#avatar-help

1 messages · Page 34 of 1

raw lance
#

Huh

#

I’m really new to this

sturdy mango
#

why am i not seeing my avatar projects in creator compaion?

night ember
#

shouldve probably tried uploading avatars before commissioning one

sturdy mango
#

i uploaded an avatar yesterday and clicked save and shes not in creator companion

night ember
sturdy mango
#

ohh

raw lance
#

Could someone please help me step by step?

summer warren
#

aww... my plan was for a super mario 64 like style, but i may model the eyes instead of flat planes with textures slapped on it :[

night ember
gloomy flint
raw lance
#

Thanks

summer warren
gloomy flint
#

no

#

one plane for each eye

summer warren
#

got it!

night ember
#

that

summer warren
#

that seems simple!

gloomy flint
#

yup! just make sure that the planes are the size of the eyes you want, and remove the black areas where you originally wanted transparency

spark walrus
#

how smart do i have to be to make like avatar effects, for instance, change the skybox with some animation like warping

summer warren
daring lark
#

Hey are there still people here?

gloomy flint
#

basically? just move them wherever you want it to be and ur good

summer warren
daring lark
#

Hey is it impossible to download creator companion on Mac?

hot wadi
stoic hound
#

How do I make a piece of clothing show up as a toggle on the radial menu?

summer warren
#

imma remake it soon

night ember
somber meadow
hot wadi
stoic hound
summer warren
#

remaking the model

spark walrus
#

Will that stop her from flying tho? I already removed the marker, I just want her to stop flying when I jump

primal wind
#

I need some avatar help, bad
My toggles are only appearing for me and nobody else

pallid dove
#

So I need help so I have 1 blendshape for mouth movement, it seems to work in unity but when I go to vrchat the mouth won't move, bear with me It's been a while since I made avatars

balmy barn
#

cannot use -none- / empty , it breaks visemes

pallid dove
balmy barn
#

all slots must be filled, if its a 2d viseme you can also just use Voice instead and loop animation

pallid dove
#

It's just a 2d viseme, thing is idk how to do that, do I just put it in as jawflap blendshape for it?

balmy barn
gloomy flint
#

sobs i still love that ellen joe except for the mouth jumpscare

#

lower poly ellen joe my beloved

iron kindle
#

Can someone help me find a tutorial on how to make it so I or another player can pull and tug at clothing and have it stretch and deform? I think I can do it with blendshapes but I cant seem to find a tutorial for it

oblique mango
#

This is happening to me too

#

Even on old avatars

#

So VRChat broke something with one of the updates

balmy barn
#

have a few avs that use it, not seeing them breaking

oblique mango
#

Whenever u enable "Freeze To World" it comes back to the origin position

#

I got multiple people with the same problem on one of my avis, when before It was working perfectly

balmy barn
#

no idea what that means, it stays where im standing, toggle it off it goes back to 0.0.0 on avatar

summer warren
#

Any Improvements I Should Add?

oblique mango
balmy barn
#

When "Rebake Offsets When Unfrozen" is turned on < i dont use that

oblique mango
#

Yes, me either

balmy barn
#

i can start multiple clients and still wont see any difference

kindred kelp
#

Does anyone know how I can make my avatar spin the drumstick when I use the peace sign gesture? I've tried to use the whole fx menu thing, and its just extremely confusing to me

oblique mango
#

U need to have multiple targets on your constraint

#

The moment u enable "Freeze To World" It comes back to the first

#

If u have only one target

#

You're not going to see the problem

#

Everything works but the Freeze To World

iron kindle
amber gull
#

hello how can i color the nails of an avatar i have please?

iron kindle
#

Should be an option in the texture files

hybrid iron
#

I have a vrc chair problem. I made a chair component on a model but when sitting in it the avatar just stays up. If i include an animation controller with a single sitting animation in it, the pose doesn't get fully applied. like a crossed leg pose with a 90 degree bend at the knee will barely bend the legs. I'm missing a step but i don't know what . anyone here can help ?

amber gull
iron kindle
#

Yea

amber gull
#

how can i apply it

iron kindle
#

Do you want it to overwrite the current color or do you want them to toggle?

amber gull
#

just to have it by default

iron kindle
# amber gull overwrite

Open the file in any drawing program, color in the nails and save the file, let unity update the scene and it should be done

raw lance
#

Umm unity isn’t installing

#

Idk what to do

#

Can someone please help me out

left wharf
# raw lance

Try check your internet connection stability.
Also you need to install 2022.3.22f1. NOT 6000.x.y, and you don’t have to add Windows Build Support, Windows Dedicated Server Build Support, and Universal Windows Platform Build Support.

raw lance
#

I did try that 1

left wharf
#

Then I want to see unity hub logs.

patent jackal
#

I have a strange issue im not sure where to even start troubleshooting this. I have made sure all transforms are applied in blender. imported and mapped all bones correctly.
When i load my avatar, she stands straight. When I enter play mode and activate gesture manager, she has a slight crookedness to her hips.
I noticed some clothes also dont quite fit like they used to, but one i re-export in blender, they fit, but now they are slightly crooked too.
(notice the zipper line on the shorts to get a better understanding of what i mean... )

Has anyone seen this behavior before?
(before and after shots of non play-mode and playmode with gesture manager active)

gloomy flint
#

did you check her rig in unity itself?

patent jackal
#

Rig as in mapping? not sure what im checking for? It looks straight in blender and upon import. (looking into "roll" right now)

raven orbit
patent jackal
#

When the clothes were clipping, i exported the clothes and it fixed, but then its tilted.

raw lance
#

Can someone please help me upload my avatar I’m new to all this

patent jackal
#

I think i'll have to revisit this problem... I just ran into an export/import issue now. >_< might have to start over anyway. Thanks though.

raven orbit
# patent jackal i wish that were so, but this problem started recently. I noticed when her hips ...

I'm not sure how any of what you said negates what I said the issue is. if it's not tiled outside of playmode, then the pose in playmode is being set by the animators in the avatar's descriptor (or the default ones, if none are set.) if you're saying the issue is that the hips tilt differently in playmode than it did before, then it might have something to do with the muscle settings and the ranges that were set in the humanoid congifuration menu.

patent jackal
somber sequoia
spark walrus
#

I'm looking for a good tutorial that is very in depth or something like it. I really want to get into making my own avatars and worlds but don't know where to start really

#

I have the applications and everything needed I just don't know how to start the actual avatar

#

Dm me please if you can help

spark walrus
#

@somber sequoia thank you, I'll check it out when I get home. The detail on some of these avatars is mind blowing and I want to be a part of making it.

somber sequoia
#

hell yeah!

hot wadi
iron kindle
#

Gonna reword my question, How I I activate a blendshape using gesture controls? (Like moving goggles down with your hands in vrc)

somber sequoia
#

could be via physbone grab + angle; could just be a contact receiver + gesture, possibly with a second receiver to catch the movement

arctic ginkgo
somber sequoia
#

for goggles you might have an invisible physbone you grab then pull, you can use the stretch parameter

daring lark
#

Hey so I made a whole new account so I can’t upload this avatar. Would anyone be willing to upload it if I make them a custom avatar too?

arctic ginkgo
#

yeah i'd probably use a physbone for that specific scenario, but it ultimately depends on your needs for the situation, how you'd prefer it to behave and your performance goals/restrictions

somber sequoia
#

yep, exactly

iron kindle
#

Anyone have a tutorial I can follow for that?

somber sequoia
#

probably not for your very specific situation, but there are lots for all of the things we've mentioned here

arctic ginkgo
#

this isn't an exact tutorial but this should give you an idea for the physbone setup

#

you'll probably want to make something similar to this, but instead of the glasses being at the end, you'll want another empty gameobject

iron kindle
#

As long as I can figure out the physbones do do one action I can use that to do more

arctic ginkgo
#

make these two gameobjects be at the ends you want the goggles to be (first is the default/rest position, 2nd is the end position)

#

actually

#

you'll want it to be facing towards that position but a fraction of the distance

#

whatever that fraction is take the inverse and use it as the max stretch

#

so the Y axis of the first gameobject should point towards the end position

#

then the position of the gameobject, say it's 1/10 of the distance between the start and end position. Then set the max stretch to 10

#

this will make is so when it's stretched 10x it's original distance, it'll be at the end position

#

1/10 * 10 = 1

#

then set the limit type to angle and 0 degrees, this way it stays along the path as you stretch it

iron kindle
#

If someone type all this out into a single post and DM it to me that would be helpful

arctic ginkgo
#

then you can add a name to the parameter section and use the stretch parameter for your animation

iron kindle
#

I have also seen people do something similar with clothes, like a collar that can be tugged, Also interested in learning how that works

#

Like a zipper

#

One thing I want to make is a grab on my top where I can pull it down slightly at the collar

#

I think that one involves blendshapes

fresh rain
#

I need some help. I was in prismics avatar search and I clicked random and it gave me an avatar so big its lagging and I can't open my menu to change it. What do I do???

somber sequoia
#

you can have a pull on a physbone activate a blendshape - the more you pull, the more the blendshape is activated

somber sequoia
#

(this is avatar development, general or user-support is probably better)

fresh rain
iron kindle
somber sequoia
fresh rain
somber sequoia
#

basically the physbone pull parameter is a float, use its value to drive an animation via the position argument, or perhaps use it in a blendtree

daring lark
#

Hey

#

So I just tried to play, and my controllers aren’t even working. They work fine for home screen. I tried to switch to my hands but not even my hands popped up. I’m using a oculus

somber sequoia
#

also not avatar development?

iron kindle
somber sequoia
#

Ah, from Liindy, that'll be decent then

patent jackal
#

how does one create a "glass" effect for the eye lenses? behind that white is an iris... I can set it to transparent but then i dont see the glassy effect its just invisible.

#

ah~ got it. I had to set it to standard... -shrugs-

distant summit
#

anyone know why the SDK will claim random outright incorrect information like "avatar was not imported as humanoid" or "avatar doesn't have feet/head defined" despite the fact the avatar IS set to humanoid and the feet and head ARE defined?

arctic ginkgo
distant summit
#

I figured it out. it's really stupid. if you change the Armature name in Unity, it instantly breaks.

somber sequoia
#

Yep, that makes a lot of sense

queen egret
#

Does anyone know how to turn the hold button into a press button like GoGoLoco does with the pose reset and head lock?

somber sequoia
#

hold button?

somber meadow
#

Set the menu item to button instead of toggle

umbral cargo
#

any idea what cause bones from fbx to import like this in blender

#

I did encounter this in the past with a different model, i find it weird to see this again

brazen basin
#

how to add skins in vrchat ?????

spare lantern
#

So i was adding shorts to a avi and i set up the toghle perfectly but it just doesn't work.

Iv tried deleting all the parts (parameters, anims, layers, menu items) and remaking them. Fail.

Ive tried seeing if my unity was corrupting files as i made them. Fail.

Iwent through every possible method that made sence outside of just transfering the avi to a new unity project

Fail. Fail. Fail.

Have any of yall had a toggle animation just not work even when you know you did each part correctly? And if so what did you do to fix it

ornate stump
neat vale
#

When I upload my avatar to PC all the physbones are fine but when I do android non of them are working. Is It just a unity bug? That's what I'm thinking atleast

raven orbit
random geyser
#

Im stuck, it maybe a unity thing but I’ve just moved all my avatar projects from OneDrive to my hard drive as it bugged out.

Now it won’t allow me to move any of my files to any files in the unity project.

I’ve searched everywhere and it’s getting really annoying,
I’ve made new projects to try fix it, I’ve reimported everything, I’m stuck.

hoary crown
#

trying to upload an avatar from gum road to vrchat and Ive hit a brick wall on how to solve my problem I'm getting error messages which ill send and please reach out on how I can get past this dm me or @ me I just need to wrap my head around this it has always happened the past 4 times I've tried different unity versions and such but when I go to build and publish I get the same problem errors as shown, any help is greatly appreciated!

#

the avatar is wicked wolf

spare lantern
pallid dove
#

Need help the scrips and everything got naked 😭

left wharf
#

@pallid dove Right click "Inspector", then select Normal

indigo portal
#

Hello, someone please help me. I want to change the speed of my avatar's emote using keyframes, but I don't know. If anyone knows, please let me know.

iron kindle
#

Anyone on who has used VRC fury to add toggles? I want to change the icon to the folder but not the toggles

spark walrus
#

My avatar still flies when I jump and there's no colliders on the feet or anything, advice?

queen egret
median stream
#

So when getting an model you always get a quest avatar and pc one
but how do i make it so i can use the pc version for pc users and quest version for quest users?

arctic ginkgo
# median stream So when getting an model you always get a quest avatar and pc one but how do i ...

Select the PC version in the builder panel and upload the avatar. Then make sure you have the android build target installed. Switch to android via the builder panel. Go to the "content" tab of the Control panel and select "copy ID" on the avatar you just uploaded. Select the Quest avatar and scroll down to the blueprint ID section. Paste in the ID and click "attach". Now go back to the builder tab of the control panel and select the quest version of the avatar. Upload the avatar and now the same avatar should have the PC and Quest versions on each respective platform (under the same ID/avatar)

median stream
arctic ginkgo
median stream
#

My bad i thought pc version was the first thing to do
i read it wrong

median stream
#

Got it fixed thank you

atomic river
#

I cant seem to figure out how to fix this

rotund solstice
#

Does anyone know why the animations aren't working?
The layers weight is set to 1, the paramater is an int. I did the same thing that the facial expressions were made but it doesn't seem to work.

balmy barn
#

you trying to do humanoid animations in fx controller?ratl

inland seal
#

How to make particles visible to everyone? If I set the simulation space to world it does work but particles wont follow my rotation or movement.

somber sequoia
#

simulation space isn't about visibility, you want that local if they're to follow your rotation

inland seal
#

So what I need to set on to make it visible to everyone?

somber sequoia
#

it should be by default, possibly your issue might be with the animator logic, synced parameters, that sort of thing

inland seal
#

and how do I check that?

#

since it has 100+ parameters

somber sequoia
#

it's whatever parameter you use to drive the particle system, make sure it's synced

torn vector
#

Ive copied the shader settings from the shirt to the socks so everything should be the same accept in game the socks are being lit of differently to the rest of the avatar only in some areas of the world and I cant find a fix. liltoon shaders are what im using.

somber sequoia
somber sequoia
#

yep, probably this then

somber sequoia
#

do you have an animation enable the particle system when a parameter changes?

mellow nebula
#

I really want to make sure that I don’t offend, upset, or wrong anyone, so I’m going to ask here to make sure. I’m looking for a free-to-use Protogen avatar that I can modify to make to look like my PFP. I think the BZProtoKit found online fits the bill, but I wanted to make sure. Also, if anyone knew any good Protogen avatars to modify, I’d like to give it a go. I’m rather new to this, so I appreciate your patience.

mellow nebula
somber sequoia
#

oh I didn't think a picture was required, but I haven't really used it

mellow nebula
somber sequoia
#

oh! there's an idea

small kraken
#

I have a question, this avatar came with a blink animation layer. Id like to add a toggle to disable it since it adds up with other eyes blendshapes.
Whats the correct way on doing it? I havent touched much the parameters or menus yet so im not sure what im doing

mellow nebula
somber sequoia
somber sequoia
small kraken
somber sequoia
#

see the "transitions" list there? Click through those, see what else is in use

#

InStation is set by VRChat, you can't change that one

#

interesting though that this is setup to disable blinking while in a station, wonder why they did that

small kraken
#

the other are Condition > GestureLeft - Not Equal

Condition > GestureRight - Not Equal

somber sequoia
#

ok well you can add a new parameter and a new transition

ember lava
#

It would probably be alot easier to just use vrcfury for this stuff now adays ^^

somber sequoia
#

this is a pretty simple thing though

small kraken
#

or try at least

#

Alright so Kazin, please explain to my dump self how to proceed xD

Made a blink parameter and added it to the menu (i think)

About the transition, how it should be? from the enable to disable and the settings?

somber sequoia
#

here I'm going to suggest basic tutorials on using the animator

small kraken
#

Hmm hmm ill go check that out

somber sequoia
#

you'd add the same parameter to the animator, and make whatever transition you want, using the new parameter

small kraken
#

Alright, got it

#

Was more simple to delete that one and re do it

#

Thanks

inland seal
#

Im using a toggle

torn vector
#

Is there an easy way to make a toggle locked behind like a code or do i have to make all of the folders manually

somber sequoia
inland seal
gloomy flint
#

You can go to the VRCFury discord and ask there, Mystic

inland seal
#

Since they dont know what is the problem

torn vector
# somber sequoia "folders"?

as in like a code and you click a number then theres mor toggles, if you click the right toggles you get to the thing behind the code. like a safe pin code or somthing idk how to explain it

gloomy flint
#

lmao thats kind of funny in hindsight

#

'go ask mom'
'go ask dad'

inland seal
#

😭

somber sequoia
somber sequoia
#

it's definitely not the local vs. world space thing though

torn vector
#

Ohhh I did see that but that makes sense thank you!

somber sequoia
#

oh interesting, had no idea they've tried that too

gloomy flint
#

np

inland seal
#

Its uh

#

Simulation

somber sequoia
#

Right, that doesn't affect visibility

inland seal
#

Then what does ;D

somber sequoia
#

afaik nothing on particles

inland seal
#

afaik?

somber sequoia
#

"as far as I know"

inland seal
#

oh

sweet fiber
#

hello I just started uploading avatars (atleast attempting) to try and publish a Rindo (privately) but I get an error uploading it. Even if I don't add anything and just upload the base model it shows me this in my console.
can anyone with braincells be as kind as to try and explain this in gamer terms? 🙂

iron kindle
#

How do I set the default start stage for toggles and sliders? Working on a model for a friend and they want to start the model with their prefered settings

oak bone
#

You could be missing vrc fury, or poiyomi, or gogoloco (these are the common missing packages)

somber sequoia
oak bone
atomic nexus
#

Could anyone tell me how to fix the blush ?
im pretty sure its no supposed to look like this xd

atomic nexus
somber sequoia
#

Guessing based on how these often work - either the material is not set to a semi-transparent mode, or maybe that blush image itself doesn't have "alpha as transparency" set

atomic nexus
somber sequoia
#

Yeah probably it relies on the material being in cutout or transparent mode, of course no idea which material that is or how it works. Maybe it's a decal?

sweet fiber
ornate stump
sweet fiber
ornate stump
worn kiln
spark walrus
#

oh mb

bronze loom
#

I have an avatar im trying to add hue shit to how would i add mutiple hue shift to one material? If i can

somber sequoia
#

How this works depends on which shader you use. Somewhere in your shader might be a hue shift, you'd animate that changing

near gazelle
#

i put everything of the hair's armature in the right spots but the hair isnt moving with the head at least most of it, the bangs and lower sides are moving too
how can i fix this?

gloomy flint
#

her hairlines receding :(

#

i'd check if the bones are correctly parented

#

like click on the parts and see if theres any constraints-

near gazelle
#

what exactly do you mean?

gloomy flint
#

can you check the hair root?

near gazelle
#

i dont find it, could i stream it to you?

silk sorrel
#

can someone help on how to convert unity files to vrca ?

#

im trying to upload avatars for vrchat but all of these tuts are not helping

gloomy flint
near gazelle
gloomy flint
#

w,,,

#

ok so like

#

what the fuck

#

can you take a picture of Hair_Back's components pls

near gazelle
gloomy flint
#

I said components

#

they'd be in the Inspector.

#

that's just the mesh you're showing me

#

and I said Hair_Back, not Back_Hair

near gazelle
#

oh

#

my bad i dont really know these words and so

gloomy flint
#

physbones are one type of component

near gazelle
#

this right?

gloomy flint
#

yea those are components

#

ok can you do the same for Hair_Base (Below the one you're on now) and also send me the components for Back_Hair_root and Hair_Bangs_F?

#

I want to compare four pieces of them to see if theres an issue with a root bone or transforms

near gazelle
gloomy flint
#

i will note that USUALLY hair likes to be children with a root, so the fact they made them all separate hierarchy bones scares me

#

bc what is normally done

#

is the hair bones are all children of a Root

#

and the root has the physbone component on it that would then animate all the hair pieces

#

making each individual chunk have its own physbone lends to it being waaaay easier to break :(

near gazelle
#

is there a way to fix this?

gloomy flint
#

it would take a lot of time to do it, BUT maybe you can try to put all the hair under one parent folder in the head's hierarchy, turn the physbones off on the hair chunks (the check mark at the top) and put a physbone on the root and see if it works?

#

if it doesn't, it'll be super fun to try and fix all of it /sarcasm 😭

#

bc the point would be that the bones in the chunks would now be all children to one point, and if you put a physbone on that point, it would thus animate the children

#

it would be really nice if this worked and it was simply a wrong physbone somewhere

near gazelle
#

ok

iron root
#

Hey, does anyone know anybody I could hire to optimize my avatar?

gloomy flint
iron root
#

Thanks

whole narwhal
#

what does it mean when it says switching to android:android player is disabeld

balmy barn
#

download android support | check build setting > android tab should have a link to download

near gazelle
#

@gloomy flint i found a guide video in thai and the solution was so simple, i didnt know that modular avatar could do that

gloomy flint
#

oooh it was a modular thing ok fair i ,, never messed with those lmao

near gazelle
#

i just put the head root from the base avatar in it and now it works fine

gloomy flint
#

thats good!

near gazelle
#

still thanks for the help

gloomy flint
#

np!

queen bobcat
#

Anybody that can help me with substance painter? I wan't to have symmetry consistently, is there some option for it when I'm drawing on the uv map?

junior void
#

Draw on the 3d view (at the top should be a symmetry symbol)

vernal quarry
#

Is there a way to make a toggle that makes your avatar's eyes look at the camera when taking pictures?
(whenever I take pictures with the countdown, my avatar looks away the second the picture is taken)

gloomy flint
#

i'm p sure there are Avatar Look prefabs that give you an orb you can use to look at specific things

last rover
#

Just curious and yall are really smort… would any of you guys make this? Money would be involved especially if it’s well crafted… I can’t find anything similar to it on the game I play on quest too so that takes a lot of my options away… let me know!

gloomy flint
#

Commissions aren't allowed here. You'll only get scammers.

gloomy flint
last rover
#

Aight thanks

gloomy flint
#

np

quasi crypt
#

not sure if this is a glitch but it tells me that there are 36 phybones but on build there is nothing that says anything about physbones

#

im uploading it for quest

gloomy flint
#

the physbone warning would be a vrcPerfVeryPoor

#

so scroll down in the SDK

quasi crypt
#

okay i see it cuz some how i was able to upload it on quest even though it gave me the warning

#

which is strange

gloomy flint
#

its more of a soft limit than a hard limit

quasi crypt
#

but i thought the limit was 8

#

for quest

quasi briar
dark jay
#

had a question how do i get it so when i do a toggle it turns on but when i do a gesture to change it from charge to shoot it turns off the charge

idle scroll
#

Alright, I got a jiggle physics question.

I added physbones to my avatars bust, but for some reason when uploaded to vrchat, the bust is greately affected by my left hand. Moving my hand, even no where near the breasts causes extreme deformation... there's no colliders or anything on my hand so I'm not sure why this is happening... much confusion....

Any help would be appreciated.

somber sequoia
#

your hand has a collider by default

idle scroll
#

It only impact is only on one hand though rather than the other, there a way to fix this?

somber sequoia
#

without knowing what's actually going on......

#

maybe show your physbone gizmos in the editor

idle scroll
somber sequoia
#

no, the scene view with the gizmos active

#

but collision radius of .04 isn't very large, so I don't see why it'd do what you say it's doing

idle scroll
#

one second

somber sequoia
#

it'd help to zoom out to see what also might be weirdly large

#

can't actually see the collision radius from that image

idle scroll
#

Will do, one second, gotta disable the veiw on the cameras since they are populating.

somber sequoia
#

I bet what's going on here is incorrect scaling settings in the blender export and your physbones are scaled up 100x

idle scroll
#

opph

somber sequoia
#

ah, do you see it?

idle scroll
#

so I need to go back into blender then?

somber sequoia
#

no - I mean, I would go back in and export that with Apply Scaling set to FBX All. But if you don't, you'll have to scale things sensibly. Can't tell you if this is the actual thing you should do without seeing the pic, but it's my guess.

idle scroll
somber sequoia
#

haha, so...... see those white lines? I bet that's your collision radius

#

zoom out more

idle scroll
#

lordie

somber sequoia
#

yup! that's it

idle scroll
#

okay so back into blender I suppose

somber sequoia
#

that's why your hand affects it anywhere

#

you could scale those down, set that to like .0004 instead of .04

idle scroll
#

let me try that

somber sequoia
#

it'll work

idle scroll
#

Okay, so far looks much better. Collider isn't devouring my screen anymore.

somber sequoia
#

progress!

wispy moon
#

why is my imposter T-posing?

forest rune
#

i need help, it still says it's still to large, i have delleted all the hidden clothes

somber sequoia
#

it says "the most recent build" - did you do a new build?

modest meadow
#

I have a bool toggle that will turn on, but won't turn back off
all my other toggles work fine, idk why it's having issues 😭

rustic tide
# idle scroll

Straight up, you might have just exported the fbx at the wrong scale.

rustic tide
modest meadow
#

yeaah it's still broke
nvm, changing it to an int fixed it

left wharf
naive cypress
#

Unity is giving me this error when I attempt to hit apply in the rig tab as I'm importing my model, I've been having a really tough time identifying what to even call this and it doesnt seem like there's a lot of forum posts about it

somber sequoia
#

those are warnings and they're pretty typical.

#

the first one just means you have some vertices without weight paint, they'll be assigned automatically. That might not be what you want.

#

The other stuff is because you have picked "generate" for blendshape normals in the first tab of the inspector for the model file. This may not be ideal, usually you should check "legacy blendshape normals"

#

or... it works fine and you can ignore them.

naive cypress
#

thank you, I'm gonna take another look with that in mind

spark walrus
#

alright my fellows, anyways i need some info on something, should all of my animator layers be empty on unity? i'm so confused, im trying to add like toggles and shit (premade)

spark walrus
#

why cant i see anything on here though, i kind of need stuff to be on here, like the gestures, hand stuff allat

somber sequoia
#

you probably don't have an animator selected

spark walrus
#

how would i select that?

#

or could i should say

somber sequoia
#

find one on your avatar (in the descriptor)

#

there may not be one

spark walrus
somber sequoia
#

ah, "new animation controller" is one, but by the name I'm guessing it's got nothing in it

spark walrus
#

what should it do tho

#

in game i can do thumbsup and all that stuff

#

but why is it blank on here?

somber sequoia
#

yeah vrchat puts some base ones in if you have "default" selected for those, like you do

raven orbit
spark walrus
#

i need to view it

#

it can do its basic hand gestures

somber sequoia
#

view what though?

#

yes, those are in the default gesture layer

spark walrus
#

but i cant see like the body stuff in the layers in the animation place

#

how do i view it 😭

#

im so stupid bro

somber sequoia
#

what, the default ones?

spark walrus
somber sequoia
spark walrus
#

man

somber sequoia
#

you can find some samples for the basic layers somewhere in the SDK, in Packages/com.vrchat.avatars/Samples/AV3 Demo Assets

spark walrus
#

i just wanted to view my hand gestures in the animation layers

#

is that even possible with the default

#

or do i have to get some mod thingy ma jig (custom) to view it

somber sequoia
#

do you mean the hand movements or hand-caused facial expressions?

spark walrus
#

just hand movements

#

i'm using the default robot as a starter

somber sequoia
#

look at the sample Gesture layer then

spark walrus
#

how would i do that?

#

theres no option of such thing

somber sequoia
#

I just told you were they are

spark walrus
#

aha found it

#

was different from what you said

#

but found it

somber sequoia
#

yeah could be, I was going from memory

spark walrus
#

i lack common sense man

#

anyways i'ma get implementing my bullshit

#

and pray it works

somber sequoia
#

nah, just lack in-depth knowledge about how this works. But you're learnin', so that's awesome

spark walrus
#

actually i think i just got a genuine learning disability 💀

tame grove
#

its hard i think no one gonna helo me ._.

spark walrus
#

this is prolly going to be the most stupid shit ima say, but i'll allow you to know that i wish i could help but i cannot

left wharf
# tame grove

Are there any non-ASCII characters in your project path?

tame grove
#

idk really

left wharf
#

like German alphabet, Chinese alphabet, Russian alphabet

tame grove
#

you mean another language?no just English

left wharf
#

hmm, then check your computer name

tame grove
# tame grove

idk what do you mean man😂 just u know how can i upload avatars..i hate that Parameter name String

left wharf
#

ah sorry i was misreading. it's not "illegal byte sequence encounted in the imput"..

tame grove
#

you dont now how to help me ):

left wharf
#

yea sry man

tame grove
soft zodiac
spark walrus
#

bro i legit added a whole ass menu with all these toggles and it doesn't show up on the radial menu

#

what did i do wrong

#

and where can i even begin telling yall

#

like its all on the parameters

indigo compass
spark walrus
#

the shit i got is like a weapon, it has like effects and stuff but idk

#

oh shit

#

i actually put the wrong thing in

#

silly me

#

it doesn't work

#

wtf

#

does vrcfury make shit easier?

candid girder
#

Not sure if this is the right channel to ask, but can you make a toggle that's on/off state is dependent on if you're muted or not?

candid girder
heavy zephyr
candid girder
#

That's amazing! Is that with vrcfury?

spark walrus
#

the thing i got came with a tut and it seems way easier than the other basic version

heavy zephyr
candid girder
#

I appreciate you greatly

heavy zephyr
#

Happy to help 🫡

candid girder
#

Thanks

spark walrus
heavy zephyr
#

As the name implies, those are the essential parts of the SDK regardless of if you're building a world or avatar

spark walrus
#

oh

night ember
cloud heath
#

How can I make this avatar various shades of black?

night ember
#

edit the texture ig?

cloud heath
night ember
#

literally any image editing program

spark walrus
#

bro

#

wtf am i doing wrong

#

it still isnt fucking working

#

bro im done for the night fuck this stupid ass bullshit

tame grove
#

Can u dm me

hazy bay
#

Heya! is there anyone who can teach me the basics of constraints?

tight gull
#

i'm trying to swap an FBX in an avatar but it won't work

hazy bay
tight gull
#

i cant help you cus im too stoopid

#

dont ask me

#

i cant help you

#

but its been 7 minutes now

willow skiff
#

got a question, so im trying to use an asset and resize it to proper scale but every time i go into a game test it does attach correctly but it rescales back to being small even though its properly scaled in the editor mode
(before game test | After game test [and yes its toggled])

#

anyone have a fix?

tight gull
tight gull
#

i got that to work but like i dont know what an animator is or how to enable mesh read write

junior void
#

Mesh read write can be enabled in the import settings

tight gull
#

what is import settings

#

sorry im dumb

junior void
#

in your assets (NOT IN THE SCENE) click the fbx this is about

#

see inspector: import settings

#

Read/write is a simple checkbox

dusk mulch
#

question about texture, I just want to add a personalized draw on it to look like a tattoo but in game the look seems really bad, did it missed smtg ? (I edit my drawing directly in the texture of my avatar)

junior void
#

do you mean the quality of it?

dusk mulch
#

yeah

junior void
#

whats the texture size set to?

dusk mulch
#

uhh idk how know it but its the original texture of the novabeast

#

I find it! 4096x4096

junior void
#

I have doubts that this tattoo is part of the main body texture while its set to 4k

dusk mulch
#

I edit it on krita, and save it in the same format everything is on it, I don't do anything more, even on krita the view is correct, same for the resolution but once put on unity the quality doesn't match.

junior void
#

that may be because by default, unity will lower textures when importing to 2k

#

Why aren't you using a decal (literally a stamp) instead

#

That way, you could keep the main body texture at a reasonably low resolution while boosting the crispiness of the tattoo without needing to upscale all textures

dusk mulch
#

uhh bc I don't know how to make it, I don't really know how to do it, I'm just starting out^^"

tight gull
#

how does easyquestswitch work

#

like if i wanna use a fur shader how do i quickly switch to quest without swapping my mats

sweet crypt
#

is there a way to upload this avatar without deleting anything i even have parameter compressor

balmy barn
#

no , start removing

ornate stump
misty surge
#

A VRC update broke some of my avis, I tried reupload to see what's causing the 'security check fail' but it's uploading fine (btw I'm stuck in unity 2019 becaus there is a lot of stuff I made in these avis and I dont want to redo everything), do some one know how to fix this, every avis where working perfectly..

ornate stump
misty surge
#

it was working befor..

ornate stump
misty surge
#

ok tks 🥲

#

is 200mb the new size limit?

ornate stump
inner spindle
#

out of curiosity, does anyone know what would be causing this on an avatar? its a simple VRC Station set up on the foot of an avatar with a box collider. the "is trigger" is turned off (and does the same thing even if its turned on). im not sure what physic its trying to interact with. ive tried multiple different worlds, and even toggling off the "floor collider" set up on my avatar. any ideas?

somber sequoia
#

if you're at 500MB consider splitting that into several different avatars.

icy pewter
#

guys pls help , im trying to change avatar cloth but the avatar keep doing T pose in game did i do something wrong?

junior void
#

any errors in the console?

icy pewter
#

oh damn

#

i think i fixed it

#

than you

#

fuck me

icy pewter
#

now i realize the legs is weird pls help how to fix thisvrcTupCry

icy pewter
junior void
#

Dont judge outside of play mode if youre using modular avatar

#

Theres a good chance when in play mode, there is an animation that will fix this

#

Also why ping me?

winter bolt
#

Got a basic question:
I've got an Avatar project. So far it's stable, but I want to experiment with additional options. When I clone the folder and add it, it winds up with the same avatar ID, so uploading overwrites it. How can I change it so it uploads as a separate avatar?

winter bolt
tight gull
#

how do i set up multiple cams for play mode?

#

and also not have my changes undone when i leave

whole narwhal
#

anyone got a link to where i can download final ik stub ?

tame grove
tight gull
tame grove
tight gull
#

weird

tame grove
winter bolt
#

Noob guess: is it because the model name contains wide-characters (Japanese)?

tight gull
#

i swear i've seen jp before but worth a try

#

also, lol another skunk

tame grove
#

no guys i think cuz the parameter name:string

tight gull
#

ohhh right

#

check your parameters

#

make sure they dont have weird names

#

idk

winter bolt
#

Or check all the parameters in your FX list and verify their types?

tame grove
#

i dont have string

sand oriole
#

oh no, please help how i can solved this problem? D:

tight gull
#

if that doesn't work you can upload a default robot and copy its id into the box before clicking attach

tight gull
#

i can't i don't know i have my own questions

tight gull
#

lol embed fail

tame grove
sand oriole
prisma sedge
somber sequoia
night ember
somber sequoia
sand oriole
#

i have solved, because blueprint-id, thnks all

shell gazelle
#

Anyone ever set up the Interactive VRCPhone here?

night ember
somber sequoia
vapid holly
#

can someone help me with avatar validation failed thing? it keeps giving me this error despite me being on PC build

somber sequoia
#

you'd need to provide more detail - what's in the console?

somber sequoia
#

Is this the only error? If not, paste the first 2-3. This one isn't useful by itself.

vapid holly
#

oh wait ok i got it- it was missing parameters i somehow missed that error entirely lmao
thanks tho!

somber sequoia
#

ah good

tame grove
#

idk raelly see the details

somber sequoia
#

?

tame grove
#

im lag

somber sequoia
#

no I mean do you have a parameter in your animator or avatar parameters list named string?

tame grove
somber sequoia
#

I think at this point I'll suggest basic tutorials.

tame grove
#

bro help me ):

somber sequoia
#

I don't have the time to go over the basics right now, sorry

tame grove
#

u mean u gonna see later ?

somber sequoia
#

not likely, no

gloomy flint
shell gazelle
#

Take a look at the console

spark walrus
#

how do i view my gesture layers

tame grove
shell gazelle
#

Looks like an issue with the avatar uploader or something

#

No clue

somber sequoia
sonic peak
#

Does anyone know and is able to explain to me like I'm five how I can do this using constraints?(if its even possible) I've tried with rotation constraints but for some reason the Z axes still rotates despite it not being ticked on.

somber sequoia
#

the axes are based on transform orientation, not world - it's probably the wrong axis

night ember
#

or its a child of a bone already rotating

somber sequoia
#

or that

sonic peak
#

Second one shouldn't be the case, It's probably first one I'll look into it! Thank you :D\

#

I didnt figure it out 😭

somber sequoia
#

I'm not sure I see what you're trying to do?

gloomy flint
#

i can see what they are trying to do

#

they want this shoulder piece to stay in a similar orientation where the flat base stays against the body and it rotates to stay in that position

somber sequoia
#

ohhh I see

sonic peak
#

Mhm!

gloomy flint
#

but in their current set up, if they rotate their arm forward, this specific joint's rotation breaks

somber sequoia
#

why is that flat base not just affixed to the body?

#

or you just don't want it to rotate around the global Y?

gloomy flint
#

possibly so the shoulder stays fixed to it correctly as well without breaking

scarlet urchin
somber sequoia
tame grove
gloomy flint
#

think like a robot's joint, they want the shoulder joint to rotate on one axis, where itself only spins on one axis

sonic peak
#

Youre explaining this better then i could aha

somber sequoia
scarlet urchin
sonic peak
gloomy flint
#

though Temjuh I wonder

somber sequoia
gloomy flint
#

it LOOKS like it should move correctly, but you are making it have to think of how to rotate in a way it... really shouldn't in VR

tame grove
#

yea i have it but use nope ._.

scarlet urchin
gloomy flint
#

you're trying to move the entire arm forward, which means the shoulder joint for the arm isn't rotating as it should because you're rotating it the way you are

#

have you tried lowering the arm and them rotating it up to be infront of you?

#

which is what a natural arm movement would be?

scarlet urchin
#

It doesn't mean that you're using it now it's just using the unsupported version of unity and probably still in Beta.

gloomy flint
#

the way youre testing it right now doesn't take into account how the arm would actually twist is my point

tame grove
#

okay two project in 6000 and not working what about the another 8 project 2022.3.22f1 the same Probim..

sonic peak
#

You're probably right- Am very stupid apologies hjgjsdbhj

somber sequoia
#

I'd make the robot shoulder bone a child of the chest bone, and use constraints to move it, rather than the humanoid shoulder

sonic peak
#

I can try that thank you for suggestion!

gloomy flint
#

I would do a Build and Test version of it as it is now

#

and see if the arm rotation actually works as it should in VR, and then if it doesn't do Kazin's suggestion

sonic peak
#

Mhm

#

Will do

#

Lemme test it

somber sequoia
#

ooh you can use FinalIK rotation limiters too

sonic peak
#

Oh? havent heard of that aha

arctic ginkgo
#

i asked yesterday but i never got a response, does anyone know if local mirror detection works for all players or just for the local player?

#

obviously it's run locally, but can this same system work for remote players locally running your avatar's animator?

#

okay i'm trying to look into this and the only thing i've been able to find is that apparently mirror clones only exist for your own avatar.. does anyone have further documentation on how this works?

agile reef
#

Heya!! I know this isn't particularly about avatars but I used to use a tool for my unity to check the avatars lighting IN UNITY so I wouldnt have to upload and go to different worlds and check. I think it was called light box? or something- I have absolutely no idea but I lost the asset and I'm desperately looking for it again- anyone know what im on about? ;-;

somber sequoia
#

It's by Hai - lightbox or something?

agile reef
#

You are an amazing human being

#

you are my life saver ;-; thank you so much

somber sequoia
#

nah, just prepared - I made a links file 🙂

agile reef
#

oh gifs dont work here sadge

somber sequoia
#

haha that's disturbing anyway

agile reef
#

xD it is but its so funny

tulip cipher
#

anyone know why my girlfriend's vrc SDK screen is blank in Unity?

somber sequoia
willow skiff
#

working on a model and have to manual reconnect the parts of the base to its params, problem is i dont know how to reconnect them to where the menus actually do what they are intended to, where do i go to give them control over the part? (trying to get the cloths on the kyuulin base to actually work as the menu button are there but they dont have control of the cloths)

tulip cipher
ivory frost
#

Can vfx graph be used in vrchat? Just asking

somber sequoia
timber wharf
#

@ivory frost no

#

or vrcfury

willow skiff
#

i know VRCfury, the model already has all the stuff for it i just gotta assemble it like a lego set, so that video may be useful

timber wharf
#

if you know vrcf then that video is a bit too deep. but that how it work under the hood vrcf or not

willow skiff
#

yea this models base was made without it since it has no VRCfury use at all from what i've seen so far

#

so i have to dig deeper

tulip cipher
#

redownloading the SDK did not work

ashen gyro
#

anyone have any clue why a toggled gameobject with an audio source wouldn't play anything? I tried sticking a cube under the gameobject's hierarchy to make sure it wasn't an animator issue, and can confirm the gameobject is enabling and disabling correctly.

ivory frost
tulip cipher
#

ah, first she reopened it without the SDK at all, then saved, readded it, then it showed

dense agate
#

Hey guys- I'm having an issue with particles on my avatar, where when I scale the model in-game the particles don't scale with the character and are either super small if I scale my character up or super big when I scale down.

Anyone know what the issue is? If not, could anyone please give me some terms I could use in my googling?

dense agate
dense agate
ashen gyro
#

Sadly testing in game gets nothing either. This is a music box held in my hand so it's pretty close.

#

Thanks for checking

dense agate
ashen gyro
#

good idea

somber sequoia
somber sequoia
dense agate
# ashen gyro good idea

Great news! It also doesn't work for me in-game, so I can test things on my end. I also wanna figure out your issue because my current avatar has audio and I wanna make sure I don't run into this issue myself

#

Nvm

#

I had audio toggled off like an idiot

#

xD

ashen gyro
#

ohlol

dense agate
#

"Surprise SexyBack jumpscare"

dense agate
hybrid wasp
#

before play mode | After play mode + gesture manager
idk what but went through normally of making the avatar
hair root is parented the head
its just my hair mesh is shifting forward a bit in play mode
any reasonings?

somber sequoia
#

When VRChat released the avatar scaling feature, that was in the release notes

dense agate
# hybrid wasp before play mode | After play mode + gesture manager idk what but went through n...

Not sure if this is your issue, but my first thought when I see something like this is weird bone weights. Either a bone in the hair pushing the hair into the head or a bone in the head pushing the skin into the hair. That, or the head is rigged to a bone that's not what you expect, so you end up parenting it to the wrong bone.
Maybe that's your issue, maybe not, but I hope this will at least give you some ideas

dense agate
# somber sequoia it's really not obvious 🙂

Normally I would agree, but I've been developing games and projects in Unity for 10 years xD
Though, in my defense, I mainly use particle graphs from the URP/HDRP pipelines these days. I don't ever use the old particle system unless I'm messing with something for VRC

somber sequoia
#

ah - easy to miss then I guess 🙂

hybrid wasp
dense agate
#

Also, what happens if you play a complex animation? Try grabbing a dancing animation from Mixamo and see what happens

hybrid wasp
#

thank you

dense agate
dense agate
ashen gyro
#

got pulled into other stuff, but I'm gonna take a look later when I can

#

will also try messing with the VRC spatialization settings

pastel pawn
#

i have a question on how to make shaders on blender

#

if anyone could help me lol

somber sequoia
#

what's your question

pastel pawn
#

well i found this asset online for a mask but after trying to upload the avatar to android it didnt work because of the shaders so now im trying to learn how to make quest compatible shaders on blender

#

this is my first time

somber sequoia
#

making shaders in blender is not relevant for use in Unity though

pastel pawn
#

well the shaders were not able to be editied in unity

somber sequoia
#

Yes, you can't edit the material embedded in the .FBX, you'll need to extract it or just make a new material in Unity.

pastel pawn
#

not quite sure what your talking about 😆

somber sequoia
#

I usually just make new ones, it's simple enough.

pastel pawn
#

could you walk me through the process on making this?

somber sequoia
#

asset -> create -> material, pick a quest-compatible shader, drag it into the material slot on the mesh object (body, clothing, etc.)

pastel pawn
#

do this in unity?

#

the asset already comes with shaders

somber sequoia
#

Yes, in Unity.

pastel pawn
#

thats why im in blender getting rid of them

somber sequoia
#

you can't do anything about unity shaders in Blender.

pastel pawn
#

i think i understand what your saying

somber sequoia
#

the only thing from Blender that's relevant here is material slots on mesh objects, and texture files.

pastel pawn
#

it doesnt work because the shader is Standard

somber sequoia
#

Yes, you need to make a new material which is not embedded in the FBX (and thus read-only) and drag it into the slot on the mesh object

pastel pawn
#

so do i remove this somewhow?

somber sequoia
#

no, you ignore it

pastel pawn
#

ok, so now i have the original asset in here what should i do

#

i have not made any modifications so far to this one

somber sequoia
#

You do what I just said

pastel pawn
#

i dont know how to, ive never used unity before

#

sorry

somber sequoia
#

there are lots of tutorial videos on this, any decent Quest one is going to show you how to make a quest-compatible material

pastel pawn
#

do i just search how to make a quest comaptible material?

somber sequoia
#

I don't know of a specific one offhand, haven't really looked in a while. But it doesn't matter if quest or not, the process is the same, you just pick a quest-compatible shader

pastel pawn
#

im sorry for being difficult but i need to be babied through this would it be possible to call?

somber sequoia
#

I don't do that, sorry

pastel pawn
#

okie dokie

#

videos arent working because my situation is different then usual i think

somber sequoia
#

seems pretty typical

pastel pawn
#

im just so confused 😭

#

i cannot change the shader here

#

it is greyed out

#

my mind gets stuck on things sorry im autistis 😭

somber sequoia
#

Yes - again, that is read only since that material is embedded in the .fbx file, you need to make a new one, or extract that.

pastel pawn
#

what would be easier?

tawdry radish
#

so i'm trying to put a hair i bought onto my avatar, but it's not working, i'm following a tutorial on YT.

after moving the mesh into the avatar and hair.root into armature, the hair is still following the old armature of the fbx, any ideas?

#

nvm i might be silly 💀

dark jay
#

so i accidentally deleted my left knee vertex group and dont have it before i deleted the group how can i fix it

somber sequoia
#

recreate it. Possibly you could duplicate the right one and mirror it

dark jay
#

how do i do that

somber sequoia
#

which part?

dark jay
#

mirror it

somber sequoia
#

there's an option to do that in the little context menu for vertex groups, at the right

somber sequoia
#

if you mirror first you'd change the source group, so.....

dark jay
rugged thunder
#

so i have an avatar that works other than the radial toggles, I'm not sure how to fix it to get them working in game, but everything else on the avi works fine

dark jay
#

never done this so i wann make sure i do it right

somber sequoia
#

you could also use the other side group to select vertices, then mirror the selection (in the 'select' menu) and add them to a new group. Blender basics 🙂

dark jay
somber sequoia
#

make a backup, so if you mess it up, you can simply restore

dark jay
#

i have one

#

i dont get it

somber sequoia
#

cool. Then take risks.

dark jay
somber sequoia
#

what?

dark jay
somber sequoia
#

I'm not sure what you're asking me here

dark jay
#

im not sure how to do it

somber sequoia
#

I just told you two ways to do it, what are you stuck on?

dark jay
somber sequoia
#

not sure I can help with that if I don't have your model, but this has worked fine for me

somber sequoia
#

probably this also assumes the object origin is at a reasonable place, like the center of it

#

not really, no

dark jay
#

ok

rocky grail
#

Placing objects on avatars and are on hand in unity but when I load up vrchat its floating in the air and not on my hand I attached it to the hand bone and everything any ideas?

frozen herald
#

my avatar has goco loco but when testing on quest, they just stand still and not do the action. any fix?

plain mural
#

how to fix this bug (?) in poi shader? i use two meshes, they should blend with each other (using transparent textures), but i see that it just shines through each other

night ember
#

is it set to transparent

plain mural
#

and

#

cutout transparency mode does not give enough necessary texture blending, the texture actually has a blur barrier much wider than it shows

night ember
#

I dont even know what you are doing

plain mural
#

hell, i can't even show it fully

iron kindle
#

Press a key on your keyboard marked prtsc, screen shots your window

#

So, anyone know how to remove items from an fbx file without breaking everything in the model?

night ember
iron kindle
# night ember Blender

I have been loading the FBX into blender, but when put it back into unity everything has broken

plain mural
night ember
#

Why does it even need to fade

iron kindle
rocky grail
#

I put a water gun on my avatar and attached it to my hand bone but when I load in it in game the water gun is floating next to me and not in my hand

plain mural
night ember
iron kindle
night ember
iron kindle
plain mural
night ember
#

Just stick the object directly on the hand bone

#

And make sure its the actual object and not like a weighted mesh and leaving the bone behind

night ember
rocky grail
night ember
plain mural
plain mural
rocky grail
night ember
night ember
plain mural
night ember
#

I dont remember if its set the render queue to one above or below

rocky grail
plain mural
#

//for anyone who will look at the solution to the problem in the future - it worked with these settings//

night ember
rocky grail
#

When I move the avatar left to right it stays

#

@night ember

night ember
#

Then its not on the avatar

#

What object moves the gun

rocky grail
#

I mean it stays in hand

night ember
#

Then that should just be fine

#

What exactly does the whole hierarchy look like

rocky grail
#

In game it on but it not in my hand and is right next to me

night ember
#

Thats not my question

night ember
rocky grail
#

Frozen

night ember
#

Then you either dont know how to use the asset at all or fucked up the constraint

frozen herald
#

anyone knows why my goco doesnt work on my uploaded avi? the avi stands still despite the seat and lay toggles being on and only the default emotes work

night ember
frozen herald
#

yes, i added it to the main avi

night ember
#

You sure you did?

frozen herald
#

yea, i looked up tutorials

digital urchin
digital urchin
#

I tried!

night ember
#

Then shit outta luck

frozen herald
#

yet the avatar still doesnt move

iron kindle
#

How do I get my avatars mouth to move when I talk?

ornate stump
iron kindle
ornate stump
iron kindle
#

I have clicked the main mesh, where do I see that?

ornate stump
#

If nothing written "Blendshapes" then no blendshape exist on your mesh.

iron kindle
#

I should have some

#

For some reason those blendshapes are missing?

#

It had them

ornate stump
iron kindle
#

Its the main body mesh

#

I have no head mesh

ornate stump
iron kindle
ornate stump
iron kindle
#

Yes

ornate stump
iron kindle
#

I cant find them in my model but it used to before I edited it

#

Can I copy them from an older model?

ornate stump
iron kindle
#

In the current blender file for my model they are gone

ornate stump
iron kindle
#

Just once

#

I must of deleted them, looking how to transfer them back

ornate stump
iron kindle
#

I have them back on the model but they still wont show up on the avatar

ornate stump
iron kindle
#

Oh

#

I know the issue then

#

I have toggles on the full thing

#

I had them on the armature, took them off, still seeing no blendshapes

iron kindle
#

Ok, I missunderstood, I had modifiers on the actual model in blender. I had one that added more polygons for a more rounded shape. Any ideas how to do that without having this issue?

timber wharf
#

skkeeper addon or any other plugin to preserve shapekeys. tho i thought 4+ blender doesnt need those?

iron kindle
#

I'll look into it when I have my model more stable

silent minnow
#

heyhey!
Currently working on an Avatar for a friend.
She wants her Avatar to have toggleable High Heels.
In Unity, is there a way to force the Avatar to be "a bit higher" so the heels doesn't clip through the floor?
If yes, how?

torpid flame
#

Does anyone know how to make particles visible in mirriors? Like its visible in camera but no mirrior. Its contrained onto an empty paranted to the chest,

#

Why does this happen?

ornate stump
torpid flame
#

The check box?

#

@ornate stump

ornate stump
#

In Particles Standard Surface it's called "Two-Sided".

#

For other shader you have to set Cull to Off.

torpid flame
ornate stump
torpid flame
#

Damn

#

Thank you

sand oriole
#

How? 😮

ornate stump
#

Didn't you post the same screenshot?

sand oriole
#

wrong sry

ornate stump
sand oriole
ornate stump
# sand oriole

Does the package you imported instruct you to download and import any other package?

sand oriole
#

no

#

I tried to merge the avatar and the clothing pack.

ornate stump
sand oriole
#

yes, but idk how it works

left wharf
#

That package requires Modular Avatar, i think.

sand oriole
#

yes

left wharf
#

Then import Modular Avatar from VCC.

sand oriole
#

this clothes is for manuka but i have other avatar, Can I still merge the two?

left wharf
#

Have you read the doc? if no, open "ClothTransformApplier 説明書 - Google ドキュメント.url".
It describes what you can do with this tool and the required packages.

sand oriole
#

is there a tool that automatically assigns avatar and tools because I hate it to prefab, I just tried it I think this was the problem

left wharf
#

to remove the tool, remove WataOfuton folder from Asset and Cloth Transform Applier component from the cloth.

sand oriole
left wharf
#

oh sry you don't have to remove the component. just remove the tool prefab if you already added it. (i was misreading the doc)

sand oriole
#

I didn't add anything to the avatar in the tool, I just uploaded it to Unity, nothing more.

left wharf
#

ok so you need to remove WataOfuton folder. that's it

sand oriole
#

It worked, thanks 🙂 How do I know if I've done the avatar and clothing correctly and are there any tools that automatically combine avatar and clothing?

#

or are there at least tools that assign prefabs correctly, this is my only weak point.

left wharf
sand oriole
left wharf
#

wdym?

sand oriole
left wharf
sand oriole
#

okay, modular avatar is better?

#

if yes, can u send me link?

#

for modular avatar and gesture manager and av3emulator (idk which both is better)

#

if possible, also include an explanation

#

youtube better 😄

left wharf
sand oriole
#

okay 🙂

#

av3avatar or gesture manager which is more easier?

left wharf
#

idk because i haven't use av3emulator

sand oriole
#

okay

#

is av3 emulator for combining and assigning this avatar and clothing both?

sullen mulch
#

Is there any way to make an avatar that has a flat foot version and a heeled version have both versions without making the weight painting all messy? I swear I saw an avatar that had a toggle for flat feet and tippy toes

left wharf
left wharf
sand oriole
#

Okay, no then. I'm looking for the avatar and clothing to be prefab assigned like in the picture.

sullen mulch
#

And even if I did shapekeys, wouldn’t the weight painting still get messed up?

sullen mulch
left wharf
sand oriole
#

Normally it looks like this. I can't combine it myself because it gets mixed up every time.

left wharf
#

also, you should know this:
It is usually very tedious and sometimes difficult to dress an avatar in costumes that were not made for it. If you don't want to go through the technical trouble, just buy compatible costumes.

sand oriole
#

Unfortunately, there is so little choice, so I want to learn, even if it is difficult.

torpid flame
#

I’m fairly new to particles, I’m currently using a fire particle that I want to more or less stay stationary maybe with minimal movement

#

I’ve played around with the variables, but no matter what I do. It always seems to have a long trail and the trail option isn’t even checked.

#

What I mean is as the avatar is moving I want the particle to stay almost stationary to where it’s anchored

#

And not really drift out far

#

Anyone familiar with a variable that affects this? I have changed many of them without success

somber sequoia
wind stone
#

anyone know why my facial animations stick? i have everything set up how it should be i think

#

all setup like this with the proper animation in them

#

i've tried everything i could think of but cant seem to fix it

somber sequoia
#

Can you show the entire state machine in that animator layer?

wind stone
somber sequoia
#

uhh... okay?