#avatar-help

1 messages ยท Page 33 of 1

long sedge
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๐Ÿ™ƒ

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is there a way to make a prefab through vrcfury retroactively?

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cause the clothing is really cute and i want it a lot

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also

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im about 100% unexperienced in this facet of unity, what would be the proper settings here?

wooden zinc
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anyone know how i can get a eye puppet to work on a avatar i cnat seem to find any vids on it

wooden zinc
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if its clothing you need to attach it threw blender

long sedge
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hm, okay

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yeah ima need to be walked through that

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(the clothing)

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how do i do an armature link in VRCfury?

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thats a google question

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my bad

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yep thats exactly how its supposed to be <3

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<3 <3

junior void
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Have a look at hints on the armature link component

long sedge
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says the avatars rig is not set to humanoid

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nvm thats before its on the avatar

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mb

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i think?

long sedge
mortal solstice
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I have no idea how to explain my problem, but I uploaded this avatar a while ago, and she seems to not have gestures, doesnt move her legs, and when i walk (in PC) she goes into the ground w a floating like animation?

wind parrot
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Hi, does anyone know how can i get the file for the "default animation controller"?
I need it to use my override animator, but the asset bundle i got doesnt have the deault one
Some guy on other channel called it "action layer". Just checked and it's what i need, but i do not have the file to override only 1 or 2 animations.

somber sequoia
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"some guy" indeed ๐Ÿ™‚

gloomy flint
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i want to get this asset to work on my avatar but i ran out of parameters, i literally only need to free up like.. 4 or 5 right

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well this avatar has built in seats and i thought if i delete the seats off this avatar, it'll be maybe enough space

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but when i attempt to delete them, it breaks :(

wind parrot
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Some guy called Kazin

gloomy flint
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how do you remove prefabs installed with VRCFury that came pre-installed on the avatar is what i'm asking

wind parrot
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I found the file, it's on Packages/VRChatSdk-Avatars/Samples/AV3DemoAssets/Animation/Controllers

somber sequoia
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ah damn, I was just doing a find for that

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was in the middle of something before

wind parrot
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Don't worry, the info is there now for when someone in the future needs it, thanks mate. The name you gave me for the file gave me direction

outer nimbus
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I am missing PP and TH visemes should I reuse existing ones for it or leave it be?

gloomy flint
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anyone know? it'll help with any future projects too

somber sequoia
gloomy flint
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ok so like let me break it down a bit what happens...

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so its in the hierarchy, it came with the avatar so its on there the moment i open the avatar's prefab right

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if i delete it off the hierarchy, the avatar runs into issues that 'destroys' it when i open up gesture emulator

south wraith
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Is there anyone I can pay to help me upload an avatar to vr chat? ๐Ÿ˜“ I have no experience with any of this

gloomy flint
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,,,, it,, it was really that simple,,,,

somber sequoia
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oh okay

gloomy flint
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im not cut out of this earth dawg can you ascend me to the ethereal realm,,,

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i had to unpack the avatar prefab itself, delete the components off the seat prefab, then delete the seat prefab

somber sequoia
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Was that avatar prefab the actual FBX model file, or some other prefab which contained that and more things?

split sentinel
somber sequoia
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you can actually remove things from a prefab without unpacking, you just have to apply the change to the prefab

gloomy flint
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the seat prefab was inside the avatar's prefab, so if i opened up the original model's fbx prefab, the seats would already be on it and set up

somber sequoia
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unpacking a .fbx prefab is a bad idea if you ever want to bring that into Blender and update it

gloomy flint
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ehhhh

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the most i'll ever do is update the texture files

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and thats fine without a prefab set up

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i figured out how to do that easy

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,,, ok so gogo loco broke when i do that uhhhh can you do a quick step by step of how i'd update a prefab to remove something in it-

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im just so tired i dont want these stupid seats i dont need them and will never use them ๐Ÿ˜ญ

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they take up parameter space i could use for things that would be useful to me

somber sequoia
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right click the thingy you updated, "apply to prefab"

split sentinel
somber sequoia
south wraith
somber sequoia
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if you can make it into a .fbx file it can be used in Unity

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... possibly with some work

gloomy flint
somber sequoia
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so Unity has documentation, much of it is actually good.
But what I meant was if you change a setting of any sort on a prefab, you get a little blue indicator that it's changed. Right click on that very thing, and you will see "apply to prefab".
Or, at the root of the prefab at the top is "Overrides" which lists all of the overrides, and lets you apply them if you want.

gloomy flint
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kazin i want to remove this entire part of the avatar myself

light trench
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Hey i have an error which is confusing me super bad. No idea whats going on with this or how to fix it.

So im working on an avatar right now. It works perfectly fine - no issues at all.

However when i go to duplicate the avatar to create a Face tracking version its giving me errors.
I have removed all colour swap, contact and size radial wheels from the avatars Perameter menu, toggle menu's and FX perameters + layers. But in the VRC SDK it is stating that those Deleted perameters/toggles are "not defined" and is still attempting to access them.

This FT version of the avatar does not reference the OG Avatar's perameter, FX or menus at all. It has entirely different components attached. And all the supposed perameters and toggle inputs have been fully deleted.

The only fix im finding at the moment is to completely delete the OG avatar's menus and Perameter layers from the project.

Anyone got any idea how to fix?

gloomy flint
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it isnt a vrcfury component on the avatar itself, its its own little prefab on the avatar prefab with vrcfury components and i just want the whole thing gone

somber sequoia
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If it lets you delete it from there, it's probably not part of a prefab.

gloomy flint
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if i right click Body Chairs, i can delete it, but the avatar itself no longer works, so I would argue its kind of needed

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i can delete it without the avatar destroying if i unpack the avatar prefab but then everything else breaks

somber sequoia
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okay but there's no way I can know what might cause that from here, you'd need to figure that part out

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also "no longer works" isn't very descriptive, I don't know what to suggest

gloomy flint
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if i try to use gesture manager it says the avatars been destroyed basically

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it literally breaks if i delete these stupid chairs

somber sequoia
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I have no idea what that means, never seen it

gloomy flint
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now it breaks differently when i do i'm so fucking doOOOONE

amber gull
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hello does anyone knows how to export an avatar from blender to unity with all the textures please?

somber sequoia
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you don't want that anyway - you just have to unpack the textures into Unity for them to be useful

amber gull
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may i know how exactly i can unpack the texture?

somber sequoia
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how is the texture now?

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is it a file?

amber gull
amber gull
somber sequoia
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ok well textures are generally image files, so you'd have to go look at your materials in blender to see how they work

amber gull
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yea image files

somber sequoia
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if they use image files, find those, put them in Unity. If they're procedurally generated, you'll need to make new ones in Unity, those won't work.

amber gull
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so this is mine rn do i need to go to each material and add the textures to each of them?

somber sequoia
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yep

amber gull
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i see

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appreciate it

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hopefully i don't screw it up lol ๐Ÿคฆ

spark walrus
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Question dose anyone know how to upload / edit an avatar

somber sequoia
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of course

queen egret
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Is there any way to have a toggle/hold button affect a radial elsewhere in your expressions menu and then have the radial still be able to affect the selected properties without having to disable the initial toggle?

somber sequoia
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possibly VRC Avatar Paramter Driver

queen egret
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is that something supported by VRCfury or would I need to translate the states over?

somber sequoia
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it's a component you put onto an animator state - see the VRC docs for detail

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basically "when this state is active, go tweak that other parameter"

queen egret
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hmm okay that basically sounds exactly what I want

somber sequoia
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it's really powerful

queen egret
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it does look like I would have to convert everything over from VRCFury into the normal VRChat parameters and such

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unless the VRCFury global parameter is the same thing?

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ah it does appear that it is

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but it seems to only let me set it as a bool for some reason?

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or perhaps I'm just using it wrong but there is not much documentation on this so it's hard to figure out the correct way

somber sequoia
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if it's only letting you treat it like a bool, then it's a bool

queen egret
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well it shouldn't be a bool as it's a radial menu and I did get it to not show up as a bool but at least within VRCFury I don't see an obvious way to set the value of the global parameter

somber sequoia
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right but the data type in the animator doesn't necessarily match the one in the avatar parameters list

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it's possible it IS a bool in the animator, even if a float in the parameters list

hollow trail
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Need help

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sending pics of the errors now

queen egret
hollow trail
somber sequoia
idle jetty
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Can someone help I am trying to get a sweater to be attached to my avatar but when I load the sweater in game it is not connected to the arms and head

bright silo
jade wave
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quick question: where do height maps go

somber sequoia
jade wave
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im using pioyomi pro 9.0 if that helps with anything

raven orbit
jade wave
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the asset im working with came with both a height map and a normal map

spark walrus
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Quick question: what website do you recommend to get started on making an avatar?

idle jetty
bright silo
bright silo
bright silo
spark walrus
bright silo
idle jetty
wind parrot
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I have the code for a curve that pulls a sword out straight form the wrist, but i have no idea why the rest of the body is moving. Any ideas?

bright silo
# spark walrus Well Iโ€™m kinda new at making an avatar so idk if itโ€™s best to make an avi from s...

Well, you could grab an already made avatar and learn how it works/how to change materials/textures, add toggles/logic and learn to upload whilst on the side, also learning modelling/rigging/texturing 'cause that's a whole different beast tbh.

For the former you can use sites like Payhip, Gumroad, Jinxxy, Booth and sort them by free. There's also places like vrcfree(dot)com or vrcarena(dot)com where you might be able to find something a bit easier to work on/a look you like better.

When it comes to making things from scratch you'll do best for vrchat using Blender for now and I'd say to make smaller things at first to get used to the workflow. There's playlists worth of blender tutorials on youtube that'll teach you everything. Just keep in mind blender is a lot bigger than just vrc avatar creation, you can render out entire animated movies using just blender so there's a lot in there you probably won't ever use.

At a minimum you'll need Unity 2022.3.22f1 to upload anything and I very much recommend using the Vrchat Creator Companion from the Vrchat site if you don't already have it.

bright silo
bright silo
bright silo
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the asset is trying to see the PhysBone scripts and failing

hollow trail
spark walrus
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i will beg anyone to please convert my avatar to quest ๐Ÿ˜ญ

somber sequoia
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if you include money with the begging, that might actually work

spark walrus
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but im broke...

somber sequoia
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luckily this is a thing you can do yourself

bright silo
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time is money

wind parrot
spark walrus
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idk why i even asked for help...

somber sequoia
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if you want to learn how to do it yourself, we can help

bright silo
wind parrot
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God damnit

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I gave it snippets of a standing still animation just to see if that would fix it

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Thanks

spark walrus
# somber sequoia it's just a LOT of work you're asking someone to do

mf im a begginner not a dumb ass. i found 10 easy tutorials. one is litterally one button. only problem is i simply cant do it. its not hard work its just that yall be greedy af and ask me fro 500 bucks just so you can press 5 stinking buttons. so no i will decline your offer and look for someone reasonable

somber sequoia
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hahaha

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not going to get help with that attitude, good luck.

wind parrot
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the 500 buck are to know which stinking buttons to press lol

spark walrus
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and you wont get money with that attitude. kindly ask to help and what there budget is AFTER you find what kind of help, time, and resourses you need. straight up saying "pay me first" ina bossy manner seems wrong on so many levels

bright silo
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You can use tools that make it 1 button but these tools also don't work 100% in every situation.
If you did that for the avatars I use/sell it'd just give you a model that looks like it's was wearing 4 different outfits one on top of the other.

somber sequoia
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... I certainly wasn't saying "pay me"

raven orbit
spark walrus
raven orbit
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no one here was telling you to pay them, just that no one is going to do it for free

somber sequoia
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no I was pointing out that this thing you want someone to do for free is actually a bunch of work and if you offer money, you might get people interested in doing it for you.

spark walrus
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digital art and tech issues? yes. 5 buttons? no.

somber sequoia
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hmm, I need to know which 5 buttons to push to make quest versions. It takes me WAY longer than this normally.

wind parrot
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i mean, what you said could be understood as "convert my avatar to quest", not as "could someone convert my avatar to quest, please?"

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If you ask nicely and let people do their work, they might help you after the missunderstanding

spark walrus
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so if i go to unity and go to build there is an option to switch it to quest/android. and it wont let me cause my model is .vrm and i need simple help knowing how to convert it. thats all

somber sequoia
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Okay, that's definitely different than how I read your first statement. And is exactly what I suggested we could help with in here.

iron kindle
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I have conected the bones to the armature, done the weight painting, still cant make the part of the model I wanted to have bones for jiggles

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Must be missing a step or something

somber sequoia
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physbones?

iron kindle
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I know how to make physbones work in Unity, I just need some bones that effect the movement for the butt to put the physbones on

somber sequoia
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right, but you just made those

iron kindle
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They are on the model but when moved in poser they do not move the area I want the physics

somber sequoia
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but you weight painted them?

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they should move the mesh if you did

iron kindle
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The model itself has areas like that without the weight painted on them that jiggle in unity, and those areas move with the bones

somber sequoia
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not sure I understood that?

raven orbit
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if they move with bones in unity, then they have weight painting

somber sequoia
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right

iron kindle
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Hmm, I'll keep at it

wispy moon
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so im running avatar emulator and i seem to be getting this error...

Lyuma.Av3Emulator.Editor.LyumaAv3MenuEditor.RenderButtonMenu () (at ./Packages/lyuma.av3emulator/Editor/LyumaAv3MenuEditor.cs:144)
Lyuma.Av3Emulator.Editor.LyumaAv3MenuEditor.OnInspectorGUI () (at ./Packages/lyuma.av3emulator/Editor/LyumaAv3MenuEditor.cs:61)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass72_0.<CreateInspectorElementUsingIMGUI>b__0 () (at <347e3e2bef8c4deb82c9790c6e198135>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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nvm, fixed it

iron kindle
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My bones, I have weight painted the area

idle jetty
iron kindle
raven orbit
cinder frost
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How do I add phsybone transforms to bones that are constrained?

iron kindle
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Oh

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I'll look into that

vast geyser
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for some reason on some avatars the finger tracking moves the fingers as expected and some other avatars it just does the gestures, any reason for that? any way to fix it?

iron kindle
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Bone was set to deform, I think somehow these new bones are not attaching to the mesh?

wind parrot
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hi again
I finally got the expression menu to work, and it has my expression (animation), but when i play it, it does nothing. (The preview works while on unity btw). Any ideas about why this is happening?

raven orbit
iron kindle
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I do not think so

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Should I make Vertex groups for them?

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And how many bones do you think I should have for the jiggle? Seen both three and two used

spark walrus
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i uploaded my avatar and its supposed to be PCVR only, but quest/android users can somehow see it instead of my fallback. additionally, none of the clothes/meshes show up so its na aked for quest users. can anyone help?

ornate stump
spark walrus
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thank you il check

raven orbit
# iron kindle Should I make Vertex groups for them?

yes, vertex groups with the exact same name as the bones they are weighted to are a requirement for weight painting. as for how many, i'd personally do just one bone per leg, but I've never set up phys bones for that part of the body. using less physbones will have better performance but it's up to you what setup you think works better

iron kindle
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A friend asked me to look into adding them to her avatar, this is also just me learning the system

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I have got blendshapes and painting new textures down, if I can learn more about rigging this will be going well

raven orbit
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there's lots of tutorials on youtube about rigging in blender

iron kindle
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Yea, saving them as I find them

raven orbit
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good idea. been saving blender tutorials to watch later for about the past decade (and now i have 800 videos saved that i havent watched yet vrcRat )

white cargo
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Sorry to dig up this old message, but did you ever find a fix for that "UNKNOWN" state?

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I am getting a similar error

wind parrot
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Didnt get the emotes working, i dont recommend using 5 year old files

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I knew using deprecated methods was rough, at least i learnt stuff

hazy bay
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Heya enforce tpose isnt working anyone know whats up with this?

iron kindle
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I think I got it working!

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Blender may crash though

spark walrus
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to who ever can convert my model into a quest avatar ill make a personal avatar for you that works on both vtubering and vrchat.

wind parrot
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bruh

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remind me what is your issue again?

hazy bay
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i dont understand why this is happening Its driving me insane

raven orbit
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she just wants to do the limbo

raven orbit
hazy bay
raven orbit
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o damn

hazy bay
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lol

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have you ever come across this? i really don't understand, even removing all locomotion stuff it still does this

raven orbit
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last time i had a problem like this i think i solved it by parenting the hip bone to a "root" bone at 0,0,0, but i haven't had that issue for any model since. i think it's usually an issue with the rotation or export settings. i would try applying all transforms in blender, and making sure the rest and pose positions are the same

hazy bay
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it might be the angle

spark walrus
iron kindle
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Are you able to use unity and follow tutoriasl?

wind parrot
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I can try to help, no promises

raven orbit
# hazy bay it might be the angle

i think that message is something about the legs being pointed at an angle like this rather than straight down, never caused an issue for me though

wind parrot
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Are you cool with sending the avatar or do you want help just on chat

iron kindle
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Also, thanks to everyone who responded to me when asking for help, I successfully got things working

spark walrus
wind parrot
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i didnt help,but im glad it's working for you

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no contract, i'm just helping because i'm already here

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i said no promises lmao

spark walrus
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ik lol but an effort is enough for me

hazy bay
hazy bay
raven orbit
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is the hip bone pointed straight up?

raven orbit
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seems fine, if it doesn't work then i got no clue what the problem is either ngl

modest oxide
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How do I make an animation move my head with the avatar? I press play in the animation tab and it works perfectly but when I press play in the gesture manager it does not work properly. It is a trip animation and It perfectly trips in the animation tab but not in the actual play animation

raven orbit
raven orbit
# modest oxide

Yes, and you will need to create a state that sets its back to tracking after the animation is done playing

broken cape
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Alright, i dont know what to do anymore.
Contact Receivers that when touched, lets me take my weapon off my back to my hand, and works 100% on PC.
so when my hand gets inside the capsule, it activates the animation to hide or move my weapon from my back to my hand.

i dont own an android/quest to test, so have to ask quest users, but no matter what i do.
its like my VRCContactReceivers are not working on quest side.
yet its the same build, just quest shaders and the audio removed.
(a quest comp version)

i got into playmode on unity PC side and try to grab it in unity(posing it and works ingame).
it activated the animation, but on quest it does nothing(doing the same thing).

everything setup the same. ๐Ÿค”

just for the heck of it, i google around and make sure before asking(nothing shows up on here about it)
even looked at a video called "VRChat Avatar Tutorial - Contact Toggles (Grabbing Objects off your Avatar)" for a reference.
i am stump on this.

i am lost and i dont know what to do, if anyone can please help.
that would mean a lot.

i can show you what i have done, maybe i am missing something.
what is weird, a simple boop reciever i done on my cell for his face works, but something that using my toggle animation wont.

buoyant thorn
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how do I fix this

ornate stump
heady linden
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any idea how to fix the weird issue with trails? i started having it recently. outside of cameras and mirrors, they behave normally, but evey other frame they seem to snap to some default point when you seen in a mirror or vrc camera

sand goblet
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Anyone else getting this issue when trying to log in?

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I do not have a VPN

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huuh?????

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I can't even play the game anymore

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This isn't even a Avatar help anymore this is an actual crisis like what????

heady linden
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then go contact support. it literally says to

sand goblet
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I did

sand pollen
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Is there anything anyone knows about a adding face details specifically but also just details in general. Also for some reason my model feels off and donโ€™t know why. I wanna fix the โ€œoffโ€ feeling before adding arms. (This is my first time modeling so Iโ€™m very new sorry!)

gloomy garnet
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there is nothing wrong with the avatar, it's successfully uploaded previously

iron kindle
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Hello, is there anyone who willing to help me with adding a third person toggle on my avatar? just a tutorial should be fine too, i'm not able to find any info about it

thick dirge
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I keep getting this error and I need some help, I am generally very new with SDK. I am trying to upload quest version of my avatar.

left wharf
thick dirge
left wharf
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I said โ€œtake a screenshot of the first few errors, please.โ€
That error has no information other than โ€œFailed to build the avatarโ€

balmy barn
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wheres the rest , cant tell how many errors you have (top red matters)

left wharf
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No, that wonโ€™t helpful. do what Thulen said and screenshot.

thick dirge
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Sorry, still trying to understand how you mean, I see a couple of white and yellow above, do you want to see all of them?

left wharf
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Ok Iโ€™m starting my PC to take a screenshot for explain, take a few minutes

thick dirge
left wharf
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ok so, thanks for taking them. but Info and Warn are not helpful.
if there's no other errors, try thees steps:

  • Restart Unity
  • Reinstall all packages from VCC
  • Close Unity, remove Library folder, Reopen Unity.
thick dirge
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Restarting a couple of times worked, hmm...

left wharf
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have you tried reuploading / restarting unity?

balmy barn
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you are going to get so many scammers/bots now

eternal jay
misty musk
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how do i get it to weightpaint more to the way i want it even tho its at max??

junior void
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remove from other groups

fervent spear
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hi guys im not rlly sure how to explain this, but i recently added an expression with closed eyes to my avatar and an accessory toggle, which both work perfectly fine, but something weird happens with the eyes occasionally, as if they are partially closed. it only appears that way for others, and i am unable to see it myself (found this out by viewing my avatar on an alt) i tried to get a video of it happening but i wasnt able to get it to happen again. sometimes i would be able to get it to stop by triggering different face expressions but sometimes that didnt work. any idea what may be causing this?

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i will continue to try get a video of whats happening

steady summit
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anyone knows what happened here? I use Poiyomi shader and when I put Rim Lighting then it makes it look like my avatar has crazy cellulite lol, never encountered this before with Rim Lighting.
In Blender everything looks smooth tho so no idea

placid mica
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So I just switched from Quest to PCVR and I noticed something-

Is there a way to play on Desktop/PCVR and still see users Imposters/Fallbacks?!
It's either the full version of their avatar, or the grey robot!! Please tell me there is still a way to see users fallbacks or imposters on PC!!

I've been on PCVR for about 2 or so weeks now and I haven't found a way to just see normal fallbacks again.

junior void
steady summit
junior void
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Try removing it to see if it gets better or not

steady summit
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didn't do anything sadly ๐Ÿ˜ฆ

timber wharf
junior void
placid mica
timber wharf
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theres option to hide poor or very poor

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and yes download size as well

steady summit
fervent spear
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and ofc it doesnt happen when im recording lmao

junior void
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Sounds like another animation is driving the eye blink or similar blendshape

gloomy garnet
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it usually takes like 10 upload attempts before it finally succeeds

left wharf
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So check your internet connection stability.
Orโ€ฆ restarting your router may helpful?

fervent spear
tribal pumice
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Why does a 3d model look normal in Unity but not in Blender with the material view on? It's pretty inconvenient for model editing

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Certain parts are see through esque like the light looking like it's clipping through the wall that's several feet away

ornate stump
tribal pumice
white rock
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i am having a weird issue where my models eyes are looking down no matter what animation i preview even though its not animated in any of them. ive even tried a completely clean FX Layer with 1 animation and it does it.

fervent spear
junior void
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youd have to look at your playable layers. theres no "one fix".

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it sounds like you have an animation that does not exit its own state/gets stuck after animation fulfillment (loop not ticked?)

fervent spear
#

oohh i will check

#

yeaa it wasnt ticked, should i also tick loop pose

half ice
#

how can i export my avatar from unity with only the matrieals that i used

ornate stump
half ice
ornate stump
half ice
#

yeah

ornate stump
# half ice yeah

Make a prefab of your avatar and export the prefab with dependencies. Or export the scene that avatar is in, with its dependencies.

half ice
#

how can i make prefab ? ..

junior void
#

Put an avi together in your scene, then drag it from the hierarchy to the assets

half ice
#

i mean im not 100% sure didnt wanna break my avatar

#

xD

#

okkk

ornate stump
half ice
#

50h work so im nervus

#

okk thanks

ornate stump
#

But if you unpacked the avatar in the scene then prefab variant isn't going to be an option, and original prefab is likely going to break avatar when edited.

half ice
ornate stump
raw glen
#

Ok, this might be a stupid question guys, but if anyone knows avatars like cleo or hiya by purrinia, I would like to get the hair clip to look like hers. It's nice and clean. Currently, the best thing i have is to use the transclipping setting on poiyomi shader but u can see it's not perfect because it makes the hair behind it see through as well. Any ideas on which setting I should be using ??? The cutout just doesn't look as clean nd soft

ornate stump
placid mica
#

Does anybody know a way I can easily override blendshapes that have an animation?

I have facial animations on my avatar, but I was using blendhapes on the head (to change the ear shape and teeth) but the facial animation overrides them and sets them back to 0, even though those parts aren't animated
Does anyone know a way to override the animation without breaking it or removing it all together?

tall basin
#

I need to talk to one to the higher-ups on VRCHAT because some reason bennad from vrchat I'm trying to figure out what the hell is going on what did I do wrong

tall basin
#

But I didn't do anything wrong though

ornate stump
ornate stump
tall basin
tall basin
ornate stump
tall basin
#

All memory I was watching a anime with a friend and I just got banned out of nowhere

gloomy flint
#

you should have the reason you were banned in your email.

tall basin
#

I read it but I didn't do anything sexual

gloomy flint
#

did you have ANY avatars that could go nude? at all/

#

any eboys? egirls?

tall basin
#

Yes but I didn't pull it out or anything like that and plus tattoos of people using nude avatar. And another thing is how do you know it was a invite only world.

gloomy flint
#

you had it at all

#

if someone knows your avatar can go nude and they decide to report you, that's reason enough for VRChat to ban you. NSFW is entirely against TOS.

#

Someone probably reported you earlier when you weren't in a private world. Reports take a couple days to be looked at and investigated.

tall basin
#

And what day was that

raven orbit
#

No one here would know, we aren't mods dude

gloomy flint
#

No one knows except whoever reported you and the mods, dawg, and they aren't going to tell you for the privacy of the reporter.

#

You had NSFW avatars, it was an open and shut case. If it was a perma ban this means it wasn't your first offense either.

#

An avatar creator I know didn't know the limits of NSFW and accidentally got banned for a week and had all their avatars removed so they had to cut out parts and reupload

tall basin
gloomy flint
#

you put yourself as risk wearing avatars that have NSFW toggles, it's no ones fault but your own

#

The ban SHOULDN'T be permanent though, if this is your first offense.

gloomy flint
#

its a day ban

#

so its your first offense

#

๐Ÿคทโ€โ™‚๏ธ just wait the 24 hours, man

#

you broke the TOS, there's no appealing it, plus its only 24 hours like cmon.

ornate stump
# tall basin

Just do the appealing. Discussing this matter in public only do harm to your case of getting appealed. You only incriminate yourself when you talked about it.

gloomy flint
#

the thing ren is i dont think it'll be appealed anyway

#

NSFW is strictly against TOS, and VRChat would know if your avatar has NSFW toggles when they investigate it.

tall basin
#

It was a public avatar it not my avatar

gloomy flint
#

You can't appeal these types of cases, the avatar creator who got banned for the same reasons couldn't appeal it either.

#

Wearing NSFW is still against TOS, it's as shrimple as that, just take the ban for breaching their rules and try to be better next time.

junior void
#

it says behavior. explicit behavior. i agree tho, talking about it in public user-to-user channels doesnt make you look better

tall basin
#

So I guess I have to wait until I can get back on vrchat then

#

I am sorry I just hate when shit like happen ๐Ÿ˜ฆ

ornate stump
somber sequoia
placid mica
#

Its an animation add-on to my avatar

somber sequoia
#

what's an animation add-on?

placid mica
#

Like an asset

somber sequoia
#

ah. well my statement still applies

placid mica
#

How could I do that?
Sorry, I'm still new to unity

somber sequoia
#

you might have to take apart that asset and rework the animator logic to do what you want it to

somber sequoia
#

"if this condition then do that action"

placid mica
#

Uhhhh

#

oh boy

somber sequoia
#

yeah ๐Ÿ™‚

placid mica
somber sequoia
#

oh wow

#

that looks like fun

placid mica
#

Yea uh its not ๐Ÿ˜ญ

somber sequoia
#

not at all

placid mica
#

This was all added by this expression asset

#

I just want to find a way to make my lil teeth stay sharp ๐Ÿ˜ญ pls

balmy barn
#

easiest would be another layer at bottom and have it always on , it should ingore whatever the other above doing

#

but that one looks like hell to figure out

placid mica
#

The only thing I know how to do on this screen is make a simple on/off toggle. thats it

placid mica
balmy barn
#

new layer at bottom with a simple animation with its blendshape on 100 at bottom , you would need to find wich one it is on mesh

placid mica
#

So I have to make an animation right?

somber sequoia
#

Yes

placid mica
balmy barn
#

long as thats on bottom of controller it should always be that value now, if you change it - will flicker back to your value

placid mica
#

hm let me test it

placid mica
gloomy flint
#

ok i have to ask are you trying to basically make a new blendshape for the ears or did you find something that goes onto the ears to make them pointy

placid mica
#

Its an existing blendshape on the head mesh

placid mica
#

This is what it would look like with the blendshapes I want. (The mouth is just open to show the teeth)

#

And ignore the eyebrows; its the same situation as it is with the ears and teeth. But I've given up hope for those, since they get directly animated from my asset

somber sequoia
#

you can also edit the animations in that asset, removing those blendshape controls

gloomy flint
#

if they're blendshapes on the avatar, can't you simply put the blendshapes at 1 and see if they stay at 1 in gesture manager?...

#

I've used avatars that use blendshapes to customize them in Unity and all you did was slide the blendshapes into the one you want and they'll save.

#

if you don't plan to have them change while in vrchat, and just want the ears and teeth to stay pointed 24/7,,,

somber sequoia
#

Yes, but it seems there's an animation in this add-on which sets them

gloomy flint
#

huh.

placid mica
placid mica
#

So I was just trying to see if I could override these 3 blendshapes that I wanted changed

somber sequoia
#

you don't need to edit the animator, just find the animations which tweak these blendshapes

placid mica
somber sequoia
#

somewhere in the files that package installed. Or click on animation states and you can find them there

placid mica
#

omg wait I found animations

#

bwa

#

We are onto something!

#

Okay, great, I found the animations for the blendshapes but they all have the same damn name! ๐Ÿ˜ญ

raven orbit
#

expand the bar with the key names

bronze niche
#

Hey everyone! its it possible to have a toggle that opens up an information screen only visible by the user? I am wondering about using the GUI text with the benefit of markup.

somber sequoia
#

sure, you can check IsLocal in your animation logic, true = the player, false = anyone else.

#

re: text, there's no real text processing so I don't know how you'd be able to do anything useful that isn't static images or some fun with sprite sheets

#

or a shader, I suppose

placid mica
#

So i've got the animations for some of the blendshapes, but I can't add my own to these already existing ones, it wont let me press anything
is there something I need to ujnlock first?

bronze niche
somber sequoia
#

okay

#

so a simple image is probably fine

spark walrus
#

There's this weird green texture on my model, it wasn't on my textures or my blender. I don't know what's going on, it would be appreciated if someone would tell me what to do.

junior void
#

Quest?

#

If so, its likely vertex colors

spark walrus
#

Ohhh, yea probably lemme just check rq

#

Wait i forgot where the vertex colors are wait

#

Nvm, tysm!!!

#

โค๏ธ /p

cobalt zephyr
#

does this work to emulate something like write deafults? by reseting the animator to a deafult animation every time theres no input?

timber wharf
#

to emulate wd you create extra layer with everything set to defaults in animation and place it above main one. its called reset layer.

cobalt zephyr
#

had none of that on avi

#

but the selected part of the layer make no sense to me

#

they go from any state to a animation named disable and to exit

#

while everything else goes from entry to a sub state machine and to exit

#

i gยดfiggured out the machines job in the layer

#

but the selected part dosent make eny sense to me

timber wharf
#

thats probly just for gesture disable toggle or smth

#

whats the condition

cobalt zephyr
#

force gesture disable?

#

like to stop any gesture from playing?

timber wharf
#

well ye. idk, check transitions conditions etc

cobalt zephyr
#

"disablehandsinput"

timber wharf
#

well ye

cobalt zephyr
#

k

#

how does it work tho?

#

being only conected to any state'

#

does it work only when nothing connected to entry work

#

or after a parameter

#

at any point

timber wharf
#

wha

#

anystate equals same transition from any state

#

so whatever gesture you have as soon as transition is valid it happens

wind parrot
cobalt zephyr
#

so trying to figgure it out as mutch as possible

#

but if i cant crack it ill ef make use of it ^^

wind parrot
#

i mean, he said you just need the default controller

#

no need to smash your head to get a default controller all the avis should have

#

when you leave the avatar descriptor scrip as default, it downloads a copy from vrchat, and i think the sample is that exact one

fading trout
#

Anyone know why so many avis break for me in Unity 2022? The weight paint is normal in blender, so that cant be the issue. It completley breaks, even as you can see in the FBX preview

somber sequoia
#

you could try resetting the rig to generic and apply, then doing the humanoid setup again

fading trout
iron kindle
#

How can I move a bone to a new parent folder? It wont upload to VRC because the bone placement ius confusing it. I need to move the bones on the bottom to hips

somber sequoia
raven orbit
somber sequoia
raven orbit
#

oh wait that is blender

somber sequoia
#

yep

iron kindle
#

Oh I fiured it out just as you typed

somber sequoia
#

oh good

iron kindle
#

Turns out I was not in edit mode

somber sequoia
#

oh, that'll do it too

gloomy pier
#

keep getting this avi description error but everytime i fix it it removes the avi descriptor how do i fix this?

steep yoke
#

im new to this and Im trying to fit some pants on an avatar but they wonโ€™t fit right any tips?

somber sequoia
iron kindle
somber sequoia
#

in what way?

iron kindle
#

Keeps saying the avatar is not humnoid and wont let me change anything

somber sequoia
#

you may have to switch it to generic and back

#

I haven't had issues doing this though so I'm not sure why you would

somber sequoia
#

what are you showing me

night ember
# gloomy pier

why are you messing with an object thats a prefab created by vrchat?

somber sequoia
#

ohh is that what's going on here

night ember
#

looks like ripping to me

#

of some random avtr_f140c403-e307-... etc

gloomy flint
#

its Femboy Fexa

#

i can see it in the FX layer lol

balmy barn
gloomy flint
#

Femboy Fexa_Clone_

night ember
gloomy flint
#

I'm not the one who posted it I'm just stating that's what they're messing with

night ember
night ember
gloomy flint
#

I'm fairly sure they ripped Femboy Fexa and are trying to get him working

night ember
#

this is a MASSIVE red flag that the person just tried ripping and reuploading

gloomy flint
#

i'm just saying its really funny they're trying to rip Femboy fexa

#

like damn, down bad much? /lh

night ember
#

Im assuming said fexa is the overused fnia models that are by far the most ripped avatars in a fandom

gloomy flint
#

I will note they HAD to have ripped it

#

because Femboy Fexa isn't for sale anywhere.

#

Only Fexa is.

#

I googled it just now, no storefronts have that edit

night ember
#

femboy fexa is just fexa without chest

gloomy flint
#

well yes, but it's an edit. that isn't for sale.

#

The only way to get specifically a Femboy version of Fexa is to either edit the model yourself, or rip it from someone who has

#

which just makes this whole situation even funnier

night ember
#

its not even that much effort to change it

gloomy flint
#

so ripping it screams laziness

night ember
#

ripping outside of porting game models is entirely just lazy or (I dont want to do it myself)

gloomy flint
#

me suggesting for someone in a server to take Jue from Wuthering Waves and make them a handpuppet avatar (i like Loongs)

#

wish it was easier to get models from games like Wuthering Waves :(

bronze niche
# somber sequoia okay

The issue with using an image is I need that space. Quest avis are limited and I am going for Med performance. I am wondering if OSC is an option here

somber sequoia
#

to do what exactly?

#

the user would have to be running a program locally to affect an avatar via OSC

bronze niche
#

its for my public avis. A toggle that opens a GUI window with a message. The text in the message can have markup

somber sequoia
#

There's no text renderer with markup on avatars

balmy barn
#

simple quad weightpainted to a bone that pops up and goes back into skull (something) after x time

bronze niche
somber sequoia
#

without what?

#

oh - no, there's no text renderer at all

gloomy flint
#

ive seen avatars that can link up to smth like TTS Wizard and has a built in text display for it, but thats not what youre looking for at all, its basically like a glorified mute board

bronze niche
somber sequoia
#

I suspect that'd require a custom shader or way too many materials to be medium on quest

gloomy flint
#

yup, usually its pc only

somber sequoia
gloomy flint
#

most common is spotify and clocks

bronze niche
#

right ok

spark walrus
#

I need help to quest compat avis

This one is 52mb and has to be 10mb for quest, I've taken every toggle, clothing, and texture i could off, I've made the textures I cant small, and I know it's not gonna be enough, I don't have enough space to install blender until I finish these, what else can I do?

gloomy flint
#

i wish it was possible to control my youtube from within vrchat using osc ๐Ÿ˜” i wanna just skip songs or loop certain ones, etc,,,, just for music or ASMR ๐Ÿ˜ข

somber sequoia
#

but it is?

gloomy flint
# somber sequoia but it is?

is there a pre-existing asset with that osc input that i can look at? most i've seen are Spotify or Youtube Music specifically which suck

somber sequoia
spark walrus
balmy barn
#

'upload' offline avatar - see compressed/uncompressed size , reduce stuff,

spark walrus
#

I can get the specs soon

#

I have the pc version done already

gloomy flint
#

you could get Thrys evaluator

#

this will tell you whats taking up the most space to optimize accordingly

spark walrus
#

I'll try that then

somber sequoia
#

blendshapes

spark walrus
#

so im gonna need blender then?

#

since i need to merge a lot of it?

gloomy pier
#

no harm no foul

#

also i won't

somber sequoia
spark walrus
#

im still kinda new to avi creation

somber sequoia
#

so you can learn

spark walrus
night ember
spark walrus
#

like ive tried using it and it just doesnt show

somber sequoia
gloomy flint
# gloomy pier is

then where? i looked it up and can't find any store fronts for it lol.

spark walrus
gloomy flint
#

the only thing google shows me are people ripping it and posting it.

spark walrus
#

like idk if im missing it but ive checked and cant find it on unity

#

its installed too

somber sequoia
#

of course I can - you can learn how to use this if other people here have.

spark walrus
#

so idk if its meant to be used another way or what

spark walrus
#

im gonna try to figure out how to get it working but idk im not hopeful

somber sequoia
#

I'm not being rude to you - you seemed to be complaining that the answer wasn't easy and given. I'm pointing out that even if you don't know how to do something now, you can learn how to.

spark walrus
#

it just seems to past the files in unity and then nothing

#

genuinly if i didnt have so many quest friends, i wouldnt bother

gloomy flint
#

you still admitted to downloading ripped stuff lol

balmy barn
gloomy pier
balmy barn
#

waste of time

gloomy pier
#

idk how to rip lmao

gloomy flint
raven orbit
gloomy pier
#

im not that smart

gloomy flint
#

yes you did...

raven orbit
gloomy pier
#

ive been making avatars short of 4 months

gloomy pier
night ember
gloomy pier
gloomy flint
#

you still downloaded it.

gloomy pier
#

if the person who made the edit had a problem it prob wouldve been taking down tho

night ember
#

and tried justifying using it

spark walrus
#

what am i suppose to even do from here?

#

i dont see any buttons or anything to click but settings

somber sequoia
#

creators often can't chase down every instance of piracy that exists

night ember
spark walrus
#

force apply did jack sadly

somber sequoia
gloomy pier
#

alr i didnt think about that

#

i apologise

raven orbit
gloomy pier
#

i only upload avatars privately anyway qwq not implying that im gonna upload it

night ember
#

it wouldnt change the fact it was stolen

somber sequoia
#

we should all try to pay creators for their work.

gloomy pier
somber sequoia
#

yep, that's how it is sometimes

raven orbit
gloomy pier
#

question tho

#

if i learned avatar ripping not saying i will

#

could i rip an avatar just for a particles set?

night ember
#

no

somber sequoia
#

do you really think anyone is going to help you rip things?

gloomy pier
#

and not use the avatar?

night ember
#

ripping in every shape or form can get your dumbass in trouble

gloomy pier
#

alr

somber sequoia
#

We're not going to help you do anything like ripping

gloomy pier
#

i didnt say that

#

i dont wana learn

gloomy pier
#

anyway

worn kiln
gloomy pier
#

sorry for sounding like an a hole

gloomy pier
#

it was just a question

junior void
#

right

worn kiln
gloomy pier
#

so if i see a avatars with really scrambled names there prob ripped?

night ember
#

dont use the site you got it from at all

worn kiln
gloomy pier
#

alright thanks

night ember
#

always buy it from the actual sources

wind parrot
#

Hi. Trying to make a .vrm work in quest, when im about to build, it says "this avatar doesnt have an animator". When i add a vrchat animator, it tells me it's deleting some scripts from the .vrm, like "avatar descriptor" and others. Is this normal?
Or should i look into the other ways google tell me to convert .vrm into quest? Thanks

gloomy pier
#

sorry for the inconvenience i prob sounded rude as hell qwq

wind parrot
#

I'm helping a friend lol

night ember
#

then where did your friend get it

wind parrot
#

They made the avatar in vroid and they cant get it to work on quest

#

So they asked me for help

wind parrot
night ember
#

you cant use vrm files for vrchat avatars

somber sequoia
#

I'd turn that into an FBX with blender - especially if it's from vroid. There are also lots of tutorials for this process

night ember
#

you need to convert to fbx

somber sequoia
#

there IS a .vrm import/convert tool for Unity

night ember
#

not great

somber sequoia
#

blender seems the sane way though

wind parrot
somber sequoia
#

If you've put the .vrm into Unity then you need a different tutorial

burnt plank
#

the boots of my avatar not working can anyone help the booth shop said liltoon i installed it the others working but the boots isnt

somber sequoia
mortal solstice
#

how does one fix this problem? when i walk i launch into the ground

burnt plank
somber sequoia
#

click on whatever object the shoes are, look in the inspector at the materials list, click on the material in question, show us in the inspector

somber sequoia
# burnt plank this ?

that's a bone. Most likely it's the "boots" object in your first image, but that's a guess, not knowing your avatar.

#

the object will be listed as a Skinned Mesh Renderer in the inspector

somber sequoia
#

yes, now open the materials dropdown, find the material in question, and view that in the inspector.

somber sequoia
#

please read what I said

#

and view that in the inspector

burnt plank
somber sequoia
#

You want to look at the material on the boots, not the boots. But it seems to be fixed now anyway,s o.....

hazy bay
#

anyone know how to fix this?

hazy bay
raven orbit
# hazy bay Fixed it

how'd you fix it ๐Ÿ‘€ i'd like to know in case anyone else has the same issue

outer nimbus
#

Should I add parameter I am using in FX controller to expression parameters?

mortal solstice
#

wha does this mean and how do i fix so it doenst say i anymore </3

white topaz
#

Blender noob here, I shortned the hair quite a bit, do I need to refit the bones down there or can I just delete the extra ones

iron kindle
#

How do I unhide these options that are part of the prefab so I can use them to make new outfit toggles?

somber meadow
#

enable them in the inspector

iron kindle
#

Thank you!

wind parrot
#

Why not both?

#

I'd make a copy of the project, do both options, and test each one

errant comet
#

If there are no vertexes assigned to the bones, you can remove them.

wind parrot
#

that also makes sense, yokoshoo

errant comet
#

Can leave them too, but if they don't move anything, why leave them

primal wind
#

Does anybody know what shader settings to use for the vrchat mobile shaders to get it to look like this?

#

(I canโ€™t use the second image because itโ€™s not compatible)

hazy bay
somber meadow
primal wind
#

Oh, thank you

mortal solstice
quasi briar
raven orbit
fluid forge
#

Does anyone know how to add a password to an avatar?

balmy barn
#

many ways of adding that, can be a single int number guess , order of a int , multiple bools

#

made a few but i still wish we could detect id of user instead ratl

#

osc can also be used but its still just a parameter

wispy moon
#

Is there a clean way to make mutually exclusive animation toggles that both control the active state of a mesh?

IE: i have 2 outfit animations that both use the same shirt, but when one of them is on, the other is off, so the shirt turns off.

steady summit
#

no matter what I do, my "metals" just won't look metallic in Unity whatsoever. I tried everything already, put the rendering to opaque or cutout, activated 'Reflections & Specular", tried cubemaps and matcaps, tried Clear Coat and Rim Lighting nothing works.
Any idea why?

#

I put the shading to Realistic as well

outer nimbus
#

I have issue where I am trying to change viseme settings but its just stuck and doesnt change when I select different option. Also ingame visemes dont seem to work despite the blendshape working in unity...

balmy barn
#

cant leave any of those empty/none , breaks the entire thing, can reuse them though

outer nimbus
raven orbit
#

i would use ss for th and ff for pp

golden pine
#

need a bit of help
my main avatar has this issue where the legs bend outwards whenever the character is standing still, ive tried doing things like moving the leg bones around and making sure theyre straight but none of it seemed to have any change ingame despite going through multiple different fbxs with the bones moved around
what could be causing this, and what can i do to fix it? its pissing me off to no end
this is on desktop, unity proyect has no gogoloco or any animations besides two toggles separate to the avatar itself
(posted over on #1316916860284960799 message as well)

iron kindle
#

Is there a simple method to change what sliders and props an avatar defaults too?

agile reef
#

Trying to convert an avatar to VRM and the eyelashes are blocky with the VRM MToon shader. Is there any way to make the opacity work for this specific shader?

raven orbit
tranquil niche
#

Hey all! i'm dealing with the nightmare that is adding shoes to an avatar that has toe motion and toe bones and think i finally got my weight painting where it needs to be, however, the toecap of the shoe always seems to stick upwards when toe motion is turned on, would anyone have any ideas as to why this is?

feral spindle
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Does anyone here perchance Know how to make 2D Blendshape Visemes- ~~mine keep messing up and i dont know what do-

hollow meteor
#

can anyone please help ? when I go in game my avatar is stuck in t pose but I put them as a humanoid

fervent spear
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hey guys, whenever i close my eyes ingame it completely stops eye movements like blinking and looking around, even when i open the eyes again, the only way to get eye movements back is by resetting my avatar. what do i need to add to stop this from happening? im assuming its somewhere in here

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i use my blink for the eyes closed expression btw

proper depot
#

Hello! For Int toggles, I understand how to set up the toggle itself, but for the animation, how is that recorded? To my understanding it is record everything in one animation but not sure where I should record what haha

somber sequoia
#

the animation has nothing to do with the variables used in the animator

proper depot
#

Oh wait wha

steady summit
#

is there any way with poiyomi to use two Glitter effects on the same material?

somber sequoia
#

nope, there's only one

proper depot
#

all the videos I have found just tell you where to plug the animation in but not really how to record it properly, not really sure what you mean with it not having anything to do with the animator ๐Ÿ˜…

somber sequoia
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no, I said it has nothing to do with the variables in the animator, like the state machine. Animation clips are called from the animator but (at least in the avatar case) don't affect variables there.

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there are lots of tutorials about creating animations though. Basically make a new animation file, drag it into some animation layer, then you can select the avatar and choose the new animation from the dropdown at the top of the Animation window.

dark jay
#

does anyone know how to fix particle auras looking a little low resolution when looking at it how do I fix it? its 2048x1024

amber pivot
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is there anyway to fix matcaps becoming like sharp and pointy when putting my texture to point (no filter) I want it smooth like the second picture

night ember
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you putting it to no filter is probably the issue to begin with

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no filter means no smoothing between pixels

fervent spear
somber sequoia
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why would that have a matcap at all?

night ember
#

fake cel shading for mobile probably

somber sequoia
#

ahh

spark walrus
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Can someone help me figure out how to create this animator logic? Im so lost with this type of stuff. Im trying to have the value of float parameter EyeTrackingActive temporarily copied to float parameter EyeTrackingTemporary when the headpat animation is ON, and EyeTrackingActive set to 0. Once the headpat animation is OFF, the value EyeTrackingTemporary saved will be sent back to EyeTrackingActive, making it the same value as before it was turned off once the Headpat is off. Anyone know?

somber sequoia
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vrc avatar parameter driver. at a guess:
enter -> wait -> [when active] -> copy stuff -> do thing -> copy stuff back -> exit

spark walrus
somber sequoia
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sorry, I didn't watch the video, can't put the sound on at the moment

spark walrus
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There is no sound

somber sequoia
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oh ok

spark walrus
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just visuals

somber sequoia
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one min

hybrid iron
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Hello , trying to find where the chair asset is in the SDK for avatars. can someone help, all the info online points to worlds

night ember
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what do you mean by "the chair asset"

somber sequoia
gloomy flint
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i think you mean seat component

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it wouldnt be an asset

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that would be a prefab for your avatar

hybrid iron
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i remember it being a prefab a long time ago in 2.0

gloomy flint
#

it can be

somber sequoia
#

you can just add a station, there's not really much more to it than that

spark walrus
somber sequoia
spark walrus
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Its never been stuck like that before?

hybrid iron
somber sequoia
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the one you set it to be using the transform coordinates?

spark walrus
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Ok I just set it to turn off at entry transition

hybrid iron
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what i mean is which way is gonna be up on the arrows?

somber sequoia
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see the compass thingy in the upper right? That's your reference.

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also usually the blue arrow points "forward"

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(iirc)

hybrid iron
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so green is the up on the chair is i am to assume.

somber sequoia
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Green, or +Y, is up for everything in Unity.

hybrid iron
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and blue is front of the chair , alright, gonna try that and adjust later.

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ty

somber sequoia
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iirc - I haven't read the docs on it in a while

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I also may be thinking of world spawn points instead of chairs

hybrid iron
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i read the docs but they mention a prefab chair that i cannot find for the life of me.

somber sequoia
#

it's probably in the examples in the SDK directory somewhere

fervent spear
hybrid iron
night ember
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pretty sure its meant for worlds

somber sequoia
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yeah I've only seen that for worlds, but I can't imagine it's anything more than a station and empties for enter and exit. You really don't need it.

night ember
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a chair is literally just the station component and a box collider set to istrigger

hybrid iron
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๐Ÿ‘

fervent spear
somber sequoia
fervent spear
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wait will removing anystate affect the other expressions tho

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oh i cant delete it

somber sequoia
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you can't delete it and I never suggested doing so

fervent spear
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ohh sorry im new and these things dont make much sense to me lol

somber sequoia
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it's a simple state machine - state flows from Entry through varoius states you define, to Exit; or from AnyState to whatever condition is active.

fervent spear
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ohh, so do i move the transition attached to anystate to entry?

somber sequoia
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I am absolutely not telling you to move a single transition

fervent spear
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how do i get it to not use anystate?

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sorry if im asking stupid questions๐Ÿ˜ญ

somber sequoia
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You'd have to rework this whole thing to NOT use AnyState

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I don't have a link to a tutorial handy, sorry.

fervent spear
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its ok, ill try figure it out with the info you gave me, thank you for the help :)

foggy horizon
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need some help making a toggle with toggle assistant im tryna put on a suit and have everything turn off while the suit turns on then have it return to previous state when turned off

somber sequoia
#

I'd use VRC Avatar Parameter Driver for that. Not sure how Toggle Assistant works though.

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though you could just make "not suit" be a condition for the other stuff, really depends on how you want to setup your animator

somber sequoia
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it's in the vrc SDK, you already have it

foggy horizon
foggy horizon
somber sequoia
foggy horizon
somber sequoia
#

I don't do that

foggy horizon
ashen pelican
#

hi I'm trying to make the liltoon rendering fur but it shows as pink when opaque works as normal

left gull
left gull
ashen pelican
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plugin

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whatever

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reimported it and fixed shruge

spark walrus
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Uh so my avi Flys when I try to jump...how do I make it stop?

foggy horizon
ornate stump
arctic ginkgo
spark walrus
spark walrus
ornate stump
spark walrus
ornate stump
spark walrus
#

No

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and theres nothing there that i can see

ornate stump
spark walrus
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It failed security check when reuploading so it may not matter if it doesn't pass, even tho it did before

spark walrus
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thats all the colliders

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it does say this but i removed the marker already

dark creek
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hey can anyone tell me the name of that addon for VRCC that allows you to make avatars to be quest compatible?

dark creek
dusty monolith
#

Anyone know where i can find eboy clothing?

arctic ginkgo
#

just switch to android

dusty monolith
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Quest Tools

arctic ginkgo
#

vrc quest tools?

dusty monolith
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Yea

#

Pretty sure thatโ€™s what they mean

arctic ginkgo
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yeah i guess it was just worded poorly

dark creek
vapid holly
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helloo

does anyone know how to make multiple sets of arms and legs? (preferably working in quest?)

timber wharf
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place rotation constraint on every bone of duplicate with source being original bone. doable on quest now.

wraith saffron
spark walrus
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oh you mean the shirt?

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its just a hoodie design

wraith saffron
burnt plank
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hii so i got a outfit and its fine as long its standing but when i sit or do any motion in gogo loco its knees clips help

left wharf
junior void
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Example: pants are toggled on = avatars legs are being shrunk under the pants

burnt plank
#

ty

small raft
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i just bought a clothing assets on booth for a rindo model, it came with 2 downloads, one for the asset and the other for its textures. this is my first avatar and i want to know how i put the textures onto the avatar?

left wharf
small raft
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there is prefabs but they dont look textured

junior void
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Meaning?

small raft
junior void
#

Many booth avis and assets use lilToon shader and specifiy that you need to download it first. Did you look at dependencies of it?

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There's also a chance that it tells you to import the separate textures. That'd be uncommon but not unheard of

small raft
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I already have lil toon downloaded onto this unity project, and i tried using lil toon as the material and it didnt do anything

junior void
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So whats inside the materials folder one above?

small raft
junior void
#

That very much looks like you may be missing the textures

small raft
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theres all of these files as well that i was supposed to download as well but i dont know how to use them

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i know these are the textures, i just dont know how to add them

junior void
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First, you import them to unity

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preferably as a folder so they dont go all over the place

small raft
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okay

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then what

junior void
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You want to assign a material to the clothing and inside that material, you assign these textures

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NRM is always a normal map, going into the normal map slot of the material

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The ones that say red, orange etc are color ones, they go into the albedo slot of the material

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Metallic goes into the metallic map of the material

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That's it. You just drag textures into the slots that match by name

small raft
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im sorry but im so confused, i cant find were im supposed to put this stuff. this is my first ever avi and ive never used unity in the past

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wait

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i think i got it

junior void
# small raft

Are you still in this view with the blue background?

small raft
#

yes

junior void
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This is the prefab view. Personally I never apply materials in the prefab

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On the left top, you can click "rindoVer" to get out of the prefab view

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You most likely want to put the clothing on the avi, so you should drag the prefab from your assets to your avatar (in the hierarchy on the left) so it becomes one of the sub-items of it

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Material slots can be found on the clothing itself, ie if you click the skirt and then look at the inspector (right side)

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Are you good or do i need to open unity to take pictures?

small raft
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i think i did it right. the pants clip at certain areas though

junior void
#

Did you unpack it...?

small raft
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yeah?

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i believe so

junior void
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Why

small raft
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are you talking about right clicking, going to prefab, unpack all?

junior void
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Yes...

small raft
junior void
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No

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Who told you to always unpack stuff anyway

small raft
#

a friend..

balmy barn
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vrcAevSip please dont, make updating fbx really annoying if you ever plan

small raft
#

is there a way to repack?

junior void
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Not that i know

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So you understand why we say that, let me give you an example

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Say you want to edit the clothing in blender bc some blendshape clips. Simple, right?

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So you would go to blender, make your edits, overwrite this fbx of which you unpacked the prefab and your clothing will vanish, just disappear from the avatar

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๐Ÿ’ฉ

small raft
#

so are you saying i need to bring it into blender

junior void
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No

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I'm saying if you ever wish to make edits in blender then this shit would happen

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woulda coulda

small raft
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oh well thank you for your help, i appreciate it

turbid hull
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I did a quick look around here and didnt really see my issue, in unity audio link player wont play? like its always stuck on stop? idk why i used to be able to play audiolink in unity to test things.

also this was an issue before and after i factory reset my PC (just recently got unity and whatnot back onto my pc)

autumn epoch
#

hello, i need help on my avi, i add the lips sink on my avi and put everything where it's should be but nothing do, the mouth still does'nt move when ur speaking. Did someone now how to fix it ?

junior void
#

you may have to unmap the jaw bone in the rig configuration

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also, all viseme slots must be filled, nothing can stay empty or say "none"

iron swan
#

Why i can't see my avatar?

balmy barn
#

unoptimzied/some asset failing/way over limits/others

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yet to run into one ive uploaded getting smacked by security checks

junior void
#

i do high poly avis and havent managed this yet either

warm glacier
#

Trying to move ears around and generally try new spots. Anyone know which tools/binds I use to mobe them both in at the same time?
Or better said have a way to always rotate them a set amount?

somber sequoia
#

that looks like Unity, I don't recall there being a way to mirror movements

ornate fjord
#

hey guys i keep geting errors that prevent the sdk from opening any help?

vapid holly
#

helloo

does anyone know how to make multiple sets of arms and legs? (preferably working in quest?)
Picture for reference

balmy barn
#

we have constraints now so its doable for questies , just constraint the main body legs to other ones

vapid holly
#

Omg since when??? Thank you sm!

ebon perch
#

can I have sombodys help with uploading a avatar?

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im a quest user

junior void
#

Ask specific questions

ebon perch
#

I need to know what files to use for uploading a avatar or what webiste is best

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I have a pc for it but I alsway get confussed

junior void
#

You use the vrchat creator companion which helps you install the correct unity version. All you need to do is remember to tick the box to install android build support

ebon perch
#

what website is best for avatars

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Im looking for male

junior void
#

Booth.pm for anime style, gumroad or jinxxy

ebon perch
#

If your not busy can I call then share my screen so it would be easier?

kindred kelp
#

I was wondering if anyone is able to help me with this? My avatar has toggles for these drumsticks that i modeled, and they work fine, but I'd like to make it so that they spin whenever the player does a peace sign, and has the toggle for the object on. Im still a little new so I dont really know how to do it, which is why I thought i'd ask here

junior void
#

I dont do support calls for strangers but youre welcome to include pictures to describe what youre confused about

ebon perch
#

okay cool

#

what do I do here

somber sequoia
#

doesn't look like you need to do anything there

ebon perch
#

oh sick so I can open project

still wagon
#

getting this error on upload, this normal?

somber sequoia
#

is that the only error?

still wagon
#

yeah

somber sequoia
#

weird

still wagon
#

theres 1 above it but thats just to say "check logs" i think

#

has there been a vrcsdk update? not done anything avatar related in a good while

somber sequoia
#

without knowing a timeframe, the best answer I've got is "probably" ๐Ÿ™‚

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but you can look in VCC

glossy copper
#

I've got an animation for an avatar that takes an object from Y rotation 0 to 360, spinning it around. I have it set to loop, however, it slows down as it reaches 360, stops for a moment, then starts again.

Is there a way to have it perpetually spin without the start/stop?

still wagon
balmy barn
ebon perch
#

I already put the files into unity and now I see this

glossy copper
#

NVM got it sorted, thank you so much!

summer warren
#

how do i make transparent textures? i'm new to making this!

night ember
summer warren
#

this is the regular texture, and it's transparent, when i put it in blender, it has a black border around it, how?!

night ember
#

Im questioning why you didnt just use 2 planes

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but you already have a transparent image so youd just need a shader that supports transparency

gloomy flint
#

be aware jaez that it will NOT work for Quest, you will need to do smth else for it to work for a Quest version

raw lance
#

Hey I have a quick question

night ember
#

thats why I am questioning why you didnt just use 2 planes

summer warren
gloomy flint
#

that would be 2 planes, yes

night ember
#

8 vertices total

gloomy flint
#

also whats your question

raw lance
#

I just had a vr avatar made of me on fiver so Iโ€™m trying to figure out how do I get that avatar uploaded to vr chat and vr stream or vtubing whatever itโ€™s called?

night ember
#

unity