#avatar-general

351 messages · Page 23 of 1

valid patrol
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Unless they fixed it from 2.91

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But then 2.9.1 which I'm on has this stupid glitch of disappearing vertices

dapper hearth
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Is there still a different limit on quest avatars?

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Yaya's right, specifically and in general. The latest version of anything is a frontier that must be tamed by people not already working on important projects

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Wait no, I should have said "lone wolves with nothing to lose"

fluid grotto
dapper hearth
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Okay. What was it, 10k?

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Oops, I mean polygons

fluid grotto
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7500 is the Max tris a quest user will always see

10000 is the Max tris they see if they turn on show poor avatars

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Any higher than that and they will not see you unless they manually force-show your avatar specifically

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But there is no upper cap in that cases

ember oracle
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Anyone having problems when uploading an avatar that a material ingame changing compared to what you see in Unity and the avi preview in "My Creations"?

fluid grotto
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If it was a configurable av3 made before the recent update it may have set up default parameters incorrectly

ember oracle
fluid grotto
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Otherwise remember that if you have an avatar that is set to be able to change materials with a menu, it now stays that way when you switch out and back

ember oracle
fluid grotto
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You can use the “reset avatar” option for what normally used to require switching avatars

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Relogging, using portals, and switching avatars no longer resets avatar menu customization

ember oracle
fluid grotto
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If you edit your avatar in blender it can usually scramble the material order in unity

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To fix it, select all triangles on the avatar and run the command “Sort Mesh Elements > By Material > Based on Vertex”

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Nothing will change visually, but the data has been reordered so the order of the materials in blender will be conserved when you export it to unity

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This will fix the headache of updating all of your animations to animate at the correct material slot number

gritty apex
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Where can I get some avatars? Like besides copying public avatars

neon finch
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how do you set up bool parameter

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is it just the same as int?

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how does it work in the fx?

loud cape
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it's like any other parameter

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except it's just a true or false value

neon finch
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where do i write true or false

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@loud cape

loud cape
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in the transitions

neon finch
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so equal true?

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instead of equals 1

loud cape
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yes

neon finch
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and transition to idle you say false

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@loud cape are u free to call for like 2 minutes to guide me through one example

loud cape
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I mean it sounds like you got it

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it's not any different than normal toggles

neon finch
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so in transition i write truie and false

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and in parameter and menu what do i do

loud cape
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in the Expression parameters, set your parameter as "Bool" instead of int or float

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in the menu, add a toggle, and then specify your new parameter

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and you don't need to add anything else for a toggle in the menu

gaunt scaffold
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has there ever been official word on why the offline testing feature is also only available for 'New Users' an above? ive made 3 avatars so far and would love to be able to see wether they even work at all

past rover
coral pond
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anyone know why the grab fx from VRCLabs disappeared? Wasn't online for a week and now the grabbing constraints aren't working anymore

loud cape
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due to the core mechanic it relied on to work (stop action) got broken by the latest update

cobalt yew
loud cape
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right

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wasn't sure about the details

potent forum
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yo

twilit tendon
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What's the best way of adding shader on screen, only for your avatar? I want to add nightvision on my avatar that can be toggled on and off.

low whale
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Or you could just make it enormous I suppose if it needs to encompass everything for the effect to work, doesn't really matter as long as you're using the IsLocal parameter

minor pilot
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question, I've uploaded an avatar to vrc twice tonight and it's yet to show up. I did the test build thing with the same avatar and it worked fine, but the actual upload isn't appearing in game. I can see them on the website, but not in game. anyone know possible reasons for this? are the servers just being dumb?

strong shell
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Maybe the unity or SDK version is wrong

agile solar
dapper hearth
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What animation layers can be disabled by user settings?

sturdy mesa
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Which version of unity should I use for quest avatars? I'm using 2018.4.20f1 for regular but I don't see the option to add android modules?

strong shell
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that's the one

pulsar lagoon
# coral pond anyone know why the grab fx from VRCLabs disappeared? Wasn't online for a week a...

Child animators can't drive parameters anymore, which was a core function that GrabFX and many other VRLabs prefabs used. The best you can do for now is try and support these three canny's for hope of a replacement system.

https://feedback.vrchat.com/avatar-30/p/feature-request-add-an-avatars-30-component-to-measure-the-distance-between-two
https://feedback.vrchat.com/avatar-30/p/feature-request-touch-triggers
https://vrchat.canny.io/avatar-30/p/feature-request-particle-collisiondeathstop-callback-to-set-parameters

coral pond
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ah thanks for the answer - to bad, i was currently working on some grabable stuff for my avatar

pulsar lagoon
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Yeah, a lot of avatar features, especially from VRLabs broke due to the change.

neon finch
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new to vr chat was trying to install an avatar watching a tutorial with unity and the sdk but there is a minimum playtime to use it. Anyone know what this play time is? Can I search prexisting avatars instead of picking from random selections?

strong shell
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you can clone avatars off people or search for avatar worlds

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?upload

dusk coralBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

neon finch
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gotcha thanks guess ill just mess around for a bit so i can upload my own

heavy needle
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can someone show me a world were i can get an avatar of the gingerbread from shrek?

dreamy lily
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So I met a person today with the knuckle controllers, and they managed to make it so that when they do Peace Sign + touch their B button would result in the Peace sign turning into the ASL Sign for R 🤞 , any idea as to how they did this?

glass stratus
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haiii

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baiii

loud cape
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either that, or it's some external thing that changes the hand pose in steamvr

runic ember
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Hey I'm kinda new here but I have a random avatar related question, does anyone know where I can some sort of western avatar for the quest? Like from red dead or just a cowboy in general, I've looked but to no avail.

neon finch
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anyone know any free 3.0 movement controllers?
i have a ghost on my avatar that i want to RC control about

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just basic forwards backwards turn left turn right stuff

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and a follow

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ive seen avatars with these kinda things but they are all in japanese and cost whatever that countrys currency is

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im making the most scuffed spider avatar in the world

lost gust
neon finch
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SUre

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Sounds kinda clickbaity, a discord that exists just for making spider related models

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Almost too good to be true

lost gust
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Its a thing though 😛

neon finch
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Thanks, appreciate the help 🙂 I'll have a look through it once im outta adobe medium, made a rough model so far, but i winged it, so itll probably be scrapped once I realize its no good, lmao

sonic spade
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new spider buddy, nice, welcome to the somewhat working spiders community

neon finch
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all you need to make now is a spider walker from destiny hahah

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i say that as my whole avatar is destiny themed

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being able to drive a spider walker would be awsome but i cannot find the model

lost gust
bold jewel
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everyone: just use CATS to decimate your avatar to 5000 tris for quest compatibility!!

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My avatar when I do that:

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Oh damn I can’t send pictures in this chat

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But. It’s bad

sonic spade
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can send imgur link

bold jewel
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It’s fine it’s just a fucked up avatar LOL

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I wonder how people make like, good looking quest compatible avatars from anime bases...

neon finch
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anyone know a decent spring setting for followers?
ive been playing about with it but no clue whats decent for a smooth movement

sonic spade
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manual retopo, high to low normal baking, carefully crafted loops for parts that bend

fluid grotto
fluid grotto
dreamy lily
fluid grotto
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I wonder if VRChat can dymaically handle your controller type changing mid-game. If so, it's possible they bound it to stop claiming to support finger tracking, so VRChat naturally reverted to oculus style hand poses, and they had a custom peace pose

lost gust
lost gust
steel iron
uneven dragon
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is there a way to have your avatar's view point change by gesture or something similar?

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like, having your avatar turn into something else that's taller and having the view point change so that your view point is now at the height of taller character

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not really asking how to do it, just asking if it's possible

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also, how hard would it be to make a vrchat avatar larger?

steel iron
steel iron
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Well, not even tedious, so much as kinda gross.

dapper anchor
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does anyone here commission? pls DM me 🙂

slow nymph
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i might do reverse commissions

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where i get paid to ruin avatars

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because i sure as hell can’t make them

clear crater
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Scuffing something so bad it's impossible to figure out what's wrong is an art as well.

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But it only happens when you don't mean to.

open flame
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Why do
Why does quest have exclusives

brittle current
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Because fuck the consumer.

patent mica
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those are the guys responsible for the wii u failing smh

void spruce
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hey does anyone know someone who makes custom avatars?

wheat drum
void spruce
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oh okay cool thank you

wheat drum
night gust
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Just wondering

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After you make a character model how hard is it make it all colored with hair and all that jazz?

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Is it was harder or modeling is the hard part?

wide fern
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am maybe going to buy an 3.0 avatar but I don't know how to put it together and uploaded ree

clear crater
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Most booth models are pretty much ready to go, you'll only have to upload. If you're buying from a person, it will depend on them. vrcCatThink

leaden cypress
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Do you guys know what the best dynamic bone settings are or at least what you usually use for things like hair, cosmetics, thighs, etc.?

wheat drum
leaden cypress
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Thank you

fluid grotto
fluid grotto
valid patrol
fluid grotto
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I know of some Mac issues where you can build for Android easily but the Windows build fails

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My guess is those people just give up on having a windows build

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Or they just don’t know it’s needed

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Remember quest users are used to not seeing other people. If PC users don’t see them in return, it is business as usual for them.

valid patrol
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Those all make sense

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I make all my avatars quest compatible now, even if they aren't public. I also feel like spite for the other platform could be a thing with some people, I've seen so many people go crazy over the existence of quest users being near them, and quest users who just hate them too.

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It's a stretch though

manic forge
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I feel like when it comes to PC and quest users its just a love-hate relationship

slow nymph
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so far ive uploaded one avatar that doesnt work on quest but it was someone elses avatar that i uploaded for them

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all of my avatars ive uploaded work on quest

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actually they"work" on quest

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they are horrible to use

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they spawn sideways lmao

valid patrol
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And that's why quest users hate us

neon finch
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can someone give me a avtear

neon finch
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What are some good places for assets, other than deviant art?

manic forge
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booth, gumroad, asset store just to name a few

fluid grotto
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The unity asset store thonk

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It largely depends on what you are looking for!

manic forge
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that too^^^

neon finch
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Thank you. Not too sure what I’m going for exactly yet. Will probably just throw it together in my head and hope it looks good coming out 😂

neon finch
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I love vrchat lmao
ive done something really cool and i am surprised its even possible
as ive never seen it done before
basically
i scapped my Ghost being a RC drone
and instead
made it so i can Literally become it, switch places so to speak
my avatar stays behind and i can wander freely
then when i am done
i toggle it
my avatar gets warped to me
no animation for that yet
and i can just do whatever
right now i am adding functions to the ghost
like a laser pointer, some neat animations of its own ect

fluid grotto
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Can VRC Animator Layer Control go by layer name instead of index? When I need to delete a layer, everything gets offset and it’d a big pain to fix

lime escarp
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Man, I just spent half a day setting up animator gesture layers using VRCAnimatorLayerControl to attemt blending between left/right hand gestures

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and I've seen things break in such spectacular ways

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I'm fairly confident that this thing doesn't quite work the way it's supposed to 😂

night gust
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Is there a way to get the files of an avatar you have saved and download it to be able to make changes to it?

strong shell
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That is explicitely against terms of service and will get you permanently banned from the game

neon finch
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is it possible to hide particles from my view but not others?

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i am making a scanning beam for my avatars ghost when i pilot it but the issue is my sight gets blocked completely

brazen geyser
neon finch
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okay thankyou

neon finch
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so i did this completely on accident but somehow i managed to make my avatar fly when it has a shield enabled

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lucky for me its actually controlable

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no idea how i did it

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but i have that now

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lovely

manic forge
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Sounds like theres a collider on it

compact tree
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huh

steel iron
valid patrol
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Are those allowed in game?

graceful nest
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Yeah

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That's how some avatars fly

valid patrol
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But why

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Can't they break games and be annoying

graceful nest
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Not really

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They can't interact with other players

valid patrol
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But like you could just fly through a map

graceful nest
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They can collide with physics items in worlds tho

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It's not that easy

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It's pretty scuffed

valid patrol
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I've seen people just no clip in game, is that also something people can just do with avatars or a mod, and it wasn't space drag, they were on pc

graceful nest
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collider flying is scuffed and slow

valid patrol
graceful nest
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like you gotta spam jump

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everything else is probably client

warped mulch
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ok sorry

valid patrol
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Probably

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It was funny as fuck though, A-posing half life scientist with creepy ambience playing as he no clipped around the great pug

warped mulch
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I am new here in the group

steel iron
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Thank you

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You can animate the collider for different speeds and flight modes too.

magic imp
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vrchat pleash fix ur game u broke it in the latest update

steel iron
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Just sucks that I can't teleport people in Udon worlds right now.

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They consent by sitting on a chair, don't worry.

low whale
neon finch
low whale
neon finch
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yea haha

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i have alot of vrlabs packs

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follower, particles, world anchor ect

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they are so helpfull

graceful nest
harsh raven
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So would y'all say the general idea for anime kids is the younger they are, the smaller their mouths and lower their eyes?

gaunt adder
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Does anyone know why colliders on like a chest (to touch with the hands) look okay in Unity but jittery in VRC? I was gonan try modifying the update rate or time scaling

glass meteor
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This probably has been asked a million times, but what are some nice avatar worlds?

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Like, any studio ghibli avatar worlds?

agile solar
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There's a ton of Ghibli worlds.

tulip hill
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Anyone know where I could find an avatar with VRClense?

steel iron
# graceful nest Show!

I'll rec an updated showcase of the avatar when I get this last thing done. 😏 👉 👉

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May be a bit though.

toxic forge
cobalt mountain
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Does anybody know where I can find avatars made by 4Heads?

clear crater
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4heads?

gaunt adder
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Okay, I'll adjust that too

gentle adder
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Does any one know where I can find a Godzilla avatar for oculus quest 2?

potent estuary
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would alcohol fall under nsfw? my avatar has a bottle of vodka as an item and i dont know if i should tag it nfsw or not

graceful nest
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tags don't do anything, don't use them

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and no

orchid frost
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I encountered a godzilla the other day at one of the hangouts. black cat so it seems like its common

topaz moss
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I don't suppose the new patch has fixed the bug where on-avatar seats don't work if they're initially disabled?

oak mason
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I finally got the hang of CGE, and it is so good

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@graceful nest Sorry to bother you again, tried installing your avatar tools, but again, my debilitating amount of Unity addons is causing the "Pumkin" entry of the menubar to not show up, not even in the "Window" section, where Nara's tools ended up

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oh god oh fuck, no, please. I just spent forever setting up the descriptor and controllers.... I tried removing the outdated version of VRCAvatarEditor and PumkinAvatarTools and restarting Unity, and now the vrchat sdk is doing the zombie mode thing where only clear local cache and player prefs is showing up

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I saved it!

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and everything is working now!

steel iron
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It's not seen as a bug to them. It's just the way stations are now. But, avatar stations not working at all in Udon worlds is a bug and should be addressed.

topaz moss
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Ahh. Is having a default animation state of "Chair turns off" acceptable in that regard? Ie, the chair starts off on, but the default animation state sets it to turn off immediately.

steel iron
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I'm not sure, tbh. I just have the collider off by default now.

oak mason
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ok turns out Im a moron

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how does one make CGE work correctly?

topaz moss
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Good to know either way at least.

steel iron
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And I toggle the whole station and collider in order to force kick users from my stations.

oak mason
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I tried setting up single-handed and double gestures, but it just kinda screws up

steel iron
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What does CGE stand for?

oak mason
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ComboGestureExpressions

steel iron
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Oh lul.

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why do you need it?

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Feels like a relic I shelved in 2.0

oak mason
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So I can do combo, gesture, expressions?

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The whole point of CGE is to make Avatars 3.0 face expressions on hand gestures

steel iron
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You would just set multiple conditions on a transition.

oak mason
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I just realized my error

steel iron
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So that all conditions must be met in order for a transition to lead into the state.

oak mason
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didnt set the animations to loop

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I did say I was a moron

low whale
# topaz moss Ahh. Is having a default animation state of "Chair turns off" acceptable in tha...

That would be fine, however it is probably a lot more preferable to do it how Saigo suggested and have the object on, but collider off, by default. Because if people do not have your animations on, they will see the object in its default state, which would be on, and would be able to sit in the chair even if you've toggled it off. By having the object on but collider off by default, it can't be used unless your animations are on, and you can have a default animation state disable it then if you want.

topaz moss
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Good point.

graceful nest
neon finch
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this is kinda vague but I'm looking for this yoyo like ball that people attach on their hands?

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does anyone know what the prefab is?

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I have a video example but im not sure if its violating the no advertisement rule

oak mason
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are rotation constraints allowed on quest avatars?

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The SDK answered my question

alpine dock
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I have a robot model with bunny ears and and a bow on the chest, if i wanted to switch these two pieces out for a different combo i assume i make them seperate objects? I'm only a bit familiar with material changes but not something like this 😅

oak mason
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you could either make them separate meshes, or have both meshes on the model at all times, and hide one or the other with blendshapes

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depending on the complexity of the model, and how zany you're willing to go for optimization, its up to you

alpine dock
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I'm sure i'll figure it out 😄 Atleast i have some advice to try out, thank you!

patent radish
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Hello, I have question, av3 on station when fixed local player layer in mirror?

clear crater
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You what

patent radish
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???

strong shell
patent radish
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Avatars 3.0 when use station in mirrors and cameras on layer local player + player (have 2 head) understand?

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Or have you not noticed this for half a year?

manic forge
glass meteor
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Oh, right

muted gazelle
patent radish
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hard without brains? wtf man what 1st person view ? you in vrc play 3st person view ??? and its need for mmd worlds avatars 3.0 no see all shapes in mirror and dynamic cameras ...

muted gazelle
patent radish
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pff hard without brains?

graceful nest
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1st person is avatar without head

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only you can see it or your head would cover your camera

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everyone else, and mirrors, sees 3rd person

muted gazelle
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And now if you enable LocalPlayer in mirrors or cameras which is a layer only meant to be observed in first person you'll get visual glitches

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Hope you find your brain soon

patent radish
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бля вы тупые или как ??

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я в курсе как это работает

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мне пох мне нужно два лаера localplayer + player

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и рабочий синх

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на серваке

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как на аватарах 2

graceful nest
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good luck getting it to work friendo

muted gazelle
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🙏

patent radish
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translate clever

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if you no understand on english i will speak russian

clear crater
graceful nest
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same tbh

desert oxide
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When you dont want to pay 75 freakin bucks on a avatar but you dont know how to make ur own

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Is it just me who finds that relable

patent radish
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@desert oxide ask Pumkin or better Famu Fan Fam

pure tulip
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does anyone know how to create a local audio toggle

patent radish
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@pure tulip where ?

pure tulip
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sorry this is avatars, i was in the wrong channel

patent radish
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@pure tulip ok)

bold jewel
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hi, blender isn't exporting my shapekeys for some reason? my avatar has them in blender, but they're nowhere to be found in unity.

loud cape
bold jewel
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2.91.0

loud cape
# bold jewel 2.91.0

might be a weird blender version. here's what you should try first: in unity, click on the FBX, and in the import settings, make sure that "import blendshapes" is enabled. you should also check in blender to see if the shape keys are being exported

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otherwise, perhaps try using 2.82 or 2.9 instead

bold jewel
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how can i check in blender to make sure they're being exported?

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@loud cape

loud cape
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it's when you go to export the model

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also, do you have CATS blender plugin?

bold jewel
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i do

loud cape
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then make sure you always export using it

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otherwise the armature scale can be messed up

bold jewel
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alright

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i don't see any setting in the export menu for shape keys, though

graceful nest
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don't think there is one

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they just get exported

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unless they're empty

steel iron
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Still no buyer's remorse. Quality avatars.

strong shell
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the cheapest ones are like 20 USD, and the average is around 40 USD, so you have a lot of options. The most expensive ones are usually the official characters which are like 100 USD

silver adder
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I've seen really good ones for less than 20 USD. It's more so based on how much the seller wants to charge for them.

harsh raven
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Or if the buyer offers way too much money and the seller just says “ok” 😂

steel iron
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Seen booth models over 200 bucks and be of lesser quality than free models. It's just creator preference.

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Like, do I wanna sucker 3 people for 200 bucks each and that's it or sell it for 20 bucks each and sell 50.

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¯\_(ツ)_/¯

neon finch
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okay I really want to know how to make this yoyo ball effect which I suspect is a shared prefab.

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does anyone know what prefab the yoyo ball on hands is?

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or how to make it?

low whale
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It's just a spring joint and is pretty easy to set up, this is a free prefab for the basic configuration but you would have to add your own particles https://booth.pm/en/items/2329298

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@neon finch

jolly dew
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Does anyone know where I can get commissions for 3D modeling?

strong shell
steel iron
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When we have spring constraints.

low whale
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I haven't tried those but I'm sure they work too, I have not noticed any disadvantages to the regular spring joints

steel iron
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Spring joints being physics joints at all.

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I have that same effect made of the spring constraint.

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Swapping hands and such. And all the power constraints entail. Using a joint is kinda icky and prone to breakage in a lot of ways.

low whale
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Well I have yet to see them break but I'll look into the constraint version

steel iron
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Think joints are worse for performance in general too?

steel iron
wintry glade
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Main downsides of rigid bodies are the lag that comes with the physics system, being disabled in worlds that use the combat system, and network inconsistencies

charred olive
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uhhh how do i update the sdk?

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i imported it over the old one, but when i click check for updates it still says theres a new version, unless it just doesnt detect it

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nvm

neon finch
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Any SDK3 pros know if teleportation is possible?
ive been thinking about this for a bit as my avatar can spawn a clone of itsself so i can spawn my destiny ghost and then run about as a ghost, but ive wondered if its possible to make a way to teleport back to my clone

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someone please ping me if you have any ideas

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a friend of mine said i could do something with spawns or something

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but i am still relatively new to Unity and the SDK so i barely know

steel iron
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Yourself? Probably try using render textures and cameras instead of physically moving. Defeats your purpose though.

nova venture
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You could spawn a clone of your avatar and then switch models to the ghost, but sadly teleportation isn't available.

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What might work would be to spawn a camera on your ghost and watch its feed

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I'm pretty sure there is a way to remotely control something via animations / particle effects.

neon finch
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yeah ive seen that

#

sadly i am not experienced enough for drones yet

#

also

loud cape
#

yea i have seen people create drones with onboard cameras

#

you could potentially use the same thing with a screenspace shader in your face

#

I have no idea if that would work

neon finch
#

is there a way to make my particles black without them disapearing?
i am trying to make a massive ship warp in animation that appears out of a black cloud but i cannot make the effects black

nova venture
neon finch
#

yeah i saw someone say that in the VRlabs discord

#

they said theirs used follower and a few world anchors

#

also god my large animation looks bad so far

nova venture
#

I've been able to get it to work in Unity by adding a position constraint to the follower target which is set to track the position of the follower Cube

#

The follower target then acts as a direction indicator for the follower

#

If the position of the target is 0, the follower will stop.

#

You can use menus / animations / animation parameters to create a remote control.

#

(I have not tested this in VrChat yet, but it seemed to work in Unity)

neon finch
#

fair enough

#

ill stick to what i know for now

#

anyway i am playing with the animations tab

#

im creating a huge captial ship spawn animation

floral rock
#

Anyone familiar with Unity’s collaborations features? I help people with avatar things over discord screen share currently but it does not have annotation features. would unity collaborate allow annotation or direct dial-in to their project?

fluid grotto
neon finch
#

ohhh ty

#

for now its working decent with the white but i will change them

neon finch
fluid grotto
#

Pretty much any shader that supports transparency

#

Standard works fine

neon finch
#

fair enough

fluid grotto
#

A shader does not need to be “for particles”

neon finch
#

i mean for now it works perfectly fine with white

#

seen as the ship model is also white

fluid grotto
#

That’s because you’re using an additive shader. It adds to pixel values. That means black will add zero

neon finch
#

i even added some particles to appear around the ship to make it seem like its pulling the cloud with it as it exits it

#

looks awsome

#

hard to explain without visuals

#

in short though i literally died from awsome as i made something move and it not break

neon finch
#

with the addative they faded

fluid grotto
#

fade from alpha instead of fade from black

neon finch
#

okay

#

where do i get that setting?

neon finch
#

i gave up with the dark clouds, it didnt conceal the ship as well as the white ones

#

nor look as good

#

so i wen back to white

#

aswell as making the starter clouds glow while the ones that follow the ship do not

#

now i am trying to make the animation toggleable

#

and ran into a issue with it not being able to replay

#

unless i reset my avatar

#

i am thinking of just uploading it now and trying to fix it later

sick snow
#

i cant find a vrm converter before 21.0.0

loud cape
urban coral
#

hilo

ruby verge
#

i dont use vr im here for emoji l o l

grim robin
fiery oak
#

I am looking for a good Darth Vader model to download and turn into a Avatar please help

graceful nest
neon finch
#

Guys I have a question. So I want to toggle 2 accessories on my avatar but I want them to only show up in the glasses menu. Like Expressions => Glasses => Glasses Off, Glasses 1, Glasses 2 . Do I just make a layer for each one or can I do everything on one Layer?

sly crescent
#

Does anyone know where to get avatar drones that are like players but follow you

neon finch
sly crescent
brazen geyser
rapid ledge
#

I want to be a planet skin in vr chat

#

Because i have a oculus quest 2

#

On christmas

loud cape
#

and because you have more than 2 options, you're also better off using buttons instead of toggles

#

buttons set a parameter to 0 when not pressed, and then set it to a value when pressed

#

for your specific case, you'd create 3 states placed around the "Any state" block. then, make a transition going to each one, all using the same parameter (of type Int). the first state should be if the parameter is 1, the 2nd should be if the parameter is 2, and the 3rd if it's 3. you don't want to use 0, because that's the default state of the button

valid patrol
#

Am I going crazy? this guy said that vrchat plus let you upload quest avatars more than 10mb, it doesnt even say that in the docs, nor does that make any sense

#

Is this guy insane or am I

#

who told this man that

steel iron
#

They'll have to consent to show your avatars.

valid patrol
#

So that man was crazy

sly crescent
strong shell
#

Vrchat plus doesn't affect what avatars you can upload

cerulean trench
#

Just a question, how hard is it to resize a 3.0 avatar in unity? Sometimes I just wanna be tiny.

latent whale
#

Are gestures the only triggers available? Would it be possible to, say, put my hand in a particular spot for a gesture to trigger something?

cerulean trench
strong shell
cerulean trench
pallid olive
#

Is it possible to filter movements in such a way as to drive a camera shader for VR comfort features? (E.g vignetting)

brisk dune
#

Not sure where else to post this . I’m a 3D artist looking for a business partner to rig my models and help port to vrchat. I wanna start a lil vrchat custom avatars business, since I’m a broke game art student 🥲. Said partner would get a fair cut of the commission, too. DMs are open if anyone would be interested in working together! And don’t be afraid to ask me any questions.

silver adder
brisk dune
#

Ah my bad, I was suggested this server for this kind of thing

solid scarab
#

Does anyone know where I can find a Minecraft bee avatar that is compatable with oculus

solid scarab
#

o

#

srry 😓

loud cape
#

@brisk dune I'd recommend VRC Traders if you're looking for commission work and the like, check #community-servers-old for the invite

brisk dune
#

Oh thank you 🙏

neon finch
#

avatar saving bug again?

neon finch
#

Guys I need help I'm still stuck with facial expressions. So whenever I do an expression it gets stuck in the expression even though my hand is idle (Shift + F1). How do I make the idle expression work? I have the animation on it and I dragged and dropped it on the FX controller but it still doesn't work.

strong tree
#

*looks nervous*

strong tree
neon finch
#

how do you make avatars loop play animations and the animations only turn off manually?

loud cape
neon finch
#

ok

#

also what shaders and stuff are used to make visual effects, like zooming into an avatar and making a players screen go all vhs mode or some shit?

loud cape
#

I'm almost tempted to not tell you because those are annoying af lol

strong shell
#

don't do that shit please

#

unless you're trying to get banned

#

but even if you are don't do it because it's so annoying

loud cape
#

don't get me wrong, I've seen some hilarious uses of those kinds of things

#

but often it's just used for low effort shitposts

#

and that's when it's annoying

neon finch
#

i just wanna see whats not annoying but what can be funny, but i understand

#

also is there a video tutorial for how to do emote toggle animations that I could watch

loud cape
#

you can just look up "Avatar 3.0 toggles"

neon finch
#

sorry to ask again, but how to do make it to where a png or plane is always facing towards another players viewpoint? I heard it was billboard shaders, but cant seem to find anything while searching that up

loud cape
dreamy scarab
#

Is there any way to get custom avatars to show up for quest users

strong shell
#

build for quest

dreamy scarab
#

Ok then seems simple enough

compact brook
#

Does someone know how to make a proper sitting animation to replace prone idle? I've made one but it half way through the floor, but looks correct in unity.

remote valley
merry swan
#

enable tracking when detecting prone = animation it should behave, if its still tracks head it tend to squish you

#

desktop had issues with it before since upright is how they track prone and it wouldnt reset when getting back up if you animated head

#

think thats fixed

compact brook
#

I wish there was tutorials on this stuff :p

remote valley
#

I think tracking is already set up in the area of the controllers you're looking at. You just need to change what boxes are ticked in the "VRC Animator Tracking Control" component according to Thulen's guidelines 🙂

compact brook
frank depot
#

If you delete a blueprint on an avatar, is it possible to recycle that same blueprint?

#

for instance, you've shared an avatar to someone but you'd like to swap out the avatar and keep the same blueprint?

burnt raven
#

your avatars and their associated blueprints are all listed in content manager

#

the blueprints on the pipeline manager just tells unity which blueprint id to upload that avatar to

#

so yes, you can just swap the blueprint to another avatar

frank depot
#

okay, i wasn't sure how vrchat handled that particularly

#

awesome!

#

thanks

storm ingot
#

hey hi!

#

i've been looking at avatars all day and they look great, i just wanted to ask, how transferable is 2d art skill to 3d? like in making models ig?

#

i'm just excited to get started in learning, it's a good skill to have

rose fog
#

Hey everyone, i'm an animator and i'd like to find properly rigged avatar that i can create some animations for so i could play them ingame and imrpess others, can anyone give me a lead on where to start?
I'm talking about something like dancing animations or etc.. usually i would use rigs to animate things but in VRC the rig doesn't have controllers that animate it so i'm wondering how others here are doing the animations on their avatars

#

please @ me if you can, i'd really appreciate it

#

like a channel or a guide or something, some direction i can begin my search

strong shell
#

you can buy models in booth or vket

rose fog
neon finch
#

Do you know how to rig at all?

strong shell
#

ahhhh so you don't want just the rig but the fancy controllers in Blender or Maya for IK and stuff already set? In that case, I don't know I guess some might have them but not sure which ones

burnt raven
#

i dont know about other places, but booth models typically come already set up and ready to upload with basic gestures and what not, and depending on author may also come with clothes swap set up already etc.

strong shell
#

but if you already have a rig you could make those controllers yourself, I'm guessing if you are an animator you know how to do that

neon finch
#

It is pretty simple to rig in blender

#

There are plenty tutorials

strong shell
#

most models on booth or vket intender for vrchat do have rigs, just not the fancy controllers

rose fog
#

i did manage to create my own working rig for an avatar i made with guides, but from that to having it animated, i feel like i'm doing the long way about things and it's tiring me out, so i'm wondering how people here to do add animations to the avatars go about doing that? i'm an animator by my rigging is basic

burnt raven
#

what do you mean by animations

#

emotes? dances? facial expressions?

#

locomotion animations?

rose fog
#

like a dance animation

strong shell
#

vrchat avatar animations are made in Blender or Maya and then exported

burnt raven
#

are you refering to the actual process of creating an animation, or just adding it to an avatar?

#

for av3 its just a matter of setting up your controllers, the vrchat default controller already has some presets, and you can use that as a base

#

any booth avatar made with av3 in mind should also have that at least

rose fog
#

ok, let me elaborate - i have characters that i used to create animations in Maya but those have nothing to do with VRc, i can't really use those or those rigs.
VRC rigs however have zero controllers so i can't really animate them easily enough, like if i want my avatar to do a handstand or something along that line (much like a backflip works)

burnt raven
#

what do you mean they have zero controllers?

strong shell
#

Animation controllers are fancy thingies in 3d software which you can use to easily move a character

#

they are set up on top of the rig

#

and make it a lot easier than moving bones directlly

burnt raven
#

in this context, are you talking about animator controllers in unity?

#

if you set up an imported model with a humanoid rig, you get access to the humanoid animator

rose fog
#

so then you animate things in unity?

burnt raven
#

you can

rose fog
#

because the rig i import into the SDK has zero animation controllers, just a full body rig

#

so i'm confused as to how to combine both an animated avatar AND a full body rig, i'm lost

burnt raven
#

have you set it up as a humanoid avatar first?

rose fog
burnt raven
#

under import settings for the fbx file

#

under rigging, you want to set it up as humanoid

rose fog
#

yes

#

i do/did

burnt raven
#

for making animations you want to make a copy of the avatar in your scene, then open the animation menu ctrl+6

#

and create a new animation

rose fog
#

so you'd go about it by creating the animations with the unity animator instead of an external software like Maya or Blender?

burnt raven
#

I mean you don't have to

strong shell
#

my recommendation would be to create the animations in maya or blender and export them into unity

burnt raven
#

but you'd need something to convert them to the appropriate format

#

there are also unity addons that can aid with making animations in unity easier

rose fog
#

well what i'm looking for is some info about how you guys do it for VRC, anything you can recommend?

#

like, an animation guide for VRC or anything of that sort?

strong shell
#

unity, specially 2018's animation creation stuff isn't that cool. You can use it to add extra unity-side stuff, but for moving the avatar, 3d software is better

rose fog
strong shell
#

it's not the "only" chocie, but it is a good choice in my opinion

rose fog
#

to animate it in unity, and?

strong shell
#

if you want to do it inside unity, you could also look into using FinalIK, a plugin for IK that VRChat uses

#

(it's not free)

rose fog
#

any rig or plugin you know that allows me not to bake the animations? that was another issue i had with exporting animations from Maya

neon finch
#

How in god darn heck do I set up keybinds reeeeeee

#

HEHE wait I don't need to for this, don't mind me

graceful nest
#

doesn't mind u uwu

neon finch
neon finch
#

Where Can i find snake avatar

manic forge
neon finch
#

I can use the VRWorldToolKit utility in an avatar project right? Just making sure it won't break my project

muted gazelle
#

The completely world specific stuff won't function but build report stuff and such will work, so yeah

neon finch
#

ight thanks

fluid grotto
neon finch
#

So I may have a model that is far from the t-pose position so that works with mixamo for auto rigging, tried editing it in unity and blender but its all just one mesh so I can select specific parts to move it into a tpose

#

anyone know how or am I just screwed

silver adder
#

You can set the model to be in a t-pose in the humanoid configuration screen.

neon finch
#

wait what where? in unity or mix

silver adder
#

In Unity.

rose fog
fluid grotto
#

Ideally just import the model you want to make the animation for.

#

That way it's sized perfectly and any IK you bake in will be pin-point accurate

frank depot
# storm ingot hey hi!

More or less you will have an easier time learning 3d than someone who is learning 3d with no past experience with art. 3d is a lot like 2d with just some added technical stuff you will need to learn. You can apply almost any concept you learn with 2d in 3d, it's a lot like working with clay if you're into that. If you're confident with your 2d art your 3d will shine in no time.

I'm actually learning 2d using my 3d experiences now.

neon mortar
#

did they do some fix to 3.0 legs? my crouching isnt broken anymore

verbal sun
#

Hi. I want to report something, what happens is that I want to upload a skin to the game, but she tells me that I need to play longer.

graceful nest
#

Just play more, it's a free game, if anyone can upload with a new account it can be easily abused

verbal sun
#

OK, and how long do I have to play?

foggy pelican
#

It's not a time based system. Can take a few weeks depending on what you're doing.
As an average it usually takes a day or few. Additionally if you don't like that getting VRChat+ will instantly rank you up to the required trust rank to upload (Visitor -> New User)

verbal sun
#

ok

storm ingot
fluid grotto
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

fluid grotto
#

People complain but you wouldn’t want to see the version of VRChat where every random 0 day account can upload spam. You think you do, but you don’t.

#

It would just be a flood of new accounts instantly putting their content back

neon finch
#

So ive seen an avatar that uses the same drone as the HoloGen avatar (that holographic furry thing)
and i still wonder where it comes from, as theres now 3 avatars ive found that use the same exact model and menu system but have 3 completely different creators, does anyone have any clue where to find the drones they use?

fluid grotto
#

I’m guessing it’s a booth prefab

slow niche
sinful junco
#

The drones are just parent constraints , with varying weights set to other parented objects that are animated to move kinda like a controller analog stick that control the drones movement. I wont tell you directly how to do it but Just play around with the constraints allowed by vrchat and soon enough you'll be golden

plush mirage
#

whats the version of unity that we use now?

manic forge
plush mirage
#

thanks

manic forge
#

ye

lime furnace
#

anyone know any good places to get avatars for the quest 2 .-.

neon finch
#

is There like vietnam US soldier avatars

sinful junco
manic kelp
#

So I saw a naruto skin that can do the doppelgänger and can multiply itself does anyone know where to get it???

steel iron
# sinful junco The drones are just parent constraints , with varying weights set to other paren...

Maybe other drones, but that'd be too clunky for the one they're referring to. It has free movement. The person that made it mentioned syncing stuff. If it was done the way you mentioned, it'd have a lot less syncing issues but would probably look terrible if it weren't incredibly complex to give it actual free-looking movement. No one has spent the time to get fully freeform, fully synced drones.

#

TL;DR, they're doing something else.

clear crater
#

Yo saigo, while you're here, got any good tuts that explain how to controll an animation from 0 to 1. Aka the way people animate the hue of a material and can freely change it by hand in game. vrcCatThink

#

It must be one of those puppet things I haven't touched.

neon finch
#

umm

steel iron
#

Just different types of blend trees. You could always just use a normalized time clip to keep it simple.

#

I could go into detail some other time. But I think moon or some other have some short videos on puppets.

#

I could quickly record a clip or two and drop it in here tomorrow or something.

clear crater
#

I don't really have a specific idea on what I want it for yet, was just curious how it works, so don't bother. I'll look at yt now that I know it's puppets I need to look into.

frank depot
#

If the animator state machine is destroyed is there a way to restore it?

neon finch
#

Can someone please give me a link to the cats blender plugin and the latest VRChat SDK?

clear crater
neon finch
#

lol

graceful nest
#

it's true

steel iron
amber sky
#

How can I get a customer avatar in vrchat? I got no idea how to work this game lol

lost niche
amber sky
#

Okay. Thank you.

neon finch
#

hey, look im super desperate here, i have 2 simple (or i hope are simple) models i need to turn into avatars for a friend of mine as a surprise to get him back into the game. But my issue is im completely illiterate when it comes to unity and i need to get these as quick as i can, and im willing to pay someone to help me get these in time

#

like you got no idea how desperate i am with this lmao

wispy sage
#

what in particular is givng you trouble

neon finch
#

uhh... everything with unity, my thing is im willing to learn how to do this but im a super beginner and im just so lost, and im trying to see if theres a way i can get these before tonight but i cant figure out how any of this works 😭

#

im sorry if im coming across as lazy or desperate, but im in a bit of a bind rn 🙇‍♀️

clear crater
#

Are you trying to just do a basic set up? Like, no animations or anythin, just getting the model in?

neon finch
#

yea, literally just the model is fine

west nest
#

if your avatar is ready the only thing is downloading sdk2 and adding avatar descriptor

#

and that's it

#

its 5 minutes of doing

wispy sage
#

do you have the proper unity version installed and the SDK imported? or are we before that

clear crater
#

I'm willing to help in vc, it would be faster. vrcCatThink

neon finch
#

thatll work

neon finch
#

If anyone does avatar commissions , willing to pay up to $60. Dm me

fluid grotto
neon finch
#

Thanks

fluid grotto
keen bone
#

hi, this might be a really basic question, but how can I figure out which scripts are missing for an avatar build? specifically, I have purchased an avi, and received it's assets with.. um, no readme text at all. so, new unity project -> add sdk3 + avi and it displays it okay. build doesn't list any problems with it, but when attempting to publish it, console says "You are trying to replace or create a Prefab from the instance 'COL LEG L' that references a missing script. This is not allowed." <- so, it is clearly missing some stuff. is there a way to know what it's missing specifically?

loud cape
#

most of the time it's not included with avatars since it's a paid asset

keen bone
#

is the v117 still the latest?

loud cape
#

for what? dynamic bones?

keen bone
#

yes

loud cape
#

117? do you mean 1.1.7?

keen bone
#

yep

loud cape
#

it should really matter which version you use

#

sorry, shouldn't**

#

@keen bone

keen bone
#

yay it works ^.^ ty!

#

@loud cape tyvm for that. still, uwuuu when in a previous file a texture was missing, it compiled & built it fully, it was just rendered pink. how do you figure out what other packages to drop into the project when there isn't a readme?

loud cape
#

it's usually always the same culprits

#

usually dynamic bones

#

if the avatar is pink, it always means that it's missing shaders

#

if the model is gray, it means you don't have textures assigned to the materials

neon mortar
#

anyone know if the scaling viewpoint has been re implemented yet?

loud cape
#

it hasn't

sinful junco
#

@steel iron Not entirely sure if it would still sync properly if you wanted to use a parent constraint animated to be enabled and disabled in order to lock it to a space in the world, thats the way ive seen it done and done myself. it doesnt move with my avatar

steel iron
#

You can either have free movement and 0 sync or have it running on a set track and have some sync but it not be very good to look at.

#

If you want actual free movement and total sync, it'll be an actual pain. Doable now, but an actual pain to set up.

#

The original conversation was what that specific drone is doing though. And if it were on a set track of just animating its weight to different sources, it couldn't have free movement.

#

Which it does.

#

Total sync and free movement would look something like using coordinates on some floats with the new "add" driver. It'd be able to have total sync and free movement, but like.. within a set range. The range would be large enough to cover the majority of scenarios though. Worst case, jump to a less precise, but wider ranged blendtree track.

keen bone
#

so, I'm trying to build another model, and getting an error: FileNotFoundException: [...]/prefab-id-v1_avtr_d2c6a4f5-77cb-4a4e-9bae-1b9178952774_6200686711.prefab.unity3d does not exist any ideas what this might be?

loud cape
#

can you send a screenshot of the errors in your console?

#

you can also move to #avatar-help if you want to post screenshots

steady cape
#

why do i need to play more of the game to import a avatar

wispy sage
#

to prevent abuse

#

steam accounts are free
if someone got banned for using an avatar that tanks performance or smth they could just make a new account and reupload it

keen tusk
#

i need help

#

i have an avatar code someone gave me for a kon and i have no idea how to get it on my account

neon mortar
#

so i need to ask this. the other day i noticed that they finally fixed the 3.0 crouching animation. before my legs would consistenly go into the air and not touch the ground. every model i ever made did this, even ones that worked perfectly in fbt. however the other day it finally stopped, every model worked perfectly for the first time. this was odd considering ive been told before that there wasnt anything vrchat could do, and that it was a matter of the creator to make their own custom crouch animation, (which infuriated me because again, every model did this.) however tonight it has returned to its previous broken self. i never saw any notes or any updates that mentioned the fix or anu revert of the fix, so what the hell is going on?

#

what ive also never understood is that one temporary fix for the problem is literally just to open your menu, which places your legs properly on the ground, which makes me question why it cant always do this?!

clear crater
#

Opening the menu puts your legs into the default idle, that's why it works, unlike your animation. tanabae

neon mortar
#

the problem is that it still occurs on models that dont have anything custom on them at all, all the default animations. still broken

clear crater
#

Sounds cursed, does it happen on models that aren't yours?

neon mortar
#

ive seen it on many other models from my friends

#

my friend coffeepot had to implement an override just to supplement it. im confused why it was ever necessary.

clear crater
neon mortar
#

ive been dealing with this since launch (it might have been around for the beta, however my memory from that time is hazy)

high spear
#

Anyone have a cool shader I can use for particles that is optimized

low whale
steel iron
#

Something you do with it that's a quirk no one else (or very few people) has.

#

¯\_(ツ)_/¯

#

Like, when you say the part about the menu, it could be a couple things. Like you messed with layers or colliders. Some of what you see could be local or only on the mirror copy. Too little information.

fluid grotto
elfin iris
#

hey Folks,
I was wondering how much of a hassle it is to get a rigified model into VR chat nowadays?
I'm moderately experienced with making, rigging and animating models for UE4 in Blender but was looking to dip my toes in some new waters.

steel iron
#

I thought about the menu part though. Like, opening your menu reverts you back to non-FBT when all your trackers are off. So it's definitely making an IK check on every quick menu open.

#

That could actually be used for something neat if you could figure out how to play with that check.

keen bone
#

so, I have a kitten model that I bought, and built, and it works great! now, the kitten has a bit of a handcuff on her legs (no comment on what perversion is that a remains from ^.^ ), and I want to remove it. In unity, when I go "Open prefab asset" -> then select the piece and delete it, it just puts it next to the model, but still part of the overall prefab. how can I remove pieces of the original model?

loud cape
keen bone
#

@loud cape if I open the prefab in blender, remove the things, then re-open it in unity, do I have to redo the rigging/texturing/etc?

#

(I have blender)

loud cape
#

no, also a prefab is not a thing outside of unity

#

a prefab is a unity asset which contains multiple components

#

you just need to find the actual FBX file of the model in your project and import that in blender

#

then you'd do the fixes you need, then export it back out

#

I recommend using the export button in CATS blender plugin to make sure the armature is scaled correctly

keen bone
#

@loud cape got cats, imported fbx into blender. trying to select the pieces but the default tool is...not a selector? uwu, this is a very basic question, but what do I push to remove a thingie in blender?

loud cape
#

there are multiple modes you can be in with blender

#

Object mode lets you select, move around and scale objects (to keep it simple)

#

while Edit mode will let you edit an object

#

the shortcut is tab

#

to switch between them

#

if you click on your model, then go to edit mode, you will see the vertices

#

if the part you want to remove is separate, which it most likely is, you can select one of the vertices on the object

#

and then do CTRL + L to select all of the linked vertices

#

then you can just hit X to delete them

neon finch
#

Guys I have a question so you know how some avatars have that pen thing for their fingers how do you do that via toggle?

loud cape
#

on their github and website

keen bone
#

@loud cape so, I imported the model using cats, removed the chain, then exported out an fbx. drag & drop to unity, then putting it on the scene, none of the original textures are showing up, it's a fully white kitten instead of being black. two thoughts: originally, I wasn't drag&dropping the fbx, rather the .prefab which contained all the textures.etc; and #2: the original .fbx imported was ~220mb, the exported fbx is ~3mb, which smells fishy?

fluid grotto
#

Once a prefab is broken / disassociated / unpacked, it can no longer be updated externally

loud cape
#

those will be in your project in some folder

#

after importing a model in unity, there are a few things you need to do

#

like assign the materials, change the rig type to humanoid (if applicable) and enable Legacy blend shape normals

neon mortar
loud cape
#

or the bone roll

#

or the position of the bones

#

or the bone mapping

neon mortar
#

I’ve had this on every single model I’ve ever put on 3.0. Even ones that work perfectly in fbt

#

I’ve already made sure that the bones are fine and mapped correctly

neon mortar
loud cape
#

are you using the latest SDK?

neon mortar
#

Always do

#

There’s no way it’s just a few people with this problem..

neon finch
#

Hi I need a little help with my "spine hierarchy" dm me asap pls ;-;

steel iron
#

¯\_(ツ)_/¯

neon mortar
#

...

steel iron
#

Like I said, no one I know has the issue, I don't have the issue. FBT still working may not even be related.

#

I guess there's a mystery to solve.

neon mortar
stray fjord
#

Can anyone link me to a Tom Nook avatar

wintry glade
neon mortar
#

every one ive seen it on throws the legs into the air

#

why would anyone ever want that

#

it looks like complete garbage

wintry glade
#

I dunno I removed crouching on my avatars IIRC so I just don't deal with it

neon mortar
#

uh what? how do you just remove something like a crouch

wintry glade
#

I only play in FBT so I removed all my locomotion animations

#

Crouching is caused by your head height dropping below a point, if you remove that animation node you'll probably just crumple like 2.0

#

Probably won't work in desktop but I don't do desktop development

steel iron
neon mortar
#

well nvm i guess. its supposed to look that awful

#

the legs get thrown in the air and dont even touch the ground

#

but i guess it was intended for it to look bad

wintry glade
#

Legs not touching the ground is probably based on proportions, it probably looks better on something like the y bot

steel iron
#

But you can change it yourself anyway?

#

Like, check out the default 2.0 prone. Everyone's a sniper until they change it themselves.

neon mortar
#

yeah, but in that case the 3.0 prone happens to be a much better improvment

wintry glade
#

They make it bad on purpose so you learn animation 🤔

steel iron
dapper hearth
#

Are there limits on particles and light sources for quest avatars?

eager slate
#

where tha last airbender avatars 😦

dapper hearth
#

Nobody wants them, they're not anime enough

real bough
#

can someone make me an avatar dm me if u can

neon mortar
stark dome
#

Is there a way to attach a facial expression to an emote?

fluid grotto
wintry glade
fluid grotto
#

Ah, I see. I know a lot of full time full body users do disable their locomotion. It looks so odd seeing them just glide everywhere

wintry glade
#

Yeah it does look weird when moving around all the time, but is great that it gets rid of the awkwardness when laying down

dapper hearth
#

With avatar 3.0, you could perform a check for tracking type before crouching animations.

You could also delete only the crouching animations

tiny kraken
#

is there any way to add bones in unity? or is it all through blender

loud cape
keen bone
#

in unity, for a 3.0 avi, how do I set the perspective point for a model, like the point where I'm looking out from?

loud cape
keen bone
#

👍 and, um. for the best kissing experience, where are they typically set? in front of nose, or inside head? 😊

loud cape
#

depends how far the nose sticks out lol

#

you can try different positions

#

I like having it between the eyes of the model, a little inside the head

keen bone
#

@loud cape ty 🙂

modest current
#

If I want to do a custom blink cycle and eyebrow movement based on gestures, should I put the layers in my FX animator or my gesture animator?

fluid grotto
#

So if you fullbody and don’t want to look silly when you locomote while laying down, you have to deal with that same blueprint gliding around even when you are standing

#

I wish that could be dynamic too

keen bone
#

loaded up another avi, and clicking on the model, on the right side I see a lot of "shader: Hidden/InternalErrorShader" which I gather is coming from missing packages. is there a way to figure out what packages / shaders are missing for a model?

#

(and the model is purple)

shrewd wraith
#

is it normal if most "quest avatar" can only be played in quest but you can't see other player use them ?

modest current
#

Quest avatars should be playable and viewable on both Quest and PC, but PC-only is as the name suggests.

#

Some Quest avatars never were compiled for PC, so may not be visible on PC

shrewd wraith
#

well, my friend just bought the quest 2, and there is a lot and lot of avatar marked as quest ready that he can use himself but not see other use

modest current
#

Check his safety settings, maybe that's it?

shrewd wraith
#

maybe... he is still new to that so

#

but apparently he cheked all the case... and it's still not working

eager horizon
#

is there a way to detect if lets say you hand is inside a wall or inside of another avatar and change a parameter with that?
I was thinking maybe cameras could do it(?)
or a shader that detects if its being clipped in something?

steady crown
#

so im finishing everything up, i drag the avatar into the project and

#

im getting

#

oh i cant post an image here

eager horizon
#

yeah this isnt a help channel

steady crown
#

damn

#

but avatars 2 is

#

oh

#

theres a help channel underneath

#

sorry im blind

fluid grotto
shrewd wraith
#

can you explain ?

shrewd wraith
loud cape
shrewd wraith
#

but he have the choice to see them right ?

loud cape
#

yes

#

you should still make an effort to make it quest friendly

#

it's not very powerful hardware

fluid grotto
# shrewd wraith can you explain ?

Quest has a few limits. 10 megabytes and 10000 tris. If it’s above this you can’t see the avatar although if you wear it you will see it on yourself regardless

#

Also some people build them for android and don’t bother building them for windows because they don’t realize they need to which means no PC user will see them

shrewd wraith
#

well my avatar is under both

kind acorn
#

Does anyone know an aot map

kind acorn
#

Anybody know why the beast and colossal Titan don’t work?

wispy sage
#

well, i think i just initiated myself to adding a weapon to an avatar
woo
dunno if that's worthy of going in the showoff channel lol

thick geyser
#

@boreal oriole can we get animated Avatar photo options in future SDK 3.0 updates or am i just thinking too hard?

wispy sage
#

....is it normal for the avatar to enter biker pose when uploading

agile solar
#

Biker pose...?

wispy sage
#

yes

#

their arms are out forwards and their legs are bent

#

i have a couple of animations for toggling a prop on the avatar, and it does it when i preview them as well

agile solar
#

Take a picture. o_O

wispy sage
#

not like i can post the picture

#

well it finished uploading anyhow so i'll see ingame if it works in a few

wispy sage
#

well the avatar was fine but the expressions menu did not have the thing i created and the default emotes were wiped out
eh, it's not worth the trouble anyways

wispy sage
#

okay i did something backwards actually so let's see if it works this time

nope

wispy sage
#

wooo i got it to work! sadly the default emotes are still gone but w/e
update: it helps if you point the menu to an emotes menu with emotes in it xp

neon finch
#

i finally got a vrm option in my unity task bar but its called "VRM0" and doesnt have the "duplicate and convert for vrchat" option like in the tutorial i watched

#

i can send a screenshot of what it looks like in dms if anyone wants

final shoal
#

Question.. I want to learn to make a 3.0 gun you can shoot with triggers and stuff, anyone knows a good guide/tutorial I could follow?

neon finch
#

tips for avatar creators: NEVER put intro music that cant be canceled into your avatars, and dont stuff 20MB songs into your avatars

dapper hearth
keen bone
#

I'm converting an avi from 2.0 to 3.0 using a youtube guide, and it mostly works. One annoying issue: the default hand gesture in 2.0 is super peting-capable by fingers being almost entirely open; however, in 3.0 the default fingers are much more clenched: https://imgur.com/a/wYgnwGn <- any ideas how to restore the 2.0 behavior?

wispy sage
#

is it possible to have several avatars placed in a scene but only upload one?

loud cape
keen bone
#

oh, I think I got it, it's using proxy_hands_idle2 but the original one was using proxy_hands_open I think? how can I set the default hand pose?

wispy sage
eager swift
#

are sprite renderers allowed on avatars?

wispy sage
#

just curious, how hard would it be to add a little particle effect when i toggle a prop on

eager swift
#

just throw a particle system on there and tell it not to loop

wispy sage
#

i see

eager swift
#

im not allowed to upload images here

#

but just untick where it says "looping" on the particle system

#

and preferably set the particle time to something low

keen bone
#

very noob question, but stuck after 2 hours of kicking this: I'm following the tutorial on https://ask.vrchat.com/t/trying-to-make-music-play-without-emote/3576/3 to add toggleable purring to my little kitten. All toggles show up, set up parameters, etc, the thing I'm stuck on is this: Create a new animation for your avatar, and make it a 2-frame animation that enables the GameObject and doesn’t loop. so, I open window / animation / animation , and open a new animation into it, and.... then what?

solemn glacier
keen bone
#

heck yes, that worked 😆 kitten now purrrs 🥰

#

final thing I'm struggling with before test drive for today's worldjumping: so, the default hand pose for the avi (proxy_hands_idle2) are too clenched ( https://imgur.com/a/wYgnwGn ) and I think proxy_hands_open would work much better. how can I override the default idling pose? have a custom fx animator setup, tried to drag&drop hands_open into the idle state to no effect, what's the correct way to do this?

wispy sage
#

would putting lights on a particle system consume people's frames

#

i know absolutely nothing about unity

keen bone
#

poking around the animator, I think I'm missing something fundamental here. I set up an fx playable layer, which plays correctly for all conditional transitions (custom facial animations triggered by left/right hand), except: transition duration is getting ignored (everything swaps in <0.1 sec, as opposed to configured 0.3 sec); and Idle (configured to "proxy_hands_open") gets fully ignored for some reason. Any ideas what might override the fx layers?

#

(layer's weight is set to 1, blending set to override)

wispy sage
#

👍

#

i like it because it's a minute long instead of ten lol

timid minnow
#

hey do you guys know if its possible to do animated textures with avatars 3? like progressively/gradually changing one thing to another, or something similar??

livid timber
#

does anyone know any good websites to find animations and models?

#

i know one website but it doesn't let me say it, it just deletes my message

#

vrcmodels

sinful junco
#

Aviantx you can animate texture changes , I’m not sure how gradual it will be if you use a rotational slider

low whale
wispy sage
#

i see

#

i set it to only put a light on one particle

low whale
#

That would be fine

#

You just don't want 50 lights or 500 lights

wispy sage
#

haha

knotty matrix
#

Hey if I upload my avatar is that public

rigid oxide
#

iirc you get asked if you want your model as private or public and you can change that on the vrchat website after you uploaded it if you change your mind. But as soon as its uploaded people can and will rip it

knotty matrix
#

Damn ok I don't want a single person on vrchat to have my skin

neon finch
#

only if they've joined your instance, best to have it set as private

knotty matrix
#

Ok 👌

neon finch
#

I'd avoid going into public instances when using private avatars unless a friend's there with trustable peoples

knotty matrix
#

I have cloning off

#

Would that be fine

#

And @neon finch if I have the PC version of the skin can quest players see it too

neon finch
#

no, PC & Quest are different platform

knotty matrix
#

Sooooo?

#

I played with PC players and was able to see their skins

neon finch
#

then the avatar they're using has support for both PC & Quest

knotty matrix
#

How do I do that?

#

Is there a video you can send me?

neon finch
#

what I usually do:

  • Duplicate materials
  • Save as a new scene
  • Set the duplicated materials shaders to "VRChat/Mobile/Standard Lite" cause you can't use custom shaders on Quest
  • Apply that materials to the model
  • Upload and you're done
#

actually wait, Switch Build Target to Android before uploading

knotty matrix
#

Ok

#

I already have a quest model

neon finch
#

there'll be some warnings to fix and things you have to remove though (dynamic bones for example)

lethal yarrow
#

anybody know what I might be doing to mess up a 3.0 avatar? I am trying to add an audio file to an animation, but in game it will not play the audio when performing the animation

knotty matrix
#

Hey @neon finch do I have to add tracking stuff or do I just add my blend model on unity

neon finch
#

@lethal yarrow unfortunately you'll have to move all audio toggles from your Action layer animations into FX

lethal yarrow
#

ah. that would explain it! thanks a lot!

neon finch
#

toggles in Action layer do not work anymore :/

knotty matrix
#

Like fingers, Arms, Legs. Stuff like that

neon finch
#

I'm confused but it should be exported as FBX from Blender and then you just have to import it into Unity

knotty matrix
#

Oh ok

minor scroll
#

Is there a limit to how many controls the expressions menu can have?

half pebble
#

so does anybody know how long it takes to be in the "New User" rank so I can upload avatars?

eager widget
#

Maybe a week at most

wispy sage
#

for me it was like
one hour

#

mileage varies heavily

wispy sage
zenith crown
#

i need help with my my avatar aint uploadin

wispy sage
#

in what way

zenith crown
#

i click publish and nothin happens

#

actually no i do get an error

#

it says no asset bundle has been set for this build

#

idk how to fix that

wispy sage
#

strange

#

are you using unity version 2018.4.20f1

#

also what the heck does future proofing even do

zenith crown
#

yep

#

idk

#

probably does something to scripts

loud cape
#

@zenith crown please post screenshots of your errors in #avatar-help, otherwise we have no idea what your issue is or how to help fix it

leaden crest
minor scroll
#

Nice

wispy sage
#

hmm yes time to publish a public avatar where you have to play a game of sifting through submenus to find a single emote

#

do fbt users typically disable locomotion animations
i don't have a studio or a treadmill so i'd just float around like an idiot but it's also weird to try sitting on a chair

scarlet flame
#

can you convert an sdk 2 avatar to sdk 3?

junior geyser
#

Is this true? 😮

dusk fulcrum
#

Pretty sure they fixed that. My avatars dances play correctly on remote clients with their scale set to .5 .5 .5

fringe cobalt
#

So VRChat moves the entirety of the model's position versus just moving the armature huh?

merry swan
#

Wouldnt trust anything but 1.1.1 scale, if you use a chair that change viewpoint/scales your avatar ect, it wont look correct for others, doubt its fixed but havnt checked in ages (also fx has a bug with wd off in ANY layer breaks a chair xyz position

#

always fun when someone who had really wierd scaling tried my hand on chair, it made them giants or tiny

#

xna models with their 1000 scaling became usually larger then the world

fringe cobalt
#

@minor scroll & @wispy sage, there is a hard cap of 8 per menu, as for how deep the rabbit hole you can go, there is a hard limit, just beyond any point you should hit "I hope"

minor scroll
#

8 is plenty for me

#

I probably only need like 4 or 5 for what I want to do with my avatar

wispy sage
#

tfw you forget to set a toggle to toggle

agile solar
neon finch
#

Ah, sry

junior geyser
#

Thanks for the tip, @merry swan! 🙂

alpine dock
#

If i wanted to go for a choppy 2d viseme look could i just cycle in and out of 3/6 viseme variants and just assign these to each value? I'm going to experiment with it but wasn't sure if i could re-use the same animation multiple times. I think some pokemon models only have 2/3 flat visemes.

cedar root
scarlet flame
#

any way to convert an sdk 2 avatar to sdk 3

silver adder
#

Not directly, you have to make a new project with SDK3 and start from scratch again with your avatar assets.

scarlet flame
#

so would i just have to replace the descriptor of my sdk2 model or do i need the original blender files?

graceful nest
#

That's not true

#

If you want a new project you can remove the avatar descriptor from your avatar, create a prefab out of your avatar and export it with dependencies

#

Then just import the unity package into a new project

#

Or, close unity, delete sdk2 through windows explorer, go to script defines in Edit > Project Settings > Player > Other settings > Global Script Defines and remove the VRC_SDK_VRCSDK2 script define from there

#

Then just import sdk3 into your project

#

Basically, the only thing that prevents you from deleting sdk2 and importing sdk3 is one little piece of text you need to remove

#

@scarlet flame

scarlet flame
#

hmmmmm

tidal laurel
#

in blender 2.8, using the CATS plugin and fixing the model makes the material show up in the solid view, but not material view?

#

im not sure if this will affect the model or not

#

i just found it strange

balmy gorge
kind stump
#

question: can I delete a quest avatar without destroying the pc avatar with the same id?

manic forge
#

no

silver adder
fluid grotto
fluid grotto
silver adder
#

Ah.

#

Wasn't exactly sure how that worked. Never worked with cross-platform content and was just making an assumption.

late patio
#

weres a good place to find models

wispy sage
#

google

keen bone
#

I'm trying to create an animation to toggle visibility for a thing (inventory management). However, when I click on the main avatar prefab, the animation window is fully greyed out, and I can't enter keyframe recording mode. what could I be doing wrong?

burnt talon
#

I'm bored. anyone want an avatar slapped together using dl assets?

lost gust
burnt talon
#

they told me to gtfo

lost gust
#

Ah! I see D:

lost gust
# burnt talon they told me to gtfo

Well I can link you to a server where you can offer to make someone an avatar for free but to get payment from your work youd need to talk to V about it.

burnt talon
lost gust
keen bone
#

okay, more general question: what's the best way to do inventory management for 3.0 avis? (toggling multiple objects on/off from menu)

fluid grotto
keen bone
#

@fluid grotto thanks, that was one. More deeper question: so, the item I'm adding has it's own controller; I want to toggle showing/hiding it. On a previous item (which did not had it's controller), I basically recorded an animation in which I toggled the child object off, which hide it, which I could then use on the main avi's FX controller to attach to a toggle. In this case, I don't seem to be able to do that: creating a new animation (on the main avi), then selecting the object switches to it's own animation list; I suspect this might be because it has it's own animations. So, in this case, how can I toggle such an object on/off?

fluid grotto
#

You are meant to do everything from the playable layers and not have secondary animators. I know you still can with work around s but it seems vrc would prefer you not. You should be able to do the same set up with animations that are targetted form the root game object

#

If you really do want a secondary animator and the editor switching focus is messing you up, try locking the panel

#

Just be aware secondary animators are pretty intensive and in most cases they shouldn’t be needed to do what you want

queen jolt
#

Dumb question and trying to make sure I have the examples in the latest SDK figured out...

Base Layer -> LocomotionLayer Controller Example
Additive Layer -> No Example? What best would match? *
Gesture Layer -> HandsLayer Controller Example with only Transform-affecting animations
Action Layer -> ActionLayer Controller Example
FX Layer -> HandsLayer Controller Exmaple with only non-Transform animations

  • I know the playable layers page in the docs say for things like humanoid-rigged breathing animation or stuff, but is that largely only done by player customization, or is there anything existing an Example could be taken from?

And with Menus (and Params) they only change internal variables, which the Playable Layers can be listening for and make their State Changes accordingly? I see most of this with Item Toggles and Turn On/Off loop animations or one shot effects (like Wave or Point prebuild)

queen jolt
#

Is this correct?

robust orchid
#

anyone know how to activate the AFK state

#

on like

#

command

steel iron
#

Thought it was like end on desktop or something.

#

One of the ones in that grouping.

neon finch
#

any good xenomorph avatars whit good shift + F1 stuff

#

oop

neon finch
#

Anyone know any good girl anime avatars?

alpine dock
#

Should preview source state always be the neutral/sil viseme when doing visemes?

manic forge
neon finch
#

ik i messed up srry

small crescent
#

Is Parameter Driver Add on floats broken or does the Lyuma av3 emulator not handle them correctly?

#

it seems to just behave as a set

neon finch
#

anyone know where I can find a audio visualizer?

open valve
#

So I have some avatars that I used on PC but I recently got a oculus quest 2. And now they don’t work. How do I fix that?

manic forge
open valve
#

How do I do that?