#avatar-general

351 messages ¡ Page 28 of 1

twilit tendon
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if they are set to inactive, they won't affect the performance

haughty coral
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Is there any ways people have discovered to getting more mileage out of the 128 parameter bits? Working with colour changing on my avatar where the body, eyes, hair, dress, and shoes can all be set to a different colour (using preset colours instead of hue sliders ie. Red = 1, blue = 2). But I'm using 5 different ints to store the 5 colours, which seems wasteful?
I'd rather not switch to 2 ints (one to say which body part I'm changing, and the second to set the colour) because then I'd lose the ability to save the colour scheme when you change avatars.
Am I just stuck?

brittle swan
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i NEAD help

native yoke
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is anyone familiar with blender

neon finch
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I uhhh heard some stuff about a replacement for

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dynamic bones, which piqued my interest

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Is there more information about said replacement?

neon finch
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Thanks!

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Appreciate it :)

haughty coral
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I do wonder (and hope) (and pray) that as we get more optimizations from the dev team, they'll open up more parameter bits to use. I'm maxed out at 128 :(

neon finch
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How to make unity sto crashing when u make things android

sudden swift
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how easy would it be to make a sign in blender?

dusky anvil
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I've heard a lot of people talk about "followers" or "pets" when talking about VRChat models, what exactly are they? Like, could I get an animal to follow behind me or something?vrcBotThink

severe berry
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how much do i have to wait to upload my world/avatar?

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or what do i have to do?

agile solar
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?upload

dusk coralBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

severe berry
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hmmmmm

agile solar
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Worlds you'll have to wait till you hit User.

severe berry
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oof

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thanks for the info though!

burnt raven
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you can upload worlds as new user, but you require user to publish to community labs

agile solar
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Ah, yes.

red ferry
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That feels good

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I finally found out why my walking animation wasn't playing

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Because there were no rigged fingers it wasn't a true humanoid rig.

loud cape
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you could use the VRLabs follower prefab, combined with FinalIK to have leg movement on it

neon finch
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i don't really need "help" it's just a general question, does it take a bit for the rank to go up with avatars or is it just me. I uploaded a bunch of avatars yesterday and the day before didn't get any rank but today i got trusted 🤷‍♂️

dusk nexus
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maybe i dont know where to ask this but im looking for someone to do a custom avatar for me if any one is interested please dm me 🙂

loud cape
# dusk nexus maybe i dont know where to ask this but im looking for someone to do a custom av...

for commissioned avatars, you can check out VRC Traders in #community-servers-old. you will need to make sure your discord account is verified with a phone number to get in.

also just a heads up, avatars aren't cheap. they take a lot of time to make, and people deserved to be paid for their work. depending on what you want, the price range can vary a lot. avatars using a base model that require minor edits will always be cheaper than completely custom avatars made from scratch

neon finch
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yea

solemn atlas
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what's this about vrc adding their own dynamic bones to the game?

loud cape
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they run 10x as fast, and utilizes the jobs system to run multithreaded rather than single threaded

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they are also working on a system to automatically replace dynamic bones on existing avatars for physics bones

solemn atlas
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thats awesome! thank you for letting me know!

dusk nexus
valid patrol
loud cape
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same

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they said that they need to work on the permission system first, which is definitely a good idea

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you wouldn't want anyone just grabbing your tail/hair and posing it lol

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oh here's an idea

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not sure if any devs are looking here but

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what if there were 3 permission levels for interaction?

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touch, grab, and pin

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touch would be like normal dynamic bone colliders right now

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grab would also allow you to grab them and move them around, but they go back as soon as you let go

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and pin would be like the pinning that was shown in the demo

harsh raven
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Can you use a projector to project a material onto your own avatar's body on command?

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I could totally imagine using a projector to like draw face paint onto your cheeks with your thumb or something being really rad

loud cape
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the only thing is that cameras on avatars will only be visible to friends

harsh raven
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Material projection doesn't actually require cameras and render textures, if I interpreted it correctly when I was reading about it

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But maybe I was wrong lol

loud cape
solemn tundra
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I thought something like this could work with a light. Can a light not only project a single color but instead a texture?

fluid grotto
solemn tundra
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ive seen people do something that gives off something that seems to change people's materials

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i have no idea what that is, tbh

fluid grotto
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Just tested, they aren't allowed. They must be doing it some other way.

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Most probably, a shader.

neon finch
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Can anybody tell me why we can't use the ready player me as a quest fallback avatar?

loud cape
neon finch
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And yet they're still put on advertising posters in the VR chat home world, still scratching my head over that one. . .

loud cape
neon finch
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Hello any help my unity crashes when I make my avatars quest dm me if u can help!

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Ok so I’m using blender for the first time, does anyone know how to import a model onto it

waxen crest
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im so smart that since i couldnt figure out why my mouth wouldnt move when i spoke that i just added stitches over the mouth so it looks like it was sewn shut

loud cape
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you should check all of your animations to make sure that none of them are using the same blendshapes

waxen crest
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i have no idea what that means

loud cape
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there are 15 blendshapes used for the lip sync, called Visemes

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they each represent a sound like AA or OH or CH

waxen crest
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mine only came with 5

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a e i o u

loud cape
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in that case, you can use the CATS blender plugin to attempt to generate the missing blendshapes by picking 3

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you need AA, OU and CH I think

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you have AA, and you have OU

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maybe "i" would work for CH

waxen crest
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would there be any way to make it so the stitches move with it?

loud cape
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you would have to edit the shape keys for AA, OU and CH so that they are in the right spot

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but yes, doable

neon finch
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Dang .. ima just go

loud cape
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why would you need that for avatars

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click on your model in the Hierarchy window, then click Add component in the Inspector window, and search for avatar descriptor

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what version of unity are you using

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be more specific

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the full version number

loud cape
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what file format was your avatar in

neon finch
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@loud cape ok to much for my small brain just going to stop thanks for the help

loud cape
neon finch
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and i just realized this is not the help tab

brittle arch
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So general question: what causes an avatar to get removed? A few bigger/flashier avatars I've found have been wiped and I haven't seen if they have been reuploaded anywhere. :c

strong tree
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why the creator deletes it is up to him

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one of the main reason why I started creating my own avatars >.> and now with over 80 or so, and about 40 of them public... it's quite a rabbit hole >.<

brittle arch
strong tree
cobalt charm
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coulda been anything

brittle arch
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It is odd that it's the bigger avatars that are gone, which sucks

strong tree
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The bigger ones?

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like size wise?

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I'm pretty sure it got removed because of [REDACTED].

brittle arch
cobalt charm
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ill just come here

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lol

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checking the file size of my main rn

strong tree
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well, if they are like those 20m tall ones, I'm glad they are gone

cobalt charm
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monkas

brittle arch
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They weren't 20 feet tall, maybe 10-15

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Still, you think they are actively reporting/removing larger avatars?

strong tree
cobalt charm
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tall avi = free block

strong tree
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usually, yes

brittle arch
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So if an avatar/creator gets a lot of blocks, that triggers something internally? Shame.

strong tree
brittle arch
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Fair enough. Sucks though.

strong tree
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well, if you annoy people, they'll block you ;)

atomic moss
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bruh i cant talk in vrchat is it a glitch

crimson widget
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how i can get the effects from the avatar

red ferry
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Can I make a suggestion that everyone will agree with me on?

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Head and hand tracking should remain ticked in all falling/landing animations by default.

slim sand
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Most people don't instinctively pretend to fall when in VR tho' :T

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You can always use the Avatar Tracking Control behavior for your own avatars.

red ferry
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True

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It's not so much about pretending to fall, It's more the fact that I hate seeing my avatar's head leave my actual head when landing.

slim sand
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Yeah just use the ATC behavior. It's really easy, the default locomotion controller already has that all laid out in the "JumpAndFall" state.

red ferry
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That's good

strong tree
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don't you just love it if unity crashes?

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I can't imagine how it is to actually professionally work with it >.>

loud cape
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set the transition duration to 0

neon finch
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Anyone know how to use the default crouch that was on sdk2 in sdk3? Default one in sdk3 is really off imo

buoyant pilot
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So, I want to put a chair on this avatar I'm making,
And I already know how to do that..
but I also want a shape key to turn on whenever someone is sitting in that chair, as well as turn off when the chair isnt in use.

Does anyone know how I'd manage this? I know I'll probably have to use an animation controller of some kind, but I dont have knowledge enough with unity to know how to do this

fresh furnace
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hay so my avatars hoodie wont move up with arms when im trying to rig can someone help me cm me if you can

slim sand
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Just like your body mesh, make sure the hoodie mesh has an armature modifier on it with the correct armature selected in it's properties.

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Select your armature, shift select your hoodie mesh in the 3D window, CTRL+TAB and enter weight paint mode.

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CTRL click on bones and check if the weights show up. Also check the vertex group tab to see if there are any weights assigned at all.

frigid tusk
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avatar worlds

near narwhal
idle whale
eager ingot
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Very nice Hunter. Now make it Quest compatible and look like a PS1 character cause 10k triangles is way too few.

solemn tundra
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wondering something, since we're going unity 2019 (probably .4 since that's LTS), will we be able to put particle systems based on the Visual Effect Graph onto our avatar?

those are more performant (they scale to millions of particles) and just all around more powerful i think, because they're node based

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they also utilize the gpu more

marble root
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whats a good model for making minecraft avatars thats optimized for quest?

neon finch
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hi guys can you download avatars here?

agile solar
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No.

neon finch
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oh

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then where do I

agile solar
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You don't download, you click on the pedestal.

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Unless you're making it yourself.

sterile escarp
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unity download how do i get it

languid musk
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Doos anyone have a prefab for an ultra instinct aura? cause i dont really know how to do that kind of particle system that glows around the mesh of the avatar

fresh furnace
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can anyone teach me how to make a avatar dm me so we can talk if you can teach me but it will take a bit so

midnight ginkgo
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Does anybody have that sdk that you can change previous old uploaded avatars thumbnails?

austere rose
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What none sense are you saying

neon finch
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so

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i know that quest cant see alot from the PC avatars

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Would the Quest 2 be able though? cause i know Quest 2 can use standalone (?) with PC ( wireless or with wire)

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cause..idk there is pc soo i thought about this

low whale
neon finch
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ooh nice nice

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gosh i feels amazing to see motions NOT having its feet cutting into the ground

neon finch
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Hsllo

dusky anvil
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Speaking of Quest avatars, why can't they support Constraints? it shouldn't be too taxing on the processor to copy the rotation of one piece to another, right? And it's not like they're limiting it to a small number, you're just not allowed to have it at all!

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(Not bashing the devs, just asking if there's some special reason the quest actually can't support it, like maybe unity didn't have the ability to code constraints for android back in 2018 (the unity version))

wintry glade
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Just a matter of assigning it to someone and them doing it. Constraints work on the quest they just are not on the white list

dusky anvil
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Ahhh so the codework just hasn't been done yet, thanks for answering lol

Constraints work on the quest
Sorry I'm dumb, so the code is there but it's just not whitelisted yet? Sorry if I'm misunderstanding :P

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wait

neon finch
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umm does anyone have test pilots server?

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._.

fluid grotto
wintry glade
fluid grotto
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Ah that would explain why it didn’t end up on the quest whitelist

wintry glade
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Then, like Adeon says, we got to 2018, constraints were whitelisted for PC, and they called it a day

fluid grotto
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It doesn’t seem like a very intensive operation to simply copy one value of a transform to another gameobject every frame

wintry glade
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They are very cheap, but nothing is free

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Having constraints on quest is not a performance problem (like dynamic bones)

fluid grotto
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I wonder how specific the Android build of VRC is to Quest hardware. Would much change if some other Android based vr headset came around? Could it load the assets?

wintry glade
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AFAIK the android build has nothing to do with the quest per se, its just that the quest is android based

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Yeah the android build for unity existed far before the quest was a thing, was used with the JDK to create stuff for your phone

muted gazelle
fluid grotto
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What’s the other one?

muted gazelle
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Whatever the vive one was called that no one has

fluid grotto
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If you mean Viveport I was under the assumption that it’s a Steam alternative that runs on your PC just like Steam

muted gazelle
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No, I mean a headset

fluid grotto
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So it runs the Android build, then?

muted gazelle
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Yes

fluid grotto
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Interesting. They either get flagged as Quest users, don’t get flagged at all, or I haven’t seen any.

muted gazelle
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It shows up as quest user

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But like I said no one has it lmao

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Had to google it to remember what it was called, Vive Focus

fluid grotto
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First I’ve even heard of it

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I wonder how it performs in VRC compared to Quest 2

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Shame HTC abandoned lighthouse, their own body trackers won’t work with it

muted gazelle
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Worse since it runs older hardware

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Also costs the twice of a quest 2

fluid grotto
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We do need a mobile vr arms race to get them up to speed

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I think people would be content with switch level VR graphics in 4K. I don’t think that’s impossible on mobile

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That and get some non-Facebook options out there

dusky anvil
fluid grotto
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I really haven’t seen too many crazy complex quest avatars

neon finch
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i think cause you cant really have a "complex " quest avatar ...cause you know

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unless someone decides to push to the limit of what a quest can handle

unkempt ice
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can u upload custom avatars to oculus quest and then play it without link or do you HAVE to use link cable?

neon finch
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all i know is IF the avatar is quest then yea sure. BUT if its a PC avatar..yea you gonna need link cable

tawny dirge
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do any of you know how to add your own particles to unity?

grand fractal
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I am trying to add a Gun that works and can be toggled, everything in unity is in place, but I cant seem to progress further without the override file, I cannot find the examples folder in the vrcsdk, which is supposed to house the avatar override file, does anyone know how I can get this file?

stark vortex
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Does anyone have any good shaders to make things look colorful and vibrant?

valid patrol
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Unity default standard shader

stark vortex
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Thank you

grand fractal
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@stark vortex try Poiyomi Toon Shader

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i see a lot of people use it for anime like avatars

stark vortex
azure imp
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I dont really know where to ask this but I want to fix the clipping on the eyes of my avatar, the problem is that the bone only moves the iris therefore when my avatar looks anywhere except directly ahead the iris clip through the sclera and looks ugly af

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How should I fix this?

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My model in blender have one bone that controls both eyes and blend the meshes correctly but that's not how vrchat works, vrchat uses one bone for each eye

iron saddle
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hey all
is it possible for avatar 3.0 to to create flying machine that you can spawn
and that you can seat on it
then controll via sinlgle or both hands where you would like to go
just like seated flying machines that can be found in some worlds?

neon finch
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I published an avatar earlier today and it doesn’t show in my creations anyway I can fix it so that it appears?

solemn ice
iron saddle
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@solemn ice
so that will never be possible to make jet pack or independent flying machine
that can help traveling wary long map's,
be distanced of annoying people,
and to overcam scam large map where creator say'd if you finish this you will get a present

which in my case like 1 year ago
i finish traveling some wary long world and on the end it's say'd
congrats you win and that's it nothing else 😦

so yeah that is why i need that thing

solemn ice
iron saddle
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yeah i know for colliders
but if you use avatar to fly with colliders
it will gradually start to fall
and in a full speed it can lose controll and fall
for excample if you trigger fast flying via shift+f1
and with shift+f2 to fly in place

so once you press 1st option
you will trawel wary fast
bu if you dont temporary land on some nearest platform you will stary to fall wary fast
and if you try to quickelly disable 1st option and enable with another shift 2nd option
you will not be able to stabilize flying you will still continue to fall untill you die
wary annoying indeed

solemn ice
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Flying with collider is the only way to fly. Avatar isn't supposed to fly since it can break any world rules.

iron saddle
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@solemn ice
agree

i dont know for others but for me
when i play some game that involves jumping
i dont use that ability cause it will ruin game joy and it will not be fair for other people

but if the game is wary long traveling wary large distance without any signs how much you travel
and if creator of that word is not 100% honest and approval by saying that it has really worthy price

there is no point spending 2 hours for playing that game at all

valid patrol
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Please stop making flying avatars oh my god

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Most annoying thing possible

iron saddle
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@valid patrol
well it could be indeed

but if people like me and the rest of us who dont want to abuse it and annoys other people
that is ok then but sadly there is no many people like us

do you agree

valid patrol
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No

iron saddle
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why why is so annoying
i want to better understand

valid patrol
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People still are gonna abuse it

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It's annoying walking around and then mister special man comes in like oHh My GOD I CAn fLy!!!!!!1!1!!!11

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LoOK aT me!!1!!1

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Then they proceed to break games

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WoULdNt it Be sO fUNNy iF I flEW OveR thIs EnTiRE MaP?????!??

foggy pelican
valid patrol
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Just remove it all together

merry swan
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2 colliders, wont stop it

valid patrol
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Why should such a broken mechanic even be allowed if its main use is to be annoying

iron saddle
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you ever dream that you can fly
well that is same thing with virtual platfrom like vrchat

if vrchat and other vr platfrom are wary basic one without special powers
with only pure reality
it will not be so fun

especially for yournger population
and vrchat and other virtual platforms will not be so interesting

just take excample of other powerful avatars and worlds with lot of special abilityes
isn't it cool ?

valid patrol
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Then play a game with flying

unkempt ice
valid patrol
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Or Neos, that thing has flying

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Even if everything else in Neos sucks

unkempt ice
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a fun flying game is test pilot

iron saddle
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vrchat is everything in combine
not like some kind of office that everyone is around some kind of god dam round table with joumping or no joumping at all

it is stupid i tell ya

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but off course if you want to do a pure rl
you can do a discord,zoom skype and ms team

valid patrol
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Yeah but flying avatars are annoying and busted

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Get rid of them

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Don't give people an option, they'll abuse it

iron saddle
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plus if you really dont want people do a flying thing in your world
you can do a anti cheat system that exist in udon world

valid patrol
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World creators shouldn't even need to do that

iron saddle
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and as for public world instance
well you can't complain on almost anything
except for md clients and poeple who are really really bad to you like threatening to you in many ways

foggy pelican
iron saddle
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@valid patrol
ha ok then you win
let's make vrchat like how you want
and you will see what will happen

i'm out

valid patrol
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Talking about the flying stuff only

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People abuse features that can give them an advantage

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Which there aren't many of

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Maybe avatar size but the hitboxes usually stay the same I believe

iron saddle
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one last thing

knife's are made for slicing a bread but bad people using it to kill people with that thing
shod we stop producing the knifes?

exactly

valid patrol
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Bread knifes are for slicing bread

foggy pelican
valid patrol
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Disaster

foggy pelican
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Depends, for avatars around average size the scaling with the avatar is quite nice but a disaster for anybody who is quite large or small.

severe salmon
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Hey has anyone used VRCLens or VirtualLens?

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Im trying to decide which is the better one before i buy it

tardy robin
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anyone wanna play vrchat?

stray plover
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Anyone have an idea when the new physics bones will be available?

iron saddle
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acording to dev blog
probably in summer
or the end of this year

stray plover
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Damn ok

valid patrol
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Hopefully never because I don't want to change all my projects and it runs perfectly fine on my pc

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I don't want to upgrade to the better system ever

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Vrchat should rollback the update as soon as they release it

stray plover
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I don't wanna upgrade my 8800gtx because it already renders 3d objects. I don't want to buy a faster card ever. Nvidia should launch a faster card and it's gone as soon as they release it. Oh wait.

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Despite all the flack the devs get from everyone (me included), I'm genuinely looking forward to this one.

solemn tundra
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Im actually a little sceptical about the scale of the creator economy thing. Sure, supporting creators and all, but i think the whole sdk access stuff might create a lot of worlds with very exclusive access. People wont want to pay many world creators so they can actually access it properly which will probably either create a few millionaires or still a low amount of highly paid creators (who had the luck of breaking in at the right chance) with these groups around them like the team mentioned. But i feel these groups will just be exclusive islands

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What am i saying i definitely dig more chances of paying, because paying is what makes me feel good. There better be world entry fees

agile solar
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So you're saying you want EA tactics? sansgrin

solemn tundra
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just rip me bro

wintry glade
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If worlds make stuff too exclusive people will just go somewhere else

solemn tundra
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it's always a knife's edge on this kinda thing

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whether it falls down left or right is pure chance

wintry glade
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Yeah its a risky thing, at least riskier than something like physics bones

agile solar
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I think it should be limited to legitimate creators, not the common populace.

solemn tundra
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oh, so a gentlemen's club

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that'll fix the problems

wintry glade
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Yeah thats no good, just more elitism

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They did say they were going to start it like that though so we'll see

solemn tundra
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well it limits those who earn but it also, if the team chooses their chosen ones right, means that it might be abused less

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i find they should put up rules on what is allowed with the sdk access and what isnt

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but these rules would have to be carefully made to not create a two class society while not making the benefits too weak

wintry glade
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The way they were wording it is that anyone can be subscribed to

solemn tundra
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for example i find something like exclusive rooms to subscribers (inside a world, that is) to be bad

wintry glade
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Yeah thats not a good use of it imo as it will just split people up

golden field
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What would be the best way to swap a mesh when I speak with an avatar?

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I don't want any animations between the 2 head models

solemn tundra
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well, turn off the game object of one, turn on the game object on the other, theres no transition on turning off and on

golden field
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there's only 1 viseme for speech with this avatar, so no need to transition between multiple

solemn tundra
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what do you mean by that

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oh uh

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no vrchat will trigger it whenever it wants kinda

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since you're talking visemes, hm

golden field
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well

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blend shapes

solemn tundra
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yeah...

golden field
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for reference, the avatar is of Mr. Game & Watch

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so his mouth is either fully open or closed

solemn tundra
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you cant use the viseme blend shapes for this i think

golden field
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is there a check for speaking? like a boolean thing?

solemn tundra
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you gotta use the viseme parameter, and then in the animator, make an animation that uses a constant curve

golden field
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maybe I could make an animation on the FX layer

solemn tundra
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yep

golden field
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if speaking is true, put this viseme all the way to 1

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otherwise keep it at 0

solemn tundra
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I think the parameter is just called "Viseme"

neon finch
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If i use other shaders other then toon..other people wont see me right? unless they turned on the shaders?

solemn tundra
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and it isn't just a 0 or 1

golden field
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it's up to 100 isn't it?

solemn tundra
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no

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it actually represents all the visemes in order

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theres a table of which visemes it represents

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one sec

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im trying to find the table

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there

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SIL is not speaking at all

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so on anything > 0 you have your mouth open

fluid grotto
#

Is there a way to temporarily "disable" fullbody so that the avatar acts as if it is 3 point for a moment

#

I'm having issues with lower body locomotion animation in fullbody

strong tree
#

with a second rig, constraints and FinalIK maybe, but not that I'm aware that you can just tick a box and say "ignore trackers"

fluid grotto
#

oof, trying to fit in within Excellent spec

strong tree
#

maybe try to fix the issues rather than use a workaround?

fluid grotto
#

I have my avatar set so a vehicle props (scooter, skateboard, rollar skates) appear when moving, but for fullbody it's got some hip weirdness

strong tree
#

oh

#

hm...

#

can't you just change the locomotion controller and animations?

fluid grotto
#

it's a custom locomotion controller yeah

strong tree
#

and also disable tracking, so your lower body is completely controlled by animations when you move?

fluid grotto
#

yeah I do that. what i end up seeing is the hip juts out sideways with a little bit of real-world movement

strong tree
#

but I think for that, you have to do that in the action layer

fluid grotto
#

I don't think fullbody plays well with disabling the hips on Animator Tracking Control

strong tree
#

it should? as you can disable all tracking with it

fluid grotto
#

oh, you say it must be done on action?

#

I'm setting tracking control on locomotion

strong tree
#

I think so...

#

well, set it up in the action layer, and see how it goes

fluid grotto
#

er, "base"

strong tree
#

the layers stack on top of each other

#

and the action layer is on top of the locomotion layer, so it can override that stuff

#

(the reason I do my non humanoid bone movements in the FX layer, instead of doing it in the gesture layer like the documentations say, because it's just to annoying, and works fine >.>)

fluid grotto
#

gonna swap to #avatar-3-help for pictures

golden field
solemn tundra
#

im not 100% sure, you need to be on the speech sync type (but im not sure how to set that)

#

but otherwise, you would need an animation that opens your mouth (replaces those meshes)

#

then make an animation controller that has two animations, one with the mouth closed, one with it open... and go between them based on the "Viseme" parameter

#

equals 0 and "not equals" 0

fluid grotto
#

It comes in as int Viseme, and if you are in jaw flap mode it represents volume (0 to 100) otherwise it represents mouth sound (0 to 14)

copper patio
#

how long does it usually take before I'm allowed to upload my first avatar?

iron saddle
#

@copper patio
depends of your avatar size,gpu,ram,net and ssd
and if you have everything good and that your avatar is small size in MB
it can take approx 5-20 min
but it can take even longer
because there might be a unity and vrchat server outage and slowdowns

copper patio
#

... i meant until im allowed to, not how long the upload takes. VRC SDK doesn't let me upload until "I've spent more time using the app", how long would that be?

iron saddle
#

well everything depneds on you
if you have good reputation,idk at least 30 or 50 friends and that you spend at least 100h
it can take maybe 1 month or less

idk that's my guessing
i remember that i saw vrchat tweeter website
where i found some info like that

try to google it
maybe you will have better clue

copper patio
#

ah... well then... guess im gonna be waiting a while...

strong tree
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

mint musk
#

heloo

#

o

austere rose
fluid grotto
#

Oh I mean something dynamic like i need it to happen while locomoting

solemn tundra
#

hm, i think you could maybe do this as a switch

#

by setting the legs and hip to animation

worthy star
#

anyone wanna trade i have nutter butter

neon finch
#

hi mr.beast

worthy star
#

?

timid spade
#

Hi, I have a file I want to upload to VRChat but I don’t know how unity works, could anyone upload it for me?

golden field
#

We'd need access to your account, which isn't very safe.

merry swan
#

Uploading to another person account is a bad idea, they get considered as a alt account then, one get banned both will

golden field
#

What's the best way to handle avatars with large heads in terms of the descriptor?

#

Putting the marker where the eyes are causes the camera to move weirdly because they're so far away from the neck

lean wave
#

Question does anyone have an sdk3 avatar chair i can have im rebuilding an old avatar of mine in sdk3 but i have no chair

wintry glade
golden field
#

hmm, not so easy when the avatar isn't 3D but I'll mess around with it

wintry glade
#

Is it far from the neck vertically then? Kinda hard to visualize the problem

wintry glade
#

How are you setting it up? Humanoid for VR? Where is your view point?

golden field
#

Yeah, humanoid for VR

#

I tried putting the viewpoint where an eye would be, and then someone suggested treating it like a head in a mascot costume

#

but that relies on human proportions

wintry glade
#

Yeah all I can really say is try to get it as close to the neck as possible to reduce the problem you were facing

grizzled solar
#

Is the 20k poly thing for quest in the game already? I can't tell cuz i think i am still using old sdk and it says that its still poor even around the 15000 mark.

#

and since i do not have quest vr, i don't even know what it says on quest side for performance stats.

golden field
grizzled solar
#

are you sure? it still says poor performance for me even though its definitely under the new poly count.

golden field
#

what about material slots?

grizzled solar
#

i was wondering if thats due to old sdk rating

#

material slots is definitely 1 because atlas

golden field
#

hmm, try importing the new sdk

#

follow the guide so you don't break it

grizzled solar
#

yeah i was looking at that, so it is in the game right?

#

yeah ik

#

the question is if i upload it via old sdk3, will it be updated to the new system regardless of what it says?

#

right, thank you for the confirmation chibi!

#

wait a minute so custom avatars for quest can be marked as fallback Unless updated with new sdk right?

#

well you learn something new everyday. I remember reading able to do that, but was unclear.

#

i see

copper bay
#

Idk what to do, I need to get four people to contact someone I know for a paid avatar commission so that I can get an avatar for free because I’m broke and can’t buy anything.

#

I also can’t advertise here so I’m in a pickle.

grizzled solar
#

Or learn it yourself and become your own creator

#

nothing is free in this world, you pay something for something and a sacrifice is made

copper bay
#

True.

late kernel
#

If u wanna learn how too make avatars read this

copper bay
#

Thanks

upper mango
#

I want to swap a project from 2.0 to a 3.0 avatar, what is the process to make sure it transition smootly?

silver adder
#

You can copy over your avatars assets of course, but you can't really migrate a project from SDK2 to SDK3. You have to start fresh.

#

Though you might need to make changes to the avatar model itself for blinking to work correctly, it's now a single blendshape instead of one for each eye.

upper mango
#

awwwww that sucks to hear, cause there is a lot but thank you very much for letting me know!

loud cape
#

you can make a prefab by dragging something from the Hierarchy window into the Project window.

upper mango
#

Thank you, thats very helpful!

golden field
#

Is there any way to fix the scaling on short avatars?

#

Everything is huge and I can't reach buttons even if I'm right next to them

#

I remember Scale IPD being an option

#

did they move it?

slate jewel
#

hi, is there a free template model sort of thing? if there is could someone please tell me where i can find it?

agile solar
#

Template for what?

slate jewel
#

an avatar

agile solar
#

There's Ready Player Me.

#

Link for RPM is pinned in that channel.

slate jewel
#

ok thx

loud cape
ripe quartz
#

i'm having problems coloring a texture in krita. whenever i click and hold the mouse button, the cursor freezes. why is that?

fluid grotto
solemn tundra
#
  1. make new project
  2. import 3,0
  3. now copy your avatar assets from the 2.0 project
  4. start fixing
#

is the best method you can use because it at least lets you keep things like dynamic bones

quaint ice
#

Speaking of dynamic bones, I think it would be nice if the version of dynamic bones that will be included with newer versions of SDK3 had presets like "hair", "jiggly", and "slime". That would help a lot with making more natural dynamic bones.

radiant tapir
#

I've been away from this community for a while was just wondering has creating avatars become any easier is it still just a like before

agile solar
#

I mean, it still uses Unity 2018 (for now).

radiant tapir
#

that's no problem but is the new avatar system any better

remote echo
#

If you want to do animations, yes.

#

Pretty much the work arounds you normally do in 2.0 are supported and easier to implement in 3.0

#

More flashier and elaborate than 2.0

ripe quartz
#

don't know why but when i open my avatar in vr chat the mouth is always open

solemn tundra
#

it takes long as is for us to finally get that :(

solemn tundra
ripe quartz
#

@solemn tundra now the mouth won't open

solemn tundra
#

did you, in the descriptor, map the viesemes or w/e you're using`?

ripe quartz
#

says viesemes blend shape

sharp elk
ripe quartz
#

why does the jaw hate me so much

#

@sharp elk still the same

toxic forge
agile solar
strong mason
#

Are there any tutorials for creating non-humanoid avatars -- i.e., maybe an avatar that lacks arms or legs?

strong tree
loud cape
#

you just don't use the leg/arm bones for anything

solemn tundra
bold jewel
#

Is having a whole bunch of materials swapped particularly intensive on computers / memory? I have an avatar that I’d like to switch between two color palettes, but this requires swapping out multiple materials (at least 7, tbh) and I don’t know how taxing materials are

loud cape
#

7 passes for 7 material slots

bold jewel
#

Ok so I’ll just upload em as separate lol

loud cape
#

look carefully

#

I said material slots

#

not materials

#

swapping a material does not increase the amount of slots

bold jewel
#

I see

loud cape
#

if you swap out all 7 materials, that is still 7 slots

#

it does increase the file size of the avatar a little bit

#

depending on how many textures are being used

#

and what resolution they are set to

bold jewel
#

Pretty much zero since it’s all shader controlled

loud cape
#

the one thing I am not sure about is if both sets of materials have to be loaded into vram

solemn tundra
#

Though imo if possible, amount of material slots should be reduced. With a shader that has a lot of functions with masks like poiyomi, you can localize effects pretty effectively too

opaque mantle
#

I added a prop to my avatar and I want the audio on the prop to get louder as I get closer to the prop how would I do this

loud cape
#

and/or adjust the Far and Near values on the VRC Spacial Audio Source component

#

Near determines the distance where the volume begins to falloff

#

and Far determines when the volume falls to 0

opaque mantle
#

so do i not need to touch the priority sliders or anything only the curve?

loud cape
#

just make sure that you add the VRC Spacial Audio Source component

#

the game adds it anyways by default if you dont have one

#

but by adding it yourself, you can customize it

#

there is a checkbox called "Use Audio source volume curve" or something

opaque mantle
#

do i need to adjust the spread or anything or no

loud cape
#

you need to enable that

#

no

opaque mantle
#

can i pm u so i can send you some screenshots of what it looks like

loud cape
alpine root
#

Does Unity/VRChat have UDIM support?

quick dock
#

anyone got a yuno gasai avatar upload ready ?

agile solar
brittle arch
#

If I'm looking for the resources/features that have gone into another avatar, would that be for requests or help?

tired jackal
#

Anyone know how to make your own avatar

#

and how do I find like nicer avatars-I'm new

loud cape
#

if you want to make your own avatar, you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

steady spear
#

can't build and test offline with sdk3?

burnt raven
#

its not so much an offline test but local test. it adds a row to your avatars tab in game that will only load locally for you.

steady spear
#

well i only see build and publish but i'm just gonna re download and make a new project

neon finch
#

Ok so i have it so i can toggle a gun on my avatar how can i make it so the animation also moves the fingers to look as its holding the gun (i have the animation made with the fingers moved but they dont move when i toggle it on)

neon finch
#

damn..

#

my text..

#

nu

#

tbh..after seeing all these models, mine looks like a dork..heh

#

also..i thought TDA bases are illegal to sell? i wonder how many model uses TDA things and sold it

#

cause..yea ALOT of people will maybe get in trouble if TDA themselves know about this ( i mean they prob already but cant do anything since there is too many people doing ti)

unique kayak
#

I'm not 100% sure on where to put this but there is someone I been wanting to know, what is the differences of sdk 2 and sdk 3 other than sdk 3 is little harder to use?

austere rose
#

feature. control

solemn ice
unique kayak
swift temple
#

Does anyone know how to fix this it says (the avatar bounding box (AABB) is too large one at least one axie)

strong tree
#

it's quite a bit more complicated than just replace the default animation (depends on the animation though)

#

but I just started to look in to it, as I usually don't mess with it, because FBT

neon finch
#

Hi, am not sure which channel should i go but how do i know which version my model is?

#

like before importing SDK's and stuff

austere rose
#

We should have a channel for vroid at this point as mmd have. Always the same question over and over.

golden anchor
#

what program do creators on booth use to make their models? vroid?

neon finch
#

yea

#

most of the time..but i think there are models that are not form vroid

#

like those very clean anime one ( vtuber vibe )

sweet tree
#

New to vrchat but I don't have one of those quests headsets any good ideas for pc avatars?

#

im intrested in this atm

rose ore
#

Depends on what you're looking for - are you looking specifically for a custom avatar for PC? Or are you looking for additional features to be added to the avatar with SDK 3.0?

fallow snow
#

?avatar

austere rose
#

?Avatar

neon finch
#

isnt it just wonderful watching your avatar get ruined as you make it quest compatible ;-;

broken cargo
#

anyone know why are avatar files so big if you dont use legacy blendshapes?

next scaffold
#

Can someone help me out? I posted a screenshot of the avatar im trying to get the files for. Does anyone know the creator of anything?

agile solar
#

...?

merry swan
agile solar
#

Wew.

trail sedge
#

a quick question! my character has clothing as options, they are set to be on by default as my toggle's 0 value and can be toggled "on" (1) to come off, if someone with safety settings sees me, will they see the regular clothed me? or a unclothed model instead

#

hope that makes sense

#

just dont want to be rocking up getting myself in trouble

merry swan
#

3.0 saves the states so whatever you toggle will be visible for them, only inventory system on 2.0 isnt synched

#

C:\Users\username\AppData\LocalLow\VRChat\VRChat\LocalAvatarData ,theres all the int/bools saved in a text file for each avatar you have thats 3.0

#

if they cant see animation its default look

#

🤔 think anyway , since its not loading the parameters

trail sedge
#

hmm

#

i think i getcha

#

so if that is so, theyll probably just see aall my clothes overlapping then, because the "0" of the toggle by default hides some of my clothing but keeps a certain one on

next scaffold
#

there anyone willing to help me out setting up unity for vrc a bit later?

trail sedge
#

what part needs setting up?

next scaffold
#

no idea im 100% new to this

trail sedge
#

ah

next scaffold
#

we can do it a bit later. no rush at all

trail sedge
#

ill link this video, goes through set up and if you follow the series takes you through everything really well i think

opal cloud
#

how do i adjust avatar IPD?

agile solar
#

Why do you need avatar IPD?

opal cloud
#

Because my arms feel too short.

#

When I extend my arms in VR my vision starts at my elbows.

agile solar
#

IPD = Interpupilary distance.

opal cloud
#

Yes.

agile solar
#

That doesn't affect arm length, that's just the distance between your eyes.,

opal cloud
#

Then how do I fix it, the arms look the right length on the avatar and the bones.

neon finch
#

stupid question, can pc users see 'quest only' avatars

opal cloud
#

no

neon finch
#

ok thanks. and how do i merge two avatars together, i have two almost identical avatars but they aren't stacking in unity builder

#

one for pc one for quest

agile solar
#

Add the blueprint ID from one to the other one.

neon finch
#

how do i do that?

frosty whale
#

Your ment to use 2 seperate avatars 1 for quest and 1 for pc?

agile solar
#

That's generally how cross-platform avatars work, methinks. Thonk

#

I may be wrong though.

#

That's how cross-platform worlds work.

frosty whale
#

I just used the same model for my quest version of Orpheus for pc

neon finch
#

yeah i have two separate avatars, can't use the same models because they are incompatible and i have no idea why since they're almost identical

#

meaning one is windows no support, the other is android no support

#

trying to figure it out by myself. been working on bugs all day lol

#

nothing worked. i'm going to get someone to help when i buy an update. stuff is breaking all over the place.
thanks for the advice though

broken cargo
#

@neon finch what are you trying to do?

neon finch
#

i'm trying to upload two models to the same 'avatar', one pc and one quest, and they are consistently having weird problems unrelated to that and glitching the viewfinder out and stuff. i'm trying one last time to fix it before i put it aside for a while because i'm frustrated.

broken cargo
#

it should be as simple as keeping the same ID and changing the build target

neon finch
#

i fixed it. it just took way longer of rainbow wheel than i expected

neon finch
#

my camera is behind my head in the game

neon finch
#

Hey I got a question

#

What does it mean when youre playing locally and nobody can copy or see your avatar?

#

I'm new to vr

wintry glade
#

Local avatars are not uploaded to the servers, you should only do this for testing

neon finch
#

gotcha

jaunty verge
#

If I uploaded my avatar as "private" does that make it uncloneable, even if I turn cloning on?

loud cape
#

that's why it's called "Clone public avatar"

jaunty verge
#

Ah ok

loud cape
#

setting an avatar to private still doesn't save you from rippers though

jaunty verge
#

Damn

#

That's sad

silver adder
#

Rippers get banned though.

jaunty verge
#

But at least I can keep on cloning then

#

I just don't want others in mine cause its modeled around me lol, and I've been working hard on it

silver adder
#

Pro tip: Don't put something on the internet you don't want other people to steal.

#

Someone always finds a way.

jaunty verge
#

Kinda defeats the purpose of it being a vrchat avatar if I don't use it in vrchat lol

#

I just hope no one cares to rip it

#

Cause its not particularly flashy or high quality or anything

silver adder
#

Well, if you notice someone has hacked and stolen your avatar, report them and move on, they'll get banned for making it obvious it's stolen.

#

Art theft is a crime, just like any other kind of theft.

acoustic thistle
#

Yo, have they released the Avatar dynamics update yet?

#

i have no idea if they did or not

loud cape
acoustic thistle
#

yooo

#

i can finally let people pull the trigger on my gun-head avatar without having to do it myself lmao

loud cape
#

kek

opaque mantle
#

Which playable controls the idle as my avatar is marching and I can’t figure it out or Is it even the idle doing that ?

loud cape
opaque mantle
#

Would it be possible to just use a default locomotion or would I have to customize it

loud cape
tight fog
#

is VRC getting support for the Vive Face tracker anytime soon?
I remember in the stream they mentioned external support like Iphone/phone sense support... but like... nothing regarding the Face tracker

wheat rover
#

could i not techincally just make both left and right face gestures

#

in 1 layer

loud cape
#

there can only be a single active state in one layer

#

having 2 layers means you can have two at once

wheat rover
#

ah i see

#

ty

opaque mantle
#

What is rocknroll is it similar to point?

fervent locust
#

has anyone here bought a rex model?

opaque mantle
#

Yep

fervent locust
#

if so, does it ship with textures as pngs or as psds?

opaque mantle
#

I. Have

#

Lemme check for you

#

@fervent locust PNGs

fervent locust
#

ok ty

modern monolith
#

I wanna start making avatars for vrchat but i dont know where to start, Anyone got ideas?

agile solar
#

YouTube videos help.

vivid palm
uneven vortex
#

Hey guys im new and wanna start creating but I don't know which best programs and 3d software is the best to start from scratch for a 3.0 avatar. I looked at youtube but most seem to me to be outdated. Any advice would help

rain junco
#

@uneven vortex Blender isn't very user friendly, but it is super accessible and this guy does amazing tutorials for set up after you learn modelling.

#

Super speed and fantastic.

uneven vortex
#

@rain junco Are there any good modeling tutorials for a beginner to start for anime style on vrchat with a base model?

rain junco
#

Not unless you're already an accomplished 2d artist.

uneven vortex
#

So i would have to have to start with a concept drawing and sculpt the base and stuff from design?

neon remnant
#

Is there a shikamaru avatar with a kunai/ jutsu

opaque mantle
#

How to I do the rocknroll gesture

neon remnant
opaque mantle
#

what would it be on index xD

solemn ice
neon remnant
#

my questions being ignored everywhere-._-.

solemn ice
neon remnant
#

apparently indeed

#

I just want a shadow jutsu😞

opaque mantle
#

What gesture is the double fingers

neon remnant
#

Double fingers?

#

Also be aware some avatars have certainly gestures that others dont

opaque mantle
#

Index and middle finger

solemn ice
neon remnant
#

I dunno my avatars normally spawn guns or something

icy pelican
#

I have a question: In the avatar image (social), can blood appear?
I understand that nudity or gore is not allowed (+18) but VRChat is for people over 13 years old according to the rules contained in "Community Guidelines".
Pegi 12 says: ""Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild.""

I remember that a map owner was required to change his picture of a public world simply because he had an anime angel/demon sticking out his tongue.

What do the developers/mods think of this?

uncut fossil
#

alright so I'm having this problem where it almost always gives me this error when I try and upload an avatar, does anyone know what it is?

#

it says: FileNotFoundException

solemn ice
uncut fossil
#

it says there's missing scripts

#

how do I fix that

solemn ice
uncut fossil
#

okay

bold jewel
icy pelican
bold jewel
#

oh you’re right

#

but about the blood thing, I’ve seen bloodstained avatars + avatars from horror games that have been fine

icy pelican
#

Perfect, I'll proceed to change the picture.
If they remove it, I will write a complaint for lack of information on this subject.
Thanks for answering.

cobalt charm
#

as long as its not obsessive i dont think you should have too ,much to worry about

severe birch
#

how do you make a avatar?

loud cape
# severe birch how do you make a avatar?

you can either start from a base model you can find on websites such as Booth or Gumroad, or you can make your own from scratch in a 3D modeling program like Blender. do note that making an avatar from scratch takes a lot of work, and will easily take you days or weeks. you can also use https://readyplayer.me/vrchat to create a humanoid avatar based on your likeness or customized. there is also VRoid to make anime avatars.

for base models, you can also browse this list https://gitlab.com/s-ilent/SCSS/-/wikis/Other/Avatar-Models for mainly anime avatars and a few random ones, or this one https://www.vrcarena.com/category/avatar for furry avatars

neon finch
#

hey, does anyone know where i could find an avatar of homestar runner?

sour widget
#

anyone know if there's a way to make an avatar point using a hotkey? (point as in: arm fully out, hand able to still function as grabber)
repost

#

apparently it's possible so i wanna know if theres a guide for it

loud cape
sour widget
#

yup, already found a guide vid. thanks

neon finch
#

Yo who can help me get good dynamic settings for a dog tail?

neon finch
#

does anyone know of a good oversized hoodie or where i can find one
i keep searching for 3d models but cant find any

dusky anvil
#

Quick question: how do i scale the POV so the feet match the floor on smaller avatars? I've seen it done before and I really wanna know how lol

late tartan
#

@dusky anvil in game: settings->user real height. Is that what you're talking about?

#

Increasing that number makes your avatar bigger, decreasing it makes it smaller

dusky anvil
#

That might be a viable workaround lol, I thought there might've been something like it in the sdk itself as i've seen similar effects, but maybe that's just how the sdk handles size lol
Thanks :P

neon finch
#

i was thinking..yall know there are some models out there that are able to move their muscles just like real life right? i wonder can those models be uploaded to vrchat

#

cause it feels like its just skin transforms

late tartan
#

@neon finch the only way to do it would be to rig special deform bones that are rotation constrained to other bones. You'd have to manually do that on an avatar if you want it, as those models you're talking about tend to use much more complicated/reliable methods (that can't be used in vrc due to their restrictions)

neon finch
#

kind of knew it lol its too "realistic"

late tartan
#

Yee, plus rotation constraints break at extreme angles unfortunately

stark cloud
#

can anyone upload a avatar for me

agile solar
#

No.

merry swan
#

uploading for someone else is a really bad idea, either misbehave/get banned, both will get it

stray raven
#

Im confused
When I use one of my 3.0 avis, my mouth doesn't move when I'm speaking but apparently to other people they can see my mouth moving?

alpine hazel
#

Maybe this has already been answered, but is there any way to get a favorite avatar and set it as my quest fallback avatar, or is my only option to create a fallback avatar from scratch?

agile solar
#

You have to make it yourself.

alpine hazel
#

Ah that stinks. I found a quest version of the avatar I normally roll with so my quest friends can see me, but I still prefer the quality of the PC version for myself.

agile solar
#

Has to be either Good or Excellent rating and has to be selected as a fallback avatar in the SDK.

solemn tundra
#

anyone have an idea how they would make a particle system for an icy staff that makes it look like it's wafting off cold air

agile solar
indigo timber
#

you'd obviously need topology that supported the muscle deformations as well

neon finch
#

gosh it sounds difficult

indigo timber
#

it's not the easiest thing

#

royal skies llc has a good corrective rig tutorial for blender, dunno what software you're using to rig though

#

but the principals are the same

alpine star
#

I'm trying to figure out shaders but on unity it's grayed out for me

neon finch
#

am using blender usually but i prob will go to maya soon \

#

cause school is teaching that as well so why not

toxic tiger
#

where do i go for model parts?

vital stone
#

hi i got a problem with my vr chat i cant fav unfav my avatars pls fix it

stark cloud
vagrant acorn
#

so ive added item toggle and theres a question if i want another one should i change value or no?

tidal wharf
#

slap me if im wrong but a while back i feel like i saw a way to upload an avatar for a friend by using some code thingy instead of using their login, and i dumb or that just gone now?

bold jewel
#

hi! i'm having a problem where it seems all of my avatar's face gestures just like, melt together lol. i thought it was b/c i had write defaults off, but even after making sure all the stuff in the fx layer for the face had write defaults on, it still did it. anybody know how to fix it?

neon finch
bold jewel
neon finch
neon finch
#

So if I’m active as hell can I upload my avatar because I am super impatient I spent three days figuring out crap for my avatar

neon finch
#

dose anyone havee a character with a big animation that i could have or a crasher?

#

dm me

green wraith
#

you are not pog

neon finch
#

ik 😦

neon finch
#

dose anyone havee a character with a big animation that i could have

neon finch
#

Anyone do avatar commissions? specifically of that one coot protogen model I see everywhere?

#

I know the base model is up for purchase but I don't know how to set up avatars for vrchat, I've tried it before and its kinda complicated for my small brain

loud cape
neon finch
#

lol

#

dose anyone havee a character with a big animation that i could have

nimble carbon
#

anyone able to point me to getting the Vive SDK to get lip trackers to make an avatar's mouth move? I installed the SDK, but not getting much detail on how to actually make the mouth work.

loud cape
#

perhaps in the future

grizzled forge
#

Do u have sniper mask skin

dapper solar
#

Any got a quest L’manberg Tommy or Wilbur

neon finch
#

How long does it take for me to be able to upload an avatar

#

I’ve been playing for a week now and still says I can’t

neon finch
#

you need to create a vrchat account and link your steam account to vrchat account

#

then..you might get it instantly or after a while but in the mean time, make friends, go add friends, visit worlds ( i think)

neon finch
#

I have all of it linked

#

I think I need to check

wooden needle
#

How do i install so i can move my arms?

#

with keyboard and mouse

neon finch
#

as a pc player, you cannot moec your arms unless you use VR

neon finch
#

oh OOH

frigid tusk
#

oh god

#

anyone ping a mod yet

versed quest
#

quick question in sdk 3 now there is not a gesture layer or my unity buged again???

neon finch
#

Quick question im trying to do guestures but the face gets stuck and wont go back

loud cape
#

@versed quest make sure you set your rig type to Humanoid

versed quest
#

thx i didnt think about that thx

glass slate
#

i found a badboy halo avatar so i went to snowdin and started asking people to join the eggpire
i got all the star sanses to if you were curious. also cross

fluid grotto
#

anyone else put their av3 menus in reverse order in unity, so they read left-to-write in-game

solemn ice
solemn ice
fluid grotto
#

nah just left to right

solemn ice
#

Every button can be reached with just one flick, so the order or direction doesn't matter for this kind of radial menu. Otherwise I just don't understand your question.

grizzled solar
#

Do you guys know if av3 supports audio for quest?

fluid grotto
#

No audio sources on quest avatars

vivid palm
#

does anyone know if the shader that lolathon uses to go invisible? is it somewhere on a website?

random hearth
#

Why do I have to wait to use the sdk and how long is the time?

wheat drum
#

It's to stop people with little to no play time from spamming uploads with low quality content. The wait time is actually an algorithm based off of how long you've played, how many friends you've made, if you had any blocks or reports, etc

sullen locust
#

Hello! is is ok if I ask a question about SDK?

light flax
#

Sure

sullen locust
#

So I've been playing vrchat for quite a while.

However I can not use SDK. I'm not sure if this is due to me having just downloaded SDK or if it's because of something else, but I would really like to be able to use SDK.
My playtime is at 117.2 hours.

solemn ice
sullen locust
#

I believe I did- let me check

#

Yup it's merged.

solemn ice
#

And what is your current trust rank?

sullen locust
#

Oh- I reloaded SDK and it worked

solemn ice
#

Oh I see

sullen locust
#

I guess it was because I merged the account while I had SDK open? I dunno

solemn ice
#

Were you unable to import the sdk then?

sullen locust
#

Yes. I couldn't before, but I reloaded it and now it works

solemn ice
#

That was just a bad downloaded file. Nothing to do with your account

sullen locust
#

Oh.

eager talon
#

So my project broke for Reasons™️, and it made me notice there's a hidden animation dropdown for "male" and "female" animations, like the old sdk2 had. I'm curious if that's an artifact or if that's an actual thing. I know there used to be different sit animations and such, for example.

lavish fossil
#

hey can anybody help me with making an avatar in a call or somthing

steel shuttle
#

The mention about having dead ends on avatars, does that include the template used for gestures cause that never exits.

low whale
# steel shuttle The mention about having dead ends on avatars, does that include the template us...

Sure it does, it has anystate transitions so any state can transition to any other if the value of GestureLeft or Right changes. It's not to do with the exit node, but with whether a state has any transitions out at all. The issue mentioned was that on avatar load TrackingType is sometimes 2 for the first couple frames even if it should be something else. So if your locomotion layer selects a state based on TrackingType immediately and assumes it never changes with no possibility of transitioning back, it would erroneously get stuck on that state. And it's possible that other similar situations might arise so it's always best to design your animator layers and transitions to account for every possibility.

steel iron
#

So the only thing having apparent issues with dead end layers are the tracking type parameters on locomotion layers?

#

Not that I'd dead end locomotion anyway. That doesn't really make sense.

#

I'm not going back through everything and reorganizing it all to exit if I don't have to.

low whale
#

It sounds like that's the only known issue that would lead to the problem in the announcement, and then they warn against "dead ends" in general, presumably in case there are other similar cases with other parameters or something

steel iron
#

Shouldn't be any foreseeable reason for it to affect custom synced parameters though. Unless they really break something.

#

I think the public free parameters are all we need to worry about. Like mute or AFK breaking in the future for some reason.

neon finch
#

I have a question for uploaders/unity experts. Are you using any other versions other than 2018.4.20, and if so, have you noticed any avatars that require a specific version?

remote echo
fluid grotto
#

Uploading with any other version will not work

#

For now of course. When VRChat updates versions of unity, all content creators will need to match it and grab whatever they switch to

neon finch
#

Are there any reliable tutorials on creating avatars / models preferably with blender for beginners?

trim tartan
#

Is anyone else having issues with some avatars in vr? Some of the avatar's wrists and hands break or they turned for some reason

merry swan
#

Either sort the bone order/twists or fix the bone rotation

#

sdk usually warn you if its not in correct order , so when you twits an arm/wrist ect it kinda squish into itself instead

trim tartan
#

Yeah but just yesterday they were fine, I have like 50+ avatars their wrist broken today, yesterday they were working fine

merry swan
#

Today had an update

#

havnt seen any of mine getting it yet, but gonna be awhile to test that

trim tartan
#

What I've noticed though it's all 3.0 avatars

#

2.0 are working fine

merry swan
#

All mine are 3 (200+ of them)

trim tartan
#

are you testing in vr >.>

merry swan
#

not yet, fixing dead-ends and 1 keyframe anims since they are known issues

#

Havnt really got any dead-end controllers only very old 3.0's had a few

snow arrow
#

anyone else's avatar break tonight?

trim tartan
#

Idk if they're fine with just VR

hexed harbor
#

half of mine

trim tartan
#

because they were breaking when I had full body on

hexed harbor
#

same

trim tartan
#

On PC, hands and everything looks fine

#

on full body you can't even calibrate

hexed harbor
#

I can calibrate but the legs bend backwards

merry swan
#

There's something with the ik on feet that goes the wrong way

trim tartan
#

Idk my legs are fine, my hands though when it calibrates imagine your controllers facing forwards/straight but the avatr's hand for some reason bended more to left for right hand and right for left hand

hexed harbor
merry swan
#

neh this is a bug

trim tartan
#

;-;

merry swan
#

Some exsamples on it on twitter & #user-support-old , wonder if they updated it the new sdk or how old their av is tho

trim tartan
#

So would it auto fix? Or?

#

😢

cold cliff
#

would someone mind helping me with uploading an avatar since the VRchat support side isnt exactly instructing

cold cliff
#

my unity dosent look like that

#

how did i manage to fuck up on this

solemn ice
#

The version must be exactly 2018.4.20f1

cold cliff
#

you know what

#

imma stick to being a user

#

im to stupid to do this

trim tartan
#

you don't have to make avatars to upgrade your user rank, just talk to people make friends and enjoy your time

red path
#

I am a bit surprised that bugs like this popped out now. We didn't notice avatar locomotion breaking a day before the update with +70 people being on Open Beta at the same time.

coarse tangle
neon finch
#

how many toggles would you guys say is to much

coarse tangle
#

said "locomotion break" is does happen in the locomotion controller i worked at as well (the one mentioned in the canny) - the jitter of trackingtype with the value "2" does lead it into a wrong branch (half body) despite you are using full body. and until today there has not been any case, where the trackingtype value would have been changed without reloading the locomotion layer

austere mason
#

is there a way where i can make an animation with a gesture?

#

like with particles

grand iris
#

yes

austere mason
#

would i just do it in the gesture layer then

grand iris
#

depends, turning on particles ? no that goes into the fx layer

austere mason
#

would audio be considered fx too

grand iris
#

yes

coarse tangle
#

fx is basically everything that does not rotate/scale/move bones

graceful pine
#

If I want to start using Avatar 3.0 do I need to do everything from scratch again or there are easy way to convert some of it from 2.0 to 3.0?
Viseme is a pain to do it over again

nocturne kiln
#

Well your visimes need setting up again but they wont stop existing on your model.

grand iris
#

You just need to change the setup in unity, the fbx stays the same

graceful pine
#

thank you

grand iris
#

except for the blinking, i think they changed it to be just one blinking blendshape instead of two, so you have to combine those two blendshapes.
Visimes stayed the same thouh

graceful pine
#

thank you

#

Oh, Unity version is still 2018.4.20f1?

grand iris
#

yes

grand iris
graceful pine
#

Btw, I heard that there's going to be Avatar Dynamic ( the main reason I returned to VRchat )

#

is it available now?

grand iris
#

no

#

target for beta is summer

#

but might slip into late summer / fall

graceful pine
#

thank you again

long lantern
#

is there avatars from Friday Night Funkin'?

neon finch
#

does anyone know how to fix the avatar glitch where you cant favorite/unfavorite certain avatars ?

#

does vrchat support 4k textures

fluid grotto
neon finch
#

ah okie

eager ridge
#

Does anyone have the cat bread avatar?? I unfavorited it.. it was my favorite avatar

sinful rampart
#

Heyo, so I just finished rigging and setting up my first model in discord, its rated at medium quality (I think mostly cause it has 4 meshes instead of 1, but I gotta see if theres an easy way to fix that in Blender later)

I still have Visitor status in game, does that mean I cant test my model out locally via Build and Test either? I assumed that would be allowed for Visitor users

#

However clicking it gives me the same popup as the upload button, the whole "you'll need to spend more time enjoying the app" thing

#

Oh it even says "you can learn and test on your own device", so that sounds like I should be able to run "Build & Test" as a visitor no? O_o

agile solar
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

sinful rampart
#

Yeah I dont need to upload though

#

Im trying to run the Build & Test command, which is just for testing locally without uploading

#

Everything I read seems to indicate I outta be able to do that as a visitor.

"For now, you can learn and test on your own device"

#

oh maybe its because I dont actually have the client running yet, might need to have the client actually open first?

#

Nope, that didnt work either it seems. Hmm

wintry glade
prisma dragon
#

any differences between unity toon shader and poiyomi?

#

i see that poiyomi has been updated recently vs UTS that hasn't

crude reef
#

How hard is it to make an avatar? I'm willing to spend a fair amount of time designing mine. Is the software to make it intuitive to use or will it take a while to learn?

raw dew
raw dew
#

Fortunately there are many tutorials on creating your first avatar. VRoid and fullbody.readyplayer.me also make it easier to have a decent looking human without having to learn to model your own from scratch.

crude reef
#

Thanks. I know it was probably an obvious answer but thought i might as well ask before i start. I'll have a look at some tutorials and the websites you mentioned.

twilit ember
#

How long does t takes before you can build and publish?

#

I have my avatar I'm ready to export

raw dew
#

Just spend time in VRC, exploring, interacting, and making friends as normal, and eventually you'll get to New User rank.

twilit ember
#

I have the New User ank though.

#

rank

#

Wait maybe I don't

#

How can I tell?

neon finch
#

i think you can see it in the vrchat website

#

but naw..i was a new user when i was able to upload after spending time in vr chat, only recently i became a user

#

but also..create a vrchat account, then link your steam account

#

if your name has a 4 digit ( number/ letters) then that means you are a steam user and havent linked your vrchat account

lyric ember
#

hello

#

i was wondering if anybody has any Detroit Become Human avatars

wheat drum
shadow pond
#

Could someone help me with an avatar not doing an animation?

vernal frigate
#

when i preview animations and get too close to the avatar the meshes begin to disappear does anyone know how to fix this

stone pilot
toxic forge
fluid grotto
#

previous versions don't work anymore.

toxic forge
fluid grotto
#

You have an SDK that has not been available in a long while.

toxic forge
#

You know that makes me wanna test if a newer sdk will work in the old version of unity

fluid grotto
#

It doesn't.

toxic forge
#

I'ma find out and report back

fluid grotto
#

¯_(ツ)_/¯

toxic forge
#

Nah it doesn't work 👍

#

Still yeah I'd always recommend the newest version ofc

#

But saying old versions don't work is kinda misleading

#

They do but not with the new sdk

#

Don't know why that person would ever need to know that, but I'm weird I guess hahaha

fluid grotto
#

There is no legitimate way to obtain an outdated SDK if you didn't download it when it was current 👍

toxic forge
gilded axle
#

Yoo ! I was asking myself after getting back into avatar making.

#

Is there any scripts that make 3.0 toggles/menus automatically ?

#

Making the animator controller manually do be a pain

slim bay
tribal monolith
#

hello

knotty jolt
#

why is my sdk outdated yet its the websites current version

#

what?\

modest nest
#

Time to make a V2 of my current persona model/avatar thing

cinder fern
#

i wanna learn to make avatars for vrchat so bad but everytime i try i just get so frustrated and i cant seem to do it 😭

#

i need help so badly but noone really can

neon finch
#

Time to create avatars again!

#

NOW with VR headset!

sterile trellis
#

Does anyone know why my particles look so dark

odd zinc
#

shader brightness?

rose marten
#

is there a way to change a 3.0 avi to 2.0?

karmic bluff
#

is there a fix to make fist gestures only turn on when you pull the trigger in fully, and be neutral every other time?

#

i can't get it to work with things like gestureRightWeight

neon finch
#

Ok just made my first test avatar

#

One question is if it will work for my quest

#

It's very good in performance

#

Because it's fairly basic didn't do any physics yet

silver adder
#

You have to upload an avatar separately for PC and Quest.

neon finch
#

ahhh

#

How

silver adder
#

Change the build target.

neon finch
#

To android?

silver adder
#

Yeah.

#

Quest runs on Android.

#

Heavily modified, but still Android at it's core.

neon finch
#

Hmmm it won't switch

#

Unless it just takes time

silver adder
#

It takes a while, it'll have to reimport all of the projects assets, you'll see a progress bar come up in the middle of the screen.

#

Unless you don't have Android build support installed into the editor. Then it won't work.

neon finch
#

How do I do that then?

foggy pelican
#

In the case where you don't have android build support, an error will be thrown in the console.

silver adder
#

Depends, did you install it through Unity Hub or a standalone installer?

neon finch
#

nevermind figuring it out

silver adder
#

If you used a standalone installer, you should just be able to run the installer again and add the Android build support module. If you installed it through Unity Hub, go to the installs tab, click the three dots next to the editor install, and select Add Modules.

#

Reminder that you have to upload both a PC and Quest version of an avatar for it to be visible on both platforms.

cloud lagoon
#

I got an odd problem, toggled clothing randomly flashing off occassionally? like I toggle on a sweater that isn't on by default, randomly it'll flash away and back for a split second at random times.

neon finch
#

Ok i'll do unity hub method

#

Plus now that I know more what I'm doing with the new stuff I'm going to try now making a better avatar came out kinda bad but that's just cuz I wanted to test to see if it would open on quest so now I know how to do that

broken cargo
#

Is there any reason for me to swap to Avatar 3 when my workflow using Avatar 2 is way easier and faster? At least currently. Don't know how Avatar 2 support will go over the years

merry swan
#

3 dont need wierd workarounds like duplicate avatars for dancing, easier to toggle things permanently on/off (sit/stands/whatever you can think of) and it persist through world, once you learned it goes fast.

#

2 not going anywhere for awhile but i stopped doing them quite awhile ago

pulsar lagoon
wintry glade
#

Yeah while AV2 may be faster for some pipelines, AV3 has more features such as simple things like toggles and the parameter menu. Also like rainy said you won't be able to use the new physics bones they add if you are using AV2

fluid grotto
#

For anyone with a unity background AV3 is far more straight forward than AV2.

#

Or even just other games engines like unreal

#

I’ve seen unreal devs drop in and start making av3 features as if second nature. Would not have occurred on AV2, it’s too weird and contrived

wintry glade
#

Anyone saying AV2 is better usually does not have practice with animators or they wouldn't comment

#

AV2 never came to me as weird tbh, learned most of the systems at the same time

fluid grotto
#

I thought surely I was over-exaggerating and maybe AV2 was barely any different, but I just recently had to work on a AV2 project and I forgot how convoluted animators were on it

#

I do not miss it

wintry glade
#

AV3 allows more freedom and with freedom comes complications as more advanced setups have more niche problems

#

Only better part of AV2 was because they introduced bugs when AV3 came out lmao

fluid grotto
#

And yeah it’s true AV3 does force you to learn unity proper, but honestly I see that as a good thing. There is value in doing things the right way and being less contrived and platform-specific. There is a world of documentation for unity animators already

#

And learning it feels more practical since it has a point outside of VRchat as well

#

Same with Udon sharp. You may be learning it for Udon, but if you are coming in blind you are secretly learning unity mono behaviors and all the classes as well

#

Useful if you are into game dev

pulsar lagoon
#

AV3 is goddamned magical once you get it figured out. I can separate animations on conditions like having 2 afk animations, one for if my avatar is standing and one for if it's flying, I can have a mage avatar that casts spells only when holding onto the spellbook, I can have one animation directly trigger another using parameter drivers... Basically, if you wanna put custom animations on a VRChat avatar, there's basically no good reason not to use AV3. The main benifit of AV2 is just that uploading an avatar is pretty dead simple and quick, but if you want anything custom beyond the model itself, AV3 is basically the way to go.

#

This is only talking about animators, and doesn't even get into things like the more complicated ways to trigger animations with AV3. The previously mentioned parameter drivers, different animations for different gestures on different hands, or even both hands at the same time, animations based on velocity, etc.

silver adder
pulsar lagoon
#

Yeah, you're correct. I mostly meant from the perspective of a creator, you can't make animations using the triggers, but thankfully, legacy avatars can still interact with the triggers of animations made on a newer system.

cobalt charm
#

av3 is just better in litterally every way once you get the hang of it

#

av2 is soooooooo limited

#

and people are still barely scratching the surface

past swallow
#

What is going on with Avatar 3.0 everything broke WTF.