#avatar-general

351 messages · Page 14 of 1

eager horizon
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Vrchat sdk examples

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Also read the docs provided by vrchat

brisk meadow
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in VRCSDK I have a folder Examples3, but inside it has no customoverwrite

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...do I have the wrong thing installed?

woven pecan
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no no, there's no customoverwrite anymore

brisk meadow
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goodness

woven pecan
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check examples3>Animation>Controllers

brisk meadow
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there are several animation files in there, 10 to be exact

woven pecan
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and you need 4 from here

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locomotion, hands, gesture and action

silver knot
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i just have a question about having a "inventory system" 3.0, if ive changed clothing before im loaded for someone do they still see what i see?

woven pecan
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friendship with inventory system is no more! use FX animator instead

brisk meadow
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there is no gesture animation file in here, though I found two hands files

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the other three are here

silver knot
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yeah i know, thats what i mean

woven pecan
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yes, you both will see same

silver knot
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even if i changed in a different world?

woven pecan
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what? no, when you're move to next world, your avatar will reset

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@brisk meadow not gesture but idle

brisk meadow
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OH in that case I have all four

silver knot
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it doesnt reset for me tho?

woven pecan
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locomotion is base, idle is additive, hands is gesture, action is action and FX... well, you need to create FX layer

loud cape
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@brisk meadow the way avatar expressions are done now is a bit different from avatars 2.0

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it's more intuitive when you get the hang of it

woven pecan
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when you change world, your avatar is re-loading, ain't you mention that?

brisk meadow
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I sure hope so, I have lots of ideas but no know-how to make it happen xD

loud cape
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just to give a quick explanation, you'll basically just create an animation that will enable a gameobject with an audio source attached to it

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that animation will be placed inside a copy of one of the templates provided by the SDK for the Hands layer

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that template controller contains different "animation states" that get triggered when you do specific gestures

woven pecan
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@brisk meadow try to find "Takato and beast" tutorials in google

loud cape
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and you can just drop in your animation in one of them

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you will also need to make sure that you place the controller into the correct slot in the "Playable layers" section of the Avatar descriptor

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in this case, it will be in the Gestures layer

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I strongly recommend reading a couple pages of the official avatars 3.0 documentation, very helpful

brisk meadow
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alright, imma try and work my way through this

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thanks fellas

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@woven pecan Takato and Beast came up with no related results so far I'm afraid

loud cape
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np

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if you need help, just DM me

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I've already done exactly what you're trying to do

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but learning by yourself is always good

woven pecan
silver knot
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i mean, when i change world all my clothing changes are still the same

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i just have clothing on toggle in the FX

eager horizon
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How tf

woven pecan
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sounds interesting, I'll check it later

forest pagoda
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A friend wants to do a gun with proper ammo count, reload etc., so I wondered if there is a more efficient way than a very complex state machine with like 30 shoot states in a row. Parameter driver can't do incrementing and such so it can't be a loop that such decreases a local parameter by 1 and forks off to an empty gun state when at 0.

wraith jewel
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How do i make a custom avatar?

modest canyon
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Hey

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is anyone here familiar with quest avatars?

late tartan
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@forest pagoda they have to make a layer that does the incrementing manually

forest pagoda
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thought so. Means making some huge state machine. Would be nice if we had options for simpler state machines.

late tartan
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ya it would be great if we had a math script

neon finch
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so what's the actual fix for viewball sinking when you lay down? it seems to happen no matter what avatar i've tried

eager horizon
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@neon finch there is none

sonic spade
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welcome to vrc 🕺

neon finch
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surely there's some sort of strange method someone has tried

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i was thinking something like a constraint for hips/chest/spine to the head

neon finch
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do constraints work on the humanoid bones?

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i'll try a few dumb things and report results

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position constraining hips to head even a little bit causes the avatar to not show up at all, so there's that

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i wish it didnt have to recompile the shaders every time i tried to upload. anyone know how to skip that?

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things feel weird if you do things like constrain the spine or chest rotation to the head, you'd be better off using a fake chest/spine bone when doing this. gonna try constraining head to hips next

late tartan
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i wish it didnt have to recompile the shaders every time i tried to upload. anyone know how to skip that?
I wish so too ;-;

fluid grotto
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Local Cache server?

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Mine do it but they take 2 seconds. Not sure if it’s because I’m using a local cache server or not. I know it makes switching between windows and android take only 5 seconds or so

last badger
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Did they break constraints or something? Suddenly mine dont work anymore

fluid grotto
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When was the last time they were working?

last badger
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idk havent been on for the past week

neon finch
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does anyone have an emote pack of memes?

red pilot
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Please let me know if you have a meme emote pack too

raw smelt
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Anyone know some genuinely good Naruto avatars? I'm hopping world to world, but can't find any...

silver adder
raw smelt
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Thank you

neon finch
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so what's the actual fix for viewball sinking when you lay down? it seems to happen no matter what avatar i've tried
@neon finch
Wag hip tracker a bit. It happens because your tracker getting too much tilt and there is not enough ik chain length

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So your hmd is misplaced

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Because your avatar head cannot reach it

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You wisited me when i tested this stuff

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Actually you can glue tracker to butt where is tailbone

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Will work better

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Its question of tracking and mechanical implementation of position. Closer your tracker to actual joint - better it works

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I suppose buttplug with tracker mount will be just perfect

eager horizon
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But you cant sit if you use a buttplug

neon finch
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You can drill chair and put one base station on floor

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Iactually for almost perfect tracking you should fix tracker where is a last spine joint.

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So tailbone and glue or biomechanical tracker fixing device(buttplug with mount and enough good ribs so tracker cannot turn)

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I think you should not think stereothypical in era of vr and get used to this

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any ideas for special effects i can put on my avatar except sparkles/emission on hair?

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Horse

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With ik legs

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So you like knight among people

sonic spade
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final ik legs, i see you are a man of culture as well vrcFPaulSip

woven pecan
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oh no

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👞

dusk fulcrum
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shoe

main wraith
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avatars 3.0 is great, but I'm finding hard to stay bellow very poor, even thought my stuff enabled at one point is actually optimized. I'm mostly hitting the polygon count limit.
Is there a plans to address this? Or should I just separate features between multiple avatars?

loud cape
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@main wraith your 3.0 avatars aren't worse performing than your 2.0's, the difference is that now, more things are counted towards the rating

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it's also possible that you're adding a lot to the avatar which is tanking the rating lol

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if poly count is an issue, go to blender and reduce poly count using CATS blender plugin

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or, better yet, reduce it manually using the decimation tool

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you can seperate the model into different meshes by material, that way you can decimate each part seperately

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just don't touch anything that has shape keys

main wraith
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I know 3.0 doesn't make performance worse, I meant when I'm using it to toggle between alternatives.
When I'm adding stuff to my avatar with 3.0, I can put lets say 3 different outfits. Only one is displayed at a time. So counting them all for the performance stats doesn't really reflect the reality.
As I said, I can separate in multiple avatars, but any time I change avatar my friends go berserk because of the lag spikes, so I try to avoid it.
I already do a lot of retopology on my stuff to fit into the poly limit. But there is only so far you can go before it starts to look blocky and bending weirdly.

eager horizon
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they still need to be loaded in even if they arent rendered at the same time

wintry glade
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Yeah the system is the same, you could do multiple outfits with AV2 it was just more hacky

vivid snow
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out of curiosity, why are you concerned about performance stats?

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so long as you're not automatically performance blocked because you've done something insane it shouldn't matter much

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i suppose there are two people out there that set that one performance setting in safety to poor or medium

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but other than those two people everyone should be able to see you fine

wintry glade
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Honestly I just hide everyone at this point since I dont world hop enough to get the garbage collection running

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Usually just crash after a couple hours due to lack of ram

vivid snow
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see? there's one of the two

loud cape
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@main wraith are you using seperate meshes or shape keys for the different outfits

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because if you make shape keys for all of the different outfits instead of having them be seperate, it would help your rating a little bit

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because less meshes

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you could also combine materials into an atlas

fluid grotto
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out of curiosity, why are you concerned about performance stats?
@vivid snow Excellent question thank you for asking.

I just like having that green star. It makes me feel like I did a good job.

silver adder
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And other people will thank you for not eating their frames.

vivid snow
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I usually just shoot for good or medium. But yeah, if you're the guy with multiple outfits, particles, you know the drill, you can't have your cake and eat it too

fluid grotto
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I reuse body verts as part of the clothing via shape keys. and then color variations are just material swaps. Still “Good” overall

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Only need new verts for the extra clothing details

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No use wasting those body verts that can’t be seen when covered up by clothing

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Same for alternate outfits. Can’t wear both at once? Reuse the topology

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I wish topological connections were layered like UV’s are

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That way topology wouldn’t need to stay the same

pallid fable
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reusing body verts as clothing using shape keys is GENIUS good lord

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I bet all that texturing for the alt materials takes a while though

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and you'd need a really versatile UV map

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but still

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performance wise that's really clever

wintry glade
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I guess only problem is active blendshapes aren't the best, a disabled skinned mesh does practically nothing. But if you're near the poly limit it's probably a good idea

pallid fable
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disabled meshes would still impact download size

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and performance rating, I think

modest current
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Low poly avatar + 30 dynamic bones only puts me at medium, and honestly separate avatars for separate outfits works well enough

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especially with detailed outfits that have varying counts of effects, dynamic bones, etc

silver adder
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While having everything in one avatar is a neat thing SDK3 allows, it's not a good idea in terms of performance.

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If you want some complex setup for something that you know is going to tank your performance rating, make a duplicate of the avatar on put it on that so you don't drag the main version down with it.

neon finch
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Help

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I can't sign in to vrchat sdk on unity

neon finch
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Can you use a custom avatar on the quest if so cna somone make one for me for free it will be much appretiated.

neon finch
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"free" lmao

compact pasture
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maybe this is just me, but ive noticed it across several models, in 3.0 ik specifically, viewball position seems oddly off by default. ok. no problem, i simply change the default pose, and adjust viewball accordingly. now it is properly where it should be.

yet, when i lay down in fullbody, I notice it is offset again, to the side, something I notice by my chest being slightly turned, as if i had moved my head

tiny pawn
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hi

neon finch
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im looking for a commission it would be great ill pay well just ping me and ill share the details!

eager horizon
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this isnt a help channel

viral basin
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So I am looking to start making my first Avatar. Where do I start?

silver adder
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Which SDK do you plan on using?

late patio
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Does anyone know were i can get the god king and god queen avatar unity packages

timid minnow
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hey guys could you point me in the direction of someone who could either help my friend with weight painting or commission to do weight painting on a model he has been working on for 3 months now, and he really wants to get it done.

@me or DM me please if you know someone who knows weight-painting

rustic bay
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I just learned about Parent constraints and WOW

weak light
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@timid minnow tell your friend to buy Auto-Rig Pro and (optionally) Voxel Heat Diffuse Skinning on BlenderMarket website
those automate the tediousness of weight painting models quite a bit

viral basin
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@silver adder I dont know even know where to start

craggy plinth
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Heyhey! I'm new to the game. Literally just installed it.

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Wanted to know if there's a specific way to find certain Avatars, y'know

slate pike
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Welcome @craggy plinth. I started last night, and from what I can tell, you have to go look for them in avatar worlds unless you upload them yourself.

plush lance
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What's with 3.0 avatars now suddenly not having walking animations? They're just sliding around.

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Just another VRChat bug it seems

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Which did not recur after restart

soft tundra
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@plush lance > It's a feature that was added with the SDK for people who want to emulate the walking / movements themselves instead of using a pre-done animation. there should be something in the layers to enable / disable it. (thats the extent of what i know currently though, sorry.)

civic egret
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I've had locomotion fail on me as well, but it seems to be random when it happens?

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i doubt it's intentional behavior, and it seems like it's not avatar dependant

quick hearth
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I had something similar just now @ walking animation. The avatar was T-posing, but the legs were moving slightly. It was very weird to watch.

plush lance
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it was like pure not doing anything

quasi spire
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I think I want to commission an avatar... any advice on where to go for that? I'd like something that is Avatar 3.0 (latest and greatest!), and at worst Poor performance quality... besides that I'd like to look at a selection or something

quick hearth
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"worst poor performance quality"?

raven nebula
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hey

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do you guys know any worlds with gaster avatars?

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if you do DM me please cause i may not be online

red pilot
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Well there's the Undertale Snowdin avatar world

strong gulch
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ok so, when disabling "gestures" ingame, does that disable only the gesture layer?
im trying to get a similar set up to what index has when disabling gestures, just disabling the facial ones, leaving the hand animations in a separate layer that doesn't get disabled

jolly onyx
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where do i download this new SDK?

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wait i found it dont worry

tiny yacht
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yo! can someone help me i just got a few questions if you could dm me that'd be amazing!

fallow sequoia
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@strong gulch "Disable gesture" in the action menu does that at the controls processing level, so the Parameters are no longer updated. To do what you want, you could use a parameter to switch off the animations your Gesture controller that processes the hands, but keep other layers active (like FX for face blendshapes)

strong gulch
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Ah that’s how they do that
All right I’ll be back with more questions when I start working on it. Thanks hackspanner

ornate hound
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Hi all, I'm conducting some research in how effectively people can control bodies different to their own and will be creating various examples for people to demo. Currently the examples I'm planning to implement are an opposable tail and a third hand, both controlled by the rotation of the wrists.

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If anyone has any advice or thoughts on this please do give me a message

quick hearth
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If rotation constraints are allowed, these could work, under extremely limited circumstances

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different question; what's exactly the impact of the avatar performance score?

floral rock
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in theory lag and cpu/gpu burden on others and safety settings

wintry glade
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While nothing has a net 0 loss, constraints are very optimized

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You would need a whole hell of a lot and even then it would still probably be negligible

sand wren
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they work very well but theyre not allowed on quest for whatever reason

sonic spade
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Yes, b&u

floral rock
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Would it be silly to create a choose your own adventure experience through nested sub-menus

sonic spade
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make the ai dungeon using nested menus 🕺

sonic spade
fluid grotto
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if you upload a test avatar and then change VChat accounts, the second account will have access to the test avatars as well. Not really an issue just not sure if intentional.

wintry glade
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They are just on your computer as vrca files, it's not an account thing

quick hearth
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Yupp, you're not really uploading them anywhere.

sand wren
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it checks local vrchat files

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and its not under any name or anything its just in the files

merry swan
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C:\Users\username\AppData\LocalLow\VRChat\VRChat\Avatars , There's the lcoal avatars, it wont go to custom cache folder

cosmic girder
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im here to ask if a gumball avatar exist in vrchat? if not how could i get someone to make one for me

brisk harbor
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What should the average height for VRC avatars be?

old lintel
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My avatar is a little short but my viewball sits at 1.38 height I believe if I remember correctly

brisk harbor
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Ok! Thanks!!

old lintel
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No prob~!

brisk harbor
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When I sized the avatar to 1.12 (I think its 1.23 but yeah) it automatically made avatar performance really poor and it said it has to be 5M size height but when I do it its just VERY small and it glitches me out the map.

pallid fable
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hey @cosmic girder there might be one on that old avatar halls map, that one has some CN characters. If not, try searching around in some avatar worlds. If you can't find one you like, you could commission an avatar creator to make one or try your hand at making one yourself with Blender and Unity

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@brisk harbor if you have the blender file, try scaling the mesh down in blender and re-exporting to unity. 3.0 has issues sometimes with avatars scaled in unity (or so I've heard)

cosmic girder
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@pallid fable ok but for a starter is it gonna be a bit difficult? and is that CN avatar world for pc? im planning to get a pc soon and a oculus link

pallid fable
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yeah, the avatar halls world is PC. They may have made a quest version, but it's kind of old so maybe not.

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If you can't find one, making one yourself would be hard, but if you're determined you'll learn and then you'll be able to make anything you want. I will say the much faster option would just be commissioning someone though.

valid patrol
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The character design is quite simple looking, though making any kind of character model for the first time is hard

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Also, if there have been any games with him in them, you could find a model that already exists

cosmic girder
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@pallid fable how should i commission someone

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@valid patrol your talking about gumball right

valid patrol
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Yeah

cosmic girder
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hm ight one sec

pallid fable
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You commission someone by finding an avatar creator and paying them to make it for you. Not sure who I would recommend for your case but there's plenty on this discord and on the vrc forums who you could ask

cosmic girder
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ok yeaa

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how much would i have to pay em do yk?

pallid fable
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Sorry for the late reply @cosmic girder, but it really depends on who you ask. Different artists offer different rates.

cosmic girder
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ah ok bro ty

neon finch
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Anyone know where i might find some DanMachi avis?

naive dirge
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Nobody here would happen to have a helicopter avatar that flys and has chairs on it that they would be willing too share would they?

silver adder
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Aren't avatars that can fly against the rules?

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While most people just hack the game for that (also against the rules), it is possible to abuse Unity physics with some weird setups on the avatar itself without any mods.

eager horizon
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Yea

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Its allowed afaik

silver adder
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Just wondering, because i found an avatar that has a functional jetpack without any client mods.

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If i had to guess, it's just some kind of invisible platform under the avatars feet that forces it to move up and "float".

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At least, assuming it's possible to put colliders on avatar objects normally.

eager horizon
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Yeah thats more or less how its done

graceful nest
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People have been able to float with janky collider setups for years

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It's pretty harmless

west zodiac
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yo, quick question. if I wanna convert an avatar from 2.0 to 3.0, is it fine if I just remove the vrchat components from it, export a unity package with all the stuff in except the vrchat sdk, re-open it in a fresh project and re-import the sdk?

manic forge
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yes

west zodiac
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ty, thought it would be but just wanted to check

bitter moth
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does anyone have the htc vive? I just bought one with eu plugs and i was wondering how many plug cnverters i need to purchase? is it 3 or 4?

graceful nest
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3

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1 for either base station and 1 for the link box

bitter moth
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ok cool!! thanks 🙂

bitter moth
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i added a pic in random chat, can u please confirm im purchasing the right thing?? i really am unsure about tech stuff!

covert verge
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hello

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french?

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have french here ?

silver adder
gusty tree
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yes

compact pasture
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so im not sure what this might be but it is kind of annoying, ive noticed lately, with 3.0 specifically, that when I lay down in fullbody, it seems like my chest is pointing in the wrong direction. if i'm lying back, my chest does not follow the direction of my hips or head, which would be straight, but is slightly turned to the side. as if i had turned my head. I'm not too sure what that's about. There's no bone roll, and it worked fine on 2.0

foggy wadi
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:/

manic forge
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@compact pasture Check the skeleton of your model, if it has any sort of rig hacks you'll have to fix that.

compact pasture
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I don't have any rig hacks. haven't used the fbt fix for ages, and i never used the neckfix

valid panther
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dose using avatars 3 involve understanding how to code and stuff with unity or is it a entirely different thing

solemn glacier
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You just need to know how to use Animator controllers. You create "states" with animations on them and can transition from one "state" to the next using "parameters"

valid panther
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ah

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any like guides for like starting to learn avatars 3?

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because i really wanna try it out

pallid fable
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there are a few on youtube

solemn glacier
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For avatars 3 specifically? or Animators? i would start learning a bit about animators so you dont get confused on what is going on when you see/watch guides. And yes, there are many youtube videos about it, but if you find any issue or dont understand anything, ask the issue on #avatar-help

valid panther
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k thanks

iron saddle
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hey folk's

is it possible in future for VR-CHAT UDON's AV-3 avatar's
to save avatar custom configuration
so when the user go to another world the custom configuration will stay as is ?

because for example when you change hair style and many other things
and go to another world everything will be auto reseted
so that's kind off annoying to set all those thins again and again

solemn glacier
iron saddle
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@solemn glacier

oh i didn't know that

well that is good

thanks for notice

late tartan
valid panther
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thanks!'

hollow lagoon
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anyone have a 3.0 protogen they wouldnt min sedning me? i already bout the 2.0 version :/

vast tundra
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can anyone help me with uploading an avatar? I have an occluas acount so I can't do it and I made a vr chat but now I guess I still need to wait to upload?

scarlet idol
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pee pee

hollow lagoon
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can anyone help me with uploading an avatar? I have an occluas acount so I can't do it and I made a vr chat but now I guess I still need to wait to upload?
@vast tundra yup

dapper hearth
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Why aren't all of my animations being imported?

silver adder
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The animations might have missing references is Blender, that will prevent them from exporting.

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You'll have to manually delete any keyframes that are trying to alter anything that's been renamed for example.

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Keyframes that are colored with red text are what your looking for.

rose eagle
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Is there a free software to make your own avatar? Or is there a simple way?

woven ice
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Is there a free software to make your own avatar? Or is there a simple way?
@rose eagle vorid i belive is free and here is a playlist so it might help to get avitars

dapper hearth
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@silver adder Yeah that was a problem I ran into before and that was the solution, but I don't see that this time

dapper hearth
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Okay, the same bones I deleted the first time have resurfaced - I have to remember to get them in the older version of my blender project that I keep restoring from

scarlet kayak
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I'm sure this has probs been answered but I used cats for the first time after having a million issues with the armature and now only the neck is facing the wrong way but all the individual bones are still at rotated an angle in the transform so I guess they aren't at their default values
I've tried exporting with fbx units and apply transform and translate on cats but it doesn't seem to have fixed it fully
TLDR: armature wrong way how fix pls

manic forge
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The cats plugin hasn't been updated yet for av3, so theres things that don't work properly.

scarlet kayak
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Ahhh I see well in that case do you guys have any quick solutions for fixing the orientation of the armature for unity export? I've tried the x-90 thing but it doesn't seem to fix it

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Unless there's a magical amazing plugin that puts blender in y up because my god would that save so much hassle

late tartan
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Have you made sure to reset the pose and enforce t-pose in the rig import section in unity after reimporting the fbx?

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@scarlet kayak

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Gotta do that everytime you make changes to the armature else you get funky results

scarlet kayak
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I haven't I'll double check that in a bit, thank you!

fluid grotto
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anyone have a 3.0 protogen they wouldnt min sedning me? i already bout the 2.0 version :/
@hollow lagoon no need, they give free updates. Also asking for paid models is against the rules here, saying you own it does not change that, anyone could claim that.

sonic spade
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Wait those models are paid?

floral rock
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Yhea protogens are paid base to edit but can be put on pedistals to copy

sonic spade
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Huh, thought that only primagens are paid

neat nimbus
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Imagine a 3.0 that let's you play tennis with other tennis avatars lol that'd be so sick

sand wren
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literally googling 10 seconds and u can find it on gumroad

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also if only syncing worked in your favor

wind nymph
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anyone know a good avatar base that doesn't have the stilt effect for fbt?

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I use Vbot but want to try something different for another avatar

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and I'm waaay too trash at blender to model something from scratch

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preferably some kind of human

strong tree
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@wind nymph you can just scale it in blender, Kung made a really great tutorial for that

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I did that for my base that I'm using for my avatar, and it works really well

wind nymph
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Thanks! I'll check that out

slow dune
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"VRChat SDK 2 and SDK 3 are not compatible and should never be used in the same project.
We do not support migrating between these two SDK versions."

#

I understand first sentence, I don't understand second sentence. It's not saying we can't delete our SDK2 and install SDK3 right? Would mean all avatar is lost? That makes no sense

#

I will upgrade to SDK3. or avatar 3.0 someday. there has to be a way to transition to it. Make a plugin to scrub all SDK2 ickiness from the unity, i don't know. but the avatar files themselves and such aren't corrupt and need to be able to be used.

#

please @ or DM me with answer

upper remnant
#

@slow dune make a package of your avatar and migrate it to an sdk 3 project

slow dune
#

@upper remnant What would that do?

upper remnant
#

It would allow you to move your avatars from one project to another

slow dune
#

no i know that

#

but the avatar is touched by SDK2

upper remnant
#

Remove the old sdk 2 descriptor

slow dune
#

if that works, then why doesnt just uninstalling the old SDK2 work?

#

i have 300 or more avatars. never made a package in my life.

upper remnant
#

Because there are project level settings that persist after sdk2 is deleted

slow dune
#

I see. so SDK altered things that can't be undone

#

I have to do avatar by avatar? or.. anyway to do many avatars? or? and this will save the scene? or?

upper remnant
#

I recommend just migrating the avatars that you plan on animating with 3.0 features. There isn't going to be a whole lot of value in migrating every single avatar if it works fine already

slow dune
#

SDK2 is basically being discarded and remade into SDK3 right?

#

I don't wanna have avatars on old data

#

Also I have an avatar world

#

I need to be upgrading my stuff

marsh haven
#

Pretty sure VRChat is doing the same with SDK 2 as they do for SDK2 worlds.

#

They keep both

slow dune
#

i know but i don't imagine development for SDK2 is gonna be as progressive..

upper remnant
#

It's not going to be developed any further

marsh haven
#

Pretty much only bug fixes right?

slow dune
#

I'm no stranger to hard work. I just wanted to know what had to be done to upgrade my models.

#

if i have to work 40 hour weeks and my normal job. i will

marsh haven
#

Tbh, It's not hard at all to like migrate to 3.0

upper remnant
#

Yeah but are you actually going to animate those sdk 2 avatars with sdk 3 features

marsh haven
#

Basic avatars wouldn't really require to be upgraded unless they have specific things that 3.0 would be able to do better.

slow dune
#

i require all to be upgraded.

#

for my personal choice.

#

You said its nor hard to migrate. is there an easier way than making a package for each avatar?

marsh haven
#

Then take 1 avatar, create a global system Gestures, facial expressions etc etc (Essentials) so you can apply those default layers to every single avatar

#

and make specific features on top of each avatar that has their own unique things.

slow dune
#

heck I mean for some updates in vrchat I had to reprocess models all togeather from blender soooooo this is MUCH easier than that -.-;

strong tree
#

the hardest part with AV3.0 is to get started

marsh haven
#

^

#

If you got basic unity animation knownledge it really is simple

slow dune
#

no i don't mean how to work A3.0

#

i mean how to get my avatar files to the new SDK3 avatar 3.0

#

so package 1 by 1 my only choice here? or?

marsh haven
#

Well you could technically delete the entire SDK2. and import the SDK3 after a unity restart (I have never had issues doing it that way ever since the beta) but others do have some issues with doing it that way.

upper remnant
#

@slow dune this person made an asset organizing tool that might help

#

"Dreadrith#3238"

marsh haven
#

oh yeah that also pretty useful to have.

slow dune
#

Because when A3.0 is off beta and on full blast. i did imagine there could be some add-on to help miragtion.

#

like pumpkins plugin for example.

#

not same thing. obviously. but its an example

marsh haven
upper remnant
#

There are a few tools on booth for migrating but it's not too difficult on it's own, the problem is the amount of assets you're dealing with and their organization

marsh haven
#

Probably would just be safe to create a copy of the project and full on delete SDK2 and import SDK3

slow dune
#

I will back up my data

#

I've been here before the avatar world boom happened so

upper remnant
#

You could copy the entire asset folder and move it into a new project, minus the sdk folder and meta files

slow dune
#

redone my avatar many times.

#

what about scenes tho?

teal ledge
#

how do i export my unity model to the vrchat site?

marsh haven
#

Scenes remain.

#

Just the scripts that relied on 2.0 will be broken

#

which is pretty much only the descriptor

upper remnant
#

Scenes too if that's how you store your prefabs. But they will probably contain broken scripts ^

marsh haven
#

and Third party tools that still also relying on it.

upper remnant
#

Not too hard to fix

marsh haven
#

Like pumpkin untill you update it 😄

teal ledge
#

can anyone help me pls ? im new and i have no clue how to use unity

upper remnant
#

@teal ledge you use the sdk to publish it, within unity. That's not a 3.0 specific issue though

teal ledge
#

ik but where do i click

#

on the sdk

#

im so dumb i just realised i need to have permision to publish it on the site

slow dune
#

I made a guide for upload

#

ill DM it

slow dune
#

@upper remnant How do i store a prefab outside a scene? and what is a prefab?

upper remnant
#

you create a prefab for your avatar by dragging the avatar into your project, from the scene hierarchy

#

@slow dune

#

it will save the state of those game objects and their components

slow dune
#

Meaning it saves how the textures were attached and stuff? but does it also keep conponants like descriptor and SDK?

upper remnant
#

you can package a prefab with the required assets like meshes/materials/textures/shaders/etc and move that around between unity projects easily

#

yes

slow dune
#

I'm doing what you said and copying my asset folder over to a new project.

#

minus some assets

upper remnant
#

yeah that will probably be fine

slow dune
#

I hope so

upper remnant
#

here is a neat video about making unity packages, for future reference

slow dune
#

do you have a good understanding of this? What would conflict with the new SDK3?

#

Unless they are just afraid a fresh fresh install is really super needed to be safe.. and are being cautious maybe?

#

but not totally nesisarry?

upper remnant
#

you should just need to avoid the vrcsdk folder and the vrcsdk meta file, and a blank project will be fine

slow dune
#

i dont see the meta file x:

upper remnant
#

that's good, you do not need it

slow dune
#

Do you know how stable avatar 3.0 is?

#

i know its still in beta

late tartan
#

It's not in beta, it's stable

upper remnant
#

it's stable but some people run into a few animation edge cases

slow dune
#

what does that mean?

upper remnant
#

some things are still weird like going into crouch or prone, and some people sink into the floor non-locally when using the action layer

slow dune
#

if its not in beta, what is in beta? @late tartan 😦

#

there's litterally a beta tab

#

oh i see

marsh haven
slow dune
#

yeah i know. its not avatar 3.0??

marsh haven
#

It is

slow dune
#

then its beta ;o

marsh haven
#

No xD

slow dune
#

xD

marsh haven
#

It's out of the beta

slow dune
#

Is it safe to redo my 300+ avatar on avatar 3.0, right now. or will my work be ruined?

upper remnant
#

the avatar 3.0 features aren't in beta, but the open beta is another branch and ahead of the live 3.0 features

slow dune
#

and have to reupload or something? ;/

upper remnant
#

it's safe

late tartan
#

I would focus on making new avatars for 3.0, your old 2.0 ones should still be fine

upper remnant
#

i agree

slow dune
#

I wanna update all my models.

#

i don't want old software

#

i have an avatar world

#

The masses will rage if i have 2.0 forever.

#

((we want 3.0 avatar Lily! right meow!))

late tartan
#

Well you could, but you'd basically have to remake all of them in unity

slow dune
#

iveee done that before 😦

upper remnant
#

do your avatars have a lot of animations?

slow dune
#

not a lot.

upper remnant
#

that's the big difference. you animate differently

slow dune
#

id just wanna add a finger pen, somehow. basic facial expressions. and a sword in my hand..

late tartan
#

All of those are done differently in 3.0

slow dune
#

i know

upper remnant
#

that's very doable

marsh haven
#

Those are going to be very similar in the sense of animating it

slow dune
#

i previewed how. breifely. will have to look more indepth to do it.

marsh haven
#

Just setting up the base system for it will require small work

slow dune
#

then i can reuse stuff over n over?

upper remnant
#

yeah basically, as long as the clips animate the same things

slow dune
#

is the muscle animator viable in avatar 3.0?

upper remnant
#

you can reuse controllers easily

#

yeah as far as i know

slow dune
#

nice

#

my models havnt been reuploaded into the 2018 yet 😦

upper remnant
#

doesn't that just make an animation clip

slow dune
#

muscle animator moves the fingers so it can grip a sword.

#

its a dial you run to extend a finger

upper remnant
#

yeah relatively sure there is a version of that which works in 2018

slow dune
#

2018 isnt the issue.

#

3.0 is what im asking

upper remnant
#

3.0 shouldn't care about it

slow dune
#

my stuffs alrdy in 2018 unity. just not uploaded

#

moving to 2018 made me.. sad

#

i was soo cautious. so anxious doing it xD

#

they had this huge thing on step by step to do it xD

marsh haven
#

All those tools/scripts don't rely on anything related to the SDK

#

They'll always work.

slow dune
#

oh i know xD

#

i mean in general

#

but i mean making animation is different?

#

so idk how it fits into.. the new animation stuffs

upper remnant
#

in 2.0 you played your animation clips using an override controller, which is like a preset animator controller

slow dune
#

omg i see what your saying making an animation has nothing to do with the SDK

upper remnant
#

in 3.0 the descriptor lets you list several custom animator controllers which are for different purposes

slow dune
#

i thought making an animation now had to be done with those.. path way bubble things though..

upper remnant
#

nah there is no extra graph from the sdk

#

just the normal unity animator graph for making your state machines

#

basically 3.0 lets you control parameters which you use in a normal animator controller

slow dune
#

and i assume with the issue of 3.0 ppl walking in the floor. when they fix that, wont require me to upload my model again. i assume.. so i suppose theres no issue.

upper remnant
#

yeah it should be a fix that doesn't require any major change for you

slow dune
#

then i guess i can start working o:

#

i stopped working about. a year ago on anything massive

#

because they said "one month before we release 2018 unity"

#

bullshit

#

was waiting WAY beyond that

#

and by that rolled around

#

i was waiting on 3.0 (i think)

#

so ive been waiting on updates for over a year till they got everything settled

#

to redo my models :C

#

i redid most of my models when i had to undo the FBT fix >_> wth

#

and then before that when they had mat limit and such manditory if you wanted to update your world. and by the time i had redone all my models and optimized them. they took away the mandation lmao.

#

honestly i deleted 1/2 my world when that happened

#

was too much work to redo them all

#

and i never finished all the FBT fix undos.. so.. i will have to make sure to keep an eye out on that for things to do while transitioning to 3.0

upper remnant
#

you really going to migrate and test 300 avatars.

slow dune
#

what i have to test them?..

#

all?

#

300 could be a stretch, prolly only upload 150 maybe 200.

#

but i have over 300 in my files. retired many.

#

I would assume the upload would just work fine. assuming my methods work for the first model, that would be the same for the ones that followed.

upper remnant
#

you might have to test all of them in fbt unless you are confident about their rig. you might not need to test the animations for each one if you do it very correctly

slow dune
#

why would i needa test them in FBT?

#

im litterally going into blender. clicking a button to remove the old fix and reuploading them.

upper remnant
#

i mean you don't have to test them after doing that, i assume cats is doing the right thing, but if you're doing it on a bunch of different rigs i wouldn't be confident enough to not check

marsh haven
#

Tbh those fixes they stray you away from are the kind of hacky things CATS doesn't even do for you.

#

Unless you specifically used the Full-body fix button in the older versions of CATS

slow dune
#

no i know that

#

we are talking about when that change was released

#

and they added the remove FBT button

marsh haven
#

Pretty sure that was 1 update after the initial 3.0 release.

slow dune
#

3.0 was released like.. 2 months ago

#

fbt undo was over a year ago

#

i know because thats when i redid my models

#

mostly

charred pivot
#

Hey would anyone know how to Rip a material from a game? Im trying to make a model of my favorite character but i cant get the materials i need exported :(

marsh haven
charred pivot
#

Im sorry

#

Em Budget cuts

#

Ill head over there now

upper remnant
#

lol it's going to be off topic there too xD

charred pivot
#

Is there anywhere i can ask?

slow dune
#

they may have mentioned it 2 months ago but it didn't start 2 months ago @marsh haven

charred pivot
#

ive been trying to export it for 2 hours lol

upper remnant
#

not really on this discord, you're not supposed to ask about ripping things from other games uh

charred pivot
#

My apologies. I thought thats what everyone did

#

ill go elsewhere

upper remnant
#

you'd have better luck finding a community discord, or even better one related to the game

marsh haven
#

Fair @upper remnant xD but ye idk

charred pivot
#

Thanks guys

upper remnant
#

maybe you can ask the devs of the game and they'll be really cool about it

marsh haven
#

@slow dune The actual FBT update was 2 months ago.

slow dune
#

"Tupper09/18/2019
Hello @everyone ! We've just released VRChat 2019.3.2, build number 860. You should restart Steam to get the latest update, and ensure you're not on any beta branches.

Here's some highlights from our patch notes. Check out the full list here: https://docs.vrchat.com/v2019.3.2/docs/latest-release)

  • Lots of Full-Body Tracking updates!
  • Improved the behavior and fidelity of Full-Body Tracking in many situations"
#

no it was last yr 9-18-2019

marsh haven
#

Yeah but those are 2 different updates.

upper remnant
#

there was some relatively recent update that required fbt rig changes for a large amount of people

slow dune
#

its the time cats changed and added the remove FBT fix

#

is what we are talking about

upper remnant
#

basically a removal of "rig hacks"

marsh haven
#

The update from last year is not the update we're talking about @slow dune

slow dune
#

oh

#

well its the update im talking about >o> lol

marsh haven
#

The update i mentioned from 2 months ago is the one which encourage and require you to undo any hacky rig changes you did

slow dune
#

oh i get it

marsh haven
#

If you didn't use any of those old stuff on your recent avatars

slow dune
#

maybe last year they said coming updates will cause the models to break if not removed

#

and i was being preemptive

marsh haven
#

You won't have to worry about changing your avatar in blender

slow dune
#

and 2 months ago is the actual release of the breaking of the models

marsh haven
#

Yup

slow dune
#

omg

#

WELP

#

needa fix the rest of my models XD!

#

i fixed the newest to oldest on my list. didnt finish but i assume most of the good ones are fixed. but aparently i should fix em all. soon

marsh haven
#

Well did you use that old fix button in CATS?

slow dune
#

when it was a good thing. i did back years ago

#

its why in older models i needa click the undo fix button

marsh haven
#

Ah

#

These don't have any of the hacky things in them.

slow dune
#

do u know kung?

#

i met her in vrchat

#

or him

marsh haven
#

He's in here too

slow dune
#

cant recall

#

but yea i dont wanna mess with my models beyond the undo button lol

#

this has been very informative.

#

looks like I can start working en masse, after i get an avatar working in 3.0 and get the basics down of what i wanna do animation wise.

#

Do you know any good 3.0 tutorials? like basic avatar set up?

#

For eyes, idk if its eye_L or left eye

#

and eyelids, idk if i put none, blend or bones

marsh haven
#

Well there's quite a lot of tutorials to get started in 3.0 + Official Docs

Most known Vids are from M.O.O.N and Sippbox

slow dune
#

Do you know the answer to my question tho o: r u able to do a basic 3.0 set up?

marsh haven
#

You should make or have a shapekey for blink and lower/upper lid.

slow dune
#

no thats not what im saying

#

this

#

just this simple thing. i need know what to select or click

marsh haven
#

Should be LeftEye and RightEye

slow dune
#

woops

marsh haven
#

Can always test by moving the bone in Unity to see if it's working properly aswell

slow dune
#

your picture shows you dragged "face" in there

#

when normally you drag in body?

#

does body work too? or?

marsh haven
#

Thats my setup since my avatars have more complex features

#

Like transforming and other stuff

#

Which requires me to have multiple meshes.

#

Face is the mesh that holds all the base shapekeys thus that being the one being in there.

slow dune
#

so body works?

marsh haven
#

In any normal case of having 1 mesh body it's always going to be that one

slow dune
#

o nice

#

So for eye movement i'm supposed to put the dial all the way to the right?

marsh haven
#

Preference

#

If you want your eyes to move a lot you can give them more towards the excitement, or if you want them to be more focused on people you can make them more confident.

slow dune
#

what about keeping them both in the middle?

#

does that look ok?

marsh haven
#

Ye it'll work just f ine.

slow dune
#

I have to say. not only have i been told 3.0 is stable. and i need to fix FBT, now. and i have a basic hopefully successful understanding of how to migrate to 3.0 and a basic understanding of the base descriptor. I am very happy.

marsh haven
#

Yeah when it comes to the descriptor alone it should be very similar to the old one.

slow dune
#

All the tools and knowlege to be able to start and learn to succeed. ohh yeahh~

marsh haven
#

Just the main key points being there is no override and the usage of layers and expression menu's

slow dune
#

i know. but a few details i wasnt sure on.

#

yeah ill learn about that soon

#

but its not a manditory thing to upload a model, which I wanted to at least be able to do.

marsh haven
#

True

slow dune
#

@marsh haven VRC doesnt have a standing pose i like, as in 2.0. do you have a neutural interesting-ish standing animation I can have?

marsh haven
#

I currently have not animated my own version as i'm still using the default ones

#

But you can find many idle poses everywhere and apply them.

slow dune
#

@marsh haven I'm working with the FX for Avatar 3.0 wow it's easy 😄 I like this!!

#

I feel I like this even MORE than the old systen!!

strong tree
#

it is

old remnant
#

Any differenxw in eye tracking witb sdk3? Just curious if sdk3 has enabled vive pro eye tracking feature to work properly now

late tartan
#

Nope

old remnant
#

Eye tracking was messed up in vrchat with sdk2 so. Anyone has tried?

slow dune
#

Does avatar 3.0 gestures not work on desktop?

#

or did i do something wrong?

late tartan
#

They do

slow dune
#

because nothing is activating x:

old remnant
#

Nope
@late tartan nothing changed for pro eye?

slow dune
#

like facial expressions i mean

#

also is FX just facial expressions?

late tartan
#

Vrchat still doesn't support vive pro eye tracking @old remnant

slow dune
#

or can i add a sword in the animation as well with the facial expression?

old remnant
#

Thanks for clear answer

#

Appreciate

late tartan
#

Fx is for pretty much anything that doesn't animate a bone @slow dune that includes toggles yes

slow dune
#

but its not a toggle exactly?

#

because it has to go along with a hand movement?

#

holding the sword

late tartan
#

You would be animating a parent constraint or enabling the sword, both of which you'd put on fx

#

If you're not messing with bones, it's safe to put it in fx

slow dune
#

is there a way to do all that and pair it with a hand grasp?

late tartan
#

Yup, you can use GestureLeft and GestureRight

slow dune
#

ah i see

#

i wonder why nothings working in game tho

#

how do i make it show up in desktop?

#

is it like shift f1-f10 or something? or?

late tartan
#

Yup

slow dune
#

nothings working tho

old remnant
#

I had a kinda same issue

#

Fixed

#

But not sure if thats same reason lol.. we need to see your work

#

I remember i did something wrong with animation.

green heron
#

how many outfits can an avatar have, is there a limit of things you can make into a toggle

late tartan
#

Well, you have 16 parameters with 256 possible values, sooo... alot

#

But please don't overload your avatar with hundreds of outfits

#

That's just bad practice

wide thicket
#

I guess this is a fairly straightforward question... if I have a dance animation, say imported from mmd or wherever, manipulating every single bone and perhaps even blend shapes, what layer should I be putting that sort of thing in? should I be dividing some parts between Action and Gesture?

#

blend shapes are easy, straight to FX

#

transforms seem a bit wishy-washy particularly when it comes to which layer to put finger animations on

#

a flowchart would really help clear this sort of thing up

sand wren
#

u need Action and FX layers

#

because its supposed to override the entire avatar u need to use Action for the dancing part

#

and FX because thats the only layer where properties actually work

#

u can even just use the same exact animation

#

but if u wanted to u could separate blend shapes and movement

#

but not required

wide thicket
#

hmm

#

I thought gestures also overrode action

#

is it actually the other way around

#

action layer is something I'm trying to avoid when possible because it's annoying to deal with if you want to keep the state machines tidy

#

or at least I haven't seen anyone demonstrate a clean, working action controller with more than a trivial setup

wide thicket
#

and yeah I had noticed that it works if you use the same animation without splitting it

#

I wondered whether that's supported or whether it just works by accident

sand wren
#

i mean its pretty easy to do

#

Entry -> Idle -(Emote != 0)> Turn Off IK

#

Turn Off IK -(Emote = whatever)> My Animation

#

My Animation -(exit time = .95 (if not looping))> Turn On IK

#

and
My Animation -(Emote != whatever)> Turn On IK

#

Turn On IK -> Exit

#

thats pretty clean

#

u can have all ur emotes in a nice line

#

and it works because its just ignoring the other values

#

theres no error from changing values ur not supposed to for that layer

#

it just doesnt work properly

#

thats why putting it in both has no issues

sand wren
#

oh yea and don't forget also blend action layer in and out when turning IK off and on

cedar oak
#

FUWK

signal plume
#

Yes

opal pond
#

a skinned mesh is what you use to toggle objects, right? Skinned mesh for body and another skinned mesh for a gun?

wintry glade
#

If your gun has bones yeah, otherwise its just a mesh

opal pond
#

I guess the proper wording should be "rigged mesh" rather than skinned mesh then, no?

woeful ruin
#

Those are the same thing, basically-- a mesh with a rig is skinned. If a mesh has a rig but isn't skinned, the rig serves no purpose for the mesh

#

most "props" should be static meshes, not skinned-- skinned meshes are more expensive performance-wise and you shouldn't use them unless you need to use bones

#

(and even if you need to use bones, something like a gun with a magazine you can remove would be better as two static meshes instead of one skinned mesh with bones)

sonic spade
#

does a mesh also become skinned if it has blend shapes?

graceful nest
#

mesh renderers don't have blendshapes afaik

#

you can replace a skinned mesh renderer with a mesh renderer + mesh filter

reef snow
#

I'm trying to add different shaders to different disconnected meshes within the same avatar. How come one of the separate meshes is able to have a different shader, but another isn't? (Possible cause, the two share the same base texture image)

#

Wait, yep. Found out it's because they shared the same "Material" even though separate meshes.

#

Nope, still linked together somehow. How do I make two different Meshes, (now with 2 separate materials) use different shaders?

late tartan
#

Did you make a new separate material and add it to the separate mesh?

reef snow
#

In Blender, it's a different material but still utilising the same albedo texture file

late tartan
#

Wait, so you're not talking about meshes in unity?

reef snow
#

After separating the materials in blender, going into unity, they are still under the same "material"

#

Maybe if I create a copy material?

late tartan
#

You have to select the vertices in edit mode and assign them to the new material

reef snow
#

In blender they are indeed assigned a different Material

#

but the two materials both use the same image texture

late tartan
#

That doesn't matter

fierce vale
#

yes

late tartan
#

All your materials can have the same source image texture and that's OK

#

In fact, that's more optimized then having separate textures

reef snow
#

But in blender, I noticed I did this:

#

Err...is attaching pictures not allowed?

#

Found a workaround.

#

So, the external materials, probably means it doesn't matter what materials I assign in the blend file.

#

Now, how do you create anew of copy the material file, so that you can make it different for that mesh?

late tartan
#

Ok, so the "materials" in blender are actually just slots for materials in unity

#

You have to make new materials in unity and slot them into the material slots

#

You can't import the shaders/material settings from blender

reef snow
#

How do you create a new, when there's an existing one there?

late tartan
#

In the unity file browser, right click -> create -> material

#

You drop that onto your mesh wherever your materials are

reef snow
#

Ahh, drag and drop?

#

That's what I was trying to figure out. How to assign a different or new material.

#

It works though. Thanks

shy root
#

Hey guys, do any of you know of a good avatar tutorial for a total beginner? Any help is very much appreciated. Thank you!

obtuse anchor
#

where can i download 3.0?

woven pecan
#

what do you mean by 3.0? if it's SDK 3.0 then you can download it from vrchat.com

neon finch
#

How do I get or make a world breaking effect

#

Gonna try to make a Diavolo avatar

hollow lagoon
#

does anyone know how to do do a Hand Floater Orb, i see so many avatrs have them, if you do, dm me please

simple swift
#

anyone knows a nice 3d program for beginners?

restive shale
#

Does anyone got dynabones? I used to have the files before but now I have a new pc 🤦‍♂️

#

Also, aquarium, what kind of 3d program do you mean? Sculpting, making models or like what u talkin bout

solemn glacier
#

You can download it form the asset store unless of course, it was an illegal copy vrcAevSip

restive shale
#

don't you give me the stinkeye sir

fluid grotto
#

Err...is attaching pictures not allowed?
@reef snow pictures are allowed in #avatar-help

dense tree
#

If I am hosting a competition for a Halloween avatars where do you guys think would be the best place to let people know about it

dense tree
#

There’s $100 prize money for first place

soft tundra
#

@dense tree > you can set up a server and post it in the #community-servers-old section; people that are interested can join there perhaps?

dense tree
#

Thank you 🙏

dusk fulcrum
dense tree
real topaz
#

does anyone know how to make a sub menu only visible when a specific value is true?

upper remnant
#

@real topaz you cannot have conditional submenus. they do not respond to parameter changes like that

real topaz
#

aight, thx

fluid iris
#

does anyone have a HUGE avatar

#

the biggest i haev is that transformer

fluid grotto
#

Is persistent stage parameters on world change planned?

#

Annoying for avatars with lots of customizations

sand wren
#

yea i think, i made a post on canny a while ago about it

sonic spade
#

wonder if just giving the character the "Object.DontDestroyOnLoad" tag would make it all work 🤔

stray gyro
#

just made a new project, it'll do

muted prawn
#

Hey? Does anyone know way of paging nested menu? Can I call a lower menu inside the higher menu?

#

I mean

Menu 1
          Menu 1.1
          Menu 1.2
Menu 2
          Menu 2.1

And I call menu 1.2 from menu 1.1 in the vrc expressions menu.

#

I have a lot of animations and I it's way over 8

#

So sub menu is needed

#

But they are the same topic and should be next to each other

#

It should be simple test I guess.

#

But currently I'm wondering if someone done such test

#

I could try to make variable based math and just make animation set toggle with it

#

Sacrifice one expression as a rotation puppet and in animation have 3 empty animation splitting them and separating

#

Thanks! I will try first to do cycling menu because it won't use variables which I'm actually running out of

#

I used sub menus and have over 50 anim. But the variables swapping the color or hue shifting or scaling are mostly float values

#

I use one universe toggle value and I have a literally documents listing IDs of my animation

#

I'm making 4th version of my same model from ground up agains

#

I'm trying to push as far as the engine let me

#

I will add more

#

But too many materials so I gotta compact it

#

One thing that I can say proudly. 15 MB is the version 3.7.29

#

Gen 3.... 7 remakes and fixes in blender

#

29 changes and modification in unity

#

I started that model from the beginning of 3.0 update

#

I need to fix the core stuff now.

#

You know what

fluid grotto
#

Hey? Does anyone know way of paging nested menu? Can I call a lower menu inside the higher menu?
@muted prawn yes there is no limit. But you can only have 8 entries per menu

#

Heck I made a menu that contains it self

#

It won’t stop you

sand wren
#

that limit is only an sdk limit, u can have as many as u want in theory

#

although eventually it gets too difficult to use

lapis sand
#

I'd have a (I think) technical question about GestureWeight parameters on other devices. How are they triggered on different controllers than Index ones?

#

I noticed that on Index all gestures will give value of 1 except Fist gesture which is controlled from 0 to 1 by pulling trigger button. Idle (gesture 0) gives 0 on weight. How does it work for Oculus and Vive controllers?

muted prawn
#

@fluid grotto i meant multiple calls of the menu like the example in the menu from 1.1 to 1.2 and vise versa... 1.2 to 1.1

fluid grotto
#

Yes there is no issue with that

neon finch
#

No clue where to post to ask this but does anyone know where i can get the files for the default frog avatar?

woven pecan
#

blendshapes still displaying incorrectly :/

#

Is it worth waiting for a patch from the developers, or can it be fixed somehow?

sand wren
#

ive had 0 problems with blend shapes so i dont think itd be an issue with vrchat

woven pecan
#

for everyone else, they are displayed incorrectly: the eyes are not closed and so on. Haven't you heard about it?

#

this is a fairly common problem

real patrol
#

Man I really gotta revamp my old HollowKnight avatars, I could do them so much justice with 3.0

frank depot
#

oops

sand wren
#

probably didnt use FX layer? all my blend shapes work

ocean needle
#

trying to find a lightsaber to add to my avatar, any suggestions?

fast light
#

With or without blade

marble fable
#

@ocean needle like this one?

ocean needle
#

well, i've already found and made one i like, now im just trying to find a shader to give the blade the right effect

split heart
#

Anybody making big tiddy avatars these days? Asking for a friend. Super big to.

nova ice
#

Super big friend or super big tiddy?

silver adder
#

Do you want to get banned?

#

NFSW avatars are against the community guidelines, so if someone reports you, game over.

wheat plover
#

Any good fullbody reproportioning tutorials? Only one I found is Kung's Fullbody fix tutorial so far

tranquil pulsar
#

Kung's is the most up to date if I'm not mistaken. Goes over pretty much everything as well so if you have problems then the solution is probably somewhere in the same video. I'm not personally aware of any other good ones but I imagine they're out there.

sharp path
#

Is there any way for me to change the material on my avatar's blendshapes? The materials got all messed up after re importing my avatar back into unity, but because the blenshapes hide inside the avatars head I can't drap my materials onto them

ocean needle
#

NFSW avatars are against the community guidelines
really? I thought they just were not allowed in public instances

sand wren
#

^ its a report based system so the basic guidelines is dont troll or harass users with NSFW content without consent, and the main rules state no NSFW in public instances or streamed

#

although vrc's definition of NSFW is questionable

grave linden
#

Anyone taking commissions for a custom avatar? I don't want anything SUPER crazy, just a cool male avatar with an outfit of my choosing, and a little bit of special effects to go on the avatar :D

ocean needle
#

although, the rules on this server specifically is another story

wet tangle
#

what is better, to have the avatar viewpoint between the eyes or inside the head?

fluid grotto
#

The viewpoint should be positioned at the location that makes the avatar's shoulder's alined with your own shoulders. The location within the head is entirely incidental

#

Think of it like the shoulders and arms are your real body, and the head is just like a mascot head. you might be looking out of the mouth if the head is huge. but your shoulders and arms are still where they should be.

#

put the view way up high where the head's eyes are, and your arms might always be reaching up

inland sage
#

You cant use Animation Events on Avatars right? :^)

wet tangle
#

oh

ivory matrix
#

are there any Eddsworld avatars?

cyan bridge
#

hey does anyone know whre i can find vash from trigun

feral bone
#

Looking for JJBA (Jojo's Bizarre Adventure) avatars. Would prefer if they had effects but if they don't it's ok.

sturdy raven
#

anyone have a yellow among us crewmate vrchat avatar

#

ping me if you do i dont mind

tight schooner
#

@sturdy raven have you seen that customizable avatar?

#

You can choose any color, and toggle hands on or off in the expression menu

sturdy raven
#

Where would that be?

#

I literally have only been playing vrchat for a day lol

tight schooner
#

I don't have the world right now, I might be able to pull it up for you...

sturdy raven
#

Mkay

tight schooner
#

Are you desktop or VR?

sturdy raven
#

Desktop

tight schooner
#

I found the world

sturdy raven
#

I cant get on VRChat RN

tight schooner
#

Among Us Avatar World - The Skeld Cafeteria

sturdy raven
#

How do I get there?

tight schooner
#

Go into worlds tab in the menu by hitting ESC, then click on the search bar in the top right and type in that title

sturdy raven
#

Oh, okay

#

Thats really useful

#

Thanks for your help!

tight schooner
#

No problem

#

Just ping me if it doesn't work

sturdy raven
#

Will do

abstract loom
#

Gay

#

Gay

#

Gay

#

Gay

#

Gay

#

Gay

#

Gay

sturdy raven
#

Stop

grand anchor
#

anyone doing free avatar commision for a shoutout?

blazing void
#

can someone upgrade me lol i cant even test offline

eager horizon
#

@grand anchor shoutout?

#

who are you?

sonic spade
#

I'll do a commission if redotix does a shout out uwu

eager horizon
#

yea bro I will shout you out in my school cafeteria

sonic spade
knotty raft
#

how do i toggle blendshapes using 3.0 ?

sonic spade
#

Better to look up a tutorial, they explain it better than what can be done with text in here

#

MOON has some tutorials that show the basics from setting up layers and toggles

knotty raft
#

actually i figured it out rn

sonic spade
#

Greith 👍

abstract loom
#

Gay

#

Gay

#

Gay

#

Gay

sonic spade
#

👌

sonic spade
knotty raft
#

do you guys have some nice crouching animation for sdk3 ?

frail chasm
#

Anyone by chance have a nsfw furry avatar or know anyone who would?

#

I am in a desperate search for one

solid scaffold
#

Is there a Daffy Duck avatar?

proven shadow
#

Does anyone know if there is a avatar for Benny from FNV

silver adder
#

@frail chasm There is a reason why you won't find that stuff in avatar worlds, NFSW is bannable.

half scarab
#

ayo

#

i was wondering if anyone had lego star wars avatars?

neon finch
#

Anyone got a Goofy (Mickey Mouse) Avatar?

sonic spade
robust orchid
#

Why are we permitted to make models that are all like 50k+ in vertices

#

It's terribly unoptimized to do that

#

You can make brilliantly detailed models that are sub 20k if you know what you're doing

#

and what's with everyone and their 50+ materials

#

poeple pl0x

#

my friends avatar is 205k and it makes me wanna cry

upper remnant
#

Props and stuff disabled by default perhaps

sand wren
#

i used to have an avatar that had 200k polygons and 15 materials

#

then again that same avatar is a now defunct 3.0 anime avatar generator

robust orchid
#

It's cool VRC allows people to flex their creative muscles by creating assets that are high quality but part of creating a high quality product is optimizing it down

sand wren
#

not in all cases

#

its just a bit more difficult considering vrchat is a hub for creations, not a group of creations

#

so instead of being able to optimize all assets for a specific game and target platform its the users that have to optimize for various worlds and platforms

robust orchid
#

Just merge doubles and dissolve unnecessary edges

sand wren
#

that doesnt do much if the model doesnt use normal and spec/met maps properly or has complex model detail

#

and if u suggest decimation then the resulting topology is gross

robust orchid
#

It does if that model is 200k polys and deforming those vertices all over the place

#

And No I would never suggest decimation

#

You need to do it manually.

#

It's more a suggestion for avatar creators and less for newbies

sand wren
#

i think biggest issue is with the 90% of "avatar creators"

#

the ones that say "i know how to use blender"

robust orchid
#

yep

#

The first thing you should always do when learning how to make assets for any game engine is less means more

sand wren
#

imports model
CATS fix model
visemes
export
dynamic bone collider every finger joint
dynamic bones everywhere with poor setup
"why am i 'very poor' vrchats gay"

robust orchid
#

I myself am not a character creator I'm really new to this

#

But I've been making high detail sculpts and assets for non-deforming meshes for a few years now

sand wren
#

ever since i got substance painter my lifes been 200000x easier

robust orchid
#

Yep

#

Substance is bae

sand wren
#

hopefully i can get zbrush or something too

#

but now i can draw normal maps and map patterns over my character

robust orchid
#

Does vrc support metalness/roughness btw

sand wren
#

why are u asking if vrc supports it

robust orchid
#

I also had a question about UDIMS no one answered, can you do it

sand wren
#

if unity supports it and its whitelisted by vrchat then yes

robust orchid
#

IDK The game I work on is only non pbr spec/gloss

sand wren
#

bruh

#

vrchat is unity based

robust orchid
#

It's DayZ

#

DayZ's visuals suck

sand wren
#

and u can use standard unity shader or custom shader

#

if u ever used unity before even default material have met/spec map

robust orchid
#

I'm new to unity

sand wren
#

and i don't know what a udim is

robust orchid
sand wren
#

also unity has an amazing tool called crunch compression

robust orchid
#

here you go.

#

see if you like this

#

assuming it works in unity it could be cool for some people

sand wren
#

it takes time to compute but u can compress a 4k texture with mip-maps generated from 10 MB to like 2 MB with little to no quality loss, and it unpacks on GPU so no lag

robust orchid
#

that's really cool

sand wren
#

video doesnt work for me so idk

robust orchid
#

Dm'd to you

sand wren
#

video always give playback error

robust orchid
#

that's weird

#

where are you from

sand wren
#

na

robust orchid
#

me too

#

that's weird

#

there's other videos demonstrating UDIMS.

#

look them up

#

it's a cool thing

sand wren
#

it doesnt sound too useful to me

robust orchid
#

fair enough. I think it'd only be useful to insanely detailed meshes

#

to help optimize those materials

#

I don't know fully.

#

I may be talking out of my ass

#

i don't completely 100% understand udims

sand wren
#

all i see is it looks like u put images on a grid and thats it

#

so instead of one 4k images u use 4 HD images on the grid

robust orchid
#

You can change the grid to represent different resolutions without having to make different material slots

#

So one cube on the grid is 4k

#

and another cube on the same grid is 2k

#

or 512

sand wren
#

whats the purpose when u can just make a standard uv map and export from something like substance with the appropriate resolution

robust orchid
#

Because then that entire file's size will be about 4k

#

you save filesize

sand wren
#

i mean it doesnt really matter if your uv map is optimized

robust orchid
#

It does because the textures are still the same resolution

sand wren
#

yes but smaller things can take up less space on the uv map

#

and you could use a solid color uv background to make compression better

robust orchid
#

If udims were useless people wouldn't use them in professional applications, But as I said I might not understand them the way I should be

#

Your logic is defeating me

#

I sometimes have issues with getting a lot of things on the same texture

#

I could fix that with udims

sand wren
#

but idrk bc i export my textures anywhere from 2k to 8k (usually 4k), compress, and meh

robust orchid
#

Because i technically have an infinite amount of space

#

in that udim

#

so i could fit an entire city on it if i wanted to

#

(which i wouldn't do)

sand wren
#

sure but sounds like its harder to bake or compute bc it has to compute from several image grids to get one result

#

so u save file size but at a cost to some extra math and memory

robust orchid
#

Probably yeah

#

It sounds interesting and i wanna try it

#

but as i said idk if it works in unity

sand wren
#

i need to make new uv maps for my avatar because it loses detail unless i export 8k but that makes my file size go real high

#

good news is that some of the textures are for smaller things like the mouth so i can probably export 2k or maybe 4k and it will look ok

robust orchid
#

o.o

#

BRUH

#

You really don't need your textures to go that high

#

you're gonna melt everyone's gpu

sand wren
#

oh if you saw my avatar you would see why

robust orchid
#

SHOW ME

#

i wanna see

sand wren
#

you can literally see every bump and every stain on the surface at close distance

#

also its streaming mipmapped anyways

#

so it doesnt always have to be loaded into gpu at max resolution

#

only if right next to me

maiden latch
#

Hey I'm a little confused about uploading avatars for Quest I never really knew how to do it for Quest in SDK2
and Avatar 3.0 is here so has the way to do it changed since then? I can't really find any info for uploading Avatars for quest
within the context of Avatar 3.0 where should I begin ?

robust orchid
#

That moment when you spend 3 hours on your avatar learning lots of new techniques and making real progress then blender crashes and you lose it all

#

F.

hard tree
#

heya, currently trying some stuff with animations for Avatars 3.0.
Is there a way to set/change parameters from the Animator or an animation?

In the Animator, I currently have two animations (show/hide hat) which can be toggled with the avatars 3.0 wheel menu.
(ShowHat int(0/1) )

Now I want to be able to play an animation (one of three) setting a specific parameter using the WheelMenu (ShowAnimation int(0-3))
The ShowAnimation is 0 by default.
When I want to trigger a specific Animation, I use ShowAnimation 1,2 or 3.
The Animator plays the animation.

But how do I set "ShowAnimation" back to 0 after the animation?

marsh chasm
#

Blendstate in your animation state machine.

upper remnant
#

@hard tree you can set parameters with the parameter driver state behavior

neon finch
#

can you set parameters like Grounded?

#

it says it only sync expression paramaters, so i guess not

wintry glade
#

Well grounded is automatically changed depending on what's happening in the game, you can reference it but shouldn't try to change it manually

frail chasm
#

@silver adder NSFW in public worlds is bannable*

silver adder
#

Nope, it's bannable in private too according to what one of the mods told me.

wintry glade
#

Just because you dont get caught doesnt mean its not against the rules, all NSFW anywhere is against TOS

tranquil pulsar
#

^ If it's reported it's fair game

robust orchid
#

I imported my model from blender where the weights were perfect and nothing deformed, when ingame I had clipping around the shoulders and stuff. Is this normal for it to not be exactly the same

#

is there a way to help reduce the clipping issues in unity

exotic scaffold
#

NSFW Better Private Not Public

sand wren
#

bruh pls bring back remeasuer avatar so i can add playspace movement to my avatars and also scaling size

#

NSFW is allowed in private worlds to an extent

#

the goal of those rules is to prevent harassment and exposure to NSFW content without consent

#

if you get reported for NSFW content you are always liable for a ban no matter where you are

#

the suggestion that you could be banned in public worlds is because thats where you will be more likely to be reported and also be violating peoples safety and or comfortability, not to mention things like underage users

#

just be smart and be diligent with NSFW content and make sure all users or participants consent and are likely in a private world if and when that were to occur

#

the rules are put in place to protect users and individuals, as to respect both creative freedom and the security of other users and their experience, as with all other rules like the ones against harassment and trolling

radiant flare
#

a whole essay on nsfw avatars

#

epic

#

speaking of nsfw avatars

#

ive always wondered

#

if it has nsfw parts but its 100% covered up and has a nsfw warning label on it and the parts can never be seen normally, is it ok to use?

sand wren
#

u dont really need the tags as they dont do anything but heres something you can do for example

#

if you have an avatar that can go from SFW to NSFW at the click of a 3.0 menu button

#

thats totally fine

#

just dont click the NSFW button when you shouldnt

#

and dont make it so if they have animations disabled they see NSFW stuff or whatever

#

and i dont mean something like just covering bare breasts with a bra

#

hide the breasts entirely when wearing the bra and only then enable it

radiant flare
#

alright thanks

#

i should have no issues then

sand wren
#

bc users can still see it if looking into the avatar

radiant flare
#

the clothing the avatar has is so close to the actual model that its really hard to see

#

i even have a hard time seeing it in unity