#udon-showoff
1 messages · Page 8 of 1
@sonic moat would love if you asked him about NPC's
oh yeah it's in his status lol
Lakuza used an obj sequence
it's very low poly and few frames of animations, so that was the best solution
Is that like toggling multiple slightly different models to get like a flipbook effect of animating them?
Yes, vowgan made a tool for that
@visual valley ^^ might wanna read around and see if this fits your use case
Thanks rubick, I don't think that would work for me in my project but I've never even heard of this so it's interesting to know of
Oh no I've seen that youtube video like many months ago
okay, thanks for the reminder, that's interesting. Just how much more optimized would, say, 100 sequenced models be compared to 100 animated models?
maybe better for #udon-general
I'm actually suprised, I would think that would be less performant, not more. But awesome
I guess the downside is lack of interpolation between frames
but it's meant to look like avatar IK anyway, so 😄
This'll be difficult cause the crowd animations are gonna look more "synced" together rather than random like how I currently have it set up.
Depends on the amount of polygons and frames
I essentially want to replicate this
https://i.gyazo.com/c30635ad377b1f339874b6274f1c40b3.mp4
(Source: WWE 2K19)
yeah that would be best with vowgans obj sequencer
you're main hurdle will be file size though
as Ruuubick mentioned above, I'm using the sequencer in my world:
https://cdn.discordapp.com/attachments/546733795198500873/853316735381405766/jsrf_city.mp4
I have all 300+ NPCs as a single combined mesh renderer
and 1 material
made a way to watch a Super Mario Bros TAS speedrun play out on a screen of the entire game: https://vrchat.com/home/launch?worldId=wrld_55f242e8-1256-4a5e-b46e-7b85aded055e
I see. I planned on replacing the crowd models with the ones from WWE 2K19 anyway, so I'm gonna need to figure out how to not only get the crowd to animate differently but to also transition between different animations when different things happen in the world.
I’d probably just make multiple obj sequences and toggle different ones in
I realized I never posted the VRoombas here. I hope everyone can enjoy some more robotic companions for their VRChat world!
https://twitter.com/Vowgan/status/1410279827215691781?s=20
Apparently Twitter videos don't immediately embed, so here's the full version on YouTube lol
https://youtu.be/GVwbh4GysIE
VRoomba v2 finally released for Free! Now with vocals and mobility limbs. And optional knives.
Thank you for everyone's interest and excitement for them! (HQ YouTube version in reply)
Download the prefab for free at:
https://t.co/EpWrARHn6p
#VRChat #MadeWithUdon https://t.co/EztMsuJCmv
I can't believe it's been over a year since the original VRoomba was released on Booth. You people have downloaded, spread it all over VRChat, and made so many variations on it that I absolutely HAD to go back and upgrade the system you've come to know and love. Oh, and now it has voice acting.
And knives.
DOWNLOAD HERE!
https://vowgan.booth.pm...
Still unfun for mobile peeps. Here's the raw video https://video.twimg.com/ext_tw_video/1410276863830863880/pu/vid/1280x720/gEeWgQTtKVlmyDDb.mp4?tag=12
Yesterday I ran a short test run of my updated Freeze tag world. So far everything seams to be working correctly. https://t.co/zVDegy83TA
#VRChat #madewithudon
Always liked the freeze-tag world, nice to see it getting updated with new content.
It's still going to work for desktop users right?
of course. currently working on the maps so they arnt just test cubes. should make it quest compatible as well.
New fancy features in Udon's Open Beta! Play with them, they are very nice (especially for Graph users!) 
https://www.youtube.com/watch?v=GMctZQ6lxn8
New Open Beta! That means new features! (Usually!)
This time around, we get an event whenever we change a variable, which I can NOT stress the importance of with how much I will be using that going forward. We also get PostLateUpdate, the latest point possible to do anything once per frame!
Join my Discord!
https://discord.gg/nS3x5Pr
Patreon:
...
My world Freeze tag (Udon) has now been updated to Udon Tag. Currently supports 3 game modes and customizable options like map size. Will be adding more maps and features in the future. https://t.co/TAtpnYj2kR
#VRChat #madewithudon
i made a U# script that lets you give it a bunch of sprites (images) and it will let you cycle through them
it only uses one image element for the UI
one button to advance and one button to go back
and it auto-hides the buttons when you reach the beginning or end of the list
the amount of image panels is scaleable too
there's a couple other things in there like a multi-object toggle and some basic stuff that I find useful
requires VRCSDK obviously and UdonSharp
The Whaddatoy Store now has trail-based multi-colour marker pens! Just adjust the slider and draw in whatever colour you like, instead of everyone fighting over that one shade of green they really want. This will be released as a prefab, I just need to test/play with them a little more to make sure it's all working as expected.
There's also a particle version with a broader spectrum of colour shades rather than fixed colour selection, and a meter on the side to track how much particle ink remains available in the pen, along with an eraser at the back to scrub away those minor mistakes
(Clicking it deletes all active particles, but you can rub it against errant particles to delete them as well).
I've finally pushed the 1.3 update of my SAO world, now with a working inventory! Feel free to check it out and let me know how you like it :D
https://vrchat.com/home/launch?worldId=wrld_1caa6d80-9ee4-4a7d-95ee-50259272aa35
For the inventory feature in question:
https://streamable.com/boq4r9
EPIC
oh I don’t think I can test it yet since I don’t have pc, I will as soon as I can tho
It's Quest too 😛
does anybody know a working books for sdk 3 udon?
wow
Clearly was workin on a e reader and audiobook device. There is also the Japanese world/prefab by suzuki_i that has 16080 japanese books
Is this working for udon?
New world open for July and December! Made with UDON! https://vrch.at/wrld_81ec17ac-d524-4f34-a327-9bd907340b12
but like when you leave the game does it remeber what stuff you had?
Of course not. I will immediately opt into the persistence beta when we get that, but there’s no way I could do that until then
Could use a bad method of saving a bunch of ids to base64 and letting users input that. but that's just a hack until persistence
Yeah I’ve thought about it, but I don’t think the effort is truly worth it, and there’s not really anything TO save in my world rn
I feel like by the time persistence beta is out I will have hopefully added enough content that can be saved
Good plan, I decided to do it backwards for some reason 😆
Making progress on flying the Epoch on our Chrono Trigger world.
None of the existing flight prefabs were really working the way we wanted, so making it from scratch
Made a minesweeper cube, 5x5x5 and 7x7x7 versions
playable at my world if you'd like: https://vrchat.com/home/world/wrld_f1f9fc2d-869d-46a6-8c26-b65d3d78f1e4
WHAAATT!??!?! omg excited!
Thanks! The Ship itself is already in the world (Search "The End of Time" world by duck) but its not yet flyable.
Try my new udon game world named Valkyrie Defense !
I like the idea of making minesweeper into a cube 👍
@storm pond @worn moat might be able to help you with the book interface; he's got a whole library set-up in the VR Mystery School.
He said he doesn't have any
New prefab! "Find Your Friends" is a UI panel that lets your players scroll through the list of players in your World and teleport to them. Includes a "Hide me" privacy toggle.
Try👉https://t.co/T42Rsqz0vK
Get👉https://t.co/flkWYyi1lx
#MadeWithUdon #VRChat
I did it, I managed to somehow do it, lol. @potent hatch
https://i.gyazo.com/77e8b1319793023f8775ca00a48e5bf2.mp4
Just playing from one video player
progress on jet set radio world:
https://fxtwitter.com/LakuzaVR/status/1418974050131587072
I'm finally taking the steps towards providing my own interaction framework prefab for #VRChat worlds that makes implementation of physically interactable prefabs possible without a noticeable performance hit. First prefab on the list: Keypad #MadeWithUdon #UdonSharp https://t.co/FFHGsM9eoL
For once I tried to create a "short" coding tutorial... Test Driven Development for Udon/U# based worlds:
https://www.youtube.com/watch?v=-ZeJ_-KkUvU
I tried to explain everything I learned as understandable as I could, please do your own research and testing on top of it as it is not unlikely that some things I said are incorrect as I am also still learning.
Not short, sorry ᓚᘏᗢ
This tutorial covers some basics of testing in Unity and specifically targets world creation using the VRChat SDK and Udon in combination with Udon Sharp created by Merlin. Additionally CynEmu is used to play-test the created UdonBehaviour script in the Unity Editor.
VRChat SDKs: https://vrchat.com/
UdonSharp by MerlinVR: ...
It has timestamps though, I didn't expect it to become this massive either xD
Setting up an intermediate Udon# compiler that will compile my code to allow for more features (like abstract methods, virtual methods, inheriting types, static fields/methods, etc) so in the end you get something like this :painChamp:
but in the end I'll have procedural generation working that will look like this: https://www.youtube.com/watch?v=ibVoxGFhpIc
We don't stop generating, and we wont stop generating...
New stuff:
- Added randomization for all rooms
- Added a player controller for debug testing (was made by me a very long time ago, so had to revise some of it, but overall it works quite nicely)
- Added colliders to all meshes (for the player controller so you don't fall through the map)
...
@woven hamlet
? I saw why are you pinging me
People are adding 1.0 features
It's a rhetorical question because you're putting me on the spot and fishing for a reaction for no reason. It's a cool stop gap, but the objective is to make it not necessary to do that so hopefully they won't need to rely on code gen for stuff like that soon
Sick.
awww Thank you uwu, the world's name is NL Chess Club. You are welcomed to drop by at some point. 
definitely 🙂 Looking forward to checking it out
In trying to learn Udon and understand the fundamentals of how to use it i've begun writing a guide that tries to fill in the gaps of knowledge that currently exist in the official guide, while also making it more friendly to people that might not be familiar with visual programming:
https://www.craft.do/s/w8Ce9CgnO1naEv
Its still a work-in-progress so there will be some blank or messy pages, if you have any suggestions, corrections or even if you think this is useful let me know!
This might be of interest to you as well:
https://docs.google.com/document/d/1PuqqbIalSNLvOISgVyRKtPOHY-8i6ZH6vLJTTIF9rAc
Thanks, i'll store this for later
Very cool, thanks for putting this together!
perhaps...
Do an SCP map but like that one on Steam that's multiplayer where you play as the monsters too. A survival horror/thriller map where select players are the monsters that hunt the rest of the players!
So freeze tag but you change your avatar? Lol
Lol yea Was wanting to do SCP:SL into VRC but.. Has quite a few issues that I think I'd encounter when making it xD
It could be amazing map
But Quest support uh 😅 idk
And I told to myself that if/when I make another maps it is always gonna be Quest compatible as seeing all those amazing maps around VRC not be Quest compatible is sad.. Everyone should be able to enjoy it
100% agree
What gets in the way of quest support?
Mainly the 50 mb size limit
Shaders
Do you know if there is an active chess community in VRChat? Something like a chess club that meet every week.
I guess looking it up you have the biggest chess world lol.

Ya there is, not super active but it is a big VRChat chess discord server. I can send you the inv link.
Performance, post processing would be the biggest problems I think
Quest straight up doesn’t support post processing to start with, it gets excluded from builds no matter what IIRC
Yeah it does
https://docs.vrchat.com/docs/quest-content-limitations is this out of date?
This page will describe various limits in place for the Oculus Quest version of VRChat. These limitations are in place in the interest of performance, user safety, and discouraging malicious behavior. Find more information about limited components on our Quest Content Optimization page.Although the ...
I don’t think so? Is there specific thing there you’re questioning or do you just want to be sure?
Well that page lists post-processing as completely unsupported, right? Or am I misreading?
Yes post processing is completely unsupported by Quest
It works on PC
“Yeah it does” get excluded from builds on Quest is why I was trying to say e.e
you can upload worlds with post-processing and all, but when you actually go to play it, it won't show up or do anything
Right so it shouldn’t get in the way of Quest support if gets automatically compiled out lol
I think what I was trying to say then was there’s no sense thinking of post processing as a blocker to quest support because it’s such a non-factor
Update to this, decided to just go down the easiest transpiler route possible, but even then it is still pain. CSharpSyntaxWalker is breaking my brain into 2 million pieces
im proud of this spaget
its a moveing platform that turns arround when it touches a trigger object
omg it actualy works
untill you stand on it cus rigid body 😦
ok so i fixed it by setting angualr drag to 0
odd
ah you can lock everything on the RB so only scripts can move it
It will make your world look different than intended, if it’s missing. This applies to many things quest doesn’t support, which can lead to worlds looking very broken if they haven’t been directly tested
Off topic here tho more of #world-quest
How does this stack against USharpVideo?
That's pretty darn nice, how does syncing video go?
I run into desync issues as a EU player on US instances
I'll look into your player n.n see if it's my cuppatea
Thankies ❤️
ok.. hear me out.. pickup-able "gameboy"
Id give that a try but how would input work? Using buttons on pickups is a mess (as seen on camera) and UI buttons would ruin it...
Reminds me of Wayward game
Whack
How easy would it be to customise the UI for your player? The feature set is nice but I'm currently wanting to create themed UI for my worlds. If I can plug it in on top of a fully functional backend, that would be swell.
Sure! I got a basic thing working and I got it to play a twitch stream local only but it doesn't want to play YouTube for some reason and I'd really rather use a good library from someone who's already fought all these battles and focus on my stuff instead! X3
Sure thing! I'll get and take a look at your player first and work out where I can hook things up.
that is pretty damn cool
i agree with @boreal yoke, should make it a pickupable gameboy thing
you could put the player in a station while holding the gameboy thing and use vrc input events
disable station exit and use movement inputs, so just wasd or in vr the left stick
could make the jump button the action button
since they'd be in a station anyways
and then take them out of the station again if they lower the holdable gameboy thing
Wow. That is super impressive
@obtuse tinsel Little UI trick that might help you; Let a player in VR grab an invisible Pickup object and use that to drive the Use command with their off-hand in VR rather than having to back-and-forth between movement clicking and Use.
The Whaddatoy Store now has a CRT television and VCR to watch (youtube) videos on! Fiddle with the dials to adjust the vertical tracking and signal quality for that perfect video.
It was just to see if I can even do something like that, I have no intention of finishing it as a lack of classes really overcomplicates things, it is now its own unity game and has systems like chests and unlockable recipes. Dealing with an object[][][][][] for terrain wasnt so pleasing imma be honest
The code for it involves a huge amount of arrays that can be sized down immensely when you are not limited by U# (Crafting, Terrain, Inventory etc. are all arrays of insane proportions)
once inheritance comes to U# the object[][][] stuff should be handled by the compiler
so i think that'll make it much more doable
Is there any timeline for that?
right now, afaik no
but its something you can look forward to i guess :P
Definitely 
wow that's so cool and a big help to a friend of mine who is wanting to convert to udon from sdk 2
That’s cool
Will it be for quest as well?
Just a curious thought
My tool would be for any sdk2 world. Quest vs pc doesn't matter while it is still in Unity. So yes, it will work for Quest, indirectly.
The world in the video sadly is pc only. Maybe in the future it could be made for Quest.
Does it support emulation of buffered triggers? That's the biggest pain point of converting SDK2 to 3
Currently no, but I have ideas to attempt to support it. Conversion then gets into the question if people want to have a mess of generated code that works or something that is close enough but easier to read and update if they wanted to.
Hi everybody, I'm currently started to learn programming(C#) for making my own Udon gimmick, but I want to know if I can disable local player's respawn function in U#.
You cant directly. However you can move the spawn point to wherever the player is, which effectively disables respawning.
More specifically, I want to disable a local player's respawn function after that person entering a room.
Also this is the wrong channel. Ask questions in #udon-general
Oh my god, I posted the wrong channel, sorry my bad 😭
Thanks for the information though!
Am I allowed to show off my Udon project here, or am I misunderstanding the channel?
Just because I remember one of the rules was 'Don't Advertise' but I assume thats in regards to monetary gains or businesses...
Ah well, let me know if this isn't appropriate.
Made this in unity+vrcsdk3 🙂 #madewithudon
Its going to be a modular system where you can move blocks around and play drums, music notes, and chords, samples, loops, and so on.
Still not sure what instruments I'm going to add other than the basics.
Hopefully the audio syncs well with multiple people in the instance.
Mostly made it because I wanted a world that has more than one instrument.
With this system of blocks, I figured that will do the trick. 🙂
CyanTrigger is now available to everyone for Free! You can download it from my booth page. CyanTrigger is a new way to write logic for SDK3 worlds in VRChat. It has full access to Udon and an interface that resembles VRChat’s SDK2.
#CyanTrigger #VRChat
https://t.co/VBbKqQlaYq
Looks a bit like Unity's Game Creator asset.
I'm excited to try it!!
Woah! That rocks. Looks super fun. Love how fast paced it is.
I'm curious, how do you handle guns with udon?
Do you use a line of sight type of mechanic or spawn a bullet object?
Thanks, haha!
I spawn an actual traced bullet with a rigidbody and set its velocity to the gun's setting.
For optional syncing, I just sync up the position of the barrel at the time of the shot and use that as the reference for others' local bullets.
That's awesome. Definitely going to do some tests with that.
I want to try using some sort of 'line of sight' system similar to old school shooters to save on the cpu (I'm a dirty quest user).
Let me know if you have any tips on how I could achieve this.
Was thinking of having a object that sort of acts as the guns line of sight. Sort of like, a thin lazer that I could just disable the mesh renderer for. But I'm not so sure if I can have it draw to stop before walls. I can see it going through. Lol
For instantaneous shooting from a point to a given direction, you might want to give a try to Rays and RayCasting https://docs.unity3d.com/ScriptReference/Physics.Raycast.html
It's a great way to make "Hitscan" weapons.
I use it for my bullets but as a way of checking if there has been a target somewhere inside the bullet's trajectory.
Yes! Raycasting! That's definitely something I want to use.
Any way to access those things with Udon?
Not much of a programmer, though I understand some game programming logic and how it works.
I shall ping you in #udon-general with an example Graph of how Rayasting works.
Oh awesome! You're the best.
And it shall go in the Udon bank of screenies that I use to learn from. :)
Tank tracks
https://vrchat.com/home/world/wrld_f9af103a-0d1f-4a9d-b11b-71510c94ea8f
Single purpose world to show off exclusively the ProTV Skybox Player.
Have you ever felt the need to run Linux in VRChat? ...what do you mean, "no" and "that's stupid"?! Anyway, you can do it now, proudly presenting the first ever RISC-V emulator in a VRChat shader (with some help from Udon)! Runs a full Linux kernel, or a more lightweight micropython for all your Python 3 needs.
Check it out: https://vrchat.com/home/launch?worldId=wrld_8126d9ef-eba5-4d49-9867-9e3c4f0b290d
(GitHub and more technical details coming later)
Ok this is really cool
Def looking forward to that github link haha sounds legit
this has been going for about 10 minutes now 👀
That's so cool!
I see a lot of interesting and very cool projects underway.
careful, really cursed code ahead: https://github.com/PiMaker/rvc
What is udon?
?whatisudon
VRChat Udon is a programming language built by the VRChat Development Team for use in VRChat worlds! It enables complex behaviors and logic in VRChat worlds. Read more about Udon in our documentation: https://docs.vrchat.com/docs/what-is-udon
What’s this Udon thing anyways? VRChat Udon is a programming language built completely in-house by the VRChat Development Team. It is designed to be secure, performant, and easy to use via the VRChat Udon Node Graph, a built-in visual programming interface that uses nodes and wires (we call them “no...
Not sure why I'm posting this here 😅 but I made a 69 player version of my Town of Salem world.
Classic: https://vrchat.com/home/world/wrld_42d023dc-1b2d-439a-b741-09113ca0e59a
69 version: https://vrchat.com/home/world/wrld_068ab388-4a19-45c5-8259-80309d662ea6 ....
Some boring story:
It was quite fun editing the scripts originally made for 15 players into 69 players scripts 😄 Already hosted a game with 49 players there (52 players in lobby) and somehow we managed to make it so barely anyone crashed throughout the whole entire 6 hours long game. Both Quest and PC were most of the time running around 30-40 FPS minimum. Me personally with Safety None 80FPS. It doesn't look pretty and its not really supposed to be pretty (atleast yet, perhaps in future). Though I have learned lots and lots of ways to optimize my normal Town of Salem world thanks to this.. It was quite fun 😆
Excited to see the upcoming showoff worlds for the second World Jam! https://twitter.com/VRChat/status/1428160309768900609
Fire up your Unity Editors, the second #VRChat World Jam is here!
Watch our kick off video for the THEME REVEAL! https://t.co/qbnPgVNJo9
Full details on the official Jam page: https://t.co/hMpJ7NgGPc
Hope to see you in the World Row! #VRCJam
||the theme is "Obstacle Course"||
The template should make it easy for artists to create something cool without any code :)
Is there a jams channel again this time to discuss the prefabs and mechanic questions ? Current one is read only
Will reopen it today, feel free to ask here in the meantime
the #vrchat-jams channel should be open for posting again, let me know if you find otherwise
Thanks
I love how u all are good artiest and builders and creators
Progress on jet set radio world:
https://fxtwitter.com/LakuzaVR/status/1429123029813104641
Noir 2 - Nocturne is a horror game currently being developed inside VRChat with full VR and Desktop support, with Chapter 1 set to release in October 2021, as part of Spookality!
You and up to 3 friends will explore the city of Nocturne, an independent city-state hidden deep under the surface! Discover the dark and dirty secrets of the city, or...
A bit of gameplay from my Spookality 2021 project
im so happy rn
i got gravity baced off head movement working
in the most basic sence
That was utterly mad and I loved it. My 3060 I think had flames coming out with me slamming it to full while in VR.
I feel like the Python interpreter might actually be useful in some way. Not sure what way but it might be cool for something or other! XD Bravo either way.
https://twitter.com/nidonocu/status/1430110190372859937?s=19
"Interpreter" "My 3060 I think had flames coming out."
Sounds about right.
https://vrchat.com/home/world/wrld_f059e174-249c-4aa9-b1f2-3873ed9dfd89 just dance game with fully working scoring system using pre motion captured dances and playing them back and then comparing the distance between your hand and the playback (and more factors) with support for up to 20 people!
Been working for a while to have a pump shotgun with multiple projectile types that can be loaded into it.
Okay, one last time - I hope that's okay. Here's a blog post explaining some of the magic that goes on behind the scenes: https://blog.pimaker.at/texts/rvc1/ Enjoy 👍
I GOT IT! I GOT IT WORKING! the avatar follows the player by having an object stuck to the player that it follows! here's the node graph
getplayers will not be in the same order for all players, so getting player 0 will be different
yeah - you want to get the LocalPlayer's position. Did you take a look at the FollowPlayer graph in the UdonExampleScene? It does this already.
also there is no reason to run getplayers every frame. It can be an expensive operation as it is going through an array. You only need to do it in OnPlayerJoined
here's the FollowPlayer graph - it drops the y component to stay near ground level in this case, but you could include that if you want to also change Y position. It also has an optional smoothing amount:
that's specifically to follow the player's head. Even easier if you just want to follow the player's transform, just GetPosition
ProTV 2.0 HAS ARRIVED
https://streamable.com/83819f
This is just temporary, I am working on getting it to work with multiple people now
Ty for reminding me of this, I forgot to check it out
Is this using the unity 2019 input system?
No. Its the legacy one.
Amazing! Guess VRChat gets a check mark for the "Does it run Linux?" box.
I had nothing better to do than to fork bomb it and be mesmerized while visually watching the memory do the dance of death. 😄
I have tweaked the formula prototype's tires to be far more forgiving while still punishing if you push it too far as demonstrated in this video. There was almost no data publicly available for these tires, and in the end I chose to balance between fun and punishing.
The culmination of user input filtering + downforce + forgiving Pacejka 96 tire model parameters has made this more enjoyable when controlled by an analogue stick rather than a steering wheel.
that is so awesome!
I wanna know how to make those so baaaaaad lol
Hey VRChat—Are you ready for Oktopolis 2021? This year's world, updated to SDK3 and updated with new and exciting movies and images from the Strasbourg Film Festival, premieres September 9 and you can preview it right now! https://vrchat.com/home/world/wrld_8f2786b0-229d-47e5-9f5e-47ba7ffacaae
Unity's built in navmesh didn't really work for what i wanted to do. so i started did my own implementation of A* fully in Udon (U#) tbh i was kinda worried i wasn't gonna get it to work but here i go.. I'll show it in action when the drone is setup to properly follow the path ;o
Our VRChat Jam entry just published: Claim the Throne
Quest compatable. Try to survive and be the first in your group to Claim the Throne, or try Mirror Mode for a unique (and more difficult) exploration experience!https://vrchat.com/i/cameron-yemenwig-7d8a6
I've made a beat saber world with cooperation mode and desktop mode
not sure if it works well on other users
looking for more testers
https://vrchat.com/home/launch?worldId=wrld_d2197333-16e0-4e93-8be9-3b8bb7eb29d3
Thank you!
Mine Heist is open!
A Collaboration with @CyanLaser
Take a ride down a haunted mine to get rich! but beware of all the leftover explosives, and obstacles. Get out of there as quick as you can before the devil takes you.
#VRChat #VRChat_world紹介 #Madewithunity #MineHeist https://t.co/vWvKl3GtKb
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Want a little something different with your video player? The Whaddatoy Store now has a CRT TV that could really use a bit of fine-tuning to get decent, or worse, video quality, with interactive dials to adjust the signal noise, vertical tracking, and brightness. Just pop a video URL on the VHS cassette and enjoy the marvels of home video!
Im not sure if i posted this link here before. Me and my friend Magacreo made a small chill world. We are still working on it, doing daily updates and we would be happy for any helpful feedback ^^ https://vrchat.com/home/launch?worldId=wrld_87a2e6a3-047d-444f-9120-e2e589fbaace
This looks fantastic... can you clarify Quest performance? I assume it still does not support YouTube or Twitch, right? Can you clarify the use case? Does it need a .ts link, or .hls ?
The Quest performance mentioned relates to the performance of the udon within the quest environment as well as just general robustness/stability of sync across platforms.
Quest itself regarding the video content (codecs and whatnot) have not changed from just plain AVPro/UnityPlayer usage on the quest.
In regards to streaming content specifically, there is some discussion I'm having with Jazzy on learning what streaming content quest supports. It's been reported to me that MPEG2 streams work for quest, though I have yet to have my quest testers verify that, investigation is ongoing. Generally HLS is the ol' reliable one on Quest.
Youtube and Twitch still require manually doing youtubeDL external to VRChat, or using a URL redirect proxy (likely using youtubeDL on the serverside).
Context: In the promo, the twitch stream that was playing was retrieved via the external youtubeDL method.
This makes perfect sense, thank you for the longer explanation. I personally have tried to use .ts via MistServer in the past but the audio didn't work on Quest (this was last year). I'm sure it's been improved since. Please let me know if you need testers, I have both a Quest 1 and 2. Additionally I think this conversation with Jazzy would be fantastic; the rave scene (which is the primary users of VRCDN) are almost all PC only... would be great to allow Quest only people to experience the scene. Please keep me posted on how it progresses. I'll be using your prefab in the near future since it's so robust (and donating of course). Thank you for putting in all of the work, it looks very feature complete.
I'll also mention something that should actually help that situation. In the latest beta for ProTV, there is a new "Alternate Url" feature which allows the player to essentially temporarily split the url between platforms (additional runtime changes are available as well). Due to my own issues with weird streaming types support, this has been added mostly for the purpose of allowing PC to use the VRCDN MPEG2 stream (love that one, works great) while simultaneously allowing Quest to use the HLS, as an example.
There's a bit more fine details to the actual implementation (DM if you care to hear my technical rambles about it), but that's the gist of it.
I'll definitely hit you up for the nitty gritty on that feature once I pull in the prefab.
👍
I'm gonna check this out later
let me know what you think about it!
sure!!
I'm making a world where you can play with FPV RC Planes (Other vehicles are planned post-release), it will include a simple combat system and a great selection of planes. For now though, this is a test plane. Once I get the physics working, the rest is going to be relatively easy.
You can check my previous tweets for more footage related to the RC Controller. It wasn't easy to make.
https://twitter.com/Thundy24/status/1436339231866118163
Control Surfaces working! Now with the physics, this is going to be great!
This world will support Desktop as good as VR. WIP. #VRChat
#madewithunity #MadeWithUdon #VRChat_world紹介 #VRCAviation https://t.co/gsUwsXkcpm
some more progress for the jet set radio world, this time showing off more of the boss battle:
https://twitter.com/LakuzaVR/status/1436740312580362241?s=20
The boss battle in my #JSRF #VRChat world(soon) is almost complete, just working on end scene now😁
I animated 120+ animations for this battle & I'm over the moon with the result. This felt felt like an impossible wall for me to pass early on, but I reached the outcome I wanted💪 https://t.co/Jqr8g9e2Qb
232
This looks super fun
Thanks ^_^
Wow that is insane lol 120 animations for just this battle ? wow
yeah the battle is basically a big rail grinding arena with multiple paths so I wanted different attacks in different parts of the arena and also taking into account the direction you're grinding too
so it ending up being a lot of work in the end, but finally reached a point where it's all playable now 😄
What’s the world called
it isn't out yet since its still in development
but I'll announce via twitter once its out 🙂 (and then repost it here too)
The Whaddatoy Store now has its very own, rideable, train! Take a walk around the store and follow the tracks to find it...
https://vrchat.com/home/world/wrld_985acb34-cc17-4b5a-85ae-04ade5195059
Video Player showroom world to check out the various freely available solutions for watching media.
Features 9 different video player options from the community as well as the two SDK players for completeness.
Since the world also contains 4 (of the 9) video players from the Japanese side of things, there are also Japanese translations of the info panels in the world
Need a little place to chill and vibe? GIB Games has just dropped VIBECHK, a VRChat idle clicker game made with Udon! Listen to the low-fi and just V I B E
Pro-tip: the more people in the instance, the greater the multiplier! https://vrchat.com/home/world/wrld_b9a2a8d4-21c3-44fb-99b2-008011c3ec06
Nice concept here's some feedback
Make the hitbox for the vibe next larger,
Having just this spot is a bit too small since it's also quite high from the ground / Make the entire mirror a clickable trigger
Accept that invite
Lol yea your friend wants you to join go spend time with them :) 😅
Play the board game of Go against another player․ The rules and scoring are automatic‚ made with Udon/#․
https://vrchat.com/home/world/wrld_cf40da2a-60fe-45f5-8798-212d1e17230c
Oh wow, automatic scoring? That's cool!
AI CHESS
This is NOT my world but I felt like I had to show it off since it doesn't get any traction.
Someone created a Chess world with AI so you can play VS a robot 👏 👏
https://vrchat.com/home/world/wrld_7d410ab1-954d-46cd-8a90-d2c6ff55deb4
The prefab from SCRN https://github.com/SCRN-VRC/Chess-Shader-With-Artificial-Intelligence 👌
Mm yeah I heard from the creator
Still super impressive shader
Finished my first world, a tower defense map I've been working on and off on for the last few months! 🎉
https://vrchat.com/home/launch?worldId=wrld_9a51b365-d6cc-42e6-901a-54ceb46b94ef
Teaser trailer for Noir - Nocturne has been released! You and up to 3 of your friends will be able to play Chapter 1 inside VRChat for free in October 2021!
Supports PCVR and Desktop!
#VRChat #MadeWithUdon #Spookality2021 #NoirVRC https://t.co/uL74mJcybc
I'm totally giving this a shot!
Huge fan of tower defense games 👍
Thanks! I'm super nervous but it seems to be doing well so far 😅
Wow I've always wondered how TD would look in VRC! Never really had enough time to try making one myself.. Gonna have to check that out today!
Got to 71.
This map is awesome ! Was super fun. Great job !!!
Wrong person, @oak roost made that world 😅
Holy shit that's the furthest I've seen so far, I legit didn't think it was doable past 66 or so.
dang
was my first try
a wave full of tumblers messed me up
I was checking out people playing all day yesterday and furthest I saw was 66. Yeah it gets outright evil towards the end
2nd try. The batman f*cks me up every time
Katsudon is finally... out!
Alpha version of the IL to Udon compiler is available on Github https://github.com/Xytabich/Katsudon
This compiler is similar to U#, but takes a different approach to building the program.
P.S. I will be glad to receive feedback.
73
So, we don't need to create seperate Udon classes, we can use "classic" unity programming, and it also does optimization passes, because built on top of normal unity compiler?
Can it be faster than U#?
I am not so sure, as U# was created to convert C# directly to Udon. Katsudon uses results of the .NET compiler, and some operations can be very strange. Nevertheless i tried to catch such cases and make optimizations for them.
Yes
afaik Roslyn only does a handful of optimizations that are primarily just required for it to be conformant to the C# spec. Some Roslyn devs seem very adamant that the JIT handles almost all optimizations
Wow GG insane
SoccerBox is released! This @VRChat prefab adds body colliders to players' avatars which allow them to kick, hit, and catch objects with their feet, knees, chest, and head.
Download👉https://t.co/YTbC25blr1
More prefabs: @VRCPrefabs
https://t.co/zoy899Xcei
Awesome plugin 😮
Can’t wait to play, good progress
thx
thank you for making this
i was about to do this manually in my own project
I've made a new PvP Combat & Shooting game world! Unfortunately, it's currently PC version only because Quest version is experiencing critical networking issue.
https://vrchat.com/home/launch?worldId=wrld_0a8afad0-0cf0-4b7a-a420-c1fc262c585a
awesome, had a lot of fun with the 1st one so I'm looking forward to trying the new one out 😮
TONBO 2! Lets goooooooo! Can't wait to test this out tonight. 😆
this was so cool, had alot of fun playing it
The Whaddatoy Store now has its own RC Cars! These do not immobilize you on the spot, instead actually using the wheel on the controller to steer, and Interact to accelerate if you're in VR, and Q/E to steer if you're in desktop! They also have buttons on the back of the controller to recall, or just flip upright, your car if it gets stuck. Along with colour-selection as well!
And a special Halloween version as well, because why not?
JSR Festival finally has a release date ^_^
https://twitter.com/LakuzaVR/status/1446883432919928837?s=20
Excited to share the release date trailer for:
JSR Festival
A free-to-play VRChat world based on JSRF by @LakuzaVR with systems created by @squiddingme , @orels1_ , @CyanLaser & asset assist from @DarkJaysonVR
Launching October 15th on #VRchat for PC & PCVR!
#JSRFestival #VR https://t.co/DDXyF88ln3
Just published a party cave world in labs as part of a tutorial series for TiltBrush artists. Check it out! https://vrch.at/wrld_b3e6dda3-1c33-45b3-8d4c-6ca79e67a758
christ
Cool
🦾
Good job
I swear I still make Youtube videos
Here's one on Teleporting with Udon!
https://www.youtube.com/watch?v=BheVIHD3Vrg
My old video for teleporting players in Udon is crap and outdated, so here we are with a brand new demo on teleporting players in VRChat.
I've had some technical problems with my avatar program, but I've swapped to VSeeFace for now and am using my new avatar.
Hope everyone enjoys!
----------------------------------------------------------------...
Hot damn
@frozen kelp Where can we find the tutorial once it’s up?
@fresh topaz it’s on you tube already @ ZandyXR. Since the 1st tutorial there have been updates to the required unity version 2019.4.31f1 and udon sdk. There are 3 tutorials in the series.
The grinding system powering JSR Festival will be released by Waai! on Friday ^_^
https://twitter.com/squiddingme/status/1448317605505286150?s=20
awesome
Once I finish making it work I might post a VRCPrefab (and mention here) of an anticheat script I've been working on for the last few days that restricts players from most flight hacks, (WIP) speed hacks, and optionally even restricts a player's size within a set range if you so please
Is there an example world with the system?
Dude this map is absurd, it's soo fun man great work and please make another one!
Thank you, that's very decent of you :)
Yea no problem man I just really like the map, do you think you would be good at a horror map?
Yes I am terrifying (•ᵥᵥ•)
But in seriousness probably not. Programming is what i'm best at so any map I make it's likely to have some cool technical challenge rather than a moody one
https://vrchat.com/home/world/wrld_edb69a38-dea6-4221-893c-c733feda39d1
My SpaceShip
Cool udon features
-> Orbital Movement
It has a synced orbital movement that calculates the position and speed of the ship according to the orbit height and orbital speed you need to stay in that circular orbit.
-> Settings for simulation speed and orbit height
-> Has zero g flying with full roll-pitch-yaw rotation
-> Has The Clapper for Mirror toggling
UI
Does anyone think they can make a good quest family rp map?
JSR Festival is out now in Vrchat 🙂
https://twitter.com/LakuzaVR/status/1448997507200073746?s=20
JSR Festival is now out on #VRChat !!
An adventure/game world on VRChat based on JSRF! Grind & wall run through the city taking on challenges, time trials, Finding souls, spraying graffiti or try the hardcore rival challenges and a boss battle!
It's your city now! #JSRFestival https://t.co/adtgRrLpXz
This seems really awesome, i'm looking forward to trying it out
Ive added a big section about Networking to my work-in-progress Udon Compendium which hopefully better explains some of the intricacies and layers of the system - https://www.craft.do/s/w8Ce9CgnO1naEv
Just spent an hour with some friends playing around in this world, it's so good! Really amazing work. Will you be updating it for save game data when the feature is added to vrc? I wanted to complete the whole thing but didn't like the idea of losing my progress if I crashed in the next 6 hours lol
thank you so much ^_^ Yeah I plan to add account saving once vrchat adds it in. For now I just recommend people pick like one of the group of tasks from the progress list and focus on those per day. Entire thing is experience/skill based so the more you practice and get better at, the faster you can complete everything.
Rival challenges for example take a long time to master when they are like 2-3 minutes long each, so once you learn it inside out, you'll be able to complete those in 1-2 tries on later visits 🙂 I think time trial gold medals will probably be the hardest things to collect for someone gunning for 100% at the moment.
https://www.youtube.com/watch?v=wApB25W7ySo Check out my newest map! and give it a favorite when you get the chance ❤️ https://vrchat.com/home/world/wrld_71d588b3-0f54-467b-b365-88a3fc5a650c
Please support by visiting and giving it a favorite! https://vrchat.com/home/launch?worldId=wrld_71d588b3-0f54-467b-b365-88a3fc5a650c
its a 3.0 but i havent figured out how to make the buttons lol... so it loops >.<
Not ready to be published yet, but I'm feeling good about my prototype world https://twitter.com/i/status/1449928621104193544
Made a short video demo of that Skating-themed VRChat world I've been working on. Don't think I'll ever be able to polish out all the visual bugs, but it works :D https://t.co/6YAKs2rHJS
A little preview.
https://www.youtube.com/watch?v=U2VQZZDvECM
Bowling Anyone? yet to be tested with more than 2 people...
https://vrchat.com/home/launch?worldId=wrld_4387578a-e22d-4d66-b1bf-d2791af6a0ea
If not for the mic icon wouldn't even be able to guess this is vrchat
😆
This is the VR perspective:
https://twitter.com/ZZhako/status/1438085727380598784
Good work!
Still trying my best with updates and new features to get the gallery public and out of labs. Have 1192 and 4 on the heat but need some help getting there. Thought I’d share here. Most of the art was created in TiltBrush. Made with UDON. https://vrch.at/wrld_71a394d1-ccad-4b91-bca7-8b1908145d71
It's best not to update a world when it's in the labs. I find it tends to make the required views and what not skyrocket. I find anymore than one or two updates risky. 500 views is usually enough to guarantee it getting out, unless something else is dragging the world down.
On the upside, the world looks really nice 🙂
Thanks for the info @smoky bay. Wasn’t aware that updates would be affecting it. It’s really frustrating. So happy you liked it.
took me a couple of worlds before someone else gave me the same advice. Thought I better share it on 🙂
Thanks so much @smoky bay !❤️
np!
son of a..
=m=
I wish I'd known that too, what on earth?
I'll have to re-upload it as a different world now won't I?
mine at least
cuz I gave it like.. 13 updates
yea, I spent a month working on a world (3rd one at that point), worked on it like crazy and kept updating it while it was in the labs to keep things interesting. I think I manage to get it to something like 1500 views, 180 or so favorites before I asked around and found out. It did eventually release 6 months or so later, completely out of the blue.
You might want to try unpublishing it, then republishing it again (after the comunity labs timer cools down) and see if that resets it, but otherwise just give it a new id in the world settings and republish it.
does it increase the amount of views and such required, or does it simply reset the hidden internal "score" to zero whenever you update a labs world?
the annoying thing is that i have a booth at this next VR furry convention with a QR code link to the world
if i were to delete and reupload it not only would that take forever but i'd have to like.. remake that QR code
i guess unpublishing and republishing it might work tho
:halblep:
I can't confirm if it'll help or not, but if your on a time limit I wouldn't risk it. If you do try not remaking the world ID, I would love to hear how it went
It doesn't reset the views or favorites, but it might reset the scoring. I'm unsure, would love to know
an easy way to test this would be to make two identical-ish worlds, update one a bunch of times before anyone joins it, and then see when they get out of labs
a simple internal reset would do nothing if nobody saw the world yet
If you republish the world (aka, take it out of the labs and republish it into the labs) it does reset the position on the community labs tab. So you would get a brand new set of viewers. That being said, to make a testing world you would need to make a world that is interesting enough to test between
or you artificially generate visits to the worlds by asking people if they want to participate in a study :P
although actually, now I wonder, can you use udon to put a player through a portal? (put the portal somewhere, and then teleport the player to some location that'll make them pass through the portal). that way you can ensure that each visit to world A results in a visit to world B (I wouldn't loop it though)
I don't know what the stats that vrchat uses to gauge how good a world is. This is intentunally kept from being out there. things like playtime, did they favorite, did they return, did they enter from a portal, did they enter from a portal made by the world creator, could all be extra factors that play into it getting out of the labs
you can, but you might get reported...
certainly, but we only care that whatever internal scoring they generate is equal
hmm... I don't know. Personally, if the world is any good almost always means it should get out of the labs. Scraping the barrel to get it out isn't really gonna lead to a good world anyways
'Popular' and 'getting it out of the labs' are rather different statements. I helped a friend who made a tiny shack, max 8 people, got like 180 views and roughly 30-40 favs and it still somehow got out
hence "equally popular"
All I was getting at is that if your world is worth it's grain in salt, it should get out of the labs without too much difficulty (provided you don't update it which kills any world), so I wouldn't put too much effort into learning the ins and outs of vrchat community labs requirements. A good image/ title, a decent amount of fleshing out and any world will get out really
of course. my question is merely when updates would kill the chances. are sufficiently quick updates safe? (e.g. if immedeatly after publishing to labs you realize that something got messed up. should you fix it to improve your world, or leave it be to not ruin your chance of getting out of labs?)
Hence why I'm still open to knowing about it. Something else that I'm suspicious about, is whether or not each update just resets the score. I wouldn't be surprising given every example i've heard about, the person has updated the world like crazy to keep it interesting, which would mean the updates where spread out, resetting it each time.
If the world has a quest version, it has a higher chance of getting public
i dont understand why VRC says you can update your worlds as much as you need to once published in labs if its only going to take forever to make it public. Definitely a flawed algorithm. Not right at all especially if you have a crazy amount of visitors, favorites and the heat is high. They should encourage people improving their worlds with updates not knocking people for it.
Please don't take that as undisputed truth. In my and the people I know combined experiences that isn't true at all.
I just submitted my world to Spookality and wanted to double check to make sure it's on the list before the deadline, does anyone know where I can confirm that the world has been submitted?
@potent hatch (sorry to tag you) could you double check to see if I submitted the world correctly
Yhea the submitted world review pages aren’t available this jam for some reason, had two others who submitted who are curious as well (darksister and redspeeds)
Also on the Submit game to jam button, it only shows my old worldjam world in Existing game, but I submitted the world link here for the Horror World
Noir - Nocturne Chapter 1 is finally released! While it is only a portion of the chapter as a whole, I hope everyone still enjoys playing it as much as I have had creating it! #NoirVRC #Spookality2021 https://t.co/kwxSMRdzYX
Damn, I’ve been waiting for this!
The Find Your Friends prefab for VRChat is updated to v1.1.0 with new colors and a nice new look thanks to @harleyknd1!
Download: https://t.co/UcFJeW06p2
Find other prefabs: https://t.co/Da1AJ9U0SJ
#MadeWithUdon
This world is nice https://vrch.at/wrld_257ce0c9-35cc-45ce-a8fc-9d703067c58a
I recommend submitting this to VRCPrefabs https://vrcprefabs.com/
If you haven't already
Nice is an understatement, I didn't think anything like this would be possible in Udon.
Yes, this was made with VRCPrefabs in mind and submitted there a month or so ago when I first released
Oh yeah i know. Followed the development the last months already. Had early access the whole time.
And, uh, this was actually incredibly easy to make with Udon 😅
I think y'all might need to learn a bit more about Udon. Teleporting to another player is a basic function of the player API I misread that message, didn't see what it was replying to.
Yeah i don't really know much about udon. I mostly use prefabs since in general I'm not that much into worlds as into avatars
Nice! XD
After a year of development, our VRChat world "UdonTycoon" is finally released! Every track you see in the trailer was built in game, and we can't wait to see what you'll create! Farm resources, build your own rollercoaster & ride it, fly a hang glider and so much more!
https://twitter.com/UdonTycoon/status/1452349732383248392
Higher quality trailer:
https://www.youtube.com/watch?v=4CZJQYxNf9s
Udon facts: This was all created before UNU, the sync uses a dynamic compression format where every bit of a string is used to sync a track. There is no object sync involved, it's a deterministic calculation, hence why it's so smooth. It's somewhere above 50'000 lines of UdonSharp code. One year of development almost every evening. All Udon code in the world is self-made, and the track pieces are generated with an editor script and not pre-modelled.
After a year of development, our @VRChat world "UdonTycoon" is finally released! Every track you see in the trailer was built in game, and we can't wait to see what you'll create! Farm resources, build your own rollercoaster & ride it, fly a hang glider and so much more! https://t.co/x0bf1t4lhT
1453
3728
Over a year of development went into some crazy features that you can check out in our VRChat World "Udon Tycoon" now! https://vrchat.com/home/world/wrld_257ce0c9-35cc-45ce-a8fc-9d703067c58a
Music: Fox Amoore - Come Find Me - Feat the ECO
https://foxamoore.bandcamp.com/album/come-find-me
What a gem 💙💙💙 I spent 15m just playing around with the book. I’ve yet to see anything like this world, it’s bananas…
https://youtu.be/8i7qLax2-C0
I'm excited to share my podcast world! It's essentially a fully functional studio featuring adjustable camera and chairs.
Thanks to all the help I've received in #udon-general i was able to create this.
The first episode of The Virtual Podcast! This episode turned out super chaotic, frequent de-rails from the topics and touching on sensitive topics.
Future episodes will hopefully be more structured and retain some form of quality.
If you'd like to join the podcast then do not hesitate to reach out to me on Discord! KennyB#7982
I am excited to present to you, the introduction to an original story I have begun, Spooky Town & The Pumpkin Master! The prologue to the world is available now! Watch the trailer below and visit the link in the comments! Only available in #VRChat https://t.co/Cr57skM862
I got my own udon based item spawning system https://twitter.com/heroesnfools/status/1455991949018677256
Pretty much mastered spawning items in Udon. Also added a way for the spawned items to have networked events specific to the items by code on the spawned item https://t.co/d676QcSkol
I made ultimate tic tac toe
what happens if one of the smaller fields ties?
Your OBS path is...very interesting.
There will be no big circle/cross there then :P
World that me, rackshaw and riskyken have been working on for the past 6 or so months!
https://vrchat.com/home/launch?worldId=wrld_373f41f8-2779-4e92-9bde-7ca632e83593
This is a Cool world I released last Friday. its a space where you can listen to different ambisonic audio environments and change the visual environment as well.
I created a udon system that allows me smoothly transition between completely different environments. I also built a reverb zone engine thing that affects player voices and changes dynamically like a real space would. super acoustically immersive.
Your world's really nifty, good job!
💙
No need to specify noclip breaks it
It's their own falt for useing a banable mod
Unless it breaks for all then yeh that sux
Small test project (btw the whole magic system was made only for EXPLOO...)
Thats awesome!
The best kind of game designer says "hey look, I made this modular magic system! You can shoot out lightning orbs, ice crystals, and summon a death ray from the goddess celestia to obliterate even the strongest of demons"
Psychedelic Trance just published for Quest and PC. All painted in VR. https://vrch.at/wrld_defd00c2-401a-445e-b959-3a6b288d0090
This is the only graph I can find for this, Did putting OnPlayerEnter Straight into SetVoiceDistance work?
And can people inside the boxes still hear people outside norrmal volume?
Dang it’s been awhile since I posted this. I mean, it…”works”… anyone who’s inside can still hear outside, because the “set voice distance” is a global change for whoever enters into it. Unfortunately I abandoned the world a little while ago, but the logic still works soundly, except for desynchronization that starts to happen eventually because of latency. Eventually things just break due to networking, but it works for a short time.
I’d have to go in and probably tidy things up now that I understand how it works better.
ah darn, desynch sounds pretty bad for something I want to just work
So the only reason the desync happened was because I had an animator applied on it also
At least, from what I can tell.
ah, I kind of want it as an always-on for rooms
Otherwise if I had just made a “box” where people couldn’t be heard unless they were really close, it would have worked fine
Because I tested it that way too.
with your numbers of far and near at 2, does that mean you have to be within 2 metres?
That was the concept. Mind you, the rooms I made were tiny af
They were literally little cubbies
my rooms are quite large but also quite far apart
Yeah so I mean, it would likely work, you’d just have to decide how far away people would need to be to hear.
Default is 20 if I remember?
no idea what the near and far numbers change tbh, im guessing the default is 25 far and 0 near because thats what you changed them to
Yeah there you go
dunno what changing near to 2 does, im assuming changing far to 2 is the listening falloff start
unless near is the start of falloff and far is the end
Yes. But I would recommend not touching it, now that I’ve seen what it does.
But remember
I had tiny rooms
So I needed people to not fall off super early in the small room
so leave near at 0 and far at the fursthest distance i want to be heared?
Yep
thanks, is literally just this I think if what people were saying is right
Yep
I’m currently enamored with day and night toggles right now
Got several $250 commissions off of Furality.
Queue has slowed to a crawl lmao
Sounds like a nice problem to have 😄
Hm this script seems not great, there is a visible frame hitch on entering and exiting the triggers Nvm it seems like the hitching is happening anyway, no idea why
I'm happy to say that yesterday was the first night of Hannukah and we used my Udon Hannukah world to do a candle lighting in VRChat. As far as I know, this was the first ever VRChat hannukah lighting celebration! 😄
Army of You, a new world where you get to fight along with your past selves to raid an enemy base! Created in collaboration with @Chim_ChamVR @jendaviswilson and @VRCFins in less than a week as part of the @VRCPrefabs Experiments In Time World Jam. #VRChat
https://t.co/1DZ1J6FotQ
ooooooooo
figured out how to get a trigger to reset itself.
owo
any interest in Talos Principle?
For my first VR Chat map, I'm foolishly trying to make a Civ-like game... Still working through the networking kinks x3
brilliant game. Good luck with this adaption!
Sounds a bit complex for a first thing. I suggest starting with something smaller first, but good luck!
My first VRChat map is the same thing I've been working on for the past 8 months and counting o/
I honestly can't say anything cause I am on the same boat. My first Udon VRC thing I intend to release has been in the works for nearly 2 years ._.
I hope to throw an alpha out in a month
don't repeat my mistake kids
xD I made it public very fast lol
But yes 1.3 was in july and I am so ready to get another update out lol
Good civ
https://twitter.com/Tom_t0m_tommy/status/1447145824371179526
My first Udon creation (PvE shooting)
More Talos Principle
Oo, exciting!
hype!
@dusty plover quick thing that may help you in the process is that Q, W, E, R, T, and so on are hotkeys for setting position/rotation/scaling mode in-editor
And if you click Q it just disables in-editor transform edits in general
So if you're having trouble selecting something in editor because like the rotation changing line is in the way, just hit Q so all that gets out of your way :D
Good tip thx
New world in VRC Quest and PC friendly. Last published world of the year. Will be updating and adding to all of my other worlds in 2022. https://vrch.at/wrld_45b04394-9d90-4c7b-9fb1-f5a1fbe39a7c
https://github.com/Pokeyi/VRC-Omni-Action Releasing 7 assorted UdonSharp tools I've been working on for a few months. I'll just link the big one, and the rest are easy to find. Hope they might be helpful to someone.
Wow, this seems super useful.
Thanks, I hope so!
Been playing around with AudioLink in worlds and avatars, very fun. if you want to check it out world link below :) Any and all feedback welcome <3
https://vrch.at/wrld_399e5129-2209-4756-8301-4e0e6b29daea
Interested in what came out of the recent update for Udon? Mostly post processing fun, but interaction text as well. Have fun!
https://youtu.be/u6cgZ5Ieqx0
We've got some fun new features to play around with! Changing the text when you hover over something is one thing, but now we FINALLY have a way to change post processing effects without needing annoying animator systems to make it happen. Full tutorial on that coming soon!
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Thanks for making these!
I released a fully functional, networked skeeball machine at https://github.com/pyralix/VRC-Skee-Ball
Would go nicely in arcade worlds 🙂
Our first prefab with @dusk ledge. Udon Record player for VRChat! https://imgur.com/h3NP0lg https://github.com/Vard-and-Temmie/Udon-Record-player
Thaught that was just gunna play MP3 files, neet that it's a video player/displays artwork
wasnt that used in that record player map? that old music store?
Oh hey! I like this a lot
Awesome! Glad you like it 🙂
Totally gonna add it by tomorrow in my world! 🤠
Nice, that makes me happy I hope you enjoy it. Definitely shoot me some feedback if you find you’d like it to do something different or better please
Totally! A lot of people will probably see / use it as well so I'll report any bugs if they get reported to me 👍
!!! So cool thank you
cool?
https://clips.twitch.tv/InspiringSparklingPlumSquadGoals-p1PyaoQD6aiiFvvK
https://clips.twitch.tv/CrackyHonorableNarwhalPJSugar-DEIpulxChVjuEStg
I made a game and it's kinda funny lmao
Just released my latest escape room! It is filled with plenty of udon powered puzzles. I want to show them off but it would kinda spoil them. So I leave this here so that you may discover them for yourself.
wait is this the skeeball that I just saw in Movie & Chill last night?
yeahp
we threw on some 80s rock and had the best night we've had in WEEKS thanks to that!
tower defense lol
it might be fun
Lolll nice, are those bullets bouncing off the ground? Can fix that with making it delete itself if it hits something with OnCollisionEnter()
Looks fun
yeah lol those are particle emitters actually, I think there's a setting in there somewhere. my biggest problem at the moment are the selector buttons are interacts that are inside another collider and I think that's a no-no, so I'll have to make like a donut-shaped collider to detect the enemies instead of the sphere.
right now you can run around and turn those towers on, and as you kill enemies, you'll increase your quota, and with your quota you can activate more towers
I'll add different baddies and tower upgrades
I already have physic materials for the cannonballs in another project somewhere I can just port over
like I have a single cannon, bounce cannon, triple fire, and spread
also if you get desperate you can grab thigns like baseball bats and clubs and pylons and bash them into the enemies with a limited number of uses
potentially I could have the baddies react by moving backward for a half second when they're hit
That actually sounds pretty fun, had a concept like that for a game jam one time but we sadly ended up having to just do a 3rd person tower defense outside of vr
Using a particle emitter is pretty clever I have no clue how particles interact in unity
neither do I lol I turn the colliders on and let them bounce around...
So using @proud hawk Record player prefab and USharpVideo I managed to have a fully functioning VHS Player!! thank You for the prefab!!
@halcyon thorn go take a look on the Unity asset store for the CRT LCD Shader by Ribbon, because you can actually distort your video like it's on a CRT monitor with a bad signal. Also my TV's even older and does black-and-white too 😛 . You can also tune the "signal" on mine manually by fiddling with the rabbit-ear antennae, as well tweak the vertical tuning, gamma and brightness via the knobs on the front.
(Seriously though, that's really cool and well done!)
idk if this has been shared lately but i found this: https://github.com/BocuD/VRBuildHelper
that looks very helpful
Huh, neat.
That actually isn't finished yet lol (currently in final testing stages)
It should already work though, currently on release candidate 2 :)
All this makes me hungry for ramen
that is a absolutely gorgeous map
oooo i am going in to take pictures
Made a second hand pickup/interaction system for desktop players. It's also compatible that VR players can also pick it up like usual, and linked with grant/deny access of pickupable to prevent thief.
Btw, I love that tv and your world. Keep up the good job. I keep coming back to your world hoping for more tiger avatars. 🤣
Omg Yess
Improved the steering code and trying it out on desktop mode in a 800kg car with ~600nm of torque
neat 🙂
This looks so fun. Can't wait to try it!
impressive!
how do you get the stream from spotify?
last i heard you cant really get VRC to retrieve anything than whitelisted video streams
its not really streaming
i just had the audioclips of the songs i chose and made a simple music player
it does look nice tho
ahh i see yeah haha you wouldve fooled me 😄
@undone walrus are you sure you posted that in the right channel?
heey, I know this is digging up but hey that's what ctrl+f is for right heh... I'm working on a pinball machine as well and wondering if you could elaborate more on your suggestion here and if it's still relevant between then and now?
That info is a bit dated, before the use of vrc_object sync. What I was getting across was two things. One per udon script you have it has to load for everyone per person to register ownership across the network. More scripts means more registration. Second using unity collision can be very taxing if you combine it with udon sync haphazardly. I'd have to sync ball position, rotation or velocity and angular velocity, not to mention each collision interaction. The suggestion was to instead write your own collision to optimize what needs to be synced.
Like I said tho, the opinion is dated, there are more tools to keep things in sync, but you always need to be mindful how much info you sync and tax the player on
@drowsy folio thanks! I figured a lot had changed since, but I admire your work and would be missing out if I didn't ask what you were thinking 🙂
Currently working on a networked 4D Chess board with AI using udon sharp. The whole systems really coming along. At the moment it looks 2 moves into the future, and will really get you if you aren't paying attention or miss something (which is easy to do playing 4D Chess). The reset button appears to be acting up, but other than that all early tests look promising. This test is on 2 local clients to demonstrate the networking
so you could use this to play chess without a second player??
4D Chess yes lol. In theory you could probably modify the system for regular chess. It just sets up a basic n-nary tree, so all you'd have to do is swap out the move sets, the way I'm encoding moves, and how to search for pieces
Its not great at finishing the game because it doesnt track the players king but 95% of the work is done
are u going to make it a prefab for other world developers? or is this for a project you're working on.
I'd like to make it a prefab, as long as the AI is performant enough
Current status is on github already, but it needs work to be release ready
thats awesome
i might want to use that in the world im working on
ill let u know if i do
Working on a fully customizable port of 2048 for udon!
Notable features include custom board sizes and custom colors, backgrounds and text depending on tile value c:
I honestly just need to take some pictures for booth and thats it
Possibly make the number size varyable, because if someone is useing a low Res headset like a quest, quest 2 potato mode on VD, Vive
Won't be able to see lettering
Thats a feature already!
Color, Styling, Size
Theres basically nothing that cant easily be changed c:
Cool!
But what is 2084?
A propular mobile game from a few years ago
Play on a grid
2 of the same number add together
Aim of the game is to get to a specified 2^n
ah yes i vaguely remember that time period. i never played it myzelf tho
where did you get the prefab?
#udon-showoff message I found it here in this channel
https://pacistardust.booth.pm/items/3547276 its out! If someone has issues please let me know
that'll be a very fun game to play to give your hands something to do as I ended up playing for like an hour at 2048
After about 6 months of work, we finally released an update to our VRChat SAO recreation. It features a pretty big open world, detailed menu system, fully custom item networking, markets, and even a (persistent) save system. This was an absolute crunch to make it before 2022 but we're finally done so its fine
https://vrchat.com/home/world/wrld_1caa6d80-9ee4-4a7d-95ee-50259272aa35
Gingerbread doom, you must pass through the maze without being attacked by the enemy AI
Now a cool lil audio linked pet that can follow you around. ( Ignore the weird compression quality from the video :p )
https://vrchat.com/home/world/wrld_399e5129-2209-4756-8301-4e0e6b29daea
I made a udon script that cycles between gameobjects for animation (say i need a cube thats constantly changeing shape or a bunch of textures that need to swap)
oops sencond set active needs to be false
Ohh, very useful for obj sequencing
Aren't you doing an assignment in that first condition? Isn't it meant to be an equality check?
If your only reading the image yeh it has dum dum mistakes
thanks to the helpful folks in this discord, I was able to streamline a kinematic trigger script -- and ultimately used it to make a prefab: https://mdcrtv.gumroad.com/l/stickysurface
I put together an Udon graph to make axes stick to trees in Pearl's Cabin: https://vrchat.com/home/world/wrld_2a1d857f-3bbb-4642-b8cb-fd13d696cc18It's pretty simple stuff, but I figured people might be interested in adding it to their own worlds, so I modeled a few low poly pickups, streamlined the script a bit, set up some targets and packaged ...
Hows the tower defense coming along?
I got spawning and pathing and cannons working and then I started thinking...but what's the hook? What's going to make people stay and play? So I started working on the environment and I'm in that right now lol
Nice thats a pretty good idea! Will people be able to place towers wherever they want along the track?
That would be pretty funny
Like I have pedestals installed throughout the city and you open up a menu to select your tower categoty
R
Lol
But there's no reason that they can't be little baby towers
And those can be pickups, and activating the pickup could make it into the full sized tower.
Maybe I should have both
Oh hey, I updated my desktop camera system. Much more modular and performant and a lot less crap.
https://www.youtube.com/watch?v=zwFuMjBD-Us
There we go! Full rewrite of the Third Person Camera system now done, and named Insight. Full of new features, random fixes, and accessibility improvements. Go ahead and check it out!
https://vowgan.booth.pm/items/1932757
https://patreon.com/posts/60700155
🤪 Dual wield weapons for PC will be supported in next patch.
This is my events/festival/concert/party hall I'm currently working on, made lots of progress but still not where I want to be: https://www.youtube.com/watch?v=fwS2xDiyw1g
Ahh now i can akimbo shotguns
The pew has been doubled!
Looks awesome Gwedo
Thanks!
Thank you 🙏🏽
I have added back doppler effect for my cars via scripting since we can't use the AudioSource's doppler
unfortunately the effect is not as distinct in multiplayer as the networked engine RPM value is smoothed with continuous sync mode
you can hear it when I fly around the car but it is not as noticeable as the local tests above
@hazy trout Bruh! This is exactly what I was plaining to do weeks ago, I'm talking about your world! Is this available yet? (like a demo/beta at least?)...
There should be an udon tests world if you search for "drift" in the worlds tab
but is your world there? if yes, what's its name?
anyway, I can't wait till this is out in that world...
After a week of development, i finally got a solution to this problem lmao
Looks cool
thank you :D
I think i might've made a lotta mess around with your Third Person Camera code. 😂
https://www.youtube.com/watch?v=EXY5aoHUC_E
Testing the camera wiggle effect on throttle.
And probably a bunch of stuff more.
Art
https://vrchat.com/home/launch?worldId=wrld_521bdee1-bf0e-410e-8ec0-dc3a156befc6 made some boardgames
https://www.youtube.com/watch?v=EZi-MZEylRQ how to play
Sweet! This will really help balance between Desktop and VR. 😄 I'll have a chance against people with money!
Reminds me when I played a little AfterBurner on MAME.
someone help me get the golden brush skin
New version of turbo simulation for my cars
Hi Vard, I love this prefab and I'm so excited to use it, but I'm having a few issues setting it up and I was wondering if i could get some help?
yes, just dm me
Sounds amazing ngl
Some numbers for telemetry
is a prefab available somewhere?
or at least a world to play with this?
There's a public world here to try them out https://vrchat.com/home/launch?worldId=wrld_820c1d69-d7fc-4d20-ad8f-269ae1c0700e
thanks!
this is awesome !
creating the walking dead's alexandria
i added a lot more so living is more acurrate now
Thatd kinda fire
Will this be available on Quest?
Very basic flight system for anyone interested
working on something
.
Made a modular telemetry display as well
how fleshed out are the desktop controls? (in terms of steering response, etc)
What you saw was desktop, you'll have to do the key tapping meme for grip driving but the steering wheel will correct itself
Wassup Chuck
How do I get in a car?
Never mind. The seat has to be interacted with at an odd angle though.
Shiny!
Sick
i though soviet clocks where those tubes ones
Электроника 7 is one of the most popular clocks, back in those days there's at least one at every sport center or swimming pool.
It's a shame that the original design on your model was changed, but it still looks cool
that game looks awesome! is it available to the public?
It is authentic Electronica 7
but there was multiple editions of Electronica 7
Mine is 7-06K-4
||I suppose||
@blissful estuary
oh sweet, thanks!
Huh, never saw another types, maybe they are not so popular
Heyaaa! 😄
Me and @neat schooner just launched our new Meeting Room world!
It has a presentation system that has been extensively user-tested with several communities to make it work nicely within VR.
For companies/communities its a good way to up their professionalism and hold presentations within VRChat.
It features a teleprompter, laser pointers, tablets for people with low-res headsets, access controls and much more 😊
Available here: https://vrchat.com/home/world/wrld_54965385-1674-473f-8cd0-5a78e6b6c500
Preview: https://youtu.be/0XS5affZM6c
Udon-enhanced VR Meeting Roomǃ Hold presentations with our advanced presentation system extensively tested within VR․ Features˸ Laserpointers‚ tablets‚ teleprompter‚ access controls‚ videoplayer‚ Aud…
#MixAndChat #VRChat #UdonSharp
Udon-enhanced VR Meeting Roomǃ Hold presentations with our advanced presentation system extensively tested within VR․ Features˸ Laserpointers‚ tablets‚ teleprompter‚ access controls‚ videoplayer‚ AudioLink‚ pens and much moreǃ Developed my Mixie & Chatmans․
Join our discord and dance with us! https://vrdancing.c...
Love the sound effects!
I really wish vrc enabled audiosource doppler
hi guys thats a chill world u can hango out with ur friends too
i already got 500 visits its growing pretty fast
Have you ever wanted to sync data per player or give each player an object in your #VRChat world? Now you can do this much easier using my Player Object Pool. The package includes examples written in UdonGraph, UdonSharp, and CyanTrigger. #Udon
https://t.co/c9zBwSLaox
100% gonna check this out when i have time x
awe ofc xx
LoopingWorld, so that if you wander off into the fog, you'll seamlessly end up approaching the map from the other side.
The fact that this would've been about 8 lines of C# makes me question why I still haven't installed udonsharp
but it is cool.
the screenshot is too low resolution to actually read the nodes but that definitely sounds cool
is that sdk3 player ragdolls? Or is that a fake player?
if it is sdk3, I'm really curious on how you set that up
can you provide screenshot with better resolution? always wanted to learn how to do it
Just finished a remake of the Phasmophobia garage~
https://vrchat.com/home/launch?worldId=wrld_410cc051-66eb-466b-9fee-15f75cd9a5c7
simple wander AI.. it stops and wave at you when you get too close
that is cute
just a little thing im working on
i love this
Never seen so many people in my Tanglewood map it's beautiful : ' ) we had a full lobby
Needless to say they left the house absolutely trashed and I am very proud
Oh my god this is awesome!
Is that procedurally generated?
yes
I made wordle
I just released Udon Wordle!
Its fully customizable and has basically everything normal Wordle has, even a colored keyboard c:
Its a little thing I made in 2 days so if there's issues please let me know. https://t.co/Z7HksEWXmE
Hope theres no bugs
oh hey! i made one of those too ^.^ https://twitter.com/heroesnfools/status/1490826362919489537
With help from @tfmjonny the Word Master cabinet is now more refined for a better play experience! https://t.co/am8lCGG1LK
i like it 🙂
2 Different approaches to the same thing, nice
I dont have blender skills tho so I just have flat UI
I made Animation Synchronization System.
I couldn't test it enough, so I hope it works.
https://twitter.com/Sayabeans_0011/status/1491770121659957252
It's now available! You can use this to sync your animations!
There may be some bugs, so please let me know if you find anything wrong!
[Free] Animation Synchronization System [UdonGraph] | Sayamame's store https://t.co/FlBRVMUbvN #booth_pm #VRChat #Udon #UdonGraph
VRChat Kart [Alpha]: a Mario Kart world that isn't Mario Kart. This is still in early development but after improving the track, adding audio, and more items I will put it out in Community Labs for public beta.
very nice to see a functional Mario Kart type game instead of just Mario Kart maps with go-karts with no items
I love the small details like the animted UI. Did you just use an animator for the transitions?
Most of the animations are done with just the animator, however, the lobby room names are interpolated with a script.
Fun fact, only one animator controls the whole kart's HUD anim
Stepmania for VRC
Let's you play stepmania files in VRC with either a virtual dance pad (fbt only) or virtual paraparapad (3 points ok). Scores and music start are synchronized, pad settings (settings opens up when pressing the little square below the start button) are not.
Github: https://github.com/jiray-yay/Stepmania-VRC
Demo world (using music from https://clubfantastic.dance/, a bit heavy while loading because of the number of files) : https://vrchat.com/home/launch?worldId=wrld_2cbe2c07-15f1-4c66-a5b9-aac37aa0446d
Tweet announcement: https://twitter.com/Jiraymin/status/1492582105854926850?s=20&t=eqcuWqXJKZP0z_-44w6QbA
Stepmania VRC
A stepmania simulator for #VRChat with virtual pads anyone can put in their world for free!With Dancepad mode (fbt required) and ParaPara mode (3points ok)
Github : https://t.co/HqyU3mMjc9
Booth : https://t.co/VXZa4m69nk
Demo world: https://t.co/pmYGMyUcwD
UdonExplorer is now available for free on GitHub!
This Unity Editor extension can be extremely helpful for any #VRChat world creator who has UdonBehaviours in their scene, it is time to give full control to the creators! #VRCPrefabs
web based media player
I made a prefab, here is a showcase of it: https://vrchat.com/home/launch?worldId=wrld_65d24821-1849-447b-afa8-b7e6aa6d99a4
A new tag like game is now public for all to try, just in time for Valentine’s Day
https://twitter.com/jendaviswilson/status/1493218992776876036?s=21
https://vrchat.com/home/launch?worldId=wrld_5bbbeca4-82b6-45d8-8cc7-31b30aca6f04
Can you kiss your crush at the school dance? Smooch, a #VRChat game for PC and Quest is available now! Created by Fionna and @CyanLaser.
Happy Valentine's Day! https://t.co/olGqUibv3o
I'm happy to announce that Ottr's Theatre is now open for business. ¦3
For all of your movie nights, YT parties, and music video watching needs~
(Shadow puppets are also a thing!)
https://vrchat.com/home/launch?worldId=wrld_02a3fddb-b518-470a-a00c-1058d65153ba
Haven't made something in a long time so decided to make a racing map over the weekend. It has proper steering controls, cars are interactable, and it's arcadey. Very lightweight and Quest supported. Still has lots to implement (like proper networking), but it's pretty fun to drive around in right now so I uploaded it. Since the assets I'm using are lightweight (Only a couple MB for the course), I plan to make more larger tracks that feel Top Gear / Outrun-ish!
that's a lot of tags!
i guess, just happens to have the space for them & make sense to have
Wordle udon, we could make a Lingo world out of that!
Work on pc?
https://twitter.com/CyanLaser/status/1495230492802699270
https://vrclibrary.com/wiki/books/repositioning-remote-players
Anyone remember the wall walking world I showed off 2 years ago? I just released a guide on how to make your own wall walking world with examples using UdonGraph UdonSharp and CyanTrigger! It can be found on @VRCLibrary's new wiki:
https://t.co/2tVdVwB0Lz
https://t.co/6KNZ2yahDS
Ah its not working properly for desktop controls yet. When i have time i'll work on that
I’ll look forward to that
I sent this in #world-development, but if you see this message here than please check out my world and let me know if you like it!
https://vrchat.com/home/launch?worldId=wrld_2c5fb602-5570-41c7-89ba-e709e52c6925
nothing technical yet but an udon world I am working on atm, showing off the visuals for now:
https://twitter.com/LakuzaVR/status/1495813563063185414?s=20&t=rBXUoDP_UQXNumXcRAQnyQ
“The machine pod doors + interior imported into unity, lights baked & animation complete with sound effects.
Here's how it all looks in-game in #VRChat ! 😎(turn volume up)
I've modelled & textured everything in vid, happy with end result!
#madewithunity #unity3d #indiedev #VR https://t.co/FT69AzPWTG“
Direct link of vid for higher quality:
https://cdn.discordapp.com/attachments/546733795198500873/945372364420546560/BTA_Lab_Door_Animation.mp4
Yo this is sick, love to try this when I eventually invest in fbt. Is player or world instanced? (Ie can I watch another player in a world play a chart)?
when you watch another player you will see the judgment + combo + score being updated however the panel lighting up and press effect on the gamescreen is checked locally so it depends on the local pad settings you set up, but technically if you have the same parameters as the other player it should show the same thing
by the way, the parapara gamemode doesn't require fbt
Is parapara using hands for the notes?
Cool I'll give that a try then.
Once again awesome work! Looking into starting vrc dev myself and want to do something with rhythm games/audio. Cool to see how much can be done already 👀
thanks for the compliment and good luck with your own vrc rhythm game project
worked on the item attachment part of my system today, i'm happy with the result :3 https://twitter.com/heroesnfools/status/1496229576082612224
“Been working on this system for a while, wanted to show off the item attachment part i got finished recently. Let's you bind items to not only yourself but other items. https://t.co/sy8YGeWBRF“
does anyone know of any smashing world where you can break stuff?
I'm working on a world full of RC Planes (And maybe more vehicles later)
https://twitter.com/Thundy24/status/1496489787301281800
“The maiden flight!
Now I can progress a lot faster.
#madewithunity #MadeWithUdon #VRChat_world紹介 #VRCAviation https://t.co/L5k3ZHuOzn“
New @VRChat Prefab published: VR Comfort Ramp.
Helps with motion sickness by swapping an inclined collider for a flat collider while moving in play space.
Download: https://t.co/mmXuBQKQ8u
Try: https://t.co/snHx3JwWuW
@VRCPrefabs #MadeWithUdon
Not sure where it is, but try to look for this place CooperTom found ... https://youtube.com/watch?v=Y6WYmxdED5Q
Ooh I found a world in VRChat where you can break stuff. Its so satisfying!
https://vrchat.com/home/launch?worldId=wrld_c1360229-43b2-4037-a22a-eea55264bcdc
Oh, he added the world link since last I looked... cool!
would this work if i want to have be louder in a spot in my world?
The way how these plates beak indential shapes, its probably loose pieces to begin with, that just get seperated
Working on a wide gun system to support many kinds of different firearms.
Creating everything by using U# inheritance so building different kinds of guns will require less work!
https://twitter.com/_Xramu/status/1497952300647735303?s=20&t=5iyqF6WeMtCEBI6QW7nvAw
Progress of the new #RamusRange gun system coming along well!
Ruger SP101 and a few "FunnyGun" variations.
Made my own proximity system for pickups and interactables on the way. This will be used for better gun part interactions like charging handles and switches!
#VRChat https://t.co/wy7Dz8hNCM
Should do
Started working on a gun portion of my RP System. Not as fancy as other guns but it works with the amorphous item spawn, body sticking, plating, and other elements in my system https://twitter.com/heroesnfools/status/1499220498139566083
Started working on a gun for my RP Script. It works with my stackers which can represent many items in one and change as the quantity goes down. The Gun can reload by touching the ammo to the gun. All of this works with every other element in the system. https://t.co/uMEmEvvdnZ
That’s actually really fuckin cool dude
Thanks!
that gunshot scared the fuck out of me
Got a basic crafting set up going for the system now https://twitter.com/heroesnfools/status/1499879171962830853
Got a basic crafting set up going. Was inspired by @Phasedragoon set up for this station. I plan to make one with its own inventory, and a hud element for different types of crafting. https://t.co/7TMUDksYgt
Just released this as prefab, Translation System will help you translate your Udon world in 2 languages by using an easy-to-use interface. TMP is supported and it requires Udon Sharp https://twitter.com/_Lati_/status/1500969267809955841
Translation System is out!
You can translate your #VRChat world in 2 different languages (TMP supported) with an easy interface.
Dowload it here: https://t.co/JlpSbzdLdd
Or you can find it in the VRCPrefab database!
#madewithunity https://t.co/KdRKPXkXJf
that looks very useful
Thank you! 😄
Exploring the line between fun and detailed reloading mechanics. Never touched a firearm in my life but online videos teach a lot!
https://twitter.com/_Xramu/status/1501995049407631363?s=20&t=y8oWERGmWIS_UXqX3g_LKw
Chambering rounds from a magazine & ejecting unspent cartridges!
#RamusRange #VRChat https://t.co/qvHVV0pAjv
the handling and colliders look so crisp. It can even be held 2handed? How? Amazing job 
Ahaha, thanks! Using math for the rotation and a custom layer on top of the VRC pickups to allow them only to be picked up when the player's hand is close to them!
Been dividing my large project into smaller modules, and I am proud to release my first one!
a "library" of sorts to allow use of multidimensional arrays in Udonsharp
love the sound design!
Being able to replicate SDK2 stuff in SDK3 is honestly the shenanigans I make stuff for
HI something not right you maybe add seat make up and down
murder 1, yes
Ah yeah, there's a lot of things I need to add proper. I just redid the map with another track and added AI drivers. When I got time I'll fix up the misc issues. Thanks for playing!
wait so we can put pictures of our stuff?
my god how much practice do you have playing that
it made me nervous just watching you play it
heckin' great work though ❤️
That thing laps the tourist layout in less than 5 minutes so it's the matter of giving full attention for people who know this track 😅
so if i want a world to be on quest do i switch it to, 'build target to android"?
Correct
I'd reccomend you make a backup of your project the first time you try
Just in case
Fair enough.
Yeah it’s my first vrc world, not much to loose
ok
ok
haha rust good game
I just wanna say, thank you to all the amazing people who develop games for all users of VRChat to enjoy!
Forreal, big props to the creators that spend weeks/months crafting unique, memorable experiences for the community. Y'all are the real g's
Overcoming the floating point errors / Map limits
I'd rather drive manually by grabbing the wheel
cool, but what about other players/planes?
They're synchronized very well; Each planes will synchronize according to your map's offset.
Each players have their own 'synchronization' script assigned upon joining; So when you enter a chunk, it'll synchronize as well.
nice
But are they all synchronized to one "global" origin, so players still need to be close to each other...right?
Or is their origin local to them?
Like I said before, some more research has to be done so that it's intuitive on what the person should do to save the car, especially at 300 kmh where it is not humanly possible to react to a visual or haptic cue to manually correct the wheel
Just make it a 900 degree virtual wheel, it's great just try it
I've played assetto with virtual wheel like that
Yes, I know. Nordschleife Tourist layout is my home track. What cars have you driven there?
And what times have you gotten?
i drive everything everywhere in assetto, nothing in particular, I don't like Nordshleife though
I can drift a bit, can do fast driving not too bad
in my opinion:
virtual wheel is way better than a stick with a AI in between
gives you the needed accuracy at high speeds, but you still can do fast wheel spins for drifting
and rotate it 2 times left/right fast, by moving one hand in front of each other in a circle
but you need to listen and look carefully for moments when you loose grip
it's easier with FFB wheel
I see. Some footage would be nice to study from to help the research, I intend to let people chase alien times with the analogue stick first before going with the grabbing method
but your cars with AI in between you and car feels like cheating
too easy to drift, too unstable at high speed
it's called caster angle but this is hard science at high speed and there are multiple factors in getting it to not wobble
with VR wheel you don't need cheating AI
Look up caster angle, this is the feedback force from the wheels to the steering
because you can move the wheel slightly and accurately
in the MF 6.1 tire model, this is expressed as Mz force
and last it's VR goddamit! using hands to drive cars is great!
like I said, I have to do research on what will be intuitive in a high performance racing scenario
I have seen this but I want to see a competitive lap time with it
brb commuting to work
well, have fun working
making a wheel isn't hard, just a toggle to start "gripping" and then you need to measure a normal angle to a line connecting two hands
I have a line of Group A touring car setups coming along, it should help further development for the steering
the biggest trick is to get the point of 360 rotation and not suddenly jolt the wheel back, but to continue on to "second turn"
lastly I don't think you understand what it takes to drive fast, like 6:20 fast with the Mazda 737b on Tourist with the "gripping" method
I might be amateur/intermediate in car racing, but I can tell you that stick is too inacurate and AI in between is annoying
and VR is a medium which should move to actually using hands
it's my opinion, but I would like you to try driving like that, instead of thumbstick
and I would love thhis driving method in your cars
Hopefully the researching yields a step above just grabbing the wheel and will feel better but we will see!!
оverlay as a transparent version of the wheel the "relaxed" position, where wheel wants to go
and of course you should only measure relative angle between hands, not force player hold their hands extended on the wheel
this way you can hold your hands close to your body, or move them around slightly and not get tired
Yes those seem to be the basics
One of the avenues I would like to try is to utilise the aligning force from the steered tires
Mz force as I mentioned earlier
At the same time I am trying to simplify the calculations of pacejka for better peformance with udon while trying to keep the characteristics of load, camber, toe.
I guess you could say that each player's origin point is going to be unique on each one of them; thus each player's map offset is going to be synchronized.
And nope. Players don't need to be close anymore. they can be anywhere in the map and they will be in where they should be. (e.g. you've entered like 4 chunks of map offset, they're 5 chunks away; they're going to see each other on where each other's supposed to be.)
Wow, that's huge... any limitations to what you can do with this tech? Certain things that can't be synced with this system?
Static batching and some shaders that rely on world space. 😅
And maybe dropping a portal (unless if you've reset/respawned) and camera dropping (but shouldn't be a big deal)
But i guess since you're doing something like this you'll need to optimize things in a different way
@hazy trout i was actually extremely curious as to how you did the steering at high speeds because I thought it was a virtual wheel, i did not thought it was using analog stick
because the world I showed you I had done a virtual wheel, and it was kind of problematic if you go fast because the detection I'm using lags behind when the speed is fast
I have the player grab two invisible objects and calculated the wheel angle when you moved them, but at high speeds they fidget a lot and cause problems for the steering. (Example: try holding onto your camera when you drive a vehicle in VRC, the camera object fidgets a lot)
you shouldn't use objects, but directly grab player hand bones positions instead
vrc objects are eh
ah
i need a pivoting position as well, i wonder if there is a reliable pivot position if using local hands
grab player bone rotation?
if using objects, i can calculate the angle from the steering wheel center
guess i'll try playing around
what I've done in my experiments for a wheel, is just vector from left hand to the right
There are some curves I used to fine tune the handling at speeds per car. It might be worth for you to filter the input at high speeds. What I had done is increase the gripping force of the hand so that the aligning torque has less effect on the steering wheel
the angle of that vector to horizon, offset 90 degrees = wheel angle
the good point is that you don't need to hold your hands exactly where the wheel is
you can just hold them close to you chest and drive, without fatique of supporting your hands extended in front of you
ah interesting, i'll try then. Does that mean you need both hands to steer? Instead of just one
Wish I could draw the steering input curves and send it over now but I am not familiar with this phone yet
with virtual wheel you don't need to calculate forces on the wheel, you just copy the wheel angle (with scaling) to car wheel steering deflection angle
unless you really want to make wheeel slip under players hands
well, with analog grips of knuckles it could be doable
but it would put too much functions in similar spot
you would use triggers to acceleratea and break too
then handbreak on left stick, gears (up down) on right
and I guess left stick x axis - clutch, y axis - handbrake
@hazy trout oh right, you might like to try my karting maps, they are based on kurotori udon kart prefab, modified a bit
they have grabable wheels and in my configuration are quite drifty
nothing close to realistic your cars though
but you can countersteer and drift allright
oooh, got to try it later
it has public semiautomatic global leaderboard system 😛
wow
I have tried them
I guess you hated it 😄
Pretty fun like the real ones except for the powertrain
oooh
I'm at a crossroad wondering how much effort should I put in, this started out as a "let's try making a racing map over the weekend" to becoming close to a "I'll make a racing game in vrchat" but I never wanted to do that haha
so I'm reviewing where should I stop, since I don't think I have the manpower to do a decent racing map. Got to stop somewhere haha
well, I ended on "let's modify some karts to make them more fun, and make a funny global leaderboard"
it has proper cryptographic protection though 😄
Really up to you on how far you want to take it. Just remember to have fun
I want Techa's cars with virtual wheel and make a some proper racing maps and not just karts
I wanted Varneons but he doesn't want to release the prefab too :/
In time because I have 15 to 18 hour work days for the next 2 months
If anyone is interested I have a ton of resources for car physics in games, ranging from arcade to sim
Some footage of tonight's test after I added some wing surfaces and suspension tuning
Katsudon 0.3.0 is out!
Katsudon is a compiler from IL(C#) to Udon with support for inheritance, interfaces, and simple classes. And now with support for Nullable<T> types!
If you are familiar with programming in Unity, this tool may appeal to you.
I will be glad to feedback, suggestions and bug reports.
Alpha version of Katsudon is available on github: https://github.com/Xytabich/Katsudon
So is this a more limited version of udon#?
Not quite sure, what limits do you mean?
If anything its less limited, as it allows to use any c# not only UdonBehaviours
If I understand correctly
So its more open ended allowing for more usecases, but lacking the tight interface coupling udon# provides
Yeah, in general katsudon implements more features of c# than u#. But u# is more convenient for those who have just started working with unity, while katsudon is aimed at more experienced developers.
Can you give an example of the interface? I don't quite understand...
UdonVehicles SDK is in active development and will be available for free on GitHub as soon as it's stable enough for public use.
Making the "Prefab" available for free has been the plan since I started 2.5 years ago
It doesnt have to be perfect
Its been already stable enough since theisland map release
It's not "stable" or "usable" from the developer perspective
You have to know the system inside out and understand exactly what values you're tampering with, one small mistake can lead to entire framework crashing during runtime
No i cant, i fail to properly understnad this, hence my questions but ok ill leave it at this
i’m really looking forward to it. do you plan on releasing the door system as a standalone download? just that by itself would be incredibly useful
My UdonEssentials prefab series will soon include the core system for creating performant physically interactable elements, including doors
Nice. I'm writing my own physics doors and stuff now. Did the buttons, but I need to change the net code for em.
Fire and Ice VR Chat World. (PC/Quest). Entire world was painted in Open Brush. Just put together a promo vid https://youtu.be/22HgIQsVeHw
Chill and relax with friends in this world of fire and iceǃ Sleep in the igloos‚ sit in the Hot Springs‚ climb the volcano or relax in the Healing Cave. Ride Added and Gliders will be uploaded soon!
Painted in Open Brush by ZandyXR
JSR Festival update 1 is out on #VRChat 🛼
Watch the trailer for a 30sec preview of improvements:
- Revamped wall run/jumps (see vid)
- New pc/quest avatars: Poison Jam, Cube, Love Shockers & Zero Beat!
- 3rd person camera bugfix
- New world thumbnail
#JSRFestival #jetsetradio
we need savestates!
I'm tempted to make a side program for this.
You can get data out of VRchat via http and pipe data into vrchat via midi.
The only issue is that you'd have to load up the application everytime you booted up VRChat,
that and the data would live on the client's machine meaning that they could tamper with it as they please.
all you need to do is to serialize to a text, and let people copy it
or synthesise a qrcode
then load by pasting a save text into load text box
some maps have that already
like UdonTycoon
Long maps like JSR really need that
I can't finish it in one session 😄
you can reduce amount of tampering by making a salted hash of data
of course tech savvy people will decompile your map and find the salt but who really cares if you can edit your save
https://youtu.be/7HzTK_8e9jA Me and @HeeySora (on Twitter) worked on a rhythm game world! https://vrchat.com/home/launch?worldId=wrld_75da59bd-f413-4420-9b16-cae690b62634
Welcome to Sightstepǃ A 4-arrow rhythm game where you can play with your hands‚ pad or keyboardǃ This is a very special VRChat world project that I worked along with HeySora over the course of 2-3 months! It's a rather small concept as it only has 1 song with 3 difficulties but once we polish a few more things with the engine we expect to be abl...
Post processing slider lets gooooo
https://www.youtube.com/watch?v=QlGKfcR6Yh4
Setting the intensity of your Post Processing like Bloom in VRChat with Udon has never been easier! I also gave up trying to make my Vtuber applications work so I'm just using my facecam now.
As always, any examples and assets made during the tutorial are available to Patreon supporters. Thanks for everything!
https://www.patreon.com/posts/643...
I made a script so our twitch chat is displayed live in our world when we stream.
Midi is so useful!
Nifty chat thing! But wait what does that have to do with midi?
its probably getting the data through OSC, which is an open standard that VRChat now supports, intended to stream midi notes from one app to another. However, since midi notes are just data, you can (ab)use it to send pretty much any type of data you want, as long as your format it correctly going in and out
It doesn't use OSC, but you're right about parsing the midi data.