#avatar-help

1 messages ยท Page 14 of 1

lilac musk
#

You just make a new 'Toggle Control' in your expression menu somewhere and set the 'VRCEmote' parameter to the number you added the animation to in the controller.

stable igloo
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the asset already provided a lipsync FX for that and on the item site they say blender isnt required, it's normal when I play around with the blendshape but it doesnt sync in playmode ๐Ÿฅน I'm still confused where to put that FX and all the lipsync animation stuff

lilac musk
stable igloo
lilac musk
left wharf
#

read the doc. but i think MA gimmick has pre-setup prefab.

fallow fiber
lilac musk
#

Using Avatar Manager 3.0 is really fairly easy. Add avatar manager to your project, open the tool, drag your avatar into the tool, then go to the fx layer, drag in the new fx from the lip piercing assets, then click merge

stable igloo
lilac musk
fallow fiber
#

oh so here?

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theres quite a lot of menus so im not sure which one i should add it to

#

theres also this

lilac musk
# fallow fiber oh so here?

If that's the menu on your avatar, then yes. Click the '+' button and change it to toggle. Then under parameter, make it VRCEmote and change the value to the animation state number you added your animation to.

left wharf
stable igloo
fallow fiber
dreamy fulcrum
#

why does my avatar piercing look like this in unity (1st) but normal in blender (2nd (ik i dont have textures on just trying to get it done quick))

old totem
spark walrus
#

is this a boy or a girl?

fathom wyvern
spark walrus
#

cool

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what's the avi name?

spark walrus
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Maverick

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i see

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the ccreator of this avi should fix it

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not a problem caused by u

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i hate tattooes

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good that there is a toggle

fathom wyvern
spark walrus
#

I'm gonna get my hands on this avi

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haha

fathom wyvern
#

Do you want the link?

spark walrus
#

sure

spark walrus
#

got u

fathom wyvern
#

Appreciate it

#

Seems something in the animators are messing with colors for the opti version. Does the same when you mess with skin tone as well.

meager geyser
#

Hey Hey,
I've been trying to make my own Avatar for so long, I've been asking at the main server of my Avatar Base that I got (Rexouium) but I never got any help or any good answer.
Whenever I try to get the Avatar into Unity and add 1 or 2 Assets, I always get an error of too much parameters, or too much physbones, yes it's my first time making an avatar, and I just want to have my own.
I am really curious what creators do to make Quest compatible avatars with face tracking and a bunch of other assets, I really have respect for avatar creators, when I see that I struggle with those simple things ๐Ÿ˜…

spark walrus
#

what does this mean?

spark walrus
fathom wyvern
spark walrus
#

did u have to fix anytthing before u could even use it?

fathom wyvern
spark walrus
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I see

fathom wyvern
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Still working on a fix unless the avi creator gets back to me. Still learning stuff in unity.

spark walrus
#

that's good

dusky meadow
supple bone
#

does anyone know how to swap a bunch of materials on particle systems at once with vrcfury and a toggle to explain better my avi has a pallet wap where it goes from white and blue to black and red im using rudius's magic system and changing the colors of the spells is as simple as changing the color of the prticle materials but i cant animate this with piyomi because piyomi shaders dont seem to work with partice systems i found a slow and painful way to do it with the material swap property but i have to do 1 particle system at a time and have to do it twice once for on once for off theres like 50-60 diffrent particle systems to change

buoyant thorn
#

if an avatar has 2 elbows and I plan on using constraints, should I use the first elbow or second one as the mapped elbow

ornate stump
supple bone
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it just needs to work like the default unity particle renderer

ornate stump
#

What made you call it "doesn't work"?

supple bone
supple bone
ornate stump
supple bone
#

this is the default settings

ornate stump
# supple bone

I meant the poiyomi material you're using for the particles.

supple bone
ornate stump
supple bone
#

it aalso seems that i cant get a preview of the spell in the editor i have to build the avi to see if it worked

supple bone
ornate stump
supple bone
ornate stump
supple bone
supple bone
#

i set all the materials swaps and this goes for days

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i cant copy thoes

ornate stump
supple bone
#

tf is that?

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okay nvm

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brain just died for a sec

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this has to section is the toggle its a transition toggle that desolves my material to the otherone for my avatar for a pallet swap ive got the transition in don and id like to copy them to the transition out

ornate stump
#

Would be better if using animation.

supple bone
#

i dont know enough about animations

ornate stump
supple bone
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one hand done

crimson basin
#

hay all im trying to add a phys bone to a leed so pepole can grab it and pull on it but i cant seem to get it working hers what i got so far i woud be happy if any of you can help me out and or walk me throw this

buoyant thorn
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when I upload the menu doesnt work when I click on it and the emotes dont work for some reason, they all worked before on previous (same project)

vital yew
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Yo i made a new project for the girl avatr, but when i uploaded it and everything it uploaded as the boy one, so now the girl avatar is on the boy project idk why

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it like uploaded as he boy one i did yesterday

somber sequoia
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it's likely you didn't and so when you uploaded it just updated the old one

vital yew
somber sequoia
#

oh that should do it then. Assuming you have the right one active in the scene

vital yew
#

I might jsut delete it and restart it

somber sequoia
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yep, could do that too

vital yew
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since in what to fo now for the most part

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ik*

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how do i delete the avatar on vrchat

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and on thr project menu

somber sequoia
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VRChat SDK console, "content manager" tab

vital yew
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ok

white geyser
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What am i doing wrong here

somber sequoia
#

what are you trying to do?

white geyser
#

Iโ€™m just confused because Iโ€™m trying to import the whole zip but it just gives me that error

somber sequoia
#

yeah I read that as whatever zip this is, it's not actually a blender add-on

white geyser
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Oh

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I need 4.2

somber sequoia
#

yeah blender version might be an issue too

snow sluice
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help me what dose this mean

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Okay, so I'm trying to upload Cryptia Curves' DCT Studios Angel avatar, and well- i keep having the same issues when trying to build. but could not and gave me the build failed error

somber sequoia
vital yew
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@white geyser i have to restrat everyrhing ;-; i made the girl avatar and it like uploaded on the guy one

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well maybe noy

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not*

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ill go into dave and see if the stuff is still there

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dave is still there

somber sequoia
vital yew
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what do i do i was jsut republishing this

somber sequoia
#

just what it says, you have a missing script. Install whatever is missing or delete those scripts.

vital yew
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help please ;-;

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my school wifi isnt letting try my avatar

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so idk if its fixed or what

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nope its the girl avatar

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ill jsut delete it

winter marlin
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I was able to upload my avatar, but I noticed that the floor level on my avatar doesn't line up with her feet. When I put my controller to the floor, it's only able to reach knee level. All other avatars work fine, so it's something off with my upload

vital yew
#

what do i do here?

somber sequoia
vital yew
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yo how do i find the copy id thing

somber sequoia
vital yew
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nothing happens

somber sequoia
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you must not have any avatars uploaded

vital yew
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no i have non i jsut uploaded this one

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do i click build and upload?

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then i do the thing?

somber sequoia
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then there's nothing to copy

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what are you trying to do here?

vital yew
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upload an avatar

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i did ebfore but i messed smth up so the girl like overroad the boy avatar so i jsut deleted everything

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and restarted

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so im uploading the pc first

somber sequoia
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ok so yeah, no need to copy anything, just upload it

vital yew
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then the quest

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ok

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what do i save it to

somber sequoia
#

once you have the PC one uploaded, you can copy the blueprint ID and put it into the quest

vital yew
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wdym put it into the quest

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hold on

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leme get this pc done first

somber sequoia
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yes ๐Ÿ™‚

vital yew
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where do i save it to

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i jsut clicked cancel and it worked

somber sequoia
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how you organize your project is up to you, so save the scene wherever you want

vital yew
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im new to this so idk

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i tried uploading the girl version and it like saved onto the guy one

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so i jsut deleted everything

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and restarted

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do i go into content manager now and copy the id and paste it and upload again?

somber sequoia
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copy the blueprint ID that's now in the Pipeline Manager component from the PC one to the Quest one and upload the Quest one

vital yew
#

alr

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sooo

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copy which one

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or jsut start the quest one now?

somber sequoia
#

those should be the same

vital yew
#

delete the scene avatar now then switch to andriod

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ok

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now what

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delete dave varent?

somber sequoia
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there are tutorials for this, and I haven't done it in a long time

vital yew
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then put quest in and switch plat?

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alr

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ill try figure it out

winter marlin
vital yew
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ok so i just put quest i and fixed everything

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how do i upload it now

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copy id? and paste theren atach?

willow carbon
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hi, i'm trying to add a "slider" to change my avatar's hair color (which just swaps material on target objects)

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these are the 6 materials

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blendtree sliders in the animator

somber sequoia
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yay blendtrees

willow carbon
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and the actual animator thing

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when i enter play mode to test the hair color changes

somber sequoia
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you don't need anystate here. just entry -> blendtree

willow carbon
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if the slider is at 0, the hair is just white, as if no material changes were bbeing done

willow carbon
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being at 0% causes the hair to just be white (not the same white as the last hair color change, this one has no matcap at all)

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which is odd because the default material for the hair is the black one

somber sequoia
#

it should be the "hair color perm empty" animation

willow carbon
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yeah i thought of that but that animation is just empty lol

somber sequoia
#

not sure why you want that though

willow carbon
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I used this to create the slider

somber sequoia
#

I'd just remove that one entirely

willow carbon
somber sequoia
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ah no idea what that is

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but otherwise it looks pretty ok

willow carbon
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gonna remove perm empty from blendtree and see if there's any issue

split crown
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Fixing avi hence broken mats, avi is dropping significantly into the ground. Tried moving her origin in blender didnt work

willow carbon
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only when slider is at 0%

somber sequoia
willow carbon
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true

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lemme try

sleek bluff
#

so i had to size up my avatar for a certain asset to work but now my ingame view is in my balls and not where my head should be
how do i fix that?

somber sequoia
#

change view position, it's in the avatar descriptor

willow carbon
#

move that up i think

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its a white ish dot yeah

sleek bluff
willow carbon
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this thing

sleek bluff
#

what do i do with it?

willow carbon
#

Place it between your avatar's eyes

sleek bluff
#

i dont see a dot

somber sequoia
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make sure gizmos are on - little globe in the upper-right of the scene view

willow carbon
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should be something like this

sleek bluff
#

ohh

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so like right between the eyes?

willow carbon
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yes, that's where your view will be in vrchat

sleek bluff
#

kk

willow carbon
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i placed it here

vital yew
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botht he avatars i uploaded are just robots

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why

somber sequoia
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are they very, very poor?

sleek bluff
willow carbon
#

might wanna check in builder

vital yew
willow carbon
#

do this

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@vital yew

vital yew
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the boy worked last time

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idk maybe its my internet

willow carbon
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and check this

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this whole tab

vital yew
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hold on

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i think it was my internet

willow carbon
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its very poor but it shouldnt turn into a robot yet imo

vital yew
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it was my internet :v

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my bad guys

willow carbon
#

i see

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np

vital yew
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well cool i jsut uploaded my first avatar pair

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only took 12 hrs

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but now i kinda get it

willow carbon
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wait

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very poor avatars are blocked on quest by default

vital yew
#

?

willow carbon
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just thought maybe that's why it was a robot

vital yew
#

my gf is gonna try them out rn and see if they work

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ill get back to you once she tells me

willow carbon
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alright

sudden hornet
#

Does anybody know how to section off the the main avatar from the optimized version in unity? Evetime I upload it the main one pops up but I'm trying to view and upload the optimized version.

somber sequoia
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just disable the one you don't want active by unchecking the checkbox in the upper-left of the inspector

willow carbon
#

btw @somber sequoia, just solved the issue, actually you gave me the solution at the very beginning

somber sequoia
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oh good ๐Ÿ™‚

willow carbon
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thanks again

somber sequoia
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you don't even need the exit there

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'cause one of the animations in the blendtree will always be active, no need to exit

willow carbon
#

true

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alright, tested and it's solved

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thanks again

spark walrus
#

There a way to adjust the armature parts like make the arms longer but when it goes into play mode they snap back into place of original. How can I fix this?

somber sequoia
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I'd do that kind of reshaping in Blender

vital yew
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my gf says they both work on quest

willow carbon
#

perfect then

spark walrus
somber sequoia
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okay, then this probably isn't going to work very well. I think you'd have to build some animations for this, but I'm not sure how well scaling humanoid bones actually works, if it even works

spark walrus
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I see. Thanks anyway

worldly whale
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i have no idea whats wrong i already merged all the paramaters that vrc fury adds and i optimised it but it lookes like it adds even more and i dont know where or what or why this is happeneing please help @somber sequoia you are like the most helpful person here, do you have any ideas?

somber sequoia
#

please don't ping me asking for help on new things

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also there's a VRC Fury discord, might be a good thing to try. I don't use it on my own stuff.

worldly whale
dire comet
#

Hi hi one of my avis get shown with that

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anyone know why ?

worldly whale
# dire comet anyone know why ?

its cause there was probably something wrong with the avatar now that they changed the upload sizes and i also noticed that the vrlabs marker also tends to break and cause security checks

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bet thing i would say to do is if its your avatar to open up the project and reupload both sides (pc and quest) to see what the problem is

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9 times outa 10 its gonna be a size problem or a vr labs marker issue

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and if its not your avi then its dead till the uploader fixs it

dire comet
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it is one of my avatars

dire comet
vital yew
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yo i uploaded an avatar on android and it says its only pc on the vrchat website

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but its saying its only pv

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pc*

somber meadow
vital yew
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idk all ik is i uploaded other avatars perfectly fine

fathom wyvern
vital yew
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im alos new to this so idk much

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is it bc its very poor?

halcyon vale
#

Heyo, I'm trying to create a sword from back to hand animation toggle using parent constraint, but the sword comes in the clothes that are attached to the avatar using modular avatar. I'm creating the animation from back to hand on the clothes armature, but the final animation doesnt preview at all and the toggle doesnt work.

vital yew
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why is it not letting me upload

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also i somehow made the background white how do i uh revert that

somber sequoia
#

The size limits will prevent you from uploading this

vital yew
vital yew
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also the guy one doesnt work

somber sequoia
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make it smaller

vital yew
#

er how

somber sequoia
spark walrus
#

1

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why is my view loocation not as I set it:?

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'i put eye view on eyes

somber sequoia
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got a camera on the avatar?

spark walrus
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lemme check

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no, but it is 2 meshes

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the model split

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lemme try see if this is t he problem

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it has its own origin

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didnt fix it

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i deleted eye brows in unity

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i must fix this in blender first, might solve it

spark walrus
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my model has several originas

arctic ginkgo
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this is what happens when i try to use poses with gogo loco. They all look different (and kind of close to the correct pose) but they are all broken in similar ways

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i've been messing with gogo loco because i have a customized version i've built up over time from small modifications and i didn't want to lose my files, so i imported the newest gogo loco into a different project and imported some pieces from it (some just importing the folders and some imported using unitypackage)

#

due to this a lot of the linked files (blendtrees and motions referenced in controllers) were broken, so i manually fixed it, using the other project as a reference

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clearly i messed up something along the way, but i didn't change any of the animations or controller logic, just fixing the broken references

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this looks like maybe the additive pose is incorrect..

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maybe it's that the controller is using different values for VRCEmote than the controller

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the issue that the latest version of gogo loco has less slots for emotes than i currently have on this avatar

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so i may have to redo all of the gogo loco controllers to use different values for VRCEmote

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and that'll make it even harder to update in the future ๐Ÿ˜ญ

ruby niche
#

Curious, when installing a prefab, is it possible to adjust the prefab's menu to go in a certain location?
So for example, a sword prefab. I want it to go to my Weapons Menu, not the Main Menu of my avatar. It's VRCFury related

arctic ginkgo
spark walrus
#

still same issue

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with the eye view

ruby niche
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Just wish VRCFury had the option you can put the said prefab in a desired sub menu you want, not instantly apply it to the main menu

spark walrus
#

help

mental estuary
sleek bluff
#

my friend is looking for the base model of the purple avatar. anyone know what its called?

sleek bluff
spark walrus
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i have issues wityh view

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the view is not at front in game

tribal pumice
#

How do I make my avatar use multiple materials on the same skinned mesh renderer?

left gull
#

the mesh would need to be seperated into multiple meshes and given their own materials then merged back together into a single one in blender

junior void
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No need to separate meshes, just make materials, select verts and hit 'assign' (blender)

tribal pumice
#

Ok I'll see if I can figure that out

tribal pumice
#

๐Ÿ‘

stable isle
#

i have a part of an avatar that i want to lag a very small bit behind the movement of another part. I know that there's constraints and things that can do that, but don't know the specifics. does anyone have any insight on that?

spark walrus
#

how to make static poses for ur avatars?

willow carbon
#

can i decimate directly within unity or should i go back to blender for that

stable isle
willow carbon
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thank you

spark walrus
#

my view point isnt at my avatars eytes

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iun game

dry ibex
strange dirge
#

Hey any idea why my feet are coming off the ground and tilting up like this when the animator is applied?
Also is there a way to adjust my arms during the idle pose? I made some changes in the muscle settings, and they moved, but I have no idea which muscles control the idle pose

#

and the bones, for reference

solid grail
# dry ibex

sounds like either your uvmap or material setup is fucked up, did you make the model yourself?

dry ibex
solid grail
#

ehhh kitbashing can rarely fuck up the uv map, is it one material??

dry ibex
#

(Horns, tail, and body are all from different models, and all have different textures)

stable isle
solid grail
#

so like select the parts you added and show me them in the uv map viewer

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sometimes when you remove parts they can get fucked up there when you add them to new avis

dry ibex
#

One sec

solid grail
#

pray im not right bc if i am im not really able to help you

dry ibex
#

Sorry i am new to blender

solid grail
stable isle
solid grail
#

its this tab in blender

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just select one of the full models you imported from another model

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(edit mode)

dry ibex
spark walrus
#

view in game is still behind the head

solid grail
#

wait a second

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when you import it into unity you're trying to drag the texture onto the model...?

dry ibex
#

onto the model

solid grail
#

that's

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yeah no

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you need to drag the texture onto the models material

dry ibex
#

i think i did that

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one sec

solid grail
#

so

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you click on the actual mesh of the avatar in unity

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hol on im opening my avi scene so i can get a screenshot

dry ibex
#

should it look like this

solid grail
#

yeahh

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that's odd

dry ibex
#

also which one is the shader that glows

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i want that for the horns

solid grail
#

you're uploading for mobile, cant do that

dry ibex
#

quest

solid grail
#

uhhh

dry ibex
#

bright

solid grail
#

i think its a different shader then

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yeah you can have bright stuff just not

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fully glowing

dry ibex
#

which is bright

solid grail
#

its the mobile standard lite shader

dry ibex
#

tysm

solid grail
#

the property you want is emission

spark walrus
solid grail
#

so cursed

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highschool girls after saying "wahhh im so fattt ๐Ÿ˜ญ"

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n they ass is literally anorexic

spark walrus
#

cant fix the problem with the eyes

sudden hornet
#

When I'm trying to convert the platform build to android why does it say the android player is disabled?

left wharf
sudden hornet
#

I have it installed but it still says it is disabled

left wharf
#

Open Build Settings and select Android tab. then take a screenshot please.

sudden hornet
#

alright I found the place where it says I don't have it and when I go to download it, it says I failed to remove previous unity android support.

left wharf
#

close unity. and retry

sudden hornet
#

I don't have anything open that is unity related.

left wharf
sudden hornet
#

alright let me load it up real quick

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I clicked on the open download page and downloaded from there and the error I sent before this is what I got.

left wharf
#

ah you didn't install unity from unity hub...

sudden hornet
#

how can I do that then?

left wharf
sudden hornet
left wharf
#

yep

spiral stone
#

Hey ya'll, got a question for you
Working on an avatar for a friend. We've got the hand gestures and the facial expressions separated properly onto the FX and Gesture layer. I also have the FX layer set up with the left and the right hand both controlling facial animations like a regular avatar usually does. My friend wants to be able to lock her facial animation to any of her expressions so that she can continue to move and wiggle her fingers around normally, however using the lock gestures button in game locks both FX and Gestures.
My question is this, How should i set up animations for her that can just select any facial expression and stay on it until it's toggled off, so that they can still use their hand gestures while their face is locked?
I was thinking i could just set up a separate layer that i can toggle a parameter to set the face to a certain animation, but i don't think that would stop the gestures from overriding it, or if it'd even work at all
any ideas? pls @ me as i may not check back here often! thank you :3

sudden hornet
# left wharf yep

After reinstalling it still gives me the same error prompts any reason why?

left wharf
#

please show me this window.

sudden hornet
left wharf
#

hmmm... weird. it should be work

sudden hornet
#

yeah because now im getting this error

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it lets me switch to the android build but it says I dont have it installed but when I click install it brings me to the picture I sent before this one and it says I have it installed.

left wharf
#

try remove Library folder

sudden hornet
#

I finally managed to get it working I just deleted it but redownloaded it without adding android modules until I got into the unity project and it prompted me to do so.

solid grail
#

how do i add armature to an object in blender to attach it to a avatar in unity??

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literally just need a one bone armature i can drop onto the armature of the avatar

night ember
#

if you dont plan on having a model deform then you dont need an armature

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you can just throw it directly on the bone in the hierarchy in unity

solid grail
#

also i wanna have it be on a springjoint

night ember
#

there isnt a difference between a singular bone and no bone

solid grail
#

i just wanna have the shield be visible in the heirarchy easier

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also would i need two bones to do the springjoint thing?

somber sequoia
#

technically you don't need any bones for a spring joint

night ember
#

^

somber sequoia
#

just two game objects, one of which is probably your avatar

night ember
#

the only time you ever need a bone at all is when you plan on having it deform

solid grail
night ember
#

๐Ÿคทโ€โ™‚๏ธ

somber sequoia
#

this is a very good question

night ember
#

its entirely not needed

somber sequoia
#

but often the answer is they don't know any better

solid grail
#

oh-

night ember
#

or for prefab toggles

#

where they tell you to unpack it and stick the bone on the hand or whatever but keep the mesh object somewhere else

solid grail
#

still think ima keep the bone setup i have rn bc i had to split the mesh in order to get the materials working right

#

(i wanna run 2 materials over one part of it)

#

(blender does not love doin that)

somber sequoia
#

you shouldn't need to split things for that, but okay

solid grail
somber sequoia
#

sometimes you have to

night ember
#

its entirely up to how you want it to look

solid grail
#

if i didnt split it then adding additional materials once in unity just rendered it on the wrong submesh

somber sequoia
#

sounds like you didn't assign materials to faces properly, but that's of course a guess

solid grail
#

i did, you just cant assign multiple materials to a single face

#

at least in blender

somber sequoia
#

oh, this is true, but why would you want to?

solid grail
#

if you try then it deselects the faces on the other materials

somber sequoia
#

I'm not sure how that makes much sense

solid grail
somber sequoia
#

well it would if you're trying to weirdly layer - ok yeah

solid grail
night ember
#

you dont need bones for that

solid grail
#

not for bones, we were talkin ab applying multiple materials to one face selection

#

which is why i had to split the mesh into two parts

#

im just using the bone as an empty object to hold the two meshes now

night ember
#

are they like the same exact face location or what

somber sequoia
#

er... so it could just be two faces in the same location on the same mesh

solid grail
#

bc the object already uses multiple materials if i tried to add an extra one in unity no matter how i organized them it just wouldnt apply right

night ember
#

you wouldnt need them to be entirely separated meshes

somber sequoia
#

or one slightly in front

#

like how some creators like to do eyes

solid grail
night ember
#

or like what vulthra does now where they stencil the eyes

night ember
somber sequoia
#

Sure but you've already doubled the material count, I suspect this isn't a big issue

solid grail
#

plus uh

#

is easier to just split it into 2 meshes

#

so it renders correctly

somber sequoia
#

yep, this isn't a terrible thing at all

night ember
#

it would render the same if the meshes were combined

solid grail
somber sequoia
#

no, this is pretty trivial in the world of avatars with 97 material slots and 500MB of textures

buoyant wing
#

Help?

somber sequoia
night ember
solid grail
somber sequoia
#

Did you do as it tells you?

solid grail
#

please use google

buoyant wing
solid grail
#

ah

#

also please list things you've tried to help ๐Ÿ˜ญ

night ember
#

then reopen the project

buoyant wing
solid grail
#

mfw i am a jerk to random ppl online trying to help me that have zero obligation to do so

buoyant wing
#

What does that even mean

sleek bluff
#

when i click a gogo option my character does do anything

somber sequoia
#

did you set gogo loco up properly?

sleek bluff
#

i dragged the prefab into my char heierarchy then applied the same fx to the thingies

somber sequoia
#

you need the other animation layers too

#

base, gesture, action

sleek bluff
#

wheres that?

somber sequoia
#

oh I see VRC Fury there. I've not used that method.

sleek bluff
#

well how do i do it manually?

somber sequoia
#

The creator wrote thorough docs on that method, just follow them

solid grail
#

so like.. how do i set up custom springjoints? over here trynna throw myself into making first custom asset

solid grail
#

crazy!

solid grail
pure isle
#

any ideas on possibly solitions for the mouth?

gentle goblet
#

Hey I was wondering if this is normal or if the texture is misaligned. It's ment to be for the same body I have but idk >~>

queen trail
#

i added 1 new blend shape and the whole avatar is like this now and is very big when uploaded and the view point is set at normal hight but acts like its in between the legs

#

someone help pls

ebon bolt
#

what does this mean? I cant upload this avatar to pc because of this error

somber sequoia
somber sequoia
ebon bolt
#

This issue was resolved, it was me missing a prefab I needed

buoyant thorn
#

why is fix model merging a random bone with my finger that doesnt even have the same name or connected at all

arctic ginkgo
#

did the requirements to pass security checks recently change? i made an avatar a few months ago that has been fine until i just checked today and it failed :(

#

it's not the most optimized, but i have another version of the avatar that's pretty much the same thing except with more physbones and that one is fine

#

i think it might be the scale of the avatar

#

it was just a gimmick where the avatar's armature was scaled down on one axis in order to appear 2D

fallow gulch
#

(Unless the avi has an uncompressed size bigger than the allowed size.. or.. a download size bigger than allowed)

#

Cause those are now enforced iirc

winter marlin
somber sequoia
timber wharf
#

uh white line should be going front iirc

#

so its backwards

winter marlin
#

Ah, okay. I'll fix that

#

And yeah, all the origins in Blender are at the center, with the character at the right level

somber sequoia
#

and all transforms applied?

winter marlin
#

Yep

buoyant thorn
#

how do I get alpha map to work I got one for the hair to be transparent at a certain area but it doesnt actually become transparent when I turn it to fade/transparent/transclipping

somber sequoia
#

one assumes your map has black as transparent and white as opaque?

buoyant thorn
#

I thought white was the stuff affected

fallow gulch
#

White is fully visible
Black is fully transparent

buoyant thorn
#

I did black for transparent

fallow gulch
#

Where did you assign the alpha map in the material?

buoyant thorn
#

yeah

#

I even put it to 0 alpha

#

but no effect

fallow gulch
#

Does changing the alpha work without an alpha map?

buoyant thorn
#

what do I do to fix that?

fallow gulch
#

Is this Poiyomi shader?

buoyant thorn
#

yes

fallow gulch
#

There is a section right under where you took the picture from that you can use to modify alpha properties
Can you show how things are set up in there?
You have options like "force opaque" in there. So that's the interesting part of the shader

fallow gulch
#

Yeah, that seems to be fine

#

And you are sure that this is the material assigned to the avatar?

kindred lynx
#

How can i add a glitch and light Effekte on a Avatar thats working for the Quest ?

oak hound
#

who here knows how to add sound footsteps? I followed two guides to try and combined both, but is not working

buoyant thorn
#

nvm fixed it

fallow gulch
#

What was the issue?

buoyant thorn
#

Just had to remove it

fallow gulch
#

Ah okay
That makes sense then

gentle goblet
#

I was wondering if there was any way to bring the leg warmers closer together without unlinking them and such. Also if I do have to seperate each one, how would I do that again?

sick star
#

is there an easy way to make physbone colliders? im trying to make oval shaped ish ones for thighs for a dress so they dont clip through them or the legs constantly but dont really know how you actually make them or shape them

#

nevermind i pressed buttons and figured it out

hard turtle
#

anyone got ideas on how tf i should make a generic head texture for this shit

haughty coyote
#

I want to install VRCLens on my avatar, but I didn't consider one thing. Because my avatar has FT. And I understand it complains that there are no free parameters, how can this be fixed? Because VRCLens itself is added to the menu, but it can't set up the camera

sick star
full cloak
#

hello someone could help me. I would like to put an avatar head and connect it to the body etc and I can't do it. ๐Ÿ˜ญ help me please.

#

sorry my english is bad

night ember
junior void
#

Example: butt

spark walrus
#

w

#

in game my view is behind my head

#

why?

fallow gulch
# spark walrus why?

If you get Av3 Emulator and enable it
You go into play mode
Then you can see that the character gets moved back or forward, and the viewball stays in place
Basically you want to align the view ball's position with the playmode position of the character
I think this happens because of rigging, but I could be wrong

spark walrus
#

where is Av3 Emulator
?

#

ah that one

#

how do i enable it?

light charm
fallow gulch
fallow gulch
light charm
#

although i'm not sure why

fallow gulch
#

So.. what happens if you actually do move the viewball forward?
Does it just not change at all?

fallow gulch
#

Ah okay... I see
That's very strange

#

Might even be a bug, if this is consistent

light charm
#

if it wasn't obvious, animated (generic) avatars aren't widely supported

fallow gulch
#

Well yes

#

But ye, might be worth looking at hmm

spark walrus
#

At the top of Unity. Tools > Enable Av3 Emulator

#

doesnt appear

#

i can only download it @fallow gulch

fallow gulch
spark walrus
#

how?

#

i ve already created the project

fallow gulch
#

But if what Xenarthra says is still true right now, and your avatar is not humanoid, but generic rig, then this will not help

fallow gulch
spark walrus
#

u mean this?

#

i had to lcick vrchlab

fallow gulch
#

That is the Av3 Manager

#

Not the Av3 Emulator

spark walrus
#

ok i restart

spark walrus
#

yes

#

manager

#

this is the manager

#

oh wait

#

ok hold on

spark walrus
#

ok i have it enabled

spark walrus
#

dunno if i can see anything

fallow gulch
# spark walrus dunno if i can see anything

When you enter play mode, try to see where the viewball is
Make sure the avatar is selected
You can scroll down to see the avatar's desciptor like outside of play mode
You can even click the edit button for the viewball
But you won't be able to move it in play mode

spark walrus
#

it is frozen

#

i cant select anything in play modfe

#

ok

#

wait

#

@slim flax

fallow gulch
#

Yeah, there is your viewball

#

So go out of playmode and move it
Then enter play mode and see where it ends up

#

(You only have to do this if the avatar moves once you enter play mode. If it stays in the same position then there is no point in hopping in and out of play mode)

spark walrus
#

doesnot let nme pmove it'

spark walrus
fallow gulch
spark walrus
#

wont lket me

#

move

#

ok

#

ehm

#

but it is where i put it

fallow gulch
#

I have no idea why it wouldn't let you move the viewball like that

spark walrus
#

in game it resets the x axis onm view

#

or whater that axis is

#

i can only move camera upwards

spark walrus
#

someone help

light charm
spark walrus
#

it is

#

@light charm

light charm
spark walrus
#

why?

#

shall i remove animation>?

lime lance
#

Pretty sure all you have to do is apply rig settings in the inspector

supple bone
#

hi is ther a way to hide certian toggles until one is turned on and while its turned on hide other toggles

spark walrus
lime lance
spark walrus
#

it is already generic

lime lance
#

Huh

spark walrus
#

the onkly thing i changed is create friom this model

#

whatever it does

lime lance
#

What does the animator component look like on the game object

spark walrus
lime lance
#

See if unity generated and avatar file for your model

spark walrus
#

IT DID

#

only after doping the creat friom this model

lime lance
#

It should work now

supple bone
#

is there a way to hide certian toggles until one is turned on and while its turned on hide other toggles

lime lance
spark walrus
#

still doesnt work

supple bone
spark walrus
#

and now my standard pose is

#

crawling

left gull
lime lance
spark walrus
#

says crawling

supple bone
spark walrus
#

i put it to idle then. But view hasnt changed still

left gull
#

atleast not by normal means

spark walrus
supple bone
left gull
#

ive never seen a model that'd allow you to have entirely different menus when you turn on toggles

supple bone
left gull
#

pretty sure if you could ever even achieve that the menu would just not work (not to mention something like that would get performance heavy VERY fast)

timber wharf
#

no

#

menu is fixed, all you could do is just force toggles off, not hide them

spark walrus
#

my animations ciompletely stopped working

#

and imn in that crawl pose

#

wai

#

yes im in crawl

quiet shell
#

vrc quest tools stopped working

#

specified cast error

fast hollow
#

anyone know how to fix this?

left gull
#

so either add the proper parameters or remove your scythe,pen and gogoloco

fast hollow
#

Do you know where I go to change them? I tried looking for a while yesterday and when I found what i thought was the area to fix it it didnt work (I suck at unity)

somber meadow
#

seems like you basically broke the gogoloco prefab even more

#

remove the gogoloco folder from your project and add the package again, show the error if there's one

fast hollow
#

looks like it ๐Ÿ’€

somber meadow
#

there shouldn't be pen stuff in gogoloco

fast hollow
#

oh thats a prop i added and it had a menu made for it but if i used that menu i wouldnt be able to use the gogoloco menu so i made the pen menu a submenu of the gogoloco menu, guessing that broke something though

somber meadow
#

it did

#

use a VRCFury "Move Menu Item" component instead

#

it'll non destructively move menus for you without having to mess with prefabs

snow sluice
somber sequoia
#

If not and this is a brand new upload, possibly there's a blueprint ID left over from the creator, you can't overwrite someone else's avatar, so it'd clear that for you.

winter marsh
#

I have no clue what I'm doing. Completely new to avatar creation, and am trying to import the avatar I made in vroid studio using the vrm converter, but it won't let me actually put my avatar in the thingy

#

Then again, I really don't know where to put it, it's also my first time using unity.

hard lichen
#

btw, private avatars that were never cached on people's pc will be error robots for others
like, avatars that are private, and other people never cached, will be error robots
doing some tests rn

broken turret
#

Guys I have question. How can I make transparent picture for unity without using standard shader? (so it will be able for quest too)

#

It just still black for some reason

somber sequoia
broken turret
#

got it

winter marsh
junior void
#

Thats like asking "How do i do everything?"

hasty grail
junior void
#

Why old poi

hasty grail
#

it happens on both 8.0 and 8.1

#

and because thats the one i have that i paid for

#

to my knowledge, 8.1 is the newest anyway

near gazelle
#

why can i not use Dynamicbones?

junior void
#

When i go to poi discord, the latest version is 9-something

junior void
near gazelle
junior void
#

Then you need to adjust the settings in the script

wild birch
#

anyone else knows why me and my friend see eachother as error bots?

winter marsh
flint snow
wild birch
flint snow
#

yup

#

seams to only be pvt avi's, idk

broken turret
#

Guys I have trouble, for some reason I don't see shape keys in any of this cubes, like it's everything is -none-, how that could happend??

junior void
#

What makes you think cubes have viseme blendshapes

broken turret
#

Uhh..

wild birch
broken turret
junior void
#

What

#

How about we start with "what are you trying to do"

broken turret
#

I'm trying to make all shapekeys, like on this screenshot, but I don't see them for some reason

#

I'm trying to figure out why

somber sequoia
#

did you export this from Blender but have a modifier that couldn't be automatically applied? Such as subdivision?

broken turret
#

Yes?

junior void
#

Thatd be the reason

#

Apply modifiers before exporting

broken turret
#

OH WAIT I put subdivision but I'm stupid didn't use it

#

Let me try to fix it

#

Thanks you both for rn! :3

somber sequoia
#

yep, this one has got me more than once

junior void
#

I never use modifiers on organic models so yea, got me only once

hasty grail
#

well time to pray this isnt gonna fuck me

somber sequoia
hasty grail
#

well so far, cpu is at 100 and its blue, it was pink

somber sequoia
#

blue = compiling shaders

hasty grail
#

ik

pastel wolf
#

anybody elses avatars turned into error bots?

stone cove
#

Hey, I got an avatar to upload from a creator but I'm really struggling with uploading it. I've never done it and would really love for someone to help me ;-;

supple bone
#

hey kind of a dumb question but is there a good way to have a normal sized version of my avi and a chibi version in the same project and swap between the 2 with a toggle

somber sequoia
supple bone
somber sequoia
#

why be afraid of it? It's way easier than any other way

supple bone
#

not technically afraid just dissapointed i guess

somber sequoia
#

really it's worse in most ways

supple bone
#

how hard would it be to make a full sized nova beast texture fit on a cibi version i is not good at texturing and i like my texture i paid for

somber sequoia
#

ah I've never seen either avatar, so wouldn't know - you'd probably have to compare UV maps

supple bone
#

ion know how to do that either

somber sequoia
#

it can be learned ๐Ÿ™‚

supple bone
#

XD

#

i wouldnt even know what to serch

somber sequoia
#

blender UV editor, UV map. or just compare the actual texture files, and if they're different, it'll take some work

supple bone
#

is this the uv map?

junior void
#

Its a texture

#

But you can guess wheres what

supple bone
#

this is the full sized texture

junior void
#

Looks plenty different

supple bone
#

yea

#

big oof on that

fast void
#

has anyone found a fix for the error bot bug? where your avi turns into an error botfor everyone except for yourself, or do i just have to reupload the avatar?

supple bone
#

any good places to find free chibi novabeast textures

somber sequoia
fast void
#

painnn

#

okay thank you!

lethal dagger
#

dont know if this is the right channel but im trying to upload the imposter for my av but it sets it at 1,60 while my av's base height is 1,83 does anyone know how i fix this?

hasty grail
somber sequoia
#

.... you have that many materials?

junior void
#

I mean, look left

somber sequoia
#

your computer is going to catch fire just because of all the draw calls

junior void
#

๐Ÿฅด

hasty grail
#

pc runs fine with unity in play and vrchat open while using pcvr, soooooo

placid nacelle
#

dose anyone know the problem because it goes transparent and also messes up the skin as well

dusk pulsar
#

I can't see VRCSDK or other packages under "Packages"
How can I fix it? I need vrchandsonly component.

dusk pulsar
#

But packages don't appear, like

#

If I go through folder, I can find vrc_onlyhands thing, for gestures, but can't select that in controller

buoyant thorn
#

how can I make the eye shadow appear behind the pupil, I tried fade and lower render queue than the actual eye but nope

somber meadow
#

Which shader are those materials using

buoyant thorn
somber meadow
#

Poiyomi supports stencils, this would be a good place to use it

hasty grail
#

Q: is it worth moving all shaders to one shader? ir all standared ones to poi Pro?

somber meadow
#

What shader you use is just preference

#

you can use standard or poiyomi, poiyomi doesn't have bad performance if it's locked (Game is CPU limited anyway)

timber wharf
#

@hasty grail avatars dont benefit from reusing the shaders, maybe tiiiny memory save. so better to have separete versions with only necessary features and maps enabled if were tslking poi

spark walrus
#

hey i brought a texture and it says to use photoshop and merg it, how do i do that in photoshop

#

what is outliine:?

#

and gr

gentle goblet
acoustic trail
#

Anyone know how to make face gestures prioritize one hand instead of mixing?

#

imma try these and get back to you thank you so much

dim owl
#

Hey, i need a bit of help. If anyone here ha worked on a Regulus2.0 Avatar before, is there a way to remove the default hair on it? I want to add new hair to the model, but the default hair, i fear, might pose as a issue. There doesnt appear to be a blendshape dedicated for the hair either.

#

No, Unity. I have no blender experience :p

#

Im not sure, how would i check?

#

Yeah, the hair is not seperate.

acoustic trail
#

write defaults are on for all, i want right hand priority for expressions

woeful stag
#

avatar is stuck in the motorbike pose and i cant get it back to tpose no matter what i do any help?

acoustic trail
woeful stag
#

doesnt have one

acoustic trail
#

i guess i might have messed something up, because it'll mix if i use both ;;

#

they all are

unreal pasture
acoustic trail
gentle goblet
#

Thank you so much <3

supple bone
#

doing multiple textures for my avis body and i have 2 setup i desolve between the 2 with piyomi but would like to add more any good ways to do that

#

id like to keep my desolve effcts

#

im also using vrcfury if that helps

gentle goblet
#

How would I close these up so they hugged my legs better?

somber sequoia
#

you don't - blendshapes are mesh-only. You could do an animation which tweaks both though.

night ember
#

just move the bone with an animation

somber sequoia
atomic spindle
#

Im trying to add grips for item toggles into my gestures layer and this is all I see for mask layers?

upper needle
#

tried setting up 2d eye movement, everything is perfectly operational in unity (debugging via gesture manager), however in vrc, it doesnt work since the parameters i use for the eye movements are just set to 0,0 (should default at 0.5,0.5). any ideas?

upper needle
#

nvm, switching the constraints to "local space" fixed, although still a bit jank and will need more work

sinful gate
#

did vrc change the way you toggle stations? Im doing it just like the website and its still having inconsistancy problems.

night ember
#

what

sinful gate
main fiber
#

It seems as if some of the clothing toggles on my avatar are not being synced to the quest version and make me appear much less covered than what I see on pc, how do I fix this?

left gull
night ember
sinful gate
main fiber
somber sequoia
#

I found that 3 frames is fine

main fiber
wooden zinc
#

Im verry confused (also dont know where to put this ) it says i have no bones to make it humanoid im verry confused

scarlet roost
somber sequoia
wooden zinc
#

i do

#

it was a pre made avatar i bought (jeager) and ive edited it before but its seems it just died or somthing

somber sequoia
#

strange that didn't work then

wooden zinc
#

like im so confused cause it works perfect in blender everything moves but in unity (no matter what project i do or make a new one) ether it crashes me or does the humanoid thing

somber sequoia
#

you exported with the armature, right?

wooden zinc
#

let me doubble check

#

yeah i think it did it says it did but ill re export it and see

fast hollow
#

Iโ€™m adding shorts under a skirt for a avatar and every time I try to make the blendshape link it tells me no valid mappings found when iโ€™m 100% sure i have the name of the body correct (its literally just Body_b) is there anything I can do?

somber sequoia
wooden zinc
fast hollow
atomic spindle
#

Because Im not sure what to use from that list, and without a mask if I do an animation that changes the hand gesture it overrides both hands

somber sequoia
#

do you have body-hiding blendshapes already?

fast hollow
#

?

somber sequoia
# atomic spindle How so?

one of the menus - I don't have unity open but asset -> new -> mask, then pick and choose what you want to do with it

somber sequoia
fast hollow
#

oh sorry i thought u were talking to me

somber sequoia
#

I was

fast hollow
#

oh ๐Ÿ’€

somber sequoia
#

oh I missed replying, sorry about that

#

(my glass is half-full, because I drank the other half, if you know what I mean)

fast hollow
#

basically i have a pair of shorts and i did the blendshape link to my avatars body to make it not clip through the body but it says this

somber sequoia
#

ohhh VRC Fury blendshape link

#

So what this does is match blendshapes active on one object to another, if they exist. That is all.

#

It's not going to somehow cause the body to hide if you have the shorts active.

fast hollow
#

the shorts arent moving at all tho

somber sequoia
#

"they"?

fast hollow
#

whoops

somber sequoia
#

"no valid mappings" means there are no blendshapes in common

#

And if by "moving" you mean not moving when the armature moves, that isn't what this component does, that's what Armature link does

#

don't confuse the two

fast hollow
#

sorry ๐Ÿ˜… i have a armature link

somber sequoia
#

Ok so which problem are you having then?

fast hollow
#

my other message is taking a millennia to send

somber sequoia
#

not necessarily

fast hollow
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the debug info under blendshape link says no valid mappings found and its doing this

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oh okay it just didnt send the image

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๐Ÿซ 

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since my internet is actual garbage basically anytime the legs move out of the normal t pose position they clip through the shorts

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oh wait did it send

fluid drum
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why does the unity remove bones I need?
Is there another way to export my model so it doesnt do this?
And if not the above, what can I do?

somber sequoia
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it removes bones?

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never seen that happen

fluid drum
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oh sorry

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its UNITY removing the bones..

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fbx doesnt remove bones

somber sequoia
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by "remove" what do you mean exactly?

fluid drum
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some of my bones are just... missing

somber sequoia
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if you drag the model into the scene do they not show up?

fluid drum
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its not that

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im trying to get the rig to my humanoid

somber sequoia
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ok but first answer yes or no

fluid drum
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but opening the configuration menu, shows the model has less bones, (the ones i need.)

somber sequoia
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are they present if you look at the hierarchy?

fluid drum
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no

somber sequoia
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ok that's bizarre, never seen that

fluid drum
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my suspicions is that FBX for some reaons makes some bones protude out of the model, and unity removes them

somber sequoia
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usually means those objects aren't in the FBX file

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do you have more than one armature or something weird?

fluid drum
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its one armature

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wait like

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what do you mena one armature

somber sequoia
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it's a simple question - do you have more than one armature in that FBX?

fluid drum
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like armature group, or armatures in general

somber sequoia
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... no really. armature - do you have more than one?

fluid drum
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yeah

somber sequoia
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why?

fluid drum
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wait wdym

somber sequoia
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I can keep saying the word "armature" here if you want, I'm not sure where you're confused

fluid drum
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oh....

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i think i know

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yeah.. just one

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i thought you were talking about bones

somber sequoia
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no, I'd have said "bone" in that case ๐Ÿ™‚

fluid drum
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phew

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i may have found a soloution:

  1. disable leaf bones
  2. use ends to fill in needed bones (im not sure if that works.. worth a shot, worked the first time i tried to model.)
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(it worked..)

foggy palm
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my avatar music noise in audio source how to fix or setting ?

somber sequoia
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iirc gesture manager and lyuma's emulator run the whole animation layer properly, and without you just get whatever animator is in the animator slot and nothing else, including VRChat base locomotion

digital anchor
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maybe im missing something but my expression menu is empty aside from quick menu when testing ingame despite working just fine in gesture manager

somber sequoia
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yeah, sorry I forgot to reply

arctic ginkgo
somber sequoia
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sounds like animations moving things to me

main fiber
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my pc and quest avatar, dispite having the same parameters and fx layer, doesnt sync clothing and im stuck in 1 outfit for questies. please help!