#avatar-help

1 messages · Page 28 of 1

sturdy escarp
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Working on an avatar; even though VRC SDK is latest version, I'm not getting VRC constraints as a component option. its also not listed in VRCSDK/Utilities. Any way to solve this?

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I realized that although the Unity SDK was updated, the VRC SDK was not. Updating it resolved the problem!

half stirrup
#

unity needs to die

ornate stump
half stirrup
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i literally just started using it a month ago

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unity still needs todie

ornate stump
half stirrup
#

no idea what the tool your talking about even is but ok

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wait unity

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duh

ornate stump
half stirrup
#

💀

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sooo is there a fix to this orrrrr

ornate stump
half stirrup
#

the error right before it just says failed to build but the one before that says no assetbundle

ornate stump
#

Also you should screenshot the error instead of just typing it.

half stirrup
#

🤷‍♀️

somber meadow
exotic light
#

Is there a recommended way to add a control toggle for forcing eyes closed on an avi, putting the blendshape on a toggle seems to not do anything (I assume because of an existing blinker script)

half stirrup
#

i have no idea what prefabs even are having issues

ornate stump
restive bronze
#

y'all, any help at ALL would be seriously appreciated, I still can't get my avatar to fly with Gogo Loco.

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Please I'm begging, because I feel like I'm losing my mind

raven orbit
restive bronze
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it still doesn't work!!

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I've tried that!

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And once I managed to actually get it to at least float upwards but if I try to move then it stops working and I fall

raven orbit
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one time i couldn't get it to work at all when i had combined the gogo fx animator with another one using the av3 manager, and i couldn't get it to work until i recreated the fx animator from a duplicate of the original gogo beyond layer

arctic ginkgo
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also if you have another avatar saved that you know can fly, try using that one. If it doesn't work then switch to a different world and keep testing that working on until that one can fly

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just because some worlds you cannot fly in, so it may be that you are testing in one where it doesn't work

restive bronze
arctic ginkgo
#

if it helps i know you can fly with avatars in prismic's avatar search world (i'm in that world rn and just tested)

arctic ginkgo
#

the gogo loco FX layer

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also make sure your gogo loco is up to date if possible

restive bronze
vagrant parcel
#

Why does my avatar keep dissapearing whenever I enter play mode? not even the toggle works either, I don't know what I've done wrong

balmy barn
#

vrcRat considering you are obviously using stolen assets, good luck

restive bronze
#

Could the reason Gogo Loco flight doesn't work on my avatar be because of my rig?

restive bronze
ornate stump
ornate stump
rancid patrol
#

Has anyone experienced an issue where you're trying to do gestures, but the avatar's fingers dont move when your expression changes?

ornate stump
rancid patrol
#

I'm unsure if it's a Gesture/FX issue, because the animations and params are all good

rancid patrol
restive bronze
ornate stump
restive bronze
ornate stump
rancid patrol
restive bronze
ornate stump
ornate stump
restive bronze
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Gotcha

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Ok thank you 😊

rancid patrol
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Doesn't work, still the same

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and it removed the FX for one of the clothes toggles haha

ornate stump
rancid patrol
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ok, still doesn't work

ornate stump
rancid patrol
#

It's a packaged avatar, RadDoll if anyon'es familiar with it. This is a friend's avatar, so I'm not used to what he's put in it

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digging into his FX layers now, it's missing a Mask

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that miiiight be the problem

ornate stump
stoic bobcat
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would shoulder settings in the rig set up menu fix this from happening?

rancid patrol
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Gestures are missing a mask

ornate stump
rancid patrol
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it was the gesture layer

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problem fixed, thank you!

bitter ruin
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i was wondering if someone could help me find this avatar?

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idk the name i jsut have a picture

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😭

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the guy with the motorcycle helmet

bitter ruin
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i think that is the right place, it says to post there if you are looking for an avatar lol

left wharf
bitter ruin
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lol its all good no worries

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lol ive been searching for this avi for a straight month,😭

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i love motorcycles so ive been trying to find one like that

heady raptor
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is there a way i can easily straighten this UV?

timber wharf
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@heady raptor uvsquares or some other addon i dont remember...

heady raptor
timber wharf
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well ig you can just select one line - s - y - 0

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if theyre overlaping

heady raptor
solid lintel
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Can someone help me with the bike pose playing insread of T-pose issue? I've already tried the fix everybody recommends on youtube and forums, yet it simply doesnt work for me. Whether I use my old FX controller I was working on, or create a new one and drag the T-pose into it, it always resets to bike pose. Its T-posing only when playing this T-pose animation, yet if I make any new one, it always falls back to bike animation
Im frustrated and clueless at this point

rich ledge
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So I have a question there is this avatar I've been using for awhile but outta nowhere I cannot use it and it has a grey X on the avatar then if I search up this avatar the select for it on the world it comes up black and yellow with a red X in front of it could someone possibly explain it to me

fallow token
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I'm testing out an avatar, and it's stuck in the t-pose in game. I can't find anything online about it, just other people with the same issue. I have uploaded avatars before, but they were free online models for practicing uploading. I have the rig set to humanoid, and I configured the bones to make sure everything was correct.

junior void
fallow token
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Mhm.

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I can share my blender file if need be.

junior void
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if thats so then the next thing you want to check is the import settings on your fbx for errors as well as the console

fallow token
#

I'm not seeing any errors.

elfin grove
#

has anyone had any success running VCC with wine?
is there any chance for native linux build sometime?

lucid yarrow
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what does this mean exactly

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testing out a wip avatar

ornate stump
lucid yarrow
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k hold on

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why is my camera like this?

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its very offcenter even though i set the view thingy to the eyes

lucid yarrow
balmy barn
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origin under ground it wont like that

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mesh sunk or floating

ornate stump
lucid yarrow
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my mesh was made in the ground

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in blender

lucid yarrow
ornate stump
lucid yarrow
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so the camera object in blender

prisma thunder
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Is there any way to change a material with an animation as opposed to just flipping it?

ornate stump
lucid yarrow
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he was in the ground

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that could mean something

ornate stump
lucid yarrow
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oh

prisma thunder
lucid yarrow
prisma thunder
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Like changing the material from, say my basic body material to a latex material.

ornate stump
ornate stump
long sierra
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I have multiple animations for my avatar, but it's only importing one of them. I checked the Blender export settings and they seem correct,

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there are no errors in Unity or rig animation import messages

ornate stump
# lucid yarrow

Yes. But it's also better to have to model feet touch the ground.

lucid yarrow
lucid yarrow
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he should be set now?

ornate stump
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Yes

lucid yarrow
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alright thanks alot

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how do i import the properties from a model to another?

sturdy blaze
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So the giant red glitchy floating symbol is an avatar i wanna create, but i dont know how to make him toggle his robotic hands or make glitching effects. could someone help me make the avatar? you dont have to i just wanna ask. [Also drawing made by me! its the first time i drew on a tablet so sorry if it kinda looks bad]

long sierra
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It seems to be exporting an NLA strip I deleted O_o

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Okay, I got it to export two copies of the T pose with different names

gloomy kettle
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I wanna put sort of a domain expansion on my avatar and have it play music, however, I dont want to make it 2D as not everyone wants to hear that and if I make it 3d, it just becomes super quiet and you have to be in a specific spot just to hear it. How do I fix this..?

long sierra
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I got it working, finally

sturdy blaze
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I’m not gonna get help am I.?

somber sequoia
lucid yarrow
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what kind of rig it is

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vrchat avatar component

somber sequoia
lucid yarrow
somber sequoia
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oh, you're doing this in two channels

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(don't do that)

lucid yarrow
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thats what i wanna copy over to my other model

somber sequoia
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you mean the Avatar Descriptor? Sure, Pumkin's tools, or you can just copy it like you can copy any component in Unity.

lucid yarrow
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oh i thought it was more complicated

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thank you

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and yes i meant the avatar descripter

somber sequoia
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I mean, it'll copy references to the other avatar, so you'll have to redo some things, but most of the data will be fine.

lucid yarrow
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thanks

lucid yarrow
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but the origin point is different

inland seal
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How can I make so the particles will turn with my hand, Because now they just fly other way

somber sequoia
inland seal
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wha?

somber sequoia
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try to be specific with questions, if you can

inland seal
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Where is the local space simulation?

somber sequoia
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it's an option in the particle emitter

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See also the Unity documentation on the particle emitter

inland seal
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now the particles stay in place without movement

winter edge
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Is it possible to test sound on contacts with gesture manager?

sturdy blaze
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and particle effects and toggling stuff

somber sequoia
sturdy blaze
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oke doke

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but how do you make the glitch effect come up

somber sequoia
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but "I need help" is not likely to get you much. if you ask specific questions, that'll help a lot.

sturdy blaze
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i wanted to know how to toggle that

somber sequoia
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not sure what glitch effect you mean

sturdy blaze
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somewhat like this

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Blood warning

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staticey like glitches

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like a virus ripped out of the mainframe

lucid yarrow
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a glitch shader idk

somber sequoia
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ah, shader effects for sure

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Poiyomi has some vertex gltiching stuff, or you could possibly use a screenspace shader if you want to annoy other people

sturdy blaze
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also i gotta figure out how to make the 3 orbs spin around

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not really a screenspace shader

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he is an oc of mine

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and he has a LOT of massive things at his dissposal

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which may be way to complicated for me to figure out

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so thats kinda why im asking for help since i know how to draw concepts and make weapons

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somewhat like this

lucid yarrow
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my amateur skills would tell you to learn Blender, model the neccessary objects and then find a shader in unity that does this effects

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but im properly wrong on multiple levels

sturdy blaze
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i know how to use blender

somber sequoia
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nah, that's about right

sturdy blaze
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i just dont know how to make the shadings

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and all that

lucid yarrow
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o

sturdy blaze
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i can show you some undertale models i made

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like Dust + sans

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i can only sculpt so

lucid yarrow
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you could probably easily do the Symbol and text but those hands would probably be hard

sturdy blaze
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there massive 3D robotic arms

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so yea

long sierra
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How do I get an animation clip to control face shape keys, and then restore tracking after the clip is over so the visemes work again?

sturdy blaze
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thats his primary weapon

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and he uses strings like error sans

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the only difference is he uses them to twist and mutlate people

somber sequoia
sturdy blaze
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like you saw in the image with the guys neck getting snapped

empty jewel
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Oi!
is there anyone that would have couple minutes to spend on helping me with my avatar? There's two issues, one with shading and one with mouth tracking I guess.

sturdy blaze
empty jewel
somber sequoia
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Or do it in the channel where others can learn from it too

empty jewel
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fair

sturdy blaze
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vermillion is so simple yet so complex 😭

empty jewel
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so the issue with shading is appearing only in game, in unity, in vrchat preview it looks good, issue is that my avatar is just pure black, I have metallic texture and with it applied it adds all the shades to make it well less black, other issue is that my avatar's maw is constantly opened (in unity it's closed and in avatar preview it's closed too)

sturdy blaze
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like his main character is legit just a red glowing symbol.

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but his other stuff like glitching eyes spinning and ability to transfer the world into the mainframe is going to take a while

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which is why i wanted to ask people for help

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since ill admit it. i SUCK at that kinda stuff

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and im still learning it

somber sequoia
long sierra
sturdy blaze
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anyways. if anyone feels free to wanna help me with this character, PLEASE dm me.

somber sequoia
sturdy blaze
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cause i cant do him alone. and please dm me if you have time on your hands

empty jewel
somber sequoia
empty jewel
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nvm got it

somber sequoia
empty jewel
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I will test it now gimme a sec

lucid rapids
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any idea why i got this ?

long sierra
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do I put the track control to disable face visemes on the same state the clip is in, or the one before it ?

empty jewel
sturdy blaze
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yea.. im going to need help

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holy crud.

somber sequoia
sturdy blaze
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its a miracle i could use blender but this..

somber sequoia
sturdy blaze
#

alr can someone hop in a vc with me?

somber sequoia
lucid rapids
empty jewel
somber sequoia
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ah, mobile shader - probably your model has black vertex colors. Remove them.

empty jewel
sturdy blaze
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is there anyway i can get advanced vr avatar makers to help me with my character

empty jewel
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Is this poiyomi shader better for darker characters?

sturdy blaze
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i am so lost

somber sequoia
sturdy blaze
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i spent all my money on a drawing ipad 😭

somber sequoia
sturdy blaze
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and i LOVE it

empty jewel
sturdy blaze
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ill see what i can do. thanks kazin

empty jewel
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I would prefer a way to light it up through shader than on texture

somber sequoia
somber sequoia
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start with the poiyomi docs

empty jewel
sturdy blaze
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seeing all the open offers, jezzz

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honestly if i could make avatars i would help everyone.. 😭

lucid yarrow
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my camera is in a differnet spot now after i fixed the origin point of the model and readjusted the view thingy

empty jewel
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@somber sequoia Thank you very much I think I got it

lucid yarrow
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no other issues came up in the sdk other than my forearm rotations probably not being right (not important)

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what do i do now?

inland seal
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How do I fix this?

somber sequoia
inland seal
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Idk

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I set Shape to mesh

somber sequoia
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did you provide a mesh object?

inland seal
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no

somber sequoia
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well that's not going to work then

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That's for making each particle be a mesh object

inland seal
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Then what should I set?

somber sequoia
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I don't know what you're doing, so couldn't really advise

proper depot
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Hello! Long story short, when I import my model from blender, I am unable to adjust the viewpoint, it moves the entire avatar. I tried to make a world constraint for the first time, but i think I messed something up, but then also her eyes when adjusting the eye look, they do a 180, not 100% sure but any help is really appreciated!

somber sequoia
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I don't see how moving the viewpoint moves the avatar

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eye bones though should be pointed perfectly vertical - how are yours?

neat plover
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Hello ! Can someone i can trust can transfer a Avatar a just buy today to my account…i’m only on quest 3 so…

night valve
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Does anyone know why this happens after I import the fbx into blender to add materials to the eye and the when I hotswap back to unity this happens?

somber sequoia
night valve
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I don’t know why it happens

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The pink thing is the avi after being imported

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The thing is the fbx is completely fine, but when I try to drag the avi from the package to the hierarchy this happens

somber sequoia
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this isn't an overwrite of an existing avatar then?

night valve
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No

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I’m hotswapping the fbx

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From blender to unity

somber sequoia
#

I'm not sure what you mean by hotswapping?

night valve
#

It’s the same fbx and avi but this happens for some reason

somber sequoia
#

export from blender, overwriting the FBX file in the Unity project?

night valve
#

Basically going to blender, making changed then replacing the fbx with the one from blender

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Yes

somber sequoia
#

ok - is the avatar prefab unpacked in the scene?

night valve
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I’ve done it before and nothing bad would happen

night valve
somber sequoia
#

If it's unpacked it's very much a problem.

night valve
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It’s not unpacked

somber sequoia
#

ok question2: did you use the same export settings as before? Likely the "Apply scalings" setting not being set to FBX All?

night valve
#

For blender?

somber sequoia
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Yes, in the Blender FBX export dialog

night valve
#

I did apply transformation

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I checkmarked it

somber sequoia
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not what I asked, but that's generally good

night valve
#

And even without it checkmarked the same problem occurs

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I thought maybe the clothing is messing it up but it’s not

junior void
#

apply scslings is a text setting, not a checkbox

night valve
#

Yeah but I applied transformation

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Not scaling

somber sequoia
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but that's not relevant and not what we're asking about

junior void
#

that is different

night valve
#

Where can I find the apply scaling then?

junior void
#

export screen blender

somber sequoia
night valve
#

The integer value?

somber sequoia
#

Is the integer value labeled "Apply Scalings"?

night valve
#

Oh wait

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I see it

somber sequoia
#

(no, it's labeled "Scale" and it's a float anyway)

night valve
#

What do I apply it too?

somber sequoia
#

... please do read the scrollback, I literally said this

night valve
#

Mb alright

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Should I keep apply transformations checked too?

somber sequoia
#

I don't generally, but you should understand what it does and make that call for yourself

night valve
#

I appreciate your help

wind skiff
#

what 💀

night valve
#

Autocorrect

wind skiff
#

hahahah

night valve
#

I’m on my phone and I have it set like that

wind skiff
#

can i see that again 😭

night valve
#

I don’t know why but it’s funny

somber sequoia
#

oh I must have missed whatever that was

night valve
#

By god, may I please receive the hand to help myself. I am in need of thy greatest assistance.

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Is the autocorrect for help

wind skiff
#

and help auto replaces with this

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lmao

somber sequoia
#

ha

night valve
#

Yes

glad forum
lone apex
#

How do you stop these weird lines from appearing on the model?

sturdy kestrel
#

i've been sizing down textures but it hasnt changed much

somber sequoia
#

did you do another build? That won't change until then

gloomy pier
#

my eyepoint keeps moving itself when i upload the avi why is it doing this?

sturdy kestrel
somber sequoia
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Yes, it says "the most recent build" so it won't update until you do another build

sturdy kestrel
#

forgive me but idk how to do that

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as in, update the build

somber sequoia
#

build the avatar in the usual way

sturdy kestrel
#

ah aight

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dunno what i did but somehow it's even larger

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12mb now

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oh nvm

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it worked somehow

proper depot
#

my eyelook is currently messing up

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i have been trying to find a fix for a day

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my blendhshapes look normal then i go to unity and its broken

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i didnt move any bones in unity

arctic ginkgo
livid basin
#

um how do I use the vrc constraints? They don't work for some reason i think I'm doing something wrong 😭

glossy gull
#

Hey bois! Is there an easy way to move the tools "close" to the models? Like right next to it? Cause moving it being this far is an incredible pain lmao

earnest wind
#

Hey yall, I'm trying to do a material swap and for some reason, its doing the opposite of what I want it to do. Basically, the red and black pallette is supposed to be the default layer, where the grey and black palette is supposed to be the toggle.

The black and grey pallette is turned on by default in Gesture Manager, though, and I have no idea how to fix it. Does anyone have any ideas?

opal agate
#

Any idea why my bounding box is skewed? It hasnt caused me any issues so far but this doesnt seem normal

night ember
opal agate
#

Ah alright, thanks

unique cloud
#

Ran into a weird issue with gesture manager, I've set up my avatar descriptor, fx later and menu/params to test out a prop I'm making as I've done a bunch of time before. But when I load up in play mode, the menus appear, but none of the buttons respond. there are also no parameters or animator states. I've repeatedly verified that yes, I've got everything set up in a valid way but I'm just scratching my head. Pulling up a new copy of the mesh and adding an avatar descriptor yields the same result. @ me please so I'll notice the replies, thanks so much for any input

opal agate
fierce spear
#

Do these look wrong somehow?

somber sequoia
#

not really?

fierce spear
#

must be a me thing then, hm.

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i mean like, aesthetically

indigo compass
proper depot
#

is the eyelook broken for anyone else???????

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It just resets itself

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this is an issue occuring across 2 different unity scenes

somber sequoia
#

what are you trying to do there? If you want to edit the values, you should edit the values directly

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(you can click the number and move the mouse back and forth)

proper depot
#

im so stupid

somber sequoia
#

nah, it's so not obvious 🙂

proper depot
#

tysm

somber meadow
# proper depot

Your eye bones need to be straight up and have a roll of 0 in Blender to fix this properly, you can of course make offsets in Unity but a real pain to deal with

gloomy pier
heady raptor
#

is anyone experienced with baking normal maps from high poly sculpt??? you can take my blend file and help me with it please, it comes up noisy af

proper depot
ornate nymph
#

Trying to update a avatar and now the SDK looks like this. A lot of the stats are missing and it won't even allow me to upload.

winter edge
#

How can I let a sound play all the way through after contact has been made?

balmy barn
#

exit time length of audio before stopping

amber quail
#

Anyone got any tips for adding physbones to quest hair?

restive bronze
#

Alright, here's the deal. I know I keep bring up this problem but I've just about had it with this gogo loco nonsense. I've managed to have it to where whenever I click the "flight" toggle, my avatar's feet lift but the avatar cannot fly. I'm going to show some screenshots of my avatar including its descriptor, size, rig, etc etc in case anyone could have any idea of WHAT is happening. I have tried so many things and yet nothing works. One person says try this, the other person says do the exact opposite, nothing is working.

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Yes I tried the mirror glitch trick, btw

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No I don't know how to make my own FX layer

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And Yes, this is the newest version of GogoLoco

ornate nymph
#

sets it up for you lol

restive bronze
ornate nymph
restive bronze
ornate nymph
restive bronze
#

Yup! I did

ornate nymph
#

updated it to the latest version?

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If both VRCFury and GogoLoco are on the newest version and you added the new prefab to your avatar it should just build

restive bronze
#

Lemme see if VRCFury is at its latest

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If that's the reason it isn't working, I will eat my desk

ornate nymph
#

Here, this might help

restive bronze
ornate nymph
#

you don't need avatars 3.0 for this

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Fury will install everything for you

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merging things yourself might fuck it up

restive bronze
#

I didn't merge anything tho, that's the problem

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I think this warning is messing with the flight collider

indigo compass
#

Or at least for longer than the issues concerning avatar flight that I have seen.

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VRChat did change something that did break avatar flight in the past, but being up to date should be fixing that.

arctic ginkgo
sturdy blaze
#

im trying to find someone to help me make my avatar

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and everyone keeps telling me to get them people to commission them

arctic ginkgo
#

it uses a station (avatar seat) to create a collider that works on quest, since that is the only way to get colliders on a quest avatar

sturdy blaze
#

😭 idk

arctic ginkgo
#

that's how the flight is quest compatible, it used to be PC only

arctic ginkgo
indigo compass
arctic ginkgo
#

and in any case if you need help with making something yourself, youtube tutorials and the #avatar-help channel are helpful resources

sturdy blaze
arctic ginkgo
#

yeah only really ask for help in the help channel if it's with a specific issue or you need help with finding resources on how to do something

sturdy blaze
#

and idk how to do that

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and im broke so

sturdy blaze
#

im trying to make this mf

arctic ginkgo
sturdy blaze
#

top dude

ornate nymph
#

Yo, my avatar won't upload and some stats are missing in the SDK.

sturdy blaze
#

also i make weapons so

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yea i can use blender

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the issue is the particles

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and the toggles

indigo compass
sturdy blaze
#

idk how to do that kinda advanced stuff

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Really!?

arctic ginkgo
#

so you're where i was when i started, you know how to use blender but just not unity

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there's lots of youtube tutorials for that

sturdy blaze
#

there is one ability that vermillion has

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where he summons a cosmic orb

arctic ginkgo
#

particles are actually pretty simple, try messing around with a particle system's settings for a bit and you'll pretty intuitively figure out how they work

sturdy blaze
#

and engalfs an entire map

arctic ginkgo
#

there's a lot you can do with them

sturdy blaze
#

and sends it into the mainframe

indigo compass
# sturdy blaze the issue is the particles

Particles are a bit more intense, they are a verrry advanced and most don't do them from scratch, but at least any ordinary Unity tutorial about them can help you with that.

sturdy blaze
#

kay

arctic ginkgo
arctic ginkgo
#

i find particles not to be too difficult tbh

sturdy blaze
#

another issue is vermillion has 2 massive robotic hands

#

i can make em

#

i just dont know how to make them appear

arctic ginkgo
#

you just have to play around with the settings so you understand what everything does

sturdy blaze
#

since i want them to be a toggle

ornate nymph
#

So... I'm gonna be ignored?

arctic ginkgo
#

then from there it's just a matter of what you can come up with

sturdy blaze
sturdy blaze
#

he needs it

#

ill figure out what to do

#

anyone have any unity versions i can use?

indigo compass
# arctic ginkgo i find particles not to be too difficult tbh

I can make simple particles, but you require better vision of what you want to make than I have to make the spectacular kind, which I assumed they'd be making.

Considering how many cool particles I see, I imagine it is easier than I think it is and I just need to learn it better.

uneven vessel
#

I need some help i have an asset i made its a sword an im using vrc constraints with contacts to sheath an unsheath on vrchat in my side i can see everything fine and it works as intended but for some users it doesn't show and for others it shows i have to sheath an unsheath it and it would eventually show to others but reverse happens any idea how i can fix this?

arctic ginkgo
sturdy blaze
#

hol up are there any vcs?

arctic ginkgo
#

one thing i've learned from college lol

arctic ginkgo
#

make sure to iterate

#

makes lots of sketches

arctic ginkgo
# ornate nymph

oh hmm it looks like from the error you have a missing script somewhere on your avatar

#

you'll need to either fix it or remove it

ornate nymph
#

how do I find said script?

arctic ginkgo
#

oh actually it says where lol

#

i just saw

#

"Bone.001"

sturdy blaze
#

just need a bit of taking. be honest.
how does this look at a vr chat avatar? 😭

arctic ginkgo
#

i think it looks good 👍

sturdy blaze
#

Thanks :V

ornate nymph
left gull
sturdy blaze
#

i need to figure out how to add bones

uneven vessel
sturdy blaze
sturdy blaze
#

an au of sans

#

i followed the canon looks

#

im tryina make this dude an avatar

left gull
sturdy blaze
sturdy blaze
#

and all that

#

or make particles

#

and effects like scripting

arctic ginkgo
sturdy blaze
#

and i cant buy help cause im broke 😭

sturdy blaze
arctic ginkgo
sturdy blaze
#

????

#

is that from unity?

#

i am so confused

arctic ginkgo
sturdy blaze
#

i dont even have it 😭

#

idk what version to get

#

do you have a version link?

arctic ginkgo
#

what you need to do is open your texture in a drawing/image editing software or blender/substance painter, then paint all the areas that you don't want to glow black. Then use this texture as your emission texture and set the emission color to white

arctic ginkgo
sturdy blaze
sturdy blaze
#

i want the glitching to be a toggle

#

since vermillion has an all glowing red

#

and when he gets mad his eyes spin and he slowly starts to glitch more and more

arctic ginkgo
sturdy blaze
#

with the background going dark

arctic ginkgo
#

like what are you using to make this effect

sturdy blaze
#

its staticey

#

and when you toggle his eyes pretty much spin around

#

and he slowly starts to glitch

#

and i believe the background gets dark around the map

arctic ginkgo
#

static might be hard to do on quest, if you want something that'll cover your screen (that's usually made using a custom shader which is only allowed on PC) but making the eyes spin should be easy

sturdy blaze
#

alr

#

there is another toggle

#

where he can take his arms out

#

and i believe he also has a toggle above that

#

where he can equip his greatsword

#

this was a prototype, i have a better version 😭

arctic ginkgo
#

like the arms just get disabled?

sturdy blaze
#

that come from the ground

arctic ginkgo
#

ohh

sturdy blaze
#

and they are covered in glowing red wires

#

he is a really cool character when you know his lore 😭

#

he pretty much has accuss to the mainframe

arctic ginkgo
#

i think to get better help on the techincal side of things you have to have a pretty specific idea of how you want things to work

sturdy blaze
#

whitch is the center of all fiction

#

yea

arctic ginkgo
#

so what effects you want, how you want them to animate, what toggles you want, how you want things to be controlled, etc

sturdy blaze
#

i want them to come out of the ground

arctic ginkgo
#

then people here can help you with the technical side of how to achieve it

sturdy blaze
#

since thats what he does in my game

#

he appears at the end and takes his arms out

#

and well...

#

uhh

#

mangles people and stretches there limbs to creepy proportions

#

these arms can glitch too!

#

and this is what they are suppose to do.

#

but idk if vrchat can do that 😭

#

in a way, he has extremely powerful telekinesis

#

his second toggle is his sword where it just.. forms in his hands

#

its a glowing saber with wires all over it with a red glowing trail

#

vermillion himself is all black and has a red glowing outline, along with his arms. but his sword is entirely cosmic reflective red

#

he also would have expressions which would be the easiest

#

his eyes just give off his emotions

restive bronze
#

this is the inspector for the collider station on my Gogo loco flight prefab. Would anything need changing in it such as the player enter location?

sturdy blaze
#

😭

#

and i believe the last toggle is this reality is mine to warp.

#

witch is the hardest to make in my opinion

raven orbit
raven orbit
#

rip, wish i could help but i never set it up with vrcfury

sturdy blaze
#

i want to help so badly 😭

#

i hate how hard unity is

#

its a miracle i actually learned how to use blender

#

i have never felt so much confusion in my life

#

thank god im going to school for this

arctic ginkgo
#

it's a little hard to help tbh since it's a lot of stuff with very un-techincal descriptions

#

but i think i know i way that could make static work on quest

#

that it would cover people's screens

sturdy blaze
#

oke doke

#

maby i could make the model and you could help

#

well

#

add the toggles and everything

#

since i know how to do all that

arctic ginkgo
sturdy blaze
#

oooh!

#

but what about scription

#

scripting

arctic ginkgo
sturdy blaze
#

oh!

unkempt cobalt
#

Is it normal for eyes to move directly upward during eyelook posing?

ornate nymph
kindred umbra
#

idk why im getting this

onyx turret
#

Hey can someone help me with gesters with fake index hands, I can't seem to make the gesters work when for example I link up angry face with fist

quasi trail
#

First person to do the following gets 10$ via paypal, 15$ if the work is exceptional, I need this models rig for the hands to be fixed so they aren't contorted in VRC, and I need the model to only be 2 meshes with 2 material slots, 1 mesh and 1 material for the mask and head inside the hood, and 1 mesh and 1 material for the rest of the body, if interested in this commission dm me about it.

somber sequoia
#

FYI 13 mesh objects, each with their own material, UV maps overlap like crazy. Definitely not worth the money.

#

also, not in T-pose or A-pose

#

only 34k tris though, that's nice

somber sequoia
#

looks like that Scream movie mask

onyx turret
#

Is it just a mask or the whole thing lol

#

I love ghost face

somber sequoia
#

whole humanoid body wearing a coat

#

the rig looks like a game rip or from Maya maybe, all the bones are pointing out

winter edge
#

How do people do random sounds on contact?

somber sequoia
#

VRC Avatar Play Audio has a random option

left gull
soft coral
#

Hello, theres an avatar I'm working on which has a unique quirk. the arms stem from the chest and connect to the head. in the past I have used Aim constraints to mimic some kind of IK however this leads to it "tearing" when I move my head too far to one side. I have tried using FinalIK to fix this issue however FABRIK Limb IK and any others don't work in-game. I would appreciate any ideas as to what I could possibly do to Mimic an IK or Minimize the Hand becoming detatched from the rest of the arm

stoic bobcat
#

is there a way to optimize animations? trying to upload a quest avatar with a bunch of emotes but looks like its too much

somber sequoia
#

too much what

stoic bobcat
#

mb

somber sequoia
#

ahh

stoic bobcat
#

i think i found the issue

#

but let me see first

#

maybe not :/

#

just dont know how people add so many emotes on quest avatars when it takes so much space

whole sigil
#

can you have an animation change a parameter? Feels like it should be a thing but I can't figure it out (trying to prevent a desync)

somber sequoia
#

No, but you can have an animator state do it, with VRC Avatar Parameters Driver

stoic bobcat
#

i mean, would there be a way to compress the files? all of my animation files were set to optimal but they just all add up, if quest avatars were 15mb that would be so perfect right now 😭

somber sequoia
#

that 10MB is the compressed size already

#

so basically, no

stoic bobcat
#

damn

whole sigil
#

look into atlasing, consider reducing the resolution if they're huge

#

set things to normal quality, if there's transparency but doesn't need to be, remove it

stoic bobcat
#

all my emotes will be slow af for quest :/

whole sigil
#

you might be able to save size elsewhere

stoic bobcat
#

idk how peoplw add so many on quest

stoic bobcat
#

even changing the frame rate does nothing 😭

night ember
#

Animations dont take up a lot of space to begin with

somber sequoia
#

do you know those are large, or are you just guessing?

stoic bobcat
#

adds up

#

about 9mb

somber sequoia
#

how many do you have?

stoic bobcat
#

60 💀

somber sequoia
#

ahh

stoic bobcat
#

i saw an avatar with way more, idk if they removed some

#

might just have to cut it in half

night ember
#

200kb for 60 animations is only 1.2mb?

#

Nvm Im stupid

stoic bobcat
#

weird

#

must be somthing else

stoic bobcat
#

200kb each around there

night ember
#

You ignored my "nvm Im stupid"

stoic bobcat
#

oh

#

nvm im stupid

#

too

night ember
#

I forgot a 0

#

Tho 60 animations is excessive if its just emotes

stoic bobcat
#

idk how people fit so many emotes on quest

stoic bobcat
night ember
#

That at bare minimum is 9 different submenus exclusively for emotes

stoic bobcat
#

i have 4 submenus

#

7 emotes in each

night ember
#

Thats 28 not 60

stoic bobcat
#

60 anim files

#

all together makes 28 emotes

night ember
#

Why are there separate animations for a single emote

stoic bobcat
#

transitions

#

intros and loops

night ember
#

Just have only loops

stoic bobcat
#

ill prob do that for quest but it wont do too much

#

ill just try and see

night ember
#

It would cut it in half

stoic bobcat
#

yeah ill try that

native loom
#

can an avatar Size increase when I delete things???

#

I added my avatar and he's at 77 MiB

#

then I removed HELLA THINGS, including animations

#

and it suddently become 110+ MiB bro

#

Like how???

timber wharf
#

thats active only, which doesnt matter for any performance ranking, maybe you changed whats toggled by default

native loom
#

how can it increase the size?? thats so stupid

timber wharf
#

well yes so maybe more stuff is enabled by default

native loom
#

isnt removing things the way to reduce size??

timber wharf
#

once again, only sizes on left matter, right one depends on what is toggled on

native loom
#

man Im so confused, I thought I finally bought a good avatar I like and isnt over 100 MiB and it does this

native loom
#

how do I remove size without making the avatar look like one of those impostors in vrchat

timber wharf
native loom
#

ooooooooooh

#

i understand what left means

#

but I still dont get how removing things increases size

timber wharf
#

only active is active atm, it can change if you use toggles etc and overall doesnt matter

#

like if you disable every cloth, it will decresae but it doesnt matter cause in game you will enable this or that anyway

#

and thats not what game checks

native loom
#

i see

#

so, in coclusion, what should I do to reduce the size?

#

cuz as far as I know reducing the quality wont do much

#

Ive done that many times, and I dont think here's gonna work

#

sice almost everything is in 2k

#

there's nothing over 2k, and nothing on DXT7

#

which I think its the highest quality

#

im not sure

#

yeah sorry I forgot to mention im new

#

this is the second avatar I work on

#

I bought 4 and this one was only 2.5G which was the smallest between the 4

#

and I thought it would be dif but I guess not

#

holy cow

#

I just realized what u meant by active

#

god damn it

#

im so frustrated bro

errant lion
#

I need help, i can't upload my avatar, because i need to reduce download size from 11 to 10! Please help anyone tell me how

plucky bridge
#

I have a slight issue. The arm rotates in... weird ways. Like the arm looks broken at certain angles. Is there anything I can do to restrain the arm rotation?

native loom
#

I got a kinda frustrating issue rn

#

I reduced my avatar's size by a lot I guess

#

I fucked up the tattoos

#

and idk how to repair it

errant lion
#

I need help, i can't upload my avatar, because i need to reduce download size from 11 to 10! Please help anyone tell me how

native loom
native loom
#

idk if u got any if u got tattoos in ur avi DO NOT TOUCH THEM

errant lion
native loom
#

just reduce quality

#

thats why most quest avis are so crappy

errant lion
native loom
#

yeah

#

do u have thry's vram calculator?

errant lion
#

I dunno what is it

native loom
#

download it

#

it works miracles

junior void
#

i doubt this happened for you by reducing image quality

native loom
#

then what could it be?

#

Im stressing tf out cuz I cant find that material in thry's calculator

errant lion
junior void
#

have a look at the body materials, dont just guess

native loom
#

dude its a unity tool

#

most people use it

errant lion
#

I'm not into unity! I only know to upload avatars!

native loom
#

then do what ever u want homie

junior void
#

hes right though

native loom
#

Im just giving u solutions

#

if u dont wanna listen is ur problem

junior void
#

if you want an easy way to see what takes the most space on your avi, thrys is it

errant lion
#

I'm sorry

native loom
errant lion
#

I will listen you

native loom
#

but idk how to put it back to their original state

#

Im stressing

junior void
#

Not what i said

errant lion
#

How can i download it?

junior void
#

i said look at the one on the body

native loom
errant lion
#

Can't you just tell me the name?

#

I can download myself

native loom
native loom
errant lion
#

It's performance tool

plucky bridge
#

Would using a rotation contraint fix the wonkly rotation on the Elbow/shoulder? I'm trying to fix my avatar breaking their arm when I put my hands on my hips in game.

native loom
errant lion
#

Thry's VPM listing

junior void
#

click it again so its orange outlined

native loom
#

yes

junior void
#

then in the inspector scroll down

errant lion
#

Do i add to unity companion?

native loom
#

😭

errant lion
#

I mean vrchat companion

native loom
errant lion
#

Ok

#

I added it, now shall i create project again with this addition?

native loom
#

do u see packages in settings

errant lion
#

Yeah

#

Wait no

native loom
#

god damn it

#

click this

#

then restart vcc

errant lion
#

Well i didn't click... now i will

timber wharf
plucky bridge
#

Darn. Any advice then?

timber wharf
errant lion
#

I'm trying to upload glacy

timber wharf
native loom
#

what do I do now

plucky bridge
timber wharf
#

in avi descriptor, default contacts

#

but once again i doubt that this is even a thing

native loom
#

omg wiat

#

I found the decals

#

of the tattoo's

#

lemme put the quality back up rq

junior void
#

Well, if you set them all to 4 pixels, i wouldnt be surprised

native loom
#

improved the quality

#

and nothing happened

#

I was thinking on putting the decals back on the materials

#

but unity wont let me

#

idk what to do anymore

junior void
#

define "unity wont let me"

#

remember we cannot see anything youre doing

native loom
#

when I try to drag it over

#

quick question

#

can I make a new material, and put the decal on that one and put that material on the body?

#

or will that break the avi

junior void
#

you can drag materials into the material slot assignment above under "Materials" but not onto the unfoldable settings in the bottom

native loom
#

nvm doesnt work

#

I think Ill have to add multiple decals

#

to the material

#

but the problem is I cant find any reference

#

so I feel like Ill fuck it up

#

what have I done

errant lion
native loom
#

I just cant

#

I improved the quality but they're still full black

#

idk what else to do man

#

Im so furstrated

junior void
#

start with the basics

#

remove decals, get a normal skin texture to work

native loom
junior void
#

from there, add tattoos back one at a time so you gain an understanding of how they need to be set up

native loom
#

normal skin works

#

but the tattoo's just dont man

#

they're just black

#

i think at this point is just gonna be easier to start a new project bro

#

god damn it

#

all this because Im so worried about people not wanting to see my avatar because is too big

#

shit

#

I just realized I imporved the tattoo quality but not the skin

#

i think that was the problem

#

god damn it

quasi trail
soft breach
#

what have i done? 😭

placid mica
#

Can someone help? I am new to Unity
I edit the blend shapes for the face, but how do I get them to save?
And howcome the tongue is sticking out? It does this in-game too. How do I get my custom blend shapes to save?

#

Does this have anything to do with it?

#

Please ping/reply!

timber wharf
#

@placid mica blendshapes dont require saving, fact that its different between preview and playmode/game means smth actively animates them in your FX layer

#

use Gesturemanager or av3emulator to have properly working controller in playmode

#

(or theyre used in visemes/blink in descriptor, if its not fx layer)

#

@soft breach roblox

placid mica
#

Let me check here

soft breach
placid mica
timber wharf
#

uh, it does anything that doesnt involve humanoid bones

placid mica
timber wharf
#

facial expressions , toggles etc

placid mica
#

so is it okay to leave it as default?

timber wharf
#

well, your radial menu would be mostly useless but ye sure

placid mica
#

Hm

timber wharf
#

@soft breach looks like youve lost your armature somewhere during the export

soft breach
timber wharf
#

cant say i can recognise this issue, gl🤷‍♂️

soft breach
#

dont know how but i fixed it 🫡

junior void
#

set it to generic and back to humanoid

#

fixes it for me reliably every time

native loom
#

yo @junior void

#

Sorry to bother again

#

I finished up with the avatar

#

and I fucking love it

#

but I got 1 small problem

#

I joined black cat and I was told by the quest users that I was naked?

#

is there a chance my avatar is visible for quest and unity doesnt say it?

junior void
#

it will say in vrc whether it was uploaded as quest before

#

seems like it has

native loom
#

look see?

#

only pc

#

idk how the questies could see me

#

I mean sure its nice they can see me without me having to worry abt making a quest thing

#

but since I never done any quest thing idk what they can see and what not

#

i guess thats why the saw me naked?

junior void
#

then consider you may have a fallback or impostor

native loom
#

I think I may have a fallback

#

but which

#

and why was he naked

#

lmfao

#

god damn it

#

quick question, will putting the clothes on the avi in unity, and saving to vrchat will change my default clothes? or do I have to make it some kind of default setting or some complicated shit

junior void
#

you can pick a fallback ingame

native loom
cerulean robin
#

G'morning! Joined specifically because I'm having a little issue with some bones. For some reason, the thumbs are screwing up majorly when trying to import from blender into unity. This thumb has been driving me up the wall for the past day, and honestly I'm kind of stumped on what it could be.

#

For some reason the thumb isn't folding inwards with the rest of the hand when imported into unity. The bones work just fine with the respective puppets in blender as they should, but within unity the thumb curls over the index instead of going inwards like the rest.

native loom
#

is there any way to remove physbones without downloading questtools?

junior void
#

yea, delete the script

young bear
native loom
#

wait what script

#

fuck Im lost again

#

i cant find any script

junior void
#

physbones are nothing but scripts (found in the inspector on the object that holds them, which is usually in a subcategory of the avi or directly on the bone in the armature)

long sierra
native loom
young bear
# native loom i cant find any script

What zero said. If you're working with a premade asset then it would either be in a separate physbone object or attached to the bone in tha armature it's controlling

junior void
#

anything can have physbones

native loom
#

the problem is to find that "script"

#

for the hair

young bear
native loom
#

I really hate moving around and seeing my hair go through my face

junior void
#

humanoid ones can too, whether they work is different

native loom
#

quick question boys

young bear
native loom
#

how do I remove that little wobbly leg thingy that happens to half bodies when u are standing and move a little?

#

I thought of removing the physbones of the legs but if I do that I wont be able to sit down or anything

young bear
#

Ok you are misunderstanding

native loom
#

Yeah I forgot to mention I started like 4 days ago

#

and Ive only uploaded 2 avi

#

this is the most complicated one so far

junior void
native loom
#

I think its attached to the hips

young bear
#

Physbones are specifically for physics simulations. Hair, tails, ears, etc.

Humanoid bones are specific bones in your armature that are controlled by IK. Your legs would be humanoid bones

native loom
#

ignore the name, the hair looks like sasuke's hair

young bear
native loom
young bear
#

That's the skinned mesh renderer it looks like

#

Phys bone scripts are specific to the phys bone group they control

native loom
#

so how do I find that?

young bear
#

E.g. your hair would have its own physbone component

native loom
#

I see

#

where do I find that script then?

young bear
#

It would probably be attached to the hair bone in the armature

native loom
young bear
#

Hips > spine > chest > neck > head > haur

#

Hair

native loom
#

NVM

#

YES

#

I got it

#

thank u so much

junior void
#

i feel like you will massively benefit from a very simple tutorial

native loom
#

I cant find any tutorials for the specific things I wnat

#

which makes me come here

#

and people here tell me to find tutorials

#

which even tho I wish I could find a tutorial, its really annoying because is basically a foward and back battle

native loom
#

but now, how do I delete the script

#

😭

#

or wait, is there any way to delete FEW physbones so my hair dont look like a dead racoon laying down in my head?

junior void
#

right click the script header -> remove component

native loom
#

quick question how do I move ingame tab?

sweet acorn
#

hey, i cant get this christmas avatar to work in unity. joseph. and i need him quest compatible. anyone here able to do it for a fee?

cerulean robin
young bear
cerulean robin
young bear
snow raft
#

mine says to enable or disable certain things and i, dont know where these are at

#

nor is the SDK playing nice and letting me login to upload things

#

disable/enable triangle pelvis/neck, i, where are these functions

spark walrus
#

so im trying to figure out gogo, vrcfury isnt working so im doing it manually and i have no idea if the last 4 paramaters i need (one isnt even listed here) are ints, bools, floats, ect so i just guessed but if anyone knows please let me know

#

ontop of that vrcfury doesnt have a gogo option like all the videos ive seen so if anyone knows how to get it to pop up lmk

rustic rock
#

Does anyone know why my model do this whenever i crouch or prone?

spring sierra
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I imported an outfit with the older version of liltoon, but no matter how many times I import the new 1.8.3 installer into my project, it won't update, please help!

somber sequoia
spark walrus
sly lodge
rustic rock
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Oh crap, i do

sly lodge
# rustic rock Oh crap, i do

if you want to animate your character's skirt, you wouldn't want to parent all the skirt bones to your hip bone, it's better to just add another bone to your hip, where the skirt bones could be parented to this newly created bone

rustic rock
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Yup, that fixes it, thanks!

spring sierra
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does anyone know how to fix this issue?

long sierra
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When I test the animation though, the visemes work

lyric salmon
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i added physbones to it so im guessing the issue is somewhere in there but i dont know where it went wrong, my friend said to him ingame it looks fine and moves good too not glitchy but when i see it it glitches alot and his legs are like stuck? u can see it in the video its strange..

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when i pick it off of my head and into my hand it moves smoothly but when its back on my head the legs go stuck again and it glitches

twin lagoon
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are making accessories generally easier? /genq

lyric salmon
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?

feral isle
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Anyone have an idea what other things than textures i can change to make an avatar smaller in size? I have every texture on 1024 and its still 110.77mb too big

somber sequoia
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you can usually make maps smaller than albedo textures, perhaps try those at 512