#avatar-general
351 messages · Page 29 of 1
what does the builder panel look like
I'm convinced it's not the whole of the avatar, it's some specific part demolishing my frames
send a screenshot in #avatar-help
Hi folks, I'm currently preparing files for my future avatar, and I would like to make an animation on a gun for example, but right now the main avatar is missing, so I can make the animation, it's just not going to be assigned to the main one, but a single outside prefab, if i put it on the avatar, is it going to work, or will I have to make it from the beginning?
Should work
If you intend to use Avatar 3.0, I'm gonna lean slightly more to the answer being that you'll most likely have to redo it when you get the avatar itself. If you're animating with Blender, I think if you animate the gun, then later import the model and parent the bones to the avatar's hands, it'll fix the paths and work just fine. If you animate within Unity, you'll need to put the gun in the right place, THEN animate it.
That, or edit the animation paths after the fact to point to the new destination in the heirarchy.
If I send someone a model can they put it on quest for me
Thanks, so more or less I guess I should wait until I get it, I'm just gonna look for more info about changing the animation paths and if that's not gonna do much then I'll stop my work
It's not that complicated. Unity Animation files are basically just text files with a fancy suffix. I'll show you an example of what I mean.
Let's say I animate the gun without it attatched to the avatar. The avatar's path looks something like:
Body/Slide This is assuming the body is on one bone, and parented to that bone is the gun's slide.
Well, If I then take that gun and reparent it to an avatar's path, it becomes:
Armature/Hips/Spine/Chest/RShoulder/RUpperArm/RLowerArm/RHand/Body/Slide
But the animation isn't looking for all that, it's looking for Body/Slide
No big deal, if we edit the Unity animation file in a text editor, we can just find anything before body and replace it to include the proper path to the object. It's a bit of effort, but it can be done if necessary.
Though, it usually gets easier to just save your effort for when you've gotten the paths set up correctly in the first place, or to just animate within Blender to avoid messing with all this mumbo jumbo if you know how to animate within the program.
Holy heck i was absolutely not expecting anyone to put this much effort into an answer to my question, thank You, it definitely helps
I absolutely didn't even know that's a thing
to just rewrite the path
I usually would just, like a defeated man agree to the failure and start making the animation again
That really does help with things
I personally despised using Blender for the longest time, so I learned a lot about animating within Unity, so I get it. It turns out most Unity files are really just Text Files with a different extension that tells Unity what it is, so you can edit them in Notepad++ or something similar and just do something like
Find:
Body/
Replace With:
Armature/Hips/Spine/Chest/RShoulder/RUpperArm/RLowerArm/RHand/Body/
And just kinda fix your animations that way. It helps when animations are more complicated than is reasonably possible to copy and paste one keyframe at a time.
@pulsar lagoon can you put a model on quest if possible I don’t have a pc so I can’t
Ok I've found it
It really is just a text file
and the path is very easily specified
thank You again
I'll definitely experiment with it
It will speed up my work a 1000 times

Yeah, no problem. I did a similar thing with Avatar Masks when working with those for the gesture layer because uh, Unity doesn't seem to have a way to manually add in transforms that aren't part of the skeleton already, so I made some custom masks this way for assets imported within Unity and not blender. It helps loads.
It definitely will be a huge improvement
Thanks for sharing the knowledge
I very much appreciate
o7
Hey everyone, im new to the server but i just wanted to see if you guys know how to make custom AVs
@lone cosmos Definitely, it depends on what You want to do exactly
My long term goal is to make an AV from scratch, but i know that can get complicated
i wanted to start off with modifying some parts from other avatars to the point where i can get a better grasp on blender and unity
Welp, that's a long and difficult task, but definitely possible
I suggest on making an avatar/modifying it first, then after You're comfortable with it, go and mingle more in unity
in fact, all You need to do in unity to upload an avatar is to just set a couple of options
and You should be ready to go
it's the blender part that's more about joining meshes/parts of other avatars
Are You starting from 0?
Like haven't really opened blender or anything?
If so, at the beginning I followed Blender Guru, he did a fairly good job in explaining stuff, and also he does blender for a living so... there's that
I could recommend him
Can anyone put a model on quest for me I don’t have a pc and I’ve been trying to find this avatar but no one has it
I definitely can't take anyone's work, sorry, I'm already a bit too busy with my own work
Alright tell me if you ever get the chance
@lone cosmos once You're more comfortable, feel free to check out a website called sketchfab, where lots of people upload their stuff, and many times with an option to download it, I used to study other people's work to get a better grip on how things should look
Oh sorry i was hopping servers, but yeah pretty much
I do have my goals and what i want to achieve, but i didnt know where to get the help i was looking for
More or less, that's the place here, especially for vrchat related modelling
yeah i tried youtube, but it was kinda misleading ngl
Ill take that recommendation into consideration tho
in fact, if You want something to experiment on
(i googled 2b since it's on your profile pic)
It's free, and You can put it into blender
and just practice on it
I have a 2b avatar if you want it
No problem, good luck!
Thx
Is there any way I can make an avatar without a pc?
Mmm... generally, you'd need one.
I can finally upload and crap but how do I make it to where I can
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
I have everything but the warnings come up and it’s just stressful
does anyone know where i can find some femboy / trap avatars ?
whats the polygon limit for quest avatars
It was increased to 20,000 IIRC.
I recently found a PC public avatar that I love but I play on quest standalone because my PC isn’t compatible is there a way to export it into unity to tweak it to make it quest compatible?
ripping avatars but
https://i.pinimg.com/originals/9d/9d/eb/9d9deb4712cc0eef6fe752decd8c9360.jpg
Oh dang
god damn embed problems
I just wanted a quest version
ik how it feels bud. i found a meme god but it only works on pc so now im making my own avtar from scartch
cratch
scratch
Guess I’ll have to do that as well
Oculus hurry up and make a version that works with pc please
That will never happen. The problem is with Unity itself. It can't load assets built for one platform on another. Which is why avatars have to be uploaded separately for PC and Quest.
But it's also partly a blessing, as that allows people to make Quest-specific optimizations to their avatars without effecting the PC version's quality.
It’s not letting me upload so what do I do now
be more specific please.
@loud cape when I click upload it doesn’t show me the screen like name your avatar and the upload button it just shows me unity package checking your content and it disappears
look at your console for errors
I did there is none
But it saying very poor but the other human or green avatars won’t go either
Do I need to reinstall the application
send a screenshot in #avatar-help of what your SDK window looks like
and what your entire console window looks like
I’m stuck on the unity application thing what do I do
what graphics API does Vrchat use? DirectX or OpenGL?
DirectX 11
whats the deal with cloth
when I want it to keep it's shape, it doesn't.
And when I don't want it to, it does.
Im taking a basic unity plane, and using it as a towel on an avatar. put cloth on it, it's all painted green, except for 1 vert painted red where it connects to the hand. and yet, when i test it, it behaves as if it still had some sort of frame on it maintaining it's squared shape. the edges don't flop or anything, it all just sort of waves like a flag with a metal bar across the top
Where should my thigh bones begin for good seat placement?
Er, good visual seat placement
My user is legendposs if ya'll wanna play also can someone make me a avatar that's a dude and is nsfw
Hi folks, let's say I made an avatar, it has textures, and materials for each part of clothing, and one material for body. And for example, I would like to change the eye color with an animation i'm making, but I can't change the color of the eyes without changing the color of the whole body (since they're both using one material), is there any ways around it, such as creating a mask like in blender and just somehow apply the settings only to the parts covering the eyes?
@winter heraldI'm not sure if the Hue shift has a mask, but if it does, you could use that
if you are using the Poiyomi shader, I would recommend reposting your question in there
there is most likely a way to do it.
if all else fails, you can just make a new material and assign it to the eyes
Unfortunately no Poiyomi and can't really make a new material - I already put lots of stuff on the avatar and changing the base would really take a lot of time now, i'm working on a small avatar from booth.pm and i'm a dumdum who thought that "i definitely would not need some changing eye colors" and now I'm paying the price for it, but I might consider going for the Poiyomi, thank You very much for the hope
can someone help me upload my avatar my computer isnt the best and it wont let me do it myself
they woulsd need your login details
if you mean giving them the unity file and them uploading it from their pc
i know
you can run unity on anything. don't say shit like your PC can't run it lol
sure, it might be slow, but it will still work
if you are facing specific issues, then ask about those
not for someone to do it all for you for free
im not saying it doesnt run i can make the avatars and do everything needed for them
but when i try to make it quest accessible it crashes and then i can never reopen it
so i just need someone to open the file make it quest accessible and then upload
thats it
Does unity crash even on a fresh project with Android build selected?
yes
if you create the project as an android project, it shouldn't crash.
it still does
@everyone is there anyone who could create a avatar for me if so please dm me thank you in advance
Wrong place to ask.
is there a way to put tail animation on avatar 3.0?
since i asked in 2.0 and none rly respond, i might could get a respond to wheter or not is possible atleast.
so to shorten the question i want a 2.0 sub menu toggle, all i can find in regards to such are for 3.0 only tho, maybe ( im only 4 days into unity ) it is not possible at all to make such on 2.0 ? but only for 3.0 ?
I think you put a bone animation that is always active in the Gesture layer
idk why, but I tryed uplaoding an avatar in Unity 2019.4.13f1 and it worked xD
yeah it seems to be a error in vrc though
You cannot make sub-menu's with 2.0; only 3.0 can do that.
Don't be afraid of learning the new SDK, though; pretty much everything is easier once you learn it.
small question about sub menu icons, anyone know where I could get a hold of a bunch of them...I remember seeing it somewhere either from a youtube channel or booth, but I can't seem to find it again
png repo / thenounproject have loads
Where should my thigh bones begin for good visual seat placement?
i have a question, how do i exactly update my unity project to the newest SDK? im in one from January/February and i want to update it to the latest.
In general, what's the best place to go for a high quality avatar commision? pls @ me
#community-servers-old Look at VRCTraders
ty
anyone know how to attach the hair to the body so that it moves together? https://i.gyazo.com/f8705e48c565e775680e069e5f86f0d5.png
previously the hair was skinned mesh renderer but I changed it to mesh renderer and now it stays in one place
If it's going to be affected by any bones, then it needs to be a skinned mesh renderer. But if not, I don't see why this couldn't work. I've never tried it myself. All you should have to do is have the hair piece be a child of the head mesh or bone.
Just to have it work so you can start from somewhere, I'd try making an empty game object, parenting that to the head bone or mesh, then parenting the hair onto the empty game object.
Hopefully that works, if so, try doing it without the empty game object @neon finch
Good luck.
phew got it, creating a new GameObject under the Head bone keeps it in place 😅
Hi
My boyfriend corrupted :v
Gamers
I need help
I cannot favourite avatars no more
I cant unfavourite Shaggy B
I knew he was evil
(Asking here, because it may be more relevant)Does the SDK3 not include the tutorial avatar anymore?
It does
I know what i do but it just wont get off
Everything i have tried it does not work
Where is it then? I can't find it...
is there a way to see the exact day that i upload the avtar?
Heya Folks , is there like a " glossar " or how to call it ... ^^' ?
like a guidebook where you can look up stuff like ( for my part that would be " how to remove clothing from existing models in blender" ) or something like that
i tried to search for a few hours now , but cant really find anything useful so far :/
Can someone make me a avatar for free please i'm broke. Thank you. dm me asap
you just have to look up how to do individual things
removing clothing on a model depends on if the clothes are a separate mesh or not
if it is, just click on the mesh in object mode and hit X
if it's merged with the main mesh, then switch to edit mode, click one vertex, hit CTRL + L to select all connected vertices, then hit X > Vertices
Worked perfectly, thanks alot ! ❤️
👍
Kinda scary how Blender made like over 100 " body parts " of literally anything on the avatar.
I guess i can merge them together later on ?
send a screenshot in #avatar-help
alrighty , arigato :3
Avatar makers, question about where you get/source textures from. Specifically, I'm looking for a texture that is best descibed as "Chicken Nuggets" that would preferrably be seamless.
is there somewhere (other than the hub found in VRC's Home room) that 3.0 avatars are kept? been looking for some but they seem to be quite scattered
if this is in the wrong channel i apologize!
That depends on avatar creators that they're going to create a world for their public avatar or not. Are you looking for specific feature or just looking for inspiration?
oh just trying to find some to play with :) I'm curious what 3.0s can do. I'm not a creator though
It can do a lot. I always find a new feature form those avatar almost everyday
God dammit, I just found like 80% of my avatars on a ripper website
It’s ripperstore too
I want free stuff, and I want it like this, and I want it now.
Does that sound like a reasonable request to you?
It's also the wrong place to ask, look at #community-servers-old
whats a good guide to get started in making/uploading a avatar for VrChat
thank you
I've got one that has a few Dark Souls 3 bosses and some animme girls with magic in it. But yeah, it's up to creators if they want an avatar world for their avatars, and that's assuming they're even public in the first place.
Why are some of my textures not showing up on the atlas?
does anyone have any good girl avatar worlds im having a hard time finding avatars i like
Does anyone know a place to get some icons for the radial menu?
png repo / thenounproject loads of icons
nice thanks!
What should I use to make avatars for pc
Blender
yo are there any blender artists that would be willing to be my mentor?
hi i need help inunity i wanna switch ingame camera a little forward cuz i onl see backhead
in unity, it's under your VRC Avatar Descriptor > View
i need some help locating a specific avatar, it's been hard since vrchats world search sort of sucks and makes it hard to find what im looking for
you can dm me about it to not clog up chat
This type of question belongs in #avatar-search-old. This channel is meant to help users that are creating avatars.
wrong channel lmao
i realized that quest shaders arent that bad
if you actually put effort you can make quest avatars look really similar to the pc version
Duh
How do I changed my settings in unity to make sure that quest users can see it too
is it possible to make an avatar always t-pose without arm or head movement?
I'd upload the avatar unrigged, but then I can see my own head
So you just want a solid T-Pose character?
yeah, but without the head clipping into the camera
I tried putting the built-in t-pose animation on a 3.0 layer to force it, but the arms and head still move.
How many time in the game i need to upload avatars
bro i played with you you said you hate black pple
wut...
@covert sedgecan you please stop?
this is the not the channel or the server to talk about any of that
@covert sedgewhen did i say it
hey a quick question. i can make a rifle that i can toggle on and off. on the back of my avatar right? like thats not against anything or breaking any rules.?
No it’s fine.
Any type of content you’d find in a normal game on steam that would not need to be age-restricted, is going to be fine in VRC as well.
Hey, i got this cool avatar from dark souls my friend gave me with a fully functioning bow, anyone know how to recreate the bow?
does anyone know where i can find a android 17 from dbz or a rei from march comes in like a lion avatar
i found one nvm
weight is like a float 0 <> 100 so you can slowly change something
GestureRight tells you which gesture you're doing. GestureRightWeight tells you how much you're squeezing the grip/trigger
Also GestureRight/LeftWeight ONLY has a defined value when GestureLeft/Right equals 1, aka Fist. If it equals any other hand pose, the weight values are not defined, and shouldn't be referenced.
Also the weight range is 0.0 to 1.0
Do I need to worry about how many animation layers I have in a single controller?
The controller for creating/previewing animations can be as much as you want, since that won't be on your avatar when you actually upload it
If you're talking about the FX layer, there's a hard limit I believe cuz of int/bool/float parameters
What is the Grounded parameter based on? Hip position or root position?
Does anyone know of any anime type of shader that's quest compatible?
check poyomi
No. They are pretty much unlimited, just like amount of states in a single layer.
What kills though, is entirely separate animators aside from the single one generated by the avatar descriptor.
Avoid that if at all possible (it should always be possible)
I mean is it noticeably less performant?
In the end all the controllers on the descriptor are all compiled down to a single animator.
Oh neat
Use as many sublayers as you want
you could have 100's and it's still more performant than doing it on a secondary animator component
What about custom sitting animator components for seats?
as long as you are putting your controllers on the avatar descriptor rather than adding new animator components, it all gets layered into one single big controller on one animator.
Base, Additive, Gesture, Action, FX, Sitting, T-Pose, and IK.
But the animation controllers for seats go in the VRC Station component
how do I download an avatar into the game i was watching a video saying you need to get vrchat SDK but it wont show up on my unity creator?
the vrchat sdk isnt showing up is what i mean
and i have downloaded it onto unity
The vrchat sdk you download from vrchat.com
1 unity length unity can be translated to 1 meter. You can use unity default cube which is 1x1x1 unit as a reference
So um. Yeah there is a website that is active that saves data of private and public avatars created by people. It used to just be a data base but now people can download the file and just upload people’s avatars to their own account. It would be great if somebody could get rid of this or spread some info on it.
That’s the official thing for it. It really needs to get stopped
Maybe send it support in a ticket
Not in a public discord with thousands of people
5head
That's counter-productive. The only people who can maybe do something about it is the vrchat devs
Posting it in public channels is just spreading it so more peple will go download those avatars
Delete teh link
Spreading it around is just giving the site free advertisement
^
well i sent a ticket so they can have a look
By who though? VRChat doesn't own the content being put on the site, they have next to no legal grounds to shut it down.
just an attempt
It's more that they're using vrc's API and back end to extract avatars
mhm
So not so much to "Shut them down" but to fix a possible exploit or unprotected end point on their end
People will just find another way to rip ¯_(ツ)_/¯
Of course, doesn't mean they shouldn't* still try to fix an accessible endpoint on their backup servers
any sdk3 tips on setting up with non humanoid models? i've finished modelling a 2020 gmc sierra and have ideas with adding hazard blinking lights on afk, horn, dynamic engine sounds and general realistic vehicle movements. I've been working with old sdk before vrc was on steam and very familiarized with it. I wanted to use sdk3 since it came out but someone told me that it was not recommended for non humanoid models at the time. Not sure if the latest sdk3 has improved for non humanoid models, but advice for starters at this would be appreciated
Maybe you could use this as a reference? It's a free fully setup Generic rigged SDK3 avatar with custom animations: https://muffinofgood.booth.pm/items/2273488 It's also linked on VRCPrefabs database.
Has anything been said about support for the vive facial tracker?
this is probably a dumb question but how do i get custom avatars
Hi guys
I'm going to assume all stuff like that will be put in the hands of players once we get OSC.
VRchat seems to be going for the "you want us to support this? here, now you can push the data yourself" mindset
Until they try to ban the creators of said fixes because it requires using mods :^)
coughcoughfbtfixcoughcough
I'm not sure if you are responding to me but there were at least 3 things incorrect with what you've said
It was a sarcastic take, but I'm not wrong
They banned SEVERAL creators of non-intrusive mods and then reversed it after the outcry
FBT fix never required mods
You were never banned for using FBT hacks
OSC does not constitude or require modding the client
:^)
I used FBT hacks all the time. They aren't the type of hacks you are probably thinking of.
I've never been banned, because I don't use FBT or clients
You seem deeply, deeply confused. :|
....
Did you not see the link I just posted?
I get you're a BIG fan of vrc but they absolutely banned several developers of mods under the radar
It blew up on the vrc reddit ,adn they reversed the bans and started talking to them instead
You are talking about mods. FBT has nothing to do with mods
The saving and fixes absolutely require mods my boy
Like ??
The main FBT config saver is something you have to dowload and use iwteh melonloader
then we are talking about two very different things
What do you classify as a mod then?
Literally any external script not in the base game is a mod
Incorrect
A mod modifies the client, or is an external client.
: |
External scripts that do not modify the client are not mods, and are perfectly ok.
I'm gonna let you in on a little something something
MOD is short for MODIFICATION
You are aware of that, yeah?
Examples: Playspace mover, Kinnect4VR, or any future application that pushes OSC data to VRChat.
If you are using a script, program, client, dll, whatever that is from an outside source, that is a mod
OVR is absolutely a mod
It isn't
....
yes it is
It's literally a seperate program
Like ???
Hello??
Are you new to PCs
You don't seem to understand what modifying a client means.
You clearly don't understand what a mod in general is
I'll leave someone else in this channel to explain it to you, I don't want to bother with this.
Because there's nothing to explain. Lol
A mod is literally short for "Modification"
Modifying something by outside means is literally a mod
OVR is a mod
Melonloader is a mod
EMM is a mod
Mods don't have to directly change a CLIENT
Anything that messes with back-end from an outside source/program is a mod
It's literally MODIFYING things from playspace, to GUI placement/colors, to sounds
SMH
OVR is a steamVR-based tool and doesn't actually touch VRChat itself- and it's recommended for FBT users even because it's useful for positioning yourself
that's like saying that XSOverlay/OVR Toolkit are malicious VRChat mods when they are steam tools that let you see your desktop in game
No one said anything about stuff being malicious
they're not mods anyhow
I guess "Mods" have a different meaning with younger children these days
Mods are literally anything that modifies something in the game from an outside source
Though I guess it's the same argument people have when they bring up differences between "hackers" and "scripters"
I think you should do some research into OVR. I suppose you could call it a "mod" for SteamVR, but you can get it from Steam- I'd say it's more like, DLC for SteamVR, lol
People like to conflate what a mod is, in order to make modifying the client seem less egregious, as it’s against the tos. If you can try to make things like OVR and Kinect4VR and XSOverlay out to be mods, then suddenly the rules seem inconsistent. But no, it’s very clear cut who broke the rules and who didn’t.
It was nice of VRC to overturn the bans, but they certainly didn’t need to.
I had said, comparing OSC pull/push to modified clients sort of displays a bit of lack of understanding of how external applications that interface with vrchat work. Using established user protocols to send and receive data vs actually changing how the vrchat client works
thats just.... no
nice arguement point
you have lost this argument please stop attempting to save face your making yourself look like a child with his hands over his ears going lalal lala not listening.
It's not an argument though
its a discussion
Literally look up the definition of what a "Mod" is in terms of gaming
Again, it's the same arguemnt of "hacker vs script kiddy"
A bit Ironic there, eh champ?
this isnt worth my time, its not worth yours either
no this is absolutely an argument not a discussion. You also have multiple people telling you you are wrong and your only response is lol children don't know what a mod is. You where debunked multiple times by multiple people. time to walk away with your dignity in tact.
You have been multiple times
Scroll up every response has proven you wrong.
every response has proven you wrong. Multiple times over no one is on your side here.
A "Mod" in which vrchat falls under is literally any program or script outside the base game that alters everything from data, to GUI, to sound, to experience
"Every response" yet you can't pinpoint a single one
I'm not asking for anyone to be on my side though
Becouse i don't need to all you need to do is scroll up.
Your entire argument was debunked in the first three or four responses. You just keep going
Unlike you and probably every person who's "Proved me wrong", I actually have experience with modding scenes across games all the way back to Ultima Online
It wasn't debunked though
FBT fix is not a mod and its not banable
Someone stated that a third party application that changes aspects of the game isn't a mod
When it contradicts itself by direclty modifying information in the game
They rolled back their ruling on this.
I never said it was bannable
I said they banned the creator and then unbanned them
Learn to read little child
"Adeon Writer — Today at 12:13 PM
FBT fix never required mods
You were never banned for using FBT hacks
OSC does not constitude or require modding the client"
again boomer multiple people here have debunked your entire argument. Throwing insults around does not change the fact that no one is on your side or in agreement with your views.
time to walk away
Oh little boy
The mod that saves FBT configs across avatars requires MelonLoad which is a MODLOADER
No boomer absolutely nobody here is on your side in this.
I also stated I never got banned
So again, you haven't linked anyone "Debunking" me with anything
Unlike Aiden, or your claim, I can actually post reddit threads/posts about users getting banned for using those QoL fixes
For the third time
I don't need anyone to agree with me
I'm not looking for approval. XD
Full stop nobody here is on your side in this. If you don't need anyone to agree with you you can stop talking
That's the third or fourth time you've said that, little boy
I'm not trying to have anyone agree with me
Unlike you, I can post proof of people getting banned for using full body fixes and simple QoL things that aren't malicious lol
Beocuse i have nothing more to say to you boomer. The response to you is self evident. None here agrees with you and nobody is going to be ban.
They reversed the ruleing that resulted in that becouse people got angry
that's not a problem any longer.
Yes, I'm aware. Lol
You need to up your reading comprehension my guy
Not going to school cuz of Covid really hit some of you kids hard
My reading comprehension is fine. You keep going and going though. When nobody is in agreement with you.
Damn man, that's like the 6th? time now you've said that
Again, I don't need anyone to agree with me XD
You are also attempting to throw age based insults like a fucking clown. you don't know my age and its not even relevant to this argument either way.
It doesn't change the fact that my definition of a mod (Which is backed up by simply googling the definition) is correct
The irony, little boy
It doesn't change the fact that nobody cares and no one is going to get ban
"Like a child la la la"
And now you're referring to me as a Boomer
Look up "Irony" and expand your education and vocabulary, please
I didn't say anyone was going to get banned
Yes becouse you are acting like one. Just screaming insults when you disagree with someone. Ignoring when people give you facts that disprove your entire ideology and point.
Again, please up your reading comprehension because it is seriously lacking
and you keep going
"Facts"
Yet you haven't given me a single one
You keep stating I've been "Debunked" yet you can't refer to a single instance
again insults are not going to do anything. Nobody is in agreement with you and no one is going to be ban.
You can only say "Just scroll up"
If I was debunked so clearly, you'd be able to show me a direct instance
becouse not a single person here agrees with you
not a single person here agrees with you
Like a broken record
It's a "simple concept" in which I've told you I don't need anyone on my side
Yet you keep acting like that's what I'm trying to do
When I've told you MULTIPLE times I'm not
XD
Ill repeat it until you understand this. no one cares no ones getting ban. Your not correct
I never said anyone was going to get banned
why are you even here then? Why not shut up?
Also for someone who "Doesn't care" you keep replying
Again, a bit Ironic, eh?
Oh wait, I Forgot, you don't know that term
No one agrees with you. Nobody is on your side. Your points are garbage. walk away.
Here, let me help you with that
Here you go. You're clearly lacking an education.
Maybe you'll learn a new word today
Walk away you're wasting your time here. again the endless string of insults is not helping your case.
Why would I walk away, when you're the one who came over into the conversation?
You went out of your way to join it, and you're telling me to leave because 'no one cares', yet you have to keep replying.
Again, click that link, you need to learn that word
You've attempted to insult me at least 30 times in place of any kind of argument or logic. Do go off and keep attempting. Its just makeing you look like more and more of a complete piece of shit. Becouse you are incorrect and have lost the argument. So instead of going on and on just walk away.
30?
I said you were uneducated and that you lacked reading comprehension
That's literally twice
let's make it three, because you OBVIOUSLY don't know math either since addition is something that completely goes over your head
dumb child little boy stupid child blah blah blah buzzword buzzword buzzword
every other comment
Got some more buzzwords asshole? Or do you have any actual facts to back up your points?
Facts? You mean like the general definition of what a "mod" is in reference to a video game, and the reddit posts about people getting banned for the mods I mentioned earlier in the past?
Why yes, I can post actual facts
You however, have yet to post a single bit of proof of me getting "debunked"
Every single response to you has been in oppostion to everything you have said. I don't need to point out anything scroll up. You have multiple people against you.
So just because someone is in opposition means I've been "Debunked"?
You realize millions of people think Covid is fake, so that means scientists around the world have been "Debunked" too, eh?
What an absolute 5head statement
You have been though. Nobody is getting ban for FBT fixs and such. they reversed that . It doesn't fall under the same category as mods and hacks.
And once again
Ahh now you're assuming i'm a covid denier got any more assumptions and buzzwords asshole?
For the umpteenth time
Multiple, multiple times I've had to state this
I never said anyone was going to get banned for it
I explicitely stated they got banned in the past
Please, PLEASE learn to read
I know how to read
I also didn't say anything about you denying covid
again with the insults and attempting "covid denier" on me
"You realize millions of people think Covid is fake, so that means scientists around the world have been "Debunked" too, eh?"
These words never came out of my mouth
I equated your argument of people being in opposition to me the same as covid deniers
that was you
I'm aware
Its not even a fair comparison.
Except it is
no actualy its not
I said this
You said this
And I quote "Every single response to you has been in opposition to everything you have said."
That's your 'proof' that I've been debunked
So I compared it to Covid Deniers
because that's how little weight your statement holds
Covid denying is basically sub human bullshit , spread by inbreeds and extremists political circles. It's on a completely diffent scale from an arguement about vrchat
Just because somoene is in opposition does not mean they've been debunked
My boy
It literally has nothing to do with the severity of the real world issue
It's the ARGUMENT I'm directly comparing
This is an argument about a videogame. Using a comparison to some real world shit of that nature is basically the lowest you can go. The argument doesn't even fall under the same radar as covid denial. Not even close.
Except that's not true at all
The statement you made, is that the "Proof" of me being debunked was solely because people were in opposition of me
So with your logic, that means covid deniers "Debunked" scientists because they're in opposition
That is literally YOUR LOGIC from YOUR WORDS
You are being trolled.
Me or Bax?
Bax.
So I'm trolling Bax?
No that's not the logic im using and that's a ridicules statement. Don't tell me what my logic,or views are you don't know shit. Do you seriously think the argument is comparable to covid denial though. becouse thats absolutely fucking rediuless. I hope your trolling becouse otherwise you fucking smoothbrain piece of shit.
I never said those were your views
These two arguments are not even slightly comparable to one another.
Again, reading comprehension clearly isn't your strong point. They're comparable because both statements are invalid
Except they are
No they arn't
Because of the context
not even close
Yes they are
Take it to the dms please this shit is getting annoying to watch
The context is one is talking about a video game and you are talking about denying a virus that is killing thousends
13. We have tons of channels. Use them! Keep discussion relevant to the channel topic or name.
these two things are not at all comparable.
fair enough
Yeah but you should let this guy just keep going off about an argument about a video game being comparable to covid denial though. Becouse its amazing how stupid that statement was.
There's no irony you're just a fucking dumb ass. full stop.
I’m 34 and I’m well aware of what constitutes a client mod in the contexts of the VRChat ToS. What’s your excuse?
Congrats, you know what consitutes as a mod in VRChat's ToS. And yet what I originally referred to as is a mod in contexts of Video Games in general. Just about every other gaming ToS states so, as do most Developer Discussions on reddit, and the general definition within Wikipedia. Though Wiki can be taken with a grain of salt.
2 hours+ of rambling in a channel not ment for off-topic stuff
Keep the terminology consistent, we are talking about modifying the vrchat client.
You're more than welcome to join any gaming community outside of VRChat and ask what a Mod is. The absolute general consensus will tell you it's any third party program or script that alters the vanilla game in various ways
Except we weren't
Not once did I ever say modding the CLIENT itself
You can go back to the very original statement bud
I specifically said a mod is something that alters anything within the game from an outside source.
All bans were due to breaking the TOS which meant modifying the client. External applications like OVR, kinect4VR, or XSOverlay are not against ToS as they do not modify the client. If you don’t understand this I’m not sure where to go from here.
They aren’t, not in the context of this conversation.
hi im new to vr how can i input a avatar i see from this discord?
Youtube has several tutorials on how to upload models to vrchat.
For both 2.0 and 3.0 avatars
@clever stag https://docs.vrchat.com/docs/setting-up-the-sdk
that link takes you through the basics of setting up the required unity project, as long as you've played enough to get new user status you can go through the process of uploading a custom avatar
There's servers in #community-servers-old
are there any good websites to download avatars for PC?
Anything distributing ready-to-upload avatars is probably breaking the rules since you can’t distribute the SDK
But you can find model files just about anywhere
Just Google “<thing you want a model of> 3D model”
I have about 300K polys is my best option multiple meshes that i toggle or leave it as is. its only 2 real materials sense i use a lot of masking
how much do you think is a fair price for a character rig and a few toggles with spring joints?
Couple-hundred depending on the complexity.
Depends on if you're the one making it or you're asking for a general quote.
depends on what exactly you mean by "character rig"
i bought a model but the rig isnt adapted to unity i guess? in blender it has bones structure, but in unity, theres isnt that armarture structure. And when i try to upload it to maximo, it only gives me error messages
Where'd you buy it from?
sketchfab (the author made one a pose version of its model)
thats why i was asking how much someone would take to make a rig
You can try asking in VRC Traders.
What's the issue exactly? 👀
No.
If you need to upload images, #user-support-old would be the place.
Take a screenshot of the console and upload it in #user-support-old
For what?
So it’s not letting me choose the version for vrchat in the unity hub to be able to make it so oculus and quest users can see my avatar but it’s not letting me choose the version correct for it
you can't find it in the unity hub. you need to go to the unity archive
put this in your browser unityhub://2018.4.20f1/008688490035
Thank ya
It’s not quest compatible but how do other vr users see it because it’s not letting me switch it to android
Detach blueprint ID, it should be above avatar descriptor.
Because it doesn’t support android I’m so confused I thought I was fine til other people couldn’t see it
Is there a way to preview Quest avatars on PC in world as I do not have a Quest to see my uploads, I have to have a friend check the uploads and the first time for him, it showed no textures for him but the second upload did work. But if there is a way to check without having to wait for someone, is there?
not unless you have a quest
yeah, kinda thought so, just wanted to check
Hi folks, general fast question, I'm just straight up going for that sweet "very poor performance" status on one of my avatars, but I want to confirm something - If I disable on default all additional bones from the new clothing(and the clothing itself) I will be putting on my avatar, will it still be laggy despite being all turned off?
For example, if i had maybe 50 outfits and all of them would use different bones, but in the end all were completely disabled at the beginning, would it affect the performance mid-game?
I'm okay with the fact that it would load for a long time, I'm more interested in the performance aspect
halo
is it possible in unity to Copy/Paste avatar's X,Y,Z position,rotation,scale transform values
or is there any free unity asset on github or unity asset store that will do that trick
any help
You can copy and paste any component's values. Right click the component name and copy component, then right click the same component on another object and paste component values. Or you can paste as a new component.
i know that it come's from unity vrchat labs
but i need to copy/paste tranfsorms from one to second (same) avatar
i will give you a hint
i set longer har on my first avatar
but when i work on that avatar in blender and export it
in same name FBX file to unity
my first avatar is screwed so i make another same avatar prefab
and yes i copy paste all components from first to another
but i also want to copy paste those transform values that i adjust on first avatar with armature>hair that is longer to second one
@winter herald why would you have them using different bones? just have all weighed to the same ones lol
you can still just toggle the mesh on and off to hide it
I've been thinking about this, but I don't think I'll be able to pull it off, I wanted to use like even more than 10 various outfits with skirts and dresses of random lenghts
If it was for the basic bones, I'd probably go for it
but now that I'm going for the cool wiggly dresses
I think they really need to operate on separate bones
In the end I'm still gonna do it for science and if it really lags out people then only use it in friends only lobbies to show it off and never use it again
@winter herald you don't need spine, chest, hip, etc bones for every outfit
you can have bones that are only for certain pieces of clothing
but I wouldn't have entirely different sets of bones for each one
you can easily merge bones and their associated weights using the CATS plugin
I've heard of it and I'm learning it a couple of its functions right now
I'm pretty sure I won't really be able to merge everything the way i would like it to, but I'll try and do as much as i can with the merging
Thanks for help buddy, I really appreciate it btw
👍
anyone here who likes hunting down assets? Im really new to all this and i want a certain style of fashion for my model that i commissioned but im not great at finding shit and im about to head off to work~
@dusk fulcrum
ty this is wary nice tool indeed
but so far i was unable (or i think) to find what i'm looking for
but it's fine 👍
can someone tell me where to get Avatars? a guy spawned in with this.. Giant Black thing with a bunch of legs above me and a bunch of other guys in the Avatar Search world. I dont see it as a option anywhere so how do i get more avatars?
he probably have his own one
you can try to find avatars on those websites:
ready player me
sketcfab and so on
good luck
e
does anyone have Tejler's discord? wanna ask about settings
I found out why my default emotes/AFK weren't working. I imported the avatar as a 'generic'. When I changed it to 'humanoid', there were 2 FX slots intead of an FX and an action. Resetting the playable layers fixed it.
I recently saw a player with a mute avatar. It was a kon with a sign and a stick to point at phrases on the sign, has anyone ever seen it before? If so please let me know where I can get it because they left before I could ask for it
anybody got a avi that you can type with no mic and all that, ive seen them but i never asked for one
Hello ! a few weeks ago I came across a nice article that gives a list of links of avatar bases that are under permissive licencing. They list a few entirely open ones, then a handful of not so open ones. I've been searching and seaching again but I can't find it again. It has a very simple layout, a bit like wikipedia - black text on white bg, with blue links. Does it talk to any of you ?
https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models this one perhaps?
Any one know where those scp/military operator skins come from
Trying to get started in modelling/adjusting, Anyone know any good base male avatars to work off, Preferably non-anime related.
ybot
You can download Y-bot from Mixamo afaik. There are also a few available on Sketchfab.
kinda having a unity issue where i cannot zoom in close on my model anymore, it just fades out..?
I used to be able to zoom in close on my avatar just fine working on it but now I cannot and it makes it transparent
nvm found a solution
i made an avatar that is pc only so i made a quest equivalent, but this one is quest only and i don't know why. Is there a way to use the quest version for people on quest, instead of the public avatar, and the pc version for people on pc. I would also like to do this even if i can find a fix to why the quest version is quest only because it looks bad since i had to make it more optimised.
i made a new avatar, now all i have to do is upload it
Copy the ID of the PC version from your content manager tab in the SDK window and attach it to the pipeline manager on the Quest version. Uploading to the same blueprint is how you get one avatar compatible with both platforms.
Man, I wish it were possible to copy paste transition conditions
nevermind
you right click the transitions list
how would i do an idle blinking animation?
hello
Where would you find most dark skin avatars?
Any useful tips for making particles quest compatible (for example how to make the particles not just weird coloured squares)
I'm pretty sure there is a particle shader for Quest under the VRChat/Mobile shaders.
When I’ve use it the particles just turn into weird coloured squares (even with the mobile shaders for particles)
anyone see the titanfall avaters? those are the best
Does anyone have any good avatars wutb pens built in? They are super usefull ;-;
Idk if this is the right place to ask but you gotta start somewhere!
thank you i'll try this
hi
every time when i try to upload my avatar to vrchat
annoying display appears informing me that unity app is running and that i need to stop that in order to upload my avatar 
that is so stupid message ever 🤣
so if there is no way to prevent it EVER! appear
then at least it will be nice to integrate button "close"
in middle of that window
cause in my case up right corner commands are wary small
and it's darker as well (which i need that color)
post screenshot pls
i can't do it here
cause it's forbiden on this channel
i will try to upload on #avatars-2-general
Is there somewhere I can find a reference for rigging? Preferably something that has the bones labeled. I have to fix some stuff.
Is there a sniper mask skin
What are some sites that have Avatars that Vrchat allows to be downloaded?
Most models that are available for download will supply their own rules for how the creator wishes it to be used. VRChat simply wants those wishes to be respected.
What about stuff from VRC?
Nothing from VRChat is available for download
Welp guess that answers my question.
I'm trying to find some specific Avatars but am struggling. I want to get a decent Werewolf avatar and a Demogorgon
from Stranger Things
I guess I’m a little confused what you are trying for. Everything in VRChat was uploaded by a player. So everything in here “belongs” to the player who uploaded it. They may have found a free model and uploaded it, that means you could find the same source as well. But nothing can be downloaded from VRChat itself. That would be player theft
I meant avatar hunting in the worlds in general
Right. Using public avatars is barrowing someone else’s upload, or sorts. You are not meant to be able to download it.
Oh I see. Confusion resolved
LOL I was like wait..
Ya uploading avatars into VRchat
Or finding them in VRchat worlds in general
VRChat only rule for uploading content is that you have the rights to upload it.
Any one have a world with Carl wheezer
i'm pretty new in av3.0 editing
but one thing annoying me so much...
that i wont to (symbolically speaking) smash my pc
i try to add 3d obj glasses on my avatar's head
but they dissapears completelly
i 2x click on that glasses and they are way far from the model
i try to create empty game object inside avatars head
and place those glasses in it but problem still exist
i try to resize them and drag on my avatar
but unity won't allow me to do that
all commands are framed like they"re frozen or something
and i can't move that object to my model either
so how can i add any objects to my avatar
without they get crazy and run away from my avatar
please help me
nvm
i found dam thing
i wish that unity has auto aligning objects to selected main object
😔
Just downloaded a 3d character model and none of the textures are colored in, Ive been looking everywhere on youtube and couldn't find anything to help me out. All the textures are there but I dont know what to do next. If anyone out there can help me please dm me. thanks
im using blender, should i be using unity?
You need to do that again in unity since you have to use unity to upload. It doesn't really matter how you setup to display texture in blender other than you need to preview it for editing.
okie dokie ill give it a shot!
Is there a way to change the viewport in an avatar without changeing to another one ( i wanna have a toggleable robot and its kinda big)
Sort of. If you use the Temporary Pose Space behavior the camera location will be updated to be wherever would make your current animation pose have your viewpoint if the animation was playing without IK. Very specific use but it an option to move the viewpoint relative to the avatar.
To add to above: that doesn't scale your viewpoint though, so it's not meant for avatar scaling or any sort of transformation that changes your wingspan.
Because that will behave very weird in VR, especially in FBT.
Yeah it’s best for animations that offset you or make you crouch/sit
does someone make free avatars
Gumroad and booth have a few free ones listed, just sort by lowest price.
There is some system that after walk animation ends and character idles for a moment, after about a second the characters legs reposition to be on the ground, under the head.
Any way to disable that?
A character I'm building leans forward heavily all the time as intended, I achieve it by just forcing character out of Tpose to lean forward.
in walk animations its good, if i stop walking its good.
then one second passes and legs just move forward in this broken pose.
Any good Quest avatar worlds anyone can recommend
on unity when you export from vrchat sdk it gives you a file or imports it into the account ??
does anyone have a place where you can install clothing, hair, accessories etc?
Not quite like secondlife if you mean a system like that where you can attach stuff easy, should be done in blender but some do it in unity 🐇 (please dont)
I don’t think it is under player control, but it might be. I will investigate this tonight!
It is due to the locomotion layer being delayed in reverting control back to Ik from the walking animation.
It is possible user behaviors are controlling this and the base layer could be modified, or it may be something that the system adds to the animator itself and you have no say in the matter. I will look into it
I do know there is a canny requesting that delay be removed
Iirc the feet alignment thingy is is caused by auto footsteps which you can disable but then when turning your lower body is going to be stiff since the avatar will rely solely on the locomotion animations
yes, any 3D modeling program
most people use Blender
because it's free and very powerful
how hard is it to make a custom character?
i have no modeling experience other than screwing with roblox studio lol
depends. you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.
for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars
From no experience? I started with modifying existing models and slowly got more comfortable with where everything is in blender and it’s different modes until eventually I started just making scratch content
How hard? Really depends on the person. You need a good understanding of geometry and how dots and lines connect and fork shapes or intersections and how what you see might not be how it really is.. If you can do that well you’ll be fine
correction, blender 2.83 is 385mb
right then, where do i install it?
Use steam.
Steam version has better version management than installing from blender.org
Easy to roll up/down versions when desired
time to screm
Have fun
for base models? most of the time yes
they take a LONG time to make, it's a lot of effort
the people making them deserve to be compensated for their workl
there are some free bases available, depending on what kind of avatar you want
if there is nothing you want, then you can learn to make a model from scratch
but once again, it's a lot of work
modeling, sculpting, rigging, weight painting, UV unwrapping, texturing, visemes, shape keys
Weightpainting
Modeling from scratch is easy. I recommend watching a tutorial of someone just making a sloppy boxy humanoid so you see all the steps, you can always focus on adding detail once you get the workflow down
Learning to model well is the hard part
why is it so hard?
i just want
a honser
what the heck is blender, i cant move the camera around?
oh i see
I highly recommend taking a beginners video course on blender. 3D modeling programs (blender) and Videogame engines (Unity) are not really intended to be learned by trial and error.
You can, but you’ll have a more enjoyable experience if you don’t
Trying to figure it out for yourself often just ends up with people becoming burnt out and frustrated.
so is it just make a model in blender then export and send to game?
or do i have to throw model into unity then export
Blender to make the model, bones, UV’s (what part of textures goes where), and weights (what part of model follows what bone)
Then it gets put into unity to set up all the VRChat stuff, like custom animations, eye movements, mouth movements for voice, and when all that’s done, it’s uploaded using unity as well.
sounds like a pain
I find it very enjoyable personally
I started blind knowing nothing about blender or unity when I joined this discord back in May 2018. It’s a steady road of getting better with practice. I recommend starting on other people’s models rather than trying to make something from nothing
You’ve understood the work that goes into this; surely you understand people want payment for their work
Yeah it takes a lotta work, especially with the more non-humanoid it gets.
well, this is too advanced fo rme
Too advanced to figure out for yourself, surely. It wasn’t meant to. This is why people take for classes to learn this profession.
Information is free on the internet, there are very good lessons out there if you want to learn it. Don’t try doing it yourself.
well got any links for lessons lol?
In terms of modeling stuff, Aggrotard on youtube is really good for beginner tutorials and follows through on a model from scratch to Unity upload.
how do you even upload them
I've digging hardcore through the internet, I am good at finding stuff but I can't see to upload a Doom Slayer avatar or T-60
I might try avatar making again but with a base
I have just now realized how the velocity system works
Has anyone else have issues with avatars lately ive tryed everything but nothing work for favorite and un-favorite avaters?
i was wondering what is best to use unity or blender?
i think you use both lol
you need both. unity is a game engine, blender is a 3d modeling program
and blender sucks ez
Yes I used it today and I didn’t understand shit
how long does it take to make a vrchat skin?
They are the sort of programs you go to school to learn and master as a profession. It would be pretty impressive if some one picked it up and learned how to use it by trial and error. Maybe a few have managed to do that, but the vast majority would have walked away in frustration.
That largely depends on what you are starting out with and how experienced you are at doing it
im trying to do a anime character
From scratch? Using pre-existing models?
mhm
That wasn’t a yes or n....
yes
Anyone know where can go to make or get a costom avatar?
I'm looking into geting a costom deer charater made
Can Someone Pls Dm Me If They Know Where To Find The Goku Drip Avatar
Quick question, is there a way to disable finger tracking if you're using the index controllers? Say for an animation where I'd like to have a specific hand motion that the index controllers aren't capable of.
I haven't been able to quiet find an answer or even someone discussing it. Most likely just wasn't searching in the right places. Figured I'd give it a shot here.
Indeed, it is. You'll need to make use of the tracking components on animations in your gesture controller. E.g. if you want to be able to perform a proper "victory" gesture when you perform that gesture with your index controller, disable finger tracking on that animation clip, then re-enable finger tracking on idle/other gestures that you don't want to use the animated pose. I've seen avatars that do this, and that's how they do it. Gimme a sec and I'll add a screenshot of an animator controller.
Can't paste the image for some reason, guess it's a permissions thing.
my apology for the ignorance but, if im looking for a specific type of item to add to rigging like generic clothing does it have to fit a certain model or can i find a generic base and mold it to the avatar model base?
Regardless of the method you're likely going to have to redo weight painting. You can use just about anything and fit it to just about any model, but the rigging is unlikely to match perfectly, and you'll have to adjust it yourself.
E.g. if you have an MMD model (as most avatars seem to be based on) and some clothes from another MMD model, you can use sculpt/edit mode to fit the clothing to the first model's body. That doesn't mean it won't clip or have other problems, though, so you'll have to adjust the rigging yourself either by manually adjusting weights, or other methods like using the data transfer modifier to transfer vertex groups from the body to the clothing. If you use the data transfer method you'll likely still have to clean up some things here and there but it's a quick, dirty cheat and can work quite well assuming the mesh you're transferring vertex weights to has adequate geometry and decent topology.
fantastic, thank you for the information. I'm incredibly new to this stuff so the more i can learn the better.
uploads down for vrc
Yes, I guess this can also help explain it: https://docs.vrchat.com/docs/state-behaviors#animator-tracking-control
yall anyone have some funny vr chat avatars
srry
Anyone know a good fur shader?
Most fur shaders will have upwards of 20 passes to look good, which can kill performance. Mine does it all in one pass!
does anyone have a rimuru tempest avatar that is quest compatible?
There's something really weird going on with one of muh avatars. I'm using standard specular. In Unity and in preview, the head looks fine. Not at all shadowed. But in VRChat, the head looks like it's shadowed to the max. Has a disabled helmet on top of the head, with "cast shadows" turned off, and, well, it starts off as turned off anyway 🤔
The head's mega dark
I was wondering if anyone knows how to decrease the ammount of polygons in the model. im new and im getting errors. for somereason my model had 850,000 polygons. how do i decrease that number
I removed ambient occlusion textures from the head and the hair and it started working fine. Others had no issues. Just VRChat things I guess 😂
Can box colliders for seats have IsTrigger checked?
Anyone know where can go to make or get a costom avatar made?
looking into geting a deer charater made
VRCTraders, link in #community-servers-old
Ty
Not sure if this is a vrc bug or if its a issue with unity but it seems even with the update offscreen on my models flicker in view
Yes, they can and should
any word on if we will get more bits for expression parameters. 16 floats is kinda limiting
Gotta make sure you don't sink
Anyone have any quest avatars with mouth gags?
Srry

Hey, how can you tell if an avatar is 2.0 or 3.0?
Radial menu and 3.0 avatars emotes cant Be accessed with emote menu only with radial menu
Radial menu for 2.0 also doesn't have Reset Avatar button
also av 2.0 doesnt have the debug menu
Cheese
One I’m creating a custom avatar for a quest how do I do the control shift b because it’s not working properly
Anyone have a Putin avatar I could have I’m trolling and the avatar would make ur so much better
anyone have a rimuru tempest avatar that is quest compatible
In-game? Enable debug mode in options. If it says "Sorry, this only works for SDK3", it's SDK2.
In Unity, check the SDK version number or just look at the avatar descriptor - it changed format greatly between the two versions, SDK3 has way more options on it.
are any of yalls unitys broken right now? i deleted a old project i didnt need anymore and now it just infinity loads my projects so i cant select any
need all the float values not bools
Yea im pretty sure thats exactly whats happening to mine thank you for the link i couldnt find that one
Luckily, someone posted it in my server. o/
hey what's the strat for 2D eyes these days? is eye tracking just not doable with 2D eyes?
if i were to make a shader that offsets the UVs of an iris texture with a parameter, is there any way to connect that with VRchat's eye tracking script?
i know it generally is supposed to control the transform of a bone, but that doesnt really work for characters that don't have sphere eyes
does anyone have the splez vr avatar
Is it true that there is a limit to how many times an avatar can be updated, before you need to delete it and switch blueprints?
If there is one , i havnt hit it 200+ on same
382 here, good to know
how do you check exactly how many times?
Is it possible for a light to emit brighter light when you are talking
Yeah, that would be Viseme Parameter
on the FX layer
Probably set it to jaw flap and you can get int Viseme to be 0 to 100 for volume instead of 0 to 14 for vowel, which might be more useful for that situation
thats sounds really confusing but ill figure it out. thank you!
also, would it be possible to add items that can be grabbed to your avatar
or can you make a trigger on a part of your body to enable you holding an item?
Triggerable/Collideable/interactable/grabable/movable things on avatars is coming later this year with the “Avatar Dynamics” update. It is not currently possible. Avatars are, for the moment, cosmetic only. You can trigger stuff yourself, but other people can’t yet. But it’s coming and I can’t wait, personally.
Anyone know if it is possible to change shape keys as an arm moves etc?
actually really cool. cant wait
speaking of this update, was there a time estimate to when it will be released? It's a awesome feature i can't wait to test and put on my avatars :3
“Summer”
It will come in a summer. The assumption is 2021’s summer. That was not actually clarified though. 😃
oooooh im excited lets hope its this summer :3
hey im wonder if theres a way i can take pre built animation and add them to my avatar im making. does such a thing exist or would i have to make the animation from scratch?
Yes, the whole point of humanoid animations is they will work on any avatar that is defined as humanoid
@fluid grotto so is there somewhere i can download animations for humanoids
As long as it can be imported into unity as a humanoid animation, yes
but Where can i get animations like that. like what would be a website i could go to?
The unity asset store would be the easiest, but any animation file from any source could be converted
Unity Asset Store for some basic stuff but if you're searching for more memey or converted game animations you'd need to do a bit of searching unless you convert them yourself
alright. any idea or links to videos you could dm me for reference?
So with Avatar 2.0 avatars the radial menu is able to switch what it displays depending on if you're standing or sitting, how do you do implement like that?
avatar 3.0 avatars with all default layers don't do the same thing oddly enough
or is it just not possible and a remnant from having different standing and sitting overrides in 2.0
Still exsist
detect sitting in action controller
vrc_AvatarV3ActionLayer - sit / prepare sitting (seated=true)
@unkempt arrow @fluid grotto either of you two have any ideas where i could find a dance animation specifically a Micheal Jackson dance ?
youtube sometimes have em, gotto convert vmd/vpd tho
Anyone got drip goku
@quiet furnace Mixamo has the thriller dance entirely
i put my paint 3d thingy into unity why it purple
I know the action layer can detect seating but I'm not sure how you'd hook it up to the sub menu so the actual menu displayed is also different when sitting
Its already in the controller , first it detect seated, then goes to next and vrcemotes are now - seated+vrcemote to trigger
Is there documentation on custom fallback avatars for quest yet?
if it's pink/magenta, that means it is either missing materials or missing shaders.
Is it physically possible to share your screen in an avatar?
I had a concept of a painter avatar that could actually show what I'm painting
unfortunately no
a world maybe, but not avatars
there is the "Audiolink" thing, which allows avatars to react to world audio
so in theory, you could maybe utilize the same concept, and make a world that could make the canvas on your avatar display something
So not sure where to put this but I'm trying to find a good base model from booth and wondering if people had experience with some of the models I was looking at/looking for. So far I'm 0/2 on the models I got 1 have VERY messed up hands that even a Blender person had a hard time with, the second needing less help but still not great
Hello
Does anyone know where I can find kemono friends avatars for quest, I can't seem to find them
All built-in parameter is read-only. And you can't modify it.
In another logic, Velocity parameters are like speed-o-meter. If you rotate speed-o-meter higher by hand, that doesn't make your car goes faster at that speed.
Any military avatars that are just humans in army uniforms?
Thanks
Does anyone here have a hand puppet avatar template i can use?
What do you mean by 'again'? Have you made flying avatar before?
I'm not sure about how was it before.
The current method is having a box collider under an avatar, tilted 30 degrees forward/backward. That works for PC, and hope that the collider component is also on whitelist for quest avatar.
It's unfortunate then.
That's an interesting proposal actually. Permitting avatar flight while allowing world creator to regulate flight ability.
So not sure where to put this but I'm trying to find a good base model from booth and wondering if people had experience with some of the models I was looking at/looking for. So far I'm 0/2 on the models I got 1 have VERY messed up hands that even a Blender person had a hard time with, the second needing less help but still not great
does anyone have smashing
How difficult is it getting into making avatars? seems complicated, i want to make my own but i dont want to devote every second to learning you know? yes im lazy lol
avatar merging is easy
The example folder has one called facelayer
No menu asset for it unfortunately but the controller is there
I see. I so I'm guessing it has the bones and everything
You can use the puppet for anything you want to be able to activate on a gradient
I managed to make my avatar's eyes move
i'm so happy
thought it wouldn't work because they were 3 eyes
Very cool :o
the model itself is a bit crusty
but i love it so much because it turned out so well despite it being my 1st actual try
The fact you can have more than two eyes and still have them move is something I haven't seen utilized often
I wonder how many you could do
(i made the mesh, texture, rigging, and everything)
probably up to 4
the 3rd eye moves along with the right eye
Ahhh
eye tracking doesnt actually support mapping more than 2 eyes
but the 3rd eye is mapped to the right one
it does move but not on its own way
That's a very clever way to do it
With rotation constraints components you can have as many bones copy your eye rotations as you want
You could also use that component to mix the rotations of left and right to have an average between the two, since its a center eye.
Can you make a avatar with a .blender file?
Unity can import a .blend, yes. But it is very slow and contains a lot of data Unity doesn’t use. It is much better to export the blender project as a FBX, so Unity won’t constantly freeze every time it tries to read the model.
anybody know why when i upload an avatar from vrchatmods the avatar is purple ?
Better question is why is it that I'm completely disallowed from building and publishing an avatar? I'm not sure why the button maintains being greyed out
Don’t use anything from that site, it has stolen content.
Gumroad and booth have freebies if you set price to zero on search. Deviantart, Turbosquid, and Sketchfab sometimes as well
gotcha thank you so much i’ll try it out 💞
Where is the route for it? Can't find it.
VRCSDK/Examples3/Animation/Controllers/vrc_AvatarV3FaceLayer.controller
Ok so I'm guessing it's not a model
What i meant by puppet is like a model that is invisible and has something attached to the hand
Ah yeah, I didn't look at the context. Adeon figured you meant the radial/two-axis/four-axis puppets you can use in the expressions menu. If you just want something attached to the hand and the main model invisible, you can just disable the skinned mesh renderer(s) on your model (or even just delete the meshes) and attach the thing to the hand bone (or use a constraint), not much else to it. The nameplate would be visible but I don't believe attempting to hide it is technically allowed so we wouldn't be able to help with that here if you want to do that.
Mobile shaders really don't do normal maps well
I guess it makes sense since it's for a literal mobile phone disguised as a VR headset lmao
Honestly it's weird. Gorilla tag mods can do any shader for both PC and Quest.
standard lite normals look fine here. sure it's not world lightning blowing them out?
Remember OpenGL/DirectX normals have the green channel inverted from each other, that one annoys me occationally
So...what exactly do I need to do to upload an avatar to VRChat?
You can find tutorials on YouTube and the Vrchat website
Let me rephrase...what do you need to do to be ALLOWED to upload to VRChat
Love it when someone rips your avatar
have a rank of "New user" or higher
Where are these ranks?
And how does one raise ranks or whatever you are supposed to do?
your in game trust rank is determined by your "trust", which is a hidden value.
you can increase trust by doing things like exploring worlds, adding friends, and accumulating playtime
So really you just need to play for an indeterminable amount of hours and have an indeterminable amount of friends
pretty much
why is it so arbitrary O.o
no idea
you can also get a small boost in your trust score by signing up for VRChat+
their paid membership thingy
Yea not gonna do that
the boost is enough to get you to new user if you're a visitor
but tbh not worth it
so just play for a few evenings and you'll get it in no time
Ugh I just want to be able to use the virtual environment for VTubing!
soon my friend
Only got 5 hours so I assume you need more XD
Can you see what your rank is at least?
ye
I do wish they had a way to chat with text and not only with mic
ahh ok
you can also see it on the vrchat website
gray means visitor
blue means new user
green is user
orange is known user
purple is trusted user
It’s not a time limit not a friend limit. Your actions are calculated and things are deemed positive and negative interactions. What they are and what the points are and how everything is calculated is not known to us. The point is if you thrive in the community you will get it very sooner rather than later
If you are an annoyance you will wait around forever
It’s just meant to give you the keys once you’ve found your feet in VRChat. And also keep it to those who aren’t just going to upload and bail the game
Get invested and you’ll get notified you can upload before you know it. That’s why the wait is there. They want you to understand the platform a little first and what people expect
Yes I know there's no actual "quota"
It's a whenever they feel like it quota.
It's for "safety". Its dumb.
You are free to buy a month of plus for instant upload privileges lol
Ah yes make it a pain in the ass to upload normally but oh, just give us some money then alllll your problems are solved.
Lovely
If they didn't restrict the uploads they'd be flooded with garbo avatars from random accounts
Just play the game for a while
hello guys, I'm in a cool down before I can upload an avatar. can someone do it for me so I don't have to wait?
Thata the risk one takes, and restricting it only punishes those who dont do anything wrong