#avatar-help

1 messages · Page 20 of 1

split cairn
ornate stump
split cairn
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I don’t know how to do that

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Even if I could, the material is still showing as an error

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It would be purple

ornate stump
ornate stump
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It's quiet obvious once you just looked at it.

split cairn
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Yes I know, but on that other model, the white one, I couldn’t select the right material

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I just want to fix this error one at this point

ornate stump
split cairn
ornate stump
split cairn
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Oh, I just swapped the material, that fixed the error purple

split cairn
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I’m uploading the Vrchat Demo avatar first to make sure stuff works

wind skiff
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set the Head as the physbone root and ignore any non-hair transforms

wind skiff
fiery tiger
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i asked this a few days ago but did a vrc update break seats? i had the avatar made around june/july and it kept working until around october

split cairn
exotic light
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So, steam link now supports finger tracking for the quest 3, which is neat! I'm noticing that the hand positions being created don't quite line up the way I'd like, is there some way to tweak how the input affects the avatar rig?

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E.g. in the back of my head, it seems like my open hand causes it to go to something pretty similar to the default proxy_hands_idle, which doesn't look super great on my avi

fluid ledge
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Do you really need unity to import a model? Is there a free version of unity? Any help is appreciated vrcTupCry (I am trying to import a 3d v-tuber model)

small valve
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How do I test VRC Avatar Receiver, if I want to test them in the Scene and not in VRChat by hoping and asking some randoms to interact with me.

grand scaffold
fluid ledge
indigo compass
# small valve How do I test VRC Avatar Receiver, if I want to test them in the Scene and not i...

Use gesture manager (pretty sure it is already in VCC, so you can easily add it through there), create an game object with a contact sender, at the top bar click gesture manager it will add a prefab to your scene, go into play mode and click the gesture manager prefab.
Now you can just move the contact sender game object to whatever part you want to activate and gesture manager will emulate what the avatar would do.

hazy flax
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im sorry if im in the wrong channel, but can someone help me with that?
im stuck on that screen..

junior void
versed pasture
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Any reason why this could happen? When I upload the PC version its fine. But once I upload the Android version the avatar is getting blocked and greyed out on my account. Its rated excellent on PC, Poor on Quest. The quest upload is also successful without any warnings. Using the vrchat mibile stndard lite shader. Not sure how I could approach it as i am not getting any detailed warning. Just security checks failed.

somber sequoia
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Probably some stat is way outside of bounds - post the warnings in the build window?

versed pasture
somber sequoia
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oh - that's not bad at all

timber wharf
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you can contact an actual support in case of clearly false fail

fair hound
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Why I see my upload avatar in grey color and I can’t use? What is the error here or how can I solve it?

worn kiln
versed pasture
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at least when i upload the quest version

worn kiln
versed pasture
worn kiln
versed pasture
worn kiln
versed pasture
raven orbit
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I had this issue where it kept doing security checks failed and i just had to repeatedly upload it until it worked

somber sequoia
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oh - do you have a particle system which destroys itself on stop?

versed pasture
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I did it almost 10 times already today. I cant find any solution...

somber sequoia
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I forget if the SDK catches that yet

versed pasture
unreal basin
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does anyone know why the additive isnt showing up? ive tried resetting it to defaults and its not showing up

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ive even tried re opining my unity project

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everything i have is fully up to date

unreal basin
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it is

somber sequoia
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ah yep, fix that

unreal basin
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the only issue is, its not a proper tpose

somber sequoia
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there's a "enforce t-pose" under the little pose dropdown near the bottom of the rig setup window, try that

unreal basin
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aight let me do that

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i press "apply" and the "done" and the error message is still there

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im thinking it might be a weightpainting issue

ornate stump
somber sequoia
unreal basin
somber sequoia
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ah! That's the problem

unreal basin
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i have no clue what this means, im so sorry

somber sequoia
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it means you have two things named Spine

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one is clearly the actual spine bone. not sure what the other is, but find it and delete it or change its name

unreal basin
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Ahhhh

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Do i go back to blender and change it there?

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or can i change it in unity?

somber sequoia
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if it's part of the packed model that comes from Blender, I'd go change it there.

unreal basin
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aight

somber sequoia
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because you don't want to unpack it.

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you didn't unpack it, right? 🙂

unreal basin
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Nope

somber sequoia
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good, don't.

unreal basin
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Oki doki

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Ill change it in blender

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I apprciate the help!

supple needle
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What is the simplest way to UV unwrap a model in blender ? I’ve tried watching videos but I tend to get lost when it talks about short paths.

somber sequoia
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Mark seams where you think they should be (it helps to study clothing seams here), then when you select those will be island borders

shrewd edge
somber sequoia
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you sometimes have to with props, but for main models, avoid it if you can

supple needle
somber sequoia
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yep, that's the challenge 🙂

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One thing you can do is find an existing model and look at how it was unwrapped

supple needle
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Not sure where to find an existing model at

somber sequoia
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there are lots of free avatars

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but there's no real right or wrong answers here

supple needle
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Hmm.

simple sphinx
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in unity I have a menu setup like this

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but in VRC it looks like this

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whats wrong?

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it just says button text on all of them despite none of them being named that, and none of the toggles actually work

supple needle
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I figured out that obj files are compatible with procreate. But when attempting to import, I get the popup “Model contains no meshes, this model has no valid meshes”

cursive gorge
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is this normal?

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i presume not

somber meadow
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looks like a normal setup

cursive gorge
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ah

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i see then

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well, thanks :3

somber meadow
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the colliders are "Inside" which basically mean reversed, the physbones will be contained in those so they don't go inside the legs

somber sequoia
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the radii seem large

cursive gorge
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something went wrong

grizzled lichen
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why does it have shading errors and flipped normals it doesnt have on the actual model

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and how do i fix that

hazy flax
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is there a way to see the radial menu in unity?

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i mean..to see if everything is working fine

left gull
hazy flax
arctic ginkgo
# hazy flax uh-

you have no active gameobjects with an avatar descriptor component

pale cloak
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how do i make the gold material/metal materials appear like their suppose to?its just blank white for me

hazy flax
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how to merge my avatar parameters with gogoloco parameters?

night ember
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av3

exotic falcon
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how do i fix this?

sacred mason
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why does my avatar do this?? it only happens in this world specifically it seems and it makes my entire avatar semi transparent

spark walrus
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hey yeah can i ask you all something if you dont mind, unlike my other model now im trying to import on unity another model shape particulary a square one, now the problem is ios there any way i could get a prefab that spawns animations and controllers for my new avi?

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based on its armature?

somber sequoia
spark walrus
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the map

somber sequoia
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they're all in the SDK

spark walrus
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for some reason they wont work on my avi tho

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like the sdk is avatar 3.0

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right

somber sequoia
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does it have a humanoid rig?

spark walrus
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how do i check

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i forgot

somber sequoia
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find the model file and look in its inspector, in the "rig" tab

spark walrus
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dude

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its a new imported model

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doesnt have anything

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YET

somber sequoia
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ahhh

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then you'd have to look at the model in blender or something.

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but you should be able to see if it's got an armature even in Unity

spark walrus
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it has an armature

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i had to compile the model

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it does have one

somber sequoia
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well if it's humanoid, then set it up the normal way and you'll get all the humanoid locomtion and default animation controllers

spark walrus
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it says that "head" is not a bone

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but really

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ok

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its not a square

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its a BALL

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shape

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that has armature

somber sequoia
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it doesn't really matter what the mesh is for this

spark walrus
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it says "error head not found"

somber sequoia
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you need a head

spark walrus
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head what

somber sequoia
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bone?

spark walrus
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i need to rename the head mesh?

somber sequoia
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yeah you can't have the head mesh named Head if the head bone is also that.

spark walrus
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dude?

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its a fucking ball the ball is the head...

somber sequoia
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I don't make the rules

spark walrus
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how tf do i do that??

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cant i just parent it to another bone

somber sequoia
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not knowing anything about your model.... if it's just a ball I'd just weight paint it to the hips bone and call it a day

spark walrus
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look dude this is the armature for it

somber sequoia
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huh, not very humanoid

spark walrus
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it supposed to be?

somber sequoia
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seems kinda close I guess

spark walrus
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the thing is

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does it have

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to be humanoid tho

somber sequoia
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if you want to use the humanoid locomotion system, it does need to be close enough for Unity to handle it as humanoid

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otherwise you'll have to make your own locomotion from scratch

spark walrus
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which is a pain in the ass..

somber sequoia
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sure is

spark walrus
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isnt there a tool that automatically does it for you?

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or technology is still tooo primitive

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for that?

somber sequoia
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rigify maybe

spark walrus
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rigfy' is it for unity

somber sequoia
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I'd just steal the armature from some other avatar

spark walrus
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i cant

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it wont work on the mesh itself...

somber sequoia
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is it not just a ball? I thought you said it was just a ball

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or is it a ball with hands 🙂

spark walrus
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it is just a ball, with eyes well yeah but thats just viemes

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no

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the other meshes and shapes dont have bones

somber sequoia
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ok then I don't see why the armature matters

spark walrus
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because isnt the armature the thing that makes your model y know

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MOVE

somber sequoia
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well actually

spark walrus
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?

somber sequoia
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you can upload an avatar that's only a humanoid armature

spark walrus
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so?

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how the hell is the viewpoint gonna be with the "humanoid" armature

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prob fucked up

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dont you think?

somber sequoia
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wherever you put it

mild solar
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after sculpting an outfit to a different body base, i notice there’s extra bones for the outfit like skirt bones. is there a good tip or advice for how to preserve/import those extra bones i need while re-rigging the outfit to the different body base? i’m a little confused on how to approach it. newer to blender but i know how to re rig, just not sure how to save the extra bones

spark walrus
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i suppose

somber sequoia
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I'm not really sure what you mean by that

spark walrus
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cause y know one is an armature that has fingers and all

somber sequoia
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since you keep saying it's just a ball

spark walrus
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and is tall

somber sequoia
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...

spark walrus
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it is

somber sequoia
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ok so I have no idea what you're doing.

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I shall wish you luck 🙂

spark walrus
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dude

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again

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its just a godamn ball mesh with extra meshes attached to it that dont require special intervention..

raven orbit
spark walrus
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Hello, i am currently trying to make some night vision goggles, issue is, i need to make a light (to obviously see in the dark) but i need the light to only be visible through a camera, how can i do that?

dark creek
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Hey, I just got into making vrchat avatars
I made a model, did rigging, and everything. For some reason it wont let me upload it to quest, and I would like someone to join me in a call to give me directions on what to do

somber sequoia
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which is probably how I'd do that

spark walrus
somber sequoia
spark walrus
somber sequoia
spark walrus
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if you dont mind of course

somber sequoia
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I don't really do this in DM, and I'm in the middle of things anyway

spark walrus
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Oh thats alright

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ok i imported the armature from another model

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now what

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how do i check if the default animations work

spark walrus
dark creek
spark walrus
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im trying to get help too dude so far

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had no luck

somber sequoia
dark creek
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Hey, I just got into making vrchat avatars
I made a model, did rigging, and everything. For some reason it wont let me upload it to quest, and I would like someone to join me in a call to give me directions on what to do

somber sequoia
spark walrus
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i did it still the model wont work

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like animations

dark creek
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Im new to this ok

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I have no idea

somber sequoia
spark walrus
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can i show in dms whats the model abt

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so to make things clear

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y know

dark creek
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I just ask for someone to direct me

somber sequoia
spark walrus
somber sequoia
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I mean @spark walrus

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(sorry for the ping)

spark walrus
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it

winter edge
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How are my particles getting to insane numbers even when I limit max particles?

timber wharf
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stop confusing particle limit with poly count

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you have x particles, youre dare to use mesh renderer that takes y triangles

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thats x*y is your poly count

sand verge
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Every time I go into play mode my self light turns off?? I'm using PCSS for liltoon btw

spark walrus
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how to make that I cant see my own avatar?

autumn moth
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anyone know how to change the rig type to humanoid

somber sequoia
autumn moth
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its already set to humanoid in the fbx

somber sequoia
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but there's an error

autumn moth
somber sequoia
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yep, fix that. Seems you have two armatures in the model

autumn moth
spark walrus
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how to not see my own avi>?

autumn moth
somber sequoia
autumn moth
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hold up

somber sequoia
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a model is a 3D thingy you make in blender. you can turn that into an "asset"

spark walrus
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help[

autumn moth
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wtf

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when i delete the 2 armatures the clothes fuck up

somber sequoia
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to note, I never said to delete them in Unity.

autumn moth
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ik

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was just testing

somber sequoia
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ok

spark walrus
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nioce

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testing is fun

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and smart

somber sequoia
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probably those outfits are rigged separately, maybe you use vrcfury's armature link to connect them to your avatar?

spark walrus
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how to hide my own model?

spark walrus
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how to hide my own model?

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how to

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import ball model to humanoid armature blender

somber sequoia
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first, have a close to humanoid armature. Because you are kinda humanoid. Deviating is going to make it work kinda weird, but you can get away with a bunch before it gets bad.
Then just set it up in unity like any other armature.

autumn moth
somber sequoia
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especially if you don't do FBT

autumn moth
spark walrus
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how to hide my own model?

somber sequoia
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really.

somber sequoia
spark walrus
somber sequoia
autumn moth
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idk bro😭

somber sequoia
spark walrus
somber sequoia
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I still haven't seen enough of it to give you any real advice and I'm really not sure from what you keep saying

somber sequoia
spark walrus
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the shape is known

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so i dont get whats not clear

somber sequoia
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I saw 2/3 of it and nothing about why the armature you first showed has arms

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if it's literally just a ball and nothing else then sure, any armature works, weight paint it to the hip bone and call it a day

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but you won't get any dances because well, balls don't dance?

spark walrus
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how to hide my own model?

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i saw other balls like that

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doing it

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so idk

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what to tell you

somber sequoia
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if it's not literally just a ball then I really don't know what it looks like so no idea

autumn moth
spark walrus
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i have a video of it

autumn moth
spark walrus
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no

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i want others to see m avi]

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but i dotn want to see it myself

autumn moth
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idk then

raven orbit
somber sequoia
raven orbit
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wait oh

spark walrus
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i odnt want to see anythign

raven orbit
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i never used it my bad

spark walrus
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as you can see that moves

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just like a normal avi would

somber sequoia
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I'm not doing personal help here, feel free to post stuff in public so others can help

somber sequoia
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shrugs

spark walrus
somber sequoia
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maybe if we got paid for this

spark walrus
wraith geyser
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hello for some reasons in unity some normals are inverted and i can see through the model any ideas please?

spark walrus
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how can i have a neck for this avatar, i want to headswap it

velvet junco
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When making a on enter contact receiver you can choose a "minimum velocity", however i cant find a single place where it states what this value is based on? how fast is 1 velocity for example?

austere crag
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Does anyone know why some of my favorite avatars just got replaced by "avatar currently unavailable"?

ornate stump
dark creek
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Can someone please join me in a call

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I need directions on what to do

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people said I can come here for help, but I got nothing

ornate stump
dark creek
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I watched a tutoria

ornate stump
dark creek
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it does not exist

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I have all the shit installed

ornate stump
dark creek
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what?

ornate stump
dark creek
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they didn't tell me to do that?

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and I thought it came with the creator companion

ornate stump
dark creek
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can you send me a link?

ornate stump
dark creek
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I'm frankly so tired of constantly debugging, and it is mainly the reason why I quite trying to make avatars

dark creek
ornate stump
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What of what mean nothing really.

dark creek
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Is the link or data in vrcc?

ornate stump
dark creek
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yes

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i am using vrcc

ornate stump
# dark creek i am using vrcc

Then you should see "Manage Project" button in vcc and you will see package list where you can add various package from there.

dark creek
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oh

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well

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thanks

somber sequoia
somber sequoia
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do you know how to model stuff?

spark walrus
somber sequoia
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depends what it looks like. I'd just fill it in layout mode then shape it until it looks how you want it

hidden loom
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I duplicated an avatar root in my hirarchy and tried to upload the duplicate and get a verification error. When I try to upload the original (which I already have uploaded) i dont get the error. How can it be that my duplicate of the same root is getting the verification error if it's the exact same properties and BP ID as the original?

tulip vigil
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Been having an issue with my avi that causes it’s hands to be angled oddly with the bones on the fingers and such following suit

gentle goblet
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Hai um I was wondering where people found Halo Spartan armor assets from? I don't know if this is the right chat to ask this in but I have been looking and can't find anything ;-;

left gull
gentle goblet
tardy depot
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Does anyone know any well known and well trusted avi creators who can put clothes on an avatar?? and any who know how to convert body textures?

left gull
long lava
#

Hey! Is it possible to snap a bone to another using an expression parameter?
I'm making a snake avatar and want to be able to toggle having the "tail" act as my hand.

ornate stump
long lava
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aaaa,,, i never used those plugins because i'm scared that it would destroy the performances, but i'll see if i can use those :)

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thanks

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oh it's paid

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understandable i guess

ornate stump
long lava
#

Maybe I can do it using constraints?
I'll look into it

ornate stump
long lava
#

ah

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damn

karmic citrus
#

Is there a list of common shaders I should add to VCC somewhere? Already added Poiyomi's toon shader, but are there more?

sharp kayak
#

how can you make toggles for phys bones?

somber sequoia
sharp kayak
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also, does anyone know how to fix this

karmic citrus
somber sequoia
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ah that's why you want to do this

somber sequoia
karmic citrus
sharp kayak
#

look*

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its whenever i put animations on it

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i press record and it breaks like that

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also, are you able to limit what direction phys bones go

somber sequoia
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ah I see, that does look quite wrong.
re: physbones, yes, they have a whole section for limiting movement

sacred mason
#

gonna ask this again cause i didnt get an answer previously
in some worlds my avatar seems to be semi transparent, i dont think it's a world problem because ive tried several in this world and the same things happens to those avatars

somber sequoia
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which shader? got any weird settings?

sacred mason
sharp kayak
somber sequoia
sharp kayak
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i overwrote the fbx in unity, would that break it?

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all i did was change uvs

somber sequoia
#

was your model prefab unpacked?

sharp kayak
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no

somber sequoia
#

hmm, and you used the same export settings as the previous time?

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like scaling?

sharp kayak
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i did, im pretty sure yeah

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all i did to change anything was the uvs

somber sequoia
#

strange. Probably I'd set the rig to generic, apply, then redo the humanoid setup

sharp kayak
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alright ill try that

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no idea what most of any of this means

somber sequoia
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most of that isn't a big deal

sacred mason
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any of this look off?

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the alpha cutoff maybe? idk

somber sequoia
#

alpha cutout doesn't apply in opaque mode

sacred mason
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aah

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so what could be the reason?

sharp kayak
#

THANKS

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sigh

sacred mason
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lmao

sharp kayak
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forgot about that

somber sequoia
sacred mason
#

maybe its the way these things are rendered?? dunno

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they're the only things sticking out

compact parcel
#

Yeah same,
bugger I really want to use the beta for the mipmap testing, but half my avatars have their jaws borked, so it's a deal breaker ;D

buoyant thorn
#

why do my avatar outlines split in the middle when walking away further away from the mirrors or camera

thorn lance
#

Happens sometimes in the popcorn palace for me, even

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im not sure how to fix this, the build tab of the vrc sdk refuses to show up. i've tried closing and reopening the unity project and i've tried logging out of the sdk and re-logging in, it just stays blank

sharp kayak
#

how could i make this glasses texture a little transparent? it is an atlas texture

hot magnet
# sacred mason any of this look off?

2 things to check:
Make sure zwrite is enabled under rendering

With your render queue being 2010 you might just be rendering entirely after the ambient occlusion runs, if you can keep all your opaque geo under 2000 it might help

somber sequoia
sharp kayak
#

a little transparent

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i'm using poiyomi shaders btw

hot magnet
somber sequoia
#

so use one of the alpha blending modes (like transparent) and paint the alpha transparent

hot magnet
#

Don't make the whole thing render mode transparent

somber sequoia
#

don't make them separate, that's an extra draw call you don't need

sharp kayak
#

i should ALSO mention that everything is one mesh

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wait i'm dumb i can do that in blender

hot magnet
sharp kayak
#

i tried

somber sequoia
hot magnet
#

No you don't?

sharp kayak
#

what is happening

somber sequoia
#

I'm not sure why you'd need an extra draw call for just simple transparency

hot magnet
#

Transparent materials by default don't write to depth

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You can enable z right but it'll do other wordy stuff

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Weird*

night ember
somber sequoia
#

haha yeah

somber sequoia
#

also yay, I'm a smart kid!

hot magnet
#

I develop the shader you're using, trust whoever you want

sharp kayak
#

who my

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oh*

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how tf did i get who

night ember
#

Brain be like that sometimes

sharp kayak
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on one hand, i tried what the other person said it like, it doesnt work

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which is why i came here

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none of the modes work for whatever reason

night ember
#

Well is it actually transparent

sharp kayak
#

the texture is

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wait

hot magnet
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Like it's using an rgba texture format

night ember
#

And a png

somber sequoia
#

checkbox in the inspector for the texture, "alpha is transparency"

sharp kayak
#

its checked

hot magnet
#

Make sure the bottom of the texture preview says something like DXT5 or BC7

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Where it has the size and all that stuff

sharp kayak
#

uhh

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wheres that

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im slow

hot magnet
sharp kayak
hot magnet
# sharp kayak

oh you have it minimized, drag those two horizontal bars up from the bottom

sharp kayak
#

oh okay there it is

night ember
#

That atlas confuses me

sharp kayak
#

it's how it was made 😭

#

some of the textures are repeating

thorn lance
hot magnet
# somber sequoia I'm not sure why you'd need an extra draw call for just simple transparency

I hope you don't feel like I simply shot you down. This shit is confusing. The advice you gave is better suited when you already have lots of materials and you can shift textures and UVs and stuff around instead of simply piling on more materials. In this instance there's no harm going from 1 to 2, which will help effects work as intended. zWrite looks like a good solution until you find the unintended artifacts it can cause.

The Built-In Rendering Pipeline is pretty complex, I'd encourage you to learn more about its behavior if you want to better understand why I say the things I say
https://docs.unity3d.com/2022.3/Documentation/Manual/built-in-render-pipeline.html

versed swallow
#

how do i fix this?

sharp kayak
somber sequoia
hot magnet
#

can you show what your shader set up looks like

sharp kayak
#

looks like this

#

im using the same texture for the alpha map

hot magnet
#

take it out

#

just highlight it and press delete

#

also please don't use transclipping 😭

#

that's another hack

sharp kayak
#

okay, what should i use?

hot magnet
#

Ideally the suggestion I had before where the glasses are on a seperate transparent material

#

well

#

just the lenses

sharp kayak
#

yeah

hot magnet
#

if you've been messing with the Alpha Options settings you can reset them by clicking the three dots on the section header

#

and most values you can right click -> reset

sharp kayak
#

okay i made a new material slot, so should i just use standard instead of poiyomi?

hot magnet
#

you can keep using poiyomi

#

if you like standard better for some reason I don't see why it wouldn't work, it's not as flexible though

sharp kayak
#

poiyomi works fine, transparent actually works now

#

thank you very much!

versed swallow
thorn lance
#

But have you tried clicking the “the information provided above is accurate….” Check box?

versed swallow
thorn lance
#

Damn, I’m not sure, I’m trying to get help for a similar problem

#

This is all my build tab shows

junior void
#

try a relog

versed swallow
#

how do u relog?

thorn lance
#

Relogging in? I’ve tried that
I tried reopening the unity project, checking mipmaps for all textures, relogging in, reimporting, nothing is fixing it

junior void
#

Anything in console?

hot magnet
thorn lance
#

Not sure what to change for those, never been great at understanding the errors

junior void
#

You get this exact ones every time you reopen the project?

thorn lance
#

Reopening rn

#

this is all thats there on reopen

#

But if i try to open the build tab it adds more errors

junior void
#

Yea, those are literally just telling you that something aint there

night ember
#

Do you have a vrcsdk folder in your assets folder?

junior void
#

I never achieved null reference on the sdk before lol

night ember
#

Which usually pops upa vrcsdk folder in assets

thorn lance
#

Oh maybe the avatar I’m uploading had it included on import

junior void
#

makes sense

thorn lance
#

Ugh

junior void
#

any creator should be smart enough not to do that

night ember
#

Which its not meant to be there

thorn lance
#

New project here i come, thanks guys

stark lava
#

How do I fix this? I can't use the model I made because a security check fail? Idek how to fix it.

junior void
#

730 physbone transforms what the...

#

164 physbone scripts

#

Are you mad xD

stark lava
#

She doesn't have that many physbones? She barley has much hair-

#

I'll try to remove some

junior void
#

Check if you have doubles by accident

#

Happened to me a few times when copying stuff from a to b, suddenly the 500 gizmos lagged my unity lmao

sacred mason
modern scaffold
#

how do i do visemes for an avatar which has an image for a mouth?

#

tried using blendshapes but

balmy barn
#

uv offset a texture (pc can use decals)

modern scaffold
arctic ginkgo
# modern scaffold tried using blendshapes but

you can use blendshapes – i typically do – but whatever method you use, set the lip sync type to "viseme parameter only" and then animate using the int "Viseme" parameter. If you want an instant transition, either use a 1D blendtree (and have Viseme set as a float) or create an int toggle with transition duration set to 0

modern scaffold
#

for the parameter one, how does that work? do i need to make an animation for every viseme?

forest apex
#

Got the Gewehr 41 sig xm7 but the sound for all noises except shooting won't play, anyone got any ideas on how I installed it wrong

frank spruce
#

Anyone know how to flip this effect to be sideways?

hot magnet
#

you shouldn't need to set it that low, there's something else going on

sacred mason
#

tried it in game and its still doing the funny
so

#

lmao

#

any ideas?

hot magnet
#

sacred on the poiyomi discord might know

true breach
#

not sure if i'm doing this right, i have a parameter driver on this state which sets a bool randomly to true or false so i can play an animation, but if the chance is anything other than 100%, it always returns false

night ember
#

Youd need both if false and if true animations that it switches in and out of

elfin harbor
#

I don't know why but this keeps on happening in vrc, now when I go into my avatar it's there (my head) then after a few minutes disappears, not this is only on my camera, face mirror, but main mirrors and placeable personal mirror is fine can anyone help?

limpid sphinx
#

sorry if this question is like omega basic but I know almost nothing about textures and about adding on to meshes instead of deforming, how do I fix this weird hole at her neck?

#

I worked on this model for so many hours and somehow never noticed it

rigid cave
#

Hey :) can someone help me with this error? I got it out of nowhere.. I didn't change anything on my avatar, basically edited a texture and wanted to update her. Everytime the SDK tries to upload the avatar (after compiling/bundling) it stops at 4% and then I get this error:

#

I have tried it mutiple times with fresh unity projects, different SDK/SPS/VRCFury versions
It's not the blueprint as well

#

still getting the same

#
VRC.SDKBase.Editor.Api.VRCApi.UploadFile (System.String filename, System.String fileId, System.String friendlyFileName, System.Action`2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:958)
VRC.SDKBase.Editor.Api.VRCApi.CreateNewAvatar (System.String id, VRC.SDKBase.Editor.Api.VRCAvatar data, System.String pathToBundle, System.String pathToImage, System.Action`2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:664)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2524)
Rethrow as UploadException: Failed to upload file
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2566)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass104_0.<CreateBuildGUI>b__4 () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2015)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)```
winter edge
#

In blender if I bought an outfit off booth and only use the shoes.

Is there an easy way I believe the term is called "bake" that texture so that I'm not including all the other pieces of the outfit when I only want the shoes?

vagrant parcel
#

how do I fix this in blender? Everything i've tried online hasnt worked

inland seal
#

Is there a way on Standard-Lite to disable all shadows on my model? because I don't want any shadows, else my avatar will be too dark

grizzled lichen
vagrant parcel
grizzled lichen
#

i'll check

#

i should turn the outline off first actually

#

cuz the outline is all flipped

#

yeah this all looks right the hat shouldnt be flipped

arctic ginkgo
# true breach not sure if i'm doing this right, i have a parameter driver on this state which ...

what i find works best is having a transition that just has exit time set to 1 and no conditions for both transitions. Then in the "random" animation state have a blendtree with animations that turn off the blinking ranging from your min time you want to wait and max time at thresholds 0 and 1 respectively. Instead of using a bool to randomize the blinking, use a float, then this float will be used as the parameter for the blendtree.

arctic ginkgo
true breach
#

i never figured out what the issue was but ended up doing it another way, that way ended up working better

grizzled lichen
arctic ginkgo
#

so if it randomizes to 1 it will transition to blink and back, allowing it to randomize again. If it doesn't randomize to 1 then it never transitions and never gets randomized again

arctic ginkgo
grizzled lichen
#

[i was able to fix this]

#

hopefully this makes it not flipped in game though

sudden merlin
#

Avatar makers, anyone have a good way to test cutout mirrors in-project? Tryna solve some transparency issues

night ember
#

pretty sure you can just import a mirror

sudden merlin
#

I think the mirror dependencies are in the world sdk only

#

like it needs this script

#

I guess it doesnt hurt to make a separate world project to test

grizzled lichen
arctic ginkgo
wooden grove
#

trying to put hair onto my model, but the hair still wont attach to the head. and when I fix the model, it attaches the hair root bone to the hips or spine. how to i attach it to the head bone?

grizzled lichen
#

also is there a way to limit how far the eye can turn?

#

wait nevermind i think i got it

raven orbit
half ice
#

can any one please tell me whay if i export fbx that i changed (adding shoes) from blender to unity my avatar look like this . and i cant see the shoes that i added in the hierarchy

agile reef
#

What is happening to my models arms- They're perfectly fine in blender and when I put it in unity, they just break. I applied the rig to the model in unity- but before that the arms still looked messed up so thats not the problem

elfin harbor
frank spruce
#

Anyone know how to flip this effect to be sideways?

arctic ginkgo
#

having a very strange issue.. my avatar seems to be large?

#

or rather i'm tiny..

#

the avatar is the correct size

#

but my ipd is super small on the avatar

#

so like my playspace floor is at the neck of the avatar

#

and my avatar's hand is like 10x the size of my irl face

#

oh weird it's totally normal if i switch my ipd to be set by height rather than armspan..

#

i have a custom IK layer but the only thing i changed in the pose was the orientation of the feet, and the issue persists even if i remove the IK layer

#

oh and if i reset the height of the avatar it fixes the issue

#

it might be because of constraint setup i have..

#

i'm going to try turning off write defaults on the animations

#

okay i think that fixed it

#

that's what i get for trying to hide all but one bone on an avatar rather than using multiple skinned meshes

lunar egret
#

im trying to add a prefab of an outfit that is made for my booth avater, but the shoes are heels, which make the feet clip through the top. how can i make it so when i toggle the outfit on, the blendshape of the heel on the body matches with the one on the shoes ?

agile reef
limpid sphinx
#

So I made an error when I made my Vroid and because of it the back of her neck is missing. I'm still new-ish to blender so I figured the easiest way would just be to fix the issue in Vroid, reimport and then copy the changes I made over, but I've been struggling with this. I made some changes to her face and head mesh that I dont wanna re-sculpt but simply copying the body over and setting the armature as parent doesnt seem to work even though all the vertex groups are still there and named the same

#

Is there an easier way to do this? am I being profoundly silly? pls help

sleek ocean
#

if i deleted an avi in unity project after uploading does the avi still stay in vrc

#

'\

#

?

sleek ocean
#

thank god

#

i got scared

#

im trying to add gogo to the pc ver

somber sequoia
sleek ocean
#

and the quest ver was in there

limpid sphinx
#

It was because the tutorial I watched recommended erasing the parts of the body texture that are hidden under the clothing for better performance, but I didnt notice that bit of neck missing until I spent many hours tweaking the model

somber sequoia
limpid sphinx
arctic ginkgo
#

trying to adjust knee rotation on a model by adjusting the ik pose and it's only adjusting the foot rotation, not the direction the knees bend, does anyone know why this might be?

flint rose
#

like, why are you trying to adjust the knee rotation?

arctic ginkgo
flint rose
#

what does the character look like?

arctic ginkgo
flint rose
#

I see. do you intend on using this with full body tracking? if so, the stance might be a bit of an issue

arctic ginkgo
grizzled lichen
#

is there any way to add mirroring to the rig for animation in unity?

arctic ginkgo
arctic ginkgo
#

it should look like a man icon with a dotted line down the center

arctic ginkgo
somber sequoia
glossy wharf
#

could somebody upload a Vrchat avatar for my friend?

normal thunder
#

Hello need help with animation

#

I have a bracelet I have on my avatar, I want it to shrink when arm's armor is on and to expend once it's off

#

I've done the animation but when I toggle the bracelet it's shrinking and expending infinitely every millisecond

strange dirge
#

Hey I just re-exported my FBX from blender, and imported into unity (like I've done hundreds of times as I work on it)
but for some reason this time the material slots on the mesh shuffled????? and I have no idea why????
(there is only one mesh, I haven't touched the material slots in blender, only work I've done since my last import has been some shape key edits, bone and weight paint updates)

#

all of the things in the redbox shuffled, and I had to reset each one
its not a huge problem, but it does mean all my VRCFury that referenced those material slots also need to be updated, and I'd like to avoid this happening in the future

arctic ginkgo
normal thunder
#

does anyone have an idea how I could fix my problem ?

arctic ginkgo
#

most likely

normal thunder
#

Hm maybe, I didn't checked the transition

grizzled lichen
sly lodge
grizzled lichen
flint rose
#

then re-export

#

Unity calculates the material slot order based on the the order of stuff in the mesh

strange dirge
#

that fixed it, thanks

normal thunder
#

That's my problem

flint rose
flint rose
#

the scale is different between the two

normal thunder
#

So you mean than on the first and last key of the OFF the scale should be the same and so for the ON

flint rose
#

yes, otherwise the animation will just loop over the two keyframes and scale it up and down

normal thunder
#

Oh ok I think I understand

#

So I need to put one of the scale up there on both start and end

flint rose
#

you should also disable Loop Time on the animations

#

yes

normal thunder
#

okok thx

inland tree
#

are there any packages that have Head pat, noseboop, ass slap contacts ?

somber sequoia
normal thunder
#

@flint rose

#

It's fixed

#

thx

#

Now I need to do smtg cause I have 257/256 bits and I already have removed lot of stuff

#

idk what to do

agile reef
inland seal
#

How to make so your avatar won't have any shadows on it???

#

For pc and quest

somber sequoia
#

use a shader that doesn't take word lighting into account

flint rose
# agile reef I'm still looking for help with this-

first, click on your FBX, go to the Rig tab, click Configure, then in the bottom right click Pose > Reset Pose, then Pose > Enforce T Pose, then Apply and Done.

if it's still weird in the scene view, you may need to reset the pose using Pumkin's as well

inland seal
#

There's like 12 of them

flint rose
inland seal
#

Okay

flint rose
inland seal
agile reef
flint rose
#

want to check if your avatar is unpacked (bad) or not.

agile reef
flint rose
#

that is very poor advice, it prevents you from easily updating things like rig changes down the road.

#

I recommend never unpacking models (like the raw FBXs).

agile reef
flint rose
#

in this case, I would recommend dragging a fresh copy of the FBX into your hierarchy, and using Pumkin's tools to copy all components from the unpacked one to the new one (assuming there are things to copy)

#

you should find that the new FBX should have correct looking arms

agile reef
flint rose
flint rose
#

like this

#

set those boxes like that and click Reset Pose

agile reef
flint rose
#

hm, does it look correct in the rig config?

#

if not, we need to fix that first

agile reef
flint rose
#

I'm wondering if the pose in blender is not applied as the rest pose

agile reef
flint rose
#

do you have the CATS plugin installed in blender?

agile reef
#

yes

flint rose
#

if so, go to Pose mode, and use "Apply pose as rest pose"

#

I recommend making a backup before doing that

#

just because you won't be able to easily revert it, if for whatever reason you ever need the original, weirdly posed version

agile reef
#

gotcha, I will try this

agile reef
flint rose
#

Unity caps it at 4, blender doesn't

#

in blender, select your whole mesh in edit mode, go to Weight painting mode, do Weights > Limit Total, and in the box in the bottom left, change it to Deform pose bones

#

and re-export

agile reef
#

( in the case that this fixes it )

flint rose
agile reef
#

the arm bones in blender look like this- I guess has an " Elbow Twist " bone, could this be an issue?

flint rose
#

like, without enforcing T Pose

snow elm
#

jesus what a mess

half ice
#

can any one please tell me whay if i export fbx that i changed (adding shoes) from blender to unity my avatar look like this . and i cant see the shoes that i added in the hierarchy

snow elm
agile reef
half ice
flint rose
half ice
#

and whay dose look like that ?

snow elm
#

trying to figure it out, make sure to redo the rigging on the import settings

flint rose
#

what you will have to do is drag in the FBX into the hierarchy again, and use Pumkin's to copy everything from the old model to the new one

#

and this time, do not unpack the FBX.

flint rose
half ice
#

okk thanks

agile reef
half ice
#

one sec

flint rose
half ice
#

i just changed the fbx of the avatar in blender

#

added a clothing

flint rose
#

generally, if you are not the one who exported the original FBX, don't override it. this is because if it was exported from a different program, or export settings are different, you risk breaking the model in unity

somber meadow
#

the avatar isn't a packed FBX prefab, it won't adjust to the FBX being modified easily

flint rose
#

the first time, you should always export as a new FBX, with your own export settings, and use Pumkin's to copy things over

agile reef
flint rose
#

and only from then on, you can override your own version of it

half ice
#

okkk thanks

flint rose
agile reef
#

it is not enabled

flint rose
#

okay, so that's fine

flint rose
# agile reef it is not enabled

could you try setting the rig type to None, click Apply, then set it back to Humanoid, click Apply, and check the rig config again?

#

to fully reset the rig config

agile reef
#

yes I shall try this

lyric bluff
#

hello im quite new to vrchat, im searching avatars and some appear like this, why is that?

snow elm
#

gone

worn kiln
#

or...security check failed kind.

lyric bluff
#

ah okay ty

agile reef
snow elm
agile reef
#

( I think is is what you meant )

snow elm
#

yup

somber meadow
#

is this avatar using twist bones

#

what are these bones specifically?

snow elm
#

yeah those are

pallid jolt
#

Just had an avatar fail securiby checks, though im not sure why? Its a pretty small avatar and its not like a crasher or anything? I did get some shader errors so maybe thats why? though im not sure how to fix it.

agile reef
somber meadow
#

then it's most likely a broken twist bone setup in Unity, that's what it looks like in your OG screenshot

somber meadow
agile reef
#

ok- can I just delete these bones and it will fix?

somber meadow
#

more so just remove the constraints responsible for the twist bones in Unity

snow elm
#

I dont think constraints apply in the armature rigging import window

agile reef
#

sorry- I am not sure I know where to find constraints in unity? I am down to try anything for a fix

pallid jolt
#

2022.3.22, most recent sdk

snow elm
#

small avatar?

#

on what planet?

agile reef
pallid jolt
#

i thought it was small 😕

somber meadow
#

security checks wise, it could be the particles

#

does this avatar use vrcfury or modular avatar?

snow elm
#

very poor is a good hint that your avatar is not small

pallid jolt
#

ok thats not necessarily what i meant by small but either way thank you

somber meadow
grand scaffold
#

560k tris is more than a lot of worlds

agile reef
somber sequoia
#

twist bones are great

somber meadow
#

if they're setup properly, yeah they look good

snow elm
somber meadow
#

yeah you're right, I was looking at the first screenshot they posted

#

is this some sort of blendshape??

#

or is the pose even applied in blender

snow elm
#

yeah the pose apply was already suggested

#

oh I think I know the issue

#

might be your shoulders

agile reef
#

The pose apply definitely helped the arms from its original look- but it is not fully 100% normal

snow elm
#

try straightening them out in edit mode

agile reef
#

okay, and then I set as rest pose?

snow elm
#

no do it in edit mode so your mesh isnt deformed

agile reef
#

or no edit mode not pose mode- sorry

agile reef
snow elm
#

how did you straighten them?

agile reef
agile reef
snow elm
#

what base is this?

agile reef
#

I am using the Fantasy base

snow elm
#

ok ill have a look at it

#

ok odd the base seems completely fine when I import it

queen trail
#

does anyone know how to fix the crocked foot issue

agile reef
snow elm
#

im not sure tbh maybe

agile reef
#

I would hate to have to delete this body and just re import it because that means I'd just have to re weight paint everything and re sculpt the body- I really don't want to do that 😿

snow elm
#

it be like that sometimes

agile reef
#

is that unfortunately my only option as this point?

snow elm
#

why the re weight painting tho?

agile reef
#

well, the sculpt I did I cant really duplicate it exactly so I will very likely have to resculpt and do everything again after I attempt to copy my sculpt

snow elm
#

alright gl

agile reef
#

thank you. I will need it- thank you everyone who did ya best to help salvage my mistakes

limpid sphinx
#

Still trying to turn my vroid into an avi, this one strand of hair refuses to move with the rest of it, how do I fix this?

agile reef
spark walrus
#

Model has another layer called overlay? I’m trying to make a substance painter file for it but when I split it, it sticks together…

queen trail
#

i keep getting these errors ONLY on the jackal seat system does anyone know how te fix this issue and then it would abort the upload

cold sandal
#

Hello, i recently ran into an issue i cannot seem to fix myself, model looks fine in unity and blender, but ingame i can physically see the "triangles" or polygons my skin is made up off, anyone have any idea how to fix this ?

somber meadow
#

can you screenshot what you're seeing, and are you on the open beta?

somber meadow
cold sandal
#

due to it being bare skin only, i cannot provide a picture in the discord due to nsfw reasons, if picture is needed DM me

flint rose
cold sandal
#

i understand that, but im not talking about edges, i can legit see all triangles

#

like almost like its a tattoo covering my entire body

#

this wasnt an issue untill recently, and i don't know what i changed

flint rose
#

can you click on the FBX for your avatar, and screenshot the import settings?

#

specifically the Model tab

cold sandal
flint rose
#

I would recommend setting Normals to Import, instead of Calculate

cold sandal
#

ill give it a try and upload, will update in minutes

flint rose
#

if you can also screenshot somewhere that shows what you mean, cropping or censoring anything needed, that would help.

cold sandal
#

ill just put a spoiler filter on it and remove the post after you see it

#

^

flint rose
#

I see, ok

#

and this is on PC or on quest?

cold sandal
#

PC, changing the normal upload didnt change it

grizzled lichen
flint rose
#

ok, which shader?

cold sandal
#

Poyomi 8.1

flint rose
#

ok. which specific variant of the shader is it using? Poiyomi Toon, Poiyomi Toon Outlines, etc

cold sandal
#

outlines

#

here

flint rose
#

ok, what if you set it to the regular Poiyomi Toon shader, not the outline one

cold sandal
#

worth a try

#

issue persists

#

so that eliminates shader issues, which is good

fathom current
#

can anyone help explain why my model looks like this in unity

somber meadow
#

Can't really tell what the issue is with the screenshot being that small, is it the seam on the right?

fathom current
#

sorry

#

its got this weird glowing texture that diffrent

somber meadow
#

what does your material look like

fathom current
#

This is what I had it as before

#

i just dont know what happened

#

it might be the normal map for quest is messed up i think

flint rose
fathom current
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yeah im going to see if it works on pc version

flint rose
cold sandal
flint rose
cold sandal
#

4090

flint rose
#

mkay, rules out AMD issues

cold sandal
#

why, does AMD have issues with that ?

flint rose
#

AMD GPUs have certain issues with some shaders

#

some functions can behave weirdly

cold sandal
#

interesting

flint rose
#

and have less safety

#

functions like atan2 can sometimes cause division by 0 issues and it causes black splotches

cold sandal
#

highly doubt that would be the issue regardless, because its only affecting the body, and not the head, whilst they use the same shader

fathom current
#

this is the normal map

flint rose
#

so I wouldn't use it as one

#

that looks like a denim detail texture

fathom current
#

i see

#

do you know any good fabric normal maps

flint rose
flint rose
#

put them both at 256 size

cold sandal
brisk dagger
#

Can anybody help me make my first avatar?

brisk dagger
#

Can anybody help me make my first avatar?

pliant leaf
#

Does anyone know why when I upload an on unity avatar it says it uploads, but when I load on to vrchat it says the avatar is either loading or not showing up at all (it shows on the website that’s it is uploaded) I don’t know what it keeps doing that and I’ve tried everything. If anyone knows I would appreciate the feedback. vrcAevSlap

somber meadow
pliant leaf
somber meadow
#

should be using 2022.3.22, but that version should load

#

but it might be SDK issues on that non recommended version

pliant leaf
dark jay
#

how do i fix the bending issue with thec chest/hip area

steady linden
#

I don’t make avatars, but I’ve been using one called “bee Karin” the past couple days and have loved it! However, whenever I’m on PC I keep running into an issue where one of the toggleable particle effects (a bunch of bees swarming me) is constantly forced on for quest players

This isn’t a problem when the person using the avatar is on quest, it’s just when the user is on pc and the people around them are on quest

I was wondering if somebody maybe had a fix for this? I don’t own the avatar personally so I’m not even sure what all I could personally do abt it-

#

I’ve tried toggling the option on and off on pc and it makes no difference for the players on quest

sick snow
#

Please @ me if you know of a solution.
I have some seats on my avatar set to a toggle, and also toggle an object in tow as well. But sometimes, the seats are on despite being off in my menus and the object tied to the seats not being on. Does anyone know of a fix to this? I don't want strangers tethered to me.

wind shuttle
#

Does the gesture off button in the menus not turn off face expressions anymore? @ me if you know so i see it

vale oyster
#

how do i invert a toggle i have a Boolean parameter on a prop and when its on in menu prop is disabled but off prop is active I'm hoping to do the inverse so its as expected

grizzled smelt
#

My avatars feet are doing this in game but look fine in unity, does anyone know why its doing this?

somber meadow
dark jay
#

Just in case imma show the issue the chest is low on this model feels like theres a hip issue or something

#

My other model does not have that issue

#

Can anyone give me tips

sharp kayak
#

having a weird problem, im getting these errors, yet everything is mapped

somber meadow
sharp kayak
#

everythings there

somber meadow
#

can you show the other tabs (head, and hands)

somber meadow
#

what does your avatar look like in the hierarchy, and is there an animator component?

zenith harbor
#

anyone knoww how to fix this error

timber delta
#

HELP!! i have leg bones on my avatar so it would detect as humanoid, everything works fine but now it think the entire body is facing backwards and makes the legs backwards, the tail and such is the backside and the arms are clapping in the incorrect position and im super confused as to why it thinks the front is the back...... vrcSad

zenith harbor
#

first time ive gotten it on anything

iron kindle
#

#1307985057528418305 message Gonna try and share it here too as well as avatar Discussion, I need help doing some changes after someone I commissioned did some bare bones work and asked for more to add further details we already agreed on so I am stuck doing it myself and its causing me to go a tad mad, any help is apreciated

honest dune
vagrant parcel
#

I just downloaded this helmet model off of sketchfab, is there a way I could get rid of the part in between the eyes?

flint rose
# honest dune

this spine is very crooked. you should try to have your spine be as straight as possible

vagrant parcel
honest dune
flint rose
#

aim for something like this. this picture doesn't have an upperchest bone, but if you have one, that's good

#

would also recommend looking at how the legs should be set up

#

straight from the front, slightly bent from the side.

honest dune
vagrant parcel
honest dune
#

press 2 To activate the Knife Tool to draw your desired Shape

#

sould look smth linke this

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after that select all the verts you want to remove, press x and select "vertecies"

honest dune
flint rose
#

and maybe do something more like this with the spine, it's a little bit less straight, so you might have a little bit of give with the IK, but it should deform better

honest dune