#avatar-general

351 messages ยท Page 55 of 1

vague raft
rigid comet
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Maybe not visitors for example

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lol

vague raft
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that's rankist

cinder urchin
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Vroid models are looking really messed up with shader disabled. every alpha part of every texture is black and looks ugly if eyebrews are a black cube over the eye

rigid comet
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If thats rankist then i am global elite

vague raft
cinder urchin
vague raft
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oh yeah they rely on transparency huh

rigid comet
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What

cinder urchin
rigid comet
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You do not see any quest avatars as a pc player

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You see pc avatars as a pc player

cinder urchin
rigid comet
cinder urchin
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and what's with fallback?

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are fallbakc avatars hided by safty?

rigid comet
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No

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They're the fallback lol, would defeat the purpose if they could be hidden

wise junco
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quick question: is it possible to access avatar files if you saved it in game or is it only accessible by the creator?

karmic totem
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no

rigid comet
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Nope

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Ask the author

vague raft
wise junco
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yeah

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ill go ask the creator

covert nova
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When I get home Iโ€™m gonna try and make a vr chat model from scratch with no prior 3D modeling experience : D

vague raft
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I wish you the best. My first humanoid character didn't end up like how I imagines but I learnt a whole lot from it.

covert nova
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Mine is just gonna be my oc in my pfp

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Just as practice

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Iโ€™ll just do what I always do: brute force it until it somehow works

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And rigging idk how to do either

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Iโ€™ll figure it out in due time

true zephyr
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Question! how can I add sound effects to avatar locomotion like foot steps?

tender steppe
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So if physbone transforms are not bones that are effected by physbones literally what are they

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because I have 4 components that affect 16 bones

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but somehow have 30 transforms

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literally how

loud cape
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if you have a physbone component on some object in your hierarchy (bone or otherwise), every single object and child objects of it will be a physbone transform

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@tender steppe

tender steppe
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I set ONE BONE to be affect by physbones and get THREE transforms

tender steppe
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there are no other children

loud cape
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any screenshots?

tender steppe
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you cant post them here

loud cape
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also, you can click the "Select" button in the SDK to highlight those

tender steppe
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also you cant

loud cape
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which is where you probably should've asked in the first place lol

tender steppe
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because its good performance and doesnt show up

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dude I literally never use this discord

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"lol"

loud cape
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you need to check the "show all performance stats" box in the SDK settings

tender steppe
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does it go off of joints?

loud cape
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otherwise the SDK only shows you the stats that can cause issues

tender steppe
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thats the only explaination here actually

loud cape
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a single physbone can affect multiple bone chains

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you can do an entire skirt with 1 physbone component for example

tender steppe
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that is not what I am asking

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you are fundamentally misunderstanding my question

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what object are you talking about?

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I have a single mesh

loud cape
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gameobjects. the fundamental building blocks of anything in your scene in Unity

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when you import an avatar, every bone and every mesh is represented by a gameobject

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those little gray cubes in your hierarchy

tender steppe
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okay but

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16

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there are not 30 that I am messing with

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only 16

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I can count lol

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man this server is so cringe

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end bones

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cause fbx is a bad file format and unity sucks

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:)

loud cape
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no, you just had "Add leaf bones" enabled in your blender export settings

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it's enabled by default

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if you export using CATS, it will be disabled, and the scaling settings will also be set correctly, so that the scale of everything in your avatar is 1,1,1 across the board

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alternatively, you can make an export preset in blender

tender steppe
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unfortunately that is still not the issue

loud cape
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okay, could you please screenshot your hierarchy and send a screenshot in #avatar-help? without any visuals I can only guess at what your issue is

tender steppe
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I have conceded that this will not be excellent performance because this is broken so no thanks

loud cape
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would also like to see your physbone settings

tender steppe
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maybe another time

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too frustrating to work with this sdk tbqh

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lots of missing features and bugs it gets tiring after a while lmao

loud cape
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I'm not sure which part of this is the SDK's fault

tender steppe
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thats cool

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:)

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I am done like I said seeya

copper venture
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Does anyone know where to find an alucard avatar form hellsing that is on quest

agile solar
copper venture
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Oh shit my fault I thought I was in that chat

neon finch
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reading this chat is getting me mad

rigid comet
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lol

prime python
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i try and make my avatar quest compatable but the system always says i cant import it with any particals or lights and there are non for quest cant even find a vid on it?

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anyone here familiere with this?

agile solar
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๐Ÿ‘€ What are you trying to do?

charred leaf
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i cant do anything with converting my avatar it just says something something cannot be null

loud cape
charred leaf
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i posted it in the help tab a few mins ago

woven ice
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not sure if this is the right place to ask, but i messed up the shapkeys on an avatar and now the teeth are jetting out when i have any two shapkeys on.

arctic dirge
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you could select the vertices you don't want to be affected by a shape key, and then ctrl+V and there's an option there, I think "apply from shape key", it brings up a dialog iwth a checkbox, turn that off, and those vertices will revert to the basis key

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ah "blend from shape"

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You may need to do this for multiple keys, and may need to redo any that actually move those things around, definitely not ideal

woven ice
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ooh ill try it

slim gyro
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can someone help me get a model of the grey robot.
kinda like the base avatar when you first get vrc
just with hands head and torso
no arms or legs/feet

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please send in dms if you found one

worn burrow
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pretty sure its in the avatar sdk

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posting in 3 channels is unnecessary

slim gyro
solar sedge
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hey guys
is there a way to make an object dissapear within a set amount of time without using scripts

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since VRC SDK doesn't like scripts and makes me remove them each time which breaks stuff

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I would keyframe it but unity has this tendency of looping animations despite me turning off looping either way

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the turning off looping only seems to work on basic FBX rig animations, but for explosions/particles it just doesn't care for some reason

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I was using the New Change Material change component

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but unfortunately it just wants me to remove it

vague raft
solar sedge
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Thanks for the tip, I figured out I'd only keyframe the material and it sort of worked out

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Didn't work on my other 3 animations but it just did on this one

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Weird if you ask me but hey, it works

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I just wanted to add a shake effect with an explosion

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So I keyframed only the screen shader which causes the shake and just let the particles not loop

gritty hazel
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is there a good pbr shader other than the unity's standard shader?

solar sedge
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Poiyomi shader has a crap ton of stuff built into it

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The downside is that it can be prefromance heavy

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But it has its own compressing

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Upon uploading

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A character

gritty hazel
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so poiyomi can be used for pbr?

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i thought its only for anime style avatars

solar sedge
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Well, I use it for a bunch of other things, you can do pretty much anything with the material

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Like a metallic glass emissive shader

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With glitter-

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So yeah it's pretty useful

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It has a lot of metal options

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Which is my favourite part of it

gritty hazel
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i see

solar sedge
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The downside is
Not all worlds support every shader

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Especially worlds without post processing

gritty hazel
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i tried using the standard unity shader and my avatar looked bad

solar sedge
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Which is performance heavy on their own

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Yeah that's not a surprise

gritty hazel
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like it looked too dark

solar sedge
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Oh, yeah that's easily fixable

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It makes sense that it was too dark

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Cause default unity shader just be like that

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I only use it whenever I need basic metal shading and nothing much

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Probably just throwing in some normal map and that settles it

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But yeah give Poiyomi a try

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It's worth a shot

solar sedge
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I'm not entirely sure

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Most of the high quality models I've seen

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Do use Poiyomi cause it's just the "standard" for vrchat users who want a better quality material for their characters

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This could just be assambled with some very well made textures that probably don't even need that stuff, who knows

wintry glade
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For good PBR most of my friends use Mochies

solar sedge
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I haven't heard of that one actually

solar sedge
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Is it performance heavy?

wintry glade
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Don't think so, but PBR is obviously more performance intensive than toon lit just because there is more going on

solar sedge
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At It seems to be a much smaller package compared to Poiyomi

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So I won't have to contain 1GB with each character

wintry glade
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Do you have a new project for each avatar?

solar sedge
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Yes

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They tend to get a bit

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Extreme

wintry glade
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Still though, a new project for everything is really overkill

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Good organization and folder management saves you a lot of hard drive space by reducing the amount of libraries and dependencies you have duplicates of

solar sedge
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I just got 50 GB back by deleting a bunch of games so yeah I think I'm alright for now

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Had to work with 1 GB for a like a month lmao

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It's just that, the Hierarchy tends to get incredibly wacky with all the animations I set up

wintry glade
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You should have 1 avatar per SCENE, but all your avatars should be in the same PROJECT

solar sedge
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I can barely manage unfortunately cause I usually rush lmao

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Well, my "avatars" are just basic FBX files with basic unity materials so it's not that bad

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Since I do make my own models

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Although yes there's a few

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With a little too much I can manage

vague raft
wintry glade
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I'm saying regardless of complexity, it saves time and space to have it all in one project ๐Ÿคทโ€โ™‚๏ธ

wintry glade
vague raft
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Every time I see that I immediately just go, "No stop, save the scene, make a new one"

solar sedge
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The problem comes when I have 20 folders that all contain stuff that I might need not to mention packages with prefab animations that come in separate 20 folders

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And that's for like one character lmao

wintry glade
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Yeah its really sad when people that make prefabs don't know how to organize a proper export

vague raft
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The only time I have more than like 2 models in a scene is if I'm working with a model that will be distributed

wintry glade
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If I import a package and it wants to make more than 1 folder in my assets folder it's shit

solar sedge
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lol

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I just playtest a bunch of particle systems

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And generally see which fits best

wintry glade
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I will say it's easier to organize when you trend away from kitbashing and start making your own stuff

solar sedge
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I can confirm that it's just better to make your own stuff

vague raft
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Assets

  • Avatar Named Folder
    • Animation
      • Expression
      • Playable
    • Audio
    • Materials
    • Meshes
    • Shaders
    • Textures
      This is how you're going to get any avatar I touch
solar sedge
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This is how my folders should be organised but then I realise 2 sound files are in ANIMS folder and the other 5 are in Shaders (for some reason)

vague raft
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Some put their Textures in their Materials folder, that's fine. As long as it's organised

wintry glade
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Mine is usually
Assets -> Avatars -> Other people -> (Your name) -> (Avatar name) then
-Animation
-Icons
-Materials
-Textures
-Audio

vague raft
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Sometime I have a Other or a Gimmicks folder for systems that use assets I want to keep together such as GPU Particles.

wintry glade
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I avoid distributing shaders or other prefabs and tell the person to get them from the source

vague raft
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Rn my Icons are in Textures. Though I can see why putting them under Animation makes sense

solar sedge
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I'm still barely learning unity so I'm just taking my time with it

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For example I didn't know there were blacklisted components for VRCSDK

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So I had to improvise

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A lot

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And that scripts aren't allowed

wintry glade
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It's technically not a blacklist, and moreso a restrictive whitelist

vague raft
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yeah it's easier not to look at what's not allowed and rather just see what is. A lot of things aren't allowed

solar sedge
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I'm mostly just working with Blender

solar sedge
wintry glade
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I just use the fuck outta Final IK and no one's gonna stop me

solar sedge
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lol

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I'm just not a fan of stretchy metal, so I do all the weighting and stuff myself

wintry glade
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I did a lot of kitbashing but the time taken to fix the trash I downloaded took more time than doing it myself most of the time

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Finding good assets is a skill in its own right

solar sedge
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that's fair enough

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lol

radiant fog
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anyone know what settings on a standard shader or uts/poiyomi i would use to give it a tinted effect for glass

brittle roost
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Faded render type, use alpha mod to make it translucent, then add some specular and gloss

radiant fog
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tyty

misty inlet
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making a world and trying to get the size right. Whats the avg. size for most avatars?

hasty ocean
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2M I believe? (don't quote me on that)

shell grove
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Has anyone ever polled on what is their favorite category of avatar is?

arctic dirge
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I size mine to a reasonable human height, depends on the character

woven ice
misty inlet
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Thank you

arctic dirge
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I used 3m as ceiling height for rooms in a sort of space station, which seems pretty big but there's a lot of height variation on VRchat, clipping a Rex's ears is a problem ๐Ÿ™‚

median pasture
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I always see some avatars with ragdolls, I really wanna know how to add that to my avatar

safe harbor
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Wait, so twist bones aren't needed ?

acoustic gust
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@ quest users:
What is the common poly count for a standard eboy/egirl avi for you?
For PC they are mostly at 100k - 300k. If the lobby isnt too full and you have a decent PC theres no problem of rendering that.

Whats with quest? Can you show avis with that poly count of does this result in lag?

tough moss
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That feeling when you have a great idea but your adhd says "NO." The idea was a working combat system using avatar dynamics.

loud cape
loud cape
acoustic gust
# loud cape even that is too high for PC. if you're at 300k, you're doing it wrong

Depends on what youre doing. A 300k Poly, 50 Material Avi can even be more performant than a poor ranked one. Performance just dropps when the materials or poly play. If your poly/mats sum together by having a few Particle systems which dont play 24/7 and 5 different clothing sets so that youre on a 'live' count of 60k to 7 Mats its more performant than a poor which maxes out everything

loud cape
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I understand that having clothing meshes disabled is better for real-world performance than having a single mesh and hiding the clothes via various methods (that's what I do aswell), but my point is mainly that even for multiple clothing sets, 300k is far too many polys. most human avatars I see have just wayy too many loops in stupid places, and a lot of people don't bother doing any optimization on assets they find

solemn ice
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100k for a single earing

loud cape
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I recently made a new outfit for my avatar, which brought it up to 12 pieces of clothing, yet only an inch above 100k tris. every outfit is a single material, with the exception of 2 which require transparency, so 2 materials for those.

tranquil jay
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you scrubs over 25k polys

loud cape
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I could get there easily if I remove the clothing options, but I would only do that for my fallback

tranquil jay
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man i really dont wanna learn particle systems

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but i must, for s m o k e

pine dove
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are there any sort of community standards for Collision Tags? Like I've got a big hammer on my avatar and I'm thinking of tagging it with "Bonk" but idk if there's something else I should put that would make it more compatible with other people's avatars

brittle roost
loud cape
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ikr, I did the same

arctic dirge
hasty ocean
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I love pulling out the the wireframe shader and complaining at my friends.
"You take commissions, yet you cant dissolve some loop cuts"

shell cypress
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i find it ammusing that my test subject for learning how to make avatars is a phoenix write avatar my friend wants

hot dawn
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how long does it take for avatars to be deleted?

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i've deleted some through the SDK control panel in unity but they haven't disappeared from my account?

hasty ocean
hot dawn
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yeah it just ended up taking some minutes

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you can't delete through the website i think? idk i tried to find the button and i couldn't

tranquil fog
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hey, I had a question, is there like a chart that I can look at to see whats considered like quest compatible as far as avis?

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how many polys, stuff like that?

hasty ocean
molten valve
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Nobody warned me that uploading an avatar was so complicated

heavy pier
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hey vrc folks I need help I'm looking for a wizard or witch hat but don't know where to look
trying to recreate my alchemist kobold character from SL into vrc

neon finch
tranquil jay
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my gpu is sobbing

neon finch
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When my gpu said it was vr ready It didn't mean it could have breezed 3,000,000 poly from just looking to my left

tranquil jay
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the 5 million poly egirl moving 1cm and the sheer clap of her jiggly jugs crashes the whole instance:

tranquil jay
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๐Ÿ’€

shell cypress
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I am stalking the avatar help channel to learn how to make avatars

hasty ocean
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That's what I did lol.

neon finch
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B l e n d e r

shell cypress
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i found the translator in CATS

left arch
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Hm. Y'all tempting me to set aside working on my avatar and maybe Speedrun making an avatar for quest today.

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....

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Mayhaps.

cosmic python
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hi I want to start making my own avatars, does anyone know what are good apps for It?

brittle roost
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Unity

lyric ledge
cosmic python
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that you very much

left arch
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BTW, @eternal steeple is likely a scammer, or using suspect methods. They contacted me about a commission that I listed in a server they are not in. Not sure who to inform, but watch out for that.

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They blocked me after I called them on it, so yeah. 90% likely they're a scammer. Watch out.

neon finch
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@tough epoch ah sorry I @'d you earlier, but i installed the package from your video on mocap things, made sure it was all properly installed.. using updated sdk and everything.. but i make the mesh recorder and dont see the pixels even in play mode?

tough epoch
neon finch
tough epoch
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Alrighty, I'll give it a try on a new project again

neon finch
tough epoch
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They're here for me when the actor and camera are enabled

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(In game view)

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Do you not see the pixels with the MOCAP Actor enabled ?

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From the test scene

neon finch
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ohhh ๐Ÿ˜… i shouldve thought of that, so simple haha i just wasnt sure if i was gonna need to have those enabled as i wasnt gonna be using default fred

tough epoch
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The thing displaying the pixel is within the "worldspace" gameobject, which you duplicate/move onto your model, you should be seeing the pixels with even just that

neon finch
tough epoch
neon finch
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im pretty sure ive done everything correct? may i add you for a few moments to screenshot whats happening? and we can unfriend afterwards ๐Ÿ™

tough epoch
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I'll try with another model and the vrc sdk in the project to see if I can repro, if that doesn't work we can do that yeah thumbsup

neon finch
tough epoch
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Oh, did you by any chance forget to copy the camera component under the Hips bone as well ?

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I hope I didn't just miss that step in the tutorial

neon finch
tough epoch
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Ah fuck I'm dumb sadcat

neon finch
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so id copy the "mocap camera" and put it under the hip? and aaa its okay! i still feel like i mightve missed something myself ๐Ÿ˜ญ

tough epoch
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Not the gameobject, just add a camera component on your hips bone and copy the component values from the mocap actor

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Then on the component you create, same steps but paste component values

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and you should see the pixels

tough epoch
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Now I'm wondering why the pixels are visible on my tutorial even though I didn't do that step, that's concerning, thank you for bringing this to my attention !

neon finch
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that did it!!

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thank youuu so so much ๐Ÿฅบ

tough epoch
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sadcatThumbUp Sorry about that

neon finch
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all gooddd c: !! im really excited for this coz i,,, cant imagine having to hand animate everything i have in mind,,

tough epoch
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Given the other missing step from the video (fuck youtube for removing annotations), i'll probably make a new updated one

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Feel free to ping me if you've managed to get a cool animation out of it !

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Hopefully you saw the note in the description about the copy of the .exe as well

neon finch
neon finch
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or would i just need to record it and send it to my other computer

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since i assume the pixels are whats calculating everything

tough epoch
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So I just realized something, technically the tutorial isn't wrong, I'm just not showing a specific setting sweat

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Turns out this auto hide setting remained disabled for me as I was recording, it should be enabled by default to not render on all non-specific cameras

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So your model would have worked fine

tough epoch
neon finch
tough epoch
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All that matters is recording the pixel either from local or remote perspective, with the correct screen resolution at fullscreen mode

neon finch
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right right! gotcha. ill get to that !

tough epoch
neon finch
tough epoch
#

It'll be shaky like at the beginning of the video shows

neon finch
tough epoch
#

You're welcome clap

neon finch
tough epoch
neon finch
tough epoch
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I guess this wasn't intended with widescreen in mind sweat

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If you can somehow set obs to record the part between the black sides, it would be fine, but it needs to be exactly the same resolution

neon finch
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haha im sorry for giving so much trouble ee ๐Ÿ™ ๐Ÿฅบ and i was trying to spread it a bit but my screen wont let me grab it to spread it farther ๐Ÿ˜“

tough epoch
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No worries, it's good for me to learn about edge cases

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I don't think stretching would help, as it may impact the recording, you might be able to set a specific recording resolution in obs however

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If they're both set to 1600x900, it might work ?

neon finch
wooden bramble
#

hey, where do i get dynamic bones? for unity

neon finch
agile solar
tough epoch
wooden bramble
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but dont i need to have dynamic bones to convert old db to phys?

neon finch
wooden bramble
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i... also dont know how to convert lol...

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but one thing at a time

tough epoch
wooden bramble
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tysm

proven mica
#

Question! I'm trying to get a finalIK exoskeleton-thingy to work on my avatar, but I'm finding that the IK only works in desktop mode - as soon as I test the avatar in VR, the IK acts as though the avatar's limbs are still moving with the standard desktop animations. Does anyone know enough about finalIK to help me out?

tough epoch
neon finch
neon finch
tough epoch
#

Well, it might be fine on the output then, as long as it's not stretched and if there aren't black bars thumbsup

neon finch
shy ginkgo
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anyone know where i can go to get some help for my avi edit?

hasty ocean
shy ginkgo
hasty ocean
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First thing first, have you uploaded anything before?
Next, what kinda edits? texture, mesh, props, animations, etc?

shy ginkgo
hasty ocean
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Great, so you know you're how to upload then an avatar.
If you are just editing textures, on already exiting clothing use either a 2D or 3D painter.
If you are trying to edit the mesh if mesh, grab blender.
if you are trying to add to parts from other meshes, you'll probably need to know how to manage armatures by hand or with the CATS plugin.

shy ginkgo
hasty ocean
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May wanna pop over to #avatar-rigging, as that chat will know, more or less, all the steps you'll need.

shy ginkgo
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mk

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knew this was gonna be alot of trouble lol

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@hasty ocean is there any place i can go that will do a vc call with me and kinda help me?

hasty ocean
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not directly, but im sure you can ask about and find someone

shy ginkgo
lavish mantle
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my friends trying to upload a avi to theyre account and they cant type a part of theyre vrc tag cause its copy and paste how would they go about this?

neon finch
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I need someone to upload an avatar for me please if you will do it for me

tough epoch
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You can also ask someone to record for you at the correct resolution thumbsup

frail osprey
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Whats up my avatar homies

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what are we do in this times

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B)

karmic totem
frail osprey
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HAH

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I win

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B)

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weight painting didnt destroy the avatars fingers

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everything else is mostly fixable

glacial thunder
#

A quick Question. Im doing Roleplay in VRC and at the moment, im thinking about adding some spells to my charackter with particle effects. So i wanna know, would it be possible, do doe something like this.
First you activate the Spell and get something like an laserpointer, with this, you aim where you wanna shot, like under a monster and then the Spell (effect) starts where you did aim the laserpointer? so that you can always aim at different positions..?

humble dock
#

Yes, this is very possible with World Space particle emitters

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Not available to explain atm but it shouldn't be hard to figure out

glacial thunder
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Knowing how its called is enough for me to goggle it and stuff thx ๐Ÿ˜„

humble dock
#

๐Ÿ‘

frail osprey
#

Is there a list of visemes somewhere I can have a look at so I dont have to boot up unity every time I make facial expressions?

frail osprey
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Ah! thanks :D

#

Oh you can make animations play with speech??

#

Thats kinda cool ngl

neon finch
#

Does anybody know how to fix unity

#

I wouldnโ€™t let me upload it to quest

#

Like pc and quest compatible

frail osprey
#

Sometimes there are things that prevent you from uploading to quest

#

Can I see the uh

#

The uploader menu thingy?

solemn ice
frail osprey
#

I think whats happening is they just straight up tried to upload a PC avatar to quest but im not sure just yet

solemn ice
#

Their description was still too broad to diagnose into the exact issue. There are dozens of reasons for "not letting one upload to quest".

frail osprey
#

What is the sil referring to?

#

is it that inbetween of l/r on languages like korean?

solemn ice
frail osprey
#

oUH

solemn ice
#

Stands for Silent

frail osprey
#

So like..

#

slightly open?

#

or just kinda closed

solemn ice
#

Just mouth when you're not talking

frail osprey
#

Ah icic

#

Aight thanks ๐Ÿ‘

tidal maple
#

lets goo i got my commission!

hasty ocean
#

Pog

sudden night
#

Is anyone good at making avatars because Iโ€™m trying to make one but I donโ€™t have a computer to make it

hasty ocean
#

Problem is, if you don't have a computer, you can't upload it to your account. Would have to be public for you to use it.

sudden night
#

No I have the computer itโ€™s just that it will not let me run blender

hasty ocean
rancid thunder
#

I am currently fiddling with emissions at the moment after changing shaders. Anyone know a good world to test emissions?

sudden night
burnt tartan
#

you know how any object within the head parent is invisible to the player in 1st person? would there be any way to allow myself to see the object once pulled away by another via physbone?

light dock
#

i need avatar ideas

burnt tartan
slim bay
#

It's it possible to have custom blinking while keeping the simulated eye movement? Wondering if it's possible to have, say, a shark blink with the outer lid and having the inner membrane move at a different time without removing the simulated eye movement

steady helm
#

General chat wasn't helpful, so I'll ask here.

Quick question, since I can't remember the proper name/term for this is... Y'all know how you can't really use a gif in a material/texture, so you have to use something like a sprite sheet or other such array of individual frames, and then throw it into a particular shader? What's that array thing called again? (Also possibly the kind of shader?)

#

I know that protogen & synth avatars have this kind of thing to animate their faces, among other things.

#

Trying to find the proper terms so I can point someone else who's doing a Minecraft mod in a potentially helpful direction to get animated textures

karmic totem
#

minecraft is a Java game, and this is for VRChat avatars, in a Unity game. If you want to ask about that type of thing, the only appropriate place on this discord is #general-media Also, I don't have answer

steady helm
#

I'm just looking for the terminology

karmic totem
#

You would likely want to look at how Minecraft does it's scrolling textures

hasty ocean
steady helm
#

Thankies

mild mauve
#

Anyone know where to find quest compatible avatars for mute communication? Like maybe one with a sign that has commonly used words on it or something?

lavish mantle
#

does anyone know where i could get a free substance painter?

loud cape
hasty ocean
lavish mantle
#

does someone mind walking me through Gogo loco i had someone walk me through it earlier and I'm trying to do it on another avi and I'm completely lost.

lyric ledge
#

Step 1 : drag and drop the controllers into the playable layers.
Done

lavish mantle
#

huh-?

lavish mantle
lyric ledge
#

no. it's similar process to how you handle file in windows explorer.

#

for starter, what have you tried so far

lavish mantle
lyric ledge
#

either combine with the tools (that i forgot what it's called) or manually combine

left arch
#

Tryna decide between which thing I should model today....

#

I could make a buncha cool weapons to put in booth

golden field
#

Is there a simple way to detect jumping with 3.0? I want to play a particle effect when I jump.

solemn ice
golden field
#

I don't want it to set off if I fall from a ledge

solemn ice
chilly grotto
#

Is dynamic or physic bones payed only?

solemn ice
warm sphinx
#

Hi everyone where can I find lil Wayne avatar on vrchat

warm sphinx
#

nobody respond

karmic timber
#

ok

marsh snow
#

Idk if this is the correct channel but I am saving up for a pc and the number one thing that I mainly wanna do is create/edit avis and it looks sooooo complicated does anyone have any advice that could help me starting out or anything I should know?

hasty ocean
# marsh snow Idk if this is the correct channel but I am saving up for a pc and the number on...

My recommendation is to start with the vrc tutorial videos. Then use a prefab from Sketchfab or Booth. Fix the errors all of them have. Do some texture edits, toggles, animations, etc. Then Make kit bash avatars from prefabs. Remake uv's and weight paint. Optimize for avatars so they don't lag. Make ones from scratch.
Of course, you can pivot at any point. Just a good pipeline to get used to everything you can do with vrc editor. The first one is always the hardest. Only gets easier from there.

median fractal
#

Is there anybody here that can quest optimize an avatar for me (ill pay)

cyan prism
#

@shut nexus Didn't want to use the #shameless-self-promotion channel to reply, so I'll do it here: is your 40% off code still active, or has it been claimed?

neon finch
#

Is it possible to have 2 different sets of hand bones on a single armature?

#

I think I need to parent constraint the second ones, correct me if I'm wrong or if there's a batter way of doing so as I'm aware of the poor performance of constraints

cyan prism
neon finch
#

I'd like to have two different hands that have different set of bones and be able to toggle between them to have one at a time, is this clear enough?

cyan prism
#

i think so

#

so something that has 4 arms?

neon finch
# cyan prism so something that has 4 arms?

More like hands, 4 hands, replaceable hands, interchangeable hands, 2 separate sets of hands that you can choose from and only have one visible at once, think of it as a modular body that can swap hands

cyan prism
#

oh that sounds cool

#

I can ping my gf when she gets up, this sounds like something she'd be interested in

neon finch
#

I'd welcome any kind of help

vague raft
neon finch
vague raft
#

Uploading to Windows you can use shaders like Poiyomi which have UDIM Discard allowing you to completely, well... discard tiles of the UVMap before it hits the rendering step. Other shaders can also do the same thing but I know the Mobile shaders Android uses can't. This method would let you use 1 set of bones and even keep both sets of hands on the same mesh, even the same material if you wanted

#

I've been experimenting with it, using it for toggles so I can have 1 mesh be 1 material but have the functionality of up to 16 toggles.

#

Though when people have your shaders off, both hands would be visible to them

neon finch
#

That sounds like a cool feature, however what I'm worrying about is the bones them selves, they are sized and placed differently, I tried to use the second mesh set with the first bones set and it looked out of place, that's to say they looked unnormal, they'd be either way too open that you'd think they're broken or close in a weird shape...

vague raft
#

I see, if their transforms are different that then wouldn't be the way to go. Then how I picture it currently is both sets of finger bones stemming from the same wrist bone. Basically assuming the position and orientation of the wrist is the same for both hand sets.

#

In that case then rotation constraints seem like the most reasonable course of action.

#

As the rotations of the fingers is the only information you'd really need. Humanoid bones position and orientation is generally determined by their own and their parent's rotation.

#

Parent constraints would act like merging the rigs, keeping the same offset as the idle position, and position constraints are pretty obvious why that'd not be the best fit.

neon finch
#

Gotcha! I'll do that then!

vague raft
#

The only other 'constraining' method I can think of that allows an offset is rigidbody joints, but I feel like having 30 rigidbodies and 30 rb joints would be worse than 30 constraints performance wise.

neon finch
#

:nodding_head:

cyan prism
#

ok, thanks. ill probably pick it up anyway next paycheck

#

it's very nice

neon finch
#

@vague raft Do you think it's more performant to just parent the bone GameObject for example the Second_Hand gameObject to the Hand go instead of using constraints at all? Just came to my mind, not sure if it's recommended tho...

#

I've seen lazy people do that when it comes to clothing

#

Thought it'd be useful in my case

vague raft
#

When I picture it, parenting directly, merging or using a parent constraint would all give the same result.
You could always toss a couple prototype fbxโ€™s together and see how each setup affects the hands.

neon finch
#

๐Ÿ‘

south shuttle
#

Ik this should be in #avatar-help but I was wondering, is there a way to use ui stuff for like, health bars and such on avatars?

#

Nvm just realized you could use particles

vast wyvern
#

Idk if this is the correct channel or even correct server for this but is there anyone who does avatar commissions?

scarlet sky
#

Hi !! I'm using 3 points fullbody tracking and the index. When I stand up, my point of view seems to be in a correct position on my face. If I reach my eyes with my finger, I see the tip of my finger at my eye level both from the view inside the headset and in the mirror. But when I sit down , it becomes waaayyyy off, like I see the finger between my eyes in the headset, but in the mirror it is on my chest, like 15 or 20 cm down.
I don't really get the logic behind this, could somene try to explain ?

merry swan
#

depends what you lock in fbt and state of the avatar spine/hip/ect , if its very similar to your rl proportions you dont get that

scarlet sky
#

oh, I will try to change the locks, yes. The proportions are not very off, exepted I have broader shoulder. My irl total height/span and the avatar's fit quite good

left arch
#

Yo, anyone want a HUD shader?

arctic dirge
#

As for hiding parts from people without your shaders on, blendshapes, though you have to be careful where you position hidden things, and VRChat tends to get confused if you try to hide body parts

#

(I've been having a similar conversation with a friend elsewhere, he's doing this too)

neon finch
arctic dirge
arctic dirge
#

haha

neon finch
#

hahaha

#

Constraining each bone rotations of the hands to the ori ones got the job perfectly done! @vague raft

#

32 rotation constraint were required in my case

narrow lance
#

How do I edit my character I bought in vrchat

#

This is the very first time I bought character in vrchat and I need to recolor it.

solemn ice
narrow lance
#

Ok
I don't know which of the blender file to download from the files.

#

I'm trying to send a screenshot here but I can't. I don't know why

solemn ice
foggy mist
#

do poiyomi shaders work with fallbacks?

merry swan
#

pc yes

narrow lance
#

Alright
Thanks

vital comet
#

Any tips or "hacks" to make a avatar more polished on looking or functioning or optimized?

cyan prism
#

Especially if you want to make a Quest friendly avatar

#

As for being "polished", you can find different shaders to apply. You'll want to choose one that is known to be VRChat friendly, like poiyomi toon shader.

#

Though the Unity Store has others, among free ones and writing your own.

rancid merlin
#

I have made my friend a from scratch avatar, but I have tested it in vrchat, how do I go about giving it to them without getting either of us done for piracy?

vague raft
rancid merlin
#

Is there not an avatar identity or something?

vague raft
# rancid merlin Is there not an avatar identity or something?

There is but making it public would mean anyone looking at your account could use the model. Plus Avatar IDs are account specific. If you want only them to use it then it's better just to package it up and give it to them. Tell them the unity version and the dependencies like shaders and whatnot they'll need. they can upload it themselves.

rancid merlin
#

Ok, so when I export it as a prefab it will remove the identity, or do I need to do that manually?

vague raft
rancid merlin
#

oki

#

thank you for your help

half spire
#

Hey guys. So I wanna ask. Are there special 3D art style that would look good for a male model?

solemn ice
#

Like what even is your preference

neon finch
solemn ice
#

Lean, muscular, chubby, etc?

half spire
#

Honestly, kind of anything. Because I know that for most female models, they usually are anime based. Just wondering if there are any 3D design styles that could be used for male models

neon finch
#

Male models are also usually anime style based or just cartoony.

silver adder
#

It's hard to make PBR stuff look good in VRChat, requires the world to have good lighting. That's why most people use more stylized (anime, toon, etc) avatars.

barren hemlock
silver adder
#

Which further reinforces that reasoning.

#

Cause typically that stuff doesn't look as bad in poor lighting.

vale fox
#

not sure what youre asking. is there any reason why pictures wouldnt be sufficient? because there's a lot of answers to this question, good and bad. you can take more pictures of your new avatars and send those, make renders, make 360-spin renders so you can get them from all angles, upload them w/o sharing enabled to sketchfab so they can take a closer look, literally just send them the model files...

manic grail
#

So either itโ€™s the shaders or blender atlases thr textures at a lower resolution. But can I theoretically just take scale up the atlas so that I can just toss the higher Rez version of each texture on top?

winged tartan
honest linden
#

ok I have a question

#

how do most avatar makers actually make avatars?

#

I managed to get my vroid avatar into vrc and it just shows me how much I actually dislike how vroids look

#

and how much limitations it has

honest linden
#

wait I guess I can just see for myself

solemn ice
#

Pretty much it's about learning how to use basic blender functions. The rest, your artistic imagination is the limit.

honest linden
#

oh

#

well my imagination is very broad, but I can never express that in anything I make

#

I don't know if I can learn that to begin with

#

what I really want is to give someone talented money to make an avatar for me, but that's not financially possible for me at all

barren falcon
#

anyone know how to do a body swap toggle

#

like where you press the toggle and the model changes

tender flume
#

What would you guys say are must haves on an avatar?
Not stuff like FBT or physbones, but fun stuff like particle effects when touching a part of the body, certain prompts and scripts, etc

vague raft
#

They're not really a must but the interaction can be nice

lavish dust
#

Is it possible to disable certain blendshapes when talking? I have some gestures that animate the mouth blendshapes, but when talking the speaking visemes add on to the gesture and it makes some borderline horrific mouth movements.

hearty hemlock
#

I was wondering if I could move/adjust the shoulder bones bit more back on a armature and then turn that into a new rest pose without it breaking an avatar much? I just realized that the shoulders/arms were placed more forwards towards the chest which isn't a very realistic posture.

severe shell
#

im doing some animation stuff for a avatar and i am having a lot of trouble so far

#

any help would be apprecieated

severe shell
#

like a lot of stuff that works in the animator (which is all in the fx lay) just doesnt plane work outside of it in build and test

#

oh whoops saw that this isnt help

red path
long willow
#

Does anyone know how to fix my hip moving the head and head moving the whole model? I have a video I can send in DMs

#

I've remade the model

empty sparrow
#

Um, why does the control panel say I have almost 215 million polygons on my 32k poly avatar?

alpine root
#

How do most avatars on Gumroad handle dependencies (like ORL shaders, the SDK) and optional stuff like Hai's ExpressionMenu?

vague raft
alpine root
vague raft
#

Personally I try to leave as much out as I can. Make a note of what was used and on what version when developing so people can mimic it or decide to update it themselves. If it's something that's not too common you can always link to the source where you grabbed it from and they can pick it up themselves.
If you do plan on including anything just test it out importing the package/files into a fresh project with the dependencies you have listed in case something throws an unexpected error.

alpine root
#

Okay, thank you again

quick briar
#

Hi guys, I finished an avatar who takes more of 10 hours to finish and VRCSDK asked to me than I can't upload my avatar on vrchat and I must wait. Somebody knows how much time i must wait for be able to upload my work ?

gaunt garnet
#

You gotta spend some time in game doing things like talking in public worlds, doing stuff with an IRL friend can help with this. Itโ€™s not time based, and the factors actually being used are obscured so people donโ€™t just grind up to trusted rank and use that for something.

quick briar
#

if i just launch game and move 1time every 10min, that work too ?

#

Or vrchat is too intelligent for that kind of tips ?

gaunt garnet
#

Too intelligent

#

Canโ€™t really just afk brute force it. Thatโ€™s part of the point of the system

delicate cosmosBOT
#
Why can I not upload content?

You must obtain at least 'New User' Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

gaunt garnet
sharp merlin
#

Hi. Can I Ask Some Questions Here too?

lavish dust
frigid hazel
#

Hi,
how can i fix avatar prefab does not exist , when i try to upload it

strong tree
#

quick question: if I use the parameter driver to drive a synced parameter, I should set it to local only, and the parameter value will still be synced, right?

vague raft
#

right

strong tree
#

good good, thanks

arctic dirge
#

in what program?

#

one can "duplicate" a mesh in Blender, so clarity is good here.

#

shrugs

red path
strong spire
#

is it possible to do avatar full body aim?

#

Aiming with the body!

#

like not only head

lavish dust
#

@zinc cosmos I've had this happen before, for some reason the scaling and position got all fucky. If you press F or Double click it should position your camera to the object if it's visible.