
#

i got it off a website and it said a read me with a link to google docs for the shader stuff and i did both in the package cuz i thought they were both packages

ornate stump
#

If the avatar package came in like that, the author was absolutely incompetent.

somber sequoia
somber sequoia
#

"a website" - which one?

civic bone
ornate stump
somber sequoia
#

aha

ornate stump
#

Aha moment

somber sequoia
#

So it's ripped.

#

cool, moving on.

civic bone
#

what does that mean?

somber sequoia
#

certain sites offer stolen content

civic bone
#

oh

#

so i shouldnt be doing it then?

somber sequoia
#

often stolen right from the game, sometimes from other sites

#

Pay creators for their work.

civic bone
#

i feel sad now

#

i didnt know that tbh

ornate stump
#

I'm going to do something else now.

somber sequoia
#

when you're newish, sometimes it's not really clear

civic bone
delicate osprey
somber sequoia
delicate osprey
somber sequoia
#

I'm not sure I know the details you're asking about, but yes, you grab with hands

delicate osprey
#

ok ill ask tomorrow when more people are awake thank you for your help

somber sequoia
#

I meant more that it sounds like you're asking for like, vrchat technical details about how it works internally?

delicate osprey
#

fair

glass geyser
#

so, tell me - cause this is driving me insanse - an avatar I got has a pc and quest version, obviously want the avatar cross platform, they are unity packages, all I want to do is upload pc for windows and then import the quest version unity package and make that one android so I don't have to switch avatars for either version just for people to see me. but when I import the other unity package it like, replaces the whole project with that one, and for all I know is you just have to copy the blue print to the other one and it will make it work for both but I can't when it does that.

#

even when the avatar creators do god's work and make their avatar work by removing so much cause it has to be extremely specific and quest versions literally need to be wii quality, it's somehow still hard to just upload it for the other platform.

patent geyser
#

how do i fix this?

somber sequoia
#

remove some parameters or uncheck the "synced" box - knowing that this means other users won't see their effects

#

each int or float counts as 8 bits, a bool counts as 1

keen jay
#

hihi im beyond confused currently. ive been editing my avatar for couple weeks now and for some reason like half of my model sliders dont work (eg. ear size, tail size, etc.) ive gone over everything and cant find a reason or any resources online for it

#

if anyone could help id appreciate the hell out of them 😭

#

as far as i am aware they only stopped working either last night or today. havent changed much except for some blendshapes for clothing

vestal haven
mellow drum
vestal haven
#

camera view doesnt move with it!....but I can make it an option

#

its more of a test to see if it worked well, Im gonna use this for a system for "melee combat"

atomic plover
#

Is there a shader or some setting with poiyomi that will allow me to have a portion of my avatar change color a certain distance away from a point? I want to create an effect of something that fades in the further away it gets from my body

pseudo fox
#

how do I keep my glasses attached to my head? when I look around horizontally they stay on but when I try to look up/down or if I move around, they lag behind and just clip into my head.

#

I have it inside my avatar hierarchy

atomic plover
#

Is there a way to just make a thing just, randomly wiggle?

#

Like having something on my avatar that just keeps wiggling around even when stationary

ornate stump
pseudo fox
#

I did try that once but it did the same thing

#

like this?

ornate stump
#

Is that what you did?

pseudo fox
#

I have before

#

but

#

I'll retest it right now

ornate stump
#

It should just work this way.

pseudo fox
#

should I remove the armature since it's already connected to the head?

pseudo fox
#

alright

serene wing
#

What do I do to fix the humanoid problem?

left gull
#

click the model's .fbx and change it from generic to humanoid (you'll also likely need to go to configure and setup the rig)

half ice
#

can anyone tell me please .. how to fix this ( i change few things on my avatar in blender and export it to unity but when i use the blendshapes what the body have the texture look like this)
im using the blendshapes what the avatar have before i didnt change anything with the body i just added clothing

solemn hound
#

any know how to i make a texture swap ?

half ice
#

nvm I found the solution xD

ornate stump
ornate stump
hallow otter
#

I’m trying to find a Jacket model that is similar to that of an irl jacket.

#

I’m also not sure if this is the right channel to ask this question.

junior void
#

doesnt really fit here

hallow otter
junior void
#

im not aware of a channel that fits you here. there is an avatar search channel, but then again, its for avatars, not assets. id like to suggest searching on gumroad, jinxxy and booth

kind vigil
dark jay
#

if i wanted the thumb not to clip through the sleeve would i weight the wrist or the thumb vertex?

solemn hound
#

why the animation is not working i don't understand

plain anchor
#

Hi there, just here to know if I am alone in this situation. Since few beta update and now in the live version too, I have some random issues on VRChat constraint.
Randomly at the avatar loading all the constraints are just broken. My parent constraint leaves the object at their initial position, the rotation constraint are not rotating anymore.

The only way I had to fix this is to rejoin the world (a basic reload of the avatar is not enough).

It seems to be local, and random. I haven't found any hints as of why it does that.

My constraint were working perfectly for a long time, and it suddenly became really unstable

desert elk
small raft
#

does anyone know why my clothing isnt sticking to my avatar on quest?

vernal pecan
#

Is somebody have an idea how to make GestureLeftWeight and GestureRightWeight -driven animations to refresh fast for other players?

timber wharf
#

define fast, any avatar data is 10hz at best

vernal pecan
#

but except those two, isn't that so?

#

at least it was like this some time ago, maybe now it was changed?

timber wharf
#

10hz is ik sync, thats fastest any data gets in vrc

#

for comparison typical world pickup is 5hz most

vernal pecan
#

Playable they are... and it makes animations driven by them laggy

timber wharf
#

oh, well, then playable they are.

#

weights are implemented kinda dumb anyway, trigger on index, grip on quest.🤷‍♂️

vernal pecan
#

but locally they aren't laggy... maybe there is a way to locally transmit their values to normal float variables and then control things by those variables globally? maybe i not understant local-thing completely

timber wharf
#

ye, locally theres as much data as you want

#

like you can send thousand events via osc and theyll be fine locally

#

while remote will see only a few per second

ornate stump
#

Should help mitigate stuttering.

timber wharf
#

normal floats are also playable, unless its radial menu being opened afaik

vernal pecan
ornate stump
timber wharf
vernal pecan
#

will oscmoothing affect Gesture[]Weight ?

mental estuary
#

It would be better to use VRCFury's smoothing, as it's frame-time-independant, and also non-destructive

timber wharf
#

no it will create new param to be used in animation

vernal pecan
#

but any of this solutions can help to make smooth GestureWeight driven animation?

mental estuary
#

Use either gesture weight in a VRCFury Full Controller when merging whatever you're doing, in the advanced settings add the gesture weight parameters to the smoothed parameters list. VRCFury will automatically handle the generation of the smoothed parameters and rewrite your animations to use those smoothed parameters as well

#

Then you can still test in Unity with the normal parameters in GestureManager, and it will all just work

vernal pecan
#

Ok, ill try, but testing in unity as in vrchat itself is useless, cause locally they are always look fine, but other people notice ugly suttering

mental estuary
#

Locally the smoothed parameters will never apply to make sure everything updates as quick as possible for you

#

As long as the parameters are marked as wanting to be smoothed, I don't see why it wouldn't work

#

Just use GestureLeft/RightWeight as you would normally in any animations

vernal pecan
#

thanks

spark walrus
#

Is there a way to make your avis textures look better

junior void
#

define 'better'

spark walrus
#

Like not shitty

junior void
#

thats not helpful

#

take a picture of what you got and tell us what youd like it to be instead

spark walrus
#

My avi looks like a blob with no detail, no shadows, no highlights, just 1 color with no reflections

junior void
#

you likely didnt set shading to anything other than "flat" which is the default setting of poiyomi

spark walrus
#

Here the whole avi just pops in comparison. You can see shadows. Light reflects, there's detail in the textures. They aren't just a lifeless blob

north sonnet
#

Hello can someone help me with SDK

ornate stump
north sonnet
ornate stump
ornate stump
ornate stump
# north sonnet

Your unity installation seems to be incompleted. Try uninstalling and install back again.

ornate stump
shut plover
#

What is the quest shader for 2d elements like this ?

#

the only one that would work mobile/sprite/alpha blended is not allowed on the SDK

ornate stump
north sonnet
#

i think it might work better

ornate stump
balmy barn
#

can just download android/ios manually from unity (ctrl+shift+b or file/build settings)

#

ratl ios i dont really care about

crisp perch
#

anyone know how to fix that?

balmy barn
#

look one up

#

you need to download android build support

#

install only that , dont need rest

crisp perch
#

ohhh alr ty!

serene wing
#

For some reason I’m trying to get rid of the standard material from my vroid model but for some reason it isn’t letting me extract from prefab or delete it? Can someone help me it would really help ty

junior void
#

i have so many questions right now

#

why dont you just go over your meshes and assign a different shader?

desert elk
#

exactly, that's what you should do

pale cloak
#

For some reason when I try to upload a quest avi it says that the android player is disabled,is there a way to enable it?

spark walrus
#

Does anyone know how to make avi textures look better

somber sequoia
#

really depends on what you mean by better and what you currently have

indigo compass
junior void
pale cloak
round comet
#

So you need to mess around with poiyomi

spark walrus
#

okay

round comet
#

You could even use your godfall avi as inspo

#

See what settings are used on her for certain mats

spark walrus
#

oohh good idea

spark walrus
#

why is my head and body one shared material

somber sequoia
#

why not?

#

one material slot is more efficient than more than one 🙂

zenith harness
#

Does anyone have knowledge about how to change proportions of limbs without completely breaking an avatar?

I know the use of blender is needed and I tried, my character was shorter and still rigged right except now all her physbones, toggles, and her camera were all off

somber sequoia
#

Ideally export your avatar with "Apply scalings" set to "FBX All", but it may have been done differently in the past

spark walrus
somber sequoia
zenith harness
somber sequoia
somber sequoia
zenith harness
#

If I load her in there's also some super bright light lmao

#

It all becomes complicated so quickly that it's making me want to settle with just never having satisfying tracking on the legs

somber sequoia
#

it's probably not that bad once you "get it" 🙂

spark walrus
#

hair comes off when walking

desert elk
#

parent it properly in blender instead of unpacking the prefab and moving stuff around in unity

#

what are your hair bones parented to now?

spark walrus
cerulean garnet
#

thats the mesh

spark walrus
#

o

#

what do i need to look at

cerulean garnet
#

open the armature and find your hair bones

spark walrus
#

all these hairs?

mossy jacinth
#

you gotta go into the armatures edit mode and parent the the hair bones to the head bone

spark walrus
#

o

cerulean garnet
#

like this

spark walrus
#

its not in anything i can fimd

cerulean garnet
#

does your hair not have bones?

spark walrus
#

yes it has many

cerulean garnet
#

and if you click around the armature in edit mode and look for root bone?

spark walrus
cerulean garnet
#

click the armature and go into edit mode

#

click around the head and find the hair bones and then follow the chain up to the root bone in the hierarchy

spark walrus
#

this says root

cerulean garnet
#

select the hair root

#

then Ctrl + click the head bone

#

right click > parent > keep offsets

prisma thunder
#

Could someone explain in crayon eating terms how one would go about combining skinned meshes?
I have 10:
Head
Body
Hair
One set of ears
Other set of ears
Panties
Sweater
Collar
Thigh Highs
Tail

cerulean garnet
#

in blender select them all in object mode > move your mouse into the scene view and press CTRL + J

#

make sure every UVMap has the same name or it will break

prisma thunder
#

That's not crayon eating terms

#

That's playdough eating terms

cerulean garnet
#

what are you confused about?

prisma thunder
#

How do I rename and find the UV maps 🙏

cerulean garnet
#

just select each object on your avatar

#

and view it on this page

#

make sure the UV map name is the same

spark walrus
prisma thunder
#

Assuming I just drag all of my fbx files into blender, do I have to align them properly? (Like the clothes are where they are supposed to be, for example)

cerulean garnet
prisma thunder
#

Nono

cerulean garnet
# spark walrus

you test in blender if it works by selecting the armature > top right of the scene view and selecting pose mode > then rotating the head bone

#

see if your hair follows

prisma thunder
#

I have the deira base with some clothes, extra ears, and a tail. Just trying to get the avatar down to medium on pc

cerulean garnet
prisma thunder
#

Weird question; why do any avatars have more than one skinned mesh if they can all be combined so easily?

cerulean garnet
#

its sometimes better for performance to keep meshes seperated if they have a lot of geometry

#

or a lot of blendshapes

prisma thunder
#

Ah

spark walrus
#

now this happened in unity after doing the parent

#

but its not in blender

cerulean garnet
#

did you keep offsets or move the hair around in unity?

spark walrus
#

i kept offsets

cerulean garnet
#

good

spark walrus
#

and idk how to move hair in unity

prisma thunder
#

Just wanna make sure im not doing anything wrong 🙏

desert elk
#

Physbones and head collider would be my guess

#

for Tylerdacherry

cerulean garnet
cerulean garnet
spark walrus
#

how do i set it up

desert elk
#

you need to add a collider to the head bone first

spark walrus
desert elk
#

VRC Phys Bone Collider

#

and mess with the size to cover your head

spark walrus
#

like so?

prisma thunder
#

How would I rename these? Right clicking doesnt work lol

cerulean garnet
#

does the physbones on your hair have the collider section set to use the new collider you just made?

prisma thunder
#

(Sorry for asking dumb questions)

cerulean garnet
#

double click

#

but if all your meshes have the same named ones selected as the active ones

#

you dont have to mess with it

#

like if they all have a bunch of UVMaps with different names, but the actively used ones are all named UVMap you can just leave it

spark walrus
prisma thunder
#

Ah

#

tysm

cerulean garnet
desert elk
#

colliders size, the bottom one

cerulean garnet
#

and the radius to something

spark walrus
#

the radius doesnt matter?

cerulean garnet
#

it does, otherwise your collision radius on the bones will be hair thin

spark walrus
#

what do i put it to

cerulean garnet
#

idk

#

whatever fits

spark walrus
#

oof

cerulean garnet
#

its completely dependant on whatever you're working on

#

just look in the scene view and check if it somewhat fits around the hair

spark walrus
#

nothing is changing in the scene when i change the radius

prisma thunder
#

All the UVMaps were named as such, I joined everything except my tail, second set of ears, and hair together, and imported the fbx into unity, hoping I didnt mess anything up lol

quasi briar
#

Try adding an Y-axis endpoint value

desert elk
#

Zoom out, it could be that you exported with default blender settings and your colliders are just massive so you can't see them when you're zoomed in

spark walrus
#

is it this weird box

idle quartz
#

can someone help me understand how to use a unitypackage.part file because the quest version of the model is a unitypackage but the pc version is a unitypackage.part and i cant drag an drop or import it

desert elk
#

You have your hair selected right now, so physbones are invisible

#

You need to have the physbone component open

#

just like when you set the head collider

desert elk
idle quartz
desert elk
#

?

idle quartz
#

it just cuts everything down to folders

desert elk
#

I think I'll need a screenshot

idle quartz
#

sure one sec

desert elk
idle quartz
#

thats if i try to import

desert elk
#

So it's just a folder of files?

#

Oh

idle quartz
#

this is how my explorer looks like normally

desert elk
#

I see it now

idle quartz
#

ye

#

the file i need is at the top

desert elk
#

Hmm

cerulean garnet
#

what if you just delete the .part and import it

desert elk
#

I've had some weird endings sometimes and I'd just delete the stuff at the end

#

You could try that

idle quartz
#

ok maybe 100 iq lemme see

#

omg

#

wait

cerulean garnet
#

if its a .unitypackage.part that doesnt really make sense

#

same way you would back up a dll file or something by naming it .dll.bak

desert elk
#

I've had .gz before and I'd just delete it

idle quartz
#

failed to import package: couldn't decompress package

cerulean garnet
#

how did you get this package

idle quartz
#

my friend sent me it to work on

cerulean garnet
#

is the download also called .part? could just be an incomplete download

idle quartz
#

in our dms yes

cerulean garnet
#

ask them to export the unity package again. A .part file shouldn't even be a thing

prisma thunder
#

After combining the meshes, how would I
A) Toggle materials on specific parts (With expressions menu)
B) Toggle off specific parts

cerulean garnet
#

if things are a single mesh, you can't really toggle it off in the sense of disabling it and enabling it later, you just kinda make it invisible

desert elk
#

If you want to toggle something like animal ears or small hair parts off you could make a Blendeshape that makes them small and hides them in the head

#

that's what I did for my Avis ears

cerulean garnet
#

i have my tail and ears on a single material and toggle them individually with UV tiles

#

also have all my metallics across the entire avi on a single metal material that i UV discard

desert elk
#

I've never used the UV stuff so idk

cerulean garnet
#

its really easy

balmy barn
#

another way - scale down bone instead , blendshapes the heaviest way of doing it

cerulean garnet
#

true

desert elk
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how would you do that? make an animation of the bone in unity?

balmy barn
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same as any toggle, just scale down root bone of ear/tail ect instead

cerulean garnet
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Don't see why you cant just record shrinking the bone and use that in your FX.

desert elk
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I didn't know that's how it worked xd

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I'll try it out on my next avi

cerulean garnet
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i have all these as metals lol

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but they're on a 4x4 grid on the UV

desert elk
#

that's a lot

cerulean garnet
#

so they can be toggled

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all on 1 material

desert elk
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interesting

cerulean garnet
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its nifty af, you should do it

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set the tiles up here to 4x4 so its easier to visualize

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then just select the UV and do G + X/Y + 1/2/3

desert elk
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i don't do my own uv maps yet, maybe some day xd

cerulean garnet
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to move them

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you dont need to make them

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just move them

shut oxide
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Hello does anyone know if i can export blender curves (used em for hair) to unity or do i have to turn em into a mesh first

desert elk
prisma thunder
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Also uh

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Kinda wanna make sure it all works on quest

balmy barn
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ratl uv discard using m +/- value , its not a quest thing tho

cerulean garnet
#

^

desert elk
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@_@

balmy barn
#

quest you better off either bone scaling, mesh toggle (rip perf stat) or last blendshapes

desert elk
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yeah, i mostly do quest stuff

prisma thunder
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I have this issue now lol

desert elk
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you need to set the rig as humanoid

prisma thunder
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Uhhh

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How 😭

desert elk
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find your fbx in the assets click on it, go to rig, set it as humanoid

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press apply

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and then you can check the configure button to check if all bones got assigned correctly

spark walrus
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now theres just a small gap

desert elk
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make the collider bigger maybe?

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or move it a bit the the side?

radiant tree
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Does anyone have a copy of the suited V-bot? It went out of sale on gumroad and have been trying to find a copy of the model for a little bit now for making a personal custom.

arctic ginkgo
# shut oxide Hello does anyone know if i can export blender curves (used em for hair) to unit...

you need to turn them into a mesh first, but if you want to keep the original in your blender file in case you need to edit it later, you can always duplicate it and hide the original before converting it. Then when exporting your FBX make sure that anything you don't want do export is hidden and anything you do want to export is shown. Then check "Visible Objects" in the "include" section at the top

radiant tree
spark walrus
desert elk
#

same thing as~Hero~

desert elk
spark walrus
#

oh duh

frail temple
#

quick question, how hard is it to port an already existing avatar into a quest compatible version?

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this is the one iam talking about

spark walrus
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hard maybe

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do u have the files

frail temple
idle quartz
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i get errors when trying to upload the pc version of my avatar saying poyomi shaders cant be used for quest avis even tho my build is set to windows

frail temple
desert elk
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if you don't have files it's not possible

desert elk
idle quartz
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i have to restart my whole pc? :<

spark walrus
frail temple
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Since I am a total freshie

arctic ginkgo
balmy barn
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acient 2.0 sdk av ,not impossible to find the files to convert it to vrchat yourself , it will however hate quest shader those hairs are cutouts

arctic ginkgo
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it might just be as simple as replacing the shader and uploading to quest, or it could require days of work

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ohh yeah i didn't notice the hair

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it's hair cards which use transparency, which quest does not have

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might have to do a bit of work to get the avi setup for sdk 3.0 (which you should do for PC and Quest) not too much work, it's a pretty simple avatar

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hardest part will be getting the hair to look nice on quest

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might require blender and/or texture editing

frail temple
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Might just pay someone else to do it

balmy barn
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knife tool would go on overdrive , ads alot of time and vertices ratl

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id pay 0$

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black parts are ment to be seethrough quest cannot so blender+knifetool+hour'iiish

frail temple
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I don't think it's possible to find someone who would do this work for 0$ is there?