#avatar-general

351 messages · Page 19 of 1

fluid grotto
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have a picture?

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I've seen tons of robots

short mesa
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Anybody got an avatar for Diavolo w/king crimson?

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(JJBA)

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I saw a really good one that people said was public but they had copy off

neon finch
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Any world

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with keyboard avis?

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because the pencil shows broken for others

mighty vault
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is there any point to having a texture thats 512x512 set to 2048 in unity?

half ruin
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no

mighty vault
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ok thx

silver adder
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Not really any point in manually changing the max size to 512x512 either. Unity automatically handles that when the textures native resolution is lower than the maximum.

mighty vault
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ah ok thx!
also should I try crunch compression for further reducing file size?

fluid grotto
mighty vault
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ok thx

fluid grotto
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Typically it's done to cap the resolution so you can use crazy high resolution source images without scaling them down just for unity

mighty vault
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ah ok thank you!

merry swan
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🤔 made a gif/spritesheet thats 155mb

sand wren
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usually i always export textures at 2k, 4k, or 8k if theyre high quality but u can reduce the resolution in unity if not much detail is lost

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and it will reduce the file size

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increasing the resolution is useless since it just scales to whatever the lowest resolution is

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either of the image or of the setting

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thats why its called max size anyway, but crunch compression is good for reducing size also

barren hemlock
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I compressed a 147 frame spritesheet to 2.7mb with very minimal quality loss. Each frame has small text in it and is still very readable in-game

spiral beacon
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is there a good place to buy custom made avatars?

agile solar
blissful hinge
# fluid grotto have a picture?

hey sorry for the late reply, but I don't have any screenshots unfortunately ;-;. It's basically just a robotic hand on one side and a normal hand on the other side. Typically the hand is pretty stylized with effects and stuff. I've seen it in many different forms but its very much the same base. Thanks for replying btw and its okay if you don't know where to find this model ^^

sand wren
barren hemlock
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Well ideally you should be compressing textures to less than 1024 if they're not an atlas

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But yeah you can do some pretty good stuff with compression

sand wren
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i cant lol

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i have very important detail in my normal and specular maps

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metal scratches and the subtle bumps of the surface

barren hemlock
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Trust me, everything can be compressed

sand wren
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not unless i use multiple textures

barren hemlock
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I have detail maps at 512

sand wren
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lol

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its not a detail map

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the scratching is unique across the entire avatar

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bc its composed of multiple materials

barren hemlock
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It's a bump/normal map

sand wren
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all in one texture

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and the skin is bumpy

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if i compress at 1024 all those details go away

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so trust me i cant lol

barren hemlock
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Which can be achieved easily with 512

sand wren
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its not a repeating pattern

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it follows the flow of the body and is randomly generated and asymmetrical

barren hemlock
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Remember, VRChat isn't a movie. Everything doesn't have to be super HD fidelity with no pixels anywhere. It's VR. You have to respect realtime rendering rules and RAM usage

sand wren
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whatever man

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my file size still smaller than 90% of other avatars

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performance impact negligable

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especially since i use next to none textures

barren hemlock
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I mean I don't doubt it, but every mb counts in VRChat where RAM is valuable

sand wren
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i just want to keep quality especially since i use HQ standard shader

barren hemlock
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I compress every one of my avatars to 10mb or less no matter what I have on it. I have major textures compressed to less than 20kb to save as much space as possible

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Quality isn't everything in VRC

sand wren
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i always have very realistic textures because i make them all with substance painter

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yes but if the quality is more optimized than trashy anime avatars that plague any public lobby

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im assuming that i did my job at least to my best

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my avatars are small enough to upload as quest

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even with these texture sizes

barren hemlock
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My general rule is as long as your avatar is below 10mb it's fine

sand wren
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yea it is

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thats why i always crunch and even though i export 4k or 8k

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i reduce to 1k or 2k

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sometimes less depending on what it is

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it also lets me get a rough idea of how much quality is lost when downscaling

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since i have such high resolution textures

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so i choose the best option that minimizes quality loss for the best file size

barren hemlock
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That's respectable

craggy gulch
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do avatars have to be really high poly?

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i have a low poly avatar I made for a game that I want to import as it already has a lot of animations

low whale
craggy gulch
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Thanks!

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tell me if there's a karma bot

shell helm
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Hi ho, does anyone have some cool off white/hypebeast skins

pallid olive
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The official documentation mentions a "Dynamic Bone" asset that can be purchased in the Asset Store; is this specifically Will Hong's Dynamic Bone, or is there another one?

deft lodge
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yeah Will Hong's Dynamic Bone that is on the asset store is the one that's supported by VRChat

kind agate
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world for avatar

last garden
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anyone knows any way to rip genshin impact model materials?

merry swan
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🤔 the models are litterally free on their webpage, and not very hard to find on multiple deviant arts

supple cliff
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would anyone know how to set animations to blend shapes for a vrm?

chilly cipher
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im looking for jedi and sith avatars.

sand wren
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search star wars in the world list lol

neon finch
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Is it possible to make a parameter that detects if you are in vr or not?

sand wren
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yea...lol

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thats the whole reason why theres literally a param called VRMode

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can even detect if ur using fullbody or not

desert latch
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i remember someone posting a eye movement comparison, comparing calm excited shy etc

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anyone have a link to that?

strong tree
craggy gulch
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should I give my avatar armor or clothes

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he's the tuba man meme

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how about both

fluid grotto
tranquil tapir
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Anyone one know where I can find cartoony anthro fox avatars?

tranquil tapir
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I did that

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None of the ones I saw was what I was looking for

neon finch
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hey if i needed an avatar redone who would i talk to ? cuz the guy who did it the first time is not responding.

fluid grotto
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Mood

molten parrot
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My username is MyChannel

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I get bored

scenic shadow
remote echo
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@tranquil tapir search for player "WillMofield"

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Same person who made the Acme construction site also have two public models of a cartoon fox and hippo.

bleak idol
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whoops wrong channel i guess

white sail
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can someone make a yuri avatar from yarichin b clubbb

agile solar
harsh bone
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Anyone know where I can get Cubeds Unity shader from?

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I can't seem to find it

fluid grotto
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I don’t beleive that shader is maintained anymore

harsh bone
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Idk the model I found says it's required

fluid grotto
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It’s probably old information, cubedparadox, a VRchat dev, used to maintain it. Probably just use a similar shader

harsh bone
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I'm trying to learn how to make models and I found a model I wanted to use but I can't get the textures to load onto it now and when reading eh models page it says I need it 😦

fluid grotto
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NoeNoe and Poiyomi are very similar ones

harsh bone
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I have Poiyomi I'm just trying to figure out how to use it 😛

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Ahhh, I figured out how to fix the everything error issue xD

fluid grotto
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Last i saw it already broke

harsh bone
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Sorry mate, I'm like 10 minutes new to this xD

chilly cipher
neon finch
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@lethal pulsar

lethal pulsar
grand bridge
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can someone tell me where are the crouch/prone animations at?

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what i'm trying to do is change the prone animation into a sitting one

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pls ping if you can tell 👏

rugged crown
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locomotion layer @grand bridge

grand bridge
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👍

fervent musk
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Does anyone know where I could find a samurai type avatar anywhere?

agile solar
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"Samurai" is a very broad category.

fervent musk
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Yeah good point, right now I’m looking for an avatars wearing coolie hats but I can’t find anything like it anywhere I keep just finding furry avatar worlds

sand wren
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what furries have to do with samurais lol

agile solar
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What?

fervent musk
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No not like that I mean I would be looking for avatars like it and any avatar worlds I went to just had a bunch of furries

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Or some super edgy half naked avatars

supple cliff
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anyone know why my face gestures wont go back to normal?

scenic shadow
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It could be how your FX/Actions file is set up

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One sec

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Make sure all the animations in your FX/Actions file look like this (Except for the motion of course)

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Wait I cant post files in here

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I DMed you the screenshot

sand wren
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Write Defaults

merry swan
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Likely you have wd off , then its not told to reset after use

scenic shadow
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Yeah mainly Write Defaults, I believe there was another thing that I usually have to turn off but I forget what it was so I just sent how its set up properly

merry swan
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Found a bug with it so i have to have mine on or the xyz on animations/chairs will not work

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cause reasons

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everything else can be off and behaves, long as i dont have a fx layer with wd off

grand bridge
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Ok well, i'm having trouble, what file do i need to look for to edit the idle prone/crouch animations..? Locomotion seems to affect only moving states, please ping me with an answer if someone can help, thank you

scenic shadow
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Thats for a prone idle but hopefully its self explanatory enough to do it for crouch as well

grand bridge
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Oh i wrote this in the wring channel, thank you anyway i will try it tomorrow since i just got off pc 👍

scenic shadow
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👍

neon finch
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Does anyone have any girl hair assests?

neon plaza
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free or paid assets

neon finch
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Free, I’m making my first avatar so no need to pay for them yet :))

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@neon plaza

neon plaza
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all good, got nothing

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but you should try search deviantart or make with vroid

neon finch
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Ah okay I’ve been looking on deviant art but I haven’t found anything I like yet I’ll keep looking though

neon finch
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i have a question is the prone animation still buged on 3.0

fluid grotto
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What do you mean by bugged?

neon finch
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like it didnt work at all

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its was long time ago tho

signal sigil
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prone is still having issues

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afaik

neon finch
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How can I download Avatars and use them?

agile solar
neon finch
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On Internet?

agile solar
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No.

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In VRC itself.

neon finch
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But its not many.

agile solar
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There's literally millions of avatars out there.

hearty frigate
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where do i get the big robot?

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i saw its popular

scenic shadow
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If you have more description or a picture, that would help us know what avatar you are talking about

remote valley
neon finch
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Can someone help me find the penguin avatar from jameskii's video?

agile solar
neon finch
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I did research and i think they said the avatar doesn't have a pedastol

primal wadi
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Can anyone help me out i dont know how to import blender animations into unity

cunning ridge
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Where can I find an obama model

remote valley
remote valley
autumn sandal
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can anyone make me a custom avatar? I got a jacket irl that i love to wear and just want to wear it in VR as well but cant find anything close

noble marsh
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@autumn sandal Check the VRC Traders discord. It’s exclusively for commissions.

fossil mason
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Hey. I was wondering if anybody knew where to find a quest compatible south park craig avatar. I haven't been able to find one

woven pecan
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~best way to find is a make one~

fossil mason
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well you see...

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Im on quest and i cant afford a computer

woven pecan
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oh

waxen plank
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Does anyone have the animation file for removing animated fall on 3.0, I bloody hate it when I'm in full body and I'd like to use my 3.0 without that

primal wadi
harsh raven
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Out of curiosity, does anybody know if it’s possible to make an object disappear when it touches a collider on an avatar?

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I’d like to try and implement eating food on my avatar

graceful nest
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You can do that with particles

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Particles can be meshes and have collisions that let them die and spawn child particles, as well as play sounds

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Just set the emission to 0 and max particles to 1, then with an animation change the emission value so it emits one

harsh raven
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Ooh that’s perfect, thanks!

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@waxen plank if you find it lemme know, that’ll be my struggle as well soon

primal wadi
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particles are hard though D:

graceful nest
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They're not

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They just have lots of settings and options to play with

fluid grotto
remote valley
harsh raven
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Complexity != difficulty, but lord knows when I see a billion options my brain shuts off 💀

stiff tartan
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Seems as if the new update messed with jaw flap bones. Mine, even when mic is muted, is slightly open. In Unity it does not appear to be open when previewing the "closed" state but in the game it is.

stiff tartan
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Regardless though, it's only local that this happens. It appears normal for other people.

remote valley
stiff tartan
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flap bones are doing it now. i dont have any facial expressions that control my mouth, so its just lip sync that's screwing it

neon finch
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can someone help me find an avatar

remote valley
neon finch
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im looking for a sagiri izumi avatar

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like i saw 2 models of one in an avatar world

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there was only 1 avatar thing only

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so im trying to find the other model

remote valley
neon finch
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SURE

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oops caps

harsh raven
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Is there a recommended settings pic or anything for cloth physics?

neon finch
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is there anyone who has avatars of Felix Argyle from Re: Zero? If so then dm me

agile solar
neon finch
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That’s the question

agile solar
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Well... there's an entire world named "Felix Avatars". 👀

pale hearth
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I was thinking of avatar ideas recently, and i had a good one (at least I think it's good), but im not sure if anyone would care or like it

agile solar
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?

pale hearth
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and im not even sure if it would come out correctly if someone tried, but think of the Colossi from Shadow of the Colossus, but small enough that they dont abstruct half the worlds they join, and with proper animations and stuff

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mostly im unsure if anyone would care because most people these days want humanoid avatars, and most of the colossi are an animal or sorts, plus they all have super intricate designs from what I can tell, especially Barasaran, Hydrus, and

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Malus

harsh raven
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The biggest issue with non-humanoid avatars is finding good animations for them that don't look jank af

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Because last I saw there aren't many people just up and giving away free good quadruped animations

harsh raven
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Hey all so I'm heading to bed but uh

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I just uploaded my model and now it's stretched beyond recognition into the sky and the camera zooms all over the place from simply looking around

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What the heck happened to my model?? It looks completely fine in Unity in play mode and everything, even lets me line up the camera to take a pic during the upload period

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But then that happens in-game

tranquil pulsar
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@harsh raven I'm not sure if this is the issue or not, but worth a shot. Do you have any kind of colliders on the model? Having any sort of collider on the model that is not marked "is trigger" can cause weird issues like that. I've never seen it cause that issue specifically but I know that with colliders there's really no telling.

harsh raven
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Oh fuck I forgot about that!!! Thanks so much

wintry glade
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Also make sure your reset and apply your armature in the humanoid configuration

pale hearth
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I mean, i totally would spend hours meticulously finding animations and crafting each and every colossus, but 1) I don't usually have much free time, and 2) I still haven't learned how to make avatars at all

hearty agate
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Avatar 3.0 doesn't work perfectly
How to fix

merry swan
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🤔 thats pretty vague , there's alot of things that can go wrong

hearty agate
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Not work mirror and all menus, avatar doesn't appear properly to other players

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Many users avatars were not visible today...

merry swan
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🤷‍♂️ no issues here, could be cache

hearty agate
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try to clean cache now

pale hearth
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so i had my idea yesterday, and so of course i go looking for models people have made or at least shown the workings of, and i found the perfect article

neon finch
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anyone interested in teaching me how to create custom avatars very interested to learn how

pale hearth
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ooo, can someone help me learn too

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im trying to make the Colossi and i need to know how to make a good walk cycle for each one and i still have to make the different models as i am yet to find literally anyone who can turn the viewable Shadow of the Colossus files into moldable ones

open depot
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why when i start the game from the website do my index controls not work

small cliff
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On steam, the VRChat picture to play the game, where can I find the little green octopus avatar?

molten nova
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how do i add expressions to my avatar?

rose garnet
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how do I make an material invisible in unity?

fluid grotto
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You can set it as cutout with a transparent texture, or better get a “no render” shader off the unity store

forest leaf
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hey anyone here good with unity and mind helping me out i just started using it today

compact fog
# rose garnet how do I make an material invisible in unity?

If you want it invisible in unity and vrchat even if people have your shaders disabled, use standard fade setting with zero alpha, black, with specular turned off, and make sure the mesh renderer component on the object itself has shadow casting/receiving turned off

hazy oar
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not sure where to ask this so here goes:
so I followed the instructions on the map for community based pvp system
I'm wondering how the melee system is set up because my melee weapons are killing me when I toggle them on

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I have the damage particles go through the blade of my melee weapons

low whale
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I'm not really familiar with that but if it involves particle collision, it could be a layer issue. Maybe you need to set your particles up to collide with only the player layer? Your own body is on the "playerlocal" layer, if you left your collision settings default they would collide with "everything", which would include yourself.

hazy oar
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I understand that, the pvp system has melee classes like brawler, tank, assault, and probably assassin
so I'm wondering how their combat abilities are setup to not hurt themselves

low whale
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I don't know what this pvp system is but if it uses particle collision it'll be the layer configuration that I mentioned

weary trout
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im looking for a avatar developer to help me out i have an idea and you can give me a price off that

neon zenith
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^

neon finch
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hello

primal pond
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@hazy oar So I actually know the people who worked on that system, according to one them the way you avoid hitting yourself, you literally turn off the particle locally for you

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vrc has a built in boolean parameter named "IsLocal" that's only true if you're wearing the avatar and isn't synced across the network

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I have yet to try this out myself but it seems to work for them

hazy oar
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thanks for the response, I'll look into it

viral lion
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Hello. Does anyone know how to set standing idle animation in av3? I've tried a few times but I must be missing something.

dense spoke
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hi, did anyone try to do an avatar which would look not like one person or like let's say 3-4 person in one, like a small crowd?

agile solar
dense spoke
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oh yeah, I think I've seen some fun video about it.

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are they in Ferret Lake world?

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nope could not find it there. but technically speaking is it possible with humanoid avatars?

keen hamlet
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Hey..... so the gestures on avatars are broken. Possible fix please? @surreal cloud

agile solar
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Er...

neon mortar
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lol thats not an actual admin.. thats just a rando thats never typed here..

keen hamlet
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walp XD

light shore
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Do any of you know if VRC Audio has been broken or deprecated?

tranquil tapir
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anyone know where i can find a cartoon anthro fox?

forest leaf
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anyone know someone who is good in blender

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i am having trouble with some stuff

molten nova
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I need help with my avatar, when moving the camera it won't move the head

sonic dawn
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does anyone have a nutter butter i can clone

lucid venture
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Haven't made a avatar yet but might as I found a model I like but it says no Redistribute so would i just make I private or not use at all?

fiery ruin
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Who’s a avatar modeler

mossy hornet
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@molten nova Is your model rigged properly? does it have a Head bone connected to the neck etc?

neon finch
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could be the head bone isn't attached to the mesh

waxen horizon
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What version of unity should I be on when doing avatar 3.0 SDK?

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I'm having a difficult time importing the package and receiving alot of errors along with it

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I was using unity 2019

merry swan
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same as 2 , 2018.4.20f1

lucid venture
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Did I ask my question in the wrong channel?

lucid venture
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Anyone know if it's possible to have two versions of unity on your PC?

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i used a slightly older one for something else

mossy hornet
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can you try moving the head bone around in Blender to see what happens?

molten nova
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@mossy hornet i moved it in unity and it does move

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it moves in game but after i do an expression it stops moving

still perch
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Hi guys im looking everywhere for 1 avatar. It's an avatar of anime girl (probably loli) that can tranform using reactions. 2 sets of tranformations 1 wings transformation that calls drones scaning the area gives her big energy shield in left hand and gun in the right hand that she can shoot.

Second transformations slowly turns floor into red grid like blueprint. everything is durring epick song while she does this.

Dos anyone saw this avatar or where i can find it

strange merlin
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hey im lookin to commission someone to make me an avatar that is full body capable if you would like to see what im trying to make message me?? please and thank you been trying to find someone to do it for months now

acoustic thistle
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Anyone know of any good shaders that are good for metallic surfaces? Cause polmoi or what ever its called doesn't really convey the subttle details in the metal as well as standard shaders, but some worlds make my characters that use standard shaders Incredibly dark when they have metalics applied

still perch
acoustic thistle
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Ill check it

still perch
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i havent tried that but i guess its broken due to lack of reflection backed
so setting metalic to less usually helps

brazen crane
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Hello I'm looking for someone to make an avitar for my brother as my Xmas gift to him if someone who is very skilled can mail me I'd appreciate it so much

brazen crane
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I will pay for it after all Christmas is all about the things you do for the people you love so payment is not an issue

still perch
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kinda sus thou

brazen crane
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This avitar will be very hard to make and insane most likely I don't even think it is possible but I never played vr chat do maybe

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So*

merry swan
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🤔

agile solar
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Wait... what?

vivid snow
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lol

still perch
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thats all

agile solar
vivid snow
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..what?

agile solar
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Nevermind, I know someone who went by Dino that used a Zenyatta avatar a lot.

brazen crane
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The avitar will have a animation where it snaps its own head and the head spins slowly a full 360 and then comes to a stop and it will have hidden lights that show in the dark plus it needs some kinda Aura around it

agile solar
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Try VRCTraders.

brazen crane
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Snaps its neck*

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Is that on discord?

agile solar
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Yes.

neon finch
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someone dm me a naked avater and bet bro you wont

vivid snow
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and that is how you get banned from the discord

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or at the very least warned

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also not entirely sure this is av 3 but my twist bones shatter even after redoing the names in unity

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do i have to rename the bones in blender instead?

neon finch
#

ok

granite willow
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ok

neon finch
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MAYBE

tranquil tapir
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anyone know where i can find a cartoon anthro fox avatar?

lucid venture
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While I'm waiting on my email for my account I thought I might ask SDK 3 or 2?

agile solar
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Uh... depends. 2 if you wanna keep things simple, 3 if you wanna jazz it up.

lucid venture
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Well i'm a first timer

agile solar
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Then 2.

olive summit
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Eh

neon finch
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Is the scale thingy back up ?

river shore
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Can the "Force Locomotion animations for 6 point tracking" Be a Action toggle thing?

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or does it not work?

late tartan
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Well, all your locomotion is technically just a blend tree state in the locomotion layer, so you could make a toggle that switches off of that state

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But no there's no way to toggle that setting specifically

river shore
lone abyss
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hi

stuck musk
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where can i get someone to make me a custom avatar

agile solar
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VRC Traders.

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Expect to pay a pretty penny, too. fingerguns

stuck musk
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how much approximately?

agile solar
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Mmm, depends on the maker and how complicated it is.

stuck musk
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i am looking for some dark souls charer

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character

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like artoires of the abyss

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is thats how you spell him

agile solar
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Oh, I've seen that avatar plenty of times. Check Dark Souls avatar worlds.

stuck musk
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im on quest 2

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sadly so i cant get them

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and tbh i dont know if they can make it compatible

agile solar
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Got a decent PC?

acoustic thistle
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@still perch It still looks just as dark as it did before

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I have 1 light on my chracter thats next to the metal, and it only looks normal-ish right on that light

stuck musk
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i do not have a good pc

cedar adder
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what do i use to create a avatar and put it into VRChat

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like is there a app i have to download on my pc

agile solar
lucid venture
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Where can I find the SDKs I can't seem to find them

agile solar
lucid venture
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Thanks

swift crypt
#

hello!

woven pecan
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maybe he turned out light ;D

neon finch
#

is there anyone with baby yoda avatar?

valid patrol
#

Anyone think it's weird that stealing models from video games is more acceptable than stealing models from each other in this game?

silver adder
#

It's not condoned, but nothing bad really happens unless a DMCA takedown gets sent their way.

#

Even then, it's nearly impossible to stop with how much this game relies on user-generated content.

valid patrol
#

You have people who ask for vrchat to make it not possible to rip other users avatars, and they even have a report option for stolen avatars. But nothing would be said about a ripped Mario model. (Other than don't talk about getting the model)

silver adder
#

Mostly because people don't care if a model was taken from another game, they are only concerned if their original art gets stolen.

valid patrol
#

Big video game 3d modelers have feelings too 😔

wintry glade
#

There's a huge difference between using game assets and using someone's private model? Using a game asset is similar to wearing a t-shirt with the companies logo on it lol

valid patrol
#

You paid for the shirt

wintry glade
#

Paid for the game too, every company has their own individual stance on it, but most from what I've seen enjoy content created by their users regardless if its from scratch or using in game assets

valid patrol
#

When you buy the game, you aren't buying the rights to the assets

#

You get the finished product

#

They don't just give you the model, you have to extract it.

wintry glade
#

Some companies do give you the models. Like I said, broad generalizations are difficult since companies do things differently

valid patrol
#

Nintendo isn't giving you their models

#

That's probably 99% of ripped avatars

wintry glade
#

Nintendo is a specific case since they hate user made content usually. Also definitely not 99%, thats purely anecdotal.

valid patrol
#

Sega is like the only company that does that

fluid grotto
hasty hemlock
#

also the video game artists are paid with salaries so they already got their money from the models whereas vrchat Avatar creators are dealing in direct sales of avatars

sand wren
#

most of the time companies could care less about ripped assets

#

unless theyre affecting copyright, impacting sales, or making bank, its not usually something they care about

#

the developers usually give their rights to the asset to the company also so the individual doesnt have much control over that

#

also the company released a game, the character is a part of that game, its not the same as someone releasing a character cuz that wouldn't just be ripping, but also piracy/theft

#

not a lawyer but this is what ive noticed in many cases

fluid grotto
#

Even if the models weren’t ripped, if they were simply fan recreations, they’d still be copyright infringement. All fanart is, companies just don’t act on it because it would be received very negatively.

wintry glade
#

Free advertising 🤷‍♂️

fluid grotto
#

If they are wise, they see it that way.

#

But if they don’t, it’s still their right

soft imp
#

Does anyone know if Remeasure Avatar is ever coming back?

valid patrol
#

I hope not

wintry glade
fluid grotto
tiny pelican
lucid venture
#

Anyone know any good animation replacements especially for crawling right now my avatar crawls like a spider

untold citrus
#

Anyone know a place to request for a specific avatar to be made or are you stuck making anything you can't already find yourself?

valid patrol
#

vrctraders

agile solar
#

VRC Trader- yeah.

valid patrol
#

though I dont think anyone will ever do a free avatar there

untold citrus
#

I didn't think custom made avatars would be free lol

#

Thanks

valid patrol
#

they can be

#

like if someone did a raffle or you have a very good friend

neon finch
#

How can I add animations I made to a generic rig

agile solar
neon finch
#

It’s on sdk 3

agile solar
neon finch
#

Ok

fringe nebula
#

tis cool

nocturne creek
# valid patrol Anyone think it's weird that stealing models from video games is more acceptable...

Another late reply to this that I'm surprised no one mentioned, is simply the aspect of personal identity that frequently comes into that question regarding VR-Chat.
Mario is Mario. If someone rips a Mario model and wears it around the game, it's little more than a cosplay.
If someone rips the personal avatar from someone, regardless of whether that avatar is a 100% from scratch work, or a relatively basic MMD edit, it's still someones adopted identity.
For many many users, there's a massive sense of personal insult and violation attached to that.
It's like if someone could steal your physical likeness IRL, and go around slandering your image. For many it's a deeply unsettling concept, enough to make them avoid any risk of it at all costs.

#

This aspect is obviously specific to actual private personal avatars, and is somewhat different for public avatars or people who don't maintain a consistent identity in their avatars.

zinc sapphire
#

do humanoid armatures have to have a neck bone? what if your avatar doesn't have a neck?

fluid grotto
zinc sapphire
#

hm, well that's inconvenient

fluid grotto
#

You can just insert a tiny bone in blender and weight it slightly

zinc sapphire
#

I'll try that. What about hands? Can you have just an index and thumb?

fluid grotto
#

Bone wise you need at least three bones coming off of each hand. You don’t need to model anything on them they just need to exist in the armature even if it’s not part of the model

zinc sapphire
#

oh, cool. thanks for the help

north quiver
#

where can i ask for avatars?

valid patrol
#

VrcTraders

#

If you a trying to ask for one to be made... Extremely unlikely anyone will. If the avatar is already made and in game and are trying to find where to get it, I guess here, but you'd need to have a photo of it.

clear crater
#

is it possible to make audio appear in a ring zone instead of a sphere? 🤔

#

im not even sure where to ask

nocturne creek
#

If I get your meaning correctly, sort of yes.
You can use a custom fall off curve to make it only audible at a certain range.

#

Eg, 0% volume out to 10 meters, then it raises before falling off again.

#

Bear in mind that range limits in VR-Chat might interfere with it at longer ranges. I've not done anything with audio in a while so am rusty on the specifics.

clear crater
#

aah, i see

#

audio range is one cursed thing in vrchat, never worked the way you expect it to for me

#

so i might be in for some fun troubleshooting

manic iris
#

Looking for someone to build a custom avatar for me, will pay

agile solar
#

VRC Traders.

manic iris
#

I’m looking

#

I don’t see that chat area

agile solar
#

It's a separate Discord.

nocturne creek
#

If you want to reliably test an audio source without needing to bug friends to run back and forth to give you impressions of it, would probably help to put the audio source on a fixed world object.

clear crater
#

good idea

lunar halo
#

is there a way to make it so a toggled animation overrides all other animations until its toggled off?

#

for example I have this screen, set to different expressions with my hand gestures (Index Controllers) but I have a toggle that makes this screen do an old windows blue screen of death, but when that BSOD is toggled on my hand gestures still change the screen to the expressions

clear crater
#

if you use the idle animation switches to toggle the bsod, you could set all other shape keys to 0 in that idle

#

i think

#

i know gestures can override shape keys like that, i dont know about idles

tired leaf
#

anyone know how to get one piece avatar.

agile solar
tired leaf
#

no good public anime servers so far i can find

mossy hornet
#

There was a Dragonball Z world that had all sorts of anime avatars, I think one piece ones too

neon finch
#

Were do i find assets like a wrist watch i can put on my avatar in unity?

fluid grotto
#

Full volume audio sources that instantly fall off to zero past their radius are pretty easy and reliable

#

But anything with natural falloff is weird

torpid schooner
#

Do anyone know of a way small avatars can reach stuff high up?

fluid grotto
#

Playspace mover and climb up

#

Being small is gonna have its downsides

wind nymph
#

I've seen like an asmr hairbrush prop on some avatars. Does anyone know if that's a prefab or exists as a package somewhere?
I'd like to avoid re-figuring that out if it already exists

fluid grotto
#

Well if you have a model of a hair brush and a sound file I think it might be easy to set up yourself. Sounds like an object playing a loop on wake

uneven dragon
#

Is there a way to tell if a model is SDK2 or SDK3? I downloaded some vrchat models to use but I don't know which SDK I need

low whale
#

If it's just a model you can use it with either, but if it comes with assets you can just for example, create an SDK3 project and import the package and see if it comes with expression parameters/menu or any custom controllers. If it has an avatar descriptor attached the script will also be broken if it's the wrong SDK. But there's (most likely) no reason you couldn't adapt an SDK2 package for SDK3 if you wanted to by just using any provided animation clips in SDK3 controllers

lunar halo
#

sooo is there seriously no viewport camera speed slider or adjustments in Unity?

uneven dragon
#

each model in the pack i downloaded has a version labeled "noIK", what does this mean and should I use that version?

merry swan
#

Sounds old , newer models usually have it auto set up, those might have the old 'hack' for ik

uneven dragon
#

they're from like may 2019

misty granite
#

Is it possible to turn an already made normal model into a 3.0?

neon plaza
#

yes, just don't import the older SDK, and remake the descriptor

tranquil mural
floral moth
#

Need some help with toggling an animation in action menu. I have a toggle control, and an integer parameter connected to it, I just need help connecting an animation to it

lethal roost
#

does anyone know where to find any sites that have avatars on them

lethal roost
#

yes to download

#

just a site with all vrchat models

agile solar
#

Booth is your best bet.

lethal roost
#

okay ill try im basically looking for naruto skins

agile solar
#

There's tons of Naruto avatars available in worlds, you know.

woeful finch
#

ill be honest...idrc about 3.0 if the remeasure component isnt there

#

if i wanted to make an avatar i could just use 2.0

radiant fog
#

are there any good tutorials for manual atlas in blender 2.8

lucid venture
#

Yeah I tried to do atlas I know I should cause 7 materials is a lot but I haven't found a way to skip my characters eye whites

sand wren
#

manual atlasing requires that you manually unwrap the objects into a 2nd uv map

#

which u can make in the same window where u can edit shapekeys

#

and then u can use Cycles to bake the textures onto the new uv map

#

its called texture baking usually

radiant fog
#

easier said than done

#

just wondering if theres a video for it

neon finch
#

Does the avatar software support models from the naruto ultimate ninja storm games?

woven pecan
woven pecan
radiant fog
#

is it more effective

woven pecan
#

dunno ;D
this is just one of ways to do it :Р

neon finch
#

Hello, I'm looking for someone to make an anime style avatar 3.0 avatar, head sculpting, face texturing 2 hair caps and an anime goatee beard as part of the commission.

agile solar
#

VRC Traders.

neon finch
#

Is that a discord?

agile solar
#

Yes.

neon finch
#

ok

sand wren
fluid grotto
radiant fog
#

he made one for 2.79

#

i figured it out anyway, i just cant bake for some reason

dark schooner
#

idk where to ask this, but does some know if/where i can download the astronaut model from the among us world? but a finished version of it

wet swift
#

Anybody know where I can find the base used for the femboy hooters avatars?

sand wren
#

prob on the forbidden site here

wet swift
#

Nah I found it, thanks!

high knoll
#

Is there anyone willing to help me out? I have no avatar or unity experience and I'm trying to get an avatar published for my friend, her birthday is in a day and I'd really like to get her this avatar, But It seems to have a few errors and fixes that I don't know how to handle.

#

Ping me or DM me if so.

loud cape
#

@high knoll might be able to help a bit, don't have a ton of time tho

#

you can DM me a pic of the errors if you want

viral lion
#

I would like to have a idle animation for my avatar when I'm using desktop mode. I animated one in Blender and imported and configured the targeting and created a mask layer. No matter what I do my avatars arms are ether not in the correct pose or it is in the correct pose but my hand gestures are not working. Anyone got a screenshot or example file of a proper idle set up?

paper vine
#

anyone watch naruto

stoic elm
#

I might make a gaster blaster if anyone is interested...

neon finch
#

@slender field

slender field
#

what's up?

floral moth
#

Hey there. So I have two issues

  1. I have an issue with animations. When I use the action menu using animations, the animation stops and starts immediately, as in, it starts, then immediately stops, and repeats the pattern until I toggle it off. For the introduction transition, it has no exit time, and a condition of "VRCEmote" that equals a number based on whatever the action menu has as a toggle. For the ending transition, it has no exit time, and has a condition of "VRCEmote" that equals a number based on whatever the action menu has as a toggle, which is also the same as the introduction transition of that emote. The emote itself is a looped animation.

  2. I have another issue with animations. One of my animations has a toggle for a pillow to appear behind the head as they're laying down. Unfortunately, through each of the other animations in the set, it appears for them too, even though in those other animations, there doesn't have an "is active" property in the animation.

If anyone can help me, or needs any more information, please message me

toxic breach
#

Hey, I am looking for a specific avatar, anyone know where I can find an Aizen avatar? Specifically one of him as a Captain? Dm me if you know please.

proper idol
#

Basic question to make sure I've been doing this right: When updating to the latest SDK, is it proper I just open my unity project. Import asset, select the newly downloaded file, and poof..done? It should overwrite/update anything that has changes yeah?

alpine root
#

No, at least, unless it's changed since release. You have to rebuild your avatars from scratch with AV3. I haven't tried it, but installing AV3 in a project that had AV2 will cause issues. @proper idol

proper idol
#

I've just been opening unity, import the latest updated one, and calling it a day. Just wanted to make sure that was the correct method of updating to the latest released version, since I've been doing it that way for months now xP

foggy pelican
old lance
#

Anyone know where I can find someone to commission me a model?

agile solar
#

VRC Traders.

#

Ain't gonna do it for free though.

old lance
#

I know, I am willing to pay ❤️

agile solar
full berry
gloomy tide
#

Been looking for a good couple of weeks now, and I can’t seem to find a decent avatar with a pen... Anyone have a avatar world they can direct me to so I can find one?

radiant fog
#

but you have to finish the puzzle and secret part at the end

gloomy tide
gloomy tide
#

@radiant fog By secret part do you mean the room thing?

#

And I can't find that last coin too...

gloomy tide
#

Well it let me teleport to the end but I don't see any avatars

neon finch
#

guys can you answer me tell me how can I publish the characters divce me that I have to play for hours that is, I play for 7 hours but it doesn't go anyway, can you help me?

silver adder
radiant fog
#

but it has a door passcode

#

or sorry the cube spawns in the room in the basement and you have to bring it to the pedestal

gloomy tide
#

The cube spawns in the room behind the code

radiant fog
#

yeah

#

bring it to the pedestal

gloomy tide
#

Only real issue I'm running into is finding the last coin. I saw a video of someone else doing it and they found one in a puddle on one of the islands with the bridge, but it's not there for me

radiant fog
#

if you cant figure it out i have a few you could copy off of me

#

buti dont have all the colors

#

or the quest optimized ones

gloomy tide
#

And yea, I brought it to the pedestal and I found 2 of the 3 glow-y keys. One above the main mirror and one in a tree

#

I think I need the last one since that's the last place I haven't checked

radiant fog
#

the last one i think is at the backside of the castle

gloomy tide
#

Ahh, I see. I'll go back in in VR and see about it. Much thanks again!

#

What should I be looking for to find the avatar you speak of?

radiant fog
#

well after you get the keys you can go into the castle and theres a portal i think

#

then it has a bunch of them in different colors

#

and a mirror

gloomy tide
#

Huh, then I'll go check in a bit. I'll let ya know if that last coin is a issue for me and I can't find it

gloomy tide
#

@radiant fog I found it and I figured out how it works! Much thanks Frosty!!!! <3

radiant fog
#

:xqcL:

#

no external emotes wtf

#

sadge

#

enjoy the avatars theyre great

neon finch
#

whats the difference between 2.0 avatars and 3.0 avatars

royal coyote
#

is this where i ask for help on trying to get the software to make a avatar

mossy harness
#

I was wondering if there's any way or anywhere you guys know that I could hire someone to help make my avatars I will pay

stark carbon
#

I am new to whole thing of making avatars and want to make my own from scratch later on
can someone give me a playlist link or something that shows all the basics of 3.0 avatars and how to make them

past python
#

welp chairs don't work on avatars anymore

#

suddenly after the update went live

lime comet
#

Does anyone know of someone that could create an avatar for me (willing to pay)

languid socket
#

Any dog avatars? I saw one in a game and it was so cute, (btw I mean an actual dog not a dog person)

fluid grotto
# neon finch whats the difference between 2.0 avatars and 3.0 avatars

2.0 only lets you replace the default animations
3.0 lets you substitute your own entire animation controllers and behaviors and have menus trees and controls for the avatar. It also has better eye tracking control.

If none of that makes sense you, you are free to use 2.0, it’s simpler.

neon finch
#

huh

empty swan
#

do 3.0 avatars still get bugged and go underground when playing an animation if their height was changed in unity?

merry swan
#

Yes/no? if you want a certain height use scale factor on fbx

#

It must be 1.1.1 in inspector

neon finch
#

@empty swan they fixed it. Checked earlier today

#

correct me if i'm wrong tho.

empty swan
#

okies :3

sacred kernel
#

im bored

frozen pivot
#

whats avatar 3.0? 😮

sand wren
#

lol

gilded raft
#

i have an avatar made and i was going to publish it and use it but vrchat said i have to wait I HATE WAITING!!!!!!!!!

silver adder
#

They do that for security reasons. They can't let just anyone upload an avatar, you have to prove yourself to be a trustworthy user.

brisk crest
#

i dunno where to ask this but, if jiggly animations (like ears/hair/ect) are done on a PC model and a quest player were to use that model, will those animations still show for PC users? sorry if this ask is confusing

timber elbow
#

Is there any good av3 video tutorials on how to set up toggles out there if so would be super handy if someone could recommend some? it would be greatly appreciated

woven pecan
sand wren
#

avatars have to be uploaded twice for cross compatibility

#

pc users see the pc only version, quest users see the quest only version

onyx viper
#

I have le question
How do you make a vrchat avatar and what do you need to make one

grand goblet
#

Are you wanting to make your own models? If so blender and unity, have prefabs? Unity and said prefab. Best of luck.

onyx viper
#

Ok

#

Ty

grand goblet
#

I recommend learning blender regardless itll make your life easier

onyx viper
#

Ok

eternal mural
#

any way to toggle multiple accessories on and off with a single parameter without making animations that combine them? like if i have a hat and glasses and i want to have one, the other or both

wintry glade
#

From the any node, have it so:
0 is neither
1 is hat
2 is glasses
3 is both
If you don't want to combine animations for some reason, you would need 2 layers, you should just create a new animation for the combination to keep it all on one layer.

merry swan
#

if 3 = equal 1+2 , enable 1 and 2

eternal mural
#

multiple layers with a single parameter? 🤔

merry swan
#

transitions can have yeh

#

seperate layer so its kinda dumb

eternal mural
#

cause making animations for all the combinations if i have horns lenses hat and a choker sounds like pain 🙃

merry swan
#

Use seperate layers for each object then, and just use 2 conditions on transition , then you can enable a bunch same time without making more animations

#

it will 'studder' tiny but as they are enabled (<0.01sec) but should be fine

eternal mural
#

Thanks! ill try that

fluid grotto
#

2 Layers would be the "proper unity animation controller" way of doing it, a Glasses layer and Hat layer.

eternal mural
#

any example to use as a guide? 👀

eternal mural
midnight olive
#

made the first half of a commission payment about 5 minutes ago, rather excited to eventually see the end result.

torpid schooner
#

Can you put emotes on FX-layer

sand wren
#

not entirely

#

u can put the particles and sounds and whatnot in FX

#

but the actual movement of the character is for Action only

#

and make sure to use the appropriate state behaviors for disable/re-enable tracking and blending

torpid schooner
#

im trying to have both emotes and fx layer on quest, but i can only have 1 animator

sand wren
#

what?

#

no you cant

#

quest allows as many animators as you want

#

make an animator for Action following similar setup to what the template has

#

and one for FX

#

particles/effects/sounds in FX
movement/posing/scaling in Action

torpid schooner
#

but the avatar performance ranking system says 1?

sand wren
#

lol thats a completely different thing

#

that is the count of animators OUTSIDE of the descriptor

#

which is something you had to do in SDK2 very frequently

torpid schooner
#

oohhh

sand wren
#

for example to have a wagging tail u needed an animator in tail or armature

torpid schooner
#

i see

#

Thank you for clearing that up. Im new to avatar creation

#

❤️

sand wren
#

but now that u can edit the animators directly without making new ones

#

doesnt affect the ranking

#

although maybe it should cuz u can put tons of layers on one animator

quartz shuttle
#

if i am looking for help finding a specific avatar or possibly pay someone to build me a simpilish avatar where would i go to ask? i see a lot of areas for avatars

split shore
#

Hi

#

Has anyone made any good hazbin hotel avatars for quest

#

Cause I can’t find any

steel shuttle
#

did anyone ever messed with cloth physics in unity before?

neon plaza
steel shuttle
#

im trying to make a poncho type of fabric and getting a lot of issues with clipping if i try to use parent contraint.

#

any chance you could help me set up cloth physics for it?

neon plaza
#

how many polys?

steel shuttle
#

not that many ... its rather stiff...

steel shuttle
#

i can't paste a picture here for you to see unfortunatly as it doesn't let me paste it here

ancient grove
#

I had similar issues and I just had to subdivide the mesh so there were more polys. That way when you do the data transfer it can get more information about the weights of the body.

Ignore me if this doesn't apply to your situation, I'm still new!

torpid thicket
#

Is possible using 3.0 and Index controllers, touching buttons A-B-PAD-Joystick make more hand gestures i mean. On Sing language we use R,M,N in a very strange way, i was thinking if with 3.0 is possible to do that

#

If someone wants to give me a hand, just replay to that msg or send me a DM

novel chasm
#

So I've been learning the avatar system for s few days now, and I think I'm ready to say:

#

Damn the official documentation sucks dude

#

I'm hoping I'm just totally missing something on the wiki, but it's like maybe 10 pages of sort of vague Info about the APK and then it just links out to other people's guides and tutorials

#

I'm making progress, but it's really made me appreciate the level of detail that stuff like UE4 or Unity itself goes into

fluid grotto
#

VRChat documentation is no substitute for a education in 3D modeling and game development. Blender and unity knowledge is assumed

neon mortar
#

tbh i didnt like the av3 documentation either. and ive been working with blender and unity ever since i started this game back in early 2018

#

the only thing i got from it was that you could trigger the afk on desktop with the "end" key.

#

only reason i know anything is because a friend helped me out early on. and they hated the doc aswell.

fluid grotto
#

Well the av3 documentation is not gonna give you a course in unity animation controllers. It’s not something av3 made

neon mortar
#

well it doesnt sound like something most people would have known anyway going into it. so atleast a quick rundown of some things would have helped...

fluid grotto
#

That’s why I said unity knowledge is assumed

verbal yew
#

tbf, in the first page of the 3.0 docs they say you need unity animator controller knowledge to use it

#

and they link to the unity docs page on it

fluid grotto
#

Not just “experience using unity for previous versions of VRChat”

neon finch
#

Is there anyone one here that can make a Harry Potter avatar?

neon mortar
#

this isnt a request channel

merry swan
#

When i started 3.0 stuff, some of the things from world triggers seemed familiars and their controllers, so i adopted that to 3.0 after that it got easier

fluid grotto
#

Yeah I brushed with animation controllers with worlds so av3 came much easier

neon mortar
#

you are right. not the right channel.

#

wow ok

light flax
#

No need to insult people for that. cirHuh

hasty marsh
#

Hi im intrested in selling my vrchat avatar models (original ones) is booth the only good way to get trafic? Or what else do you recomnd? Does anyone has experience selling on third party platforms? Is it better to sell it on your own page?

fluid grotto
#

Booth is primarily japanese centric

#

List on both for maximum traffic, but ive found gumroad gets more sales at least if it’s not anime

loud cape
#

@hasty marsh maybe look into the VRC Traders discord server

crystal cosmos
#

does anyone know any avatar creator discords where I can commission work that is not vrc traders lol

light flax
novel chasm
# fluid grotto VRChat documentation is no substitute for a education in 3D modeling and game de...

I'm not brand new to any of these concepts or tools. I work mostly with UE4 but I've worked with Unity in the past, admittedly not with the animation side very much however. My wife is a professional 3D modeler and is providing the models for us, so I'm only concerned with rigging and in-engine stuff. I don't mind if knowledge of something else is implied, I mean it's an API basically. I wouldn't get annoyed if OpenGL docs didn't explain the basics of C++, which they don't.

But, what it does do is provide lots of visual examples of how features interact with the API, and really detailed breakdowns of how some features work behind the scenes. Normally that's more than anyone will need, but sometimes it's crucial for understanding things like performance optimization. There really isn't much of that in the VRC documentation, but I realize that ultimately it's just a videogame, not an enterprise-level graphics pipeline or something lol

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And i'll admit I was actually a bit wrong, after exploring the wiki a bit more I found quite a bit more info relevant to avatars sort of spread around

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I've just kinda been compiling my own notes as I've found stuff, maybe if I don't suck at this one day I'll write my own guide instead of just complaining ¯_(ツ)_/¯

eager horizon
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@novel chasm yeah the official docs are pretty bad, Honestly youre better off watching community made videos.

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they explain the concepts better and actually provide good examples

novel chasm
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Yeah I'm watching some of M.O.O.N.'s stuff right now

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it's funny because he seems to think they're shit tutorials but they're some of the best i've found lmfao

eager horizon
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theres a lot of shit tutorials, Especially the Vrc blender tutorials. But 3.0 tutorials are mostly alright

novel chasm
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im just glad i don't have to do the modeling lol im so terrible at it, i've already found some pretty sweet rigging plugins like CATS

eager horizon
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CATS can do rigging?!

novel chasm
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well not automatically

eager horizon
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I mean, I would think your wife should know how to rig models,

novel chasm
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yeah she does, but we figured this would be a more fair workload

eager horizon
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well less work for her but the product will be worse

novel chasm
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I'd sort of been interested in doing rigging too, apparently it's often a whole separate position in big studios.

eager horizon
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yeah because people hate doing it lol

novel chasm
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When she used to rig stuff, she'd spend the same amount of time doing the rigging as it took to model and texture lmfao

eager horizon
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well yeah, its as important as a good mesh or good textures

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no matter how good your model looks, if it doesnt move right it just wont look good

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theres whole books written about rigging

novel chasm
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Yeah, you can go to school JUST for rigging

eager horizon
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I have no idea what insane individual would want to do that

novel chasm
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I've thought about it lol

eager horizon
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personally its the least fun part of making assets

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its just tedious

verbal yew
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yeah but youd make a lot of money off of doing the work no one wants to do hahah

cloud imp
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I have an entire course that I've ignored because of the monotony

novel chasm
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Oh yeah, you did just skip over the entire rigging chapter

cloud imp
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it wasnt required

eager horizon
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theres a fine balance between making money and not hating your life because of your shitty job

novel chasm
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no wonder you want me to do it asshole

verbal yew
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hey im sure someone loves weight painting

cloud imp
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dont even get me started on that

eager horizon
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I am sure some people love taxes

verbal yew
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i would bother with shapekeys too if blender wasnt terrible at exporting them

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so i have to weight paint face bones too

cloud imp
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if you have an edu account you can get Maya

verbal yew
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yh im considering moving to maya just for the better shape key support and the better subdivide

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both are python too so it wouldnt be too different recreating my workflows

cloud imp
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Honestly I only use Blender for the sculpting portion and thats just because Im too cheap for Zbrush

eager horizon
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maya has its own issues when it comes to shape keys

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mostly naming them can be a problem

novel chasm
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Lowkey, some community colleges give you an EDU email just for applying. So you can just pay the cheap application fee, get your EDU and never enroll in any classes

verbal yew
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lolol well im college so its no problem

novel chasm
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also, damn did not expect anyone else to be up this early

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its 5am where im at lol

verbal yew
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oh yeah i remember, blender's fbx exporter will not export any shapekeys if you have any modifiers

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why? hell if i know, but it means i can't keep my current nice nondestructive workflow :-/

cloud imp
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Thats pretty awful

eager horizon
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well, you cant export modifiers at all

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so they all get applied

verbal yew
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yeah, but it makes no sense because blender already correctly interpolates shapekeys through your modifier stack anyway

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im guessing it's just not something they've gotten to fixing yet

novel chasm
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ah, the joy of freeware

verbal yew
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but if maya can do it im all in

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they also have specific subdivision by vertex groups as well i heard, which i really want

eager horizon
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one thing I dont like about maya is that theres not many transform shortcuts

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its all gizmos

verbal yew
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oh really? like how bad? i pretty much never have the blender gizmos enabled

cloud imp
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You can modify the mesh but its done after you use a modifier. I honestly barely use any modifiers

eager horizon
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like its the only way to move stuff around, theres no "press button move mouse, click" its all just gizmos

cloud imp
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I love using the gizmos. Theres keyboard shortcuts to move stuff around certain ways. Holding C will snap the object to a Curve and similar stuff like that

eager horizon
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well, all I mean by that is just because of the amount of nice shortcuts in blender the simple stuff gets done much faster in blender than in maya

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but there are definitely some things I would love from maya in blender

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for animation and rigging maya is just so much better

cloud imp
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I tried learning Blender years ago but then I went to school and did Maya there so I got use to using Mayas workflow

eager horizon
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probably for the better

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still the go to choice for industry

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though I do have to say blender has changed a lot throughout the years

verbal yew
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have you weight painted in maya much?

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in blender it's kind of so-so

eager horizon
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I have watched people weight paint in it before

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and it looks a bit better

cloud imp
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I dont like weight painting in any program. Im still getting used to it in Maya

eager horizon
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this is something that helped me when painting in blender

verbal yew
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oooh i didnt know that was an option

eager horizon
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yea

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you can contrast no weight a bit of weight a lot to avoid small mistakes

verbal yew
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for me the main problem is that weight painting itself is absolute garbo, i usually have to randomly click around until it finally decides to paint that vertex

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and theres no easy way to select your bones either, afaik you have to have the vertex group pane open

eager horizon
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thats because youre not actually clicking the vertex

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youre clicking in between the vertecies

verbal yew
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oh no i am, i have the wireframe enabled

eager horizon
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turn on wireframe

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oh

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I personally never have a problem with that

verbal yew
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yh, i dunno if its because there's very little polys for smth

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but it just adds onto the pain

late tartan
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@verbal yew ctrl-alt-left click does a radial weight paint

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Makes for buttery smooth weight painting

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It also paints through the mesh

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Use alt b to mask out the areas you don't want to paint

verbal yew
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ooh what?? ill try that thanks!

hearty helm
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Sooooooo

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I'm having an issue with one of my models. In full body

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Everything seems right...

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but then in VRC.

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Crooked Hip.

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One leg's higher than the other.

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Applied all transforms, visuals and objects.. Fixed model with Cats..

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Made sure all the bones were.. symmetrical, Using the Vertical Armature for it, no Fullbody Hacks.

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Did away with those and never actually used any of 'em.

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The moment I heard they would break stuff in the future.

teal path
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I think that happens when the hip bone is too far down? can I get a picture of the armature?

hearty helm
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Really? Uh...

teal path
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Not sure

hearty helm
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I remember that if the Hip Bone was \ Like this with the Upper part of the leg bones.

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it'D try to.. straighten itself and cause Hunchback.

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but lemme screenshot it.

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Had to go in edit and click the hip.

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To have it seen.

teal path
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I uh cant tell whats going on due to the huge amount of what i assume are skirt bones

hearty helm
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That was gonna be.. one of my attempts.. trying to look at the rigging and position Spine and/or hips proper.

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Hair at the back.

teal path
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Oh hair

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sideways screenshot maybe?

hearty helm
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Just hid all the other bones at the back.

teal path
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Thats front view

hearty helm
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Aiiiight.

teal path
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hmm lemme check my models

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Honestly cant see any differences

hearty helm
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......

jade latch
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can i convert a 2.0 to a 3.0?

teal path
hearty helm
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Well thats annoying, for both things.

teal path
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See this one keeps getting linked so

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Maybe you can find a fix there

teal path
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as it usually breaks everything

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replacing the sdk isnt the only thing that has to be done

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so its recommended to make a new project

jade latch
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ok also if i have a avatar that is already uploaded (my friend gave me the unity file all i had to do is upload it) can i edit it?

hearty helm
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You'd be correct paci.

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Gotta raise the hips/Spine.

teal path
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thats not the tilt issue tho

jade latch
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i wanna do things like fix the hair going thru body and joints

hearty helm
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Its not,

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but I do shift down as well.

teal path
hearty helm
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mmmmh....

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There also is a.. Tilt fix.

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But I'd have to swing my hip to the side until its... correct?

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So that'll be trial and error.

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But seems like I got all my... required solutions to get my stuff fixed.

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But yea, thanks for the pointers!

jade latch
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if I wanna make a animation that draws gun and shoots at x seconds how? Ive gotten the gun to spawn and the arm to move but thats it

low whale
fluid grotto
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Are stage parameters going to be made persistent across sessions any time soon? I have some avatar projects that I’m holding off on because they are so customizable that not having persistence makes a good bit of it just overkill if it can’t persist.

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(Did a whole thing where it stores multiple presets to save and load)

jade latch
low whale
tired leaf
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if u connect your quest 2 to a pc does that mean u can use pc avatar for vr chat

silver adder
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Yes.

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When you connect to a PC, your playing the full PC version of VRChat.

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The game runs on the PC though, so gotta make sure your PC can run the game in VR well enough.

sand harbor
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Can anyone help me find an avatar I'm looking for

sand wren
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vrc need to add an option to have old gesture weight behavior optional

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where it changes the layer weights rather than just a parameter

neon finch
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Old gesture weight behaviour?

mellow rain
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Ive seen a lot of people with the loli avatar with the sniper on her back with the shift + f5 gesture being the dance emote that makes her start walking and gradually grow bigger plus an emote that has 2 guns by her side. I was wondering if anybody had that avatar and if i could clone it? I can't seem to find it in the avatar worlds ive been in.

ebon badge
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Hey im a newbie so can somebody help me play this game

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I kinda don't get it

limber crescent
ebon badge
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Hehehe thanks

novel chasm
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So the documentation says to keep things around 70,000 polygons, but how many do you think the average model actually has? I rarely see high performance models in VRC, especially not for decent quality stuff

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i guess what im asking if anyone knows the "categories" 70k is obviously best case, but how hard is it to go from "best" to "moderate" to "low" ect

foggy pelican
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If it's an anime model it needing more than like 50k - 60k is already a bit excessive.
One of my friends for some reason doesn't believe that the 70k poly limit is warranted, despite what Oculus says about performance targets in Unity. Instead claiming that polygons on avatars of 160k or so is completely fine. In-fact I see him and a decent amount of his friends run around with over 120k poly models quite a bit.

Basically what I'm saying is that what somebody sees the average as for polygons really depends on their group and how they see the situation.

novel chasm
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Ah okay thanks, of course it's all cumulative as well i suppose, you can probably have a lot of polygons if you don't have dynamic bones or crazy shaders, and you could probably have some dynamic bones or shaders if you go easy on the polygons I imagine

foggy pelican
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You can have a lot of polys but it's not going to be good for a world with quite a lot of people.

novel chasm
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We where just adding some pretty straight forward hair to a model and the polygon count was shooting up into space lol already reduced it to about half the count but was wondering if people really try to hit that 70k limit like a religion or if its more of a guideline

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thanks for the info

fluid grotto
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We need a channel #can-anyone-help-me-find-an-avatar, everyone will ignore it, but at least there will be a correct channel for it

neon mortar
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i second this

sullen kettle
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Same here

sullen kettle
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generally about questions like that where would I go to ask?

timber kindle
fluid grotto
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No one here knows all the millions of avatars in the game :p

sullen kettle
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it would make it so much easier

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is there a server where ppl do know?

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I generally came here about that aswell lol

timber kindle
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well i also came to ask how to make avatars

fluid grotto
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I don’t think there are any people like that

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There are more avatar choices than there are players - most people will be entirely unique and countless new avatars are uploaded every day

sullen kettle
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I mean there's a spacific avatar that ive been seeing a lot of

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so i mean it's pretty common yet obscure

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also...I have no idea how to check which world an avatar comes from, I know theres a way you can but I just don't know how

fluid grotto
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You can show avatar author then click their name to view their worlds

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However avatars don’t need worlds

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Some just spread via cloning and aren’t found in any world

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@sullen kettle

sullen kettle
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Ohhh I see

fluid grotto
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I would actually propose that most avatars these days don’t even have worlds.

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If you want an avatar someone else is wearing and they have their cloning off, the best way to get it is to ask them if they can turn their cloning on.

neon finch
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do you think avatar 3.0 programming model (animations + variables + state machine) is turing complete?

neon mortar
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what?

neon finch
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i mean you can't do general scripting (udon/C#)in avatars. but i think it might be possible to achieve almost anything through combination of animation controllers/ animations and variables

fluid grotto
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Animation controllers are literally state machines and they can read values, evaluate them, branch based on them, and set values via parameter drivers

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All overkill for turing completeness - redstone does it with less

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If you can emulate something turing complete (redstone) you are also turing compete

wet swift
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Hey, I don't know if this is the right place to do this but I need somebody to make a avatar for me, it shouldn't be to difficult, and yes I am willing to pay. DM if you are interested.

agile solar
grizzled arrow
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anyone have any protogen prefabs i can use?

agile solar
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Don't you mean base? Thonk

frail heron
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Heyo, do you guys know how to make a ragdoll animation for VRChat?

agile solar
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Heeey Panda.

grizzled arrow
neon finch
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Anybody here good at making characters for vrchat?

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Trying to get a personal avatar, willing to pay 🙂

agile solar
neon finch
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Thank you!

sacred comet
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Anyone made or have a Johnny silverhand model for VRChat?

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If so, pm me :)

glossy temple
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anyone else who vroid to vrc thingy is bugged and crashes the vrc sdk?

fierce flicker
neon finch
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I've been fussing with the Vroid thing too, I've gotten it into Unity but I've not been able to upload it or anything.

glossy temple
loud cape
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@neon finch use CATS blender plugin in blender to import the .vrm from Vroid studio and fix it up, then you can export it as an FBX

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FBX is the standard for avatars

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@glossy temple

glossy temple
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thanks

vagrant wasp
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i wanted to attach this bike to avatar not sure how to bike pose also new to animation https://prnt.sc/w5kp2r screen shot bike unity

scarlet quiver
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If uh anybody knows a cheeseburger avatar or something I can use please ping me lol

misty granite
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Anyone make 3.0 models for cheap orrr

neon finch
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@loud cape Is there a specific walkthrough of how to get it?

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Nevermind I found one lol

dark raptor
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Are there any worlds with Rideable avatars?

lyric ginkgo
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Okay im very sorry to ask but I need a private avatar and honestly I don't have anything to pay with I just need like a anime girl or like Rikka

neon finch
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So, what causes an avatar to be completely invisible? I've been fussing around and not come to a conclusion

lyric ginkgo
neon finch
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Mhm

ancient grove
whole musk
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I like how all these guides are for expressions yet my shit hasnt worked its lowkey driving me insane, like why is it 10 times harder than the original way to do it

upper moss
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Hey guys I’m looking for more robot avatars and this seemed like the right place to ask anyone got a world to recommend

sand wren
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vrchat be like:

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lets use write defaults off workflow!

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in the meantime:

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lets give beginners a headache with the new animator templates and make it incompatible with gesture layers!

dim knot
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Is there a better way to publish avatars cross-platform than copying over the folder and changing the build target? It would be nice to be able to just import a rigged model into both of my projects separately and have them reference the same avatar vs having to go through the process of copying everything and changing the build target each time.

agile solar
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Which SDK are you using?

dim knot
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3

agile solar
dim knot
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So I should ask questions in the channel made for crashes and bugs? It's not very descriptive of what it's purpose is.

agile solar
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No, no. I mistook this channel for user-support..

grim sage
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Quick question, do any of you know what version of unity I need to use?

agile solar
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2018.4.20f1 (LTS)

grim sage
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Thx

thorny grail
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You’d think there’d be at least a few Skylander avatars

mortal swallow
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Not really

sand wren
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good if ur making animators that work on both of the models

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that or just have both projects open, a quest version and a pc version of project

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and copy paste stuff from one to the other in file explorer

dim knot
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Hmmm, making a folder that links to another, huh? I tried detaching the blueprint ID and using that to publish them separately but that didn't seem to work.

sand wren
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youre not supposed to

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you have to publish them to the same avatar

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so that they are supported for both versions

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i recommend making 2 projects, one for quest, one for PC

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then u can share assets between them

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without needing to convert the whole entire project each time

dim knot
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Sorry, I still don't understand. I can copy over the FBX, sure, but publishing the same model on different platforms gives me two different avatars, both of which are exclusive to a single platform. Is the avatar data stored somewhere that I'm missing?

sand wren
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on the vrchat cloud

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the blueprint ID is the asset id for the avatar

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anything you publish to that ID is published to that asset

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so if you make a quest and a pc version with same ID

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it uploads each version for each platform to the same asset

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same for worlds

dim knot
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So to do that I would have to detach the pipeline and then enter in the avatar ID manually, right? I tried that earlier and it didn't seem to be working but I'll have to try again

sand wren
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yea, but u can only see the avatar on that platform

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no way to see the quest avatar on PC

dim knot
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Okay, I think I understand. I will try that, the pipeline just doesn't seem to stay detached after publishing so i got confused. Thanks.

sand wren
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because its not supposed to

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like i said before, the pipeline id is the asset id for the avatar

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so of course if theres nothing there it has to generate somewhere to place your new asset

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and that gets stored in the pipeline id

tranquil mural
polar star
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i have an idea for really good creators of avatars it is really hard to find marvel avatars well how about a marvel avatar world

mossy hornet
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Has anyone tried adding more emotes than 8? i tried adding more to the Actions controller by adding new conditions (ex. VRCEmote Equals 10) I'm guessing there's still a limit?

static canopy
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Smol question but, Im a quest 2 user whos had a hard time finding an avatar that they really like, and I know Quest users cant upload an avatar from the web. But I was wondering if I found an avatar online I liked or had one made, is it possible for me to have a pc player upload it for me so I can get it in game?
Or do I have to hope I find a public world that has one I enjoy?

lament relic
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You can get someone to upload it for you yes although it's not recommended you should keep your avatars on your account

silver adder
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If you have a PC, you can upload it yourself. You don't need a particularly strong PC to run the Unity Editor.

low whale
# mossy hornet Has anyone tried adding more emotes than 8? i tried adding more to the Actions c...

The limit with the default variable would be 255. By default the example controller uses 9-16 for seated emotes for you would have to start at 17 or repurpose the transitions a bit. Make sure to check the couple of states before the emotes because by default the conditions also only check for values below 17. It's easy to modify, just have to think about how you want the logic to work and modify the transitions a little

mossy hornet
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Oh yeah, i forgot about seated emotes, i'll try starting from 17, thanks

low whale
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Yeah just make sure you check the previous states' transition conditions or it won't work

static canopy
lament relic
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@static canopy what that's more than enough to upload an avatar

mighty orchid
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does anyone know of apps that can help make avatars, but for low end pcs? if you don’t know what i mean, stuff like vroid, tafi etc.

agile solar
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You kind of already listed them.

mighty orchid
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so that is all, damn.

agile solar
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Those are the easiest/mostly-free ways that don't violate the TOS to mention, yeah.

cobalt wyvern
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There is a application to make the avatars?

agile solar
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There's a lot of programs to make avatars with, the most popular being Blender.

cobalt wyvern
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Yeah I got blender I just need to take the time to learn it

agile solar
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An alternative method is VRoid Studio.

cobalt wyvern
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What is that? Would it be comparing scratch to c+?

agile solar