#avatar-general
351 messages · Page 37 of 1
Yeah I mean it's not like, unusable or anything I guess
I think if I did expressions with hand gestures I'd have to at least use chording, and probably a HUD that showed my face to know wtf I'm doing
thing about the Oculus trigger is that it takes a bit of pressure to reach its "resting" pressure.
How long have you been playing?
not long
yeah, this is what I'm currently aiming for. Chords aren't working the way I'm expecting them to, though
By now gestures are second nature and I know what they all do on my most used avatars. It's not as easy if you switch avatars a lot, but you can always point the camera at yourself I guess. It takes a while to build up the muscle memory, and the actual memory
also index controllers might be harder to use in this way. I haven't tried it with any touch variant yet
Maybe, I've never used them
When I do a hand pose there's no doubt that I'm doing the one I'm doing on touch at least
yeah, part of the issue may be that I've only tried existing avatars with expressions. some of the defaults are just hard to get used to, like relaxed hands leading to a eyes squeezed shut expression
the Nanachis I've used seem to default to blushing the moment you go to move around
If you keep your fingers on the controller it won't do that
okay, I think I found part of the issue: I think it's the Touch controller itself has a capacitive zone on the face of the button. Only thing is, if you rest your finger on the rim of the button, it doesn't register
hey im looking for a movie acurate carnage for venom let there be carnage avatar
you're unlikely to find a movie accurate version unless there's a tie in video game
because like all the Spider-Man avatars running around are from video games
ight
okay, so this is slightly annoying: resting on the trigger and pressing the grip is the same gesture as holding the trigger and pressing the grip.
are "gestures" the only way to take input from the controllers to the game?
On Oculus, I believe so. I thought resting your finger on the trigger was the default hand gesture?
For fist, you can either press the trigger or not, it doesn't care. As long as your fingers are down and you're pressing the grip. You can have your thumb on the thumbstick instead of on the capacitive sensor, also.
Sadly, the trigger sensitivity on my right Rift S controller is slowly dulling.
For fist, you can either press the trigger or not
This is the issue I'm having now in trying to plan out my gesture chords
since inversely, it means I can't press the grip, then press the trigger to activate a different gesture
That's not going to work, one hand can only do one gesture. And if pressing the grip isn't part of it, you won't be doing that gesture if you try to do it with the grip down. Or even if it is part of it, gestureweight won't work except for fist. Once again, if you want to use pressure for all your expressions, you need to use gestureweight from the opposite hand so you can do the gesture on one hand and apply pressure on the other.
oh, I'm not looking to use gesture weight, I'm just trying to make chords that run off of combinations of LT, LG, RT, and RG
Two-handed combinations of gestures? Well, you don't need to do anything too special for that, really. Refer to the docs I posted to see what each gesture is and decide what combination you want to use, then refer to the other link I posted for the corresponding values to use in your transitions. You'll need a bit more understanding of how transitions work compared to setting up single hand gestures though. Alternatively if two handed gestures are what you want, I highly recommend Hai's combo gesture expressions tool which can set that up for you and more, it's very handy: https://github.com/hai-vr/combo-gesture-expressions-av3
oh, I'm just complaining that essentially for each hand, all I have is effectively three "states": Natural rest, only the trigger pressed, and grip pressed. I've basically just found out that I've lost a fourth "state": both trigger and grip pressed
You have seven possible gestures to play with, each with different combinations of the thumb, index finger, and middle finger either pressing a button, resting on a button (or thumbstick/pressure sensor), or lifted up off the controller. You can only check the gesture value corresponding with those seven gestures, but it's certainly more than three
but even with those seven possible gestures, I only have three "states": Nothing pressed (0/2/4), Trigger pressed (5), and Grip pressed (1/3/6/7)
is there a chat where i can request avatars because i made 3d models i just dunno how to like make moving limbs and post it
once you go outside those three states, you're literally requiring lifting your finger off the controller, rather than simply pressing/releasing a button, as an input
https://cdn.discordapp.com/attachments/730948173379535022/889338381933375488/Screenshot_108.png best I can think of for a series of gestures
i downloaded the sdk and had a few errors, is that normal
like i fixed them its fine
how is an oculus avatar with 30000 vertices let through but an oculus avatar with 2 textured meshes not.
ok maybe not 30000 but still alot.
30000 verticies is 10000 triangles, which is good rank on quest lol
each separate mesh and each separate material slot is an extra draw call
you ideally want as few draw calls as possible for performance
but the fact that even with 2 textures on 1 mesh wont allow it to be published is annoying.
wait what, do you mean 2 materials
you can publish quest avis even with too high of a material count right, it’s just immediately verypoor is all?
it has to be good or you cant publish it for oculus
right?
thats what unity has been complaining to me about every time
i don’t make quest content myself but I watched someone do it, they had far too many meshes and materials and could still upload for android just fine. you just get set as verypoor meaning quest users have to manually show you i think
i convert any avatar i make into quest so i dont have the problem of people not seeing my avatar as it should be.
combine materials in blender
thats not the problem
the problem is some parts should be shiny or smth, or transparent, but instead theyre all the same
there’s no standard lite shader for mobile? where you can put in like metallic maps and such?
for transparency you’ll probably have to cut the mesh in blender since it’s not supported in shader
have to cut the mesh
Thats the problem, you cant have multiple meshes on a oculus avatar, wont let ya publish
besides, that wont fix the transparency issue
what are you trying to make transparent
oculus doesnt support transparency, and to answer your question, a visor
https://docs.vrchat.com/docs/avatar-performance-ranking-system#quest-limits
You can have 2 and still be medium, but it won't stop you from uploading anyway as ksivl said, you may just be very poor and hidden by default
cutting the mesh works for say an eyebrow or blush that’s on a transparent plane, but i wouldn’t think how to go about a visor, hm
You used to be able to cheat and get a form of transparency (albeit not ideal) by using the particle shaders on quest, but from what I have heard they have all been broken for a while (haven't checked myself though)
Does not having two textures include an illumination map?
Textures are not part of performance rankings, only material slots
So you can have as many maps/masks as necessary on your materials
Is the CoffeeTaunts menu on SpiritedSpy's avatars a public thing I can put on my avatars or is it just a thing they made for their avatars?
Like, I know I can make my own I just thought it'd be easier to use an existing submenu I can add
I would ask them but I don't want to bother them.
that's only for fallbacks
Kinda weird for you to assume anyone of us except spirited spy knows what that is specifically
Just ask them directly
alright
I'm missing menu options in the VRCSDK menu
That typically means you have console errors
I'm not sure why that's the case I just downloaded the unity 2019 version and the new sdk
Make sure its the correct version, 2019.4.30f1
it is
make sure your in a whole new project
Well the easiest way to make sure is to check your console and see if there are errors
well I can do a screenshot
There is a button to hide all logs and warnings and only show the errors
There will usually be way too many logs and warnings so the errors won’t be visible (red)
Put it in #avatar-help
Whats da coffe thing do
It's just a submenu with alot of emotes
ah welp
probs half of them are public
I know a few unitypackages that bring packs of animation submenus tho
That's what I'm looking for cause I'm not good with the controller and menu system stuff
I know how to attach the submenus and stuff but that's all I'm confident with lol
when upgrading a project from 2019.4.29f1 to 2019.4.30f1.. do you have to do anything special?
kinda had to do a few steps for 2018.4.20f1 -> 2019.4.29f1, just not sure if you have to do the exact same thing again or if it's more compatible and I won't have to do anything.
nope just open it in the new Unity version
nice.
Could you share them with me?
Nvm found one
gg
Just me or avis taking an eternity to upload into VRC today?
Nvm just needed to reload the game some reason
So looking for clarification with spookality, do we absolutely need to make a quest compatible version?
Because what have have planned exceeds the quests limitations
rules say it's not a requirement
Alright that’s okay then I just dodged a bullet haha
me just being lazy and not making quest versions
yo if anyone here is willing to teach me how to do avatar stuffs if so please dm me
What exactly is the info you might be looking for?
Like.. there's so much, you are going to have to be specific 😮
Well right now I’m trying to figure out substance painter
But holy sh*t is that hard
(Idk if I can swear here)
-Googles-
😫 Yeah that doesn't look like a fun time
I use Open Canvas for my textures, just easier x.x
Ah I gotcha
But for unity stuff
I can do all the basic stuff like importing and uploading
But when it comes to ints and floats
And parameters
I lose my mind
Oh that's not hard !
I have a great youtube channel I love watching for that, the guy is a great teacher! lemme find it
Even like a cliff notes tutorial of all that would be amazing
Like he is so amazing, I even think I could teach it now, he's really calm and slow when teaching
Also if you need help with that stuff even more he has a discord listed on his YT
Oh I’ve watched this mans
Isn't he great XD
He’s better then me XD
Me too!
Say, would it be possible to have a "pet" that hovers over my shoulder, and does random idle animations? Tempted to try something like this with a Lowpoly Kon
We have a random component now that can do it , make it 'dice' roll to set a random time play a random animation after
Only time i used it for so far is a random afk animation on my avatars
Yeah you can do all kinds of crazy followers built into an avatar, you can even put a grounder on it and have it follow the world
How performance intensive would this be if I used a Kon-chan?
well that would essentially be using a whole second avatar on yourself
But she's Low Poly! No idea if that actually makes a difference
I guess best practice would be to optimize my base avatar first?
I guess the question is how low poly is she
The issue is more draw calls, skinned meshes, and Dynamic bones/collision checks. Poly's are pretty easy for modern GPUs to crunch and Kon is no where enough polys to hurt anyones GPU. If you want to use a puppet, consider removing it's dynamic bones or at least it's collisions and make sure you're only using one material for your Kon. Not the best, but won't be death. additional skinned meshes suck but no way around that, least it's only one extra.
VRLabs has a free follower prefab that would work for what you want. Just replace the default cube with whatever. https://vrlabs.dev/item/follower
There are ways of doing this using shaders/vertex manipulation to create a copy of you that is purely shader but there are no perfabs and I'm not diving into that lol.
No there’s too many limitations with quest and what I want to do won’t ever be compatible with quest
then hopefully found an avatar you like on the public fall backs
I don’t hang out near quest people most of the avatars I own are below
yeah but PC users also see fallbacks
Doesn’t really effect me I don’t wear very poor avatars
cool
Even though I don’t believe in the avatar rating system
yeah but you're still stuck with it existing and how much stuff you cram on a Avatar does actually affect performance
I make my stuff from scratch and generally work towards performance goals over a rating system I work towards keeping it performant
Fair
I'm having problem with import VerticalBillboard to Unity
I copy paste the code into a new shader file, didn't work; put the shader into project folder, still can't apply it
I'm using Toocanzs's vertical billboard shader from github, how to import it to my project?
is someone doing here avatars for free or selling?
Define "doing avatars". From scratch? Reskinning bases?
prob means like modeling from scratch
Welp, good luck with that
Destiny 2 guardian ripped models are too hard to bother with setting up for quest because in blender youd have to split all the different shader colour points into seperate meshes for it to work with vrchats mobile shaders as they use two colours
can someone help me get a totoro avatar?
I know I'm about 3 hours late, shush.
I saw someone clone themselves and their clone mimicked the same movements they did, anyone know what this is called? There was also one where they cloned themselves but the clone was frozen
can someone help me find an avatar (i already posted in the avatar search but no-one seems to be in there lol)
Yo how do I fix the hands in game, thumbs always look weird af
I know about tweaking something in the muscles setting
Question. Would anybody happen to know how to open a vmt. file in blender?
A valve texture file. Is there an add on that’s supposed to let you import it?
I can’t seem to find it.
VMT is a material file I am pretty sure, and I don't think so. You can convert all of the VTF files with VTFEdit.
I found a public avatar that has the ability to fly. Is that kosher to use? Or am I breaking the ToS?
Who here could convert (or knows anyone who can) an already existing MMD Model to VRC for me. I've just ran into too many problems and kinda given up. I have the file. All I need is for someone to do Lip Sync and possible anything key that is missing for it to function in VRC. I have the Model link if anyone needs it.
that works by having a collider below you that pushes the player's capsule up
shouldn't be anything TOS breaking afaik
Have you tried to convert it in Blender via CATS
CATS for some reason doesn't wanna upload to my addons
🙂
Flying is only against ToS if you are using hacks to do it. Most avatars that have a flying mode built into them are abusing Unity physics using only whitelisted components.
Omfg
I dont know what to dooooo
@silver adder how do i edit my avatars feet
Without her fucking blowing up in unity
:l
Since everyone is telling me u cant edit meshs that have shapekeys
Wait..
...For one your in the wrong channel, two I'm not a rigging expert, three don't ping the last person to send a message in the channel for help please.
That system is a lot better than the system I believe they’re mentioning. Dex’s has a few really interesting features that the one they saw could never do if I’m right.
Thank you btw
can some one help me get an avatar into the game
What kind of avatar?
just a simple avatar i made on vroid
i treid but doest work for me
What do you mean?
i tried youtube videos but it did not wor
Well, why doesn't it work? 👀
do you have the 2018 unity?
2019*
is it 2019 now? cause it wouldnt upload the sdk2 when i used 2019
yeah but im not that trusted yet to upload my avatar so i guess ill find out when i get there
Are you at least New User?
I was wondering, is there a way to translate my viseme values into audiolink values?
Essentially I'm wanting to utilize audiolink, but also have the option of having it just use my audio when I talk/play music to do those animations/emissions/dissolves/etc.
how to change the pov of the avatar?
In the avatar descriptor component click the edit button, zoom out to see where the little grey ball is. Then move that little grey ball to where you want you pov
i cant see where is it
in the inspector @hard trail
assuming you have your avi selected in the hierarchy, and have added the descriptor component
the inspector is by default on the left side
i sent a screenshot in #avatar-help
How do fallback avatars work? Are they just basically models with no menu capabilities at all?
Basically, If I make a low poly version of my current avatar, will menu toggles affect it at all? Or will it just stick with default everything?
menu capabilities have nothing to do with this
it's just about the avatar's performance ranking
But if I basically duplicate my current avatar which has toggleable shirts and rotational styles, will the fallback reflect the changes I make?
Or will it just stick with whatever states/options are on by default?
does the model have a rating of good or better even with all of the shirts?
because that's what matters here
the menu stuff has no impact here
Ideally, when I'm done it will be acceptable.
I just don't want to spend time remaking all the toggles and animations all over again, if they won't be affected by the main model's changes.
if the parameters on the fallback version has the same names, then they will sync
but it will be hard to fit within the poly and material budget with extra outfits
Gotcha
hello, i am new here and i need help for know i can upload this avatar and not break rule.
anyone can help me ?
what'cha talkin'bout willis
willis ?
yes
i dont understand
i dont know i can upload the avatar is sfw or not ? i need know before upload 
if your avatar is naked, then it is against the rules, yes
i think can nude but not have secret zone
what
if you're trying to say what I think you're trying to say, then it most likely isn't suitable for public worlds.
look up
this
genitals = against the rules
also you sound like you're 12
vrchat is 13+ so if you're under 13, that's against the rules too
what else do you want
for not break rule
read the rules https://hello.vrchat.com/community-guidelines
i know the rule, thanks
yes thanks
but my question is not response, i think
one question for you @strong shell
your question didn't really make sense
try explaining a bit more if the problem is the language
what is your main language
french
I see, unfortunately I don't speak french, but try to do it in english
no
oof
uhmm
i dont know what i have to do
modo can help me ? i dont know what more say 😥
just know the avatar not break rule
just this ?
yes but hard with this avatar to know
how do you not know if it is naked
the model i say
lol
use your eyes
then you should probably go to the doctor
sorry thet im late but i just can dowload evrything cus my laptop isnt thet strong and i cant find what to download aswell
ok since 3d modeling chat dead
i still need help
with making socks moe
move along with body
wrong chat
what would be an unreasonable number of vertices for an avatar in blender?
Is there a library with VRC avatar accessories out there, akin to VRCArena?
I don't know of one specifically. You can go to booth.pm and look for things you like, there are free and paid items. Just make sure to read their terms of use to see if you are even allowed to use for something like what you want
Neat. Thanks
This is probably something that has been asked a lot but is there any way to get around the wait time to upload an avatar? I picked up VR chat at the suggestion of a friend who was showing me progress on their own avatar, and decided to dump a bunch of time into making my own despite not having played the game before (I've seen tons of videos on it though)
buy vrc+
Ah, this is a premium feature?
I see
you doo need to have a vrchat account tho
i.e. if you are using only steam, you need to merge your account
Yes, I have the SDK set up and an account created
ok
Another question, I'm reading I'm able to build and test an avatar offline, but I'm assuming that's only after I'm able to already upload an avatar to begin with, correct?
I think so
Been finishing up a model in blender and I'm having some trouble trying to apply textures neatly. Like I tried both smart UV mapping and just unwrapping but whatever I do the pieces are either chopped up so the texture is all over the place or it's all connected but some parts are super zoomed in.
This is my first 3D model btw so Ive been learning on the go
I basically feel like if you can paint directly on the 3D model I should be able to apply a texture image that just wraps around it
painting on 3d and applying a texture are very different things
I suggest you watch a few tutorials on uv mapping
and texturing I guess
Mm, okay
No kidding. I've been following a tutorial the past couple weeks
You have to mark the edges in edit mode and then unwrap, it's easier and better and you can always reshape the cut up map later on.
is there a way to fix stuck facial expression. not returning to default face.
example from idle state switch to facial 02 or 03 then going to idle state again the facial expression gets stuck
write defaults on
@crimson crescent That advice was exactly what I needed! Thanks a ton
did you just give advice to yourself and then thanked yourself lmao

whoops, no I meant to @ Yuriko
🤣
hello i need help with how to make an avatar, lke the basics
like the basic apps i'll need, etc
spend a few years learning 3d modelling, then study the basics of unity, then read the vrc sdk official docs, then you are ready
you need Blender and Unity at least
unless you are rich then you can use Maya instead of Blender or something else
hi, i am trying to make a animation where the two light of buzzlightear will switch (red-green continuos) i created the two "emissive" materials" but when i preview it these don't work
you can also buy premade avatars
and skip straight to the unity basics and vrchat sdk parts
or use ReadyPlayerMe to make it
or vroid although that still needs you to learn some stuff
i'd rather make it myself due to the fact im very picky and i know what i want
@glass mica this then
Welp. Imma be commissioning a friend for a custom avatar
ooo what is it gonna be
how good are you at modelling
I'm not good. Never did it. But it's gonna be a furry avatar. (Since all my friends know me as one. Since I use a public one which can sit) and gonna see if she can add the sitting animations on this one too
And I owe my friend 45 USD for this avatar. Yay
Can someone? Yes. Can they on your account? No
i can give them my account on privet
that's probably against terms of service and a really dumb idea
Regardless of being against TOS, it can connect your account to theirs, so if you or they get banned, the other one might too, and with the recent ban wave, I doubt anyone smart will do it
well cant someone post it to their own account and then let me clone it
yes they could but then any random joe can clone it off of you
just turn cloning off after they gave it
that is why I said that someone can upload, but not on your account. Someone can upload an avatar and you can clone it but then you have the issue Rainwolf said
if they just turn cloning off also i dont cafe if they take is
then you won't be able to wear it
why
because the avatars no longer public if you do that
so if i clone it and the person turnes cloning off then i dont have it anymore
yes
bruuuh facking vrchat dude
so basically you would need to upload yourself if you wanted it to be private
what if someone put it in a world
that doesn't change any about that
its oke if its a public avatar tho
potentially a problem depending on where you got the avatar
like you can't make a public Avatar out of a paid Avatar
no i just made a free avatar on vroid
question did you use any free to download textures off of Booth. P.m. for the avatar
as some of those have terms of service that disqualify public avatars as well
i made every thing my self nothing from booth
okay then you can carry on with the public Avatar idea
but would still be good in future to learn how to upload yourself
yes but my laptop is not capible to install everything i need
question are you running on the quest then as if you cannot run the unity editor your probably not going to be able to run vrchat
im a quest 2 user
& vroid runs off of unity so running Unity should be possible even if it's slow as heck
i also have the wrong unity i think and idk were to install the one i need
alright thanks ill try thet then
https://www.youtube.com/watch?v=c2-o4l6eagQ&list=PLdI9TI7mJBsnVDSN6ygkNcOJo-WQitK8R&index=9 and here's tutorial covering vroid to Oculus Quest
thank you
hope you have fun with your new Avatar
thanks a lot
but in all videos they say i need the 2018 unity or is the 2019 good aswell?
2019 as the video was made before 2019 released
but like your steps would still be the same Avatar uploading
oke oke
still cant wait for my Avatar
My avatar somehow grew in file size when I switched the rig to Humanoid, and now its too big to upload. Any tips on how to cut the size down?
(it wasn't too big before, which is odd)
read/write on?
if it's too big, like way too big, it might be the normals on calculate. Older sdks don't tell you to fix it
its too big
hewp, im in unknown land, idk where and how do I add expressions, dances, etc, HEWP QwQ
Idk how to use the expressions parameters, and stuff, can someone help me with that?
read the official vrchat sdk documentation on avatars
also read up the documentation for Animators and Animations in Unity
I saw a tutorial, the sdk3 is harder to get expresions and animations to the avatar than sdk2, not too difficult, but harder
Sdk2 is old and outdated, also a lot more limited
Stick to sdk3
Xd
I have a question~ so I found out that in SDK 3 that the FX layer is for bones not of the human rig hierarchy and the Actions are for the humanbones hierachy. If I made a custom animation the humanoid rig but it has animations such as a long flapping tongue that is animated in blender - where or how could I get it to work in vrchat?
so my unity keeps on failing to create an file
What do you mean create a file? What are you trying to do? If its an error send a picture of your entire screen but show the error
now i wish i knew how to use discord
oi
nice model
5k is usual price nowdays for the models
i got my self a neko cat for 5 k yens
here a pic
yup, around that price.
I like this one because they are slighty different from what people use in booth
how is it different
its just arknights anime girl
that clothing is popular recently
well, popular booth models look pretty similar to each other, facelike I mean, or at least for me they look pretty much alike.
In simple terms I like the style of this guy in particular
ye they are alike for sure
but much better than the e girl or e boy models from vrcht
which are the same just edited
ahaha
those don't count
wait this is the same model? it looks really different
did you do major mods to it?
I add my own outfit / hair and personal changes in blender
oo in my case i tried to keep the original look intact
while adding some fine small changes
because i loved how mine looked in booth
hehe totally understandable, I do like to put different outfits to my avatars
i focused my efforts on small details like pins or animations
i threw like 15 pins i think
at my avatar
and boi poly count cried
why so many poly by some pins ?
i blame the sheep pin
I'll try to optimize my things, problem is that I always end up poor because I like separating meshes / have cloth toggles 😔
i need to optimize my stuff but never get to it

wait i will send u my cat in dms
Sure ! hit me up!
is not difficult to optimize, peopel don't do it because they are lazy, 😔
if you are not very poor you are fine tho. I get to very poor because of dynamic bones, and that can be deactivated.
Of course it does make a difference having 6 materials than having 12 or 24 in your avatar.
gotta commit to a single outfit !!
i saw someone talking about making a second togglabe avatar ahaha
we are reaching new lvls of lag
everyday
nooooo never
one day we will hopefully be able to like seperate our outfits into like totally diff avatars but we can switch between avatars inside the radical menu
for our own uploaded shite at least
one day we wont need display vr
and we will just beam our consciousness' into vr
thats the gamer way
I have all my outfits in separate avatars, I don't like having that many meshes, also the size of my avatars would get bigger if I do so, right now they are less than 5mb each
oh thats good
and if you split it up the filesize shouldn't be anything big at all so its not really an excuse to say it will take ages to load
and if your wifi is that bad that it can't reload a 5-10MB avatar then thats your problem
For somebody who goes to dance events in VR, I prioritize some avatars and try to optimize them 😛
thats good that you actually consider performance
I really don't get how people make avatars that are 50mb
They tend to have like a bunch of seperate meshs and clothing that all have like 4-8k textures
or seperate materials rather
anim/sound take a huge chunk, but texture if they forget/dont do crunch , bonked a few friends cause they were 80mb+
texture crunch they came back 12
that alone? wow
Those are not your friends @merry swan 😔
So um. When I talk my avatar explodes.
Do fbx avatars have to be set to Humanoid rig?
I feel like that's what broke it
You broke shapekeys, go back a version or shape propogate everything except stuff you want (always face)
most do this least a few times 🐇
My avatar keeps spinning to the left. Can this be something about the locomotion controller?
does it happen in unity too ?

any idea when the "physics bones" are coming out? the sdk is drunk claiming I have 28 collision checks when I don't have any colliders on the avatar
Unless there is a new update from the team, no one knows
Does anyone know if the changes in the 2 axis puppet menu is saved when you exit the menu, the same way that the values you set in the radial menu are saved when you exit?
you sure you are selecting the right model for upload or you removed the dynamic bones from the right avatar assuming you have multiple avatars in your scene?
yes, the values you select will be saved to the 2 floats you assign for the puppet control.
Great, thank you
anyone doing commission work?
This discord server isn't for that. Go to #community-servers-old and scroll up until you find VRC Traders
Whats the diff between DynamicBones vs rigidbody + character joint?
Well the main difference is that they arnt related at all really
Anyone know where i can get hatsune miku hair
im making a meme avatar and i just need the model
it also needs to be quest compatible
@verbal timber I'm sure you can download a miku base and take the hair, as long as the creator allows taking parts. There's tons on deviantart
honestly, I'm sure you can just find the hair on it's own there, or on sketchfab or smth
Does anyone do commissions-?
This discord server isn't for that. Go to #community-servers-old and scroll up until you find VRC Traders
Ok tyyy
trying to find a good transparent quest-compatible shader for my avatar to display to quest people, is there even any good ones? I tried particles additive but people were saying they saw my avatar as a purple, when it's supposed to be blue, which makes no sense.
there are no Quest compatible transparency shaders
really? that's really dumb of vrchat
transparency shaders are quite expensive for mobile Hardware to handle
even dithering though
so they disabled transparency on avatars all together to prevent folks from making performance dumpster fires
Does the Quest particle shader no longer work for avatars then? It used to give error but uploaded and worked fine. Still works for worlds for sure for quest but I stopped making avatars for quest so curious.
Does anybody know how to fix the problem where the view point on a generic avatar can't be moved forward or backwards? I am kinda inside of the avatar. But no matter how far i change the numbers, it is always the same spot.
no clue as I've never tried uploading avatars with Quest particle shader
Ah. Well then yes. The quest particle shader works as a transparent shader. I use it for a few things in my world and it doesn't kill quests
can i get someone to slap together an avatar for me, i have the models and textures, just unity hates my soul and doesn't work at all
Is it already made for VRChat? Rigging a model is a whole process, as far as I understand.
everything is good to go
I just cant export it
all i need is someone to put the model into unity add the texture(which i made) and export it so i can use it
Because you're not the right user level?
no i am
it just isn't working for me
i'm just getting errors r us, and the menu doesn't even appear
Which menu?
build and test
@hasty hemlock what the mobile particle shader does now is make the material turn the entire color of your user rank, so I was appearing as solid purple for some people, solid yellow for friends
kinda really weird behaviour, maybe useful, but not what I wanted
not quite sure as I haven't run into that bug
That's just normal behavior when the avatar is not shown
except it was my avatar, it had my other stuff like the headset I put on my avatar
interesting. I haven't seen that 🤷♂️
yeah I think it's interesting
It just does funny colored squares ingame even if the sdk says its ok and it looks fine in unity
for quest avatars
Interesting. Well, I don't make quest avatars anymore purely from how annoying and restrictive it is so I only knew it worked for worlds but didn't know for avatars. Thanks
Ah makes sense
and im trusted so yeh
not very important but
interesting thingies and quirks
I wonder if I appear as user if it will go green or not
Quest users still get 50+ fps in my world despite pretty heavy use of transparency. It's a shame things are so heavily restricted. Hopefully as quests get more powerful they will ease this stuff.
yeah but the problem is the backwards compatibility and the the quirks of mobile rendering isn't going to change because it's clocked faster
but people have to manually show it and thats lame
lmao compatiable for quest 1 in 5 years
sorry guys cant change the restrictions
I hope they don't concern themselves with that, would be needlessly restrictive. Quest 1 is practically abandonware at this point. Buying new controllers already costs nearly as much as a quest 2. But I'm getting off topic xP
confirmed that, you can change your color by appearing as a different rank
The Fallback shader that colors by your trust rank recognizes that?
strobe?!
well as fast as I could click
and as fast as the network recognized it
so not very fast
probably rate limited you after a bit
if it didnt then that might be classified under a security exploit
also there are ways to do transparency that work for mobile, like dithering, which renders every nth pixel via a screen texture mapping, and that's performant transparency
but vrchat chooses to ignore all possibilities
Thats a little exxagerated but im sure they will be more leniant in the future
true, we hope
how well does that handle overdraw as that's one of the considerations you would have with like avatars
as it's a lot easier to optimize a environment to not have lots of overlapping transparency
it's not so much transparency, it's a trick to make objects disappear without actually making their pixel alphas go down https://www.youtube.com/watch?v=VG-Ux8RHMoA
I can't imagine it's any more complex than the toon shader is
it's just "render this pixel, don't render the next 5 pixels, render this pixel, repeat"
unity renders in passes, so the ground and objects behind our skinned meshes are getting rendered anyway before the next pass to render the character, I can guarantee you that
and since it's screenspace, it won't double-process an overlapping geometry
is the canny a separate account site or do you use your vrchat login
use vrchat login im pretty sure
there are like ~15 catagories so just put it in the most appropriate one
doing a quick search with the word "dither" nothing comes up
should I comment on this one, or is it better to just make my own post saying dither in the title? https://feedback.vrchat.com/feature-requests/p/transparency-support-for-mobile-shaders
posted here https://feedback.vrchat.com/feature-requests/p/add-a-dithering-shader-to-quest-enabled-shaders-to-simulate-transparency-on-mobi please feel free to upvote if you think this is appropriate, I have no idea what order the ideas get looked at in canny
Devs do look on the canny, you likely will get a reponse in days
with an actually thought out suggestion
nice
Lol sometimes. There are still open cannys with 1k+ upvotes with no reply from devs that have been up for years. xP
hello friends, wassup?
dis for very sophisticated avatar talk if u want to generally talk u can try #vrchat-general-1
i know, i want opinions. i design outfits and give them to people to use. well im going to the general
OO outfits show
you can link them tho and it should embt
just post an image in some other discord and copy the media link or img link
and paste it here
i cant do it. its not letting me
i think it be better
What exactly are you trying to share, you could go to #shameless-self-promotion or #avatar-showcase maybe? Those both allow embeds
How can I find someone doing avatar commissions?
VRC Traders.
Link in #community-servers-old
Expect to pay a pretty penny for a custom avatar.
Ty! I’ll try that! :D
I wonder, what are the chances that we'll get more parameter points some day?
this VRCLens is kicking my ass bro XD
Ditch some of the features.
If it’s saving every float could you set up all the radials to use 1 float and only animate the blends on a bool transition? Enable bool on menu open kind of logic?
Would have to use WD off for that. Not sure if WD on would work when exiting blends/normalised time to hold values.
problem is that it wouldn't sync for late joiners
Do you need VrcL to sync for late joiners? I’ve never used it so I assumed it was a local thing.
Was in my head the floats were only on the expression parameter list to have then plug into the radials.
Hey guys does anybody have an axolotl avatar?
parameters are the only things that sync, not animations
and you're the only one that needs to see the camera features
Does anyone know how I can resize my avatar on the pcvr version of vrchat
I assume you'd adjust the scaling of the model?
Given you have the files to do so.
I don’t have the files
then not possible
^
some avatars will just be really big
Press Ctrl+\ to change to the default robot.
The avatar was medium
then the author might have added a scaling feature
could be on a gesture
Yeah maybe, thanks
Can someone help me make a vrc avatar?
Does anyone have .anim files of those meme animations?
im a visual learner
It’s a long process, took me weeks to learn
ah alr is this the tuto you followed?
Is it possible to have an object whose orientation is fixed relative to your playspace? Thinking I might need to make a "compass" to keep track of where my Kinect is (though I haven't set it up yet, just thought I'd keep it in mind)
is it possible to make a weapon (say a scythe) that can be held by both hands at the same time?
I think kind of? Never done it myself, don't know how
have it be in your dominant hand and use an aim constraint to orientate it towards your second hand.
Does anyone here use mac os when uploading avatars?
I've been trying to get it working for awhile but I keep getting the same error when I click upload.
Look for VRC Traders on Discord, be prepared to pay 😛
Yeesh, thanks for the warning, all I need is the mesh so hopefully its not a arm and a leg
Thank you, this got me pointed in the right direction!
Is there a way for me to share my private avatar with my friend without making the avatar public or logging into their account?
make a unity package of the avatar and sent it to your friend so they can upload it themselves
I guess there's no way around it then?
those are your 3 total options
welp tnx anyways
Hey! I am currently looking for someone to commission a quest avatar for me! I'm not sure where to look if you have any ideas where to send me or if you want to show me your work please let me know!!
#community-servers-old scroll up for VRC Traders
How can I use both an action layer and an fx layer? I wanted to play both an avatar toggle with an animation.
this channel has everything you need https://www.youtube.com/channel/UCATCtF3u-2nz2bJvnXmTPKA
Hi, I'm a small content creator and i am looking for someone to make me an avatar that could be the base of my content if you would like to speak to me about this pls dm me p.s I'm broke
Steamvr has a setting to put an arrow there I believe
Sadly unless the avatar is crap TBH the cheapest you'll probably find an avatar is like 30$ maybe-
He is asking for expensive commission model that would be only theirs, 30 dollars are premade models with limited rights
You have cute avatar pic btw

But think of the exposure!
hay cany any budie help me set up a avatar modle to work for vrchat
I really don’t understand why its a MUST for avatars to be private only. Relatively speaking about the assets I “bought.” If used then the avatar Must be private only. There’s a bunch of rippers these days so there’s no point tbh, why not make them go through the same trouble as i did with making it, lol the avatar has over 270 emotes, I’m sure other ppl has a better use for em
does anyone know where people get that 3-frame spooky dance animation
Some would prefer to have their avatars private
its a simple legal matter you do NOT have a right to redistribute assets if you are bound by the disclaimer you accepted while bying
I like having certain models of mine to be private for many reasons
is vrchat currently using Unity 2019.4.29f1 or 2019.4.30f1 because I'm getting two different answers
2019.4.30f1.
ok thx
Yep!
anyone know why when i preview an empty animation, the mesh teleports far away from the center?
it's not a must it depends on each creator
but if you want to make something public (that originally prohibits it) you might be able to reach a special agreement with the creator, likely in exchange for money (likely a lot more than the normal cost of the model)
Seems legit
does anyone know how to fix when i try to work on a project it just have problem copying assembly?
Can you move to #avatar-help and share a screenshot of the error. Someone might be able to help better with more information
Hey all. When I do an expression with gestures, then speak, I get the mix of my facial expression and the visemes, when I'd really rather the visme's override whatever they touch. Is there a setting for that?
Hey!! :)
does Anyone here know of websites that sell custom vr Characters, such as Fiverr?
#community-servers-old, VRC Traders.
I'm having trouble with getting a particle to properly transfer it's velocity from my hand to when i "throw" it. Is there a trick to make it work?
vrc traders for commissions as already said. for pre existing avatars, gumroad, booth, and cgtrader are all good
Try VRC Traders.
Wdym?
That's where you'll find more customers.
Only place in here to really drop promotional stuff is #shameless-self-promotion
Don't think you should mention that you do nsfw as it's against vrcs tos
So my entire avatar has to be less than 10k triangles....
To have as a fall back
My base model is already like 15k
Yes, max poly count for fallback avatars is 10k.
AKA the avatar has to be at least "good" performance rank on Quest to be eligible to be a fallback.
i am no good at blender
It's actually not against TOS as far as I saw. I read through and saw nothing about sexual content
@barren hemlock yes it is agaisnt tos
What section of the TOS states it?
The TOS on the website is the most up-to-date TOS and the one they use for everything
nfws avatars are not allowed proud
If NSFW wasn't allowed at all, then there wouldn't be a tag for Sexual Content/Gore in the SDK
https://hello.vrchat.com/community-guidelines
Section "Inappropriate Content": "Pornography & nudity is not allowed."
please don't ping individuals from the team, ty
https://hello.vrchat.com/legal
Section 12.D
its an ancient tagging system that allegedly isnt removed because the devs dont see a reason to
or dont bother to
TOS always overturns though
i've seen quite a few people in various communities who seem to dread updating and stay on one version for as long as possible
@nimble sinew You can stay on your old version if you want - provided you keep the SDK - but it is no longer available if you lose it, and all newly downloaded SDK's will only work with the current version of unity.
you can still upload with 2018 if you want to, it's just not recommended. you may have bugs, and they won't be fixed.
yep, so why not update ASAP? spend a few minutes now to save a few hours later. better to learn each little new thing as they come rather than have to catch up from several patches ago
There really isnt a point in not updating, the backwards compatibility is just to keep old stuff that is already uploaded working and to give people time to update when they can
You can stay on your old version if you want
Pog, 5.6.3p1 here I come.

well look at it from my perspective, I have about 300gb worth of avatar commissions in a single project, converting that to a new version takes the better time of a day, ( and can fail). So I dont update unless the new version actually brings improvements. Example, I am still on 2018 as the 2019 update didnt give us anything new when it comes to avatar creation, so now I already skipped one useless version.
oh sorry!
That's why you separate out every project
Does anyone know if this new unity switch fixes the vrchat menu "won't show up half the time" bug?
than I would have to convert like 200 projects one by one to another version
doesnt sound any better at all tbh
Use different projects from now on. It's way cleaner
I fail to understand how
once a new update drops I still have to convert every single project which is a lot more manual work
If you make another avatar, put it in a separate project
You can leave the old ones
I dont see whats cleaner about it eitehr as you can just keep everything neatly organized with folders
no I can not, my clients often ask me to fix stuff that broke on their avatars with updates.
I have to keep everything up to date or on the latest working version
might as well have it all in one project
Mine do too. I have a separate project for each avatar, including for the same people but different avatars
I dont see the benefit of having multiple
Cleanliness and ability to upgrade this way
how is it more clean?
just sort properly with folders and you will never have problems no matter how many avatars you have in a single folder
You're encountering a problem right now
I am not really
again these updates added literally nothing when it comes to avatar making
theres literally 0 reason to update
I think its a matter of preference but I personally wouldn't put all my avatars into a few projects
unless they break stuff which is a downside if you ask me haha
And what if a client asks you to explicitly upgrade to 2019? Then everyone else's would need to go too
if a new version actually ads new features I am updating regardless
Wait you aren't even using a 2019 lts?
I am not going to update someones model without it actually benefiting in any way
no I am on 2018
That's bad service
If a client requests it, you're supposed to fulfill that request regardless of logic
how come? I can just tell them the avatar has been updated and they would be non the wiser as it makes literally 0 difference
thats not how my service works, I am not spending extra time on something thats not benefiting anyone
That's bad business practice if you ask me
if they pay me? sure
but I am not doing it for free like I would for you know not stupid requests
Yeah they would. But you still have to upgrade the entire thing
not really,
I can always export their avatar as its neatly sorted in a folder system
Will be funny when avatar dynamics comes out and you can't get the swick new physics bones because you are on an ancient vrcsdk
you know , if you read my messages I said if the new versions actually add new features I am updating
otherwise there is literally 0 point
its way less work for me. I dont have to bother making packages for my controllers, animations, custom shaders or anything as all my dependencies are always there when I need them
I guess we will see you on a 2019 LTS in a month or 2 then
I can't imagine they would be
my guess is they will be broken and next to unusable for the better part of a month being out
av 3.0 had lots of issues at launch, regretted upgrading to that right away
obviously not
but when SDK 3 came out, well I probably should have stayed with SDK 2 for a bit longer
first few days were rough
I had no major issues with SDK3 on launch
@eager horizon I agree with everything you're saying. you're not alone.
I appreciate it ❤️
are there any good unity packages for weapon particles? ive seen many avatars with the same particle systems and theyre really good and id love to get my hands on them
Most people make them themselves so :/
I don't know tbh
I guess people use stuff like that too: https://assetstore.unity.com/packages/essentials/tutorial-projects/unity-particle-pack-127325
if i was doing it for free i would still make sure there stuff is updated even if it has no new feature's or no benefit like i update sdk2 avatars for ppl bc it don't take time to just update it or if unity is out of date i still up date but i do get errors it not fun dealing with but i don't lie nor make stuff out of date bc im doing what they want so then i get trust and some time they give me stuff for doing it for them like paid assets they bought for me for my time or for the avatar so im still getting something out of and im gaining skills while doing it
that was painful to read, Absolutely no punctuation
Again what is the point of updating an avatar with a new unity version if the result is 100% identical?
well i have a issues with the new update but i still update it even if it has no benefit i just do it so i dont need to update later on
but updating later on has the potential to skip usuless version changes. So I am saving time
well you kinda are and not at the same time i see you your point but if the person wants me to update it to the new version i will even if its a waste of time
sounds like a bad usage of your time
well i do it bc i like doing avatars so it don't really bother me in the least
so instead of working on an actual avatar you spend time doing something that doesnt improve anything whatsoever?
interesting
if i waste like 20 minutes of my time bc in that time i could be doing something else like getting the stuff they want while its doing that or talk to them about what they need or want
on that topic, I have never actually had a client ask me to update their avatar to a new unity version unless something was broken because the new version introduced more bugs to the game
well i get alot of bugs on my avatar so spend like 2 hours trying to fix it
As mentioned, unless the new version adds something that could improve functionality you Don't really need to. Like 2017 to 2018 gave us constraints. We had rigidbody joints before that but you can do the same and more with constraints. What functionality does 2019 bring that warrants updating a 25, 50, 100 gb project?
I'm always updating because it sits in my mind that I can, eventually bothering me till I do. I don't have to but I'm feeling like I should. Can get annoying sometimes
thats why i do it a soon the new update comes out so i dont get a client saying something broken or bugged
so i have more time doing my own or adding new things to it
again, fixing a single persons issue takes less time than updating all of my big ass projects
well you gonna need to do it at some point
well i wouldn't know that bc i just update it so you do you ig
yeah I am but a lot of people here including you seem to have a problem with it for some reason
by not updating to 2019 you've already lost a lot of time doing builds/uploads...js
how come?
not sure what to do about your massive project, but i'd probably try exporting clients who haven't come back for a while
2019 builds are way faster
i noticed a difference immediately....i uploaded a tda kitbash last week that would only build on 2018 and it was painfully slow
my uploads usually take around 30seconds to a minute
if i had that many clients to manage i'd try to create some kind of project manager extension for most commonly used assets....i get the feeling you're undercharging for all that personal data storage
Is anyone able to upload a model for me, I'll pay for it of course
Messaged you-
anyone got a refrence photo for the VRC purformance bot
Why?
i can dm it to you if you need it still.
tbh i also have the model from somewhere if you want it
0.0 that will save me time remakeing it
kk ill dm you it once i find it again
Nope.
What's wrong with them anyway?
There should be a little feather on the nameplate denoting it.
The fallback icon by the "Fallback" rank text shows the reason it fell back. Refer to the official VRC video demonstrating the feature to see all the icons and reasons
Also they still scale fallbacks exactly the same way they do with the robot. If it's messed up that way then their fallback they selected has rigging issues or vice versa
I have a question. When you're making an avatar and you want to put another set of clothes for them and the new clothes have gloves on them. Can I recycle the bones of the clothes and merge armature and then the replacement clothes will have it's own Hand armature? Or is it better to just align the fingers as close as I can then merge armature because VRchat only follows one skeleton system?
How often do you guys have to do "maintenance" on your guys' creations when a new update comes out?
never did
anyone else having issues with uploading an avi? in my builder is shows the avi I just uploaded but in content manager and in game my avi just isn't there
Which version of Unity did you use?
2019.4.31f1
must be something wrong with that version rn just downgraded to the 30f1 version and it worked again
Can't say it's a version issue. Uploaded a few models today without any issues. Using 30 is fine but something else was likely the cause
hmm idk maybe the build version of unity 3.1 that I had was the wrong one maybe other than that I got no clue what it coulda been
Lol
What exactly isnt working when you upgrade to .31
when i found out the best practice to solve subjective problems
hey I have a question. where do people find animations for their avatars? I've noticed some avatars have very similar if not identical animations so is there a place where you can download these animations?
You can get some basic ones from Mixamo
I checked it out and I think I actually found the default dance animation. apparently it's called "Silly Dance". but there's quite a few other avtar animations that I wasn't able to find on the site. but I did also only look in the dance category so idk if there's others that has just been miscategorized
does anyone know where I can legitimately obtain an obscenely unoptimized avatar
for free
why?
so i can optimize it as far as possible
nice 👍
aWWW damn it
im just going through avatar creator discords looking for free models they give out at this point
so far nothing as bad as im going for
lol
what was on those sabers?
thats amazing
More often than I'd like
Avatars with chairs, particles, or humanoid rig work arounds break the most and it's frustrating
particles breajing was more a thing of the past tho
ive also had and seen worlds that broke and i imagine thats even more frustrating
why vrchat refuses to have support for older worlds i dont understand. unless there was a really bad exploitive bug, why not keep the support for the version in that world
Kinda hope the max parameters goes up from 128 to like 256
Do you find yourself having not enough parameter space?
yes
for your simple on/off toggles do you use Integers or Bools
Option 1 or 2
Yes
I love that, 110% find myself doing this to people just for laughs

do vrchat avatars support reflective surfaces? if yes, would it be pc only?
Anyone got any rare avatars for trading
You don't trade avatars. 👀
I'm starting too
Why?
I found cool ass avatars
Bruh
Problem my new favorite
What does that have to do with starting to trade
Because I get cool avatars from
From... where?
That would be funny
Omg I just got your loli avatar for free scammer get scammed LOL
Unknown sources
hello here, i wanna know if there is some way to get the heigh measurement of a avatar
in unity
In native* unity (without extra packages), no. However, the Avatar Testing world has an imperial and metric stick that you can use to calculate height for comparison between avatars or to your real height.
I'm sure they exist on sketchfab, if you need one.
This is a general Dynamics Bones question, is there someway for me to use animations in Unity so that I can see how they interact, instead of looking at my characters feet, scroll out and move them around?
@eternal bear Didn't answer you in the #avatar-search-old but yes his avatars are well made.
He's a good person, I miss his King Raids world
look up lyuma av3 emulator
Can someone help me understand how to enter the spookality event for avatars ?
Anyone have a favorite male base? Paid or unpaid, just trying to find a good one.
I have a question. I tried to upload an avatar or rather update and it does not let me. the avatar I uploaded originally was using older build of unity and sdk2 and the new one uses sdk3 and newer unity. the sdk complains that I use a different unity build but it was never a problem. my question is, is it normal that it doesn't work? since the sdks are incompatible or not?
What Unity version were you using?
And yes, the two SDKs are not cross-compatible.
Either stick to one or the other.
the avatar was uploaded using 2018.4.20f1 and the one I currently use is 2019.4.30f1.
I read that a bit differently. You can upload an sdk3 avatar over a previous sdk2 avatar without issue but as Artemus said, you can't have both in the same unity project else they conflict.
I had a problem with sdk3 that whenever I uploaded the avatar I would see it twice for some reason and wanted to see if the problem still persists.
ok, thanks for clarifying. I will try to figure out what's wrong.
Also using 4.30 will still work just fine but the sdk will tell you to move to 4.31 as that's the current version.
I mean heck, people haven't moved from 4.29 yet and their doing just fine.
ok. thanks. so I don't need to update unity for it to work. I guess I'm running into some shader problem but unity doesn't say,. it just says something went wrong.
Did you strip the project of anything with SDK2?
I'll try with a new project and import each thing separately. hopefully it will work.
M
how would i do a shader that only renders backface without cutting quest compatibility
You mean transparency?
no
i mean
the faces facing towards the camera are hidden and the faces facing away are shown
kinda like
that
i'm trying to make an outline
Like, solidify and invert normals?
i'm not sure what that means
Solidify is a blender modifier, normals are the direction your polygons are facing.
like this
https://i.imgur.com/lJMvVbv.png
(if it's backfacing it renders)
(if it's not it doesn't)
okay look, you can't render backface on quest shaders thus you need a second layer of polygons that has the normals facing inward
it'll work the same it'll just double the poly count
h
well wait i don't need the outward facing normals do i?
if it's only the backface and no front?
Assuming it stays as 1 mesh you'll have your outward facing polygons and your inward facing polygons. Depending on how 'inflated' the inward facing polygons are, in relation to the outward polys, the thinner or thicker the outline will appear.
If I wasn't moving all my unity and blender projects to another drive I would show an example of this
hi
welcome
ik this isnt on topic but i threw my controller and dont know how to find it, i threw my right one
what you throw it out the window?
did you hear it hit something and fall
it hit my wall/cabinet
is there any crazy way it's behind the cabinet?