#avatar-general

351 messages · Page 29 of 1

surreal ridge
#

How can I check out which part of my avatar is eating up my frames?

#

Just upload offline versions and remove parts one by one

loud cape
#

what does the builder panel look like

surreal ridge
#

I'm convinced it's not the whole of the avatar, it's some specific part demolishing my frames

loud cape
winter herald
#

Hi folks, I'm currently preparing files for my future avatar, and I would like to make an animation on a gun for example, but right now the main avatar is missing, so I can make the animation, it's just not going to be assigned to the main one, but a single outside prefab, if i put it on the avatar, is it going to work, or will I have to make it from the beginning?

pulsar lagoon
# winter herald Hi folks, I'm currently preparing files for my future avatar, and I would like t...

If you intend to use Avatar 3.0, I'm gonna lean slightly more to the answer being that you'll most likely have to redo it when you get the avatar itself. If you're animating with Blender, I think if you animate the gun, then later import the model and parent the bones to the avatar's hands, it'll fix the paths and work just fine. If you animate within Unity, you'll need to put the gun in the right place, THEN animate it.

#

That, or edit the animation paths after the fact to point to the new destination in the heirarchy.

neon finch
#

If I send someone a model can they put it on quest for me

winter herald
#

Thanks, so more or less I guess I should wait until I get it, I'm just gonna look for more info about changing the animation paths and if that's not gonna do much then I'll stop my work

pulsar lagoon
#

It's not that complicated. Unity Animation files are basically just text files with a fancy suffix. I'll show you an example of what I mean.

Let's say I animate the gun without it attatched to the avatar. The avatar's path looks something like:
Body/Slide This is assuming the body is on one bone, and parented to that bone is the gun's slide.

Well, If I then take that gun and reparent it to an avatar's path, it becomes:

Armature/Hips/Spine/Chest/RShoulder/RUpperArm/RLowerArm/RHand/Body/Slide

But the animation isn't looking for all that, it's looking for Body/Slide

#

No big deal, if we edit the Unity animation file in a text editor, we can just find anything before body and replace it to include the proper path to the object. It's a bit of effort, but it can be done if necessary.

#

Though, it usually gets easier to just save your effort for when you've gotten the paths set up correctly in the first place, or to just animate within Blender to avoid messing with all this mumbo jumbo if you know how to animate within the program.

winter herald
#

Holy heck i was absolutely not expecting anyone to put this much effort into an answer to my question, thank You, it definitely helps

#

I absolutely didn't even know that's a thing

#

to just rewrite the path

#

I usually would just, like a defeated man agree to the failure and start making the animation again

#

That really does help with things

pulsar lagoon
#

I personally despised using Blender for the longest time, so I learned a lot about animating within Unity, so I get it. It turns out most Unity files are really just Text Files with a different extension that tells Unity what it is, so you can edit them in Notepad++ or something similar and just do something like

Find:
Body/

Replace With:
Armature/Hips/Spine/Chest/RShoulder/RUpperArm/RLowerArm/RHand/Body/

And just kinda fix your animations that way. It helps when animations are more complicated than is reasonably possible to copy and paste one keyframe at a time.

neon finch
#

@pulsar lagoon can you put a model on quest if possible I don’t have a pc so I can’t

winter herald
#

Ok I've found it

#

It really is just a text file

#

and the path is very easily specified

#

thank You again

#

I'll definitely experiment with it

#

It will speed up my work a 1000 times

pulsar lagoon
#

Yeah, no problem. I did a similar thing with Avatar Masks when working with those for the gesture layer because uh, Unity doesn't seem to have a way to manually add in transforms that aren't part of the skeleton already, so I made some custom masks this way for assets imported within Unity and not blender. It helps loads.

winter herald
#

It definitely will be a huge improvement

#

Thanks for sharing the knowledge

#

I very much appreciate

#

o7

lone cosmos
#

Hey everyone, im new to the server but i just wanted to see if you guys know how to make custom AVs

winter herald
#

@lone cosmos Definitely, it depends on what You want to do exactly

lone cosmos
#

My long term goal is to make an AV from scratch, but i know that can get complicated

#

i wanted to start off with modifying some parts from other avatars to the point where i can get a better grasp on blender and unity

winter herald
#

Welp, that's a long and difficult task, but definitely possible

#

I suggest on making an avatar/modifying it first, then after You're comfortable with it, go and mingle more in unity

#

in fact, all You need to do in unity to upload an avatar is to just set a couple of options

#

and You should be ready to go

#

it's the blender part that's more about joining meshes/parts of other avatars

lone cosmos
#

ok, thanks for the tips

#

now i at least have a place to start

winter herald
#

Are You starting from 0?

#

Like haven't really opened blender or anything?

#

If so, at the beginning I followed Blender Guru, he did a fairly good job in explaining stuff, and also he does blender for a living so... there's that

#

I could recommend him

neon finch
#

Can anyone put a model on quest for me I don’t have a pc and I’ve been trying to find this avatar but no one has it

winter herald
#

I definitely can't take anyone's work, sorry, I'm already a bit too busy with my own work

neon finch
#

Alright tell me if you ever get the chance

winter herald
#

@lone cosmos once You're more comfortable, feel free to check out a website called sketchfab, where lots of people upload their stuff, and many times with an option to download it, I used to study other people's work to get a better grip on how things should look

lone cosmos
#

I do have my goals and what i want to achieve, but i didnt know where to get the help i was looking for

winter herald
#

More or less, that's the place here, especially for vrchat related modelling

lone cosmos
#

yeah i tried youtube, but it was kinda misleading ngl

#

Ill take that recommendation into consideration tho

winter herald
#

in fact, if You want something to experiment on

#

(i googled 2b since it's on your profile pic)

#

It's free, and You can put it into blender

#

and just practice on it

neon finch
#

I have a 2b avatar if you want it

lone cosmos
#

oh ok ill give shot

#

Thanks for the help!

winter herald
#

No problem, good luck!

lone cosmos
#

Thx

neon finch
#

Is there any way I can make an avatar without a pc?

agile solar
#

Mmm... generally, you'd need one.

neon finch
#

I can finally upload and crap but how do I make it to where I can

agile solar
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

neon finch
#

I have everything but the warnings come up and it’s just stressful

mellow crater
#

does anyone know where i can find some femboy / trap avatars ?

neon finch
#

whats the polygon limit for quest avatars

silver adder
#

It was increased to 20,000 IIRC.

fringe parrot
#

I recently found a PC public avatar that I love but I play on quest standalone because my PC isn’t compatible is there a way to export it into unity to tweak it to make it quest compatible?

neon finch
fringe parrot
#

Oh dang

neon finch
#

god damn embed problems

fringe parrot
#

I just wanted a quest version

neon finch
#

ik how it feels bud. i found a meme god but it only works on pc so now im making my own avtar from scartch

#

cratch

#

scratch

fringe parrot
#

Guess I’ll have to do that as well

#

Oculus hurry up and make a version that works with pc please

silver adder
#

But it's also partly a blessing, as that allows people to make Quest-specific optimizations to their avatars without effecting the PC version's quality.

neon finch
#

It’s not letting me upload so what do I do now

loud cape
neon finch
#

@loud cape when I click upload it doesn’t show me the screen like name your avatar and the upload button it just shows me unity package checking your content and it disappears

neon finch
#

I did there is none

#

But it saying very poor but the other human or green avatars won’t go either

#

Do I need to reinstall the application

loud cape
#

and what your entire console window looks like

neon finch
#

I’m stuck on the unity application thing what do I do

eager horizon
#

what graphics API does Vrchat use? DirectX or OpenGL?

foggy pelican
#

DirectX 11

compact pasture
#

whats the deal with cloth
when I want it to keep it's shape, it doesn't.
And when I don't want it to, it does.

Im taking a basic unity plane, and using it as a towel on an avatar. put cloth on it, it's all painted green, except for 1 vert painted red where it connects to the hand. and yet, when i test it, it behaves as if it still had some sort of frame on it maintaining it's squared shape. the edges don't flop or anything, it all just sort of waves like a flag with a metal bar across the top

dapper hearth
#

Where should my thigh bones begin for good seat placement?

#

Er, good visual seat placement

dapper terrace
#

My user is legendposs if ya'll wanna play also can someone make me a avatar that's a dude and is nsfw

winter herald
#

Hi folks, let's say I made an avatar, it has textures, and materials for each part of clothing, and one material for body. And for example, I would like to change the eye color with an animation i'm making, but I can't change the color of the eyes without changing the color of the whole body (since they're both using one material), is there any ways around it, such as creating a mask like in blender and just somehow apply the settings only to the parts covering the eyes?

loud cape
#

@winter heraldI'm not sure if the Hue shift has a mask, but if it does, you could use that

#

if you are using the Poiyomi shader, I would recommend reposting your question in there

#

there is most likely a way to do it.

#

if all else fails, you can just make a new material and assign it to the eyes

winter herald
#

Unfortunately no Poiyomi and can't really make a new material - I already put lots of stuff on the avatar and changing the base would really take a lot of time now, i'm working on a small avatar from booth.pm and i'm a dumdum who thought that "i definitely would not need some changing eye colors" and now I'm paying the price for it, but I might consider going for the Poiyomi, thank You very much for the hope

drowsy spire
#

can someone help me upload my avatar my computer isnt the best and it wont let me do it myself

neon finch
#

if you mean giving them the unity file and them uploading it from their pc

drowsy spire
#

i know

loud cape
#

sure, it might be slow, but it will still work

#

if you are facing specific issues, then ask about those

#

not for someone to do it all for you for free

drowsy spire
#

im not saying it doesnt run i can make the avatars and do everything needed for them

#

but when i try to make it quest accessible it crashes and then i can never reopen it

#

so i just need someone to open the file make it quest accessible and then upload

#

thats it

foggy pelican
#

Does unity crash even on a fresh project with Android build selected?

drowsy spire
#

yes

loud cape
#

if you create the project as an android project, it shouldn't crash.

drowsy spire
#

it still does

hidden silo
#

@everyone is there anyone who could create a avatar for me if so please dm me thank you in advance

twin mesa
#

is there a way to put tail animation on avatar 3.0?

ocean laurel
#

since i asked in 2.0 and none rly respond, i might could get a respond to wheter or not is possible atleast.
so to shorten the question i want a 2.0 sub menu toggle, all i can find in regards to such are for 3.0 only tho, maybe ( im only 4 days into unity ) it is not possible at all to make such on 2.0 ? but only for 3.0 ?

lost niche
mossy epoch
#

idk why, but I tryed uplaoding an avatar in Unity 2019.4.13f1 and it worked xD

#

yeah it seems to be a error in vrc though

raw dew
sharp temple
#

small question about sub menu icons, anyone know where I could get a hold of a bunch of them...I remember seeing it somewhere either from a youtube channel or booth, but I can't seem to find it again

merry swan
#

png repo / thenounproject have loads

dapper hearth
#

Where should my thigh bones begin for good visual seat placement?

pallid arrow
#

i have a question, how do i exactly update my unity project to the newest SDK? im in one from January/February and i want to update it to the latest.

turbid viper
#

In general, what's the best place to go for a high quality avatar commision? pls @ me

foggy portal
turbid viper
#

ty

neon finch
#

previously the hair was skinned mesh renderer but I changed it to mesh renderer and now it stays in one place

junior geyser
#

If it's going to be affected by any bones, then it needs to be a skinned mesh renderer. But if not, I don't see why this couldn't work. I've never tried it myself. All you should have to do is have the hair piece be a child of the head mesh or bone.

#

Just to have it work so you can start from somewhere, I'd try making an empty game object, parenting that to the head bone or mesh, then parenting the hair onto the empty game object.

#

Hopefully that works, if so, try doing it without the empty game object @neon finch

#

Good luck.

neon finch
#

phew got it, creating a new GameObject under the Head bone keeps it in place 😅

neon finch
#

Hi

wooden acorn
#

My boyfriend corrupted :v

north grove
#

Gamers

#

I need help

#

I cannot favourite avatars no more

#

I cant unfavourite Shaggy B

#

I knew he was evil

desert robin
#

(Asking here, because it may be more relevant)Does the SDK3 not include the tutorial avatar anymore?

north grove
#

It does

#

I know what i do but it just wont get off

#

Everything i have tried it does not work

desert robin
hasty marsh
#

is there a way to see the exact day that i upload the avtar?

formal oasis
#

Heya Folks , is there like a " glossar " or how to call it ... ^^' ?

like a guidebook where you can look up stuff like ( for my part that would be " how to remove clothing from existing models in blender" ) or something like that

i tried to search for a few hours now , but cant really find anything useful so far :/

dapper terrace
#

Can someone make me a avatar for free please i'm broke. Thank you. dm me asap

loud cape
#

removing clothing on a model depends on if the clothes are a separate mesh or not

#

if it is, just click on the mesh in object mode and hit X

#

if it's merged with the main mesh, then switch to edit mode, click one vertex, hit CTRL + L to select all connected vertices, then hit X > Vertices

formal oasis
loud cape
#

👍

formal oasis
#

Kinda scary how Blender made like over 100 " body parts " of literally anything on the avatar.
I guess i can merge them together later on ?

loud cape
formal oasis
#

alrighty , arigato :3

brittle arch
#

Avatar makers, question about where you get/source textures from. Specifically, I'm looking for a texture that is best descibed as "Chicken Nuggets" that would preferrably be seamless.

spark inlet
#

is there somewhere (other than the hub found in VRC's Home room) that 3.0 avatars are kept? been looking for some but they seem to be quite scattered
if this is in the wrong channel i apologize!

solemn ice
spark inlet
solemn ice
nova abyss
#

God dammit, I just found like 80% of my avatars on a ripper website

#

It’s ripperstore too

strong tree
sinful flame
#

whats a good guide to get started in making/uploading a avatar for VrChat

sinful flame
#

thank you

silent pewter
amber mesa
#

Why are some of my textures not showing up on the atlas?

neon finch
stark ridge
#

does anyone have any good girl avatar worlds im having a hard time finding avatars i like

scenic mural
#

Does anyone know a place to get some icons for the radial menu?

merry swan
#

png repo / thenounproject loads of icons

scenic mural
#

nice thanks!

neon finch
#

What should I use to make avatars for pc

fluid grotto
#

Blender

white pike
#

yo are there any blender artists that would be willing to be my mentor?

low oxide
#

hi i need help inunity i wanna switch ingame camera a little forward cuz i onl see backhead

mortal ether
stone tinsel
#

i need some help locating a specific avatar, it's been hard since vrchats world search sort of sucks and makes it hard to find what im looking for

#

you can dm me about it to not clog up chat

lunar sparrow
stone tinsel
#

ah

#

someone directed me here

neon finch
#

wrong channel lmao

upper idol
#

i realized that quest shaders arent that bad

#

if you actually put effort you can make quest avatars look really similar to the pc version

eager horizon
#

Duh

neon finch
#

How do I changed my settings in unity to make sure that quest users can see it too

golden field
#

is it possible to make an avatar always t-pose without arm or head movement?

#

I'd upload the avatar unrigged, but then I can see my own head

foggy portal
#

So you just want a solid T-Pose character?

golden field
#

I tried putting the built-in t-pose animation on a 3.0 layer to force it, but the arms and head still move.

neon finch
#

How many time in the game i need to upload avatars

covert sedge
#

bro i played with you you said you hate black pple

neon finch
#

wut...

covert sedge
#

you know what

#

you hate blacks idk why ?

eager horizon
#

@covert sedgecan you please stop?

#

this is the not the channel or the server to talk about any of that

covert sedge
#

what ?

#

that what he said

eager horizon
#

dont care

#

this is still nto the place for this

neon finch
#

@covert sedgewhen did i say it

quiet furnace
#

hey a quick question. i can make a rifle that i can toggle on and off. on the back of my avatar right? like thats not against anything or breaking any rules.?

fluid grotto
#

No it’s fine.

#

Any type of content you’d find in a normal game on steam that would not need to be age-restricted, is going to be fine in VRC as well.

opal cloud
#

Hey, i got this cool avatar from dark souls my friend gave me with a fully functioning bow, anyone know how to recreate the bow?

faint hornet
#

does anyone know where i can find a android 17 from dbz or a rei from march comes in like a lion avatar

faint hornet
#

i found one nvm

merry swan
#

weight is like a float 0 <> 100 so you can slowly change something

loud cape
#

GestureRight tells you which gesture you're doing. GestureRightWeight tells you how much you're squeezing the grip/trigger

fluid grotto
#

Also GestureRight/LeftWeight ONLY has a defined value when GestureLeft/Right equals 1, aka Fist. If it equals any other hand pose, the weight values are not defined, and shouldn't be referenced.

#

Also the weight range is 0.0 to 1.0

dapper hearth
#

Do I need to worry about how many animation layers I have in a single controller?

foggy portal
#

The controller for creating/previewing animations can be as much as you want, since that won't be on your avatar when you actually upload it

#

If you're talking about the FX layer, there's a hard limit I believe cuz of int/bool/float parameters

dapper hearth
#

What is the Grounded parameter based on? Hip position or root position?

delicate needle
#

you can see on the right bottom

#

side

boreal cove
#

Does anyone know of any anime type of shader that's quest compatible?

delicate needle
#

check poyomi

fluid grotto
#

What kills though, is entirely separate animators aside from the single one generated by the avatar descriptor.

#

Avoid that if at all possible (it should always be possible)

dapper hearth
#

I mean is it noticeably less performant?

fluid grotto
#

In the end all the controllers on the descriptor are all compiled down to a single animator.

dapper hearth
#

Oh neat

fluid grotto
#

Use as many sublayers as you want

#

you could have 100's and it's still more performant than doing it on a secondary animator component

dapper hearth
#

What about custom sitting animator components for seats?

fluid grotto
#

as long as you are putting your controllers on the avatar descriptor rather than adding new animator components, it all gets layered into one single big controller on one animator.

#

Base, Additive, Gesture, Action, FX, Sitting, T-Pose, and IK.

dapper hearth
#

But the animation controllers for seats go in the VRC Station component

lime lava
#

how do I download an avatar into the game i was watching a video saying you need to get vrchat SDK but it wont show up on my unity creator?

#

the vrchat sdk isnt showing up is what i mean

#

and i have downloaded it onto unity

foggy portal
solemn ice
#

1 unity length unity can be translated to 1 meter. You can use unity default cube which is 1x1x1 unit as a reference

hallow kelp
#

So um. Yeah there is a website that is active that saves data of private and public avatars created by people. It used to just be a data base but now people can download the file and just upload people’s avatars to their own account. It would be great if somebody could get rid of this or spread some info on it.

#

That’s the official thing for it. It really needs to get stopped

foggy portal
#

Maybe send it support in a ticket

#

Not in a public discord with thousands of people

#

5head

hallow kelp
#

Well I’m not exactly the brightest

#

Thought I would put it here to spread the info

foggy portal
#

That's counter-productive. The only people who can maybe do something about it is the vrchat devs

#

Posting it in public channels is just spreading it so more peple will go download those avatars

#

Delete teh link

muted gazelle
#

Spreading it around is just giving the site free advertisement

foggy portal
#

^

hallow kelp
#

well i sent a ticket so they can have a look

foggy pelican
hallow kelp
#

just an attempt

foggy portal
hallow kelp
#

mhm

foggy portal
#

So not so much to "Shut them down" but to fix a possible exploit or unprotected end point on their end

foggy pelican
#

People will just find another way to rip ¯_(ツ)_/¯

foggy portal
#

Of course, doesn't mean they shouldn't* still try to fix an accessible endpoint on their backup servers

neon finch
#

any sdk3 tips on setting up with non humanoid models? i've finished modelling a 2020 gmc sierra and have ideas with adding hazard blinking lights on afk, horn, dynamic engine sounds and general realistic vehicle movements. I've been working with old sdk before vrc was on steam and very familiarized with it. I wanted to use sdk3 since it came out but someone told me that it was not recommended for non humanoid models at the time. Not sure if the latest sdk3 has improved for non humanoid models, but advice for starters at this would be appreciated

red path
bronze dew
#

Has anything been said about support for the vive facial tracker?

grim brook
#

this is probably a dumb question but how do i get custom avatars

tame peak
#

Hi guys

fluid grotto
#

VRchat seems to be going for the "you want us to support this? here, now you can push the data yourself" mindset

foggy portal
#

Until they try to ban the creators of said fixes because it requires using mods :^)

#

coughcoughfbtfixcoughcough

fluid grotto
#

I'm not sure if you are responding to me but there were at least 3 things incorrect with what you've said

foggy portal
#

It was a sarcastic take, but I'm not wrong

#

They banned SEVERAL creators of non-intrusive mods and then reversed it after the outcry

fluid grotto
#

FBT fix never required mods
You were never banned for using FBT hacks
OSC does not constitude or require modding the client

foggy portal
#

:^)

fluid grotto
#

I used FBT hacks all the time. They aren't the type of hacks you are probably thinking of.

foggy portal
#

I've never been banned, because I don't use FBT or clients

fluid grotto
#

You seem deeply, deeply confused. :|

foggy portal
#

....

#

Did you not see the link I just posted?

#

I get you're a BIG fan of vrc but they absolutely banned several developers of mods under the radar

#

It blew up on the vrc reddit ,adn they reversed the bans and started talking to them instead

fluid grotto
#

You are talking about mods. FBT has nothing to do with mods

foggy portal
#

The saving and fixes absolutely require mods my boy

#

Like ??

#

The main FBT config saver is something you have to dowload and use iwteh melonloader

fluid grotto
#

then we are talking about two very different things

foggy portal
#

What do you classify as a mod then?

#

Literally any external script not in the base game is a mod

fluid grotto
#

Incorrect

foggy portal
#

...

#

Ok buddy

fluid grotto
#

A mod modifies the client, or is an external client.

foggy portal
#

: |

fluid grotto
#

External scripts that do not modify the client are not mods, and are perfectly ok.

foggy portal
#

I'm gonna let you in on a little something something

#

MOD is short for MODIFICATION

#

You are aware of that, yeah?

fluid grotto
#

Examples: Playspace mover, Kinnect4VR, or any future application that pushes OSC data to VRChat.

foggy portal
#

If you are using a script, program, client, dll, whatever that is from an outside source, that is a mod

#

OVR is absolutely a mod

fluid grotto
#

It isn't

foggy portal
#

....

#

yes it is

#

It's literally a seperate program

#

Like ???

#

Hello??

#

Are you new to PCs

fluid grotto
#

You don't seem to understand what modifying a client means.

foggy portal
#

You clearly don't understand what a mod in general is

fluid grotto
#

I'll leave someone else in this channel to explain it to you, I don't want to bother with this.

foggy portal
#

Because there's nothing to explain. Lol

#

A mod is literally short for "Modification"

#

Modifying something by outside means is literally a mod

#

OVR is a mod

#

Melonloader is a mod

#

EMM is a mod

#

Mods don't have to directly change a CLIENT

#

Anything that messes with back-end from an outside source/program is a mod

#

It's literally MODIFYING things from playspace, to GUI placement/colors, to sounds

#

SMH

neon finch
#

Guys Who can export me a model/give me a new user acc

#

?

bold jewel
# foggy portal OVR is a mod

OVR is a steamVR-based tool and doesn't actually touch VRChat itself- and it's recommended for FBT users even because it's useful for positioning yourself

#

that's like saying that XSOverlay/OVR Toolkit are malicious VRChat mods when they are steam tools that let you see your desktop in game

foggy portal
bold jewel
#

they're not mods anyhow

foggy portal
#

I guess "Mods" have a different meaning with younger children these days

#

Mods are literally anything that modifies something in the game from an outside source

#

Though I guess it's the same argument people have when they bring up differences between "hackers" and "scripters"

bold jewel
#

I think you should do some research into OVR. I suppose you could call it a "mod" for SteamVR, but you can get it from Steam- I'd say it's more like, DLC for SteamVR, lol

foggy portal
#

I'm aware of what it is

#

I use it quite frequently

bold jewel
#

It's not a mod for VRChat though

#

so it's a moot point altogether

fluid grotto
#

People like to conflate what a mod is, in order to make modifying the client seem less egregious, as it’s against the tos. If you can try to make things like OVR and Kinect4VR and XSOverlay out to be mods, then suddenly the rules seem inconsistent. But no, it’s very clear cut who broke the rules and who didn’t.

#

It was nice of VRC to overturn the bans, but they certainly didn’t need to.

#

I had said, comparing OSC pull/push to modified clients sort of displays a bit of lack of understanding of how external applications that interface with vrchat work. Using established user protocols to send and receive data vs actually changing how the vrchat client works

icy vigil
foggy portal
#

Aight

#

Children just have a different meaning for mod these days

#

🤷‍♂️

icy vigil
carmine chasm
# foggy portal ...

you have lost this argument please stop attempting to save face your making yourself look like a child with his hands over his ears going lalal lala not listening.

foggy portal
#

It's not an argument though

icy vigil
#

its a discussion

foggy portal
#

Literally look up the definition of what a "Mod" is in terms of gaming

#

Again, it's the same arguemnt of "hacker vs script kiddy"

icy vigil
#

this isnt worth my time, its not worth yours either

carmine chasm
# foggy portal A bit Ironic there, eh champ?

no this is absolutely an argument not a discussion. You also have multiple people telling you you are wrong and your only response is lol children don't know what a mod is. You where debunked multiple times by multiple people. time to walk away with your dignity in tact.

foggy portal
#

I haven't been debunked once though

#

Literally not a single instance

carmine chasm
#

You have been multiple times

foggy portal
#

Link me one single instance

#

Please

carmine chasm
#

Scroll up every response has proven you wrong.

foggy portal
#

Reply to one

#

Because none have

carmine chasm
#

every response has proven you wrong. Multiple times over no one is on your side here.

foggy portal
#

A "Mod" in which vrchat falls under is literally any program or script outside the base game that alters everything from data, to GUI, to sound, to experience

#

"Every response" yet you can't pinpoint a single one

#

I'm not asking for anyone to be on my side though

carmine chasm
#

Becouse i don't need to all you need to do is scroll up.

#

Your entire argument was debunked in the first three or four responses. You just keep going

foggy portal
#

Unlike you and probably every person who's "Proved me wrong", I actually have experience with modding scenes across games all the way back to Ultima Online

#

It wasn't debunked though

carmine chasm
#

FBT fix is not a mod and its not banable

foggy portal
#

Someone stated that a third party application that changes aspects of the game isn't a mod

#

When it contradicts itself by direclty modifying information in the game

carmine chasm
#

They rolled back their ruling on this.

foggy portal
#

I never said it was bannable

#

I said they banned the creator and then unbanned them

#

Learn to read little child

carmine chasm
#

"Adeon Writer — Today at 12:13 PM
FBT fix never required mods
You were never banned for using FBT hacks
OSC does not constitude or require modding the client"

#

again boomer multiple people here have debunked your entire argument. Throwing insults around does not change the fact that no one is on your side or in agreement with your views.

#

time to walk away

foggy portal
#

Oh little boy

#

The mod that saves FBT configs across avatars requires MelonLoad which is a MODLOADER

carmine chasm
#

No boomer absolutely nobody here is on your side in this.

foggy portal
#

I also stated I never got banned

#

So again, you haven't linked anyone "Debunking" me with anything

carmine chasm
#

You just need to scroll up

#

no one is in agreement with you

#

anywhere

#

period

foggy portal
#

Unlike Aiden, or your claim, I can actually post reddit threads/posts about users getting banned for using those QoL fixes

#

For the third time

#

I don't need anyone to agree with me

#

I'm not looking for approval. XD

carmine chasm
#

Full stop nobody here is on your side in this. If you don't need anyone to agree with you you can stop talking

foggy portal
#

That's the third or fourth time you've said that, little boy

#

I'm not trying to have anyone agree with me

#

Unlike you, I can post proof of people getting banned for using full body fixes and simple QoL things that aren't malicious lol

carmine chasm
#

Beocuse i have nothing more to say to you boomer. The response to you is self evident. None here agrees with you and nobody is going to be ban.

#

They reversed the ruleing that resulted in that becouse people got angry

#

that's not a problem any longer.

foggy portal
#

Yes, I'm aware. Lol

#

You need to up your reading comprehension my guy

#

Not going to school cuz of Covid really hit some of you kids hard

carmine chasm
#

My reading comprehension is fine. You keep going and going though. When nobody is in agreement with you.

foggy portal
#

Damn man, that's like the 6th? time now you've said that

#

Again, I don't need anyone to agree with me XD

carmine chasm
#

You are also attempting to throw age based insults like a fucking clown. you don't know my age and its not even relevant to this argument either way.

foggy portal
#

It doesn't change the fact that my definition of a mod (Which is backed up by simply googling the definition) is correct

carmine chasm
#

It doesn't change the fact that nobody cares and no one is going to get ban

foggy portal
#

And now you're referring to me as a Boomer

#

Look up "Irony" and expand your education and vocabulary, please

#

I didn't say anyone was going to get banned

carmine chasm
#

Yes becouse you are acting like one. Just screaming insults when you disagree with someone. Ignoring when people give you facts that disprove your entire ideology and point.

foggy portal
#

Again, please up your reading comprehension because it is seriously lacking

carmine chasm
#

and you keep going

foggy portal
#

"Facts"

#

Yet you haven't given me a single one

#

You keep stating I've been "Debunked" yet you can't refer to a single instance

carmine chasm
#

again insults are not going to do anything. Nobody is in agreement with you and no one is going to be ban.

foggy portal
#

You can only say "Just scroll up"

carmine chasm
#

you just need to scroll up

#

Yes you should do so

foggy portal
#

If I was debunked so clearly, you'd be able to show me a direct instance

carmine chasm
#

becouse not a single person here agrees with you

foggy portal
#

Yet for some reason, you can't

#

Lol

carmine chasm
#

not a single person here agrees with you

foggy portal
carmine chasm
#

nobody involved in the arguement is on your side

#

Its a simple concept.

foggy portal
#

Yet you keep acting like that's what I'm trying to do

#

When I've told you MULTIPLE times I'm not

#

XD

carmine chasm
#

Ill repeat it until you understand this. no one cares no ones getting ban. Your not correct

foggy portal
#

I never said anyone was going to get banned

carmine chasm
#

why are you even here then? Why not shut up?

foggy portal
#

Also for someone who "Doesn't care" you keep replying

#

Again, a bit Ironic, eh?

#

Oh wait, I Forgot, you don't know that term

carmine chasm
#

No one agrees with you. Nobody is on your side. Your points are garbage. walk away.

foggy portal
#

Here, let me help you with that

foggy portal
#

Here you go. You're clearly lacking an education.

#

Maybe you'll learn a new word today

carmine chasm
#

Walk away you're wasting your time here. again the endless string of insults is not helping your case.

foggy portal
#

Why would I walk away, when you're the one who came over into the conversation?

#

You went out of your way to join it, and you're telling me to leave because 'no one cares', yet you have to keep replying.

#

Again, click that link, you need to learn that word

carmine chasm
#

You've attempted to insult me at least 30 times in place of any kind of argument or logic. Do go off and keep attempting. Its just makeing you look like more and more of a complete piece of shit. Becouse you are incorrect and have lost the argument. So instead of going on and on just walk away.

foggy portal
#

30?

#

I said you were uneducated and that you lacked reading comprehension

#

That's literally twice

#

let's make it three, because you OBVIOUSLY don't know math either since addition is something that completely goes over your head

carmine chasm
#

dumb child little boy stupid child blah blah blah buzzword buzzword buzzword

#

every other comment

#

Got some more buzzwords asshole? Or do you have any actual facts to back up your points?

foggy portal
#

Facts? You mean like the general definition of what a "mod" is in reference to a video game, and the reddit posts about people getting banned for the mods I mentioned earlier in the past?

#

Why yes, I can post actual facts

#

You however, have yet to post a single bit of proof of me getting "debunked"

carmine chasm
#

Every single response to you has been in oppostion to everything you have said. I don't need to point out anything scroll up. You have multiple people against you.

foggy portal
#

So just because someone is in opposition means I've been "Debunked"?

#

You realize millions of people think Covid is fake, so that means scientists around the world have been "Debunked" too, eh?

#

What an absolute 5head statement

carmine chasm
#

You have been though. Nobody is getting ban for FBT fixs and such. they reversed that . It doesn't fall under the same category as mods and hacks.

carmine chasm
#

Ahh now you're assuming i'm a covid denier got any more assumptions and buzzwords asshole?

foggy portal
#

For the umpteenth time

#

Multiple, multiple times I've had to state this

#

I never said anyone was going to get banned for it

#

I explicitely stated they got banned in the past

#

Please, PLEASE learn to read

carmine chasm
#

I know how to read

foggy portal
#

I also didn't say anything about you denying covid

carmine chasm
#

again with the insults and attempting "covid denier" on me

#

"You realize millions of people think Covid is fake, so that means scientists around the world have been "Debunked" too, eh?"

#

These words never came out of my mouth

foggy portal
#

I equated your argument of people being in opposition to me the same as covid deniers

carmine chasm
#

that was you

foggy portal
#

I'm aware

carmine chasm
#

Its not even a fair comparison.

foggy portal
#

Except it is

carmine chasm
#

no actualy its not

foggy portal
#

I said this

foggy portal
#

And I quote "Every single response to you has been in opposition to everything you have said."

#

That's your 'proof' that I've been debunked

#

So I compared it to Covid Deniers

#

because that's how little weight your statement holds

carmine chasm
#

Covid denying is basically sub human bullshit , spread by inbreeds and extremists political circles. It's on a completely diffent scale from an arguement about vrchat

foggy portal
#

Just because somoene is in opposition does not mean they've been debunked

#

My boy

#

It literally has nothing to do with the severity of the real world issue

#

It's the ARGUMENT I'm directly comparing

carmine chasm
#

This is an argument about a videogame. Using a comparison to some real world shit of that nature is basically the lowest you can go. The argument doesn't even fall under the same radar as covid denial. Not even close.

foggy portal
#

Except that's not true at all

#

The statement you made, is that the "Proof" of me being debunked was solely because people were in opposition of me

#

So with your logic, that means covid deniers "Debunked" scientists because they're in opposition

#

That is literally YOUR LOGIC from YOUR WORDS

fluid grotto
#

You are being trolled.

foggy portal
#

Me or Bax?

fluid grotto
#

Bax.

foggy portal
#

So I'm trolling Bax?

carmine chasm
#

No that's not the logic im using and that's a ridicules statement. Don't tell me what my logic,or views are you don't know shit. Do you seriously think the argument is comparable to covid denial though. becouse thats absolutely fucking rediuless. I hope your trolling becouse otherwise you fucking smoothbrain piece of shit.

foggy portal
#

I never said those were your views

carmine chasm
#

These two arguments are not even slightly comparable to one another.

foggy portal
#

Again, reading comprehension clearly isn't your strong point. They're comparable because both statements are invalid

#

Except they are

carmine chasm
#

No they arn't

foggy portal
#

Because of the context

carmine chasm
#

not even close

foggy portal
#

Yes they are

primal turtle
#

Take it to the dms please this shit is getting annoying to watch

carmine chasm
#

The context is one is talking about a video game and you are talking about denying a virus that is killing thousends

lost niche
#

13. We have tons of channels. Use them! Keep discussion relevant to the channel topic or name.

carmine chasm
#

these two things are not at all comparable.

foggy portal
#

fair enough

carmine chasm
#

Yeah but you should let this guy just keep going off about an argument about a video game being comparable to covid denial though. Becouse its amazing how stupid that statement was.

foggy portal
#

The irony

#

Lol

carmine chasm
#

There's no irony you're just a fucking dumb ass. full stop.

fluid grotto
foggy portal
merry swan
#

2 hours+ of rambling in a channel not ment for off-topic stuff

fluid grotto
#

Keep the terminology consistent, we are talking about modifying the vrchat client.

foggy portal
#

You're more than welcome to join any gaming community outside of VRChat and ask what a Mod is. The absolute general consensus will tell you it's any third party program or script that alters the vanilla game in various ways

#

Except we weren't

#

Not once did I ever say modding the CLIENT itself

#

You can go back to the very original statement bud

#

I specifically said a mod is something that alters anything within the game from an outside source.

fluid grotto
#

All bans were due to breaking the TOS which meant modifying the client. External applications like OVR, kinect4VR, or XSOverlay are not against ToS as they do not modify the client. If you don’t understand this I’m not sure where to go from here.

foggy portal
#

I also never said they were against the ToS

#

I simply said they were mods

fluid grotto
#

They aren’t, not in the context of this conversation.

foggy portal
#

XD

#

My fucking god

clever stag
#

hi im new to vr how can i input a avatar i see from this discord?

foggy portal
#

For both 2.0 and 3.0 avatars

clever stag
#

oh

#

is there avatars i can look at?

lost niche
#

@clever stag https://docs.vrchat.com/docs/setting-up-the-sdk
that link takes you through the basics of setting up the required unity project, as long as you've played enough to get new user status you can go through the process of uploading a custom avatar

foggy portal
unique briar
#

are there any good websites to download avatars for PC?

fluid grotto
#

Anything distributing ready-to-upload avatars is probably breaking the rules since you can’t distribute the SDK

#

But you can find model files just about anywhere

#

Just Google “<thing you want a model of> 3D model”

elder frigate
#

I have about 300K polys is my best option multiple meshes that i toggle or leave it as is. its only 2 real materials sense i use a lot of masking

tired orbit
#

how much do you think is a fair price for a character rig and a few toggles with spring joints?

agile solar
#

Couple-hundred depending on the complexity.

#

Depends on if you're the one making it or you're asking for a general quote.

loud cape
#

depends on what exactly you mean by "character rig"

tired orbit
#

i bought a model but the rig isnt adapted to unity i guess? in blender it has bones structure, but in unity, theres isnt that armarture structure. And when i try to upload it to maximo, it only gives me error messages

agile solar
#

Where'd you buy it from?

tired orbit
#

sketchfab (the author made one a pose version of its model)

agile solar
#

Get in contact with the author.

#

You might need to rig it yourself.

tired orbit
#

thats why i was asking how much someone would take to make a rig

agile solar
#

You can try asking in VRC Traders.

agile solar
#

What's the issue exactly? 👀

#

No.

#

For what?

neon finch
#

So it’s not letting me choose the version for vrchat in the unity hub to be able to make it so oculus and quest users can see my avatar but it’s not letting me choose the version correct for it

loud cape
#

put this in your browser unityhub://2018.4.20f1/008688490035

neon finch
#

Thank ya

#

It’s not quest compatible but how do other vr users see it because it’s not letting me switch it to android

smoky rivet
#

Detach blueprint ID, it should be above avatar descriptor.

neon finch
#

Because it doesn’t support android I’m so confused I thought I was fine til other people couldn’t see it

astral edge
#

Is there a way to preview Quest avatars on PC in world as I do not have a Quest to see my uploads, I have to have a friend check the uploads and the first time for him, it showed no textures for him but the second upload did work. But if there is a way to check without having to wait for someone, is there?

foggy pelican
#

not unless you have a quest

astral edge
#

yeah, kinda thought so, just wanted to check

winter herald
#

Hi folks, general fast question, I'm just straight up going for that sweet "very poor performance" status on one of my avatars, but I want to confirm something - If I disable on default all additional bones from the new clothing(and the clothing itself) I will be putting on my avatar, will it still be laggy despite being all turned off?

#

For example, if i had maybe 50 outfits and all of them would use different bones, but in the end all were completely disabled at the beginning, would it affect the performance mid-game?

#

I'm okay with the fact that it would load for a long time, I'm more interested in the performance aspect

iron saddle
#

halo

is it possible in unity to Copy/Paste avatar's X,Y,Z position,rotation,scale transform values

or is there any free unity asset on github or unity asset store that will do that trick

any help

low whale
#

You can copy and paste any component's values. Right click the component name and copy component, then right click the same component on another object and paste component values. Or you can paste as a new component.

iron saddle
#

i know that it come's from unity vrchat labs
but i need to copy/paste tranfsorms from one to second (same) avatar

#

i will give you a hint

i set longer har on my first avatar
but when i work on that avatar in blender and export it
in same name FBX file to unity
my first avatar is screwed so i make another same avatar prefab
and yes i copy paste all components from first to another
but i also want to copy paste those transform values that i adjust on first avatar with armature>hair that is longer to second one

loud cape
#

@winter herald why would you have them using different bones? just have all weighed to the same ones lol

#

you can still just toggle the mesh on and off to hide it

winter herald
#

I've been thinking about this, but I don't think I'll be able to pull it off, I wanted to use like even more than 10 various outfits with skirts and dresses of random lenghts

#

If it was for the basic bones, I'd probably go for it

#

but now that I'm going for the cool wiggly dresses

#

I think they really need to operate on separate bones

#

In the end I'm still gonna do it for science and if it really lags out people then only use it in friends only lobbies to show it off and never use it again

loud cape
#

@winter herald you don't need spine, chest, hip, etc bones for every outfit

#

you can have bones that are only for certain pieces of clothing

#

but I wouldn't have entirely different sets of bones for each one

#

you can easily merge bones and their associated weights using the CATS plugin

winter herald
#

I've heard of it and I'm learning it a couple of its functions right now

#

I'm pretty sure I won't really be able to merge everything the way i would like it to, but I'll try and do as much as i can with the merging

#

Thanks for help buddy, I really appreciate it btw

loud cape
#

👍

fleet stirrup
#

anyone here who likes hunting down assets? Im really new to all this and i want a certain style of fashion for my model that i commissioned but im not great at finding shit and im about to head off to work~

iron saddle
#

@dusk fulcrum
ty this is wary nice tool indeed
but so far i was unable (or i think) to find what i'm looking for
but it's fine 👍

solar quail
#

can someone tell me where to get Avatars? a guy spawned in with this.. Giant Black thing with a bunch of legs above me and a bunch of other guys in the Avatar Search world. I dont see it as a option anywhere so how do i get more avatars?

iron saddle
#

he probably have his own one
you can try to find avatars on those websites:

ready player me
sketcfab and so on

good luck

north grove
#

e

untold imp
#

does anyone have Tejler's discord? wanna ask about settings

autumn wren
#

I found out why my default emotes/AFK weren't working. I imported the avatar as a 'generic'. When I changed it to 'humanoid', there were 2 FX slots intead of an FX and an action. Resetting the playable layers fixed it.

dry frigate
#

I recently saw a player with a mute avatar. It was a kon with a sign and a stick to point at phrases on the sign, has anyone ever seen it before? If so please let me know where I can get it because they left before I could ask for it

eternal hornet
#

anybody got a avi that you can type with no mic and all that, ive seen them but i never asked for one

scarlet sky
#

Hello ! a few weeks ago I came across a nice article that gives a list of links of avatar bases that are under permissive licencing. They list a few entirely open ones, then a handful of not so open ones. I've been searching and seaching again but I can't find it again. It has a very simple layout, a bit like wikipedia - black text on white bg, with blue links. Does it talk to any of you ?

scarlet sky
#

woo ! you are my hero

#

thank you 😄

blazing seal
#

Any one know where those scp/military operator skins come from

dense moon
#

Trying to get started in modelling/adjusting, Anyone know any good base male avatars to work off, Preferably non-anime related.

wicked sundial
#

ybot

red path
#

You can download Y-bot from Mixamo afaik. There are also a few available on Sketchfab.

cloud lagoon
#

kinda having a unity issue where i cannot zoom in close on my model anymore, it just fades out..?

#

I used to be able to zoom in close on my avatar just fine working on it but now I cannot and it makes it transparent

#

nvm found a solution

coarse elm
#

i made an avatar that is pc only so i made a quest equivalent, but this one is quest only and i don't know why. Is there a way to use the quest version for people on quest, instead of the public avatar, and the pc version for people on pc. I would also like to do this even if i can find a fix to why the quest version is quest only because it looks bad since i had to make it more optimised.

glass zephyr
#

i made a new avatar, now all i have to do is upload it

low whale
real patrol
#

Man, I wish it were possible to copy paste transition conditions

#

nevermind

#

you right click the transitions list

ivory mirage
#

how would i do an idle blinking animation?

fresh rune
#

hello

neon finch
#

Where would you find most dark skin avatars?

vernal frigate
#

Any useful tips for making particles quest compatible (for example how to make the particles not just weird coloured squares)

silver adder
#

I'm pretty sure there is a particle shader for Quest under the VRChat/Mobile shaders.

vernal frigate
#

When I’ve use it the particles just turn into weird coloured squares (even with the mobile shaders for particles)

unkempt sparrow
#

anyone see the titanfall avaters? those are the best

neon finch
#

Does anyone have any good avatars wutb pens built in? They are super usefull ;-;

#

Idk if this is the right place to ask but you gotta start somewhere!

iron saddle
#

hi

every time when i try to upload my avatar to vrchat
annoying display appears informing me that unity app is running and that i need to stop that in order to upload my avatar vrcThinking

that is so stupid message ever 🤣

so if there is no way to prevent it EVER! appear
then at least it will be nice to integrate button "close"
in middle of that window

cause in my case up right corner commands are wary small
and it's darker as well (which i need that color)

iron saddle
#

i can't do it here
cause it's forbiden on this channel
i will try to upload on #avatars-2-general

tough crag
#

Is there somewhere I can find a reference for rigging? Preferably something that has the bones labeled. I have to fix some stuff.

grizzled forge
#

Is there a sniper mask skin

spark viper
#

What are some sites that have Avatars that Vrchat allows to be downloaded?

fluid grotto
#

Most models that are available for download will supply their own rules for how the creator wishes it to be used. VRChat simply wants those wishes to be respected.

spark viper
#

What about stuff from VRC?

fluid grotto
#

Nothing from VRChat is available for download

spark viper
#

Welp guess that answers my question.

#

I'm trying to find some specific Avatars but am struggling. I want to get a decent Werewolf avatar and a Demogorgon

#

from Stranger Things

fluid grotto
#

I guess I’m a little confused what you are trying for. Everything in VRChat was uploaded by a player. So everything in here “belongs” to the player who uploaded it. They may have found a free model and uploaded it, that means you could find the same source as well. But nothing can be downloaded from VRChat itself. That would be player theft

spark viper
#

I meant avatar hunting in the worlds in general

fluid grotto
#

Right. Using public avatars is barrowing someone else’s upload, or sorts. You are not meant to be able to download it.

spark viper
#

Oh I said download I meant to say upload

#

RIP

fluid grotto
#

Oh I see. Confusion resolved

spark viper
#

LOL I was like wait..

#

Ya uploading avatars into VRchat

#

Or finding them in VRchat worlds in general

fluid grotto
#

VRChat only rule for uploading content is that you have the rights to upload it.

zenith coral
#

Any one have a world with Carl wheezer

iron saddle
#

i'm pretty new in av3.0 editing

but one thing annoying me so much...
that i wont to (symbolically speaking) smash my pc
i try to add 3d obj glasses on my avatar's head
but they dissapears completelly
i 2x click on that glasses and they are way far from the model
i try to create empty game object inside avatars head
and place those glasses in it but problem still exist
i try to resize them and drag on my avatar
but unity won't allow me to do that
all commands are framed like they"re frozen or something
and i can't move that object to my model either

so how can i add any objects to my avatar
without they get crazy and run away from my avatar

#

please help me

#

nvm
i found dam thing
i wish that unity has auto aligning objects to selected main object
😔

topaz sluice
#

Just downloaded a 3d character model and none of the textures are colored in, Ive been looking everywhere on youtube and couldn't find anything to help me out. All the textures are there but I dont know what to do next. If anyone out there can help me please dm me. thanks

topaz sluice
#

im using blender, should i be using unity?

solemn ice
topaz sluice
#

okie dokie ill give it a shot!

neon finch
#

Is there a way to change the viewport in an avatar without changeing to another one ( i wanna have a toggleable robot and its kinda big)

eager horizon
#

Nop

#

Those are not movable in any way

fluid grotto
red path
#

To add to above: that doesn't scale your viewpoint though, so it's not meant for avatar scaling or any sort of transformation that changes your wingspan.

#

Because that will behave very weird in VR, especially in FBT.

fluid grotto
#

Yeah it’s best for animations that offset you or make you crouch/sit

neon finch
#

does someone make free avatars

fluid grotto
#

Gumroad and booth have a few free ones listed, just sort by lowest price.

green ivy
#

There is some system that after walk animation ends and character idles for a moment, after about a second the characters legs reposition to be on the ground, under the head.
Any way to disable that?

#

A character I'm building leans forward heavily all the time as intended, I achieve it by just forcing character out of Tpose to lean forward.
in walk animations its good, if i stop walking its good.
then one second passes and legs just move forward in this broken pose.

tall crane
#

Any good Quest avatar worlds anyone can recommend

neon finch
#

on unity when you export from vrchat sdk it gives you a file or imports it into the account ??

cursive cedar
#

does anyone have a place where you can install clothing, hair, accessories etc?

merry swan
#

Not quite like secondlife if you mean a system like that where you can attach stuff easy, should be done in blender but some do it in unity 🐇 (please dont)

fluid grotto
#

It is due to the locomotion layer being delayed in reverting control back to Ik from the walking animation.

#

It is possible user behaviors are controlling this and the base layer could be modified, or it may be something that the system adds to the animator itself and you have no say in the matter. I will look into it

#

I do know there is a canny requesting that delay be removed

unkempt arrow
loud cape
#

most people use Blender

#

because it's free and very powerful

rotund gull
#

how hard is it to make a custom character?

#

i have no modeling experience other than screwing with roblox studio lol

loud cape
# rotund gull how hard is it to make a custom character?

depends. you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars

rotund gull
#

alright, how big id blender to install?

#

*is

fluid grotto
loud cape
#

@rotund gull not very big at all

#

like 500mb i think

fluid grotto
#

How hard? Really depends on the person. You need a good understanding of geometry and how dots and lines connect and fork shapes or intersections and how what you see might not be how it really is.. If you can do that well you’ll be fine

loud cape
#

correction, blender 2.83 is 385mb

rotund gull
#

right then, where do i install it?

fluid grotto
#

Use steam.

#

Steam version has better version management than installing from blender.org

#

Easy to roll up/down versions when desired

rotund gull
#

time to screm

fluid grotto
#

Have fun

rotund gull
#

hmm.. some good stuff thanks @loud cape

#

but i have to pay!?!?

loud cape
#

they take a LONG time to make, it's a lot of effort

#

the people making them deserve to be compensated for their workl

#

there are some free bases available, depending on what kind of avatar you want

#

if there is nothing you want, then you can learn to make a model from scratch

#

but once again, it's a lot of work

#

modeling, sculpting, rigging, weight painting, UV unwrapping, texturing, visemes, shape keys

wicked sundial
#

Weightpaintingvrpill

loud cape
#

fixed

#

I knew I was missing something

fluid grotto
#

Modeling from scratch is easy. I recommend watching a tutorial of someone just making a sloppy boxy humanoid so you see all the steps, you can always focus on adding detail once you get the workflow down

#

Learning to model well is the hard part

rotund gull
#

why is it so hard?

#

i just want

#

a honser

#

what the heck is blender, i cant move the camera around?

#

oh i see

fluid grotto
#

I highly recommend taking a beginners video course on blender. 3D modeling programs (blender) and Videogame engines (Unity) are not really intended to be learned by trial and error.

#

You can, but you’ll have a more enjoyable experience if you don’t

#

Trying to figure it out for yourself often just ends up with people becoming burnt out and frustrated.

rotund gull
#

so is it just make a model in blender then export and send to game?

#

or do i have to throw model into unity then export

fluid grotto
#

Blender to make the model, bones, UV’s (what part of textures goes where), and weights (what part of model follows what bone)

Then it gets put into unity to set up all the VRChat stuff, like custom animations, eye movements, mouth movements for voice, and when all that’s done, it’s uploaded using unity as well.

rotund gull
#

sounds like a pain

fluid grotto
#

I find it very enjoyable personally

#

I started blind knowing nothing about blender or unity when I joined this discord back in May 2018. It’s a steady road of getting better with practice. I recommend starting on other people’s models rather than trying to make something from nothing

rotund gull
#

what the heck, all the horses are paid on the website

#

discrimination

fluid grotto
#

You’ve understood the work that goes into this; surely you understand people want payment for their work

leaden lily
#

Yeah it takes a lotta work, especially with the more non-humanoid it gets.

rotund gull
#

well, this is too advanced fo rme

fluid grotto
#

Too advanced to figure out for yourself, surely. It wasn’t meant to. This is why people take for classes to learn this profession.

#

Information is free on the internet, there are very good lessons out there if you want to learn it. Don’t try doing it yourself.

rotund gull
#

well got any links for lessons lol?

leaden lily
fierce lichen
#

how do you even upload them

#

I've digging hardcore through the internet, I am good at finding stuff but I can't see to upload a Doom Slayer avatar or T-60

neon finch
#

I might try avatar making again but with a base

vernal crag
#

I have just now realized how the velocity system works

solid rose
#

Has anyone else have issues with avatars lately ive tryed everything but nothing work for favorite and un-favorite avaters?

acoustic dew
#

i was wondering what is best to use unity or blender?

rotund gull
#

i think you use both lol

loud cape
rotund gull
#

and blender sucks ez

acoustic dew
#

Yes I used it today and I didn’t understand shit

neon finch
#

how long does it take to make a vrchat skin?

fluid grotto
#

They are the sort of programs you go to school to learn and master as a profession. It would be pretty impressive if some one picked it up and learned how to use it by trial and error. Maybe a few have managed to do that, but the vast majority would have walked away in frustration.

fluid grotto
neon finch
fluid grotto
#

From scratch? Using pre-existing models?

neon finch
#

mhm

fluid grotto
#

That wasn’t a yes or n....

neon finch
#

yes

white maple
#

Anyone know where can go to make or get a costom avatar?

red path
#

But seriously... just search for avatar worlds.

white maple
#

I'm looking into geting a costom deer charater made

neon finch
#

Can Someone Pls Dm Me If They Know Where To Find The Goku Drip Avatar

grave summit
#

Quick question, is there a way to disable finger tracking if you're using the index controllers? Say for an animation where I'd like to have a specific hand motion that the index controllers aren't capable of.

#

I haven't been able to quiet find an answer or even someone discussing it. Most likely just wasn't searching in the right places. Figured I'd give it a shot here.

surreal saddle
# grave summit Quick question, is there a way to disable finger tracking if you're using the in...

Indeed, it is. You'll need to make use of the tracking components on animations in your gesture controller. E.g. if you want to be able to perform a proper "victory" gesture when you perform that gesture with your index controller, disable finger tracking on that animation clip, then re-enable finger tracking on idle/other gestures that you don't want to use the animated pose. I've seen avatars that do this, and that's how they do it. Gimme a sec and I'll add a screenshot of an animator controller.

#

Can't paste the image for some reason, guess it's a permissions thing.

neon finch
#

my apology for the ignorance but, if im looking for a specific type of item to add to rigging like generic clothing does it have to fit a certain model or can i find a generic base and mold it to the avatar model base?

surreal saddle
#

Regardless of the method you're likely going to have to redo weight painting. You can use just about anything and fit it to just about any model, but the rigging is unlikely to match perfectly, and you'll have to adjust it yourself.

#

E.g. if you have an MMD model (as most avatars seem to be based on) and some clothes from another MMD model, you can use sculpt/edit mode to fit the clothing to the first model's body. That doesn't mean it won't clip or have other problems, though, so you'll have to adjust the rigging yourself either by manually adjusting weights, or other methods like using the data transfer modifier to transfer vertex groups from the body to the clothing. If you use the data transfer method you'll likely still have to clean up some things here and there but it's a quick, dirty cheat and can work quite well assuming the mesh you're transferring vertex weights to has adequate geometry and decent topology.

neon finch
turbid wind
#

uploads down for vrc

glacial raven
#

yall anyone have some funny vr chat avatars

glacial raven
#

srry

agile trail
#

Anyone know a good fur shader?

red path
#

Most fur shaders will have upwards of 20 passes to look good, which can kill performance. Mine does it all in one pass!

minor magnet
#

does anyone have a rimuru tempest avatar that is quest compatible?

neon finch
#

There's something really weird going on with one of muh avatars. I'm using standard specular. In Unity and in preview, the head looks fine. Not at all shadowed. But in VRChat, the head looks like it's shadowed to the max. Has a disabled helmet on top of the head, with "cast shadows" turned off, and, well, it starts off as turned off anyway 🤔

#

The head's mega dark

teal quest
#

I was wondering if anyone knows how to decrease the ammount of polygons in the model. im new and im getting errors. for somereason my model had 850,000 polygons. how do i decrease that number

neon finch
#

I removed ambient occlusion textures from the head and the hair and it started working fine. Others had no issues. Just VRChat things I guess 😂

open prism
#

why is this doing

#

i cant send immages

dapper hearth
#

Can box colliders for seats have IsTrigger checked?

white maple
#

Anyone know where can go to make or get a costom avatar made?
looking into geting a deer charater made

white maple
#

Ty

tiny plinth
#

Not sure if this is a vrc bug or if its a issue with unity but it seems even with the update offscreen on my models flicker in view

low whale
plain knot
#

any word on if we will get more bits for expression parameters. 16 floats is kinda limiting

fluid grotto
#

Use bools you can have 128 of them

#

Why do you need so many floats

surreal saddle
#

Gotta make sure you don't sink

little basin
#

Anyone have any quest avatars with mouth gags?

little basin
#

Srry

late tartan
frosty meadow
#

Hey, how can you tell if an avatar is 2.0 or 3.0?

wicked sundial
#

Radial menu and 3.0 avatars emotes cant Be accessed with emote menu only with radial menu

solemn ice
#

Radial menu for 2.0 also doesn't have Reset Avatar button

lyric ledge
#

also av 2.0 doesnt have the debug menu

drifting belfry
#

Cheese

zenith coral
#

One I’m creating a custom avatar for a quest how do I do the control shift b because it’s not working properly

fiery lake
#

Anyone have a Putin avatar I could have I’m trolling and the avatar would make ur so much better

minor magnet
#

anyone have a rimuru tempest avatar that is quest compatible

fluid grotto
#

In Unity, check the SDK version number or just look at the avatar descriptor - it changed format greatly between the two versions, SDK3 has way more options on it.

faint wren
#

are any of yalls unitys broken right now? i deleted a old project i didnt need anymore and now it just infinity loads my projects so i cant select any

plain knot
faint wren
agile solar
#

Luckily, someone posted it in my server. o/

hollow monolith
#

hey what's the strat for 2D eyes these days? is eye tracking just not doable with 2D eyes?

#

if i were to make a shader that offsets the UVs of an iris texture with a parameter, is there any way to connect that with VRchat's eye tracking script?

#

i know it generally is supposed to control the transform of a bone, but that doesnt really work for characters that don't have sphere eyes

candid beacon
#

does anyone have the splez vr avatar

fluid grotto
#

Is it true that there is a limit to how many times an avatar can be updated, before you need to delete it and switch blueprints?

merry swan
#

If there is one , i havnt hit it 200+ on same

fluid grotto
#

382 here, good to know

neon finch
#

how do you check exactly how many times?

fluid grotto
#

it's on the upload panel

#

right before you hit build & publish

rustic grove
#

Is it possible for a light to emit brighter light when you are talking

fluid grotto
#

Yeah, that would be Viseme Parameter

#

on the FX layer

#

Probably set it to jaw flap and you can get int Viseme to be 0 to 100 for volume instead of 0 to 14 for vowel, which might be more useful for that situation

rustic grove
#

thats sounds really confusing but ill figure it out. thank you!

rustic grove
#

also, would it be possible to add items that can be grabbed to your avatar
or can you make a trigger on a part of your body to enable you holding an item?

fluid grotto
tropic vine
#

Anyone know if it is possible to change shape keys as an arm moves etc?

rustic grove
timber sun
#

speaking of this update, was there a time estimate to when it will be released? It's a awesome feature i can't wait to test and put on my avatars :3

fluid grotto
#

It will come in a summer. The assumption is 2021’s summer. That was not actually clarified though. 😃

timber sun
#

oooooh im excited lets hope its this summer :3

quiet furnace
#

hey im wonder if theres a way i can take pre built animation and add them to my avatar im making. does such a thing exist or would i have to make the animation from scratch?

fluid grotto
quiet furnace
#

@fluid grotto so is there somewhere i can download animations for humanoids

fluid grotto
#

As long as it can be imported into unity as a humanoid animation, yes

quiet furnace
#

but Where can i get animations like that. like what would be a website i could go to?

fluid grotto
#

The unity asset store would be the easiest, but any animation file from any source could be converted

unkempt arrow
quiet furnace
#

alright. any idea or links to videos you could dm me for reference?

sturdy trail
#

So with Avatar 2.0 avatars the radial menu is able to switch what it displays depending on if you're standing or sitting, how do you do implement like that?

#

avatar 3.0 avatars with all default layers don't do the same thing oddly enough

#

or is it just not possible and a remnant from having different standing and sitting overrides in 2.0

merry swan
#

Still exsist

#

detect sitting in action controller

#

vrc_AvatarV3ActionLayer - sit / prepare sitting (seated=true)

quiet furnace
#

@unkempt arrow @fluid grotto either of you two have any ideas where i could find a dance animation specifically a Micheal Jackson dance ?

merry swan
#

youtube sometimes have em, gotto convert vmd/vpd tho

neon finch
#

Anyone got drip goku

sinful junco
#

@quiet furnace Mixamo has the thriller dance entirely

dull wind
#

i put my paint 3d thingy into unity why it purple

sturdy trail
merry swan
#

Its already in the controller , first it detect seated, then goes to next and vrcemotes are now - seated+vrcemote to trigger

tough crag
#

Is there documentation on custom fallback avatars for quest yet?

loud cape
main sable
#

Is it physically possible to share your screen in an avatar?

#

I had a concept of a painter avatar that could actually show what I'm painting

loud cape
#

a world maybe, but not avatars

#

there is the "Audiolink" thing, which allows avatars to react to world audio

#

so in theory, you could maybe utilize the same concept, and make a world that could make the canvas on your avatar display something

gusty nebula
#

So not sure where to put this but I'm trying to find a good base model from booth and wondering if people had experience with some of the models I was looking at/looking for. So far I'm 0/2 on the models I got 1 have VERY messed up hands that even a Blender person had a hard time with, the second needing less help but still not great

scarlet sandal
#

Hello

#

Does anyone know where I can find kemono friends avatars for quest, I can't seem to find them

agile solar
solemn ice
#

All built-in parameter is read-only. And you can't modify it.

In another logic, Velocity parameters are like speed-o-meter. If you rotate speed-o-meter higher by hand, that doesn't make your car goes faster at that speed.

neon finch
#

Any military avatars that are just humans in army uniforms?

neon finch
inner sigil
#

Does anyone here have a hand puppet avatar template i can use?

solemn ice
#

What do you mean by 'again'? Have you made flying avatar before?

#

I'm not sure about how was it before.
The current method is having a box collider under an avatar, tilted 30 degrees forward/backward. That works for PC, and hope that the collider component is also on whitelist for quest avatar.

#

It's unfortunate then.

#

That's an interesting proposal actually. Permitting avatar flight while allowing world creator to regulate flight ability.

gusty nebula
#

So not sure where to put this but I'm trying to find a good base model from booth and wondering if people had experience with some of the models I was looking at/looking for. So far I'm 0/2 on the models I got 1 have VERY messed up hands that even a Blender person had a hard time with, the second needing less help but still not great

neon finch
#

does anyone have smashing

reef dragon
#

How difficult is it getting into making avatars? seems complicated, i want to make my own but i dont want to devote every second to learning you know? yes im lazy lol

valid shadow
#

avatar merging is easy

fluid grotto
#

No menu asset for it unfortunately but the controller is there

inner sigil
#

I see. I so I'm guessing it has the bones and everything

fluid grotto
#

You can use the puppet for anything you want to be able to activate on a gradient

weak oak
#

I managed to make my avatar's eyes move

#

i'm so happy

#

thought it wouldn't work because they were 3 eyes

weak oak
#

the model itself is a bit crusty

#

but i love it so much because it turned out so well despite it being my 1st actual try

neon finch
#

The fact you can have more than two eyes and still have them move is something I haven't seen utilized often

#

I wonder how many you could do

weak oak
weak oak
#

the 3rd eye moves along with the right eye

neon finch
#

Ahhh

weak oak
#

eye tracking doesnt actually support mapping more than 2 eyes

#

but the 3rd eye is mapped to the right one

#

it does move but not on its own way

neon finch
#

That's a very clever way to do it

fluid grotto
#

With rotation constraints components you can have as many bones copy your eye rotations as you want

#

You could also use that component to mix the rotations of left and right to have an average between the two, since its a center eye.

undone galleon
#

Can you make a avatar with a .blender file?

fluid grotto
#

Unity can import a .blend, yes. But it is very slow and contains a lot of data Unity doesn’t use. It is much better to export the blender project as a FBX, so Unity won’t constantly freeze every time it tries to read the model.

neon finch
#

anybody know why when i upload an avatar from vrchatmods the avatar is purple ?

brittle arch
#

Better question is why is it that I'm completely disallowed from building and publishing an avatar? I'm not sure why the button maintains being greyed out

fluid grotto
neon finch
#

oh damn i didn’t know that thanks for the heads up

#

any other websites i can use?

fluid grotto
#

Gumroad and booth have freebies if you set price to zero on search. Deviantart, Turbosquid, and Sketchfab sometimes as well

neon finch
#

gotcha thank you so much i’ll try it out 💞

inner sigil
low whale
inner sigil
#

Ok so I'm guessing it's not a model

#

What i meant by puppet is like a model that is invisible and has something attached to the hand

low whale
# inner sigil What i meant by puppet is like a model that is invisible and has something attac...

Ah yeah, I didn't look at the context. Adeon figured you meant the radial/two-axis/four-axis puppets you can use in the expressions menu. If you just want something attached to the hand and the main model invisible, you can just disable the skinned mesh renderer(s) on your model (or even just delete the meshes) and attach the thing to the hand bone (or use a constraint), not much else to it. The nameplate would be visible but I don't believe attempting to hide it is technically allowed so we wouldn't be able to help with that here if you want to do that.

inner sigil
#

I see

#

Not bothered about the name plates

undone bolt
#

Mobile shaders really don't do normal maps well

#

I guess it makes sense since it's for a literal mobile phone disguised as a VR headset lmao

inner sigil
#

Honestly it's weird. Gorilla tag mods can do any shader for both PC and Quest.

fluid grotto
#

standard lite normals look fine here. sure it's not world lightning blowing them out?

#

Remember OpenGL/DirectX normals have the green channel inverted from each other, that one annoys me occationally

austere snow
#

So...what exactly do I need to do to upload an avatar to VRChat?

inner sigil
#

You can find tutorials on YouTube and the Vrchat website

austere snow
#

Let me rephrase...what do you need to do to be ALLOWED to upload to VRChat

vernal frigate
#

Love it when someone rips your avatar

loud cape
austere snow
#

Where are these ranks?
And how does one raise ranks or whatever you are supposed to do?

vernal frigate
#

just play and socialise

#

and slowly ur rank raises

loud cape
#

you can increase trust by doing things like exploring worlds, adding friends, and accumulating playtime

austere snow
#

So really you just need to play for an indeterminable amount of hours and have an indeterminable amount of friends

loud cape
#

pretty much

austere snow
#

why is it so arbitrary O.o

loud cape
#

no idea

#

you can also get a small boost in your trust score by signing up for VRChat+

#

their paid membership thingy

austere snow
#

Yea not gonna do that

loud cape
#

the boost is enough to get you to new user if you're a visitor

#

but tbh not worth it

#

so just play for a few evenings and you'll get it in no time

austere snow
#

Ugh I just want to be able to use the virtual environment for VTubing!

loud cape
#

soon my friend

austere snow
#

Only got 5 hours so I assume you need more XD

loud cape
#

make sure to add friends

#

shouldn't need that much playtime

austere snow
#

Can you see what your rank is at least?

loud cape
#

ye

austere snow
#

I do wish they had a way to chat with text and not only with mic

loud cape
#

you can see in the top left of your quick menu

#

the color around your profile pic

austere snow
#

ahh ok

loud cape
#

you can also see it on the vrchat website

#

gray means visitor

#

blue means new user

#

green is user

#

orange is known user

#

purple is trusted user

fluid grotto
#

If you are an annoyance you will wait around forever

#

It’s just meant to give you the keys once you’ve found your feet in VRChat. And also keep it to those who aren’t just going to upload and bail the game

#

Get invested and you’ll get notified you can upload before you know it. That’s why the wait is there. They want you to understand the platform a little first and what people expect

austere snow
#

Yes I know there's no actual "quota"
It's a whenever they feel like it quota.
It's for "safety". Its dumb.

fluid grotto
#

You are free to buy a month of plus for instant upload privileges lol

lusty burrow
#

Porting Sophia from Strikers

austere snow
#

Ah yes make it a pain in the ass to upload normally but oh, just give us some money then alllll your problems are solved.
Lovely

lusty burrow
#

If they didn't restrict the uploads they'd be flooded with garbo avatars from random accounts

#

Just play the game for a while

humble charm
#

hello guys, I'm in a cool down before I can upload an avatar. can someone do it for me so I don't have to wait?

austere snow
#

Thata the risk one takes, and restricting it only punishes those who dont do anything wrong

lusty burrow
#

"That's just how it is" isn't a good argument against diminishing a problem like spam

#

lol