#quest-general
1 messages · Page 88 of 1
Crasher in public never have I ever, at 10:15 pm sent output log to moderation. come at me you child ❤ enjoy perma ban
crashers happen on quest?
probably even easier
nah
the Quest client will NEVER load an avatar that doesn't fit within performance requirements. meaning any avatar-based crashers are out of the question. so you'd need to be using a modded client or whatever.
i could see people crashing quest users by spamming particles right now on the quest version of an avatar while not doing so on the pc one
since the limits arent enforced yet
so on the Quest, i have an option to see particles and things
once upon a time, i had a quest loadable avatar at 77,000 polys with lots of amusements
yep
i'm possibly less worried about crashing a quest due to DNS, but more bugs in the layers
esp the Oculus layer, but, it's not even been a month. still fun.
if not now, soon, there will be more quest users than possibly all other platforms (esp not Oculus)
"it is cheap, i will buy 5 of these for my grandkids"
you don't hear that about VR usually
Hmm
I'm listening
X to Doubt
X
X
X
so apparently. KAT Loco (KAT's locomotion device for your body) will have Oculus Quest support, both natively and through streaming
and since it has mocap support. i'm wondering if we'll get to see VRChat Quest users doing full body tracking besides the Kinect method
where can i report people
I don't think KAT Loco works the same. From videos they say it just tracks inertia, not position. So it can take the data from your steps and movements, and convert it into a virtual controller for movement, but not actually track exact leg position. In the video comments people asked if it can be used for vrchat full body like Vive and they said it doesn't work like that. Essentially it works like one of those VR treadmills, but by steps rather than sliding on a bowl. .but yeah it should work for quest
@misty vessel email moderation@vrchat.com
More details are in #moderation-reports
!online
There are 6221 users in VRChat currently
Looks like there are 6221 users for you to potentially hang out with. Have fun.
Most of them in Pc only worlds btw
So it’s a legit request
Quest community is smaller. Pre-Knuckles meme numbers
well you could hang out with any pc user that has a quest avatar too
re: fixed foveated rendering on the quest
it turns out WMR added fixed foveated rendering in the cliff house (the home area) in the most recent patch a few weeks ago. i didnt even notice it until someone pointed it out, and i hear quest users don't notice their FFR unless they've had it pointed out to them too (other than screenshots that show it quite clearly)
i hope us WMR folks get FFR for vrchat sometime
Having a quest supported avatar doesn’t help. I put quest version on all my avatars but I’m rarely in crossplay worlds because almost none of them are still.
I hate the idea of FFR. I want to be able to move my eyes around my lens, not my head.
you still can, the idea is that you can't tell the difference in clarity because of the lens distortion anyway
like i said, i couldn't tell in the WMR home area, and apparently, neither can quest users in vrchat
I want clarity through my entire lens. This is backwards imo.
everyone wants clarity in the entire view area, but since that isn't happening -anyway- right now it's not an issue. obviously the ideal config would be adjustable by users
just like you can with supersampling etc now
I garunteed you that you can’t see the pixel blur in a quest. The corner edges are barely visible at all vr headsets are usually circular views
They’re not dumb they wouldn’t use fixed foviated rendering that you could actually notice
Unless you have some insane eye turning range you can’t look directly at the pixelation
They typically just black it out instead
Blur plus more blur is bad imo.
It’s actually not
Blur where blur already was does nothing
That’s the whole reason mipmaps are standard in texture rendering
i e you can’t see the detail anyway
@warped mountain that's exactly why i'm posting here about WMR adding it to their home area. havent ever seen it before, wonder if it's gonna start popping up in more places
never noticed either.
reading text in the start menu unless I put it in the very center of my view was always hard anyway
@obsidian zealot Please explain. How can a lens that takes light from the panel and causes distortion and blurriness not cause it when FFR is in effect? I can not simply see how this is physically possible. If the original image is blurry, it's still going to have additional distortion. Whether that is bad to someone or not, I'm not sure. I'm thinking it would bother me, because I would rather move my eyes than my head. For me, I have neck issues and the more I am moving my head around, the more stress there is on my neck. Also I think the performance gains for lower end GPUs and Quest like VR headsets is worth it in the end, because well it's blurry anyway. But for me, I'm probably just going to get something like the Index someday so I can use my eyes more. If it's true "edge to edge clarity", then it's for me. The Vive is bad enough, I don't want any additional FFR on it.
Uh
You can't see the edges of your lenses being blury?
Which headset do you have
I'm asking a technical question like the lens blurs the original image how is it not making an image with FFR worse with addional distortion?
because it gets so blurry at the extreme edges that it doesn't matter if it's rendering every pixel at native resolution anymore
tripingpc and i have been using WMR for weeks since the patch and neither of us noticed it's FFR in the home area (not that we use it for long before launching steamvr)
I know it's blurry at extreme edges but if we're taking the original image and making it a lower resolution to begin with it's still going to be affected by the lens. We can not pretend nothing happens now.
Adeon said nothing additional happens. Just saying I don't see how that's possible. The lens is going to bend the image whether it's good or bad.
the lens' resolution at the edges is lower than the panel's, so they lower the rendering resolution to a point where you can't tell the difference
I'm thinking some people can though.
it's not a matter of eyesight, the lens itself is the weakest link
There's a reason why people do the Gear VR lens mod on the Vive.
im a huge stickler for exact pixel precision shit to the point that i'm pissed that there's no integer scaling setting for supersampling to use in steamvr for my headset
well if you change the lens, it will obviously behave differently
i didnt notice the FFR. even if i look for it i have a hard time believing it's there
obviously -bad- FFR will be -noticable-
I mean it's good for headsets that need it so they can get more fps.
it's good for everybody as an option
I certainly like the option to turn it on or off too.
just like supersampling is
Yes.
i'd prefer lenses that are sharp edge to edge
I hate options, jk
oh nevermind.
the lenovo i had had a really small sweetspot and it was a chore to use because of that
but the odyssey+, dunno if the size made the difference, but it's almost clear edge to edge (even though other people say it doesn't look clear at all and has a small sweetspot too)
Since my neck has issues, I need a large sweet spot unfortunately. : (
seeing the quest's FFR in action i feel like it must have a tiny sweetspot
I dont mind the small sweetspot on my explorer
Though it being wireless probably makes it easier to move around and helps a lot with that issue.
sweetspot can be two things
- is it clear edge-to-edge when it's at the right spot
- how hard is it to find that right spot
i have a top strap so i don't have to adjust after putting it on
my phone camera's FOV is too small to take a proper full pic through a lens rip
F
i tried to take a screenshot in the WMR home area too but it crops them so i can't even try to show the FFR there
Yeah I really wish it could to be disabled in screenshots but you simply don’t see it at all in the headset
Speaking of neck, how heavy is the Quest compared to the Vive?
I’ve never worn vive so I don’t know
Someday, maybe just maybe I'll get a Quest. Especially if it's on sale year end.
Quest is heavier than classic rift
And quest feels lighter than dk2
That’s all I can compare it to
Wonder if I can just look it up on google I guess.
not having a cable is probably helpful
since that contributes to some of the pull as you move
Yes but I use wireless anyway.
It’s heavier because it has an entire computer in the front of the headset
i wonder if the front was the best place for that
headsets are already so nose heavy
Vive 555g
Hololens 2 moved computing and battery to the sides, but then you cant really use headphones with it
putting it on the back means you can't make the strap as adjustable
i forgot that some people use standalone headphones
o/
ody+ is 594 lmao
brutal
heavyboi
wth wow
you have a damn strong neck
that was the first thing i noticed after the lenovo
and also why i got the top strap
you went from the lightest to the heaviest, duh.
lenovo is really tiny and convinient. i've still got it, maybe i can gift it to someone
just waiting for Vive Cosmos to be 624g
pls no
what about the index
i hope we arent running into weight creep here
activate windows
you deserve it, either buy windows or learn to pirate use the internet.
note
have not purchased Windows since XP
i got oem pro for $10
for remote desktop
no it was a joke
i dunno what crashed you
yeah a literal watermark on your desktop, how can you stand it
what do you mean no
he means a crasher crashed you.
how can you be sure of it
thats how crashers work
they can crash single users.
theyre -usually- targetted
Im gonna run out of bleach to drink real fast
if you crash a whole room, its very noticeable, more chances of someone recording and catching your name.
Also, why the fuck is this in quest-general?
this is the shitposting channel
delete this
Yes, please move non Quest related chat somewhere else
Another wank crasher hitting never have I ever worlds aagain, output logs sent in.
> Crasher
> Quest
eeeeep
I dont have a lots of mechanical avatar but theres one
@azure mantle i got vote kicked
lets go somewhere else
banned from that instance for an hour now it seems
Hello, im looking to see if i can commission someone to make an Avatar
This ain't exactly the right channel to be asking for a commission. Best to look for VRC Traders in the #community-servers-old channel, @hazy torrent
oh okay, thank you

Any thoughts on why Unity is blue screening my PC when I try to upload a Quest Avarar
how much mb does a AvatarPedestal need :/
im at 51mb now, cant upload the world, got like 40 avatar pedestals
ah nvm, if you build it on pc, then export the scene, it will use the values it got from the PC upload, so its not really 51mb , had to reupload for it to tell me the real data, kinda un-intuitive
wait no
why would it upload disabled character i have in my scene?
argh
If you upload as a world it uploads everything in your scene, everything could potentially become active via an animation or trigger it can’t check everything to find out what never becomes active
yeah, i guess it makes sense
im just going to have an extra scene for uploading avatars
You should use crunch compression on your atlases so they aren't 5mb each as well.
yeah i missed a few, have like 40 avatars, i forgot to compress some
most use crunch compression with 90%
the wmr headsets use inside out tracking. the cameras are inside of the headset and look at your room. Thats how they track the position
So what if I dont have the camera?
No the camera is inside of the headset. you dont need to buy it extra
its built in
Or do you mean the kinect 360 with "360 camera"? Thats something different. You dont need that. You can buy it for full body tracking but its not required
You don't need anything extra for wmr. There's no extra camera. The headset and controllers is everything
So anyone where with a PCVR headset that got a quest as well just to mess with? Curious about your opinion if you’ve had both
Not yet. Next pay check I'll probably get one.
I know compat has one
I have played on psvr at a friend's place and it was okay, felt like the generation 1 oculus dev kit. I much prefer the quest for the freedom it gives, and the controllers feel a lot more comfortable than a PS controller or the move controllers in my opinion
the psmove controllers are like big sticks you find on trees as a kid meanwhile the touch controllers are made to match the hands natural position so some people even forget that they have them in their hands
@obsidian zealot I have both. Oculus Rift(not s) + FBT as well as the Oculus Quest.
.0.
How do you like it? Have you tried streaming PC VrChat to Quest yet?
Hoi xd
I want to get a quest specifically for streaming pcvr games to a wireless headset
But I don’t know how it holds up
well yes i have actually
How was it?
Vrchat on Quest is fine. Its just looks more pixelated but other than that and the limits....its still vrchat.
now Pc Vrchat to quest on the other hand uh...
Well it goes 2 ways.
Either A. you add a free program to stream vr from the pc to the quest or B. you Buy virtual Desktop like I did for $20 and have a 100% wireless experience
I played with Fullbody tracking wiht the Quest....
streamed form my pc btw
Yeah that’s what I want to do. Totally wireless fullbody
didnt the virtual desktop dev have to remove the feature to stream steamvr games from pc to quest?
From the oculus store version. Side loaded version still has t
Well...its android....modders will prevail if that ability gets cut
But it is a Nightmare(sort of) to get everything smooth with teh Trackers and the Quest as the quest doesnt use sensors to position it.
Oculus’s official stance is they don’t care about side loading as long as it’s not piracy. They just don’t want PCVR streaming on their storefront. Bad for sales
I recorded a nice video while on Quest in the Pug West with 7 other players, all non-cross play PC placeholders.
Crossplay as it stands is killing the Quest experience.
There are many possible solutions. Apparently my idea of selecting a default crossplay in place of a placeholder isn't an easy fix.
anything else involving the quest and pc you want to know?
But not allowing PC players to enter a crossplay world without a crossplay avatar is.
All my personal avatars have quest versions . Haven’t tested them though
Right, it's rude for PC players to use non-crossplay Avatars and hang out in Pug West instead of the regular Pug.
rude?
bah well since we are friends on vrchat Adeon, i can take a look if you want me to.
Or another solution would be to give the Quest user the option to select a Quest only instance of a world. Let them decide if they want to play VRchat or Crossplay because Vrchat has Avatars and is a fun experience. Crossplay is placeholders with pictures.
I have both a Quest and a PC, but I'm speaking out for the benefit of those who are stuck with Quest. The potential is there but the experience largely sucks because of how crossplay is implemented. There won't be a growth of Quest users when VRchat feels so lame and incomplete verses the other games on Quest. It's the worlds full of placeholders that make it feel incomplete.
@lunar blaze Yes it's rude. When a PC player can go to any world they would like and they choose a crossplay version of Pug over the regular one but don't use a crossplay avatar it is rude. That is one less person in the room who can be a fully visible avatar to a Quest player.
It’s actually up to the world creator if they want to allow PC users or not
Pug west decided to be cross play rather than quest exclusive
It's up to VRChat Devs if they want an enjoyable Quest game or not.
I still dont see how thy action is rude.
Either way, Ive been testing limits of thee quest.
Then get a Quest and try to find a nice chill experience talking to people as characters instead of placeholders. Then you will see how it is rude. Not deliberately and hateful of course, but very inconsiderately rude towards Quest players.
Quest exclusive worlds are entirely possible you just don’t upload a PC build of the blueprint and you won’t appear in Pc world search and be unjoinable via pc friends
Fixing the game so that Crossplay isn't lame is entirely possible too though.
It's as simple as only allowing crossplay content in a crossplay world, period. Problem solved always.
...No.
If you don't like a crossplay avatar use a PC only world.
That would take way too long to figure out if its crossplayform avatar, in a crossplatform world. if they switch, block ect.
No one should see placeholders. That's not a complete game. That's an alpha test.
I don’t feel requiring crossplay avatars is a good idea. That’s how you make people upload trash as the quest blueprint
It would not. It doesn't let me select a PC avatar as a Quest player it could just as easily not allow a PC player to select a crossplay world without a crossplay avatar.
It's mostly a couple of flags...maybe slightly more complex, but not by much. There is no reason a Quest player should ever see a placeholder.
but vrchat home is crossplatform 🤔
Not going to happen unless you want every pc user to upload a flat plane saying “haha this is my quest version”
If PC players are that determined to play in crossplay worlds they should get a Quest.
not a flat plane but a plane with the preview picture of the avatar lol
Then why get pc vr in that sense!?
Crossplay worlds are for everyone
Why do they have a PC to hang out in Pug West .
so they can play with 90fps instead of 72 or whatever the quest has
You are free to wear a quest only avatar and be a placeholder for pc users; if you want to
Well, as i said earlier that i have been testing the quests limits within VRChat.
I understand the desire for quest users to not see a flood of placeholders
But you have to ask yourself would you rather the worlds be empty
You aren’t going to suddenly have different people
You just will have less
Or people who put trash as their quest placeholder
Understandable desire not really enforceable
However I think I will be making both cross play and quest-exclusive versions of my next world and see how it goes
If pc players couldn't enter crossplay worlds then a lot of world makers wouldn't set worlds to be crossplay. Simple maps like the deodecahedron are crossplay IIRC but I've never seen a quest player there so why should I need a crossplay avatar to play in that world?
Pug West holds seven people. I would rather be in there with four Avatars than 7 placeholders.
So yes, I'd rather them be empty. If there isn't four other Quest users then why does this even exist.
It wouldn't be empty though. There would be PC users who would enjoy crossplay enough to select a crossplay avatar to enter the room. So yes, anything but a room full of placeholders.
Then it is decided, make a world and set it to quest only. As I have said; it is up to the world creator and should only be up to the world creator
The ability to make quest only worlds is already there; use it
@grizzled glen You have a point there. Maybe the better solution is to allow a player to create a Quest only instance of a Crossplay world. Then users can decide for themselves whether they like 7 placeholders or four fully visible avatars when they go to Pug West.
Cross play means cross play
Good Adeon then that means you should be dressed for crossplay too. Agreed.
Creator decided they wanted their world crossplay
No PC or Quest only Avatars in crossplay. Done.
As already stated all my avatars are cross play. I just don’t feel it should ever be forced on others
That’s how you end up with people putting trash on their quest versions just to get in the door
Or if you insist on not having a restriction on avatars give the user the choice whether or not they want to join placeholders. There is no non-crossplay pug west on Quest for example. There is a much better Pug available PC only. That makes it rude for PC players to use PC only Avatars in the Crossplay option.
You’ve been saying this for a while. Personally think it’s a bad idea recommend making a canny post and see if you can garner support. If it happens I’m sure they will consider it.
If they want in the door that badly then they are being pretty damn rude to not choose a cross-play already. Is there a secret room I'm missing in Pug West that's worth creating a BS crossplay for but not simply changing avatars for?
But I’m warning you people will just upload flat planes to get in the instance
over time this argument should get less relevant as more people make quest versions of avatars
and as the performance hiding system pushes people towards better performing (and also easier to port) avatars
... and as vrchat develops more systems to improve what can be shown on quest, making it easier to port too
I left and came back and responded to additional comments. It's not worth arguing here for sure. If the devs don't care Quest players will either find a way to get a PC or find a new game. Placeholders don't work. That's not vrchat. One or two not horrible but worlds full of them is. It's a crapshoot as to whether Quest will be a decent experience, and this is why.
I feel your pain but the best you can do is help make good public cross avatars and grow the selection
Well it will serve PC users right when they can't have their current avatar at all simply because temporarily using a crossplay avatar as a courtesy to other players was just too much.
i forsee a future where 2 things happen:
That's exactly why problems get solved by restrictions. Because we just can't have a win-win simple fix.
And people need to stop uploading the quest version as the Pc version. Make a higher poly version. Pc users don’t use cross play content because the pc version is needlessly lower poly
- players actively seek to not use Very Poor (or maybe even Poor) avatars because of the stigma associated with being auto-hidden.
- players actively seek to use quest compatible avatars because of the stigma associated with being a placeholder
it's only a matter of time.
I'm going to make a place holder with two middle fingers constantly on display as my PC version, lol
I really don’t think people care about being a placeholder. They are all very bitter about network Ik and blame it on Quest even if that’s not accurate
d-do your visemes work
Actually that is my first ever Quest Avatar and I made it on the same day as my First ever PC avatar. I still have some work to do, but it works well and as we speak it should have finally become crossplay.
Yes, at least as Quest only they did.
do your finger joints break when curling
How bad is targeting 7500? I know 5000 is highly recommended but I don’t have a quest and I don’t know how bad 7500 is
7500 should be your real goal since anything over 7.5k is autohidden
but you can't autohide the 5k-7.5k range
polycounts that low don't actually have a non-negligible performance impact so you shouldn't stress out over 5k polys if you barely managed 7.5k
I know I mean more of how does 7500 feel on a quest is a room full of 7500 avies laggy
quest users report terrible lag in the box just with 20 placeholder PC avatars
Bro
we had 8 users, 7 on quest, all using high poly avatars in my world no problem, all staring at a mirror too
so getting within the poly limit is just a game you gotta play, its not actually being done for performance reasons
The box lags me alone on my excellent avatar on my PC
of users is such a huge impact that the polycount of those individuals is negligible, basically
I’ve never crashed more than in The box
Mine looks great except for some clipping I need to fix. I also decimated the arms without thinking, so some minor issues at the elbows.
yeah those joint areas are rough
knees, elbow, finger joints... you can decimate them but you lose a lot, without gaining significant polys (except fingers)
My Visemes do work, except when I confused the two identical projects I have open, lol. They didn't work this time. It also didn't become crossplay.
actually i have a way of decimating without destroying shape keys
I’m all ears
select a useless shape key, like a lowerlid one (or just make one) and decimate in edit mode while selected on that shape key
I managed to get from 27k to 9.7k and be really happy with what I have. getting to 7.5k? Maybe if I make my own one piece hoodie.
then swap back to basis and delete the key you decimated on
as long as that was the only decimate you did then it's not a problem. if you want to decimate something after that, make sure to shape propagate it first. obviously, shape propagating the face will destroy the shape keys
Is there a way to clean shape keys removing data for unmoving verts?
Nvm not really a quest question
I'm trying again, but even though mine are named the same it did not create a crossplay avatar.
https://i.gyazo.com/8d7619b5a5e76808263a8a5878b69a37.png decimated, i did some touchups, but it's otherwise the original shape key
What’s the recommended texture resolution for the atlas
they claim 1024x1024 for quest but it's also a non-issue
Great work Nabutso.
I think the whole “non issue” thing might be temporary due to all the place holders
haha, you know you have been using blender too long when you scroll click a screen shot to look around, lol
https://i.gyazo.com/3e896d6280c08ee3f4953ea1f595f07b.png can see the joint areas here, just gotta hide them before you decimate so you keep that ability for the elbow/legs to move smoothly
Hiding in edit will hide from decimation?
Wait hidden geometry isn’t decimated?
lol
if you use decimate in edit mode instead of the modifier decimate, yes
but if you decimate in edit mode you -must- shape propagate the result
I had no idea you could use it in edit mode or that there was a difference
(unless it's the face)
you get this bouncy vert effect if you don't shape propagate
shape propagate is just applying the current vertex positions to every shape key
if you decimate something more than once without doing that then some errors build up that like... can really break stuff
but again, doing it on the face means you just wiped the shape keys for the face
https://vrchat.canny.io/feature-requests/p/quest-avatar-limits this canny post just hit 100 votes!
I need help
It's still saying unsupported shader
Even though I used the shaders that came with the sdk
vrchat just updated, see #announcements for deets
Why isnt it working
you have an old sdk @last verge
I just DL the SDK on the site and update unity for the 2017.4.28f1. there an error. IDK if its normal or I done something wrong. I can upload still
ignore it tupper said in another channel
bug
Quest users have been a grace to my framerate
Is anyone having issue where you log on and everything freezes then crash also unable to play? I'm on oculus quest.
how are people enjoying the quest so far?
I like the concept of it but also the limitations are the reason I won't be getting one
I heard Oculus tries to cut the Quest off from using it as a PC headset for Steam VR
And as long as they do that this thing won't be replacing my Rift.
It's okay but it's no PCVR
Enjoying my Quest very much, mostly Beat Saber
Didn't log in VRC since days though... No good
Yes, Oculus is trying to cut PCVR streaming, but only on apps they have on the official store. The developer of Virtual Desktop had to remove Steam VR streaming from the app, but he then built a free APK with that functionality, so you can just sideload it
Also, no problems so far with Riftcat and ALVR afaik
I don't see foveated rendering effect at all after last VRChat update on Quest. Did they forget to turn it on?
It’s also possible they remove it for screenshot renders
hello finally @onyx sandal
Hiya! 😎
so super fun that the merge accounts feature works nice in quest
@haughty coyote I'll check tonight I guess
Hi, can the wmr do the full body tracking in vrchat?
WMR can work the same way like a oculus would with the vive trackers and lighthouses
can the vive trackers use with the WMR?
- Wrong channel and 2. with other software, yes.
Hey guys
Hey
hi
I enjoy meeting the creators of the vrchat world and just chatting about what they make
yeah that is fun
hope you're enjoying yourself
yeah thanks
wow, looking at a Oculus Rift CV1, cheap
very cheap
about $365 cheap
@haughty coyote 1.wrong channel to Type that 2.yes very cheap
sorry!
Question!
what channel shud i type it in?
ah, ok thx
@proud salmon Please read the #rules first. Chat discussions must stay relevant to the topic. It's best to use #general-media for that.
I have a question to ask but I don't know if it's the right channel or not but where can I commission someone to help me make an avatar? Once again if wrong channel I'm sorry.
if you are asking about commissioning a quest avatar (which are considerably lower poly) it’s the right channel. And the answer is anywhere you would normally commission an avatar just make sure to note your 5K tri budget
Hmm thanks for that because I wanted to get my character made and I'm pretty new to VRChat as well so I don't really know where to look to be honest haha.
Also keep in mind even though on quest you are limited in how detailed your avatar can be, it can have a PC version that is much more detailed that people on PC will see, if you want to look nice and pretty for them even if you won’t see it in the mirror
charge it
I did
big yikes. try google
I did that too
We here likely wont know any more than you do or that google does. Especially seeing as my only guess is it broke
u tried reading the manual lol
"Intended for general discussion about VRChat on Quest!" this isnt a recroom chat
recroom is so much worse than vrchat lol
well the community acts like 11yr old feminists
Cool
...huh?
Yep! It’s fun too. The Black Cat world is particularly nice.
They fixed it guys
We can see all our avatars now
all 380 of them
?
Yes
We can finally do it.
oh i see what you mean
you can scroll more than 50 (or 100) personal avatars?
No you can scroll beyond
nvm
Im not spamming you racist --
Also only 100 ;c
uh?
Ye ;c
rather happy a vrchat admin was able to fix the weird weird issue i had converting accounts
I havent played vrchat ever
Wack
Anyone down for that crossy road? Imagine it, all the space u get on your local highway perfect quest material
Imagine
Hey is the quest worth getting like how does it feel/ work
Feel liberated
Have they kind of fixed seeing ppls avatars yet since the quests release
I have a Rift right now but no pc to run it cuz of a mix up and wondering if selling it and getting the quest is better
Have you watched any videos of people playing on the quest? Might give you an idea
Ya I’ve seen somebody play it and it looks great but the only real problem for me is not being able to see my friends avatars and my own if I want a certain one
Yeah, they'd need to make a quest version of their avatar. It's nice how you can make a quest version and apply it to your normal avatar so PC users can keep their fancy avatars at the same time. But it still takes work
So if you were to load up a world and there’s 10 ppl how many ppl out of those 10 would you actually be able to see instead of a robot
Right now. Maybe one or two. Since quest avatars aren't automatic. People need to manually upload a quest version of their avatar. As time goes on, more and more people will do that
Alright this is kind of a hard decision I know things will change over time but dang it I can’t really enjoy seeing my friends and hanging out it’s kind of a downer not to say I’m only getting it to play VRchat but that’s mostly what I wanna play
Ya I’ll probs get it it’s good quality for it being a stand alone vr headset. Thanks for the help
hi
Its not hard to have les then 10k
Besic toll and understanding
Of blender
The fact thqt ive reapeat the same procès again and again have help I know
I can’t speak for anyone else but I always put quest versions on my avatars. Even if they are 10K, they’ll see a pref blocked bot instead of a unsupported bot and can look at it if they choose to.
My stuff is always fully excellent aside from polys
I'd like to see more avatars that have quest compatible ones. Was running around earlier today, and just kept seeing the placeholder bots, and it was a bit bland. Might as well just stick to going around PC then.
I might have gone a bit overkill with my own avatar though that i just finished. 4.9k tri 😄
It will come with time. Maybe a future update will allow better quest/PC integration. But yeah, right now it's not many crossplay compatable
we need a quest unity chan
but i cant find a unity chan model that's not a nightmare to work with
i grabbed one form booth (a quest unity chan) but it was scuffed as heck
maybe i can just mess with the scuffed one and fix the fingers
that's the biggest issue
Or use an actual mobile Unity Chan from the source?
lets see if there's a decent one
there's a 2k poly one:
i don't know if it has all the bones it needs though
it's missing all the finger bones too
sure would be nice if the unity chan package the vrchat devs used was just public
instead we gotta deal with the built-for-unity-not-for-vrchat one
The package doesnt include a publicly accessable model?
it does
The one I loaded has an fbx, meanning one could just reskin it to have the VRchat specific skeleton
Looks like rescaling from import is required
probably will give it a crack my self tommorrow
So, I’m a bit new but not quite.. I’m purchased a oculus quest and it’s getting delivered to me in about 2 days. I wanted some clarification on what it can do in VRchat.
So I know it can see 7.5k avatars and under but also up to 10k, however I’ve seen some people saying they can see more than that? But there’s also the limitation of how big the world is and all that?
Also is it really true you can only be in a world of up to 10 players including yourself or can you go to worlds that have more? Maybe even blocking the other players avatars to help that?
Sorry if any of these have been clarified or answered before I was just curious from everything I’ve been reading here. Thanks!
I also might have more questions or things I might need clarified later but I couldn’t think of anything else >~<
@lime patrol it cant see more than that. It can only see avatars up to 10k polys with 1-2 meshes max uploaded specially for the quesr. Worlds have to be 40?mb or less.
Player count im.not sure on..thought it wass 8
Ah okay thank you for answering tho!
Ill find you the doc on it
Creating content for VRChat Quest is a challenge-- you have to create attractive, compelling content all the while keeping the content optimized for a mobile device. These are the same challenges that game developers must deal with while building for mobile. Here, we'll giv...
apparently quest users can select 'show users' and display any quest avatar aka it was uploaded for quest at all
I think thats only if it still fits the limits but idk
seems to be any quest uploaded avatar
i didnt believe it myself
tupper basically said it was intentional on some podcast thing
Oh ok
Do you have to reupload your quest avatar on pc, for pc users to see it as well? or can pc users see a quest uploaded avatar
@simple dew Yes you do. If you have a Quest avatar you can upload it to the PC slot as well and it should work fine. The reverse does not work, though.
That name is quite the mouthful
thank you cassandra 💕
Regarding animations, If I do the same animation sets between Quest and PC Versions of the Avatars, PC users will see me animate when I animate with the Quest, and will also simulate the dynamic bones, even though I dont see them in the quest and vice versa?
VRChat Implements Avatar Performace Blocking to Provide a Better Experience for Oculus Quest Users: Recent Changes Have Led to Some Complaints
https://ryanschultz.com/2019/06/23/vrchat-implements-avatar-performance-blocking-to-provide-a-better-experience-for-oculus-quest-users-recent-changes-have-led-to-some-complaints/
@lime patrol every avatar can have two different models. One that quest users see and one that pc users see. Since quest is new, most avatars don’t have a quest version at all so you see them as bots. The quest version can have 10K tris max tho only 7.5k and below will show up unless you enable “poor” avatars. Still, the avatars may have a higher quality version that you won’t see but Pc users will see, that can be up to 70K. (Or more, technically)
But you won’t see it on yourself
Just the simplified version
Ooo okay thank you!!
you can make avatars above 10k on quest
but all users will have to click you and click show avatar
I mean I’m no avatars maker or whatever, but I’ll keep that in mind lol thank you again
@azure mantle Does that still work? I have seen reports here that it does but quest users ingame who i asked if it works that said no.
i dont know any quest user my self yet that i can reliably trust / go to for testing
so it might also have been user error (not understanding what to do)
I could help you test stuff... if you dont mind a furry that is.
why would i mind it 
some do 😃 just being courteous
i messed up by unpairing my controllers last night while showing my friend how to set up vr stuff. turns out my pairing button doesn't work on my controllers anymore. what quest content do i work on for a few days while i don't have hands in vr?
take controllers apart, make contact on pair button with thumb
@azure turret ok had some quest users today and yeah it definitel works 
Any way to see pc avatars or is it not supported?
Dang I figured
from a technical standpoint there isn't any way to see the PC avatars on quest as Android in PC uses different data blobs as far as Unity is concerned so it wouldn't even know how to read it
upload a quest avatar is simple. change to android build and use the shader in the sdk.
and make sure it's under 7500 triangles
Hey everyone! New to VR Chat and just got an Oculus yesterday. What should/can I expect from this when I try it out later today for the first time? 😃
On quest? Not alot of content but what is there should be relatively high quality, alot of memes and alot of social interaction
execuse me what is slow mode
Rate limiting.
hovering over the icon literally tells you smh https://bocchi.is-pretty.cool/7Rp6ec2.png

How many of those Cirno emotes do you have
all the ones from cirno's stream is my guess
if they were Cirno_TV's emotes, the tooltip wouldn't have colons
so they're shameless Discord mirrors or Cirno has a Discord with them
Also not vrchat
This is Quest General not VrChat general @haughty coyote

Quest General. In the category "VRCHAT - OCULUS QUEST"
as if anyone reads category names
yeah.
Hi, I would like to take my selfie in VRChat world by my quest, also. Had anyone requested it to the VRChat Future Request?
heh quest content huh.. oh my people unpairing controllers what next..
what?
@dusky locust they currently have no way of taking pictures in game because they couldnt figure out a solution to taking the picture files from the game directly, iirc - you can record a video directly from the headset though, and take screenshots if you want a hacky workaround
if i uploaded a quest avatar, how do i upload a pc version on the same avatar, for the pc users to see?
Switch your unity build platform to PC and upload a different model to the same blueprint ID (inputted into the pipeline manager component)
Highly recommended they have the same armature structure
oh i just want a pc version for the better shaders, other than that its exactly the same!
will animations and things work the same, if its the exact same on both?
Yes
💕 thanku both for helpin !
Okay I love meeting new players in VRchat and showing them how to play and how to do things, the sound of just absolute wonder in their voice is great. They are so happy at every new thing
so a quest doesnt render pillows????
10/10
i went to the recommended discord servers and it recommended this server, that im already in. lol
if they never update to allowing us to see all avatars they should at least adjust the height of the bots to fit the height of the actual player avatar
i don’t know if it’s already a thing
That is planned IIRC
It's been planned for ages
With this new bot they might finally get the opportunity but it seems like it would be a lot of work relatively
Because you would need to actually load the avatar to determine its height, still.
Maybe the avatar should get some metadata on the servers that says how high the viewpoint roughly is and that will cover plenty of cases
Whats the difference between vrchat for the quest and for anything else?
You can only see content uploaded for Quest, and the Quest is a lot more limited than PC in many ways. @haughty coyote
Oh ok
You can expect performance to be worse and stuff will probably not look quite as good
Large worlds like The Great Pug are too intensive for Quest so you can't join those
On the flip side, it works well enough and the content library is growing.
It's barely functional from what I've seen tbh
You can't really have more than 10 people in an instance
And a lot of people are grey robots, because porting an avatar to Quest isn't worth the effort for most people.
Apparently my world is utterly broken on Quest and I can't even test it to figure out why. So I gave up and stopped uploading Quest content. No content is better than crashy content.
Is it possible to broadcast vrchat to the headset?
PC Vrchat? If yes then with some third party puzzle stuff
Okay! I’m thinking side quest
So, I've been playing vrchat on the quest and it's been going well, though I have had one issue. There are many times when I'm playing and I can't see an avatar because of its performance rating. While that seems normal, the issue is that other quest players can see the avatar. I have my minimum performance set to poor (the lowest it can go). Is this a glitch? Can I fix it? Sorry to ask here I just can't find anything on google
Ok I'll try that thx
So if people have Quest content they want tested by Quest users, just ask. I have posted a canny about trying to get logs but it is difficult. I have a Quest and am happy to hop into worlds when I have time. For the most part the issues I see are z fighting, skyboxes don’t work, video sync doesn’t work, and the project should be as identical to the PC version as possible to have all the pickups match.
Developing for the Quest also teaches you a lot about optimization. You can be extremely lazy and throw assets together for a PC world, but Quest does make you plan and think and make performance choices ahead of time.
@timber dock yes, I did it with Virtual Desktop
Also, I'm happy to help too @brave inlet. I have a Quest and a Vive so I can test both if needed.
One could also just hop into a cross platform instance and beg Quest users, I bet they would be happy to try new stuff out.
many are 😄
@brave inlet What's the link to that canny?
Fionna: dumb question: vrchat.net has an sdk download, whateverdownloads, the hub doesn't know what to do with it
are you using 2017.4.28f1 or the sdk is VRCSDK-2019.06.25.21.13_Public.unitypackage
The latest SDK requires a specific version of unity. It should be what is in vrchat.com
You create a new project and then import the SDK there.
The hub has nothing to do with the SDK.
ahhhhhh
Thanks, upvoted it.
A unitypackage is just an importable asset. You can drag that into a new project and it will extract it. Thinknof it like a unity-specific zip file
i assume the hub is for managing unity versions
Yes, versions and projects.
what am i installing though originally? that step seems to be assume 😄
ah, i assumed the link was "all in one", thanks
Also import Standard Assets from the store while you are at it.
Feel free to ask these questions in #world-development if it’s for world stuff.
If you don't have a gaming pc, it definitely is
Otherwise it depends on what you're looking for
anyone know how to log in with an exclamation mark? I dont see it on the keyboard
Just got my quest
👌
anyone with a quest check out my quest avatar world for some quality avatars
just added me and the boys meme avatars
👏🏼
hey my quest gang
hi guys
nice - will look soon
do i must update HTC vive headset firmware?
AMD Ryzen + Vive Wireless
Only update V. Wireless software
Hello, everyone. I been watching VR chat for a long time and fit my quest headset is coming. I just signed up for this discord too nice to meet you all
Welcome ^^
Thank you 😊
Hope you enjoy your headset and the community 
If the question is wether or not you can speak russian here then the answere is no, but you can write russian in #russian
Should i buy a new quest or a refurb one? i don't have that much money but refurb quests are hard to find
English can be understood through tough thorough thought though!
yeet
evo goop epic avatars 👌
are they quest only or quest and pc?
Anybody got a guide for making quest avatars? Feeling like going on a quest
@warped hill I would ask someone in another channel/server that is a modeler because I have no idea
Wat
No reason to make anything quest only, if it works on Quest might as well port it to pc
@obsidian zealot bought to make my quest only manifesto
Oh. Well cool robot anyway
@warped hill just make low poly stuff, no dynamic bones, no cutout materials - then upload the normal way but on the android build
?
Hello
I am new to VR, though I’m having an issue I don’t know how to go about dealing with. It’s concerning another user who’s been following me.
Yes, I have done this, however it’s of no use when other people get involved. I’d love to elaborate on the problem exactly, though I’m not sure if this is the right area to do so.
Long story short, I stumbled upon a user talking rather inappropriately to an underage girl, and when I called him out on it, he blocked me. He’s been following me around and I’ve had other users tell me this guy is saying malicious things about me and I’m not able to see him when he’s around me.
I’ve left, and I’m not sure how he finds me, especially if he’s not on my friends list. I’m not aware when he joins a room with me, and I can imagine it being too much trouble to bother trying to convince random users to votekick someone with me if I’m just a “visitor.” I guess I could try...
I’d much rather report him, since I’d be willing to bet I’m not the only one he harasses.
Problem is, I can’t record him because I can see him.
*can’t
Plus my app has crashed a couple times after he joined me in a room.
Coincidence maybe, though it did occur.
Any advice?
That’s unfortunate. Well, I’ll have to do just that then I suppose. I thought my first vr experience with a social platform would have been less of a hassle. 😒
Thanks anyway.
Stay away from the 3 biggest worlds and generally the biggest instance of a world (if it has more than 20ish players)
Trolls always join the biggest worlds they can find, so anything smaller is generally safe
If he’s following you even though you aren’t friends than you have a mutual friend of some degree he is joining on.
Or more likely a hacky client
👀 my headset comes wedsday and I'm so hype I can't fall asleep to pass the time.
@tulip lichen I’m happy for you! I can’t wait and if you see me say hi!
❤ 👌
Morning everyone or Evening depending where you are. I have a question. I think when I watched the developer episode they said something how there was a messaging system of sorts but got taken out or maybe I misheard that part but will there be such in VR chat? I mean I think that part is very important in a social system to be able to message your friends or chat with typing as well no?
Yeah that'd make things convenient
I was detached from the game for like 2 months and wished I could send a message to friends using the vrchat site
If only that were possible
Should we suggest it? @tight brook
Go ahead
Been suggested before; not a terrible idea, not something that isn't heard frequently
It'd be cool if the vrchat's site's Messages tab were actually messages
Or even Discord integration; although VRC aims itself as its own platform, so I wonder how that would be viewed.
Anyone with a Pc have some input on how the quest looks streaming the Pc version?
I want to buy a quest mainly as a cheap wireless Pc vr headset
I was told its just laggier but im not 100%
I’m sure there’s some latency from being wireless but I’d imagine it would be no worse than the vive wireless adapter
But I don’t know anyone with first hand experience
I've used Oculus Go with ALVR, my PC is wired into the router with a CAT7 cable, and I play like 5-6 meters away from the router, at 5ghz it runs very smooth, and if there's any latency, I can't notice it at all.
am going camping, and no
If you want to preserve shape keys it's probably better to dissolve edge loops manually
Not too hard and gives you full control
It's also safe to use the knife too to create edges as long as you don't create new vertices in the process (go from one existing vertex to another without crossing any existing edges)
@obsidian zealot I use the vive wireless. There's an additional several ms of latency. Basically I can't tell. From what I read there's several dozen ms of latency on the Quest wireless to Pc and people can tell the difference.
The Vive Pro struggles even to keep up and does slightly compresses at that resolution but it's not enough to notice. I'd imagine with a Quest on a 5ghz vs 60ghz wireless there would be a lot more compression.
I've used both Vive wireless (on Vive pro) and quest virtual desktop. The quest is smoother, much less frame stuttering
We're talking about latency and compression.
Yeah, there wasn't enough latency to notice
I can see the artifacts but only if I go looking
It's there sure. Just saying, it's not large enough to be a problem in my experience
I suspect that the Vive wireless system, which seems to do a lot of compression work in the CPU because it's using software from Intel, falls behind Virtual desktop which uses NVENC as far as compression quality and latency is concerned
That'd also reduce pcie and memory bus utilization
Hm, my goal is quest with vive hybrid just like rift with vive hybrid but it would be totally wireless Wonder f it’ll work
If it works it actually ends up cheaper than full vive fullbody with wireless
Plus a bonus stand alone headset
I doubt it will match vive wireless but sure it will work.
Screw it I’m buying one today
Just be aware that the quest has a tendency to overheat when used for an extended period of time
@obsidian zealot The streaming isn't nearly as horrible as people are making it out. I used it for a bit and was able to play VRC wirelessly streaming over Virtual Desktop. Sure, there's some latency, but for something like VRC its not a huge deal. I wouldn't go full on Vive DAS on it, but that's my personal preference.
I would hope streaming VRC would be orders of magnitude easier than rendering it
I haven't used it too much, but it worked really well for the brief time I was trying it. Maybe not so good for something like beat saber though
elllooooo, cant wait to have my quest, i heard they would be removing ''very poor'' option so we cant use unique avatars anymore
very poor doesnt = unique
You can totally still make unique avatars for quest, just means you have to learn some modeling skills and spend time on it instead of just clicking buttons in CATS and calling it a day
ahh okk
after a month or so now the ENELOOP pro batteries are working a treat, i love it
Don't quote me on this, but I'm pretty sure if you select "show avatar" on someone, you will see them regardless of polygon count.
I tried but that doesnt work toward all
ive been considering buying quest lately and im asking for your opinions
is it worth it ?
ping me when you answer as im not gonna look on this chat for 2 hours
@tranquil stirrup yes it is. I know a friend who has quest and they can use it as a pc vr headset and im gonna try that too. So excited to do so. I can play my vr games on pc or steammmm
Be careful if you buy it purely for pc use.
Oculus doesn't want this and might completely try to prevent it at some point
It's also more of a hacked setup than anything else
sad ):
It will work but here's some info. Vive wireless has "less than 7ms of latency" while ALVR will not have less than 60ms of latency. Also the bandwidth is a lot lower. HDMI: 10 Gbps, 60 Ghz (Vive wirless, TpCast) 7 gbps, and normal 5 ghz wifi is 0.5 gpbs.
with no doubt it will not run as good as a Rift S.
ahhh
Oculus has said they don’t care what you do with side loading as long as it’s not piracy. They said this to someone under an NDA though but that person was not me
And this is my words now: oculus doesn’t seem to care as long as it’s not on their storefront
They want to keep PC streaming out of reach unless you are in developer mode
welll , besides all that, i still gonna buy it
The reason seems obvious, Quest is sold at a loss hoping game sales make up for it. No game sales, no profit
So they can’t have some app on their storefront that plays steam games, people will just buy that and nothing else
But they cant stop streaming without destroying developer mode and making people unable to develop games
is there any difference or downsites when buying the quest instead of the rift s
The quest is not as powerful as a PC. So some effects and avatars don't show up. From the rift S, you have the power of a gaming computer, compared to the quest which is only about as powerful as a Nintendo switch
quest is amazing tho and there are alot of avatars u can still use as pc
just wihtout the effects but ive seen quest users use pretty efffects too
Quest is essentially a console. You will buy your own games for it and it’s meant to be its own thing. Get a rift S if you intend to play Pc games

The quest can be used as a wireless rift S with some third party apps but you’d have better quality PC games using a rift S directly. Personally I don’t think PCVR headsets are in a good place right now and would wait for more options
Rift classic and vive classic were great headsets that are showing their ages and their replacements have downsides. And Index is very expensive
I think the S and wmr are great new entries both with higher res
Until wmr stops selling
*yeets money at index anyway
Though you shouldnt ever buy new tech
New tech always has isssues that they fix in later versions
Like the knuckles being fragile or showing up broken
Wmr tracking is ass but fine for anything under expert in beat saber
New ones like quest having more tracking cameras prob helps
Same with s
I wanted an index but after seeing the index controllers exploding from small carpet drops and scanline issues on displays I’m not so sure I want to jump on early
I’d get a rift S but I’m outside it’s IPD range
I lost tracking constantly playing beat saber with wmr
Were your lights off?
Nope
Yeah I hear beat saber isn’t the best on inside out tracking
Wmr has good tracking.. for the cheapest vr.. I do find occasionally my arms get lost too
Quest is apparently getting a tracking software update to better guesstimate hands while out of range
Side cameras will for sure help
It wss compared to 3 sensor rift tracking so definately
I play Expert + on my wmr. And I have a friend who is top 10 in some songs on wmr. But this is getting off topic
Oddesy?
Lenovo
Prob fine if you dont swing arms back but thats no fun so i do it anyway
I’ve been using rift with 3 sensors for over a year. I have never lost tracking for even a second. Totally covered
I know someone with an S who never loses tracking
Always does long swings outside camera range
The 2 second thing is like .5 sec for me in beat saber
I don't know why you always seemed to have issues with yours. And I can't say why, but I know many wmr users, and from my own experience with everything set up well, it works well. Longest I've tracked outside camera range is 8 seconds
I’d assume the error margin / drift would increase the longer you are out of range
But yeah... Back to quest 
I really wish Quest could somehow use external sensors as fallback
Same with youtube videos never seen a wmr track that long outside range
if i would buy the rift s instead of the quest how much would me fullbody tracking cost
A lot.
depends on the level of quality you're aiming for
like some decent quality
Toy -> Kinect
Useable -> PS Move, Nolo, and that other thing i keep forgeting
For "proper" fullbody with Vive trackers, you're looking at $300 total for the lighthouses and $300 extra for the trackers. It's very expensive.
And then there is the Vive stuff
That's on top of the headset
If you buy an Index headset you just have to get the trackers alongside it, no lighthouses needed
thats a yikes
Same goes for Vive but I don't recommend getting a vive because the controllers suck.
why does that need to be so expensive -_-
Because HTC likes price gouging
ye
Nolo is a good alternative that's actually quite decent, but the hip tracker is wired.
Ps Move is supposed to also work rather well
tho you'd want to have 3-4 cameras for a good roomscale coverage
OI
@ember bridge Rule 15
QUE
PORTUGUES
Yeah if you want full body you are better off getting a vive / vive pro / Valve Index since they can use the same sensors as your body trackers
Hybrid works but man is it annoying
And expensive
Also this is non-quest related... quest can’t do full body at all. Well, unless you are streaming it
I bought a new game on the oculus quest and i cant download it
ppl can do full body but i wouldnt recommend it on quest
I’ve never seen someone with a quest in full body
Then again, the server would probably tag them as a PC user even though they are on Quest
Depending on how they coded it
yes that true
it would show up as PC
as far as VRChat knows a tethered quest is just any ol' unknown steamvr-compatible headset
Got my headset. It's so great to have hands.
Ahhhh i want minee😭😭
If you get tabbed on by a busty ghost that's me
I guess worth it considering how much headsets cost, I didn't need a thousand dollar computer as well, and I'm in a place financially where I can drop that much money and not be poor.
Wmr is a thing fyi
Poor reply. Windows Mixed Reality still requires a viable computer. Despite the more affordable cost compared to other VR headsets.
so i'm assuming the YouTube/Twitch video and live-stream playback feature will never happen for VRChat on Quest, right?
not likely
it's interesting the the Quest tech seems more advanced and refined if lacking power
vs the Rift-S which has the power, but not the quality fit, and finish, and tech (like auto floor leveling)
Bruh I just woke up to a guy smacking his lips and a girl saying “eww.” Just VRchat things
that ain't right
Ya he said “I thought you like that” afterwards so I left the world
next stage vrChat: voting to ban, blocking and such
When immersion full on hits you. 
Lol I thought it was just me
That headset dries out your eyes.
Also I have a wmr headset. My laptop can bearly run it. Only have gotten minecraft to work.
Well I just spent the 6 hours simplifying a 220,000 tri avatar down to 7,498
medium is good. i'm stopping here
I have a 2500 tri avatar, but with 18 materials
apparently Inventor isn’t a normal modeling program
unless it has parts that need to vanish with animations, no reason to not join them all together in blender
select all of 'em, ctrl J
I love how you guys are so dedicated into these quest avatars
well considering how things like that might end up being the primary VR viewing audience so we need to be seen
Of course!
myself I didn't have too much trouble getting Quest compatible as I just retextured the latest darn hyena Avatar https://i.gyazo.com/9e1119b23965e3bf3fe47e1753074ef5.jpg
quality VRC oculus quest discussion, yes
I start to be tire of doing this
Anybody around that can answer a couple quest related account creation questions?
Late to answer, but sure what's up @gray sapphire
I assume the Oculous quests works decently with vr chat?
Some features are limited in the quest version, but yeah it works. Not a replacement for vrchat on PC, but it's good enough
I think it can replace it if it gets good enough upgrades! I cant wait to get mine
The quest is a really good headset. And games built around it or optimized are sometimes better than the PC counterpart imo
I was tempted to get the quest cause that is the ideal set up for VR. But might as well wait a bit to see support.
if you have a powerful enough PC the quest also gives you the option (after sideloading virtual desktop) to use it as a wireless PC VR headset too
Oh so it can connect to a PC wirelessly?
with the right setup yes. though note that oculus disapproves of this so it's unclear whether it'll last
@haughty coyote personal opinion, the Quest is woefully underpowered and VRChat barely works on it.
If you have a PC powerful enough to stream VR to the Quest, you might as well get a proper desktop headset like a Rift or an Index.
Ouch, guess I'll just stick to the vive then. Was looking for a bit less bulky set up
Oh yeah if you already have a Vive, the Quest version of VRC will be an even worse downgrade. Expect most people to be grey robots (except in the Quest-exclusive worlds, which barely exist)
And performance with more than 8 people suffers very badly due to the game's optimization
Glad I asked around before buying lol
Quest is no replacement for a PCVR headset. It’s on board computer is no where near as good as a gaming pc
That’s why the max tris on avatars is 70K on pc and 10K on quest
It’s gonna get awkward if vrchat gets more powerful android hardware we’re gonna have to have different qualities on the same build
Quest is not an downgrade, it is still an amazing headset, especially for people who cannot afford a gaming pc + vive.
If you do not care for avatars, and whatnot, it really isn't a big deal, but you can still make custom avatars close to PC.
But if you already have an decent PC, and everything, then I recommend rift s as well, room-scale tracking and better controllers, and you don't lose tracking at all.
But if you want fullbody then vive.
Nah, valve index
I mean quest is amazing headset but saying it’s not a downgrade if moving from a pcvr headset is a bit of a stretch. No one can reasonably deny the quality of the games takes a huge step back if you are already used to Pcvr
And that’s coming from someone who loves the quest
Quest is a downgrade compared to PC, no question
The only upside is no wires, but the Vive wireless kit exists too
Solely for VRChat or in general?
Both
Its a side step
In 90% of cases
They're different things but when you use your Quest in the same environment as PC VR then you're having the inferior experience.
In the same sense, consoles are nearly always an inferior experience too
Compared to just hooking up a TV to your PC
While i agree to some extent its still not the same, they all have different bells and whistles,
Streaming Quest is way cheaper than vive + wireless, arguably looks better (higher res even with compression), has better controllers than vive wands, and comes with a bonus stand alone headset to use when you want
So I mean it’s not a totally terrible idea
Real downside is battery length. You could play while charging but that does defeat the whole point
You can have a batterie pack on the back. It balance the headset at the same time
Pretty much anyone who's used one says it always exceeded their expectations and you can't judge it on specs.
At this point I’m assuming it has better screens than Index. Same resolution just rotated tall instead of wide
And OLED instead of lcd
Index is much sharper though due to RGB vs Pentile. Even rift S is sharper with lower resolution
Quest/Vive Pro = 4.6 million subpixel per eye.
Index = 6.9 million subpixels per eye
Yeah I’ve heard that. But I’ve also heard LCD tends to exaggerate blues and greens. But I have never worn one to know.
Cheap LCD like wmr does. The LCD in Index and rift S is higher quality with better colour reproduction
However I know that even OLEDs can be bad DK2 was simply too low resolution to even convince me I wasn’t looking at a zoomed in Monitor
But for me personally, I prefer sharpness. Why I like my wmr more than my CV1
CV1 was the first headset that caused me to get immersion
Yeah Rift is a little blurry but I almost think seeing jaggies would bother me more
The pentile pixels gives things almost a free AA
Pentile has back space between the pixels which to me is more distracting. Looking at a solid colour object and you can see little black dots between the pixels. Just me.
As I've said before, everyone has their own preferences
But the colours are really nice on OLED. Wish the Odyssey+ screens were used on other headsets
Still haven't decided if I'm getting a quest or rift S tho. The quest for what it is is impressive.
I like how dark and bright OLEDs can get. My fear of poor contrast on LCDs is that I’ll just see them as screens . But I don’t know because I’ve never used one
It's noticable for sure. Your eyes adjust, but yeah. Not immersion breaking, but if you think about it, it's there
Oof
You may have just convinced me not to get an index lol
Unless I can demo one which is unlikely
You needed convincing? 😏
I have it reserved just in line until Aug 31
But I’m thinking of getting a quest instead
I didnt buy day one because i expected problems, and sure enough there were problems!
I already have a cv1 so pcvr isn’t a huge draw
Im waiting for hardware revisions, because theres problems with the controllers currently
Yeah I’m in line with the hopes of ending up getting a revision anyway
Likely I'll get a quest.
And money yeah 😅
If you don’t already have a vr headset but you’ve been playing on desktop making friends I don’t recommend quest because all the sudden you won’t be able to hang with all those friends you made who were most likely Pc users and all those avatars you favorited probably won’t render. Quest vrchat works better for people who only discover it after getting a quest.
having both, i'd have to argue that some
I’d really like to hear your input!
