#quest-general

1 messages · Page 88 of 1

median vigil
#

heh

#

they (me) couldn't have known

haughty coyote
#

Crasher in public never have I ever, at 10:15 pm sent output log to moderation. come at me you child ❤ enjoy perma ban

azure mantle
#

crashers happen on quest?

haughty coyote
#

probably even easier

azure mantle
#

nah

#

the Quest client will NEVER load an avatar that doesn't fit within performance requirements. meaning any avatar-based crashers are out of the question. so you'd need to be using a modded client or whatever.

haughty coyote
#

duh

#

they always use modded clients

haughty coyote
#

i could see people crashing quest users by spamming particles right now on the quest version of an avatar while not doing so on the pc one

#

since the limits arent enforced yet

median vigil
#

so on the Quest, i have an option to see particles and things

#

once upon a time, i had a quest loadable avatar at 77,000 polys with lots of amusements

haughty coyote
#

yep

median vigil
#

i'm possibly less worried about crashing a quest due to DNS, but more bugs in the layers

#

esp the Oculus layer, but, it's not even been a month. still fun.

#

if not now, soon, there will be more quest users than possibly all other platforms (esp not Oculus)

#

"it is cheap, i will buy 5 of these for my grandkids"

#

you don't hear that about VR usually

haughty coyote
#

Hmm

tawdry swift
#

I'm listening

slim horizon
#

he is gonna buy 5 quest units?

#

🙀

rose ivy
#

X to Doubt

gray vale
#

X

obsidian dust
#

X

tropic oak
#

X

undone lake
#

so apparently. KAT Loco (KAT's locomotion device for your body) will have Oculus Quest support, both natively and through streaming

#

and since it has mocap support. i'm wondering if we'll get to see VRChat Quest users doing full body tracking besides the Kinect method

misty vessel
#

where can i report people

haughty coyote
#

I don't think KAT Loco works the same. From videos they say it just tracks inertia, not position. So it can take the data from your steps and movements, and convert it into a virtual controller for movement, but not actually track exact leg position. In the video comments people asked if it can be used for vrchat full body like Vive and they said it doesn't work like that. Essentially it works like one of those VR treadmills, but by steps rather than sliding on a bowl. .but yeah it should work for quest

sly juniper
#

Anyone want to hang out for a bit in quest Vrchat?

#

I got an hour ish

warped mountain
#

!online

lyric dockBOT
#

There are 6221 users in VRChat currently

warped mountain
#

Looks like there are 6221 users for you to potentially hang out with. Have fun.

obsidian zealot
#

Most of them in Pc only worlds btw

#

So it’s a legit request

#

Quest community is smaller. Pre-Knuckles meme numbers

tawdry swift
#

!onlinequest

#

damn 0 people for you to hang out with

haughty coyote
#

well you could hang out with any pc user that has a quest avatar too

#

re: fixed foveated rendering on the quest

#

it turns out WMR added fixed foveated rendering in the cliff house (the home area) in the most recent patch a few weeks ago. i didnt even notice it until someone pointed it out, and i hear quest users don't notice their FFR unless they've had it pointed out to them too (other than screenshots that show it quite clearly)

#

i hope us WMR folks get FFR for vrchat sometime

obsidian zealot
#

Having a quest supported avatar doesn’t help. I put quest version on all my avatars but I’m rarely in crossplay worlds because almost none of them are still.

obsidian dust
#

I hate the idea of FFR. I want to be able to move my eyes around my lens, not my head.

haughty coyote
#

you still can, the idea is that you can't tell the difference in clarity because of the lens distortion anyway

#

like i said, i couldn't tell in the WMR home area, and apparently, neither can quest users in vrchat

obsidian dust
#

I want clarity through my entire lens. This is backwards imo.

haughty coyote
#

everyone wants clarity in the entire view area, but since that isn't happening -anyway- right now it's not an issue. obviously the ideal config would be adjustable by users

#

just like you can with supersampling etc now

obsidian zealot
#

I garunteed you that you can’t see the pixel blur in a quest. The corner edges are barely visible at all vr headsets are usually circular views

#

They’re not dumb they wouldn’t use fixed foviated rendering that you could actually notice

#

Unless you have some insane eye turning range you can’t look directly at the pixelation

warped mountain
#

Makes me wonder why this isn't a thing on PC headsets

#

For weaker GPU's

obsidian zealot
#

They typically just black it out instead

obsidian dust
#

Blur plus more blur is bad imo.

obsidian zealot
#

It’s actually not

#

Blur where blur already was does nothing

#

That’s the whole reason mipmaps are standard in texture rendering

#

i e you can’t see the detail anyway

haughty coyote
#

@warped mountain that's exactly why i'm posting here about WMR adding it to their home area. havent ever seen it before, wonder if it's gonna start popping up in more places

azure mantle
#

never noticed either.

#

reading text in the start menu unless I put it in the very center of my view was always hard anyway

obsidian dust
#

@obsidian zealot Please explain. How can a lens that takes light from the panel and causes distortion and blurriness not cause it when FFR is in effect? I can not simply see how this is physically possible. If the original image is blurry, it's still going to have additional distortion. Whether that is bad to someone or not, I'm not sure. I'm thinking it would bother me, because I would rather move my eyes than my head. For me, I have neck issues and the more I am moving my head around, the more stress there is on my neck. Also I think the performance gains for lower end GPUs and Quest like VR headsets is worth it in the end, because well it's blurry anyway. But for me, I'm probably just going to get something like the Index someday so I can use my eyes more. If it's true "edge to edge clarity", then it's for me. The Vive is bad enough, I don't want any additional FFR on it.

obsidian zealot
#

Uh

#

You can't see the edges of your lenses being blury?

#

Which headset do you have

obsidian dust
#

I'm asking a technical question like the lens blurs the original image how is it not making an image with FFR worse with addional distortion?

haughty coyote
#

because it gets so blurry at the extreme edges that it doesn't matter if it's rendering every pixel at native resolution anymore

#

tripingpc and i have been using WMR for weeks since the patch and neither of us noticed it's FFR in the home area (not that we use it for long before launching steamvr)

obsidian dust
#

I know it's blurry at extreme edges but if we're taking the original image and making it a lower resolution to begin with it's still going to be affected by the lens. We can not pretend nothing happens now.

#

Adeon said nothing additional happens. Just saying I don't see how that's possible. The lens is going to bend the image whether it's good or bad.

rocky marten
#

the lens' resolution at the edges is lower than the panel's, so they lower the rendering resolution to a point where you can't tell the difference

obsidian dust
#

I'm thinking some people can though.

rocky marten
#

it's not a matter of eyesight, the lens itself is the weakest link

obsidian dust
#

There's a reason why people do the Gear VR lens mod on the Vive.

haughty coyote
#

im a huge stickler for exact pixel precision shit to the point that i'm pissed that there's no integer scaling setting for supersampling to use in steamvr for my headset

rocky marten
#

well if you change the lens, it will obviously behave differently

haughty coyote
#

i didnt notice the FFR. even if i look for it i have a hard time believing it's there

#

obviously -bad- FFR will be -noticable-

obsidian dust
#

I mean it's good for headsets that need it so they can get more fps.

haughty coyote
#

it's good for everybody as an option

obsidian dust
#

I certainly like the option to turn it on or off too.

haughty coyote
#

just like supersampling is

obsidian dust
#

Yes.

azure mantle
#

imagine being mad about more performance settings

#

looks at entire discord

rocky marten
#

i'd prefer lenses that are sharp edge to edge

obsidian dust
#

I hate options, jk

azure mantle
#

oh nevermind.

haughty coyote
#

the lenovo i had had a really small sweetspot and it was a chore to use because of that

#

but the odyssey+, dunno if the size made the difference, but it's almost clear edge to edge (even though other people say it doesn't look clear at all and has a small sweetspot too)

obsidian dust
#

Since my neck has issues, I need a large sweet spot unfortunately. : (

haughty coyote
#

seeing the quest's FFR in action i feel like it must have a tiny sweetspot

azure mantle
#

I dont mind the small sweetspot on my explorer

obsidian dust
#

Though it being wireless probably makes it easier to move around and helps a lot with that issue.

haughty coyote
#

this looks brutal in screenshots

rocky marten
#

sweetspot can be two things

  • is it clear edge-to-edge when it's at the right spot
  • how hard is it to find that right spot
haughty coyote
#

i have a top strap so i don't have to adjust after putting it on

#

my phone camera's FOV is too small to take a proper full pic through a lens rip

rocky marten
#

F

haughty coyote
#

i tried to take a screenshot in the WMR home area too but it crops them so i can't even try to show the FFR there

obsidian zealot
#

Yeah I really wish it could to be disabled in screenshots but you simply don’t see it at all in the headset

obsidian dust
#

Speaking of neck, how heavy is the Quest compared to the Vive?

obsidian zealot
#

I’ve never worn vive so I don’t know

obsidian dust
#

Someday, maybe just maybe I'll get a Quest. Especially if it's on sale year end.

obsidian zealot
#

Quest is heavier than classic rift

#

And quest feels lighter than dk2

#

That’s all I can compare it to

obsidian dust
#

Wonder if I can just look it up on google I guess.

haughty coyote
#

not having a cable is probably helpful

#

since that contributes to some of the pull as you move

obsidian dust
#

Yes but I use wireless anyway.

obsidian zealot
#

It’s heavier because it has an entire computer in the front of the headset

haughty coyote
#

i wonder if the front was the best place for that

#

headsets are already so nose heavy

obsidian dust
#

Vive 555g

azure mantle
#

Hololens 2 moved computing and battery to the sides, but then you cant really use headphones with it

#

putting it on the back means you can't make the strap as adjustable

obsidian dust
#

Quest 571g.

#

hmm, 21 g isn't too much.

#

oops I mean 16

azure mantle
#

Lenovo Explorer 380g

#

🤔

haughty coyote
#

i forgot that some people use standalone headphones

azure mantle
#

o/

haughty coyote
#

well you have no choice

#

whats the o+ weight triping

azure mantle
#

ody+ is 594 lmao

haughty coyote
#

brutal

azure mantle
#

heavyboi

obsidian dust
#

wth wow

azure mantle
#

you have a damn strong neck

haughty coyote
#

that was the first thing i noticed after the lenovo

#

and also why i got the top strap

azure mantle
#

you went from the lightest to the heaviest, duh.

haughty coyote
#

lenovo is really tiny and convinient. i've still got it, maybe i can gift it to someone

azure mantle
#

just waiting for Vive Cosmos to be 624g

haughty coyote
#

pls no

#

what about the index

#

i hope we arent running into weight creep here

#

activate windows

azure mantle
#

you deserve it, either buy windows or learn to pirate use the internet.

#

note

#

have not purchased Windows since XP

haughty coyote
#

i got oem pro for $10

#

for remote desktop

#

no it was a joke

#

i dunno what crashed you

azure mantle
#

no, it's just really really REALLY jarring

#

also, most likely a crasher.

haughty coyote
#

yeah a literal watermark on your desktop, how can you stand it

azure mantle
#

what do you mean no

haughty coyote
#

he means a crasher crashed you.

azure mantle
#

how can you be sure of it

haughty coyote
#

thats how crashers work

azure mantle
#

they can crash single users.

haughty coyote
#

theyre -usually- targetted

azure mantle
#

Im gonna run out of bleach to drink real fast

#

if you crash a whole room, its very noticeable, more chances of someone recording and catching your name.

#

Also, why the fuck is this in quest-general?

haughty coyote
#

this is the shitposting channel

azure mantle
#

delete this

haughty coyote
#

Yes, please move non Quest related chat somewhere else

haughty coyote
#

Another wank crasher hitting never have I ever worlds aagain, output logs sent in.

cloud ravine
#
> Crasher
> Quest
median vigil
#

eeeeep

tawdry wyvern
haughty coyote
#

@azure mantle i got vote kicked

#

lets go somewhere else

#

banned from that instance for an hour now it seems

hazy torrent
#

Hello, im looking to see if i can commission someone to make an Avatar

near pine
#

This ain't exactly the right channel to be asking for a commission. Best to look for VRC Traders in the #community-servers-old channel, @hazy torrent

hazy torrent
#

oh okay, thank you

near pine
crude jasper
#

Any thoughts on why Unity is blue screening my PC when I try to upload a Quest Avarar

past frost
#

how much mb does a AvatarPedestal need :/

#

im at 51mb now, cant upload the world, got like 40 avatar pedestals

#

ah nvm, if you build it on pc, then export the scene, it will use the values it got from the PC upload, so its not really 51mb , had to reupload for it to tell me the real data, kinda un-intuitive

#

wait no

#

why would it upload disabled character i have in my scene?

#

argh

obsidian zealot
#

If you upload as a world it uploads everything in your scene, everything could potentially become active via an animation or trigger it can’t check everything to find out what never becomes active

past frost
#

yeah, i guess it makes sense

#

im just going to have an extra scene for uploading avatars

grizzled glen
#

You should use crunch compression on your atlases so they aren't 5mb each as well.

past frost
#

yeah i missed a few, have like 40 avatars, i forgot to compress some

#

most use crunch compression with 90%

wanton gorge
#

Hi I have a question

#

What is the 360 camera that come with the wmr headset

tribal stratus
#

the wmr headsets use inside out tracking. the cameras are inside of the headset and look at your room. Thats how they track the position

wanton gorge
#

So what if I dont have the camera?

tribal stratus
#

No the camera is inside of the headset. you dont need to buy it extra

#

its built in

#

Or do you mean the kinect 360 with "360 camera"? Thats something different. You dont need that. You can buy it for full body tracking but its not required

haughty coyote
#

You don't need anything extra for wmr. There's no extra camera. The headset and controllers is everything

obsidian zealot
#

So anyone where with a PCVR headset that got a quest as well just to mess with? Curious about your opinion if you’ve had both

haughty coyote
#

Not yet. Next pay check I'll probably get one.
I know compat has one

frigid kestrel
#

I have played on psvr at a friend's place and it was okay, felt like the generation 1 oculus dev kit. I much prefer the quest for the freedom it gives, and the controllers feel a lot more comfortable than a PS controller or the move controllers in my opinion

tribal stratus
#

the psmove controllers are like big sticks you find on trees as a kid meanwhile the touch controllers are made to match the hands natural position so some people even forget that they have them in their hands

lunar blaze
#

@obsidian zealot I have both. Oculus Rift(not s) + FBT as well as the Oculus Quest.

terse thorn
#

.0.

obsidian zealot
#

How do you like it? Have you tried streaming PC VrChat to Quest yet?

terse thorn
#

Hoi xd

obsidian zealot
#

I want to get a quest specifically for streaming pcvr games to a wireless headset

#

But I don’t know how it holds up

lunar blaze
#

well yes i have actually

obsidian zealot
#

How was it?

lunar blaze
#

Vrchat on Quest is fine. Its just looks more pixelated but other than that and the limits....its still vrchat.

#

now Pc Vrchat to quest on the other hand uh...

#

Well it goes 2 ways.

#

Either A. you add a free program to stream vr from the pc to the quest or B. you Buy virtual Desktop like I did for $20 and have a 100% wireless experience

#

I played with Fullbody tracking wiht the Quest....

#

streamed form my pc btw

obsidian zealot
#

Yeah that’s what I want to do. Totally wireless fullbody

tribal stratus
#

didnt the virtual desktop dev have to remove the feature to stream steamvr games from pc to quest?

obsidian zealot
#

From the oculus store version. Side loaded version still has t

lunar blaze
#

Well...its android....modders will prevail if that ability gets cut

#

But it is a Nightmare(sort of) to get everything smooth with teh Trackers and the Quest as the quest doesnt use sensors to position it.

obsidian zealot
#

Oculus’s official stance is they don’t care about side loading as long as it’s not piracy. They just don’t want PCVR streaming on their storefront. Bad for sales

crude jasper
#

I recorded a nice video while on Quest in the Pug West with 7 other players, all non-cross play PC placeholders.

#

Crossplay as it stands is killing the Quest experience.

#

There are many possible solutions. Apparently my idea of selecting a default crossplay in place of a placeholder isn't an easy fix.

lunar blaze
#

anything else involving the quest and pc you want to know?

crude jasper
#

But not allowing PC players to enter a crossplay world without a crossplay avatar is.

obsidian zealot
#

All my personal avatars have quest versions . Haven’t tested them though

crude jasper
#

Right, it's rude for PC players to use non-crossplay Avatars and hang out in Pug West instead of the regular Pug.

lunar blaze
#

rude?

#

bah well since we are friends on vrchat Adeon, i can take a look if you want me to.

crude jasper
#

Or another solution would be to give the Quest user the option to select a Quest only instance of a world. Let them decide if they want to play VRchat or Crossplay because Vrchat has Avatars and is a fun experience. Crossplay is placeholders with pictures.

#

I have both a Quest and a PC, but I'm speaking out for the benefit of those who are stuck with Quest. The potential is there but the experience largely sucks because of how crossplay is implemented. There won't be a growth of Quest users when VRchat feels so lame and incomplete verses the other games on Quest. It's the worlds full of placeholders that make it feel incomplete.

#

@lunar blaze Yes it's rude. When a PC player can go to any world they would like and they choose a crossplay version of Pug over the regular one but don't use a crossplay avatar it is rude. That is one less person in the room who can be a fully visible avatar to a Quest player.

obsidian zealot
#

It’s actually up to the world creator if they want to allow PC users or not

#

Pug west decided to be cross play rather than quest exclusive

crude jasper
#

It's up to VRChat Devs if they want an enjoyable Quest game or not.

lunar blaze
#

I still dont see how thy action is rude.

#

Either way, Ive been testing limits of thee quest.

crude jasper
#

Then get a Quest and try to find a nice chill experience talking to people as characters instead of placeholders. Then you will see how it is rude. Not deliberately and hateful of course, but very inconsiderately rude towards Quest players.

obsidian zealot
#

Quest exclusive worlds are entirely possible you just don’t upload a PC build of the blueprint and you won’t appear in Pc world search and be unjoinable via pc friends

crude jasper
#

Fixing the game so that Crossplay isn't lame is entirely possible too though.

#

It's as simple as only allowing crossplay content in a crossplay world, period. Problem solved always.

lunar blaze
#

...No.

crude jasper
#

If you don't like a crossplay avatar use a PC only world.

lunar blaze
#

That would take way too long to figure out if its crossplayform avatar, in a crossplatform world. if they switch, block ect.

crude jasper
#

No one should see placeholders. That's not a complete game. That's an alpha test.

obsidian zealot
#

I don’t feel requiring crossplay avatars is a good idea. That’s how you make people upload trash as the quest blueprint

crude jasper
#

It would not. It doesn't let me select a PC avatar as a Quest player it could just as easily not allow a PC player to select a crossplay world without a crossplay avatar.

#

It's mostly a couple of flags...maybe slightly more complex, but not by much. There is no reason a Quest player should ever see a placeholder.

tribal stratus
#

but vrchat home is crossplatform 🤔

crude jasper
#

It's not rocket science....

#

Vrchat Home and Hub could be exceptions.

obsidian zealot
#

Not going to happen unless you want every pc user to upload a flat plane saying “haha this is my quest version”

crude jasper
#

If PC players are that determined to play in crossplay worlds they should get a Quest.

tribal stratus
#

not a flat plane but a plane with the preview picture of the avatar lol

lunar blaze
#

Then why get pc vr in that sense!?

obsidian zealot
#

Crossplay worlds are for everyone

crude jasper
#

Why do they have a PC to hang out in Pug West .

tribal stratus
#

so they can play with 90fps instead of 72 or whatever the quest has

obsidian zealot
#

You are free to wear a quest only avatar and be a placeholder for pc users; if you want to

lunar blaze
#

Well, as i said earlier that i have been testing the quests limits within VRChat.

obsidian zealot
#

I understand the desire for quest users to not see a flood of placeholders

#

But you have to ask yourself would you rather the worlds be empty

#

You aren’t going to suddenly have different people

#

You just will have less

#

Or people who put trash as their quest placeholder

#

Understandable desire not really enforceable

#

However I think I will be making both cross play and quest-exclusive versions of my next world and see how it goes

grizzled glen
#

If pc players couldn't enter crossplay worlds then a lot of world makers wouldn't set worlds to be crossplay. Simple maps like the deodecahedron are crossplay IIRC but I've never seen a quest player there so why should I need a crossplay avatar to play in that world?

crude jasper
#

Pug West holds seven people. I would rather be in there with four Avatars than 7 placeholders.

#

So yes, I'd rather them be empty. If there isn't four other Quest users then why does this even exist.

#

It wouldn't be empty though. There would be PC users who would enjoy crossplay enough to select a crossplay avatar to enter the room. So yes, anything but a room full of placeholders.

obsidian zealot
#

Then it is decided, make a world and set it to quest only. As I have said; it is up to the world creator and should only be up to the world creator

#

The ability to make quest only worlds is already there; use it

crude jasper
#

@grizzled glen You have a point there. Maybe the better solution is to allow a player to create a Quest only instance of a Crossplay world. Then users can decide for themselves whether they like 7 placeholders or four fully visible avatars when they go to Pug West.

obsidian zealot
#

Cross play means cross play

crude jasper
#

Good Adeon then that means you should be dressed for crossplay too. Agreed.

obsidian zealot
#

Creator decided they wanted their world crossplay

crude jasper
#

No PC or Quest only Avatars in crossplay. Done.

obsidian zealot
#

As already stated all my avatars are cross play. I just don’t feel it should ever be forced on others

#

That’s how you end up with people putting trash on their quest versions just to get in the door

crude jasper
#

Or if you insist on not having a restriction on avatars give the user the choice whether or not they want to join placeholders. There is no non-crossplay pug west on Quest for example. There is a much better Pug available PC only. That makes it rude for PC players to use PC only Avatars in the Crossplay option.

obsidian zealot
#

You’ve been saying this for a while. Personally think it’s a bad idea recommend making a canny post and see if you can garner support. If it happens I’m sure they will consider it.

crude jasper
#

If they want in the door that badly then they are being pretty damn rude to not choose a cross-play already. Is there a secret room I'm missing in Pug West that's worth creating a BS crossplay for but not simply changing avatars for?

obsidian zealot
#

But I’m warning you people will just upload flat planes to get in the instance

haughty coyote
#

over time this argument should get less relevant as more people make quest versions of avatars

#

and as the performance hiding system pushes people towards better performing (and also easier to port) avatars

#

... and as vrchat develops more systems to improve what can be shown on quest, making it easier to port too

crude jasper
#

I left and came back and responded to additional comments. It's not worth arguing here for sure. If the devs don't care Quest players will either find a way to get a PC or find a new game. Placeholders don't work. That's not vrchat. One or two not horrible but worlds full of them is. It's a crapshoot as to whether Quest will be a decent experience, and this is why.

obsidian zealot
#

I feel your pain but the best you can do is help make good public cross avatars and grow the selection

crude jasper
#

Well it will serve PC users right when they can't have their current avatar at all simply because temporarily using a crossplay avatar as a courtesy to other players was just too much.

haughty coyote
#

i forsee a future where 2 things happen:

crude jasper
#

That's exactly why problems get solved by restrictions. Because we just can't have a win-win simple fix.

obsidian zealot
#

And people need to stop uploading the quest version as the Pc version. Make a higher poly version. Pc users don’t use cross play content because the pc version is needlessly lower poly

haughty coyote
#
  1. players actively seek to not use Very Poor (or maybe even Poor) avatars because of the stigma associated with being auto-hidden.
  2. players actively seek to use quest compatible avatars because of the stigma associated with being a placeholder
#

it's only a matter of time.

crude jasper
#

I'm going to make a place holder with two middle fingers constantly on display as my PC version, lol

obsidian zealot
#

I really don’t think people care about being a placeholder. They are all very bitter about network Ik and blame it on Quest even if that’s not accurate

crude jasper
haughty coyote
#

d-do your visemes work

crude jasper
#

Actually that is my first ever Quest Avatar and I made it on the same day as my First ever PC avatar. I still have some work to do, but it works well and as we speak it should have finally become crossplay.

#

Yes, at least as Quest only they did.

haughty coyote
#

do your finger joints break when curling

obsidian zealot
#

How bad is targeting 7500? I know 5000 is highly recommended but I don’t have a quest and I don’t know how bad 7500 is

haughty coyote
#

7500 should be your real goal since anything over 7.5k is autohidden

#

but you can't autohide the 5k-7.5k range

#

polycounts that low don't actually have a non-negligible performance impact so you shouldn't stress out over 5k polys if you barely managed 7.5k

obsidian zealot
#

I know I mean more of how does 7500 feel on a quest is a room full of 7500 avies laggy

lunar blaze
#

not at all

#

neither is 21k

haughty coyote
#

neither is 70k for that matter

#

it's all quite silly.

obsidian zealot
#

X doubt

#

But I have to take your word

lunar blaze
#

well 50k+ is where it starts to have issues.

#

but under that its all fine.

haughty coyote
#

quest users report terrible lag in the box just with 20 placeholder PC avatars

obsidian zealot
#

Bro

haughty coyote
#

we had 8 users, 7 on quest, all using high poly avatars in my world no problem, all staring at a mirror too

#

so getting within the poly limit is just a game you gotta play, its not actually being done for performance reasons

obsidian zealot
#

The box lags me alone on my excellent avatar on my PC

haughty coyote
#

of users is such a huge impact that the polycount of those individuals is negligible, basically

obsidian zealot
#

I’ve never crashed more than in The box

crude jasper
#

Mine looks great except for some clipping I need to fix. I also decimated the arms without thinking, so some minor issues at the elbows.

haughty coyote
#

yeah those joint areas are rough

obsidian zealot
#

Set rest pose as motorcycle before decimate

#

Then put back as t pose

haughty coyote
#

knees, elbow, finger joints... you can decimate them but you lose a lot, without gaining significant polys (except fingers)

crude jasper
#

My Visemes do work, except when I confused the two identical projects I have open, lol. They didn't work this time. It also didn't become crossplay.

obsidian zealot
#

For shape keys do not decimate use unsubdivide

#

It saves shape keys

haughty coyote
#

actually i have a way of decimating without destroying shape keys

obsidian zealot
#

I’m all ears

haughty coyote
#

select a useless shape key, like a lowerlid one (or just make one) and decimate in edit mode while selected on that shape key

crude jasper
#

I managed to get from 27k to 9.7k and be really happy with what I have. getting to 7.5k? Maybe if I make my own one piece hoodie.

haughty coyote
#

then swap back to basis and delete the key you decimated on

#

as long as that was the only decimate you did then it's not a problem. if you want to decimate something after that, make sure to shape propagate it first. obviously, shape propagating the face will destroy the shape keys

obsidian zealot
#

Is there a way to clean shape keys removing data for unmoving verts?

#

Nvm not really a quest question

haughty coyote
crude jasper
#

I'm trying again, but even though mine are named the same it did not create a crossplay avatar.

haughty coyote
obsidian zealot
#

What’s the recommended texture resolution for the atlas

haughty coyote
#

they claim 1024x1024 for quest but it's also a non-issue

crude jasper
#

Great work Nabutso.

obsidian zealot
#

I think the whole “non issue” thing might be temporary due to all the place holders

crude jasper
#

haha, you know you have been using blender too long when you scroll click a screen shot to look around, lol

haughty coyote
crude jasper
#

Hiding in edit will hide from decimation?

obsidian zealot
#

Wait hidden geometry isn’t decimated?

crude jasper
#

lol

haughty coyote
#

if you use decimate in edit mode instead of the modifier decimate, yes

#

but if you decimate in edit mode you -must- shape propagate the result

obsidian zealot
#

I had no idea you could use it in edit mode or that there was a difference

haughty coyote
#

(unless it's the face)

obsidian zealot
#

And I don’t know what shape propagation is

#

I have stuff to look up

haughty coyote
#

you get this bouncy vert effect if you don't shape propagate

#

shape propagate is just applying the current vertex positions to every shape key

#

if you decimate something more than once without doing that then some errors build up that like... can really break stuff

#

but again, doing it on the face means you just wiped the shape keys for the face

last verge
#

I need help

#

It's still saying unsupported shader

#

Even though I used the shaders that came with the sdk

haughty coyote
#

for quest you can use vrchat-> mobile shaders only

#

hewooo

#

not "mobile"

patent mist
last verge
#

There is no sharders only

median vigil
last verge
#

Why isnt it working

tawdry swift
haughty coyote
#

you have an old sdk @last verge

tawdry wyvern
#

I just DL the SDK on the site and update unity for the 2017.4.28f1. there an error. IDK if its normal or I done something wrong. I can upload still

haughty coyote
#

ignore it tupper said in another channel

tawdry swift
#

bug

last verge
#

no

#

i mean to upload to quest

#

the old sdk doesnt work with quest

worthy dune
#

but im on pc ._.

cloud ravine
#

Quest users have been a grace to my framerate

median vigil
#

lols

#

i am now a fully converted user

haughty coyote
#

Is anyone having issue where you log on and everything freezes then crash also unable to play? I'm on oculus quest.

quiet chasm
#

how are people enjoying the quest so far?

#

I like the concept of it but also the limitations are the reason I won't be getting one

#

I heard Oculus tries to cut the Quest off from using it as a PC headset for Steam VR

#

And as long as they do that this thing won't be replacing my Rift.

lilac willow
#

It's okay but it's no PCVR

gray vale
#

Enjoying my Quest very much, mostly Beat Saber

#

Didn't log in VRC since days though... No good

#

Yes, Oculus is trying to cut PCVR streaming, but only on apps they have on the official store. The developer of Virtual Desktop had to remove Steam VR streaming from the app, but he then built a free APK with that functionality, so you can just sideload it

#

Also, no problems so far with Riftcat and ALVR afaik

burnt latch
#

I don't see foveated rendering effect at all after last VRChat update on Quest. Did they forget to turn it on?

obsidian zealot
#

It’s also possible they remove it for screenshot renders

haughty coyote
#

that'd be good

#

can any quest user confirm if it still exists at all though

haughty coyote
#

hello finally @onyx sandal

onyx sandal
#

Hiya! 😎

median vigil
#

so super fun that the merge accounts feature works nice in quest

tacit meadow
#

@haughty coyote I'll check tonight I guess

wanton gorge
#

Hi, can the wmr do the full body tracking in vrchat?

woeful cypress
#

WMR can work the same way like a oculus would with the vive trackers and lighthouses

wanton gorge
#

can the vive trackers use with the WMR?

lunar blaze
#
  1. Wrong channel and 2. with other software, yes.
wintry nexus
#

Hey guys

haughty coyote
#

Hey

jagged trench
#

hi

frigid kestrel
#

I enjoy meeting the creators of the vrchat world and just chatting about what they make

jagged trench
#

yeah that is fun

haughty coyote
#

hi, today is my first time playing vrchat

#

im new

jagged trench
#

hope you're enjoying yourself

haughty coyote
#

yeah thanks

low heart
#

wow,

#

i can talk-

haughty coyote
#

wow, looking at a Oculus Rift CV1, cheap

#

very cheap

#

about $365 cheap

#

@haughty coyote 1.wrong channel to Type that 2.yes very cheap

#

sorry!

#

Question!

#

what channel shud i type it in?

#

ah, ok thx

near pine
#

@proud salmon Please read the #rules first. Chat discussions must stay relevant to the topic. It's best to use #general-media for that.

misty rune
#

I have a question to ask but I don't know if it's the right channel or not but where can I commission someone to help me make an avatar? Once again if wrong channel I'm sorry.

obsidian zealot
#

if you are asking about commissioning a quest avatar (which are considerably lower poly) it’s the right channel. And the answer is anywhere you would normally commission an avatar just make sure to note your 5K tri budget

misty rune
#

Hmm thanks for that because I wanted to get my character made and I'm pretty new to VRChat as well so I don't really know where to look to be honest haha.

obsidian zealot
#

Also keep in mind even though on quest you are limited in how detailed your avatar can be, it can have a PC version that is much more detailed that people on PC will see, if you want to look nice and pretty for them even if you won’t see it in the mirror

molten cairn
#

I need help

#

My oculus quest crash and then wont turn on

oblique pike
#

charge it

molten cairn
#

I did

oblique pike
#

big yikes. try google

molten cairn
#

I did that too

oblique pike
#

We here likely wont know any more than you do or that google does. Especially seeing as my only guess is it broke

molten cairn
#

It on

#

The lights are wight

#

What dose that mean

tawdry swift
#

u tried reading the manual lol

molten cairn
#

Yeah

#

It working

#

Thank you

#

Any one want y
to play rec room

oblique pike
#

"Intended for general discussion about VRChat on Quest!" this isnt a recroom chat

pearl dawn
#

recroom is so much worse than vrchat lol

warped mountain
#

It's a different game

#

It's not really comparable.

pearl dawn
#

well the community acts like 11yr old feminists

tawdry swift
#

Cool

plain flower
#

...huh?

haughty coyote
#

Can the quest and rife play together?

#

yes

#

in crossplay worlds

rough oriole
#

Yep! It’s fun too. The Black Cat world is particularly nice.

haughty coyote
#

They fixed it guys

#

We can see all our avatars now

#

all 380 of them

#

?

#

Yes

#

We can finally do it.

#

oh i see what you mean

#

you can scroll more than 50 (or 100) personal avatars?

#

No you can scroll beyond

#

nvm

#

Im not spamming you racist --

#

Also only 100 ;c

#

uh?

#

Ye ;c

median vigil
#

rather happy a vrchat admin was able to fix the weird weird issue i had converting accounts

fringe osprey
#

I havent played vrchat ever

haughty coyote
#

Ok..

#

Crazy

autumn quartz
#

Wack

haughty coyote
#

Anyone down for that crossy road? Imagine it, all the space u get on your local highway perfect quest material

autumn quartz
#

Imagine

flat thicket
#

Hey is the quest worth getting like how does it feel/ work

tawdry wyvern
#

Feel liberated

flat thicket
#

Have they kind of fixed seeing ppls avatars yet since the quests release

#

I have a Rift right now but no pc to run it cuz of a mix up and wondering if selling it and getting the quest is better

haughty coyote
#

Have you watched any videos of people playing on the quest? Might give you an idea

flat thicket
#

Ya I’ve seen somebody play it and it looks great but the only real problem for me is not being able to see my friends avatars and my own if I want a certain one

haughty coyote
#

Yeah, they'd need to make a quest version of their avatar. It's nice how you can make a quest version and apply it to your normal avatar so PC users can keep their fancy avatars at the same time. But it still takes work

flat thicket
#

So if you were to load up a world and there’s 10 ppl how many ppl out of those 10 would you actually be able to see instead of a robot

haughty coyote
#

Right now. Maybe one or two. Since quest avatars aren't automatic. People need to manually upload a quest version of their avatar. As time goes on, more and more people will do that

flat thicket
#

Alright this is kind of a hard decision I know things will change over time but dang it I can’t really enjoy seeing my friends and hanging out it’s kind of a downer not to say I’m only getting it to play VRchat but that’s mostly what I wanna play

#

Ya I’ll probs get it it’s good quality for it being a stand alone vr headset. Thanks for the help

median cosmos
#

hi

tawdry wyvern
#

Its not hard to have les then 10k

#

Besic toll and understanding

#

Of blender

#

The fact thqt ive reapeat the same procès again and again have help I know

haughty coyote
#

That doesn't belong here

#

xD

obsidian zealot
#

I can’t speak for anyone else but I always put quest versions on my avatars. Even if they are 10K, they’ll see a pref blocked bot instead of a unsupported bot and can look at it if they choose to.

#

My stuff is always fully excellent aside from polys

tawdry swift
#

Good enough

#

As long as it isnt egregious

azure turret
#

I'd like to see more avatars that have quest compatible ones. Was running around earlier today, and just kept seeing the placeholder bots, and it was a bit bland. Might as well just stick to going around PC then.

#

I might have gone a bit overkill with my own avatar though that i just finished. 4.9k tri 😄

haughty coyote
#

It will come with time. Maybe a future update will allow better quest/PC integration. But yeah, right now it's not many crossplay compatable

#

we need a quest unity chan

#

but i cant find a unity chan model that's not a nightmare to work with

#

i grabbed one form booth (a quest unity chan) but it was scuffed as heck

azure turret
#

Hmm

#

I could make that into my next practice one

haughty coyote
#

maybe i can just mess with the scuffed one and fix the fingers

#

that's the biggest issue

azure turret
#

Or use an actual mobile Unity Chan from the source?

haughty coyote
#

lets see if there's a decent one

#

there's a 2k poly one:

#

i don't know if it has all the bones it needs though

#

it's missing all the finger bones too

#

sure would be nice if the unity chan package the vrchat devs used was just public

#

instead we gotta deal with the built-for-unity-not-for-vrchat one

azure turret
#

The package doesnt include a publicly accessable model?

haughty coyote
#

it does

azure turret
#

The one I loaded has an fbx, meanning one could just reskin it to have the VRchat specific skeleton

haughty coyote
azure turret
#

Looks like rescaling from import is required

#

probably will give it a crack my self tommorrow

lime patrol
#

So, I’m a bit new but not quite.. I’m purchased a oculus quest and it’s getting delivered to me in about 2 days. I wanted some clarification on what it can do in VRchat.
So I know it can see 7.5k avatars and under but also up to 10k, however I’ve seen some people saying they can see more than that? But there’s also the limitation of how big the world is and all that?
Also is it really true you can only be in a world of up to 10 players including yourself or can you go to worlds that have more? Maybe even blocking the other players avatars to help that?
Sorry if any of these have been clarified or answered before I was just curious from everything I’ve been reading here. Thanks!

#

I also might have more questions or things I might need clarified later but I couldn’t think of anything else >~<

oblique pike
#

@lime patrol it cant see more than that. It can only see avatars up to 10k polys with 1-2 meshes max uploaded specially for the quesr. Worlds have to be 40?mb or less.

#

Player count im.not sure on..thought it wass 8

lime patrol
#

Ah okay thank you for answering tho!

oblique pike
#

Ill find you the doc on it

haughty coyote
#

apparently quest users can select 'show users' and display any quest avatar aka it was uploaded for quest at all

oblique pike
#

I think thats only if it still fits the limits but idk

haughty coyote
#

seems to be any quest uploaded avatar

#

i didnt believe it myself

#

tupper basically said it was intentional on some podcast thing

oblique pike
#

Oh ok

simple dew
#

Do you have to reupload your quest avatar on pc, for pc users to see it as well? or can pc users see a quest uploaded avatar

rough oriole
#

@simple dew Yes you do. If you have a Quest avatar you can upload it to the PC slot as well and it should work fine. The reverse does not work, though.

haughty coyote
#

That name is quite the mouthful

simple dew
#

thank you cassandra 💕

azure turret
#

Regarding animations, If I do the same animation sets between Quest and PC Versions of the Avatars, PC users will see me animate when I animate with the Quest, and will also simulate the dynamic bones, even though I dont see them in the quest and vice versa?

plucky shard
#

VRChat Implements Avatar Performace Blocking to Provide a Better Experience for Oculus Quest Users: Recent Changes Have Led to Some Complaints
https://ryanschultz.com/2019/06/23/vrchat-implements-avatar-performance-blocking-to-provide-a-better-experience-for-oculus-quest-users-recent-changes-have-led-to-some-complaints/

obsidian zealot
#

@lime patrol every avatar can have two different models. One that quest users see and one that pc users see. Since quest is new, most avatars don’t have a quest version at all so you see them as bots. The quest version can have 10K tris max tho only 7.5k and below will show up unless you enable “poor” avatars. Still, the avatars may have a higher quality version that you won’t see but Pc users will see, that can be up to 70K. (Or more, technically)

#

But you won’t see it on yourself

#

Just the simplified version

lime patrol
#

Ooo okay thank you!!

azure mantle
#

you can make avatars above 10k on quest

#

but all users will have to click you and click show avatar

lime patrol
#

I mean I’m no avatars maker or whatever, but I’ll keep that in mind lol thank you again

woeful cypress
#

@azure mantle Does that still work? I have seen reports here that it does but quest users ingame who i asked if it works that said no.

haughty coyote
#

every quest user i know said it works

#

very strange indeed

woeful cypress
#

i dont know any quest user my self yet that i can reliably trust / go to for testing

#

so it might also have been user error (not understanding what to do)

azure turret
#

I could help you test stuff... if you dont mind a furry that is.

woeful cypress
#

why would i mind it cirComfy

azure turret
#

some do 😃 just being courteous

haughty coyote
#

i messed up by unpairing my controllers last night while showing my friend how to set up vr stuff. turns out my pairing button doesn't work on my controllers anymore. what quest content do i work on for a few days while i don't have hands in vr?

azure mantle
#

take controllers apart, make contact on pair button with thumb

woeful cypress
#

dont take anything apart

#

else good luck on getting a warranty repair

haughty coyote
#

a bit off topic but i decided to try playing with my leap motion

#

it sucked

woeful cypress
#

@azure turret ok had some quest users today and yeah it definitel works cirComfy

lyric axle
#

Any way to see pc avatars or is it not supported?

haughty coyote
#

it's not possible

#

avatars must be uploaded for quest to be visible on quest

lyric axle
#

Dang I figured

jagged trench
#

from a technical standpoint there isn't any way to see the PC avatars on quest as Android in PC uses different data blobs as far as Unity is concerned so it wouldn't even know how to read it

tawdry wyvern
#

upload a quest avatar is simple. change to android build and use the shader in the sdk.

jagged trench
#

and make sure it's under 7500 triangles

reef turtle
#

Hey everyone! New to VR Chat and just got an Oculus yesterday. What should/can I expect from this when I try it out later today for the first time? 😃

tawdry swift
#

On quest? Not alot of content but what is there should be relatively high quality, alot of memes and alot of social interaction

haughty coyote
#

execuse me what is slow mode

rough oriole
#

Rate limiting.

azure mantle
haughty coyote
#

FPaul just peeking into frame.

#

always watching

woeful cypress
warped mountain
#

How many of those Cirno emotes do you have

haughty coyote
#

all the ones from cirno's stream is my guess

azure mantle
#

if they were Cirno_TV's emotes, the tooltip wouldn't have colons

#

so they're shameless Discord mirrors or Cirno has a Discord with them

woeful cypress
#

yes these are the legitemate sub emotes of cirno's Discord cirHuh

#

I dont have Nitro cirHuh

haughty coyote
#

Also not vrchat

paper hawk
#

This is Quest General not VrChat general @haughty coyote

haughty coyote
#

Hmm

#

It's about Vrchat on quest

paper hawk
#

K I'll take it down

#

@haughty coyote

haughty coyote
tawdry wyvern
#

I know

#

But lke I said it look like

#

Question genral

woeful cypress
#

Quest General. In the category "VRCHAT - OCULUS QUEST"

azure mantle
#

as if anyone reads category names

dark skiff
#

yeah.

dusky locust
#

Hi, I would like to take my selfie in VRChat world by my quest, also. Had anyone requested it to the VRChat Future Request?

haughty coyote
#

heh quest content huh.. oh my people unpairing controllers what next..

tawdry swift
#

what?

#

@dusky locust they currently have no way of taking pictures in game because they couldnt figure out a solution to taking the picture files from the game directly, iirc - you can record a video directly from the headset though, and take screenshots if you want a hacky workaround

simple dew
#

if i uploaded a quest avatar, how do i upload a pc version on the same avatar, for the pc users to see?

obsidian zealot
#

Switch your unity build platform to PC and upload a different model to the same blueprint ID (inputted into the pipeline manager component)

#

Highly recommended they have the same armature structure

simple dew
#

oh i just want a pc version for the better shaders, other than that its exactly the same!

#

will animations and things work the same, if its the exact same on both?

tawdry wyvern
#

Yes

simple dew
#

💕 thanku both for helpin !

frigid kestrel
#

Okay I love meeting new players in VRchat and showing them how to play and how to do things, the sound of just absolute wonder in their voice is great. They are so happy at every new thing

opaque steeple
#

so a quest doesnt render pillows????
10/10

haughty coyote
#

i went to the recommended discord servers and it recommended this server, that im already in. lol

rocky temple
#

if they never update to allowing us to see all avatars they should at least adjust the height of the bots to fit the height of the actual player avatar

#

i don’t know if it’s already a thing

grizzled glen
#

That is planned IIRC

warped mountain
#

It's been planned for ages

#

With this new bot they might finally get the opportunity but it seems like it would be a lot of work relatively

#

Because you would need to actually load the avatar to determine its height, still.

#

Maybe the avatar should get some metadata on the servers that says how high the viewpoint roughly is and that will cover plenty of cases

haughty coyote
#

Whats the difference between vrchat for the quest and for anything else?

warped mountain
#

You can only see content uploaded for Quest, and the Quest is a lot more limited than PC in many ways. @haughty coyote

haughty coyote
#

Oh ok

warped mountain
#

You can expect performance to be worse and stuff will probably not look quite as good

#

Large worlds like The Great Pug are too intensive for Quest so you can't join those

rough oriole
#

On the flip side, it works well enough and the content library is growing.

warped mountain
#

It's barely functional from what I've seen tbh

#

You can't really have more than 10 people in an instance

#

And a lot of people are grey robots, because porting an avatar to Quest isn't worth the effort for most people.

#

Apparently my world is utterly broken on Quest and I can't even test it to figure out why. So I gave up and stopped uploading Quest content. No content is better than crashy content.

timber dock
#

Is it possible to broadcast vrchat to the headset?

woeful cypress
#

PC Vrchat? If yes then with some third party puzzle stuff

timber dock
#

Okay! I’m thinking side quest

haughty coyote
#

So, I've been playing vrchat on the quest and it's been going well, though I have had one issue. There are many times when I'm playing and I can't see an avatar because of its performance rating. While that seems normal, the issue is that other quest players can see the avatar. I have my minimum performance set to poor (the lowest it can go). Is this a glitch? Can I fix it? Sorry to ask here I just can't find anything on google

#

Ok I'll try that thx

brave inlet
#

So if people have Quest content they want tested by Quest users, just ask. I have posted a canny about trying to get logs but it is difficult. I have a Quest and am happy to hop into worlds when I have time. For the most part the issues I see are z fighting, skyboxes don’t work, video sync doesn’t work, and the project should be as identical to the PC version as possible to have all the pickups match.

#

Developing for the Quest also teaches you a lot about optimization. You can be extremely lazy and throw assets together for a PC world, but Quest does make you plan and think and make performance choices ahead of time.

rough oriole
#

@timber dock yes, I did it with Virtual Desktop

#

Also, I'm happy to help too @brave inlet. I have a Quest and a Vive so I can test both if needed.

median vigil
#

i'm a Questy and soon a wired PC dude, ask me to test!

brave inlet
#

One could also just hop into a cross platform instance and beg Quest users, I bet they would be happy to try new stuff out.

median vigil
#

many are 😄

rough oriole
#

@brave inlet What's the link to that canny?

median vigil
#

Fionna: dumb question: vrchat.net has an sdk download, whateverdownloads, the hub doesn't know what to do with it

#

are you using 2017.4.28f1 or the sdk is VRCSDK-2019.06.25.21.13_Public.unitypackage

brave inlet
#

The latest SDK requires a specific version of unity. It should be what is in vrchat.com

#

You create a new project and then import the SDK there.

#

The hub has nothing to do with the SDK.

median vigil
#

ahhhhhh

rough oriole
#

Thanks, upvoted it.

brave inlet
#

A unitypackage is just an importable asset. You can drag that into a new project and it will extract it. Thinknof it like a unity-specific zip file

median vigil
#

i assume the hub is for managing unity versions

brave inlet
#

Yes, versions and projects.

median vigil
#

what am i installing though originally? that step seems to be assume 😄

brave inlet
#

install Unity first.

#

You have to import the SDK into every new project.

median vigil
#

ah, i assumed the link was "all in one", thanks

brave inlet
#

Also import Standard Assets from the store while you are at it.

median vigil
#

thanks. i want it all 😄

#

and android support 😄

gray vale
#

If you don't have a gaming pc, it definitely is

#

Otherwise it depends on what you're looking for

boreal forge
#

anyone know how to log in with an exclamation mark? I dont see it on the keyboard

split hornet
#

Just got my quest

tawdry wyvern
#

👌

scenic gull
#

anyone with a quest check out my quest avatar world for some quality avatars

haughty coyote
#

👏🏼

haughty coyote
#

hey my quest gang

dawn walrus
#

hi guys

median vigil
#

nice - will look soon

storm ocean
#

do i must update HTC vive headset firmware?

#

AMD Ryzen + Vive Wireless

#

Only update V. Wireless software

dire sigil
#

Hello, everyone. I been watching VR chat for a long time and fit my quest headset is coming. I just signed up for this discord too nice to meet you all

haughty coyote
#

Welcome ^^

dire sigil
#

Thank you 😊

haughty coyote
#

Hope you enjoy your headset and the community cutepat

devout dagger
#

Hey.

#

Russian community can write there?

woeful cypress
#

If the question is wether or not you can speak russian here then the answere is no, but you can write russian in #russian

winter carbon
#

Should i buy a new quest or a refurb one? i don't have that much money but refurb quests are hard to find

fading valley
#

English can be understood through tough thorough thought though!

steep hemlock
#

yeet

brave steppe
#

evo goop epic avatars 👌
are they quest only or quest and pc?

warped hill
#

Anybody got a guide for making quest avatars? Feeling like going on a quest

winter carbon
#

@warped hill I would ask someone in another channel/server that is a modeler because I have no idea

heavy hollow
#

Wat

obsidian zealot
#

No reason to make anything quest only, if it works on Quest might as well port it to pc

haughty coyote
#

hello everyone

#

local e boy here

cyan prairie
#

@obsidian zealot bought to make my quest only manifesto

obsidian zealot
#

Oh. Well cool robot anyway

tawdry swift
#

@warped hill just make low poly stuff, no dynamic bones, no cutout materials - then upload the normal way but on the android build

warped hill
#

Pretty much what I gleaned from the VRC website

cursive inlet
#

?

#

Hello

#

I am new to VR, though I’m having an issue I don’t know how to go about dealing with. It’s concerning another user who’s been following me.

#

Yes, I have done this, however it’s of no use when other people get involved. I’d love to elaborate on the problem exactly, though I’m not sure if this is the right area to do so.

#

Long story short, I stumbled upon a user talking rather inappropriately to an underage girl, and when I called him out on it, he blocked me. He’s been following me around and I’ve had other users tell me this guy is saying malicious things about me and I’m not able to see him when he’s around me.

#

I’ve left, and I’m not sure how he finds me, especially if he’s not on my friends list. I’m not aware when he joins a room with me, and I can imagine it being too much trouble to bother trying to convince random users to votekick someone with me if I’m just a “visitor.” I guess I could try...

#

I’d much rather report him, since I’d be willing to bet I’m not the only one he harasses.

#

Problem is, I can’t record him because I can see him.

#

*can’t

#

Plus my app has crashed a couple times after he joined me in a room.

#

Coincidence maybe, though it did occur.

#

Any advice?

#

That’s unfortunate. Well, I’ll have to do just that then I suppose. I thought my first vr experience with a social platform would have been less of a hassle. 😒

#

Thanks anyway.

burnt stream
#

Stay away from the 3 biggest worlds and generally the biggest instance of a world (if it has more than 20ish players)
Trolls always join the biggest worlds they can find, so anything smaller is generally safe

obsidian zealot
#

If he’s following you even though you aren’t friends than you have a mutual friend of some degree he is joining on.

tawdry swift
#

Or more likely a hacky client

tulip lichen
#

👀 my headset comes wedsday and I'm so hype I can't fall asleep to pass the time.

dire sigil
#

@tulip lichen I’m happy for you! I can’t wait and if you see me say hi!

tulip lichen
#

❤ 👌

dire sigil
#

Morning everyone or Evening depending where you are. I have a question. I think when I watched the developer episode they said something how there was a messaging system of sorts but got taken out or maybe I misheard that part but will there be such in VR chat? I mean I think that part is very important in a social system to be able to message your friends or chat with typing as well no?

tight brook
#

Yeah that'd make things convenient

#

I was detached from the game for like 2 months and wished I could send a message to friends using the vrchat site

#

If only that were possible

dire sigil
#

Should we suggest it? @tight brook

tight brook
#

Go ahead

sacred maple
#

Been suggested before; not a terrible idea, not something that isn't heard frequently

tight brook
#

It'd be cool if the vrchat's site's Messages tab were actually messages

sacred maple
#

Or even Discord integration; although VRC aims itself as its own platform, so I wonder how that would be viewed.

obsidian zealot
#

Anyone with a Pc have some input on how the quest looks streaming the Pc version?

#

I want to buy a quest mainly as a cheap wireless Pc vr headset

oblique pike
#

I was told its just laggier but im not 100%

obsidian zealot
#

I’m sure there’s some latency from being wireless but I’d imagine it would be no worse than the vive wireless adapter

#

But I don’t know anyone with first hand experience

azure mantle
#

I've used Oculus Go with ALVR, my PC is wired into the router with a CAT7 cable, and I play like 5-6 meters away from the router, at 5ghz it runs very smooth, and if there's any latency, I can't notice it at all.

#

am going camping, and no

tacit meadow
#

If you want to preserve shape keys it's probably better to dissolve edge loops manually

#

Not too hard and gives you full control

#

It's also safe to use the knife too to create edges as long as you don't create new vertices in the process (go from one existing vertex to another without crossing any existing edges)

obsidian dust
#

@obsidian zealot I use the vive wireless. There's an additional several ms of latency. Basically I can't tell. From what I read there's several dozen ms of latency on the Quest wireless to Pc and people can tell the difference.

#

The Vive Pro struggles even to keep up and does slightly compresses at that resolution but it's not enough to notice. I'd imagine with a Quest on a 5ghz vs 60ghz wireless there would be a lot more compression.

tacit meadow
#

I've used both Vive wireless (on Vive pro) and quest virtual desktop. The quest is smoother, much less frame stuttering

obsidian dust
#

We're talking about latency and compression.

tacit meadow
#

Yeah, there wasn't enough latency to notice

#

I can see the artifacts but only if I go looking

obsidian dust
#

It's there.

#

Unless it's being compressed a lot.

#

60 ghz struggles as it is.

tacit meadow
#

It's there sure. Just saying, it's not large enough to be a problem in my experience

#

I suspect that the Vive wireless system, which seems to do a lot of compression work in the CPU because it's using software from Intel, falls behind Virtual desktop which uses NVENC as far as compression quality and latency is concerned

#

That'd also reduce pcie and memory bus utilization

obsidian zealot
#

Hm, my goal is quest with vive hybrid just like rift with vive hybrid but it would be totally wireless Wonder f it’ll work

#

If it works it actually ends up cheaper than full vive fullbody with wireless

#

Plus a bonus stand alone headset

obsidian dust
#

I doubt it will match vive wireless but sure it will work.

obsidian zealot
#

Screw it I’m buying one today

tacit meadow
#

Just be aware that the quest has a tendency to overheat when used for an extended period of time

warped mountain
#

That actually sounds pathetic ngl

#

And that thing is supposed to run VRC?

rough oriole
#

@obsidian zealot The streaming isn't nearly as horrible as people are making it out. I used it for a bit and was able to play VRC wirelessly streaming over Virtual Desktop. Sure, there's some latency, but for something like VRC its not a huge deal. I wouldn't go full on Vive DAS on it, but that's my personal preference.

obsidian zealot
#

I would hope streaming VRC would be orders of magnitude easier than rendering it

tacit meadow
#

I haven't used it too much, but it worked really well for the brief time I was trying it. Maybe not so good for something like beat saber though

lunar bear
#

elllooooo, cant wait to have my quest, i heard they would be removing ''very poor'' option so we cant use unique avatars anymore

oblique pike
#

very poor doesnt = unique

lunar bear
#

i meant like

#

using avatars that are over the polygon still for quest

tacit meadow
#

You can totally still make unique avatars for quest, just means you have to learn some modeling skills and spend time on it instead of just clicking buttons in CATS and calling it a day

lunar bear
#

ahh okk

median vigil
#

after a month or so now the ENELOOP pro batteries are working a treat, i love it

obsidian zealot
#

Don't quote me on this, but I'm pretty sure if you select "show avatar" on someone, you will see them regardless of polygon count.

haughty coyote
#

I tried but that doesnt work toward all

tranquil stirrup
#

ive been considering buying quest lately and im asking for your opinions

#

is it worth it ?

tranquil stirrup
#

ping me when you answer as im not gonna look on this chat for 2 hours

lunar bear
#

@tranquil stirrup yes it is. I know a friend who has quest and they can use it as a pc vr headset and im gonna try that too. So excited to do so. I can play my vr games on pc or steammmm

woeful cypress
#

Be careful if you buy it purely for pc use.
Oculus doesn't want this and might completely try to prevent it at some point

#

It's also more of a hacked setup than anything else

lunar bear
#

sad ):

obsidian dust
#

It will work but here's some info. Vive wireless has "less than 7ms of latency" while ALVR will not have less than 60ms of latency. Also the bandwidth is a lot lower. HDMI: 10 Gbps, 60 Ghz (Vive wirless, TpCast) 7 gbps, and normal 5 ghz wifi is 0.5 gpbs.

#

with no doubt it will not run as good as a Rift S.

lunar bear
#

ahhh

obsidian zealot
#

Oculus has said they don’t care what you do with side loading as long as it’s not piracy. They said this to someone under an NDA though but that person was not me

#

And this is my words now: oculus doesn’t seem to care as long as it’s not on their storefront

#

They want to keep PC streaming out of reach unless you are in developer mode

lunar bear
#

welll , besides all that, i still gonna buy it

obsidian zealot
#

The reason seems obvious, Quest is sold at a loss hoping game sales make up for it. No game sales, no profit

#

So they can’t have some app on their storefront that plays steam games, people will just buy that and nothing else

#

But they cant stop streaming without destroying developer mode and making people unable to develop games

slim estuary
#

is there any difference or downsites when buying the quest instead of the rift s

haughty coyote
#

The quest is not as powerful as a PC. So some effects and avatars don't show up. From the rift S, you have the power of a gaming computer, compared to the quest which is only about as powerful as a Nintendo switch

lunar bear
#

quest is amazing tho and there are alot of avatars u can still use as pc

#

just wihtout the effects but ive seen quest users use pretty efffects too

obsidian zealot
#

Quest is essentially a console. You will buy your own games for it and it’s meant to be its own thing. Get a rift S if you intend to play Pc games

haughty coyote
obsidian zealot
#

The quest can be used as a wireless rift S with some third party apps but you’d have better quality PC games using a rift S directly. Personally I don’t think PCVR headsets are in a good place right now and would wait for more options

#

Rift classic and vive classic were great headsets that are showing their ages and their replacements have downsides. And Index is very expensive

oblique pike
#

I think the S and wmr are great new entries both with higher res

#

Until wmr stops selling

heavy hollow
#

*yeets money at index anyway

oblique pike
#

Though you shouldnt ever buy new tech

#

New tech always has isssues that they fix in later versions

#

Like the knuckles being fragile or showing up broken

heavy hollow
#

Wmr tracking is ass but fine for anything under expert in beat saber

#

New ones like quest having more tracking cameras prob helps

#

Same with s

obsidian zealot
#

I wanted an index but after seeing the index controllers exploding from small carpet drops and scanline issues on displays I’m not so sure I want to jump on early

oblique pike
#

Oops. Wmr tracking imo isnt bad

#

Rift S iscompared to 3 tracker oculus

obsidian zealot
#

I’d get a rift S but I’m outside it’s IPD range

heavy hollow
#

I lost tracking constantly playing beat saber with wmr

oblique pike
#

Were your lights off?

heavy hollow
#

Nope

obsidian zealot
#

Yeah I hear beat saber isn’t the best on inside out tracking

heavy hollow
#

You swing right down boom lost tracking

#

Just not in camera range

oblique pike
#

Wmr has good tracking.. for the cheapest vr.. I do find occasionally my arms get lost too

obsidian zealot
#

Quest is apparently getting a tracking software update to better guesstimate hands while out of range

heavy hollow
#

Side cameras will for sure help

oblique pike
#

It wss compared to 3 sensor rift tracking so definately

haughty coyote
#

I play Expert + on my wmr. And I have a friend who is top 10 in some songs on wmr. But this is getting off topic

heavy hollow
#

Oddesy?

haughty coyote
#

Lenovo

heavy hollow
#

Prob fine if you dont swing arms back but thats no fun so i do it anyway

obsidian zealot
#

I’ve been using rift with 3 sensors for over a year. I have never lost tracking for even a second. Totally covered

oblique pike
#

I know someone with an S who never loses tracking

haughty coyote
#

Always does long swings outside camera range

oblique pike
#

But when I get it for myself I can keep updates

#

Updatinfg*

heavy hollow
#

The 2 second thing is like .5 sec for me in beat saber

haughty coyote
#

I don't know why you always seemed to have issues with yours. And I can't say why, but I know many wmr users, and from my own experience with everything set up well, it works well. Longest I've tracked outside camera range is 8 seconds

obsidian zealot
#

I’d assume the error margin / drift would increase the longer you are out of range

haughty coyote
#

But yeah... Back to quest uwu

heavy hollow
#

Ice had this installed on two set ups and never over 2 sec

#

Or its just rotation

obsidian zealot
#

I really wish Quest could somehow use external sensors as fallback

heavy hollow
#

Same with youtube videos never seen a wmr track that long outside range

slim estuary
#

if i would buy the rift s instead of the quest how much would me fullbody tracking cost

warped mountain
#

A lot.

woeful cypress
#

depends on the level of quality you're aiming for

slim estuary
#

like some decent quality

woeful cypress
#

Toy -> Kinect
Useable -> PS Move, Nolo, and that other thing i keep forgeting

warped mountain
#

For "proper" fullbody with Vive trackers, you're looking at $300 total for the lighthouses and $300 extra for the trackers. It's very expensive.

woeful cypress
#

And then there is the Vive stuff

warped mountain
#

That's on top of the headset

#

If you buy an Index headset you just have to get the trackers alongside it, no lighthouses needed

slim estuary
#

thats a yikes

warped mountain
#

Same goes for Vive but I don't recommend getting a vive because the controllers suck.

slim estuary
#

why does that need to be so expensive -_-

warped mountain
#

Because HTC likes price gouging

slim estuary
#

ye

warped mountain
#

Nolo is a good alternative that's actually quite decent, but the hip tracker is wired.

woeful cypress
#

Ps Move is supposed to also work rather well

#

tho you'd want to have 3-4 cameras for a good roomscale coverage

ember bridge
#

OI

tawdry swift
#

@ember bridge Rule 15

ember bridge
#

QUE

tawdry swift
grizzled glen
ember bridge
#

PORTUGUES

grizzled glen
obsidian zealot
#

Yeah if you want full body you are better off getting a vive / vive pro / Valve Index since they can use the same sensors as your body trackers

#

Hybrid works but man is it annoying

#

And expensive

#

Also this is non-quest related... quest can’t do full body at all. Well, unless you are streaming it

split hornet
#

I bought a new game on the oculus quest and i cant download it

lunar bear
#

ppl can do full body but i wouldnt recommend it on quest

obsidian zealot
#

I’ve never seen someone with a quest in full body

#

Then again, the server would probably tag them as a PC user even though they are on Quest

#

Depending on how they coded it

lunar bear
#

yes that true

tacit meadow
#

it would show up as PC

#

as far as VRChat knows a tethered quest is just any ol' unknown steamvr-compatible headset

tulip lichen
#

Got my headset. It's so great to have hands.

heavy hollow
#

Grats

#

🤗

lunar bear
#

Ahhhh i want minee😭😭

tulip lichen
#

If you get tabbed on by a busty ghost that's me

tulip lichen
#

I guess worth it considering how much headsets cost, I didn't need a thousand dollar computer as well, and I'm in a place financially where I can drop that much money and not be poor.

sweet hazel
#

Wmr is a thing fyi

copper oar
#

Poor reply. Windows Mixed Reality still requires a viable computer. Despite the more affordable cost compared to other VR headsets.

undone lake
#

so i'm assuming the YouTube/Twitch video and live-stream playback feature will never happen for VRChat on Quest, right?

median vigil
#

not likely

#

it's interesting the the Quest tech seems more advanced and refined if lacking power

#

vs the Rift-S which has the power, but not the quality fit, and finish, and tech (like auto floor leveling)

haughty coyote
#

Bruh I just woke up to a guy smacking his lips and a girl saying “eww.” Just VRchat things

median vigil
#

that ain't right

haughty coyote
#

Ya he said “I thought you like that” afterwards so I left the world

median vigil
#

next stage vrChat: voting to ban, blocking and such

turbid folio
#

I jus fell while in vr

#

Like over nothing I just fell

obsidian dust
#

When immersion full on hits you. VRC_WOAH

dire sigil
#

Lol I thought it was just me

tulip lichen
#

That headset dries out your eyes.

Also I have a wmr headset. My laptop can bearly run it. Only have gotten minecraft to work.

true wharf
#

PA PA YA

#

YEAH !

obsidian zealot
#

Well I just spent the 6 hours simplifying a 220,000 tri avatar down to 7,498

#

medium is good. i'm stopping here

tacit ibex
#

I have a 2500 tri avatar, but with 18 materials

#

apparently Inventor isn’t a normal modeling program

obsidian zealot
#

unless it has parts that need to vanish with animations, no reason to not join them all together in blender

#

select all of 'em, ctrl J

lunar bear
#

I love how you guys are so dedicated into these quest avatars

jagged trench
#

well considering how things like that might end up being the primary VR viewing audience so we need to be seen

lunar bear
#

Of course!

jagged trench
plain flower
#

quality VRC oculus quest discussion, yes

tawdry wyvern
#

I start to be tire of doing this

gray sapphire
#

Anybody around that can answer a couple quest related account creation questions?

obsidian zealot
#

Late to answer, but sure what's up @gray sapphire

haughty coyote
#

I assume the Oculous quests works decently with vr chat?

#

Some features are limited in the quest version, but yeah it works. Not a replacement for vrchat on PC, but it's good enough

lunar bear
#

I think it can replace it if it gets good enough upgrades! I cant wait to get mine

haughty coyote
#

The quest is a really good headset. And games built around it or optimized are sometimes better than the PC counterpart imo

#

I was tempted to get the quest cause that is the ideal set up for VR. But might as well wait a bit to see support.

tacit meadow
#

if you have a powerful enough PC the quest also gives you the option (after sideloading virtual desktop) to use it as a wireless PC VR headset too

haughty coyote
#

Oh so it can connect to a PC wirelessly?

tacit meadow
#

with the right setup yes. though note that oculus disapproves of this so it's unclear whether it'll last

warped mountain
#

@haughty coyote personal opinion, the Quest is woefully underpowered and VRChat barely works on it.

#

If you have a PC powerful enough to stream VR to the Quest, you might as well get a proper desktop headset like a Rift or an Index.

haughty coyote
#

Ouch, guess I'll just stick to the vive then. Was looking for a bit less bulky set up

warped mountain
#

Oh yeah if you already have a Vive, the Quest version of VRC will be an even worse downgrade. Expect most people to be grey robots (except in the Quest-exclusive worlds, which barely exist)

#

And performance with more than 8 people suffers very badly due to the game's optimization

haughty coyote
#

Glad I asked around before buying lol

obsidian zealot
#

Quest is no replacement for a PCVR headset. It’s on board computer is no where near as good as a gaming pc

#

That’s why the max tris on avatars is 70K on pc and 10K on quest

#

It’s gonna get awkward if vrchat gets more powerful android hardware we’re gonna have to have different qualities on the same build

lunar bear
#

Quest is not an downgrade, it is still an amazing headset, especially for people who cannot afford a gaming pc + vive.

#

If you do not care for avatars, and whatnot, it really isn't a big deal, but you can still make custom avatars close to PC.

#

But if you already have an decent PC, and everything, then I recommend rift s as well, room-scale tracking and better controllers, and you don't lose tracking at all.

#

But if you want fullbody then vive.

woeful cypress
#

Nah, valve index

obsidian zealot
#

I mean quest is amazing headset but saying it’s not a downgrade if moving from a pcvr headset is a bit of a stretch. No one can reasonably deny the quality of the games takes a huge step back if you are already used to Pcvr

#

And that’s coming from someone who loves the quest

warped mountain
#

Quest is a downgrade compared to PC, no question

#

The only upside is no wires, but the Vive wireless kit exists too

tawdry swift
#

Solely for VRChat or in general?

warped mountain
#

Both

tawdry swift
#

Its a side step

warped mountain
#

In 90% of cases

tawdry swift
#

Not even worth comparing them honestly

#

Like PC vs console

warped mountain
#

They're different things but when you use your Quest in the same environment as PC VR then you're having the inferior experience.

#

In the same sense, consoles are nearly always an inferior experience too

#

Compared to just hooking up a TV to your PC

tawdry swift
#

While i agree to some extent its still not the same, they all have different bells and whistles,

obsidian zealot
#

Streaming Quest is way cheaper than vive + wireless, arguably looks better (higher res even with compression), has better controllers than vive wands, and comes with a bonus stand alone headset to use when you want

#

So I mean it’s not a totally terrible idea

#

Real downside is battery length. You could play while charging but that does defeat the whole point

tawdry wyvern
#

You can have a batterie pack on the back. It balance the headset at the same time

haughty coyote
#

Pretty much anyone who's used one says it always exceeded their expectations and you can't judge it on specs.

obsidian zealot
#

At this point I’m assuming it has better screens than Index. Same resolution just rotated tall instead of wide

#

And OLED instead of lcd

haughty coyote
#

Index is much sharper though due to RGB vs Pentile. Even rift S is sharper with lower resolution

#

Quest/Vive Pro = 4.6 million subpixel per eye.
Index = 6.9 million subpixels per eye

obsidian zealot
#

Yeah I’ve heard that. But I’ve also heard LCD tends to exaggerate blues and greens. But I have never worn one to know.

haughty coyote
#

Cheap LCD like wmr does. The LCD in Index and rift S is higher quality with better colour reproduction

obsidian zealot
#

However I know that even OLEDs can be bad DK2 was simply too low resolution to even convince me I wasn’t looking at a zoomed in Monitor

haughty coyote
#

But for me personally, I prefer sharpness. Why I like my wmr more than my CV1

obsidian zealot
#

CV1 was the first headset that caused me to get immersion

#

Yeah Rift is a little blurry but I almost think seeing jaggies would bother me more

#

The pentile pixels gives things almost a free AA

haughty coyote
#

Pentile has back space between the pixels which to me is more distracting. Looking at a solid colour object and you can see little black dots between the pixels. Just me.

As I've said before, everyone has their own preferences

#

But the colours are really nice on OLED. Wish the Odyssey+ screens were used on other headsets

#

Still haven't decided if I'm getting a quest or rift S tho. The quest for what it is is impressive.

obsidian zealot
#

I like how dark and bright OLEDs can get. My fear of poor contrast on LCDs is that I’ll just see them as screens . But I don’t know because I’ve never used one

haughty coyote
#

It's noticable for sure. Your eyes adjust, but yeah. Not immersion breaking, but if you think about it, it's there

obsidian zealot
#

Oof

#

You may have just convinced me not to get an index lol

#

Unless I can demo one which is unlikely

tawdry swift
#

You needed convincing? 😏

obsidian zealot
#

I have it reserved just in line until Aug 31

#

But I’m thinking of getting a quest instead

tawdry swift
#

I didnt buy day one because i expected problems, and sure enough there were problems!

obsidian zealot
#

I already have a cv1 so pcvr isn’t a huge draw

tawdry swift
#

Im waiting for hardware revisions, because theres problems with the controllers currently

obsidian zealot
#

Yeah I’m in line with the hopes of ending up getting a revision anyway

haughty coyote
#

Likely I'll get a quest.

tawdry swift
#

im wanting both tbh

#

only thing holding me back is i dont like oculus

haughty coyote
#

Well yeah, but money

#

Ah

tawdry swift
#

And money yeah 😅

obsidian zealot
#

If you don’t already have a vr headset but you’ve been playing on desktop making friends I don’t recommend quest because all the sudden you won’t be able to hang with all those friends you made who were most likely Pc users and all those avatars you favorited probably won’t render. Quest vrchat works better for people who only discover it after getting a quest.

median vigil
#

having both, i'd have to argue that some

obsidian zealot
#

I’d really like to hear your input!