#avatar-help

1 messages ยท Page 21 of 1

honest dune
vagrant parcel
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alright so i did it, but it left a hole in the mesh, how do i fix that?

honest dune
flint rose
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that is quite a strange pose to have the model in by default. would definitely recommend using Pose mode to straighten the legs and rotate the palms/arms (and using CATS to apply the pose as the rest pose), and using edit mode to straighten out the spine a bit, as well as tweak the shoulders so the bones aren't popping out of the mesh

honest dune
flint rose
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I wouldn't really consider that "low poly", I would consider that "perfectly reasonable" poly

honest dune
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this is the mesh

flint rose
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ah now that is low poly

honest dune
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what you saw was Subd

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XD

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and withou the "strange" rotation points the hole rig is really hard to move bc of the limited verts

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but i can try to straigten the bones just to see if that fixes the axis issue

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gimme a bit

flint rose
honest dune
flint rose
# honest dune

it looks like the knees are bent in a kinda strange way, you may want to move the joint forward or bend the lower leg more

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otherwise it might try to bend the wrong way

honest dune
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Same issue

flint rose
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try pushing the thighs and base of the hips forward a bit?

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also, once re-imported, make sure to do Pose > Reset Pose in the rig config

honest dune
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same issue

timber delta
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fixed my rig issue but now physbones refuse to preview and work in the player

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so im confused

timber delta
# honest dune HOW

what i did was switch the L and R bones to what the left and right would be from the avatars POV
basically your left your right

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weird, but worked

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but

flint rose
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oh, yea, left/right is always from the avatar POV

timber delta
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didnt know that yet

flint rose
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not from your pov when looking at it

honest dune
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that might bei t!

timber delta
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i am just a newb LOLLL

honest dune
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i nemd the the way i saw them

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cuz its easier for me ;-;

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RIP

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XD

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wait

flint rose
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I still insist that you should keep those rig changes I proposed, but also fix the naming

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getting closer to the "ideal" rig VRChat expects will improve how it behaves in game

honest dune
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if i do end up spending more time in vrc i might make a seperate VRchat Version for it

timber delta
flint rose
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unpause it

timber delta
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i cant do anything if i unpause it

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im in 2022

flint rose
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what do you mean you can't do anything?

honest dune
timber delta
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i dont have the ability to move anything?

honest dune
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tyy!

flint rose
cunning wagon
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does anyone happen to know the new avatar limits or where i could see that? i noticed a few models i had werent usable anymore

flint rose
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these limits are absurdly high still

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if your download size is anywhere close to even 100mb, you have wayy too much stuff on one avatar, or no effort whatsoever was put into basic optimizations like reducing texture sizes and reducing audio clip quality.

timber wharf
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theres no clear limits, except 200mb download/500mb unpacked size, and those shouldnt affect old downloads/be impossible to upload. they spin up avatars on some vm or test in client or who knows what to measure their actual performance but we have no clear metrics

flint rose
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older avatars that exceed them cannot be used anymore

cunning wagon
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thank you

half stirrup
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does anyone know how to get this for retexturing models ??? i assume its a unity thing, i feel like i've seen/done it before but nothing im doing is working (i also have no idea what its even called at this point)

cunning wagon
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i noticed a few under 100 got knocked but honestly could be texture memory and audio like yall said

ashen jetty
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Can someone help me?
I put oufit in my avatar and i want to make toggle for jacket. But when i click record animation and click the outfit, it's auto stop the record and avatar back to t-pose again. Why?

timber delta
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testing model now... any clue why hes bigger then the map? LOLLL

sick snow
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Please @ me if you know of a solution.
I have some seats on my avatar set to a toggle, and also toggle an object in tow as well. But sometimes, the seats are on despite being off in my menus and the object tied to the seats not being on. Does anyone know of a fix to this? I don't want strangers tethered to me.

timber delta
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he shouldnt be and now im confused

honest dune
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(lil celebration, ill get to fxing evrth else now X3)

flint rose
honest dune
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ty for your help :3

flint rose
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in the window that pops up, you can change the resolution and opacity

half stirrup
timber delta
half stirrup
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all i got ๐Ÿ˜ญ

flint rose
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all you really care about is exporting the UV layout, which textures are not needed for.

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you don't really need to have textures/materials set up in blender, unless you are doing your painting in blender or are using it for renders

half stirrup
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im stuck on the last part of it ngl ๐Ÿ˜ญ im blind (and also very new to blender/unity) so i have no clue where anything is LOOL

flint rose
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and the only reason you'd really need the UV layout anyways is if you're texturing in a 2D program like Photoshop

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if you need to increase resolution or change opacity

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@half stirrup

half stirrup
flint rose
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make sure you're in edit mode in the viewport

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I specified it earlier but not in the last picture.

half stirrup
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yeh it says i am

junior void
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the armature is highlighted

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you want to be in edit mode on the body mesh

flint rose
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^

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there is a difference between edit mode for the armature and edit mode for the mesh. whichever object is highlighted yellow is the "active" object

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so make sure the mesh is the active object, and then go to edit mode

half stirrup
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like thiiisss ?

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so sorry for being big dumb rn ๐Ÿ˜ญ

junior void
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'yellow'

flint rose
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you have to leave edit mode for the armature first

half stirrup
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oh LOL

flint rose
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go back to Object mode, then click on the mesh

half stirrup
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oh shit

flint rose
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ok, so another thing is that if the model has multiple materials, the UVs for each one will all be overlaid on top of one another

half stirrup
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yeah the uv thats showing in that pic is the head, i already have the new texture for it so i just need body

flint rose
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to only select the UVs for one material, deselect everything in the viewport (click somewhere), go to the materials tab, select the material you want, and click Select below it

half stirrup
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wait no thats multiple uvs nvm

flint rose
junior void
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Also to note, if you want to export the layout as png, the islands must be selected when exporting the image, otherwise it will be blank. I learned that the other day lol

half stirrup
flint rose
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yes

half stirrup
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ayyyeeeeee

flint rose
half stirrup
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i have learned something new today

half stirrup
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i can just drop the png i have of the body texture in the uv port now right

flint rose
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are you trying to edit textures of the model?

half stirrup
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yeaa, but since im doing it in procreate i just needed the UV so i know where things go

junior void
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i was under the expression you want to export the grid for the uvs to texture in another program

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so then why would you drop a png onto the model now

flint rose
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on top of all of the other layers

half stirrup
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oohhh

flint rose
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you do not want it baked in with the main texture

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you want it as a transparent overlay

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I thought Procreate could do 3D texturing, no?

half stirrup
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interesting, i've actually never used the modeling feature on it before

junior void
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if you can paint on it in a 3d view, you wont need the uv layout

timber delta
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crawls back in here
sigh
i live here now

  1. face is a 2d plane (seen below), face in vrchat keeps getting set to the bottom and behind the avatar?
  2. the feet and legs are purposely below the map since i didnt want this avatar to HAVE legs, but vrchat decides to make him float instead and i have no clue how to fix it
  3. camera is wonky, and moves weirdly because of 2 im pretty sure? idk if its a seperate fix or would fix if i fix 2
flint rose
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make sure the face is weighed to the head bone

half stirrup
timber delta
flint rose
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and is the model rigged in any way already?

timber delta
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vaguely, and yes

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i do have a unrigged variant of the model if needed

flint rose
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to get something to move 100% with one bone, you can do it in Edit mode by selecting the parts of the mesh you want weighed, selecting the Vertex Group for the bone you want, and clicking Assign

junior void
# half stirrup tbh its my first time doing proper retexturing on a simple model, so i was impor...

itd be fine if you have layers where you can later turn the grid off as i doubt you dont want the grid on your model later when youre done with the textures. But you should definitely prefer painting on the model in 3d as sometime,s the grid is a little stretched here and there to make it flat where really theres a curve on the model, so what you see on the flat texture may look ok and then on the model its weirdly deformed. you can be more detailed and on point with positions of strokes and marks etc in a 3d view

flint rose
half stirrup
violet torrent
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How do I make toggles save their state between world switches?

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Anytime I switch worlds my custom ones get reset

junior void
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Check the "saved" box in the parameters

violet torrent
junior void
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on your avatars root theres an avatar descriptor

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inside that youll find a parameters file that you can double click to open it

violet torrent
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Thank you

timber delta
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ill tweak it a little since im floating a little bit still but my camera is still.. weird? its doing this

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dunno if its the view position, since its set correctly

half swift
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I haven't seen or had this happen to me before, the body deforms like the weight paint is broken, but it's only in this pose in unity and in vrc, but everything is fine in blender, it just suddenly did this, when I was doing another normal update?

half swift
junior void
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This could be caused by bone stripping

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in blender, go into weight paint mode, select weights -> limit total and set it to 4 if it isnt already. Each vertex can only be affected by maximum 4 bones. Any excess are going to get "stripped" in unity

broken glade
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Does anyone know how to properly put clothes on avis ( the armature part ) of this process? I can drag the armature (from newly made clothing) into the corresponding places of the main armature, and although the armature does work as intended with it moving with the limbs etc, it doens't have the same physbone properties as the main?

I.e the boobs will function under the clothing and the clothing stays stuck

junior void
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You should use something like vrcfury armature link

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for exactly the issue (reason) youre having

half swift
sweet acorn
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What am I messing up?

pearl furnace
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Too much parameters.

sweet acorn
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Okay but I was trying to upload a quest version to the pc version by creating a. Duplicate unity project by exporting from the assets tab. The seller thinks it should work i assume. So it probably isn't the inbuilt parameters

pearl furnace
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Quest have different set of required/maximum parameters and such stuff. for you to be able to upload it on quest version

sweet acorn
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I'm wondering if it's including parameters from the prior file

violet torrent
pearl furnace
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I can't seem to have the int toggle with different clothes, Did they do something or I did something wrong? Cause I did the same thing with older sdk version, and it just work perfectly fine.

pearl furnace
sweet acorn
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any tips for which are likely? and do i need to get an id from the pc version and paste under pipeline?

pearl furnace
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You have to manually find it yourself or talk to the seller, Cause even I haven't touch Unity in a long time, so really can't help you at all

fallow gulch
sweet acorn
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right, seems like im messing something up

pearl furnace
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I mean, he/she uploading it on a quest version

fallow gulch
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Use the PC's parameter list on the Quest version as well.
Otherwise the toggles will desync between PC and Quest

sweet acorn
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okay

pearl furnace
sweet acorn
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and how do i get the id to paste on quest version, the vids i found dont say

fallow gulch
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At first I thought this would be a nice optimization as well, but it causes issues, if you remove params from the param list

fallow gulch
pearl furnace
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Yes

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I just did the same thing as I always do with the Int toggle

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But on this newer sdk, it doesn't work

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and both dress are ON, but there's only 1 dress showing

fallow gulch
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Well if you make an exclusive toggle, that makes sense
Exclusive suggests, that the 2 can't be on at the same time

pearl furnace
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I mean, I'm using an int parameter

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not bool parameter

fallow gulch
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Well say.. you have an int for Tops, and you also want a coat or a hat or something
You'd toggle those with separate bools probably

pearl furnace
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Ah that one I know

fallow gulch
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Since you want the int to control the tops, and 2 different values to control the 2 different accessories

pearl furnace
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It's not the accessories I'm fixing, since I know you need boolean paramater on that

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It's the multiple dress on an int parameter that are both turned on, but only 1 showing

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You can't even click on any dress, since it's unclickable cause they are turned on

fallow gulch
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Can you show your layer that controls this?

pearl furnace
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Gimme a sec

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I have been doing it like this ever since, and on the older sdk it works perfectly fine

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Equals to Shift = 0
Equals to Flip Flops = 1

pearl furnace
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This is what's happening

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Hmm, lemme try turning off write default on both animations

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Cause, on my older sdk version, they're both wd on, but works fine

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Nothing happened, still the same

fallow gulch
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So.. you can't mix write defaults. That's important

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All states in all layers have to follow the same write defaults state

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Do you know what write defaults on and off does?

pearl furnace
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It overrides it

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I don't know, if it's with vrcfury/modular avatar that's messing up with my avatar write default.

fallow gulch
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That could very well be the case

pearl furnace
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Hmm, It's probably vrcfury

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because, I did put up modular avatar on my older avi, but it never happened like this

fallow gulch
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But.. the difference is:
Let's say you have a layer with 2 states. The first toggles a coat on, the second turns a hat on.
With WD on, when you go to the first state, you get the coat. But when you go to the second one, you get the hat and the coat disappears
That is because the coat's default state was off. You'd have to animate both the coat and hat on both states here
With WD off, these default values don't get restored, and you can toggle things on and off as you please

pearl furnace
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Yea, I know that. with multiple animation on a certain part of a dress using boolean

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You need 2 animations ON and OFF

icy iron
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I'm not sure what's happening here... My model was working completely as expected before, but I realized that I forgot to weightpaint the shirt, so I went back to blender and weightpainted the shirt and reimported, but now my blendshapes appear all mixed up in unity. In blender, everything appears normal, and I've re-exported the FBX several times, so I don't understand what's happening... does anyone have any insight? Pictures of the expected blendshape behavior in blender and what happens when the sliders in the skinned mesh are used in unity to compare. The shirt blendshape appears to do nothing, and the shirt instead appears mixed in with all the other blendshapes, but is rendered upside down with flipped uvs or something...? Its even affecting visemes and expression blendshapes...

junior void
# violet torrent What if my custom ones arent in the list?

Then you are using some auto installer such as vrcfury or modular avatar, which you should always mention up front because it causes this exact confusion. if your toggles are added via vrcfury, you will find an "option" button on the toggle, under which you can select "saved between worlds"

violet torrent
fierce spear
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Hey, does quest support the unity standard shaders?

sly lodge
fierce spear
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Yup. Thanks. Standardlite is perfect. The thingy i had didnt pack its textures.

raven ridge
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Trying to make a prop animate with prebuilt animations but I'm failing to make them animated. It suggest doing a Path Rewrite Rules but I'm not sure what to do

timber delta
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weird bug with my textures where i can see parts of the texture where i shouldnt, i was able to fix this on poiyomi but im using toon lit rn so i can make it quest compaitable, textures look and work fine in blender, any clue how to fix?

junior void
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I dont know what im looking at

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Nor what its supposed to be

timber delta
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Arm texture

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The paws for the arm is visible from the top, almost like it's weirdly transparent?? But the texture is still there

junior void
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All i see is a gray blob with 2 dots

timber delta
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Its the angle I took the photo at sorry

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In just trying to figure out how to fix this ๐Ÿ˜ญ

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The pawbeans are visible from the top when they shouldn't be, the paw lines are visible from the bottom when they shouldnt, and I can see them when I look at the arm from the side, it's really weird

junior void
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Did you by chance set backface culling to none as "fix in poi"

timber delta
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Where should I check?

somber sequoia
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shader settings, under Rendering at the bottom

junior void
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You said you fixed it with poi and you dont know what you did to do so?

timber delta
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I found how to fix it on poiyomi by complete accident so I forgot what I even toggled
Or if a similar toggle was on toonlit or something

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im not seeing rendering

somber sequoia
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you can't do that with this shader

junior void
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We dont even know if thats what fixed it in poi

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Use poi to check if that was it

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If yes, we can explain why

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And how to fix on not poi

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But we dont know if it was backface culling

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Again you need to check that

timber delta
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Culling is set to off

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I checked it in poi

junior void
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Turn it to front

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Does the issue come back

timber delta
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no, but it does when i set it to back

junior void
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Good, now we know what it is

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In short: you cant fix this on any of the quest shaders

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But you can fix this in blender so that it wont happen

timber delta
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That's good to hear, how do I fix it?

junior void
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Mesh has an inside and outside. Only the outside or "front" renders on mobile shaders. View it from the inside and its transparent as can be. You want to enable face orientation in blender under the viewport settings. Everything red is inside out

queen trail
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when i tried uploading my avatar its does not upload and tells me to go to my console and i dont know what its telling me to fix

junior void
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Read the second line of the first red error

queen trail
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thanks

timber delta
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oops

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it works now

queen trail
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oki

half ice
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can anyone please tell me whats the best blender version for cats

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and maybe a link to the version... thanks ...

raven orbit
junior void
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If you join the cats discord, theres an faq channel that has all the answers

grizzled crow
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what is the best way to change the body mesh of an avatar to a new shape? like.. if I want to give an avatar muscles or something else, how should I do it?

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like.. I have two meshes

grizzled crow
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and want to make the body of an avatar be that new shape, but i cant merge it due to shapekeys

sharp kayak
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still have this problem, everything is mapped correctly

junior void
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Try to set it to generic and back to humanoid and/or drag a new fbx to scene

sharp kayak
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also speaking of fbx, everything broke after i reimported it

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all stretched ๐Ÿ˜”

somber sequoia
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Different export settings from the previous time, or you unpacked your avatar prefab

sharp kayak
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yeah it's been unpacked

somber sequoia
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yep, this won't work then.

sharp kayak
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wait how do i fix this then

somber sequoia
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Drag a new copy into the scene, copy stuff over, try to not unpack

sharp kayak
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sigh okay

elfin harbor
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I don't know why but this keeps on happening in vrc, now when I go into my avatar it's there (my head) then after a few minutes disappears, not this is only on my camera, face mirror, but main mirrors and placeable personal mirror is fine I have reduced the size of the boundary box and increased it but always the same.

sharp kayak
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it fixed

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Yay

timber delta
# timber delta oops

or i thought it did.. it looked like it did but now its doing this, its doing the same thing again but in a even wonkier way then before.. at least the textures are in the right places now lol rip

really weird

raven orbit
slow smelt
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aha i got sniped lol

timber delta
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i dont see anything weird with the model in blender when i turn it off

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hm

raven orbit
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are there multiple mesh objects? try selecting everything then press Crtl+A and 'Apply all transforms'

stark oak
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how do i record stream pov on my pc without headset/etc (i have obs)

raven orbit
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if the model is a humanoid rig then you need to use humanoid transforms to animate the arms. also in order to move the hands you may need to disable arm/hand tracking when the animation is playing if it's not in the action menu

raven orbit
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tracking does matter in desktop, i've had a lot of trouble on a avatar before because i didn't understand that the nonvr version still emulates tracking to do animations (though what i had trouble with was the head position so, who knows, maybe it could be different for the arms?) And in unity, you need a different type of animation for humanoid bones. the way i usually make animations/poses for those bones is copying one of the proxy animations from the sdk samples and modifying that, it'll have all the keys for the humanoid transforms and you can just remove the ones you dont need. there is a way to add those keys with "add property" but i forget what dropdowns you'd need to press and it would take longer than copying an existing animation imo

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and what i meant with disabling tracking is the animator tracking control

somber sequoia
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this is a component you add onto an animation state

inland seal
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How do I make so all people on the server wont hear my audio. But only those that are close.

timber delta
somber sequoia
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you'll probably want to flip those faces so they're blue too

timber delta
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OOPS

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that fixed it

inland seal
somber sequoia
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please don't ping me for help unless I'm already helping you.

inland seal
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I fixed it

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Kinda

raven orbit
timber delta
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oneee last thing for now i promise xD everything else is working but i have leg bones on the model so it could detect as humanoid, but i dont want legs on the model at all and i want the torso to just be on the ground. but when i use it in game it makes me float and makes my avatar wonky, it also keeps saying my avatars feet are below the ground despite the bones literally floating off the ground in the pic

raven orbit
rancid light
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trying to optimize a vroid avatar for vrchat, specifically trying to make it quest-compatible so people can actually see it. this is as low as i can get the polys before things start clipping. last time i played consistently was back in 2019 so uh. i may be a bit behind on whats considered doable for quest/mobile players

any tips on further reducing poly count? other than removing the body under the clothes, which ill probably try doing anyways

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if its a lost cause, ill just choose a nice fallback :P

raven orbit
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take it into blender and either put a decimate modifier on it or if you know how to edit models manually disolve as many edgeloops as you can before it starts to lose it shape

timber delta
raven orbit
stoic bobcat
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When I export a model from blender and put its animation on it, the position,scale and rotation gets messed up a bit and it tries to reposition itself in the animation for unity, any way to prevent this and have it be exactly how it is in blender?

raven orbit
raven orbit
timber delta
raven orbit
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and have it in a normal position when uploaded

stoic bobcat
timber delta
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that may be a contributor... says the height is 2.15.. anyway i can correct it? its VERRYY wrong lol

raven orbit
timber delta
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๐Ÿ˜”

vague stirrup
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Hey I cant seem to find anyone with the same issue, but I've made an avatar and everythings fine except for whenever I have a change of elevation in game (ie jumping or walking up something) my avatar freaks out, and spins uncontrollably, turning into a helicopter essentially. Not sure what I messed up or changed to cause this. Any ideas or anybody have the same issue before? It's a Booth Rindo model if that helps anything. Thanks

runic ether
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My avatar mesh is doing a really wheir thing when I import the FBX file into Unity. It seems to deform for some reason at the feet. I checked the blendshapes and weights in blender and it didn't seem like anything was effecting it

runic ether
sharp kayak
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would anyone know why the emmisive map is bleeding into the rest of the texture? i only have it set for the pupils, idk why it would be doing this

half orbit
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So for some reason my avatar is failing everytime i try to upload it. It doesnt show anything is wrong in the splash panel... Is there anyway i can check/fix this?

half orbit
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Yea

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Ima send a ss

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@sly lodge

rancid light
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aint done optimizing the model in terms of tris and stuff, but does anybody know how i could edit these colliders so theyre single capsule-shaped ones instead of individual circles?

sly lodge
half orbit
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Is there anyway to fix that?

sly lodge
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do you have all the necessary packages installed for your avatar?

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you probably have some broken or missing script on your avatar

half orbit
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Tbh im like almost completely new to making avatars, ive made very few to start off and practice with. I dont know like all of the packages i need...

sly lodge
sly lodge
half orbit
spark walrus
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How can I extend the length of my avatars arms and legs without re-rigging? Is it possible?

winter edge
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How can I remove unnecessary textures form a booth outfit in blender?

If I only use the shoes and delete the other meshes how can I delete the unsused portions from the texture map to reduce size

sly lodge
sly lodge
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can you upload any other avatar?

half orbit
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I can try one rq

timber delta
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This bug on my avatar is annoying me a little, in my view I can see my torso, arms, etc, but I don't want to since it blocks some of my view, is this a viewpoint issue? How could I fix?
It also makes my neck on my view a weird.. stick thing
But it looks perfectly fine in mirrors and such

sly lodge
timber delta
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Yep

sly lodge
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because it seems like your view point is far behind from your head for some reason

timber delta
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Hmm

half orbit
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Wait idk if i have the sdk

sly lodge
half orbit
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Oh wait i do have it installed

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Ima try to reset the sdk rq

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I feel so dumb rn

half orbit
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It doesn't work. It gives the same error.

spark walrus
half orbit
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Yes.'

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Press a to select all then scale them togethor.

sly lodge
raven orbit
# spark walrus Is there a way to do it in Blender?

you could go into pose mode in the armature and scale bones to the length you want, then apply the armature modifier on the mesh(es) and apply the pose as rest pose on the armature, then reparent the mesh to the armature with ctrl+p and armature deform

median hemlock
#

hi idk if its ok to ask this here since im not a developer but im having an error with an avis quest upload and idk how to fix it (havent uploaded in a while) anyone can possibly help?

sly lodge
half orbit
#

Yes

sly lodge
#

can you upload a default cube?

half orbit
#

Lemme see

sly lodge
#

then there's probably something wrong with your unity installation

spark walrus
raven orbit
spark walrus
#

Ok!

half orbit
arctic dune
#

My avatar's mouth blendshapes don't look good when talking, especially if the teeth are posed for a grin or smile.

Is there a way to disable these kind of blendshapes when talking, sort of like how Hai's tools disable blinking on certain animations?

sly lodge
frigid void
#

how can I fix these? Iโ€™ve already deleted every asset that it isnโ€™t spawning in with (its only one outfit + the avatar itself now) It also has no physbones

raven orbit
sly lodge
frigid void
sly lodge
#

but d4rk avatar optimizer can only work, if you don't have VRCFury

vague stirrup
#

Hey I cant seem to find anyone with the same issue, but I've made an avatar and everythings fine except for whenever I have a change of elevation in game (ie jumping or walking up something) my avatar freaks out, and spins uncontrollably, turning into a helicopter essentially. Not sure what I messed up or changed to cause this. Any ideas or anybody have the same issue before? It's a Booth Rindo model if that helps anything. Thanks

winter edge
#

What are these normal maps used for in unity and how do you generate them in blender?

raven orbit
# winter edge What are these normal maps used for in unity and how do you generate them in ble...

Normal maps control how light reflects on a surface, they can make a mesh appear to have detail that isn't directly modeled with geometry. There's a lot of ways to generate normal maps in blender depending on what you want to do and what your setup is, you could look up how to make normal maps in blender as I'm sure there's lots of tutorials but if you have a more specific question i might be able to help

winter edge
merry forum
#

Hello, I have an older avatar from early 2020 (SDK2) and cannot use it anymore. Is this something that can be fixed? I dont understand how it can be a security threat. Any advice?

raven orbit
hollow spade
#

how do i fix this?

somber meadow
foggy hornet
#

For those of you with Novabeasts, the Parameters for Ear and Toe movement, are they particularly necesarry? (Will they not move by themselves via expressions otherwise?)

brisk plank
#

I need some help please. Up until a few days ago everything was fine but now some of my boyfriend's avatars are messed up. Some of his avatars appear highly pixilated ( kind of mindcraft like). He sees himself fine. If I wear his avatar he sees me perfectly fine. We both have verified integrity of game files and cleared cache. Does anyone know what I can do to fix this? We are both running VRC via Virtual Desktop/steam. I have a Q3 he has a Q2. Thanks in advance.

raven orbit
#

Sounds like the imposter system? If an avatar had a performance ranking above what you've set to be able to see then it can fall back on an imposter generated from your avatar.

somber sequoia
brisk plank
somber sequoia
#

if so, there's some discussion about this in #open-beta-discussion , and if that's the issue, it's fixed by going back to the release version

#

(maybe)

brisk plank
raven orbit
#

I think this in the settings under the avatars

ornate stump
brisk plank
gloomy flint
#

I'm trying to update an avatar I only realized after the fact was supposed to have the audiolink prefab on it (The shop didn't mention it under requirements) and when I try to add it, it says this when I try to upload. It's for the PC version only- and if I click auto fix, it removes the prefab and thus audiolink doesn't work in-game.

left gull
#

i havent messed around with audio link in awhile but you may have added the testing prefab rather then the actual one used for uploading perhaps? vrcBotThink

gloomy flint
#

I clicked Add Audiolink prefab to scene

#

Do I attach it to the avatar I wish to upload? or do i keep it just in the scene itself and it'll still work

#

As in would i put it in the avatar's hierarchy or just leave it where it lies when I click Add AL

somber sequoia
#

You don't put that on your avatar, it's for testing in the scene only

gloomy flint
#

on the documentation it says to click the Add Audiolink Prefab to Scene do I just leave it OUT of the Avatar's hierarchy then??

left gull
#

pretty sure you only need to toggle it via your shader unless its been chang

#

changed*

somber sequoia
#

"scene" is not on the avatar. So yeah, just click that button and it should be in the scene just fine.

#

you seem to have dragged it onto the avatar, so just drag it off

gloomy flint
#

Let me leave it in the scene then and try updating to see if the AL works now

somber sequoia
#

this prefab has nothing to do with audiolink working on your avatar, it's just for in-unity testing

#

(and totally optional)

gloomy flint
#

Let me see if it works though bc I had to empty out my entire scene and re-add the unity package bc I forgot to put AL into the packages originally and wanted to absolutely make sure all settings wouldnt change

somber sequoia
#

audiolink on avatars happens in the shader

gloomy flint
#

alright it works now, and yeah ik but when i first imported the package I did not have the Audiolink package added to the project itself

#

So to make sure I didn't have to change any settings I just

#

yknow... deleted everything in the scene and then re-added the avatar's project lmao

somber sequoia
#

you don't technically need that in the project at all - again, only needed for in-unity testing

gloomy flint
#

I meant the actual project

#

this thing.

somber sequoia
#

yes

gloomy flint
#

I didn't have this thing originally. Because the shop didn't mention it at all.

somber sequoia
#

that's fine though, as I said

gloomy flint
#

So I deleted everything, added Audiolink to the project, then reimported the files. It didn't work originally my dude

somber sequoia
#

okay.

quick cedar
#

vrchat throws this damn error at me every time i try to upload it to any platform then it gets stuck on avatar built

somber sequoia
#

are you trying to upload a .vrca file?

limpid sphinx
#

I am following a VRoid to VRchat avatar tutorial, and am currently at the step where I add eye tracking and blinking, the eye tracking works great but when I test the blinking it does this

#

why is this

silver locust
#

My feet are normal in blender and in Unity but when I upload it to VRChat one of them is tilted. Anyone know why this is happening?

#

also crouching brings the feet way off the ground for some reason

somber sequoia
#

Interesting.... I copied a project from one computer to another, and the pile of VRC Constraints on the scene I opened have lots all their transforms

maiden marten
#

Does anyone know how to upload an avatar? I donโ€™t have a computer but I have the model fileโ€ฆ I just need someone to upload it for me :(

somber sequoia
maiden marten
somber sequoia
#

oh, you'll need that

#

otherwise, it's not a good idea to upload for others, you'd probably only want to do that with someone you trust

somber sequoia
#

They keep the ones that are other objects in the scene, but not the ones that are actual bones on the avatar

#

or I somehow screwed this up badly in some other way, fascinating

limpid sphinx
#

pls help

midnight meteor
#

could i get some physbone help (they are animated and have the animated box ticked)

limpid sphinx
#

she is in pain, please

somber sequoia
#

ahhh, nope, it was applying changes to a prefab full of rotation constraints that broke this. These constraints are so buggy.

left gull
limpid sphinx
#

do you have a tutorial you recommend

left gull
#

i dont have any videos on hand but just searching "how to make shapekeys in blender" will likely get you most of the way there explanation wise (simple answer is you're mainly just gonna wanna be moving the mesh either vert by vert or with the multiple sculpting tools to make your new viesemes and face expressions for each shapekey)

grizzled lichen
#

and make it bounce when hitting the ground if possible

somber sequoia
#

particle effects

grizzled lichen
#

you can do that with particles?

somber sequoia
#

sure

grizzled lichen
#

i'll find a tutorial tomorrow actually cuz its getting late now

#

but thanks

somber sequoia
#

the Unity asset store has a bunch of free particle packs, they're useful to pick apart to see how they work

earnest jay
#

how do i make it so the pc version of an avatar has all the pc shaders n stuff but it can still show up on quest just with the mobile shaders?

night ember
earnest jay
#

how? like just have to diff projects and upload it on the same build id?

somber sequoia
#

just use one project

night ember
#

you dont need separate projects

raven orbit
earnest jay
raven orbit
#

yeah

spare lantern
#

i fear iv asked this before but would anyone here know how to sync a avi toggle fore late world joins?

for example i have a speaker on my avi the is world constrained to spawn to my left but i will often sit on top of it and relax, however if someone shows my avi after iv already spawned the speaker or joins the world after i spawn the speaker instead of the speaker being where it is in relation to me (in this case under me as im playspaced up and sitting on it) it will still spawn to my left leaving me floating in the air.

spare lantern
#

oooo thank ya kindly

arctic ginkgo
#

does anyone know if there's a way to preivew fallback shaders in unity?

#

i can't test in game (my pc can't run vrchat)

earnest jay
#

how od i fix that lol

#

its th eonly one that looks good

raven orbit
tender willow
#

When I attempt to use the latest version of unity I get all uhh.. This

inland seal
#

Nvm, I'm still having the problem with sound. When I play it, everyone can hear it and it makes me embarrassing because people complain.

#

I made pc only so I can't turn it off on quest

spice tiger
#

Hi, how many time I need to wait for upload my avatar please ?

left gull
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

inland seal
#

If im correct, to get it you need to play about 10h+?

#

I dont remember the real number

cinder osprey
#

hello when i change toggles im the only one that can see it does anyone know hjow to fix that

spice tiger
compact mulch
#

I toggle the parent gameobject but my mesh appears at the world spawn and never "respawns" at my avatar when I toggle it off/on

prisma sedge
cinder osprey
prisma sedge
inland seal
#

How does it look like

#

oh

#

No I did not

#

;D

somber meadow
#

it's a component that goes alongside your audio source

inland seal
#

So I have to put it inside of each Part with sound?

#

What does gain do?

somber meadow
#

each object with a audiosource

#

if you don't VRChat will tack one on for you and set it to default options

inland seal
prisma sedge
#

That means anyone close in a 1 meter range won't be able to hear it and anyone outside that 2 meter range wont be able to hear it

inland seal
#

Even if theyre 1000 blocks away

somber meadow
#

what rolloff are you using

inland seal
#

deafault that has been given?

somber meadow
#

Logarithmic is basically anywhere

#

either use a linear one or make your own

#

linear usually does fine for what I want

somber meadow
#

make sure to enable "Use AudioSource Volume Curve"

#

VRChat's own falloff from their spatial audio source component can't be easily tested without rigorous in game test brute forcing

inland seal
#

What is far?

#

Like how far the sound will go

somber meadow
#

yes if you were to use VRChat's falloff

#

but enabling "Use AudioSource Volume Curve" sets it to use the audio source values

inland seal
#

Ima try when I get home

#

thx ;D

misty musk
#

y is unity fuckig up so badly wtf did i do ? it looks fine in blender

somber meadow
#

your basis blendshape is broken in Blender

#

if you remove all shapekeys it'll most likely show this, pretty sure it's a old version Blender bug

misty musk
#

so how do i fix that??

somber meadow
#

What blender version are you using?

misty musk
#

2.92

somber meadow
#

Assuming you're on that version just cause of CATS?

misty musk
#

ye

somber meadow
#

There's an unofficial fork that supports 4.2

misty musk
#

so what do i do to fix this on the new blender versoin??

somber meadow
#

if it's not already fixed, you could try making a "New shape from mix" in the shapekeys (with all shapekeys set to 0) and applying that newly created empty shapekey to basis

misty musk
#

??? i like make a new shapekey??

#

im not that good at blender ๐Ÿ˜”

#

like everythings at 0 but do i uncheck it too

#

figured it out

#

tytytytyytyt

zealous summit
#

Your avatar is using a material (lil moe_pcss) that couldn't load properly.
The shader used by this material may be broken or out of date in your project. Ask the creator of this asset what shader and version should be used.
The vanilla shader at Assets/nHaruka/PCSS4VRC/PCSS4lilToon/Shaders/ltspass_opaque.lilcontainer has an internal error:
Packages/jp.lilxyzw.liltoon/Shader/Includes/lil_common_vert.hlsl:212 invalid subscript 'positionWS'

Does anyone know this bug?

carmine robin
#

i need help, whenever i export an avatar from blender back into unity it breaks the avatar. either the rigging is broken or the avatar is invisible. I've done this countless times now and never had any issues, now suddenly it doesn't want to work properly :< nothing has changed afaik since i last used blender and edited a model.

The model in blender is completely fine, however then in unity its invisible. im using the cats plugin on blender 4.0

fallow gulch
carmine robin
#

That's weird it never did that before, what i did in blender was decrease the poly count and exported back to unity, even taking the model into blender not touching it then exporting does the same thing..

ornate stump
carmine robin
#

i don't know why its just suddenly doing this though, it never did this before, models i edited before do this now too. my export settings didn't change since i last used it, i put the FBX as a new in unity and its doing the same thing. the mesh is invisible ๐Ÿ˜ฆ

#

this is my export settings

barren wharf
#

How do I remove the tattoos of routa

#

The avatar uses an expression to remove them

#

And i can't find where in poiyomi to remove it from the material

#

And if delete the texture the avatar gets fucked up

echo dune
#

validations not showing so i cant see what the issue is thats not allowing upload :(

balmy barn
#

disable error pause - restart unity (not sure you'd need to , but scripts can be wierd first time imported)- try build again more errors show up

echo dune
#

well now theres more, but its just 534 of the same error listed over and over

#

I fixed it by hiding the avatar, uploading a different avatar, then going back and unhiding the original avatar. No idea why that fixed it but it did

lofty gate
#

how i export a unitypackage to a vrchat file i have all essential stuff installed but im lost its my first time that i try it

#

i figured it out

subtle sigil
#

in blender thet textures look fine but in unity it messes all up

#

it's an atlas

#

and an extra material

lofty gate
graceful mango
#

im using the right shaders yet it wont apply?

inland seal
dusk pulsar
#

Unlock material, reselect poiyomi shader, lock it in, or don't, builder will do it automatically.

dusk pulsar
#

They have pro version, why would they need toon which has less features. It could be the avi is using pro version.

upper fog
#

any reason that the lipsync portion of the avatar descriptor locks up after i set it once?

#

it wont let me change anything

neat elk
#

how can i fix this blush texture issue?

ornate stump
neat elk
ornate stump
neat elk
#

here???

grand scaffold
neat elk
#

found another option saying "transparent" seems to work since i didnt have "fade" option

grizzled crow
#

the avatar im making has wider shoulder armatures than the avatar its copying from.. how do I have it not force the armatures to the smaller size?

somber sequoia
#

definitely don't force anything about the armature, use the one that fits the model

grizzled crow
#

so if I made an avatar that is of a different armature size/configuration, i should try to use an armature that fits it?

somber sequoia
#

I'm not sure what you're trying to do here, just copy stuff on one avatar to the other? This shouldn't be much of a problem

grizzled crow
#

I made a modified version of an avatar that has slightly wider shoulder armature, and when I try to copy the stuff over from the original, the shoulders are moved inwards when I use the pose editor

somber sequoia
#

Huh, did you do the rig setup for the new model the normal way?

#

Do you have any weird constraints on those bones?

grizzled crow
#

I just made the shoulder bones slightly longer.. was there something else I needed to do in addition to that?

somber sequoia
#

you might need to check weight paint, but no, there shouldn't be anything very weird about that

#

you could probably just overwrite the FBX too, if you didn't unpack the avatar prefab

grizzled crow
#

the weight paint is all good and behaves as expected in blender.

grizzled crow
somber sequoia
#

huh, I'm not sure

grizzled crow
somber sequoia
#

in the project view, right-click, create, animation controller

#

or did you mean you don't have an animator component on the avatar root?

#

that usually gets added automatically when you do the rig setup as humanoid

grizzled crow
#

is the rig setup done usually in blender?

somber sequoia
#

I meant the setup you do in Unity when you first drag in the model file and set it up

#

you create the armature in Blender, but have to set it up as humanoid in Unity

grizzled crow
#

ok

#

ah.. I dont have an animator compomnent on the avatar root

somber sequoia
#

do you have the rig setup as humanoid?

grizzled crow
#

how do I do that?

somber sequoia
#

I'd watch a basic "setup your avatar" tutorial, the visuals will help

grizzled crow
#

ah ok.. figuring it out

#

tho at the same time, realized I broke the mesh for the paws in blender at some point so I need to redo that part

mortal solstice
#

Hey! so im trying to add a specific assest that is already premade, into my avatar. i dont know how to add the premade menu into the avatars menu. can someone give me a short tutorial w/o giving me a video? or find a good video? vrcSad

obtuse elk
#

i want to create a massage gun, kinda like the old popcorn palace one, but i don't know how to send haptics to controllers

#

i tried vrcfury haptic touch sender

#

but i think i gotta use contact sender

#

right?

left gull
mortal solstice
junior void
#

Why does everyone say that

mortal solstice
#

๐Ÿคทโ€โ™€๏ธ

#

i got it for the most half, but i never know where to go, im kinda new to unity in a way

#

just not used to toggles yet

left gull
#

you should always learn the program you're using before buying content for it

wind skiff
balmy pumice
#

Quick one, where can i find the Animator file that comes default with VRChat?

somber sequoia
#

animator file?

balmy pumice
#

File that carries the default motion files and blend trees that is used by the Animator component

#

I still wanna tinker with making a different run animation for a PC model

somber sequoia
#

there's no one animator but there are sample layers in Packages/com.vrchat.avatars/Samples/AV3\ Demo\ Assets/Animation/Controllers

timber wharf
#

i mean, they are animators

somber sequoia
#

they are

timber wharf
#

thanks devs for great naming!

balmy pumice
#

Yeah it's still all tricky since i know you can swap out an animation file but i know the animation component also asks for a controller often made by making a Humanoid rig and the options say Make Animator from it or something like that, so figured VRC had a file like that but it has multiple ones so makes it confusing if theres a main one that is referenced or if it is referring to 5 controllers

#

Not saying layers like BASE or FX

timber wharf
#

base=locomotion

balmy pumice
#

Thanks

timber wharf
#

just dont edit it, copy and move to assets

#

edits of og would be lost on sdk update

grizzled crow
#

how do I move the camera? currently its in my avatar's crotch

left gull
#

if you mean its there in-game you might have to move the viewpoint up in your unity project's avatar descriptor

grizzled crow
#

ok got it

stable spire
#

I'm having trouble uploading my avatar to anything but PC. everything seems to go fine in unity, but when I check the website it only shows for PC. also whenever I try to upload for android or IOS, the performance rating fails, but when I reupload for PC, its fine again.

#

its like its uploading the andriod/ios versions to the PC version or something.

raven orbit
grizzled crow
#

i have bones in the tail.. how do I make it move or drag behind my movement?

#

rn its completely stiff

somber sequoia
#

add a physbone component!

spark walrus
#

Hello hello! Anyone know how to add a card bending asset to an avatar? I donโ€™t know how to do toggles and Iโ€™m very new with avatarsโ€ฆ

#

I have the asset and the files for the avatarโ€ฆ if anyone can help

raven orbit
# stable spire

yeah seems similar to what i had. i would upload it to pc, then after trying to upload it to other platforms the pc version would change to security checks failed. basically had to repeatedly upload on each platform until it worked ๐Ÿ˜ญ i think i was trying to upload it too fast though

raven orbit
spark walrus
#

Idk

#

Iโ€™m on my way to work so Iโ€™ll have to look later

stable spire
somber sequoia
#

Liindy's stuff usually comes with very detailed instructions

spark walrus
#

I donโ€™t know how to use vrc fury or creator companion

#

I donโ€™t use them

raven orbit
#

i dont use vrcfury either but using creator companion definitely help out a lot for setting up projects

spark walrus
#

I donโ€™t know what Iโ€™m doing at all I started making avatars a day agoโ€ฆ

raven orbit
split cairn
#

Having some issues with this tail, can only get some parts to turn the desired color but others refuse? What am i doing wrong?

#

also as a heads up this is my first edit, I only know some basic stuff

raven orbit
split cairn
#

yes

raven orbit
#

for everything you have selected in the 3d view, you'd have to have it selected in the UV Editor as well and move it to those colored parts. it looks like you only have a few sections in the blue part. where's the rest of the uv map?

split cairn
#

good question, i don't know

#

let me look again

raven orbit
#

in the uv editor press a to select/highlight everything

timber wharf
#

switch to face selection (3) and activate xray (alt+z) to properly select stuff in 3d

raven orbit
#

oh wait i didnt even notice they might not have the full parts selected lmao

#

@split cairn in the 3d view do ctrl+L to select linked

#

(assuming the fur parts are different surfaces)

split cairn
#

I'm going to try that

raven orbit
split cairn
#

so just to get this right, i can't use the select box right?

timber wharf
#

you can

#

but theres more to it than just selection shape

raven orbit
#

you can add to a selection by holding shift

split cairn
#

cause when i try to use it, that doesn't give the points in UV editing

raven orbit
#

you have to select whole faces to do UV editing

#

what you were doing was just selecting vertices

split cairn
#

so could i possibly use the select box to add the faces?

raven orbit
#

yeah

#

select by linked would make this a lot easier though

#

or hitting ctrl & + (on the numpad) to select the nearest linked faces

split cairn
#

ctrl + just zooms the cam for me

raven orbit
#

my bad i meant the numpad, which you may or may not have

split cairn
#

oh sorry i missed the numpad part

raven orbit
#

i added it after in an edit lol

split cairn
#

hey it works!

#

thanks

raven orbit
somber sequoia
raven orbit
somber sequoia
#

ha!

#

I've got a second trackball 'cause I hate navigating Blender with the laptop touchpad

#

haven't considered a numpad yet, I just deal

raven orbit
#

yeah i hate using trackpads in general, i always carry around an extra mouse

somber sequoia
#

ah I don't otherwise, just for Blender

hidden orchid
#

My visems are not working and i have them correctly assigned,
If i remove my custome Action Animator, Gesture animator and FX animator, it works, but now while 1 of them is assigned, i dont know what i did to make it bug out, also im usign gogoloco, with vrcfury auto setup dont know if the combination of this things is messing something up

somber meadow
#

do you have to remove all your playable layers or have you tested removing them one by one to test which one it is?

#

sounds like there's a tracking control behavior on your avatar locking visemes

hidden orchid
grizzled lynx
#

Like any free to play user I used the Manual way which is to reupload the Avatars from unity, but when I put the avatar in the editor it was completely gray no material no nocolors

somber meadow
#

What avatar are you trying to upload, can you provide a link?

#

You most likely are trying to setup the FBX manually, the avatar is most likely setup already in a prefab or scene file

grizzled lynx
#

Is it allowed here?

#

But I'll send it

somber meadow
#

oh yeah that website is extremely old and known for hosting stolen content

#

probably should try Jinxxy to find free avatars if you need

worn kiln
#

also commonly contain virus.

grizzled lynx
#

But it works

#

Ok

#

No I didn't mean that the issue is solved , just the file is safe

worn kiln
#

stolen contents usage be against ToS or/and Law anyway which may lead you to ban (not always).

grizzled lynx
#

Oh

#

I Didn't know that before

worn kiln
#

sometimes, people put something malicious too

#

anyway, not worse risk.

split cairn
#

trying to select the first blob of points to move to different color but i end up move everything else. How might i fix this?

#

nevermind

#

got it fixed

somber sequoia
primal spruce
#

Can somebody help me make this vrchat avatar for quest?

i foudn this free model online and i wanna make it quest comp but it keeps saying fix problems above when i click autofix
(i know near nothing abt unityy)

left gull
#

because it seems you didnt read the description of the download page for required imports/setup

primal spruce
left gull
#

yep

left gull
#

ah its just poorly set up

primal spruce
#

i mean i uploaded it on pc just fine

just cant figure out what to do for quest version

left gull
#

generally you should remove any imports of shaders that come with the package (the "hidden" part is what sketched me out) and get them legitimately

#

to fix your issue just swap all the materials used to a shader under Vrchat/Mobile

night ember
light charm
#

mine shows up as hidden when i've locked the poiyomi shader

#

it's normal

primal spruce
#

(also if it helps they only gave 1 file)

left gull
night ember
night ember
#

you cant use poiyomi without locking it

glass condor
#

I'm back to ask more dumb questions about blender! Namely, is it ok that my model looks like this in Object mode...

primal spruce
night ember
glass condor
#

oof sorry for interrupting btw

light charm
primal spruce
glass condor
light charm
#

also the legs need to be closer together

night ember
#

"Shader"

#

change it to a vrchat mobile shader like standard lite

primal spruce
primal spruce
#

all of them?

night ember
#

all of the ones your avatar uses

primal spruce
#

jesus its terrifying now

primal spruce
night ember
#

thats not a material

primal spruce
#

well thank you
I can upload it now (beside it looking terrifying and abandonded for 1000s of years) it works

hidden orchid
blissful mantle
#

how to fix this being green and 0?

#

it always is enabled on default no matter

balmy barn
long lava
#

Hey, sorry, Unity noob here, I'm trying to make an animation for a property which rotates a bone, but whenever i click on the Record button, the position and rotation of the bone turns red and i cannot change it.
Is there a way to rotate a bone using animations?

hidden orchid
arctic ginkgo
#

did you by chance create animations in blender and then import them into unity?

raven orbit
hidden orchid
arctic ginkgo
long lava
#

oh wait nvm, it still goes back to default when i play the animation

#

Is it because it is affected with PhysBones?

hidden orchid
raven orbit
fierce spear
#

I dont think there

#

's an easy fix for this is there

timber wharf
#

if its quest, no

fierce spear
#

sigh blender and suffering it is...

long lava
#

Didn't worked sadly, even the bones that aren't PhysBones are red :/

somber sequoia
#

red doesn't mean "you can't animate this"

long lava
#

But when i set a value, it goes back to where it was

#

And when I add it using "Add parameter", it just ignores it

raven orbit
#

are you making animations using an animator controller on the avatar?

long lava
#

Yes

lunar egret
#

how do you add a new texture to an avatar ? for context, its a makeup retexture package and its a PNG of the texture, but i cant drag and drop it into the project like most youtube videos say to do

raven orbit
#

if its a unitypackage i think you can just double click it then you'll get a popup to add it to your project

#

if its just a png file and dragging that in doesnt work for you, you can copy and paste it in directly to the assets folder in your project in the file explorer

lunar egret
#

thankuu^^

ancient herald
long lava
#

Hey, another question
Is there a way to put a limit to where the eyeballs go, in term of eye movements?
I have an issue where the eye movements works, but when i move my head too much, the eyeball just go inside the body--

ancient herald
#

recently bought this avi for someone, the quest side some of the clothes are like seethroughish how do i fix it?

long lava
heavy zephyr
ancient herald
long lava
ancient herald
heavy zephyr
ancient herald
raven orbit
long lava
heavy zephyr
ancient herald
ancient herald
heavy zephyr
ancient herald
long lava
#

well that's really all i got for the eyes

ancient herald
#

time to learn blenderrrrrr

long lava
#

and the rotation states are set properly i guess

ancient herald
raven orbit
long lava
#

sorry about that

ancient herald
long lava
#

okay, i am pretty sure that anything i touch on unity breaks

#

and i got no reasons why

balmy barn
#

Eyebones on that one straight up in blender? rarely ever need a value in looking straight

raven orbit
long lava
#

While on Blender i did set it correctly

balmy barn
#

eyebones in vrchat wants to be straight up and forces them

raven orbit
long lava
#

blender and unity

balmy barn
#

rotates around

long lava
#

i-

#

okay sure

#

i'll try that, thanks :)

#

eeeeeh i'm probably too tired for this, it broke the eyes even further lol

#

oh well, i'll try again tomorrow, thanks :)

cyan viper
#

Is it possible to change the default blink animation, or can you only do that by disabling it in the descriptor and adding an idle animation the FX layer?

#

The default one has always messed up my expressions on avatars by freezing in the middle of one so I use an animation I made, but users with eye tracking want to be able to blink on their own

#

For example the avatar blinks in the middle of you pointing, so now your eyes are half open until you switch expressions

timber delta
#

hey, still having the issue where my avatar has no legs and it keeps making me float because i have legs bones so it can detect as humanoid
ive tried putting the bones under the floor but it just makes him float anyways, gogoloco works as a temporary fix but is annoying to have to set it everytime i go to a world with the avatar

raven orbit
timber delta
sand python
#

Hello there! So I have a quick question?

#

Is it possible to convert a 2.0 avatar that was used with a 2.0 sdk to 3.0?

night ember
#

an avatar isnt exactly locked to a specific version of the sdk

#

from old to new sdk I mean

sand python
night ember
#

if you have the fbx

#

avtr file or prefab doesnt count

sand python
#

I think I have the fbx

#

Would you be able to help me in figuring that out?

#

I would appreciate it a ton!

half ice
#

whats the best blender version for editing avatars ?

night ember
long lava
#

YO
UPDATE ON MY EYES PROBLEMS
uh
it kinda got fixed all by itself?
like-- it works now???
uuhhhh,,, well all i did was just mess around with random stuff, but didn't really change anything, and then still updated the avatar

#

so uhm
success i guess

half stirrup
#

confused with unity again, following a tutorial to remove some physbones so i can make my avi a quest version, this guy has a physbones thing in inspector when clicked on armature so you're able to see ALL physbones, but i dont? is there something im missing?

vast gulch
#

Have you figured it out yet?

half stirrup
#

also when clicked on armature i see nothing so :P

quick cedar
#

unity gives me this error [Always] New image url is empty, aborting and then says upload succeeded and the avatar just isnt uploaded

#

if anybody could help

#

i would be grateful

raven orbit
vast gulch
half stirrup
#

i have to fix all this so im able to upload the quest version i might blow up n die

sharp kayak
#

anyone know why the white would be leaking into the material? i have an atlas material set up, it shouldnt be doing this, idk why it is

raven orbit
#

figured it out ( t:vrcphysbone )

raven orbit
half stirrup
half stirrup
raven orbit
#

oh

simple thorn
#

so im making a clothing asset and need to know how to erase this because the subtraction tool isnt doing any thing '

near marsh
#

im assuming this is weight paint?

simple thorn
#

yeah

near marsh
#

not sure why some of it is just gone, but you want to make the uhh

#

hold on im really bad at explaining things non visually

#

lemme open blender

simple thorn
#

i noticed some thing was moving with the upper arm so i went to weight paint it and it just kinda didn't want to

#

idk how to explain it better then that

near marsh
#

for something like this,

#

turn the weight value to 0

#

then you draw over the spots that you dont want to move with the sleeve

#

you can also use the radial gradent tool

#

but some of your jacket mesh looks black, rathern than the blue that unweighted parts normally are

simple thorn
#

my blender updated

near marsh
#

ohh that would do it. i use 3.6

simple thorn
#

its also still not working :/

near marsh
#

hm

simple thorn
#

like its literally just not going away idk why

raven orbit
#

i think black means those sections are not in the active vertex group. you can remove sections from a vertex group manually in edit mode by selecting the parts you dont want in a group then going into the vertex groups menu, selecting the group you want to edit, and click remove

#

(dont use gradient for this)

restive bronze
#

I need some help. I'm trying to add a custom sprint animation to my avatar, but the tutorial I'm following says to use the locomotion controller.... I can't find it anywhere.

#

this is the tutorial I'm using

raven orbit
half stirrup
restive bronze
# raven orbit

It doesn't show the VRChat SDK-Avatars folder in my Project list. There's only this dropdown menu and I still can't see it

#

do I need to start over or something?

raven orbit
#

something is still using the standard shader, and you said you wanted to use toon lit which should work as lond as its under the vrchat/mobile shaders

raven orbit
#

project window

#

under packages

restive bronze
#

thank you

#

idk why the search wouldn't even show it

half stirrup
raven orbit
#

how many materials do you have...?

raven orbit
half stirrup
raven orbit
sharp kayak
#

do you need the base texture or emission texture

raven orbit
barren wharf
#

how do i easily make my avatar's head skin color match the body

barren wharf
#

it looks fine in unity but when i go in game it dosen't

quasi briar
#

It could be texture mipmapping (the texture reduces in resolution when viewed from far away, causing the white to bleed over into other UV islands)

sharp kayak
half stirrup
quasi briar
#

Solution would be to make the borders around the uv maps larger

barren wharf
quasi briar
#

Well if your UVs are really close together you need to go into blender and select the ones that are having this issue and spread them apart (and change texture if necessary). If the UVs are far apart though, then you can just change the texture by drawing a little outside the lines on each of the UV islands

raven orbit
quasi briar
#

ye

sharp kayak
#

let me try something

raven orbit
quasi briar
#

For the skin/head color problem it's a bit complex. First you want to make sure the textures match.. that takes manual editing. Then you need to make sure that both shaders are using similar settings, if it's using separate materials that is

sharp kayak
half stirrup
woeful sleet
#

So I am uploading an avi with VRCFury in it, and this keeps popping up. How do I feix it?

raven orbit
#

well that means something is still using the standard shader. i don't know how to search for that, best advice i can give is organize your project and keep all the materials in the same folder @half stirrup

half stirrup
#

maybe for the quest version i should just get rid of all the outfits and accessories i have? i have no clue what to do about it lol

quick cedar
#

unity gives me this error when uploading [Always] New image url is empty, aborting then says the avatar was sucessfully uploaded and it just isnt uploaded

raven orbit
#

oh i figured out how to search by type: material, but this might be a headache if you have poiyomi in the project (t:Material)

half stirrup
#

there are some materials that are greyed out and cant do anything with, would this maybe be the issue? i cant delete them either, since its greyed out as well

quick cedar
#

You extract the material to a folder in the unity project

#

Then you change the shader

half stirrup
#

or am i dumb

quick cedar
#

Yeah you right

#

Extract from prefab

#

Then it should let you change the shader

somber sequoia
# simple thorn

two things to remember here - weight paint is a matter of balance - if you remove weight from one group another one gets it. If you only have some mesh weighted to one bone then it's always 100% weighted to that bone.
2: you can simply go into mesh edit mode and remove those vertices from the weight paint vertex group

quick cedar
#

Forgot about the embed fail

half stirrup
half stirrup
#

wait i got it lol

#

alright the shader problem is fixed

#

now its just this

#

removed phys from hair, all good now

torn vector
#

When i set mat to transparent it xrays through evrything else on the avatar idk why

somber meadow
#

don't merge materials of transparent stuff to opaque things

half stirrup
#

is this basically telling me i have to go into vrc and change my avi download size?

raven orbit
#

you cant upload any avatar on quest that has a download size of over 10MB, biggest thing thats gonna take up the download size is textures

half stirrup
#

hmmnnn

#

gonna have to delete all the outfits and accessories rip ๐Ÿ’€

somber sequoia
#

put 'em onto multiple avatars instead

glass fulcrum
#

What causes an error that makes your model disappear and your camera float freely?

foggy hornet
#

Hey y'all, If I disable the parameters for the Ears and Toe movement for a Novabeast, do Expressions that change facial blendshape still move them?

half stirrup
#

oh okay cool i was going through materials and deleting the ones i didnt need because i removed a lot of stuff and it made my avatar neon purple and i cant get it to go back so now i have to restart yay

dark jay
#

Anyone got any anime matcaps they can share with me

somber sequoia
#

like what would be specifically anime about a matcap

dark jay
somber sequoia
#

of course I do

dark jay
#

I use it with poiyomi. And matcap lit

somber sequoia
#

okay....

dark jay
somber sequoia
#

right but I'm not sure what needs to be anime specific

dark jay
#

Idk

somber sequoia
dark jay
#

One thats used with anime/toon model

#

Ok

#

Idk why u make it harder then it has to be

somber sequoia
#

because I was trying to figure out what you were looking for

dark jay
#

Ok

grizzled crow
somber sequoia