#avatar-help

1 messages Β· Page 25 of 1

pastel night
#

i hate unity idk why my avi suddenly got stuck in cycling pose, not previewing an animation or anything ;-;

frosty grove
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.... this happened when i tried exporting my model to uhh
fbx

raven orbit
#

ngl im kind of lost then, if it doesn't work after renaming the object and reimporting it then i dont know what the issue is, i dont know unity as well as blender

stuck oxide
#

its alri, thanks for trying though

raven orbit
frosty grove
#

but i'll remove it if its the main cause

raven orbit
#

yeah, that should fix it

frosty grove
#

it fixed :D

raven orbit
#

for future reference, you can export an fbx without including every object in a scene by selecting only what you want to export and pressing "selected objects only" in the fbx export settings

stark vault
#

Real quick, could someone tell me which is the newest unity version I could use for uploading avatars

#

I have to re download everything lol

#

And I forgot

stark vault
#

Thank you very much

raven orbit
#

oh apparently there's an option for a newer version but it says thats the recommended version

stark vault
#

I will go with the recommendation
I appreciate the quick response

idle scroll
#

Question; attempting to apply physbones to the hair. When selecting the main body of the hair (which presumably should collect all the children under it) I'm not being given the bone collection to modify.... I can individually select the bones one by one... but not through the main hair body for some reason...

Likely user error in some manner but.... Halp...Appreciated Q.Q

shrewd yew
#

why I get this

glass geyser
#

So I'm trying to make this avatar that's publicly free and has unity packages and everything ready to upload, but after I optimized it for mobile, I had to combine some materials of it which messed it up cause it does have mobile shaders but after combining it it all comes out as standard shader which is not supported, and the mobile shaders it came with have to match their texture but obviously there's not one for when it combined the material and made the new texture otherwise it messes up that part of the model. is there some way to download the mobile shaders and apply them in blender or something, I don't have any other way of changing this.

night ember
#

you can only do materials in unity

night ember
#

assuming you are talking about the fact the material is greyed out and you cant edit it

left wharf
# shrewd yew

Are there any errors in console? If no, try re-login SDK

glass geyser
# night ember assuming you are talking about the fact the material is greyed out and you cant ...

not exactly, it's just that as you can tell here, I combined the jacket and socks of this cat which is the atlas material name, and trying to use one of the existing mobile ones causes it to look messed up cause it's not the right texture it uses which is the atlas one. it doesn't allow me to even extract them as it doesn't extract when I click and said the shaders that came with the model can't be modified or something like that

#

so I was thinking the only way I can do this is apply the mobile shaders to the fbx in blender or something like that

night ember
#

you can just change the material on the mesh?

#

you arent forced to use a specific shader

ornate stump
shrewd yew
shrewd yew
glass geyser
night ember
#

just use a different material with the same texture

toxic patio
#

My avatar isn't playing the sound effect I added when I press my toggle. Or it is spamming the first part of it. Any idea's why?

ornate stump
toxic patio
#

So It's a 17.32 second sound. I Can't get it to play. Did I do this right?

ornate stump
#

Oh it's the source path.

ornate stump
toxic patio
ornate stump
# toxic patio

If you transition from any state then you must have can transition to self disable.

toxic patio
#

Where would I do that?

ornate stump
toxic patio
#

Okay. Should I test it?

#

Or is there any more you need or want to see?

ornate stump
#

Especialliy check if to idle has condition.

sturdy apex
#

Is anyone familar with d4rks optimizer? I was using it literally one upload ago, changed some audiolink settings, and now it's causing this error (removing it from the project fixes the error) and reinstalling it doesnt seem to do anything, any ideas?

gloomy flint
#

very very quick question!! If I remove Gogoloco from the Quest version of an avatar, people will still see me using Gogoloco with it if I'm on PC right-

toxic patio
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Like this?

gloomy flint
#

I remember a while back I found an avatar that had Gogoloco ONLY if you were on PC, but my quest friend could see me using the poses-

ornate stump
toxic patio
#

Okay. Now I just need to figure why it doesn't play the sound

ornate stump
toxic patio
#

The cancel into self?

ornate stump
somber sequoia
gloomy flint
#

Then I'm kinda wondering how someone managed to make an avatar where you could only use the gogo loco tab if you were on pc but questies could see you use it lmao--

somber sequoia
#

just don't put the menus

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not sure why you'd do this, but without menus you can't trigger any of the parameters directly

gloomy flint
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It's just weird to me because I'm PCVR, but it's the fact that someone went through the trouble to only make the Gogo loco menu available on PC?? But now I know that having Gogo on the PC versions but not quest is not a way to help save any space πŸ˜”

toxic patio
#

How Do you test the emote wheel?

glass geyser
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However I cant see my body in first person

somber sequoia
ornate stump
toxic patio
#

Where would I get that?

glass geyser
#

Also the hight is wrong at least I got user rank now

somber sequoia
gloomy flint
somber sequoia
#

ditch gogo entirely and get FBT, space saved πŸ™‚

gloomy flint
gloomy flint
somber sequoia
#

haha, it works

ornate stump
glass geyser
# gloomy flint why does your viewport look so high up?

that's what I'm saying I got the official boykisser vrchat model from gumroad and I know someone already uploaded it to vrchat avatar search but only works on pc. I optimized the model in blender by combining some meshes and materials and got the minimum requirements for mobile but it doesn't have a first person body when I look down and the height view isn't at the model's height

glass geyser
ornate stump
gloomy flint
glass geyser
#

oh how do I find out what to set it to to match the model height and I don't know if it fixes the first person body either

toxic patio
#

Why is my Audio Source red?

ornate stump
somber sequoia
ornate stump
toxic patio
ornate stump
toxic patio
#

Now it won't stop the sound.

gloomy flint
#

yknow the security check thing would be a lot easier to deal with if the sdk actually showed relevant information. Like.. No... This avatar with ten parameters, two blendshapes, one pair of pants, and 3 very low quality textures isnt over 100 mbs, yes I looked at it in detail... 😩

ornate stump
ornate stump
gloomy flint
#

material slots are some of the worst ones to fix tbh

somber sequoia
#

it tells you about that one though

toxic patio
#

Yaaaaay It works.

gloomy flint
#

To be fair Kazin it'd tell you every error that could cause a security check

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The real fun is when it lets you upload it anyway and then you got to figure out which one is the real culprit...

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Or you delete things off the avatar that would take up a material slot and then for some reason the number doesnt change-

glass geyser
# gloomy flint

I'm sorry how do I find that, it's my first time so I don't know where to look for a lot of things

gloomy flint
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you click on the avatar until it has a blue outline around it, you scroll down to the avatar descriptor, and open up the small dropdown called View

glass geyser
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oh ok I found it thanks

somber sequoia
glass geyser
ornate stump
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Because waiting for confirmation is just wasting time for both parties.

gloomy flint
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make it a test build upload

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then it'll update in realtime as you check things

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(well, update as long as you swap out of the avatar and then back into it)

wooden cairn
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If PC and Quest parameters are synced by index and not by name, is there any way to ensure VRCFury-generated params are being bridged correctly?

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I.E. I have a ton of VRCFury generated toggles, and some of them are only present on PC. How can I make sure the indexing won't be messed up?

somber sequoia
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My advice is via UDP πŸ™‚

somber sequoia
wooden cairn
somber sequoia
#

computer networking joke

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amusingly the joke itself was kinda UDP too. how very meta.

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Anyway, that's off-topic.

gloomy flint
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ok so it has to be an issue with the pc version bc i fixed every error on the quest and i still get a security check failure im pulling teeth atm

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ok so i fixed EVERY error, if i still get a check fail i'm just gonna delete and reupload.

ornate stump
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You shouldn't be able to upload if you had even a single error to begin with.

gloomy flint
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its funny bc i can...

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i hate it with a passion bc then i have to go back and see why im getting punted in the shins by vrchat when it LET me upload it!!!

ornate stump
gloomy flint
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i think the texture stuff was too high but that should have been made an error that keeps me from uploading not a 'ok u can upload lol have fun figuring out which one of us made you fail security :)'

glass geyser
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I made sure to set the correct bones for the eyes

ornate stump
glass geyser
ornate stump
glass geyser
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Thanks for helping

left tendon
frigid void
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Im trying to do a mat swap toggle but this comes up when I try to add the new mat

snow wraith
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First time opening a project in a month

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I can't do anything

somber meadow
snow wraith
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It should be I have been using unity for the past 8 months LMFAOOOOOOOOOOOOOOOOO

somber sequoia
#

it does expire

snow wraith
#

Thanks

timber delta
#

using poiyomi and trying to use outlines.. dunno why its blocky :( helpp HJFHGHFH

arctic ginkgo
timber delta
#

normals look to be in order so im a bit confused

#

i had this same issue with props

somber sequoia
#

that's just face normals, edge normals are probably more relevant here

timber delta
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how do i check?

somber sequoia
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I haven't used outlines, so no real idea how it should look

timber delta
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outlines look fine on the regular model, not the props or jacket strangely enough

dark jay
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anyone know why the quewst side of my avatar is saying size too big all i did was go back on pc side to make a physbone move a little less and change it on quest too and now its saying its too big

north dagger
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(BLENDER) hi! im trying to add clothing that's already weight painted ( it has an armature ) to a base. i am trying to join the armatures to make it properly fit and follow the bones of the base, but ctrl j doesn't work. it makes the base teleport upwards.

somber sequoia
dark jay
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Oh i think unity had a glitch when i uploaded it and allowed me to when i shouldn't have

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I had someone favorite it for me and get on quest mode since i play either pc desktop or pcvr fullbody and they said security check failed i removed pvp system from quest side as it would free up space enough for me to upload and they could see it

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But im not sure if i even was able to upload the pvp system on quest if it would work

somber sequoia
# north dagger how?

basic blender tutorials will help a lot here. select an object, ctrl+a, then you can apply whatever transforms needed, or just all

north dagger
somber sequoia
#

it was a guess based on little information

north dagger
#

before joining and after

somber sequoia
#

though to note, joins are directional - select 5 things and then the 6th and the first 5 get joined to the last

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the last thing selected is always the target

north dagger
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i tried it both ways around, didnt change very much

raven orbit
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And the mesh doesnt follow the armature afterwards because the armature modifier needs to be switched to the joined armature

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Might also have to apply the pose if it was modified in pose mode at all

north dagger
raven orbit
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In the modifiers tab of a selected mech (wrench icon i think)

somber sequoia
#

yep, wrench

north dagger
#

here right? what do i have to change?

raven orbit
#

object, set it to the armature you're using

fleet drift
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Uhm hai, I am sorry if this is the wrong channel, if someone can direct me I'll repost in the correct one; but I recently had to do a drive wipe and I don't think I have access to my unity save anymore for my avatar, is there any way to get that back?

arctic ginkgo
#

do you have unity cloud?

somber sequoia
#

restore from backup

fleet drift
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I would have to check, but yea something happened so I had to just do a full wipe and reinstall of windows, and I guess my thoughts of having the files backed up on another drive was wrong

north dagger
somber sequoia
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is it weight painted to the bones you are moving?

fleet drift
somber sequoia
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I have no idea what you use for backups

fleet drift
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Uhm, I have no clue, I never did anything, I only had thought I copied my project and had it on an external drive, but I don't think that's the case; beyond that I'm unsure

somber sequoia
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that version is seriously outdated though

raven orbit
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man πŸ˜”

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i dont know whats the right version πŸ™ƒ

somber sequoia
north dagger
flat marsh
#

this is the stats of an avatar im working on, is this bad?

timber wharf
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yes. should be under 70k, worst case 200-250k triangles (if its many toggles like clothes) for pc

glass geyser
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I'm having sort of a problem here, this public avatar I'm trying to upload for PC had a menu to toggle clothes and expressions and stuff but last time I tested it, there was nothing. How do I add the menu to the expressions option like they all do

timber delta
long lava
#

That is one way to make people lose 10 fps just by looking at you (exagerating, but i never saw anyone use an avatar with that many polygons--- like-- even 200k was destroying my fps)

junior void
#

a naked avatar should definitely be able to be about 60k tris, a clothed one double that but no more, thats insane

ornate stump
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Should have a new perf rank "Absurd" for that.

timber wharf
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well, it depends. i knew an avatar that spawns whole phalanc of spartans and thus had like 1m, and many people were using that toggle in a pug simultaniously so the amount of polys to be rendered is even hard to imagine, and my 1070 back then was more or less fine (given how fine 1070 and public pug combined can be at all). cause one material, standard opaque, no lights in a world, no blendshapes.πŸ€·β€β™‚οΈ

dark jay
#

Anyone have any floating in mid air emotes?

rigid crest
#

so ive seen this satori komeiji avatar that can use teleport portals, but i cant seem to find it on the avatar search world, does anyone know the creator of it or the exact name?

rigid crest
grizzled crow
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the mesh isnt behaving as expected in unity.
In blender, it behaves as expected, but in unity (and vrchat), there is a large seam where mesh suddenly is unaffected by the arm

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there are 4 items affecting the same area with weights.. could it be that the weights break at a point?

junior void
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try to limit total weights in blender and see if it happens in blender then as well

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also the density of your topology makes me cry

grizzled crow
grizzled crow
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it doesnt happen in blender tho

timber wharf
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affecting one vertex

grizzled crow
#

huh...

timber wharf
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so if its 5 and not 4 then ye

grizzled crow
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yea it was 5 bones

junior void
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by default its set to 4

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means you changed it

grizzled crow
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i meant theres 5 bones affecting it

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wait you can change the limit?

timber wharf
junior void
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in blender, yes

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weight paint mode: weights -> limit total

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popup set to 4

timber wharf
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you can change it in unity as well, not that vrc client would care tho🫠

grizzled crow
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ah I see... I just clicked that and it changed

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that makes sense

brazen citrus
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i keep getting this error

modern scaffold
#

anyone know how to make the arrows point in the direction they are going

somber sequoia
#

they're particles?

modern scaffold
#

yeah

somber sequoia
#

in the Renderer section there's an option for "align", you could try Velocity

modern scaffold
#

thank you

fringe tide
#

When my avatar isn't fully enabled for people, it's T-Posing. is there any particular reason why this is happening? it's fine when it's fully on

brazen citrus
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im currently making emotes on my avatar, but once the toggle is enabled, the audio is delayed; though hearing the audio normally its not delayed, it plays as soon as its played; but not when toggled on, it takes around a second.

junior void
#

thats likely because its supposed to go into the fx layer

spark walrus
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Material slots! Anyone slightly interested in optimisation knows why they suck! However, toggles will require having a separate mesh with its own material slot - even if you're using the same material as the base mesh!

Is there a way around this? Or rather, is there a way to add toggled objects without needing a separate material slot?

junior void
#

that also cuts one mesh away

spark walrus
junior void
#

you can toggle the receiver on/off in the animation that also drives the blendshape

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why not just simply make an animation that toggles the object and use the same exact trigger for this as the arm position one has?

spark walrus
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i guess you can kinda possibly do that with phys bones? but as soon as you let go it goes back to the spot, right?

junior void
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i assume you can use the blendshape toggle instead of the object toggle tho, as long as the prop is positioned with the contacts?

spark walrus
#

thanks!

junior void
#

not sure if thats gonna work but optimization is ass

spark walrus
junior void
#

true but im not gonna sell my kidney for it lol

spark walrus
#

my avatars are quest first and pc last so i gotta learn to do this lol

pallid bobcat
#

how do I get started with aking avatars and uploading worlds onto vr chat, what do i need to use software wise???

timber wharf
#

vrc home page downloads provides you with vcc that will install unity. then search for some yt guide

shrewd stirrup
#

How do i fix viewpoint not showing up in the descriptor

timber wharf
#

in 3d view?

shrewd stirrup
#

yes

timber wharf
#

enable gizmos

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on top of it

shrewd stirrup
#

how

timber wharf
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i believe its uses ball icon or smth now

shrewd stirrup
#

yeah but what is the gizmos thing

timber wharf
#

now, button has icon

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gimme screnshot of top of the 3d view

shrewd stirrup
timber wharf
shrewd stirrup
#

OHHH

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OKAY

#

tysm

timber wharf
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thats on off for all the technical icons etc

shrewd stirrup
#

Alr ty bro

prisma gate
#

i need help what do i download for this avatar?

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all of it or just the updated part

night ember
#

the updated unity package ig?

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πŸ€·β€β™‚οΈ

prisma gate
#

ok

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it says i need this

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PoiyomiToon_7.3.50_To_8.1.161

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where do i get it

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sorry im slow

night ember
prisma gate
#

uh

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can u actually help me find the exact one

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please i cant find it D:

somber meadow
#

you don't need the exact version

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as long as you use the latest bundled package that includes 7.3-whatever latest version there currently is

timber wharf
#

add it to vcc, select any 8.x version

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most likely 9.x would work just fine as well so the latest should work

prisma gate
#

bro i dont think its gonna work bc it says i need to use 2019 unity

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and i dont have it

somber meadow
#

Always use the latest SDK/Unity (specified from VRChat), Unity 2019 avatars can go into 2022 without any additional work. Unity 2022 will update any outdated things with the asset pipeline, you never need to use Unity/SDK versions specified by creators as long as you're above the versions

prisma gate
#

oh okk

timber wharf
#

make sure avi doesnt try to import VRCSDK folder

fringe tide
#

so my avatar t-poses when people don't have it fully turned on, when it's turned on fully it doesn't. does anyone have any ideas how to help with this?

prisma gate
#

i need help it says i need to fix something but idk what

somber meadow
#

you can't upload custom shaders and that many physbones on quest. If you need assistance you can use VRCQuestTools to make it easier for you

prisma gate
#

i dont understand D:

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i added it to the compainion but how do i get it into unity

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or do i have to re open it for it to be in there

somber meadow
prisma gate
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Network ID Assigner has been attached to the avatar. Please upload the non-converted avatar to PC platform to synchronize PhysBones between PC and Android.

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what does this mean

somber meadow
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It'll let both platforms (Quest and PC) have both ends seeing someone grab physbones

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it's not extremely needed

grizzled crow
#

why does it state that my avatar's bounds is like.. 20m along one axis when the tips of the ears barely reach 3.4m?

prisma gate
#

Avatar Dynamics (PhysBones and Contacts) performance rating will be "Very Poor", so you will not able to upload for Android. Please keep "Poor" rating in avatar dynamics categories.

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uh how can i fix it

somber sequoia
grizzled crow
raven orbit
#

probably

grizzled crow
#

ah

#

it is set to be stretchy

prisma gate
#

can anyone pls help

somber sequoia
#

generic statement, not targeted: there's a ton of great information in the scrollback in these channels, I encourage anyone new to browse through, or search for keywords.

distant hawk
#

Not sure where to put this. But I'm doing a prop for my avatar and I made it all from scratch in Blender (Right) but when I took it into unity (Left) the wheels seemed to have flipped inside out. Any way I can fix this? SOLVED: Flipped the normals in blender <3

daring ivy
#

in what software do people like actually make avatars?

junior void
#

blender

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or maya if u rich

daring ivy
#

is there any tutorials for starting to make them from like never knowing the software?

timber wharf
#

if you want to make them from scratch as well then prob Rainhet. but start with blender donut tutorials.

daring ivy
#

ok thx

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wait what do most people do is it not from scratch?

timber wharf
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idk, like kitbash existing models or add small props or more complex stuff like new cloth

tough snow
native lake
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hello evryone i need your help on something how can i fix this

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apparently the armature is causing the problem idk i cant find anything online either

balmy barn
native lake
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yes and how i do that

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im not going to remove the armature ?

somber meadow
#

it's a component on your armature that's missing

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click your armature object, in the inspector you can find the missing script there

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either look for the dependencies of this avatar and import them, or remove that script

somber meadow
#

search for "Armature" in your scene

native lake
#

hum where do i search it ;_;

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dont think this is it

somber meadow
#

search it in your hierarchy tab

native lake
#

omg thanks you there was a armature with 3 missing script

native lake
somber meadow
#

you can search standard lite in the shader dropdown. and you can select multiple materials when doing it

pine aurora
#

dose anyone know how to fix the sdk pannel not showing up in the creator companion

somber meadow
#

creator companion doesn't have the SDK control panel it just installs the SDK into your project

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if it's not showing in Unity, show your console for errors

arctic ginkgo
arctic ginkgo
pine aurora
#

yep

somber meadow
#

when you select a material, at the top of the inspector

somber meadow
pine aurora
balmy barn
#

old unity get 22f1

somber meadow
#

screenshot your vcc "manage project" screen on this project

native lake
somber meadow
#

those are embedded materials in the FBX

native lake
#

so what i need to do ?

somber meadow
#

either create a material yourself in the project tab and replace the material slot, or go into the model import settings by selecting the FBX in the project tab, clicking the "Materials" tab in the inspector and clicking "Extract Materials"

stiff cloud
stiff cloud
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Normals are fixed

somber meadow
#

the normals are flipped

stiff cloud
somber meadow
#

if it's a PC avatar you can just use a backface culling disabled shader anyway

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go in solid view and enable "Backface Culling"

stiff cloud
#

But is normal

somber meadow
#

show what it looks like in blender and show your viewport shading settings

stiff cloud
somber meadow
#

did you export your changes?

stiff cloud
#

Yes

somber meadow
#

do you have overlapping vertices on that mesh?

stiff cloud
#

Nope

somber meadow
#

go into edit mode on that object, select all, press M, merge by distance

stiff cloud
#

Ik

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Already done

#

Maybe is something in unity that makes the skirt like that

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Or i could try doing the opposite normal face

somber meadow
#

what's your import settings for that mesh in Unity

winter edge
#

Is there a parameter limit on quest lower than PC?

If I get VRCFT working on PC it will work on quest too?

wind skiff
stiff cloud
#

With backface

somber meadow
wind skiff
#

it would get applied when exporting, which could then cause normals to invert

silk hedge
#

hey, I am fairly new to VRC Stations,
I am trying to implement them on a Vehicle Avatar but The interact option is not showing up on PC or Quest.
Anyone know how to implement these?

balmy barn
#

need a box collider

hot oak
raven orbit
hot oak
#

ah! i may have missed it while translating

prisma thunder
#

Save me plz

#

Been trying to fix this for 2 weeks 😭

left tendon
#

This is a plead for help

#

I recorded a video to give a rundown since its an odd issue I cant really figure out how to describe through images

azure crown
#

I'm trying to add av3 manger so I can merge 2 fx layers but everytime I try it keeps giving me an error along the lines of "apply settings" "Parameters driver" or something
And I don't see the vrlabs nor the enable feature in the tools tap

It's go loco I wanna add but the model I have came with an fx for face expressions. Avatar puppeting and it would be a Hassel to do all that onto the fx layer for go loco

cursive gorge
#

i may be stupid but where does one put a roughness map?

somber sequoia
#

Roughness is the inverse of smoothness

#

I think this shader puts that on the alpha channel of the metallic map?

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oh it says so, yup

cursive gorge
#

ahh

#

i see

prisma thunder
somber sequoia
azure crown
azure crown
somber sequoia
#

yay

prisma gate
#

where can i get this ? "import SDK3 and Dynamic bones asset"

#

Package doesn't come with SDK3, Dynamic bones asset.
You will need to make a new project, import SDK3 and Dynamic bones asset

#

how do i do that?

tough snow
#

Dynamic Bones are outdated, they should get automatically converted into Physbones

prisma gate
#

ok

sudden hornet
#

Im trying to add a texture that I had just purchased for an avatar and was wondering how I add the "sparkles" or glow, everything else seemed like a simple drag and drop but im stuck on where I would put the body sparkles image.

prisma thunder
#

My systems are so convoluted, but they do what must be done (Cant toggle off clothing, scale, or change the material. My solution? Animate ALL the clothing armature scaling down 😭)

prisma thunder
#

List of shit I've been trying to do for weeks (Save me plz)
Fix Headpats
Fix Boops
Make Color Change Quest Compatible
Fix Quest Blush
Fix GoGoLoco
Fix Thumbs
Add Rave Mode (PC)
Add Sleep Mode (PC)
Transfur Animation (PC) (Anyone do 3d anims?)

grizzled lichen
#

how do i make player animations? when i try adding keyframes to parts of the rig like the arms and legs and head it doesnt let me do that

#

pressed enter before i finished typing :(

somber sequoia
#

Yeah you have to work with the muscle stuff in the animator, you can't just record then rotate the bones

quasi trail
#

Would anyone know how to rip gmod character models in order to be used on VRC?

hoary knoll
#

How would I be able to have a contact reciever only activate if both contact senders are within the contact reciever?

steady summit
#

is there an easy way to fix this jittery mesh?

somber sequoia
somber sequoia
steady summit
#

yes currently in Blender, I'll try this first thank you

somber sequoia
#

yeah it looks like weird edge normals

steady summit
#

reset normals means merge by distance? I am in Blender 3.5

#

oh no that was reset duplicates

somber sequoia
#

not sure how you got that at all. Select faces, alt+n to bring up the normals menu, "reset vectors"

steady summit
#

ohh that yes, I tried that and it doesn't fix it sadly

somber sequoia
#

it may be actual mesh and you'd need to do some reshaping to smooth it

naive spoke
#

do the bones look correct?

somber sequoia
#

really hard to tell with the pink though

somber sequoia
naive spoke
#

it dosent have toes or an upper chest

steady summit
#

yeah the texture is missing, with the texture it looks normal just thought I'd better fix it

somber sequoia
#

oh

naive spoke
somber sequoia
#

yeah you'd be better off looking at it in studio lighting without the texture to see how the mesh looks. If it's fine, then it's one of the textures in that material

somber sequoia
hoary knoll
heady oracle
#

Hi, I've got some shoes inside a prefab that are easy to add, but my avatar has stockings that make the shoes not fit. So, I made changes to the stockings on/off animation to change the shoes blendshape. The result is that the shoes do nothing 😦 the default is still being used. Is there a reason my blendshape isn't changing at all?

naive spoke
#

which fx goes here?

#

I'm assuming gesture?

raven orbit
#

gesture goes in gesture

sharp venture
#

anyone have any ideas on how i could fix this weird landing animation, would it be something fixable in unity or would i have to take a few steps back

#

all the other animations and stuff work fine its just this animation in particular that seems to be a bit wonked

hexed flame
#

Anyone had this error before? won't let me enter any info for the avatar

#

I've reloaded the project, re-logged back in but same error

gloomy flint
#

Questionnnn

#

How can I remove a blendshape in Unity but keep the setting on it that I want? Like lets say an avatar has a Fat and a Skinny blendshape, and I want to get rid of the blendshape itself but keep it in the Fat shape- Would I need to do that in Blender somehow or just FAFO

proven trellis
#

I can't figure this out, I want to parent an animated object that has an animation that just makes it go forward to be attached to my head so it will go forward in relation to where I'm looking, but I can't parent it to my head without it becoming static

gloomy flint
#

Did you put it in the head's hierarchy?

#

Or did you click Root Transform(s) and set it to the head which isn't how you'd do it-

proven trellis
gloomy flint
#

Can you try to show what ur doing?

proven trellis
#

I want it to be parented to my head, so it just moves forward based on where I'm looking, so if I look up it should go up, or down it would go down

#

just wherever my head pointing

#

But when I just simply try parenting it to my head, it makes it static suddenly

#

I got it working

left wharf
gloomy flint
#

thank u, i'll look them up and save them for when i'm not as tired

viscid snow
#

New to substance 3d painter, how do I stop the drawing from bleeding from the eye to the eyelid, theyre not touching in the UV section

wind skiff
#

and, optionally, alignment to uv

viscid snow
#

sorry right click on what?

#

nvm found it, thanks!

timber wharf
#

in editor blendshape will remain available but the final upload will be lighter/more performant

gloomy flint
#

I downloaded vrcfury last week but never saw a blendshape optimizer in the tools list :')

viscid snow
#

Is the a poyomi shader like xiexe toon cutout? I wanna switch my avatar to poyomi since all guides are with those shaders

amber gull
#

hello i have downloaded a shader for a body and i dont know how can i copy it can someone please help

#

how can i paste it like this please?

buoyant thorn
#

will this work 😭

graceful mango
ornate stump
junior void
#

You might have to put it into the scene next to your avi first, then drag it onto the avi

versed granite
#

been getting this error on a few avatars, any idea what this is?

left wharf
#

are there any other errors?

versed granite
#

weird there was no warning in the sdk about it

wind skiff
autumn obsidian
#

I have been doing someone's avatar for them and i have tried time and time again, this time I tried without adding anything to it, tried uploading it as the model itself and still nothing. i have been having many issues with this model but I cannot do this and i will attach the image of the errors that i am keep having. I have also gone through many sub reddits and help forums and still nothing is working. I have also detached the ID too in but most of the time it is not there to begin with and also tried assigning an ID to it which i cannot do, nor get one with either.

I am also using version 2022.3.22f1 and also using the VRChat creator as manually doing the SDK, the VRC SDK does not appear even after all the help forums online

There has also been more errors but with me starting a fresh without adding anything at all even textures, I only have these 5 errors

If anyone can provide me some help, that would be great please. and the model that i am using is this on: https://saffronthebat.gumroad.com/l/AtlasProtogen

I will attach the error image below
https://imgur.com/RbJlHJ7

junior void
#

The first error means your project is missing vrcfury although its using a gogo loco install that dead relies on vrcf

#

Either delete the gogo loco package or install vrcfury

#

The rest or the errors are syptoms of it. Programs work like that.

Vrcf missing causes builder to not work, causes internal error, causes this, this causes that. Initial reason above tho

autumn obsidian
glossy trout
#

Currently editing a booth avatar and I'm able to see the bangs/face bandage in VRChat on desktop in my POV. How do I fix that? ratl
it's also not head chop

sudden hornet
#

could someone please help me? there were some earrings that were attached to an avi im working on, and deleting the earring bones made the earrings detach from the avatar and end up at the bottom of the avi. could someone help me figure out how to reattach them?

junior void
#

Well, the bones define where things are

#

If you delete the bone, it doesnt know where the mesh belongs

#

I havent seen anyone fixing that in unity without using a new fbx. Maybe your can revert all changes made on a prefab, if it is a prefab, but that might revert other edits you made, too

arctic ginkgo
glossy trout
#

I'm not seeing a single Head Chop script on any of them though?

primal spruce
#

so i was trying to add something as im very sure i followed step by step on what to do, does anybody know what else this could be?

junior void
glossy trout
primal spruce
arctic ginkgo
glossy trout
glossy trout
# prisma thunder *cough*

What specifically are you trying to fix with these? For example, 'fix quest blush'- what about it are you trying to fix?

prisma thunder
#

These were notes I wrote for myself. I probably should have specified more.

prisma thunder
#

Just anything that's less jarring than a big red bar.

snow goblet
#

what are all unity versions that are able to upload avatars right now?

glossy trout
#

being three pink lines for the blush instead of a transparent plane

sudden hornet
arctic ginkgo
prisma thunder
snow goblet
# primal spruce can anybody else help?

this is a missing script error, which could be a lot of different things. you could be missing something (?), so look around your avatar for missing scripts and see if you can find out what they are or delete them. unfortunately not much can be done with whats known

prisma thunder
#

I can probably do sleep mode by myself. Everything else I've already tried.

kind wave
#

how do i fix this?

raven orbit
kind wave
#

Im pretty sure it is no?

lime portal
#

im having issues with weight painting, any help would be greatly appreciated

naive crest
limber iris
#

Hello, I'm trying to change my avatar to be quest compatible and I think everything is fine now but when I try to upload it I get the following message and then the build fails.
Eventho in this model I checked and everything is the VRChat/Mobile/Toon Lit
Shader.. Not sure what to do / try now. Any help is appreciated

native lake
#

helloo i made an avatar with toogle on pc and quest but when i toogle a prop on pc it activate a other one on quest

buoyant thorn
#

is it possible to make like a "worm" model rotate towards the way you swing it in vrc?

somber meadow
#

you can use VRCFury to help with this

pine aurora
#

anyone able to help me with this cause i try hit play on a keyframe and it says this

somber meadow
#

Look in the console for compiler errors

loud geode
#

I want to make this look nicer. the colors are very flat. What do you guys do for Cloths?

somber meadow
native lake
#

and where is the vrcparametermenu ?

loud geode
#

@somber meadow Well combination of the poly one for PC, and the toon lit for Quest.

somber meadow
#

it's under your menu item in your avatar descriptor

native lake
somber meadow
#

the file doesn't have to be the same, just the order of the parameter list

#

so whatever quest parameters are on the PC parameter, make them the first in the order

native lake
#

ok they just need to have the same order and it will work

somber meadow
#

yes, you can also just slap a random VRCFury component on both versions like a "Fix Write Defaults" component and it'll do this automatically for you. Just upload the PC one first and it'll remember

native lake
#

so the quest have 3 toogle and the pc 7 so i will work for the 3

somber meadow
#

you don't need to delete parameters, just the order that they're in

prisma thunder
#

I'm lazy, and stupid. Just make a new quest version every PC update, and keep all pc toggles in their own section lol

#

(This is what I do, not a suggestion)

native lake
prisma thunder
#

Thats what I do at least (I find the easiest ways to do things, and the MOST convoluted solutions to everything. It works tho!)

native lake
#

so i just need to reeupload the quest version

pine aurora
#

anyone understand this ?

somber meadow
pine aurora
#

2022.3.26f1

somber meadow
#

you're supposed to be on Unity 2022.3.22 and use the creator companion to install the SDK. Anything higher will not show in game

pine aurora
#

ight ima install the version

mellow vigil
#

Hello, currently im making an avatar that is goingto have 2D visemes, and I know how to do that. the issue is that I have body swap textures that also change the color of the faces. Does anyone know how I can make a toggle that changes the fasical expression colors along with visemes?

prisma thunder
timber wharf
#

@mellow vigil uh just drive different properties or what

#

you do 2d visemes by animating uv offset

#

and you change color by material swapping

#

as long as viseme textures are mapped out identically viseme layer doesnt care what texture to move

stiff kiln
#

To those with knowledge about moving objects, may I request your help?

For context:
I love sci-fi stuff, and I love pet drones. Im making a small drone for my avatar but I would love to give it the ability to fly by itself and control it using a 2-axis puppet. I've seen a few people showing their drones online, but after many hours of research I found nothing about how to make a working drone (most of the results simply leading to videos about the Flying Mode that was added to the VRC Camera). I've tried making a working drone by myself, but sadly the only way I knew how was to use a Float value with 2 animations, one for each limit of distance. But doing so meant that it was impossible to control precisely and I had no way of making it turn.

The main question:
Would anyone be willing to teach me how to make one work? I heard there was a way using Joints and Rigid Bodies, but I have 0 knowledge about those so I never tried. ;w;

umbral pagoda
#

Why does the "My Avatars" section not show up in my account?

#

I tried uploading an avatar but the entire tab is just missing lol

#

(first avi upload)

somber meadow
#

Go into the SDK, click the Content Manager, and you can open the URL directly to the avatar

umbral pagoda
#

ill try that ty

#

Just in case that doesn't work, has anybody here gotten an avi off of cupcakes bakery? I got the cow one but it doesn't have instructions for which settings to turn on when creating the project

runic moat
#

why aren't the colliders appearing? i'm not able to touch any physbones ingame either

shy pagoda
#

can someone help me? im getting a "failed to upload" error every time i try to upload this avatar, never had this issue before in this project

#

console doesnt really tell me much of anything, idk what the errors mean

#

weird.... i fixed it by capturing from scene for the thumbnail rather than using a png..?

stiff kiln
placid mica
#

I need a lil help, today is my very first day using Unity. How do I fix this issue where an asset is wayyy far away from where the XYZ movers are? I have an asset floating above the head, but the moving things keep spawning on the floor, and its like this for each asset I have on the model. It just started happening all of a sudden!

Pls ping/reply :>

balmy sun
somber meadow
#

you most likely have gizmos off in the scene view

runic moat
#

i copied the vrc avatar descriptor and deleted it and repasted it and did ctrl z and somehow that added it all back

runic moat
#

yeah

balmy sun
#

I have colliders, but I still cant interact with things

runic moat
#

hmm

#

i think mine was broken bc the bones weren't there at all

somber meadow
balmy sun
#

I have all the bones, theres nothing wrong with my armature, its just ashjdbAUJSGFHBAUJSGHFBUADSGBujAKSYHFD

placid mica
#

oops

#

thank you!

balmy sun
#

real

somber meadow
#

if it's other people, make sure you and the other person are sharing contact permissions (Yellow handshake icon in their nameplate)

balmy sun
#

phys bones on other people and myself, I have self interact on and its not a problem with any other avatar i use

gloomy flint
#

btw, its easier to use 1 capsule collider for the whole hand, not individual fingers.

balmy sun
#

bro lowkey, it just fixed itself

#

Im so confused

placid mica
#

Another question- how can I move the avatar so that I can see the physbones move while in unity?

somber meadow
#

going into play mode (play button at the top middle of Unity)

prisma thunder
#

Audio link emissions only work in a few worlds?

somber meadow
#

AudioLink has to be implemented in worlds by the creators to work, yes

lavish glen
#

is there a new updated quest tools?

loud geode
#

The UVmap of my exported fbx does not match blender.

raven orbit
loud geode
#

Well yes and no. There are multiple mesh objects each having their own UV map.

The SantaHoddie has a single UV map to my knowlage.

#

Maybe Not actually. Looks like this might be related.

raven orbit
#

yeah, the one at the top doesn't seem to match the image there

loud geode
#

Thank you Very much!

raven orbit
#

np! i'd delete the unused ones and rename it to UVMap (in case you want to merge the meshes, the uvmap names would need to match)

loud geode
#

Looks hwo I expect in unity.

#

GOod to know about the UVMap naming convention as well for merging.

rugged patrol
#

Hi I have a prefab base booth avatar that is in A pose when I import into Unity, However the clothing I want to swap out is in T pose. What would be the easiest way to get the model and clothing to match so I can modular avatar them together? Does it matter?

spark walrus
#

would there be anyone willing to help me out with an avi I bought on booth. im trying to upload it but as soon as I click build and publish it gets stuck building

left gull
spark walrus
#

Im not really sure where i would find the errors, im pretty new to unity

left gull
#

check console, if theres nothing in the console restart your unity project and try to check again

idle jetty
#

Can someone help I’m trying to get my Vrchat character converted for quest but when I add the package for Vrchat quest conversion and Vrchat avatar upload package they don’t show up

lavish glen
#

what does this mean???

lavish glen
fluid hatch
#

Hello, I am new to make avatars.
Unity has an error: Packages\com.vrchat.base\Integrations\VRChat Example Central\Editor\Example Downloader Panel\ExampleDownloaderPanel.cs(108,13): error CS0103: The name 'VRCSdkControlPanel' does not exist in the current context
I can not find solution in google, can anyone help? thanks

night patrol
#

how would i go about fixing avatar arms? when stretching my arms in game the elbows are still bent.

queen trail
#

does anyone know how to fix this

raven orbit
queen trail
#

how do i reset the vectors

raven orbit
#

it's at the bottom the the same menu in the pic

somber sequoia
#

select the faces first

honest canyon
#

Hello! I’m trying to upload an avatar however it keeps throwing this error at me

somber sequoia
#

I'd delete and reinstall the Poiyomi shader package

queen trail
somber sequoia
prisma thunder
#

Could someone help me set up headpats? I have the animations, and the contacts, but I can't get the contact to update the parameter

somber sequoia
# queen trail

I can't tell what part that is at all, but it doesn't look like something that would be part of a viseme

somber sequoia
prisma thunder
#

Yup

#

Give me one sec

somber sequoia
#

wow that's way fast

#

looks ok though

prisma thunder
#

It just doesn't work tho 😭

somber sequoia
#

yeah, I'm trying to do a really simple normals bake in Blender and that's not working either. Must be a thing tonight πŸ™‚

wide latch
#

Got the silliest issue that I don't understand.
I simply want my tail to move a little bit when I twist my waist.
So obviously a rotation constraint should do it.
But it doesn't work. And I don't know why.

somber sequoia
#

The tail root bone is a child of the hip bone though right?

wide latch
#

Are these incompatible?

somber sequoia
#

not necessarily. this is an interesting idea. What happens?

wide latch
#

Apparently nothing. I run it, twist the spine, and nothing happens to the tail

somber sequoia
#

rotation constraints will take effect in the editor, not even in play mode

wide latch
#

Just checking: They will, or they won't, take effect in the editor?

somber sequoia
#

will

#

should πŸ™‚

wide latch
#

Hmm. Okay, let me try out of play mode then...

#

Well heck me sideways, that seems to have done it

#

Mind blown

somber sequoia
#

in play mode usually you have something trying to run IK which means you can't move the humanoid bones manually

wide latch
#

Ah ha. I wish there was a note on there somewhere πŸ˜…

#

Thank you Kazin πŸ‘

somber sequoia
#

yeah there's a lot of stuff like this that's in the Unity docs.... somewhere

young ether
#

does anyone know why my modifier might not be showing on the clothing?

#

nvm it for some reason wanted to make me crazy and is now working

autumn obsidian
jaunty onyx
#

Dose anyone know how to attach clothing?

night ember
jaunty onyx
#

Well.. I mean it's made for nova beast but the avatar im using has a different body, it's an edit. And I sculpted it to fit the base but idk how to exactly put it on the avatar? Idk

jaunty onyx
night ember
#

weight paint it to the armature if its not the same armature

jaunty onyx
#

πŸ˜­β‰οΈ how

#

And how do I attach it completely?

somber sequoia
#

in Blender you use an armature modifier to attach it to the correct armature, then weight paint it to move with the bones. There are many tutorial videos on this.

#

quite possibly you don't have to do much actual weight painting, just some touch-up

jaunty onyx
#

can u send me a video?

young ether
#

this link may help

#

she is who im watching to learn

#

even though i still cant get the armature to work

somber sequoia
trim scaffold
#

Anyone know why, when I export an FBX with additional meshes (clothes) and replace the avatar base fbx, the whole base just disappears in unity? And once it disappears, I cannot get it back until I restore a backup from VRCCC

somber sequoia
#

did you unpack your avatar prefab? Don't.

trim scaffold
#

I would think it's an export issue, but I made a backup of the original FBX, and replaced it with the backup and it still does it

#

makes me think unity just doesnt like base FBXs being replaced?

pallid jolt
#

i made some edits to a model in blender but now im getting some weird errors, anyone know what this means-

somber meadow
pallid jolt
#

thank

lavish sphinx
#

may i ask why the avatars arent making any sounds?

eager cradle
#

anyone feel like walking a new (dumb) user through uploading an avatar? after a few videos im now just stuck.

lavish sphinx
#

ive tryed loading into the world rejoining the world and i tryed restarting vrchat and still nothing from the avatar making any sounds what could the problem be?

#

if there is anyone that knows how to resolve that issue please let me know

eager cradle
half stirrup
#

i tried uploading my new avi twice, says successful. but tells me security check failed in game

#

any help plz

gloomy flint
#

show SDK info

half stirrup
#

i cant view avi details or anything either

gloomy flint
#

avatars too big.

half stirrup
#

idk how to change that, godfall avis are pretty big on their own :/

gloomy flint
#

these need to be fixed

#

i cant see the whole list but i do know if you go over these you 9 times out of 10 will fail security checks

half stirrup
#

damn idk what to even get rid of or do, there isnt too many things on it :v

gloomy flint
#

which godfall is it...

half stirrup
#

godmagi

gloomy flint
#

thats over 90 toggles my dude

#

thats more than just 'isnt too many'

half stirrup
#

well idk what to do about it then because it just comes with that many toggles on its own πŸ’€

gloomy flint
#

I always use the SFW versions of avatars since they're smaller, and then delete clothes or toggles I won't ever use, and crunch any textures that won't lose quality when crunched.

half stirrup
#

i would delete toggles and assets i dont want or wont use but the creator likes to combine multiple things into one layer for some reason

#

so if i delete one layer i risk deleting a few things i wanted to keep

gloomy flint
#

Thats to save space by combining meshes

#

If you started crunching some textures you might be able to make it within the 500mb

half stirrup
#

how do i crunch textures

#

i'll crunch em on shit i dont wanna use i suppose lmao

gloomy flint
#

hold on let me open up a project myself to show you

#

well it depends

#

if the texture is 2048, lowering it like one tier wont ruin anything

#

you go to your texture thing right, and you click on the texture you want crunched, for example, hair

#

in the inspector, youll get this when you click on it

half stirrup
#

if i go through the animator and delete some of the toggles will that help too

gloomy flint
#

Try just doing textures right now and see what we go down to

half stirrup
#

oki dokie

gloomy flint
#

some avatars even I have are too large to start, but just lowering the texture resolution was enough

strong lion
#

I tried to add colliders to the skirt so when I stick my legg through it would go up.

But it didn't work, I tried to add capsule colliders to the legs and knees but still didn't work.
I tried to add cloth to the 3 bottom skirt parts but then 1 of the skirt parts felt down.. so it didn't snap anymore..

I tried in play mode for the ones that did snap but still I could push my leg through it.

Can someone help me with this?

#

Also tried with colliders in the skirt but didn't work out as you see on the image.

I was not really sure how to fix this so I started trying stuff lol

left wharf
strong lion
#

Not sure I never added my own skirt colliders but original ones that came with the avi(other skirt) were to big so it was really irritating me.

But I don't see any bones in the avatar only these armature bubbles

#

Last time with unity 2019 I edited my Rindo but hen I saw bones..

#

Not now in unity 2022 with rufina

timber wharf
strong lion
#

Thats what I need xD but how lol

timber wharf
#

rotation constraint on base of that chain to the leg under it

#

so when you lift your leg that part of skirt just lifts as well before physbone is involved

native lake
hidden loom
#

what is the character limit for avatar descriptions?

#

I figured it out by trial and error, it appears to be 1k characters

unreal vale
#

i cant lock my matriels in..

night ember
#

ask in the poiyomi discord

unreal vale
#

my avatar is stuck in a T-Pose?-

ornate stump
unreal vale
#

im new to all this stuff

balmy barn
#

its generic so T pose it is

unreal vale
#

how do i fix it?

balmy barn
#

find - click fbx , inspector tab , set humanoid if it has a bunch of errrors - fix em

unreal vale
balmy barn
#

a mesh named head - avoid that

unreal vale
#

rename it..?

balmy barn
#

Blender rename - reimport , only had this issue once ever

unreal vale
#

do i have to redo everything..?

gloomy flint
#

Is it alright if someone shows me where on the VRCFury tools I can bake blendshapes, or should I just wait for someone in the discord to eventually reply to my question πŸ˜”

ornate stump
gloomy flint
#

oooooh i see it now

unreal vale
#

Idk what I’m doing

half ice
#

how can i take a Bone root from armature and but it on other armature ?

#

in blender

left gull
unreal vale
#

that didnt rlly answer what i asked tho :(

left gull
#

why would you need to redo anything?

prisma thunder
#

Is there any audio link like effect that works in every world?

daring ivy
#

I’m just trying to upload the quest version of an avatar I downloaded and just have no idea what any of these error messages mean

left wharf
nocturne lark
#

can someone please help me learn how to make an avatar for quest? ive never made one before, and just want a personal use avatar that like represents me, sorry

somber sequoia
buoyant thorn
#

why when I have a spring joint on a dragon (on its head it doesnt rotate when spinning around just looks like a stick

#

like at least face the direction its going 😭

somber sequoia
#

is the head a separate object? is it attached to a bone already?

buoyant thorn
#

and physbones to simulate movement

#

the spring joint is the only thing not working properly

somber sequoia
#

hmm I'm not sure that answered in a useful way

buoyant thorn
#

I aint used spring joints before sorry

somber sequoia
#

Is the thingy on the end of the spring joint attached to the rest of the avatar in any way other than the spring joint?

buoyant thorn
#

yeah

#

wrist

#

If thats what you mean

somber sequoia
#

..no

#

A spring joint has two ends - one I guess is the wrist, and the other is the head?

buoyant thorn
#

ohh

#

you mean the other rigidbody?

#

thats it connected to

#

its*

#

imma just send a screenshot

knotty kiln
#

hello, people, i have an issue

somber sequoia
buoyant thorn
#

I am sorry I don't know what exactly I need to show

somber sequoia
#

I'll try again: The thingy on the end of the spring joint, you said it's the head?

buoyant thorn
#

its placed on the head of the dragon yeah

#

what is thingy ?

somber sequoia
#

I'm asking this in a very specific way on purpose, and by thingy I meant "game object"

#

Okay so is the head attached to the avatar in any way other than the spring joint?

buoyant thorn
#

no dont think so

somber sequoia
#

because if it is attached in any other way, it's not going to move with the spring joint like you might think

buoyant thorn
#

I am just confused cause I dont understand completely

knotty kiln
#

whenever i try making an expressions menu for my avatar (I set everything up as usual, i put both expression menu and expression parameters in my avatar descripter, everything in my animator controller is set up correctly like the usual, everything has been double checked, everything. However, when I test the avatar in unity (mind you that the camera is pointing to the model) the model just vanishes when i go to gesture manager in playmode and literally NOTHING happens when i try to select and preview my toggles, and when i upload or test the avatar in vrchat, the expression menu controls just show up as "Button Text"

buoyant thorn
#

well the spring joint is on the prefab of the dragon

#

not really the head bone

#

but the prefab origin is around the head location so I thought it was fine

somber sequoia
#

you can play with constraints though, to pin it in place sometimes, or let it flop other times

buoyant thorn
#

wdym by end of spring joint there is only connected body and thats it

somber sequoia
#

like a yo-yo you could grab

#

Spring joints have two ends

buoyant thorn
#

the brown cubes?

#

there is one on the finger and one in the dragon

somber sequoia
#

I don't have unity open at the moment

#

"in the dragon"?

buoyant thorn
#

yeah at the origin

#

of the prefab

somber sequoia
#

is the dragon your avatar?

buoyant thorn
#

no

#

but the anchor is in the dragon

somber sequoia
#

I don't know what's going on here I guess.

buoyant thorn
#

and connceted anchor is on the finger

#

on the main avatar

#

like its a person having a dragon fly around ig?

somber sequoia
#

OH

#

I thought the dragon was the avatar

buoyant thorn
#

oh lol

#

nah its Geto Suguru

somber sequoia
#

that was SO not clear πŸ™‚

#

no idea what that is, but okay

buoyant thorn
#

I just wanted a dragon I could use that could fly around

#

with the help of my finger

somber sequoia
#

so okay, the spring joint is attached to the avatar's finger on one end, and the dragon's root on the other end?

buoyant thorn
#

yeah

somber sequoia
#

cool, that makes sense

buoyant thorn
#

it just doesnt rotate with the way

#

its going

#

so it looks kinda stupid

somber sequoia
#

yeah I'm looking at my own spring joint, one sec

buoyant thorn
somber sequoia
#

ah I have the freeze rotation checkboxes checked, but mine is just a ball

buoyant thorn
#

so now it just looks like im holding it

#

yeah I unchecked the rotation to see if itd fix it but nope

somber sequoia
#

yeah otherwise I have about those settings - definitely haven't tried anything with rotation, I figured it'd work

#

but I bet you could put the dragon on an object with a physbone on it

buoyant thorn
somber sequoia
#

no I mean on the end of the spring joint

#

spring joint -> [object with rigid body and physbone] -> dragon

#

but that's probably not going to do what I think

buoyant thorn
#

I got a gif here

#

it wont rotate like the dragon itself

#

I wish it would rotate towards the direction its facing

somber sequoia
#

yeah I figured that's what it'd look like, that's annoying, I thought it would work

buoyant thorn
#

i wonder if there is a way to make it work

buoyant thorn
#

just thought about it idk if itd work

somber sequoia
#

huh, maybe if you had it reversed so the back looked at the finger

trim scaffold
#

What's the best way to add clothing? As its own FBX/armature, or baked into the base's FBX and armature?

somber sequoia
feral isle
#

Anyone able to help with this?

somber meadow
#

Try uploading with a different thumbnail, safest thing would just be a capture from the scene

hushed egret
#

Does anyone know of a tool/way to remove unused blendshapes in unity itself?

somber meadow
hushed egret
#

Thank you!

pine aurora
#

any idea what i do

pseudo sparrow
#

Could anyone help me change my avatars hair mat/color? I’m a bit confused on how to change it/add the new color as a option

balmy barn
wind stone
#

how would one go about making a toggle to switch to a different gesture based facial expression set

#

i have multiple characters for my avatar and i want them to each have different facial expressions

pseudo sparrow
golden cave
#

Hi
2 or 3 days ago, my the unity was fine... but recently
I noticed a weird behavior with flaot values. Specifically with radial puppets.

Let's say that i'm creating a a new empty project and that I add an avatar with no animations or menu. The only package that I will add is gesture manager.

I will create a single animation clip with 3 frames. The first one is a cube that have scale = 0. The second one is scale = 1, and the third one is scale = 2.
I will also create a float value named "A" and add my animation clip into a animator controller. I will use the float value "A" on the section 'motion clip' of my scale animation.
I will, of course do the proper setup with the menu (use a radial puppet) and add the expression parameter ("A" is syc).
IN UNITY
If I use gesture manager, everything work perfectly fine.

INGAME
On my side, everything works!. When I put the radial puppet to 0% the cube is gone, when I put the radial puppet at 50%. The scale is 1, and when I put the radial puppet to 100%, this scale is 2.
On the side of everyone else,each time that I m selecting the radial puppet, it goes to 100% for 1 sec and then go back where it s suppose to be...

I have no clue what the problem is...

Does anyone have any idea...

balmy barn
#

known page that host stolen assets , dont use anything from there

#

ripped stuff vrcRat

pseudo sparrow
#

Anyone know how to fix this? It’s preventing me from uploading.

balmy barn
#

none of those matter, look for red errors & exit prefab view if you in it (cant tell - background usually blue)

daring ivy
#

what’s like the average amount of polygons a good avatar has

balmy barn
#

<70k , for quest i try to get <20k pref 10k - get annoyed if i cant get it lowerratl

hushed patrol
#

im trying to publish my first avatar. but its saying i need to spend more time on the app. is that time on unity or time in the game?

#

and how long do i need to wait

arctic ginkgo
#

talk to people, join public instances, make friends

hushed patrol
#

ah ok thx

pseudo sparrow
stone coral
#

all of the materials are the last animation i did for them?

pseudo sparrow
pseudo sparrow
prisma thunder
pseudo sparrow
prisma thunder
#

Give me a second to get to my house

pseudo sparrow
prisma thunder
#

Have you tried testing in play mode?

#

Oh wait

pseudo sparrow
prisma thunder
#

In vrchat, did you enter a different avatar then return to the original after the new upload?

pseudo sparrow
prisma thunder
#

Ok, so what exactly are you trying to do here

#

Make a hair color toggle?

#

Or change the base hair color?

pseudo sparrow
prisma thunder
#

So you wanna change the base color?

pseudo sparrow
north dagger
#

when i start recording an animation, the head of my avatar floats to the ground. is that gonna affect anything?

prisma thunder
#

Or the whole body

north dagger
pseudo sparrow
north dagger
prisma thunder
#

It (shouldnt?) affect anything

pseudo sparrow
prisma thunder
#

Theres the link πŸ˜‚

prisma thunder
prisma thunder
#

Click that, and wait for it to load.

#

Then click "Scene"

pseudo sparrow
prisma thunder
#

If you have your purple hair, then that upload should work

north dagger
#

seems it might be actually effecting something! or maybe im dumb. im trying to make and on toggle, and it just isnt working vrcTupCry

pseudo sparrow
#

oh nvm

#

im slow

pseudo sparrow
prisma thunder
pseudo sparrow
prisma thunder
#

Wtf

#

😭

pseudo sparrow
#

cuz this unity stuff is so weird

balmy barn
#

vrcRat vrmodel user

prisma thunder
#

After watching the video, i tried to minimize unity.

pseudo sparrow
prisma thunder
north dagger
balmy barn
#

most here that know stuff dont help people who grab stolen assets from that page

north dagger
#

its low poly earrings vrcTupStare

prisma thunder
#

Most that don't help others, don't know shit

north dagger
#

its honestly not that serious, if somethings free online people are gonna use it vrcLike im just trying to do a toggle lmfao

prisma thunder
#

Ong

light charm
#

πŸ’€

pseudo sparrow
#

unity just doesn't want me to have more hair color options πŸ˜”

prisma thunder
#

Soooooo

#

How fix my headpats 3:

austere bay
#

they have leaked avatars and assets on there that shouldn't be on there

#

by using their site you're promoting stealing people's work

north dagger
#

the person who uploaded it maaadde it

austere bay
#

you can risk it if you want but like thulen said, most people won't help when stuff goes wrong </3

north dagger
austere bay
austere bay
# pseudo sparrow yes

am I reading it right that the avatar came with hair toggles? but they're broken and you're trying to fix them?

pseudo sparrow
austere bay
#

oh okay, have you made the materials?

pseudo sparrow
austere bay
#

are you using vrcfury? bc if you are i cant help T-T

pseudo sparrow
pseudo sparrow
austere bay
#

there's tutorials on how to use it, they let you test the menu in unity

#

I think you can install it in vrc creator companion

#

if not, just Google it and you'll find it :)

pseudo sparrow
craggy wharf
#

Does anyone know what these failed sevurity checks for avis are about? my friend uploaded a green alien that they created in blender that is completely innocent and it said it failed the securtiy check

pseudo sparrow
austere bay
pseudo sparrow
#

oki tysm

austere bay
#

I'm not at my pc at the moment so can't check for sure sorry :(

#

check YouTube though, there's really helpful videos on it!

austere bay
craggy wharf
#

no. it uploaded and once they got in game they clicked on it and said failed security checks

austere bay
#

it could be an optimisation issue, what's the avatar look like in terms of polys and bones?

craggy wharf
#

barely anything

austere bay
#

I'd recommend maybe removing animation layers and trying again?

#

if you could send a screenshot of the specs anyway that would be great. maybe it's something you've just not noticed?