#avatar-help

1 messages · Page 31 of 1

timber wharf
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by clicking auto fix

hidden loom
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Thank you!

timber wharf
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its unity not having enough access to file

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so it names the highest 32 bit number since it doesnt know

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if for any reason you need to do it manually its in model import settings, same place you set blendshape import mode etc

hidden loom
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Ok, thank you! I'm currently optimizing organic meshes on my avatar. Reducing all poly counts with blender/unity. So far managed to go from 1m polys in total to 680k. Slowly getting there

timber wharf
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ye, 10 times more and its usable

hidden loom
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It's going to be impossible to bring it down to 200k~ without baking the meshes into being normal maps. I don't plan to use this avatar in bigger instances anyway so I accpeted the fact that I can't go much lower. Organic mesh shapes for someone as beginner as me in Blender to optimize is just very challenging. But I'm trying to learn

lunar cypress
hidden loom
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Yeah I will be using it in publics. PC only of course, not going to even try to use it for quest.

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my plan is to reach at least 400k polys before using it

dark jay
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Can u even add matcaps on particles never heard of dragon ball particles having matcaps

lunar cypress
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That’s fair I’d say the quest limit before effecting performance drastically is like 150k

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Of course you can have a 500k but it would be noticeable

night ember
hidden loom
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I until very recently didn't even know the 70k limit wasn't forced on quest. I think it's just bad to torture questies like that. Most questies who would enable my avis are friends and I don't want my friends to suffer. The impostor is pretty good and them seeing those is enough

crisp olive
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Be uploading avatars and the toggles BROKE!

dark jay
lunar cypress
night ember
lunar cypress
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The quest can handle a lot the problem is people don’t know how to make the worlds run well so everyone blames the avatars

night ember
tiny hawk
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imported its once, didnt touch anything else

crisp olive
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Dawg why uploading avatars this hard.

night ember
crisp olive
night ember
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thats still game development

crisp olive
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is there a fix to it

night ember
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idk

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you didnt show anything about your toggle

crisp olive
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I Got a avatar off a gumroad, proceeded to suffer 4 hours uploading this just to end up with failure.

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  • IDK What to show
night ember
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probably firstly the avatar you got

crisp olive
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A avatar called omen

night ember
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thats not a link

crisp olive
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by exodys or sum

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Ao

night ember
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did it have like a scene or prefab

crisp olive
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This is litreally first time I upload a avatar

night ember
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did you open a scene or did you drag in a prefab

crisp olive
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that it

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open a scene.

night ember
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You should probably contact the creator

crisp olive
#

e

dark jay
fallow gulch
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Have you used IsLocal before?

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What you'd want to do is have the object disabled by default.
And then you'd want to use IsLocal with the value of true in a transition, to activate the object only on your side.
If you check for IsLocal with the value of false in a transition, that is what will happen for other players

copper carbon
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oooh
i guess i had it set up right by chance when i first used it

fallow gulch
copper carbon
#

so something set up with this will only show for me right?

fallow gulch
copper carbon
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so if thats how i had it set up origionally how could people see it when i had it o- oop nvm i never gave it the condition to turn off the object ...

fallow gulch
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Otherwise, people who don't have custom animations enabled for you, will see it

dense raptor
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I'm having a slight issue. I had this avatar set up and working perfectly with parent constraints before the latest vrc update

The glasses, wings, and flask all use Parent constraints.

Beforehand, when i scaled the avatar this wasnt an issue, they scaled properly alongside the model. Now though? They go haywire and im not too sure why. Anybody have any leads?

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its almost like they scale 2 times as fast as the rest of the body, or they scale multiple times

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I can try and show more to help explain it as well, like the parent higherarchy of the parent constraint objects

fallow gulch
# dense raptor I'm having a slight issue. I had this avatar set up and working perfectly with p...

This is a bit tricky, but.. if the wings are separate, then you could add an empty onto the bone that the wings are supposed to be connected to
After that, you could parent the wings to this empty, with the Zero button

Or you could move the wings to be a child of that bone directly. Either solution should work
This scaling issue happens, because the wings are getting scaled up, as well as the distance with the parent constraint
Same idea for the glasses really

wanton cedar
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does anyone know why my mesh does this with normal maps? i reset the normals and such, but the lines are still there

fallow gulch
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You can undo if it doesn't

dense raptor
fallow gulch
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But are they parented with zero offset?

dense raptor
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I'm not too sure, thats a good question. How would i go about checking that?

fallow gulch
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You could check the constraint settings, that you can open
It should be collapsed by default, and you should only see a |> Arrow that you can click

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See what those fields say that come up, when you open it

dense raptor
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this is what i am looking at atm

fallow gulch
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So it is not offset at all.. interesting

wanton cedar
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while im here, any idea what makes this happen? nothings cut off or overlapped. i just redid the uv maps so im not sure whats wrong with it

copper carbon
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anyone know why my particles can be seen in mirrors but its not in my view?

dense raptor
fallow gulch
copper carbon
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how?

fallow gulch
dense raptor
fallow gulch
fallow gulch
copper carbon
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well i have litterally nothing else here

dense raptor
fallow gulch
copper carbon
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yeah

fallow gulch
#

Backface culling is always set to be on, on mobile shaders for optimization

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The only thing you could do to display a custom particle like this on Quest, that is double sided, is making a plane in Blender (preferrably), and adding another plane to it, but flipped

copper carbon
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i have the render alignment set to local if that means anything

copper carbon
fallow gulch
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So you'd have 2 planes, each facing outwards, which is exactly what you want.
That is what you'd use in the particle system
You'd select "Mesh" as the renderer, and you'd drag that mesh in there

copper carbon
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i dont want it to be double sided

fallow gulch
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Which is the default.
This way it will always face you, and away from the mirror
So it will not be visible in the mirror

night ember
fallow gulch
night ember
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Otherwise its sent to 0,0,0 since the head is scaled to 0

fallow gulch
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If the particle is not set to Hierarchy scaling, then it will show up in first person as well

night ember
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The scaling here isnt the issue its the fact the position changes because of the head scale

copper carbon
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im so confused should i just add a head chop?

night ember
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If its offset from the center of the headbone yes

copper carbon
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oki

fallow gulch
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Yeah, that is true
That would affect the offset

dense raptor
fallow gulch
copper carbon
fallow gulch
copper carbon
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yup

hidden loom
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Is there any way for me to make particles appear transparent in mirrors too? For example personal mirror or LQ set mirrors in worlds?

ornate stump
hidden loom
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So what you are saying is "no"?

fallow gulch
# copper carbon yup

Try to set the sliders in the headchop component to 1, and make sure the component targets the particle system

ornate stump
hidden loom
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This usually would show up with the whole tile frame outline being visible as black background on those mirrors Q_Q

fallow gulch
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Yep, seems good

ornate stump
hidden loom
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Thanks!

ornate stump
# hidden loom Thanks!

One possible solution for cutout mirror is using alpha dither cutout shader. In theory it should work because each pixel are fully opaque and transparent, but it alternate between pixel for semi-transparent alpha.

hidden loom
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apha dither cutout shader is within standard unity/vrchat shaders or do I need to find my own?

ornate stump
hidden loom
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ok thanks I will try it

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I'm done with unity for now though, thank you for the help! Optimizing for 4h is enough

copper carbon
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is it possible to make a 4 axis puppet move something like how it moves the face mirror in game?

copper carbon
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oki noted

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i still havent fixed the view problem though lol

wanton cedar
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way to smooth these out? ive tried most of the normal options but it wont go away

copper carbon
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could the particles being this distance from the view be the reason?

night ember
copper carbon
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so make it farther away?

night ember
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About 1 to 2 meter

copper carbon
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i dont know what the unity scale is

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so this would work?

ornate stump
copper carbon
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is there a way to make my particles show through walls?

fallow gulch
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With custom shaders

ornate stump
copper carbon
ornate stump
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Of course not on quest.

copper carbon
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damnit

fallow gulch
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Quest doesn't support custom shaders

copper carbon
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i hate being a questy smh

ornate stump
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Become a PC player.

fallow gulch
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Comes with its limitations sadly, yeah

copper carbon
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my pc is hardly powerfull enough to run the game in desktop ...

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well i say hardly but it runs fine when im testing avatars

idle jetty
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Does anyone know how to do something like this face in the image and make a toggle with vrcfury

junior void
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you could use a decal for that if youre using poiyomi

junior void
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its rare for people to agree to vc

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your best shot would be to share a picture of what you mean plus shader settings (also tell us if using another shader fixes it)

hidden loom
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I have an issue with my nameplate of my avatar being to far above my head. My viewpoint is in the same position as it is on functioning avatars and the bounds don't look at all different from most of my other avatars that have a good nameplate position. What could I do to influence the height of my nameplate in unity?

left wharf
hidden loom
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I did resize game objects but this is not the first time I do this. Which gameobjects do actually influence the nameplate?

left wharf
hidden loom
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Oh the highest vertex? Is there a way I can identify such a vertex easier in unity?

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Because it's hard to determine the source visually at the moment

placid mica
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How do I fix this problem where the transparent layers of things like avatars expressions are solid colors? I accidentally broke them and now I don't know how to fix it

left wharf
hidden loom
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Thank you though, your insight helped me understand what causes it, i will find a way to fix it

placid mica
left wharf
placid mica
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thats what i meant

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I meant texture

ornate stump
placid mica
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Here is my material

ornate stump
ornate stump
umbral bay
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when i upload the avatar, it acts like everything's fine till im in game when it hit's me with the "Security checks failed" im not sure what im doing wrong but i suspect this error might have a hand in it.

umbral bay
ornate stump
placid mica
ornate stump
placid mica
ornate stump
ornate stump
placid mica
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The effect on the head is a part of the heads material, I thought

left wharf
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@placid mica I probably found the same thing you got, and it has a prefab for easy setup (sorry, I haven't downloaded it so I don't know if it's correct).

placid mica
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Since it's included on the head's texture image

left wharf
ornate stump
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This one is Manuka I believe.

placid mica
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Yes, I've noticed that, but this one does not have that from what I see

ornate stump
lucid yarrow
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tried to add a simple toggleable prop to my avatar

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and when i press offline test

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this pops up

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what would be the issue here

placid mica
left wharf
# lucid yarrow

The first few errors are most important. please take a screenshot of them

lucid yarrow
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do i have to delete the hidden avatar?

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or is there something else

left wharf
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if you don't need that, yes. but i think there is another issue

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could you screenshot of your fbx import settings?

lucid yarrow
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fbx import settings

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crap where do i find that again

left wharf
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open project tab, and find the avatar's fbx (idk where to found, but it's often contained in the FBX folder i think). then, click it and see inspector.

untold bolt
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can anyone help me with this

lucid yarrow
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like to also say that i have no validations

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character was working fine standalone

left wharf
lucid yarrow
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that worked

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thankyou

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god, errors like this are so weird

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its like programs sometimes just get cursed randomly and whip out unexpected errors

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does anyone know how to make a toggleable flashlight

junior void
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pretty sure youtube has tutorials about that

untold bolt
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tried some tutorials

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didn't work

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(using vrcfury)

junior void
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i wasnt talking to you but ok

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you cannot have multiple locomotion implementations, remove either the nsfw loco or gogo loco

untold bolt
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oh

gloomy flint
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nsfw gogo has normal gogo too dawg @ oreo

junior void
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either way, pick one

untold bolt
gloomy flint
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you delete the gogo asset file in your project, delete the prefab off the avatars hierarchy, and then set the gogo nsfw layers onto the avatars

untold bolt
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wait no way

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NO WAY

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it showed up

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it seems i had to change to go gogoall

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or something like that

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finally figured it out

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sadly poses don't work

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idk why

gloomy flint
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did you change the playable layers?

untold bolt
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uhhh

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i don't think so

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imma try to do that

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rn

untold bolt
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yes its a version made by someone else

lucid yarrow
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okay

untold bolt
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with the same features but that 18+ menu added

hybrid dawn
#

Does someone know what is the reference for custom crawl/crouch animation (desktop)? The legs are bent or overstretched depending of the root z position im my animation. It's always fiddling around to find the right value. I tried to align the head or hips to 0 or also to the original crawl animation. But I didn't found a reference which works predictable 🤔

untold bolt
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and with the write defaults where do i got to toggle it

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off or on

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now i'm getting this

junior void
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It should make sense to you

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the prefab you use is dragged onto the avatars root and then left alone. it installs itself when you press play, yet you ALSO have gogo in your playable layers

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dont do that, the prefab does this when you upload or press play

burnt agate
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gotta pick one of the 2

untold bolt
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yeah but the poses don't work ingame

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only the animations

burnt agate
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was (or is) normal gogo on ur avi

untold bolt
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yes

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was normal

burnt agate
#

and you still have the files

untold bolt
#

uhhh

burnt agate
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on the project

untold bolt
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nope deleted the goloco

limpid moth
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Hey guys, i have following issue: I want to upload avatar but i just get this Blueprint id bs the whole time and i forgot what i did ages ago to fix it. Thats the only thing preveneting me from uploading

untold bolt
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from hierarchy

burnt agate
junior void
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the id error is a symptom, check the first few errors at the top

limpid moth
burnt agate
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Check console then might tell u the issue

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...As zero said

burnt agate
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Or I might be just dumb idk

untold bolt
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no

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i think they're not

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everytime i try to use one of the poses from the poses menu it just looks like this

burnt agate
# untold bolt

It could be that when you imported it, sometimes files will use other files from completely different folders
(Animators will use different but name matching files)

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Maybe it could be the case or the animations themselves just literally don't have a proper animation

untold bolt
#

uhhh

valid sorrel
wild wind
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I need help whenever I open show control panel i get this issue. I tried to reload the sdk but didnt help either

burnt agate
burnt agate
wild wind
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@burnt agate i give it a try now

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nope i am still getting this message

burnt agate
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oof, well I'm not the best at unity

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Did you make your project from vrc creator companion or by itself

wild wind
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vrc creator companion

burnt agate
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try rolling back a vrc sdk version, see if that works

untold bolt
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or just do it like me and reinstall the whole thing

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unity and CC

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and yeah i gave up

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can't make the poses work for shit

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:(

wild wind
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damn okay thanks tho

wind skiff
untold bolt
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cuz there is none there

wild wind
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oh yes

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thanks lol i removed the controllers and its fixed now

untold bolt
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welp seems i solved someones problem

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by not solving mine

wild wind
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lol

untold bolt
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welp even with controllers it dosen't work

wild wind
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oh the issue was with the pcss shader stuff that i had installed. The fx layer was broken

untold bolt
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the avatar should have come with an upload instruction

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if not

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then you're better off installing vrcfurry and poiyomi shaders before creating your project

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like importing them

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in the cc so they auto import themselves in the unity project

limpid moth
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Update for the guys that tried helping me before: i did it now, just stwitched versions and tried adding a package and that worked

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ok no, different issue. The toggles for some reason dont work any my camere (my view) is off-character, like just straight on the floor. Ive never had that so im confused rn

somber sequoia
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Check your viewpoint, in the avatar descriptor. And make sure you aren't uploading a camera along with your avatar.

limpid moth
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for some reason it wokrs when offline build testing but the uploaded version is f*cked up

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got it now

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Okay, last issue, toggles wont work. Any idea how to fix that?

somber sequoia
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could be a whole lot of things really

limpid moth
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So to maybe make it a bit more precise they do work in game but they dont change anything. So it isnt like they arent there at all just dont do what they should

bitter root
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does anyone know why this is happening? its not part of a shader, its something wrong with the fbx or unity, even if I just import a unity package this happens sometimes

onyx ferry
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The vertices are probably just too close together. You'd have to edit the fbx in blender to fix

limpid moth
#

Could this be the source of my toggles not doing shit?

bitter root
somber sequoia
somber sequoia
bitter root
#

The edges having a weird smooth shadow

limpid moth
somber sequoia
# bitter root The edges having a weird smooth shadow

Got it - if you can see the shadows like that in Blender then it's got to do with the edge normals. You can try to fix them by selecting those faces and in the normals menu (alt+n) do "reset vectors". But this also takes sharps into account, and might not do what you want. Make backups, etc.

somber sequoia
bitter root
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nothing seems to have changed

limpid moth
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But i dont know how to fix that

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So in the debugger the values adapt to the toggles. Now im even more confused

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it seems like it should work. The right toggle triggers the right value but i doesnt do anything

umbral bay
#

can someone help me pls this keeps happening

burnt agate
# bitter root

Try this:
Select that vertex, hit alt+n, and click split
It'll split the normals from the rest

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Idk If that works but try and see

raven orbit
somber sequoia
#

lots of good ideas here 🙂

still dove
#

What device do I have to have to make an avatar

raven orbit
#

what i said was pretty much the same as rey's idea tbh

somber sequoia
still dove
lucid yarrow
#

could i theoretically make a flashlight by just putting a light on a toggleable prop?

somber sequoia
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Yes, though one light immediately marks you Poor

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because realtime lights are very expensive

lucid yarrow
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i have a SOlution

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i will upload 2 different avatars with and without this flashligh

somber sequoia
#

that's what I do, put my excessive gadgets on an avatar I don't use often

lucid yarrow
#

well not very different

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same character Basically

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but yes

umbral bay
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can someone help me pls this keeps happening

somber sequoia
somber sequoia
#

oh interesting, dunno then.

sly lodge
sly lodge
# umbral bay

but why does it say it's "Unsupported Target Platform"?

#

are you missing the windows build support?

winged dirge
umbral bay
umbral bay
sly lodge
# umbral bay i use a vive

vive and quest uses the same android build, and it in fact requires android build support installed separately, but in your case, your windows support isn't working too for some reason

umbral bay
pine phoenix
#

Dumb question I'm sure but, if I make something like fins with geometry nodes in blender will they work in vrchat or would I have to convert them into a mesh and then find a way to make them work? If it helps make more sense they're meant to be large fins like those on a koi fish.

broken bone
#

You'll have to convert them to a mesh. Geometry nodes only work in Blender

pine phoenix
#

Gotcha, sorry if any of my questions aren't the best. Obvious things usually aren't as obvious for me haha

umbral bay
dusty brook
#

Hello everyone, I hope you all are well.
My girlfriend and I are working on an avatar, and everything worked in Unity, the shaders (PCSS), clothing, everything, in the play preview window.

When we went to upload it into VRChat, it uploaded, however;
The avatar was light and dull, with no way to change the PCSS options inside of VRChat.

We received this error in Unity:
"
Shader error in 'Hidden/PCSS4VRC/PCSS4lilToon/ltspass_transparent': Couldn't open include file 'Packages/jp.lilxyzw.liltoon/Shader/Includes/lil_common.hlsl'. at Assets/nHaruka/PCSS4VRC/PCSS4lilToon/Shaders/CustomPass/pass_custom_shadowcaster.hlsl(3)

Compiling Subshader: 0, Pass: SHADOW_CASTER_OUTLINE, Fragment program with SHADOWS_DEPTH
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PASS_SHADOWCASTER UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: INSTANCING_ON SHADER_API_GLES30 SHADOWS_CUBE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
"

Any ideas?

somber sequoia
#

seems like a missing file in the shader, probably reinstall it or possibly update it

sly lodge
somber sequoia
#

oh, it seems like that needs the liltoon shader installed too

sly lodge
dusty brook
umbral bay
somber sequoia
#

PC avatars are windows, so you need that target at least, but not the IL2CPP thing

agile reef
#

I know how to do world constraint but I don't know how to do it when the item I want frozen is in the hand. Am I to move the container to the hand? It doesn't work when I do this... Can anyone help me?

somber sequoia
daring ivy
#

I tried making a avatar quest comparable and it’s just invisible on quest (it’s just a png avatar)

loud geode
#

any good resources for avitar udon capablilities? Im seeing Udon2 will have persistance storage and ability to load remote json data.

I want to make a little spawnable store for my uploaded avatars but users can only activate the pedistals if they have enough fake money I give them.

#

Im wondering how much of that is possible in avitar's version of udon

indigo compass
#

For what you want to do, I am not really sure what you mean with "fake money", but yeah, you could just store a money value with persistence and use that to allow or disallow enabling your avatar pedestals, just be aware that you can't choose who can use a public avatar or not.

somber sequoia
fathom lintel
#

when i'm using VRC constraints to move a prop around my avatar, there seems to be a small amount of variation on where the prop actually ends up. it's always slightly off in position and rotation.
is there a better method than just adjusting the weight value between two different points?

somber sequoia
#

What's your target, is it a bone, or an empty object on a bone?

fathom lintel
#

a bone

somber sequoia
#

yeah I use emptys usually, that way you can get the position and rotation specific by moving that thing around and not dealing with any of the offsets in the constraint. I also found doing multiple targets it was tricky to get the rotation right separately.

fathom lintel
#

i actully have the bone positioned correctly in blender so the constraint takes it to the correct spot, kind of like an empty

#

it's not so much a matter of the animation not being quite right, so much as the constraint isn't snapping correctly into place. just now it spun the prop 90 degrees

daring ivy
#

anyone know why my png avatar is invisible on quest

somber sequoia
#

they have not yet provided us a tool for viewing them

solemn python
#

Hi guys! I was toying around with adding separate clothing models (all rigged using the same skeleton as my base model) to my vrc avatar, and I can get them to be toggleable using the gesture manager, but the clothing itself stays static. I've anchored the pieces to the hip bone (base bone on the skeleton) using armature link but none of the other bones in the clothes seem to follow what the base skeleton does. What am I doing wrong here/how do I get the bones in the clothes to follow the bones of the base model?

steep herald
#

You're using vrcfury? How are you exporting the clothes?

#

Duplicating Avi Rig > You should set the clothing Armature to be the duplicate, Delete unneeded bones, Make sure hip bones stay, assuming you did all this?

solemn python
#

Yup pretty much

#

This is the first time I've done something with vrcfury so I'm lost and still kinda learning 😅

steep herald
#

I had the issue with the clothes not working with fury but it was due to the fact that I assigned the armature of the clothes to the original rig rather than the new one. It helps to see your set up though

agile reef
somber sequoia
#

I've seen a bunch but I don't have anything bookmarked

solemn python
steep herald
#

Link should be from clothing armature hips to your models hip rig

winter edge
#

In blender when texture painting how do I visually keep my blendshape settings from object mode to edit mode?

steep herald
solemn python
winter edge
somber sequoia
steep herald
#

select basis

somber sequoia
steep herald
steep herald
somber sequoia
#

oh! Yes, totally

#

you can slide multiple also

solemn python
steep herald
somber sequoia
gloomy flint
#

hey, in gesture manager, i am trying to click the Fist gesture so I can see how an avatar holds something in their hand, but the hand won't actually close...

steep herald
gloomy flint
#

,,, it closes if i keep the thing toggled off, but the moment i toggle it on, I can no longer close the fist

#

nevermind

#

i am.. a complete idiot 🙂

#

disregard my issue i figured out i am stupid lmaooo

steep herald
#

So Sweater/Duplicate rig nothing deleted, assign sweater, export onto your unity project

#

Wait... This is a sellable asset right?

solemn python
#

the export has just the sweater and rig, none of everything else was part of that file

steep herald
#

If not we dont need to do all this

solemn python
winter edge
solemn python
#

im so sorry. sellable??

steep herald
solemn python
steep herald
steep herald
solemn python
#

so just reexport this new version and add it into unity?

steep herald
#

Yes, but with a duplicate of your avatars base rig, no bones removed.

#

and make sure its assigned to the duplicate and not your avatars rig

solemn python
#

oh ok

#

done that

steep herald
#

Now once your new sweater is in your unity project, drag and drop it onto your avatar hierarchy in your unity scene

#

Once you do that, should something look like this:

solemn python
#

done

steep carbon
#

how to turn off the imposter system so people see the fallback instead?

steep herald
#

Ok click your sweater, add component, vrcfury armature link, assign your sweater rig hips first, then your avatars hips bone

steep herald
steep herald
#

Your hoodie is properly weight painted in blender?

#

try keep bone offsets yes

solemn python
#

ok so ive got it in the right place now but arms n stuff still dont deform with the test posing? shirt's in T pose

steep herald
#

Can you rephrase that? Assuming you jumped out of play mode, did the bone offsets and hit play mode again?

solemn python
#

yup

umbral bay
#

how tf do i fix this

steep herald
#

You're doing this right now? @solemn python

solemn python
steep carbon
#

how do I make it so that people see my fallback instead of my imposter?

steep herald
steep herald
solemn python
steep carbon
#

how?

steep herald
#

VRC Website one sec

steep herald
# solemn python yes

Do you mind letting me look at the project? I've been rigging for like 2 years, itll help to see everything and play around with it

solemn python
#

lemme zip a folder for u

steep herald
# steep carbon how?

I cant load vrchat website rn, but go log in, go to your avatars, and underneath it should be a make public/private, delete and imposters settings

steep carbon
#

I found it thanks

steep herald
#

Should only be for that specific avatar too, so if you upload an avatar in the future it wont show an imposter until you generate one

steep carbon
#

all the avatars I uploaded so far came with imposteres

steep herald
#

Unless you generate it it shouldnt have one, this one I uploaded, but never clicked generate

steep carbon
#

okay

steep herald
#

Unless youre ok with everyone looking at it, would have been better to dm that one

solemn python
#

fair lmao

steep herald
#

omg yea thats too big, just send the avatar with its armature and the jacket

#

dont need textures or anything else

gloomy flint
#

whats the best compression method in unity to make textures not take much space

#

theyre very simple textures so quality wont be lost

steep herald
gloomy flint
#

its for quest so,, i would hope none of these textures are 4k lmaooo

steep herald
#

Crunch compression

agile reef
#

I followed this video in an attempt to do what shows in the video- but its not working for me and it is 3 years old so I'm assuming that's why. If anyone knows any updated video or if they are willing to show me how to do this it would be greatly appreciated- thanks!
https://www.youtube.com/watch?v=hVtQ3vn1ROk

dusty brook
#

The same error message is popping up

#

Any ideas?

#

First Error Message:
Shader error in 'Hidden/PCSS4VRC/PCSS4lilToon/ltspass_opaque': Couldn't open include file 'Packages/jp.lilxyzw.liltoon/Shader/Includes/lil_common.hlsl'. at Assets/nHaruka/PCSS4VRC/PCSS4lilToon/Shaders/CustomPass/pass_custom_shadowcaster.hlsl(3)

#

Second Error Message:
Shader error in 'Hidden/PCSS4VRC/PCSS4lilToon/ltspass_cutout': Couldn't open include file 'Packages/jp.lilxyzw.liltoon/Shader/Includes/lil_common.hlsl'. at Assets/nHaruka/PCSS4VRC/PCSS4lilToon/Shaders/CustomPass/pass_custom_shadowcaster.hlsl(3)

#

Third Error Message:
Shader error in 'Hidden/PCSS4VRC/PCSS4lilToon/ltspass_transparent': Couldn't open include file 'Packages/jp.lilxyzw.liltoon/Shader/Includes/lil_common.hlsl'. at Assets/nHaruka/PCSS4VRC/PCSS4lilToon/Shaders/CustomPass/pass_custom_shadowcaster.hlsl(3)

#

I really appreciate any suggestions

somber sequoia
#

have you tried to unlock those shaders?

daring ivy
#

anyone know why my png avatar is invisible on quest

vestal haven
#

Has anyone ever had the issue with "Animator Play Audio" state Behavior removing the audio clip when trying to change the clip via parameter? I swear its glitched or something because, it works when it is using random mode and changes the clip successfully.

The parameter is an integer in both the expression parameters and the FX animator parameters, double checked triple checked the spelling. Everything is setup for it to work but for some reason it just decides to stop working when trying to actually USE that parameter

indigo compass
indigo compass
# gloomy flint its for quest so,, i would hope none of these textures are 4k lmaooo

On Quest use ASTC, it is a great texture format that I wish we had access to on PC.

Start by setting it to 6x6 or 8x8, if you need to make more room then go up to 10x10 or at most 12x12.

ASTC not only reduces download size but also uncompressed size. Crunch compression only reduces download size.

The only time that I think you can use crunch compression is when making a world, as unpacking crunch compressed textures causes stutters, so having it on avatars means giving other people stutters when they load in your avatar, but when on a world it is fine if there is some stutters since it will only happen when you first join.

vestal haven
dusty brook
somber sequoia
#

I don't know that shader but there's probably a button at the top of the material

somber sequoia
#

ok, it was a guess because the error message mentions Hidden

dusty brook
somber sequoia
# dusty brook It was a good guess, thanks for trying to help

the error message is pretty clear though, the shader can't read a file it requires. If you installed the liltoon package and it's still not there (you could try looking), then it's probably an incompatability between versions of those two shaders you have.

left wharf
umbral bay
#

so i have a new question, why is my avi floating, why does my veiw seem to be ofset from my avi's head, and how do i make my view smaller bc from my perspective, my avi seems tiny

somber sequoia
#

floating/view, possibly your avatar's origin is not properly at 0,0,0

void crown
#

does anyone know why my contraints on my avi don't move when animating even in play mode, it lets me move the contraints and everything but once i play the animation they dont move so i cant see how the animation actually looks

light charm
void crown
#

im also having another issue for some reason it lets me animate some contraints but others dont move at all just completely stiff

inland seal
#

For some reason other people cant see my particles while I can.. (VRCFury)

young ether
#

what is the best way to size clothes onto a model?

#

i tried the shape tool but its insufferable

umbral bay
inland seal
#

I think I found my problem

compact solar
#

I need some help i tried to make pc and avatar avatar and it keeps doing a security check faill for some reason and i cant really make it pc and quest is there a way to pervent that?

left gull
#

post the stats that're in the SDK upload panel, it might be a case of something being too unoptimized/past the set limits

compact solar
#

and it doesnt work for some reason

#

and says security check failed when i try to do pc and quest thingy

median stream
#

security checks failed when uploading avatar why is that?
nvm got it working after trying to upload it 4 times

compact solar
#

how does it work for you but me i tried 24 times already and its literally just a png image bro and im just trying to make it pc and quest like why the hell does that happen

#

theres nothing wrong with my pc or anything

median stream
#

Not sure actually
did you try to close down creator companion and open it again and try to upload?

compact solar
#

yes

#

i about tried everything i thinnk

#

nothing works

#

same shit over and over

median stream
#

that's the only thing i did first time seeing this on my own avatars

i got alot of other avatars on my favourite list that's disabled due seucurity check

compact solar
#

so is there any way to fix it

median stream
#

But right now my avatar works fine not sure what the problem is

compact solar
#

or am i forever stuck unable to make a vrchat avatar

median stream
#

maybe try to remove the blue print and upload again? not sure what the problem is

lucid grove
#

why are the knees/legs bent like that / how to fix

compact solar
#

nothing still

#

also btw its literally 0.29 mb

#

also has the green circle thingy

marble prairie
#

is it possible to upload one project to pc and a different project to quest on the same avatar

#

sincerly

#

someone who made the quest version of their avi on a seperate project and really doesn't want to do it again

stiff kiln
#

Uh... im really confused now. Why is the prop always in my view no matter how high up I move the tracker? I dont think constraints have a "syncing" parameter, so whats going on?

left wharf
median stream
dusky lance
#

hello, may i ask for some advices here too?

compact solar
#

like is there anyway to make a pc & quest thing without getting the 34th security error

#

oh my fucking god bro

#

i just cant make andriod vrchat avatars i guess

#

because i just tried to do a alone quest only avatar and BOOM security check fail

raven orbit
#

is there a pc and quest avatar in the same scene

compact solar
#

i also tried putting the quest avatar in a different scene and still happened

median stream
dusky lance
compact solar
#

also im on 2022.3.6

#

so i dont know if thats the problem

median stream
#

the security check is a new thing

#

i never had a problem with it before

#

first time seeing it today on my uploads

left wharf
#

Security Checks Failed can be caused by various reasons. Avatar size, uploading on unsupported platforms, and so on...
anyway, could you take a screenshot of the SDK screen? That might be a clue to the solution

compact solar
left wharf
#

in builder

compact solar
compact solar
left wharf
#

hmm, it looks fine.
ok then, try check this

compact solar
#

so you dont know how to fix it? or like u just forgot

#

its ok if u dont know

left wharf
#

sadly, i don't know how to fix it. I'm just suggesting some possibilities.
last q: are you using latest version of sdk? if so, i don't have any idea to fix this...

compact solar
left wharf
compact solar
#

oh shoot i have to upgrade to 3.7.4

compact solar
agile reef
#

Trying to accomplish this: Holding a bunny in the hand, Able to Scale it and place in world.

I can't seem to find a good video tutorial on how to do this- does anyone have any they can send to me or maybe help me in figuring this out??

stiff kiln
#

I swear im about to give up completly. I've been looking everywhere, and I cannot find why the position is not the same between what I see and what the game see.

left wharf
compact solar
dusky lance
#

i exported my own avatars to private and I'm having these kind of problems:
the tail, the neck bell, the wings need to be rigged
the eyes look weird from closer, having black gaps around them
the avatar is stuck looking down
is mixamo's auto rigging rough? vrcThinking

#

you meant "please dm me?"

hot vigil
#

ill post a video if needed but has anyone else had a problem where an avatar is fine while standing idly or in motion but the minute you stop it or it lands from jumping the body/spine briefly "snap" back into place?

agile reef
dusky lance
#

also this one seems to be messed up even though original obj/mtl is fine

#

why transparent part is showing as black? 🤔

#

i followed this tutorial

compact solar
spark walrus
#

help already tried running unity as an administration and it keeps saying install failed

left wharf
left wharf
#

i don't know about validation failed, but i think the cause is slow internet connection.
You can also reduce the download size by removing unnecessary items such as the Android SDK & NDK Tools. (idk this helps to get stability of your connection)

spark walrus
left wharf
#

yep. if you want to upload for pc only, you don't need any modules for now.

spark walrus
#

thank you!

#

im redownloading 2022.3.22f1 now

dusky lance
spark walrus
#

Still having issues with unity failing download

daring ivy
#

anyone know why my quest version of my avi is like invis

marble prairie
#

How do I solve

#

"Error building player because scripts have compile errors in the editor

left wharf
left wharf
marble prairie
#

gotcha please hold while I do that I'm testing is pc upload works

#

which is seems too

left wharf
# marble prairie

is this first few errors? if then, try removing Library folder after close Unity.

spark walrus
dusky lance
#

which is the best channel to talk about bones, weight painting issues, etc?

marble prairie
dusky lance
marble prairie
#

found it nvm

upbeat sluice
#

wondering if anyone has an idea of why a phys bone might not be moving even when people are interacting with it or if i shake the model in gesture manager?

dusky lance
#

like, how to make tail/wings bones

#

or why feet fuse when walking

upbeat sluice
#

yup thats all in rigging then

marble prairie
#

if it matters I'm in unity 2019 because its what the unitypackage requested

upbeat sluice
#

i'll do a quick check in case you missed it

#

did you remember to clear the avatar id from the pipe line manager? @marble prairie

left wharf
marble prairie
#

figured it out

#

it was the "Avatars 3.0 package manager" its uploaded now

upbeat sluice
#

this, select the avatar in the hierarchy and look in the inspector till you find it

#

problem with 2019 is it doesn't clear it when you sign in, if theres anything there click the button in the bottom

marble prairie
#

is it normal for it to get stuck on refreshing data for a while?

#

right as I say that it uploads

#

I see how it is vrchat

radiant oxide
#

yo been trying to replace a limb in blender and everytime i swap fbx it completely breaks my avi

#

it just dissappears

native kelp
#

Hey so I'm uploading an MX avatar to my friends account and every time I use gesturemanger it disapears i dont know what to do

oak bone
#

I'm a modeler, not a Unity wizard. I set up this toggle (to toggle off the cape) using Int because I might want to add additional props (for reference, I also tried bool first). I'm unsure why it doesn't work, but the animations I made DO work, and the weight for the layer is set to 1, and the parameters have been triple checked and they're all the same name. The cape won't toggle off. I've tried multiple different setups. What could I be doing wrong?

forest ore
#

recently updated the Creator Companion today and now I can't open ANY project without compiler errors, anyone else experiencing this? I reinstalled Unity twice to see if that was the problem and that's not it, there are no other repos in the project other than the Base and Avatar ones

iron kindle
#

When adding colliders to parts of the body I want to interact with the jiggle bones I just add them to the parts I want to interact with the bones? Like the hair or a tail

#

So should I just add them to the finger tips?

arctic ginkgo
#

does anyone know why my material preview is so tiny in the window and how to potentially fix it?

#

expanding the window does not help

#

resetting the unity layout to default also does not fix the issue

placid mica
#

I'm trying to edit physbones for the first time, how do I go about making a "root" or whatever its called? I want to make it so all of the physbones get counted as one when trying to optimize an avatar, like shown in the 3rd and 4th photo

timber delta
#

any reason the legs are doing... this lol

#

idk if its a weight paint thing or what because im super duper confused

oak bone
#

yournlegs need to be bent

#

so the knees knw which way to bend

#

maybe also weightpaint?

wraith geyser
#

Hello, so i made a different fbx for quest (decimate some parts), but i double checked the import settings, they are the both the same.
Even with default locomotion i have a weird issue
I play pcvr but questies see my avi sunken in the ground
when i log in quest mode, deskies see me flying above ground
Any ideas how to pinpoint where is the issue please?

night ember
wraith geyser
#

thanks for ur answer, so they did show me,
so its prolly armature or origin

#

i didn't change the armature

#

sooooo how do i check if the origin is good please?

#

is it in blender or unity?

night ember
#

blender

wraith geyser
#

once again i dont think i changed anything else on blender,
only decimated some parts but ill take a look ty

#

this is the origin right?

night ember
#

the origin is probably correct but you can also try just applying all transforms

wraith geyser
#

do i need to select the mesh or armature before clicking apply all transform or smth

timber wharf
#

all

#

a->ctrl+a

wraith geyser
#

ok merci

iron kindle
#

Hello, i've got a question about unity, specifically avatar importing.
Why when i open a new project from VRC, unity takes almost 2 hours till the actual editor opens, is it normal? everytime i want to import an avatar is a pain, and is worse if stuff fails and i need to try with another avatar cause i need to restart again

#

I'm using unity 2022

viscid snow
#

Trying to change the point expression of my avatar, but after making a new animation and replacing the left hand point animation with it, its not playing, and the point animation is all fucked up too

night ember
iron kindle
night ember
night ember
iron kindle
viscid snow
night ember
iron kindle
#

Is weird

night ember
#

secondly what exactly does the expression do

mossy ridge
#

my model keeps importing without it's blendshapes

viscid snow
night ember
wraith geyser
viscid snow
night ember
night ember
timber wharf
#

thats happens when switching between nonhumanoid and humanoid rigs

viscid snow
night ember
#

if your avatar doesnt have a messed up armature or origin then it definitely just sounds like your avatar isnt fully shown

viscid snow
#

oh maybe this has something to do with it not working lol, is this how gesture expressions are normally done?

#

left one is the original that im trying to replace

night ember
#

you really shouldnt be putting the gesture layer in the fx layer slot

viscid snow
#

is there an easy way to copy the non expression stuff from it?

night ember
#

duplicate the layer and then get rid of the stuff that is supposed to be in the fx layer from the gesture layer copy

viscid snow
#

duplicate through the file explorer? Cant find a way inside the editor

night ember
#

ctrl + d or just right clicking it in assets folder

viscid snow
night ember
#

you should probably fix that double fx issue

viscid snow
#

How would one do that xS

night ember
#

redoing the avatar descriptor

viscid snow
#

just pressed reset to default, that seemed to work

#

and all the expressions seem to work still, coolio

#

thanks for helping with that :3

#

Now just gotta figure out how to create the right kind of animation and stuff

night ember
#

the animation would work fine as a single frame

#

you also dont need motion time for face expressions

viscid snow
#

Gotcha, dont really feel like changing every animation rn xS

I copied the pointhmm animation and renamed it, but I cant add new properties for some reason

#

I can delete and change the old ones tho

night ember
#

you need to edit it via clicking on the avatar not the animation

viscid snow
#

what do

night ember
#

put the fx layer in the animator so you can actually edit animations

#

which you literally just need to put only the stuff you are actually animating in the animation

viscid snow
#

ah that did it, thanks for your patience lol

#

Alr now I managed to edit the animation, and put it in the left hand point in animator. Every other facial expression works except it, it does the proper point animation though

#

what am I missing

sour nymph
#

hi ya'll so i'm trying to modify an avi and the creator made two different versions of the same avi, I want to take the pants from version 2 and put them on two version one, deleting v2's armature makes the pants just collapse but putting it into v1 makes it go side ways and is unmovable

carmine jay
#

Anyone know why I can't connect my clothes using VRCFury? Tried everything

night ember
#

fury components go on the avatar

carmine jay
ornate stump
night ember
#

well did you stick the component on the avatar like its literally telling you

carmine jay
#

yes

ornate stump
carmine jay
#

yes

ornate stump
carmine jay
#

yes

ornate stump
# carmine jay yes

Can you screenshot the whole unity window, selecting on the avatar object?

viscid snow
ornate stump
viscid snow
#

yeap just had someone else help me with that, every other gesture and facial expression is working

ornate stump
viscid snow
#

oh

#

how do all the other facial expressions work then, theyre all in the gryff_avatar... controller

ornate stump
# viscid snow

Aren't you confusing with the animation you also put into fx?

viscid snow
#

not sure what you mean but I dont think so? All I did was replace the motion in this with the new animation

ornate stump
viscid snow
#

old animation vs new

ornate stump
# carmine jay

You didn't put the cloth as a child object of the avatar.

viscid snow
#

left hand finger point doesnt work (the new animation), right hand does

#

and the right hand animation is also using blendshapes

night ember
#

if you arent going to make custom hand gestures
like yknow hand poses then you dont need a gesture layer for it

viscid snow
#

They have to be custom because the finger bones arent the same as the humanoid rig, looks like every finger is broken when using the default gestures

#

😭

carmine jay
viscid snow
#

I figured it out

#

All my fault, didnt set the blendshapes on frame 0, left them at 0 each xS

agile reef
#

I need help with item dropping. I want to be able to hold an item in my hand- and then drop it in the world and stay there. can anyone please help me out? Please bare in mind I am a visual learner

mental sinew
#

i accidentaly deleted a material from the object, i can't use ctrl+z to recover it but how do i add a new one?

sly lodge
alpine peak
#

Hello, everyone! I need some help. After spending a while trying to optimize this avatar for Quest myself, I’ve gone from 27 MB to 36.85 MB. I don’t even know how the size increased when I converted the PC version for Quest.

I’m not sure what’s causing this issue. However, I only started having this problem after I began using Poiyomi. I suspect that Poiyomi might still be accounting for the PC textures along with the Quest textures when I try making the Quest upload. But even when I delete the PC textures, the file size doesn’t decrease significantly.
I’ve taken the model into Blender and attempted to atlas textures, merge meshes, and other optimizations. It’s not perfect, but I wanted to see if these changes would reduce the Quest file size. Unfortunately, they didn’t. I even removed everything added to the model, only to find no noticeable difference in size.
I’ve updated Creator Companion, and Poiyomi doesn’t seem to need an update. I’ve also come across Reddit posts recommending a tool that identifies which assets are taking up the most space. When I used this tool, it pointed to VRCFury’s temp files. However, I can’t delete these files; every time I try, they just reappear.
I’m at a loss and unsure of what to do next. I’ve successfully edited five other avatars without encountering this issue, but the 6th and 7th avatars were made using Poiyomi, which initially made me think it was the problem. However, now that VRCFury seems to be involved, I’m not so sure.

Does anyone have any advice or suggestions on how to resolve this?

TL;DR: My Quest avatar file size increased from 27 MB to 36.85 MB despite optimizations. I suspect Poiyomi or VRCFury temp files are the issue, but nothing I try like deleting textures, merging meshes, or removing assets reduces the size significantly. Looking for help or suggestions

indigo compass
# alpine peak Hello, everyone! I need some help. After spending a while trying to optimize thi...

Well first of all, you can't even upload with poiyomi in the mix and poiyomi isn't doing anything unless it is being used on a material on the avatar you are trying to upload.

Check the VRCFury prefabs you have on it and check if you have any animations left over from the PC version that do texture or material swapping, since anything included in a animation in an animator has to be included with the asset bundle too.

balmy barn
#

switch to pc build, upload offline avatar to get updated build size / uncompressed & compressed (read editor.log or use build size script) optimize

sly lodge
jolly acorn
#

for some reason my builder looks like this

gloomy flint
#

it said nu uh

errant comet
#

Either you have the VRC Descriptor on the wrong object, or you didn't set avatar to Humanoid rig before adding to scene

alpine peak
# indigo compass Well first of all, you can't even upload with poiyomi in the mix and poiyomi isn...

Thank you for the response. I know Poiyomi can’t be used for Quest, so I’ve already changed all the materials to VRChat/Mobile/Toon Lit. All the animations were also updated and no longer reference PC textures or materials, but I’ll double check the VRCFury prefabs just in case something was missed.
I am not having problems with textures, I am having a problem with the file size not going down upon almost removing everything from the avatar

alpine peak
ember inlet
#

Making an avatar for a friend and when I went to upload it I got blocked by this "lovely" warning

#

A warning that I cannot (Auto-Fix) it seems as the button has gone POOF

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Anyone got any idea on how to fix this issue??

balmy barn
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go right|| (the other left) ||abit (auto fix)

ember inlet
ember inlet
balmy barn
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your build window is too small to see it

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this setting on texture wich auto fix just ticks for you

ember inlet
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okay ty

lunar egret
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i noticed that the lighting for the hair and the rest of the avatar aren't synced. the hair just doesnt change... im not sure how to fix this ? is it something in the overrides ?

somber sequoia
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are they different materials?

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if they're different objects, it could be the lighting override, I forget the name of that

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anchor override. Usually set that to the chest bone for consistency

lunar egret
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even on the chest, its still the same

somber sequoia
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same or different material?

lunar egret
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are you asking if the hair is a different mat than the clothes or skin ? yea

somber sequoia
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yeah so you'd have to animate those separately, if that's what you're trying to do there

hollow trail
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I need some help with gesture toggles. Been trying to make an animation play when making a fist (example being a gun shooting) but it never works, for some odd reason
On top of that, gogo loco breaks toggles for weapons and such, cause of the Write Defaults "auto-fix"

Here are some pics and videos showing what is going on (for the gesture toggles)

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From left, top right, bottom right, in order

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And for some reason it breaks to the point that just equipping the shotgun makes it automatically fire, and I can't fire it at all after unless I turn it off and on, which it then fires when turned on (as seen in the video). The other guns don't fire at all, despite having the transitions and parameters set up (I assume correctly)

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This thing has been bugging me for All my avatars that have gesture animations / toggles as none of them work properly except for one (which has the SAME layer setup as these shown in the video)

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It is also a brand new project, if that matters.

somber sequoia
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Do you use Write Defaults on or off?

hollow trail
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All On

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I never really learned how they work, and I don't understand even from videos explaining them

somber sequoia
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ok good, then if you use the WD On version of Gogo Loco it shouldn't cause any problems.

hollow trail
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Alright

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well I did but it still breaks it

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It's alr tho, this doesn't need Gogo, it really just needs the weapons to work

somber sequoia
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well you'll have to figure out why it's breaking then. Specifically what is happening, when?

hollow trail
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I explained in my messages 😅

somber sequoia
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alright then.

hollow trail
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I can explain again if you really want me to

mellow scaffold
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for VRCfury where how do I set the view position? As with setting it with view position normally in Unity doesn't show where it is is so I can adjust it.

somber sequoia
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Turn on gizmos - little globe icon in the upper-right of the Scene view

pallid jolt
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Im not fully sure if i would come here for help with the blender side of avi creation but my head is not moving with the head bone when i go into pose mode- It was before and i added some stickers to my face and now the head only moves with the neck bone
(the image is a little messy but i have the head bone posed so u can kinda see what i mean)

somber sequoia
pallid jolt
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ooh yeah fixing the vertex name fixed it 😅

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thanks

mental topaz
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anyone know how to keep an avaters eyes open when not making any gestures? Avatar i bought has its eyes closed unless i put my hand on both thumbsticks of my controllers. Its incredibly annoying (i cannot contact the creator they have no listed way to contact them)

somber sequoia
somber sequoia
mental topaz
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they are not in the editor. trying to find the animation but this stuffs so unorganized

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trying to edit someone elses mess is annoying

somber sequoia
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yep. I'd start by turning the layer weight to 0 for all layers in the FX animator except one, and check it. Repeat until you find which layer causes it

exotic mica
somber sequoia
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got constraints and physbones on the same bone?

exotic mica
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uhh no idea

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lemme check somehow

somber sequoia
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Could show your physbone settings too

exotic mica
balmy barn
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expand colliders, for me it looks like they colliding with eachother

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that radius also mean its scale is wacky 0.000x usually are

exotic mica
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they def are colliding

somber sequoia
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momentum of 1 seems a lot

exotic mica
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momentum of 1?

somber sequoia
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yeah, it's in your settings

exotic mica
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oh my bad im blind

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so should i decrease it?

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This is like the full stuff

somber sequoia
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here's from an avatar I worked on, I tend to go more for "realistic" than most such things seem to be on vrchat.

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also you seem to have the colliders list empty, can just set that to 0 if you aren't using them.

exotic mica
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oh right fair enough

exotic mica
somber sequoia
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You should do whatever you like here, everyone's got their own preferences.

exotic mica
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Yea but i just wanna stop this colliding stuff

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looks hella dumb

vestal mist
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I need help uploading a avatar, if anyone knows how to do it plz don't hesitate to dm or reply to me

somber sequoia
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Ask specific questions if you have them.

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lots of us know how to do it

vestal mist
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I just need someone to upload a avatar that I just got for free off of gumroad

somber sequoia
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ah, that's a bad idea, giving out your account credentials, and linking you to someone else. Best to just learn and do it yourself.

exotic mica
vestal mist
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I have a authentication app enabled, and I change my password and everything as soon as they're done

exotic mica
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once theyre in your account they can do whatever fyi

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and you wont see it until its too late

vestal mist
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Yeah I know, I just need help uploading it. I'm willing to take a risk...

exotic mica
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what kind of avatar is it anyway?

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most are straight forward and easy to upload

vestal mist
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It's a Christmas themed avi

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And the reason why I'm having someone else upload is because i do not have a PC at the moment so I can't use unity or blender or anything like that

exotic mica
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ohhh yea that makes sense

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have u tried finding the avatar in prismic? or yaas?

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maybe someone already uploaded it

vestal mist
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No but I know it's probably not gonna be in there just based off of the look of the avi

torpid oriole
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anyone got any good zinpia fit phys settings? boobs and butt-

exotic mica
vestal mist
iron kindle
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Is there a way to make bone colliders work when using an animation to keep from clipping?

left gull
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most dont allow file sharing of any kind nor is it supported/allowed here

sly lodge
glass solar
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right so im tryna make a a 360 sprite havaar but I wan the head sprite to rotate and move, does anyone know how i can make it rotateable?

vestal mist
night ember
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did you even check if anyone else already uploaded it?
its apparently free on gumroad as you said

iron kindle
left gull
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check if they've got a TOU/TOS for their content or if theres anything about it in the description of the purchase page

night ember
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you could probably try linking the gumroad

left gull
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that could be another option though still risky for whoever you get to upload it for you, im guessing that this christmas event is around/near christmas so if you've got a few days then you should wait for the creator to contact you back about it

vestal mist
vestal mist
night ember
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you havent linked the gumroad yet

vestal mist
sly lodge
night ember
iron kindle
vestal mist
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Here take this

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This is the link to the avatar I bought

night ember
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thats not free

vestal mist
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It is if you use a code

night ember
left gull
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so you're SOL

night ember
vestal mist
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Damn....

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Welp I guess i ain't getting that avi then.

left gull
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theres quite a few e-boy models like that one out there so imagine theres one out of those many that permit uploads/publics of some kind

vestal mist
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I need a Christmas boy or girl avi

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I want it to be decent quality and possibly have toggles

left gull
night ember
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aside from the avatar's tos
I wouldnt even upload it as a public model anyways cause that sure as hell isnt sfw

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there is also plenty of eboy and egirl avatars already uploaded to the game

mental topaz
somber sequoia
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alternatively, you could replace the animation, or just mute the transition in the animation layer to disable it

sly lodge
mental topaz
somber sequoia
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huh, I have never seen a read-only animation file

iron kindle
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The colliders work with my arms, but when I try and do an animation they do not do anything

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Gizmos are enabled

sly lodge
somber sequoia
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definitely if you animate those physbones in any way, make sure that "is animated" checkbox is checked

iron kindle
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I am using the the Gesture Manager to test everything

shut elbow
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hi, how do you guys usually fix your generated impostor being stuck in a t-pose?

amber oriole
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Heya, i need some quick help. I'm trying to upload my avatar but cant find out how.

amber oriole
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Yeah so, the issue here is. I made my avatar using VROid studio

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I dont have all these fancy files those tutorials have from getting bought skins et.c

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All I got is a .vroid file rn

iron kindle
iron kindle
amber oriole
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Oh.. uh how do i do that?

iron kindle
amber oriole
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and here i thought it was this easy.

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This is gonna take up my night 😂

balmy barn
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ratl you can convert a vroid/vrm in blender, about 6 clicks

mental topaz
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breh, even if i get rid of the gesture the eyes still close 😭

amber oriole
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I exported it.

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am i able to make my character compatible with the Quest too?

I got access to PCVR too, but gotta get that link cable first to get that better connection.

somber sequoia
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certainly

amber oriole
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How do I do that? 😄

Cause I succesfully uploaded my first avatar.

somber sequoia
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there are lots of tutorials for this

amber oriole
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trying to look and understand it

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but just dont get it lol

void crown
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im having an issue for some reason it lets me animate some contraints but others dont move at all just completely stiff

peak brook
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how do i use the gesture manager clickable contancts? its on but i cant click or interact with anything on my avatar

hollow trail
peak brook
mental topaz
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what causes clothes to look very reflective/wet in lighting? what setting do i need to change on the material

somber sequoia
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depends on the shader, but often roughness/smoothness or metallic.

mental topaz
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standard lite shader

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ill turn both down

timber delta
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body keeps breaking when putting in unity so im pretty sure its a weight paint problem, can someone point me in the direction of how to properly do this lol

raven orbit
gloomy flint
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theyre

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theyre not even connected...

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i can see the upper leg's joint floating BEHIND the lower legs joint,,,

timber delta
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it did that automatically when i was making the bones ¯_(ツ)_/¯

raven orbit
# gloomy flint

i mean technically they dont need to be connected to still work, but the orientation of that bone is insane...

gloomy flint
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did you generate the bones or did you actually make them because those leg bones are a mess

somber sequoia
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Check out the diagram pinned in #avatar-rigging for help on what that armature should look like

lucid grove
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How do I fix my legs looking like sticks in vrchat but not unity, the blendshape in unity is fine but anytime I go in game for some reason it fucks with it unless I turn on my base avis stockings toggle but then the feet sticks out of my shoe when in unity i turned the feet blendshape all the way down

plain mural
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how to make it so that a phys.bone can be grabbed, but it has no physics at all?

plain mural
somber sequoia
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possibly an angle limiter at 0

plain mural
somber sequoia
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worked for me last time I tried it

dark jay
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how do u make particles not move but render

dark jay
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How do i rotate particles this one wont rotate

dark jay
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this happens

quiet kraken
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Question
Is the "Freeze to World" option option on the parent constraint bugged?
im trying to freeze an object to the world but whenever i do it it just snaps to the floor, it does stay stay in the world when i move but is stuck in the ground until i turn the option off

west cipher
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item isnt showing up in blender, and the camera is x'd anyone know how to reenable it

agile reef
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Can anyone help me figure out why my avatars facial gestures are doing this? It's like the previous facial gesture is not being deactived before the next one plays.

quiet kraken
somber meadow
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I'd highly recommend just using WD on

fallow gulch
# agile reef Can anyone help me figure out why my avatars facial gestures are doing this? It'...

If you want to keep WD off, then make an animation that sets all blendshapes back to their default value, and put that animation in the AllParts layer
You do this by making a new animation, hitting the Add button or + button in the animation tab, finding the body or head (depending on what your avi has), and adding all the blendshapes to the list, except for the ones that start with "vrc."

glass solar
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I have a 8 directional sprite syem prefab and I wanna make it turnable but its not working, think anyone can help with this?

simple ocean
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alright guys 😭
ive tried to export this 10 times and ive decided its time to ask for help. does anyone know why my blender model that seems to be facing the correct direction + the right way, turn out face up in unity?

distant orchid
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yall my vrchat sdk control panel aint showing up

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any fix?

timber wharf
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@simple ocean when everything is selected, ctrl+a - apply all in blender

simple ocean
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:/ ive tried doing that, i set it to 'all transforms' and then i click to the side to confirm

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i also was having troubles with normals so i recalculated everything and made sure everything was facing outwards

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i can't figure out the root of my issues because my mesh has gone completely distorted now so i think ill just restart from scratch t_t

timber wharf
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click through your armatures/meshes etc so everything is 0 0 0 0 0 0 0 0 0...

simple ocean
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ill give it another shot

timber wharf
simple ocean
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yeah that's already set to 0

young coral
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Would a project from an older version of unity give the creator companion trouble?

young coral
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2018

fallow gulch
# young coral 2018

Make a backup and give it a try
Can't confirm that it will be fine or not with that version :P

young coral
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well, im a total novice and i cant even get the creator companion to see it in the first place

fallow gulch
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So.. there is a button to create new projects in the Creator Companion, right?

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There is a little down arrow next to it that you can press, which reveals the add project option

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You can use that to go into the project's folder, and select it

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If it thinks the project is valid, it will add it to the list

young coral
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ive done it up to the point where you select the project, i go to the location of it and the window that the CC opens does not show the files in that location

fallow gulch
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Since it is a folder picker

young coral
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ah, okay