#avatar-help
1 messages Β· Page 25 of 1
https://github.com/rurre/PumkinsAvatarTools pumpkins tools can reset the pose
.... this happened when i tried exporting my model to uhh
fbx
ngl im kind of lost then, if it doesn't work after renaming the object and reimporting it then i dont know what the issue is, i dont know unity as well as blender
its alri, thanks for trying though
ty<3
looks like a bug in 4.3 https://projects.blender.org/blender/blender/issues/130705 but do you really need to export the fbx with a light?
idk because i didn't intend to put the light there in the first place
but i'll remove it if its the main cause
yeah, that should fix it
it fixed :D
for future reference, you can export an fbx without including every object in a scene by selecting only what you want to export and pressing "selected objects only" in the fbx export settings
Real quick, could someone tell me which is the newest unity version I could use for uploading avatars
I have to re download everything lol
And I forgot
Thank you very much
oh apparently there's an option for a newer version but it says thats the recommended version
I will go with the recommendation
I appreciate the quick response
Question; attempting to apply physbones to the hair. When selecting the main body of the hair (which presumably should collect all the children under it) I'm not being given the bone collection to modify.... I can individually select the bones one by one... but not through the main hair body for some reason...
Likely user error in some manner but.... Halp...Appreciated Q.Q
So I'm trying to make this avatar that's publicly free and has unity packages and everything ready to upload, but after I optimized it for mobile, I had to combine some materials of it which messed it up cause it does have mobile shaders but after combining it it all comes out as standard shader which is not supported, and the mobile shaders it came with have to match their texture but obviously there's not one for when it combined the material and made the new texture otherwise it messes up that part of the model. is there some way to download the mobile shaders and apply them in blender or something, I don't have any other way of changing this.
you can only do materials in unity
either make new materials and apply them on the avatar or extract the materials from the fbx
assuming you are talking about the fact the material is greyed out and you cant edit it
Are there any errors in console? If no, try re-login SDK
not exactly, it's just that as you can tell here, I combined the jacket and socks of this cat which is the atlas material name, and trying to use one of the existing mobile ones causes it to look messed up cause it's not the right texture it uses which is the atlas one. it doesn't allow me to even extract them as it doesn't extract when I click and said the shaders that came with the model can't be modified or something like that
so I was thinking the only way I can do this is apply the mobile shaders to the fbx in blender or something like that
you can just change the material on the mesh?
you arent forced to use a specific shader
The materials in fbx were auto generated by unity and will be locked to standard. But this doesn't mean you have to use that material. You just have to change materials in renderers the scene, or put all new materials for material remapping for the fbx file.
I did reimport all the assets and did not work
I did re login and did not work
okay, so how do I do one of those? I'm new to the vrchat sdk and literally my first time messing with this stuff. all I want to do is make a mobile shader for the atlas material so it works instead of having to sacrifice a part of the clothing for deleting another material to make it compatable.
just use a different material with the same texture
My avatar isn't playing the sound effect I added when I press my toggle. Or it is spamming the first part of it. Any idea's why?
You just have to create a new material and assigh the atlas texture, and put it into your model in the scene.
So It's a 17.32 second sound. I Can't get it to play. Did I do this right?
You didn't set audio source.
Oh it's the source path.
Can you also show the transition and the layer layout?
If you transition from any state then you must have can transition to self disable.
Where would I do that?
In the transition.
Then you should make sure that all the transition from any state has appropriate condition.
Especialliy check if to idle has condition.
Is anyone familar with d4rks optimizer? I was using it literally one upload ago, changed some audiolink settings, and now it's causing this error (removing it from the project fixes the error) and reinstalling it doesnt seem to do anything, any ideas?
very very quick question!! If I remove Gogoloco from the Quest version of an avatar, people will still see me using Gogoloco with it if I'm on PC right-
Like this?
I remember a while back I found an avatar that had Gogoloco ONLY if you were on PC, but my quest friend could see me using the poses-
Yes
Okay. Now I just need to figure why it doesn't play the sound
That's the reason though.
The cancel into self?
If it can transition to self then it's going to rapidly going in and out of the state, causing the audio to stop before it can start playing.
if the poses and animations and such aren't in the quest version's animator, then they aren't going to happen. So no, that should not work
Then I'm kinda wondering how someone managed to make an avatar where you could only use the gogo loco tab if you were on pc but questies could see you use it lmao--
just don't put the menus
not sure why you'd do this, but without menus you can't trigger any of the parameters directly
It's just weird to me because I'm PCVR, but it's the fact that someone went through the trouble to only make the Gogo loco menu available on PC?? But now I know that having Gogo on the PC versions but not quest is not a way to help save any space π
How Do you test the emote wheel?
OK I ended up doing what diven said and it allowed me to publish, first time I tried to change into it it got the error bot, but second attempt worked
However I cant see my body in first person
gesture manager and/or av3 emulator in unity play mode
I don't think gogoloco size is that significant.
Where would I get that?
Also the hight is wrong at least I got user rank now
both can be got via VCC
eh its more of any space saved is good type deal, if i could sacrifice gogo loco for quest but keep a skirt i'd be happy yknow
ditch gogo entirely and get FBT, space saved π
why does your viewport look so high up?
i WISH but I'm a bed player so you'd just see me floating on my back everywhere /lh
haha, it works
You could reduce texture size instead, that could worth the space for at least 4 gogoloco.
that's what I'm saying I got the official boykisser vrchat model from gumroad and I know someone already uploaded it to vrchat avatar search but only works on pc. I optimized the model in blender by combining some meshes and materials and got the minimum requirements for mobile but it doesn't have a first person body when I look down and the height view isn't at the model's height
do you know how I can fix these with my avatar
You didn't set view position in avatar descriptor.
oh how do I find out what to set it to to match the model height and I don't know if it fixes the first person body either
Why is my Audio Source red?
Once you hit the edit button, the will show view position in the scene.
put the view ball right between the eyes
How red is it?
That mean it can't find its prefab.
Now it won't stop the sound.
yknow the security check thing would be a lot easier to deal with if the sdk actually showed relevant information. Like.. No... This avatar with ten parameters, two blendshapes, one pair of pants, and 3 very low quality textures isnt over 100 mbs, yes I looked at it in detail... π©
You rather have to set Play on Enter and Stop on Exit.
Could be lot better if it just gave reasons why it check failed.
material slots are some of the worst ones to fix tbh
it tells you about that one though
Yaaaaay It works.
To be fair Kazin it'd tell you every error that could cause a security check
The real fun is when it lets you upload it anyway and then you got to figure out which one is the real culprit...
Or you delete things off the avatar that would take up a material slot and then for some reason the number doesnt change-
I'm sorry how do I find that, it's my first time so I don't know where to look for a lot of things
you click on the avatar until it has a blue outline around it, you scroll down to the avatar descriptor, and open up the small dropdown called View
oh ok I found it thanks
oh I agree, that'd be great
so from here I put the tiny sphere between his eyes and that will fix the first person view as well as make the body visible when looking down?
Most of the time you don't need to confirm what a person was telling you. You would have to read back the instruction, follow, see the result. If it doesn't work as you expect then you come back and describe the step you took.
Because waiting for confirmation is just wasting time for both parties.
make it a test build upload
then it'll update in realtime as you check things
(well, update as long as you swap out of the avatar and then back into it)
If PC and Quest parameters are synced by index and not by name, is there any way to ensure VRCFury-generated params are being bridged correctly?
I.E. I have a ton of VRCFury generated toggles, and some of them are only present on PC. How can I make sure the indexing won't be messed up?
My advice is via UDP π
people in here have said that Fury will do this for you now, make sure you have a recent version
UDP?
computer networking joke
amusingly the joke itself was kinda UDP too. how very meta.
Anyway, that's off-topic.
ok so it has to be an issue with the pc version bc i fixed every error on the quest and i still get a security check failure im pulling teeth atm
ok so i fixed EVERY error, if i still get a check fail i'm just gonna delete and reupload.
You shouldn't be able to upload if you had even a single error to begin with.
its funny bc i can...
i hate it with a passion bc then i have to go back and see why im getting punted in the shins by vrchat when it LET me upload it!!!
The error must have red octagonal icon. If it isn't then it's something else.
i think the texture stuff was too high but that should have been made an error that keeps me from uploading not a 'ok u can upload lol have fun figuring out which one of us made you fail security :)'
OK. Well I set it and it works as well as having the body when looking down visible, but I did choose to enable eye look to have the eyes move to make it look more lively however it ended up just making him have no eyes.
I made sure to set the correct bones for the eyes
Did you adjust eye look angle?
I don't think so, I don't know where you would mess with that. It just gives me rotation states and eyelid type
It's right below where you assigned the eye bones.
OK I figured out how to assign them, and they move how I expect them to. That's all I needed help with currently.
Thanks for helping
Does anyone even have the slightest clue as to what could be going on here..? π
Im trying to do a mat swap toggle but this comes up when I try to add the new mat
Is your license activated in Unity Hub
It should be I have been using unity for the past 8 months LMFAOOOOOOOOOOOOOOOOO
it does expire
using poiyomi and trying to use outlines.. dunno why its blocky :( helpp HJFHGHFH
perhaps sharps or strange custom normals? i don't really see that reflected in the shading though..
that's just face normals, edge normals are probably more relevant here
how do i check?
I haven't used outlines, so no real idea how it should look
outlines look fine on the regular model, not the props or jacket strangely enough
anyone know why the quewst side of my avatar is saying size too big all i did was go back on pc side to make a physbone move a little less and change it on quest too and now its saying its too big
(BLENDER) hi! im trying to add clothing that's already weight painted ( it has an armature ) to a base. i am trying to join the armatures to make it properly fit and follow the bones of the base, but ctrl j doesn't work. it makes the base teleport upwards.
apply all transforms before trying to join stuff
how?
Oh i think unity had a glitch when i uploaded it and allowed me to when i shouldn't have
I had someone favorite it for me and get on quest mode since i play either pc desktop or pcvr fullbody and they said security check failed i removed pvp system from quest side as it would free up space enough for me to upload and they could see it
But im not sure if i even was able to upload the pvp system on quest if it would work
basic blender tutorials will help a lot here. select an object, ctrl+a, then you can apply whatever transforms needed, or just all
still moves when i join it, and even if i move the mesh back to the correct spot it doesnt even follow the base when im posing it
it was a guess based on little information
before joining and after
though to note, joins are directional - select 5 things and then the 6th and the first 5 get joined to the last
the last thing selected is always the target
i tried it both ways around, didnt change very much
Did you select everything in the scene and do apply all transforms or just some things
And the mesh doesnt follow the armature afterwards because the armature modifier needs to be switched to the joined armature
Might also have to apply the pose if it was modified in pose mode at all
yes i did just a second ago and now it doesnt move, but the posing still isnt working
how?
In the modifiers tab of a selected mech (wrench icon i think)
yep, wrench
here right? what do i have to change?
object, set it to the armature you're using
Uhm hai, I am sorry if this is the wrong channel, if someone can direct me I'll repost in the correct one; but I recently had to do a drive wipe and I don't think I have access to my unity save anymore for my avatar, is there any way to get that back?
you wiped the files?
do you have unity cloud?
restore from backup
I would have to check, but yea something happened so I had to just do a full wipe and reinstall of windows, and I guess my thoughts of having the files backed up on another drive was wrong
still doesnt move with it when posing
is it weight painted to the bones you are moving?
Sorry I'm really dum (and tired), how does one do such?
I have no idea what you use for backups
Uhm, I have no clue, I never did anything, I only had thought I copied my project and had it on an external drive, but I don't think that's the case; beyond that I'm unsure
yk what just use cats or something and watch a tutorial on that https://github.com/teamneoneko/Cats-Blender-Plugin-Unofficial- https://www.youtube.com/watch?v=IZ9xOgXTxI4
that version is seriously outdated though
been shared in here a lot.
https://github.com/teamneoneko/Cats-Blender-Plugin-Unofficial-
it doesnt work i tried a lot of different cats things 
this is the stats of an avatar im working on, is this bad?
yes. should be under 70k, worst case 200-250k triangles (if its many toggles like clothes) for pc
Gosh these poorly optimized avatars
I'm having sort of a problem here, this public avatar I'm trying to upload for PC had a menu to toggle clothes and expressions and stuff but last time I tested it, there was nothing. How do I add the menu to the expressions option like they all do
still havin this issue if any1 knows why :[
if you want to make a movie, it's really good
if you want to make a VRChat avatar
please god, do not go in public with it
That is one way to make people lose 10 fps just by looking at you (exagerating, but i never saw anyone use an avatar with that many polygons--- like-- even 200k was destroying my fps)
a naked avatar should definitely be able to be about 60k tris, a clothed one double that but no more, thats insane
Should have a new perf rank "Absurd" for that.
well, it depends. i knew an avatar that spawns whole phalanc of spartans and thus had like 1m, and many people were using that toggle in a pug simultaniously so the amount of polys to be rendered is even hard to imagine, and my 1070 back then was more or less fine (given how fine 1070 and public pug combined can be at all). cause one material, standard opaque, no lights in a world, no blendshapes.π€·ββοΈ
Anyone have any floating in mid air emotes?
so ive seen this satori komeiji avatar that can use teleport portals, but i cant seem to find it on the avatar search world, does anyone know the creator of it or the exact name?
Try asking in #1138520828556890214
alright thanks
the mesh isnt behaving as expected in unity.
In blender, it behaves as expected, but in unity (and vrchat), there is a large seam where mesh suddenly is unaffected by the arm
there are 4 items affecting the same area with weights.. could it be that the weights break at a point?
try to limit total weights in blender and see if it happens in blender then as well
also the density of your topology makes me cry
yea i accidentally made that too high... oops..
ok doing that.. lets ee if it works
it doesnt happen in blender tho
vrc forces limit of 4 bones
affecting one vertex
huh...
so if its 5 and not 4 then ye
yea it was 5 bones
is that even a thing in blender?
you can change it in unity as well, not that vrc client would care thoπ«
i keep getting this error
anyone know how to make the arrows point in the direction they are going
they're particles?
yeah
in the Renderer section there's an option for "align", you could try Velocity
thank you
When my avatar isn't fully enabled for people, it's T-Posing. is there any particular reason why this is happening? it's fine when it's fully on
im currently making emotes on my avatar, but once the toggle is enabled, the audio is delayed; though hearing the audio normally its not delayed, it plays as soon as its played; but not when toggled on, it takes around a second.
thats likely because its supposed to go into the fx layer
Material slots! Anyone slightly interested in optimisation knows why they suck! However, toggles will require having a separate mesh with its own material slot - even if you're using the same material as the base mesh!
Is there a way around this? Or rather, is there a way to add toggled objects without needing a separate material slot?
Merge the item onto the base avatar, make it use a material you already have (atlas it or maybe squeeze it in somewhere, depending on what you got) and toggle it via a blendshape that hides it inside the base
that also cuts one mesh away
that's what I was afraid of because I was planning to use contacts for special interactions with this object
are there really no other options?
not sure what prevents you from adding contacts to it
you can toggle the receiver on/off in the animation that also drives the blendshape
why not just simply make an animation that toggles the object and use the same exact trigger for this as the arm position one has?
i forgot that this wasn't the only use for contacts but i was talking about stuff like being able to grab onto a sword in your hip and have that follow your hand independently of the hand expression
i guess you can kinda possibly do that with phys bones? but as soon as you let go it goes back to the spot, right?
yea. maybe have a look at how the dude called thatfatkidsmom does it. and yes, thats his name. hes got a prefab out there including a video that makes props grabable and dropable in the world
i assume you can use the blendshape toggle instead of the object toggle tho, as long as the prop is positioned with the contacts?
love the name, i'll look it up
thanks!
not sure if thats gonna work but optimization is ass
yeah but gotta love it when you can get a unique avatar on quest and not have very poor rating
true but im not gonna sell my kidney for it lol
my avatars are quest first and pc last so i gotta learn to do this lol
how do I get started with aking avatars and uploading worlds onto vr chat, what do i need to use software wise???
vrc home page downloads provides you with vcc that will install unity. then search for some yt guide
How do i fix viewpoint not showing up in the descriptor
in 3d view?
yes
how
i believe its uses ball icon or smth now
yeah but what is the gizmos thing
thats on off for all the technical icons etc
Alr ty bro
i need help what do i download for this avatar?
all of it or just the updated part
ok
it says i need this
PoiyomiToon_7.3.50_To_8.1.161
where do i get it
sorry im slow
you don't need the exact version
as long as you use the latest bundled package that includes 7.3-whatever latest version there currently is
add it to vcc, select any 8.x version
most likely 9.x would work just fine as well so the latest should work
bro i dont think its gonna work bc it says i need to use 2019 unity
and i dont have it
Always use the latest SDK/Unity (specified from VRChat), Unity 2019 avatars can go into 2022 without any additional work. Unity 2022 will update any outdated things with the asset pipeline, you never need to use Unity/SDK versions specified by creators as long as you're above the versions
oh okk
make sure avi doesnt try to import VRCSDK folder
so my avatar t-poses when people don't have it fully turned on, when it's turned on fully it doesn't. does anyone have any ideas how to help with this?
you can't upload custom shaders and that many physbones on quest. If you need assistance you can use VRCQuestTools to make it easier for you
i dont understand D:
i added it to the compainion but how do i get it into unity
or do i have to re open it for it to be in there
click "Manage Project" on your project in Creator Companion, find the package in the list, and you'll be able to add it from there
Network ID Assigner has been attached to the avatar. Please upload the non-converted avatar to PC platform to synchronize PhysBones between PC and Android.
what does this mean
It'll let both platforms (Quest and PC) have both ends seeing someone grab physbones
it's not extremely needed
why does it state that my avatar's bounds is like.. 20m along one axis when the tips of the ears barely reach 3.4m?
Avatar Dynamics (PhysBones and Contacts) performance rating will be "Very Poor", so you will not able to upload for Android. Please keep "Poor" rating in avatar dynamics categories.
uh how can i fix it
tail
there is much discussion in #quest-optimization
is it computing the max stretch of the tail?
probably
can anyone pls help
generic statement, not targeted: there's a ton of great information in the scrollback in these channels, I encourage anyone new to browse through, or search for keywords.
Not sure where to put this. But I'm doing a prop for my avatar and I made it all from scratch in Blender (Right) but when I took it into unity (Left) the wheels seemed to have flipped inside out. Any way I can fix this? SOLVED: Flipped the normals in blender <3
in what software do people like actually make avatars?
is there any tutorials for starting to make them from like never knowing the software?
if you want to make them from scratch as well then prob Rainhet. but start with blender donut tutorials.
idk, like kitbash existing models or add small props or more complex stuff like new cloth
It might be a good idea to find an avatar base to modify for yourself in Blender/Unity and learn how that all works
hello evryone i need your help on something how can i fix this
apparently the armature is causing the problem idk i cant find anything online either
it's a component on your armature that's missing
click your armature object, in the inspector you can find the missing script there
either look for the dependencies of this avatar and import them, or remove that script
search for "Armature" in your scene
search it in your hierarchy tab
omg thanks you there was a armature with 3 missing script
and just to finish any tips to find the « standard » shader for quest ? easyier ?
you can search standard lite in the shader dropdown. and you can select multiple materials when doing it
dose anyone know how to fix the sdk pannel not showing up in the creator companion
creator companion doesn't have the SDK control panel it just installs the SDK into your project
if it's not showing in Unity, show your console for errors
do you have the "VRChat SDK" option in the tool bar?
nope
and you are looking in the editor, correct?
yep
where is that drop down ?
when you select a material, at the top of the inspector
Screenshot your Unity console tab
screenshot your vcc "manage project" screen on this project
so i change evry shader to standar lite but some wont change
those are embedded materials in the FBX
so what i need to do ?
either create a material yourself in the project tab and replace the material slot, or go into the model import settings by selecting the FBX in the project tab, clicking the "Materials" tab in the inspector and clicking "Extract Materials"
the normals are flipped
But in blender no
if it's a PC avatar you can just use a backface culling disabled shader anyway
go in solid view and enable "Backface Culling"
show what it looks like in blender and show your viewport shading settings
did you export your changes?
Yes
do you have overlapping vertices on that mesh?
Nope
go into edit mode on that object, select all, press M, merge by distance
Ik
Already done
Maybe is something in unity that makes the skirt like that
Or i could try doing the opposite normal face
what's your import settings for that mesh in Unity
Is there a parameter limit on quest lower than PC?
If I get VRCFT working on PC it will work on quest too?
press ctrl+a apply scale
-
No, both parameter limits are the same
-
Yes, if the parameters list exactly match (You can use VRCFury to help you with this)
if it currently has negative scale on some axis yes
it would get applied when exporting, which could then cause normals to invert
hey, I am fairly new to VRC Stations,
I am trying to implement them on a Vehicle Avatar but The interact option is not showing up on PC or Quest.
Anyone know how to implement these?
https://chocolaterice.booth.pm/items/5650156
does anyone know what shaders this avatar uses? there are no instructions in the folders and it does not say what the requirements are on the webpage.
it has a link to it on that page here
ah! i may have missed it while translating
This is a plead for help
I recorded a video to give a rundown since its an odd issue I cant really figure out how to describe through images
I'm trying to add av3 manger so I can merge 2 fx layers but everytime I try it keeps giving me an error along the lines of "apply settings" "Parameters driver" or something
And I don't see the vrlabs nor the enable feature in the tools tap
It's go loco I wanna add but the model I have came with an fx for face expressions. Avatar puppeting and it would be a Hassel to do all that onto the fx layer for go loco
i may be stupid but where does one put a roughness map?
Roughness is the inverse of smoothness
I think this shader puts that on the alpha channel of the metallic map?
oh it says so, yup
cough
outdated SDK maybe?
Idk. I will try updating it
Update: it worked thank you :]
yay
where can i get this ? "import SDK3 and Dynamic bones asset"
Package doesn't come with SDK3, Dynamic bones asset.
You will need to make a new project, import SDK3 and Dynamic bones asset
how do i do that?
Dynamic Bones are outdated, they should get automatically converted into Physbones
ok
Im trying to add a texture that I had just purchased for an avatar and was wondering how I add the "sparkles" or glow, everything else seemed like a simple drag and drop but im stuck on where I would put the body sparkles image.
My systems are so convoluted, but they do what must be done (Cant toggle off clothing, scale, or change the material. My solution? Animate ALL the clothing armature scaling down π)
Could you provide a link?
List of shit I've been trying to do for weeks (Save me plz)
Fix Headpats
Fix Boops
Make Color Change Quest Compatible
Fix Quest Blush
Fix GoGoLoco
Fix Thumbs
Add Rave Mode (PC)
Add Sleep Mode (PC)
Transfur Animation (PC) (Anyone do 3d anims?)
how do i make player animations? when i try adding keyframes to parts of the rig like the arms and legs and head it doesnt let me do that
pressed enter before i finished typing :(
Yeah you have to work with the muscle stuff in the animator, you can't just record then rotate the bones
Would anyone know how to rip gmod character models in order to be used on VRC?
How would I be able to have a contact reciever only activate if both contact senders are within the contact reciever?
is there an easy way to fix this jittery mesh?
are you in Blender? Reset normals if you haven't, past that... do some modeling π
use two receivers, they can be in the same location
yes currently in Blender, I'll try this first thank you
yeah it looks like weird edge normals
reset normals means merge by distance? I am in Blender 3.5
oh no that was reset duplicates
not sure how you got that at all. Select faces, alt+n to bring up the normals menu, "reset vectors"
ohh that yes, I tried that and it doesn't fix it sadly
it may be actual mesh and you'd need to do some reshaping to smooth it
do the bones look correct?
really hard to tell with the pink though
sure
it dosent have toes or an upper chest
yeah the texture is missing, with the texture it looks normal just thought I'd better fix it
oh
idk if that's how it's supposed to be
yeah you'd be better off looking at it in studio lighting without the texture to see how the mesh looks. If it's fine, then it's one of the textures in that material
you don't need either
ooohhh thank you
Hi, I've got some shoes inside a prefab that are easy to add, but my avatar has stockings that make the shoes not fit. So, I made changes to the stockings on/off animation to change the shoes blendshape. The result is that the shoes do nothing π¦ the default is still being used. Is there a reason my blendshape isn't changing at all?
anyone have any ideas on how i could fix this weird landing animation, would it be something fixable in unity or would i have to take a few steps back
all the other animations and stuff work fine its just this animation in particular that seems to be a bit wonked
Anyone had this error before? won't let me enter any info for the avatar
I've reloaded the project, re-logged back in but same error
Questionnnn
How can I remove a blendshape in Unity but keep the setting on it that I want? Like lets say an avatar has a Fat and a Skinny blendshape, and I want to get rid of the blendshape itself but keep it in the Fat shape- Would I need to do that in Blender somehow or just FAFO
I can't figure this out, I want to parent an animated object that has an animation that just makes it go forward to be attached to my head so it will go forward in relation to where I'm looking, but I can't parent it to my head without it becoming static
Did you put it in the head's hierarchy?
Or did you click Root Transform(s) and set it to the head which isn't how you'd do it-
If I just put it under the head bone it becomes static and the animation cant move it
Can you try to show what ur doing?
So, this object
I want it to be parented to my head, so it just moves forward based on where I'm looking, so if I look up it should go up, or down it would go down
just wherever my head pointing
But when I just simply try parenting it to my head, it makes it static suddenly
I got it working
AAO Avatar Optimizer or d4rkAvatarOptimizer will help you
thank u, i'll look them up and save them for when i'm not as tired
New to substance 3d painter, how do I stop the drawing from bleeding from the eye to the eyelid, theyre not touching in the UV section
right click and set size space to texture
and, optionally, alignment to uv
in unity you can (should) use vrc fury and blendshaoe optimiser in it, it will bake any blendshape that is never animated
in editor blendshape will remain available but the final upload will be lighter/more performant
I downloaded vrcfury last week but never saw a blendshape optimizer in the tools list :')
Is the a poyomi shader like xiexe toon cutout? I wanna switch my avatar to poyomi since all guides are with those shaders
hello i have downloaded a shader for a body and i dont know how can i copy it can someone please help
how can i paste it like this please?
will this work π
whenever i drag it on (im doing it correctly, i have vrcfury) it somehow ends up there
Just manually position it again?
You might have to put it into the scene next to your avi first, then drag it onto the avi
been getting this error on a few avatars, any idea what this is?
are there any other errors?
not that I saw, but I did comeacross a sound that wasnt loading in background and that fixed it
weird there was no warning in the sdk about it
this error would have more information if you click on it
I have been doing someone's avatar for them and i have tried time and time again, this time I tried without adding anything to it, tried uploading it as the model itself and still nothing. i have been having many issues with this model but I cannot do this and i will attach the image of the errors that i am keep having. I have also gone through many sub reddits and help forums and still nothing is working. I have also detached the ID too in but most of the time it is not there to begin with and also tried assigning an ID to it which i cannot do, nor get one with either.
I am also using version 2022.3.22f1 and also using the VRChat creator as manually doing the SDK, the VRC SDK does not appear even after all the help forums online
There has also been more errors but with me starting a fresh without adding anything at all even textures, I only have these 5 errors
If anyone can provide me some help, that would be great please. and the model that i am using is this on: https://saffronthebat.gumroad.com/l/AtlasProtogen
I will attach the error image below
https://imgur.com/RbJlHJ7
The first error means your project is missing vrcfury although its using a gogo loco install that dead relies on vrcf
Either delete the gogo loco package or install vrcfury
The rest or the errors are syptoms of it. Programs work like that.
Vrcf missing causes builder to not work, causes internal error, causes this, this causes that. Initial reason above tho
i'll give that a try thanks
Currently editing a booth avatar and I'm able to see the bangs/face bandage in VRChat on desktop in my POV. How do I fix that? 
it's also not head chop
could someone please help me? there were some earrings that were attached to an avi im working on, and deleting the earring bones made the earrings detach from the avatar and end up at the bottom of the avi. could someone help me figure out how to reattach them?
Well, the bones define where things are
If you delete the bone, it doesnt know where the mesh belongs
I havent seen anyone fixing that in unity without using a new fbx. Maybe your can revert all changes made on a prefab, if it is a prefab, but that might revert other edits you made, too
It is headchop, maybe your mode is wrong (which mode it hides in, vr, desktop, or both)
I'm not seeing a single Head Chop script on any of them though?
so i was trying to add something as im very sure i followed step by step on what to do, does anybody know what else this could be?
This could be youre missing the final ik stub. See if its required
Okay, I've looked at every single component on the mesh that's being visible and I'm not seeing a Head Chop script. :c
i already have final ik stub installed (on vrchat cc)
so you might need to apply one
Apply head chop to get rid of the visible mesh??
cough
What specifically are you trying to fix with these? For example, 'fix quest blush'- what about it are you trying to fix?
These were notes I wrote for myself. I probably should have specified more.
Because quest doesn't support transparent shaders, The blush is just a big red bar I was hoping I could try to fix this somehow lol
Just anything that's less jarring than a big red bar.
what are all unity versions that are able to upload avatars right now?
you're going to have to go into blender and a make the blush into a 3d mesh
being three pink lines for the blush instead of a transparent plane
ok screw it im just gonna copy over everything from my 2 project which is complete and remake the avi but keep the earrings/choker
can anybody else help?
yeah why not?
Better detailed
Fix Headpats (Parameters don't work?)
Fix Boops (Parameters don't work?)
Fix GoGoLoco (Doesnt work)
Fix Thumbs (Can't do thumbs up)
Add Rave Mode (rainbow emissives/outline with audio link)
Add Sleep Mode (Purring/heartbeat sounds)
Transfur Animation (PC) (Anyone do 3d anims?)
this is a missing script error, which could be a lot of different things. you could be missing something (?), so look around your avatar for missing scripts and see if you can find out what they are or delete them. unfortunately not much can be done with whats known
I can probably do sleep mode by myself. Everything else I've already tried.
how do i fix this?
click on the fbx, rig, configure and make sure everything is mapped to the right bones
Im pretty sure it is no?
im having issues with weight painting, any help would be greatly appreciated
Hello, I'm trying to change my avatar to be quest compatible and I think everything is fine now but when I try to upload it I get the following message and then the build fails.
Eventho in this model I checked and everything is the VRChat/Mobile/Toon Lit
Shader.. Not sure what to do / try now. Any help is appreciated
helloo i made an avatar with toogle on pc and quest but when i toogle a prop on pc it activate a other one on quest
is it possible to make like a "worm" model rotate towards the way you swing it in vrc?
your vrcexpressionparameter list needs to be in the same order
you can use VRCFury to help with this
anyone able to help me with this cause i try hit play on a keyframe and it says this
Look in the console for compiler errors
I want to make this look nicer. the colors are very flat. What do you guys do for Cloths?
That's just in blender, what shader are you going to use in Unity?
even if there is more props an toole on pc ?
and where is the vrcparametermenu ?
@somber meadow Well combination of the poly one for PC, and the toon lit for Quest.
The order itself needs to match at least
it's under your menu item in your avatar descriptor
even if the quest version doesnt have the props that the pc have ?
the file doesn't have to be the same, just the order of the parameter list
so whatever quest parameters are on the PC parameter, make them the first in the order
ok they just need to have the same order and it will work
yes, you can also just slap a random VRCFury component on both versions like a "Fix Write Defaults" component and it'll do this automatically for you. Just upload the PC one first and it'll remember
so the quest have 3 toogle and the pc 7 so i will work for the 3
you don't need to delete parameters, just the order that they're in
I'm lazy, and stupid. Just make a new quest version every PC update, and keep all pc toggles in their own section lol
(This is what I do, not a suggestion)
so it will make the quest have the toovl in the good order
mhm
Thats what I do at least (I find the easiest ways to do things, and the MOST convoluted solutions to everything. It works tho!)
so i just need to reeupload the quest version
yeah youve got skill xD
anyone understand this ?
What Unity version are you using? the SDK shouldn't be in Assets
2022.3.26f1
you're supposed to be on Unity 2022.3.22 and use the creator companion to install the SDK. Anything higher will not show in game
ight ima install the version
Hello, currently im making an avatar that is goingto have 2D visemes, and I know how to do that. the issue is that I have body swap textures that also change the color of the faces. Does anyone know how I can make a toggle that changes the fasical expression colors along with visemes?
No, its my LACK of skill lmao
@mellow vigil uh just drive different properties or what
you do 2d visemes by animating uv offset
and you change color by material swapping
as long as viseme textures are mapped out identically viseme layer doesnt care what texture to move
To those with knowledge about moving objects, may I request your help?
For context:
I love sci-fi stuff, and I love pet drones. Im making a small drone for my avatar but I would love to give it the ability to fly by itself and control it using a 2-axis puppet. I've seen a few people showing their drones online, but after many hours of research I found nothing about how to make a working drone (most of the results simply leading to videos about the Flying Mode that was added to the VRC Camera). I've tried making a working drone by myself, but sadly the only way I knew how was to use a Float value with 2 animations, one for each limit of distance. But doing so meant that it was impossible to control precisely and I had no way of making it turn.
The main question:
Would anyone be willing to teach me how to make one work? I heard there was a way using Joints and Rigid Bodies, but I have 0 knowledge about those so I never tried. ;w;
Why does the "My Avatars" section not show up in my account?
I tried uploading an avatar but the entire tab is just missing lol
(first avi upload)
Go into the SDK, click the Content Manager, and you can open the URL directly to the avatar
ill try that ty
Just in case that doesn't work, has anybody here gotten an avi off of cupcakes bakery? I got the cow one but it doesn't have instructions for which settings to turn on when creating the project
why aren't the colliders appearing? i'm not able to touch any physbones ingame either
can someone help me? im getting a "failed to upload" error every time i try to upload this avatar, never had this issue before in this project
console doesnt really tell me much of anything, idk what the errors mean
weird.... i fixed it by capturing from scene for the thumbnail rather than using a png..?
Maybe the rig is set to Generic instead of Humanoid? I forgot once and that happened. The default physbones doesn't recognise Generic avatars.
I need a lil help, today is my very first day using Unity. How do I fix this issue where an asset is wayyy far away from where the XYZ movers are? I have an asset floating above the head, but the moving things keep spawning on the floor, and its like this for each asset I have on the model. It just started happening all of a sudden!
Pls ping/reply :>
im having this EXACT issue, everything works (expressions), its in humanoid, no one ive talked to has been able to figure out why its doing that either
Screenshot your entire unity window
you most likely have gizmos off in the scene view
i copied the vrc avatar descriptor and deleted it and repasted it and did ctrl z and somehow that added it all back
did you fix it?
yeah
I have colliders, but I still cant interact with things
Press Z to switch between the Pivot (origin) or Center
I have all the bones, theres nothing wrong with my armature, its just ashjdbAUJSGFHBAUJSGHFBUADSGBujAKSYHFD
real
What are you unable to interact with
if it's other people, make sure you and the other person are sharing contact permissions (Yellow handshake icon in their nameplate)
phys bones on other people and myself, I have self interact on and its not a problem with any other avatar i use
btw, its easier to use 1 capsule collider for the whole hand, not individual fingers.
Another question- how can I move the avatar so that I can see the physbones move while in unity?
going into play mode (play button at the top middle of Unity)
Audio link emissions only work in a few worlds?
AudioLink has to be implemented in worlds by the creators to work, yes
aww
is there a new updated quest tools?
are there multiple UVmaps?
Well yes and no. There are multiple mesh objects each having their own UV map.
The SantaHoddie has a single UV map to my knowlage.
Maybe Not actually. Looks like this might be related.
yeah, the one at the top doesn't seem to match the image there
Thank you Very much!
np! i'd delete the unused ones and rename it to UVMap (in case you want to merge the meshes, the uvmap names would need to match)
Looks hwo I expect in unity.
GOod to know about the UVMap naming convention as well for merging.
Hi I have a prefab base booth avatar that is in A pose when I import into Unity, However the clothing I want to swap out is in T pose. What would be the easiest way to get the model and clothing to match so I can modular avatar them together? Does it matter?
would there be anyone willing to help me out with an avi I bought on booth. im trying to upload it but as soon as I click build and publish it gets stuck building
its better to just show the errors/issues you're having then vaugely asking for help
Im not really sure where i would find the errors, im pretty new to unity
check console, if theres nothing in the console restart your unity project and try to check again
Can someone help Iβm trying to get my Vrchat character converted for quest but when I add the package for Vrchat quest conversion and Vrchat avatar upload package they donβt show up
what does this mean???
^
Hello, I am new to make avatars.
Unity has an error: Packages\com.vrchat.base\Integrations\VRChat Example Central\Editor\Example Downloader Panel\ExampleDownloaderPanel.cs(108,13): error CS0103: The name 'VRCSdkControlPanel' does not exist in the current context
I can not find solution in google, can anyone help? thanks
how would i go about fixing avatar arms? when stretching my arms in game the elbows are still bent.
does anyone know how to fix this
i think either recalculate outside or reset vectors
how do i reset the vectors
it's at the bottom the the same menu in the pic
select the faces first
Hello! Iβm trying to upload an avatar however it keeps throwing this error at me
I'd delete and reinstall the Poiyomi shader package
it worked but now when i use a bendshape it mess up my sharpness of certain edges
in Unity or Blender? If in Unity, enable legacy blendshape normals in the inspector for the model file
both
Could someone help me set up headpats? I have the animations, and the contacts, but I can't get the contact to update the parameter
I can't tell what part that is at all, but it doesn't look like something that would be part of a viseme
make sure the parameter name in the animator is identical, case included, to the one in the contact receiver.
Full setup of it
π€·
It just doesn't work tho π
yeah, I'm trying to do a really simple normals bake in Blender and that's not working either. Must be a thing tonight π
Got the silliest issue that I don't understand.
I simply want my tail to move a little bit when I twist my waist.
So obviously a rotation constraint should do it.
But it doesn't work. And I don't know why.
The tail root bone is a child of the hip bone though right?
That's correct, yes
Are these incompatible?
not necessarily. this is an interesting idea. What happens?
Apparently nothing. I run it, twist the spine, and nothing happens to the tail
rotation constraints will take effect in the editor, not even in play mode
Just checking: They will, or they won't, take effect in the editor?
Hmm. Okay, let me try out of play mode then...
Well heck me sideways, that seems to have done it
Mind blown
in play mode usually you have something trying to run IK which means you can't move the humanoid bones manually
yeah there's a lot of stuff like this that's in the Unity docs.... somewhere
does anyone know why my modifier might not be showing on the clothing?
nvm it for some reason wanted to make me crazy and is now working
i wanted to say thanks, you helped me out with this and i appreciate it a lot. as it works now
Dose anyone know how to attach clothing?
blender
if shares same armature like its made for the base just transfer the mesh to the other armature
if not, weight paint and fit to avatar
Well.. I mean it's made for nova beast but the avatar im using has a different body, it's an edit. And I sculpted it to fit the base but idk how to exactly put it on the avatar? Idk
Do you have a video that could help me?..or could u help me
weight paint it to the armature if its not the same armature
in Blender you use an armature modifier to attach it to the correct armature, then weight paint it to move with the bones. There are many tutorial videos on this.
quite possibly you don't have to do much actual weight painting, just some touch-up
can u send me a video?
this link may help
she is who im watching to learn
even though i still cant get the armature to work
I don't have one offhand, sorry.
Anyone know why, when I export an FBX with additional meshes (clothes) and replace the avatar base fbx, the whole base just disappears in unity? And once it disappears, I cannot get it back until I restore a backup from VRCCC
did you unpack your avatar prefab? Don't.
no. I replaced the FBX for the avatar with a new FBX exported from blender that included clothes
I would think it's an export issue, but I made a backup of the original FBX, and replaced it with the backup and it still does it
makes me think unity just doesnt like base FBXs being replaced?
i made some edits to a model in blender but now im getting some weird errors, anyone know what this means-
Go into the rig configuration and click Pose > Reset
thank
may i ask why the avatars arent making any sounds?
anyone feel like walking a new (dumb) user through uploading an avatar? after a few videos im now just stuck.
ive tryed loading into the world rejoining the world and i tryed restarting vrchat and still nothing from the avatar making any sounds what could the problem be?
if there is anyone that knows how to resolve that issue please let me know
I wish i could help lmao
i tried uploading my new avi twice, says successful. but tells me security check failed in game
any help plz
show SDK info
im guessing you mean this
i cant view avi details or anything either
avatars too big.
idk how to change that, godfall avis are pretty big on their own :/
these need to be fixed
i cant see the whole list but i do know if you go over these you 9 times out of 10 will fail security checks
damn idk what to even get rid of or do, there isnt too many things on it :v
which godfall is it...
godmagi
well idk what to do about it then because it just comes with that many toggles on its own π
I always use the SFW versions of avatars since they're smaller, and then delete clothes or toggles I won't ever use, and crunch any textures that won't lose quality when crunched.
i would delete toggles and assets i dont want or wont use but the creator likes to combine multiple things into one layer for some reason
so if i delete one layer i risk deleting a few things i wanted to keep
Thats to save space by combining meshes
If you started crunching some textures you might be able to make it within the 500mb
hold on let me open up a project myself to show you
well it depends
if the texture is 2048, lowering it like one tier wont ruin anything
you go to your texture thing right, and you click on the texture you want crunched, for example, hair
in the inspector, youll get this when you click on it
if i go through the animator and delete some of the toggles will that help too
Try just doing textures right now and see what we go down to
oki dokie
some avatars even I have are too large to start, but just lowering the texture resolution was enough
I tried to add colliders to the skirt so when I stick my legg through it would go up.
But it didn't work, I tried to add capsule colliders to the legs and knees but still didn't work.
I tried to add cloth to the 3 bottom skirt parts but then 1 of the skirt parts felt down.. so it didn't snap anymore..
I tried in play mode for the ones that did snap but still I could push my leg through it.
Can someone help me with this?
Also tried with colliders in the skirt but didn't work out as you see on the image.
I was not really sure how to fix this so I started trying stuff lol
First, is your skirt weight-painted?
And so, are there any physbones in skirt bone?
Not sure I never added my own skirt colliders but original ones that came with the avi(other skirt) were to big so it was really irritating me.
But I don't see any bones in the avatar only these armature bubbles
Last time with unity 2019 I edited my Rindo but hen I saw bones..
Not now in unity 2022 with rufina
@strong lion #avatar-help message
Thats what I need xD but how lol
rotation constraint on base of that chain to the leg under it
so when you lift your leg that part of skirt just lifts as well before physbone is involved
i donβt find my personal toogle
what is the character limit for avatar descriptions?
I figured it out by trial and error, it appears to be 1k characters
i cant lock my matriels in..
ask in the poiyomi discord
my avatar is stuck in a T-Pose?-
Does the sdk warn anything?
how do i fix it?
find - click fbx , inspector tab , set humanoid if it has a bunch of errrors - fix em
uhh
a mesh named head - avoid that
rename it..?
Blender rename - reimport , only had this issue once ever
do i have to redo everything..?
Is it alright if someone shows me where on the VRCFury tools I can bake blendshapes, or should I just wait for someone in the discord to eventually reply to my question π
Just add optimize blendshape component to your avatar.
Idk what Iβm doing
like they said just take the .fbx back into blender and rename the Head's mesh to something else (like Face) then export back into the project
that didnt rlly answer what i asked tho :(
why would you need to redo anything?
Is there any audio link like effect that works in every world?
Iβm just trying to upload the quest version of an avatar I downloaded and just have no idea what any of these error messages mean
You need VRCFury to upload. download from vcc -> https://vrcfury.com
can someone please help me learn how to make an avatar for quest? ive never made one before, and just want a personal use avatar that like represents me, sorry
No - Audiolink on your avatar requires specific data from having the Audiolink prefab in the world, it doesn't actually react to music itself.
why when I have a spring joint on a dragon (on its head it doesnt rotate when spinning around just looks like a stick
like at least face the direction its going π
is the head a separate object? is it attached to a bone already?
its a full dragon same mesh with bones
and physbones to simulate movement
the spring joint is the only thing not working properly
hmm I'm not sure that answered in a useful way
I aint used spring joints before sorry
Is the thingy on the end of the spring joint attached to the rest of the avatar in any way other than the spring joint?
..no
A spring joint has two ends - one I guess is the wrist, and the other is the head?
ohh
you mean the other rigidbody?
thats it connected to
its*
imma just send a screenshot
hello, people, i have an issue
yeah this doesn't tell me anything useful.
but thats literally everything with spring joint related stuff on it π
I am sorry I don't know what exactly I need to show
I'll try again: The thingy on the end of the spring joint, you said it's the head?
I'm asking this in a very specific way on purpose, and by thingy I meant "game object"
Okay so is the head attached to the avatar in any way other than the spring joint?
no dont think so
because if it is attached in any other way, it's not going to move with the spring joint like you might think
I am just confused cause I dont understand completely
whenever i try making an expressions menu for my avatar (I set everything up as usual, i put both expression menu and expression parameters in my avatar descripter, everything in my animator controller is set up correctly like the usual, everything has been double checked, everything. However, when I test the avatar in unity (mind you that the camera is pointing to the model) the model just vanishes when i go to gesture manager in playmode and literally NOTHING happens when i try to select and preview my toggles, and when i upload or test the avatar in vrchat, the expression menu controls just show up as "Button Text"
then it must be attached to something else
well the spring joint is on the prefab of the dragon
not really the head bone
but the prefab origin is around the head location so I thought it was fine
The object on the floppy end of the spring joint must be an object that is not otherwise attached to the avatar, if you want it to flop around.
you can play with constraints though, to pin it in place sometimes, or let it flop other times
wdym by end of spring joint there is only connected body and thats it
is the dragon your avatar?
I don't know what's going on here I guess.
and connceted anchor is on the finger
on the main avatar
like its a person having a dragon fly around ig?
I just wanted a dragon I could use that could fly around
with the help of my finger
so okay, the spring joint is attached to the avatar's finger on one end, and the dragon's root on the other end?
yeah
cool, that makes sense
yeah I'm looking at my own spring joint, one sec
- it also slowly goes to the point of my finger π
ah I have the freeze rotation checkboxes checked, but mine is just a ball
so now it just looks like im holding it
yeah I unchecked the rotation to see if itd fix it but nope
yeah otherwise I have about those settings - definitely haven't tried anything with rotation, I figured it'd work
but I bet you could put the dragon on an object with a physbone on it
but would that work the same lol
no I mean on the end of the spring joint
spring joint -> [object with rigid body and physbone] -> dragon
but that's probably not going to do what I think
@somber sequoia https://gyazo.com/c590c2e7733427e02b8990d63fe966f8
I got a gif here
it wont rotate like the dragon itself
I wish it would rotate towards the direction its facing
yeah I figured that's what it'd look like, that's annoying, I thought it would work
i wonder if there is a way to make it work
how about a look at constraint?
just thought about it idk if itd work
huh, maybe if you had it reversed so the back looked at the finger
What's the best way to add clothing? As its own FBX/armature, or baked into the base's FBX and armature?
I add in blender and export it all together in one FBX for the whole avatar.
Anyone able to help with this?
Try uploading with a different thumbnail, safest thing would just be a capture from the scene
Does anyone know of a tool/way to remove unused blendshapes in unity itself?
VRCFury's Blendshape Optimizer component is the best due to being non-destructive
Thank you!
worked, thanks!
any idea what i do
Could anyone help me change my avatars hair mat/color? Iβm a bit confused on how to change it/add the new color as a option
wheres your avatar from cause you missing alot (||alsoniceavatarnamethere||)
how would one go about making a toggle to switch to a different gesture based facial expression set
i have multiple characters for my avatar and i want them to each have different facial expressions
I could really use the help, I donβt know much about unity π
You should go check on YouTube for a tutorial, I think this is the simplest option for you
Hi
2 or 3 days ago, my the unity was fine... but recently
I noticed a weird behavior with flaot values. Specifically with radial puppets.
Let's say that i'm creating a a new empty project and that I add an avatar with no animations or menu. The only package that I will add is gesture manager.
I will create a single animation clip with 3 frames. The first one is a cube that have scale = 0. The second one is scale = 1, and the third one is scale = 2.
I will also create a float value named "A" and add my animation clip into a animator controller. I will use the float value "A" on the section 'motion clip' of my scale animation.
I will, of course do the proper setup with the menu (use a radial puppet) and add the expression parameter ("A" is syc).
IN UNITY
If I use gesture manager, everything work perfectly fine.
INGAME
On my side, everything works!. When I put the radial puppet to 0% the cube is gone, when I put the radial puppet at 50%. The scale is 1, and when I put the radial puppet to 100%, this scale is 2.
On the side of everyone else,each time that I m selecting the radial puppet, it goes to 100% for 1 sec and then go back where it s suppose to be...
I have no clue what the problem is...
Does anyone have any idea...
its from vrmodels
Anyone know how to fix this? Itβs preventing me from uploading.
none of those matter, look for red errors & exit prefab view if you in it (cant tell - background usually blue)
whatβs like the average amount of polygons a good avatar has
<70k , for quest i try to get <20k pref 10k - get annoyed if i cant get it lower
im trying to publish my first avatar. but its saying i need to spend more time on the app. is that time on unity or time in the game?
and how long do i need to wait
it's not just waiting, you need to play vrchat and hang out with people
talk to people, join public instances, make friends
ah ok thx
Still need help?
i think i figured it out, boutta test it rq
Why do my textures and toggles do this?
all of the materials are the last animation i did for them?
looks like i do, it didn't work
i applied the color to the hair but it won't show up
Could i see?
I even tried resetting the avatar
Give me a second to get to my house
alright, ill have to reopen unity and all that
no, i don't know much abt unity and YouTube is like my worst enemy
In vrchat, did you enter a different avatar then return to the original after the new upload?
i tried that too, did nothing, i even attached the blueprint ID, but i don't think i added the color to the slider in game (idk how to do that)
Ok, so what exactly are you trying to do here
Make a hair color toggle?
Or change the base hair color?
to where all the hairs will be the purple color, or at least be able to slide it to the purple color i want
So you wanna change the base color?
i think so?
when i start recording an animation, the head of my avatar floats to the ground. is that gonna affect anything?
Just the head?
Or the whole body
just the head
this is what it looks like in unity
it doesn't have an icon like the rest does on the mat
Found some hair textures, for later use ofc (gonna help you with this issue rn)
Theres the link π
Top middle, you see the start icon?
ty
bruh its a rar file π that thing would never delete on my old laptop (the rar program)
If you have your purple hair, then that upload should work
seems it might be actually effecting something! or maybe im dumb. im trying to make and on toggle, and it just isnt working 
its still not purple
Hm
this is what happened after i clicked play then scene again
is there a way to add it to the hair colors slider? π
cuz this unity stuff is so weird
vrmodel user
After watching the video, i tried to minimize unity.
ty π
huh?
ppl hate on the dumbest shit π
my friend sent me earrings from there i just wanted zoro earrings, someone uploaded it there for free its THEIR asset they made
most here that know stuff dont help people who grab stolen assets from that page
the asset isnt stolen 
its low poly earrings 
Lucky for them, I don't know shit :3
Most that don't help others, don't know shit
its honestly not that serious, if somethings free online people are gonna use it
im just trying to do a toggle lmfao
Ong
π
unity just doesn't want me to have more hair color options π
it's not really ethical to use a site that profits off of stolen work though
they have leaked avatars and assets on there that shouldn't be on there
by using their site you're promoting stealing people's work
i took one earring asset :) THAT WAS FREEEEEEEEEEEEEEEEEEE
the person who uploaded it maaadde it
yes but you just shouldn't use the site. Also, I've heard stuff about them putting malware and other harmful stuff in their files.
you can risk it if you want but like thulen said, most people won't help when stuff goes wrong </3
womp womp, anyways is anyone gonna help me?
are you just trying to make material toggles for the hair?
yes
am I reading it right that the avatar came with hair toggles? but they're broken and you're trying to fix them?
they aren't broken, im just unaware on how to add more
oh okay, have you made the materials?
wait i think i might've figured it out, is there a way for me to use the sliders without having to upload first so that way i can test it?
what do you mean?
are you using vrcfury? bc if you are i cant help T-T
like yk how you can go in vrc and use the sliders menu to change hair? is there a way i can test that inside unity?
yes, install gesture manager
where do i get that?
there's tutorials on how to use it, they let you test the menu in unity
I think you can install it in vrc creator companion
if not, just Google it and you'll find it :)
oki ty
Does anyone know what these failed sevurity checks for avis are about? my friend uploaded a green alien that they created in blender that is completely innocent and it said it failed the securtiy check
do i add avatar gestures 3.0 or just gesture manager?
should be gesture manager
oki tysm
I'm not at my pc at the moment so can't check for sure sorry :(
check YouTube though, there's really helpful videos on it!
is there anything in the error log?
no. it uploaded and once they got in game they clicked on it and said failed security checks
it could be an optimisation issue, what's the avatar look like in terms of polys and bones?
barely anything