#avatar-general

351 messages · Page 37 of 1

terse robin
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once you select the puppet menu it comes right back up if you toggle the expression menu

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so you're only one click away

low whale
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Yeah I mean it's not like, unusable or anything I guess

terse robin
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I think if I did expressions with hand gestures I'd have to at least use chording, and probably a HUD that showed my face to know wtf I'm doing

half rover
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thing about the Oculus trigger is that it takes a bit of pressure to reach its "resting" pressure.

low whale
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How long have you been playing?

terse robin
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not long

half rover
low whale
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By now gestures are second nature and I know what they all do on my most used avatars. It's not as easy if you switch avatars a lot, but you can always point the camera at yourself I guess. It takes a while to build up the muscle memory, and the actual memory

terse robin
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also index controllers might be harder to use in this way. I haven't tried it with any touch variant yet

low whale
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Maybe, I've never used them

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When I do a hand pose there's no doubt that I'm doing the one I'm doing on touch at least

terse robin
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yeah, part of the issue may be that I've only tried existing avatars with expressions. some of the defaults are just hard to get used to, like relaxed hands leading to a eyes squeezed shut expression

half rover
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the Nanachis I've used seem to default to blushing the moment you go to move around

low whale
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If you keep your fingers on the controller it won't do that

half rover
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okay, I think I found part of the issue: I think it's the Touch controller itself has a capacitive zone on the face of the button. Only thing is, if you rest your finger on the rim of the button, it doesn't register

coral wind
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hey im looking for a movie acurate carnage for venom let there be carnage avatar

hasty hemlock
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you're unlikely to find a movie accurate version unless there's a tie in video game

coral wind
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oh

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ight

hasty hemlock
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because like all the Spider-Man avatars running around are from video games

coral wind
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ight

half rover
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okay, so this is slightly annoying: resting on the trigger and pressing the grip is the same gesture as holding the trigger and pressing the grip.

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are "gestures" the only way to take input from the controllers to the game?

agile solar
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On Oculus, I believe so. I thought resting your finger on the trigger was the default hand gesture?

low whale
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For fist, you can either press the trigger or not, it doesn't care. As long as your fingers are down and you're pressing the grip. You can have your thumb on the thumbstick instead of on the capacitive sensor, also.

agile solar
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Sadly, the trigger sensitivity on my right Rift S controller is slowly dulling.

half rover
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For fist, you can either press the trigger or not

This is the issue I'm having now in trying to plan out my gesture chords

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since inversely, it means I can't press the grip, then press the trigger to activate a different gesture

low whale
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That's not going to work, one hand can only do one gesture. And if pressing the grip isn't part of it, you won't be doing that gesture if you try to do it with the grip down. Or even if it is part of it, gestureweight won't work except for fist. Once again, if you want to use pressure for all your expressions, you need to use gestureweight from the opposite hand so you can do the gesture on one hand and apply pressure on the other.

half rover
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oh, I'm not looking to use gesture weight, I'm just trying to make chords that run off of combinations of LT, LG, RT, and RG

low whale
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Two-handed combinations of gestures? Well, you don't need to do anything too special for that, really. Refer to the docs I posted to see what each gesture is and decide what combination you want to use, then refer to the other link I posted for the corresponding values to use in your transitions. You'll need a bit more understanding of how transitions work compared to setting up single hand gestures though. Alternatively if two handed gestures are what you want, I highly recommend Hai's combo gesture expressions tool which can set that up for you and more, it's very handy: https://github.com/hai-vr/combo-gesture-expressions-av3

half rover
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oh, I'm just complaining that essentially for each hand, all I have is effectively three "states": Natural rest, only the trigger pressed, and grip pressed. I've basically just found out that I've lost a fourth "state": both trigger and grip pressed

low whale
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You have seven possible gestures to play with, each with different combinations of the thumb, index finger, and middle finger either pressing a button, resting on a button (or thumbstick/pressure sensor), or lifted up off the controller. You can only check the gesture value corresponding with those seven gestures, but it's certainly more than three

half rover
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but even with those seven possible gestures, I only have three "states": Nothing pressed (0/2/4), Trigger pressed (5), and Grip pressed (1/3/6/7)

fossil terrace
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is there a chat where i can request avatars because i made 3d models i just dunno how to like make moving limbs and post it

half rover
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once you go outside those three states, you're literally requiring lifting your finger off the controller, rather than simply pressing/releasing a button, as an input

half rover
magic surge
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i downloaded the sdk and had a few errors, is that normal

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like i fixed them its fine

green bone
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how is an oculus avatar with 30000 vertices let through but an oculus avatar with 2 textured meshes not.

ok maybe not 30000 but still alot.

graceful nest
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30000 verticies is 10000 triangles, which is good rank on quest lol

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each separate mesh and each separate material slot is an extra draw call

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you ideally want as few draw calls as possible for performance

green bone
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but the fact that even with 2 textures on 1 mesh wont allow it to be published is annoying.

green bone
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and why no transparency on oculus

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that really grinds my gears

spare canopy
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wait what, do you mean 2 materials
you can publish quest avis even with too high of a material count right, it’s just immediately verypoor is all?

green bone
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it has to be good or you cant publish it for oculus

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right?

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thats what unity has been complaining to me about every time

spare canopy
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i don’t make quest content myself but I watched someone do it, they had far too many meshes and materials and could still upload for android just fine. you just get set as verypoor meaning quest users have to manually show you i think

green bone
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i convert any avatar i make into quest so i dont have the problem of people not seeing my avatar as it should be.

spare canopy
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combine materials in blender

green bone
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thats not the problem

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the problem is some parts should be shiny or smth, or transparent, but instead theyre all the same

spare canopy
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there’s no standard lite shader for mobile? where you can put in like metallic maps and such?
for transparency you’ll probably have to cut the mesh in blender since it’s not supported in shader

green bone
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besides, that wont fix the transparency issue

spare canopy
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what are you trying to make transparent

green bone
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oculus doesnt support transparency, and to answer your question, a visor

low whale
spare canopy
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cutting the mesh works for say an eyebrow or blush that’s on a transparent plane, but i wouldn’t think how to go about a visor, hm

green bone
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wait wait wait

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what the duck

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it didnt allow me to publish it before

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da duck

low whale
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You used to be able to cheat and get a form of transparency (albeit not ideal) by using the particle shaders on quest, but from what I have heard they have all been broken for a while (haven't checked myself though)

half rover
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Does not having two textures include an illumination map?

low whale
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Textures are not part of performance rankings, only material slots

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So you can have as many maps/masks as necessary on your materials

eternal bear
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Is the CoffeeTaunts menu on SpiritedSpy's avatars a public thing I can put on my avatars or is it just a thing they made for their avatars?

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Like, I know I can make my own I just thought it'd be easier to use an existing submenu I can add

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I would ask them but I don't want to bother them.

graceful nest
graceful nest
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Just ask them directly

eternal bear
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alright

cedar plume
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I'm missing menu options in the VRCSDK menu

fluid grotto
cedar plume
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I'm not sure why that's the case I just downloaded the unity 2019 version and the new sdk

neon finch
cedar plume
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it is

neon finch
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make sure your in a whole new project

fluid grotto
cedar plume
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well I can do a screenshot

fluid grotto
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There is a button to hide all logs and warnings and only show the errors

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There will usually be way too many logs and warnings so the errors won’t be visible (red)

cedar plume
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there are 472 errors

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is it ok If I dm you the image I can't seem to do it here?

fluid grotto
cedar plume
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done

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thanks

eternal bear
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It's just a submenu with alot of emotes

echo tartan
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ah welp

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probs half of them are public

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I know a few unitypackages that bring packs of animation submenus tho

eternal bear
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I know how to attach the submenus and stuff but that's all I'm confident with lol

past badge
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when upgrading a project from 2019.4.29f1 to 2019.4.30f1.. do you have to do anything special?

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kinda had to do a few steps for 2018.4.20f1 -> 2019.4.29f1, just not sure if you have to do the exact same thing again or if it's more compatible and I won't have to do anything.

hasty hemlock
past badge
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nice.

eternal bear
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Nvm found one

echo tartan
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gg

proven jetty
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Just me or avis taking an eternity to upload into VRC today?

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Nvm just needed to reload the game some reason

silver otter
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So looking for clarification with spookality, do we absolutely need to make a quest compatible version?

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Because what have have planned exceeds the quests limitations

terse robin
silver otter
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Alright that’s okay then I just dodged a bullet haha

onyx igloo
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me just being lazy and not making quest versions

vital hill
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yo if anyone here is willing to teach me how to do avatar stuffs if so please dm me

crimson crescent
vital hill
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Any XD

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It’s just that the videos about it are too vague

crimson crescent
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Like.. there's so much, you are going to have to be specific 😮

vital hill
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Well right now I’m trying to figure out substance painter

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But holy sh*t is that hard

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(Idk if I can swear here)

crimson crescent
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-Googles-

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😫 Yeah that doesn't look like a fun time

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I use Open Canvas for my textures, just easier x.x

vital hill
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Ah I gotcha

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But for unity stuff

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I can do all the basic stuff like importing and uploading

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But when it comes to ints and floats

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And parameters

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I lose my mind

crimson crescent
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Oh that's not hard !

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I have a great youtube channel I love watching for that, the guy is a great teacher! lemme find it

vital hill
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Even like a cliff notes tutorial of all that would be amazing

crimson crescent
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Like he is so amazing, I even think I could teach it now, he's really calm and slow when teaching

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Also if you need help with that stuff even more he has a discord listed on his YT

vital hill
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Oh I’ve watched this mans

crimson crescent
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Isn't he great XD

vital hill
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He’s better then me XD

crimson crescent
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Me too!

vital hill
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Bruh

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I’d prefer If I was in a call with someone

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But I’ll try and see what happends

half rover
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Say, would it be possible to have a "pet" that hovers over my shoulder, and does random idle animations? Tempted to try something like this with a Lowpoly Kon

merry swan
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We have a random component now that can do it , make it 'dice' roll to set a random time play a random animation after

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Only time i used it for so far is a random afk animation on my avatars

fluid grotto
half rover
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How performance intensive would this be if I used a Kon-chan?

hasty hemlock
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well that would essentially be using a whole second avatar on yourself

half rover
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But she's Low Poly! No idea if that actually makes a difference

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I guess best practice would be to optimize my base avatar first?

hasty hemlock
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I guess the question is how low poly is she

torn locust
# half rover How performance intensive would this be if I used a Kon-chan?

The issue is more draw calls, skinned meshes, and Dynamic bones/collision checks. Poly's are pretty easy for modern GPUs to crunch and Kon is no where enough polys to hurt anyones GPU. If you want to use a puppet, consider removing it's dynamic bones or at least it's collisions and make sure you're only using one material for your Kon. Not the best, but won't be death. additional skinned meshes suck but no way around that, least it's only one extra.

VRLabs has a free follower prefab that would work for what you want. Just replace the default cube with whatever. https://vrlabs.dev/item/follower

There are ways of doing this using shaders/vertex manipulation to create a copy of you that is purely shader but there are no perfabs and I'm not diving into that lol.

silver otter
hasty hemlock
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then hopefully found an avatar you like on the public fall backs

silver otter
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I don’t hang out near quest people most of the avatars I own are below

hasty hemlock
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yeah but PC users also see fallbacks

silver otter
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Doesn’t really effect me I don’t wear very poor avatars

hasty hemlock
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cool

silver otter
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Even though I don’t believe in the avatar rating system

hasty hemlock
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yeah but you're still stuck with it existing and how much stuff you cram on a Avatar does actually affect performance

silver otter
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I make my stuff from scratch and generally work towards performance goals over a rating system I work towards keeping it performant

hasty hemlock
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Fair

urban viper
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I'm having problem with import VerticalBillboard to Unity

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I copy paste the code into a new shader file, didn't work; put the shader into project folder, still can't apply it

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I'm using Toocanzs's vertical billboard shader from github, how to import it to my project?

subtle stratus
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is someone doing here avatars for free or selling?

half rover
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Define "doing avatars". From scratch? Reskinning bases?

tawny folio
half rover
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Welp, good luck with that

onyx igloo
sacred kernel
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can someone help me get a totoro avatar?

agile solar
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I know I'm about 3 hours late, shush.

pine ginkgo
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I saw someone clone themselves and their clone mimicked the same movements they did, anyone know what this is called? There was also one where they cloned themselves but the clone was frozen

dreamy harness
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can someone help me find an avatar (i already posted in the avatar search but no-one seems to be in there lol)

safe harbor
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Yo how do I fix the hands in game, thumbs always look weird af

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I know about tweaking something in the muscles setting

neon finch
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Question. Would anybody happen to know how to open a vmt. file in blender?

A valve texture file. Is there an add on that’s supposed to let you import it?

I can’t seem to find it.

karmic totem
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VMT is a material file I am pretty sure, and I don't think so. You can convert all of the VTF files with VTFEdit.

half rover
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I found a public avatar that has the ability to fly. Is that kosher to use? Or am I breaking the ToS?

patent mural
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Who here could convert (or knows anyone who can) an already existing MMD Model to VRC for me. I've just ran into too many problems and kinda given up. I have the file. All I need is for someone to do Lip Sync and possible anything key that is missing for it to function in VRC. I have the Model link if anyone needs it.

loud cape
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shouldn't be anything TOS breaking afaik

crimson crescent
patent mural
crimson crescent
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Send file?

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😮

silver adder
balmy stratus
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Omfg

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I dont know what to dooooo

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@silver adder how do i edit my avatars feet

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Without her fucking blowing up in unity

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:l

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Since everyone is telling me u cant edit meshs that have shapekeys

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Wait..

silver adder
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...For one your in the wrong channel, two I'm not a rigging expert, three don't ping the last person to send a message in the channel for help please.

balmy stratus
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The body has no shapekeys i even want..

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I’lo just delete the shapekeys

vague raft
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That system is a lot better than the system I believe they’re mentioning. Dex’s has a few really interesting features that the one they saw could never do if I’m right.

neon finch
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can some one help me get an avatar into the game

agile solar
neon finch
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just a simple avatar i made on vroid

neon finch
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i treid but doest work for me

agile solar
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What do you mean?

neon finch
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i tried youtube videos but it did not wor

agile solar
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Well, why doesn't it work? 👀

gusty marten
agile solar
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2019*

gusty marten
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is it 2019 now? cause it wouldnt upload the sdk2 when i used 2019

agile solar
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Yep, it's 2019 now.

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Did you download the newest SDK build?

gusty marten
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yeah but im not that trusted yet to upload my avatar so i guess ill find out when i get there

agile solar
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Are you at least New User?

midnight ibex
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I was wondering, is there a way to translate my viseme values into audiolink values?
Essentially I'm wanting to utilize audiolink, but also have the option of having it just use my audio when I talk/play music to do those animations/emissions/dissolves/etc.

hard trail
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how to change the pov of the avatar?

proven jetty
proven jetty
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in the inspector @hard trail

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assuming you have your avi selected in the hierarchy, and have added the descriptor component

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the inspector is by default on the left side

hard trail
solemn sky
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How do fallback avatars work? Are they just basically models with no menu capabilities at all?

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Basically, If I make a low poly version of my current avatar, will menu toggles affect it at all? Or will it just stick with default everything?

loud cape
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it's just about the avatar's performance ranking

solemn sky
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But if I basically duplicate my current avatar which has toggleable shirts and rotational styles, will the fallback reflect the changes I make?

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Or will it just stick with whatever states/options are on by default?

loud cape
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does the model have a rating of good or better even with all of the shirts?

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because that's what matters here

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the menu stuff has no impact here

solemn sky
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Ideally, when I'm done it will be acceptable.

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I just don't want to spend time remaking all the toggles and animations all over again, if they won't be affected by the main model's changes.

loud cape
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if the parameters on the fallback version has the same names, then they will sync

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but it will be hard to fit within the poly and material budget with extra outfits

solemn sky
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Gotcha

analog kettle
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hello, i am new here and i need help for know i can upload this avatar and not break rule.

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anyone can help me ?

analog kettle
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willis ?

strong shell
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yes

analog kettle
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i dont understand

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i dont know i can upload the avatar is sfw or not ? i need know before upload vrcStoic

strong shell
analog kettle
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i think can nude but not have secret zone

strong shell
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what

analog kettle
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i cant say the real word

loud cape
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if you're trying to say what I think you're trying to say, then it most likely isn't suitable for public worlds.

analog kettle
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look up

analog kettle
strong shell
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genitals = against the rules

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also you sound like you're 12

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vrchat is 13+ so if you're under 13, that's against the rules too

analog kettle
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nop, i am not english and i have 25 years

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well, you cant help me seriously

strong shell
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what else do you want

analog kettle
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for not break rule

strong shell
analog kettle
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i know the rule, thanks

strong shell
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then don't break them

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and you'll be safe

analog kettle
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yes thanks

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but my question is not response, i think

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one question for you @strong shell

strong shell
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your question didn't really make sense

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try explaining a bit more if the problem is the language

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what is your main language

analog kettle
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french

strong shell
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I see, unfortunately I don't speak french, but try to do it in english

analog kettle
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i use google translate

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@strong shell you know avatar made by GHOSTLY ?

strong shell
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no

analog kettle
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oof

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uhmm

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i dont know what i have to do

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modo can help me ? i dont know what more say 😥

strong shell
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help you what

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what do you want

analog kettle
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just know the avatar not break rule

strong shell
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naked = banned

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genitals = banned

analog kettle
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just this ?

strong shell
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what more do you want

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just read and follow the rules

analog kettle
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yes but hard with this avatar to know

strong shell
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how do you not know if it is naked

analog kettle
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the model i say

strong shell
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just look at it

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is it naked? if yes, then it is against the rules

analog kettle
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lol

strong shell
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use your eyes

analog kettle
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i think my eyes is broken x.x

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well, thanks

strong shell
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then you should probably go to the doctor

analog kettle
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yeah you have right

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thanks you, i fallow your advice

neon finch
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sorry thet im late but i just can dowload evrything cus my laptop isnt thet strong and i cant find what to download aswell

sage briar
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ok since 3d modeling chat dead

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i still need help

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with making socks moe

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move along with body

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wrong chat

lavish hill
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what would be an unreasonable number of vertices for an avatar in blender?

solemn sky
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Is there a library with VRC avatar accessories out there, akin to VRCArena?

karmic totem
solemn sky
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Neat. Thanks

hexed bobcat
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This is probably something that has been asked a lot but is there any way to get around the wait time to upload an avatar? I picked up VR chat at the suggestion of a friend who was showing me progress on their own avatar, and decided to dump a bunch of time into making my own despite not having played the game before (I've seen tons of videos on it though)

hexed bobcat
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Ah, this is a premium feature?

strong shell
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no

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but if you buy it you get instant access

hexed bobcat
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I see

strong shell
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you doo need to have a vrchat account tho

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i.e. if you are using only steam, you need to merge your account

hexed bobcat
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Yes, I have the SDK set up and an account created

strong shell
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ok

hexed bobcat
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Another question, I'm reading I'm able to build and test an avatar offline, but I'm assuming that's only after I'm able to already upload an avatar to begin with, correct?

hearty merlin
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Been finishing up a model in blender and I'm having some trouble trying to apply textures neatly. Like I tried both smart UV mapping and just unwrapping but whatever I do the pieces are either chopped up so the texture is all over the place or it's all connected but some parts are super zoomed in.

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This is my first 3D model btw so Ive been learning on the go

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I basically feel like if you can paint directly on the 3D model I should be able to apply a texture image that just wraps around it

strong shell
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I suggest you watch a few tutorials on uv mapping

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and texturing I guess

hearty merlin
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Mm, okay

strong shell
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but it's not super easy

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and part of why learning 3d modeling takes years

hearty merlin
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No kidding. I've been following a tutorial the past couple weeks

crimson crescent
carmine grove
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is there a way to fix stuck facial expression. not returning to default face.

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example from idle state switch to facial 02 or 03 then going to idle state again the facial expression gets stuck

strong shell
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write defaults on

hearty merlin
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@crimson crescent That advice was exactly what I needed! Thanks a ton

strong shell
hearty merlin
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whoops, no I meant to @ Yuriko

crimson crescent
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🤣

glass mica
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hello i need help with how to make an avatar, lke the basics

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like the basic apps i'll need, etc

strong shell
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you need Blender and Unity at least

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unless you are rich then you can use Maya instead of Blender or something else

rocky tide
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hi, i am trying to make a animation where the two light of buzzlightear will switch (red-green continuos) i created the two "emissive" materials" but when i preview it these don't work

glass mica
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im very not rich

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at all

rocky tide
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on timeline they seem correct i think...

strong shell
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you can also buy premade avatars

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and skip straight to the unity basics and vrchat sdk parts

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or use ReadyPlayerMe to make it

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or vroid although that still needs you to learn some stuff

glass mica
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i'd rather make it myself due to the fact im very picky and i know what i want

sturdy radish
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Welp. Imma be commissioning a friend for a custom avatar

neon finch
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how good are you at modelling

sturdy radish
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I'm not good. Never did it. But it's gonna be a furry avatar. (Since all my friends know me as one. Since I use a public one which can sit) and gonna see if she can add the sitting animations on this one too

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And I owe my friend 45 USD for this avatar. Yay

neon finch
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can someone put my avatar in the came

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game*

karmic totem
neon finch
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i can give them my account on privet

hasty hemlock
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that's probably against terms of service and a really dumb idea

karmic totem
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Regardless of being against TOS, it can connect your account to theirs, so if you or they get banned, the other one might too, and with the recent ban wave, I doubt anyone smart will do it

neon finch
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well cant someone post it to their own account and then let me clone it

hasty hemlock
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yes they could but then any random joe can clone it off of you

neon finch
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just turn cloning off after they gave it

karmic totem
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that is why I said that someone can upload, but not on your account. Someone can upload an avatar and you can clone it but then you have the issue Rainwolf said

neon finch
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if they just turn cloning off also i dont cafe if they take is

hasty hemlock
neon finch
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why

hasty hemlock
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because the avatars no longer public if you do that

neon finch
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so if i clone it and the person turnes cloning off then i dont have it anymore

hasty hemlock
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yes

neon finch
#

bruuuh facking vrchat dude

hasty hemlock
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so basically you would need to upload yourself if you wanted it to be private

neon finch
#

what if someone put it in a world

hasty hemlock
#

that doesn't change any about that

neon finch
#

its oke if its a public avatar tho

hasty hemlock
#

potentially a problem depending on where you got the avatar

#

like you can't make a public Avatar out of a paid Avatar

neon finch
#

no i just made a free avatar on vroid

hasty hemlock
#

question did you use any free to download textures off of Booth. P.m. for the avatar

#

as some of those have terms of service that disqualify public avatars as well

neon finch
#

i made every thing my self nothing from booth

hasty hemlock
#

okay then you can carry on with the public Avatar idea

#

but would still be good in future to learn how to upload yourself

neon finch
#

yes but my laptop is not capible to install everything i need

hasty hemlock
#

question are you running on the quest then as if you cannot run the unity editor your probably not going to be able to run vrchat

neon finch
#

im a quest 2 user

hasty hemlock
#

& vroid runs off of unity so running Unity should be possible even if it's slow as heck

neon finch
#

i also have the wrong unity i think and idk were to install the one i need

hasty hemlock
#

this has a link to the correct Unity version

neon finch
#

alright thanks ill try thet then

hasty hemlock
neon finch
#

thank you

hasty hemlock
#

hope you have fun with your new Avatar

neon finch
#

thanks a lot

#

but in all videos they say i need the 2018 unity or is the 2019 good aswell?

hasty hemlock
#

2019 as the video was made before 2019 released

#

but like your steps would still be the same Avatar uploading

neon finch
#

oke oke

sturdy radish
#

still cant wait for my Avatar

honest yacht
#

My avatar somehow grew in file size when I switched the rig to Humanoid, and now its too big to upload. Any tips on how to cut the size down?

#

(it wasn't too big before, which is odd)

crimson crescent
#

read/write on?

vague raft
#

if it's too big, like way too big, it might be the normals on calculate. Older sdks don't tell you to fix it

neon finch
#

its too big

neon finch
#

hewp, im in unknown land, idk where and how do I add expressions, dances, etc, HEWP QwQ

#

Idk how to use the expressions parameters, and stuff, can someone help me with that?

strong shell
#

also read up the documentation for Animators and Animations in Unity

neon finch
#

I saw a tutorial, the sdk3 is harder to get expresions and animations to the avatar than sdk2, not too difficult, but harder

strong shell
#

Stick to sdk3

short kettle
#

Xd

sudden quiver
#

I have a question~ so I found out that in SDK 3 that the FX layer is for bones not of the human rig hierarchy and the Actions are for the humanbones hierachy. If I made a custom animation the humanoid rig but it has animations such as a long flapping tongue that is animated in blender - where or how could I get it to work in vrchat?

sand orchid
#

fuuuck

#

whys hue shift completely fuuucked

sand orchid
#

ok

#

everythings pre recorded

#

but its not shifting

#

at all

neon finch
#

so my unity keeps on failing to create an file

neon finch
#

now i wish i knew how to use discord

neon finch
#

oi

olive silo
#

@neon finch Booth model, Lena, made by this guy:

civic light
#

5k is usual price nowdays for the models

#

i got my self a neko cat for 5 k yens

#

here a pic

olive silo
#

yup, around that price.
I like this one because they are slighty different from what people use in booth

civic light
#

how is it different

#

its just arknights anime girl

#

that clothing is popular recently

olive silo
#

well, popular booth models look pretty similar to each other, facelike I mean, or at least for me they look pretty much alike.
In simple terms I like the style of this guy in particular

civic light
#

ye they are alike for sure

#

but much better than the e girl or e boy models from vrcht

#

which are the same just edited

olive silo
#

well we are not counting those for sure

#

hahaha

civic light
#

ahaha

olive silo
#

those don't count

neon finch
#

did you do major mods to it?

olive silo
#

I add my own outfit / hair and personal changes in blender

neon finch
#

ahh ok

#

tanks

civic light
#

oo in my case i tried to keep the original look intact

#

while adding some fine small changes

#

because i loved how mine looked in booth

olive silo
#

hehe totally understandable, I do like to put different outfits to my avatars

civic light
#

i focused my efforts on small details like pins or animations

#

i threw like 15 pins i think

#

at my avatar

#

and boi poly count cried

olive silo
#

why so many poly by some pins ?

civic light
olive silo
#

I'll try to optimize my things, problem is that I always end up poor because I like separating meshes / have cloth toggles 😔

civic light
#

wait i will send u my cat in dms

olive silo
#

Sure ! hit me up!

#

is not difficult to optimize, peopel don't do it because they are lazy, 😔

#

if you are not very poor you are fine tho. I get to very poor because of dynamic bones, and that can be deactivated.
Of course it does make a difference having 6 materials than having 12 or 24 in your avatar.

neon finch
civic light
#

we are reaching new lvls of lag

#

everyday

olive silo
neon finch
#

one day we will hopefully be able to like seperate our outfits into like totally diff avatars but we can switch between avatars inside the radical menu

#

for our own uploaded shite at least

civic light
#

and we will just beam our consciousness' into vr

#

thats the gamer way

olive silo
#

I have all my outfits in separate avatars, I don't like having that many meshes, also the size of my avatars would get bigger if I do so, right now they are less than 5mb each

neon finch
#

oh thats good

#

and if you split it up the filesize shouldn't be anything big at all so its not really an excuse to say it will take ages to load

#

and if your wifi is that bad that it can't reload a 5-10MB avatar then thats your problem

olive silo
#

For somebody who goes to dance events in VR, I prioritize some avatars and try to optimize them 😛

neon finch
#

thats good that you actually consider performance

olive silo
#

I really don't get how people make avatars that are 50mb

neon finch
#

They tend to have like a bunch of seperate meshs and clothing that all have like 4-8k textures

#

or seperate materials rather

merry swan
#

anim/sound take a huge chunk, but texture if they forget/dont do crunch , bonked a few friends cause they were 80mb+

#

texture crunch they came back 12

neon finch
#

that alone? wow

olive silo
#

Those are not your friends @merry swan 😔

honest yacht
#

So um. When I talk my avatar explodes.

#

Do fbx avatars have to be set to Humanoid rig?

#

I feel like that's what broke it

merry swan
#

You broke shapekeys, go back a version or shape propogate everything except stuff you want (always face)

#

most do this least a few times 🐇

copper sigil
#

My avatar keeps spinning to the left. Can this be something about the locomotion controller?

static stirrup
#

any idea when the "physics bones" are coming out? the sdk is drunk claiming I have 28 collision checks when I don't have any colliders on the avatar

karmic totem
#

Unless there is a new update from the team, no one knows

whole geyser
#

Does anyone know if the changes in the 2 axis puppet menu is saved when you exit the menu, the same way that the values you set in the radial menu are saved when you exit?

neon finch
vague raft
whole geyser
#

Great, thank you

open wren
#

anyone doing commission work?

karmic totem
copper gate
#

Whats the diff between DynamicBones vs rigidbody + character joint?

wintry glade
#

Well the main difference is that they arnt related at all really

neon finch
#

H-

#

hey

verbal timber
#

Anyone know where i can get hatsune miku hair

#

im making a meme avatar and i just need the model

#

it also needs to be quest compatible

short lion
#

@verbal timber I'm sure you can download a miku base and take the hair, as long as the creator allows taking parts. There's tons on deviantart

#

honestly, I'm sure you can just find the hair on it's own there, or on sketchfab or smth

neon finch
#

Does anyone do commissions-?

karmic totem
round canopy
#

trying to find a good transparent quest-compatible shader for my avatar to display to quest people, is there even any good ones? I tried particles additive but people were saying they saw my avatar as a purple, when it's supposed to be blue, which makes no sense.

hasty hemlock
#

there are no Quest compatible transparency shaders

round canopy
#

really? that's really dumb of vrchat

hasty hemlock
#

transparency shaders are quite expensive for mobile Hardware to handle

round canopy
#

even dithering though

hasty hemlock
#

so they disabled transparency on avatars all together to prevent folks from making performance dumpster fires

torn locust
gleaming epoch
#

Does anybody know how to fix the problem where the view point on a generic avatar can't be moved forward or backwards? I am kinda inside of the avatar. But no matter how far i change the numbers, it is always the same spot.

hasty hemlock
torn locust
#

Ah. Well then yes. The quest particle shader works as a transparent shader. I use it for a few things in my world and it doesn't kill quests

turbid goblet
#

can i get someone to slap together an avatar for me, i have the models and textures, just unity hates my soul and doesn't work at all

half rover
#

Is it already made for VRChat? Rigging a model is a whole process, as far as I understand.

turbid goblet
#

everything is good to go

#

I just cant export it

#

all i need is someone to put the model into unity add the texture(which i made) and export it so i can use it

half rover
#

Because you're not the right user level?

turbid goblet
#

no i am

#

it just isn't working for me

#

i'm just getting errors r us, and the menu doesn't even appear

half rover
#

Which menu?

turbid goblet
#

build and test

round canopy
#

kinda really weird behaviour, maybe useful, but not what I wanted

hasty hemlock
#

not quite sure as I haven't run into that bug

torn locust
#

That's just normal behavior when the avatar is not shown

round canopy
#

except it was my avatar, it had my other stuff like the headset I put on my avatar

torn locust
#

interesting. I haven't seen that 🤷‍♂️

round canopy
#

yeah I think it's interesting

neon finch
#

for quest avatars

torn locust
#

Interesting. Well, I don't make quest avatars anymore purely from how annoying and restrictive it is so I only knew it worked for worlds but didn't know for avatars. Thanks

neon finch
#

I think it reverts to a fallback shader

#

since its always purple for me

torn locust
#

Ah makes sense

neon finch
#

and im trusted so yeh

#

not very important but

#

interesting thingies and quirks

#

I wonder if I appear as user if it will go green or not

torn locust
#

Quest users still get 50+ fps in my world despite pretty heavy use of transparency. It's a shame things are so heavily restricted. Hopefully as quests get more powerful they will ease this stuff.

neon finch
#

Yeah in time it will beef up

#

I hate the 20k poly limit the most

#

not hard cap ik

hasty hemlock
#

yeah but the problem is the backwards compatibility and the the quirks of mobile rendering isn't going to change because it's clocked faster

neon finch
#

but people have to manually show it and thats lame

#

lmao compatiable for quest 1 in 5 years

#

sorry guys cant change the restrictions

torn locust
#

I hope they don't concern themselves with that, would be needlessly restrictive. Quest 1 is practically abandonware at this point. Buying new controllers already costs nearly as much as a quest 2. But I'm getting off topic xP

round canopy
neon finch
#

The Fallback shader that colors by your trust rank recognizes that?

round canopy
#

ye

#

I was able to strobe myself to someone, lol

#

cuz clicking back and forth

neon finch
#

strobe?!

round canopy
#

well as fast as I could click

#

and as fast as the network recognized it

#

so not very fast

neon finch
#

probably rate limited you after a bit

#

if it didnt then that might be classified under a security exploit

round canopy
#

also there are ways to do transparency that work for mobile, like dithering, which renders every nth pixel via a screen texture mapping, and that's performant transparency

#

but vrchat chooses to ignore all possibilities

neon finch
#

Thats a little exxagerated but im sure they will be more leniant in the future

round canopy
#

true, we hope

hasty hemlock
#

as it's a lot easier to optimize a environment to not have lots of overlapping transparency

round canopy
#

I can't imagine it's any more complex than the toon shader is

#

it's just "render this pixel, don't render the next 5 pixels, render this pixel, repeat"

#

unity renders in passes, so the ground and objects behind our skinned meshes are getting rendered anyway before the next pass to render the character, I can guarantee you that

#

and since it's screenspace, it won't double-process an overlapping geometry

neon finch
#

I reckon you could propose that on the canny

#

Maybe no one has suggested it yet?

round canopy
#

is the canny a separate account site or do you use your vrchat login

neon finch
#

use vrchat login im pretty sure

#

there are like ~15 catagories so just put it in the most appropriate one

round canopy
#

doing a quick search with the word "dither" nothing comes up

round canopy
neon finch
#

with an actually thought out suggestion

round canopy
#

nice

torn locust
neon finch
#

Oh yea the underage report thing

#

I really wonder why thats been on hold for so long

smoky horizon
#

hello friends, wassup?

neon finch
#

dis for very sophisticated avatar talk if u want to generally talk u can try #vrchat-general-1

smoky horizon
#

i know, i want opinions. i design outfits and give them to people to use. well im going to the general

smoky horizon
#

let me locate one

#

wait i cant send images

neon finch
smoky horizon
#

uh ill try

#

idk how to do that\

neon finch
#

just post an image in some other discord and copy the media link or img link

#

and paste it here

smoky horizon
#

ok

#

i cant do it

smoky horizon
#

i cant do it. its not letting me

neon finch
#

i will literally record a video

smoky horizon
#

i think it be better

karmic totem
winged socket
#

Nieton!!!!

#

Might’ve forgot to turn of ping reply

#

Oops

sage spire
#

How can I find someone doing avatar commissions?

agile solar
#

VRC Traders.

#

Expect to pay a pretty penny for a custom avatar.

sage spire
#

Ty! I’ll try that! :D

candid forum
#

I wonder, what are the chances that we'll get more parameter points some day?

#

this VRCLens is kicking my ass bro XD

vague raft
#

Ditch some of the features.
If it’s saving every float could you set up all the radials to use 1 float and only animate the blends on a bool transition? Enable bool on menu open kind of logic?

#

Would have to use WD off for that. Not sure if WD on would work when exiting blends/normalised time to hold values.

loud cape
vague raft
#

Do you need VrcL to sync for late joiners? I’ve never used it so I assumed it was a local thing.

#

Was in my head the floats were only on the expression parameter list to have then plug into the radials.

bold isle
#

Hey guys does anybody have an axolotl avatar?

loud cape
hasty hemlock
#

and you're the only one that needs to see the camera features

loud cape
#

(expression parameters)

#

oh vrclens, I see

#

in that case then yea it could maybe work

velvet jewel
#

Does anyone know how I can resize my avatar on the pcvr version of vrchat

agile solar
#

Given you have the files to do so.

velvet jewel
#

I don’t have the files

loud cape
#

then not possible

agile solar
#

^

velvet jewel
#

I used a random avatar and it got big by accident

#

Like it got really big

loud cape
#

some avatars will just be really big

agile solar
#

Press Ctrl+\ to change to the default robot.

velvet jewel
#

The avatar was medium

loud cape
#

then the author might have added a scaling feature

velvet jewel
#

The thing is I can’t see the scaling feature

#

It’s not on the toggles

loud cape
#

could be on a gesture

velvet jewel
#

Yeah maybe, thanks

rich verge
#

Can someone help me make a vrc avatar?

zenith lily
#

Does anyone have .anim files of those meme animations?

rich verge
zenith lily
#

It’s a long process, took me weeks to learn

rich verge
#

ah alr is this the tuto you followed?

half rover
#

Is it possible to have an object whose orientation is fixed relative to your playspace? Thinking I might need to make a "compass" to keep track of where my Kinect is (though I haven't set it up yet, just thought I'd keep it in mind)

pseudo willow
#

is it possible to make a weapon (say a scythe) that can be held by both hands at the same time?

karmic totem
#

I think kind of? Never done it myself, don't know how

vague raft
dark wasp
#

Does anyone here use mac os when uploading avatars?

#

I've been trying to get it working for awhile but I keep getting the same error when I click upload.

crimson crescent
#

Look for VRC Traders on Discord, be prepared to pay 😛

craggy mirage
pseudo willow
tacit tendon
#

Is there a way for me to share my private avatar with my friend without making the avatar public or logging into their account?

loud cape
tacit tendon
#

I guess there's no way around it then?

loud cape
#

those are your 3 total options

tacit tendon
#

welp tnx anyways

neon finch
#

Hey! I am currently looking for someone to commission a quest avatar for me! I'm not sure where to look if you have any ideas where to send me or if you want to show me your work please let me know!!

spark crystal
#

How can I use both an action layer and an fx layer? I wanted to play both an avatar toggle with an animation.

pale mortar
#

Hi, I'm a small content creator and i am looking for someone to make me an avatar that could be the base of my content if you would like to speak to me about this pls dm me p.s I'm broke

fluid grotto
clear crystal
civic light
#

You have cute avatar pic btw

neon finch
#

hay cany any budie help me set up a avatar modle to work for vrchat

zenith lily
#

I really don’t understand why its a MUST for avatars to be private only. Relatively speaking about the assets I “bought.” If used then the avatar Must be private only. There’s a bunch of rippers these days so there’s no point tbh, why not make them go through the same trouble as i did with making it, lol the avatar has over 270 emotes, I’m sure other ppl has a better use for em

knotty garden
#

does anyone know where people get that 3-frame spooky dance animation

clear crystal
civic light
clear crystal
twin dragon
#

is vrchat currently using Unity 2019.4.29f1 or 2019.4.30f1 because I'm getting two different answers

twin dragon
#

ok thx

agile solar
#

Yep!

floral moth
#

anyone know why when i preview an empty animation, the mesh teleports far away from the center?

strong shell
#

but if you want to make something public (that originally prohibits it) you might be able to reach a special agreement with the creator, likely in exchange for money (likely a lot more than the normal cost of the model)

zenith lily
#

Seems legit

rich tinsel
#

does anyone know how to fix when i try to work on a project it just have problem copying assembly?

karmic totem
misty trellis
#

Hey all. When I do an expression with gestures, then speak, I get the mix of my facial expression and the visemes, when I'd really rather the visme's override whatever they touch. Is there a setting for that?

peak cove
#

Hey!! :)

does Anyone here know of websites that sell custom vr Characters, such as Fiverr?

tacit tendon
#

I'm having trouble with getting a particle to properly transfer it's velocity from my hand to when i "throw" it. Is there a trick to make it work?

vale fox
agile solar
#

Try VRC Traders.

rich verge
#

Wdym?

agile solar
#

That's where you'll find more customers.

vague raft
eager horizon
#

Don't think you should mention that you do nsfw as it's against vrcs tos

balmy stratus
#

So my entire avatar has to be less than 10k triangles....

#

To have as a fall back

#

My base model is already like 15k

silver adder
#

Yes, max poly count for fallback avatars is 10k.

#

AKA the avatar has to be at least "good" performance rank on Quest to be eligible to be a fallback.

frigid tusk
#

i am no good at blender

barren hemlock
frigid tusk
#

@barren hemlock yes it is agaisnt tos

barren hemlock
frigid tusk
#

its stated in game

#

nfws avatars are not allowed

barren hemlock
#

The TOS on the website is the most up-to-date TOS and the one they use for everything

frigid tusk
#

nfws avatars are not allowed proud

barren hemlock
#

If NSFW wasn't allowed at all, then there wouldn't be a tag for Sexual Content/Gore in the SDK

frigid tusk
#

@near tinsel

#

no there not

#

at all

near tinsel
near tinsel
frigid tusk
#

thank you fux

#

fus

neon finch
#

or dont bother to

#

TOS always overturns though

fluid grotto
#

i've seen quite a few people in various communities who seem to dread updating and stay on one version for as long as possible
@nimble sinew You can stay on your old version if you want - provided you keep the SDK - but it is no longer available if you lose it, and all newly downloaded SDK's will only work with the current version of unity.

#

you can still upload with 2018 if you want to, it's just not recommended. you may have bugs, and they won't be fixed.

nimble sinew
#

yep, so why not update ASAP? spend a few minutes now to save a few hours later. better to learn each little new thing as they come rather than have to catch up from several patches ago

wintry glade
#

There really isnt a point in not updating, the backwards compatibility is just to keep old stuff that is already uploaded working and to give people time to update when they can

vague raft
#

You can stay on your old version if you want
Pog, 5.6.3p1 here I come.

nimble sinew
eager horizon
#

well look at it from my perspective, I have about 300gb worth of avatar commissions in a single project, converting that to a new version takes the better time of a day, ( and can fail). So I dont update unless the new version actually brings improvements. Example, I am still on 2018 as the 2019 update didnt give us anything new when it comes to avatar creation, so now I already skipped one useless version.

barren hemlock
bold elm
#

Does anyone know if this new unity switch fixes the vrchat menu "won't show up half the time" bug?

eager horizon
#

doesnt sound any better at all tbh

barren hemlock
eager horizon
#

I fail to understand how

#

once a new update drops I still have to convert every single project which is a lot more manual work

barren hemlock
#

If you make another avatar, put it in a separate project

#

You can leave the old ones

eager horizon
#

I dont see whats cleaner about it eitehr as you can just keep everything neatly organized with folders

#

no I can not, my clients often ask me to fix stuff that broke on their avatars with updates.

#

I have to keep everything up to date or on the latest working version

#

might as well have it all in one project

barren hemlock
#

Mine do too. I have a separate project for each avatar, including for the same people but different avatars

eager horizon
#

I dont see the benefit of having multiple

barren hemlock
#

Cleanliness and ability to upgrade this way

eager horizon
#

how is it more clean?

#

just sort properly with folders and you will never have problems no matter how many avatars you have in a single folder

barren hemlock
#

You're encountering a problem right now

eager horizon
#

I am not really

#

again these updates added literally nothing when it comes to avatar making

#

theres literally 0 reason to update

neon finch
#

I think its a matter of preference but I personally wouldn't put all my avatars into a few projects

eager horizon
#

unless they break stuff which is a downside if you ask me haha

barren hemlock
#

And what if a client asks you to explicitly upgrade to 2019? Then everyone else's would need to go too

eager horizon
#

if a new version actually ads new features I am updating regardless

neon finch
#

Wait you aren't even using a 2019 lts?

eager horizon
#

I am not going to update someones model without it actually benefiting in any way

#

no I am on 2018

barren hemlock
#

That's bad service

#

If a client requests it, you're supposed to fulfill that request regardless of logic

eager horizon
#

how come? I can just tell them the avatar has been updated and they would be non the wiser as it makes literally 0 difference

#

thats not how my service works, I am not spending extra time on something thats not benefiting anyone

barren hemlock
#

That's bad business practice if you ask me

eager horizon
#

if they pay me? sure

#

but I am not doing it for free like I would for you know not stupid requests

barren hemlock
#

Yeah they would. But you still have to upgrade the entire thing

eager horizon
#

not really,

#

I can always export their avatar as its neatly sorted in a folder system

neon finch
#

Will be funny when avatar dynamics comes out and you can't get the swick new physics bones because you are on an ancient vrcsdk

barren hemlock
#

xD

#

They'll be backwards compatible

eager horizon
#

you know , if you read my messages I said if the new versions actually add new features I am updating

#

otherwise there is literally 0 point

#

its way less work for me. I dont have to bother making packages for my controllers, animations, custom shaders or anything as all my dependencies are always there when I need them

neon finch
#

I guess we will see you on a 2019 LTS in a month or 2 then

eager horizon
#

maybe

#

if avatar dynamics arent garbage

neon finch
#

I can't imagine they would be

eager horizon
#

my guess is they will be broken and next to unusable for the better part of a month being out

#

av 3.0 had lots of issues at launch, regretted upgrading to that right away

neon finch
#

don't tell me you are on sdk2

#

right?

eager horizon
#

obviously not

#

but when SDK 3 came out, well I probably should have stayed with SDK 2 for a bit longer

#

first few days were rough

barren hemlock
#

I had no major issues with SDK3 on launch

toxic forge
#

@eager horizon I agree with everything you're saying. you're not alone.

eager horizon
#

I appreciate it ❤️

livid timber
#

are there any good unity packages for weapon particles? ive seen many avatars with the same particle systems and theyre really good and id love to get my hands on them

toxic forge
#

I don't know tbh

red path
heady relic
# eager horizon but I am not doing it for free like I would for you know not stupid requests

if i was doing it for free i would still make sure there stuff is updated even if it has no new feature's or no benefit like i update sdk2 avatars for ppl bc it don't take time to just update it or if unity is out of date i still up date but i do get errors it not fun dealing with but i don't lie nor make stuff out of date bc im doing what they want so then i get trust and some time they give me stuff for doing it for them like paid assets they bought for me for my time or for the avatar so im still getting something out of and im gaining skills while doing it

eager horizon
#

that was painful to read, Absolutely no punctuation

#

Again what is the point of updating an avatar with a new unity version if the result is 100% identical?

heady relic
#

well i have a issues with the new update but i still update it even if it has no benefit i just do it so i dont need to update later on

eager horizon
#

but updating later on has the potential to skip usuless version changes. So I am saving time

heady relic
#

well you kinda are and not at the same time i see you your point but if the person wants me to update it to the new version i will even if its a waste of time

eager horizon
#

sounds like a bad usage of your time

heady relic
#

well i do it bc i like doing avatars so it don't really bother me in the least

eager horizon
#

so instead of working on an actual avatar you spend time doing something that doesnt improve anything whatsoever?

#

interesting

heady relic
#

if i waste like 20 minutes of my time bc in that time i could be doing something else like getting the stuff they want while its doing that or talk to them about what they need or want

eager horizon
#

on that topic, I have never actually had a client ask me to update their avatar to a new unity version unless something was broken because the new version introduced more bugs to the game

heady relic
#

well i get alot of bugs on my avatar so spend like 2 hours trying to fix it

vague raft
#

As mentioned, unless the new version adds something that could improve functionality you Don't really need to. Like 2017 to 2018 gave us constraints. We had rigidbody joints before that but you can do the same and more with constraints. What functionality does 2019 bring that warrants updating a 25, 50, 100 gb project?

#

I'm always updating because it sits in my mind that I can, eventually bothering me till I do. I don't have to but I'm feeling like I should. Can get annoying sometimes

heady relic
#

thats why i do it a soon the new update comes out so i dont get a client saying something broken or bugged

#

so i have more time doing my own or adding new things to it

eager horizon
#

again, fixing a single persons issue takes less time than updating all of my big ass projects

heady relic
#

well you gonna need to do it at some point

eager horizon
#

I mean

#

you can still upload with 2017 even now

#

so not exactly haha

heady relic
#

well i wouldn't know that bc i just update it so you do you ig

eager horizon
#

yeah I am but a lot of people here including you seem to have a problem with it for some reason

nimble sinew
eager horizon
#

how come?

nimble sinew
#

not sure what to do about your massive project, but i'd probably try exporting clients who haven't come back for a while

#

2019 builds are way faster

eager horizon
#

I have seen my friends build in 2019

#

I didnt see any difference

nimble sinew
#

i noticed a difference immediately....i uploaded a tda kitbash last week that would only build on 2018 and it was painfully slow

eager horizon
#

my uploads usually take around 30seconds to a minute

nimble sinew
#

if i had that many clients to manage i'd try to create some kind of project manager extension for most commonly used assets....i get the feeling you're undercharging for all that personal data storage

eager horizon
#

maybe

#

I am a data hoarder though so

#

¯_(ツ)_/¯

placid glade
#

Is anyone able to upload a model for me, I'll pay for it of course

solar abyss
#

anyone got a refrence photo for the VRC purformance bot

agile solar
#

Why?

drifting shore
#

tbh i also have the model from somewhere if you want it

solar abyss
drifting shore
#

kk ill dm you it once i find it again

agile solar
#

Nope.

#

What's wrong with them anyway?

#

There should be a little feather on the nameplate denoting it.

barren hemlock
#

The fallback icon by the "Fallback" rank text shows the reason it fell back. Refer to the official VRC video demonstrating the feature to see all the icons and reasons

#

Also they still scale fallbacks exactly the same way they do with the robot. If it's messed up that way then their fallback they selected has rigging issues or vice versa

neon finch
#

I have a question. When you're making an avatar and you want to put another set of clothes for them and the new clothes have gloves on them. Can I recycle the bones of the clothes and merge armature and then the replacement clothes will have it's own Hand armature? Or is it better to just align the fingers as close as I can then merge armature because VRchat only follows one skeleton system?

heady notch
#

How often do you guys have to do "maintenance" on your guys' creations when a new update comes out?

neon finch
#

anyone else having issues with uploading an avi? in my builder is shows the avi I just uploaded but in content manager and in game my avi just isn't there

agile solar
neon finch
#

2019.4.31f1

#

must be something wrong with that version rn just downgraded to the 30f1 version and it worked again

vague raft
neon finch
#

hmm idk maybe the build version of unity 3.1 that I had was the wrong one maybe other than that I got no clue what it coulda been

zenith lily
#

Lol

neon finch
lyric ledge
jade grail
#

hey I have a question. where do people find animations for their avatars? I've noticed some avatars have very similar if not identical animations so is there a place where you can download these animations?

coral osprey
#

You can get some basic ones from Mixamo

jade grail
#

I checked it out and I think I actually found the default dance animation. apparently it's called "Silly Dance". but there's quite a few other avtar animations that I wasn't able to find on the site. but I did also only look in the dance category so idk if there's others that has just been miscategorized

neon finch
#

does anyone know where I can legitimately obtain an obscenely unoptimized avatar

#

for free

loud cape
#

why?

neon finch
loud cape
#

nice 👍

neon finch
#

aWWW damn it

#

im just going through avatar creator discords looking for free models they give out at this point

#

so far nothing as bad as im going for

#

lol

#

what was on those sabers?

#

thats amazing

toxic forge
#

Avatars with chairs, particles, or humanoid rig work arounds break the most and it's frustrating
particles breajing was more a thing of the past tho

toxic forge
#

ive also had and seen worlds that broke and i imagine thats even more frustrating

#

why vrchat refuses to have support for older worlds i dont understand. unless there was a really bad exploitive bug, why not keep the support for the version in that world

static sparrow
#

Kinda hope the max parameters goes up from 128 to like 256

neon finch
neon finch
static sparrow
#

yes

#

my avatars are as optimized in that sense as i can get them

vague raft
#

Option 1 or 2
Yes
I love that, 110% find myself doing this to people just for laughs

neon finch
#

i read yes

#

read my question

#

read it again

#

read your message

#

oh

neon finch
narrow yew
#

do vrchat avatars support reflective surfaces? if yes, would it be pc only?

unkempt monolith
#

Anyone got any rare avatars for trading

agile solar
unkempt monolith
#

I'm starting too

agile solar
#

Why?

unkempt monolith
#

I found cool ass avatars

leaden thunder
#

Bruh

unkempt monolith
#

Problem my new favorite

leaden thunder
#

What does that have to do with starting to trade

unkempt monolith
#

Because I get cool avatars from

agile solar
#

From... where?

leaden thunder
#

From other players

#

Imagine if he started saying scammer gets scammed

unkempt monolith
#

That would be funny

#

Omg I just got your loli avatar for free scammer get scammed LOL

unkempt monolith
rocky tide
#

hello here, i wanna know if there is some way to get the heigh measurement of a avatar

#

in unity

slow vessel
rocky tide
#

i would like to have a prefab meter

#

like in avatar testing world

slow vessel
#

I'm sure they exist on sketchfab, if you need one.

rocky tide
#

oh

#

yeah that work great

bold adder
#

This is a general Dynamics Bones question, is there someway for me to use animations in Unity so that I can see how they interact, instead of looking at my characters feet, scroll out and move them around?

clear crystal
#

@eternal bear Didn't answer you in the #avatar-search-old but yes his avatars are well made.

eternal bear
#

Yes

#

One of my main inspirations

clear crystal
sinful junco
#

Can someone help me understand how to enter the spookality event for avatars ?

dusk saffron
#

Anyone have a favorite male base? Paid or unpaid, just trying to find a good one.

daring narwhal
#

I have a question. I tried to upload an avatar or rather update and it does not let me. the avatar I uploaded originally was using older build of unity and sdk2 and the new one uses sdk3 and newer unity. the sdk complains that I use a different unity build but it was never a problem. my question is, is it normal that it doesn't work? since the sdks are incompatible or not?

agile solar
#

And yes, the two SDKs are not cross-compatible.

#

Either stick to one or the other.

daring narwhal
#

the avatar was uploaded using 2018.4.20f1 and the one I currently use is 2019.4.30f1.

vague raft
#

I read that a bit differently. You can upload an sdk3 avatar over a previous sdk2 avatar without issue but as Artemus said, you can't have both in the same unity project else they conflict.

daring narwhal
#

I had a problem with sdk3 that whenever I uploaded the avatar I would see it twice for some reason and wanted to see if the problem still persists.

#

ok, thanks for clarifying. I will try to figure out what's wrong.

vague raft
#

Also using 4.30 will still work just fine but the sdk will tell you to move to 4.31 as that's the current version.

#

I mean heck, people haven't moved from 4.29 yet and their doing just fine.

daring narwhal
#

ok. thanks. so I don't need to update unity for it to work. I guess I'm running into some shader problem but unity doesn't say,. it just says something went wrong.

agile solar
daring narwhal
#

I'll try with a new project and import each thing separately. hopefully it will work.

lavish zinc
#

M

wicked heart
#

how would i do a shader that only renders backface without cutting quest compatibility

agile solar
#

You mean transparency?

wicked heart
#

no

#

i mean

#

the faces facing towards the camera are hidden and the faces facing away are shown

#

kinda like

#

that

#

i'm trying to make an outline

vague raft
#

Like, solidify and invert normals?

wicked heart
#

i'm not sure what that means

vague raft
#

Solidify is a blender modifier, normals are the direction your polygons are facing.

wicked heart
#

here uhh

#

ah damn no images

#

brb

wicked heart
#

(if it's backfacing it renders)

#

(if it's not it doesn't)

vague raft
#

okay look, you can't render backface on quest shaders thus you need a second layer of polygons that has the normals facing inward

wicked heart
#

hm

#

alright

vague raft
#

it'll work the same it'll just double the poly count

wicked heart
#

h

wicked heart
#

if it's only the backface and no front?

vague raft
#

Assuming it stays as 1 mesh you'll have your outward facing polygons and your inward facing polygons. Depending on how 'inflated' the inward facing polygons are, in relation to the outward polys, the thinner or thicker the outline will appear.

#

If I wasn't moving all my unity and blender projects to another drive I would show an example of this

neon finch
#

hi

vague raft
#

welcome

dry oxide
#

ik this isnt on topic but i threw my controller and dont know how to find it, i threw my right one

vague raft
#

what you throw it out the window?

dry oxide
#

dude idk

#

i threw it while throwing a plushie in vrc

vague raft
#

did you hear it hit something and fall

dry oxide
#

it hit my wall/cabinet

vague raft
#

is there any crazy way it's behind the cabinet?

dry oxide
#

i even got on my hands and knees to search\

#

and no

#

its not

#

i even scanned the area w my headset

#

any tips lol