#avatar-help

1 messages Β· Page 16 of 1

brave viper
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don't be afraid to mess up

night ember
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you already have shoes that are made for the model so you dont even need to edit them
just make sure the bones are named the same (which is very likely since you are using armature link)
then just reparent the shoes to the avatar's armature and boom they are now on the avatar when you export

inland seal
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oe?

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or*

night ember
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assuming the bones are already named the same

inland seal
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All of them

night ember
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just click the shoes mesh then ctrl click the armature of the avatar and ctrl+p

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then delete the shoe armature since you dont need it anymore

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also when parenting select with empty groups since you already have them

inland seal
night ember
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Im talking about blender

inland seal
#

oh

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I will try

night ember
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you dont parent bones

inland seal
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But you said to select Armature

night ember
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I said select the shoes mesh then ctrl select the armature so both are selected then ctrl+p

inland seal
#

like this

night ember
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thats the armature of the shoes not the avatar

inland seal
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You want me to select my Avatars Armature?

night ember
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yes?

inland seal
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like that?

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@night ember ?

night ember
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the shoes mesh and then the armature of the avatar

inland seal
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oh

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okie

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I click Ctrl +p and nothing is happening..

junior void
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your mouse needs to be in the scene

inland seal
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Im doing it

junior void
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blender controls are by window

inland seal
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Nothing

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Or Im dumb

night ember
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I keep saying to select the mesh object in the hierarchy for the shoes and then selecting the armature of the avatar and parent it

inland seal
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I did that?

night ember
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are you in edit mode or something

inland seal
#

yes?

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I shouldnt?

junior void
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Yea dont be

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This is what happens when you crop 90% of the img

inland seal
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But you said to be in edit 😭

night ember
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you cant edit anything you didnt enter edit mode with

night ember
#

but you arent scaling it

inland seal
#

Too much choises

night ember
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I said empty groups already

inland seal
inland seal
night ember
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you did it backwards

inland seal
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oh

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Now?

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I delete this right?

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Ig I will just wait for an answer

lavish berry
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Anyone know how to setup an avatar thats been bought

left gull
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It should come with instructions in the download (or the requirements in the purchase page's description)

inland seal
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It works!

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THX :D

inland seal
lavish berry
inland seal
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Unless you dont want to add nothing to him

lavish berry
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Ok the avi i got was sinestra bunny version

ornate stump
dusty roost
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so i was going back and edited the weight painting of my model because the hands were bad, but when i edit the weight paint of the pinkie and then move the hand and arm to test, some vertices seem to be dragged down and refuse to move with the arm and wrist. does anyone know what i did wrong?

left gull
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it might be accidentally weightpainted to another bone (or not have any weights on those spots at all)

junior void
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This is often the case if you mirror weights on a mesh that isnt perfectly symmetrical. Just check the vertex influences in edit mode?

dusty roost
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woah ok maybe because this is what happens when i bend the OTHER arm..

dusty roost
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nvm i think i figured it out!!

inland seal
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None of my facial expressions work

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It still updates and shows that I pressed the button

hidden loom
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You have "Fingerless Cloves" as your face mesh selected. You might have dragged the wrong mesh in there

hidden loom
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XD

inland seal
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Still doesnt work ;D

hidden loom
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Are you sure you didn't assign the "body" mesh of the body and assign the mesh the face is on? Check if your face mesh even has the blendshapes for it

inland seal
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wdym

subtle sigil
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hi, how can i make a slider that changes body parts size?

hidden loom
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I am starting my own unity project to show you an example

inland seal
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sure

hidden loom
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select the face like this. Locate the highlighted mesh in the hirarchy. Drag the highlighted mesh into the slot on your visemes. While checking the face mesh see if these blendshapes exist on it

inland seal
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alr

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Worked :D

subtle sigil
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what does this mean?

dusk pulsar
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Click on FBX, and on the right locate humanoid, under that should be "Configure" button.

subtle sigil
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they seem fine

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where is fbx?

dusk pulsar
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This is the solution for one person

dusk pulsar
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At the bottom window, find it; or just click on your avi's name in hierarchy and on the right - click on blue icon under animator, that looks like a body, should directly pinpoint to FBX, as it's part of the rig.

subtle sigil
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but the thighs are set as upper legs

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isnt it right?

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oh the warning is gone

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i accidentally made an animation on the avatar, how do i reset the ''motorcycle pose''?

dusty roost
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so uh. i had everything worked out and my model looked perfect in blender AND unity and i was like "okay cool time to upload!" and the pc version was fine but um. does anyone know why the quest version in gesture manager and vrchat became.. this?? intended model for comparison..

timber wharf
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you exported blender witbout fbx all

hidden loom
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I have an issue with my impostors lately. They are apparently always stuck Tposing to others. Is it known what could cause this to happen during impostor generation?

woeful raft
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Anyone know what my problem is
Some colours (hat colour shirt colours ect) are different on pc than they are on quest

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I made it into a slider

tired lagoon
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anyone alive?

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I need help with a little quick something

somber sequoia
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hmm I think so

tired lagoon
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@somber sequoia

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Im In unitiy right and I'm trying to move the charcter to test physics but it's not working.

somber sequoia
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got gesture manager or lyuma's av3 emulator?

tired lagoon
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Gesure Managaer

somber sequoia
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cool, you should be able to just select the avatar and move it in the scene view

tired lagoon
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I didin't work

somber sequoia
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works for me

broken bone
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Also make sure you're in the scene tab, not the game tab

merry torrent
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Alright something went VERY wrong apparently, I added a silly knife with an animation and this happened lmao

upbeat sluice
somber sequoia
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hah I forgot about that

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can you not just edit the name right there?

merry torrent
upbeat sluice
merry torrent
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On the other avatar it's sligthtly less than 9k, alright I did something wrong probably

jovial mantle
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How do I make my facial tracking for the PC version of my avi translate to my quest version? Both versions are uploaded with the facial tracking addon, the same animator, and menu.

raven orbit
jovial mantle
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Oh, didnt know that matters. I use vrc fury to add them so I guess I should just merge them manually instead then?

raven orbit
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yeah or use the same parameter thing on both

jovial mantle
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Testing if it works sucks, need someone on quest while im on PC

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any other way to test it?

shadow bane
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Is anyone else having issues right now with toggles?
They function fine in unity, and I can see them properly turning on and off.
But on the avatar they stay enabled and refuse to turn off.

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I've never encountered this issue before.

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Like, I changed this one to a button to test and see if it justt had a long transition time or something.
But it doesn't. Its a 1 frame animation that turns on the fire breath, then turns it off when you let go.
But the avatar gets stuck in this animation and will not turn off the toggle.

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It's even idle stated

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So its not like its getting stuck on something

somber sequoia
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I'm curious why people use Any State there.

shadow bane
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It prevents animatiions from playing in the background

somber sequoia
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what does that mean?

shadow bane
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I've had issues where everytime I join a world, all my toggles have to reload each time

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Having an idle state basically tells the avatar to leave the animations off until I activate them

somber sequoia
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that seems like a lack of marking parameters "saved" in the avatar parameters list.

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I wasn't asking about the idle state

shadow bane
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They are set to be saved

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So it IS working, but its getting stuck halfway

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I didnt' have this issue until the most recent updatee

main fiber
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is there a way i can make my avatar quest compatable with these working toggles without getting rid of my VRCFury toys? none of the params are working because vrcfury is changing around my order and is making none of the clothing options and whatnot, seen on the quest side!

autumn viper
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When you get a vrca file, how do you import it into unity?

mental dune
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Does anyone here know how to fix this issue with vrc fury

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The debug says the hip doesn’t match when they share the same name if that helps

mental estuary
# mental dune Does anyone here know how to fix this issue with vrc fury

You're linking from the armature. Don't do that. Link from the hips of your clothing. You've also enabled advanced link target mode. You don't need to do that either. Re-add the armature link and drag the clothing hips into the Link From box. Leave the Link To dropdown as hips. And make sure the armature link is on your avatar, not outside it

mental estuary
naive spoke
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how do I get my avatar into blender or unity to edit it?

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I just downloaded it from an avatar world so I don't know how to get access to the files, if I even can

raven orbit
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do you mean you picked a public avatar from an avatar world? you can't access the files that way

naive spoke
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oh ok

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where do people go to get ones that you can mess around with?

raven orbit
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download it from the internet from websites like gumroad or BOOTH

fathom meadow
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How do I switch the shader, I cut out a mesh in blender with the cut tool so I dont even have a shader on anything, how do I fix this?

inland seal
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Why cant I upload an avatar more than 10mb?

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It just doesnt let me do it

glass condor
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Uhh, anyone familiar with blender, may I ask, whats with this huge bone?

raven orbit
raven orbit
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not sure why it's so huge but the scale of the bone doesn't actually matter when moving it to in unity, just the rotation and position

autumn viper
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Can anyone help me

digital anchor
inland seal
sick snow
inland seal
sick snow
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Quest is limited to 10mb.

inland seal
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Then how a person could upload 80mb avatar on quest?

sick snow
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Can't. Crunch it.

inland seal
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But he did

sick snow
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Not officially a thing that can be done, I feel.

inland seal
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damn

sick snow
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Sounds like some rule-breaking things, like using a modded SDK.

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Do not attempt such, as that could result in an account infraction, or worse, a ban for VRC modding, I'm pretty sure.

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I will say, if you wanna get that avatar on mobile platforms and/or so your fruit user friends can see it on their phones, pick what features are a must, nix things that you can afford to, and keep it under 10mb.

digital cairn
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I'm trying to upload the quest versiom of an avatar I bought, but it won't let me set up the Lip Sync. I drag the body mesh into the box, but it doesn't change. It won't let me change the mode either. Is there a way to fix this?

sick snow
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Once you drag your body mesh in there, if it doesn't automatically set up the lip sync, you might need to manually assign the visemes. Reference the PC version's settings on that.

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Typically, I've found, this issue happens with SDK2.0 avatars you've upgraded to SDK3.0.

main fiber
digital cairn
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This is also the same for the PC version, where it wont let me change anything

digital cairn
raven orbit
digital cairn
dry ibex
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why does the clothing do this when i open gesture manager

raven orbit
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looks like it's not weight painted right?

dry ibex
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i looked at it in blender and it was fine

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im trying to make the sweater a toggle though

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so i made the model and sweater asset seperate

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is there a way to make the sweater a toggle even if the parts are combined

raven orbit
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yes, make a shapekey to scale it under the body mesh

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there's a couple ways you could do that with varying results

dry ibex
raven orbit
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easy way would be the shrink/fatten tool in edit mode but it might clip out of the body when posed

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i dont know of any tutorials i just know how to do it, i can try to explain myself

small valve
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How do I lower the Skinned Mesh Renderers?
If I disable this conponment, my entire model of this renderer turns invisible, but how can I use a default mesh renderer? And why does it use a skinned mesh renderer for everything? even simple objects with no shapekeys does have this skinned mesh renderer.

somber sequoia
small valve
somber sequoia
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having never seen your avatar, I couldn't begin to suggest anything

small valve
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I mean I know that the skinned mesh renderer is a unity conponment, it always felt random how large the number of those is, I wish I just could the "Mesh Renderer" instead but I dont know why. But I guess its less Performance heavy.

somber sequoia
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usually a skinned mesh renderer is one attached to an armature

small valve
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from what I guess is the skinned mesh renderer a advanced mesh renderer for objects with shapekeys. but only my avatar itself have shapekeys and I dont need to use shakekey mesh renderer features for objects like knifes, hammer, e.g.

raven orbit
# dry ibex i dont know how to do that is there any tutorials for this

long way: keep the sweater mesh separated in blender, duplicate the armature mesh and delete any bones the sweater isn't weighted to and remove the parents of each bone. switch the sweater mesh to the duplicated armature in the modifiers tab. go into pose mode on the duplicated armature and select every bone, switch the transform orientation to local, press S then Shift+Y , which will scale the bones only in the local X and Z direction and make the sweater skinnier. go back to the modifiers and apply the armature modifier as shape key, then re-parent the sweater to the original armature with Ctrl+P and Armature Deform, then join the sweater to the other mesh. delete the duplicated armature

raven orbit
dry ibex
raven orbit
small valve
somber sequoia
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export with correct scaling settings

raven orbit
small valve
raven orbit
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join the armatures too

somber sequoia
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yeah I have no idea what you did there, so...

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but that seems like a separate issue from the scaling comment

small valve
glass condor
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So I have a hold in my avis head
I'm new to blender, is there an easy way to fix this?

somber sequoia
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fix what exactly?

glass condor
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like, how can I add new vertices to fix it?

somber sequoia
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oh hole. Select edges, make a face between them

glass condor
terse turret
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There any way to turn off backface culling on quest?

raven orbit
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the only way i know how to deal with backface culling on quest is to duplicate the faces and flip them

glass condor
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Oh and when rigging, do I connect the left and right leg to the Hip bone in the armature on blender?

visual tartan
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do anybody know how to fix animations not working im using gesture managar and i try using hand gestures and even gogo loco but my avatar wont move i go too the animation page and hit preview on one of the gestures and the hand does nothing

glass condor
elfin harbor
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I don't know why but this keeps on happening in vrc, now when I go into my avatar it's there (my head) then after a few minutes disappears, not this is only on my camera, face mirror, but main mirrors and placeable personal mirror is fine can anyone help?

dim lark
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Anyone else having issue with SDK 3.7.3 with VRC Constraints?

tough snow
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Does anyone know why Cat's Plugin would be doing... this...? To a model, when I click "Join All Meshes"? It's the Unofficial Version of Cat's Plugin for Blender 4.1 if that makes any difference, but just checking since I have NO idea where to get older versions of blender, lmao.

raven orbit
wide marsh
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How do I fix this because it disabled the entire out

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Outfit*

somber sequoia
wide marsh
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wierd bc the guy who helped me work on it last night got it to work for him without issues and he gave me the exact file

small valve
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a weird issue appeard, I have a bunch of in blender working shapekeys, but since the last export, not a single shakepey is anymore visible in the FBX file in unity.
But in Blender the shakekeys are all there and they work perfectly.

What can cause such a issue where the shapekeys seems to be gone in the fbx, but still there in Blender and fully functional?

somber sequoia
somber sequoia
wide marsh
somber sequoia
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I have no idea what the problem is, I'm just going by that one warning message

small valve
somber sequoia
somber sequoia
small valve
# somber sequoia Because I've experienced this more than once πŸ™‚

I have multiple saves, like "saveV5", "saveV6".
SaveV5 was able to make shapekeys in the fbx but V6 not, I reduzed over 2k+ polygons, just by deleting not visible hair, that was stuck inside the head and never visible to any eye.
I added the decimate tool because I curious how many polygons this will reduce and I forgot to remove it after I was finnished.

somber sequoia
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yep, that'll do it

left gull
pale wigeon
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why do my normals map not fit on the avatr on quest? it fit perfectly on pc but quest no.

somber sequoia
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possibly whatever work was done to convert it messed with the UV maps, you'd have to investigate that.

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?

mossy swan
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Can integers work with radial sliders?

timber wharf
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@mossy swan no its float and not even 1% precise

mossy swan
timber wharf
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you can use parameter driver but you better off with makin it just work

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bricking says nothin to me

mossy swan
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It flickers between 1.00 and X (x being any number other than 1)

timber wharf
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wha

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did ya forgot do dissble loop on animation clip?

mossy swan
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Hi Kazin

somber sequoia
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oh this was the thing from the other day, wasn't it πŸ™‚

mossy swan
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Yup, same issue.

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And it seems to happen regardless of animation loops

timber wharf
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animation clip inspector, animator setup, transitons, animation clip keyframes. πŸ€·β€β™‚οΈ

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send imgs i mean

mossy swan
somber sequoia
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not sure why you have two states in that animation layer. Why not just go direct into the blendtree?

mossy swan
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Its a falsesafe in case I couldn't guarantee the emission slider would work.

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Kills all emissions with a bool toggle

somber sequoia
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Other than that, this looks about how mine is, though mine is 2 levels deep in a direct blend tree

open spindle
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My facical expressions are getting stuck but only slightly

mossy swan
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I'm pondering setting up some sort of sub menu instead to just have like an array or toggles since I can't get the radial puppet to be reliable.

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I like a healthy radiance without becoming a nuclear sun.

night ember
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Im confused on why you are using a blendtree for that when you could just have a single animation with the float controlling the motion of it

mossy swan
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Its a method I'm more immediately familiar with.

night ember
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literally just have a 2 keyframe animation of it going from 0 to full emission
then just stick the float parameter in the motion time slot

somber sequoia
mossy swan
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The argument is purely academic until I can figure out why the float parameter is misbehaving. I checked the debug, and its not an artifact of the UI.

open spindle
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My facical expressions are getting stuck but only slightly

prisma sedge
dark jay
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how do i fix arms clipping through jacket

night ember
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weight painting

visual tartan
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no animations work on the avatar that im making

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i never touched anything on blender the body head or bones

mossy swan
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Swapped it over to do the "Safety" and then switch over to a sliding animation with the parameter controlling motion time. I have no reason to believe this'll fix it? But its something else I can try.

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I'm just tossing stuff to see what sticks at this stage.

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Also, @night ember Cloud said its more efficient than a blend tree? How come?

night ember
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single animation with a single parameter controlling the entire thing?

mossy swan
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Single animation with two key frames and a single controlling parameter, vs. two animations with one key frame each and blended states inbetween.

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Seems like it should be doing the same math either way?

night ember
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single animation vs setting up an entire blendtree just for 2 animations

mossy swan
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Entire blend tree? Isn't the single animation basically a blend tree already?

left gull
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~~Does anyone know how i can fix items not opening up in the inspector when selecting them? i tried re-opening my project and scene aswell as reloading the SDK theres no errors or anything in console either ~~ apparently something with thry's performance tool bugged the project out kek

kindred kite
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D; my viewpoint isnt moving, ive put it to where i always do on my avi made sure it was saved etc then uploaded the avi yet it still have the viewpoint super off, i checked in desktop and vr still the same aswell as making sure theres not multiple avatar descripters or blender camera in the blender scene i got the fbx from yet still screwed up

somber sequoia
prisma sedge
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also make sure that the inspector isn't locked

mossy swan
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I am sorry if I seem adversarial. I don't mean to be. I think that's more of my chemistry training coming to bear. Its habit to drill down to understand stuff. I don't particularly doubt that its more efficient? But I don't understand why it would be if animations already exist as seemingly continuous motions (or rather quantized in to very rapid frames). Which I would assume blend trees are also trying to calculate.

visual tartan
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can someone help me on this? my animations arent working i dont know what the solution or issue is i never touched anything in particular on blender all the bones move what they are suppose to move gestures or gogo loco arent moving when i use them WD is on i turned it off and its the same issue i dont know

somber sequoia
mossy swan
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I got confused where "stubborn" was coming from, and realized I probably seem a bit adversarial when I get into questions about someone's work.

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Its hard to explain, but its more driven by a combination of curiosity and also wanting to predict things when the next problem arrises. Or how to fully exploit the capabilities of existing systems.

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I.E: know its limits

mossy swan
dark jay
somber sequoia
kindred kite
somber sequoia
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Shoulders are hard, but that seems pretty close already

fast hollow
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Does anyone know how to properly add pants to a avatar? I have tried multiple kinds and they always just clip right through the legs when i move the position at all

mossy swan
somber sequoia
#

blender

severe galleon
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dose anyone know how i can fix this (Missing) error thing?

night ember
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if you change the hierarchy at all it breaks the animation

severe galleon
night ember
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youd probably need to remake the animation if you cant match the original hierarchy

royal summit
#

What is going on with 3.7.3 Build

somber sequoia
#

there's an animation repathing tool that can help with this

royal summit
#

Ah nvm. I read and it was Poi toon script issue when updating SDK

open spindle
#

My facical expressions are getting stuck but only slightly

severe galleon
dusk pulsar
somber sequoia
open spindle
#

Ok

dusk pulsar
#

You could use Gesture Manager, which can be installed through "Manage Project" in Creator Companion and then import it into hierarchy, click on it, on the right - play.
Then open FX and check if there are issues in animation states.

buoyant thorn
#

Why is a part on my elbow moving when jumping like its weighed to a wrong area, but when I move elbow in unity its weighed correctly and I tried moving everything else nothing moves it, I checked rig configuration its not mapped to anything but it still moves when I jump whats going on 😭

dusk pulsar
buoyant thorn
#

I checked it

severe galleon
buoyant thorn
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it moves fine and the weight paint looks like it should

severe galleon
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i wanna download it

buoyant thorn
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but in vrc it does magically shit or something 😭

somber sequoia
severe galleon
dusk pulsar
# buoyant thorn but in vrc it does magically shit or something 😭

Trust me, sometimes it happens. You wouldn't notice by moving bones in unity. Check Blender, try using gradient tool to unweight other parts for that part. Unless it's missing some weight paint? Or an object is not connected properly, under something else, as example: arm attached to hips

buoyant thorn
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I know weight painting alot im 100% it cant be that, I checked for weights on every bone

somber sequoia
#

it's probably attached to a child of the hip bone, if it doesn't move with the hip bone

buoyant thorn
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no its all correct

somber sequoia
#

or maybe even unweighted

buoyant thorn
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but for someone reason it just keeps doing it

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I know I might seem stubborn but I am serious I checked absolutely everything

dusk pulsar
#

Then your best bet is to ask for someone's free time and let them look into it. This would take a few mins probably. It's better to have multiple checks in case. Some may notice something different.

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Just FBX file, to check in Blender

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Also, someone, who you trust, or is known.

stoic bobcat
#

trying to make 2d visemes in unity but they seem to get very delayed and doesnt seem like they play right, followed a tutorial and still nothing, anyone know a good tutorial out there that might help

barren stump
#

I've been having an issue with my avi where the imposter generated for it is stuck in a T-pose and can't move in the world, so it ends up getting stuck at spawn so people think I'm there when I'm somewhere completely different. Any idea on what might be causing the issue?

dusk pulsar
glass condor
#

This is more of a blender issue than a vrc issue, but I hope someone can answer it real quick anyways, uhh, I tried to follow this tutorial to add a texture, and at 2:19 it doesn't show that weird box layer on the texture in the newer window when I press TAB

severe galleon
#

is there a plugin for animating?

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like for example if i animated a part the plugin make the other part similar to ir like mirror

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is there anything like that?

raven orbit
glass condor
ornate stump
raven orbit
#

just press a in edit mode to select everything

glass condor
barren stump
chrome scarab
#

anyone having issues with VRC constraints since the update? It doesn't work at all for me

#

it actually broke what used to work. Even the ones that were uploaded in the past.

dry ibex
#

I downloaded a handgesture animation unity package thingy, how do i add it to the avatar and get it to work

visual tartan
feral isle
#

Any idea what to do?

night ember
visual tartan
#

note too self dont change name of amature

icy fractal
#

i’m struggling to understand this

i’m assuming the secondary eye is the eye color itself but when i’ve tried to color the texture it does NOTHING

night ember
#

πŸ€·β€β™‚οΈ

#

we dont know how your model is set up

covert comet
#

Hello everyone

I'm generally new to VRChat, as I just started playing it about 2 weeks ago to join a friend online.

I've experience with Unity, so my friend asked me to add a prop to her avatar. So I figured I'd take a look.

The process went pretty smoothly, but I've run into a little problem.

Using Gesture Manager's debug menu, I'm able to toggle the new prop on and off correctly. However, the menu (from left controller) doesn't turn the prop on. But if I enable the prop, and then use the menu turn it off, it works, but again, turning it on doesn't work. It's just stuck to off.

As stated above, using GM's debuging options I can turn it on and off, so I'm kind of stumped as to what I should be doing.

The object is a child object with an Audio Source that just plays a simple tune. The object itself is a child object to the avatar. The object is enabled by default, and disables (as expected) when the editor is running.

I'm not quite sure what I should be looking for now, as the menu has the parameter matching properly. I've also used the same variable name for EVERYTHING regarding this object.

If needs be, I can post screenshots, but I figured I'd ask first incase someone might know directly whats wrong.

Thanks for reading! (And sorry if I interrupt something already being discussed!)

heavy zephyr
covert comet
heavy zephyr
covert comet
#

default value is off. Infact, I turned all 3 of the parameters off while I was testing things. Off the top of my head, I didn't see any duplicate animations; though I suppose it is posse that the anim is on the wrong layer? Something I should check. And I'm afraid I don't know what WD is, so I cannot say.

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Oh, and by all 3 parameters off, I mean default, saved, synced.

heavy zephyr
covert comet
#

AH, I'm a good 90+% sure that WD is turned on, as I matched what the other props and objects were doing.
I'll check that FX controller layer in just a tick.

heavy zephyr
#

If you're using WD On then your logic must be something like :

  • Idle/Default state : No animation

Transition when param = true to :

  • On state : Animation that toggles the object

Transition when param = false back to Idle/Defaults

covert comet
#

Yes, that's correct.

Just opening up the project now, I'll be able to provide screenshots

heavy zephyr
# covert comet

I see a few errors in your console, one seems to mention your music off state

covert comet
#

Oh. I honestly did not see that error last night, you're right.

heavy zephyr
#

If you want to screenshot that or paste it here

covert comet
heavy zephyr
#

Look how the 3 checkboxes are unchecked

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That would explain your issues

timber wharf
#

(well it shouldnt be saved probly)

heavy zephyr
#

True but eh

covert comet
#

Oh, I thought that those were 1) regarding saving the avatars state for world transition and 2) Synced to the network for others match on their end.

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I clicked on the error and this showed

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But i did set it in the FX Scaled controller that the avatar is using.

heavy zephyr
covert comet
#

Now I just need to figure out what that error is there, and why no parameter is showing up.

heavy zephyr
covert comet
#

Yup, that's correct. And FX Scale does have the layer and parameter in it.

heavy zephyr
#

If I were to guess, that "Spell SCALEABLE NO DISSOLVE IN" controller is currently in the animator slot on your avatar

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You probably want that empty and instead only edit the "FX Scale" controller

shrewd edge
#

easiest way to fix this? do i make seperate unity projects for pc and quest or something? i genuinely dont know how im going over this bc all my quest materials have tiny textures

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does it include all the assets in the project or something

heavy zephyr
covert comet
#

Ah, you're right!

timber wharf
#

@shrewd edge step one is use vrcfury it comes with blendhsape optimiser

shrewd edge
#

10mb is a really small size to fit into when was that changed...?

timber wharf
#

then thats it, if texture sizd and blendshapes dont help, only actually removing assets

heavy zephyr
# covert comet Ah, you're right!

Simply leave that controller slot empty and edit your "FX Scale" controller, or you can slot "FX Scale" in it instead if it makes it easier

timber wharf
#

it always was 10mb compressed for quest

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well for years

shrewd edge
timber wharf
#

now its also 40mb uncompressed

covert comet
heavy zephyr
#

I see a few thinks mentioning VRCFury, it might be overriding your changes

shrewd edge
#

omgggggg halfing the res of all textures worked

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idc i dont play on quest yippee

covert comet
timber wharf
#

oh, if its vrcf just use vrcf toggle component

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no need to manually edit menu controller etc

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you need only animations

heavy zephyr
#

Might be better if they learn how to get it to work manually first tho

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Instead of fully relying on tools

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Up to them tho

covert comet
#

I did keep seeing something about VRCFury doing it automatically, but I wanted to know how to do it manually. I like knowing how to do things manually before automating them lol.

But that just leads the quest, whats the fix? Where should I be looking now?

heavy zephyr
shrewd edge
#

by maximim here does it mean theyre gonna kill me with hammers and block my avi or is it just ">.< we're gonna hide it by default unless someone manually shows it"

covert comet
heavy zephyr
shrewd edge
covert comet
shrewd edge
#

i see a new ios tab do i have to manually do stuff for that? i googled it and didnt get an answer

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actually nobody in my group plays on ios idgaf

raven orbit
empty quartz
#

I want to create a toggle to control the avatar's position in space. I create animations with y 0 and y 100 position. I customize it and it doesn't change in vrchat. Before this I have already made animations of the face through the hand and animations of objects. How can I implement this correctly?

signal totem
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for some reason most of my avatar is black on the mobile version of vrchat specifically

somber sequoia
signal totem
#

it looks normal on quest

somber sequoia
#

oh, not sure then

signal totem
#

i have a feeling that this is a bug

somber sequoia
signal totem
#

cuz i tried atlasing 2 textures, one of them not being black in vrchat, and that made the other texture also normal. it's like it can render only one texture at once...

signal totem
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i fixed it!

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so, when i was beginning to make my avatar, i couldn't fit into the 10mb limit for android, so i set texture resolution overrides for android so that it would fit

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but i've made some changes since that and i didn't need these overrides anymore, so i disabled them

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and now it works

small valve
#

Is it a bad idea to enable/disable the game object if a bone, from my avatar armature?
Or should I better scale them to 0? ifI want to make the mesh disappear that is weight painted to this bone.

signal totem
#

even better, if you are able to join the meshes, you could make a shape key to make it invisible

small valve
night ember
#

its less effort than using a bone

signal totem
#

and then you can use that shape key in an animation

small valve
#

In my case, I want either scale down the bone to 0 to make my mesh disapear or disable the gameobject of it.

small valve
signal totem
somber sequoia
small valve
signal totem
somber sequoia
#

I'd be doing UV tile discard for that πŸ™‚

small valve
# signal totem and less meshes = better performance

not sure what kind of mesh you mean, but my handcuffs does use the same material like the avatar. the handcuffs does use polygons to be visible and polygons are a mesh.
I dont mean some kind of Unity conponment,

signal totem
small valve
signal totem
#

oh

night ember
small valve
#

the handcuffs are also part of the Skinned Mesh Renderer of the Avatar body

night ember
#

so then they are the same mesh

small valve
#

no extra componment what would increase the VRC Upload counter.

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I only asked, should I enable/disable the bone where my handcuffs are weightpainted on or should I better scale it in a animation to make them disappear?

broken turret
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Hi guys, need some help. For some reason head of my avatar is transparent, so I see other faces inside of it. How to fix it? :<

night ember
small valve
signal totem
long lava
#

Hey, does anyone know if it's possible to add animations to avatars with a generic rig?
I am absolutely ready to create walking, running, sitting, jumping, afk.... animation to my avatar
But i just cannot find any tutorials

vale cove
#

Hey, I've been having a stupidly strange issue that has made my commissions become more and more delayed as time goes on, but why do my blend trees just randomly disappear?

raven orbit
long lava
#

aaaa thank you

raven orbit
# long lava aaaa thank you

most important one would be the locomotion (aka base) layer, you can replace the animations in the blendtrees, and if you want you could even delete points on the blendtree to simplify it because there's a lot by default

raven orbit
#

does the yellow material have transparency enabled (also you do not need that many materials for completely flat colors 🀨 )

broken turret
raven orbit
#

in blender you can enable backface culling and that'll help see what needs to be fixed

raven orbit
#

click the solid circle

broken turret
raven orbit
broken turret
raven orbit
broken turret
#

O

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Wait a min

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I think something is going well now

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Let me check first

broken turret
cinder pulsar
#

Anyone know how to make a contact toggle that shows the button that toggles it being pressed?

subtle sigil
#

hi, how can i make a slider that changes body parts size?

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in game

dark jay
somber sequoia
dark jay
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Im ok at weights but not on this level

somber sequoia
#

shoulders are one of the hard ones, yeah

dark jay
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It is

dark jay
somber sequoia
#

keep trying until you get it πŸ™‚

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actually one more: don't be afraid of just moving the clothing mesh further from the body, sometimes you have to.

subtle sigil
#

i'm trying to make a slider to change body part size, the slider works but the parts don't change

tired lagoon
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How do you fix this?

somber sequoia
#

remove excess physbone components or limit the number of transforms (bones) the components affect. Lots of discussion about it in #quest-optimization

somber sequoia
tired lagoon
somber sequoia
somber sequoia
#

"somewhere on the avatar" is the closest I could get

somber sequoia
#

I don't do that

tired lagoon
#

ah

subtle sigil
somber sequoia
#

then it's an issue of how your animator layer is setup

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(probably)

subtle sigil
#

it's only 1 layer

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and 1 parameter

raven orbit
vapid hedge
#

Can someone please DM me and send me a light tutorial on how to make an avatar vibrate like this? I need it for avatar. I'm working on and I want it to be more accurate.

glass condor
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Ok,I'm back from last night, now I need some help applying a texture to a select part of a mesh...but the thing is, I wanna dm about it, because this project is kinda top secret. I don't want people in the vrc discord to leak what I'm doing for the fandom I'm in lol

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@raven orbit you were there last night when I asked about the blender issue, can I dm you?

raven orbit
subtle sigil
#

how do i add a sub menu??

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these just don't work

glass condor
raven orbit
subtle sigil
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i was trying to figure it out

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but nothing works

raven orbit
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you probably don't need the parameter in it

subtle sigil
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but it doesn't work with or without it

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it only shows everything from one sub menu

glass condor
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Screw it I'll just expose the project because I want answers.

Trying to apply the texture on the left to the mask on the character's face to the right, namely onto that plate. It seems like it did apply the texture, but I need the face to, well, be on the face of the character.

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Any help?

junior void
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What does the uv look like

glass condor
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I'm a noob sorry

junior void
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The double arrow at the top left should enable vertex selection sync

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So have the face selected also

glass condor
#

it looks like this πŸ˜₯

junior void
#

You may want to orthographically view the face, hit u -> peoject from view to make a flat projection

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Not on the whole avatar

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Only the one face in the face

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Perhaps hide the rest of the avi

glass condor
subtle sigil
#

if i have multiple parameters do i need to change the number next to them?

junior void
#

I have a feeling there isnt a uv unwrap and if there is, its tiny/misplaced

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Oh boy

glass condor
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The separate project being the mask

junior void
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You could do that but hiding the avi is easy

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Select the face, ctrl i to invert your selection, then h to hide

glass condor
junior void
#

It appears that it is assigned to the body material

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Ill assume the face img is a whole other material

glass condor
#

yeah

junior void
#

So select the geometry there, select the other material and click assign right below the material list

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The image should change based on material assignment

glass condor
junior void
#

Then it is assigned, just not unwrapped

glass condor
#

I just press U?

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ohhhhh

junior void
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You will project a uv from view

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So make sure your view is flat

glass condor
#

I see...now it's sideways tho πŸ˜‚

glass condor
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how do I re-orient it?

junior void
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Now you may rotate the image or uv to your liking

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The vertices you see on the left now control whats where

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You can drag them around how you like

glass condor
#

vertices on the left?

junior void
#

Id select a, hit r to totate and then see what works

glass condor
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(sorry im a lil slow)

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ohh ok

junior void
buoyant lintel
#

Hey fellas, how do I unclamp meshes in unity?

glass condor
# junior void

I gotcha, I rotated it. looks great! How do I reveal my hidden mesh now...?

junior void
#

Alt h

glass condor
junior void
#

No problem

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Keep in mind if you change the geometry of this face mesh, you may at some point need to unwrap it again. This is why uv stuff is a task we do rather late when we are sure it wont change drastically

somber sequoia
somber sequoia
junior void
#

I assume unclamp means detach from an armature to make objects movable

buoyant lintel
#

Idk I just saw it

junior void
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Heck i was wrong

buoyant lintel
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Idk what "player settings" are either

junior void
#

Blendshapes can be between 0 and 1. In BLENDER they can be pushed up to 10 iirc

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You do not need to worry about this. Avatar makers know this and make Blendshapes perfectly ok to be clamped at 1 max

buoyant lintel
#

i just wanna remove a collor for an avatar, but for some reason the toggles are blend shapes instead

junior void
#

Do you mean color or collar?

buoyant lintel
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but for some reason i cant alter it when i go into play mode so i assumed its because its clamped

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collar

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my bad

somber sequoia
junior void
#

Its not because its clamped. So youre saying theres a blendshape to hide it and once you hit play it comes back?

subtle sigil
#

i can't change the scale of a bone when animating

junior void
#

That means the blendshape is animated

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In this case theres likely a toggle for it in your ingame menu.

#

The functionality for this can be found in your fx playable layer if you really wanna remove it

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Having it as toggle seems decent tho :3

placid mural
#

Hi, I have a problem. I wanted to make a folding phone and to open it I used the script Speed Calculator. But it can't be downloaded. Are there any substitutions?
Translated with the help of a translator

buoyant lintel
subtle sigil
#

if i try to change these values they go back to 1

placid mural
buoyant lintel
placid mural
glass condor
#

@junior void One last question, I'm so sorry, but did I forget a toggle or something in blender?πŸ’€

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face no appear in unity

junior void
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Did you create a Material in unity that has the face texture and added it to that Material slot?

junior void
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Dont rely on embedded materials from blender ;)

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In your asset folder, right click -> create -> material

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Import your face texture and assign it to the albedo slot of the material

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Then drop the material onto the slot

glass condor
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oh in unity you mean, I get it

junior void
#

Ye ye

glass condor
#

it seems to have not worked? Did I miss something?

junior void
#

Your texture looks white

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Did you make the face Texture in blender?

subtle sigil
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one of my radial puppets is working but the other isn't

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help

junior void
#

Nvm i see the preview in the bottom

glass condor
junior void
#

Did you assign this material to the material slot on the body?

glass condor
junior void
#

Yay

glass condor
#

Again, mega thanks and thanks for putting up with my goofy self lol

inland seal
#

Since I cant do it now

somber meadow
placid mural
inland seal
#

it shws open with unity hub

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how i lcate it

placid mural
#

Fuck

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Maybe in the file properties?

glass condor
#

Oh uh, I uploaded an avi to build and test and it's stuck permanently t-posing. What did I possibly do wrong?

inland seal
junior void
#

Did you forget to export the armature

limber oriole
#

how do i animated my emmison strenghth? am trying to make a button the glows when you touch it

inland seal
subtle sigil
#

i can't change these values in animation

glass condor
junior void
#

Lol

placid mural
proud lodge
#

heya i was hoping someone could help me? ive added a new bodysuit to my avatar and everything fits on perfectly with no clipping when in pose mode, however whenever i go into play mode in unity the Giggle physics on the chest causes the skin to clip through the bodysuit, any tips?

junior void
#

Did you limit your weights?

limber oriole
#

to shrink the chest skin when the body suit is on

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and itll fix clipping

junior void
#

Unity will strip weights to 4 bones per vertex

placid mural
proud lodge
junior void
#

Also yes, using blendshapes is common

limber oriole
#

it doesnt come with it

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or most dont anyways

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but there very easy to do

proud lodge
inland seal
#

ut where is it located

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like the file

junior void
#

Not what i meant but eh

#

Gotta take out my gsd

proud lodge
# limber oriole you make them in blender

i would have to add that to the base model tho, its a complete avatar i purchases with outfits already attached just wanted to add a top, everytime i try to make changes to a base model when i reimport it into unity they brake

limber oriole
#

ow

#

in that case the body its self probly has a blend shape

proud lodge
placid mural
limber oriole
#

ow

#

mb

#

in that case

#

your physbone is probly too high

inland seal
#

ir opens unity hub

limber oriole
#

the creator probly tested it with lower phys bone compared to yours resulting in no clipping

proud lodge
placid mural
limber oriole
#

reduce gravity

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and i think pull

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i dont reamber phys bone settigns too much

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but all your current numbers for em take away 3-4

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so if you got 10 put it to like 6-7

proud lodge
#

on the base avatar?

limber oriole
#

where ever the chest physbone is

proud lodge
#

alrighty ill give it a go thankyou

limber oriole
#

yw

glass condor
#

@junior void I uhh...think I didn't forget to export the armature. So I think something else might be wrong. I exported in blender after making sure I wasn't in Edit mode and I selected both before I exported. Any other possible issues?

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Actually, I think the armature is not a parent of the mesh...let me see if I can fix that myself rq

inland seal
placid mural
subtle sigil
#

how to fix this?

somber sequoia
#

You cannot animate those transforms directly

subtle sigil
#

how to then?

#

i had this warning before and it seems like it fixed itself?

somber sequoia
#

You have to go through the animator parameters like Animator.Left Upper Leg Front-Back

subtle sigil
#

whaat

somber sequoia
#

And probably have to use VRC Animator Tracking Control to take over animation of those from the IK system

proud lodge
somber sequoia
#

(watch a tutorial on this, it's a bit complex the first time)

limber oriole
#

how bad is the clipping?

#

better or worse?

placid mural
#

Hi, I have a problem. I wanted to make a folding phone and to open it I used the script Speed Calculator. But it can't be downloaded. Are there any substitutions?
Translated with the help of a translator

limber oriole
#

wai you can use scripts on avatars?

somber sequoia
limber oriole
#

so howd they use a "script speed calculator"

somber sequoia
#

not all scripts are designed to stay on your avatar, some are just editor tools

limber oriole
#

ow

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fair enough

somber sequoia
#

but I have no idea, which is why I asked what it does

placid mural
limber oriole
#

ow

somber sequoia
#

you can use the various velocity parameters for that

limber oriole
#

i mean yo ucould just do that with valocity

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  • contacts
proud lodge
limber oriole
#

ow

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ok undo what i said

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and try changing 1 option at a time to see what made it worse

placid mural
subtle sigil
somber sequoia
somber sequoia
#

there are many many tutorials for animating

glass condor
#

how do I attach it lmao

junior void
#

You didnt weight paint it

glass condor
junior void
#

I dont mind walking you through

limber oriole
#

in that case in crease it

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by like 2 or 3

proud lodge
#

yes and the same for when its higher

limber oriole
#

ow

#

..

#

what are your current phys settings can u show me?

proud lodge
#

yea sure one sec

limber oriole
#

decrease the stretch

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to 0.40

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and increast stiffens to 0.109

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that should make it better

proud lodge
#

alrighty

limber oriole
#

stiffnes should make it move less hopefully decreraseing the clipping

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same for the stretch

proud lodge
#

still clipping :/

limber oriole
#

less?

proud lodge
#

no change..

limber oriole
#

bru

#

increase the stiffens more?

proud lodge
#

alrighty

glass condor
#

@junior void alright...how exactly do I do this? Because when I draw with the brush I don't see anything change...

proud lodge
limber oriole
#

bru

#

hmm

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no change?

proud lodge
#

unfortunatly not

limber oriole
#

hm

#

alrigh

#

honestyl

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pull

#

igs

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pretty sure if you decrease it

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it will move less when moving

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might be wrong though

proud lodge
#

ill give it a go

subtle sigil
#

my avatar is stuck in the motorcycle pose

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but i didn't add any animations

limber oriole
subtle sigil
#

and ingame

limber oriole
#

ow

proud lodge
#

i dont get it still no change

limber oriole
limber oriole
#

why

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the physbone

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should be makign the clipping better

#

your edditign the right phys bone correct?

proud lodge
#

thats what i thought but for some reason when i put it into play mode it still acts and clips the same way

#

yea

limber oriole
#

hm

subtle sigil
proud lodge
#

only physbones there are for the left anf right breast

limber oriole
subtle sigil
#

oh i just saw the problem

junior void
# glass condor <@905017828330045472> alright...how exactly do I do this? Because when I draw wi...

You dont actually need to use weight paint mode. Go into edit mode. Find the vertex groups. They will be on the right side panel where the small symbols are in a column. The one youre looking for is a green triangle. From there, find the vertex group called 'head'. Hit 'select' below it - that should light up some vertices. You must make sure you have nothing else selected or this will backfire. Now also select the vertices of your face mesh. The l key will help to select linked. I will repeat tho, do not accidentally select more, only what it lights up when you select the head group amd your mesh on the head - then hit assign and youre done

limber oriole
junior void
#

The bottom

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Ill add to my msg

glass condor
proud lodge
junior void
#

Yes

limber oriole
#

honestyly would have assumed that creator would have included a blend shape to fix clipping by deafult

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but they prob didnt intend on ppl adding clothes to it

proud lodge
#

alot dont nowadays which is annoying :/

limber oriole
#

true

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consoidering blend shapes take like 30 seconds to do

glass condor
junior void
#

I edited my msg :)

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To explain: vertex groups equals weight painting

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So by hitting assign on a selection on a vertex group, youre assigning weight to the mesh, telling it to move with the bone which carries the exact same name as the vertex group

#

Theres a direct link here :)

glass condor
subtle sigil
#

can i upload a new model and use the same animations?

#

it's the same model, but updated

junior void
#

If you hover your mouse over one vertice of your face mesh and just hit l, it will select all linked vertices

somber sequoia
junior void
#

Thats the fastest but you can also hold shift and click every vertice on the face

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Thats tedious tho

glass condor
junior void
#

Nope, ctrl z

glass condor
#

gotcha

junior void
#

It selects what your mouse is pointing at

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The order also does not matter

glass condor
#

ok I pressed l and nothing else highlighted this time

junior void
#

You can select your face first and then the head group

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Let me see to verify?

glass condor
#

there's also a random vertice on top of the head that wasn't selected, should I link that one too just in case?

junior void
#

Looks good

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Thats your choice. Id leave it be as its probably assigned to ears but should it be?

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This is where your own logic comes into play

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Choices choices

glass condor
#

it might be attached to the ears, so I guess I'll leave it!

so, where's the 'assign' that I press?

junior void
#

In the vertex groups, have the head group highlighted in the list. The assign button should be right below it

glass condor
#

I clicked it

junior void
#

You can then test it by clicking off the mesh so nothing is selected and hit "select" on the head group. It should include your mesh now

#

If thats the case, youre done

glass condor
#

ah looks like it's all connected

glass condor
junior void
#

I been there, so dw about it. Keep learning, youre on a good path 🦾

glass condor
#

I'll keep on keeping!

inland seal
#

I cant cuz it says Unity Hub

#

Instead of Unity 2022.3.22f1

#

pleease

#

Im desperate

somber sequoia
#

what's a "unity file" here?

#

is it a .unitypackage or .unity (which is a scene)

inland seal
#

unitypΓ₯ackage

dark jay
somber sequoia
inland seal
#

ok

somber sequoia
small valve
#

how high is the performance impact if I use multiple "VRC Animator Play Audio"?
I have 10 Layers and each On/Off Animation is a int, and the int would also trigger this Behavior, so that the avatar also plays a small little audio like cloth sounds if you enable CatEars.

*How high is the performance impact, if I would apply this behavior for all of my 10 layers?

  • And is there a more efficent solution for this?
somber sequoia
#

if you're using one audio source, this just triggers the audio, it shouldn't add any significant performance issues

#

obviously the more audio clips you have, the larger the avatar, and if you have them set to decompress on load (probably don't), it'll take longer for people to load your avatar.

small valve
somber sequoia
#

what are you trying to show me?

small valve
#

those audios are small as hell and just 1 second long.

somber sequoia
#

okay...

small valve
#

So, how big could be the avatar size impact based on this?
I just have more worrys about the usage of that many VRC Animator Play Audio Behaviors and that I use now Int instead of bool, to also use the same parameter in the PLay Audio behavior.

somber sequoia
#

seems like you could do the math as well as me, I was just pointing out things that can contribute to performance issues.

#

use that advice as you see fit

small valve
#

thanks

delicate orchid
#

hey can anybody help me rig some animation stuff to an avi? I have the animator open and im following a guide but im missing some params and dont know what to do?

ashen junco
#

How do i add a vrcavatardescriptor

somber sequoia
#

click avatar root, look in inspector, click "add component ", find that component

#

wow my computer got all laggy for a sec there

wispy spear
#

Don't know if this is proper area but I'll ask nonetheless, is there a free wickerbeast hoodie that can be easily edited?

wispy spear
somber sequoia
#

may I suggest you watch basic setup tutorials?

ashen junco
#

okey:)

summer yoke
#

would anyone be willing to help me ?? rlly wanna buy this avi but im worried i wont be able to upload it D: my first time doing anything like this

wispy spear
#

What model is it? If you'd like i could try uploading it for you (if allowed)

summer yoke
#

its a pc&quest avi by strawbunny! theres a listed 'upload order' but im a noob and none of it really makes sense to me ,,

#

im having a hard time wording my problems

#

the creator does paid uploads so its not a big deal if i cant manage this but i'd like to just so i dont have to worry about it if i buy from them again

wispy spear
#

Upload order???

#

😭

summer yoke
#

yeah!!

wispy spear
#

I've never seen that before-

#

Try finding someone who's uploaded another model by them to see if they can help

summer yoke
#

alr! thank u for ur time!

stable igloo
#

I'm editing a Manuka model (booth) and already changed the booba blendshape to what I want. However when I enter playmode or test it ingame, the booba size is not what I adjusted aka default size and I don't want to use the redial toggle in the default menu. How can I fix it?

somber sequoia
#

oh fascinating, an unlocking script.

ebon bolt
#

Modular avatar is not adding clothing correctly to my avatar

#

I dont know how to fix it

#

trying something to fix it

somber meadow
# summer yoke

I'd recommend to highly stay away from avatars who use this "GonsoLicenser", this DRM prevent users from editing their avatars (Model File, FX layer, and Menus/Parameters) for the sake of "Anti Leaking" even though ripping and reconstruction can just negate that entirely.

#

It's insanely anti-consumer

somber meadow
#

all you'll be able to do is upload the avatar and even then if the servers for this script goes down (gumroad licenser) you won't be able to even upload. You essentially don't own the avatar

delicate orchid
#

selfish request: can anyone hop into a call with me to help me figure out how to set up some props and animations? I dont have states on my animator I set up and cant find out where or how to get them

#

I have my avi rigged and everything already I just cant find good info on what im trying to do

somber sequoia
#

wow that licensing thing is ridiculous. I'd definitely be rebuilding the scene to remove that.

somber meadow
#

removing a major point of buying avatars (editing) for the sake of the avatar not being "Leaked" is insane

glass condor
#

Trying to upload an android version and I'm getting this error:

junior void
#

Id look at the console

glass condor
#

something about a pipe instance issue?

junior void
#

Horrible images <.<

glass condor
junior void
#

Could you hit clear, try uploading again and show us the first 5 errors that are red, all the way from the top?

#

The bottom ones are always just telling you all the subscripts that failed, but the original issue will be at the top

glass condor
#

so I'm not sure what's going on

junior void
#

Trust me just this once? XD

glass condor
#

it might be a vrc fury issue, but it tells me to just look at the before issue πŸ’€ I would take a better pic, but idk how to screenshot on this computer.

Welp, might as well learn...

wispy spear
#

If it's a windows pc hit ctrl + shift + s

#

Or just look up your computer model for screenshots

junior void
#

Windows + s?

wispy spear
#

Wait windows s

#

Wtf have i been doing this whole time what

#

😭

junior void
#

I literally just guessed

#

Idk, im on phone

wispy spear
#

Oh

#

Nvm im

junior void
#

Someone try it

wispy spear
#

I'm slow

#

Nvm it's windows + shift + s

glass condor
#

@junior void This good?

junior void
#

Never seen that one but i know what io is. It makes me think you may have a potato pc. What are the other 5 errors?

glass condor
glass condor
#

it's claiming that something failed to compile

junior void
#

What are you using vrcf for here? Anything fancy?

#

Any updates for it available?

glass condor
#

It worked

#

kek

#

Thanks again! πŸ”₯

delicate orchid
#

I cant move my prop under my avi rootbone?

junior void
#

Odd but hey if it works

fleet linden
#

hey is this a good place when for help? i have a problem on unity with an avatar

upbeat quartz
#

I have a GIANT contact on my avatar that I don't know how to get rid of, and it doesn't show anything in unity about it, help? ;w;

somber meadow
upbeat quartz
#

Yeah

somber meadow
#

And a certain β€œsystem” that comes with VRCFury

upbeat quartz
#

No "system" on the avi