#avatar-help

1 messages Β· Page 53 of 1

grizzled crow
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found this https://vrc.school/docs/Other/AAPs/ and read over it, but im still... confused...
I need a new animator? I tried the animator on the prop (with it parented to the avatar), but it gets auto disabled in favor of the avatar's animator

arctic ginkgo
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just select them in the hierarchy area and it should show up with the slot, if not, you can always use thry's avatar tools to do it automatically

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vrcfury may have a way to do this but i'm not sure since i don't use vrcfury

abstract crag
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cause I did notice lighting desync

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when pc testing

arctic ginkgo
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i looked it up and apparently there's a component called "anchor override fix" from vrcfury that does do this, but idk how it works

arctic ginkgo
grizzled crow
abstract crag
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how do I do it with thry

arctic ginkgo
arctic ginkgo
arctic ginkgo
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oh weird, it's always done it for me

hollow moon
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I have another question, so since I already have a base downloaded, do I get rid of the block that a general project starts off with?

grizzled crow
arctic ginkgo
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(cube, camera, light)

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you don't need any of it

arctic ginkgo
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you can do that with a blendtree

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no need for AAPs

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AAPs are used for math, float smoothing, frame detection, and timers

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you can always find other used for them but those are the main ones

grizzled crow
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blendtree?

arctic ginkgo
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blendtrees are an arrangement of multiple animations assigned to different "threshold" values for given parameters. Based on the values of the parameter(s) it will blend smoothly between the animations

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the most common use for this is locomotion animations (walking, running, etc)

grizzled crow
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like this? (an example from a world I am making)

arctic ginkgo
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no

grizzled crow
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ah... I was not sure..

arctic ginkgo
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right click and add blendtree

abstract crag
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@arctic ginkgo It says its using an unsupported shader standard somewhere

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issue is

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I checked everything

grizzled crow
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ah that makes more sense

arctic ginkgo
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it may be from one of those

abstract crag
arctic ginkgo
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give me a sec to check

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okay it says you have 19 particle systems and trails enabled on them, but idk if you removed them since then

abstract crag
arctic ginkgo
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okay so no particle system

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try typing t:meshrenderer into your search bar in the hierarchy and see if any of those are using standard

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also try t:skinnedmeshrenderer

abstract crag
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no results

arctic ginkgo
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it should show results for your meshes..

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are you searching here?

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and make sure you typed it exactly, you can copy and paste

abstract crag
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I found four results

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PB_front
PB_front2
PB_up
PB_up2

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zero clue what that does

arctic ginkgo
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those are meshes, idk what they are on your model but what's important is that they have materials

abstract crag
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looks like Phys Bone scripts

arctic ginkgo
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click on them and scroll to the bottom of the inspector and see if any of them are using the "standard" shader

abstract crag
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issue is their materials option is blacked out I cant change the shader

arctic ginkgo
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are they using standard shader?

abstract crag
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and I cant change it

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sorry I had to afk for 15

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they all four are blend probes for a mask clothing toggle I have

inner pier
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trying to figure out what on earth is wrong with my models legs that keep causing them to warp like this in unity
ive messed with the weight painting for the past hour or so now with 0 changes, the armature itself is perfectly fine (afaia considering unity has 0 issues with it/greenlit everything) its def something ive messed up between blender and importing to unity but i cant figure it out for the life of me

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its very low poly too so im not sure if thatd contribute to the issue at all

junior void
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Are your bone names right? Aka left leg is named right leg perhaps?

inner pier
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had a mini heartattack but they're named correctly (thank god) 😭

warm ferry
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Hello Im having an issue where my avatar appears halk way in the ground for everyone but me

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half way *

junior void
inner pier
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everythings in the right place (if this is what you meant by rig slots?)

junior void
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What about blender, do you have any unapplied modifiers on when exporting other than armature?

inner pier
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nope, just the armature..

junior void
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Have you mirrored weights and possibly the weight groups ended up on both sides, ie you mirrored left leg to right leg and it so happened that the vertex group is now on both legs rather than just mirrored

wind skiff
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the t: is not needed

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if you find nothing when searching for renderers, try particlesystem

inner pier
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i am so sorry for being a pain about this and trying to describe things 😭

ruby skiff
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All my fellas. So I just finished up a re-texture in Substance for my Chibigen avatar and I applied the Emission for the tips of the hair, but for some reason it doesn't look at all how it looks in comparison to Substance. I used the smudge tool in Substance to make the tips a little messy and it came out like that in unity and I have no clue why.

vagrant hare
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yo guy how do i animate my roblox character his no bone and upload to vrchat avatar?

proper moss
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i have this lil flame animation on a sphere here using poiyomi but it left this white outline thing. Is there a way to make the white part transparent?

timber wharf
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in first section try to play around with cutout threshold

proper moss
hollow hemlock
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Is it possible to make the black toggle automatically turn off when i change the clothes or turning off the City Noir which is the clothes

balmy barn
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parameter driver , tell it to turn off when other is active (guessing this is a bool)

cunning grove
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How do i connect the bones to the tail so the tail moves with the bones?

quasi briar
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It needs to be weight painted

cunning grove
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weight painting doesnt change anything

timber wharf
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show some of it? is the tail is also part of main mesh ie has armature modifier with proper armature selected?

vagrant hare
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do u guy have r6 animation? it for my roblox avatar his no bone to play the animation?

alpine peak
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Is it possible to have multiple toggles active on one layer in unity and still work? If so, how do you do this?

timber wharf
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@alpine peak overall it should be separate layer. one layer in term of optimisation can be done via DBT (vrcf does it automatically for its toggles), also ofc if number of toggles is not high, like for 3 of them you can create 9 animations for every possible state so if one is true and two and three are false, go to such animation etc, but sounds like pain

alpine peak
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Thank you

sage moss
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uh hello there guys im looking for someone who knows how to upload vrm (vroid avatars )? I was wondering if someone can help me up load it since its my first made one dm me if your interested to help

raven portal
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Is there a way to make physbones exclude certain childbones?

somber sequoia
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there's an Ignore Transforms list in the component

raven portal
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ty

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my brain missed that somehow

arctic ginkgo
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i don't use the search feature a lot tbh so i'm still learning

arctic ginkgo
# abstract crag yes

alright, sorry i ended up falling asleep, what you can do is find the FBX file they are from and make sure they use external materials

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clicking on the mesh in the inspector should bring you to the file in your assets area

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then select the FBX that it's a part of, go to the materials tab, and set location to external materials

abstract crag
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@arctic ginkgo I deleted all four of them and everything works like normal still.

hollow hemlock
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How can i reduce face mesh memory ??

somber sequoia
inland seal
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How to make an object not to move with my character?

junior void
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World constraint

somber sequoia
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That's the same model in the scene, right?

inland seal
timber wharf
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vrc constraint - freeze to world position

inland seal
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ok

inland seal
balmy barn
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use a source (none work just grabs whatever its on) or it wont reset to your av

gusty lion
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yo im making an avatar and when i import it to thisis what it looks liek does anyone know how to fix this

desert elk
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What's wrong with it? looks good to me

alpine peak
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Hi, I'm back
Does anyone know why the textures look patchy and if so is there a way to fix it? Avatar is for PC btw

timber wharf
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@inland seal parent=position+rotation

gleaming hatch
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Does anyone by chance have a good source on how to make arms recoil and react, or 2 hand properly when I'm holding a pistol, I saw something about final ik and I saw what gewere41s avatars can do but I I wanted to learn how to do this for my own avatars since I enjoy the milsim/survival rp stuffs and like to actually 2 hand my pistols and recoil when fired

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I know aim constraints are a thing I use those all the time for rifles but I want a more visceral reactive feeling than a laser pointer

wind skiff
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there's a world drop action you can add to toggles, gestures etc. which sets up a constraint and stuff for you

dusky cargo
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hello guys, how do i fix my camera?

somber sequoia
dusky cargo
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i did

somber sequoia
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ah, it wasn't at all clear that's what you were showing.
You don't have another camera on the avatar, do you?

dusky cargo
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i only have the white dot and the main camera

wheat owl
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How do I make my own Mamehinata avatar? I have tried finding guides and help online but I am so lost. I really don’t mind buying the base model, I just want to know what I’m getting into before I start

somber sequoia
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beyond that, try to ask specific questions, describe what you've done and where you're stuck

proud vessel
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Is there a way to troubleshoot why an avatar "failed security checks" and was immediately deleted from vrchat? I'm confused because theres no particles, no addons, nothing it just uploaded and immediately deleted itself. its a green avatar, wasnt sure if anyone had any suggestions because I've never had this happehn

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like its got 2 textures and 4 visemes its simple as it can get lol, uses android shaders even, or standard shaders on pc, doesnt have gestures or paramaters or a menu, no emotes or anything, just the default menu/param

balmy barn
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compressed/uncompressed size if you using a older sdk it wont tell you its above limits and get nuked in security checks

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yet to experience any of my av get hit by it ( i optimize alot though )

proud vessel
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oh! okay ill check that. thank you by the way πŸ™‚

civic cliff
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i have everything set up exactly the same except i needed to record the animation slightly differently than he showed in the video

gusty lion
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this is showing up

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and its not working

somber sequoia
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did you do what it tells you to do?

civic cliff
# civic cliff i have everything set up exactly the same except i needed to record the animatio...

i THINK i know what the issue is but don't have a clue how to fix it, when i want to record the animation it doesn't let me record it under the main avatar in the hierarchy, when i go to click on the body mesh after making a new animation under the main avatar it prompts me to make an entirely new animation which is specifically tied to the body mesh, and it didn't do that on the PC side for some reason but i have no idea how to google this or fix it

normal sonnet
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Hey guys, I'm trying to add a tail wagging animation to a gesture. I've tested the animation out using the animation player in Gesture Manager and the animation works perfectly there, but the moment the animation is activated via gesture, it just freezes at the first point of the tail wag.

dusky cargo
night ember
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dont have a camera on the avatar

mossy kayak
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why is my avatar standing like that when i use av3 emulator? it doesn't do that in the T-pose (second picture)

balmy barn
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vrchat locomotion+addition layer shuffles your feet, disable 3/6 tracking or leave base empty it wont shuffle

mossy kayak
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? what

mossy kayak
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so i just remove it?

dusky cargo
mossy kayak
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cuz i didnt set anything so im confused

balmy barn
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default = the controllers exsamples here

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they have locomotion animation, sitting, standing, ectectect

night ember
mossy kayak
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so by remove you mean this?

balmy barn
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dont reccomend that you will behave very wierd in vrchat

mossy kayak
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so i dont know what you mean

balmy barn
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there is this but its also just a toggle for vr

mossy kayak
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i have no idea what this means 😭

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i dont have full body tracking

balmy barn
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never seen a desktopper without a locomotion , they would slide wierdly around

mossy kayak
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im not on desktop either, i just dont have full body tracking

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ive just got a headset and controllers nothing else

balmy barn
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'vr' isnt just fbt , you can toggle this off already ingame

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slide around without feet moving

mossy kayak
balmy barn
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3 / 4 point tracking = vr , 6p = fbt , disable it you slide around not doing any locomotion animations

mossy kayak
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disable which one tho?

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im just confused how to make it not stand like that because it wasnt doing that earlier when i tested in vrchat

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ah shit my wifi went out

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nvm it back on

tribal sable
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how do i fix avatar validation failed?

dusky cargo
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why when i make a toggle only this shows up?

somber sequoia
wheat owl
somber sequoia
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it's a very broad and vague statement, so I'm not sure what to suggest

wheat owl
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hmmmm yeah I wish I knew what to ask but everything is just very new to me in this kind of a sense

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like I am assuming I need to know lots of 3D modeling stuff before I can make my own model

somber sequoia
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if you want to make a model from scratch, sure, start by learning blender

wheat owl
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oof yeah this is def gonna be harder than I thought

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I have also seen ppl talking about paying other ppl to make them a custom Mamehinata, does anyone know where I should go to figure that out?

somber sequoia
karmic junco
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How do I add toggleable animations to an avatar without audio

tribal sable
somber sequoia
tribal sable
somber sequoia
frank nova
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I have a particle that stands still when spawned (using velocity over lifetime with the speed modifier set to 0.)
When I make a gesture it sets it to 1 and fires, this part works fine. The problem I'm having is that it has a sub-emitter that makes fire trail behind it and around it when it's stationary. In unity it works fine (Image provided,) But in VRChat itself the fire is completely offset and behind the main particle to a point where its not even connected, yet when the particle fires it does follow it, just not at the right position. Anyone know why this is happening?

tribal sable
somber sequoia
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wow that's not a useful message at all 😦

tribal sable
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i dont know what im supposed to be looking for sorry m8

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that is the top 1-4 errors

somber sequoia
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I'd probably try clearing the console (button at top left) and then redoing the build, to see what shows up

tribal sable
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i have reimported all packages and restarted unity ill try to clear and do it another time ilyk

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ok how do fix this

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cause i have multiple of this type of parameter error

somber sequoia
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Add that parameter to the Avatar Parameters List

tribal sable
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ok

frank nova
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This is what I mean by it being offset.

tribal sable
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o shit i fixed it

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lets gooo thanks m8

karmic junco
somber sequoia
karmic junco
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Ah

quiet scaffold
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Does anyone have any suggestions on how to add like a radial option on a model to change the colors of a model?
Right now these are different textures and materials but they use material visemes to change facial expressions and blink! so is there a way to add a radial so someone can swap colors if they prefer?

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all visemes and blinking are animation material swaps with vrc fury

somber sequoia
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1: use a shader that has a hue shift and then drive that with a float variable.
2: same float variable, but setup animations that change the material's base colors at various points along an animation, use the float variable as the animation position
3: if you have a small set of colors, do material swaps with different base color textures

spark walrus
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Hello, I have an avatar with wings, and I want to add a toggle where the wings change speed when using the radial wheel. If anyone would like to teach and show me how, please DM me. Thank you.

cunning swan
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best shader for hair on quest side

somber sequoia
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vrchat's standard or toon lit

manic wraith
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This is what pops up whenever I try to upload the avatar, is there any fix to it?

balmy barn
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vrcAevSip 776mb , optimize your avatar

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500 is pc limit (wich is stupid high)

somber sequoia
manic wraith
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Thank you!!

raven portal
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I keep trying to make a necklace that has a drill on it and when someone grabs the drill it can move it around cause it to pull on the cord of the necklace, and while I got the necklace to interact perfectly fine the drill just never budges.

cunning swan
desert elk
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Quest doesn't have transparency

cunning swan
manic wraith
fading python
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Okay so I was going to buy a booth avatar but before I do that, how exactly do I upload it like put it in vrchat? I’m new to this and also yes I do have a pc.

sand spade
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Can someone help me please? I'm using Poyomi shaders, i have it set to cut out but the ripped edges on the shorts won't go transparent. The shorts doesn't have an alpha map either.

somber sequoia
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where is your transparency then, the base color texture?

sand spade
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it is a base color texture yes

somber sequoia
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make sure you check "alpha is transparency" in the inspector for that texture

sand spade
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Okay I checked that but id didn't seem to change it

somber sequoia
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make sure your shader is using an appropriate transparency setting, at the top

sand spade
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texture looks like this

somber sequoia
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by default it's set to "opaque

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literally nothing we can tell about alpha from that image

sand spade
somber sequoia
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oh you said you have it set to to cutout, good

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I'm not sure what it's supposed to look like, but the settings all seem reasonable

sand spade
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thats from the gumroad image I got the shorts from

somber sequoia
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did they not come with a material to do this?

sand spade
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those are the only textures it came with

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unless the opacity is the alpha?

somber sequoia
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I said "material" not texture

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but yes, opacity is probably what you want for an alpha map

sand spade
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No it didn't come with a material. Only the fbx and textures

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TY for being so patient. I put the opacity in the alpha map spot and its working now.

somber sequoia
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oh good!

icy wyvern
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yall have any clue to why a radial slider would not work for a hue shift?
all the parameters are the same (i double and tripple chekced), motion time is set, the animator controller is applied, and the animation works in the animation tab

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ive been scratching my head at this for the past few days and figured id ask yall πŸ’€

somber sequoia
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not really without seeing how you've set it up

icy wyvern
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ah fair enough, what would you need?

somber sequoia
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describe entirely how you have things setup

icy wyvern
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alrighty then

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so i have things set up with poiyomi shaders - i have some material swaps with a blend tree and those work perfectly fine but im having an issue with 2 hue shifts not working. The way i have the animation for the hue set up is to record one keyframe at 0 in the hue slider and then another at 1 in the hue slider. I then use the motion time aspect of animations to animate it as the radial works

carmine spear
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U gotta split up the animations, so make an animation with the hue slider at 0, and another animation with the hue slider at 1 ^^

icy wyvern
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yep

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thats for like

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the speed shift no?

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i have it set like that for my rgb toggle

carmine spear
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Not sure i understand what a speed shift is, this is how ive set up mine for reference

icy wyvern
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ah, im using poiyomi so its a bit easier to set up

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this is how i have my hue shifts set up animation wise

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as it scrolles across in the animation it shifts the hue at a corresponding value

carmine spear
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Can i see how youve set up ur blendtree?

icy wyvern
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sure thing

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i only have blend trees for my mats swaps though

carmine spear
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Ah, so how is ur hue shifts set up?

icy wyvern
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it uses the motion time to scrub across the animation

carmine spear
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Did u set the weight to 1?

icy wyvern
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yes

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its just two animations that seem to not be working - which is odd because i have everything else set up the same way

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ive even gone so far as to create a whole new unity project 😭

dense parrot
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going to bump this issue, im still having the same error, its persisting even after a full windows reinstall. i dont know what else to do. im completely blocked from using unity for anything because it wont decompress any package. even ones that i create and export myself fail upon re-import

somber sequoia
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(I tend to do blendtrees for this, and thus two animations, but both are valid methods)

icy wyvern
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both have good use cases tbh, its a matter of preference thats all

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ah this is the radial shift for refrence

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it just doesnt seem to wanna work

carmine spear
somber sequoia
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not sure why that blendtree is blending between two of the same animation

carmine spear
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Its doing that because i dont know how to set it up with one animation like u mentioned i could

somber sequoia
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with one animation you use your float parameter as the motion time parameter

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with two, you use it to blend between an "off" and an "on" animation.

carmine spear
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Ive tried setting it up like this but this doesnt seem to be working either, i hope u see where i wanna go with this, is this even possible to do in a blendtree?

somber sequoia
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I'm really not following what you're trying to do here

carmine spear
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i can do this to make it work, but could i set this up in a blendtree instead?

somber sequoia
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that image literally tells us nothing about what this does

carmine spear
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I use this animation to toggle between clothes, and then i use the variable to store to motion time of the animation
This allows me to use a radial puppet to toggle between clothes. Im sorry if im not explaining well this is new to me..
I really just want this set up in a blendtree cause i have a few of these outfit toggles

somber sequoia
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I definitely don't use a radial for clothing toggles, but the actual menu stuff is not that relevant, do whatever you want there

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I do what's in that link I just shared about Direct Blendtrees for basically everything that's a toggle, including sometimes making complex logic.

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(mostly I use bools in the menu, which turn into floats in the animator)

carmine spear
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Alright, this just takes up alot of memory as i need alot of float variables and im not sure what to do when its all used up

somber sequoia
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any of those which are just on/off turn into bools

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also FX weight you don't need to be synced, take it out of the avatar parameters entirely

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lot of those are definitely floats though

carmine spear
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If i set them as bools they wont work in the blendtree right?

somber sequoia
carmine spear
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Alright. Ty for helping :)

icy wyvern
frigid wren
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Hi i was wondering if there is any vrchat server where i can go in voice chat and show how i struggle and mayyyybe get some help about it

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It's such a mess that i don't know how to just explain it by writting so bruh πŸ’€

spark walrus
ornate stump
spark walrus
spark walrus
short ferry
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so yesterday i uploaded an avatar with good textures. it was completely fine the entire time. I then get on vrc today and notice that the avatars textures are crunched. I didn't even open the unity project today

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i am also on pc

hard spruce
craggy dirge
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Does anyone know how to fix this issue?

timber wharf
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for example, rename bones in blender so actual humanoid bone is always the first child.

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but overall i dont think it does anything bad nowadays

keen cape
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(Im very new so keep in mind u might see mistakes) so image 1 is to point things out but anyways so i have outfits made for me i want to put into the kitty as u see so if u look in image 3 do i drag the whole file in the bottom area or find a way to drag it into the kitty itself as ive pointed out

craggy dirge
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everything else was fine

grizzled crow
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trying to add a figure 8 animation, but the rotation is not correct? Like.. when i try to make it roll, it pitches wildly..
And two rotation axies are aligned?

shrewd hedge
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I need the help custom fit clothing in blender

grizzled crow
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apparently its... gimbal lock?

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confused as to how to prevent gimbal lock when exporting

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wait found a video

mystic schooner
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So, I'm trying to make an animation that shoves the legs inside of the body, overriding base leg movement (that part works), but I don't want it to override arm/hand movement. I have the animation in the Action layer, and I have a mask with only the legs green, but it's still overriding the arms as well as the legs

timber wharf
mystic schooner
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This didn't work either. The hands are still overridden

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Do Animator Tracking Control and masking even work in the Action layer?

hollow moon
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So I was using the creator companion to work on an avatar, and I was adding some things I thought I'd need from the creator companion, and when I returned to unity to work on my avatar, unity said that the things I added were outdated, but the creator companion wasn't showing any updated versions.

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These are the things from the creator companion I thought would be needed.

dull marten
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i'm facing an issue with my buffer particle where it doesn't move with the object itself

warm ferry
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can someone help me figure out why others cant see my avatar? I know its low performing but PC and Quest dont see it, they see the last avi i put on.

timber wharf
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@mystic schooner tracking control primarily used on it, default animations switch everything to tracking

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idk bout masks, may not

mystic schooner
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Okay, I was just told that the arms do move when the animation is toggled, just the fingers don't, and I can see it in the Gesture Manager when I have fist active, then toggle on and off the animation

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I have both the ATC and mask on and it's still not letting the fingers move

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Added the mask and ATC to the FX layer that's toggling on the smears and that didn't do anything either

timber wharf
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try removing masks overall if animation doesnt have hand properties to begin with

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fx doesnt care for masks, whole thing gets masked every humanoid bone out on upload

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cause fx not for bones

mystic schooner
#

I'm just trying everything I can to get the fingers moving again

thick siren
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My model turns around when enforcing T pose, any way to fix this? it fucks with some of the weight painting!

tranquil wharf
#

I made this audio system for a Link the other day and when I tested it out in gesture manager it worked flawlessly but then I uploaded it and the sound effects played twice for some reason...

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The idea is that it plays one sound when I take an item out and play the other when I put it away.

wind skiff
wind skiff
spark walrus
#

i wanna make my own avatar and someone was kind to make it alr FBX but when i tried to make a project and open unity this happend:

#

what do i do?

#

nvm someone else is alr helping me

arctic laurel
#

why do i keep getting this message it sis set to humanoid and the head bone is there so i am super confused i dragged it into blender to add a blend shape it was fine when i did that the other day but tonight when i went to add another it just does this when i try to put it into play mode through gesture manager

junior void
sharp lynx
#

Hiya! Was wondering if anyone had any experience with using the PCSS liltoon shader. Been having issues with it.
I got it to show the shadows in unity (first image), but when I check it in game, the shadows are gone (second image).

Does anyone know what's causing it?

timber wharf
#

disable realtime light in unity, see how it looks

#

if its enabled

#

most properly optimised worlds only use lightprobes to lit avatars

harsh thicket
harsh thicket
junior void
#

Last i heard, the shader relies on the avatar having a light on it, because world light being unreliable

harsh thicket
junior void
#

Not sure what the ping was for. Im literally just stating from memory, not arguing for or against its practice

harsh thicket
#

ping? I usually use the answer function to keep posts in thier context

junior void
#

Replies ping people by default unless turned off specifically

harsh thicket
#

I know, as much like to discuss this, this is not the place XD

timber wharf
#

they dont do it unless they require it for depth map for some shaders, so its a toggle, or well literal flashlight etc. any avi that relies on light 24/7 cant be called anything to look up to and shouldnt be used out of private instances.

#

i looked more closely and ye, thats self-shadow so it does require realtime shadow casting light, which you wont ever see in any optimised world. technically you can slap one on your avi, personally id block it on sight (if shield level even would show it to me in the first place) for being garbage perfromance. πŸ€·β€β™‚οΈ
so maybe have it as a toggle or local only light for photos use. idk how public your gameplay is.

#

@sharp lynx lost ping

junior void
#

I considered using it once, asked someone who uses it about it and they told me its dogshit performance wise, so i never got it

#

Hence my statement above.

sharp lynx
sharp lynx
fiery hemlock
#

when i join prismics avatar search it says downloading database but it never downloads it and doesnt let me search anything does anyone know a fix?

sharp lynx
fiery hemlock
#

3 minutes ago

sharp lynx
#

oki. Have you tried lowering the result limit?

fiery hemlock
#

just did

sharp lynx
#

If that doesn't work either, it could just be a connection issue

fiery hemlock
#

should i try on a different device?

sharp lynx
#

what are you playing on rn?

fiery hemlock
#

im on pc non vr rn i usually connect my quest to the pc

sharp lynx
#

mm.. only thing i can think of is it's a connection issue since there shouldnt be anything else affecting it. ;; maybe someone else will be a better help than me

fiery hemlock
#

okay thanks

fiery hemlock
#

so i tried to open a vpn while in the world and it said download failed please try again. clicked try again and then it worked but it kicked me due because i change my network connection then i tried logging in while the vpn was open the whole time and it didnt work again its stuck on downloading

frigid wren
proper depot
#

Hello! Would anyone have any idea why I cant show any of my clothes or hairs on my avatar for my toggles to work? She works fine in game, but I have to upload without clothes and im assuming i need to fix my animations but tinkering about with them didnt seem to fix this issue, any ideas???

#

This is how I have to upload her, in playmode shes fine only if the clothes are not shown like in the picture

amber gull
#

any idea why when i import a prefab avi on unity and then edit it on blender then importing it again on unity, the new changes didn't appear and its still the old version?

ornate stump
amber gull
ornate stump
#

Do NOT unpack at all.

amber gull
#

what should i do

amber gull
ornate stump
amber gull
#

ohh i see

#

so what's the best method?

ornate stump
amber gull
#

haha i know

#

i meant if i made few changes on blender and i want it on unity again

#

sometimes it doesn't change when i export it again

ornate stump
amber gull
#

so its gg for me

lilac musk
#

You might be able to drop in your new changed fbx and use pumpkin's avatar tools to copy some of the Unity work from the broken one. But yea, dont unpack a prefab unless you know how to fix the references and such

amber gull
ornate stump
pale bluff
#

hello i have a question, how can i make follower when he's walking he will have walking animation and when he's standing he will be have standing animation

timber wharf
#

if its following is based on physbone, check stretch and disable animator when stretch is 1 ie no stretch

pale bluff
timber wharf
#

huh? but it is

pale bluff
#

like not animated walk

timber wharf
#

πŸ€·β€β™‚οΈ

round comet
#

Or weight painting

ornate stump
round comet
#

Ahh I see

harsh thicket
#

try adding a bone, and you get modern art

undone palm
#

hi- does anyone know how to fix this issue-? i installed the evilFox outfit for my avi and noticed this issue wher the mask part disappears on top of the face, even though in the unity editor it displays it just fine.

long sierra
#

For some reason, my test avatar has all of the updates I made to it work fine, but when I publish it and try to use the published version, none of the changes show up. O_o

void kettle
#

How do you add textures onto bases on blender?

long sierra
#

I figured it out, I needed to switch to another published avatar first, not a different sdk avatar

somber sequoia
void kettle
#

Alright ! Ty!!

quasi briar
balmy barn
#

rendering queue on mask material same or lower then face = face get rendered first

quasi briar
#

I had a feeling it could be something with shaders but I've never encountered that myself so I wasn't sure how to fix it

broken bone
mossy kayak
#

so i think i heard somewhere that two eyes bones werent required anymore (as in, lefteye and eye_L, etc) but eye look is acting a bit strange for me. is it still ideal to have two eye bones? i can't really find any recent information on it

somber sequoia
#

in most cases you do want two, so their rotation centers are different

mossy kayak
#

the most recent version of (unofficial) CATS blender plugin no longer duplicates the eye bones, so i'm not sure how exactly to go about it

somber sequoia
#

but what do you have right now?

mossy kayak
#

should i just duplicate and rename them? and which ones should i put in the unity rig vs in the avatar descriptor

mossy kayak
somber sequoia
#

is this a mmd or vroid avatar or something?

mossy kayak
#

i mdae it myself

somber sequoia
#

then you don't need cats

#

just make the eye bones pointing straight up, with the head at the center point of rotation, zero roll, and you're fine.

mossy kayak
#

weird then, cause that's how i have it set up right now and the eyes aren't moving in-game

somber sequoia
#

are the meshes weight painted to those bones?

mossy kayak
#

yes
i am able to rotate them fine in blender and unity they just, don't actually rotate in-game for some reason

somber sequoia
#

if you rotate the bones in blender in pose mode, do the eyes move properly?

junior void
#

are they mapped in the rig config

mossy kayak
#

yes

somber sequoia
#

that ^ seems reasonable then

mossy kayak
#

i'm just lost on what to do 😭 is it a bug or something

somber sequoia
#

they move if you rotate them in Unity too, right?

mossy kayak
#

yes i said that

somber sequoia
#

just checking

unique shell
#

Hey, is it possible to change a texture for AFK Mode?

balmy barn
#

Detect afk - change material or activate decal/whatever object ect

#

AFK Is player unavailable (HMD proximity sensor / End key) Bool IK

unique shell
#

Can you give me an example of how its done?

balmy barn
#

[ do nothing ] < false | parameter = AFK | true > [ do stuff ] , fx controller

#

its like any other easy toggle except you use the AFK bool to trigger stuff

round comet
#

Ideas for tail and fin texturing? Not a fan of the tail texture tbh and I’ld love input

mossy kayak
oblique pumice
#

i have an issue with the outline for some reason it disapears on game mode..

broken bone
round comet
#

basically just dragged the texture into unity and it slapped it on and I dislike it fr

#

I do like those :o

mossy kayak
somber sequoia
#

at a guess, fury's adding some animation layer which is taking over those

oblique pumice
mossy kayak
#

weird though since i only added toggles, and even when i disable/enable them in-game the issue still persists

proper depot
desert elk
#

I'd assume the animations were recorded with the clothing off, so they'll work if you upload her with the clothing off

#

to fix it, I'd show all of the stuff I want shown during upload and rerecord animations of those clothes

#

and it should be fine

proper depot
# desert elk I'd assume the animations were recorded with the clothing off, so they'll work i...

yes this is what ive been doing, uploading her with no clothes, because her default has clothes on, she isnt naked at all other than in the unity scene itself, but the problem is shes gonna be put on my shop so i dont wanna sell her and she be nakey in the unity package πŸ’€ and the toggles were recorded as ints, and and so the clothes and everything else just need the one 'ON' animation to have their toggle.

manic grotto
#

Is there a way to do parameter change tracking inside an animator controller?
I have a state machine that I would like to run only when a float controlled by a radial puppet changes from whatever previous value it was set to. As far as I know, I can't do equality operators within a transition condition, so how else would I go about this, if at all?

desert elk
full pollen
#

i downloaded the hand heart package but how do i add it onto my avi and make it a gesture

proper depot
#

Thank you for the help btw!

proper depot
errant locust
#

what happens when say all bones dont attach? can i still move it to unity?

#

to the skin i mean..

#

im having difficulty will really low poly.

kindred pilot
#

hi

#

how to i add a texture if its grayed out

#

wait i got it im stupid

undone palm
spice flicker
#

My SDK wont load

mint scroll
#

For some reason my viewpoint in unity and in vrc don't match up and I can't figure out why. I removed all leaf bones and yet that didn't solve the problem, any ideas to fix it?

mint scroll
#

I recommend making a materials folder to export them into

#

if you need to change it to image textures you need to specifically edit the albedo in order to select the image, to do so you need a texture folder.

crisp trail
#

any tips for getting her into unity?

austere bay
crisp trail
# austere bay that's a bit broad, wym tips?

mostly for the textures and how i can transfer material node setups into unity. i did a strange setup so i could freely change the color values without alterting texture data

austere bay
austere bay
desert elk
crisp trail
austere bay
crisp trail
austere bay
#

oh okay

crisp trail
#

the focus isnt on the rigging the focus for me is materials and how to get a simular set up to what i have in blender

austere bay
austere bay
crisp trail
#

honestly as my first test i dont care too much about optimization. i have node setups like this for every body part so i can have seperate colors for arms legs chest head etc

#

its a mess and a headache using 2 to 3 textures per material for the limbs. but the upside is the high level of customization that comes with it.

crystal kernel
#

you at most need 3/4 image texutes (for albedo, normal, metallic and uhh.. mask or something) cause shader data aint transferring over to unity

#

unless of course, i talk complete shit and there is a way, unbeknownst to me

crisp trail
#

IF there was a program that made doing what i want to do that simple.

main fiber
#

using gesture manager, it seems like my right hand controls the gestures of both hands, and my left doesn't seem responsive at all to any gestures. it's something to do with the masks in my FX layer but im not sure how to fix it.

unreal warren
#

I would like a little help. The avatar view position does NOT change with the avatar for some random ass reason. Does anyone know how to fix this?

sick tusk
#

?

#

how do i import models into unity?

unreal warren
# sick tusk how do i import models into unity?

Whenever you are in an open unity project, right click on the β€œAssets” file on the bottom left corner of your screen. A large menu will pop up. Go down the menu until you find β€œImport New Assets,” then it will open up your files. You will have to scroll through your files and find whatever models you want to import, and then once you’ve selected them, you would then click β€œImport.”

glass geyser
#

so I created a low poly model of my character since I'm very new to 3d modeling, it has 1,900 triangles

#

but since I want it to be in vrchat, what are the required bones it must have to work? since I have a limited number of tris to assign to a bone

junior void
#

Hip spine chest neck head (eyes optional for eye looking). Upper legs, lower legs, foot (toe optional). Upper arm, lower arm, hand (fingers optional)

#

Need jaw bone if you want jaw flap talking, otherwise blendshapes

glass geyser
#

Alright then thanks everything on him is textures so we won't look or move his mouth but plan to add that later on

dense mason
#

can someone help teach me how to use unity editor because i have to idea

#

i want to start making avis

native kelp
#

I'm kind of having trouble with this base it said i needed to transfer my rig to human and not generic and i did it, but not without consequences the rig wont work because something's wrong with the hand i tried to fix it with other methods but it wouldn't work, also i thought you can also use generic rigs on vrc but im not sure

quasi briar
#

enforce*

native kelp
#

Oh shit

#

that worked

#

thx

native kelp
#

am i suppose to press apply after or somhing else

dire wigeon
#

I bought some tentacles for my monster av and when I move around they stretch all the way into the sky or across the map. Any ideas why and how to fix?

mild light
#

yoo is there a way to stop the Avatar from rendering for local user?

#

as in whenever you use the avatar yourself

#

Im guessing it has to do with the Layers but im unsure, maybe something else?

#

Phaha nevermind ended up using VRC Headchop on Armature and it works perfectly :kek:

quartz yacht
#

Hey, so I had a question

#

I was creating a quest version of a new avatar, and it let me upload using unity's standard shaders instead of requesting me to add materials with unity's mobile shaders

#

is this a new update that doesn't make you do that manually or a bug?

blazing marlin
#

any idea on how to make particles double sided

shut trellis
#

How do I use blender?

chilly coral
#

I sadly don’t have a PC, but I have a chromebook and I’d like to upload some avatars I bought would there be a way I could do this on my chromebook? Or could I ask somebody to upload them for me?

desert elk
#

you need to be more specific

warm charm
#

Chat how do I go about commissioning an avatar-?

warm charm
desert elk
warm charm
#

Oh thanks!

unique shell
#

I may need help: This one avatar Im doing has the Base Layer being overridden by the Action Layer
(Other words: The Action Layer is being played first until I turned on and off the AFK, which makes the Base Layer turn on)

How do I fix that issue?

#

(Also the avatar im working on is a generic avi)

feral steppe
#

why does unity cap animation key frames at 1023?

modern scaffold
#

anyone know how to make custom jumping animation

pale adder
#

does freeze to world sync across late joiners?

somber arch
#

tryna add a gold tooth to an avi, how would i go about making just the 1 tooth gold/reflective, and not the rest of them, its on a misc layer

icy wyvern
sand spade
#

I'm reworking my avatar animations. I've made new ones. Does anyone know how to remove clips/animations from here in the animation tab

proud tusk
#

when I put part of an armature from a clothing base into the model, for some reason, it'll take a physbones from the chest of the model

glass geyser
#

How do I fix these errors I literally just imported my model

#

I know for a fact my model does t have that many tris it's literally only 1,900 and I know there's usually auto fix options but they're not there this time. Also confused about the bounding box

somber sequoia
somber sequoia
haughty moth
#

Any idea what could cause contacts to be deactivated on playmode?

#

From what I tested in VRC, they are also disabled there too.

austere bay
#

on ur fx layer

#

probs on your base layer or just set up to be disabled on entry

haughty moth
austere bay
#

I'd just redo the contact

#

see if the issues still there

austere bay
austere bay
#

I think using a blend tree with just one animation should work though

#

just make sure your blend tree and parameters are set up correctly

sand spade
austere bay
#

they might be in the base layer

#

they're usually hiding in the base layer

sand spade
#

is that all parts?

#

nothing is in there

austere bay
#

the base layer is whatever the first layer in ur fx is

#

that's where animations go when you make them

#

if you want them gone from the animator screen then you gotta find them in ur animator and get rid of them, idk what else to tell you sippspeen

#

doesnt really make a difference if they're in there or not tho if they're not doing anything

sand spade
#

I'm editing an avatar I bought. I'm not too familiar with the base layer.

#

I know how to create and edit animations

#

but I usually just drop bt Fx layer in

#

and create animation

austere bay
tough abyss
#

idk if someone can tell me what's up with this... Never had this issue with past spartan models I'd had, this one is causing major issues. Something wrong with the rig where it's not wanting to do basic animations like walk and stuff. I'm not sure if it's the name of the bones that are causing an issue or not, but I've tried to force t-post and messed around in blender. Idk what the issue is and was wondering if anyone had any recommendatiosn

austere bay
#

mainly of the error logs

#

the name of your bones shouldn't make a difference as long as its assigned correctly in the rig settings

tough abyss
#

idk if that helps lol

sand spade
#

Ty for your help tho

austere bay
austere bay
#

it doesn't matter that you can see them in the animator screen as long as they're not actually doing anything

#

so I'd test the avatar first, make sure your new animations work

#

if they do then you don't have to waste time w a new fx layer and gestures

sand spade
#

lol its a me problem i know. My OCD brain wants it cleaned up

#

They do work. I tested the animations before I deleated the other one

tough abyss
ornate stump
austere bay
tough abyss
austere bay
haughty moth
ornate stump
austere bay
sand spade
#

XD

tough abyss
ornate stump
haughty moth
austere bay
tough abyss
ornate stump
sand spade
austere bay
spark walrus
#

guys

ornate stump
spark walrus
#

2019.4.31f1 ..do i need this or can I use the 2022 one

tough abyss
austere bay
ornate stump
tough abyss
ornate stump
austere bay
#

or is that fixed?

haughty moth
tough abyss
somber sequoia
#

in that image you pasted, near the bottom

ornate stump
tough abyss
#

blind lmao

somber sequoia
#

don't have a mesh named Head if you have a bone named Head.

ornate stump
tough abyss
austere bay
ornate stump
#

Both are 2 different objects. And unity doesn't like object sharing same name.

tough abyss
#

Yuppp

#

That fixed it, thank you sm

lusty jay
#

Ok so I just made a copy of my avatar to use for a quest version. And now I’m getting an error in Unity

lusty jay
#

I forgot to let it rebuild the cache first. Let me see if that fixed it

spark walrus
#

Does anyone have godfall god runner

spark walrus
#

I'm not looking for it i have a question

ornate stump
spark walrus
#

if I have this avi godfall runner and I buy some clothing how hard will it be to remove clothing and add the clothing i bought. And is this even allowed?

somber sequoia
#

if the clothing is made specifically for that avatar, reasonably easy. If not, possibly very hard.

spark walrus
#

I'll look around

#

I found a free tattoo design made for the avi

glass geyser
#

before I read the reply though, I can say I rigged it with adobe mixamo, there's so many things that are always gurenteed to go wrong here, I spent time applying the location scale and rotations to the armature and base model mesh and it ends up just appearing in atom size in unity for whatever reason

somber sequoia
glass geyser
somber sequoia
#

you're looking at the image there, that's what I meant

glass geyser
#

oh

#

well that's what it roughly looks like here anyways, I did name all the required ones for unity to automatically detect

somber sequoia
#

looks like your arms and legs have an extra joint?

glass geyser
#

this is all it shows for them in the list which I assume is right, only thing I can say is the mixamo website added 2 extra spine bones which I named one to the chest and an extra bone for the head

#

do I need to delete those perhaps

#

even then the other thing I have a problem with is unity doesn't even do the scale right

somber sequoia
#

mixamorig:Spine2 is "upper chest"

#

export from Blender with Apply scalings set to FBX All, then it should be reasonable.

#

probably uncheck the option about leaf bones under Armature too. These are in the FBX export dialog.

glass geyser
#

I did know about the lead bones option needing to be unchecked but I'll do the apply scalings too assuming it's when I export the fbx

somber sequoia
#

yup

glass geyser
#

another thing I may have found a problem on is for whatever reason when I went to edit mode to delete the "head top" bone just to be on the safe side it puts the model down there

#

is that something to worry about

somber sequoia
#

make sure you apply all transforms on your objects before exporting to Unity

glass geyser
#

Ok well I did that and things look good so far except it still gives the bounding box issue how do I fix that cause it's making the rating very poor

ornate stump
ornate stump
unique shell
#

Hey, Im working on a Generic Avatar: why does the Action Layer turn on first before the Base/Loco Layer? I can only switch to the Base Layer by going AFK

glass geyser
ornate stump
ornate stump
unique shell
ornate stump
glass geyser
unique shell
glass geyser
# ornate stump In unity.

Alright I made it 0.7 which puts it at a good rating I assume there's no benefit for having an excellent rating. I'll go test it and report back if there's problems in game. Thanks for the help

ornate stump
ornate stump
ornate stump
unique shell
ornate stump
somber sequoia
#

FYI that's not humanoid, not sure if that matters fo ryou

ornate stump
unique shell
#

ah

#

1st Image: Avatar standing still
2nd Image: Avatar moving forward

unique shell
ornate stump
ornate stump
unique shell
ornate stump
unique shell
#

ah ok

#

It works

#

Thank you

ornate stump
unique shell
#

Menu works even before this issue

#

It was just me not moving out of the idle animation

unique shell
ornate stump
unique shell
#

Now heres a minor thing I need help with: how do I add GoLoco's Flight (or Flight in general) for PC and Quest?

languid summit
#

whats an animator?

ornate stump
ornate stump
languid summit
ornate stump
languid summit
ornate stump
languid summit
#

well how i test to see if my avi is working

night ember
#

Go in game?

languid summit
#

smart

ornate stump
#

I didn't realize that was a question.

languid summit
#

Well it works kinda

#

its so huge is there a way to shrink it?

night ember
#

Scale it down in unity

languid summit
#

its currently 0.5m x 0.5m x 0.5m

ornate stump
languid summit
ornate stump
languid summit
#

is there a way to fix this my body keeps falling through the floor and i get stuck with half of it

ornate stump
languid summit
#

it could do something with the collider

ornate stump
ornate stump
supple bone
#

is there a good way to dynamically switch between a chibi and a full sized avi without actually switching avis just as like a toggle?

languid summit
#

or do i set Cube as the parent

ornate stump
languid summit
#

the select children option is greyed out for me

ornate stump
languid summit
#

still falling through

ornate stump
#

See a white line when selecting the avatar root, that's indicating the ground.

ornate stump
# languid summit

If you want your cube above the ground then move your cube above the white line.

languid summit
#

sorry if this is frustating

#

now Cube 1 is shown which is good but cube is also shown XD

#

time to shrink Cube

ornate stump
languid summit
#

mesh Renderer?

ornate stump
languid summit
#

okay thank you for helping me so much

#

is there a way to fix it so my camera and that isnt above the cube?

ornate stump
languid summit
#

Way I can’t wait till I become a cuboid

#

ill change the view to be 0.6m so im not looking at white when i look up

errant locust
#

Even if i were to recalculate t-pose... it says its not a humanoid rig and will not play vrchats provided animation set... but the issue im having here is both relative attatchment of bones to the skin... and lining up everything perfectly and sequencing the bones ... anybody out there ever?

#

it just returns to this everytime...

ornate stump
errant locust
#

yeah.. i've fixed it in the past... had everything green and it was like.. nope its not a humanoid rig

ornate stump
errant locust
#

rig menu?

ornate stump
errant locust
#

even fixing this.. was like .. it shat me back out to it as the same...

ornate stump
errant locust
#

yeah.. this will be the 6th double check.........

junior void
#

Bones just named bone is... eh

ornate stump
errant locust
#

is it eh? or is it... mandatory?

#

cause im already~ on an eh

#

nope

junior void
#

Its harder to deal with because you get confused

errant locust
#

but as soon as i hit done.. it just returns me to here.. no matter which combo i do

ornate stump
errant locust
#

yes

ornate stump
#

Before you press Done that is.

errant locust
#

no.. because i dont want to do it again lmao

#

it looks like shit...

ornate stump
errant locust
#

and the bones don;t look normal

errant locust
#

because even if i move the bone... the skin stays in place in some places

junior void
#

attach?

ornate stump
supple bone
#

whats the best way to 1 take my entire project and questify it and 2

junior void
#

If you see the console, there is a message that some vertives dont have weights

errant locust
junior void
#

in blender, weight paint it

errant locust
#

're litterally not assigned to the bone LMAO

junior void
#

I think youre misunderstanding something here

ornate stump
junior void
#

yes^

#

weight paint (vertex groups) IS what makes mesh move with bones

errant locust
#

guys watch nothing change when i paint...

junior void
#

also know that unity will strip weights down to 4 bone weights

#

meaning no more than 4 bones can move one vertex

#

in blender, you can go to weight paint -> weights and limit total to 4, same thing

left gull
#

could also be a case of modifiers not being set before exporting lurkrat

junior void
#

good point

#

all modifiers except armature should be taken care of before moving to unity

ornate stump
errant locust
junior void
#

Using automatic weights doesnt work in 95% of cases, specifically when mesh overlaps each other, aka in between fingers, toes, bum crack and so forth. Your mesh looks extremely messy so im not surprised it doesnt cover everything

ornate stump
errant locust
#

thats not the point.. i need either a video or you to tell me how~ to do it manually...

junior void
#

lets note mirror might not work with bone names like that

#

i URGE you to name your bones right, with a trailing L/R such as "Upper Arm L" and "Wrist R" because blender uses that L/R naming for mirrors

errant locust
#

isn't that video still automatic working magically fine?

junior void
#

his mesh is clean af

#

it did a good base for him

#

but it needs edits

errant locust
#

clean as surveillance state or clean as something else?

junior void
#

clean as in his edge flow is very nice, his mesh is quads only and avoids ngons and stars, it is very organized and flows with the shape of the body

errant locust
#

you know what else flows is your mom...

junior void
#

the better shape flow you have, the better your mesh will move. imagine you have a triangle in the crotch area,. even with stellar weights there, it will move edgy

errant locust
#

i need to know how to attach the skin to the bones manually .. not "automatic wieght paint"

junior void
#

im trying to explain things here. either take it or get out of here

errant locust
#

if you're telling me i need to remodel something.. then that's not modeling.. that's just base canvasing ...

junior void
#

i am merely telling you what you can expect with messy topology. what you do with that info is not my business now is it

#

either way, the video explains to you how you need to click on bones and then paint when the bone is selected, that is how you "attach mesh to a bone"

left gull
#

the only thing that differs for you is that you can skip the automatic weights section since it wont work with your current mesh

atomic plover
#

Trying to make Poiyomi change color of a material with audio link, but it doesn't seem there is an audio link option in the shader for affect just the color. Am I missing something? Or is it just missing that specific functionality

junior void
#

literally everything the dude does after the automatic weight thing starting at 0:43

errant locust
#

i mean i can look at the "automatic" video a thousand times... but if its alll for you to avoid saying to remodel your character.. to be a human.. that's fair i guess...

junior void
#

Lol

#

Okay I'm outta here.

left gull
# errant locust yeah... how

select bones and mesh>change to weightpaint mode>select the bone you want to weightpaint>select the pen icon on the left>mess with your strength and radius settings to your liking> paint away until the mesh moves in the way you want (additonally where it says "draw" you can look through the other pen options like "subtract" , "mix" etc)

ornate stump
errant locust
left gull
#

weightpainting is deff time consuming when you first learn to do it manually but after awhile you'll get the hang of it and it'll be super quick and ezpz

errant locust
#

its the parenting that needs a manual input right? and i shouldnt have to now that

#

know*

#

nobody has to know that...

#

its just one of those things

left gull
#

well knowing how to properly parent your stuff is important but you dont need to know how to do it for automatic weights, your mesh is likely the issue as to why it wont work since it seems like you used the deform/decimate modifier on it or something vrcBotThink

errant locust
#

well thanks for your help...

junior void
#

youre welcome

supple bone
#

hey guys anyone know how to fix this

wind skiff
#

remove, upgrade or reinstall that mentioned VRC_Questifyer plugin

hearty tree
#

Im kind of new to uploading avatars and my friends aren’t necessarily available, but im trying to upload it onto quest and its giving me a message saying this

what exactly do i do ?

ornate stump
hollow hemlock
#

My friend has problem w her upload speed, is there any way to fix this ?? Usually, it took her around 1 hour to upload her avatar

west magnet
#

I'm having this weird issue where a new window of the animator opens every time I enter play mode

junior void
#

Try resetting your layout

west magnet
#

I closed the project and it fixed it, also I'm trying to set up a "Physbone_IsGrabbed" parameter but in gesture manager it won't activate it

#

Welp I figured it out, its because it was attached to physbone that was limited so it was overlapping it

calm crow
#

My Anakin avatar won't upload at all. I think it was due to a storage error that I got last night

desert elk
#

do you have a screenshot of the error?

calm crow
#

Yeah hold on

#

It was in user support

calm crow
desert elk
#

we can't really help if we have no way of knowing what could be wrong

calm crow
#

I sent the thread through dms

junior void
#

How is your vrchat not starting related to your avatar not uploading

calm crow
# junior void How is your vrchat not starting related to your avatar not uploading

Because I was working on Anakin while also playing VRChat which caused the error in the first place. It was a storage error as I said before and it was likely caused by me playing too much VRChat but it was then good for playing after I was done updating my computer and listening to instructions by a person who helped me restart my PC

#

I have a theory that might have stacked into the Avatar not being uploaded at all

junior void
#

I...

desert elk
calm crow
#

Okay

calm crow
calm crow
desert elk
#

I doubt that's what happened

calm crow
#

But I want to hear you out

#

What do you think happened?

desert elk
#

I don't know, but I've never SDK crash because of playing VRChat

calm crow
#

Either way what causes the SDK to crash?

balmy barn
#

vrcAevSip can you be more vague and just show the error , for all i know you could be running out of space or isp flaky

calm crow
calm crow
#

I could be wrong about that too

calm crow
#

I don't have as much evidence of it as I'm not at my apartment but I feel like my theory could be close

warm bison
#

Is there any way to implement curly hair in VRchat?
A friend asked me for help, and I was able to do this with blender, but when it comes to putting it in unity the model will be very heavy

mossy kayak
#

so is there a guide to where exactly i'm supposed to place the avatar viewport if i'm having the issue of the character floating when looking down? i keep seeing people say "move the viewport" but theres no guide to where exactly it should be placed. i have a character with a rather large head as well

somber sequoia
#

right between the eyes, a little in front of center

left gull
#

floating can also be because your model's feet arent flat/directly touching the floor iirc vrcBotThink

mossy kayak
mossy kayak
lilac musk
somber sequoia
#

ok then center of the head bone, but slightly forward

mossy kayak
somber sequoia
#

beyond that, it really depends on your model, you'll have to experiment a bit

lilac musk
#

^

void kettle
#

Don’t care if it’s a link or the files but if there’s gogoloco 2019 may I have it?

left gull
#

file sharing isnt permitted here so it'd need to be a link :P

void kettle
#

Alright ty for letting me know!

languid summit
#

for some reason my avitar doesnt have the ears

unique shell
#

Hey, is there a way for a Generic Avatar to fly for both PC and Quest?

lilac musk
manic grotto
#

I think I might be missing something about the way animations work.
WD Off for both underlined anims at the moment
The anims underlined each are responsible for one of those rows in the second screenshot.

  • DissolveInPants animates the second bar from 1 - 0
  • DissolveInShirt animates the first bar from 1 - 0.
    The first anim works correctly, but I want the end of the animation to keep the value as it was when it is finished.
    For some reason the second animation, while not touching/animating the previous row at all, resets both values back to 1.
    Hopefully that makes sense. One animation is resetting the progress/values of another for some reason
    Am I missing something?
unique shell
lilac musk
# unique shell Generic avis work for GoLoco Flight?

Oh I wasn't catching on what you ment by generic. However now that I think of that, I don't see why they wouldn't. The way the flight systems work is by simply adding a collider under the avatar. That way the avatar "stands" on itself, thus making it float. I'd imagine this should still work with a generic avatar as they don't change the collisions. I'd say just give it a try and see

stoic stag
#

I am helping a friend with an avatar. Uploading for pc was no problem but when I upload to android it does upload but when my friend check the website it says it's pc only.

whole matrix
#

has anyone had this issue when trying to upload and avi? Unity is totally fine and says upload successful si I'm just confused

desert elk
solar wasp
#

here the icon is for the Aviators how can I actually make it for the first menu "Glasses"?

wraith geyser
#

hello, to fit in the 10mb limit for quest i used mesh compression low, but it broke my thumbs, any idea why and how to fix it please?

night ember
#

Blender

wraith geyser
#

can you be more precise please, because in blender it looks fine, in unity too, as long as i dont click the mesh compression in unity

balmy barn
#

edge loops/retopology , remove vertices you never need , remove blendshapes not needed ectect , hours of work ratl πŸ‘ some random pc avatar sloppilly made in unity with added meshes going to have a fun time fitting 10mb , never touched mesh compression on a fbx before

desert elk
#

I didn't even know that was a thing, always blender

wraith geyser
#

i discovered not long time ago and it used to work pretty well, as long as u stick to low compression

balmy barn
#

my fbx's rarely ever go above 10mb ratl (thats a pc 47k one , would be waaay lower)

sick tusk
#

My avatars are half inside the floor how do I fix that? I have 2d avatars btw

#

I use unity btw

balmy barn
#

check origin, if line near feet its okey, middle = sink

desert elk
#

I'd assume you need to change the origin to the bottom of the png

sick tusk
#

Oh thanks

balmy barn
#

laziest way to move it, use a gameobject as root then put things in it

sick tusk
#

Uhh my image is connected to origin how do I unconnect it

#

I'll just remove planes from origin

fading python
#

Sorry to bother here but I’m trying to upload my quest avi that I got from booth and it’s giving me this 😭

solar wasp
#

here the icon is for the Aviators how can I actually make it for the first menu "Glasses"?

desert elk
balmy barn
#

if you go it from booth there should be a scene to open also 0 triangles is fail πŸ‘

desert elk
#

oh I did not even see the 0 tris xd

#

good eye

fading python
desert elk
#

did you open the scene? the 0 tris do seem suspicious

fading python
#

Wait where is that?

desert elk
#

in your assets

spark walrus
#

Is it possible to use vrchat sdk on a mac in order to upload and modify avatars?

fading python
desert elk
#

that means your avatar doesn't exist

#

at least in the hierarchy

fading python
#

It’s there 🀷

#

I’ll try the other version hold on

desert elk
#

the least tris I've seen is 4 so 0 is definitely an achievement

fading python
#

Haha nevermind I fixed it lol

#

I had the preview for the avatar open not the avatar itself

#

That’s why it wasn’t showing

#

There goes my 3 hours of confusion

desert elk
#

haha

#

okay

#

good thing you figured it out

fading python
#

Yeah mb first time using unity

desert elk
#

if you still have the issues with the bone mapping you need to go to the configure section in the rig menu and put the correct bones in the correct places

west cipher
#

really need assistance. ive done everything to make this avatar work within mmd worlds. it has all the correct visemes, write defaults are all set to on, but the mouth just wont move in game

desert elk
#

are the visemes in Japanese?

#

mmd worlds are mostly Japanese so they use Japanese visemes

balmy barn
#

unless you see the animation blendshapes you dont know if its translated / orginal blends or both ratl (not hard to do just add another layer with the translated one it wont really do much unless your av have it, motion is the largest size vs blends )

#

exsample of a translated blend layer

west cipher
#

i do have them in japanese, i even used the mmd import blender tool to make sure i had the spelling correct

balmy barn
#

2nd one do you have tracking control set , Seated = animation

#

stations cannot set this to my knowledge (wish they could) this setting will animate everything

#

ratl empty station vs one that use a controller, breaks shit

cinder frost
west cipher
whole matrix
balmy barn
#

Special / Sitting controller usually sets that (can be anywhere really , made a toggle for mine so i can ..somewhat use a seat without a controller ) , if you are using gogo loco im not using it so no idea

west cipher
#

ah, i am using gogo, but ive used plenty of avis that has gogo and can work with mmd?

balmy barn
#

you can check ingame if its animated in debug

#

if it looks like this it failed (default vrchat sitting controller)

sick tusk
#

Making 2D avatars is easy, you just get a plane, rotate it 90 degrees on X, then you add a toon shader then image then copy, then add origin and then camera

west cipher
balmy barn
#

sit on a station it changes

#

if you use vrcfury blendshape optimizer expect to loose all of the shapekeys it need for a station/mmd seat using a controller ratl

west cipher
#

nope i made sure i wasnt using the optimizer

balmy barn
#

yeh i dont touch gogo loco so beats me there

#

can make those myself ratl

west cipher
#

but why would gogo be making the visemes not work?

mental estuary
#

Have you tried VRCFury's MMD Compatibility component? It has a bunch of fixes to make things compatible as MMD worlds can do weird things with animator layers

#

It also allows you to use Blendshape Optimiser without losing the MMD blendshapes

west cipher
#

i havent! i'll try that real quick

mental estuary
#

Then I'd start with removing Gogoloco and seeing if that fixes it. If it doesn't then go to VRCFury's server and say that the MMD Compatibility component didn't work and they'll help debug and potentially add more fixes to it

#

Otherwise it's probably something on that specific avatar

balmy barn
#

you on open beta ?, one of my older test world its mmd/dance thing doesnt move mouth anymore for me, testing if it need a update (extremely slow) ratl its kinda old world, cause i know the controller does affect av in unity fixed

west cipher
#

not on the open beta, and getting rid of gogo did not work 😦 not sure what the problem can be, it has a normal fx set up, with nothing that would interact with the face

somber sequoia
#

disable (by weight) each FX layer one at a time until you find the culprit?