#avatar-general

351 messages · Page 10 of 1

neon finch
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go his twitter or yt @silver knot

crystal bison
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Please and thank you

neon finch
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@crystal bison not the right channel

crystal bison
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Then which channel, please

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Because someone else said this channel

silver knot
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but that video is for index

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im having problems with vive

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The default bindings are there buuut, i wanna change the "action menu" binding but its not there

fluid grotto
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It’s just called stick press I believe

minor drum
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I've noticed that with vive wands, the GestureLeftWeight and GestureRightWeight reflect how pressed in the trigger is until it gets to 1 when slowly letting go of the trigger will snap it back to 0 and not reflect how much the trigger is pulled

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Is this a bug or is this supposed to happen?

fluid grotto
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Not the case in oculus perhaps it’s a bug

minor drum
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I will test with index controllers and share my results

fluid grotto
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Wait you say 1.0 locks it

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I haven’t tested that specifically

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Sorry

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So if you get close to 1.0 and release it still slowly decreases?

minor drum
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If you get close or up to 1.0 then slowly release, it will go fast to 0

fluid grotto
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Ok to be honest I never looked that closely on oculus my bad

silver knot
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so i dont understand why i cant change the "action menu" on vive controllers.

neon finch
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still have no clue how to operate the new sdk

agile marsh
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Has anyone used the midi/osc features yet

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Like, are they midi signals sent out by everyone who renders the avatar, or are they sent out by the vrc servers themselves, or are they sent out by just the client whos using the avatar

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Or are they not sent at all

fluid grotto
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Wait are they in already?

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I thought those were just planned

minor drum
compact pasture
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man it would be nice if some of the documentation was updated to show the release state of things such as expressions menu and parameters. it's a bit confusing when I am told to do things that apparently no longer need to be done in the release version

valid goblet
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I can hold my fists and thumbs up, but... To others, it's just an open hand. This is a weird patch........

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This Avatar 3.0 patch makes it uncomfortable for people who use sign language. If you look at this, you need to give feedback quickly.

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i have specified all my finger animations. Among them, thumbs are invisible to the other person.

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Can I know why? It's like a bug.

dusky scaffold
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Are you using a 3.0 avatar and did you put your hand gestures in the wrong layer e.g. FX layer?

neon finch
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trying to have an emote that spawns a sound a sphear that turns the camera black and white a particle that shoots out and a material change and a hat toggle on the same gesture but when i made the gesture it didnt work was told that the material change has to be on the fx layer did this still dont fire how to i program a fx layer change and a gesture layer change at the same time

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or can i put the whole animation on the fx layer

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if this cannot be resolved i will not be using avatar 3.0 for meme avatars

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as this only resrticts what i could do before making it totaly ussless for what i do in vrchat

dusky scaffold
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I'm not sure there's anything you could do with avatars 2.0 that you can't do with avatars 3.0

sacred anvil
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I have an avatar with a cape that I am trying to get dynamic bones on, but I can't find the right settings and the bottom of the cape is sticking to the feet of my avatar, or more the base. Why is that?

neon finch
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well it dont work

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i made the animation like i always do

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and it didnt change the material

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or remove the hat everything else worked

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so its probbley lack of info on how to program an avatar and seeing as this is a hobby im not sure how much of my life i want to sink into this while i try to work out why its been made more complex than it needed to be

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there is no info out there on how to do this either

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so

fluid grotto
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What are you trying to do

neon finch
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in order to use 3.0 i have to have a working knowlefge on how to program in unity which i do not have as i did not need this to get to were i am

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trying to have an emote that spawns a sound a sphear that turns the camera black and white a particle that shoots out and a material change and a hat toggle on the same gesture but when i made the gesture it didnt work was told that the material change has to be on the fx layer did this still dont fire how to i program a fx layer change and a gesture layer change at the same time

fluid grotto
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SDK3 doesn’t involve or require any programming knowledge

neon finch
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in 2.0 this was a simple thing to do simple as making an animation to fire

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i have a basic knoweldge of layers and transistions

fluid grotto
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That’s all it is

neon finch
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yeah but when i go into unity and fire the gesture the material dont change and the hat stays on

fluid grotto
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Material change and object enable animations go on FX layer

neon finch
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i put a gesture on the fx as well as the gesture layer

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fx to change the material

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and normal gesture layer to do everfything else

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but the gesture does not fire botrh animations

fluid grotto
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Make sure fX layer does not include animations with rotation, translation, or scale

neon finch
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it dont

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i dont know how to sync

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between 2 layers

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when i make the gesture on my hand

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it dont fire both animations

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its was to complicated for me

dusky scaffold
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did you make sure the weight of your layers in each animation controller are set to 1 instead of 0? The default value is 0

neon finch
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hmm ill check

dusky scaffold
neon finch
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i shall also check that im 46 years old and have a high IQ but i feel so overwelmed by all of this

grizzled acorn
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uh...

neon finch
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👍

dusky scaffold
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I keep forgetting to set the weights of my new layers so I think other people may too

neon finch
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lol im testing it was 0

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defualt off

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dam it

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<<<< dumb

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😛 um

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it worked

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lol

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grrrrrrrrr

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ok im going to have change weight to 1 tattoed on my hand

merry swan
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weight 1 reaaally need a better color, ive done that a few times,

neon finch
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lol

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i mean it can get frustrating when you forget the simple things

echo arch
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hi in the descriptor, i know what FX and Gesture bases are. but what are the the Base and Additive ones for...?

merry swan
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Kinda alot of text to paste in here

echo arch
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thank you!

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is it safe to assume

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if i put none on base

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it just wont play the jumping falling etc animations?

merry swan
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If you remove Locomotion blend trees, you will slide around, if its empty you get the default setting from vrchat

toxic arch
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I've completely forgotten, does the 3.0 sdk still use 2018.4.20? I just need to make sure ;;

wintry glade
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Yeah

toxic arch
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Alright, thank you!

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I thought that was the case but got split since 3.0 is super new

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uhhh- is there like any reason to port 2.0 avatars to 3.0?

valid goblet
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@dusky scaffold Yes, they all work properly. But in VRchat, it works well on my screen. But it doesn't work for the other person.

dusky scaffold
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@valid goblet If the hand gestures are in the FX layer I think they may still display for you but not others? There's been some talk about something like that or maybe it was about your avatar animating correctly in the mirror. Either way, make sure the animations which move your fingers/thumbs are in the Gesture layer. If they are in the Gesture layer already, do you perhaps have the same animations controlling face gestures in the FX layer (for avatars 2.0 we would use a single animation that did both face and hand gestures after all)? I don't use any hand gestures myself since I'm an index user so this isn't something I've tried out. I would ask again in #avatar-help

iron horizon
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Im looking to do eye tracking with the eye surface being flat.
Is that something that can be done "reasonably"?

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Or would I have to just limit the rotation alot and hope the illusion doesnt break

fluid grotto
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It is a setup of rotation constraints so the eyes still rotate but a child of the eye can not rotate and only moves down with the rotation

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You can also approximate it by having the eye bones far in back of the avatar and making the rotation limit very small. This effectively flattens the arc

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I don’t recommend that though

iron horizon
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Yeah.
I didnt realize constriants like that were avaliable in unity, Ill have to give it a shot to see how it works

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I was thinking of doing something crazy, and using a shader and vertex colors to flatten the eye

fluid grotto
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If you are more comfortable setting it up in blender, fbx import in unity has an option to create unity versions of the constraints for you from the fbx

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Might be more straight forward to make them in unity though since Blender can do things unity can’t

neon finch
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Google hasn't shown me any results about this
but is it possible to have liquid simulations on an avatar?
I would make it as low poly as possible but honestly no idea where to start
and if it's not possible what would be the best way to get something close to low poly without the animation

floral rock
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Going to do a Hue Shift radial button demo in a couple minutes via screenshare, DM if you want to hop in

distant egret
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any new av 3.0 avatars/avatar worlds that anyone knows of that I can check out? or maybe just some nice avatars in general that I might not have seen before?

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🥺 👉 👈

floral rock
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I'd be happy to share a 3.0 avatar if you want, tag me in game sometime, same name

distant egret
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sent friend req ^-^

upper remnant
pearl rune
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add a legacy mode for some control scemes. I dont like the new jump button re-allocation or the really not good fbt calibration :(

lost niche
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@pearl rune you can use the old FBT calibration method though

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you just add --legacy-fbt-calibrate to your launch options

pearl rune
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excellent will add

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surprises me a bit how this made it through a beta test if there was any

sinful junco
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wait so avatars 3.0 is Online for everyone?

pearl rune
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sadly yes

sinful junco
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so i can go show off my new stuff finally

lost niche
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yeah, I'm enjoying it

pearl rune
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i mean i like the customization but this excuse of testing rolled out to release build instead of a beta build seems wrong.. i like the added control but so far its at a huge convenience and speed cost in terms of selection

sinful junco
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im gonna go beat people with my tail

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also there was a beta

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it was a open beta

pearl rune
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i heard there were many people saying "the calibration isnt right"

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but it still got rolled out

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that aint right

visual dagger
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most calibration issues are from badly made avatars, not the system being broken

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it's not in all cases, but most

pearl rune
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doubtfull. because some peoples legs go through floor if an avatar has long legs

sinful junco
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additionally the new idle animations lowered alot of peoples shoulders

pearl rune
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thats not a badly made avatar

visual dagger
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the shoulders thing was a bug setting all avatars as male, that's been fixed

sand wren
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the calibration is okish

pearl rune
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using playspace mover was like a great and easy calibration

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why "fix" that

sinful junco
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i never had to use play space mover

sand wren
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the biggest issue people have are things that can be fixed by using the legacy FBT launch command

sinful junco
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even with long legs

sand wren
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and most people want 100% accurate proportions

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even on disproportionate avatars

pearl rune
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  • playspace mover was and is great for people sleeping
sand wren
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so they do a lot of hacky stuff with playspace and height

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but i honestly dont care

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as long as it tracks my legs and hips without looking funny im fine

pearl rune
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i just worry like for now you can use that legacy mode

sinful junco
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Welp now that its online im gonna get on, see yall later

pearl rune
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but i fear they will remove it quite fast

visual dagger
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the fact that there is a legacy mode suggests they have no plan to remove it

pearl rune
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or even moving a jump button away from a thumb stick aka which you use to move seems a weird move

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why not put this avatar menu on a button instead?

visual dagger
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but they'd prefer you make avatars properly so they work with the new system

pearl rune
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i guess but if they do ill probably quit playing

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because it becomes literally a burden to do it in the current method

visual dagger
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the button remaps are a different thing, on oculus i think it's better since clicking the thumbstick was annoying for jump and the current jump button wasn't actually used

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but other systems seem to been more crowded button wise

pearl rune
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interesting

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yeah i just keep clicking that avatar menu and its super super touchy

visual dagger
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i think they need to just let us remap all the buttons to whatever we want and be done with it

pearl rune
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a thumbstick for selection never proved to be great.. thats why nobody liked the vive controllers

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or its touchpad at least

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wait 6 point tracking in vrchat ? (reading changelog)

lime plume
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fullbody

pearl rune
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ahhh just all trackers counted including headset

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right

lime plume
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ye

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neos supports up to 11 point lmao

pearl rune
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yeah true

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bit crazy and niche.. and i cant imagine how cumbersome that is too (imagine charging all that)

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but i guess its cool

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id love it if they have some kind of skeletal gesture reckognition for custom solutions over trying to go for that crazyness

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just to put some potential development gaps down for the vr industry

lime plume
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ive seen someone dance with 10 point tracking, it's super cool

pearl rune
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(if you wanna use this then you can make something that works for this)

lime plume
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but im not about to spend that much on trackers lol

pearl rune
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instead of emulating existing controllers limiting what you can do

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same

carmine vigil
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Anyone know any good avatar worlds

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?

sand wren
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wanted to note something about joysticks

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i kinda like the rebinding sorta

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its a bit atypical but when u spam click on a joystick it can wear it down more

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whether it be index or oculus or whatever

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and ive noticed my right controller having a bit of drift, probably from the original jump bind

cold jacinth
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probably need a dev to answer this, but what are the maximum/minimum values the velocity parameters can be?

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like if I just hold W on the keyboard, what is my velocity Z?

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oh nvm that's on the debug menu

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ignore me

sand wren
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it depends also

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i believe u walk slower when strafing and also when walking backwards

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but only when at walk or run speeds

cold jacinth
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ah crap

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also seems to depend on the world...

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would be nice if the values were normalized somehow

silver adder
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also seems to depend on the world...
@cold jacinth Yep, worlds can have movement speed modifiers.

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Oh sorry, didn't mean to ping you... Forgot to remove the mention from the quote.

cold jacinth
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no it's okay

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I just figured they'd have normalized the values, makes it really hard to create a good locomotion blend tree otherwise

steel iron
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Too bad animating parameters isn't a thing.

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Animation speed based on velocity.

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Well, hold up.

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@cold jacinth Could always take a note from short/long fall and have higher speed animations based on velocity, right?

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Depends on how many steps you'd want.

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I could take my own advice for my flying avatars and have a locomotion blendtree my models flip into when I reach a higher velocity while in the air.

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Neat... potentially.

late patio
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does anyone know were i can get the god king and god queen models

full sorrel
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Anyone have a good site to find models? Im looking for a few

soft crown
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Pretty sure you could do animation based on velocity? Set the speed multiplier in a state to one of the velocity paramters

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unless i misunderstand how that works

merry swan
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not really used it for anything yet myself

steel iron
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Just an instant transition into another blendtree once velocity crosses a certain value. All of the animations in that blendtree would be animations for the higher velocity.

fading haven
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So, I have several Pre-Avatar 3.0 Avatars that I can't Calibrate to Full Body Properly ebcuase of this stupid Update. How do I reset it back to the Original Calibration Method?

soft crown
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i forget the exact command but i remember it was in the patch release notes

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command line you launch the game with

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wish it were an in game toggle option

wintry glade
craggy stump
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would it be complicated to set up a gesture that summons a mesh and does a facial expression. more specifically, a mesh that provides effects for teh facial expression

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in avatar 3.0 that is

lime plume
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its pretty simple to have an expression to toggle a game object and change blendshapes

ionic slate
tawdry bough
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be careful guys. some sections might have been invaded

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like there's avatars that have been changed

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in the avatar 3.0 world

thick sleet
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ever since this update i havent been able to see my face change w/ gestures etc. in mirrors or cameras, lol

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cazzy, in steam VRC launch settings put --legacy-fbt-calibrate, i did that as soon as i heard how bad it was lol, never even tried the new way

topaz moss
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Fluffy, are you putting your face-changes in the right layer?

waxen siren
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: ) deviant art i so shit with the eclipse them that i cant even find what i want anymore i be spending half the day looking for one thing

waxen siren
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how do you guys find stuff or do you make them yourself ?

rain marlin
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how do you guys find stuff or do you make them yourself ?
@waxen siren if you mean objects or avatars you can make them or improve some that alredy exist, mixing them or doing tons of stuff like changing the thexture and etc, bo oth deviant art and other pages have some good mmd archives were you could get some interesting items

waxen siren
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oh ya ik how to do it, its just i cant seam to find the stuff i want. but iv seen stuff on others that have the specify style i want and i dont know it they got that item like if it was a free download, maid it them self or got i commissioned

rain marlin
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you just have to keep going, a lot of times people dont get what they want, so you can think, eh this works, or make it yourself

waxen siren
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well i mean i do know how to 3D model its just makeing high quality clothes and avatars is hard if you dont have the right equipment. like a graphics pad or what not, but what i mean is i go on deviant try to find male cloths and stuff but 90% are female items so i was just woundering if anyone had like a method of finding what they needed but i appreciate the help anyway

rain marlin
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booth have tons of male things

waxen siren
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<.< the only male stuff i find is like boring jeans and basic t-shirts

rain marlin
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you can always put a boring tshit and change it

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the texture

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or the form

pastel birch
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I’m just curious, do I have to make my avatars just like the 3.0? Or can I continue to make them like I always have.

gray gorge
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2.0 is still supported and you can keep making avatars through that iirc
Though you’ll have to access a 2.0 avatar’s emotes through the action menu now instead of the original button

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It’ll probably get deprecated eventually though (and the new system is really good), so you should try to learn it at some point

glad cloak
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How are people setting their idle pose for vrc images attatched to avatars now?

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where doth one put such an idle animation

gray gorge
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vrc images? what do you mean by that

toxic arch
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Hey, does anyone happen to know a shader that acts like blender's global/camera texture coordinate? Ie, no matter the angle the model acts like a "cutout" for the texture

sly spear
wintry glade
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"We've got a lot of requests for various Animation Parameters, but each one of them incurs a non-zero cost for updating each frame. This also includes the alias-able Expression parameters.
Obviously, we understand the desire for more (I've got a couple I want myself), but we've got to be careful not to make AV3 avatars inherently less performant."

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Just gonna end up being a lag fest imo

merry swan
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You can do alot with 16 vrcThinking

steel vine
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how

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do i get to make avatars on pc

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i wanna make a E3N avatar

glad cloak
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@gray gorge The image people see when they look at you in their friends list, the one you save when publishing the avatar

gray gorge
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Ah
I never actually use the unity model for that image, I take a picture & put it into the scene as a 2D image and then point the camera at that plane

merry swan
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I just duplicate model , pose it and use that for the profile picture for avatar , every one of my scenes have a template so they are in the same spot for background image

gray gorge
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Or yeah, have a duplicate model in scene with no components on it

glad cloak
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But how do you model the avatar

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mine is in pure default animation stance

gray gorge
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make an animation clip that’s just 1 frame of the pose you want
then make a controller for the duped model whose only state is that animation clip

steel vine
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can someone help me with an avatar

glad cloak
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Aight

steel vine
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im trying to find military avatrs

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does anyone

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have any idea

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where i can find those

stone pilot
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Every time I get in VRC in full body it marks me as AFK unless I turn it off in the hand menu? Is really annoying as I makes it so I can’t bind into avatars, anyone have any idea why?

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Doesn’t matter what avatar

gray gorge
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The change log mentioned there was some sort of bug where SteamVR was inaccurately marking as AFK in some cases

echo arch
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has anyone documented any fixes yet on the Elongated avatar issue? (new fullbody setup stretching parts of your avatar like neck)

fluid grotto
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That’s a new one

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Do you have a copy of the avatar on your computer or is it someone else’s upload

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I would make sure it didn’t have any bones resized in unity - those are known to reset themselves in game and look really weird

silver adder
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Apparently, someone hacked the Avatars 3.0 hub and replaced all the avatars with (I'm going to assume) NSFW avatars.

echo arch
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its my own avatar i made

wintry glade
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What's the rig look like?

echo arch
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uhh where can i post pic?

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i mean it looks fairly standard

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i had the neck fix but i had removed it, increased neck bone size and weight painted properly

wintry glade
fluid grotto
echo arch
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oki

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posted it there

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i also noticed

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it wasnt only the neck

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but also the waist

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and it was very easy to notice since when i moved around, it would actually change back into the "normal" position aka not stretched

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but when i stopped it would go back

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so im not sure if its a proportion issue...or my bones are off somehow

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really no clue

fluid grotto
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It sounds to me like your avatar was edited in unity like it was squished a little bit in unity instead of blender

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So as soon as an animation plays that doesn’t have the squish, it gets unsquished

wintry glade
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Did you apply and reset the tpose in unity after you fixed the neck?

echo arch
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but im not sure how that would stretch it beyond its usual limits?

fluid grotto
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It tends to have the reverse effect of whatever you changed

echo arch
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reset? i mean it has the T.pose

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from blender

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i didnt really mess around with that

wintry glade
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If you change bones in blender you need to redo the rig config

echo arch
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hmm? i mean its a new model i didnt use old anything

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and i see adeon..

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i guess it could be that

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thank you for the help, i now have a bit more to go off on

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💓

haughty juniper
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Is there any hope for the vr chat team to add a way to adjust camera settings more than just the eye height?
Some smaller avatars (even within sdk limits) still have clipping issues on their near field camera

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if we could adjust that on an avatar-by-avatar basis I would be very thankful ;-;

drowsy sigil
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Near and far are adjusted by the world creator

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@haughty juniper

haughty juniper
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I understand that

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so on some wordls I cant see my torso

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I think there should be an option to make the avatar control the settings

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since for some smaller avatars you cant see torso or arms

neon finch
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hello guys i just move to sdk 3 and i dont knwo how can i change the prone animation

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can someone help me pls

drowsy sigil
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U change it in the example locomotion animator in the sdk

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Or make ur own setup for ur locomotion layer

neon finch
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is prone the idle prone

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watch avatar help i sent a pic

verbal forum
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anyone know how to not blink with facial gestures that have eyes already closed

supple idol
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can anyone get me any castle crashers avatars other than the green knight? Please help me out or dm me!

craggy stump
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do i still need to configure my avatar's rig in unity ?

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on that same note, which eyebones do i select this time around? RightEye and LeftEye, or Eye_R and Eye_L?

fluid grotto
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Is there any hope for the vr chat team to add a way to adjust camera settings more than just the eye height?
Some smaller avatars (even within sdk limits) still have clipping issues on their near field camera
@haughty juniper add a camera to the avatar’s head with a custom nearclip distance it will be used

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Downside is it only works for private uploads

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Two copies of blueprint in same world will break it

primal pecan
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yo where do you download the avatar 3.0 sdk i cant seem to find it anywhere

fluid grotto
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Log in

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Click downloads

primal pecan
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ahhhh

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ok

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thanks gamer

verbal forum
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How do you cancel CATS Blink when ur doing gestures or emotes

fluid grotto
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Add a behavior to the animation state called VRC Animator Tracking Control and set eyes/eyelids to “Animation”

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It will stick, so in the state that plays when it’s done add another setting it back to Tracking

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Also recommend the animation open the eyes in case you catch it mid-blink cuz they’ll pause like that

cobalt rapids
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Anyone know if there's a good method to do parameter addition or subtraction?

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I honestly just wish the parameter drives had a drop down for some basic math functions

haughty juniper
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@haughty juniper add a camera to the avatar’s head with a custom nearclip distance it will be used
@fluid grotto are you serious? My hero

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😍

fluid grotto
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Yes. That’s also how you do third person avatar

merry swan
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When you use an avatar thats small but use a local avatar thats larger, i look like im floating around for others

craggy stump
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is it possible to create multiple sub-menus using duplicates of the examples provided? for example i want to add submenus which contain differnt types of emotes, can i just duplicate what VRC provided in the sdk?

fluid grotto
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You will have to recreate it, as the example is not in the SDK, but yes it would just be a submenu

sinful junco
#

Can someone explain what might be happening, Avatar 3.0 i have a 2 axis puppet controlling my tail on my avatar, other people including friends cannot see me move it when i use it. I have the animations on the gesture layer with a mask since it transforms the tail bones. but still people cannot see me move it

deep fog
#

Dose anyone have a shark face avatar from red vs blue that works with full body tracking?

surreal sedge
#

Like the Halo shark face avatar? I use a red shark face avatar as my main avatar but I don’t have full body tracking

swift sun
#

@restive rivet I saw you talking about it, was even said like a date about the implementation of the avatar resize? As I'm really interested but didn't followed the project that much. If you want, you can dm me the answer as I'll probably lose it in the amount of messages here

deep fog
#

@surreal sedge yes that avatar. I found one but it did not work with full body. Then I found one that did but the avatar world that it came from got deleted and I don’t have it anymore. : (

restive rivet
#

@swift sun Not for now, all they said is that it was too buggy for their liking and that they will add it again when it's stable enough

swift sun
#

lul, ok

silver adder
#

Wrong channel.

#

The avatar channels are for discussing avatar development. Not finding avatars.

fossil jetty
#

just realized you can totally do an avatar creation avatar, and have all the body/scaling/color options within one avatar with hundreds of options, high polygons tho

hazy wind
#

Is it normal that my Build and Test avatars can't be used? ;o;

sturdy smelt
#

When you click it in game, it doesn't show preview I think
You kinda just have to click it and hit change anyway

hazy wind
#

Oh...

#

well that's kind of dumb from me lol

sturdy smelt
#

Yea a lil bit lmao

#

Did it work?

hazy wind
#

yeah

#

but now I am having some other issues haha rip

#

back to unity I guess

frozen shore
#

I'm curious, are dynamic bones even still a thing?? I cannot seem to find them anywhere o.o

merry swan
#

Yes ? asset store unity

frozen shore
#

Wait you have to get dynamic bones in the asset store? What wizardry is this..

merry swan
#

vrcThinking yes its an actually paid asset

neon finch
#

You're supposed to buy them. That way you also always have the updated version

candid forum
#

I guarantee 90% of people who have the dynamic bones files didn't pay for them

#

They're absolutely everywhere lol

merry swan
#

'duh'

#

Bought them on sale ages ago ,10 is less then i use on food a day

#

Goes on humblebundle sales sometimes too

frozen shore
#

I had absolutely no idea! Huh

silver adder
#

I can see why people pirate it, nobody wants to pay $20 for something they won't be using very often, unless they are a VRChat enthusiast.

#

I'll probably pick it up around my birthday just to have it, even though i don't really have any avatars that have parts meant to be dynamic/physics driven.

neon finch
#

There was a tool in blender that was auto rig your stuff

#

what was the name again?

#

cats tools or something like that

#

Cats blender plugin

#

yea thats what it is

#

thanks boss

glacial forge
#

I know that there is good documentation on the Avatars 3.0 and other builds, but what is a good tutorial video(s) on creating an avatar in and adding all of the 3.0 features?

shut creek
#

3.0 upsets me

#

i just want my emotes back in my emote menu

#

is that too much to ask for?

#

also with 3.0 getting an avatar made now is going to cost extra

#

i hate this

neon finch
#

You can still use the 2.0 sdk if you want to

craggy stump
#

lol having emotes in the new menu is pretty damn easy imo

glad oxide
#

does anyone know if the new action menu is also available to SDK2 avatars? I have a WIP SDK2 avatar that I'd rather not have to flush down the drain 😭

neon finch
#

For SDK2, the action menu is more just added on top. But sdk2 avatars all work like normal. You can keep using sk2 the same as always, you just won't be able to do a lot of the new stuff that 3.0 allows

glad oxide
#

yay thanks
only reason I'm using SDK2 is simplicity - I poked SDK3 and was pretty quickly turned off by the lack of cohesive docs or tutorials, as I'm pretty bad at all this 3d stuff

silver adder
#

Yeah, SDK3 requires a LOT more general knowledge about Unity itself and not just the VRChat SDK exclusive functions.

#

But in turn, is WAY more powerful in terms of what you can do with it.

dense gale
#

using Avatar 3 technology would it be possible to build like, a working phone that can message people, for example? o:

silver adder
#

We haven't gotten THAT far yet, but you could easily fake it.

median pasture
#

anyone have a pic of that cactus avatar

#

With the red undies

polar crane
#

I found a kinda, weird and funny thing yesterday 😄 Laying down in fullbody with my 3.0 avatar raises the toes on my left foot. When I standing up it goes back to normal. I know the solution is to remove the toes in the humanoid rig... but this is a kinda funny bug 😛

neon finch
#

so like dumb question: can you still do gestures without using the new menu? I haven't been able to try out ingame yet due to school and stuff^^ It just sounds a bit clunky and immersion breaking if you can't change your facial expressions on a whim anymore 👀

hushed siren
#

yes if you use the built in parameter for gestures

visual dagger
#

you don't have to use the built in stuff to make it work, but yes it can be done

#

unless you mean triggering blendshapes based on current VRCEmote parameter, then that would be the best way to do it

hushed siren
#

hmm, i have it based on GestureLeft. blendshapes on FX

visual dagger
#

oh right, hand gestures

#

sorry, I'm watching something else 😛 you're right, the GestureLeft/Right is correct

quiet plover
#

so is it still possible to add chairs to avatar 3.0?

glacial forge
#

After looking at people's messages, I've come to ask the question: should I start on SDK2 and slowly migrate to SDK3, or should I dive right into SDK3, as it offers more unique possibilities?

#

For reference, I've never tried making an avatar in either SDK, so I want people's opinions on the matter

hushed siren
#

setting up an avatar is different in each so id suggest go for 3 from the get go to avoid any confusion

glacial forge
#

ok, thanks

neon finch
#

thank god your not FORCED to use sdk3... still can use sdk2

glacial forge
#

why?

#

is sdk3 like much harder than sdk2?

neon finch
#

its bit more advanced for advanced users, because if parameters and stuff, i will still use sdk2 because it works just fine, only exception u cant use action menu with it, which im fine with because I dont like it

toxic arch
#

Honestly the action menu has such good potential but i wish they would allow us to close it and stay in the menu last opened

#

Although eve n so it is... eh

#

lots of potential but it is just too complex, particularly for your average joe

glacial forge
#

ok

#

so should i use sdk2 or sdk3?

robust glen
#

If you're not planning anything complex I'd actually recommend to stick with 2.0. it's quicker to throw animations on. If youre actually planning on using some of the more advanced features of the new sdk, you can get the new sdk

wintry glade
#

Yeah it really depends on what you want to do

upbeat crescent
#

SDK2 is good to start with but the second you go "damnit why can't i--" it's time to check out Av3.0

robust glen
#

Personally I never used animations or gestures on the avatars anyways, but I'm still playing with 3.0 out of curiosity

#

Not really, you can do essentially everything you could do in 2.0, you just can do more of that stuff with the sub menus and stuff

wintry glade
#

AV3 has specific things that are impossible in AV2, thats what he means by "dammit why cant i"

robust glen
#

Like?

wintry glade
#

Blend trees, disabling animation/locomotion, different gestures per hand, using given parameters like visemes or gestures to enable different things

glacial forge
#

hmmmm

robust glen
#

You can already manipulate the visemes and etc with 2.0, but I will admit the the locomotion and separate gestures per hand

glacial forge
#

i might try to learn 3.0, even tho i prob wont use any new features

robust glen
#

Which is a definitely nice addition

#

Yeah it can't hurt it'll just hurt more at firsr

glacial forge
#

just in case i ever find a need for it

wintry glade
#

No no, you can have something happen when you make a sound is what I mean, not changing the visemes. Reacting to them

glacial forge
#

the learning curve

#

is so steep

#

i think

robust glen
#

It is

wintry glade
#

Have you worked with animators before?

glacial forge
#

ok

#

no

robust glen
#

And the documentation provided is lackluster

glacial forge
#

never

#

yeah

#

are there any good tutorial videos?

wintry glade
foggy pelican
#

It mostly has to do with things looking confusing. In reality it's not that bad.

robust glen
#

It's definitely worse imo

glacial forge
#

ok

wintry glade
robust glen
#

But it has the ability to unlock I guess certain advanced features

glacial forge
#

do you have to know sdk 2.0 for sdk 3.0?

robust glen
#

Ones I unfortunately never will use

#

Not really, they're essentially completely different

wintry glade
glacial forge
#

ok

#

i just need to learn how to make an avatar in the first place and then see all of the new features

robust glen
#

Ok, apparently that's not allowed to be said

wintry glade
#

yeah dont dive too deep if you dont need to, making a basic avatar in AV3 isnt really that different than AV2 IMO

glacial forge
#

alright

wintry glade
#

Mention a website?

robust glen
#

It isn't, the base is the same

#

Yeah apparently

#

Whatever

#

Just get one from mix a mo

#

And throw that into unity and futz with it

glacial forge
#

ok

robust glen
#

Since ybot is epic

glacial forge
#

i have no earthly idea what this means

robust glen
#

Lol

glacial forge
#

this vrchat sdk lingo

#

but hopefully i will learn the ways of the masters

wintry glade
#

No matter the learning curve there's no time limit, take your time, take it slow, figure it out

robust glen
#

Don't worry about it, half the avatar creators are just winging it

glacial forge
#

yeah

#

but im in the middle of school

#

like right now

robust glen
#

Yeah fair

glacial forge
#

im in a meeting

wintry glade
#

lmao

robust glen
#

Meeting gang 💪

glacial forge
#

nothing interesting is happening

wintry glade
#

school < AV3 😔

glacial forge
#

its the first day of school for me

#

so its all just icebreakers

#

nothing fun

#

or rather, nothing interesting

#

school isnt fun

#

unless you take the right electives

#

and classes

#

i wish i could play vrchat rn

#

but my parents would prob like yell at me or something

#

also i have another meeting in 9 mins

#

what could i do in 9 mins?

#

go to a world, say hi, then leave

wintry glade
#

Read the AV3 documentation

glacial forge
#

oh yeah

#

good idea

#

the "lackluster" documentation

wintry glade
#

It only seems lackluster if you dont understand, once things start clicking it gets more and more useful

#

But reading without understanding still has its uses

glacial forge
#

yeah

#

just like school

#

hmmm

#

av3 matters more than school

wintry glade
#

To a degree lol

#

Life is a balance, dont overwork yourself on a game like VRC when you have actual work to do

glacial forge
#

why are we getting so deep over avatar creation and school

#

we're like starting to discuss the meaning of life and happiness at this point

wintry glade
#

🤷‍♂️

glacial forge
#

we got socrates in the house

#

questioning the very fabric of the universe

strange lake
#

Anyone else having problems with pelvis and thigh bones not being on a 180 degree angle alignment from each other, even on my old avatars that were fine before the update I get this error and it breaks animations is this the new norm or.....

neon finch
#

they posted in latest patch that there was an "Emoji Missing" for some people in the action menu, very important to fix instead of the other 100 bugs it has, despite talking about performance/optimization of the game... pushing updates without testing it longer then 1month doesnt make the game better, i feel like they rushed it.. i might be wrong

strange lake
#

yo

neon finch
#

dont have any issues with bones currently

strange lake
#

oh weird I was using the old sdk i just realized ill try with the new one 😂

fluid grotto
#

they posted in latest patch that there was an "Emoji Missing" for some people in the action menu, very important to fix instead of the other 100 bugs it has, despite talking about performance/optimization of the game... pushing updates without testing it longer then 1month doesnt make the game better, i feel like they rushed it.. i might be wrong
@neon finch it was a joke. Laugh a little it’s a free game

neon finch
#

hm

worldly sage
#

Anyone making comprehensive video tutorial yet

glacial forge
#

thats what i was wondering too... just find a regular tutorial and ask people in the discord for help

empty lark
#

once i get an oculus quest ima get some index controllers and vive trackers

#

that's my whole idea for my idea of a full immersement of my new avatar idea

glacial forge
#

i wish i could get a valve index

#

or the controllers at least

#

and some random headset

#

like the rift s or something

#

and then full body tracking

steel iron
hushed siren
#

i like it for the original rift

fluid grotto
#

My tutorial was a mess because I refused to write a script so I didn’t upload it lol

#

What is needed, from the perspective of someone that already knows how to do a 2.0 avatar?

#

Problem is that won’t age well since eventually most people will just be coming in fresh

hasty marsh
fluid grotto
#

Good stuff

neon finch
#

Model gecko pls????

#

Are one lizard

fringe cobalt
#

Please look up models if you want them. We are not sure if those models are open source or not.

fluid grotto
#

This is also a channel for SDK3 help. Not avatar requests

regal wyvern
#

Quick question...to update my avatars to 3.0 (or to start using 3.0 stuff) i have have to replace the SDK in unity right?

Delete the old assest and then put in the new one as it were right?
or is it more complex thtne that?

upper remnant
#

use a new project

regal wyvern
#

got ya

slim panther
#

anyone got the clancy from the midnight gospel avatar?

timber meteor
#

anyone think the sdk 3 walking animation while sitting irl is weird? its pushing my character up when i walk so my real head is actually at my characters chest height, either that or my character goes into a weird swimming pose as i crouch irl

fluid grotto
#

Under what conditions is the default mood two axis added to an avatar upload? I have yet to see it happen

#

Added them as shape keys and uploaded an avatar with no overridden parameters or menu, but I just get the eight default emotes.

restive rivet
#

once i get an oculus quest ima get some index controllers and vive trackers
Everything but the headset will have steamvr tracking and that can be messy, idk if it would be a better idea to get a steamvr headset instead

fluid grotto
#

Can confirm Quest with vive trackers was a drift fest, and you will spend even more money than just going full index

#

Moved to full index, much happier, should have done it in the first place

#

Quest is lovely just not for full body

valid patrol
#

Wmr 😔

dense storm
#

what is this not yet allowed status I get in Unity for creating avatar.

fluid grotto
#

Your account is still considered a visitor in VRchat. You have to play for a bit so it changes from Visitor to New User. Cuts down on spam and trolling.

#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

jaunty ruin
#

Are there prefabs for avatar 3.0

fluid grotto
#

If there aren’t already I’m sure there will be. It’s still somewhat new

radiant grail
#

there are some 3.0 booth models but those cost money

jaunty ruin
#

O is it hard to just make them myself?

glacial forge
#

is there any notification that tells you when you level up to new user?

#

like can you go to your profile on vrchat.com and find out what rank you are

jaunty ruin
#

U get a notification

#

And yes u can

#

Go on the site

#

And check

copper ivy
#

so while trying to fix my radial puppet to close eyes, i ended up disabling both eyes as i thought that might be a workaround as the default state. and then in second anim blink goes to 100 and both eyes still disables still. Interestingly it still works in unity fine, and while it does not initially work in VRC, if i hit reset avatar under expressions it starts to work... however reset also seems to break hand tracking horribly and they just snap to random locations after that

fluid grotto
#

is there any notification that tells you when you level up to new user?
@glacial forge you get it in game and I think you get an email a few minutes later. But you’ll know in game becasue your nametag and boarder around your quick menu profile becomes blue and your in game profile says New User instead of Visitor

#

White, blue, green, orange, then purple

#

You only get the email for blue tho

#

The others are cosmetic

native fulcrum
#

so now that hands are independent does this mean we can have 14 different gestures?

hushed siren
#

more if you take extra steps

merry swan
#

after 57120 you will start having to use 2 paramters to add more

glacial forge
#

ok thanks

uncut pulsar
#

is there any way to have a marker on your avatar ?

jaunty ruin
#

Yes

#

Can you make an Avatar fly in 3.0

uncut pulsar
#

was that a yes to the marker and i dont know to how make avatars fly

jaunty ruin
#

U can do markers in 2.0 so I don't see why u can't in 3.0

uncut pulsar
#

when i add a marker to my avatar it keeps making my delete it or it wont upload

jaunty ruin
#

It might be different

tranquil flare
#

so my afk animations just arent playing on any avatar anyone know why that might be?

merry swan
#

Might have turned it off, thats a setting now

tranquil flare
#

where is that setting i dont see it plz and thank u

merry swan
#

open menu afk toggle there ,somewhere

drowsy sigil
#

It's in config

valid patrol
#

Where can I find lipsync example images / descriptions for the blendshapes

humble jewel
#

google visemes

valid patrol
#

wasnt there a thing on the vrchat site that had the names of lipsync visemes

humble jewel
#

because they use the oculus sdk

valid patrol
#

epic thanks

foggy cloak
#

Question. Getting started with making my own avatars, is there anything i would be missing if i used the VRCSDK3 to make avatars, over what the blog suggests that use VRCSDK2 for avatar making?

novel saddle
#

I would use VRCSDK2 first before you start Avatars 3.0 @foggy cloak

foggy cloak
#

im just concerned with the incompatibly the docs mentioned.

wintry olive
#

does any one now shaders i can download and can u help

foggy cloak
#

im just starting to learn, so i figured id start with the newer stuff, since it will be better supported moving forward, i just dont know if there is some functional differences between the two versions that i would loose that arnt in the new SDK3.

wintry olive
#

i just need a shader

hushed siren
#

SDK3 is a bit easier to implement some stuff but you gotta know a bit about unity

#

how to manage the animator controllers and such

foggy cloak
#

ok. Crash course in unity animations on the checklist. Thanks 🙂

hushed siren
#

should be simple to find a demo video on youtube to setup an avatar in each sdk to compare

foggy cloak
#

ooo ill look that up thanks

#

someone help sleepybunny get their shader. im good now. thanks

wintry olive
#

thx prime

void swift
#

So does anybody know why we are limited to 16 parameters?

wintry olive
#

.....

foggy pelican
#

16 parameters should be plenty considering their value can go up to 255.

tranquil pulsar
#

Optimization reasons probably.

void swift
#

I'm guessing. That's really the only thing that will limit me

foggy pelican
#

Plus those are just sync parameters you can have a lot more parameters locally.

void swift
#

ohhhhh that makes sense

#

networking

#

Ok well I can axe some outfits I guess. I just need to free up one parameter

#

and you need the default ones to do normal gestures and stuff right?

wintry olive
#

welp i tryed to ask for help

void swift
#

you're in the wrong channel sleepy

neon finch
#

lol

wintry olive
#

ik i asked in help too and i try lol

neon finch
#

what do you all recommend for starting to make avatars?

#

I want to try but I don't know where to start.

foggy cloak
neon finch
#

Thanks.

foggy cloak
neon finch
#

so, you can use SDK2 in this new update but you will be limited due to SDK3 has alot more?

visual dagger
#

yes, if you don't use the new version you don't get the new features

fallow sequoia
#

@void swift you don't need VRCEmote if you don't use the default Actions layer and you don't need VRCFaceBlendV/H if you aren't making compatible blendshapes with the default FX layer, so that's 3 more slots.

void swift
#

ok I figured out how to use less parameters to accomplish the same goals as well

slow wagon
#

literally cant turn around without my avatar doing hand gestures. wtf.

elfin turret
#

Can we modify the example Animator Controllers and redistribute them with avatars?
I wonder if I can apply the term below (in EULA) for them.

(b) reproduce, modify, and use any sample software provided to you in source code format as part of the SDK in either object code or source code formats solely in connection with your development and use of Virtual Content within the Service;

eager horizon
#

what are the settings you guys use for recording videos for your showcase? I get like 20 mb per second with my setup

safe mirage
#

@eager horizon I use a gif recorder

eager horizon
#

those are quite big too

safe mirage
#

upload it to YouTube would be my suggestion.

#

videos aren't really loading on my phone for some reason. I always had to download them to see them

visual dagger
#

i just use obs to record things, but I've also been using it for streaming and recording youtube videos so I already had it installed

eager horizon
#

I do to

#

I use OBS to record it but it ends up too big for discord

visual dagger
#

might want to lower your bitrate if it's making videos that large

eager horizon
#

I wanted to know what setings you people use for quality

visual dagger
#

mine are set at 2500

eager horizon
#

so I can get decent quality with a small file size

visual dagger
#

ok, so for fullscreen (1080p) recordings I'm using 2500 kbps with CBR rate control

#

using nvenc for encoder, although x264 is about the same size

eager horizon
#

wouldnt really matter to me, Both run like shit for me lol

visual dagger
#

so, bitrate is basically your filesize and quality, higher numbers cause bigger files

#

twitch as an example uses a max of 6000 kbps, so anything 2500-6000 should be more than reasonable

eager horizon
#

I know how it works

#

I just dont really know the sweet values

visual dagger
#

gotcha

#

well, as an example, when i record at 1440p fullscreen, 2500 kbps gives me a 45mb file for ~21 minutes

jaunty ruin
#

How can I sent up so when I say something I toggle a animations I've seen it
I Wana make an Amazon echo

rain marlin
#

anyone have a place to donwload afk animations?

jaunty ruin
#

Yeah I secon that

tough maple
#

does udon work on avatars?

visual dagger
#

udon is for worlds

eager horizon
#

they seriously need to delay the falling animation trigger

#

its super annoying

sturdy smelt
#

and have it to where if you fall for too long you start a super hero landing

eager horizon
#

it takes over your rig as soon as youre not grounded and makes you look like a retard when walking down stairs

visual dagger
#

hah

eager horizon
#

like even the smallest fall trigger it which is dumb

#

it should have a delay

#

and I know I can set it up myself

#

but I am not doing this for all of my avatars ffs

visual dagger
#

if its happening with the default locomotion animations just going down stairs, then i'd consider it a bug since you aren't actually falling

eager horizon
#

exactly

#

Id say that needs fixing

visual dagger
#

even if you managed to make custom animations to 'delay' the fall, they would probably still play because the parameter value changed

eager horizon
#

yeah but you can set up logic to wait for the parameter to be on for a certain amount of time

visual dagger
#

like, you'd have to setup some pretty hacky animation work around to actually stop the animations from playing

eager horizon
#

not at all

#

just use animator logic

#

but its annoying

#

extremely annoying

visual dagger
#

i haven't actually tried to setup something to wait until a parameter has maintained a value for X amount of time

eager horizon
#

I walk around manually everywhere and every ledge has these issues now, I never use the thumbsticks

jaunty ruin
#

How do I make a Viseme trigger system

restive rivet
#

Apparently, for other players, playspace movement changes velocity. This is inconsistent, be careful if you do stuff with velocity in your avatars

#

Made a canny about it cause this looks like a bug

neon finch
#

is SDK3 worth switching to?

neat jay
#

Absolutely if you want to use the features it offers

#

And personally think it's worth it even if you dont intend on making anims and controls because it makes setup pretty easy and nice customizations with eyemovement and such

wintry glade
#

Even if you dont go crazy with animations, it has the benefits of the new eye tracking system and per hand gestures

zenith robin
#

is it possible to change avatar size in game with avatar 3.0 i dunno why but my avatars sizes have changed

#

so my normal sized one is nower smaller and my tall one is now smaller

fluid grotto
#

is it possible to change avatar size in game with avatar 3.0 i dunno why but my avatars sizes have changed
@zenith robin It is a planned future feature for SDK3

zenith robin
#

ah ok dokey

bold jewel
#

i love when unity decides to update itself to the latest version 🙄

graceful violet
#

After the new 3.0 update when i go into vr (HTC VIVE) and move around with the pad it triggers gestures all the time which is very annoying, anyone knows why?

neon finch
#

deactivate gestures

graceful violet
#

There's no other way around it?...
i don't want to deactivate and active them all the time

neon finch
#

i think thats the only way

burnt flax
#

as cool to see more than 1 skin on a body. i now know that is not the best idea see the stat jump up in number

fluid grotto
#

If it’s just a material swap the rating shouldn’t change

burnt flax
#

ya. i try work on that. it just break. but that ok. people can just go to my world and pick what skin they want. i do have 1 color changing impim and tiger

stone pilot
#

Is there any way to make a check for when your mic is muted in game? Pls @ with response

fluid grotto
#

There is no parameter for that sorry. You can know when you aren’t speaking but it’s indistinguishable from being muted or unmuted but no audio

#

In both cases integer Viseme is zero

hoary jetty
#

Not sure if this is the right place to ask but...right about when Avatars 3 rolled out, two of the avatars in my favourites were replaced with symbols indicating they are not available. Both came from the same avatar world where I got them months ago; going back there now, that world has disappeared. Could the avatar maker have deactivated them from my favourites? Or is this related to Avatars 3? Anyone with any ideas? Thanks!

merry swan
#

Probably deleted them,

fluid grotto
#

Avatar 3.0 wouldn’t have deleted any blueprints. The creator set them to private, or deleted them.

hoary jetty
#

That's great, thanks so much. I looked for answers on google, should have just come here. I didn't know the creator could do that.

jaunty ruin
#

How do I make a Viseme trigger system

stone pilot
#

I figured it'd be possible to check when visemes are all 0 but I think that'd work wrong for what I want to do damn.

#

I wanted to create a little system where when I mute my mic a little symbol pops up above my ava but I think if I did it based on visemes it'd pop up anytime I take a break in speaking so that wouldnt be right

last shuttle
#

wait why wouldn't that work

#

oh

#

i see

broken heron
#

Is the Avatars 3.0 on the SDK 2 or SDK 3?

merry swan
broken heron
#

ah, many thanks

merry swan
#

Dont mix them make a new project, you can just drag the folder in sdk2 avatar to it, (what i did anyway)

toxic arch
#

I'm lowkey wondering if I should make a "pride" tab and have the ability to show off pride flags lol

distant egret
#

yes

#

please do

#

would reccomend

#

10/10

signal sigil
#

So has anyone had any success in animating the view point? Because you can animate it - it just doesn't seem to work on the action layer

#

doesn't work on the locomotion layer either

lost niche
#

that sounds like it would be on FX?

signal sigil
#

nope

#

tried that too

#

I'm guessing it just isn't allowable

lost niche
#

what are you trying to do with it?

signal sigil
#

dynamic resizing with radial puppets

#

one for size one for view point

#

just match the % and it will work

#

but the view point refuses to be tampered with

lost niche
#

I think they had a warning that the mover shouldn't be used for avatar scaling
but I have no idea how that works

signal sigil
#

you can scale it in the fx layer

#

pretty easily

#

just the view point doesn't move with it

#

and you can animate the view point with an animation, just no layer seems to respond to it

#

donno if this is intentional because they have some kind of disabled component that they removed on release

#

which frankly - if I can manually adjust my viewpoint I don't need a component

#

¯_(ツ)_/¯

lost niche
#

No clue, I just moved my playspace when I needed to fit a scale change

signal sigil
#

yeah that is a good solution for vr

#

because as you scale your model up/down your model will act as if it crouches

#

donno if you can scale it proper to forward/backwards

#

maybe

#

either way - this seems to be a dead end

neon finch
#

We actually had the ability in the beta, but the view point rescale calculator was disabled on the live launch because of some bugs that they want to fix before bringing it back

signal sigil
#

yeah I saw that

#

which is why I think adjusting the viewpoint is just disabled

#

I'm all for things making it easier, but I kinda wish they'd allow it to be animated anyway

#

whats the harm

sturdy smelt
#

They only took it out of live to rework it

signal sigil
#

well here is hoping it will be back soon then

uncut pulsar
#

its anyone having a problem with the sdk looking for a prefab of the avatar and it just make tons of clone prefabs and wont upload the avatar

restive rivet
#

whats the harm
If shaders can make you dizzy imagine animated viewpoints

#

its anyone having a problem with the sdk looking for a prefab of the avatar and it just make tons of clone prefabs and wont upload the avatar
@uncut pulsar check the full console, there may be another error before the prefab one

fluid grotto
#

Animated viewpoints making people dizzy is a non issue. You can already do that with cameras on the avatar

#

No point restricting use just due to that

#

It has a ton of practical applications, and I’m pretty sure it is already planned anyway

restive rivet
#

Fair, if used properly it may have cool uses

toxic arch
#

Hi, I figure'd I would drop a neat tool i found

#

its a bit complex but easy to learn and allows you to easily pose fingers and such

wild relic
#

i have 24 hours of play time but i still cant use model i made for my avatar

silver adder
#

You need WAY more than 24 hours for New User, took me 72 hours.

last shuttle
#

avatar rank is not tied to play time

wild relic
#

@last shuttle so what is it?

last shuttle
#

activity

wild relic
#

oh taht explains everything i played for while and let the game run in the bcakground while i was doing somthing else

last shuttle
#

yes u can't do that

craggy stump
#

took me only 24 hours for new user

lapis sand
#

Thanks @toxic arch gotta try it out sometime

toxic arch
#

yw

jaunty ruin
#

How do I do Viseme triggers

frosty cosmos
#

anyone know y my eyes are fine in unity and gone in vrc?

woeful ruin
#

Please pay attention to the upgrade instructions for SDK3-Avatars when upgrading: https://docs.vrchat.com/docs/updating-the-sdk#sdk3---avatars

Not following these instructions will result in the loss of avatar animator data.

floral rock
#

Is it expected the upcoming binding patch would result in an sdk update?

slow dune
#

How do I convert a previously SDK2 unity to an SDK3?

tacit zephyr
#

Updates always happen when I'm working on avatars

slow dune
#

lol

charred lynx
#

Oh my God the crouch "fix" animation is so bad what is going On

#

I'm permanatley bowlegged

brave steeple
#

Did they fix the avatar size animation?

mighty condor
#

i know it's fustrating

heady niche
#

Hello! All my VRCSDK3 avatars are now crumpling into balls when going prone. They were crouching and going prone very nicely before the update we just got a few minutes ago, so I am hoping this is not a permanent change and wanted to mention this caused some issues for live, previously good avatars.

lime plume
heady niche
#

They all has custom crouch and prone anims set up ^-^ and tested, and they were very solid until now.

lime plume
#

check what tupper is saying in the other channel, might have something to do with it

worldly obsidian
#

Even the default robot body is messed up.

steel iron
#
  • Full-Body Tracking should not track the head during locomotion to avoid leg dragging and other issues
    Yeah, I disagree with this one. But I can just change it myself, right?
#

My locomotions made sense finally. My head would look where I was looking when I moved instead of the animation taking full control and making it awkward.

neon finch
#

@torpid prawn a dedicated button is coming back I believe

#

Well, the announcement said next week they plan to add binding controls so we can choose which buttons activate the action menue. I would assume maybe then

#

Do binding at the same time

half imp
#

@torpid prawn Yes, next week for an update that allows some bindings in client for oculus and people on index that don't use (or care to use) steam mapping. Right now you can go use steam to map gesture lock to any button

#

Yes, which is why binding mapper next week. Had to get this patch out now for other fixes. Will take a few more days for binder in client.

#

Already super aware. I play vrchat too and I don't use the steam mapping 😛

#

Shocking I know

fallow sequoia
#

Pressing the menu button to exit "remembers" the menu you are on so gesture lock should come up immediately if you exit that way

faint quartz
#

My animations in the radial menu grayed out when I switched to a 2.0 avatar and back to my 3.0 avatar, not sure if that's a bug or me making a mistake. Debug said it was either a v2 or something else

half imp
#

We were aware it was moving down a notch but remembering the menu and simplifying the entry "home" UI plus the fact we're working on a binding thing in client plus the fact people can steam map meant.. let's simplify entry menu and close methods. Which in the long run will be better for everyone

#

yes, unfortunately

mighty condor
#

i like the new "R" UI though

#

knees.. though its -1/10

half imp
#

Literally standing in vrchat in the design meeting going "people gonna complain we're moving gesture toggle down a menu" but.. we'll fix soon.

last shuttle
#

o god do u guys do stand up meeting in vrchat LOL

half imp
#

Yup. team standups. design meetings. testing ui. etc

#

Only real way to feel it all out.

last shuttle
#

is that a daily stand up LOL

half imp
#

Never will there be rip protection for any game ever. If we or anyone can invent that tech they will be zillionaires.

#

Once something is on your graphics card it's rippable

#

Nope

#

Not really

#

I"ve been doing this for 32 years. Never once seen anything work

#

Age old lock and key thing

#

There's def ways to try and help but at the end of the day you have the asset on your graphics card.

lime plume
#

this mans had the nerve to tell me that another vr game had rip proof avatars

half imp
#

Anyway.. back to avatars 3 general

errant cargo
#

Howdy, just wondering if the remeasure avatar feature has be enabled in this update, I'd really love to add a scaling feature to my avatar

half imp
#

If you mean scaling controls in the action menu that needs a much deeper dive before we can release.

errant cargo
#

Yeah, that's a bummer do take your time with it though, I'll just make do with my super bootleg method

half imp
#

@torpid prawn it's a very complex issue. Believe me, we're always working to improve security.

tall vine
#

Whats your name before name change moon?

errant cargo
#

I don't think an ID system would really help, stuff like Ninjaripper or 3DX would just bypass it entirely

#

Software rippers don't care about any of that, they literally just capture whatever's on screen

#

It'll always be an issue

tall vine
#

Most avatar theft prevention has to be from the person who uploads and involves using some basic tricks that make editing the model so much of a hassel people would rather not deal with it even if they do rip it

#

These also fall under avatar optimization most of the time

#

Really i seriously know you are in flow but i dont remember you

soft crown
#

o-oh 👀
im playspace moving off of the ground in 3 point...

tall vine
#

Yes and no

errant cargo
#

I'm honestly not too knowledgable when it comes to it, I think adding some form of anti-cheat may be able to detect software rippers but it would only dely them for a bit someone would eventually bypass it

#

That and the community would probably go batshit

#

Since alot of anti-cheats can be a bit intrusive

#

It also makes it a pain in the ass for regular people

#

Not worth imo

tall vine
#

Even if they stopped people from getting the unity package you still need to put work into your models to prevent or make people think wow this looks like a pain in the ass and give up

last shuttle
#

in general if you make it harder for legit user it is not a good pratice

half imp
#

This channel is supposed to be avatars 3. What you are talking about is talked about constantly. If you want to talk about it can you move this convo to feature requests or vrchat-general.

#

Otherwise you'll be going around and around all night

#

thanks

#

appreciate it

errant cargo
#

👍

paper ember
#

Has anyone figured out how to interact with other players dynamic bones using 3.0?

half imp
#

We're gonna work on a proper designed avatar to avatar collider system this year

#

and some other cool stuff

#

So it doesn't need to depend on hacks and hacked clients

#

lol

#

And bad design

neon finch
#

I saw that I the blog post. I was pleasantly surprised to see that!

half imp
#

I mean, what's the one thing everyone wants to do avatar to avatar 😉

neon finch
#

And the avatar remeasure component. I know it was disabled for fixes, but still excited for the potential of that

errant cargo
#

I like really big avatars~ vrcAevSip

neon finch
#

KomiPeek2 same. I like really small avatars too. Will be nice not needing multiple sizes of the same avatar

errant cargo
#

Yeah being able to use a single avatar for it would be real handy

#

Clears up the avatar list too

#

Win win as they say

neon finch
half imp
#

PIcturing every world with avatars scaling up and down like crazy all the time

sand wren
#

imagine if scaling was natively part of the action menu

half imp
#

Don't need to imagine. We already had it internally

#

In fact in 2016 we had it

sand wren
#

well scaling with action menu ingame without needing custom controllers

half imp
#

Yes, I understand and I'm telling you that we already had it

sand wren
#

o

neon finch
#

cirSlain you had it since 2016?
You've been holding out on us

half imp
#

There's very real design consequences of that

neon finch
#

XD

#

AkkoJumpHug we understand

half imp
#

Just like flying

sand wren
#

it would be really cool tho if there were some preset components that you can enable in the SDK

half imp
#

Some things you need to consider giving to world creators to filter

sand wren
#

like if you enable scale component u can choose min and max and wouldnt need to create the controller yourself

#

it would just append

#

also something that would be cool is

#

animator controller attachments

#

like where you can package your special menu with an animator

#

and have the animators apply to your existing animators

half imp
#

Yeah, avatar UI, props, av to av collision, etc all ideas on the roadmap

sand wren
#

so if you wanted your avatar to scale and then also wanted it to do some emotes

half imp
#

Needs solid design so it's not a bunch of hacks

sand wren
#

u could copy someone elses menu and animators

half imp
#

as much as people wanna do it asap

sand wren
#

and apply it over ur existing ones

#

without needing to copy or configure anything

#

is the storing stage parameters on world leave gonna be a thing

#

or in the menu as an "outfit"?

neon finch
#

I'm fine with waiting. Just knowing the stuff is coming eventually is enough hype for me. Gotta get everything set up first before you can announce a potential feature I guess

sand wren
#

yea without breaking anything else in the process

#

what im waiting for is savable parameters

#

best case scenario is that every character has a set of outfits that you can set presets for

#

and they can overwrite those outfits with your own stage parameters

half imp
#

So you can set stuff and hop to another world and not have to re-action menu again

#

yup

sand wren
#

well yes but i was thinking of much better solution

#

where u can define preset outfits already

#

and they can be overwritten

#

i think current solution is just to save the current stage parameters of the current avatar

#

which of course uses a lot less space and can be done locally

#

but outfits would have to be something more complicated to set up

#

the advantages of it though would be that you can make an avatar that starts from a base but gets fully customized and load that outfit whenever

silver adder
#

Welp, time to reconstruct my animator's to get the updates...

#

(Sigh) So annoying having to go through 2FA every time i need to go to the VRChat website just because it won't automatically sign me in...

sand wren
#

idk if u can turn 2FA off

#

but yea vrchat logs u off even if u close ur browser

#

its kinda annoying

#

at least it works on google chrome now

silver adder
#

I am using Chrome, and it still logs me out after i close the window.

sand wren
#

i know

#

by working on google chrome i mean its not constantly telling you to log in every 5 seconds rendering the website unusable

silver adder
#

Oh.

#

Was it only the example locomotion controller that got updated?

#

Change log says "example animation controllers" but the package import UI shows only the locomotion controller was updated.

red root
#

so when it comes to the new avatars, is there a way to add them to current avatars or do you need to make them from scratch with the new system like Udon?

paper ember
#

new unity project

neon finch
#

Where would I go to have a character made?

grizzled acorn
#

I'm absolutely fine with waiting, and I know there are bigger priorities like the rebinding menu (which I think it's a great idea, thank you) or the new UI. nevertheless, it's not the first time I've seen something like "yeah, we're rolling back something and reimplement in the future", and then it never gets released again. That's my concern. Again, scaling avatars shouldn't be as trivial as that other vr sandbox, just hide it better. People who mess around with that usually it's because it's too easy to play with, literally with a gesture of the controllers

rain marlin
#

yes finnaly custom binding for buttons

trim prawn
#

Anyones character break from the recent update?

hybrid canopy
#

Had 2 avatars with knees bending together and the rest with slightly bent knees.

trim prawn
#

Yeah my 3.0 avatar had knees bending together

#

Wasn't like this yesterday

true sentinel
#

uh guys was there a new update yesterday?

#

the menu is different

visual dagger
#

based on all the announcements posted, I'd say yes..

true sentinel
#

where were they posted?

visual dagger
#

where they're usually posted

true sentinel
#

uhh alright, sorry for being ignorent I am new to this discord

pseudo lava
#

can someone make me a avatar or be my avatar maker

rain marlin
#

for comision?

pseudo lava
#

what is that

rain marlin
#

money

pseudo lava
#

i dont have money

royal moss
#

Okay, quick question. Which version of Unity is recommended for Avatars 3.0?

rain marlin
#

Unity 2018.4.20f1 (64-bit)

#

i dont have money
@pseudo lava then you should learn how to do it yourself

pseudo lava
#

i dont know how to and i suck at that type of stuff

rain marlin
#

there is tutorials and you can always learn slowly and ask

pseudo lava
#

and i dont have money because im not old enough for a job

visual dagger
#

You're not likely to find someone to spend that much time making you anything for free

rain marlin
#

think that for a lot of people this is pretty much a job

#

they wont do it for free

pseudo lava
#

darn it

rain marlin
#

you wouldnt ask a baker or a photographer to do things for free, same with unity/avatar creators

visual dagger
#

plus with there being hundreds of free avatars in the game, you can probably find something already made

rain marlin
#

totaly

pseudo lava
#

how i do that

rain marlin
#

go to worlds

#

untill you find an avatar you like

pseudo lava
#

but i can never find avatar worlds that are good

rain marlin
#

then youll have to make them

#

especialy really good looking avatars are hard to make, you need to spend a quite good amount of hours on it

pseudo lava
#

yeah im not doing that

#

i have stuff to do

rain marlin
#

then you have to use world avatars

pseudo lava
#

oof

safe mirage
#

you have no job but stuff to do?

rain marlin
#

probably a child

safe mirage
#

yea what is a child doing anything in the summer holidays

rain marlin
#

he said he wasnt old enough to have a job

#

stuff to do its probably have fun and stuff like that

#

maybe cleaning the house or something like that?

safe mirage
#

nah, he is just lazy, if he really wanted it to learn then he would learn it

wintry glade
#

Making avatars is a fun hobby 🤔

rain marlin
#

yup, youre totaly correct

safe mirage
#

you dont clean a house the entire day

rain marlin
#

Making avatars is a fun hobby 🤔
@wintry glade i know right? when you finish one you feel just fucking amazing

#

yeah, even with 30 mins per day you can have a normal avatar im probably a couple of weeks or even days

safe mirage
#

@wintry glade i know right? when you finish one you feel just fucking amazing
@rain marlin for me it's a little bit the opposite

rain marlin
#

why?

wintry glade
#

Most people start with kitbashes or just straight imports, if you follow something like tuppers megatutorial youll be done in a couple hours even if you have no idea what youre doing

rain marlin
#

i mean when you open vrchat and everything magicaly works, nothing bugs and its perfect

safe mirage
#

I know I will start a new one, so the one I finished was just learning new stuff and that's it

rain marlin
#

Most people start with kitbashes or just straight imports, if you follow something like tuppers megatutorial youll be done in a couple hours even if you have no idea what youre doing
@wintry glade totaly

hybrid canopy
#

I remember that I followed tuppers tutorial the first time. It took me like 3 hours to finish the 1 hour tutorial because I was pausing or going back xd

wintry glade
#

Every avatar should be a learning experience, trying new things is always a good idea

safe mirage
#

oh and during the making progress I loose my mind for every itchy bug that I get ( weight paint, clipping, animations not working, rigging issues, and more

rain marlin
#

yeah, you always learn a lot with each avatar, i always go back to old avatars to improve them with things that i learned

visual dagger
#

My first one I just went to booth and found a free model to mess with, it was basically ready to go straight from unity, then i started tweaking it

rain marlin
#

oh and during the making progress I loose my mind for every itchy bug that I get ( weight paint, clipping, animations not working, rigging issues, and more
@safe mirage totaly

safe mirage
#

my first one was the john wick from fortnite, i gave him fortnite emotes plus sound

#

back in june 2019

wintry glade
#

The whole process can be frustrating, but its usually very rewarding

safe mirage
#

true

rain marlin
#

thats why its so addictive

wintry glade
#

And then the game updates :)

rain marlin
#

ahh yes

safe mirage
#

I spent more time in making avatars then playing games

rain marlin
#

I spent more time in making avatars then playing games
@safe mirage damm true

visual dagger
#

same

safe mirage
#

not having VR yet, will get mine sometime next week or so