#avatar-help

1 messages · Page 55 of 1

visual night
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Like this?

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The feet are hovering a very small amount above the ground but I think it should still work

desert elk
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you need to set the origin to world origin now

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and export to unity again

visual night
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All the objects?

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Bones, cubes, etc?

desert elk
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yeah

visual night
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K

desert elk
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shift + s > cursor to world origin > select your object (or all of them with A) > right click > set origin > origin to 3d cursor

visual night
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It should look like this?

desert elk
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looks good

visual night
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Alr

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Export?

desert elk
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yeah

visual night
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K

desert elk
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upload it again and check if the viewpoint is fixed now

visual night
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Alr

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I just wanna make sure the rig is all good :3

desert elk
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can't tell much from this

visual night
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So now the sphere is disconnected from the cone thingy… is this normal?

desert elk
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i can't see anything on this image. Can you send a proper screenshot? and what "Cone thingy"?

visual night
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Wait

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Sorry

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It was offset from unity origin

robust sigil
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hey, anyone that knows how the pointless destiny ghost works can you help me figure out how to get the gradient textures on it

mortal halo
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how to fix?

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[Always] Attempted to load the data for an avatar we do not own, clearing blueprint ID
UnityEngine.Debug:LogError (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,VRC.Core.DebugLevel,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleAvatarSwitch>d86:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:1506)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<GetAvatar>d31:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:575) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<Get>d__171<VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:378) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__162<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:341) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCAvatar, System.Net.Http.HttpResponseMessage>>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__152<object, VRC.SDKBase.Editor.Api.VRCAvatar>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:332)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

junior void
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Unlikely

visual night
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@desert elk I got the avatar to work! Tysm :3

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Let me know if I can do anything for you :3

desert elk
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great!

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good for you

pale dew
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Ok so with a fresh new setup in unity I'm still getting the same error its telling me that im attempting to upload a avatar that i do not own even tho my blueprint id is empty on the avatar

mortal halo
junior void
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The blueprint id thing is most often a symptom of something else

pale dew
junior void
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Id say try restarting/relogging

somber sequoia
# mortal halo

always start by showing the first 2-3. But yeah, try to restart Unity first.

proven vessel
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Hello people! For some reason, when i made an int weapon toggle thingy for multiple weapons. it appears by default and cant be turned off. idk what i did for this to happen but it works fine on my other avatars. any help would be greatly appriciated. thanks!

desert elk
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check your parameters, maybe it's on by default there

mortal halo
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odd

proven vessel
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nada, default says 0, saved is off, and synced is on

mortal halo
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is that normal?

somber sequoia
mortal halo
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it slike i'm stuck in a state of limbo

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i'm gonna reimport all

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and try again

proven vessel
desert elk
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yeah I did. Is the animation correct? does it have on and off animations set up correctly?

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other than that I can't think of anything else

proven vessel
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yeah, its got all of that

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thanks for trying

median bison
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Hi! I hope someone can help me with this one.
Why does the blush look like this when on the maintex it is blurry and contains transparency? (Already tried with the alpha mask but didn't work either)

somber sequoia
somber sequoia
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make sure your material is using a transparent rendering method then

desert elk
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what shader are you using?

median bison
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Poiyomi Toon Shader

median bison
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Hmm...

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I should slip them into two different materials so the expressions one is transparent and the face material isn't.

visual night
agile reef
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optimizing my avatar by deleting some un-used bones and merged the assets you see now, the difference between blender and unity is- terrifying. what is happening...

junior void
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Looks like it may have been unpacked and overwritten

agile reef
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I JUST imported it from blender.

junior void
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Are you saying you never replaced an fbx in this case

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If so, look through your blendshapes. You may have made edits on a blendshape which blender doesn't like

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Sometimes, basis explodes

somber sequoia
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that's weird, it shouldn't, since the alpha should come from the base texture if you have no alpha map

agile reef
junior void
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I would use the blend from shape option and select a shape to propagate from where the mesh is not deformed like that

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I cant english lol

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If you need detailed instructions, consider abusing chatgpt

agile reef
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idk what any of that is lmao- but I will look into it. thank you

sonic jackal
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Hello guys, so i was going to upload an Avatar, but for some reason, i keep getting errors, it doesn't want to work, for all my other friends it works, but not for me, even if i create a new Project, idk why it's doing it, i check the FX, but everything is right just like my friends (the third picture is the inside of the States)

median bison
young bear
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is it possible to have a particle system have particles that have a defined start AND end point, while having some sort of randomness when travelling between them?

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i know there's the noise functionality, but i cannot get it to converge particles

random sphinx
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hey does anyone what settings to use when baking normals in blender?

somber sequoia
young bear
somber sequoia
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that looks really good 🙂

sonic jackal
orchid nebula
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anyone help me make an avatar its the rex model i tried for several days but i always have an issue with the avatar im still very new to vrchat and unity

somber sequoia
orchid nebula
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like i always got problems even when i try to optimize it getting a bunch of errors sometimes i get missing scripts so i just sorta gave up without any help

left gull
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if you send a screenshot of the errors/issues you're running into someone here can help

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also you'd have to explain what you're attempting to optimize and how you're optimizing it

orchid nebula
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i mean i try to remove some of the bone get the it below 70k removes contacts that sorta stuff also lowering the resolution on the textures using vrcfury and a polytool

somber sequoia
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not sure why you'd remove bones to deal with poly count?

orchid nebula
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hold on im try to make it all over again so i take some screenshots

west magnet
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I have this clothing that was made to have a normal map, but it doesn't look right without it because the other clothing has its normal mapping on its texture to give it depth, how would I combine the normal map and the texture of the sweater so I can make it look more like the robe?

left gull
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unless the sweater and robe share the same UV layout you likely cant use the robe's map with the sweater material/texture and will need to create your own

arctic ginkgo
primal rampart
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I tried looking all over for a solution to my current issue with a custom avatar I am making. For some reason, the hand animations when doing gestures only work on certain gestures. What I mean is, the hands are not doing like peace or point or rock n roll, but the face animatiosn associated with them work as usual. Furthermore, it seems like the hands not moving only happens for my client (who is on a quest 2 with pcvr). On my end (index controllers), I can do all the hand gestures fine. My client also doesn't seem to have that issue with other avatars. I'm kind of at a loss for a solution here. I'm using the write defaults OFF setup with a "All blendshapes off" animation and "empty" clips.

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Hopefully this is just a dumb easy fix. When testing in Unity play mode, I can also confirm that the hands don't move on certain gestures. I have no idea how to fix this issue.

wild egret
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How do I return the unity avatar back to a T-Pose?

A while ago I think I accidentally pressed some hotkey combination or so...
Now my avatar is in a hands-down pose (left image). But when I use the prefab, I have the normal T-Pose (right image). I need the pose back to T-pose for the left avatar, as otherwise I cannot transfer the manual changes to the parameters/transforms etc.

somber sequoia
wild egret
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Oh, I read your message wrongly. I tried sophieblue, but i have my prefab unpacked. I'll try pumkin's tools. thanks. 🩵

west magnet
wild egret
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Ok, I think I fixed it. I used the prefab to create a new preset - then reset the unpacked avi to the preset and it worked!

somber sequoia
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I always leave my avatar prefab packed, so I'm not sure this works otherwise, but I thought there was a tool there.

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oh nice

wild egret
somber sequoia
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nice 🙂

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yeah so many advantages to leaving it packed

ruby skiff
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I'm trying to use gesture manager to test this model, but for some reason it doesn't want to work and the console comes up with the same continuous error.

young bear
latent zealot
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My avi has one shirt with only one pattern on it i have a few more patterns id like to add to it to so can change it in game is there a way to add more patterns to a shirt?

ornate stump
desert elk
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you can add more materials and make toggles for them

latent zealot
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I have more materials its the the adding toggles for them part that im trying to figure out

desert elk
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you need to record animations for each material

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and add them as toggles

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there's a bunch of tutorials for that on youtube

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what you probably want for your situation is "int toggles"

latent zealot
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Got a video that can explain it to me like im 5?

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🤣

desert elk
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you want to watch the section with the hats

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but instead of toggling an object on and off you'll toggle the material

latent zealot
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time stamp?

desert elk
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check the video description. it has chapters time stamped.

arctic ginkgo
young bear
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yeah, but not in the kind of way i'd want it to have

arctic ginkgo
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also does anyone know how to make a vertical or horizontal billboard where vertical/horizontal is dependent on the orientation of the parent?

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i'm trying to make a lighter flame

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but i don't want the vertical to be based on the world

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so it basically spins on one local axis to face the camera

young bear
arctic ginkgo
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no like on one axis

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i want it to only pivot on one axis to face the viewer (which can be done with vertical and horizontal billboard) but i want the axis used to be local, not world

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i want this flame to face towards the viewer at all angles

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but i want it to stay upright

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so it'll only move on the vertical axis

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again vertical billboard does this, but that's based on the world axis

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i wanted to know if you could have it move with the hierarchy

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if i use vertical billboard this happens

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same with view

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but view also does this

young bear
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this is less of a help question and more of a confusion: why does bounding box affect your performance rank?

sacred jetty
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Unity is giving me an error upon upload stating that assetbundle was not built. How do I fix this.

ornate stump
hybrid sky
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Hello! I need help

ornate stump
solemn hound
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Someone can help me to add textures ? and shaders

ornate stump
solemn hound
solemn hound
ornate stump
supple bone
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what a shame it is i know nothing about making an avatar from a scratch model

cunning swan
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ok so

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my gun wont show but the gun shooting animation plays when i do the gesture its set to

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everything is the set parameters

lament violet
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hey i recently did some avi work on my model but now the chatbox is a meter above my head in game. what do i do in unity to fix this?

vestal sand
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It's meant to be like this

lament violet
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the chatbox in the roof? i dont think so. cause it was fine before editing my avatar

vestal sand
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what did you changed on your avatar ?

lament violet
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just added a asset or two

fallow gulch
lament violet
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damn well what are some probabilities i can test?

fallow gulch
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Just look at things that are above the avatar's head basically

lament violet
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thanks

misty thorn
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I have an interesting question, a person's character I would like to make a custom avatar for has some colors in her hair strands, her hair color is brown but then two parts are colored differently and highlighted, how would one create something like that? I'll upload a reference to show what I'm talking about

ornate stump
lament violet
fallow gulch
desert elk
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or the bounding box is too large

lament violet
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neither of those

sacred jetty
ornate stump
sacred jetty
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ah

misty thorn
autumn rover
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Ahhhh thank you! i dont have face tracking myself so i have to wait till my friend gets on. this is what my current setup looks like. the left eye is the healthy eye i want to use for tracking. right eye has the rotation contraint where the source is the left eye. and the eye transforms are set to left eye and a empty game object. and i edited the avatar to set its eyes to left and none. i think i did it correctly? excited to test it out later. thank you so much for the help

sacred jetty
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Unity is giving me this error, preventing me from compiling to enter play mode. How am I suppopsed to fix this

Assets\KARMA\Misc\VRLabs\Marker\Editor\MarkerEditor.cs(3,7): error CS0246: The type or namespace name 'Boo' could not be found (are you missing a using directive or an assembly reference?)

ashen python
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Hey, so--The avatar I'm using has two different outfits, but when I upload the avatar into VRC only one of them can be toggled. Is there something I have to change in Unity so that both outfits can be switched between?

junior void
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How are toggles set up? Manually, vrcfury...?

desert elk
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import gogo loco

lament violet
fallow gulch
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Glad it got fixed then

ashen python
lean panther
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Is there any way to restore a project after it was somehow reset?

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I just fixed a compiler issue now everything's gone.

timber wharf
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you probly just need to open correct scene file

bright pebble
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hello I have a problem with the avatar he puts himself in a bizarre position, if I can help me

desert elk
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is the head attached correctly? 🤔

bright pebble
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bones?

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I think so ^^

junior void
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Is the head mesh's origin in the world center?

bright pebble
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There are no values ​​0 how I can put them without moving the mesh

junior void
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ctrl+a -> apply transforms

bright pebble
junior void
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Check the fbx import settings' rig page and the console for errors or warnings

bright pebble
fallow gulch
junior void
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not related

balmy barn
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drag a new fbx in scene see if that one behaves then add controllers after to see if some of those doing wierd things , yours is unpacked overwrite it funny things happen

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sometime i forget to change rotation on bones and have to set fbx generic and back to humanoid to get new values

bright pebble
fallow gulch
hardy iris
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I need help, I just bought an avatar recently and I wanna upload it. How do I do it?

ornate stump
hardy iris
soft estuary
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So i was fixing up a model for a friend on quest, was switchin over some shaders over to mobile and i see some black/streched white spots attached to the textures, anyway to fix this for quest?

ornate stump
soft estuary
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Ah. Is there a way to edit the textures not to rely on that?

soft estuary
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unfortunate, thanks though!

ornate stump
soft estuary
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ah gotcha, would that require blender work?

ornate stump
soft estuary
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Okay, luckily i've been messing around and learning blender.
Thanks again!

carmine spear
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Heya, just checking here
is there such a file type as ".fullunitypackage" ?

carmine spear
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alright ^^ Just checking ty

austere bay
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could anyone help? ratl

wild egret
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I have an issue in unity where I want to replace an FBX with a modified one from Blender. I'Ve checked that the FBX scaling parameters are correct and animations are also included.

Left: current avatar using the original prefab
Mid: FBX imported from Blender. I've checked, that the import settings are equal to the original FBX. The hair being gray is expected, since I deleted the original hair material.
Right: the current avatar after I use Prefab > Replace and keep Overrides... on it and select the new FBX.

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Right:

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As you can see, certain armature seems to be unmatched. But I don't know what the issue could be. I actually didn't change anything in blender and just re-exported it from there to test the workflow.

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Does anybody have any ideas on this?

wild egret
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Ok. I found a minor workaround. Import new FBX into the scene. Use pumkin copy tools to copy values. Manually copy added clothing, since their parameters (like VRCFury components) are not automatically copied over. Then it works.

pseudo grail
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just a quick unity question, how do people seperate body parts like this? I wanna apply psychbones to my char's abs, however the abs look absolutely horrendous when seperated and using boolean on the abs just don't make it look any better, so I wanna sculpt the abs within the torso as they looked better before. Do they seperate them like this using bones or is it someting else?

somber sequoia
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You'd need to make new bones and weight paint the mesh to move with it in Blender, then put physbones on them in Unity.

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no need to separate anything

pseudo grail
somber sequoia
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not sure I know what you're asking?

pseudo grail
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the name of the body parts in unity, if its just the bones but named. Like for example if the "shoulder" part on that char in the unity is really just a bone that's in the shoulder named shoulder

somber sequoia
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anything under Armature is a bone (generally - you can place whatever you want here)

pseudo grail
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ah i see, thanks

somber sequoia
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Any object that has a (Skinned) Mesh Renderer component is a mesh object, i.e. the part you see

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if you click on Body there you should see that in the inspector

wild egret
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How can I use Pumkin Copy Tools to also copy VR Fury components which I added to my avatar? I have all prefabs still packed.

But it's difficult to see, that the VRC Fury components get lost and I didn't notice that.

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Or is there any other way to automatically copy ALL components of ALL objects in the hierarchy?

somber sequoia
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you could just drag a new prefab onto the avatar

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I did think "all" included prefabs though

wild egret
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Huh. Funny. This works now!

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It didn't work previously (see my screenshots above).

somber sequoia
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weird!

wild egret
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But it seems, that replacing a Prefab which was imported into a scene with a FBX doesn't work. But after copying the components via pumkin tools and VRC Fury manually once, I can use the Prefab > Replace and keep OVerrides. Then it works

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Since the latter replaces a FBX with another FBX. I could even remove uneeded clothes and I have no issues in Geesture Manager testing!

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Will write that down. Thanks!

somber sequoia
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I haven't had any issues with doing this, and haven't needed to specifically use the "replace" thing - was the FBX file named differently or something?

little walrus
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the tail is not moving in the game tab after entering play mode

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btw im very new

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i just need to know what to change so the tail would move

junior void
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is the tail also animated

little walrus
junior void
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for example, is it wagging or does a gesture trigger an animation where the tail moves

little walrus
junior void
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thats not what i asked

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you did not tick "is animated" - but you have to IF the tail is animated

little walrus
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ill tick it and see if it does anything

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nothing changed

junior void
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is the tail rigged?

little walrus
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it has 4 or 5 bones

junior void
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does the tail move when you move the bones

little walrus
little walrus
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yeah they move

junior void
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are you perhaps using android as build target and went over the max physbone limit?

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youd see a warning that all physbones will be removed in your validations before uploading

little walrus
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nope, its on windows

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ignore first 2 validations

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wait shit i accidentally closed it

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eh forget it ill try again another day

junior notch
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How do I make a physics object on an avatar?

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or an object for now

spark walrus
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I bought new eye texture for my avi how to put it on?

somber sequoia
junior notch
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I want to thorw my avatar shoe

somber sequoia
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damn, beat me to it

junior notch
arctic ginkgo
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just replace the model

somber sequoia
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so? use whatever mesh you want

junior notch
wind skiff
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embed fail

spark walrus
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I bought new eye texture for my avi how to put it on?

desert elk
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switch the texture in unity

untold minnow
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Anyone care to offer a video that’s actually helpful on how to add clothes and or hair to an avatar and upload it through unity?

desert elk
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there's a bunch on youtube

junior notch
distant nimbus
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this wont openn

untold minnow
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These tutorials ain’t helping one bit

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The YouTube ones at least

spark walrus
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If the clothes you bought is made for your avi

untold minnow
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I wanna fit them in blender

spark walrus
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Then idk

untold minnow
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Pure rage

junior void
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perhaps state what the problem is currently

desert elk
spark walrus
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I just make sure the asset i buy is made for my avi

junior void
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not necessarily

desert elk
untold minnow
distant nimbus
desert elk
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then the file was made wrong

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it's an empty scene

distant nimbus
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$30

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down the drain

desert elk
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you'll need to set the avi up yourself

distant nimbus
#

😔 💔

untold minnow
distant nimbus
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anddd idk how to do that

untold minnow
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You will figure it out in due time

junior void
untold minnow
junior void
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that can end up being quite the job

untold minnow
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I’m willing to put up with it

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All I know currently is I need to import the fbx into unity, sculpt it to the models bodily structure and that’s it

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But I also want to attach it to the avatar, which is what I don’t know how to do

desert elk
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and report the mistake to the author

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maybe they'll fix it

junior void
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how i would tackle it would be in this order:

  • size the clothes to fit the largest part of the avi (so you dont have to sculpt stretch later)
  • line up the pose of the clothes using their own armature (cats blender plugin can help easily applying rest pose) + Rename clothes bones to match your base armature so that vertex groups will automatically be renamed too, fitting your base armatures name convention
  • purge all shape keys on clothes
  • sculpt the base shape to fit the avi and use mesh data transfer plugin to transfer shape keys (if you want them, such as for breathing animations etc)
  • now id unparent the clothes from its own armature and parent it to the base armature
  • test posing - lets remember the weight painting is not for this avi, so chances are, its off
  • based on the above point, either fix weights or if its just plain horrible and too different, use robust weight transfer plugin to copy weights from the base instead or a mixture of both, depending on if the clothes are complex (aka have many straps or other loose parts)
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granted, the clothes have their own armature and are rigged

glass geyser
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I have a question, since I can only use vrchat in desktop mode right now, I wanted to test the sensors of interactions with my avatar like patting it, but asking people to do it for me is a pain. I have self interaction on so is it possible to like move your hand to your head to pat yourself and see if it reacts

balmy barn
#

animate a gameobject using a contact sender that bounces on your head

arctic ginkgo
glass geyser
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Oh ok then thanks

arctic ginkgo
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i'm having a strange issue, my physbones don't seem to be syncing between PC and Quest, but there is 0 difference between them, i literally just uploaded the same avatar..

misty thorn
junior void
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The uv islands of the strands are overlapping

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to paint individual strands, you will have to edit the uv layout

misty thorn
junior void
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not on hand but now that you knpw what to look up, im sure you will find something useful

rapid forum
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hi not sure where to ask this, so i see people do body mods on avatars all the time. seamlessly merging the verticies between added body parts. like replacing the feet entirely on a model with no seam. how would i go about that? ive tried before and i cant figure out how to remove any seam between the two objects i meshed together, heres and example where i replaced paw feet with hooves:

junior void
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Try reapplying your shading (shade smooth or auto smooth) or select the area (not just the seam, select a little move to both sides) and then alt+n -> smooth vectors

spark walrus
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I can't figure out how to put new eye texture on avi

desert elk
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find your eye material in unity and switch out the texture

spark walrus
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but how

rapid forum
spark walrus
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none of the materials says eye or face or head or anything

desert elk
# spark walrus but how
  1. Find your material
  2. Import your texture to unity
  3. Switch out the texture in your material for the new one
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is the texture you got made for your avatar?

spark walrus
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yes

rapid forum
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if u cant find the eye material in your assets folders click on the head in your scene and you'll see the eye material

spark walrus
#

i tried that to

desert elk
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maybe some materials are merged? idk it's hard to tell without knowing exactly what we're working with. If they're merged, you need to find the correct material and manually copy the texture while switching the eye texture in an outside program like paint or krita

spark walrus
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it just says this

balmy barn
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godrunner so its a mess , body mesh probably have the head/eye texture

desert elk
#

yeah, so you'll probably need to open the texture in an outside program and delete the pervious eye texture and put the new one in

spark walrus
#

i have krita

#

i made a new layer and covered the old eyes with the new texture but nothing happened in unity

desert elk
#

you need to switch the texture if you made a new one

#

or did you override it?

spark walrus
#

i just made a new layer and put the new on on top of the old one

desert elk
#

i meant texture in unity

spark walrus
#

when i saved it in krita it changed in unity in the folder but the eye color didnt change

desert elk
#

then idk

spark walrus
desert elk
#

something must've gone wrong but it's hard to say what

spark walrus
#

eye mask copy?

#

this is the only thing labeled eyes and its showing my new gold eye but not in the model

balmy barn
#

mask they are used for emissions , see if theres more - emission have the setting to use color from main texture instead , id try face in this

desert elk
#

this ^^

spark walrus
#

this is all of them

desert elk
#

my guess would be the face one

#

the eye masks are for emissions

spark walrus
#

face psd?

balmy barn
#

psd can be used on unity materials (doesnt like gimp ones) ratl

spark walrus
#

i have krita

#

this?

desert elk
#

i think so

#

is it the one used on your face material?

spark walrus
#

no idea

#

this is under textures

desert elk
#

check your material in unity and see what texture it uses

spark walrus
#

i need instruction idk how to do that

desert elk
#

or just try this one idk

#
  1. find your face material in assets
  2. click on it
  3. in the inspector check what texture it uses
desert elk
#

sorry, but you kinda need to have a material for the face if it has colour

#

try a different folder

spark walrus
#

oof

desert elk
#

or search "face" in the search bar

desert elk
#

so what do you mean you don't have a face material?

spark walrus
#

what do i click

desert elk
#

idk, i've never used poiyomi, maybe under "color & normals"?

balmy barn
#

first texture you see there

desert elk
#

o i was right

spark walrus
desert elk
#

yup, that's the one then

spark walrus
#

what do i do from here

desert elk
#

change the eye texture? that's what you're trying to do, i think

spark walrus
#

if i knew how to just do that i would have lol

desert elk
#

and how did you do it before to the wrong texture?

#

do the same thing

balmy barn
#

dont know the uv so its guessing its covering eye

#

(duplicate - change color or paste / stretch in new ones)

spark walrus
#

its a whole different eye not just changing color

desert elk
#

then paste he texture in and size it to fit

#

for both of the eyes

spark walrus
#

for some reason its undedr the old eye instead of on top

desert elk
#

move the layers

#

here

spark walrus
#

i broke everything

desert elk
#

hopefully you made a back up

spark walrus
#

I am getting off my pc for now I'm frustrated

junior void
rapid forum
junior void
#

merge by distance or manually select two verts and m -> at center/first/second

#

you couldve easily googled that

bright pebble
#

Hello hello I wanted to know how and with what I can do this kind of transparency for an avatar I have the skeleton corp

balmy barn
#

rendering queue & transparency (2 materials - body and inner)

balmy barn
#

or you can have these things

rapid forum
#

Tyty!!

bright pebble
#

Can we make cull with a mask?

bright pebble
civic wadi
#

i need some help with making and uploading an avatar if anyone can teach me how to do it that would be great, thank you

dull crystal
#

hi, how do i change the default clothes of an avatar because in-game and in playmode my shoes are missing

sharp summit
#

im trying to upload an avatar for pc and quest, and when i change it to the quest build, the shaders turn into white stripes, is that an issue i need to fix or is that specificially a unity uploading issue (as in it'll look fine to pc users)?

supple bone
#

someone should help me get my model working for vrc never done somthing with a stand alone model usually they are the model bases

junior void
#

Watch tutorials

spark walrus
#

I put a new sweater on my avi and it's not textured it's just blue and goopy. Idk how to fix

#

How it should look

junior void
#

Well, look at the material?

spark walrus
#

My mom stole the pc room

balmy plover
#

blender (cats plugin) wont let me change what the base and to merge armature, its currently trying to merge the entire body to the hair and wont swap 😭

desert elk
#

what are you trying to merge?

balmy plover
#

this hair asset to the base i have so far

#

dawg you have got to be joking 😭

#

it hasnt worked for the past 15 mins and as soon as i turn to the help chat it works

#

i love blender 🥰 🔫

desert elk
#

XDD

#

i was just about to send a screenshot XD

spark walrus
#

Why are the materials smooth like my brain

latent zealot
#

Default color of the pants is blue(left) is there a easy way to make a toggle to turn them the other two colors?

desert elk
#

int toggles

#

aka integer toggles

graceful elm
#

Hey, is there a way one can create a connection between two avatars? Like a rope, leash, cable, whatever. I know there were some shader based solutions for this many years ago but I guess they didnt really catch on and now I cant really find anything about it online. I was wondering if theres some clever solutions for doing this today or if the old solutions still work at least.

latent zealot
oblique dawn
#

Wow, really cool work with the avatar gesture live editing, so many features, idk where to start first!📓 vrcCatLove 👩‍🔧

wraith saffron
#

Seems that whenever I bake my textures some just turn full black. Unsure why this is.

oblique dawn
#

what are the furnace settings?

wraith saffron
oblique dawn
#

I don't think that's enough info to help you. What kind of material/shader routine are you using?
Does it bake a bunch of layers and cook override your pre-set work?

wraith saffron
# oblique dawn I don't think that's enough info to help you. What kind of material/shader routi...

I'm using Cycles, under those settings. I'm not using CATS this is imported from FBX directly. I'm trying to make a texture atlas as per this tutorial. https://www.youtube.com/watch?v=73REcZVWMhA ||(you can search 73REcZVWMhA on YouTube and it should be the first result if you don't trust links)|| [Point of interest at 16:15].

I just finished copy and pasting the node into each material hoping that it would render onto a new material without changing my existing materials.

oblique dawn
#

I recommend doing a test in isolation and try baking just the one material to find whats causing the error

#

this is due to having so many other variables if youre exporting an entire model material libraries worth

fervent spear
#

hi guys im trying to animate this fire, i want it to be always facing upward but the problem is it doesnt animate the angle of the physbone? only the length. is there a way i can make it animate properly while also keeping it facing upward?
first part of the video is the animation in play mode, 2nd part is just the animation of the fire (not in play mode)

sorry if this doesnt make much sense i dont know how to explain this😭

wraith saffron
#

I think the issue was due to the material settings. I was attempting to do it with multiple materials over to one material when I've always used Material Combiner before the fact. Ended up just folding and using material combiner, found that it changed the material settings which was probably the issue. Ideal settings should be...

#

@oblique dawn Thanks for the help.

latent zealot
#

This is to hard...

arctic ginkgo
fervent spear
#

i did try that but i still cant animate the rotation/angle

shrewd stirrup
#

Hello does anyone know how to use Leviant ubershader really well and can replicate this?

#

its meant to mimic the background of this

latent zealot
#

can the toggle creator let me change the mat of a shirt?

oblique dawn
#

pick the right gimbal combination for the behavior rotation

fervent spear
#

oh thankyou :) will have a look

misty thorn
#

Simple question probably but how do you change an avatar's height in unity

spark walrus
#

hey does anyone know how to make it so when i use a specific toggle, it turns only my screen to black so it doesnt affect anyone else? think about it as a toggle to isolate yourself for a second

ornate stump
fervent spear
ornate stump
fervent spear
#

oohhh

spark walrus
spark walrus
#

no worries, thanks for the help

ornate stump
spark walrus
ornate stump
spark walrus
ornate stump
wraith saffron
#

Does anyone know how to make a hologram effect using Poiyomi? Preferably a maskable one.

young bear
#

how do you make a seat that works for pc and quests on an avatar? I added a station onto a chair on my avatar but it's not working

fallen cobalt
#

oh hey @ornate stump FYI I did a test upload with the export settings changed for the bones as I mentioned and at least on desktop didn't see any immediate issues. Everything animated perfectly fine and performed as expected at a glance 👀

#

So I'm not sure where you've heard that those can break things but they may be necessary to fix some problems too, like I had

ornate stump
fallen cobalt
#

So when exported with the default settings, my bones defaulted to thinking their forward was backward

#

Each different combo of axes I visibly watched the bones rotate their default orientation, so I just found the combo I needed to make everything point the expected ways

#

z forward, y up, x right

ornate stump
#

It might actually be bone roll in editing scene.

fallen cobalt
#

I checked and zeroed the roll for each bone that had any

#

It didn't affect anything sadly

#

This is the only thing I've seen that had any change on the bones' default orientations when I put it in unity

fervent spear
#

it just seems like it will only animate the length

wanton cedar
#

Does anyone know if theres a way to add like a video to poi shaders? im trying to make something like this but without 60000 materials.

heavy zephyr
wanton cedar
#

Oh shoot ive never noticed that

#

thanks

willow tree
#

Im having trouble uploading an avatar ive been working on for a good 10 hours now, any help?

#

it says that i dont have my arms and feet defined when i obviously do

fallow gulch
willow tree
#

ill try that

#

i will say that my rig looks like this when i first import it but i can fix it by reasigning certain bones and forcing t-pose

fallow gulch
willow tree
#

yeah, thats what ive done

fallow gulch
#

That's okay to do

willow tree
#

now it says that my Spine heirarchy is incorrect

fallow gulch
#

And also, the shoulders should be connected to the Chest, or to the Upper Chest if you have that

willow tree
#

how can i change the heirarchy because i am using a model ripped directly from a game

fallow gulch
#

You'd have to edit the bone layout in Blender

willow tree
#

ok

fallow gulch
#

How does it look like right now, compared to what's required?

willow tree
#

it looks fine to me, the bones, from what i can tell are named the right things and are in the order you said

#

its kinda hard though, all of the bones are labeled in chinese

fallow gulch
#

Yeah... that's a bit painful

#

If you wanted, you could rename the bones in Blender, based on where they are positioned

#

So.. you'd start off with naming Hips, and moving on from that

#

Maybe you have too many bones...?
Maybe too few?

willow tree
#

probably too many but i think im fixing it, ill keep you posted

#

thanks for the help

fallow gulch
rough orchid
fallow gulch
#

After that, deleting the armature like you did in the video should work fine

rough orchid
#

okay ty ty

willow tree
fallow gulch
willow tree
#

the heirarchy was all wacked out

#

i renamed a bunch of stuff and redid the heirarchy

fallow gulch
#

Then the SDK was right

#

Hope the character will move well

willow tree
#

nvm, the spine is broken again

fallow gulch
#

What's broken about it?

willow tree
#

i forgot to save my changes...

#

im an idiot

fallow gulch
#

Oh... lol

#

Happens, happens

#

But now you know how to fix it
Should be a quick fix

willow tree
#

should

fallow gulch
#

Glad I could help

void crown
#

dk if i can post this here but im having this weird shading issue with my model on it's teeth and im not sure how to fix it. it usually does this when i mirror a model in blender or rig it im not sure which is causing the issue though

ornate stump
void crown
void crown
ornate stump
void crown
#

it's like the mesh is in a constant shadow even when exposed to sun light

fallow gulch
#

You'd do that in edit mode
Select all the teeth that are wrong or.. just all of them
F3 > Reset Vectors

fallow gulch
#

If it is not that, then maybe it is a UV issue?

void crown
void crown
#

i usually redo the teeth again when something like this happens but this avi has way too many teeth i don't really feel like doing that TOT

fallow gulch
#

Maybe they are in an odd position or.. oddly deformed

fallow gulch
#

Oh god...

fallow gulch
void crown
fallow gulch
void crown
fallow gulch
void crown
fallow gulch
void crown
plain mural
void crown
plain mural
# void crown non of that it's just a creature lol

i mean i'm making a feral raptor right now and i'm having problems with animations and i thought if you're doing something like that (raptor/dinosaur as an animal) then maybe you know better how to work with it

void crown
plain mural
#

I'm trying to change the default vrchat animations so that the back is at least straighter, but it seems to me that vrchat doesn't react to this because I'm doing something wrong

void crown
# plain mural that weird pose on the first screenshot

ooh honestly i don't really mess with sitting/crawling animations. if your using constraints i'd recommend just making an animation with the constraints that makes it crouch and make it into a toggle, thats what i do

#

also nice looking raptor

plain mural
plain mural
#

only the toes

void crown
#

are you using contraints?

plain mural
#

yea

#

well

#

not on the legs

ornate stump
plain mural
#

The raptor armature has a rotation constraint on the human armature (except for the legs)

and when I try to animate a humanoid armature, the bones don't bake

void crown
#

ooh that's why if the legs are still humanoid their not gonna work

void crown
# plain mural

what you wanna do is get a full humanoid rig, in unity import it and also the dinosaur, in the hierarchy put the dinosaur inside the humanoid hierarchy and than contraint the full dinosaur body to the humanoids

plain mural
#

in unity the rig is set to humanoid and works well, I don't understand how to fix the animations

#

like yeah, the first thing I did was go to YouTube to watch guides on how to do it, but so far nothing has brought results, and I thought maybe someone could help me here

clever cloak
#

Quick question, im setting up an asset and one of the things on it is a radial menu to change the colour of the cat it spawns. I was wonderinf if i could change the default value so it starts out on a different colour.

#

rotation just says none

#

i could forcibly change the default texture to the one i want but that seems like a last resort

#

nvm i see it now

#

or i don't that just tells me that there is no such value

#

ok yeah if i put it in there it doesnt work

#

the rotation value i want is 45%

#

oh wait i am looking in parameters now and see this

fallow gulch
clever cloak
#

okay it doesn't seem to let me change the value from 1

#

on mc cat skin

fallow gulch
#

Well floats go from 0 to 1

#

So 45% would be 0.45

clever cloak
#

oh thanks

fallow gulch
#

Np

clever cloak
#

perfect that worked thanks

#

gonna be the worlds worst perfoming avatar with how many assets im throwing on but ill optomize it as i learn and go

#

for the quest version im gonna delete all of them but one

#

i can't have the avatar without the coin to flip

#

ok fairly similar question

#

this avatar has a few outfits, and i want to switch the default one

#

the value on the parameter inspector is 6

#

but when i changed this to 6 nothing changed

fallow gulch
fallow gulch
clever cloak
#

the folder w all of the parameter stuff looks like this

fallow gulch
#

Nah, I mean in the FX layer

#

Parameter drivers are something you put on states in the animators

clever cloak
#

oh i guess thats true ill open the animator

fallow gulch
#

How is the logic in the FX layer set up for the clothes?

clever cloak
#

the default is one called winter school that is not there

fallow gulch
#

So... is the setup with the transitions something like...
Clothes Equals 6, and Clothes Not Equals 6 to get back to the starting state?

#

Cause that would work

clever cloak
#

i have no clue i haven't really messed with the fx layer before

#

this is a preset

#

bought the avatar but i am tinkering around with it

cedar grail
#

my avi has high heel clothing, but when i test it ingame the high heels clip into the ground. how do you usualy solve something like this?

fallow gulch
clever cloak
#

seems to look like this rn

#

any good tutorials on how to learn to mess with this stuff?

fallow gulch
fallow gulch
clever cloak
#

where would i see those

fallow gulch
#

You'd see those below the preview part that you posted iirc

clever cloak
#

oh then no

#

there is nothing there

fallow gulch
#

Are there no conditions?

clever cloak
#

not that i can see

fallow gulch
#

Click this big line to hide the preview window

#

The double line

clever cloak
#

ah i see there

#

conditions is clothes equals 6

fallow gulch
#

Yep

#

And back from that, it is Clothes Not Equals 6 I assume

clever cloak
#

yeah

#

so i should switch them around and change the menu icons around?

fallow gulch
#

Well when you want to switch to those clothes, the value would have to be set to 6 from the menu

#

And for the default, I assume it would be 0

#

And you can check the others

clever cloak
#

it is set to 0 but when i tried to change it to 6 nothing happened

fallow gulch
#

Including seeing the values in the FX parameter list

#

So you could check what's going on there

clever cloak
#

alright will do

#

i have those installed anyway and use them to test other things

fallow gulch
#

That's good
They are helpful

clever cloak
#

very

#

oh yeah as soon as i activated avatar 3.0 manager it worked

#

cool

#

now to test it in vr itself with full body to make sure it works

#

and for that i need to set up my new quest 3 with vrchat forthe first time with virtual desktop

#

be back in like an hour at least lmao

fallow gulch
#

Hehe

#

Have fun!

clever cloak
#

thanks for all the help

#

you're great

fallow gulch
#

Np! :D

clever cloak
#

sea of red

#

ill likely change texture resolution a lot before final upload to get the size way down

#

these are the assets im going with

fallow gulch
#

Ah, Liindy assets

#

Neat

clever cloak
#

yeah

#

i fw their stuff heavy

fallow gulch
#

Yeah, it is
But they make complex assets

clever cloak
#

yeah

#

that reflects in the avatars performance when i add this many

#

but hey that sounds like a problem for future me

fallow gulch
#

Yeah lol

normal geode
#

more than 7 people dmed me after sending some messages in this chat bro

worn kiln
#

oh...

clever cloak
clever cloak
#

ill even specify "I am not looking to pay someone to do this work for me, i want to learn" and ill still get like 5 dms asking

desert elk
#

yeah

clever cloak
#

one time i wasn't even in here and someone dm'd me asking if i wanted to pay them for an avatar

#

i pretended to not know what vrchat was

fallow gulch
#

Good on you for realizing what was going on

#

These scammers are absolutely everywhere, but once you have seen a few, it is easy to recognize them luckily

clever cloak
#

idc if they are scammers or want commisions i just ignore all stuff like that

#

its annoying

fallow gulch
#

It can be, yeah

#

But more often than not, real creators don't DM you like that

#

There are a few exceptions, but... those are rare

ornate stump
#

Real creators take time to read and understand messages. Clearly scammers don't do that.

visual dove
#

hey guys I making a avatar but when I make the toggle I can see it work but everyone around me else dont see the toggle being using Im quest and everyone else is quest too if you guys wondering

desert elk
#

you need to click synced when making the toggle, in parameters

fallow gulch
visual dove
#

thx

warped narwhal
#

my clothes are stuck in t pose, no help on google or youtube, pliz hep

ornate stump
warped narwhal
#

yes i did armature and blendshape link, to no avail, unfortunately.

warped narwhal
ornate stump
warped narwhal
#

i linked the outfit to the chest bone

warped narwhal
ornate stump
warped narwhal
ornate stump
ornate stump
warped narwhal
#

i used vrc armature link on tw3 (the outfit) and liked it to chest

#

i will do after this game lol

ornate stump
#

Armature should start with hips as a root. If you picked chest, something might not be right.

warped narwhal
ornate stump
#

The lowercase one.

ornate stump
warped narwhal
#

okay it then told me to like to hips instead of chest so ima try that

ornate stump
warped narwhal
#

holy poop it literally gave me instructions im just dumb ig\

#

i am now doing individual parts, cuz hips are now correct

#

broken still smh

#

nvm

#

i linked it to left hand mb

ornate stump
warped narwhal
#

ima find a way

ornate stump
warped narwhal
ornate stump
# warped narwhal

That should work. Then make sure that you have only one armature link component.

warped narwhal
ornate stump
# warped narwhal

Can you find a better world with simple background? It's hard to see your avatar with those messy background.

warped narwhal
#

optimized box, here i come

#

it looks to be attached to my hand

ornate stump
warped narwhal
#

i do not, no

ivory whale
#

does somebody know how to spawn objects like a cube or something in my avatar but prevent it from moving with my avatar

balmy barn
ivory whale
#

i've tried it with vrc position constraint rn & freeze to world

#

it seems to rotate with my head

#

wtf it yoinks me to the moon if i jump into it, because of the box collider

balmy barn
#

you have a element ? need one or it wont reset properly - it just grabs whatever its on as source

#

box colliders should be 'is trigger' or it will collide with your avatar capsule

ivory whale
#

can i somehow make it not rotate, i dont have any sources - yes

#

seems like it got fixed by using a VRC Parent Constraint

#

I don't really know the difference between VRC Parent and VRC Position Constraint tbh

balmy barn
#

VRCParentConstraint - Moves and rotates the target transform as if it were a child of its sources.

#

VRCPositionConstraint - Changes the position of the target transform to match the positions of its sources.

ivory whale
#

ah parent constraint is position + rotation

#

thank you

kindred tusk
#

Help?
My bounds seem to be fine but the box in the preview is huge and my avatar is tiny

oblique dawn
#

I'm trying to get the Gesture Menu to play my animation, whats the best tutorial for this setup, I'm not sure what I'm missing.

#

I think I might need to code between the AnimControllers and GestureMenu, I can't find how to pass the AC Parameters to the Gesture Buttons
All the tutorials are using someone else's code plugin

void kettle
#

How do I make the fbx file I exported from blender not be stuck in the T-pose when it’s in game? I have the rig set has humanino

oblique dawn
#

I think you have to mask them first for VRC to recognize the rig,

kindred tusk
spark walrus
#

Material has no texture

#

On sweater

violet cobalt
#

Has anyone here used the Cannon Arm for Manuka made by argonauta? A little confused about how to apply it to my avatar

pale bluff
#

hello i have a problem, wanna upload avatar to unity but it's showing me this "image used for Actions & moods are to large vrchat"

desert elk
#

is there an auto fix button?

somber sequoia
#

there isn't for that.

somber sequoia
#

oh wtf, why are menus so buggy?
I just had a Button control that would not work no matter what I did - changed it to a toggle to verify it worked that way, put it back to a button and now it works

desert elk
#

no i didn't

somber sequoia
#

there is?

desert elk
#

yes

somber sequoia
#

huh! that must be new

pale bluff
somber sequoia
#

click autofix I guess?

pale bluff
somber sequoia
#

there's got to be some image that's too large

ivory whale
#

Hey, I want to make a contact receiver that adds 0.01 to a float while being inside the receiver but it is so damn slow (it adds 0.01 around every 1.5s) is there any way to speed it up or somehow a better way to let an object move linear in a direction while a contact receiver is touched (i am currently doing it with an animation that has a frame with x=100 and another animation that has a frame with x=-100 and then i put it on a 1D blendtree (with range -1 to 1) with the float as motion time)

spark walrus
#

Is that unreal

ivory whale
#

no it is unity ofc

spark walrus
#

o

kindred tusk
desert elk
#

the only thing that comes to my mind is a blendshape animation that makes some object go very far

#

that's what happened to me before

ivory whale
desert elk
#

if that's not it, i don't have any other ideass

somber sequoia
solar rapids
#

how would this be fixed, i have made a new project multiple times to try to upload, but it says this for all my avatars, even older ones that are already uploaded that i try to update

somber sequoia
#

Show the first 2-3 errors, don't clip to the last one

#

I can see one above

solar rapids
#

i would have to do that later then, this screenshot is from yesterday and i am at school so the wifi is bad

somber sequoia
#

can't help you from just this, unfortunately

solar rapids
#

alright, ill get a proper screenshot later then when i get home

violet cobalt
#

I'm having some trouble attaching this arm to the body. Not sure what I'm doing wrong, i've tried dragging it to the root

junior void
#

We really cant help you unless you tell us what is wrong with it and how you attached it so far

#

It looks fine from the picture

violet cobalt
#

honestly I wish I knew what the issue was myself. Like I said I've tried dragging it to the root folder. If I try to set it up using MA it gives me this even though i've moved it there unless I'm misinterpreting it

#

this is about as close as the camera can get but this is how it looks in play mode

#

the shoulder goes down but not the arm

#

this is how i have it set at the moment. still doesn't work

#

i've also dragged the whole folder under armature/hips but nada

#

the solution's probably right under my nose but i haven't done this in a while

junior void
#

were there no installation instructions or readme files

violet cobalt
#

nope

junior void
violet cobalt
balmy barn
#

vrcRat 16 materials euw

violet cobalt
#

yeah the thing's like 468mb

#

heavy? yes. But it transforms and that triggers my neurons

junior void
#

i have trouble believing that theres no readme file

slate nimbus
#

what abt if like it keeps saying security checks failed?

junior void
#

however, it looks like its also unpacked

#

probably what you mean to do is reparent each bone to the base armature, however thats... not good to do.

violet cobalt
#

looked through all the folders inside and no readme

#

also hoo boy

desert elk
balmy barn
#

thing uses alot of rotation constraint so i can toggle normal hand or that thing

#

but then it can be on root of avatar / arm or in world ratl

violet cobalt
#

well if i have to reparent each bone I'll probably do it later. got something else to do for a while

#

If there's anyone else here who's used this arm please let me know how you did it

inland seal
#

Does someone know why this happens in couple worlds? In some of the its even worse. Like the Hair below my mouth is streching and idk why its happening

pale bluff
inland seal
junior void
#

looks like a weight painting or blendshape issue

somber sequoia
somber sequoia
thorn orbit
#

🥲 i know that feeling all too well

inland seal
#

It just breaks in some

somber sequoia
#

that's weird

junior void
#

unlikely

balmy barn
#

test in blender/unity 100% not world

#

thats the stray missing vertice weightpaint

inland seal
junior void
#

a flying vertex is never a world problem

#

you probably only see it sometimes because a certain blendshape is active or weight painting is missing that you only see when doing certain movements

#

like thulen said, look through blendshapes and pose the avi to rule out weight

somber sequoia
#

of course they do

dusk spoke
#

any simple ways of converting VRC constraints back to regular constraints for use in other unity games?

somber sequoia
#

haven't seen a tool for it, but unless you have like, a lot of them, it should be pretty simple. Unity constraints are more limited though...

dusk spoke
#

that's probably fine. unfortunately I do have a good handful..

devout galleon
#

Hello I wanted to know if anyone can help with some fbx issues im having when uploading my fbx from blender into Unity. (If anyone does use unity). When i upload my textures into unity all of them are out of wack and in the wrong positions and all over the place, if anyone can help I would greatly appreciete it.

junior void
#

check which uv map is active when you export from blender. you may be using a secondary one which the textures were not made for

devout galleon
#

nvm its the little grid thingyt

dreamy wraith
#

please guys rate my work.
give me feedback on how it looks

devout galleon
#

still tho can i not just export the full model into unity without them being all over the place?

junior void
#

i will rephrase my previous answer

#

do you or do you not have more than one uv map on your model

devout galleon
junior void
#

then what i said counts: uv layouts may differ. example: one uv 1, the eyes are in the top right. on uv2 they are on the bottom left corner. now, if you have an image texture, where the eyes are in the bottom left corner, but you use uv1 when you export, the texture will not line up

#

does that make sense theoretically

devout galleon
#

ig yes

#

so then how would i export all them at once with the original model that already had images on it?

junior void
#

you dont. before you export, you pick ONE active uv map

devout galleon
junior void
#

you seem to misunderstand how uvs work

devout galleon
#

i dont understand anything

#

ima be so honest

junior void
#

usually, you unwrap the "skin" of an object to lay flat, as a grid and then you create an image that fits that skin layout

#

not the other way around

#

think of it like peeling a banana

devout galleon
#

oh i see

#

like in minecraft

#

like when you make skins

junior void
#

yes exactly

devout galleon
#

ahhh

junior void
#

so the layout of where goes what is dictated by that uv layout, the peel

#

once you have a flat peel, you can paint it

devout galleon
#

im gonna expiriment and see what i can do

#

thanks

junior void
#

np

civic wadi
#

i need some help with making and uploading an avatar if anyone can teach me how to do it that would be great, thank you

junior void
#

youre asking something in one sentence that took me a year to learn lol

desert elk
#

yup

civic wadi
#

oh really?

#

damn

junior void
#

yea. it depends what you want. a stick figure can be done in a day scratch to finish

civic wadi
#

ummm

#

damn

#

anime character?

#

like a unique one

junior void
#

any previous knowledge about blender, rigging, skinning yada yada?

civic wadi
#

vroid studio and animaze

#

so not really

junior void
#

with guidance you can probably get there in a month if you yolo that stuff every day

desert elk
#

you can move a vroid to vrchat

#

there are tutorials for that

junior void
#

true

inland seal
#

Idk why this is happening

civic wadi
#

yeah but i wanna make something like new

junior void
#

if you want real quality, think a few months

inland seal
civic wadi
#

im good with that i just have absolutely 0 idea how to start

junior void
#

start by understanding the components of an avatar

#

perhaps look over websites and videos explaining their common workflow, you can get a lot of contextual knowledge from just watching someone else

civic wadi
#

alright

#

thanks

inland seal
civic wadi
#

and i should use blender right?

desert elk
#

ofc

junior void
#

oh and do try to make a stick man ;)

civic wadi
#

ok

junior void
#

yes blender is free at least

#

you can use maya but moneeysss

civic wadi
#

yeah if i cant afford to comission an avatar i cant pay a subscription

desert elk
#

blender's your friend then

inland seal
final widget
#

Hey guys, I have my PC avatar, Quest avatar and a Fallback avatar ready in Unity. Should my Fallback have the same Blueprint ID as my PC and Quest builds?

desert elk
#

No, fallback is a separate avatar

devout galleon
#

where is the thingy majig?

wind skiff
#

i'm not even gonna ask

desert elk
#

...

#

I'm scared

prisma frigate
#

I'm concerned

devout galleon
#

yall arent the first to tell me

prisma frigate
#

TMI

devout galleon
#

my fault g

civic wadi
#

so when i press build and publish on the sdk how do i find it on my account

desert elk
#

it will be in the uploaded section of your avatar page

lament sorrel
#

Does anyone know how to fix this?

somber sequoia
inland seal
native kettle
#

anyone know how to re-import finalIK? I imported an asset that messed with everything, and these console errors are preventing me from entering play mode

inland seal
#

And I havent touched this one in blender

somber sequoia
civic wadi
desert elk
#

idk how else to explain that

pearl furnace
#

Vrcfury seems to kinda break some of the radial puppet animations on my Avatar, how to fix that?

civic wadi
#

i dont think it worked

#

theres nothing there

desert elk
#

are you on the correct account?

civic wadi
#

yup

desert elk
#

does it show up on the website?

civic wadi
#

when i pressed build and publish it kinda just turned grey and did nothing so i think that was it

inland seal
civic wadi
#

i thought i was crazy and i wasnt looking for it right

somber sequoia
#

I'm not sure what you are showing with this image?

civic wadi
desert elk
#

try uploading to again

civic wadi
#

ok

inland seal
inland seal
somber sequoia
#

You rotated each bone from hips up to head to see if you could find a vertex poking out?

#

that was very fast if so.

inland seal
somber sequoia
#

arrow keys? Huh.

inland seal
#

Its a plugin, dont worry

#

Its to help select between items faster

#

So what do I do now?

somber sequoia
#

make sure you set all the blendshapes you have active in the game at that moment when the vertex stuck out

civic wadi
somber sequoia
#

what part of that was not clear?

inland seal
#

How do I set all blendshapes active in a game?

#

Or you mean Unity

somber sequoia
#

I mean in blender.

inland seal
#

m