#avatar-help

1 messages Β· Page 46 of 1

amber pivot
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all of the clothes have the same meshes and material, ill check about the anchor

sterile pike
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How many seats are feasibly allowed to be put on a VR chat avatar totally not asking so that I can make a helicopter that can station 12 people

shut swift
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Would anyone be ok with helping me make an avatar using game models

misty hemlock
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could someone tell me why my material doesnt apply well on UV when I import the fbx ? is there something to do ? thanks

amber pivot
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checked the anchor but nothing seemed to work?

misty hemlock
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I may be completely off but isnt something with wrong sided normals on your mesh ?

amber pivot
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it may be the materials messing up so i may redo them

misty hemlock
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Do you know what my issue could be ?

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I feel like its something stupid but im a total beginner

flint rose
twin pumice
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hi, is there anyone who is good at uploading avatars and would be able to help with my issue? Theres more issues listed with the VRCFury but i was just wondering if anyone could possibly help.

plush onyx
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then go up to the top, vrchat SDK > utilities > network id import and export utility > click regenerate scene ids for both the quest and pc side

dusty hemlock
#

whats that?

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πŸ₯²

plush onyx
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also, weight painting is not fun, it's very finicky so I hope you have patience

dusty hemlock
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what is weight painting?

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If you dm me asking.

dusty hemlock
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it opened a different place

plush onyx
#

you need to have basic knowledge of blender to tackle weightpainting
you can copy and paste the rig into your current project by selecting it and pressing ctrl+c, ctrl+v

exotic yoke
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Would it be possible for someone to help me in creating a new avatar? It's my first one and I dont have experience in unity

plush onyx
somber sequoia
azure citrus
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Hi! I'm currently having issues with my hands and wanted to know where to start

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rigth now in blender it looks like this

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but in unity it looks like this (When closed)

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in game they bend backwards like this

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is there any way im supposed to have them resting or something?

raven orbit
#

if you move your fingers do they bend backwards too or forward

somber sequoia
#

you're thinking bone roll being wrong maybe?

raven orbit
#

maybe idk

azure citrus
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they bend forwards and look a bit more decent when i rest my finger on the trigger

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it's just that weird default pose plus they're all kinda slanted in 1 direction

somber sequoia
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I wouldn't expect that to be so bad, but yeah, check to be sure the bone roll for those is 0

azure citrus
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captured this last night im not in game rn to screenshot

frosty summit
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How come I keep removing parameters to the point it's 201/256, yet when I upload it tells me its 261/256

somber sequoia
frosty summit
#

yeah

azure citrus
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not sure that's the issue since all fingers are bent the same

frosty summit
#

with the compressor thing for the parameters

somber sequoia
raven orbit
somber sequoia
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yeah that was my second thought, they're a bit splayed. but I'm not sure why it'd cause the backwards curl

azure citrus
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ah, ill try undoing the splay

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still looks a bit weird rn

frosty summit
somber sequoia
azure citrus
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let's try this

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still kinda funky

flint rose
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might be a good idea to add some downwards curl to the fingers.

also, how are you going about applying the pose as the new rest pose?

azure citrus
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applying it via CATS

flint rose
#

anyways, some amount of upwards bending is normal, most people can do that a bit

flint rose
azure citrus
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but i also applied it manually with the same issue

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cool

flint rose
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did you do Pose > Reset in unity after reimporting modified FBX?

azure citrus
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i added a bit of downward scale before and the same thing happened

azure citrus
flint rose
azure citrus
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in blender or unity?

flint rose
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blender

azure citrus
raven orbit
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fix the hand bone too

azure citrus
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got it, hand bone is fixed

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though that didnt change the fingers, just moved my hand slightly down

misty hemlock
somber sequoia
candid osprey
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Say I want to use a single audio controller, but want it to be able to randomize between audio files that it uses everytime its animation is triggered. How do?

dusty hemlock
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why does it say this

azure citrus
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if it's difficult to fix the main finger angles, does anybody know a fix for my thumb bending in the wrong direction?

cunning grove
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Does anyone know how. Or have a tutorial on making facial expressions for gestures and adding it to the avatar in unity?

candid osprey
balmy barn
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old sdk wont have it , its a behaviour in a controller

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theres my random audio setup (paramter 0 = silence , greater then 0 play a random one)

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that thing ratl add it to a state in fx controller

bold sun
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Hey so im tyring to uplaod a chracter i uploaded a few months ago but this time im getting a Application error. I dont know what exactly is the issue though. I don't know if these are enough information to discern where the problem could be but if they are please let me know :3

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The offline build test did work

somber sequoia
bold sun
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Above that were jsut warnings. I think i may have foudn the issue so im retryign the upload right now, if it fails again ill try to uplaod the entire log or look for more errors

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Ok lemme upload the logs

bold sun
somber sequoia
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errors

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some of the errors suggest you should probably unlock and re-lock your poiyomi shaders

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the "1's position" one is a side-effect error, usually you get the real problem ones in the first 5 messages, at the top.

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the rest of this is just noise

bold sun
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Is it noting any specific shaders i should unlock and relock?

somber sequoia
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the ones it's complaining about in the error messages

bold sun
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seems to only be complaining about one specific shader

dusty hemlock
somber sequoia
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what were you trying to do exactly?

dusty hemlock
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well i tried to watch a video on how to rig it

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and thats what the guy said

dusty hemlock
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or what that means

somber sequoia
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right so again, exactly what are you trying to do here?

proven trellis
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how do I make it so only one of these toggles can be on at once? So if I have like.. annoyed enabled and I enable say, happy or something it disables annoyed

somber sequoia
proven trellis
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..these are VRCFury toggles

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Would that work?..

somber sequoia
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I'm not sure how those are implemented, you might want to ask in the vrcfury server

dusty hemlock
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πŸ₯²

somber sequoia
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"these"?

dusty hemlock
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the amature idk what there called.

somber sequoia
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Looks like you have an armature, are you trying to weight paint?

dusty hemlock
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Well i want to connect the bone to the actual model.

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and idk what thatt is im a beginner 😭

somber sequoia
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Did you make the model?

dusty hemlock
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No i didnt, i just tweaked it a lot

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i made the hair

somber sequoia
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ok - and did it have an armature or are you adding that?

dusty hemlock
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im adding armature

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It didnt have one

somber sequoia
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ah interesting. Ok so you probably tried the "parent with automatic weights" thing, right?

dusty hemlock
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Yeah thats what the video told me, but yes

somber sequoia
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okay. so if that didn't work, probably you'll have to do some manual weight painting. You most likely would anyway though, the automatic stuff gets you close at best

dusty hemlock
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im not sure how to do tht

somber sequoia
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have you not just done a web search for a tutorial?

dusty hemlock
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idk what to exaclty search.

somber sequoia
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blender "weight painting" is probably a good idea

proven trellis
somber sequoia
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please don't ping me for new things. But yes, there's speed and position parameters on animation states, use a float value

livid palm
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How do i fix this?

dusty hemlock
somber sequoia
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sorry, you did what?

dusty hemlock
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the rigging?

somber sequoia
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oh - not sure why you replied to that then

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basically if it moves how you want it, it's good πŸ™‚

cunning grove
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I forgot what problem this is. How do i fix this

dusty hemlock
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😭

somber sequoia
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looks like extra objects you didn't weight paint yet

livid palm
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@somber sequoia

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How to fix?

somber sequoia
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you too, please don't ping me to ask random new questions

livid palm
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Just this once can u help me man

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Im struggling

somber sequoia
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if I had an answer, I'd have provided it.

livid palm
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Ah

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Ok

somber sequoia
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you could probably search through the history to find others with the same problem and the kinds of things people asked them about it

livid palm
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Where do i find the history

somber sequoia
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I meant of this channel

livid palm
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OhπŸ˜‚

cunning swan
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anyone know how to do cutouts for quest side of vrc avatars

somber meadow
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cutout as in an avatar that's just a plane (flat picture)?

misty hemlock
raven orbit
arctic ginkgo
somber sequoia
raven orbit
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i think selecting a uv map makes it the first index on export

somber sequoia
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I always check the order before export - but I'm often combining or re-ordering them too so it's just part of the process

proven trellis
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Can I stop it from doing.. this? it's a 9x9 sprite, and yes I set the texture filtering to point (no filter), but that changed nothing. Can I keep it pixel-y or do I just have to upscale the image?

arctic ginkgo
proven trellis
cold palm
proven trellis
proven trellis
cold palm
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Wasnt sure yeah, good thing u got it fixed then

cold palm
proven trellis
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Yeah.

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It's supposed to look like this.

cold palm
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In unity does it look this way once u set the image to say 16x16 ?

proven trellis
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it's a 9x9 sprite, I turned off texture filtering but it's still trying to smooth it.

cold palm
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Maybe is it because its 9x9 ? Im trynna guess lol

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Try to change it to 8x8 or 16x16 maybe

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Iirc thats the resolutions vrc uses for the quick menus

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Or well dimensions*

somber sequoia
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is it the mipmaps setting?

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I guess probably not, if it's just in the menu

cold palm
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Wonder why itd be like that on upload if it (i assume so) looks fine in unity

flint rose
proven trellis
flint rose
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I am everywhere ^^

naive ferry
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is it possible to toggle objects using contacts

cold palm
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Yes

proven trellis
naive ferry
cold palm
flint rose
proven trellis
flint rose
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hm, interesting

proven trellis
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So i'm stuck with this?.. T . T

flint rose
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you could upscale it a bit, potentially

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to like, 128x128

proven trellis
raven orbit
proven trellis
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Oh.

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I'll build it and look.

winter sun
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trying to get this up on quest. everythings compressed but still not wanting to upload. idk if it's something i'm missing

raven orbit
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yeah everything being compressed doesn't really matter when there's too many things total adding up

winter sun
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how tho idk what else to do to get it to upload but i wanna keep everything

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i guess it's stuck as pc only

arctic ginkgo
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it won't reduce anything but it'll show you what is taking up the most space

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then you know what to reduce

winter sun
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never heard of it

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they're either 1080 or lower is what i have them set to

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last time i uploaded to quest i never had an issue

proven trellis
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Okay so.. 2 of the images are pixely and then the others aren't??

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They all have IDENTICAL settings.

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I think it's based on image scale.. it might have to be over 16x16.

raven orbit
winter sun
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all i really did was change the body texture, the wrapped tail texture, and the hair

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removing two things lowered it to 41.15

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so it's prob something i forgot but i dont see anything else to lower the size for

arctic ginkgo
naive ferry
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im struggling with contacts can someone make me a simple button contact that toggles an empty when pressed

proven trellis
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Can I really not have transparent textures on quest avatars?

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fucking really?

proven trellis
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With what?

naive ferry
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use the shader at vrchat -> mobile -> Particles -> Additive

proven trellis
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Why is it making all of this brighter and making the black invisible T . T

naive ferry
raven orbit
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thats how additive works, just like the layer effect in photoshop

proven trellis
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Why can they not just put alpha options on standard lite?

naive ferry
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idk

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optimization

proven trellis
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I know that wouldn't be that unperformant.

raven orbit
raven orbit
cunning swan
raven orbit
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you have to apply the modifiers before export though (it doesn't work well with shape keys though πŸ˜” )

livid palm
cunning swan
left gull
livid palm
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It doesn’t even show in my uploaded i have to go on the website to put it on

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Then when i do its shows a robot

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This has been going for like 2 weeks now and i really need help

cunning swan
left gull
raven orbit
livid palm
left gull
#

id contact support about that then (https://vrch.at/support) that sounds more then an avatar issue if its consistently preventing uploads from registering properly

obsidian rivet
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is there any reason walk animations won't play in game when walking?, I'm using the generic rig and not humanoid if that has any affect on it

raven orbit
obsidian rivet
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I made a unique animation for mine, do I just have to create/use a different blend tree for generic rigs?

raven orbit
obsidian rivet
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in my case I just need to get the walking animation in and probably just that one, all the tutorials I can find are for humanoid rigs so as for actually getting that animation to work I'm not sure how you go about that for generic rigs

raven orbit
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not without knowing literally anything about how your avatar is set up

obsidian rivet
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this is more of a unity question but is there a way to update an asset version without having to redo all the settings?

zealous pine
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still need help

snow tapir
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H ithere has anyone had the issue where shaders would render normally and function normally in desktop and cameras, but in vr, one lens renders the particles in the proper place while the other lens has an offset?

raven orbit
undone mantle
#

How do i make the eyes work properly in unity?
It's fine in blender, and all the normals are correct

light charm
undone mantle
light charm
junior void
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i wonder what material is on the eyes

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embedded materials always look like dogsh

undone mantle
undone mantle
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I kinda got it to work, i had an older UVmap in blender that i forgot to remove
Now it just looks weird
How do i make transparency work with poiyomi? Using 9.2.6

timber wharf
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@undone mantle for proper rotation without any adjustment eye bones should be perfectly vertical

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select render type at very top, opaque by default

undone mantle
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If i set it to transparent, it just does this

timber wharf
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uh what is it even supposed to be. are you sure texture got transparency

undone mantle
timber wharf
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its black...

undone mantle
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My ColorMap/Normals/Transmission

undone mantle
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So, it's alpha should be at 1, no?

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Or is that not how it works in poi

timber wharf
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weird that it gets white

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should work with transparent/cutout

undone mantle
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Yeah, seems to sorta kinda work?
A lot worse than it does in blender, and chunk of the pupil just renders on top of everything else too lol

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Cutout seems to fix that

timber wharf
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for shine use other properties

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like smoothness

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and theres also clearcoat fx for extra

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also feels like your normal map is not 'fixed' yet

undone mantle
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Btw, where can i plug in a roughness map

junior void
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under reflections and specular iirc

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expand the map input dropdown

undone mantle
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Thanks

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Can i somehow do this effect blender has, so it kinda projects the eye insides onto the lense, instead of just letting light pass through?

misty hemlock
timid terrace
undone mantle
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How do i fix these? I have all the bones mapped?

timid terrace
undone mantle
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All the errors are still there

timid terrace
#

Do you have the avatar in the animator in the avatar slot ?

timid terrace
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Also are you sure "avi" is the right bone for hips ?

undone mantle
timid terrace
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And you are sure this is the right avatar selected in the SDK

pliant wasp
#

help please

i just got my first fbt trackers but i'm struggling on adapting my avatar to look good with it
for some reason, when i put my foot back, my leg gets fully stretched, i tought it was a limitation of my trackers but then i found a avatar that doesn't have this behaviour, my legs don't get stretched with the exact same pose
i asked the author if he could give the fbx to me so i can replicate the rigging and proportions, and so i did
but it didn't fixed the issue πŸ’€
same rigging, fbx well configured, using the same animators (gogoloco), but different behavior

timid terrace
#

Can you post a screenshot of the whole window when you are editing the right setting and also your console if there are any errors

misty hemlock
#

how much time does it take to be able to upload avatars ?

robust sigil
#

Hey can someone with alot of patients help me out with an avatar. I'm on an old 2007 MacBook pro running windows 10 so it takes ages to do anything and also I'm a total noob. I have a little knowledge

undone mantle
radiant void
#

When importing an avatar into (fbx filetype) unity from blender, model doesn't appear. I assume this is because of the FBX export settings?

undone mantle
radiant void
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As in, I have set up the avatar already, already has a skinned mesh renderer

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the Fbx mesh itself doesn't appear in the scene after edits in blender

undone mantle
#

That's weird
Are you sure you have the mesh visible in blender?

radiant void
#

Lmao
how else would I see it

timid terrace
undone mantle
undone mantle
timid terrace
radiant void
undone mantle
#

I just hit the "select this avatar in sdk" button, so it should work?

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Weird

timid terrace
undone mantle
timid terrace
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You have the avatar descriptor on the armature, not the avatar itself, that's the problem

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You need to put it on this one

timid terrace
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You can copy the properties and then paste them

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You can copy properties in these

undone mantle
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Everything seems to work now

timid terrace
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No problem

south agate
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hiya. i have my avatar descriptor set up with blendshape visemes on the correct mesh, but they don't seem to work in vrchat itself. i have been making weird noises into my mic for about 5 minutes but the face remains static. i've tested in unity with gesturemanager and everything seems to work fine. i'm not really sure what to try now

timber wharf
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all slots should be populated, creatr empty blendshape for sil

south agate
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ah okay, thank you

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worked! amazing

misty musk
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left is unity right is blender why is tex black on unity 😭

misty hemlock
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Hello guys, do you know how long it does take to be able to upload avatars and worlds ?.. I really need to make it work today somehow. I played a little, added some friends and got VRC+

misty hemlock
ornate stump
misty musk
#

ye toonlit

misty musk
#

ok it works on lightmapped aa

ornate stump
# misty musk ^ forgot to ping

mobile shaders make vertex color show up. If you don't need vertex color then remove color attribute from object in blender.

misty musk
#

ik it has visimes in blender but its not showing up in unity again aa

ornate stump
misty musk
ornate stump
misty musk
#

wdym???? like this??

ornate stump
ivory whale
ivory whale
final yew
#

Trying to add a rigidbody to an asset, for some reason it keeps moving in the -X direction in game but not during Unity testing

Freezing the X on the rigidbody fixes this but I’m trying to make something throwable that I can pick back up (so it can’t be a particle).

There is a hand constraint on the rigidbody while it is being thrown.

Any common reason for this happening?

void kettle
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How do I fix this?

naive ferry
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im struggling with contacts can someone make me a simple button contact that toggles an empty when pressed

tranquil niche
#

Ok, so update to this, I just realized I hadn’t been saving like I thought I had been, I was only saving the scene, and so now I’ve just scrapped it and opened a new project and want to follow this tutorial https://youtu.be/xOGc8CetyXs?si=WCEQHHKwNXeIzspj however, is there REALLY no way to β€œsave as” in unity?

somber sequoia
#

what are you trying to save?

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save as works for scenes just fine

pseudo crag
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Never had this much textures for one material before.

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Some of them even go to the same slot

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what do I do?

somber sequoia
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the numbers on those suggest they're UV tiles... does the avatar creator have any instruction or sample material?

pseudo crag
#

He told on the model to figure it out

raven orbit
pseudo crag
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Because this is a blend file

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I merely exported it with auto rig pro

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and it's a lifesaver

somber sequoia
#

yeah probably this is going to be a bunch of work to get into a form for Unity

pseudo crag
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Dang

somber sequoia
#

I'd probably try to atlas those manually, rather than split into separate materials. Or bake to a combined UV map.

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obviously this is just speculation without actually looking closely at it

pseudo crag
#

mmm

pseudo crag
#

I can bake though

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I think I got an add on in blender for it

somber sequoia
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SimpleBake is great, though not free. Atlasing is like this but you just split the UV map into square sections so it's easier to combine the textures

pseudo crag
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That's the one I have

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Do I have to re-do everything though

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Or can I just save this unity project and go back to it after baking to a combined uv map

somber sequoia
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I'm absolutely guessing based only on the numbers in the names of those texture files, you'd have to investigate this to be sure

pseudo crag
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I will

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It's past midnight though so I'll look into it tomorrow

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While I figure that out I'll upload the black suit version of the other one I did before this

tranquil niche
somber sequoia
#

animators are separate files, not part of the scene

tranquil niche
#

As somewhat of a newbie, I can’t say that makes too much sense to me

somber sequoia
#

okay. But it's how unity works.

tranquil niche
#

Would just copying the entire project work for that?

somber sequoia
#

or you could just copy the animator

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it's just a file on disk

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as are animations, menus, parameter files, materials, etc., etc.

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anything that's in your Project window is a file on disk and saved separately from the scene

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(scenes can contain overrides of prefab settings though...)

tranquil niche
#

Hmm, I’ll have to take a look at doing that when I get home from work, but that sounds like it could work

robust sigil
#

So I added bottle of stars and pointless's ghost to my avatar. I got them aligned with my avatar and uploaded it. However I do not see their expressions in the expression menu nor do I see them on my avatar. What am I supposed to do?

junior void
#

you added what

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you cant expect us to know what those are πŸ₯΄

robust sigil
#

Bottle of stars is an asset that gives you a bottle and you open it. It surrounds you with stars. Pointless's ghost is just the ghost from destiny with some cool features. Its attached to my avatar. I drug them to my core folder thing lined them up with my avatar and uploaded them but I can't use them for some reason and they aren't on my expressions wheel

somber sequoia
#

did you add a menu item for this?

junior void
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Did you follow installation instructions and dependency installs?

robust sigil
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They have menu items in their folder but idk what to do with them

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Yeah I followed their instructions

somber sequoia
#

a wild guess: add the asset's menu as a submenu on your avatar's menu setup somewhere

robust sigil
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Both of them said fury would do the rest but it seems it has not lol

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I can try that but I don't know how that works

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My thinking since my avatars main wheel is full it tried to put the folders in there but couldn't do I might need to move some stuff around/:

left gull
#

i mean you could contact each creator either directly/in their discord server (if they have one) if its supposed to just work instantly with vrcfury it might be something broken/wrong with their package or installation guide they should be informed about vrcBotThink

junior void
#

I think i have a general idea now

robust sigil
#

The one for bottle of stars I don't know how to reach yet and the one for the ghost is taking a while to get back to me. I'm not in any sort of rush so I don't mind but I figured id try and reach out to others who may know what to do

junior void
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If you want the menu to be installed not in the root, bc its full for example, you must specify the menu path in the vrcfury component

robust sigil
#

How would I do that

junior void
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i assume you added the menu manually and its not going there, cuz thats not how vrcfury works

robust sigil
#

I haven't added any menus the menus it has came with the unity folder I drug into assets

junior void
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Heres an example of the path on a vrcfury toggle

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you can define paths that already exist on your avi

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so if you have "Clothes" already, you can add that and the toggle will go into it

robust sigil
#

Where is that menu-

junior void
#

VRCFury components are usually on prefabs

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I assume you dragged something from assets to your avi

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Look at that, on your avatar

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It may also be a full controller like here

robust sigil
#

For the 2 assets I don't see one that says toggle

junior void
#

it depends what the creator used

robust sigil
#

Yeah I have controller

junior void
#

read the text in the center then about menu prefix

naive ferry
#

how do i make it so other people can pull phys bones?

somber sequoia
#

enable collision and and grabbing, should be pretty obvious in the physbone component

junior void
#

also set a radius

naive ferry
somber sequoia
#

make sure grabbing set to True or if "other" that "allow others" is set

naive ferry
#

thx

robust sigil
#

So there are a lot of errors- one problem I just fixed. Apparently I didn't put them in the root but I moved them and auto fixed that error. The other errors look to be built in warnings like "if you want to reuse the bottle change this setting but this may break this" so I'll give it another shot and see what else I need to fix

#

How do I fix avatar is out of space for parameters

junior void
#

you have too many things installed on your avatar in that case. Anything that has functionality or is toggles because both use parameters to drive thewir states like shoesEnabled etc

#

Alternatively, optimize your parameters by hand, granted you know how to do that or just delete stuff

robust sigil
#

Imma try the optimization bc I don't wanna delete anything yet

near adder
#

Hello, I'm new to VRC avatar making. I want to add a custom gesture toggle (Specifically, if I place my avatar's hand over my mouth bit) that toggles a mask. How do I do that? The videos I saw around in youtube uses the base VRC gestures so I was wondering if this was possible?

junior void
#

I'd use a contact receiver and a contact sender, one placed on your hand, the other placed on your face that drive a boolean to toggle the mask state (on off). I guess you can combine that with a gesture as condition, say contacts are touching and gesture equals whatever, then toggle

near adder
#

Is there a video I can reference? I kinda get confused with menu stuff since I'm new to these kinds of things as well.

junior void
#

menu stuff?

#

anyway, you could watch a boop tutorial. As long as they are using contacts to toggle or trigger something, thats your start

#

you can always add the gesture condition later

spark walrus
#

πŸ‘† that's awesome to know

#

I'm having problem with my friend's avatar who's tongue shoots out of the mouth πŸ˜†
any ideas how to fix this? πŸ™ƒ

near adder
#

Thank you, I found a video by PxINKY and have set it aside for reference material!

junior void
#

i myself use contacts attached to spine and chest (sender x receiver) to "detect" when a user is bending forward. This drives a float which makes a blendshape activate more or less depending on the bending they do

spark walrus
#

yeee - PxINKY is the GOAT with this stuff. Great channel for learning

near adder
#

I get it a bit now, I'll search a bit more how to make it so I can only be the one to toggle it. Or maybe I can just reduce the proximity's size to be just by my avatar's mouth so nobody else can toggle it.

junior void
#

you can set contacts to "allow others" or "allow self"

#

not ticking allow others will do just that

near adder
#

Oh, okay okay. Thank you again for the help!

robust sigil
#

@junior voidthank you so much for your help! i got everything working exactly as it should and loaded in the game!!! the avatar looks amazing but sadly i dont have a pc that works at higher than 12 fps on low quality or id show you the pc version of the avi the most i can do is send a picture of the quest version.

cunning swan
viral epoch
#

sdk doesnt show up, error when ever i open the projet

somber sequoia
#

probably don't have all packages up to date, and there are small conflicts

viral epoch
balmy barn
#

disable error pause, its your av3 thats doing something with gesturemanager (id just delete it and try again) , scripts can fail first time so its always 'have you tried turning it off and on again'

raven orbit
# cunning swan alright so my ghillie suit disappeared

in blender? you have to make sure the geometry nodes are set up right. you can adjust some individual values like setting greater than threshold to 0. you also have to make sure that the correct texture is and the uv map are selected. I would also HIGHLY suggest isolating and separating the specific part that needs to be cutout from the rest of the mesh (btw the blue section in the image i sent is optional)

viral epoch
#

animations not working

somber meadow
#

what Unity version are you using (says on the window title of the project)

viral epoch
proven trellis
#

Is there anyway to color particle materials using VRChat/Mobile/Particles/Additive or Multiply

#

?

somber meadow
#

Are these animation files that you're making or from an existing package?

viral epoch
#

making

raven orbit
proven trellis
raven orbit
#

why can't you just change the texture 🀨

proven trellis
#

I'm using a thing that has white textures that are just colored per 1 of the 5 things

somber meadow
#

particle systems have a "start color" field

proven trellis
#

it's made for PC and I was gonna attempt to put it on quest but

#

I forgot that the quest literally can not do shit

somber meadow
#

usually particle shaders don't have basecolor settings as it's handled through the particle system component

proven trellis
#

the particle material

night ember
#

you arent really meant to use the material to mess with the color

raven orbit
#

-# i didn't know that, thanks for correcting that for me

night ember
#

there is several settings related to how its colored in the particle itself

viral epoch
#

cant enter playmode

balmy barn
#
  1. what unity version is this
viral epoch
balmy barn
#

did you import those files after putting it in a newer unity , going newer is fine - going back versions will cause issues , you can just nuke the .meta files to refresh

crystal kernel
#

what settings in a phybone should i take care of for breast physics?

golden bluff
#

i just bought a waist chain and applied vrc physbone scripts and cannot get the singular bones to do anything. Advice?

azure citrus
#

Hey Guys, im trying to do facial expression blendshapes with hand gestures

#

I copied the default hand fx layer and added my animation to the peace gesture

#

and the animation works completely fine as i can tell in unity

#

but in game i still have the default hand gestures with no expressions

#

is there something I'm missing?

#

i've tried other animations and the same thing happens

#

and ofc I set it as my fx layer

#

didn't work as the gesture layer either just in case

balmy barn
#

if your eyebones set in humanoid rig you need to set tracking control (=animation) to animate them , otherwise im not sure whats the difference

azure citrus
#

i have separate bones to rotate, and wouldn't the blendshape still work?

balmy barn
#

they would

azure citrus
#

so the animation isnt loading

#

and the fx controller is being loaded since my hue shift still works

torpid flame
#

Has anyone that uses standard shader figured why using fade for brows and lashes does this?

#

It makes it seethru in worlds

somber meadow
#

is the face included in that eyebrow material?

torpid flame
#

The brows are apart of the mesh yes

somber meadow
#

mesh doesn't matter, if they're the same material that'll be an issue as it's in the same pass

raven orbit
torpid flame
#

The whole mesh is connected

viral epoch
#

help pls

torpid flame
#

head,body and brows

somber meadow
#

can you screenshot the list of materials

torpid flame
raven orbit
torpid flame
#

Behind any light source

somber meadow
#

what shader is the face and eyebrows using

torpid flame
#

its all standard

#

brows are fade

raven orbit
torpid flame
#

Not using poi though

#

poi fixes it

#

but

#

i want to use standard

viral epoch
somber meadow
#

You can make poiyomi look like standard if you want

torpid flame
#

many times

raven orbit
torpid flame
#

In unity its fine

somber meadow
torpid flame
#

but in game

raven orbit
#

the video is more than about poi, it explains why this problem happens in the first place, which might* be able to be applied to other shaders

torpid flame
#

it does that see thru thing

torpid flame
somber meadow
#

Pretty sure Poiyomi has a preset for it, have you already looked for it?

torpid flame
#

Its called realistic

somber meadow
#

that's the shading

#

go into the light data tab, there should be "Standardish" settings

torpid flame
#

poi

#

using standard light data

raven orbit
#

thats not the brows or lashes though, so what does that have to do with changing the material on the lashes?

torpid flame
#

No idea

#

In unity its fine

#

In game it shines thru

#

behind any light source

raven orbit
#

yeah we get that, we've already suggested a solution

torpid flame
#

Make it all one material?

raven orbit
#

we said to do literally the opposite of that 😭

spark walrus
#

Is there some easy fix for this? I bought this avi of gumroad and can’t even upload it

raven orbit
balmy barn
#

vrcRat 363k 'android' sure you have the right avatar activated ?

spark walrus
#

Yeah

raven orbit
#

yeah kinda looks like a pc avatar... those starts are insane for android

balmy barn
#

nuke it from orbit and leave a negative on whoever said thats quest compitable

spark walrus
#

Is there any way to fix it? I paid 35 bucks I better get the damn thing

#

Turn down shader quality?

balmy barn
#

could be some prefab/slop on it thats massive you can remove , seen rings in the 100k's

spark walrus
balmy barn
#

people who make avatars in 100k'+ usually just slap on different stuff in unity

#

got to dig around to see if there is one you can remove, hard to guess what that is without having it

raven orbit
spark walrus
#

They also gave me an authentication key do I just keep that for myself or do I put it somewhere?

left snow
#

Has anyone used "Freeze to World" in VRC Constraint?

#

After enabling "Rebake Offsets When Unfrozen,"
I tried the following steps to change the target transform while keeping the object's position:

  1. World On -> Position to A -> World Off
  2. World On -> Position to B -> World Off

However, it doesn't seem to work as expected. Any ideas?

#

The animation "X", which changes the position,
is recorded over 3 frames as follows:
World On -> Position to A -> World Off.

In the FX Layer, the structure is:
World On animation -> X -> Mirrored X -> World On animation.

Does anyone know why this might not be working?

#

As expected, the object's position should remain unchanged even when the target source is switched to another.
However, the object moves to a specific position every time the target changes.

somber sequoia
#

at the least it's negligence

spark walrus
#

It’s been an hour and it’s only dropped from 12.56 to 12.45 mbs

tranquil niche
#

hey all, would this be considered screwed up?

#

Notice how in the preview source state, every gesture is transferring from peace?

raven orbit
tranquil niche
#

sorry, not preview source state, the thing under it

#

every timeline says peace

#

or is what you said still true for that?

raven orbit
# tranquil niche

hey.. i think i know what was causing the spazzing issue now. the fist has the grabbed parameter as true, which results in a double positive (it constantly switches between both)

raven orbit
candid osprey
#

Verrrrrrrrry roughly, how far in any measurement is an audio source distance at 500?

#

For the 3d sound settings

raven orbit
#

500m i think

tranquil niche
tranquil niche
#

it stopped spazzing

raven orbit
#

epic

tranquil niche
#

however......

#

it seems that my custom animation goes away unless i hold the controlers buttons

#

actually, a video would do more justice here

raven orbit
#

πŸ€” now that i think about it, the transition to the custom animation probably doesn't even need the gesture condition

tranquil niche
#

so just get rid of that guy?

raven orbit
#

yeah

tranquil niche
#

ok, we are sooooo close

#

it works mostly as intended, however the spazzing will start up again if i touch either one of my triggers

raven orbit
#

what's the transition to idle look like?

tranquil niche
#

but it does stop spazzing when i take my fingers off of the trigger

crude plank
#

I need someone to please help me fix my radial menu. I'm adding assets for the first time to my first avi and have no idea what I'm doing.

tranquil niche
#

ooooooh this is an issue i might actually be able to help with

#

what are you trying to add to your menu?

crude plank
#

Ike hud

tranquil niche
#

like your ggesturewheel?

crude plank
#

ye

tranquil niche
#

can you send me a screenshot of your inspector tab after you've selected your avi in the hierarchy?

somber sequoia
# tranquil niche

looping the grab animation probably - anystate transition to self on, or loop checked on the animation?

tranquil niche
#

Loop time is off for all of the animations in use, at least the custom ones i made, and we've also unchecked transition to self on just about everything

somber sequoia
#

hmm

#

watch that animator while doing the action, it's got to be looping somehow

#

bogus transition out of the state maybe

raven orbit
tranquil niche
#

oooohhhhhh i thought you meant in game

crude plank
#

IDK how to take a screenshot outside steam

tranquil niche
#

windows key + shift + s

raven orbit
#

if there's a prt sc (print screen) button on your keyboard, that screenshots too

tranquil niche
#

though i'm not too sure i know what you mean by transition to idle, i'm gonna take a guess and assume it looks like this?

somber sequoia
#

.... it shouldn't be anyway

raven orbit
#

the state really should be called neutral i guess cause that's what the gesture is called in the documentation

tranquil niche
#

right here then!

#

does the zero need to be a 1?

crude plank
#

@tranquil niche can you do dm's?

raven orbit
tranquil niche
#

ahhhh, i see

#

uploading now!

#

It workkkkks!

#

hollllyyyy mooollylyy

somber meadow
#

Btw never take DMs from people acting like they'll help with issues here as it's 95% a scam, there's always people here that will help directly in this channel

tranquil niche
#

oh my gooooshhh thank you allllll!

crude plank
tranquil niche
#

but if you do grab a screenshot of the inspector feel free to @ me

crude plank
#

i did

tranquil niche
#

Click on "add component"

#

actually, no, just drop down the arrow that says playable layers

crude plank
#

ok

#

@tranquil niche

tranquil niche
#

ah, so that's all correct

#

then under it do you have something like this?

crude plank
tranquil niche
#

YES!

#

so you'll want to click on that top thing "KitsuneM (VRC Expressions Menu)"

#

or, i guess double click it

crude plank
#

is this it?

tranquil niche
#

Yes, and no XD

#

i'm trying to send a screenshot of my avi but it's taking me a sec

#

my avatar isn't the best example because i've bought something that makes mine work a tad differently

crude plank
#

vrc fury?

tranquil niche
#

i'm trying to get it fixed up so that it is

#

no, it has nothing to do with VRC Fury

crude plank
#

ah

tranquil niche
#

well, i've just fixed it so, here!

#

Equals

#

This

crude plank
#

i do not understand

#

how do i get it to show up in my radial menu

tranquil niche
raven orbit
#

add it to the menu

tranquil niche
#

you'll double click KitsuneM here to get to here

gentle brook
#

why is it not recognizing the vicemes? they exist in blender but they dont in unity

crude plank
#

okay, i think our menus just look a bit different

#

lemme try something

somber sequoia
#

these pics are from the latest VRC SDK too, if you have an earlier one they may look a little different

tranquil niche
#

can i see what your inspector looks like when you doubleclick KitsuneM?

raven orbit
somber sequoia
#

Neiryl seems to be typing faster than me this evening πŸ™‚

gentle brook
#

this is how i export them

raven orbit
#

😼

somber sequoia
gentle brook
#

also its only 1 mesh

somber sequoia
#

Does it have an un-applied modifier?

gentle brook
#

how do i check

#

oh nevermind yea it does

somber sequoia
#

apply that

somber sequoia
#

one of the best blender scripts

gentle brook
#

ill just go the long way around and apply them then remake the shapes

tranquil niche
#

hey all, can you guys watch the first minute of this video and tell me which method (1 or 2) I should use for my shoes? I just don't know how "attached" to my avatar they are https://www.youtube.com/watch?v=hVtQ3vn1ROk

raven orbit
tranquil niche
#

NOice

crude plank
#

@tranquil niche can you joinin one of the vcs to tell me wat im doing wrong

left gull
#

theres no VCs in this server lurkrat

crude plank
#

really?

#

huh,

#

didnt notice

tranquil niche
#

his world drops also just float in mid air

raven orbit
wicked helm
#

So like anyone know how to fix this i just bought the avi and im trying to figure it out when i press auto fix my toggles dosnt work and the same with the skip one

somber sequoia
#

you may need to investigate how those toggles are set up, if they're using WD on or off

wicked helm
#

well is it suppose to be on or off im confused xD?

somber sequoia
#

it's supposed to be whichever way you or the creator prefers

wicked helm
#

huh o.o

#

toggles isent my thing xD ngl xD

tranquil niche
civic cliff
#

first time using blender, originally when i imported this model the entire armature was at a 90 degree angle and i managed to figure out how to move it back with cats plugin, however, the hair is still stuck and the avatar doesn't seem to have a face, i just want to edit the blend shapes a little bit so i need the face lol

#

this is a selestia btw

misty hemlock
#

hey guys, SDK is telling me that I have way too much vertices, but I think my character model is normal, not too high poly ? do you have an idea to solve this ? ty

left gull
#

if you read the error it says that you should go under 20k but you're currently at 33k-ish

#

honestly it wont prevent upload and isnt too bad for quest so it could be ignored it'll just be very poor ranked

misty hemlock
#

I dont need it to be ranked I just need to be able to play it with a vr set, but unity won’t let me upload it for android with this config 😦

dark creek
#

I did the moddling and everything except rigging

#

I'm not sure if I should parent everything together

#

join, or add it bit by bit into unity

raven orbit
#

definitely should be all together

dark creek
#

I plan to have the character toggle these [orange, notification sign, searching, alerted, caring, and pillow prop]

raven orbit
dark creek
#

her booty might be too big

somber sequoia
#

baby got back?

heavy ledge
#

I just got vr chat and why is everyone just a grey diamond I can’t see there avatar I can’t hear them I tried the trust thing I don’t know what to do

gilded smelt
abstract mulch
#

You probably have some safety feature on

gilded smelt
#

why wont it let me publish?

heavy ledge
#

What kind of setting

simple adder
#

Why is my avatar giving "Security checks failed"?

abstract mulch
#

I think its and issue in your settings

raven orbit
fallen cobalt
#

I have some avatar audio that's supposed to be a specific size relative to my body, but I've been told that it does not automatically increase the audio source distance when you scale the avatar up, and I need to set up an animation to handle that bit... is there a tutorial or something I can look at that helps explain how to make animations that make things scale alongside your avatar scale settings?

left gull
simple adder
#

Idk what to do. I optimized my avatar well for Quest, but it's giving this error for PC.

cold palm
cold palm
raven orbit
simple adder
cold palm
#

Otherwise its quest only

gilded smelt
#

again i ask, why wont it let me [ublish>?

raven orbit
gilded smelt
#

i have the name set and thumbnail

raven orbit
#

oh mb

cold palm
#

Huh, screenshot?

raven orbit
# gilded smelt

we aren't gonna know why this is happening if you don't share any more info, but at a guess, try switching to another build target and back, or restart unity

gilded smelt
#

i fixed it...dont know how

dry ibex
#

why wont the bracelet properly attach to the arm when i move the bones? im using armature modifer and i weightpainted it

night ember
#

you probably have it weightpainted to multiple bones

dry ibex
#

NVM THANK YOU SM,, i didnt even weightrpaint it to the right arm but it said i did wtf?? but thank you

remote jasper
#

does anyone else keep having this problem? i keep getting it over and over again and i seem to cant fix it :< lmk if someone could help me w this

cold palm
#

If this can even help

remote jasper
cold palm
#

Which unity version u got ? To double check

#

Cause ik the installations weird sometimes

remote jasper
#

the current one 2022.3.22f1

cold palm
#

Thats weird

remote jasper
#

ikr

#

ive tried everything but nothing seems to work at all

#

reinstalled unity made a new project got a vpn nothing

cold palm
#

Try to update the vrcsdk in the creator companion in your asset manager thingy tab

#

If already updated try to downgrade it?

#

Just trying to guess

remote jasper
#

hmm lemme see if i can find it

cold palm
#

I think its on manage project button i believe? Not on pc so cant provide ss lol

remote jasper
#

ohh thats okai ima try downgrading it and see if it changes anything

cold palm
#

Hopefully it does

remote jasper
#

downgraed it once and tried to reupload didnt work im gonna try going lower

#

nope didnt work

#

i dont get it?

cold palm
#

Does that on every avatar i assume?

remote jasper
#

yeah every single one when i try to make a new one

cold palm
#

Hmm you could maybe try uninstalling the sdk and do a manual installation ?

#

If not idk

remote jasper
#

hmm lemme see

simple adder
cold palm
remote jasper
#

still dosent work

#

vrchat and unity hates me atp

cold palm
remote jasper
#

its okai ty for helping me though

ornate stump
remote jasper
#

omg tysm it worked

sharp crater
#

Anyone have the helldivers salute as a unity animation clip?

dusty brook
#

Hello, I hope this finds you well.
I'm trying to upload an avatar, and it's giving me these errors.

Error Message:
Images used for Actions & Moods are too large.
UnityEngine.Debug:LogError (object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<>cDisplayClass106_0/<<Build>b2>d:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2187)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetException (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<CheckAvatarForValidationIssues>d169:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2638)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:SetResult (System.Exception)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleBuildError>d108:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2290)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<FinishBuild>d107:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2280)
UnityEditor.BuildPipeline:BuildAssetBundles (string,UnityEditor.AssetBundleBuild[],UnityEditor.BuildAssetBundleOptions,UnityEditor.BuildTarget)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportCurrentAvatarResource (UnityEngine.Object,bool,bool,string&,System.Action1<string>,System.Action1<object>)
VRC.SDK3.Builder.VRCAvatarBuilder:ExportAvatarBlueprint (UnityEngine.GameObject)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Build>d106:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2239)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

Does anyone have a solution?
I really appreciate any help

misty musk
#

it cant find a armature even tho the avi has an armature

raven orbit
# dusty brook

Show if there's errors in the build menu (above first image), i think there's an auto fix button for this issue but it's possible im also mistaken over what the issue is

raven orbit
misty musk
#

thats what i figured but i was hoping there'd be an easeier method 😭

raven orbit
# misty musk thats what i figured but i was hoping there'd be an easeier method 😭

Unfortunately not. I really wish unity would auto assign them based on the bone names, but they instead check the weights of model itself and assign based on that. The result is it just doesn't bother assigning anything on bones that have no weight, which is a big issue for models that deviate significantly from a standard humanoid form while wanting to retain humanoid animations in vrchat

dusty brook
misty musk
#

i tried to apply modifiers but it wants no shapekeys πŸ˜” wtf do i do

raven orbit
dusty brook
#

@raven orbit I got it to work, thanks so much, it was a menu file size issue

dusty brook
#

Me too, it's such a relief, thanks so much

shut plover
#

i really need help with an avi

how do i default her clothes on? no matter what i tried everytime i reload the avi she is butt ass naked and while this is a pretty soft issue since i can just avoid reloading her in public spaces the real issue comes if certain players is not showing my avi SHE SHOWS COMPLETELY NAKED FOR THEM
i really need help with this i can't really take her anywhere until i fix this

#

i tried toggling on the clothes in unity and still defaults to nude

misty musk
# raven orbit .

i added it to blender but it still gives me the same error when i try to apply, do i need to do something else to get it to work??

raven orbit
raven orbit
misty musk
#

ohhh

#

i was trying to click the apply button

raven orbit
#

Yeah, im not sure blender plugins are able to modify the functions of default UI elements like that πŸ˜”

shut plover
raven orbit
zealous pine
#

trying to install vrclens to my avi but even after all the tutorials i watch nothing acutally works and when I test it, nothing shows up even though i did everything properly. anybody know whats up? (im using version 1.9.2)

misty musk
#

in blender its weightpainted but then in vrc how do i fix this? im assuming its a unity issue

shut plover
misty musk
warm heron
#

If I put my model into unity will it give it its own rig or do I gotta make my own rig

timber wharf
#

you only map existing rig so unity understands what head and what legs

#

model already must have proper rig/weghtpainting

outer mantle
#

i forgot how to make swap toggle wheels help

left gull
#

what type of toggle?

outer mantle
#

scroll swap skin texture

left gull
#

like a radial material swap?

outer mantle
#

ya

timber wharf
outer mantle
#

ayo thank you

#

that doesnt explain how they got to that point tho

#

i need like step by step

#

i completely forgot i know its within the parameters but im afraid to touch it cuz i dont wanna mess it up lol

shut plover
#

any way i can cut the physbones? for some reason it's far too long

misty musk
#

is anyone familiar with hoyotoon? when i lock the shader on this mat it turns pink what do i do to stop this

junior void
junior void
misty musk
#

their discord isnt for vrc avis πŸ˜”

#

and i think its a usererror cus its using an edited tex

#

so i think i did something wrong

#

bc it worked before

junior void
misty musk
#

ok

shut plover
solar mason
#

Hey, im making an avatar in vroid, and i was wondering if anyone knows how i could get the skin texture to be better quality, like classic vrchat egirl typ skin, is it even the texture or the material shader? Honestly not sure

timber wharf
#

@shut plover add first useless bone to ignore transforms

left gull
arctic helm
#

can i ask quickly what does blue mark mean here (and how i can delete)

spark walrus
#

Need help figuring out why my avatar's mesh shoots out of her mouth when moving the tongue?

left gull
spark walrus
#

Had this issue happen before no idea how fix before but I had a quest ver ready for an avatar that would be 10.4mb so I get rid of one thing then all of the sudden the avatar jumps to 58mb some how. Had this for a while.

left gull
#

Does anyone have any good/recently updated videos on how to properly convert a VRchat model to VRM? im able to export my model but alot of these videos are using methods that wont work for half the setup or really old scripts/programs like dynamic bones

crystal kernel
#

my avatar doesnt have walking animations, are those located in the default animation controller? if so, where is that located

#

fixed it

raven orbit
trim tiger
#

anyone got any idea why an avatar's straight up just not uploading with physbones

#

for quest

#

it has physbones

#

less than 8 components

#

they work in play mode in unity

#

but in vrchat the physbones straight up aren't there

#

and i've been banging my head against this issue for 2 days now

raven orbit
#

What about the physbone transform count

trim tiger
#

they just aren't there

raven orbit
trim tiger
#

remind me how i check the total again

#

without just manually counting

raven orbit
#

There's a statistic with the name i mentioned earlier (edit: in the build menu)

#

Could also be another statistic related to physbones like collision checks, i'll sent the list of hard caps

#

Apparent number of contacts can affect it as well

trim tiger
#

i had nine components instead of eight

raven orbit
#

Rip

trim tiger
#

also when the hell did the requirement go down from sixteen to eight

rich monolith
#

Hiya everyone, I'm trying to setup a custom afk animation w/ goloco onto my avi but when it comes to testing it, it just touches its forehead instead and only starts playing it when exiting the afk animation, any idea why that's happening thank you

buoyant thorn
#

is there a way to lock transform z trails from generating trails in X and Y angle?

crystal kernel
#

is there a way for me to achieve a way to make a code? i have these glyphs with receivers and i want to make first_spell_id the first activated glyph.. anyone any ideas?

raven orbit
lean kelp
#

Heya, Is there anyway to convert a .VMD file into a .anim file? I'm trying to make an emote for personal uses, found a VMD file of the dance I really liked

rich monolith
raven orbit
raven orbit
# rich monolith the problem is that all transition states have been replaced but only the afk ex...

i happened to have a unity project with gogoloco open so i took a look at it's action animator and the setup is... complicated. It's possible that there's another reference the other default animation that's harder to find. I believe there's an option in gogoloco to choose what afk animation plays and somewhere that might overwrite what you replaced? idk. Here's some videos I found on google:
https://www.youtube.com/watch?v=NlL3GiqTjxM
https://www.youtube.com/watch?v=LMBUUo7H9hc
https://www.youtube.com/watch?v=yjhj_rFNT2M

raven orbit
# lean kelp Heya, Is there anyway to convert a .VMD file into a .anim file? I'm trying to ma...

also, i don't know what the video goes over, but i also have some general tips on importing the animations in unity. For humanoid animations, the skeleton doesn't need to match the model you are using for your avatar, so it might be easier to use a model you are sure maps correctly be default. I also set the first frame of the animation to the a T pose, this also makes it easier to map correctly. You can copy the animation contained within the imported file and paste it within your assets, then you can edit the animation and remove the T pose frame.

lean kelp
#

I've been in front of my pc for like 7 hours now lol

raven orbit
lean kelp
#

Gesture Manager didn't let me play test, so I'm building it and testing it in game as a last resort

raven orbit
lean kelp
#

then I put the imported FBX file into Unity and take the bone's anim file

raven orbit
lean kelp
raven orbit
lean kelp
half wagon
#

hey ive started having this error out of no where anyone have any idea what it is

crystal kernel
half wagon
#

its vrcfury and gesture manager thats doing it for somereason

crystal kernel
#

it might be an internet problem

#

since i can download it

#

try restaring vrcc?

half wagon
#

i have tried doing it a few times maybe its just having a stroke for me

crystal kernel
#

hmm

rich monolith
#

So from what I've gathered this little transition is what's causing the ruckus any idea how to disable the animation that plays in it or 'under-prioritise' it as per say?

#

@raven orbit forgor to reply there oops

somber sequoia
#

Click on it, and in the inspector somewhere is "mute" - that will disable it

rich monolith
#

Unfortunately that did not do it, also disabled one's similar to it but no luck and weirdly enough loco re-writes the animations inside each afk transition for some reason

arctic ginkgo
#

@rich monolith how are you going afk?

rich monolith
#

also on runtime there seems to be 2 diff afk layers (upper one is custom)

arctic ginkgo
arctic ginkgo
arctic ginkgo
#

vrcfury is for some reason duplicating the layers

arctic ginkgo
#

just wondering because gogo loco has 2 afks

#

regular afk (in emulator it's the afk button, in-game it happens by opening your headset or steam menu or taking off your headset)

#

then there's manual afk, which is a toggle in gogo loco

rich monolith
#

okay so removing the animations from the 2nd one seems to have done the thing

#

the question is how to find and delete it

arctic ginkgo
#

did you do it by customizing the ones used by your vrcfury prefab?

#

because it looks like you may be installing gogo loco both manually and through vrcfury at the same time

wooden zinc
#

does anyone know how to do the idle animation for desktop users on a avatar (also where i can get them from)

rich monolith
arctic ginkgo
rich monolith
#

yup the fury version is using write default version meanwhile the manual work is using non-wd ones

#

and that has officialy fixed the issue, ty Sunshine and Neiryl

latent beacon
#

how do i get my avatar. i got a new hard drive and dont have access to my files anymore

arctic ginkgo
latent beacon
#

damn it

crystal kernel
#

i have 4 objects, i want it so that after all of them are True, they are disables (GLyph_x_off). bu they dont. i have On Enter receivers on all of them and they share the same state logic. i have no clue why they dont work

#

could it be that the receiver make the bools False AFTER the animation player?

#

yeah how do make the contact receiver, or at least the bool it modifies, only do it when i enter (disabling it casting 0 when theres nothing)

merry geyser
#

Currently I have done a head swap successfully. I have some mesh that either overhangs or doesnt line up right. What is the easiest way to fix it so it looks seamless

junior void
#

depends

merry geyser
#

everything is joined as one and connected via armature. Im just trying to figure out how to make it look more seamless atm

junior void
#

you could start by scaling is down on the z axis so its not clipping into the ear, then you can try separating it and blending the normals. as reference, i did that here on the hairs of the tail

merry geyser
#

ty

#

LOL

#

It looks 10x better

#

should i go in with sculpt and smooth the rest?

junior void
#

artists choice

merry geyser
#

kk ty

#

next question. I go into sculpt mode but it aint letting me sculpt

somber sequoia
#

you had the right object selected, right?

merry geyser
#

Correct

somber sequoia
#

sculpting also doesn't work well on stuff that's low poly

raven orbit
#

i mean it depends on what you're trying to do. I use sculpt tools to smooth and grab regions of low poly models all the time

merry geyser
#

It was because I had the A.A blend key selected and not the basis one

#

sob

#

now my issue is the mouth is open but the blendshapes are at 0

junior void
#

in unity or blender

somber sequoia
#

ahh

merry geyser
#

blender

azure citrus
#

Hi, I'm trying to animate a material to change color but unfortunately it looks like I can only animate all materials on the mesh at once. Is there a way to only animate 1 of the materials?

raven orbit
merry geyser
junior void
#

sounds like its posed

somber sequoia
merry geyser
#

is there a way to reset it or do i need to manually do it

somber sequoia
#

go into pose mode, hit 'a' to select all, then in the menu there's a reset transforms

#

I forget which menu, I don't have Blender open

arctic ginkgo
#

you can just use your own logic to detect when it's entered and turn something on/off

#

say you want an on/off button.
1st press = on
2nd press = off

#

what you do is set up 4 states that transition in a loop. They will wait for it to turn true, then false, then true, then false

somber sequoia
round comet
#

So curious, a friend of mine mentioned a solidify modifier in blender. What does solidify do?

arctic ginkgo
round comet
#

Ouu alright!