#avatar-help

1 messages ยท Page 23 of 1

arctic ginkgo
#

you actually don't have to enforce tpose btw

somber meadow
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scale your textures down if they're above 4k. 2k with High Quality compress (BC7) is still smaller and looks almost the same

somber sequoia
inner ingot
#

Understood, thank you again! Hopefully that is all it was.

somber meadow
arctic ginkgo
#

i always thought you did but it still recognizes everything corrently, it's just unity letting you know that it doesn't think your avatar is in tpose

half ice
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thanks

arctic ginkgo
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it'll complain about it not being in tpose but it works even if you don't enforce it

somber meadow
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Won't Unity yell at you with rig import errors and just use the previous working rig

sturdy kestrel
#

why is VRC telling me to map OPTIONAL bones?

somber meadow
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those aren't optional

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to Unity, sure. But it's needed for VRChat's IK

sturdy kestrel
#

they have the optional icon

arctic ginkgo
#

the reason i say this is because some avatars will benefit from this, especially in the fingers and thumb specifically

sturdy kestrel
#

ah

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well that sucks

sturdy kestrel
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because this Sandslash has no bones for that

arctic ginkgo
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i do this a lot because unity's tpose bends my thumbs up and makes them flatter than they are supposed to be

sturdy kestrel
#

what can I do?

inner ingot
#

Tried what you sent, unfortunately that didnโ€™t work.

arctic ginkgo
#

and the pose your model is in in blender will be the default pose in unity when you import and when you click pose>reset

somber meadow
arctic ginkgo
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you don't have to weight paint them

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and they don't have to be long

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just add them

inner ingot
sturdy kestrel
arctic ginkgo
sturdy kestrel
#

a little bit, but barely

inner ingot
#

Apparently the head and feet are missing according to Unityโ€™s rig section

sturdy kestrel
#

definitely not enough to make a rig

arctic ginkgo
#

look up a rigging tutorial and you should be able to figure it out, you're just adding 3 new bones

sturdy kestrel
#

k

sturdy kestrel
somber sequoia
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wow

sturdy kestrel
#

no luck with figuring out rigging via tutorials either

inner ingot
#

Ok so last update, apparently everything is fine in Unityโ€™s rig configurator, but the SDK says itโ€™s missing the head and feet.

somber sequoia
sturdy kestrel
#

it's not gonna move the spines when it's finished mind you

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as in, they wont move

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could probably delete the bones for the spikes tbh

somber sequoia
#

go in edit mode, find the appropriate bone (chest/upper-chest), 'e' to extrude a bone from that one.

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re-parent the arm bone to be a child bone of the shoulder bone. Also see #avatar-rigging

sturdy kestrel
#

๐Ÿ‘๏ธ

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thats alotta words

sturdy kestrel
#

actually lemme try again

somber sequoia
#

note: e, not E

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(will continue over there)

grizzled crow
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If I have multiple animations for an avatar that I want to randomly toggle, how do I trigger them randomly?

somber sequoia
#

VRC Animator Parameter Driver can generate random numbers

rocky moon
#

How do I add animations and model changes in the expressions tab?

somber meadow
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as in your expression menu in game?

rocky moon
#

Yeah

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Let me explain exactly what I want to acheive

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I want in my avatar an animation toggle for my character to hit the virtual insanity pose and slowly slide forward

somber sequoia
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hah! that'll be fun

rocky moon
#

Alright so I've been looking through a bunch of guides on youtube on how to add animations and all of them show you how to add anim files, not how to create them

somber sequoia
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in Unity, right click in project window, Create -> Animation

zinc dagger
#

how can i add multiple textures

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bc theres 3 in the whole modl

somber sequoia
somber meadow
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looks like their glasses/hair use a different material

zinc dagger
somber meadow
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you'd need to make a new material for those slots and assign the texture inside the material

zinc dagger
#

how exactly?

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nvm, thank you

rocky moon
somber sequoia
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watch a tutorial video on this, it'd be far better than text

rocky moon
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That's the problem

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I can't find one

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They all talk about how to import

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I just wanna pose my silly goober to do the Virtual insanity thing

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But all of them say "Here take this .anim file and slap it in, you can call it a day from there"

somber sequoia
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So you don't already have this pose, you want to make it from scratch?

rocky moon
#

Yes

somber sequoia
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I'd do that in Blender, it's way easier to animate there.

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have you ever made an animation of any sort before?

rocky moon
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Not really

somber sequoia
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ah. ok this is going to be a bit of a learning curve ๐Ÿ™‚

rocky moon
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Well, It's just gonna be a one frame thing so probably not that bad

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Cause I can just slowly move forward myself no?

somber sequoia
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sure

gusty sequoia
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Made changes to an avatar in blender, and reimported into unity, replacing the fbx. Added some bones to the armature and a mesh for those bones. Now in unity, the skinned mesh renderers on the avatar prefab are completely invisible, but the fbx itself seems fine. Is there a convenient way to fix this?

tender ingot
#

do u guys know how to fix the avatar being like purple/pink in the blender ?

somber sequoia
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pink = broken or incorrect shader, or possibly missing textures. You'll have to inspect the material to find out.

somber sequoia
tender ingot
somber sequoia
#

yeah, drag a new model into the scene, copy everything over to it, and don't unpack it in the future

gusty sequoia
somber sequoia
#

oh - sorry, I replied to the wrong thing.

somber sequoia
tender ingot
frigid void
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what does this mean?

somber sequoia
somber sequoia
gusty sequoia
frigid void
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What do I rename it to

somber sequoia
#

not Head

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(or any other name of a humanoid bone)

somber sequoia
next yew
#

how can i make the same glow/emission effect for dark enviorments for this avatars wings and eye?

tender ingot
#

thank u kazin u r the helper

somber sequoia
tender ingot
somber sequoia
tender ingot
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but ummm i did figure out what textures r missing im not sure what to do from here . .

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im so new to this LOL

kind topaz
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how do i download a small avi model

rocky moon
loud geode
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Hi Everybody! Im having some trouble with avatar organisation. I dont want to have a seperate project for each varent I make of the same avatar, but I find that If I import an avatar, then duplicate, changes made such as the shader for quest compatibilty track from one to the other.

somber sequoia
#

make a different avatar for quest, I keep those in separate scenes, but you don't have to.

somber sequoia
rocky moon
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That's fine

loud geode
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SO How do you mean Scenes? drag an avatar scene into the Hierarchy under Main Camera and Direction Light, im guesing that all consists of the default scnee I load into.

So I can have multiple scenes per project and VRCSDK wont care?

somber sequoia
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File -> new scene. Each avatar is treated separately already by the SDK, scenes are just helpful for you to organize things.

kind topaz
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How do i fix this

loud geode
#

Thank you I think this is making a lot of sense. I am plkaying with scenes now

left gull
# kind topaz How do i fix this

broken/missing shader, either import the correct one required for the avatar or switch all the used materials to another shader

spark walrus
#

hello! So my friend wanted one avi in game and i helped him upload with my other friend.

The issue is - when we are adding gogo loco something weird happens (video)

Anyone knows how to fix it? Without gogo loco it works perfect.

My friend dont have sadly fullbody tracking so gogoloco helps him!
(pls ping me with response because i have notifications off)

somber meadow
spark walrus
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no wait - sorry

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We manually putted it in unity

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And putting it on avis

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Before it worked with other 5 avis

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We use create companion with vrcfury in it

somber meadow
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I'd recommend installing it through VRCFury, it makes installing it was easier and modular. Clear out all the manual installation and use the VRCFury prefab that's in the gogoloco folder

spark walrus
somber meadow
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so you didn't do it manually

spark walrus
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can you please elaborate? im sorry its just that im new to all to this

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We have vrcfury in creator companion, but it didnt had any folderwith gogoloco. So we putted in gogoloco.unity or something like that

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as separate

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it had already vrcfury in it

somber meadow
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I'm assuming your gogoloco installation isn't correct. Search "Gogo" in your project tab and delete every folder named GoGo. Then import the latest GoGoLoco unitypackage again

spark walrus
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give moment

spark walrus
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I have a list of errors for the avatar I bought and I'm brand new and have no idea how to fix them. ๐Ÿ˜“

spark walrus
somber meadow
spark walrus
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Do I have to remake the project to use it?

somber meadow
#

no

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add it to VCC and import it in the project with the instructions on the page

spark walrus
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Okay, it's uploading now thank you

next yew
#

how can i make a toggle so the wings can fold and open?

wraith quiver
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so, wanted to know if anyone knows how to fix this vrc quest tool thing?? when i convert the avatar it absolutely screws up the textures
(not only the face, but also the body and the clothes)

help???? what can i do to NOT have this happen

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i feel like its a very stupid question that is very popular but i still wanna make sure ๐Ÿซก

spark walrus
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Last thing, if I bought Poi pro, do I have to add both versions I downloaded or just one?

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I only have 7 do I need to also install 9 for these errors or is it okay?

somber meadow
steel pike
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anyone else having issues with unity not sending them the authentication email when trying to upload an avatar? i have the right email and password but its not sending me the email, meanwhile it sent me an email verification link when i tried to make sure i had the right email on site

rocky axle
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So i new to VRC parental Constraints, I manage to figure out how to station it to worlds but When it comes to reseting it. I need help,
Currently:
When toggled on, It locks it in the world.
Issue: When toggling it off, Unless the User is in the Same spot, when Retoggling it, It doesnt reset to its Orginal Postion
I have the Rebaked offsets on Be default, but i dont seem to understand if it works or not. I trying to make it
Reset to default every time somone toggles it off so they dont have to move to the Same spot, every time to toggle it off. Or Reset the avatar. to reset the postion.

spark walrus
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Is there any way to fix this?

left gull
spark walrus
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Would that make it look more low res?

balmy barn
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about an hour in blender

spark walrus
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And is it bad if I just use it like this?

left gull
static cipher
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Having an issue with my avatar where unless I use Fallback Shaders, moving makes my avatar offset about 1/4m forwards until I stop moving. I used to be using Poiyomi but swapped back to VRChat's default Toon Shader recently. Anyone know what could be the solution for my issue?

left gull
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and yes it'd be bad

balmy barn
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would be guesswork , looks like someone just bashed a bunch of meshes in unity and didnt check vram usage/type

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dx1/bc7 ect

spark walrus
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Welp I have NO idea where to even begin with that lmao

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Is there anyone who I could DM for help? I don't want to clog up the chat

left gull
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you could use automatic tools like Polytool or VRCQuesttools if its too much though the outcome can be iffy

idle scroll
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Hey; so I have a question. I'm making a model and while attempting to set the model up as a humanoid rig in unity I'm running into this error, and I'm unsure of how to correct it... any help would be appreciated!

ambiguous transform 'armature/hips/spine' and spine found in hierarchy for human bone 'spine'. Transform name mapped to a human bone must be unique.

balmy barn
#

2 things named the same, spine & spine (mesh and bone likely)

idle scroll
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So renaming the mesh would liely correct this?

balmy barn
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yep

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avoid having humanoid bones named anywhere but a bone

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Had it once when i forgot to rename a mesh

idle scroll
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OKay, so I just attempted to do that, renamed the spine portion to a new name and attempted to reconfigure the bone map and it's still giving me the same error.

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is it because the mesh still has the anme spine in it even though it's prefaced by something else?

stuck agate
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textures are crunched and lowered rez
removed space
and i tried this %temp%\defaultcompany

next yew
stuck agate
next yew
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unsure how to do that :(

stuck agate
#

just need record you opening the wings

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need too**

next yew
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in blender or?

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ive never done this

stuck agate
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in unity

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i can move the bone of the wing

slender tundra
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how do i fix this, its keeping the build tab from loading on the control panel

next yew
#

i still cannot figure it out

slim jewel
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im getting this funky error when i import this model
the fbx nor the prefab wont load

sturdy kestrel
#

despite removing accessories, unity tells me I have 5 material slots. how can I lower this number?

night ember
sturdy kestrel
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Im unsure how to do that properly D:

night ember
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using the same material is still different material slots

sturdy kestrel
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D:

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okay so

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i got a backpack, two crowbars, and the moth itself

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and some particles but the crowbar is quest compatible

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im just confused since i've uploaded quest avatars with several materials (such as an avali with a hat, two guns, a head AND a bandana, all with different materials/textures...i think)

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I dont need the backpack tho tbh

left gull
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id imagine its not lowering because each of those items are seperated from each other which in turn makes each item have its own slot

sturdy kestrel
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i deleted the backpack yet nothing has changed

night ember
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each and every material is its own slot no matter if its the same material or not

sturdy kestrel
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๐Ÿ‘๏ธ

you've lost me here

night ember
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everything that needs to render has material slots

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particles have materials

sturdy kestrel
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kayyy...

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but how do i know how much one specific model is using

night ember
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the renderer tells you?

sturdy kestrel
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renderer?

night ember
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its atleast one per thing

sturdy kestrel
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im not very good with unity

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if you cannot tell

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anyway-

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alot of this is alien for me

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where is this "renderer"

night ember
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on the meshes and particles

left gull
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^^ select the mesh/particle and in the inspector tab it should have a mesh renderer component

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you may have to open a material dropdown to see the materials each item uses though

sturdy kestrel
#

okay well here's the weird part

left wharf
#

lilAvatarUtils might helps you
It can show all materials, all skinned mesh renderers, and all textures in your avatar

sturdy kestrel
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Each piece Unity highlights only uses 1 each

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Body. One material. each crowbar, one material each

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the backpack is gone

night ember
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now is it actually 1 or did you just use the same material on multiple slots

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and there are still the particles

foggy hornet
#

I got a question for y'all. Which eye looks better?

night ember
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right

foggy hornet
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That's what I thought too, I just wanted a second opinion.

night ember
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its actually visible in the right one

sturdy kestrel
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okay i dunno what I deleted but now there are four material slots ๐Ÿ‘๏ธ

left gull
sturdy kestrel
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yes but i wasnt sure that was it since the first time i deleted it nothing happened

left gull
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is it not updating the count every time you open the SDK panel back up?

sturdy kestrel
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i reset the model to try it again because of a bug anyway it's whatevz

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we'll see if I can sort it this time

quartz rapids
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Hello, i was interested in making one of those avatars that is basically an animated character model stuck to an invisible rig with said character model having its own animations (CroissantDev's animated Mario 64 comes to mind) so it looks like you're controlling a game character from an entirely different game. I have never made an avatar before but i have modeled a non humanoid character for what i want.

foggy hornet
#

Anybody familiar with VRCLens?

quartz rapids
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well i am asking if there is an efficient way to do it.

night ember
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if you know blender then you could just animate it there

quartz rapids
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I already made a bunch of animations for my character, so do i just stick it to an invisible rig and mess around with settings or...?

night ember
#

"invisible rig"?

quartz rapids
#

Like i said, i'm new to all of this. I see a lot of those animated avatars so i'd assume it'd be fairly simple to do.

night ember
#

do you mean a humanoid rig or what

quartz rapids
#

humanoid.

night ember
#

if you dont plan on using tracking at all then you dont really need one

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you just make animations then toggle it however you want to

quartz rapids
#

are you referring to adding in animations that you activate with the expressions menu?

night ember
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thats one way to do it sure

quartz rapids
#

Im more so looking to how you could entirely replace the default idle, walk, run, etc animations with custom ones

night ember
#

again just animate it

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the entirety of the locomotion is parameters that vrchat has by default

quartz rapids
#

you just fiddle around with this "locomotion" thingy?

night ember
#

yea?

raven orbit
quartz rapids
#

Ooh thanks.

hazy bay
#

Anyone know why this is happening? i swear every time I'm in unity i run into a new issue

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(his finger bones are all outa wack)

night ember
#

bone rotation which you fix in blender

hazy bay
#

Oh shiit i forgot about that

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Thank you!

tender ingot
#

does anybody know how to fix this ? ^^

left gull
#

yuck! gotta lower all those stats to be closer to the limits listed the ones in " ( ) "

tender ingot
#

yea i figured!! im not exactly sure how D:

night ember
#

blender

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remove stuff

left gull
#

lower texture resolution,merge material slots/meshes and atlas textures, merge and reweightpaint bones (or remove phybone components though the bones wont move anymore) and decimate the mesh a bit

night ember
#

do stuff properly in blender instead of just slapping stuff onto bones either manually or using a tool like modular or fury

hazy bay
night ember
#

transfer meshes to the avatar's armature so you dont multiply the amount of bones you have with every piece of clothing

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join meshes

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atlas textures

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stop using an excessively high particle count

zinc dagger
#

im not sure with what i did wrong

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thats the only option that shows up

night ember
#

what is that avatar name

left gull
#

๐Ÿ˜จ

zinc dagger
tender ingot
zinc dagger
#

didnt bother to change it lol

raven orbit
#

extremely unfortunate typo

zinc dagger
#

good point i should delete before i get banned ๐Ÿ˜ญ

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but i did figure it out

slim gale
# slim jewel bump

what version of everything are you using? are you on the correct unity version / vcc version?

left gull
#

manual decimation is a bit harder to explain though, alot of people ik learned from just messing around in the program but i heavily suggest just taking sections off the piece you're trying to decimate rather then just trying to do it as one big piece

tender ingot
#

grahh im rlly strugglng to figure this outr

left gull
#

heres one redditors explanation that's pretty clean: "Alt+Left click in Edit mode in Blender selects a loop of vertexes. Then just press X and select Edge Loops to remove that loop! Gotta be careful of the UV mapping and the Blender needs to be able to find loops, but you can "easily" cut the poly count of something nearly in half by selecting every other loop and selecting Edge Loop. Kind of time consuming but if you can cut the poly count of something in half it's really useful and worth playing around with to figure out."

hazy bay
#

anyone here know how to fix rotation on finger bones?

upbeat mauve
#

why is the camera in a different position?

slim gale
night ember
slim gale
upbeat mauve
night ember
upbeat mauve
#

aaa ok

upbeat mauve
tender ingot
short ferry
#

whenever I try to build and test my avatar, it just gets stuck like this. I can interact with the control panel too which I shouldn't be able to

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I also looked at the console and it says recovered 0 network IDs, is that bad?

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anyone else having this problem?

short ferry
#

I have

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several times

heady raptor
#

need blender help the hair looks fine in the material mode (aka eevee) but in cycles looks like that with the black spots as if the alpha is failing, apart from all the other materials not looking quite right too

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hmm the pink is coming from the teeth lacking textures so ignore that

the most issue is the damn hair really

signal notch
#

Hey I am new to PC stuff and VR stuff completely. I grew up on consoles. But I recently got a VR and I was wanting to make a cute avatar for VR chat but I have no idea what I am doing. Iโ€™m in the midst of learning the pc and vr world. Any help is appreciated. I simply want to make a cute avatar๐Ÿ˜ญ

night ember
#

blender

grave iron
#

hi there, im currently uploading an avatar, it uploads succesfully in unity but in vrchat it i guess un uploads itself, im not sure what the issue would be

heady raptor
#

how come?

grave iron
#

ive got no clue

short ferry
ornate stump
grave iron
#

the picture is there but its greyed out bc its unavailable like it deleted itself

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but unity says it uploads succesfully

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it says security check failed

heady raptor
#

screenshots?

grave iron
night ember
grave iron
#

ats all zero

ornate stump
# grave iron

That isn't even zero. You have to check avatar stat in the sdk when you uploading it.

heady raptor
#

wAht

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yeah, the upload details

grave iron
#

there no check stats in unity

ornate stump
#

Performance stats that is.

night ember
grave iron
night ember
#

scroll up and show the top most stuff

grave iron
#

thats all there is

ornate stump
grave iron
#

theres a lot of avatars with over a million polygons

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none of them have failed

night ember
#

over 1 million polygons
55 skinned mesh renderers
136 materials
155 physbones
over 700 transforms
over 500 collisions
over 600 bones

ornate stump
#

Also you're using outdated sdk which doesn't report uncompressed size and allowed the excessively large avatar to be uploaded, which will cause security check failed later.

grave iron
#

I have no choice to use outdated. The avatar uses this sdk

ornate stump
#

Because it's excessively large uncompressed size.

grave iron
#

So you recommend I reduce textures?

night ember
night ember
grave iron
#

Creator says otherwise

ornate stump
night ember
#

the only time you cant is if you use specific sdk betas like the vrc constraints which break if you try and update to a newer sdk version

heady raptor
#

yes

grave iron
#

So if an avatar was built using 2019. It can go into 2022?

night ember
#

yea?

heady raptor
#

yes

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you can safely update

grave iron
#

Iโ€™m not sure

heady raptor
#

just update

ornate stump
heady raptor
#

look how many i got and i updated almost them all to 2022 safely.

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i had no issues

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including a map within there

grave iron
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Iโ€™ve never changed versions. And never had an issue till this one

heady raptor
#

it's better you change

grave iron
#

I have over 200 Avis uploaded and never went against upload instructions

heady raptor
#

2022 is safe to update and it's for the better

ornate stump
heady raptor
#

2019 is currently very outdated, remember vrchat updated too so it's better suited for 2022 unity

grave iron
#

Doesnโ€™t mean the avatar is suited for 2022

heady raptor
#

that's not true

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it will port safely

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all mine were 2019

ornate stump
night ember
grave iron
#

Iโ€™ll try using 2022 and Iโ€™ll let you know how it goes

heady raptor
#

good

night ember
#

that avatar still would need to be seriously optimized

grave iron
#

Iโ€™m only concerned about megabits if the megabits are too large to upload Iโ€™ll reduce texture quality

ornate stump
#

"megabytes"

tacit vine
#

did you find the solution to this?

night ember
grave iron
#

Possibly

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Weโ€™ll see when I try in 2022

obtuse elk
#

my hierarchy shat itself

tiny dock
#

how do you add animations to an avatar

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i have a simple animation that spins a component of the character and i'd like it to loop constantly

upbeat mauve
#

The camera is too far back, how do I fix it?

half ice
#

how can i know whats the size of my avatar MB

grave iron
somber sequoia
#

I hope someday we can see the stats of an avatar before downloading it.

haughty galleon
#

Does anyone have a good tutorial for quest compatible particles?

night ember
#

the only difference between the particles is you need to use the vrc/mobile shaders

reef root
#

What type of base model does this use

somber sequoia
reef root
reef cove
#

My friends avatars started breaking when adding something to the head bone. That new object will become selected when choosing anything in the armature, so even if you click the chest bone, it will show it as being inside the head, with the new object highlighted. Same for the hip and chest. When rotating any bones in the armature, the new object is the new pivot point.
Merely setting the object to disabled fixes this issue and the armature works like usual again. It's only when the prefab is placed on the head that this bug occurs.
Do they need to make a new project?

#

Maybe they clicked some dumb setting we don't know about

ornate stump
reef cove
#

Oh, it's Irumi! Hi ^^ And thank you! We will try that

#

That fixed it, thank you!
The hotkey for that is Z. When pressing ctrl+z they accidentally toggled it.

frigid pier
#

When Iโ€™m in vrc on pc everyone is needed for me to change their shield level even tho I have everything on. Anyone got any fixes?

frigid pier
#

Shite

#

My fault

rancid light
#

i guess this is more of a general unity Blender question but is there any easy way to mirror the knife tool?

#

feels like im missing something simple i can do to mirror it

ornate stump
rancid light
#

OH yeah i sure did say unity didnt i, mb LOL

raven orbit
# rancid light i guess this is more of a general ~~unity~~ Blender question but is there any ea...

normal method for that would be using a mirror modifier on your mesh. if you have to work without the mirror modifier, this is what I do: enable mirror option in edit mode, make cuts only between vertices, and make the same cuts on both sides. if you need a vertex put in the middle of a face, you'd cut an X pattern between the verts and edge slide the vertex into position, then dissolve unwanted edges

#

assuming the original mesh is already mirrored

tender ingot
#

does anyone know how to reduce polygons/triangles ? i cant figure out at all

ornate stump
tender ingot
#

i cant manage to import it into blender hurmm

ornate stump
tender ingot
#

it just kinda doesnt show up ??

ornate stump
#

Also you might have to be aware of error message that shown during importing.

tender ingot
#

file import fbx

#

ya there was a msg but it just was unknown error

ornate stump
tender ingot
#

ya i just got a new one !!

#

sorry if i sound stupid i am so so new to this LOL

ornate stump
# tender ingot

This looks like you didn't properly select the fbx file to import.

tender ingot
#

i can look againn

#

for somereason trhe file doesnt show up??

raven orbit
#

you cant open a unitypackage in blender-

ornate stump
tender ingot
#

ohhh ok mb!! i wasnt sure

#

im not exactly sure what to import ๐Ÿ˜“

raven orbit
#

fbx file

ornate stump
tender ingot
#

icic!!

frigid void
#

Im having trouble getting hue shift to work on the eyes. Everything else with color is shifting but the eyes arenโ€™t. Ive already re- recorded the animation and made sure the hue was set to the correct number (0 or 1). Im not sure what else to look for. (It is set to animated when locked, and the hue shift box is selected on)

tender ingot
ornate stump
tender ingot
#

ive tried the normal fbx aswell

#

is there a way to delete the mesh in unity ?

ornate stump
ornate stump
tender ingot
#

nod nod

ornate stump
tender ingot
#

alright!! tysm

mighty cove
#

Whats the pink pupil doing here? The original looks like this

night ember
#

probably another texture in the material

frigid void
solemn saddle
#

question -- do i go here to ask about adding sliders (for skin) on avatars (for unity) or do I go somewheres else-

ornate stump
solemn saddle
woeful sleet
#

Is it possible to export a model from Unity to Blender while keeping the Visemes? I am wanting to edit an avi for my partner, but the visemes dissapear when I exported it out as an FBX

ornate stump
solemn saddle
ornate stump
woeful sleet
#

Nope

ornate stump
# woeful sleet Nope

That would mean your model in blender has unapplied modifier that isn't armature modifier.

solemn saddle
#

does anyone know how to make a skin tone slider?? I have this avatar, but it came with 4 different skin tones and they're all separate avatars (not just one avi with a toggle for the skin) and I've never added things on an avatar before (I just buy and upload) so I'm so lost and don't want to have one skin tone-

mighty cove
frigid void
solemn saddle
#

I have no idea what its called, sorry- ๐Ÿ˜“

frigid void
frigid void
# solemn saddle nope!

I can send some tutorials in private messages ^^ (idk if we are allowed to send links in this server)

amber gull
#

hello can someone help me how to export a head with a hair i have been working on from blender to unity?

amber gull
#

i want to transfer it to unity please

ornate stump
amber gull
#

i did

#

tried it

#

but it doesn't work

ornate stump
amber gull
#

on unity whats the steps

ornate stump
amber gull
#

like i exported it

#

now im on unity what do i click

#

or just drag the fbx to unity?

ornate stump
amber gull
#

nothing happened

#

sorry im so new to this

night ember
#

Well is it an fbx

ornate stump
# amber gull

You got the file into unity, that's what had happened.

amber gull
#

like i can't see the head on unity and i can't edit it

ornate stump
amber gull
#

ok now it shows this with no materials

ornate stump
night ember
#

You need to export the textures as pngs if you havent already

amber gull
#

im on blender rn

junior void
#

Well, what did you last add

naive spoke
#

so I can't sign into my account because it needs a code from my authenticator app

#

i can sign in through steam and play the game but I can't go through the website or sdk to upload my avi

#

is the only way to reset my 2fa through vrc support?

#

are their recovery codes in the game files or something?

tough snow
#

Do you not have your authenticator app?

naive spoke
#

no

#

i don't recall ever setting one up, I usually just have it send the 2fa code to my email

tough snow
#

That's incredibly odd, to set up the authenticator app you would need to have the authenticator app on a separate device and use it to enable it, from memory. I would contact support since there's no other way to access your account without it.

naive spoke
#

when I say it, i mean just in general, not vrc specifically btw

naive spoke
#

i just started getting back into it im the past few months

mighty cove
#

A way to make hair and face match the other textures? (face was fine but wanted to make the eyes glow so i added emission)

junior void
#

is that a question

mighty cove
#

Actual question yeah. vrcTupCry

junior void
#

Try using the same shader and shader settings

gentle drift
#

yo

#

why cant we use vrchat/mobile/lightmapped for android while it says we need to use vrchat/mobile shaders??

ornate stump
gentle drift
ornate stump
gentle drift
ornate stump
gentle drift
ornate stump
gentle drift
#

i have but then when i do the collor wheen everything changes

ornate stump
gentle drift
#

is there no way to fix that

ornate stump
gentle drift
#

how?

ornate stump
gentle drift
#

idk how to do that

ornate stump
gentle drift
#

idk cuz my avatar uses a .asset and idk how to switch that to a .fbx

balmy barn
#

vrcRat where is this av from

#

if you dont get a fbx whoever gave it to you scammed

ornate stump
balmy barn
#

cause we seen waay to many avatars thats plain ripped , if you dont have a fbx its suss as hell

gentle drift
#

i think

#

yea i do

ornate stump
gentle drift
#

yea but it wont change it on my avi

#

cuz that one uses the .asset

ornate stump
gentle drift
#

can i just change m here

ornate stump
gentle drift
#

y not?

balmy barn
#

never answear where its from vrcAevSip

ornate stump
gentle drift
#

a friend gave it

#

it stays the same size and shape

ornate stump
# gentle drift .

Then that might be good. But more problem would arise if you edited the fbx file.

ornate stump
ornate stump
gentle drift
#

havnt changed the .asset to fbx

ornate stump
#

Object in the scene doesn't have fbx data link. So it won't update correctly with the fbx file.

gentle drift
#

so how i changee m?

ornate stump
gentle drift
#

but i put so much stuff on my avi...

#

or u mean in blender?

ornate stump
gentle drift
#

but then i need to remake the whole avi?

ornate stump
ornate stump
gentle drift
#

does it also fix the material change animations?

gentle drift
#

๐Ÿ˜ญ

#

how do i use?

ornate stump
gentle drift
#

how do i do it in blender?

ornate stump
gentle drift
#

not having the eyes and face in the same mesh so i can make an collor wheel

ornate stump
gentle drift
#

?

#

idk how to use blender

ornate stump
left gull
#

you should watch a video about the basics of blender then, its always good to understand a bit of the program you're working with before trying to do "big" projects in them

hazy bay
#

Does anyone understand how to fix this? i couldn't find anything on yt

#

(finger bones are the wrong way entirely)

#

idk how to set the rotation in blender if anyone has any tips ๐Ÿฅฒ

gentle drift
ornate stump
gentle drift
#

nvm

#

i fixed it

#

they just didnt work

hazy bay
#

Pls im begging i know its early asf but ๐Ÿฅบ ๐Ÿซถ

gentle drift
ornate stump
gentle drift
#

what button for join command?

ornate stump
gentle drift
#

would cntrl j work?

#

cuz it joined them

#

but i dont know if their all now 1 material?

ornate stump
#

Check materials in material tab in property panel.

gentle drift
#

ight tghey good thnx

spark walrus
#

I see avi without name plate

#

how do I get this:>?

left gull
#

they're using a shader on the head that overlays the menu/UI stuff

somber sequoia
#

Which is against TOS

autumn viper
#

Need some help with uploading an avatar i made, experiencing many issues; please dm me

grizzled crow
#

I did see somebody like that using an obnoxiously large avatar, with a hidden nameplate in a meet up world the other day

ashen crane
#

why is it that when i delete the main camera from the scene in unity, it changes the colour of my particle effect??

left gull
#

most times though there isnt good intentions behind it

ashen crane
raven orbit
#

umm... doesnt a heart hand gesture kinda already look like a claw when you aren't pairing them up?

ornate stump
#

The first image is showing transition starting from idle position.

grizzled crow
proven dome
#

how do i fix her body ๐Ÿ˜ญ

#

im definitely struggling

ornate stump
proven dome
#

how do i get rid of the clothing animation?

ornate stump
proven dome
#

omg ily thank you

grizzled crow
#

if I want to have a part that can be moved around by touch, but not have that bone fully rotate, how do I do that?

#

how do I constrain the rotation of a bone?

inland tree
#

how do i change what my avatar looks like when i click reset avatar ?

green geyser
#

first time doing this btw so itโ€™s difficult lol

green geyser
#

parented? and also how do I do that

#

the armature is matched up to the avatar, if thats what you mean

grizzled crow
#

trying to make the ears be a bit floppy, but it doesnt work

#

i tried copying the tail's physbone

feral isle
#

Good idea or no?

#

i can auto-fix skip and stop asking and just skip

heavy zephyr
#

If you know why there's a mix, skip

feral isle
#

I have no idea, it just poped up when i was pressing build

wild blaze
#

is there any possibility i can retexture an avatar when i'm too poor to pay someone or get substance painter

#

money is a bit tight

somber sequoia
#

Sure, you don't need substance

wild blaze
#

how would i go about that

somber sequoia
#

edit the textures in any 2D image program

wild blaze
#

oh is it really that simple?

somber sequoia
#

basically yeah. Substance just helps you work in 3D

#

there are free 3d tools also, such as some Blender add-ons or ArmorPaint

wild blaze
#

i see

grizzled crow
#

how do I add multiple physbones? like if I want the ears and tails to move around with motion?

somber sequoia
#

multiple? Just add one phsybone component to the root of the chain (like the tail base) and the rest of the bones in the chain will be affected by default

grizzled crow
#

I have the physbone component on the ear root bone, but it doesnt show up? or should I move the tail physbone compomnent to the tail root as its on the avatar root?

somber sequoia
#

First, turn on gizmos - little globe thingy in the upper-right of the Scene view.

grizzled crow
#

gizmos are on

somber sequoia
#

second, that collision radius might be way small, depends on how your avatar got scaled - try to increase that

#

Also to note: you don't need to put something in the "root transform" slot if the physbone component is on that bone.

#

that's for when the component is on some other object

left gull
# feral isle I have no idea, it just poped up when i was pressing build

if you're just adding a bunch of random items with VRCFury made by other people then go through each one to check they dont require different settings from each other, if all of them say that you can use W/E settings for your WD (or a specific ON/OFF for all of them) then swap them to be the same as each other, or if all the toggles are just made by you alone then you can choose to do whichever you'd need/like

grizzled crow
#

that collision radius results in this size on the tail

somber sequoia
#

Oh then what's not working? This looks fine

#

(I'd add some angle limiting though, so it moves more naturally - I do about 45ยฐ)

grizzled crow
somber sequoia
#

show the ears then?

grizzled crow
#

in vrchat or in unity?

somber sequoia
#

unity, seeing it in vrchat isn't useful at all

grizzled crow
somber sequoia
#

ah I see no gizmos there. Try to increase the Y endpoint position, perhaps 0.1

kind wave
#

can someone please help me fix this. Her toes and fingers are messed up.

somber sequoia
#

rough guess - bad weight painting

kind wave
#

it was fine a second ago then i put her in blender added some hairs and then put her back in unity and then this happened

grizzled crow
#

this is what I have for a different avatar..

somber sequoia
#

I can see the gizmos there, yep

feral isle
grizzled crow
#

ah it was the enpoint position

feral isle
#

any ideas what could fix it?

#

if anyone got any ideas of course haha

green geyser
#

why is adding clothes so hard someone please help me on this

#

iโ€™ve been stuck trying to add these clothes for like 4 hours i just want it to work ๐Ÿ˜ญ๐Ÿ˜ญ iโ€™m literally getting to point where if i canโ€™t install it im fr boutta pay someone to

left gull
#

the 2nd error gives a possible solution to it

feral isle
left gull
#

does that models description/upload guide list a specific version of the shader that you're not using?

feral isle
#

It came with shaders in the avatar, but i have just tried removing poi and putting newer ones in

#

hoping it might help

left gull
#

you should try finding the offical version of the one that came with the package and see if that fixes your errors, sometimes newer versions of shaders can break that "stuff"

feral isle
#

forgot to put these in as well

#

but it looks like something is happening now, ill tell if it works or not

devout hound
#

Hello gamers, I've got this BFX file I wanted to import to Unity but I don't know how

somber sequoia
#

FBX probably? Just drop it into your project

devout hound
#

Aye

#

It's my first time sorry if I get the terms wrong

somber sequoia
#

no worries!

devout hound
#

I can't srop it anywhere

somber sequoia
#

drop it somewhere in the Project window, where it's your project's files and folders

somber sequoia
green geyser
#

video explains it

somber sequoia
devout hound
#

It doesn't seem to work

somber sequoia
#

explain what you mean?

green geyser
somber sequoia
#

that's all you do to import the file

devout hound
#

I'm trying to drop this file right under XR but the program just won't allow me to do so

devout hound
#

Is the file not valid?

somber sequoia
#

don't put it under XR, just put it in Assets. But you'll need to explain " the program won't allow me"

devout hound
somber sequoia
#

is the nail a separate object? I'd join them, personally

devout hound
#

And it just won't let me

somber sequoia
#

doesn't look like it from that image, weird.

somber sequoia
somber sequoia
#

Check weight paint? Pose that hand/thumb in blender, see how it moves around

green geyser
glass condor
#

Uhh, I'm in blender. When I merge all meshes together with ctrl-J, my textures turn into the second pic.

#

what am I doing wrong?

somber sequoia
somber sequoia
#

you didn't need to show a video, just saying it's fine would have worked ๐Ÿ™‚

somber sequoia
somber sequoia
glass condor
#

I should change the name for all of them to a generic one? I'll go for it

devout hound
#

@somber sequoia It won't let me open it on Blender

somber sequoia
somber sequoia
devout hound
#

Any1 know where can I find cs2's 3d models compatible with blender?

sturdy grotto
#

what could be my problem here? only bug appear when upload try. TaskCanceledException: A task was canceled. VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2490) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass104_0.<CreateBuildGUI>b__4 () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2015) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0) UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0) UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

glass condor
#

Ok this is weird...I "fixed" my model with CATS in blender, and it put my model like this...(The circled in red is the armature and mesh, the green is the transform cursor, and you can see the Central cursor in its usual spot...) What the hell happened...?

somber sequoia
#

just a guess: apply all transforms first

glass condor
somber sequoia
#

select object, ctrl+a, all transforms

balmy barn
#

old cats? some models do not behave , theres 4.2.1.4

balmy barn
feral isle
#

Nothing in the avatar called (Clone)

glass condor
devout hound
#

did not work

feral isle
green geyser
glad terrace
#

could someone help me with the blush on my avi, i added a face tatoo and its all messed up now

loud geode
# somber sequoia make a different avatar for quest, I keep those in separate scenes, but you don'...

Thank you for earlier. I seperated their scenes, but changes made to one are still reflected in the other. I believe becuase they are prefabs..What im looking to do is have a single prefab, with two instaces of the prefab with different overrides such as shader albedo texture used, the shader itself switching from Standard -> VRCMobild/diffuse and all those little changes.

But even if I speperate their scenes, they still seem to keep changes across prefab insances

somber sequoia
#

unless you save the prefab change to the prefab, those overrides should just be in the scene

loud geode
#

Is it because they are blue? I notice when I "upack" the prefab it changes color and sounds liek what I want.

somber sequoia
#

blue is a prefab. Unpacked means not a prefab, is just stuff in the scene and will never get updates from the prefab.

#

you really don't want to unpack an avatar in most cases.

loud geode
#

Is this about the material instead? Im modifying the albedo texture of the material, and that, even when scene seperated and fully unpacked, is still crossing my scenes.

somber sequoia
#

oh - materials are not per-scene, they're files on disk. You'd need two different materials for this.

loud geode
#

OMG Thank you!

somber sequoia
#

Basically anything that's an actual file in the Project window won't have scene overrides, such as menus, parameter list, animations, materials, etc.

loud geode
#

Thank you I understand!

loud geode
somber sequoia
#

glad I helped!

sick star
#

how hard is it to copy somethings puppet control onto something else as in another place? i have a prefab that ive basically scrapped apart toa djust it and now im trying to use its puppet control for another toggle elsewhere but i dont know how to 1 move it over and 2 make it control the new fin (same fin but as a base fbx)

west kestrel
#

trying to finda avatar i made a while back in the sdk in unity and it doesnt list them, it only lists a few recent ones, how do i see the rest?

wooden cairn
#

Can anyone tell me why this chest physbone isn't doing anything?

#

No colliders appear unless I change Multi Child Type

#

Or ignore one of the two endpoints

somber sequoia
#

don't put a physbone on a humanoid bone without ignoring that bone, or you'll be a floppy noodle

wooden cairn
#

Sorry, it's not on chest

#

It's on Boob_Root

somber sequoia
#

Otherwise, increase the Y endpoint - your boob bones seem to just have a single bone and physbones need 2+ to work

#

0.01 ought to be noticable

wooden cairn
#

I see, I'll give it a shot

#

That helps but it's kind of pivoting in the wrong spot

#

Is there no way to make it pivot from the root?

somber sequoia
#

show?

#

this just adds physics to existing bones, you may need to edit the bones if they aren't where you want

wooden cairn
#

Is there no way to make it pivot up at the root?

somber sequoia
#

is that not where the bone is?

tender ingot
#

does anybody know what this means ?? i have the file it clearly exists im just not to syure what to do

wooden cairn
#

the unity transform tool is on the root

#

I want to make it bend up here

#

Otherwise it looks really strange

green geyser
#

itโ€™s been 5 hours please someone help

somber sequoia
#

Can you show this in Blender?

#

sorry I meant to reply to @wooden cairn there

green geyser
#

dangit

#

ur good

wooden cairn
#

Like show the bones? Sure

somber sequoia
#

Yeah I'm trying to understand where the bone actually is, it's hard to see it in Unity

somber sequoia
#

no that looks reasonable

wooden cairn
#

One bone in the center, then the ends coming off it

#

I don't get why it isn't drawing the bone chains from the root

somber sequoia
#

usually you'd want these to not use the root bone though, boobs ought to move independently

wooden cairn
#

Right, I had them set up before with two separate physbone components

#

And that worked, but for some reason they moved very differently despite having the same variables

#

Let me see if I can demonstrate

left gull
#

using a root bone for the chest is something people use pretty often, im unsure if its just to make the armature easier to navigate through or if theres another reason though

winter edge
#

Is it possible in blender/unity to rerig an avatar's limbs to fit you properly if the proportions are not 1:1 with your IRL body?

In VRC some avatars my foot tracker green orbs line up with their shins

wooden cairn
#

This is what happens if I set up two physbone controllers on the Boob_Root object, each ignoring one of the two sides

#

I don't understand why her left side moves more extremely

#

It's like they're stuck together

arctic ginkgo
#

which is really important on quest since you only get 8 max

#

there's a hard limit

wooden cairn
#

I can confirm that they are in fact stuck together

#

Or rather, the right one is stuck to the left one

#

the left side can move on its own

arctic ginkgo
#

if something has the same parent and can get away reasonably with having the same physbone settings there really isn't any reason to use multiple physbone components

#

the only downsides are that it uses a singular extra physbone transform and that you can't grab multiple children of the root at once

somber sequoia
left gull
arctic ginkgo
#

is it? if the left can move on it's own but not the right? it could be a parenting issue?

wooden cairn
#

One sec

arctic ginkgo
wooden cairn
#

Yes

arctic ginkgo
#

i mean like

#

on accident

#

more physbone components than needed

wooden cairn
#

Oh, no

#

Two components

arctic ginkgo
#

say 2 on the left boob or one on the root and one on the left boob

wooden cairn
arctic ginkgo
#

that can cause extra movement since it's calculated twice

wooden cairn
#

They're both on the root

arctic ginkgo
wooden cairn
#

Boob_Root

#

Tysm for helping me troubleshoot btw

arctic ginkgo
somber sequoia
#

oh - if you're going to put both on the same object, put them on an empty outside the armature.

arctic ginkgo
#

there's no need for both if they both target the root bone

somber sequoia
#

but yeah, that.

arctic ginkgo
#

make sure they aren't targeting the same bone nor a child of the other's root transform

#

i'm guessing one is targeting the root bone (causing right and left to move) while the other is targeting left boob (causing just left to move extra)

wooden cairn
arctic ginkgo
#

@wooden cairn can you send a screenshot of the settings on both physbone components?

wooden cairn
#

They should be identical except for the ignored transform

arctic ginkgo
#

oh i'm not sure why it's set up that way

wooden cairn
#

I mean, I'm adding these.

#

I might be doing something wrong

arctic ginkgo
#

set ignored transform to 0 and then set each root transform to either boob_L and boob_R

#

you're putting physbones on the same bone (boob root) twice, it's going to have weird behavior

wooden cairn
#

Problem is then, it doesn't move right because it pivots from the center of each breast

#

rather than the root

somber sequoia
#

Right - if you're going to use that root transform box, put this component not on the armature

wooden cairn
#

I can try that

#

And target Boob_Root with the root bone?

arctic ginkgo
#

most of the time people don't want the root bone to move, but it seems like that's what you're asking for

somber sequoia
wooden cairn
#

I think I need to illustrate the behavior I'm hoping for

arctic ginkgo
somber sequoia
#

yeah then use one component either on the actual bone, or use the target box with the root bone in it.

#

(not both)

wooden cairn
#

So, currently the behavior is

#

What I'd like is

somber sequoia
#

yeah that's probably how I'd want to do this

#

ahh, then you don't use ignore at all

#

and they'll move somewhat together

arctic ginkgo
somber sequoia
#

you can dampen the movement of the root though

arctic ginkgo
wooden cairn
#

I see, I thought it only applied a chain to the first child and ignored the rest

#

Okay, so that still leaves them kinda stuck together

somber sequoia
#

they have a common root, you aren't going to avoid that

arctic ginkgo
#

oh actually that might be the case

arctic ginkgo
wooden cairn
#

Why is it only drawing to one and not both?

arctic ginkgo
#

you can try average instead

somber sequoia
#

yeah I don't think that "First" thing is the right answer here

arctic ginkgo
wooden cairn
#

Ah

somber sequoia
#

right - Average seems right

wooden cairn
#

Woah okay, that looks much better

arctic ginkgo
#

yeah i've never used average before tbh, first has always worked for multiple children for me, but i usually had a center bone and two left/right bones

somber sequoia
#

me either, I'm glad we're going through this, now I know what it's for

tender ingot
#

i jsut tried to upload my guy and everytthingg just vanished and i cant bring it back does any1 know how to fix?

wooden cairn
#

Yeah, average seems to be working fine

#

Thanks yall!

somber sequoia
tender ingot
#

i fixed it nvm nvm !!

#

๐Ÿ˜” save me from content creatoe..

#

if any of yall could give me help on some solutions to this id appriciate !! whenever i watch yt vids theyskip over it with no issues but if i do i cant use the avatar, favorite itr and other ppl cant see it

upper sonnet
#

Hey I have an question, does anyone know why it keeps showing me the instance I was just in instead of the instance that I clicked on?

somber sequoia
arctic ginkgo
tender ingot
tender ingot
arctic ginkgo
#

being poor or very poor isn't always a problem, it's just that the limits of "very poor" are virtually unbounded, meaning it can range from "barely deserving of the rank" to "crash your whole game"

arctic ginkgo
#

when you select it it'll say "security checks failed" instead of "change into avatar"

#

although i've only seen this on quest, so if you're on PC i don't know if it works the same

tender ingot
#

nod nod

arctic ginkgo
#

it could also just be an issue in the immediate moment, sometimes avatars appear as error bots for a small amount of time before going back to normal

#

if you can change into it then it might not be security checks

tender ingot
#

ive been tryin to fix this for about three days so its prob something on my end

arctic ginkgo
#

in any case you should optimize your avatar, this will likely fix the issue

somber sequoia
#

don't forget about particle systems set to destroy on stop

tender ingot
#

ive tried to merge materials n whatnot but im not exactly how im super new to this so im slow bleh

arctic ginkgo
somber sequoia
#

yeah they ought to be caught now

#

if you're on a recent SDK

arctic ginkgo
#

@tender ingot also check for broken scripts in your project

#

that can cause issues even if they aren't doing anything to your avatar

tender ingot
#

alright!! so sorry to ask but do yk how to ??

arctic ginkgo
#

every time i try to import build size veiwer on mac it breaks and then my avatars all fail security checks until i get rid of it ๐Ÿ˜”

spark walrus
#

could anyone help me fix this? idk what to do and am not sure how to fix this ><

arctic ginkgo
tender ingot
#

alright!!

arctic ginkgo
#

then you can figure out if there are any and what they are in order to remove them

tender ingot
#

it doesnt say anything about broken scripts.. i think the main problem is how many triangles n whatnot there is

frank spruce
#

Anyone know why my descriptor is just kinda frozen like this? I've tried closing the project and opening it again and its still like this

tender ingot
#

how could i lower my material slots ?

meager estuary
#

how do i fixed "security checks failed"?

somber sequoia
somber sequoia
somber sequoia
tiny dock
tiny dock
#

i want it to play by default on the avatar while the head/the rest of the body can move seperately

somber sequoia
somber sequoia
somber sequoia
#

no, there are lots of tutorials on doing animations, and I don't have Unity open at th emoment

tiny dock
#

it's showing my animator is empty and i can't add a layer

meager estuary
# somber sequoia scroll up in here

im seeing to optimize it more? this particular avatar is already really optimized. plus it worked a few days ago. is optimizing the only solution?

somber sequoia
meager estuary
#

it doesn't say the cause, thats why im confused

somber sequoia
#

yeah it's annoying like that ๐Ÿ˜ฆ

meager estuary
#

vrchat moment :c

somber sequoia
#

usually it's because you're very very very poor, or something is not allowed - do you have the latest SDK? It should catch a lot of the "not allowed" issues

meager estuary
#

yeah its all updated n stuff
and its Medium too so idk why it would think its unoptimized

somber sequoia
#

oh so that's probably not the problem

meager estuary
#

yeah

spark walrus
#

i get this message whenever i open unity, how can i fix this?

prisma sedge
glass condor
#

How do I make a pose stay outside of pose mode in Blender?

somber sequoia
#

like, save it as the new rest pose?

glass condor
#

never mind, I figured it out I think. I saved it as a rest pose in cats.

somber sequoia
#

that'll work

spark walrus
prisma sedge
spark walrus
#

uhm not that im too aware of

#

actually thats weird, it only does that when i DONT run as admin xddd

hazy pendant
#

i changed my avatars skin in unity but it doesn't show in game any one know how to fix that?

prisma sedge
spark walrus
#

i didnt know it was, i just gave it a test to see maybe that would be the case

its a similar thing with vcc. it doesnt open unless i run as admin so ig thats the issue. rn am trying to change that tho

#

turning that off doesnt seem to fix it still

full rover
#

I keep getting an application error when I try to upload my premade model, can anyone help? :'>

somber meadow
full rover
#

Unity 2019, and I'm using the latest ver of sdk

#

I was told to use the 2019 ver for this specific model

#

:/

reef cove
#

Modular avatars "Setup outfit" is not making the outfit follow the bones anymore. There is no errors, and the Modular Avatar component is created like before. It just doesn't make the clothing follow the bones like it should.
I've checked the bone names and I think they're correct

proven dome
#

im having an issue were the armor piece here is colliding with the chest how how do i fix it to were thearmor just moves with it?

raven orbit
frank spruce
#

If I do this does it delete any of the avatars on the left side?

raven orbit
proven dome
#

damn it ๐Ÿ˜ญ do you know how to do it-? im like fairly new to blender

#

i js started using it today lol

raven orbit
#

you'd have to import the fbx into blender and work with it from there. there's lots of rigging tutorials on youtube. i dont really have the time to give a step by step tutorial for this right now. maybe there something else you can do to fix it in unity and someone else can help with that

proven dome
#

okay thank you!

hollow stirrup
#

currently attempting to upload a premade package, but it wants me to preview through Gesture Manager
I have that installed but can't find how to do that

#

If anyone would happen to know where that's located it would be greatly appreciated

#

Ik I have to put the thingy for it in the hierarchy iirc

#

but I can't locate it

hollow stirrup
# hollow stirrup nvm i found it lmao ;w;

ok sooo
since then now we gotta new issue
tested in gesture manager, seemed to work fine
then i decided to hit 'Build and Run' to actually test it better
and i get this

#

any idea what it might be?

#

It keeps mentioning a "4096 limit' but idrk what that means, i don't really use this stuff much anymore

#

ok so uhm

#

looking into it..

#

apparently whatever this thing is is

#

quite bad ;w;

#

and i didnt know until now lol ๐Ÿ˜ญ